1/24/2021 11:31:19 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/24/2021 11:31:19 PM SINGLEP Boot up FleetOS (0.4290s) 1/24/2021 11:31:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2021 11:31:20 PM SINGLEP Check System Logs For Rogue Intelligence (1.0500s) 1/24/2021 11:31:20 PM SINGLEP Inspect Aft Hatches (0.1610s) 1/24/2021 11:31:20 PM SINGLEP Found 252 xml files in 83 folders in 32ms 1/24/2021 11:31:20 PM SINGLEP Check For Extra Modules (0.3070s) 1/24/2021 11:31:20 PM SINGLEP 252 Xml Files Parsed in 265ms 1/24/2021 11:31:20 PM SINGLEP Gather Ancient Lifeforms (0.0180s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Game Version: 2.715 1/24/2021 11:31:20 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0230s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0140s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0170s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0180s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Generating Framerates (0.0110s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/24/2021 11:31:20 PM 2.715 SINGLEP Update mod and expansion statuses! 1/24/2021 11:31:20 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/24/2021 11:31:20 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/24/2021 11:31:20 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0550s) 1/24/2021 11:31:20 PM 2.715 SINGLEP 252 Xml Files Checked For Exp/Mod Status in 17ms 1/24/2021 11:31:20 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0540s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Remembering Alamo (0.0270s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Boot Audio Comms (0.0150s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Establish Individual Audio Links (0.0270s) 1/24/2021 11:31:20 PM 2.715 SINGLEP No resolution change was required. 1/24/2021 11:31:20 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2021 11:31:20 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2021 11:31:20 PM 2.715 SINGLEP Refresh Optical Lensing (0.0610s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0320s) 1/24/2021 11:31:20 PM 2.715 SINGLEP Calculate Odds Of Success (0.0300s) 1/24/2021 11:31:21 PM 2.715 SINGLEP Briefly Panic (0.3960s) 1/24/2021 11:31:21 PM 2.715 SINGLEP Install Confidence Routines (0.4520s) 1/24/2021 11:31:21 PM 2.715 SINGLEP Bring Commander Interface Online (0.1100s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Motivate All Crews (0.0740s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Locating Available Networks (0.0740s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Externalizing Patterns (0.0330s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Hooking Externals (0.0150s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Handlizing Hooks (0.0140s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Disengaging Constants (0.0280s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Late Axionic Computations (0.1030s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Connecting to Fleet Command (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Thinking Of Advice (0.0120s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Degaussing Advice (0.0140s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Reading Alien Diaries (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Naming All Known Planets (0.0120s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Prioritizing Targets (0.0120s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0140s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0120s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Thinking Of Objectives (0.0120s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0170s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Synthesizing Vocals (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Ventilating Scenarios (0.0120s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0150s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Discharging Colored Ions (0.0220s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Inverting Death (0.0150s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Linear Field Variance (0.0150s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Charging Marks (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Guarding The Posts (0.1340s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Range Manifolds (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Purging ROFs (0.0120s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0170s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Designing Fleets (0.0170s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0120s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/24/2021 11:31:22 PM 2.715 SINGLEP Viewing Starfields (0.0210s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Breaking Distant Planets (0.4370s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Categorizing All Planets (0.0160s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Organizing Commands (0.0220s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Calculating Firing Cones (0.0140s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Scrapping Extra Ship Parts (0.1080s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Re-Aligning Objectives (0.0240s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0170s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Issuing Orders (0.0170s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Augmenting Infusers (0.0170s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Infusing (0.0280s) 1/24/2021 11:31:23 PM 2.715 SINGLEP Load Surrogates (0.0550s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Resynchronize Auxiliary Primaries (3.3820s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Post-Proton Surge (0.0230s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Background Radiation Taste Test (0.0320s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Last Organizational Modeling (0.0850s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Stimulate Modulation (0.0370s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Tip Servos (0.0130s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Design New Fleet Logo (0.0150s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/24/2021 11:31:27 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/24/2021 11:31:27 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0200s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Final Checks (0.0720s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/24/2021 11:31:27 PM 2.715 SINGLEP 8.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.0s) Check For Extra Modules (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Breaking Distant Planets (0.4s) Resynchronize Auxiliary Primaries (3.4s) 1/24/2021 11:31:27 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/24/2021 11:32:38 PM 2.715 SINGLEP Base Color: c318CE7 Trim Color: cF2F3F4 1/24/2021 11:33:07 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/24/2021 11:33:07 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 14ms 1/24/2021 11:33:07 PM 2.715 SINGLEP Added the faction Mercenary. 1/24/2021 11:33:07 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/24/2021 11:33:07 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/24/2021 11:33:07 PM 2.715 SINGLEP Fixed 6 missing planet factions. 1/24/2021 11:34:43 PM 2.715 SINGLEP Could not find resolution matching 1000x600 out of 19 options! 1/24/2021 11:35:17 PM 2.715 SINGLEP Could not find resolution matching 1000x600 out of 19 options! 1/24/2021 11:35:25 PM 2.715 SINGLEP Could not find resolution matching 1000x600 out of 19 options! 1/24/2021 11:35:36 PM 2.715 SINGLEP Resolution changed to fullscreen 1050x1680 1/24/2021 11:35:36 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2021 11:35:36 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2021 11:36:50 PM 2.715 SINGLEP Resolution changed to windowed 1000x600 1/24/2021 11:36:50 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2021 11:36:50 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2021 11:37:08 PM 2.715 SINGLEP Resolution changed to fullscreen 1050x1680 1/24/2021 11:37:08 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2021 11:37:08 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2021 11:44:40 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/24/2021 11:44:40 PM SINGLEP Boot up FleetOS (0.4090s) 1/24/2021 11:44:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2021 11:44:41 PM SINGLEP Check System Logs For Rogue Intelligence (0.3000s) 1/24/2021 11:44:41 PM SINGLEP Inspect Aft Hatches (0.0270s) 1/24/2021 11:44:41 PM SINGLEP Found 252 xml files in 83 folders in 25ms 1/24/2021 11:44:41 PM SINGLEP Check For Extra Modules (0.3150s) 1/24/2021 11:44:41 PM SINGLEP 252 Xml Files Parsed in 281ms 1/24/2021 11:44:41 PM SINGLEP Gather Ancient Lifeforms (0.0210s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Game Version: 2.715 1/24/2021 11:44:41 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0230s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0150s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0270s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0220s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Generating Framerates (0.0130s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Update mod and expansion statuses! 1/24/2021 11:44:41 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/24/2021 11:44:41 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/24/2021 11:44:41 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0650s) 1/24/2021 11:44:41 PM 2.715 SINGLEP 252 Xml Files Checked For Exp/Mod Status in 20ms 1/24/2021 11:44:41 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0410s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Remembering Alamo (0.0270s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Boot Audio Comms (0.0170s) 1/24/2021 11:44:41 PM 2.715 SINGLEP Establish Individual Audio Links (0.0300s) 1/24/2021 11:44:41 PM 2.715 SINGLEP No resolution change was required. 1/24/2021 11:44:41 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2021 11:44:41 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2021 11:44:41 PM 2.715 SINGLEP Refresh Optical Lensing (0.0430s) 1/24/2021 11:44:42 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0390s) 1/24/2021 11:44:42 PM 2.715 SINGLEP Calculate Odds Of Success (0.0350s) 1/24/2021 11:44:42 PM 2.715 SINGLEP Briefly Panic (0.4270s) 1/24/2021 11:44:42 PM 2.715 SINGLEP Install Confidence Routines (0.4470s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Bring Commander Interface Online (0.1070s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Motivate All Crews (0.0910s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Locating Available Networks (0.0570s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Externalizing Patterns (0.0260s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Hooking Externals (0.0160s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Handlizing Hooks (0.0240s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Disengaging Constants (0.0310s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Late Axionic Computations (0.0790s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Connecting to Fleet Command (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Thinking Of Advice (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Degaussing Advice (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Reading Alien Diaries (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Naming All Known Planets (0.0140s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Prioritizing Targets (0.0120s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0120s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0160s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Discharging Colored Ions (0.0220s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Replicating Ion Colors (0.0140s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Buffering Hackers (0.0170s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Inverting Death (0.0150s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Linear Field Variance (0.0150s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Charging Marks (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Guarding The Posts (0.1350s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Range Manifolds (0.0160s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Purging ROFs (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0170s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Designing Fleets (0.0180s) 1/24/2021 11:44:43 PM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Hugging Starfields (0.0230s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Screening Distant Planets (0.4360s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Categorizing All Planets (0.0220s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Organizing Commands (0.0250s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Calculating Firing Cones (0.0170s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Declaring Ship Parts At Customs (0.1110s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Re-Aligning Objectives (0.0280s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0220s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Issuing Orders (0.0190s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Augmenting Infusers (0.0180s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Infusing (0.0290s) 1/24/2021 11:44:44 PM 2.715 SINGLEP Load Surrogates (0.0610s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Check Forcefield Integrity (3.3030s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Post-Proton Surge (0.0240s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Background Radiation Taste Test (0.0330s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Windshield Wiping (0.0130s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Last Organizational Modeling (0.0880s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Stimulate Modulation (0.0340s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Tip Servos (0.0130s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/24/2021 11:44:48 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/24/2021 11:44:48 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0200s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Final Checks (0.0710s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/24/2021 11:44:48 PM 2.715 SINGLEP 7.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Screening Distant Planets (0.4s) Check Forcefield Integrity (3.3s) 1/24/2021 11:44:48 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/24/2021 11:45:11 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/24/2021 11:45:11 PM 2.715 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 1/24/2021 11:45:11 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 14ms 1/24/2021 11:45:11 PM 2.715 SINGLEP Added the faction Mercenary. 1/24/2021 11:45:11 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/24/2021 11:45:11 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/24/2021 11:45:12 PM 2.715 SINGLEP Fixed 8 missing planet factions. 1/24/2021 11:50:33 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/24/2021 11:50:33 PM 2.715 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 1/24/2021 11:50:33 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 1/24/2021 11:50:33 PM 2.715 SINGLEP Added the faction Mercenary. 1/24/2021 11:50:33 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/24/2021 11:50:33 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/24/2021 11:50:33 PM 2.715 SINGLEP Fixed 8 missing planet factions. 1/25/2021 12:13:29 AM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/25/2021 12:13:29 AM 2.715 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 1/25/2021 12:13:29 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 1/25/2021 12:13:29 AM 2.715 SINGLEP Added the faction Mercenary. 1/25/2021 12:13:29 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 12:13:29 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/25/2021 12:13:29 AM 2.715 SINGLEP Fixed 8 missing planet factions. 1/25/2021 12:16:01 AM 2.715 SINGLEP Logged Achievement To Steam Give a Man a Fish... 1/25/2021 12:23:55 AM 2.715 SINGLEP Logged Achievement To Steam Research Grant 1/25/2021 12:46:13 AM 2.715 SINGLEP Logged Achievement To Steam Off to the Dire Graveyard 1/25/2021 12:56:01 AM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/25/2021 12:56:01 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 1/25/2021 12:56:01 AM 2.715 SINGLEP Added the faction Mercenary. 1/25/2021 12:56:01 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 12:56:01 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/25/2021 12:56:01 AM 2.715 SINGLEP Fixed 34 missing planet factions. 1/25/2021 1:06:22 AM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/25/2021 1:06:22 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 1/25/2021 1:06:22 AM 2.715 SINGLEP Added the faction Mercenary. 1/25/2021 1:06:22 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 1:06:22 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/25/2021 1:06:22 AM 2.715 SINGLEP Fixed 8 missing planet factions. 1/25/2021 1:12:13 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: AnythingElse Source3: LoadingQuickStart 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 1:12:13 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/25/2021 1:12:13 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/25/2021 1:12:13 AM 2.715 SINGLEP loading as template 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction AIReserves. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction Mercenary. 1/25/2021 1:12:13 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 1:12:13 AM 2.715 SINGLEP Finish load save in 551.2ms 1/25/2021 1:12:13 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1399235025 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 1/25/2021 1:12:14 AM 2.715 SINGLEP Fixed 1600 missing planet factions. 1/25/2021 1:12:14 AM 2.715 SINGLEP Generate Partial Map Complete 149ms 1/25/2021 1:12:14 AM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 1399235025 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 1/25/2021 1:12:14 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 9ms 1/25/2021 1:12:14 AM 2.715 SINGLEP Generate FULL Map Complete 361ms 1/25/2021 1:15:36 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: AnythingElse Source3: LoadingQuickStart 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 1:15:36 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/25/2021 1:15:36 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/25/2021 1:15:36 AM 2.715 SINGLEP loading as template 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction AIReserves. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction Mercenary. 1/25/2021 1:15:36 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 1:15:36 AM 2.715 SINGLEP Finish load save in 328.9ms 1/25/2021 1:15:36 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 843571625 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 1/25/2021 1:15:37 AM 2.715 SINGLEP Fixed 1600 missing planet factions. 1/25/2021 1:15:37 AM 2.715 SINGLEP Generate Partial Map Complete 106ms 1/25/2021 1:15:37 AM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 843571625 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 1/25/2021 1:15:37 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 7ms 1/25/2021 1:15:37 AM 2.715 SINGLEP Generate FULL Map Complete 322ms 1/25/2021 1:16:26 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: AnythingElse Source3: LoadingQuickStart 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 1:16:26 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/25/2021 1:16:26 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/25/2021 1:16:26 AM 2.715 SINGLEP loading as template 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction AIReserves. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction Mercenary. 1/25/2021 1:16:26 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 1:16:26 AM 2.715 SINGLEP Finish load save in 328.0ms 1/25/2021 1:16:26 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 77557643 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 1/25/2021 1:16:26 AM 2.715 SINGLEP Fixed 1600 missing planet factions. 1/25/2021 1:16:27 AM 2.715 SINGLEP Generate Partial Map Complete 204ms 1/25/2021 1:16:27 AM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 77557643 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 1/25/2021 1:16:27 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 7ms 1/25/2021 1:16:27 AM 2.715 SINGLEP Generate FULL Map Complete 242ms 1/25/2021 1:44:05 AM 2.715 SINGLEP No resolution change was required. 1/25/2021 1:44:05 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2021 1:44:05 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2021 2:03:10 AM 2.715 SINGLEP Logged Achievement To Steam Tech Tree 1/25/2021 3:13:14 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/25/2021 3:13:14 AM SINGLEP Boot up FleetOS (0.4960s) 1/25/2021 3:13:14 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2021 3:13:14 AM SINGLEP Check System Logs For Rogue Intelligence (0.4490s) 1/25/2021 3:13:14 AM SINGLEP Inspect Aft Hatches (0.1620s) 1/25/2021 3:13:14 AM SINGLEP Found 252 xml files in 83 folders in 34ms 1/25/2021 3:13:15 AM SINGLEP Check For Extra Modules (1.2720s) 1/25/2021 3:13:15 AM SINGLEP 252 Xml Files Parsed in 1,217ms 1/25/2021 3:13:15 AM SINGLEP Gather Ancient Lifeforms (0.0170s) 1/25/2021 3:13:15 AM 2.715 SINGLEP Game Version: 2.715 1/25/2021 3:13:15 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0210s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0180s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0180s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Generating Framerates (0.0120s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Update mod and expansion statuses! 1/25/2021 3:13:16 AM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2021 3:13:16 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/25/2021 3:13:16 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0580s) 1/25/2021 3:13:16 AM 2.715 SINGLEP 252 Xml Files Checked For Exp/Mod Status in 18ms 1/25/2021 3:13:16 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.2730s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Remembering Alamo (0.0350s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Boot Audio Comms (0.0160s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Establish Individual Audio Links (0.0400s) 1/25/2021 3:13:16 AM 2.715 SINGLEP No resolution change was required. 1/25/2021 3:13:16 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2021 3:13:16 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2021 3:13:16 AM 2.715 SINGLEP Refresh Optical Lensing (0.0360s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0380s) 1/25/2021 3:13:16 AM 2.715 SINGLEP Calculate Odds Of Success (0.0490s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Briefly Panic (0.4020s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Install Confidence Routines (0.4270s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Bring Commander Interface Online (0.1070s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Motivate All Crews (0.0930s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Locating Available Networks (0.1120s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Externalizing Patterns (0.0260s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Hooking Externals (0.0140s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Handlizing Hooks (0.0140s) 1/25/2021 3:13:17 AM 2.715 SINGLEP Disengaging Constants (0.0270s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Late Axionic Computations (0.1780s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Connecting to Fleet Command (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Thinking Of Advice (0.0140s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Degaussing Advice (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Naming All Known Planets (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Prioritizing Targets (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0120s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Thinking Of Objectives (0.0120s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0440s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Synthesizing Vocals (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0120s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Faction Diagnostics (0.0170s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Buffering Hackers (0.0170s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Inverting Death (0.0150s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Linear Field Variance (0.0210s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Charging Marks (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Guarding The Posts (0.1350s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Range Manifolds (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Purging ROFs (0.0120s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Detecting Projectiles (0.0140s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0170s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Designing Fleets (0.0170s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/25/2021 3:13:18 AM 2.715 SINGLEP Viewing Starfields (0.0290s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Reconstituting Distant Planets (0.4420s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Categorizing All Planets (0.0170s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Organizing Commands (0.0240s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Calculating Firing Cones (0.0180s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Remembering Lost Ship Parts (0.1090s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Re-Aligning Objectives (0.0250s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0180s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Issuing Orders (0.0200s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Augmenting Infusers (0.0190s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Infusing (0.0290s) 1/25/2021 3:13:19 AM 2.715 SINGLEP Load Surrogates (0.0620s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Calculate Closest Relative Dimensions (3.2420s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Post-Proton Surge (0.0220s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Background Radiation Taste Test (0.0420s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Last Organizational Modeling (0.0870s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Stimulate Modulation (0.0340s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Tip Servos (0.0130s) 1/25/2021 3:13:22 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 1/25/2021 3:13:23 AM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/25/2021 3:13:23 AM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/25/2021 3:13:23 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/25/2021 3:13:23 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/25/2021 3:13:23 AM 2.715 SINGLEP Final Checks (0.0700s) 1/25/2021 3:13:23 AM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/25/2021 3:13:23 AM 2.715 SINGLEP 9.6 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Reconstituting Distant Planets (0.4s) Calculate Closest Relative Dimensions (3.2s) 1/25/2021 3:13:23 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/25/2021 3:13:29 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Rolling Save seek allies.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 3:13:30 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 1/25/2021 3:13:30 AM 2.715 SINGLEP Finish load save in 552.8ms 1/25/2021 3:17:57 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 3:17:58 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/25/2021 3:17:58 AM 2.715 SINGLEP Finish load save in 247.8ms 1/25/2021 3:24:53 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Beacon Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 3:24:53 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 1/25/2021 3:24:53 AM 2.715 SINGLEP Finish load save in 190.6ms 1/25/2021 10:28:59 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/25/2021 10:28:59 AM SINGLEP Boot up FleetOS (0.7470s) 1/25/2021 10:29:01 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2021 10:29:01 AM SINGLEP Check System Logs For Rogue Intelligence (1.7960s) 1/25/2021 10:29:01 AM SINGLEP Inspect Aft Hatches (0.1540s) 1/25/2021 10:29:01 AM SINGLEP Found 252 xml files in 83 folders in 30ms 1/25/2021 10:29:02 AM SINGLEP Check For Extra Modules (1.1640s) 1/25/2021 10:29:02 AM SINGLEP 252 Xml Files Parsed in 1,126ms 1/25/2021 10:29:02 AM SINGLEP Gather Ancient Lifeforms (0.0200s) 1/25/2021 10:29:02 AM 2.715 SINGLEP Game Version: 2.715 1/25/2021 10:29:02 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0240s) 1/25/2021 10:29:02 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0140s) 1/25/2021 10:29:02 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s) 1/25/2021 10:29:02 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0200s) 1/25/2021 10:29:03 AM 2.715 SINGLEP Generating Framerates (0.0130s) 1/25/2021 10:29:03 AM 2.715 SINGLEP Update mod and expansion statuses! 1/25/2021 10:29:03 AM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2021 10:29:03 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/25/2021 10:29:03 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.1130s) 1/25/2021 10:29:03 AM 2.715 SINGLEP 252 Xml Files Checked For Exp/Mod Status in 19ms 1/25/2021 10:29:03 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0960s) 1/25/2021 10:29:03 AM 2.715 SINGLEP Remembering Alamo (0.1330s) 1/25/2021 10:29:03 AM 2.715 SINGLEP Boot Audio Comms (0.0160s) 1/25/2021 10:29:03 AM 2.715 SINGLEP Establish Individual Audio Links (0.1140s) 1/25/2021 10:29:03 AM 2.715 SINGLEP No resolution change was required. 1/25/2021 10:29:03 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2021 10:29:03 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2021 10:29:03 AM 2.715 SINGLEP Refresh Optical Lensing (0.0400s) 1/25/2021 10:29:03 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1610s) 1/25/2021 10:29:03 AM 2.715 SINGLEP Calculate Odds Of Success (0.1040s) 1/25/2021 10:29:10 AM 2.715 SINGLEP Briefly Panic (6.8930s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Install Confidence Routines (0.4610s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Bring Commander Interface Online (0.1100s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Motivate All Crews (0.0960s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Locating Available Networks (0.1360s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Externalizing Patterns (0.0260s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Hooking Externals (0.0160s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Handlizing Hooks (0.0140s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Disengaging Constants (0.0660s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Late Axionic Computations (0.3420s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/25/2021 10:29:11 AM 2.715 SINGLEP Thinking Of Advice (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Degaussing Advice (0.0380s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Reading Alien Diaries (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Naming All Known Planets (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Prioritizing Targets (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0120s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0320s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Investigating Map Signatures (0.0160s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Ventilating Scenarios (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Calibrating Formations (0.0120s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Discharging Colored Ions (0.0240s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Replicating Ion Colors (0.0120s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Buffering Hackers (0.0170s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Inverting Death (0.0150s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Linear Field Variance (0.0310s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Charging Marks (0.0140s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Guarding The Posts (0.1350s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Range Manifolds (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Purging ROFs (0.0120s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Detecting Projectiles (0.0120s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0160s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Designing Fleets (0.0170s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Wiping Down Starfields (0.0270s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Scanning Distant Planets (0.1180s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Categorizing All Planets (0.0150s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Organizing Commands (0.0210s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Calculating Firing Cones (0.0140s) 1/25/2021 10:29:12 AM 2.715 SINGLEP Maliciously Weakening Ship Parts (0.1390s) 1/25/2021 10:29:13 AM 2.715 SINGLEP Re-Aligning Objectives (0.0210s) 1/25/2021 10:29:13 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0130s) 1/25/2021 10:29:13 AM 2.715 SINGLEP Issuing Orders (0.0120s) 1/25/2021 10:29:13 AM 2.715 SINGLEP Augmenting Infusers (0.0130s) 1/25/2021 10:29:13 AM 2.715 SINGLEP Infusing (0.0220s) 1/25/2021 10:29:13 AM 2.715 SINGLEP Load Surrogates (0.0490s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Harvesting Magnetic Monopoles (27.5060s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Post-Proton Surge (0.0230s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Background Radiation Taste Test (0.0680s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Last Organizational Modeling (0.0850s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Stimulate Modulation (0.0340s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Tip Servos (0.0130s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/25/2021 10:29:40 AM 2.715 SINGLEP Order Cores By Seniority (0.0130s) 1/25/2021 10:29:40 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/25/2021 10:29:40 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/25/2021 10:29:41 AM 2.715 SINGLEP Final Checks (0.2410s) 1/25/2021 10:29:41 AM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/25/2021 10:29:41 AM 2.715 SINGLEP 42.2 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (1.8s) Check For Extra Modules (1.2s) Briefly Panic (6.9s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Harvesting Magnetic Monopoles (27.5s) 1/25/2021 10:29:41 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/25/2021 10:30:10 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\OK Bedtime.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 10:30:10 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 1/25/2021 10:30:10 AM 2.715 SINGLEP Finish load save in 505.6ms 1/25/2021 10:50:07 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Inviting ScaryEnemy.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 10:50:07 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 1/25/2021 10:50:07 AM 2.715 SINGLEP Finish load save in 416.1ms 1/25/2021 1:18:09 PM 2.715 SINGLEP Logged Achievement To Steam Lots Of Metal 1/25/2021 2:10:07 PM 2.715 SINGLEP Logged Achievement To Steam Lots Of Energy 1/25/2021 2:14:26 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Nanoplague Takeover 2.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 2:14:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 1/25/2021 2:14:26 PM 2.715 SINGLEP Finish load save in 436.9ms 1/25/2021 2:22:06 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Nanoplague Takeover 4.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 2:22:07 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/25/2021 2:22:07 PM 2.715 SINGLEP Finish load save in 485.7ms 1/25/2021 2:29:05 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Irksome But OK.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 2:29:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 1/25/2021 2:29:05 PM 2.715 SINGLEP Finish load save in 262.3ms 1/25/2021 2:30:30 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\AcChecking Cap.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 2:30:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 1/25/2021 2:30:31 PM 2.715 SINGLEP Finish load save in 437.1ms 1/25/2021 3:24:57 PM 2.715 SINGLEP Logged Achievement To Steam Library of Alexandria 1/25/2021 3:57:31 PM 2.715 SINGLEP Logged Achievement To Steam Kills: Warrior 1/25/2021 4:06:09 PM 2.715 SINGLEP Logged Achievement To Steam Miffed 1/25/2021 4:59:23 PM 2.715 SINGLEP Reconquest Seeding for Lystena: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 1/25/2021 5:00:35 PM 2.715 SINGLEP Logged Achievement To Steam Teach a Man to Fish... 1/25/2021 5:23:14 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Rolling Save 1 dooom.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 5:23:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/25/2021 5:23:15 PM 2.715 SINGLEP Finish load save in 780.9ms 1/25/2021 5:31:54 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Rolling Save yo wtf.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 5:31:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 1/25/2021 5:31:54 PM 2.715 SINGLEP Finish load save in 536.3ms 1/25/2021 5:37:24 PM 2.715 SINGLEP Logged Achievement To Steam Control 25 1/25/2021 5:40:33 PM 2.715 SINGLEP Logged Achievement To Steam The Way Home 1/25/2021 5:41:23 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Empower Army.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 5:41:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 1/25/2021 5:41:24 PM 2.715 SINGLEP Finish load save in 556.7ms 1/25/2021 6:28:08 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Empower Army.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 6:28:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/25/2021 6:28:09 PM 2.715 SINGLEP Finish load save in 565.3ms 1/25/2021 6:28:23 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Empower Army wtf keeps killing.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 6:28:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 1/25/2021 6:28:24 PM 2.715 SINGLEP Finish load save in 863.3ms 1/25/2021 6:33:06 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\LEEEROYYY.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 6:33:07 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/25/2021 6:33:07 PM 2.715 SINGLEP Finish load save in 507.5ms 1/25/2021 6:38:09 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Rolling Save 3.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 6:38:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/25/2021 6:38:09 PM 2.715 SINGLEP Finish load save in 809.3ms 1/25/2021 6:46:36 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\LEEEROYYY.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 6:46:36 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 1/25/2021 6:46:36 PM 2.715 SINGLEP Finish load save in 781.6ms 1/25/2021 6:55:31 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\LEEEROYYY.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 6:55:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/25/2021 6:55:32 PM 2.715 SINGLEP Finish load save in 509.8ms 1/25/2021 7:11:57 PM 2.715 SINGLEP Logged Achievement To Steam Getting Into This: 5 Hour Campaign 1/25/2021 7:19:41 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\oooof.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:19:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 1/25/2021 7:19:41 PM 2.715 SINGLEP Finish load save in 647.2ms 1/25/2021 7:21:55 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\oooof.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:21:55 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 1/25/2021 7:21:55 PM 2.715 SINGLEP Finish load save in 754.3ms 1/25/2021 7:24:14 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\oooof.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:24:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 1/25/2021 7:24:15 PM 2.715 SINGLEP Finish load save in 630.4ms 1/25/2021 7:26:51 PM 2.715 SINGLEP Reconquest Seeding for Korn: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/25/2021 7:28:05 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\getting there.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:28:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 1/25/2021 7:28:06 PM 2.715 SINGLEP Finish load save in 682.8ms 1/25/2021 7:28:23 PM 2.715 SINGLEP Reconquest Seeding for Korn: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/25/2021 7:29:27 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Ultima Fusion POMF.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:29:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/25/2021 7:29:27 PM 2.715 SINGLEP Finish load save in 367.1ms 1/25/2021 7:29:53 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\getting there.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:29:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 1/25/2021 7:29:54 PM 2.715 SINGLEP Finish load save in 688.1ms 1/25/2021 7:30:11 PM 2.715 SINGLEP Reconquest Seeding for Korn: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/25/2021 7:30:34 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\oooof.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:30:35 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 1/25/2021 7:30:35 PM 2.715 SINGLEP Finish load save in 1,202.7ms 1/25/2021 7:32:55 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\Yes Yes Run.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:32:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/25/2021 7:32:56 PM 2.715 SINGLEP Finish load save in 681.2ms 1/25/2021 7:40:46 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/AliTri\195 sec.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 7:40:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 1/25/2021 7:40:47 PM 2.715 SINGLEP Finish load save in 1,195.8ms 1/25/2021 7:45:18 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: AnythingElse Source3: LoadingQuickStart 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 7:45:18 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/25/2021 7:45:18 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/25/2021 7:45:18 PM 2.715 SINGLEP loading as template 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction AIReserves. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction Mercenary. 1/25/2021 7:45:18 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 7:45:18 PM 2.715 SINGLEP Finish load save in 507.2ms 1/25/2021 7:45:18 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 756762346 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 1/25/2021 7:45:18 PM 2.715 SINGLEP Fixed 1920 missing planet factions. 1/25/2021 7:45:18 PM 2.715 SINGLEP Generate Partial Map Complete 206ms 1/25/2021 7:45:18 PM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 756762346 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 1/25/2021 7:45:19 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 10ms 1/25/2021 7:45:19 PM 2.715 SINGLEP Generate FULL Map Complete 339ms 1/25/2021 8:04:41 PM 2.715 SINGLEP Donating team Fireteam 5 has 8 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Norg: 8 to hunter, path A 1/25/2021 8:10:40 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: AnythingElse Source3: LoadingQuickStart 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 8:10:40 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/25/2021 8:10:40 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/25/2021 8:10:40 PM 2.715 SINGLEP loading as template 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction AIReserves. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction CPALogic. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction Mercenary. 1/25/2021 8:10:40 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/25/2021 8:10:40 PM 2.715 SINGLEP Finish load save in 371.3ms 1/25/2021 8:10:40 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1097842020 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 1/25/2021 8:10:40 PM 2.715 SINGLEP Fixed 1920 missing planet factions. 1/25/2021 8:10:40 PM 2.715 SINGLEP Generate Partial Map Complete 135ms 1/25/2021 8:10:40 PM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 1097842020 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 1/25/2021 8:10:40 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 9ms 1/25/2021 8:10:40 PM 2.715 SINGLEP Generate FULL Map Complete 267ms 1/25/2021 11:22:19 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Autosave at 2h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 11:22:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/25/2021 11:22:19 PM 2.715 SINGLEP Finish load save in 288.9ms 1/25/2021 11:22:37 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\CPA 1m.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 11:22:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/25/2021 11:22:37 PM 2.715 SINGLEP Finish load save in 282.0ms 1/25/2021 11:22:46 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Autosave at 2h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 11:22:46 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/25/2021 11:22:46 PM 2.715 SINGLEP Finish load save in 281.8ms 1/25/2021 11:22:55 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\wait what.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2021 11:22:55 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 1/25/2021 11:22:55 PM 2.715 SINGLEP Finish load save in 253.0ms 1/26/2021 12:53:12 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\IDAGolem.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 12:53:12 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/26/2021 12:53:12 AM 2.715 SINGLEP Finish load save in 271.6ms 1/26/2021 1:30:59 AM 2.715 SINGLEP Logged Achievement To Steam Knowledge is Power 1/26/2021 1:40:43 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\3 spooky 64 me.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 1:40:43 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/26/2021 1:40:43 AM 2.715 SINGLEP Finish load save in 493.1ms 1/26/2021 1:55:01 AM 2.715 SINGLEP Donating team Fireteam 14 has 55 units with strength 2435. Status Assembling No target planet No lurk planet. Ships: Daribow: 11, Agrawal: 44 to hunter, path A 1/26/2021 1:55:01 AM 2.715 SINGLEP Donating team Fireteam 15 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 1/26/2021 2:05:55 AM 2.715 SINGLEP Logged Achievement To Steam A Terminal Problem (Bronze) 1/26/2021 2:07:27 AM 2.715 SINGLEP Donating team Fireteam 16 has 10 units with strength 751. Status Assembling No target planet No lurk planet. Ships: Lamport: 10 to hunter, path A 1/26/2021 2:07:36 AM 2.715 SINGLEP Logged Achievement To Steam A Terminal Problem (Silver) 1/26/2021 2:51:05 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Got Careless.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 2:51:06 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/26/2021 2:51:06 AM 2.715 SINGLEP Finish load save in 340.6ms 1/26/2021 2:55:33 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Autosave at 4h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 2:55:33 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 1/26/2021 2:55:33 AM 2.715 SINGLEP Finish load save in 510.9ms 1/26/2021 3:14:04 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\UhOh.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 3:14:04 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/26/2021 3:14:04 AM 2.715 SINGLEP Finish load save in 326.2ms 1/26/2021 3:20:56 AM 2.715 SINGLEP Donating team Fireteam 4 has 44 units with strength 3224. Status Staging No target planet No lurk planet. Ships: Sheol: 6, Barto: 38 to hunter, path B 1/26/2021 3:20:59 AM 2.715 SINGLEP Donating team Fireteam 11 has 40 units with strength 1913. Status Assembling No target planet No lurk planet. Ships: Rhodia: 37, Vitanyi: 3 to hunter, path A 1/26/2021 3:20:59 AM 2.715 SINGLEP Donating team Fireteam 12 has 2 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Saif: 2 to hunter, path A 1/26/2021 3:21:00 AM 2.715 SINGLEP Donating team Fireteam 13 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Easley: 1 to hunter, path A 1/26/2021 3:21:00 AM 2.715 SINGLEP Donating team Fireteam 14 has 10 units with strength 278. Status Assembling No target planet No lurk planet. Ships: Tleilax: 10 to hunter, path A 1/26/2021 3:21:02 AM 2.715 SINGLEP Donating team Fireteam 11 has 7 units with strength 513. Status Assembling No target planet No lurk planet. Ships: Gonnet: 1, Sheol: 6 to hunter, path A 1/26/2021 3:21:02 AM 2.715 SINGLEP Donating team Fireteam 12 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Lamport: 1 to hunter, path A 1/26/2021 3:21:02 AM 2.715 SINGLEP Donating team Fireteam 15 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Barto: 4 to hunter, path A 1/26/2021 3:21:02 AM 2.715 SINGLEP Donating team Fireteam 14 has 47 units with strength 2533. Status Staging No target planet No lurk planet. Ships: Barto: 47 to hunter, path B 1/26/2021 3:21:02 AM 2.715 SINGLEP Donating team Fireteam 13 has 46 units with strength 2281. Status Staging No target planet No lurk planet. Ships: Barto: 46 to hunter, path B 1/26/2021 3:54:38 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Max Flag Nano.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 3:54:38 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/26/2021 3:54:38 AM 2.715 SINGLEP Finish load save in 306.5ms 1/26/2021 4:23:09 AM 2.715 SINGLEP Reconquest Seeding for Salton: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/26/2021 4:25:45 AM 2.715 SINGLEP Reconquest Seeding for Glass: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2021 10:36:18 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/26/2021 10:36:18 AM SINGLEP Boot up FleetOS (0.5710s) 1/26/2021 10:36:20 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2021 10:36:20 AM SINGLEP Check System Logs For Rogue Intelligence (2.0450s) 1/26/2021 10:36:20 AM SINGLEP Inspect Aft Hatches (0.3060s) 1/26/2021 10:36:20 AM SINGLEP Found 252 xml files in 83 folders in 30ms 1/26/2021 10:36:23 AM SINGLEP Check For Extra Modules (2.4760s) 1/26/2021 10:36:23 AM SINGLEP 251 Xml Files Parsed in 2,436ms 1/26/2021 10:36:23 AM SINGLEP Gather Ancient Lifeforms (0.0190s) 1/26/2021 10:36:23 AM 2.715 SINGLEP Game Version: 2.715 1/26/2021 10:36:23 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0210s) 1/26/2021 10:36:23 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 1/26/2021 10:36:23 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s) 1/26/2021 10:36:23 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0180s) 1/26/2021 10:36:23 AM 2.715 SINGLEP Generating Framerates (0.0120s) 1/26/2021 10:36:23 AM 2.715 SINGLEP Update mod and expansion statuses! 1/26/2021 10:36:23 AM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2021 10:36:23 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/26/2021 10:36:23 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.1010s) 1/26/2021 10:36:23 AM 2.715 SINGLEP 252 Xml Files Checked For Exp/Mod Status in 18ms 1/26/2021 10:36:23 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.3510s) 1/26/2021 10:36:24 AM 2.715 SINGLEP Remembering Alamo (0.0670s) 1/26/2021 10:36:24 AM 2.715 SINGLEP Boot Audio Comms (0.0160s) 1/26/2021 10:36:24 AM 2.715 SINGLEP Establish Individual Audio Links (0.1950s) 1/26/2021 10:36:24 AM 2.715 SINGLEP No resolution change was required. 1/26/2021 10:36:24 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2021 10:36:24 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2021 10:36:24 AM 2.715 SINGLEP Refresh Optical Lensing (0.0390s) 1/26/2021 10:36:24 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1870s) 1/26/2021 10:36:24 AM 2.715 SINGLEP Calculate Odds Of Success (0.0940s) 1/26/2021 10:36:31 AM 2.715 SINGLEP Briefly Panic (7.1670s) 1/26/2021 10:36:32 AM 2.715 SINGLEP Install Confidence Routines (0.4400s) 1/26/2021 10:36:32 AM 2.715 SINGLEP Bring Commander Interface Online (0.1090s) 1/26/2021 10:36:32 AM 2.715 SINGLEP Motivate All Crews (0.0930s) 1/26/2021 10:36:32 AM 2.715 SINGLEP Locating Available Networks (0.1340s) 1/26/2021 10:36:32 AM 2.715 SINGLEP Externalizing Patterns (0.0280s) 1/26/2021 10:36:32 AM 2.715 SINGLEP Hooking Externals (0.0150s) 1/26/2021 10:36:32 AM 2.715 SINGLEP Handlizing Hooks (0.0140s) 1/26/2021 10:36:32 AM 2.715 SINGLEP Disengaging Constants (0.0600s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Late Axionic Computations (0.4930s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Connecting to Fleet Command (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Thinking Of Advice (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Degaussing Advice (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Naming All Known Planets (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Remembering Speeds (0.0120s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Prioritizing Targets (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0120s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0430s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Calibrating Formations (0.0120s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Replicating Ion Colors (0.0120s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Faction Diagnostics (0.0190s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Buffering Hackers (0.0170s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Inverting Death (0.0140s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Linear Field Variance (0.0570s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Charging Marks (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Guarding The Posts (0.1360s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Range Manifolds (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Purging ROFs (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Manipulating Speeds (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0170s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Designing Fleets (0.0180s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/26/2021 10:36:33 AM 2.715 SINGLEP Burying Starfields (0.0620s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Resizing Distant Planets (0.3010s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Categorizing All Planets (0.0170s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Organizing Commands (0.0230s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Calculating Firing Cones (0.0150s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Splitting Ship Parts Into Smaller Parts (0.1830s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Re-Aligning Objectives (0.0210s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0130s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Issuing Orders (0.0130s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Augmenting Infusers (0.0120s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Infusing (0.0230s) 1/26/2021 10:36:34 AM 2.715 SINGLEP Load Surrogates (0.0510s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Jiggling All Adapters (26.9360s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Post-Proton Surge (0.0220s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Background Radiation Taste Test (0.0550s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Windshield Wiping (0.0150s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Last Organizational Modeling (0.0830s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Stimulate Modulation (0.0400s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Tip Servos (0.0140s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Design New Fleet Logo (0.0170s) 1/26/2021 10:37:01 AM 2.715 SINGLEP Order Cores By Seniority (0.0150s) 1/26/2021 10:37:01 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/26/2021 10:37:01 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0230s) 1/26/2021 10:37:02 AM 2.715 SINGLEP Final Checks (0.2430s) 1/26/2021 10:37:02 AM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/26/2021 10:37:02 AM 2.715 SINGLEP 44.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (2.0s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.5s) Pruning Excess Brain Cells (0.4s) Briefly Panic (7.2s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Resizing Distant Planets (0.3s) Jiggling All Adapters (26.9s) 1/26/2021 10:37:02 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/26/2021 10:37:10 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Buggy Says Hello.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 10:37:11 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 42ms 1/26/2021 10:37:11 AM 2.715 SINGLEP Finish load save in 1,074.2ms 1/26/2021 11:18:00 AM 2.715 SINGLEP Reconquest Seeding for Sheol: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/26/2021 11:33:01 AM 2.715 SINGLEP Donating team Fireteam 65 has 38 units with strength 2299. Status Assembling No target planet No lurk planet. Ships: Werel: 32, Tavika: 6 to hunter, path A 1/26/2021 11:34:46 AM 2.715 SINGLEP Donating team Fireteam 66 has 3 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Werel: 3 to hunter, path A 1/26/2021 11:36:50 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Autosave at 6h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 11:36:50 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 1/26/2021 11:36:50 AM 2.715 SINGLEP Finish load save in 565.2ms 1/26/2021 11:47:54 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Autosave at 6h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 11:47:55 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 1/26/2021 11:47:55 AM 2.715 SINGLEP Finish load save in 612.2ms 1/26/2021 11:48:27 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scenario 2 2\Seriously what teh hell.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 11:48:27 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 1/26/2021 11:48:27 AM 2.715 SINGLEP Finish load save in 559.7ms 1/26/2021 11:51:47 AM 2.715 SINGLEP Logged Achievement To Steam Kills: Merciless 1/26/2021 12:02:18 PM 2.715 SINGLEP Reconquest Seeding for Rabin: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/26/2021 12:07:29 PM 2.715 SINGLEP Donating team Fireteam 72 has 68 units with strength 3124. Status Staging No target planet No lurk planet. Ships: Rabana: 68 to hunter, path B 1/26/2021 12:07:29 PM 2.715 SINGLEP Donating team Fireteam 73 has 33 units with strength 3332. Status Staging No target planet No lurk planet. Ships: Rabana: 33 to hunter, path B 1/26/2021 12:25:47 PM 2.715 SINGLEP Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 1/26/2021 12:26:55 PM 2.715 SINGLEP Logged Achievement To Steam Nanobots Are No Fun 1/26/2021 12:26:55 PM 2.715 SINGLEP Logged Achievement To Steam Take A Look At My Friends 1/26/2021 12:26:55 PM 2.715 SINGLEP Logged Achievement To Steam Win On 80 Planet Map 1/26/2021 12:31:08 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/26/2021 12:31:09 PM SINGLEP Boot up FleetOS (0.4480s) 1/26/2021 12:31:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2021 12:31:09 PM SINGLEP Check System Logs For Rogue Intelligence (0.3540s) 1/26/2021 12:31:09 PM SINGLEP Inspect Aft Hatches (0.0270s) 1/26/2021 12:31:09 PM SINGLEP Found 286 xml files in 86 folders in 32ms 1/26/2021 12:31:09 PM SINGLEP Check For Extra Modules (0.3590s) 1/26/2021 12:31:09 PM SINGLEP 286 Xml Files Parsed in 314ms 1/26/2021 12:31:09 PM SINGLEP Gather Ancient Lifeforms (0.0190s) 1/26/2021 12:31:09 PM 2.715 SINGLEP Game Version: 2.715 1/26/2021 12:31:09 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0210s) 1/26/2021 12:31:09 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 1/26/2021 12:31:09 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s) 1/26/2021 12:31:09 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0190s) 1/26/2021 12:31:09 PM 2.715 SINGLEP Generating Framerates (0.0130s) 1/26/2021 12:31:09 PM 2.715 SINGLEP Update mod and expansion statuses! 1/26/2021 12:31:09 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2021 12:31:09 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/26/2021 12:31:09 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0570s) 1/26/2021 12:31:09 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 18ms 1/26/2021 12:31:09 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0420s) 1/26/2021 12:31:09 PM 2.715 SINGLEP Remembering Alamo (0.0260s) 1/26/2021 12:31:10 PM 2.715 SINGLEP Boot Audio Comms (0.0220s) 1/26/2021 12:31:10 PM 2.715 SINGLEP Establish Individual Audio Links (0.0320s) 1/26/2021 12:31:10 PM 2.715 SINGLEP No resolution change was required. 1/26/2021 12:31:10 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2021 12:31:10 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2021 12:31:10 PM 2.715 SINGLEP Refresh Optical Lensing (0.0470s) 1/26/2021 12:31:10 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0330s) 1/26/2021 12:31:10 PM 2.715 SINGLEP Calculate Odds Of Success (0.0290s) 1/26/2021 12:31:10 PM 2.715 SINGLEP Briefly Panic (0.4130s) 1/26/2021 12:31:10 PM 2.715 SINGLEP Install Confidence Routines (0.4180s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Bring Commander Interface Online (0.1080s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Motivate All Crews (0.0830s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Locating Available Networks (0.0750s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Externalizing Patterns (0.0260s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Hooking Externals (0.0220s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Handlizing Hooks (0.0170s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Disengaging Constants (0.0300s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Late Axionic Computations (0.0860s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0160s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Connecting to Fleet Command (0.0170s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Thinking Of Advice (0.0160s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Degaussing Advice (0.0150s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Reading Alien Diaries (0.0150s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Naming All Known Planets (0.0150s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Remembering Speeds (0.0140s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Prioritizing Targets (0.0140s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0130s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Thinking Of Objectives (0.0120s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0170s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Synthesizing Vocals (0.0150s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Ventilating Scenarios (0.0130s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0140s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Ejecting Tactical Core (0.0120s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Inverting Death (0.0150s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Linear Field Variance (0.0150s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Charging Marks (0.0140s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Guarding The Posts (0.1360s) 1/26/2021 12:31:11 PM 2.715 SINGLEP Range Manifolds (0.0140s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Purging ROFs (0.0130s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Detecting Projectiles (0.0120s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Designing Fleets (0.0170s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Injecting Galactic Variables (0.0150s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Viewing Starfields (0.0230s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Mopping Up Distant Planets (0.4060s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Categorizing All Planets (0.0210s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Organizing Commands (0.0450s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Calculating Firing Cones (0.0210s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Fumbling With Ship Parts (0.1390s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Re-Aligning Objectives (0.0260s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0190s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Issuing Orders (0.0190s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Augmenting Infusers (0.0430s) 1/26/2021 12:31:12 PM 2.715 SINGLEP Infusing (0.0300s) 1/26/2021 12:31:13 PM 2.715 SINGLEP Load Surrogates (0.0950s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Rewire Lower Decks (4.6130s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Post-Proton Surge (0.0340s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Background Radiation Taste Test (0.0450s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Last Organizational Modeling (0.1050s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Stimulate Modulation (0.0500s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Tip Servos (0.0130s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/26/2021 12:31:17 PM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/26/2021 12:31:17 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/26/2021 12:31:17 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/26/2021 12:31:18 PM 2.715 SINGLEP Final Checks (0.0750s) 1/26/2021 12:31:18 PM 2.715 SINGLEP Load Historical Documents (0.0100s) 1/26/2021 12:31:18 PM 2.715 SINGLEP 9.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Mopping Up Distant Planets (0.4s) Rewire Lower Decks (4.6s) 1/26/2021 12:31:18 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/26/2021 12:32:07 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\A Tale Of Two Stars.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 1/26/2021 12:32:07 PM 2.715 SINGLEP Added the faction CPALogic. 1/26/2021 12:32:07 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/26/2021 12:32:07 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/26/2021 12:32:08 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/26/2021 12:32:08 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/26/2021 12:32:08 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/26/2021 12:32:08 PM 2.715 SINGLEP loading as template 1/26/2021 12:32:08 PM 2.715 SINGLEP Added the faction AIReserves. 1/26/2021 12:32:08 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/26/2021 12:32:08 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/26/2021 12:32:08 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/26/2021 12:32:08 PM 2.715 SINGLEP Added the faction CPALogic. 1/26/2021 12:32:08 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/26/2021 12:32:08 PM 2.715 SINGLEP Added the faction Mercenary. 1/26/2021 12:32:08 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/26/2021 12:32:08 PM 2.715 SINGLEP Finish load save in 865.4ms 1/26/2021 12:32:08 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 1392131542 and planet count 50 and 24 factions (StartingTheLobbyFromPrior LoadingQuickStart) 1/26/2021 12:32:08 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/26/2021 12:32:08 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/26/2021 12:32:08 PM 2.715 SINGLEP Generate Partial Map Complete 106ms 1/26/2021 12:32:08 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.28 seconds ago. 1/26/2021 1:58:22 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/26/2021 1:58:22 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/26/2021 1:58:22 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/26/2021 1:58:22 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/26/2021 1:58:22 PM 2.715 SINGLEP loading as template 1/26/2021 1:58:22 PM 2.715 SINGLEP Added the faction AIReserves. 1/26/2021 1:58:22 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/26/2021 1:58:22 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/26/2021 1:58:22 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/26/2021 1:58:22 PM 2.715 SINGLEP Added the faction CPALogic. 1/26/2021 1:58:22 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/26/2021 1:58:22 PM 2.715 SINGLEP Added the faction Mercenary. 1/26/2021 1:58:22 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/26/2021 1:58:22 PM 2.715 SINGLEP Finish load save in 199.5ms 1/26/2021 1:58:22 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 212348844 and planet count 50 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/26/2021 1:58:22 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/26/2021 1:58:22 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/26/2021 1:58:22 PM 2.715 SINGLEP Generate Partial Map Complete 37ms 1/26/2021 1:59:09 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\A Tale Of Two Stars.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction CPALogic. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/26/2021 1:59:09 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/26/2021 1:59:09 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/26/2021 1:59:09 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/26/2021 1:59:09 PM 2.715 SINGLEP loading as template 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction AIReserves. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction CPALogic. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction Mercenary. 1/26/2021 1:59:09 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/26/2021 1:59:09 PM 2.715 SINGLEP Finish load save in 354.6ms 1/26/2021 1:59:09 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 1721469549 and planet count 50 and 24 factions (StartingTheLobbyFromPrior LoadingQuickStart) 1/26/2021 1:59:09 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/26/2021 1:59:09 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/26/2021 1:59:09 PM 2.715 SINGLEP Generate Partial Map Complete 31ms 1/26/2021 1:59:09 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.06 seconds ago. 1/26/2021 2:04:58 PM 2.715 SINGLEP Start Generate FULL Map with Honeycomb and seed 1721469549 and planet count 50 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 1/26/2021 2:04:59 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 21ms 1/26/2021 2:04:59 PM 2.715 SINGLEP Generate FULL Map Complete 282ms 1/26/2021 3:57:43 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\IllConcievedAssault.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 3:57:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 3:57:44 PM 2.715 SINGLEP Finish load save in 206.6ms 1/26/2021 4:04:33 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Dumb Idea 2.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 4:04:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 4:04:33 PM 2.715 SINGLEP Finish load save in 189.6ms 1/26/2021 4:05:36 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Dumb Idea 2.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 4:05:36 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 4:05:36 PM 2.715 SINGLEP Finish load save in 188.6ms 1/26/2021 6:53:08 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/26/2021 6:53:09 PM SINGLEP Boot up FleetOS (0.5170s) 1/26/2021 6:53:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2021 6:53:09 PM SINGLEP Check System Logs For Rogue Intelligence (0.3450s) 1/26/2021 6:53:09 PM SINGLEP Inspect Aft Hatches (0.0240s) 1/26/2021 6:53:09 PM SINGLEP Found 286 xml files in 86 folders in 35ms 1/26/2021 6:53:09 PM SINGLEP Check For Extra Modules (0.4240s) 1/26/2021 6:53:09 PM SINGLEP 286 Xml Files Parsed in 378ms 1/26/2021 6:53:09 PM SINGLEP Gather Ancient Lifeforms (0.0220s) 1/26/2021 6:53:09 PM 2.715 SINGLEP Game Version: 2.715 1/26/2021 6:53:09 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0220s) 1/26/2021 6:53:09 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 1/26/2021 6:53:09 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0240s) 1/26/2021 6:53:09 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0200s) 1/26/2021 6:53:09 PM 2.715 SINGLEP Generating Framerates (0.0130s) 1/26/2021 6:53:09 PM 2.715 SINGLEP Update mod and expansion statuses! 1/26/2021 6:53:09 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2021 6:53:09 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/26/2021 6:53:10 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0630s) 1/26/2021 6:53:10 PM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 19ms 1/26/2021 6:53:10 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0400s) 1/26/2021 6:53:10 PM 2.715 SINGLEP Remembering Alamo (0.0250s) 1/26/2021 6:53:10 PM 2.715 SINGLEP Boot Audio Comms (0.0160s) 1/26/2021 6:53:10 PM 2.715 SINGLEP Establish Individual Audio Links (0.0330s) 1/26/2021 6:53:10 PM 2.715 SINGLEP No resolution change was required. 1/26/2021 6:53:10 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2021 6:53:10 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2021 6:53:10 PM 2.715 SINGLEP Refresh Optical Lensing (0.0520s) 1/26/2021 6:53:10 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0410s) 1/26/2021 6:53:10 PM 2.715 SINGLEP Calculate Odds Of Success (0.0440s) 1/26/2021 6:53:10 PM 2.715 SINGLEP Briefly Panic (0.4270s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Install Confidence Routines (0.4630s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Bring Commander Interface Online (0.1090s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Motivate All Crews (0.0680s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Locating Available Networks (0.1050s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Externalizing Patterns (0.0270s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Hooking Externals (0.0180s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Handlizing Hooks (0.0210s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Disengaging Constants (0.0320s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Late Axionic Computations (0.0750s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0130s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Connecting to Fleet Command (0.0130s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Thinking Of Advice (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Degaussing Advice (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Naming All Known Planets (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Prioritizing Targets (0.0130s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0170s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Ejecting Tactical Core (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Calibrating Formations (0.0120s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Inverting Death (0.0150s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Linear Field Variance (0.0160s) 1/26/2021 6:53:11 PM 2.715 SINGLEP Charging Marks (0.0130s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Guarding The Posts (0.1340s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Range Manifolds (0.0140s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Purging ROFs (0.0130s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0210s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Designing Fleets (0.0200s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Injecting Galactic Variables (0.0150s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Pining For Starfields (0.0220s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Screening Distant Planets (0.4350s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Categorizing All Planets (0.0210s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Organizing Commands (0.0310s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Calculating Firing Cones (0.0170s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Jailbreaking Favorite Ship Parts (0.1400s) 1/26/2021 6:53:12 PM 2.715 SINGLEP Re-Aligning Objectives (0.0360s) 1/26/2021 6:53:13 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0260s) 1/26/2021 6:53:13 PM 2.715 SINGLEP Issuing Orders (0.0200s) 1/26/2021 6:53:13 PM 2.715 SINGLEP Augmenting Infusers (0.0210s) 1/26/2021 6:53:13 PM 2.715 SINGLEP Infusing (0.0540s) 1/26/2021 6:53:13 PM 2.715 SINGLEP Load Surrogates (0.0800s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Install Replacement Weapons (4.2490s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Post-Proton Surge (0.0310s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Background Radiation Taste Test (0.0430s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Last Organizational Modeling (0.1090s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Stimulate Modulation (0.0480s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Tip Servos (0.0140s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Design New Fleet Logo (0.0170s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/26/2021 6:53:17 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/26/2021 6:53:17 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0230s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Final Checks (0.0780s) 1/26/2021 6:53:17 PM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/26/2021 6:53:17 PM 2.715 SINGLEP 9.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Screening Distant Planets (0.4s) Install Replacement Weapons (4.2s) 1/26/2021 6:53:18 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/26/2021 6:55:14 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Cursor Fix.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 6:55:14 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 1/26/2021 6:55:14 PM 2.715 SINGLEP Finish load save in 448.2ms 1/26/2021 7:56:28 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\LEEEEROYYYYY.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 7:56:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 7:56:29 PM 2.715 SINGLEP Finish load save in 178.0ms 1/26/2021 7:58:45 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Upgrade Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 7:58:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 6ms 1/26/2021 7:58:45 PM 2.715 SINGLEP Finish load save in 179.2ms 1/26/2021 7:59:16 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Upgrade Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 7:59:17 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 6ms 1/26/2021 7:59:17 PM 2.715 SINGLEP Finish load save in 176.0ms 1/26/2021 8:01:22 PM 2.715 SINGLEP Hit exception in EmitOnAOEParticles. Debug number 4100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x001b7] in <91a4b22845274c82903a5e379d00fba3>:0 1/26/2021 8:08:49 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Upgrade Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 8:08:49 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 8:08:49 PM 2.715 SINGLEP Finish load save in 181.9ms 1/26/2021 8:24:26 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Versus Doom.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 8:24:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 6ms 1/26/2021 8:24:27 PM 2.715 SINGLEP Finish load save in 178.5ms 1/26/2021 8:27:42 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Alarm Down.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 8:27:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 8:27:42 PM 2.715 SINGLEP Finish load save in 190.1ms 1/26/2021 8:28:01 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Alarm Down.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 8:28:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 8:28:01 PM 2.715 SINGLEP Finish load save in 196.3ms 1/26/2021 8:34:04 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Kill The beam.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 8:34:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/26/2021 8:34:04 PM 2.715 SINGLEP Finish load save in 190.7ms 1/26/2021 8:43:33 PM 2.715 SINGLEP Logged Achievement To Steam Snap Out of It! 1/26/2021 9:02:14 PM 2.715 SINGLEP Logged Achievement To Steam A Terminal Problem (Gold) 1/26/2021 9:47:27 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Ravaging Them.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 9:47:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/26/2021 9:47:27 PM 2.715 SINGLEP Finish load save in 212.3ms 1/26/2021 9:47:32 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Western Assault Redo.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 9:47:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 9:47:33 PM 2.715 SINGLEP Finish load save in 372.3ms 1/26/2021 9:53:09 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Autosave at 2h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 9:53:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/26/2021 9:53:10 PM 2.715 SINGLEP Finish load save in 263.4ms 1/26/2021 10:26:16 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Second Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 10:26:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 10:26:16 PM 2.715 SINGLEP Finish load save in 201.8ms 1/26/2021 10:26:43 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\wait wtf.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2021 10:26:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/26/2021 10:26:44 PM 2.715 SINGLEP Finish load save in 218.7ms 1/27/2021 1:11:40 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/27/2021 1:11:40 AM SINGLEP Boot up FleetOS (0.4960s) 1/27/2021 1:11:40 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2021 1:11:40 AM SINGLEP Check System Logs For Rogue Intelligence (0.4750s) 1/27/2021 1:11:40 AM SINGLEP Inspect Aft Hatches (0.1380s) 1/27/2021 1:11:40 AM SINGLEP Found 286 xml files in 86 folders in 32ms 1/27/2021 1:11:41 AM SINGLEP Check For Extra Modules (1.2400s) 1/27/2021 1:11:41 AM SINGLEP 286 Xml Files Parsed in 1,197ms 1/27/2021 1:11:41 AM SINGLEP Gather Ancient Lifeforms (0.0180s) 1/27/2021 1:11:41 AM 2.715 SINGLEP Game Version: 2.715 1/27/2021 1:11:41 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0210s) 1/27/2021 1:11:41 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 1/27/2021 1:11:41 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s) 1/27/2021 1:11:41 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0180s) 1/27/2021 1:11:41 AM 2.715 SINGLEP Generating Framerates (0.0130s) 1/27/2021 1:11:42 AM 2.715 SINGLEP Update mod and expansion statuses! 1/27/2021 1:11:42 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2021 1:11:42 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/27/2021 1:11:42 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0580s) 1/27/2021 1:11:42 AM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 18ms 1/27/2021 1:11:42 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.2790s) 1/27/2021 1:11:42 AM 2.715 SINGLEP Remembering Alamo (0.0320s) 1/27/2021 1:11:42 AM 2.715 SINGLEP Boot Audio Comms (0.0220s) 1/27/2021 1:11:42 AM 2.715 SINGLEP Establish Individual Audio Links (0.0430s) 1/27/2021 1:11:42 AM 2.715 SINGLEP No resolution change was required. 1/27/2021 1:11:42 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2021 1:11:42 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2021 1:11:42 AM 2.715 SINGLEP Refresh Optical Lensing (0.0400s) 1/27/2021 1:11:42 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0380s) 1/27/2021 1:11:42 AM 2.715 SINGLEP Calculate Odds Of Success (0.0470s) 1/27/2021 1:11:42 AM 2.715 SINGLEP Briefly Panic (0.3980s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Install Confidence Routines (0.4260s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Bring Commander Interface Online (0.1070s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Motivate All Crews (0.0840s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Locating Available Networks (0.1310s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Externalizing Patterns (0.0250s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Hooking Externals (0.0140s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Handlizing Hooks (0.0130s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Disengaging Constants (0.0300s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Late Axionic Computations (0.1790s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 1/27/2021 1:11:43 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Connecting to Fleet Command (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Thinking Of Advice (0.0140s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Degaussing Advice (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Naming All Known Planets (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Prioritizing Targets (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Thinking Of Objectives (0.0120s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0450s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Synthesizing Vocals (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Investigating Map Signatures (0.0180s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Ventilating Scenarios (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Ejecting Tactical Core (0.0140s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0150s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Inverting Death (0.0150s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Linear Field Variance (0.0220s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Charging Marks (0.0140s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Guarding The Posts (0.1420s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Range Manifolds (0.0140s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Purging ROFs (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Detecting Projectiles (0.0140s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Designing Fleets (0.0180s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Thinking Of Technologies (0.0160s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Injecting Galactic Variables (0.0180s) 1/27/2021 1:11:44 AM 2.715 SINGLEP Weepinig Over Starfields (0.0280s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Mopping Up Distant Planets (0.3750s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Categorizing All Planets (0.0220s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Organizing Commands (0.0300s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Calculating Firing Cones (0.0220s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Remembering Lost Ship Parts (0.1290s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Re-Aligning Objectives (0.0250s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0210s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Issuing Orders (0.0390s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Augmenting Infusers (0.0190s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Infusing (0.0330s) 1/27/2021 1:11:45 AM 2.715 SINGLEP Load Surrogates (0.0810s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Toy With Natives On Nearby Planet (3.8680s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Post-Proton Surge (0.0310s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Background Radiation Taste Test (0.0410s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Last Organizational Modeling (0.1050s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Stimulate Modulation (0.0470s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Tip Servos (0.0150s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/27/2021 1:11:49 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/27/2021 1:11:49 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Final Checks (0.0740s) 1/27/2021 1:11:49 AM 2.715 SINGLEP Load Historical Documents (0.0100s) 1/27/2021 1:11:49 AM 2.715 SINGLEP 10.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Mopping Up Distant Planets (0.4s) Toy With Natives On Nearby Planet (3.9s) 1/27/2021 1:11:50 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/27/2021 1:11:55 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Breaking for GFL.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 1:11:55 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 1/27/2021 1:11:55 AM 2.715 SINGLEP Finish load save in 538.3ms 1/27/2021 1:19:50 AM 2.715 SINGLEP Logged Achievement To Steam Angry 1/27/2021 1:37:49 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Dealing With The Thing.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 1:37:49 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/27/2021 1:37:49 AM 2.715 SINGLEP Finish load save in 327.2ms 1/27/2021 3:10:21 AM 2.715 SINGLEP Logged Achievement To Steam So We're the Bad Guys Now? 1/27/2021 3:17:35 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Scary Dyson.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 3:17:35 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 3:17:35 AM 2.715 SINGLEP Finish load save in 267.9ms 1/27/2021 3:58:50 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Exceedingly Ill Advised.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 3:58:51 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 3:58:51 AM 2.715 SINGLEP Finish load save in 274.8ms 1/27/2021 4:07:11 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\LEEEROY 2.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 4:07:12 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 4:07:12 AM 2.715 SINGLEP Finish load save in 442.8ms 1/27/2021 4:38:00 AM 2.715 SINGLEP Donating team Fireteam 28 has 4 units with strength 119. Status Assembling No target planet No lurk planet. Ships: Blum: 4 to hunter, path A 1/27/2021 4:38:00 AM 2.715 SINGLEP Donating team Fireteam 29 has 4 units with strength 1005. Status Assembling No target planet No lurk planet. Ships: Moler: 4 to hunter, path A 1/27/2021 1:33:49 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/27/2021 1:33:49 PM SINGLEP Boot up FleetOS (1.0920s) 1/27/2021 1:33:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2021 1:33:51 PM SINGLEP Check System Logs For Rogue Intelligence (1.9060s) 1/27/2021 1:33:52 PM SINGLEP Inspect Aft Hatches (0.3450s) 1/27/2021 1:33:52 PM SINGLEP Found 286 xml files in 86 folders in 66ms 1/27/2021 1:33:54 PM SINGLEP Check For Extra Modules (2.3140s) 1/27/2021 1:33:54 PM SINGLEP 286 Xml Files Parsed in 2,238ms 1/27/2021 1:33:54 PM SINGLEP Gather Ancient Lifeforms (0.0190s) 1/27/2021 1:33:54 PM 2.715 SINGLEP Game Version: 2.715 1/27/2021 1:33:54 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0260s) 1/27/2021 1:33:54 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 1/27/2021 1:33:54 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0180s) 1/27/2021 1:33:54 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0190s) 1/27/2021 1:33:54 PM 2.715 SINGLEP Generating Framerates (0.0130s) 1/27/2021 1:33:54 PM 2.715 SINGLEP Update mod and expansion statuses! 1/27/2021 1:33:54 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2021 1:33:54 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/27/2021 1:33:54 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0970s) 1/27/2021 1:33:54 PM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 19ms 1/27/2021 1:33:55 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.4100s) 1/27/2021 1:33:55 PM 2.715 SINGLEP Remembering Alamo (0.0620s) 1/27/2021 1:33:55 PM 2.715 SINGLEP Boot Audio Comms (0.0200s) 1/27/2021 1:33:55 PM 2.715 SINGLEP Establish Individual Audio Links (0.1330s) 1/27/2021 1:33:55 PM 2.715 SINGLEP No resolution change was required. 1/27/2021 1:33:55 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2021 1:33:55 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2021 1:33:55 PM 2.715 SINGLEP Refresh Optical Lensing (0.0380s) 1/27/2021 1:33:55 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.2380s) 1/27/2021 1:33:55 PM 2.715 SINGLEP Calculate Odds Of Success (0.1740s) 1/27/2021 1:34:02 PM 2.715 SINGLEP Briefly Panic (6.6030s) 1/27/2021 1:34:02 PM 2.715 SINGLEP Install Confidence Routines (0.5650s) 1/27/2021 1:34:02 PM 2.715 SINGLEP Bring Commander Interface Online (0.1130s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Motivate All Crews (0.0940s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Locating Available Networks (0.1020s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Externalizing Patterns (0.0260s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Hooking Externals (0.0140s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Handlizing Hooks (0.0130s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Disengaging Constants (0.0440s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Late Axionic Computations (0.4520s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Connecting to Fleet Command (0.0130s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Thinking Of Advice (0.0120s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Degaussing Advice (0.0140s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Reading Alien Diaries (0.0150s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Naming All Known Planets (0.0150s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Remembering Speeds (0.0140s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Prioritizing Targets (0.0130s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0140s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0160s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Thinking Of Objectives (0.0140s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0460s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Synthesizing Vocals (0.0150s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Investigating Map Signatures (0.0180s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Ventilating Scenarios (0.0150s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0140s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Ejecting Tactical Core (0.0140s) 1/27/2021 1:34:03 PM 2.715 SINGLEP Calibrating Formations (0.0140s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0150s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Discharging Colored Ions (0.0240s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Replicating Ion Colors (0.0140s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Faction Diagnostics (0.0210s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Buffering Hackers (0.0190s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Inverting Death (0.0150s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Linear Field Variance (0.0600s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Charging Marks (0.0140s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Guarding The Posts (0.1350s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Range Manifolds (0.0140s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Purging ROFs (0.0120s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Designing Fleets (0.0180s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Ignoring Starfields (0.0570s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Cleaning Distant Planets (0.3000s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Categorizing All Planets (0.0170s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Organizing Commands (0.0210s) 1/27/2021 1:34:04 PM 2.715 SINGLEP Calculating Firing Cones (0.0140s) 1/27/2021 1:34:05 PM 2.715 SINGLEP Fumbling With Ship Parts (0.1590s) 1/27/2021 1:34:05 PM 2.715 SINGLEP Re-Aligning Objectives (0.0230s) 1/27/2021 1:34:05 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0160s) 1/27/2021 1:34:05 PM 2.715 SINGLEP Issuing Orders (0.0150s) 1/27/2021 1:34:05 PM 2.715 SINGLEP Augmenting Infusers (0.0140s) 1/27/2021 1:34:05 PM 2.715 SINGLEP Infusing (0.0250s) 1/27/2021 1:34:05 PM 2.715 SINGLEP Load Surrogates (0.0730s) 1/27/2021 1:34:39 PM 2.715 SINGLEP Resynchronize Auxiliary Primaries (34.7760s) 1/27/2021 1:34:39 PM 2.715 SINGLEP Post-Proton Surge (0.0290s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Background Radiation Taste Test (0.0920s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Windshield Wiping (0.0150s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Last Organizational Modeling (0.1060s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Stimulate Modulation (0.0480s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Tip Servos (0.0130s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Design New Fleet Logo (0.0180s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Order Cores By Seniority (0.0130s) 1/27/2021 1:34:40 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/27/2021 1:34:40 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Final Checks (0.2340s) 1/27/2021 1:34:40 PM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/27/2021 1:34:40 PM 2.715 SINGLEP 51.9 seconds total load time. Boot up FleetOS (1.1s) Check System Logs For Rogue Intelligence (1.9s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.3s) Pruning Excess Brain Cells (0.4s) Briefly Panic (6.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.5s) Cleaning Distant Planets (0.3s) Resynchronize Auxiliary Primaries (34.8s) 1/27/2021 1:34:41 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/27/2021 1:35:27 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\bedtime.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 1:35:28 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 1/27/2021 1:35:28 PM 2.715 SINGLEP Finish load save in 577.1ms 1/27/2021 2:04:07 PM 2.715 SINGLEP Donating team Fireteam 31 has 27 units with strength 1912. Status Assembling No target planet No lurk planet. Ships: Bowen: 24, Traal: 3 to hunter, path A 1/27/2021 2:04:07 PM 2.715 SINGLEP Donating team Fireteam 32 has 7 units with strength 332. Status Assembling No target planet No lurk planet. Ships: Traal: 7 to hunter, path A 1/27/2021 2:10:52 PM 2.715 SINGLEP Donating team Fireteam 33 has 7 units with strength 479. Status Assembling No target planet No lurk planet. Ships: Sancere: 7 to hunter, path A 1/27/2021 2:47:16 PM 2.715 SINGLEP Donating team Fireteam 40 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Orilia: 2 to hunter, path A 1/27/2021 2:47:16 PM 2.715 SINGLEP Donating team Fireteam 41 has 4 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Sancere: 4 to hunter, path A 1/27/2021 2:47:22 PM 2.715 SINGLEP Donating team Fireteam 40 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Orilia: 1 to hunter, path A 1/27/2021 2:49:44 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Strikeforce Scaru.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 2:49:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 2:49:44 PM 2.715 SINGLEP Finish load save in 450.7ms 1/27/2021 2:52:05 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Retrieving Relic.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 2:52:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/27/2021 2:52:06 PM 2.715 SINGLEP Finish load save in 297.3ms 1/27/2021 3:21:53 PM 2.715 SINGLEP Donating team Fireteam 42 has 26 units with strength 1222. Status Assembling No target planet No lurk planet. Ships: Cormack: 26 to hunter, path A 1/27/2021 3:51:35 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\no really what and where.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 3:51:35 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/27/2021 3:51:35 PM 2.715 SINGLEP Finish load save in 495.5ms 1/27/2021 3:52:35 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\no really what and where.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 3:52:35 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 3:52:35 PM 2.715 SINGLEP Finish load save in 447.9ms 1/27/2021 3:57:33 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\BigArse Dragons.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 3:57:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 1/27/2021 3:57:34 PM 2.715 SINGLEP Finish load save in 400.1ms 1/27/2021 4:21:26 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Built Up.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 4:21:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 1/27/2021 4:21:26 PM 2.715 SINGLEP Finish load save in 310.9ms 1/27/2021 4:21:55 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\wait what da hell.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 4:21:55 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 4:21:55 PM 2.715 SINGLEP Finish load save in 305.9ms 1/27/2021 4:36:14 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Frickin Dragons.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 4:36:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 1/27/2021 4:36:15 PM 2.715 SINGLEP Finish load save in 572.2ms 1/27/2021 4:39:38 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Spire Yayrelic.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 4:39:39 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 1/27/2021 4:39:39 PM 2.715 SINGLEP Finish load save in 305.7ms 1/27/2021 4:40:47 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\fuuuuu.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 4:40:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 4:40:47 PM 2.715 SINGLEP Finish load save in 305.8ms 1/27/2021 4:41:43 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Bake it away.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 4:41:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 4:41:43 PM 2.715 SINGLEP Finish load save in 304.2ms 1/27/2021 5:01:49 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Rollingdsd safe.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 5:01:49 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/27/2021 5:01:49 PM 2.715 SINGLEP Finish load save in 330.9ms 1/27/2021 5:35:41 PM 2.715 SINGLEP Reconquest Seeding for Makassar: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 1/27/2021 5:39:37 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Oh no ya dont.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 5:39:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/27/2021 5:39:37 PM 2.715 SINGLEP Finish load save in 362.7ms 1/27/2021 5:44:43 PM 2.715 SINGLEP Reconquest Seeding for Makassar: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 1/27/2021 5:45:04 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Rollinger 3.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 5:45:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 1/27/2021 5:45:04 PM 2.715 SINGLEP Finish load save in 336.7ms 1/27/2021 6:16:31 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Mass Would Be Grevious Overkill.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 6:16:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 1/27/2021 6:16:32 PM 2.715 SINGLEP Finish load save in 333.9ms 1/27/2021 6:36:13 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'net hab' 1/27/2021 8:32:10 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Searching.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 8:32:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 1/27/2021 8:32:10 PM 2.715 SINGLEP Finish load save in 385.4ms 1/27/2021 8:33:23 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Faking Dikstra.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 8:33:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 1/27/2021 8:33:23 PM 2.715 SINGLEP Finish load save in 482.1ms 1/27/2021 8:34:23 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\searching.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 8:34:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 1/27/2021 8:34:23 PM 2.715 SINGLEP Finish load save in 650.9ms 1/27/2021 8:42:39 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'baz lucrek' 1/27/2021 8:42:50 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Let The Judgment Begin.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 8:42:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 1/27/2021 8:42:50 PM 2.715 SINGLEP Finish load save in 393.1ms 1/27/2021 8:44:39 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'baz lucrek' 1/27/2021 8:58:05 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Ohai Relic.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 8:58:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 1/27/2021 8:58:05 PM 2.715 SINGLEP Finish load save in 417.7ms 1/27/2021 8:59:58 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\eencoming.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 8:59:58 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 1/27/2021 8:59:58 PM 2.715 SINGLEP Finish load save in 393.7ms 1/27/2021 9:24:48 PM 2.715 SINGLEP Reconquest Seeding for Levant: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/27/2021 9:25:38 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Focus Da armor.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 9:25:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 1/27/2021 9:25:38 PM 2.715 SINGLEP Finish load save in 459.5ms 1/27/2021 9:26:15 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\go back to earlier.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 9:26:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 1/27/2021 9:26:16 PM 2.715 SINGLEP Finish load save in 767.5ms 1/27/2021 9:28:31 PM 2.715 SINGLEP Donating team Fireteam 56 has 18 units with strength 822. Status Assembling No target planet No lurk planet. Ships: Tsunami: 18 to hunter, path A 1/27/2021 9:28:31 PM 2.715 SINGLEP Donating team Fireteam 57 has 1 units with strength 828. Status Assembling No target planet No lurk planet. Ships: Cormack: 1 to hunter, path A 1/27/2021 9:37:42 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'aet has' 1/27/2021 9:51:51 PM 2.715 SINGLEP Donating team Fireteam 57 has 7 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Galler: 1, Tsunami: 6 to hunter, path A 1/27/2021 10:07:34 PM 2.715 SINGLEP Donating team Fireteam 58 has 10 units with strength 1957. Status Assembling No target planet No lurk planet. Ships: Traal: 4, Cormack: 6 to hunter, path A 1/27/2021 10:07:34 PM 2.715 SINGLEP Donating team Fireteam 59 has 8 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Traal: 2, Cormack: 6 to hunter, path A 1/27/2021 10:08:32 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Autosave at 8h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2021 10:08:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 1/27/2021 10:08:33 PM 2.715 SINGLEP Finish load save in 489.9ms 1/27/2021 10:12:54 PM 2.715 SINGLEP Logged Achievement To Steam Losses: For The Greater Good 1/27/2021 10:18:45 PM 2.715 SINGLEP Logged Achievement To Steam Counter Counter Strike! 1/27/2021 10:18:45 PM 2.715 SINGLEP Logged Achievement To Steam Hey, That Was Mine! 1/27/2021 10:18:45 PM 2.715 SINGLEP Logged Achievement To Steam The Power Of The Sun In My Hand 1/27/2021 11:08:55 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: AnythingElse Source3: LoadingQuickStart 1/27/2021 11:08:55 PM 2.715 SINGLEP Added the faction CPALogic. 1/27/2021 11:08:55 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/27/2021 11:08:55 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/27/2021 11:08:55 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/27/2021 11:08:55 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/27/2021 11:08:56 PM 2.715 SINGLEP loading as template 1/27/2021 11:08:56 PM 2.715 SINGLEP Added the faction AIReserves. 1/27/2021 11:08:56 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/27/2021 11:08:56 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/27/2021 11:08:56 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/27/2021 11:08:56 PM 2.715 SINGLEP Added the faction CPALogic. 1/27/2021 11:08:56 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/27/2021 11:08:56 PM 2.715 SINGLEP Added the faction Mercenary. 1/27/2021 11:08:56 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/27/2021 11:08:56 PM 2.715 SINGLEP Finish load save in 517.4ms 1/27/2021 11:08:56 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 238314214 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 1/27/2021 11:08:56 PM 2.715 SINGLEP Fixed 2080 missing planet factions. 1/27/2021 11:08:56 PM 2.715 SINGLEP Generate Partial Map Complete 259ms 1/27/2021 11:08:56 PM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 238314214 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 1/27/2021 11:08:56 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 12ms 1/27/2021 11:08:56 PM 2.715 SINGLEP Generate FULL Map Complete 448ms 1/28/2021 12:02:45 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Kill The Carrier.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:02:45 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/28/2021 12:02:45 AM 2.715 SINGLEP Finish load save in 559.2ms 1/28/2021 12:26:35 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Autosave at 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:26:35 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/28/2021 12:26:35 AM 2.715 SINGLEP Finish load save in 526.5ms 1/28/2021 12:33:42 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Yer Too Late.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:33:43 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 12:33:43 AM 2.715 SINGLEP Finish load save in 392.2ms 1/28/2021 1:01:14 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Incoming Exo.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:01:14 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 1:01:14 AM 2.715 SINGLEP Finish load save in 644.3ms 1/28/2021 1:08:43 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Killing Instigator.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:08:43 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 1:08:43 AM 2.715 SINGLEP Finish load save in 447.5ms 1/28/2021 1:10:35 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Killing Instigator.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:10:36 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 1/28/2021 1:10:36 AM 2.715 SINGLEP Finish load save in 756.2ms 1/28/2021 1:13:08 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Plan A.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:13:09 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 1:13:09 AM 2.715 SINGLEP Finish load save in 426.7ms 1/28/2021 1:15:00 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\whatdya mean number.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:15:01 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/28/2021 1:15:01 AM 2.715 SINGLEP Finish load save in 269.0ms 1/28/2021 1:20:45 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Plan D.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:20:45 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 1:20:45 AM 2.715 SINGLEP Finish load save in 259.4ms 1/28/2021 1:43:43 AM 2.715 SINGLEP Donating team Fireteam 18 has 42 units with strength 2287. Status Assembling No target planet No lurk planet. Ships: Warmuth: 1, Kemeny: 41 to hunter, path A 1/28/2021 1:50:38 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Rolling 1.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:50:39 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 1/28/2021 1:50:39 AM 2.715 SINGLEP Finish load save in 314.5ms 1/28/2021 1:54:03 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Simultaneous Assassinations.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:54:03 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 1:54:03 AM 2.715 SINGLEP Finish load save in 285.0ms 1/28/2021 1:58:15 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:58:16 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 1/28/2021 1:58:16 AM 2.715 SINGLEP Finish load save in 289.6ms 1/28/2021 1:58:35 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:58:36 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 1:58:36 AM 2.715 SINGLEP Finish load save in 659.5ms 1/28/2021 1:58:49 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:58:49 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/28/2021 1:58:49 AM 2.715 SINGLEP Finish load save in 286.1ms 1/28/2021 1:59:04 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:59:04 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 1/28/2021 1:59:04 AM 2.715 SINGLEP Finish load save in 401.2ms 1/28/2021 1:59:31 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:59:31 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/28/2021 1:59:31 AM 2.715 SINGLEP Finish load save in 288.2ms 1/28/2021 1:59:45 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:59:45 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 1/28/2021 1:59:45 AM 2.715 SINGLEP Finish load save in 374.2ms 1/28/2021 2:00:04 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 2:00:04 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 2:00:04 AM 2.715 SINGLEP Finish load save in 283.1ms 1/28/2021 2:00:13 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 2:00:14 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 2:00:14 AM 2.715 SINGLEP Finish load save in 278.3ms 1/28/2021 2:00:24 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 2:00:24 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 2:00:24 AM 2.715 SINGLEP Finish load save in 275.1ms 1/28/2021 2:03:57 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 2:03:57 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 2:03:57 AM 2.715 SINGLEP Finish load save in 276.8ms 1/28/2021 8:46:10 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/28/2021 8:46:10 AM SINGLEP Boot up FleetOS (2.5310s) 1/28/2021 8:46:15 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2021 8:46:15 AM SINGLEP Check System Logs For Rogue Intelligence (5.3870s) 1/28/2021 8:46:16 AM SINGLEP Inspect Aft Hatches (0.4160s) 1/28/2021 8:46:16 AM SINGLEP Found 286 xml files in 86 folders in 297ms 1/28/2021 8:46:20 AM SINGLEP Check For Extra Modules (4.2050s) 1/28/2021 8:46:20 AM SINGLEP 286 Xml Files Parsed in 3,898ms 1/28/2021 8:46:20 AM SINGLEP Gather Ancient Lifeforms (0.0200s) 1/28/2021 8:46:20 AM 2.715 SINGLEP Game Version: 2.715 1/28/2021 8:46:20 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0210s) 1/28/2021 8:46:20 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 1/28/2021 8:46:20 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s) 1/28/2021 8:46:20 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0180s) 1/28/2021 8:46:20 AM 2.715 SINGLEP Generating Framerates (0.0120s) 1/28/2021 8:46:20 AM 2.715 SINGLEP Update mod and expansion statuses! 1/28/2021 8:46:20 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/28/2021 8:46:20 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/28/2021 8:46:20 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0990s) 1/28/2021 8:46:20 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 23ms 1/28/2021 8:46:21 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.4980s) 1/28/2021 8:46:21 AM 2.715 SINGLEP Remembering Alamo (0.1950s) 1/28/2021 8:46:21 AM 2.715 SINGLEP Boot Audio Comms (0.0950s) 1/28/2021 8:46:21 AM 2.715 SINGLEP Establish Individual Audio Links (0.1830s) 1/28/2021 8:46:21 AM 2.715 SINGLEP No resolution change was required. 1/28/2021 8:46:21 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/28/2021 8:46:21 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/28/2021 8:46:21 AM 2.715 SINGLEP Refresh Optical Lensing (0.0490s) 1/28/2021 8:46:21 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.2510s) 1/28/2021 8:46:22 AM 2.715 SINGLEP Calculate Odds Of Success (0.0900s) 1/28/2021 8:46:29 AM 2.715 SINGLEP Briefly Panic (7.4980s) 1/28/2021 8:46:30 AM 2.715 SINGLEP Install Confidence Routines (0.5040s) 1/28/2021 8:46:30 AM 2.715 SINGLEP Bring Commander Interface Online (0.1670s) 1/28/2021 8:46:30 AM 2.715 SINGLEP Motivate All Crews (0.0930s) 1/28/2021 8:46:30 AM 2.715 SINGLEP Locating Available Networks (0.3230s) 1/28/2021 8:46:30 AM 2.715 SINGLEP Externalizing Patterns (0.0340s) 1/28/2021 8:46:30 AM 2.715 SINGLEP Hooking Externals (0.0140s) 1/28/2021 8:46:30 AM 2.715 SINGLEP Handlizing Hooks (0.0150s) 1/28/2021 8:46:30 AM 2.715 SINGLEP Disengaging Constants (0.0520s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Late Axionic Computations (0.8760s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0150s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Thinking Of Advice (0.0130s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Degaussing Advice (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Naming All Known Planets (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Prioritizing Targets (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0120s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0130s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Thinking Of Objectives (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Inhibiting Visual Scans (0.1170s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Synthesizing Vocals (0.0150s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Investigating Map Signatures (0.0180s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Calibrating Formations (0.0140s) 1/28/2021 8:46:31 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Discharging Colored Ions (0.0240s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Faction Diagnostics (0.0190s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Buffering Hackers (0.0770s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Inverting Death (0.0150s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Linear Field Variance (0.0870s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Charging Marks (0.0130s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Guarding The Posts (0.0150s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Range Manifolds (0.1330s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Purging ROFs (0.0140s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Detecting Projectiles (0.0140s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0200s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Designing Fleets (0.0180s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Viewing Starfields (0.0620s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Mapping Distant Planets (0.3560s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Categorizing All Planets (0.0170s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Organizing Commands (0.0210s) 1/28/2021 8:46:32 AM 2.715 SINGLEP Calculating Firing Cones (0.0130s) 1/28/2021 8:46:33 AM 2.715 SINGLEP Maliciously Weakening Ship Parts (0.1750s) 1/28/2021 8:46:33 AM 2.715 SINGLEP Re-Aligning Objectives (0.0230s) 1/28/2021 8:46:33 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0160s) 1/28/2021 8:46:33 AM 2.715 SINGLEP Issuing Orders (0.0160s) 1/28/2021 8:46:33 AM 2.715 SINGLEP Augmenting Infusers (0.0150s) 1/28/2021 8:46:33 AM 2.715 SINGLEP Infusing (0.0270s) 1/28/2021 8:46:33 AM 2.715 SINGLEP Load Surrogates (0.0740s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Harvesting Magnetic Monopoles (76.1790s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Post-Proton Surge (0.0240s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Background Radiation Taste Test (0.1400s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Last Organizational Modeling (0.1070s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Stimulate Modulation (0.0480s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Tip Servos (0.0130s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/28/2021 8:47:49 AM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/28/2021 8:47:49 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/28/2021 8:47:49 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/28/2021 8:47:50 AM 2.715 SINGLEP Final Checks (0.4080s) 1/28/2021 8:47:50 AM 2.715 SINGLEP Load Historical Documents (0.0130s) 1/28/2021 8:47:50 AM 2.715 SINGLEP 102.5 seconds total load time. Boot up FleetOS (2.5s) Check System Logs For Rogue Intelligence (5.4s) Inspect Aft Hatches (0.4s) Check For Extra Modules (4.2s) Pruning Excess Brain Cells (0.5s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (7.5s) Install Confidence Routines (0.5s) Locating Available Networks (0.3s) Late Axionic Computations (0.9s) Mapping Distant Planets (0.4s) Harvesting Magnetic Monopoles (76.2s) Final Checks (0.4s) 1/28/2021 8:47:51 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/28/2021 9:02:19 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/28/2021 9:02:19 AM SINGLEP Boot up FleetOS (0.4010s) 1/28/2021 9:02:19 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2021 9:02:19 AM SINGLEP Check System Logs For Rogue Intelligence (0.3330s) 1/28/2021 9:02:19 AM SINGLEP Inspect Aft Hatches (0.0230s) 1/28/2021 9:02:19 AM SINGLEP Found 286 xml files in 86 folders in 29ms 1/28/2021 9:02:20 AM SINGLEP Check For Extra Modules (0.3510s) 1/28/2021 9:02:20 AM SINGLEP 286 Xml Files Parsed in 311ms 1/28/2021 9:02:20 AM SINGLEP Gather Ancient Lifeforms (0.0180s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Game Version: 2.715 1/28/2021 9:02:20 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0210s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0130s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0180s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0200s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Generating Framerates (0.0130s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Update mod and expansion statuses! 1/28/2021 9:02:20 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/28/2021 9:02:20 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/28/2021 9:02:20 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0650s) 1/28/2021 9:02:20 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 39ms 1/28/2021 9:02:20 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0650s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Remembering Alamo (0.0260s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Boot Audio Comms (0.0200s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Establish Individual Audio Links (0.0310s) 1/28/2021 9:02:20 AM 2.715 SINGLEP No resolution change was required. 1/28/2021 9:02:20 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/28/2021 9:02:20 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/28/2021 9:02:20 AM 2.715 SINGLEP Refresh Optical Lensing (0.0410s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0310s) 1/28/2021 9:02:20 AM 2.715 SINGLEP Calculate Odds Of Success (0.0280s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Briefly Panic (0.4100s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Install Confidence Routines (0.4320s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Bring Commander Interface Online (0.1070s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Motivate All Crews (0.0840s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Locating Available Networks (0.0710s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Externalizing Patterns (0.0340s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Hooking Externals (0.0160s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Handlizing Hooks (0.0140s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Disengaging Constants (0.0310s) 1/28/2021 9:02:21 AM 2.715 SINGLEP Late Axionic Computations (0.0730s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Thinking Of Advice (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Degaussing Advice (0.0160s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Naming All Known Planets (0.0150s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Remembering Speeds (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Prioritizing Targets (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0180s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Synthesizing Vocals (0.0150s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Investigating Map Signatures (0.0190s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Ejecting Tactical Core (0.0150s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Replicating Ion Colors (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Inverting Death (0.0150s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Linear Field Variance (0.0150s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Charging Marks (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Guarding The Posts (0.1350s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Range Manifolds (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Purging ROFs (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Designing Fleets (0.0180s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/28/2021 9:02:22 AM 2.715 SINGLEP Hoping Starfields Are Nice (0.0220s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Reconstituting Distant Planets (0.3920s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Categorizing All Planets (0.0160s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Organizing Commands (0.0200s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Calculating Firing Cones (0.0150s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Violating Ship Part Bylaws (0.1290s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Re-Aligning Objectives (0.0260s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0180s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Issuing Orders (0.0180s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Augmenting Infusers (0.0190s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Infusing (0.0310s) 1/28/2021 9:02:23 AM 2.715 SINGLEP Load Surrogates (0.0780s) 1/28/2021 9:02:27 AM 2.715 SINGLEP Irradiating Low-Ranking Crew (4.3250s) 1/28/2021 9:02:27 AM 2.715 SINGLEP Post-Proton Surge (0.0310s) 1/28/2021 9:02:27 AM 2.715 SINGLEP Background Radiation Taste Test (0.0570s) 1/28/2021 9:02:27 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 1/28/2021 9:02:27 AM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Last Organizational Modeling (0.1070s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Stimulate Modulation (0.0470s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Tip Servos (0.0140s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/28/2021 9:02:28 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/28/2021 9:02:28 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Final Checks (0.0740s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Load Historical Documents (0.0100s) 1/28/2021 9:02:28 AM 2.715 SINGLEP 9.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Reconstituting Distant Planets (0.4s) Irradiating Low-Ranking Crew (4.3s) 1/28/2021 9:02:28 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/28/2021 11:53:19 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/28/2021 11:53:19 AM SINGLEP Boot up FleetOS (0.4990s) 1/28/2021 11:53:22 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2021 11:53:22 AM SINGLEP Check System Logs For Rogue Intelligence (2.7550s) 1/28/2021 11:53:22 AM SINGLEP Inspect Aft Hatches (0.0240s) 1/28/2021 11:53:22 AM SINGLEP Found 286 xml files in 86 folders in 31ms 1/28/2021 11:53:22 AM SINGLEP Check For Extra Modules (0.3330s) 1/28/2021 11:53:22 AM SINGLEP 286 Xml Files Parsed in 292ms 1/28/2021 11:53:22 AM SINGLEP Gather Ancient Lifeforms (0.0200s) 1/28/2021 11:53:22 AM 2.715 SINGLEP Game Version: 2.715 1/28/2021 11:53:22 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0230s) 1/28/2021 11:53:22 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0140s) 1/28/2021 11:53:22 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s) 1/28/2021 11:53:22 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0200s) 1/28/2021 11:53:22 AM 2.715 SINGLEP Generating Framerates (0.0330s) 1/28/2021 11:53:23 AM 2.715 SINGLEP Update mod and expansion statuses! 1/28/2021 11:53:23 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/28/2021 11:53:23 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/28/2021 11:53:23 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0570s) 1/28/2021 11:53:23 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 18ms 1/28/2021 11:53:23 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0390s) 1/28/2021 11:53:23 AM 2.715 SINGLEP Remembering Alamo (0.0250s) 1/28/2021 11:53:23 AM 2.715 SINGLEP Boot Audio Comms (0.0150s) 1/28/2021 11:53:23 AM 2.715 SINGLEP Establish Individual Audio Links (0.0280s) 1/28/2021 11:53:23 AM 2.715 SINGLEP No resolution change was required. 1/28/2021 11:53:23 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/28/2021 11:53:23 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/28/2021 11:53:23 AM 2.715 SINGLEP Refresh Optical Lensing (0.0410s) 1/28/2021 11:53:23 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0320s) 1/28/2021 11:53:23 AM 2.715 SINGLEP Calculate Odds Of Success (0.0360s) 1/28/2021 11:53:23 AM 2.715 SINGLEP Briefly Panic (0.3880s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Install Confidence Routines (0.4430s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Bring Commander Interface Online (0.1160s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Motivate All Crews (0.0580s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Locating Available Networks (0.0330s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Externalizing Patterns (0.0320s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Hooking Externals (0.0290s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Handlizing Hooks (0.0210s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Disengaging Constants (0.0450s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Late Axionic Computations (0.1410s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Connecting to Fleet Command (0.0150s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Thinking Of Advice (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Degaussing Advice (0.0140s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Reading Alien Diaries (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Naming All Known Planets (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Prioritizing Targets (0.0120s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0120s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0170s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Synthesizing Vocals (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Ventilating Scenarios (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Calibrating Formations (0.0120s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Discharging Colored Ions (0.0220s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Replicating Ion Colors (0.0120s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Inverting Death (0.0140s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Linear Field Variance (0.0170s) 1/28/2021 11:53:24 AM 2.715 SINGLEP Charging Marks (0.0140s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Guarding The Posts (0.1340s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Range Manifolds (0.0140s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Purging ROFs (0.0130s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Manipulating Speeds (0.0150s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Detecting Projectiles (0.0120s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Designing Fleets (0.0180s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Medicating Starfields (0.0220s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Blowing Up Distant Planets (0.4020s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Categorizing All Planets (0.0260s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Organizing Commands (0.0340s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Calculating Firing Cones (0.0220s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Disassembling And Reassembling Ship Parts (0.1350s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Re-Aligning Objectives (0.0250s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0210s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Issuing Orders (0.0420s) 1/28/2021 11:53:25 AM 2.715 SINGLEP Augmenting Infusers (0.0210s) 1/28/2021 11:53:26 AM 2.715 SINGLEP Infusing (0.0350s) 1/28/2021 11:53:26 AM 2.715 SINGLEP Load Surrogates (0.0860s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Harmonizing Prisms (3.9990s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Post-Proton Surge (0.0230s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Background Radiation Taste Test (0.0340s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Windshield Wiping (0.0150s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Last Organizational Modeling (0.1100s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Stimulate Modulation (0.0500s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Tip Servos (0.0130s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Order Cores By Seniority (0.0130s) 1/28/2021 11:53:30 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/28/2021 11:53:30 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Final Checks (0.0750s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/28/2021 11:53:30 AM 2.715 SINGLEP 11.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (2.8s) Check For Extra Modules (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Blowing Up Distant Planets (0.4s) Harmonizing Prisms (4.0s) 1/28/2021 11:53:30 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/28/2021 11:53:56 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Find It.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 11:53:57 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 1/28/2021 11:53:57 AM 2.715 SINGLEP Finish load save in 608.6ms 1/28/2021 11:54:03 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Assassinating Eyes.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 11:54:03 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 1/28/2021 11:54:03 AM 2.715 SINGLEP Finish load save in 435.5ms 1/28/2021 11:54:08 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Simultaneous Assassinations.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 11:54:08 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 1/28/2021 11:54:08 AM 2.715 SINGLEP Finish load save in 433.5ms 1/28/2021 11:57:52 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Kill It With Fire.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 11:57:52 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 11:57:52 AM 2.715 SINGLEP Finish load save in 368.9ms 1/28/2021 11:58:38 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Kill It With Fire.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 11:58:38 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 11:58:38 AM 2.715 SINGLEP Finish load save in 270.2ms 1/28/2021 11:59:27 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Kill It With Fire.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 11:59:27 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 11:59:27 AM 2.715 SINGLEP Finish load save in 272.4ms 1/28/2021 12:01:01 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Simultaneous Assassinations.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:01:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 12:01:01 PM 2.715 SINGLEP Finish load save in 280.4ms 1/28/2021 12:03:10 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Simultaneous Assassinations.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:03:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:03:10 PM 2.715 SINGLEP Finish load save in 279.4ms 1/28/2021 12:04:47 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:04:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/28/2021 12:04:48 PM 2.715 SINGLEP Finish load save in 459.6ms 1/28/2021 12:06:09 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:06:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/28/2021 12:06:09 PM 2.715 SINGLEP Finish load save in 281.9ms 1/28/2021 12:06:32 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:06:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:06:33 PM 2.715 SINGLEP Finish load save in 418.3ms 1/28/2021 12:07:16 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:07:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 12:07:16 PM 2.715 SINGLEP Finish load save in 292.5ms 1/28/2021 12:07:38 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:07:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 12:07:38 PM 2.715 SINGLEP Finish load save in 448.6ms 1/28/2021 12:08:22 PM 2.715 SINGLEP Donating team Fireteam 20 has 23 units with strength 511. Status Assembling No target planet No lurk planet. Ships: Crest: 23 to hunter, path A 1/28/2021 12:08:22 PM 2.715 SINGLEP Donating team Fireteam 21 has 7 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Bradamont: 3, Gamma: 4 to hunter, path A 1/28/2021 12:08:22 PM 2.715 SINGLEP Donating team Fireteam 22 has 46 units with strength 1610. Status Assembling No target planet No lurk planet. Ships: Ahnit: 36, Sifaki: 4, Gamma: 6 to hunter, path A 1/28/2021 12:08:34 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:08:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:08:34 PM 2.715 SINGLEP Finish load save in 283.5ms 1/28/2021 12:09:42 PM 2.715 SINGLEP Donating team Fireteam 22 has 29 units with strength 646. Status Assembling No target planet No lurk planet. Ships: Crest: 25, Sifaki: 4 to hunter, path A 1/28/2021 12:09:42 PM 2.715 SINGLEP Donating team Fireteam 24 has 35 units with strength 1229. Status Assembling No target planet No lurk planet. Ships: Ahnit: 14, Sifaki: 21 to hunter, path A 1/28/2021 12:10:22 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:10:22 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/28/2021 12:10:22 PM 2.715 SINGLEP Finish load save in 286.1ms 1/28/2021 12:10:43 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:10:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 12:10:43 PM 2.715 SINGLEP Finish load save in 285.1ms 1/28/2021 12:12:52 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:12:53 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 1/28/2021 12:12:53 PM 2.715 SINGLEP Finish load save in 586.4ms 1/28/2021 12:13:39 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:13:39 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:13:39 PM 2.715 SINGLEP Finish load save in 441.6ms 1/28/2021 12:15:00 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\1h 36m.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:15:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:15:00 PM 2.715 SINGLEP Finish load save in 284.2ms 1/28/2021 12:16:05 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Simultaneous Assassinations.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:16:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 1/28/2021 12:16:05 PM 2.715 SINGLEP Finish load save in 435.8ms 1/28/2021 12:22:24 PM 2.715 SINGLEP Donating team Fireteam 23 has 46 units with strength 1602. Status Assembling No target planet No lurk planet. Ships: Ahnit: 46 to hunter, path A 1/28/2021 12:28:24 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Autosave at 1h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:28:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:28:24 PM 2.715 SINGLEP Finish load save in 283.8ms 1/28/2021 12:29:48 PM 2.715 SINGLEP Donating team Fireteam 25 has 5 units with strength 378. Status Assembling No target planet No lurk planet. Ships: Bradamont: 1, Gamma: 4 to hunter, path A 1/28/2021 12:39:44 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Exo Inc.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:39:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:39:44 PM 2.715 SINGLEP Finish load save in 267.1ms 1/28/2021 12:42:09 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\97 Exo.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:42:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:42:09 PM 2.715 SINGLEP Finish load save in 266.0ms 1/28/2021 12:57:28 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Retrieval.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 12:57:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 12:57:29 PM 2.715 SINGLEP Finish load save in 445.8ms 1/28/2021 1:00:45 PM 2.715 SINGLEP init 1/28/2021 1:13:41 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Begin Retrieval.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:13:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 1:13:42 PM 2.715 SINGLEP Finish load save in 271.0ms 1/28/2021 1:24:13 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Massive Defense Update.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:24:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 1/28/2021 1:24:13 PM 2.715 SINGLEP Finish load save in 399.4ms 1/28/2021 1:37:03 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Relic Retrieval 2.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 1:37:03 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 1:37:03 PM 2.715 SINGLEP Finish load save in 305.4ms 1/28/2021 5:40:25 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/28/2021 5:40:25 PM SINGLEP Boot up FleetOS (0.4760s) 1/28/2021 5:40:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2021 5:40:25 PM SINGLEP Check System Logs For Rogue Intelligence (0.4925s) 1/28/2021 5:40:26 PM SINGLEP Inspect Aft Hatches (0.1210s) 1/28/2021 5:40:26 PM SINGLEP Found 286 xml files in 86 folders in 32ms 1/28/2021 5:40:27 PM SINGLEP Check For Extra Modules (1.3330s) 1/28/2021 5:40:27 PM SINGLEP 286 Xml Files Parsed in 1,290ms 1/28/2021 5:40:27 PM SINGLEP Gather Ancient Lifeforms (0.0190s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Game Version: 2.715 1/28/2021 5:40:27 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0220s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0130s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0180s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Generating Framerates (0.0130s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Update mod and expansion statuses! 1/28/2021 5:40:27 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/28/2021 5:40:27 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/28/2021 5:40:27 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0760s) 1/28/2021 5:40:27 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 19ms 1/28/2021 5:40:27 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.2880s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Remembering Alamo (0.0390s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Boot Audio Comms (0.0230s) 1/28/2021 5:40:27 PM 2.715 SINGLEP Establish Individual Audio Links (0.0410s) 1/28/2021 5:40:28 PM 2.715 SINGLEP No resolution change was required. 1/28/2021 5:40:28 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/28/2021 5:40:28 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/28/2021 5:40:28 PM 2.715 SINGLEP Refresh Optical Lensing (0.0430s) 1/28/2021 5:40:28 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0380s) 1/28/2021 5:40:28 PM 2.715 SINGLEP Calculate Odds Of Success (0.0440s) 1/28/2021 5:40:28 PM 2.715 SINGLEP Briefly Panic (0.3990s) 1/28/2021 5:40:28 PM 2.715 SINGLEP Install Confidence Routines (0.4200s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Bring Commander Interface Online (0.1150s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Motivate All Crews (0.0910s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Locating Available Networks (0.1440s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Externalizing Patterns (0.0270s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Hooking Externals (0.0150s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Handlizing Hooks (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Disengaging Constants (0.0310s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Late Axionic Computations (0.1800s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Thinking Of Advice (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Degaussing Advice (0.0140s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Naming All Known Planets (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Prioritizing Targets (0.0120s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0140s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0140s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0440s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Inverting Death (0.0150s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Linear Field Variance (0.0220s) 1/28/2021 5:40:29 PM 2.715 SINGLEP Charging Marks (0.0130s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Guarding The Posts (0.1380s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Range Manifolds (0.0130s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Purging ROFs (0.0130s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Detecting Projectiles (0.0120s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Designing Fleets (0.0190s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Ignoring Starfields (0.0290s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Gazing At Distant Planets (0.4310s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Categorizing All Planets (0.0180s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Organizing Commands (0.0230s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Calculating Firing Cones (0.0170s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Developing New Ship Parts (0.1300s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Re-Aligning Objectives (0.0260s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0190s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Issuing Orders (0.0180s) 1/28/2021 5:40:30 PM 2.715 SINGLEP Augmenting Infusers (0.0180s) 1/28/2021 5:40:31 PM 2.715 SINGLEP Infusing (0.0300s) 1/28/2021 5:40:31 PM 2.715 SINGLEP Load Surrogates (0.0820s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Feeding Random Generator Monkeys (4.2920s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Post-Proton Surge (0.0310s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Background Radiation Taste Test (0.0390s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Last Organizational Modeling (0.1050s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Stimulate Modulation (0.0480s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Tip Servos (0.0130s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/28/2021 5:40:35 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/28/2021 5:40:35 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0220s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Final Checks (0.0750s) 1/28/2021 5:40:35 PM 2.715 SINGLEP Load Historical Documents (0.0100s) 1/28/2021 5:40:35 PM 2.715 SINGLEP 10.8 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Gazing At Distant Planets (0.4s) Feeding Random Generator Monkeys (4.3s) 1/28/2021 5:40:36 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/28/2021 5:40:56 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Relic Search Save.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 5:40:57 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 1/28/2021 5:40:57 PM 2.715 SINGLEP Finish load save in 601.4ms 1/28/2021 5:41:30 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Relic Search Save.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 5:41:30 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/28/2021 5:41:30 PM 2.715 SINGLEP Finish load save in 281.2ms 1/28/2021 6:26:04 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Topple Their Thrones.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:26:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 1/28/2021 6:26:04 PM 2.715 SINGLEP Finish load save in 641.9ms 1/28/2021 6:31:40 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Rolling 3.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:31:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 6:31:41 PM 2.715 SINGLEP Finish load save in 280.0ms 1/28/2021 6:34:09 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:34:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 6:34:10 PM 2.715 SINGLEP Finish load save in 284.1ms 1/28/2021 6:38:11 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\check.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:38:11 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 6:38:11 PM 2.715 SINGLEP Finish load save in 421.5ms 1/28/2021 6:38:43 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:38:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/28/2021 6:38:43 PM 2.715 SINGLEP Finish load save in 283.7ms 1/28/2021 6:39:07 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Relic Check.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:39:07 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/28/2021 6:39:07 PM 2.715 SINGLEP Finish load save in 285.7ms 1/28/2021 6:41:03 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\test 2.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:41:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 6:41:04 PM 2.715 SINGLEP Finish load save in 283.1ms 1/28/2021 6:47:22 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Heading to Dewdney.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:47:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 6:47:23 PM 2.715 SINGLEP Finish load save in 287.0ms 1/28/2021 6:53:11 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Reloading Earlier.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:53:11 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 6:53:11 PM 2.715 SINGLEP Finish load save in 505.3ms 1/28/2021 6:54:38 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Reloading Earlier.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:54:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 6:54:38 PM 2.715 SINGLEP Finish load save in 509.5ms 1/28/2021 6:56:06 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Reloading Earlier.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 6:56:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/28/2021 6:56:06 PM 2.715 SINGLEP Finish load save in 308.3ms 1/28/2021 9:27:31 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/28/2021 9:27:31 PM SINGLEP Boot up FleetOS (0.4500s) 1/28/2021 9:27:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2021 9:27:31 PM SINGLEP Check System Logs For Rogue Intelligence (0.3430s) 1/28/2021 9:27:31 PM SINGLEP Inspect Aft Hatches (0.0260s) 1/28/2021 9:27:31 PM SINGLEP Found 286 xml files in 86 folders in 35ms 1/28/2021 9:27:31 PM SINGLEP Check For Extra Modules (0.3450s) 1/28/2021 9:27:32 PM SINGLEP 286 Xml Files Parsed in 298ms 1/28/2021 9:27:32 PM SINGLEP Gather Ancient Lifeforms (0.0190s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Game Version: 2.715 1/28/2021 9:27:32 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.1270s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0130s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0180s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0190s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Generating Framerates (0.0120s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Update mod and expansion statuses! 1/28/2021 9:27:32 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/28/2021 9:27:32 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/28/2021 9:27:32 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0630s) 1/28/2021 9:27:32 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 21ms 1/28/2021 9:27:32 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0460s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Remembering Alamo (0.0280s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Boot Audio Comms (0.0170s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Establish Individual Audio Links (0.0350s) 1/28/2021 9:27:32 PM 2.715 SINGLEP No resolution change was required. 1/28/2021 9:27:32 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/28/2021 9:27:32 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/28/2021 9:27:32 PM 2.715 SINGLEP Refresh Optical Lensing (0.0440s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0380s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Calculate Odds Of Success (0.0420s) 1/28/2021 9:27:32 PM 2.715 SINGLEP Briefly Panic (0.3990s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Install Confidence Routines (0.4445s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Bring Commander Interface Online (0.1080s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Motivate All Crews (0.0640s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Locating Available Networks (0.0950s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Externalizing Patterns (0.0260s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Hooking Externals (0.0240s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Handlizing Hooks (0.0160s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Disengaging Constants (0.0310s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Late Axionic Computations (0.0750s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0180s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Thinking Of Advice (0.0140s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Degaussing Advice (0.0150s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Reading Alien Diaries (0.0160s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Naming All Known Planets (0.0150s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Remembering Speeds (0.0150s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Prioritizing Targets (0.0140s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0140s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0140s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Thinking Of Objectives (0.0150s) 1/28/2021 9:27:33 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0180s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Synthesizing Vocals (0.0150s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Investigating Map Signatures (0.0180s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Ejecting Tactical Core (0.0140s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Inverting Death (0.0150s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Linear Field Variance (0.0150s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Charging Marks (0.0130s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Guarding The Posts (0.1350s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Range Manifolds (0.0130s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Purging ROFs (0.0140s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Manipulating Speeds (0.0140s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Designing Fleets (0.0180s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Injecting Galactic Variables (0.0170s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Hoping Starfields Are Nice (0.0220s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Milking Distant Planets (0.4210s) 1/28/2021 9:27:34 PM 2.715 SINGLEP Categorizing All Planets (0.0240s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Organizing Commands (0.0390s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Calculating Firing Cones (0.0170s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Holding Ship Parts For Comfort (0.1410s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Re-Aligning Objectives (0.0250s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0190s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Issuing Orders (0.0200s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Augmenting Infusers (0.0420s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Infusing (0.0320s) 1/28/2021 9:27:35 PM 2.715 SINGLEP Load Surrogates (0.0850s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Uncoupling Aft Ports (4.1830s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Post-Proton Surge (0.0320s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Background Radiation Taste Test (0.0440s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Windshield Wiping (0.0150s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Last Organizational Modeling (0.1110s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Stimulate Modulation (0.0500s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Tip Servos (0.0140s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Design New Fleet Logo (0.0190s) 1/28/2021 9:27:39 PM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/28/2021 9:27:39 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/28/2021 9:27:39 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0220s) 1/28/2021 9:27:40 PM 2.715 SINGLEP Final Checks (0.0830s) 1/28/2021 9:27:40 PM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/28/2021 9:27:40 PM 2.715 SINGLEP 9.2 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Milking Distant Planets (0.4s) Uncoupling Aft Ports (4.2s) 1/28/2021 9:27:40 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/28/2021 9:36:17 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\wait wtf.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 9:36:17 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 1/28/2021 9:36:17 PM 2.715 SINGLEP Finish load save in 465.3ms 1/28/2021 9:36:49 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Mistakes Were Arguably Made.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 9:36:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/28/2021 9:36:50 PM 2.715 SINGLEP Finish load save in 248.8ms 1/28/2021 9:37:31 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\I Win Motherbuckers.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 9:37:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/28/2021 9:37:31 PM 2.715 SINGLEP Finish load save in 202.6ms 1/28/2021 9:45:31 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Mistakes Were Arguably Made.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 9:45:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 1/28/2021 9:45:31 PM 2.715 SINGLEP Finish load save in 204.6ms 1/28/2021 9:47:39 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\I Win Motherbuckers.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 9:47:39 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/28/2021 9:47:39 PM 2.715 SINGLEP Finish load save in 201.7ms 1/28/2021 9:48:53 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\Ravaging Them.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 9:48:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 1/28/2021 9:48:54 PM 2.715 SINGLEP Finish load save in 281.7ms 1/28/2021 9:52:04 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\330 wooow.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 9:52:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 1/28/2021 9:52:04 PM 2.715 SINGLEP Finish load save in 219.2ms 1/28/2021 9:53:13 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/ModerMod Dyson\330 wooow.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 9:53:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 1/28/2021 9:53:13 PM 2.715 SINGLEP Finish load save in 215.7ms 1/28/2021 9:56:11 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/28/2021 9:56:11 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 9:56:11 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/28/2021 9:56:11 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/28/2021 9:56:11 PM 2.715 SINGLEP loading as template 1/28/2021 9:56:11 PM 2.715 SINGLEP Added the faction AIReserves. 1/28/2021 9:56:11 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/28/2021 9:56:11 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/28/2021 9:56:11 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/28/2021 9:56:11 PM 2.715 SINGLEP Added the faction CPALogic. 1/28/2021 9:56:11 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/28/2021 9:56:11 PM 2.715 SINGLEP Added the faction Mercenary. 1/28/2021 9:56:11 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/28/2021 9:56:11 PM 2.715 SINGLEP Finish load save in 253.3ms 1/28/2021 9:56:11 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 1262189464 and planet count 50 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/28/2021 9:56:11 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 9:56:11 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:11 PM 2.715 SINGLEP Generate Partial Map Complete 103ms 1/28/2021 9:56:15 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/28/2021 9:56:15 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 9:56:16 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/28/2021 9:56:16 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/28/2021 9:56:16 PM 2.715 SINGLEP loading as template 1/28/2021 9:56:16 PM 2.715 SINGLEP Added the faction AIReserves. 1/28/2021 9:56:16 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/28/2021 9:56:16 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/28/2021 9:56:16 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/28/2021 9:56:16 PM 2.715 SINGLEP Added the faction CPALogic. 1/28/2021 9:56:16 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/28/2021 9:56:16 PM 2.715 SINGLEP Added the faction Mercenary. 1/28/2021 9:56:16 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/28/2021 9:56:16 PM 2.715 SINGLEP Finish load save in 227.6ms 1/28/2021 9:56:16 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 2033198711 and planet count 50 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/28/2021 9:56:16 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 9:56:16 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:16 PM 2.715 SINGLEP Generate Partial Map Complete 30ms 1/28/2021 9:56:20 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 833431230 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:20 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:20 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:20 PM 2.715 SINGLEP Generate Partial Map Complete 31ms 1/28/2021 9:56:21 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 29163799 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:21 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:21 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:21 PM 2.715 SINGLEP Generate Partial Map Complete 32ms 1/28/2021 9:56:23 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 459811140 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:23 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:23 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:23 PM 2.715 SINGLEP Generate Partial Map Complete 33ms 1/28/2021 9:56:34 PM 2.715 SINGLEP Start Generate Partial Map with D18Bubbles and seed 459811140 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:34 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:34 PM 2.715 SINGLEP Fixed 1392 missing planet factions. 1/28/2021 9:56:34 PM 2.715 SINGLEP Generate Partial Map Complete 44ms 1/28/2021 9:56:38 PM 2.715 SINGLEP Start Generate Partial Map with Clusters and seed 459811140 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:38 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:38 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:38 PM 2.715 SINGLEP Generate Partial Map Complete 114ms 1/28/2021 9:56:47 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 459811140 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:47 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:47 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:47 PM 2.715 SINGLEP Generate Partial Map Complete 58ms 1/28/2021 9:56:54 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 54656096 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:54 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:54 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:54 PM 2.715 SINGLEP Generate Partial Map Complete 76ms 1/28/2021 9:56:55 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 348901412 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:55 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:55 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:55 PM 2.715 SINGLEP Generate Partial Map Complete 51ms 1/28/2021 9:56:56 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 547803205 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:56 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:56 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:56 PM 2.715 SINGLEP Generate Partial Map Complete 45ms 1/28/2021 9:56:59 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 266507486 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:56:59 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:56:59 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:56:59 PM 2.715 SINGLEP Generate Partial Map Complete 48ms 1/28/2021 9:57:00 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 232881427 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:57:00 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:57:00 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:57:00 PM 2.715 SINGLEP Generate Partial Map Complete 50ms 1/28/2021 9:57:02 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 48905152 and planet count 50 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 9:57:02 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 9:57:02 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 9:57:02 PM 2.715 SINGLEP Generate Partial Map Complete 48ms 1/28/2021 10:00:12 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Incoming Doom Fishie.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 10:00:12 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 10:00:12 PM 2.715 SINGLEP Finish load save in 364.3ms 1/28/2021 10:35:35 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Hit and Run.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 10:35:35 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/28/2021 10:35:35 PM 2.715 SINGLEP Finish load save in 307.2ms 1/28/2021 10:39:57 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/28/2021 10:39:57 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 10:39:57 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/28/2021 10:39:57 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/28/2021 10:39:57 PM 2.715 SINGLEP loading as template 1/28/2021 10:39:57 PM 2.715 SINGLEP Added the faction AIReserves. 1/28/2021 10:39:57 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/28/2021 10:39:57 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/28/2021 10:39:57 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/28/2021 10:39:57 PM 2.715 SINGLEP Added the faction CPALogic. 1/28/2021 10:39:57 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/28/2021 10:39:57 PM 2.715 SINGLEP Added the faction Mercenary. 1/28/2021 10:39:57 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/28/2021 10:39:57 PM 2.715 SINGLEP Finish load save in 161.3ms 1/28/2021 10:39:57 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1164601353 and planet count 50 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/28/2021 10:39:57 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 10:39:57 PM 2.715 SINGLEP Fixed 1200 missing planet factions. 1/28/2021 10:39:57 PM 2.715 SINGLEP Generate Partial Map Complete 50ms 1/28/2021 10:40:03 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 10:40:03 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1072157167 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 1/28/2021 10:40:03 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/28/2021 10:40:03 PM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/28/2021 10:40:03 PM 2.715 SINGLEP Generate Partial Map Complete 154ms 1/28/2021 10:40:05 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/28/2021 10:40:05 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 511949028 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 1/28/2021 10:40:05 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 1/28/2021 10:40:05 PM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/28/2021 10:40:05 PM 2.715 SINGLEP Generate Partial Map Complete 171ms 1/28/2021 10:47:23 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 511949028 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 10:47:23 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 1/28/2021 10:47:23 PM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/28/2021 10:47:23 PM 2.715 SINGLEP Generate Partial Map Complete 153ms 1/28/2021 10:47:45 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 511949028 and planet count 50 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 10:47:45 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 1/28/2021 10:47:45 PM 2.715 SINGLEP Fixed 1100 missing planet factions. 1/28/2021 10:47:45 PM 2.715 SINGLEP Generate Partial Map Complete 47ms 1/28/2021 10:52:07 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Fun With Factions\A Scourge Upon All.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction CPALogic. 1/28/2021 10:52:07 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 14. 1/28/2021 10:52:07 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/28/2021 10:52:07 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Macrophage Infestation - Enraged Macrophage Infestation - Tamed Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/28/2021 10:52:07 PM 2.715 SINGLEP loading as template 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction AIReserves. 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction CPALogic. 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction Mercenary. 1/28/2021 10:52:07 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/28/2021 10:52:07 PM 2.715 SINGLEP Finish load save in 465.7ms 1/28/2021 10:52:07 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 1702045168 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart) 1/28/2021 10:52:07 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 10:52:07 PM 2.715 SINGLEP Fixed 2160 missing planet factions. 1/28/2021 10:52:07 PM 2.715 SINGLEP Generate Partial Map Complete 51ms 1/28/2021 10:52:07 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.10 seconds ago. 1/28/2021 11:04:11 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 1/28/2021 11:04:11 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 9. 1/28/2021 11:04:11 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/28/2021 11:04:11 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged Macrophage Infestation - Tamed 1/28/2021 11:04:11 PM 2.715 SINGLEP loading as template 1/28/2021 11:04:12 PM 2.715 SINGLEP Added the faction AIReserves. 1/28/2021 11:04:12 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/28/2021 11:04:12 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/28/2021 11:04:12 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/28/2021 11:04:12 PM 2.715 SINGLEP Added the faction CPALogic. 1/28/2021 11:04:12 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/28/2021 11:04:12 PM 2.715 SINGLEP Added the faction Mercenary. 1/28/2021 11:04:12 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/28/2021 11:04:12 PM 2.715 SINGLEP Finish load save in 222.1ms 1/28/2021 11:04:12 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 532164913 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 1/28/2021 11:04:12 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/28/2021 11:04:12 PM 2.715 SINGLEP Fixed 1840 missing planet factions. 1/28/2021 11:04:12 PM 2.715 SINGLEP Generate Partial Map Complete 46ms 1/28/2021 11:04:12 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.09 seconds ago. 1/28/2021 11:04:59 PM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 532164913 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/28/2021 11:04:59 PM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/28/2021 11:04:59 PM 2.715 SINGLEP Fixed 1840 missing planet factions. 1/28/2021 11:04:59 PM 2.715 SINGLEP Generate Partial Map Complete 47ms 1/28/2021 11:10:05 PM 2.715 SINGLEP Start Generate FULL Map with Honeycomb and seed 532164913 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 1/28/2021 11:10:05 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms 1/28/2021 11:10:05 PM 2.715 SINGLEP Generate FULL Map Complete 366ms 1/28/2021 11:17:04 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Scourge Uno\No Idea What Im Doing.save Source1: AnythingElse Source3: LoadingSaveGame 1/28/2021 11:17:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 1/28/2021 11:17:04 PM 2.715 SINGLEP Finish load save in 203.5ms 1/29/2021 12:18:56 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/29/2021 12:18:56 AM SINGLEP Boot up FleetOS (0.5480s) 1/29/2021 12:18:57 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/29/2021 12:18:57 AM SINGLEP Check System Logs For Rogue Intelligence (0.3780s) 1/29/2021 12:18:57 AM SINGLEP Inspect Aft Hatches (0.0250s) 1/29/2021 12:18:57 AM SINGLEP Found 286 xml files in 86 folders in 31ms 1/29/2021 12:18:57 AM SINGLEP Check For Extra Modules (0.3780s) 1/29/2021 12:18:57 AM SINGLEP 286 Xml Files Parsed in 336ms 1/29/2021 12:18:57 AM SINGLEP Gather Ancient Lifeforms (0.0210s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Game Version: 2.715 1/29/2021 12:18:57 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0220s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0140s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0200s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0180s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Generating Framerates (0.0140s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Update mod and expansion statuses! 1/29/2021 12:18:57 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/29/2021 12:18:57 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/29/2021 12:18:57 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0740s) 1/29/2021 12:18:57 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 19ms 1/29/2021 12:18:57 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0410s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Remembering Alamo (0.0260s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Boot Audio Comms (0.0170s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Establish Individual Audio Links (0.0310s) 1/29/2021 12:18:57 AM 2.715 SINGLEP No resolution change was required. 1/29/2021 12:18:57 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/29/2021 12:18:57 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/29/2021 12:18:57 AM 2.715 SINGLEP Refresh Optical Lensing (0.0410s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0330s) 1/29/2021 12:18:57 AM 2.715 SINGLEP Calculate Odds Of Success (0.0370s) 1/29/2021 12:18:58 AM 2.715 SINGLEP Briefly Panic (0.4190s) 1/29/2021 12:18:58 AM 2.715 SINGLEP Install Confidence Routines (0.4260s) 1/29/2021 12:18:58 AM 2.715 SINGLEP Bring Commander Interface Online (0.1070s) 1/29/2021 12:18:58 AM 2.715 SINGLEP Motivate All Crews (0.0630s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Locating Available Networks (0.0890s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Externalizing Patterns (0.0260s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Hooking Externals (0.0230s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Handlizing Hooks (0.0170s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Disengaging Constants (0.0300s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Late Axionic Computations (0.0820s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Thinking Of Advice (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Degaussing Advice (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Naming All Known Planets (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Prioritizing Targets (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0170s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Calibrating Formations (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0130s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Replicating Ion Colors (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Inverting Death (0.0150s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Linear Field Variance (0.0150s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Charging Marks (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Guarding The Posts (0.1450s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Range Manifolds (0.0160s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Purging ROFs (0.0150s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Manipulating Speeds (0.0150s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Detecting Projectiles (0.0150s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0210s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Designing Fleets (0.0180s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/29/2021 12:18:59 AM 2.715 SINGLEP Propping Up Starfields (0.0230s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Milking Distant Planets (0.4110s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Categorizing All Planets (0.0220s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Organizing Commands (0.0350s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Calculating Firing Cones (0.0240s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Divulge Ship Part Schematics To Enemy (0.1340s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Re-Aligning Objectives (0.0320s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0200s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Issuing Orders (0.0200s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Augmenting Infusers (0.0430s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Infusing (0.0300s) 1/29/2021 12:19:00 AM 2.715 SINGLEP Load Surrogates (0.0860s) 1/29/2021 12:19:04 AM 2.715 SINGLEP Accounting For Decay (4.1170s) 1/29/2021 12:19:04 AM 2.715 SINGLEP Post-Proton Surge (0.0310s) 1/29/2021 12:19:04 AM 2.715 SINGLEP Background Radiation Taste Test (0.0440s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Last Organizational Modeling (0.1050s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Stimulate Modulation (0.0470s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Tip Servos (0.0140s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/29/2021 12:19:05 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/29/2021 12:19:05 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0220s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Final Checks (0.0750s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/29/2021 12:19:05 AM 2.715 SINGLEP 9.2 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Milking Distant Planets (0.4s) Accounting For Decay (4.1s) 1/29/2021 12:19:05 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/29/2021 12:19:17 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/1-Basic\Helping Hands 2.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction CPALogic. 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/29/2021 12:19:17 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 1/29/2021 12:19:17 AM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/29/2021 12:19:17 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Fallen Spire (Beacon) Macrophage Infestation - Tamed (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem AI Praetorian Guard AI Praetorian Guard Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/29/2021 12:19:17 AM 2.715 SINGLEP loading as template 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction AIReserves. 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction CPALogic. 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction Mercenary. 1/29/2021 12:19:17 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/29/2021 12:19:17 AM 2.715 SINGLEP Finish load save in 704.1ms 1/29/2021 12:19:17 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 857349090 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 1/29/2021 12:19:17 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:19:17 AM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/29/2021 12:19:17 AM 2.715 SINGLEP Generate Partial Map Complete 202ms 1/29/2021 12:19:18 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.41 seconds ago. 1/29/2021 12:19:20 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/29/2021 12:19:20 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:19:20 AM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/29/2021 12:19:20 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/29/2021 12:19:20 AM 2.715 SINGLEP loading as template 1/29/2021 12:19:20 AM 2.715 SINGLEP Added the faction AIReserves. 1/29/2021 12:19:20 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/29/2021 12:19:20 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/29/2021 12:19:20 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/29/2021 12:19:20 AM 2.715 SINGLEP Added the faction CPALogic. 1/29/2021 12:19:20 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/29/2021 12:19:20 AM 2.715 SINGLEP Added the faction Mercenary. 1/29/2021 12:19:20 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/29/2021 12:19:20 AM 2.715 SINGLEP Finish load save in 219.7ms 1/29/2021 12:19:20 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 438271665 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/29/2021 12:19:21 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:19:21 AM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/29/2021 12:19:21 AM 2.715 SINGLEP Generate Partial Map Complete 283ms 1/29/2021 12:20:42 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/29/2021 12:20:42 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:20:42 AM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/29/2021 12:20:42 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/29/2021 12:20:42 AM 2.715 SINGLEP loading as template 1/29/2021 12:20:42 AM 2.715 SINGLEP Added the faction AIReserves. 1/29/2021 12:20:42 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/29/2021 12:20:42 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/29/2021 12:20:42 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/29/2021 12:20:42 AM 2.715 SINGLEP Added the faction CPALogic. 1/29/2021 12:20:42 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/29/2021 12:20:42 AM 2.715 SINGLEP Added the faction Mercenary. 1/29/2021 12:20:42 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/29/2021 12:20:42 AM 2.715 SINGLEP Finish load save in 201.5ms 1/29/2021 12:20:42 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 385802400 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/29/2021 12:20:42 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:20:42 AM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/29/2021 12:20:42 AM 2.715 SINGLEP Generate Partial Map Complete 133ms 1/29/2021 12:28:11 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/29/2021 12:28:11 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:28:11 AM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/29/2021 12:28:11 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/29/2021 12:28:11 AM 2.715 SINGLEP loading as template 1/29/2021 12:28:11 AM 2.715 SINGLEP Added the faction AIReserves. 1/29/2021 12:28:11 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/29/2021 12:28:11 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/29/2021 12:28:11 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/29/2021 12:28:11 AM 2.715 SINGLEP Added the faction CPALogic. 1/29/2021 12:28:11 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/29/2021 12:28:11 AM 2.715 SINGLEP Added the faction Mercenary. 1/29/2021 12:28:11 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/29/2021 12:28:11 AM 2.715 SINGLEP Finish load save in 175.5ms 1/29/2021 12:28:11 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1541373434 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/29/2021 12:28:11 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:28:11 AM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/29/2021 12:28:11 AM 2.715 SINGLEP Generate Partial Map Complete 150ms 1/29/2021 12:28:25 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/29/2021 12:28:25 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:28:25 AM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/29/2021 12:28:25 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/29/2021 12:28:25 AM 2.715 SINGLEP loading as template 1/29/2021 12:28:25 AM 2.715 SINGLEP Added the faction AIReserves. 1/29/2021 12:28:25 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/29/2021 12:28:25 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/29/2021 12:28:25 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/29/2021 12:28:25 AM 2.715 SINGLEP Added the faction CPALogic. 1/29/2021 12:28:25 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/29/2021 12:28:25 AM 2.715 SINGLEP Added the faction Mercenary. 1/29/2021 12:28:26 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/29/2021 12:28:26 AM 2.715 SINGLEP Finish load save in 214.7ms 1/29/2021 12:28:26 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1470114418 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/29/2021 12:28:26 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:28:26 AM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/29/2021 12:28:26 AM 2.715 SINGLEP Generate Partial Map Complete 116ms 1/29/2021 12:28:35 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1470114418 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/29/2021 12:28:36 AM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/29/2021 12:28:36 AM 2.715 SINGLEP Fixed 3520 missing planet factions. 1/29/2021 12:28:37 AM 2.715 SINGLEP Generate Partial Map Complete 1116ms 1/29/2021 12:28:42 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1470114418 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 1/29/2021 12:28:42 AM 2.715 SINGLEP PlayerAccount Alivaril is controlling faction 7 already. 1/29/2021 12:28:42 AM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/29/2021 12:28:42 AM 2.715 SINGLEP Generate Partial Map Complete 147ms 1/29/2021 12:31:21 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/29/2021 12:31:21 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:31:21 AM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/29/2021 12:31:21 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/29/2021 12:31:21 AM 2.715 SINGLEP loading as template 1/29/2021 12:31:21 AM 2.715 SINGLEP Added the faction AIReserves. 1/29/2021 12:31:21 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/29/2021 12:31:21 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/29/2021 12:31:21 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/29/2021 12:31:21 AM 2.715 SINGLEP Added the faction CPALogic. 1/29/2021 12:31:21 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/29/2021 12:31:21 AM 2.715 SINGLEP Added the faction Mercenary. 1/29/2021 12:31:21 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/29/2021 12:31:21 AM 2.715 SINGLEP Finish load save in 177.4ms 1/29/2021 12:31:21 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 371373651 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/29/2021 12:31:21 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:31:22 AM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/29/2021 12:31:22 AM 2.715 SINGLEP Generate Partial Map Complete 162ms 1/29/2021 12:31:26 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/29/2021 12:31:26 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:31:27 AM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 1/29/2021 12:31:27 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 1/29/2021 12:31:27 AM 2.715 SINGLEP loading as template 1/29/2021 12:31:27 AM 2.715 SINGLEP Added the faction AIReserves. 1/29/2021 12:31:27 AM 2.715 SINGLEP Added the faction AntiAIZombie. 1/29/2021 12:31:27 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/29/2021 12:31:27 AM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/29/2021 12:31:27 AM 2.715 SINGLEP Added the faction CPALogic. 1/29/2021 12:31:27 AM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/29/2021 12:31:27 AM 2.715 SINGLEP Added the faction Mercenary. 1/29/2021 12:31:27 AM 2.715 SINGLEP Added the faction TamedMacrophage. 1/29/2021 12:31:27 AM 2.715 SINGLEP Finish load save in 169.6ms 1/29/2021 12:31:27 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1364278223 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 1/29/2021 12:31:27 AM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 1/29/2021 12:31:27 AM 2.715 SINGLEP Fixed 1760 missing planet factions. 1/29/2021 12:31:27 AM 2.715 SINGLEP Generate Partial Map Complete 183ms 1/29/2021 1:44:58 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/29/2021 1:44:58 PM SINGLEP Boot up FleetOS (0.6940s) 1/29/2021 1:44:58 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/29/2021 1:44:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.8270s) 1/29/2021 1:44:59 PM SINGLEP Inspect Aft Hatches (0.0960s) 1/29/2021 1:44:59 PM SINGLEP Found 286 xml files in 86 folders in 37ms 1/29/2021 1:45:00 PM SINGLEP Check For Extra Modules (1.4270s) 1/29/2021 1:45:00 PM SINGLEP 286 Xml Files Parsed in 1,381ms 1/29/2021 1:45:00 PM SINGLEP Gather Ancient Lifeforms (0.0190s) 1/29/2021 1:45:00 PM 2.715 SINGLEP Game Version: 2.715 1/29/2021 1:45:00 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0240s) 1/29/2021 1:45:00 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0140s) 1/29/2021 1:45:00 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0380s) 1/29/2021 1:45:00 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0190s) 1/29/2021 1:45:00 PM 2.715 SINGLEP Generating Framerates (0.0130s) 1/29/2021 1:45:00 PM 2.715 SINGLEP Update mod and expansion statuses! 1/29/2021 1:45:00 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/29/2021 1:45:00 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/29/2021 1:45:01 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.2290s) 1/29/2021 1:45:01 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 29ms 1/29/2021 1:45:01 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.1330s) 1/29/2021 1:45:01 PM 2.715 SINGLEP Remembering Alamo (0.0600s) 1/29/2021 1:45:01 PM 2.715 SINGLEP Boot Audio Comms (0.0160s) 1/29/2021 1:45:01 PM 2.715 SINGLEP Establish Individual Audio Links (0.1600s) 1/29/2021 1:45:01 PM 2.715 SINGLEP No resolution change was required. 1/29/2021 1:45:01 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/29/2021 1:45:01 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/29/2021 1:45:01 PM 2.715 SINGLEP Refresh Optical Lensing (0.0480s) 1/29/2021 1:45:01 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.2100s) 1/29/2021 1:45:01 PM 2.715 SINGLEP Calculate Odds Of Success (0.0870s) 1/29/2021 1:45:08 PM 2.715 SINGLEP Briefly Panic (7.0500s) 1/29/2021 1:45:09 PM 2.715 SINGLEP Install Confidence Routines (0.5360s) 1/29/2021 1:45:09 PM 2.715 SINGLEP Bring Commander Interface Online (0.1160s) 1/29/2021 1:45:09 PM 2.715 SINGLEP Motivate All Crews (0.0640s) 1/29/2021 1:45:09 PM 2.715 SINGLEP Locating Available Networks (0.0610s) 1/29/2021 1:45:09 PM 2.715 SINGLEP Externalizing Patterns (0.0550s) 1/29/2021 1:45:09 PM 2.715 SINGLEP Hooking Externals (0.0150s) 1/29/2021 1:45:09 PM 2.715 SINGLEP Handlizing Hooks (0.0160s) 1/29/2021 1:45:09 PM 2.715 SINGLEP Disengaging Constants (0.0670s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Late Axionic Computations (0.4020s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0160s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0150s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Connecting to Fleet Command (0.0160s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Thinking Of Advice (0.0150s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Degaussing Advice (0.0160s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Reading Alien Diaries (0.0150s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Naming All Known Planets (0.0140s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Remembering Speeds (0.0130s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Prioritizing Targets (0.0130s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0130s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0190s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Synthesizing Vocals (0.0130s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Investigating Map Signatures (0.0180s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0140s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Ejecting Tactical Core (0.0140s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Calibrating Formations (0.0140s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0150s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Discharging Colored Ions (0.0220s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Replicating Ion Colors (0.0140s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Faction Diagnostics (0.0190s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Buffering Hackers (0.0180s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Inverting Death (0.0160s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Linear Field Variance (0.0430s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Charging Marks (0.0140s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Guarding The Posts (0.1400s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Range Manifolds (0.0150s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Purging ROFs (0.0120s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Manipulating Speeds (0.0160s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0200s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Designing Fleets (0.0190s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Thinking Of Technologies (0.0330s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Fearing Starfields (0.0260s) 1/29/2021 1:45:10 PM 2.715 SINGLEP Combing Distant Planets (0.1180s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Categorizing All Planets (0.0250s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Organizing Commands (0.0300s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Calculating Firing Cones (0.0170s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Disassembling And Reassembling Ship Parts (0.2360s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Re-Aligning Objectives (0.0220s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0150s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Issuing Orders (0.0150s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Augmenting Infusers (0.0140s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Infusing (0.0240s) 1/29/2021 1:45:11 PM 2.715 SINGLEP Load Surrogates (0.0850s) 1/29/2021 1:45:46 PM 2.715 SINGLEP Detecting Power Spikes (35.3250s) 1/29/2021 1:45:46 PM 2.715 SINGLEP Post-Proton Surge (0.0220s) 1/29/2021 1:45:46 PM 2.715 SINGLEP Background Radiation Taste Test (0.0550s) 1/29/2021 1:45:46 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 1/29/2021 1:45:46 PM 2.715 SINGLEP Windshield Wiping (0.0140s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Last Organizational Modeling (0.1040s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Stimulate Modulation (0.0480s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Tip Servos (0.0140s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/29/2021 1:45:47 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/29/2021 1:45:47 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0210s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Final Checks (0.2360s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Load Historical Documents (0.0180s) 1/29/2021 1:45:47 PM 2.715 SINGLEP 49.8 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.8s) Check For Extra Modules (1.4s) Briefly Panic (7.0s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Detecting Power Spikes (35.3s) 1/29/2021 1:45:47 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/29/2021 2:18:36 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Hit and Run.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 2:18:36 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 44ms 1/29/2021 2:18:36 PM 2.715 SINGLEP Finish load save in 649.5ms 1/29/2021 2:19:07 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\grrr.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 2:19:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/29/2021 2:19:08 PM 2.715 SINGLEP Finish load save in 326.7ms 1/29/2021 2:19:17 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Hit and Run.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 2:19:17 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/29/2021 2:19:17 PM 2.715 SINGLEP Finish load save in 414.7ms 1/29/2021 2:22:44 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Hit and Run.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 2:22:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/29/2021 2:22:44 PM 2.715 SINGLEP Finish load save in 304.2ms 1/29/2021 3:11:33 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Zant Rebuilt.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 3:11:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 1/29/2021 3:11:34 PM 2.715 SINGLEP Finish load save in 292.0ms 1/29/2021 3:26:18 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\DehLeet.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 3:26:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/29/2021 3:26:19 PM 2.715 SINGLEP Finish load save in 296.2ms 1/29/2021 3:27:56 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Kill It With Plasma.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 3:27:57 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/29/2021 3:27:57 PM 2.715 SINGLEP Finish load save in 469.4ms 1/29/2021 3:28:53 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Avoidance.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 3:28:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 1/29/2021 3:28:54 PM 2.715 SINGLEP Finish load save in 421.8ms 1/29/2021 3:29:27 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Kill It With Plasma.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 3:29:28 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/29/2021 3:29:28 PM 2.715 SINGLEP Finish load save in 293.4ms 1/29/2021 3:38:33 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\System Purified.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 3:38:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/29/2021 3:38:33 PM 2.715 SINGLEP Finish load save in 301.4ms 1/29/2021 4:01:26 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Kinetic Reclamation.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 4:01:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/29/2021 4:01:26 PM 2.715 SINGLEP Finish load save in 301.4ms 1/29/2021 4:15:50 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Relic Train Spawn.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 4:15:51 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/29/2021 4:15:51 PM 2.715 SINGLEP Finish load save in 432.4ms 1/29/2021 4:23:41 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Moving Worlds.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 4:23:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/29/2021 4:23:42 PM 2.715 SINGLEP Finish load save in 289.7ms 1/29/2021 4:25:13 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Try 2.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 4:25:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/29/2021 4:25:13 PM 2.715 SINGLEP Finish load save in 290.8ms 1/29/2021 4:26:58 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Brb Scrub.save Source1: AnythingElse Source3: LoadingSaveGame 1/29/2021 4:26:58 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/29/2021 4:26:58 PM 2.715 SINGLEP Finish load save in 296.0ms 1/30/2021 10:28:08 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 1/30/2021 10:28:08 AM SINGLEP Boot up FleetOS (0.5090s) 1/30/2021 10:28:09 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/30/2021 10:28:09 AM SINGLEP Check System Logs For Rogue Intelligence (0.9130s) 1/30/2021 10:28:09 AM SINGLEP Inspect Aft Hatches (0.5490s) 1/30/2021 10:28:09 AM SINGLEP Found 286 xml files in 86 folders in 36ms 1/30/2021 10:28:12 AM SINGLEP Check For Extra Modules (2.6670s) 1/30/2021 10:28:12 AM SINGLEP 286 Xml Files Parsed in 2,621ms 1/30/2021 10:28:12 AM SINGLEP Gather Ancient Lifeforms (0.0190s) 1/30/2021 10:28:12 AM 2.715 SINGLEP Game Version: 2.715 1/30/2021 10:28:12 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0220s) 1/30/2021 10:28:12 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0140s) 1/30/2021 10:28:12 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0180s) 1/30/2021 10:28:12 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0190s) 1/30/2021 10:28:12 AM 2.715 SINGLEP Generating Framerates (0.0130s) 1/30/2021 10:28:12 AM 2.715 SINGLEP Update mod and expansion statuses! 1/30/2021 10:28:12 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/30/2021 10:28:12 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/30/2021 10:28:12 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0810s) 1/30/2021 10:28:12 AM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 18ms 1/30/2021 10:28:13 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.3450s) 1/30/2021 10:28:13 AM 2.715 SINGLEP Remembering Alamo (0.0340s) 1/30/2021 10:28:13 AM 2.715 SINGLEP Boot Audio Comms (0.0190s) 1/30/2021 10:28:13 AM 2.715 SINGLEP Establish Individual Audio Links (0.1110s) 1/30/2021 10:28:13 AM 2.715 SINGLEP No resolution change was required. 1/30/2021 10:28:13 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/30/2021 10:28:13 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/30/2021 10:28:13 AM 2.715 SINGLEP Refresh Optical Lensing (0.0390s) 1/30/2021 10:28:13 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.4200s) 1/30/2021 10:28:13 AM 2.715 SINGLEP Calculate Odds Of Success (0.1220s) 1/30/2021 10:28:20 AM 2.715 SINGLEP Briefly Panic (6.4640s) 1/30/2021 10:28:20 AM 2.715 SINGLEP Install Confidence Routines (0.4000s) 1/30/2021 10:28:20 AM 2.715 SINGLEP Bring Commander Interface Online (0.1120s) 1/30/2021 10:28:20 AM 2.715 SINGLEP Motivate All Crews (0.0850s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Locating Available Networks (0.1190s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Externalizing Patterns (0.0310s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Hooking Externals (0.0170s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Handlizing Hooks (0.0150s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Disengaging Constants (0.0480s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Late Axionic Computations (0.4770s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0170s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0150s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Connecting to Fleet Command (0.0160s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Thinking Of Advice (0.0140s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Degaussing Advice (0.0150s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Reading Alien Diaries (0.0160s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Naming All Known Planets (0.0140s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Remembering Speeds (0.0160s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Prioritizing Targets (0.0150s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0140s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0140s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Thinking Of Objectives (0.0140s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0470s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Synthesizing Vocals (0.0150s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Investigating Map Signatures (0.0180s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0140s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Calibrating Formations (0.0130s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Discharging Colored Ions (0.0250s) 1/30/2021 10:28:21 AM 2.715 SINGLEP Replicating Ion Colors (0.0140s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Faction Diagnostics (0.0180s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Buffering Hackers (0.0190s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Inverting Death (0.0150s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Linear Field Variance (0.0220s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Charging Marks (0.0140s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Guarding The Posts (0.1360s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Range Manifolds (0.0140s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Purging ROFs (0.0130s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Manipulating Speeds (0.0150s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Detecting Projectiles (0.0130s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Designing Fleets (0.0180s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Thinking Of Technologies (0.0140s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0150s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Gesticulating Starfields (0.0500s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Gazing At Distant Planets (0.0990s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Categorizing All Planets (0.0160s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Organizing Commands (0.0210s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Calculating Firing Cones (0.0130s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Maliciously Weakening Ship Parts (0.1290s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Re-Aligning Objectives (0.0210s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0160s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Issuing Orders (0.0140s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Augmenting Infusers (0.0150s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Infusing (0.0250s) 1/30/2021 10:28:22 AM 2.715 SINGLEP Load Surrogates (0.0690s) 1/30/2021 10:28:57 AM 2.715 SINGLEP Broadcasting Peace Message (35.0040s) 1/30/2021 10:28:57 AM 2.715 SINGLEP Post-Proton Surge (0.0250s) 1/30/2021 10:28:57 AM 2.715 SINGLEP Background Radiation Taste Test (0.0770s) 1/30/2021 10:28:57 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 1/30/2021 10:28:57 AM 2.715 SINGLEP Windshield Wiping (0.0150s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Last Organizational Modeling (0.1060s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Stimulate Modulation (0.0470s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Tip Servos (0.0140s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 1/30/2021 10:28:58 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 1/30/2021 10:28:58 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0230s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Final Checks (0.1950s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Load Historical Documents (0.0110s) 1/30/2021 10:28:58 AM 2.715 SINGLEP 50.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.9s) Inspect Aft Hatches (0.5s) Check For Extra Modules (2.7s) Pruning Excess Brain Cells (0.3s) Revise Fundamental Physical Laws (0.4s) Briefly Panic (6.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Broadcasting Peace Message (35.0s) 1/30/2021 10:28:58 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 1/30/2021 10:29:50 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Brb Scrub.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 10:29:51 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 1/30/2021 10:29:51 AM 2.715 SINGLEP Finish load save in 659.9ms 1/30/2021 10:32:55 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Brb Scrub.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 10:32:55 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 43ms 1/30/2021 10:32:55 AM 2.715 SINGLEP Finish load save in 381.6ms 1/30/2021 10:36:18 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Relic Obtained But Reloading.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 10:36:18 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/30/2021 10:36:18 AM 2.715 SINGLEP Finish load save in 319.7ms 1/30/2021 10:37:16 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Relic Obtained But Reloading.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 10:37:17 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/30/2021 10:37:17 AM 2.715 SINGLEP Finish load save in 320.1ms 1/30/2021 10:44:15 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Sending Relic.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 10:44:15 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/30/2021 10:44:15 AM 2.715 SINGLEP Finish load save in 416.9ms 1/30/2021 10:54:52 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Sending Relic.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 10:54:52 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 1/30/2021 10:54:52 AM 2.715 SINGLEP Finish load save in 292.8ms 1/30/2021 10:59:01 AM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'aiq orn' 1/30/2021 11:21:50 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Autosave at 3h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 11:21:50 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 1/30/2021 11:21:50 AM 2.715 SINGLEP Finish load save in 310.6ms 1/30/2021 11:25:12 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\grrrg.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 11:25:12 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 1/30/2021 11:25:12 AM 2.715 SINGLEP Finish load save in 344.8ms 1/30/2021 11:25:22 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\grrrg.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 11:25:23 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/30/2021 11:25:23 AM 2.715 SINGLEP Finish load save in 334.7ms 1/30/2021 11:25:55 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\grrrg.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 11:25:56 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/30/2021 11:25:56 AM 2.715 SINGLEP Finish load save in 330.2ms 1/30/2021 12:06:20 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Incoming CPA.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 12:06:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/30/2021 12:06:20 PM 2.715 SINGLEP Finish load save in 325.1ms 1/30/2021 12:14:41 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Kill Their Ashe.save Source1: AnythingElse Source3: LoadingSaveGame 1/30/2021 12:14:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 1/30/2021 12:14:41 PM 2.715 SINGLEP Finish load save in 320.6ms 1/30/2021 12:29:25 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'deer gil' 2/4/2021 6:05:41 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 2/4/2021 6:05:41 PM SINGLEP Boot up FleetOS (0.4790s) 2/4/2021 6:05:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/4/2021 6:05:42 PM SINGLEP Check System Logs For Rogue Intelligence (0.8270s) 2/4/2021 6:05:42 PM SINGLEP Inspect Aft Hatches (0.5400s) 2/4/2021 6:05:43 PM SINGLEP Found 286 xml files in 86 folders in 183ms 2/4/2021 6:05:46 PM SINGLEP Check For Extra Modules (3.2360s) 2/4/2021 6:05:46 PM SINGLEP 286 Xml Files Parsed in 3,040ms 2/4/2021 6:05:46 PM SINGLEP Gather Ancient Lifeforms (0.0180s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Game Version: 2.715 2/4/2021 6:05:46 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0240s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0180s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0200s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Generating Framerates (0.0120s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Update mod and expansion statuses! 2/4/2021 6:05:46 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 2/4/2021 6:05:46 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 2/4/2021 6:05:46 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.1250s) 2/4/2021 6:05:46 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 18ms 2/4/2021 6:05:46 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.3440s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Remembering Alamo (0.0620s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Boot Audio Comms (0.0190s) 2/4/2021 6:05:46 PM 2.715 SINGLEP Establish Individual Audio Links (0.1430s) 2/4/2021 6:05:46 PM 2.715 SINGLEP No resolution change was required. 2/4/2021 6:05:46 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/4/2021 6:05:46 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/4/2021 6:05:46 PM 2.715 SINGLEP Refresh Optical Lensing (0.0390s) 2/4/2021 6:05:47 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.2640s) 2/4/2021 6:05:47 PM 2.715 SINGLEP Calculate Odds Of Success (0.1420s) 2/4/2021 6:05:54 PM 2.715 SINGLEP Briefly Panic (7.2270s) 2/4/2021 6:05:54 PM 2.715 SINGLEP Install Confidence Routines (0.4040s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Bring Commander Interface Online (0.1180s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Motivate All Crews (0.0860s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Locating Available Networks (0.1280s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Externalizing Patterns (0.0220s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Hooking Externals (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Handlizing Hooks (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Disengaging Constants (0.0600s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Late Axionic Computations (0.3900s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Thinking Of Advice (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Degaussing Advice (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Naming All Known Planets (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Remembering Speeds (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Prioritizing Targets (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0130s) 2/4/2021 6:05:55 PM 2.715 SINGLEP Thinking Of Objectives (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0440s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Ejecting Tactical Core (0.0140s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Calibrating Formations (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0160s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Discharging Colored Ions (0.0240s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Faction Diagnostics (0.0190s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Buffering Hackers (0.0190s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Inverting Death (0.0150s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Linear Field Variance (0.0470s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Charging Marks (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Guarding The Posts (0.1340s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Range Manifolds (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Purging ROFs (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Manipulating Speeds (0.0140s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Grouping Flow Fields (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0200s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Designing Fleets (0.0170s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0130s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 2/4/2021 6:05:56 PM 2.715 SINGLEP Berating Starfields (0.0530s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Rejecting Distant Planets (0.4490s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Categorizing All Planets (0.0170s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Organizing Commands (0.0200s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Calculating Firing Cones (0.0160s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Scrapping Extra Ship Parts (0.1290s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Re-Aligning Objectives (0.0210s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0140s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Issuing Orders (0.0120s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Augmenting Infusers (0.0160s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Infusing (0.0230s) 2/4/2021 6:05:57 PM 2.715 SINGLEP Load Surrogates (0.0640s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Check Forcefield Integrity (37.6540s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Post-Proton Surge (0.0240s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Background Radiation Taste Test (0.0790s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0420s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Windshield Wiping (0.0140s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Last Organizational Modeling (0.1060s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Stimulate Modulation (0.0480s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Tip Servos (0.0130s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 2/4/2021 6:06:35 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 2/4/2021 6:06:35 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0220s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Final Checks (0.2090s) 2/4/2021 6:06:35 PM 2.715 SINGLEP Load Historical Documents (0.0110s) 2/4/2021 6:06:35 PM 2.715 SINGLEP 54.6 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.8s) Inspect Aft Hatches (0.5s) Check For Extra Modules (3.2s) Pruning Excess Brain Cells (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (7.2s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Rejecting Distant Planets (0.4s) Check Forcefield Integrity (37.7s) 2/4/2021 6:06:36 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 2/4/2021 6:07:03 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Taking a break.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 6:07:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 2/4/2021 6:07:04 PM 2.715 SINGLEP Finish load save in 882.8ms 2/4/2021 6:31:21 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Autosave at 4h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 6:31:22 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 6:31:22 PM 2.715 SINGLEP Finish load save in 436.4ms 2/4/2021 6:33:09 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Autosave at 4h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 6:33:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 6:33:10 PM 2.715 SINGLEP Finish load save in 485.9ms 2/4/2021 6:48:09 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Now You Tell Us.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 6:48:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 2/4/2021 6:48:09 PM 2.715 SINGLEP Finish load save in 381.2ms 2/4/2021 6:50:43 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Now You Tell Us.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 6:50:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 6:50:43 PM 2.715 SINGLEP Finish load save in 358.1ms 2/4/2021 6:56:08 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Irksome DragonS.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 6:56:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 2/4/2021 6:56:09 PM 2.715 SINGLEP Finish load save in 341.4ms 2/4/2021 7:05:45 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Rolling Dragon Fight 2.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 7:05:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 7:05:45 PM 2.715 SINGLEP Finish load save in 335.1ms 2/4/2021 7:07:04 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Rolling Dragon Fight 2.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 7:07:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 7:07:04 PM 2.715 SINGLEP Finish load save in 336.2ms 2/4/2021 7:08:05 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Rolling Dragon Fight 2.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 7:08:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 2/4/2021 7:08:06 PM 2.715 SINGLEP Finish load save in 366.9ms 2/4/2021 7:28:59 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Dense MotherF.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 7:29:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 2/4/2021 7:29:00 PM 2.715 SINGLEP Finish load save in 494.1ms 2/4/2021 7:30:15 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Dense MotherF.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 7:30:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 2/4/2021 7:30:16 PM 2.715 SINGLEP Finish load save in 586.1ms 2/4/2021 7:37:10 PM 2.715 SINGLEP Donating team Fireteam 34 has 22 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: Horvitz: 22 to hunter, path A 2/4/2021 8:02:46 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\awww.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:02:46 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 2/4/2021 8:02:46 PM 2.715 SINGLEP Finish load save in 361.1ms 2/4/2021 8:07:15 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\DRAGOONNSSS.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:07:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 2/4/2021 8:07:15 PM 2.715 SINGLEP Finish load save in 348.6ms 2/4/2021 8:17:16 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Rolling Dragon Fight.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:17:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 2/4/2021 8:17:16 PM 2.715 SINGLEP Finish load save in 351.3ms 2/4/2021 8:20:29 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\FUUUU.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:20:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 8:20:29 PM 2.715 SINGLEP Finish load save in 350.3ms 2/4/2021 8:37:26 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\well ok then.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:37:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 8:37:27 PM 2.715 SINGLEP Finish load save in 651.1ms 2/4/2021 8:38:39 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\well ok then.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:38:39 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 2/4/2021 8:38:39 PM 2.715 SINGLEP Finish load save in 311.8ms 2/4/2021 8:39:50 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\well ok then.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:39:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 2/4/2021 8:39:50 PM 2.715 SINGLEP Finish load save in 313.3ms 2/4/2021 8:47:37 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\well ok then.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:47:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 8:47:37 PM 2.715 SINGLEP Finish load save in 317.7ms 2/4/2021 8:56:15 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Flares Are Jacked.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 8:56:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 8:56:15 PM 2.715 SINGLEP Finish load save in 315.5ms 2/4/2021 9:06:34 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Deploying to Victory.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 9:06:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 2/4/2021 9:06:34 PM 2.715 SINGLEP Finish load save in 348.6ms 2/4/2021 9:13:57 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'eiq oro' 2/4/2021 9:13:58 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'eiq oro' 2/4/2021 9:32:45 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Debris Placement.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 9:32:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 2/4/2021 9:32:45 PM 2.715 SINGLEP Finish load save in 361.2ms 2/4/2021 9:32:54 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Autosave at 5h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 9:32:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 2/4/2021 9:32:54 PM 2.715 SINGLEP Finish load save in 361.6ms 2/4/2021 9:33:22 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Prepping For Thingie.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 9:33:22 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 2/4/2021 9:33:22 PM 2.715 SINGLEP Finish load save in 361.4ms 2/4/2021 9:33:55 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Prepping For Thingie.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 9:33:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 2/4/2021 9:33:56 PM 2.715 SINGLEP Finish load save in 450.8ms 2/4/2021 9:55:37 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Gettin Very Dangerous.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 9:55:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 2/4/2021 9:55:38 PM 2.715 SINGLEP Finish load save in 449.4ms 2/4/2021 10:00:29 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\heyhe im in danger.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 10:00:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 2/4/2021 10:00:29 PM 2.715 SINGLEP Finish load save in 419.1ms 2/4/2021 10:14:24 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Rolling Save.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 10:14:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 2/4/2021 10:14:24 PM 2.715 SINGLEP Finish load save in 861.4ms 2/4/2021 10:38:26 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\Drivers Test.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 10:38:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 2/4/2021 10:38:27 PM 2.715 SINGLEP Finish load save in 440.4ms 2/4/2021 10:57:49 PM 2.715 SINGLEP Donating team Fireteam 34 has 44 units with strength 3568. Status Staging No target planet No lurk planet. Ships: Riese: 43, Gali: 1 to hunter, path B 2/4/2021 10:58:19 PM 2.715 SINGLEP Donating team Fireteam 36 has 5 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Riese: 5 to hunter, path A 2/4/2021 10:58:19 PM 2.715 SINGLEP Donating team Fireteam 38 has 17 units with strength 402. Status Assembling No target planet No lurk planet. Ships: Gali: 12, Omohundro: 5 to hunter, path A 2/4/2021 10:58:19 PM 2.715 SINGLEP Donating team Fireteam 27 has 2 units with strength 2560. Status Assembling No target planet No lurk planet. Ships: Vazirani: 2 to hunter, path A 2/4/2021 10:58:19 PM 2.715 SINGLEP Donating team Fireteam 28 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 2/4/2021 10:58:20 PM 2.715 SINGLEP Donating team Fireteam 29 has 6 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Quillion: 6 to hunter, path A 2/4/2021 10:58:21 PM 2.715 SINGLEP Donating team Fireteam 39 has 2 units with strength 910. Status Assembling No target planet No lurk planet. Ships: Vazirani: 2 to hunter, path A 2/4/2021 10:58:21 PM 2.715 SINGLEP Donating team Fireteam 40 has 3 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Chi: 3 to hunter, path A 2/4/2021 10:58:21 PM 2.715 SINGLEP Donating team Fireteam 41 has 3 units with strength 219. Status Assembling No target planet No lurk planet. Ships: Quillion: 3 to hunter, path A 2/4/2021 10:58:29 PM 2.715 SINGLEP Donating team Fireteam 38 has 5 units with strength 733. Status Assembling No target planet No lurk planet. Ships: Altair: 5 to hunter, path A 2/4/2021 10:58:29 PM 2.715 SINGLEP Donating team Fireteam 39 has 28 units with strength 1379. Status Assembling No target planet No lurk planet. Ships: Vazirani: 28 to hunter, path A 2/4/2021 11:02:15 PM 2.715 SINGLEP Donating team Fireteam 26 has 31 units with strength 2559. Status Assembling No target planet No lurk planet. Ships: Riese: 31 to hunter, path A 2/4/2021 11:03:17 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Spiral Power\One AI Down.save Source1: AnythingElse Source3: LoadingSaveGame 2/4/2021 11:03:18 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 2/4/2021 11:03:18 PM 2.715 SINGLEP Finish load save in 479.6ms 2/4/2021 11:04:58 PM 2.715 SINGLEP Donating team Fireteam 26 has 31 units with strength 2559. Status Assembling No target planet No lurk planet. Ships: Riese: 30, Prasa: 1 to hunter, path A 2/4/2021 11:06:26 PM 2.715 SINGLEP Reconquest Seeding for Prasa: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 2/4/2021 11:08:08 PM 2.715 SINGLEP Logged Achievement To Steam Kills: Xenocidal 2/4/2021 11:13:41 PM 2.715 SINGLEP Donating team Fireteam 45 has 3 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Narshe: 3 to hunter, path A 2/4/2021 11:13:41 PM 2.715 SINGLEP Donating team Fireteam 46 has 9 units with strength 2409. Status Assembling No target planet No lurk planet. Ships: Vega: 4, Narshe: 5 to hunter, path A 2/4/2021 11:14:50 PM 2.715 SINGLEP Donating team Fireteam 45 has 1 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Wendig: 1 to hunter, path A 2/4/2021 11:14:50 PM 2.715 SINGLEP Donating team Fireteam 46 has 30 units with strength 2432. Status Assembling No target planet No lurk planet. Ships: Cartanica: 30 to hunter, path A 2/4/2021 11:19:04 PM 2.715 SINGLEP Donating team Fireteam 45 has 29 units with strength 1591. Status Assembling No target planet No lurk planet. Ships: Sparta: 29 to hunter, path A 2/4/2021 11:19:04 PM 2.715 SINGLEP Donating team Fireteam 46 has 18 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Amaut: 18 to hunter, path A 2/4/2021 11:19:40 PM 2.715 SINGLEP Donating team Fireteam 47 has 60 units with strength 2813. Status Assembling No target planet No lurk planet. Ships: Pallas: 60 to hunter, path A 2/4/2021 11:23:51 PM 2.715 SINGLEP Logged Achievement To Steam Fully Arrayed 2/4/2021 11:23:51 PM 2.715 SINGLEP Logged Achievement To Steam Yet Divided 2/5/2021 12:43:09 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 2/5/2021 12:43:09 PM SINGLEP Boot up FleetOS (0.9830s) 2/5/2021 12:43:10 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/5/2021 12:43:10 PM SINGLEP Check System Logs For Rogue Intelligence (1.0190s) 2/5/2021 12:43:11 PM SINGLEP Inspect Aft Hatches (0.3990s) 2/5/2021 12:43:11 PM SINGLEP Found 286 xml files in 86 folders in 307ms 2/5/2021 12:43:14 PM SINGLEP Check For Extra Modules (3.7390s) 2/5/2021 12:43:14 PM SINGLEP 286 Xml Files Parsed in 3,422ms 2/5/2021 12:43:15 PM SINGLEP Gather Ancient Lifeforms (0.0180s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Game Version: 2.715 2/5/2021 12:43:15 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0280s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0140s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0180s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0190s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Generating Framerates (0.0130s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Update mod and expansion statuses! 2/5/2021 12:43:15 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 2/5/2021 12:43:15 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 2/5/2021 12:43:15 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0870s) 2/5/2021 12:43:15 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 24ms 2/5/2021 12:43:15 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.1060s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Remembering Alamo (0.0510s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Boot Audio Comms (0.0160s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Establish Individual Audio Links (0.2730s) 2/5/2021 12:43:15 PM 2.715 SINGLEP No resolution change was required. 2/5/2021 12:43:15 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/5/2021 12:43:15 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/5/2021 12:43:15 PM 2.715 SINGLEP Refresh Optical Lensing (0.0390s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1360s) 2/5/2021 12:43:15 PM 2.715 SINGLEP Calculate Odds Of Success (0.0910s) 2/5/2021 12:43:23 PM 2.715 SINGLEP Briefly Panic (7.3900s) 2/5/2021 12:43:23 PM 2.715 SINGLEP Install Confidence Routines (0.4100s) 2/5/2021 12:43:23 PM 2.715 SINGLEP Bring Commander Interface Online (0.1070s) 2/5/2021 12:43:23 PM 2.715 SINGLEP Motivate All Crews (0.0830s) 2/5/2021 12:43:23 PM 2.715 SINGLEP Locating Available Networks (0.1060s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Externalizing Patterns (0.0260s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Hooking Externals (0.0150s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Handlizing Hooks (0.0130s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Disengaging Constants (0.0550s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Late Axionic Computations (0.3160s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Thinking Of Advice (0.0150s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Degaussing Advice (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Reading Alien Diaries (0.0160s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Naming All Known Planets (0.0150s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Remembering Speeds (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Prioritizing Targets (0.0150s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Thinking Of Objectives (0.0150s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0180s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Synthesizing Vocals (0.0150s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Investigating Map Signatures (0.0180s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Ventilating Scenarios (0.0150s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Ejecting Tactical Core (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Calibrating Formations (0.0130s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Faction Diagnostics (0.0180s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Buffering Hackers (0.0180s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Inverting Death (0.0150s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Linear Field Variance (0.0350s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Charging Marks (0.0140s) 2/5/2021 12:43:24 PM 2.715 SINGLEP Guarding The Posts (0.1360s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Range Manifolds (0.0140s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Purging ROFs (0.0130s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Manipulating Speeds (0.0150s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0200s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Designing Fleets (0.0170s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Exploding Starfields (0.0510s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Destroying Distant Planets (0.0980s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Categorizing All Planets (0.0140s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Organizing Commands (0.0220s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Calculating Firing Cones (0.0130s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Holding Ship Parts For Comfort (0.1280s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Re-Aligning Objectives (0.0200s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0130s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Issuing Orders (0.0130s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Augmenting Infusers (0.0120s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Infusing (0.0240s) 2/5/2021 12:43:25 PM 2.715 SINGLEP Load Surrogates (0.0730s) 2/5/2021 12:44:01 PM 2.715 SINGLEP Calculate Closest Relative Dimensions (36.0730s) 2/5/2021 12:44:01 PM 2.715 SINGLEP Post-Proton Surge (0.0320s) 2/5/2021 12:44:01 PM 2.715 SINGLEP Background Radiation Taste Test (0.0860s) 2/5/2021 12:44:01 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/5/2021 12:44:01 PM 2.715 SINGLEP Windshield Wiping (0.0150s) 2/5/2021 12:44:01 PM 2.715 SINGLEP Last Organizational Modeling (0.1180s) 2/5/2021 12:44:02 PM 2.715 SINGLEP Stimulate Modulation (0.0490s) 2/5/2021 12:44:02 PM 2.715 SINGLEP Tip Servos (0.0130s) 2/5/2021 12:44:02 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 2/5/2021 12:44:02 PM 2.715 SINGLEP Design New Fleet Logo (0.0180s) 2/5/2021 12:44:02 PM 2.715 SINGLEP Order Cores By Seniority (0.0170s) 2/5/2021 12:44:02 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 2/5/2021 12:44:02 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0240s) 2/5/2021 12:44:02 PM 2.715 SINGLEP Final Checks (0.2490s) 2/5/2021 12:44:02 PM 2.715 SINGLEP Load Historical Documents (0.0100s) 2/5/2021 12:44:02 PM 2.715 SINGLEP 53.5 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (1.0s) Inspect Aft Hatches (0.4s) Check For Extra Modules (3.7s) Establish Individual Audio Links (0.3s) Briefly Panic (7.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Calculate Closest Relative Dimensions (36.1s) 2/5/2021 12:44:02 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 2/5/2021 12:45:07 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Security Alert.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 2/5/2021 12:45:07 PM 2.715 SINGLEP Added the faction CPALogic. 2/5/2021 12:45:07 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 2/5/2021 12:45:07 PM 2.715 SINGLEP Added the faction TamedMacrophage. 2/5/2021 12:45:08 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 2/5/2021 12:45:08 PM 2.715 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 2/5/2021 12:45:08 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 2/5/2021 12:45:08 PM 2.715 SINGLEP loading as template 2/5/2021 12:45:08 PM 2.715 SINGLEP Added the faction AIReserves. 2/5/2021 12:45:08 PM 2.715 SINGLEP Added the faction AntiAIZombie. 2/5/2021 12:45:08 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 2/5/2021 12:45:08 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 2/5/2021 12:45:08 PM 2.715 SINGLEP Added the faction CPALogic. 2/5/2021 12:45:08 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 2/5/2021 12:45:08 PM 2.715 SINGLEP Added the faction Mercenary. 2/5/2021 12:45:08 PM 2.715 SINGLEP Added the faction TamedMacrophage. 2/5/2021 12:45:08 PM 2.715 SINGLEP Finish load save in 1,324.0ms 2/5/2021 12:45:08 PM 2.715 SINGLEP Start Generate Partial Map with D18Swirl and seed 675551613 and planet count 100 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart) 2/5/2021 12:45:08 PM 2.715 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 2/5/2021 12:45:08 PM 2.715 SINGLEP Fixed 3267 missing planet factions. 2/5/2021 12:45:09 PM 2.715 SINGLEP Generate Partial Map Complete 321ms 2/5/2021 12:45:09 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.58 seconds ago. 2/5/2021 12:48:46 PM 2.715 SINGLEP Start Generate FULL Map with D18Swirl and seed 675551613 and planet count 100 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/5/2021 12:48:47 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 34ms 2/5/2021 12:48:47 PM 2.715 SINGLEP Generate FULL Map Complete 820ms 2/5/2021 2:07:25 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/DSpire Intro\Insertion.save Source1: AnythingElse Source3: LoadingSaveGame 2/5/2021 2:07:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 2/5/2021 2:07:26 PM 2.715 SINGLEP Finish load save in 400.0ms 2/5/2021 2:09:04 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/DSpire Intro\Insertion.save Source1: AnythingElse Source3: LoadingSaveGame 2/5/2021 2:09:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 2/5/2021 2:09:05 PM 2.715 SINGLEP Finish load save in 361.3ms 2/5/2021 2:18:46 PM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/DSpire Intro\Eye Rolling 3.save Source1: AnythingElse Source3: LoadingSaveGame 2/5/2021 2:18:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 2/5/2021 2:18:47 PM 2.715 SINGLEP Finish load save in 381.9ms 2/6/2021 11:26:07 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 2/6/2021 11:26:07 AM SINGLEP Boot up FleetOS (0.6130s) 2/6/2021 11:26:09 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/6/2021 11:26:09 AM SINGLEP Check System Logs For Rogue Intelligence (1.8550s) 2/6/2021 11:26:10 AM SINGLEP Inspect Aft Hatches (0.6110s) 2/6/2021 11:26:10 AM SINGLEP Found 286 xml files in 86 folders in 37ms 2/6/2021 11:26:12 AM SINGLEP Check For Extra Modules (2.1550s) 2/6/2021 11:26:12 AM SINGLEP 286 Xml Files Parsed in 2,107ms 2/6/2021 11:26:12 AM SINGLEP Gather Ancient Lifeforms (0.0210s) 2/6/2021 11:26:12 AM 2.715 SINGLEP Game Version: 2.715 2/6/2021 11:26:12 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0230s) 2/6/2021 11:26:12 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s) 2/6/2021 11:26:12 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s) 2/6/2021 11:26:12 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0190s) 2/6/2021 11:26:12 AM 2.715 SINGLEP Generating Framerates (0.0130s) 2/6/2021 11:26:12 AM 2.715 SINGLEP Update mod and expansion statuses! 2/6/2021 11:26:12 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 2/6/2021 11:26:12 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 2/6/2021 11:26:12 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.1145s) 2/6/2021 11:26:12 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 19ms 2/6/2021 11:26:13 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.3370s) 2/6/2021 11:26:13 AM 2.715 SINGLEP Remembering Alamo (0.0585s) 2/6/2021 11:26:13 AM 2.715 SINGLEP Boot Audio Comms (0.0160s) 2/6/2021 11:26:13 AM 2.715 SINGLEP Establish Individual Audio Links (0.1700s) 2/6/2021 11:26:13 AM 2.715 SINGLEP No resolution change was required. 2/6/2021 11:26:13 AM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/6/2021 11:26:13 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/6/2021 11:26:13 AM 2.715 SINGLEP Refresh Optical Lensing (0.0410s) 2/6/2021 11:26:13 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.2800s) 2/6/2021 11:26:13 AM 2.715 SINGLEP Calculate Odds Of Success (0.2420s) 2/6/2021 11:26:21 AM 2.715 SINGLEP Briefly Panic (7.2940s) 2/6/2021 11:26:21 AM 2.715 SINGLEP Install Confidence Routines (0.4680s) 2/6/2021 11:26:21 AM 2.715 SINGLEP Bring Commander Interface Online (0.1260s) 2/6/2021 11:26:21 AM 2.715 SINGLEP Motivate All Crews (0.0930s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Locating Available Networks (0.1750s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Externalizing Patterns (0.0340s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Hooking Externals (0.0200s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Handlizing Hooks (0.0160s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Disengaging Constants (0.0690s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Late Axionic Computations (0.4650s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0150s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Thinking Of Advice (0.0280s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Degaussing Advice (0.0270s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Reading Alien Diaries (0.0270s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Naming All Known Planets (0.0250s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Remembering Speeds (0.0210s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Prioritizing Targets (0.0130s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0130s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0140s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Thinking Of Objectives (0.0140s) 2/6/2021 11:26:22 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0470s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Investigating Map Signatures (0.0170s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Ventilating Scenarios (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Ejecting Tactical Core (0.0130s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Calibrating Formations (0.0130s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Discharging Colored Ions (0.0240s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Replicating Ion Colors (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Faction Diagnostics (0.0180s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Buffering Hackers (0.0180s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Inverting Death (0.0160s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Linear Field Variance (0.0390s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Charging Marks (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Guarding The Posts (0.1370s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Range Manifolds (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Purging ROFs (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Manipulating Speeds (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Detecting Projectiles (0.0130s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0200s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Designing Fleets (0.0180s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Injecting Galactic Variables (0.0160s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Gesticulating Starfields (0.0620s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Digitising Distant Planets (0.3160s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Categorizing All Planets (0.0180s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Organizing Commands (0.0240s) 2/6/2021 11:26:23 AM 2.715 SINGLEP Calculating Firing Cones (0.0310s) 2/6/2021 11:26:24 AM 2.715 SINGLEP Developing New Ship Parts (0.1600s) 2/6/2021 11:26:24 AM 2.715 SINGLEP Re-Aligning Objectives (0.0220s) 2/6/2021 11:26:24 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0140s) 2/6/2021 11:26:24 AM 2.715 SINGLEP Issuing Orders (0.0140s) 2/6/2021 11:26:24 AM 2.715 SINGLEP Augmenting Infusers (0.0130s) 2/6/2021 11:26:24 AM 2.715 SINGLEP Infusing (0.0260s) 2/6/2021 11:26:24 AM 2.715 SINGLEP Load Surrogates (0.0650s) 2/6/2021 11:26:59 AM 2.715 SINGLEP Collecting Solar Wind (35.4110s) 2/6/2021 11:26:59 AM 2.715 SINGLEP Post-Proton Surge (0.0240s) 2/6/2021 11:26:59 AM 2.715 SINGLEP Background Radiation Taste Test (0.0570s) 2/6/2021 11:26:59 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0500s) 2/6/2021 11:26:59 AM 2.715 SINGLEP Windshield Wiping (0.0150s) 2/6/2021 11:26:59 AM 2.715 SINGLEP Last Organizational Modeling (0.1080s) 2/6/2021 11:27:00 AM 2.715 SINGLEP Stimulate Modulation (0.0490s) 2/6/2021 11:27:00 AM 2.715 SINGLEP Tip Servos (0.0170s) 2/6/2021 11:27:00 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0140s) 2/6/2021 11:27:00 AM 2.715 SINGLEP Design New Fleet Logo (0.0170s) 2/6/2021 11:27:00 AM 2.715 SINGLEP Order Cores By Seniority (0.0140s) 2/6/2021 11:27:00 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 2/6/2021 11:27:00 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0220s) 2/6/2021 11:27:00 AM 2.715 SINGLEP Final Checks (0.2100s) 2/6/2021 11:27:00 AM 2.715 SINGLEP Load Historical Documents (0.0110s) 2/6/2021 11:27:00 AM 2.715 SINGLEP 53.0 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (1.9s) Inspect Aft Hatches (0.6s) Check For Extra Modules (2.2s) Pruning Excess Brain Cells (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (7.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Digitising Distant Planets (0.3s) Collecting Solar Wind (35.4s) 2/6/2021 11:27:01 AM 2.715 SINGLEP Hello Steam user 'Alivaril' 2/6/2021 11:27:15 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/DSpire Intro\Stopping To Watch Lecture.save Source1: AnythingElse Source3: LoadingSaveGame 2/6/2021 11:27:15 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms 2/6/2021 11:27:15 AM 2.715 SINGLEP Finish load save in 772.1ms 2/6/2021 11:39:27 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/DSpire Intro\Eye Rolling 3.save Source1: AnythingElse Source3: LoadingSaveGame 2/6/2021 11:39:28 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 2/6/2021 11:39:28 AM 2.715 SINGLEP Finish load save in 477.3ms 2/6/2021 11:42:30 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/DSpire Intro\Eye Rolling 1.save Source1: AnythingElse Source3: LoadingSaveGame 2/6/2021 11:42:30 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 2/6/2021 11:42:30 AM 2.715 SINGLEP Finish load save in 462.1ms 2/6/2021 11:45:00 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/DSpire Intro\Eye Rolling 3.save Source1: AnythingElse Source3: LoadingSaveGame 2/6/2021 11:45:00 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 2/6/2021 11:45:00 AM 2.715 SINGLEP Finish load save in 364.5ms 2/6/2021 11:58:06 AM 2.715 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/DSpire Intro\Eye Rolling 1.save Source1: AnythingElse Source3: LoadingSaveGame 2/6/2021 11:58:06 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 2/6/2021 11:58:06 AM 2.715 SINGLEP Finish load save in 357.0ms 3/10/2021 5:54:18 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 3/10/2021 5:54:18 PM SINGLEP Boot up FleetOS (0.6630s) 3/10/2021 5:54:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/10/2021 5:54:20 PM SINGLEP Check System Logs For Rogue Intelligence (1.7170s) 3/10/2021 5:54:20 PM SINGLEP Inspect Aft Hatches (0.3125s) 3/10/2021 5:54:20 PM SINGLEP Found 286 xml files in 86 folders in 115ms 3/10/2021 5:54:23 PM SINGLEP Check For Extra Modules (2.6770s) 3/10/2021 5:54:23 PM SINGLEP 286 Xml Files Parsed in 2,550ms 3/10/2021 5:54:23 PM SINGLEP Gather Ancient Lifeforms (0.0180s) 3/10/2021 5:54:23 PM 2.715 SINGLEP Game Version: 2.715 3/10/2021 5:54:23 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0220s) 3/10/2021 5:54:23 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0130s) 3/10/2021 5:54:23 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0230s) 3/10/2021 5:54:23 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0300s) 3/10/2021 5:54:23 PM 2.715 SINGLEP Generating Framerates (0.0180s) 3/10/2021 5:54:23 PM 2.715 SINGLEP Update mod and expansion statuses! 3/10/2021 5:54:23 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/10/2021 5:54:23 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 3/10/2021 5:54:23 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0970s) 3/10/2021 5:54:23 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 19ms 3/10/2021 5:54:23 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.3750s) 3/10/2021 5:54:24 PM 2.715 SINGLEP Remembering Alamo (0.1250s) 3/10/2021 5:54:24 PM 2.715 SINGLEP Boot Audio Comms (0.0220s) 3/10/2021 5:54:24 PM 2.715 SINGLEP Establish Individual Audio Links (0.1650s) 3/10/2021 5:54:24 PM 2.715 SINGLEP No resolution change was required. 3/10/2021 5:54:24 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/10/2021 5:54:24 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/10/2021 5:54:24 PM 2.715 SINGLEP Refresh Optical Lensing (0.0410s) 3/10/2021 5:54:24 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.2470s) 3/10/2021 5:54:24 PM 2.715 SINGLEP Calculate Odds Of Success (0.2370s) 3/10/2021 5:54:31 PM 2.715 SINGLEP Briefly Panic (6.4430s) 3/10/2021 5:54:31 PM 2.715 SINGLEP Install Confidence Routines (0.4370s) 3/10/2021 5:54:31 PM 2.715 SINGLEP Bring Commander Interface Online (0.1520s) 3/10/2021 5:54:31 PM 2.715 SINGLEP Motivate All Crews (0.0870s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Locating Available Networks (0.1710s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Externalizing Patterns (0.0320s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Hooking Externals (0.0160s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Handlizing Hooks (0.0160s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Disengaging Constants (0.0480s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Late Axionic Computations (0.4890s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0150s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Thinking Of Advice (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Degaussing Advice (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Reading Alien Diaries (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Naming All Known Planets (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Remembering Speeds (0.0130s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Prioritizing Targets (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0120s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Thinking Of Objectives (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0550s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Synthesizing Vocals (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Investigating Map Signatures (0.0180s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Ventilating Scenarios (0.0130s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0140s) 3/10/2021 5:54:32 PM 2.715 SINGLEP Ejecting Tactical Core (0.0140s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Calibrating Formations (0.0130s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0140s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Discharging Colored Ions (0.0230s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Replicating Ion Colors (0.0130s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Faction Diagnostics (0.0190s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Buffering Hackers (0.0200s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Inverting Death (0.0150s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Linear Field Variance (0.0400s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Charging Marks (0.0130s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Guarding The Posts (0.1370s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Range Manifolds (0.0130s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Purging ROFs (0.0140s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Manipulating Speeds (0.0150s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Detecting Projectiles (0.0130s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Grouping Flow Fields (0.0140s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0200s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Designing Fleets (0.0180s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Thinking Of Technologies (0.0150s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0140s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Injecting Galactic Variables (0.0170s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Hoping Starfields Are Nice (0.0940s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Destroying Distant Planets (0.3490s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Categorizing All Planets (0.0170s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Organizing Commands (0.0210s) 3/10/2021 5:54:33 PM 2.715 SINGLEP Calculating Firing Cones (0.0140s) 3/10/2021 5:54:34 PM 2.715 SINGLEP Remembering Lost Ship Parts (0.1490s) 3/10/2021 5:54:34 PM 2.715 SINGLEP Re-Aligning Objectives (0.0210s) 3/10/2021 5:54:34 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0150s) 3/10/2021 5:54:34 PM 2.715 SINGLEP Issuing Orders (0.0140s) 3/10/2021 5:54:34 PM 2.715 SINGLEP Augmenting Infusers (0.0140s) 3/10/2021 5:54:34 PM 2.715 SINGLEP Infusing (0.0230s) 3/10/2021 5:54:34 PM 2.715 SINGLEP Load Surrogates (0.0650s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Reassembling All Ships (36.0050s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Post-Proton Surge (0.0560s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Background Radiation Taste Test (0.0620s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0380s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Windshield Wiping (0.0150s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Last Organizational Modeling (0.1280s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Stimulate Modulation (0.0500s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Tip Servos (0.0150s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Design New Fleet Logo (0.0180s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Order Cores By Seniority (0.0160s) 3/10/2021 5:55:10 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 3/10/2021 5:55:10 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0250s) 3/10/2021 5:55:10 PM 2.715 SINGLEP Final Checks (0.2910s) 3/10/2021 5:55:11 PM 2.715 SINGLEP Load Historical Documents (0.0120s) 3/10/2021 5:55:11 PM 2.715 SINGLEP 53.0 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (1.7s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.7s) Pruning Excess Brain Cells (0.4s) Briefly Panic (6.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Destroying Distant Planets (0.3s) Reassembling All Ships (36.0s) Final Checks (0.3s) 3/10/2021 5:55:11 PM 2.715 SINGLEP Hello Steam user 'Alivaril' 5/18/2021 2:16:09 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/18/2021 2:16:09 PM SINGLEP Boot up FleetOS (0.4100s) 5/18/2021 2:16:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 2:16:12 PM SINGLEP Check System Logs For Rogue Intelligence (2.6520s) 5/18/2021 2:16:12 PM SINGLEP Inspect Aft Hatches (0.4160s) 5/18/2021 2:16:12 PM SINGLEP Found 415 xml files in 102 folders in 43ms 5/18/2021 2:16:17 PM SINGLEP Check For Extra Modules (4.7050s) 5/18/2021 2:16:17 PM SINGLEP 415 Xml Files Parsed in 4,659ms 5/18/2021 2:16:17 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/18/2021 2:16:17 PM 3.000 SINGLEP Game Version: 3.000 5/18/2021 2:16:17 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/18/2021 2:16:17 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/18/2021 2:16:17 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0240s) 5/18/2021 2:16:17 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0160s) 5/18/2021 2:16:17 PM 3.000 SINGLEP Generating Framerates (0.0060s) 5/18/2021 2:16:17 PM 3.000 SINGLEP Update mod and expansion statuses! 5/18/2021 2:16:17 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 2:16:17 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 2:16:17 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.1100s) 5/18/2021 2:16:17 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 13ms 5/18/2021 2:16:17 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.3090s) 5/18/2021 2:16:17 PM 3.000 SINGLEP Remembering Alamo (0.0640s) 5/18/2021 2:16:17 PM 3.000 SINGLEP Boot Audio Comms (0.0100s) 5/18/2021 2:16:18 PM 3.000 SINGLEP Establish Individual Audio Links (0.1850s) 5/18/2021 2:16:18 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 2:16:18 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 2:16:18 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 2:16:18 PM 3.000 SINGLEP Refresh Optical Lensing (0.0180s) 5/18/2021 2:16:18 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0600s) 5/18/2021 2:16:18 PM 3.000 SINGLEP Calculate Odds Of Success (0.0940s) 5/18/2021 2:16:18 PM 3.000 SINGLEP Briefly Panic (0.5180s) 5/18/2021 2:16:19 PM 3.000 SINGLEP Install Confidence Routines (0.5900s) 5/18/2021 2:16:19 PM 3.000 SINGLEP Bring Commander Interface Online (0.1100s) 5/18/2021 2:16:19 PM 3.000 SINGLEP Motivate All Crews (0.0810s) 5/18/2021 2:16:19 PM 3.000 SINGLEP Locating Available Networks (0.0950s) 5/18/2021 2:16:19 PM 3.000 SINGLEP Externalizing Patterns (0.0180s) 5/18/2021 2:16:19 PM 3.000 SINGLEP Hooking Externals (0.0090s) 5/18/2021 2:16:19 PM 3.000 SINGLEP Handlizing Hooks (0.0060s) 5/18/2021 2:16:19 PM 3.000 SINGLEP Disengaging Constants (0.0270s) 5/18/2021 2:16:20 PM 3.000 SINGLEP Late Axionic Computations (0.7350s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Searching For Particle Forms (2.1420s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Weighing Options (0.0130s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Poking At Status Indicators (0.0100s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Discovering States Of Matter (0.0090s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Searching For A Leader (0.0100s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Connecting to Fleet Command (0.0080s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Thinking Of Advice (0.0130s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Degaussing Advice (0.0080s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Naming All Known Planets (0.0060s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Prioritizing Targets (0.0060s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0070s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0540s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Investigating Map Signatures (0.0100s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Ejecting Tactical Core (0.0070s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0090s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Discharging Colored Ions (0.0160s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Replicating Ion Colors (0.0060s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Faction Diagnostics (0.0140s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Buffering Hackers (0.0740s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Inverting Death (0.0110s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Linear Field Variance (0.0480s) 5/18/2021 2:16:22 PM 3.000 SINGLEP Charging Marks (0.0110s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Differentiating Marks (0.1350s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Guarding The Posts (0.0090s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Range Manifolds (0.0060s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Purging ROFs (0.0060s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Manipulating Speeds (0.0090s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Detecting Projectiles (0.0050s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Grouping Flow Fields (0.0080s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0140s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Designing Fleets (0.0120s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Thinking Of Technologies (0.0080s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Injecting Galactic Variables (0.0110s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Dropping Starfields (0.0750s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Mapping Distant Planets (0.1310s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Categorizing All Planets (0.0120s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Organizing Commands (0.0280s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Calculating Firing Cones (0.0070s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Holding Ship Parts For Comfort (0.1790s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Re-Aligning Objectives (0.0160s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0070s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Issuing Orders (0.0070s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Augmenting Infusers (0.0060s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Infusing (0.0180s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Load Surrogates (0.1170s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Locate Dictionaries (0.0080s) 5/18/2021 2:16:23 PM 3.000 SINGLEP Set Stage (0.0100s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Engaging Dorsal Circuits (26.5800s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Post-Proton Surge (0.0160s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Background Radiation Taste Test (0.0550s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Windshield Wiping (0.0090s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Last Organizational Modeling (0.1590s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 2:16:50 PM 3.000 SINGLEP Stimulate Modulation (0.0990s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Tip Servos (0.0090s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Design New Fleet Logo (0.0120s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Inspect Fleet Logo (0.0100s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Ogle Enemy Logo (0.0070s) 5/18/2021 2:16:50 PM 3.000 SINGLEP Order Cores By Seniority (0.0080s) 5/18/2021 2:16:50 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/18/2021 2:16:50 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/18/2021 2:16:51 PM 3.000 SINGLEP Final Checks (1.0460s) 5/18/2021 2:16:51 PM 3.000 SINGLEP Load Historical Documents (0.0050s) 5/18/2021 2:16:51 PM 3.000 SINGLEP 42.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (2.7s) Inspect Aft Hatches (0.4s) Check For Extra Modules (4.7s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Late Axionic Computations (0.7s) Searching For Particle Forms (2.1s) Engaging Dorsal Circuits (26.6s) Final Checks (1.0s) 5/18/2021 2:16:52 PM 3.000 SINGLEP Hello Steam user 'Alivaril' 5/18/2021 2:20:36 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 2:20:43 PM 3.000 SINGLEP Error in clicking Yes button: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Program Filez\steamapps\common\AI War 2\PlayerData\Save\DSpire Intro'. at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.GetDirectories (System.String path) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.Delete (System.String path, System.Boolean recursive) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.World.DeleteCampaign (System.String CampaignName) [0x00012] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () [0x00001] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00030] in <5b11802b8e074a5e9045c171f225d761>:0 5/18/2021 2:21:07 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 2:22:23 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—A Dark Alliance.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/18/2021 2:22:23 PM 3.000 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/18/2021 2:22:23 PM 3.000 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 2:22:23 PM 3.000 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/18/2021 2:22:23 PM 3.000 SINGLEP loading as template 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction AIReserves. 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction AntiAIZombie. 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction AntiEveryoneZombie. 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction AntiPlayerZombie. 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction CPALogic. 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction EnragedMacrophage. 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction Mercenary. 5/18/2021 2:22:23 PM 3.000 SINGLEP Added the faction TamedMacrophage. 5/18/2021 2:22:23 PM 3.000 SINGLEP Finish load save in 636.0ms 5/18/2021 2:22:23 PM 3.000 SINGLEP Start Generate Partial Map with FatSnake and seed 1010757746 and planet count 70 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/18/2021 2:22:23 PM 3.000 SINGLEP got thickness 1 and increase it by 2 5/18/2021 2:22:24 PM 3.000 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/18/2021 2:22:24 PM 3.000 SINGLEP Fixed 1846 missing planet factions. 5/18/2021 2:22:24 PM 3.000 SINGLEP Generate Partial Map Complete 294ms 5/18/2021 2:22:24 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.51 seconds ago. 5/18/2021 2:26:20 PM 3.000 SINGLEP Start Generate FULL Map with FatSnake and seed 1010757746 and planet count 70 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/18/2021 2:26:20 PM 3.000 SINGLEP got thickness 1 and increase it by 2 5/18/2021 2:26:20 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 27ms 5/18/2021 2:26:20 PM 3.000 SINGLEP Generate FULL Map Complete 476ms 5/18/2021 2:26:21 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Crusher Turret from Turret Schematic Server 5/18/2021 2:26:21 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Nucleophilic Turret from Turret Schematic Server 5/18/2021 3:15:14 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 765 created, 0 removed, 765 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 6 created, 0 removed, 6 active. Fleets: 145 created, 0 removed, 145 active. GameCommands: 86 created, 0 removed, 86 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 176 created, 0 removed, 176 active. GE_Squads: 2,484 created, 148 removed, 2,336 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,846 created, 0 removed, 1,846 active. Planets: 71 created, 0 removed, 71 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/18/2021 3:15:17 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Mini Fort.save Source1: AnythingElse Source3: LoadingSaveGame 5/18/2021 3:15:18 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 17 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/18/2021 3:15:18 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/18/2021 3:15:18 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 3:15:18 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 5/18/2021 3:15:18 PM 3.000 SINGLEP Finish load save in 250.3ms 5/18/2021 4:57:59 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,799 created, 0 removed, 3,799 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 62 created, 37 removed, 25 active. Fleets: 145 created, 0 removed, 145 active. GameCommands: 110 created, 6 removed, 104 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 470 created, 0 removed, 470 active. GE_Squads: 7,703 created, 4,535 removed, 3,168 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,846 created, 0 removed, 1,846 active. Planets: 71 created, 0 removed, 71 active. SpeedGroups: 15 created, 15 removed, 0 active. ========================================== 5/18/2021 8:13:50 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/18/2021 8:13:50 PM SINGLEP Boot up FleetOS (0.3720s) 5/18/2021 8:13:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 8:13:50 PM SINGLEP Check System Logs For Rogue Intelligence (0.4060s) 5/18/2021 8:13:50 PM SINGLEP Inspect Aft Hatches (0.1860s) 5/18/2021 8:13:50 PM SINGLEP Found 352 xml files in 97 folders in 40ms 5/18/2021 8:13:54 PM SINGLEP Check For Extra Modules (3.7295s) 5/18/2021 8:13:54 PM SINGLEP 352 Xml Files Parsed in 3,688ms 5/18/2021 8:13:54 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Game Version: 3.000 5/18/2021 8:13:54 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0140s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0160s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0140s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Generating Framerates (0.0060s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Update mod and expansion statuses! 5/18/2021 8:13:54 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 8:13:54 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 8:13:54 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0410s) 5/18/2021 8:13:54 PM 3.000 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 12ms 5/18/2021 8:13:54 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0910s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Remembering Alamo (0.0190s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Boot Audio Comms (0.0090s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Establish Individual Audio Links (0.0210s) 5/18/2021 8:13:54 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 8:13:54 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 8:13:54 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 8:13:54 PM 3.000 SINGLEP Refresh Optical Lensing (0.0140s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0250s) 5/18/2021 8:13:54 PM 3.000 SINGLEP Calculate Odds Of Success (0.0760s) 5/18/2021 8:13:55 PM 3.000 SINGLEP Briefly Panic (0.4010s) 5/18/2021 8:13:55 PM 3.000 SINGLEP Install Confidence Routines (0.4510s) 5/18/2021 8:13:55 PM 3.000 SINGLEP Bring Commander Interface Online (0.1030s) 5/18/2021 8:13:55 PM 3.000 SINGLEP Motivate All Crews (0.0810s) 5/18/2021 8:13:55 PM 3.000 SINGLEP Locating Available Networks (0.0500s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Externalizing Patterns (0.0200s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Hooking Externals (0.0100s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Handlizing Hooks (0.0140s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Disengaging Constants (0.0350s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Late Axionic Computations (0.0710s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Searching For Particle Forms (0.1300s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Weighing Options (0.0110s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Poking At Status Indicators (0.0110s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Discovering States Of Matter (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Searching For A Leader (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Connecting to Fleet Command (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Degaussing Advice (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Naming All Known Planets (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Remembering Speeds (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Thinking Of Objectives (0.0080s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0220s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Synthesizing Vocals (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Investigating Map Signatures (0.0100s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Ejecting Tactical Core (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Calibrating Formations (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0090s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Discharging Colored Ions (0.0150s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Replicating Ion Colors (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Faction Diagnostics (0.0130s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Buffering Hackers (0.0290s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Inverting Death (0.0080s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Linear Field Variance (0.0110s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Charging Marks (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Differentiating Marks (0.1250s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Guarding The Posts (0.0090s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Range Manifolds (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Purging ROFs (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Manipulating Speeds (0.0090s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Detecting Projectiles (0.0050s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Grouping Flow Fields (0.0070s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0130s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Designing Fleets (0.0120s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Thinking Of Technologies (0.0080s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Injecting Galactic Variables (0.0120s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Fearing Starfields (0.0120s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Scanning Distant Planets (0.0180s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Categorizing All Planets (0.0090s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Organizing Commands (0.0160s) 5/18/2021 8:13:56 PM 3.000 SINGLEP Calculating Firing Cones (0.0090s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Disassembling And Reassembling Ship Parts (0.2820s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Re-Aligning Objectives (0.0210s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0090s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Issuing Orders (0.0070s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Augmenting Infusers (0.0090s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Infusing (0.0240s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Load Surrogates (0.0460s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Locate Dictionaries (0.0070s) 5/18/2021 8:13:57 PM 3.000 SINGLEP Set Stage (0.0100s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Calculate Closest Relative Dimensions (3.2800s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Post-Proton Surge (0.0180s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Background Radiation Taste Test (0.0440s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Windshield Wiping (0.0070s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Last Organizational Modeling (0.1200s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 8:14:00 PM 3.000 SINGLEP Stimulate Modulation (0.0560s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Tip Servos (0.0100s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Design New Fleet Logo (0.0110s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Inspect Fleet Logo (0.0080s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Ogle Enemy Logo (0.0060s) 5/18/2021 8:14:00 PM 3.000 SINGLEP Order Cores By Seniority (0.0080s) 5/18/2021 8:14:00 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/18/2021 8:14:00 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/18/2021 8:14:01 PM 3.000 SINGLEP Final Checks (0.7270s) 5/18/2021 8:14:01 PM 3.000 SINGLEP Load Historical Documents (0.0040s) 5/18/2021 8:14:01 PM 3.000 SINGLEP 11.7 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (3.7s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Disassembling And Reassembling Ship Parts (0.3s) Calculate Closest Relative Dimensions (3.3s) Final Checks (0.7s) 5/18/2021 8:14:01 PM 3.000 SINGLEP Hello Steam user 'Alivaril' 5/18/2021 8:15:35 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 8:15:35 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 8:15:35 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 8:15:35 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 8:15:35 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 8:15:35 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 8:15:35 PM 3.000 HOST The savegame you are trying to load had the following fatal error: Could not load the campaign in question because you don't have the requisite expansions or mods installed: Table MapTypeDataTable was asked for record with InternalName='FatSnake' but it's not there. You may be missing a mod or an expansion. 5/18/2021 8:15:35 PM 3.000 HOST Did not load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 5/18/2021 8:15:35 PM 3.000 HOST Location 1: Go back to main menu since save load failed. 5/18/2021 8:15:35 PM 3.000 SINGLEP Failed to load save in 97.3ms 5/18/2021 8:15:35 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 921986715 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/18/2021 8:15:35 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 8:15:35 PM 3.000 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/18/2021 8:15:36 PM 3.000 SINGLEP Fixed 1840 missing planet factions. 5/18/2021 8:15:49 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 8:16:01 PM 3.000 CLIENT Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Client ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 8:20:07 PM 3.000 CLIENT Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Client ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 8:40:59 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/18/2021 8:40:59 PM SINGLEP Boot up FleetOS (0.2652s) 5/18/2021 8:40:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 8:41:00 PM SINGLEP Check System Logs For Rogue Intelligence (0.3623s) 5/18/2021 8:41:00 PM SINGLEP Inspect Aft Hatches (0.1435s) 5/18/2021 8:41:00 PM SINGLEP Found 352 xml files in 97 folders in 50ms 5/18/2021 8:41:03 PM SINGLEP Check For Extra Modules (3.1670s) 5/18/2021 8:41:03 PM SINGLEP 352 Xml Files Parsed in 3,114ms 5/18/2021 8:41:03 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Game Version: 3.000 5/18/2021 8:41:03 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0220s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0160s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0190s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0160s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Generating Framerates (0.0120s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Update mod and expansion statuses! 5/18/2021 8:41:03 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 8:41:03 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 8:41:03 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0390s) 5/18/2021 8:41:03 PM 3.000 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 17ms 5/18/2021 8:41:03 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0870s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Remembering Alamo (0.0190s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Boot Audio Comms (0.0090s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Establish Individual Audio Links (0.0210s) 5/18/2021 8:41:03 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 8:41:03 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 8:41:03 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 8:41:03 PM 3.000 SINGLEP Refresh Optical Lensing (0.0090s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0240s) 5/18/2021 8:41:03 PM 3.000 SINGLEP Calculate Odds Of Success (0.0650s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Briefly Panic (0.4020s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Install Confidence Routines (0.4830s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Bring Commander Interface Online (0.1050s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Motivate All Crews (0.0780s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Locating Available Networks (0.0480s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Externalizing Patterns (0.0190s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Hooking Externals (0.0100s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Handlizing Hooks (0.0090s) 5/18/2021 8:41:04 PM 3.000 SINGLEP Disengaging Constants (0.0360s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Late Axionic Computations (0.0830s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Searching For Particle Forms (0.1350s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Weighing Options (0.0100s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Poking At Status Indicators (0.0090s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Discovering States Of Matter (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Searching For A Leader (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Connecting to Fleet Command (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Degaussing Advice (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Naming All Known Planets (0.0050s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Prioritizing Targets (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0075s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0250s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Synthesizing Vocals (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Investigating Map Signatures (0.0100s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Ejecting Tactical Core (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0090s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Discharging Colored Ions (0.0150s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Replicating Ion Colors (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Faction Diagnostics (0.0130s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Buffering Hackers (0.0300s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Inverting Death (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Linear Field Variance (0.0110s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Charging Marks (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Differentiating Marks (0.1310s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Guarding The Posts (0.0090s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Range Manifolds (0.0050s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Purging ROFs (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Manipulating Speeds (0.0090s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Detecting Projectiles (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Grouping Flow Fields (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0130s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Designing Fleets (0.0120s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Thinking Of Technologies (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Injecting Galactic Variables (0.0110s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Investigating Starfields (0.0130s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Pinpointing Distant Planets (0.0180s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Categorizing All Planets (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Organizing Commands (0.0150s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Calculating Firing Cones (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Discontinue Your Favorite Ship Parts (0.1500s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Re-Aligning Objectives (0.0190s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0110s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Issuing Orders (0.0080s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Augmenting Infusers (0.0070s) 5/18/2021 8:41:05 PM 3.000 SINGLEP Infusing (0.0160s) 5/18/2021 8:41:06 PM 3.000 SINGLEP Load Surrogates (0.0750s) 5/18/2021 8:41:06 PM 3.000 SINGLEP Locate Dictionaries (0.0080s) 5/18/2021 8:41:06 PM 3.000 SINGLEP Set Stage (0.0110s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Issue Sufficient Warnings (3.2730s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Post-Proton Surge (0.0170s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Background Radiation Taste Test (0.0280s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Windshield Wiping (0.0080s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Last Organizational Modeling (0.1430s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 8:41:09 PM 3.000 SINGLEP Stimulate Modulation (0.0670s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Tip Servos (0.0100s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Design New Fleet Logo (0.0110s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Inspect Fleet Logo (0.0100s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Ogle Enemy Logo (0.0060s) 5/18/2021 8:41:09 PM 3.000 SINGLEP Order Cores By Seniority (0.0070s) 5/18/2021 8:41:09 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/18/2021 8:41:09 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/18/2021 8:41:10 PM 3.000 SINGLEP Final Checks (0.7290s) 5/18/2021 8:41:10 PM 3.000 SINGLEP Load Historical Documents (0.0040s) 5/18/2021 8:41:10 PM 3.000 SINGLEP 10.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (3.2s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Issue Sufficient Warnings (3.3s) Final Checks (0.7s) 5/18/2021 8:41:10 PM 3.000 SINGLEP Hello Steam user 'Alivaril' 5/18/2021 8:41:36 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 8:41:36 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 8:41:36 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 8:41:36 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 8:41:36 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 8:41:36 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 8:41:36 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 1. 5/18/2021 8:41:36 PM 3.000 HOST in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 8:41:36 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 15 Relentless AI Wave (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/18/2021 8:41:36 PM 3.000 HOST loading as template 5/18/2021 8:41:36 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:41:36 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 8:41:36 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 8:41:36 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 8:41:36 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 8:41:36 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:41:36 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:41:36 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 8:41:36 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:41:36 PM 3.000 HOST Finish load save in 338.2ms 5/18/2021 8:41:36 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 329024671 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 8:41:37 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 1. 5/18/2021 8:41:37 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 8:41:37 PM 3.000 HOST Generate Partial Map Complete 282ms 5/18/2021 8:41:50 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 8:42:56 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/1-Basic\Helping Hands 2.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/18/2021 8:42:56 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 8:42:56 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 8:42:56 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 8:42:56 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 8:42:56 PM 3.000 HOST Warning: Could not find AIWar2GalaxySetting 'IntraGalacticCoordinatorPermadeath', so its data was discarded. 5/18/2021 8:42:56 PM 3.000 HOST Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded. 5/18/2021 8:42:56 PM 3.000 HOST Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:42:56 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 12. 5/18/2021 8:42:56 PM 3.000 HOST in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 8:42:56 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 15 Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Fallen Spire (Beacon) Macrophage Infestation - Tamed (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem AI Praetorian Guard AI Praetorian Guard Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/18/2021 8:42:56 PM 3.000 HOST loading as template 5/18/2021 8:42:56 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 8:42:56 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:42:56 PM 3.000 HOST Finish load save in 444.9ms 5/18/2021 8:42:56 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 800881470 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/18/2021 8:42:56 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:42:56 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 8:42:56 PM 3.000 HOST Generate Partial Map Complete 155ms 5/18/2021 8:42:56 PM 3.000 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.18 seconds ago. 5/18/2021 8:43:19 PM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== Factions: 23 created, 0 removed, 23 active. Fleets: 103 created, 0 removed, 103 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 8:43:24 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 8:43:24 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 8:43:24 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 8:43:24 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 8:43:24 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 8:43:24 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:43:24 PM 3.000 HOST in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 8:43:24 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 13 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/18/2021 8:43:24 PM 3.000 HOST loading as template 5/18/2021 8:43:24 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:43:24 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 8:43:24 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 8:43:24 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 8:43:24 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 8:43:24 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:43:24 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:43:24 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 8:43:24 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:43:24 PM 3.000 HOST Finish load save in 121.0ms 5/18/2021 8:43:24 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 2145094190 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 8:43:24 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:43:24 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 8:43:24 PM 3.000 HOST Generate Partial Map Complete 155ms 5/18/2021 8:43:32 PM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== Factions: 23 created, 0 removed, 23 active. Fleets: 103 created, 0 removed, 103 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 8:43:37 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\A Tale Of Two Stars.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/18/2021 8:43:37 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 8:43:37 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 8:43:37 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 8:43:37 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:43:37 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 12. 5/18/2021 8:43:37 PM 3.000 HOST in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 8:43:37 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 14 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/18/2021 8:43:37 PM 3.000 HOST loading as template 5/18/2021 8:43:37 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 8:43:37 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:43:37 PM 3.000 HOST Finish load save in 356.3ms 5/18/2021 8:43:37 PM 3.000 HOST Start Generate Partial Map with Honeycomb and seed 1336345906 and planet count 50 and 25 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/18/2021 8:43:37 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:43:37 PM 3.000 HOST Fixed 1250 missing planet factions. 5/18/2021 8:43:37 PM 3.000 HOST Generate Partial Map Complete 26ms 5/18/2021 8:43:38 PM 3.000 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.05 seconds ago. 5/18/2021 8:43:40 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 8:43:40 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 8:43:40 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 8:43:40 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 8:43:40 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 8:43:40 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:43:40 PM 3.000 HOST in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 8:43:40 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/18/2021 8:43:40 PM 3.000 HOST loading as template 5/18/2021 8:43:40 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:43:40 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 8:43:40 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 8:43:40 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 8:43:40 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 8:43:40 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:43:40 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:43:40 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 8:43:40 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:43:40 PM 3.000 HOST Finish load save in 141.2ms 5/18/2021 8:43:40 PM 3.000 HOST Start Generate Partial Map with Honeycomb and seed 2113342068 and planet count 50 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 8:43:40 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:43:40 PM 3.000 HOST Fixed 1250 missing planet factions. 5/18/2021 8:43:40 PM 3.000 HOST Generate Partial Map Complete 21ms 5/18/2021 8:43:43 PM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== Factions: 25 created, 0 removed, 25 active. Fleets: 75 created, 0 removed, 75 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,250 created, 0 removed, 1,250 active. Planets: 50 created, 0 removed, 50 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 8:44:03 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/18/2021 8:44:03 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 8:44:03 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 8:44:03 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 8:44:03 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:44:03 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 12. 5/18/2021 8:44:03 PM 3.000 HOST in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 8:44:03 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 14 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/18/2021 8:44:03 PM 3.000 HOST loading as template 5/18/2021 8:44:03 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 8:44:03 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:44:03 PM 3.000 HOST Finish load save in 356.4ms 5/18/2021 8:44:03 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1087446991 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/18/2021 8:44:03 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:44:03 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 8:44:03 PM 3.000 HOST Generate Partial Map Complete 182ms 5/18/2021 8:44:03 PM 3.000 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.21 seconds ago. 5/18/2021 8:44:42 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1087446991 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 8:44:42 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 8:44:42 PM 3.000 HOST Fixed 1920 missing planet factions. 5/18/2021 8:44:42 PM 3.000 HOST Generate Partial Map Complete 146ms 5/18/2021 8:44:47 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1087446991 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 8:44:47 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 8:44:47 PM 3.000 HOST Fixed 2000 missing planet factions. 5/18/2021 8:44:47 PM 3.000 HOST Generate Partial Map Complete 150ms 5/18/2021 8:50:16 PM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 25 created, 0 removed, 25 active. Fleets: 265 created, 0 removed, 265 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 8:51:44 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 8:51:44 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 8:51:44 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 8:51:44 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 8:51:44 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 8:51:44 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 8:51:44 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:51:44 PM 3.000 HOST in strip extra, Initiative: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 8:51:44 PM 3.000 HOST in strip extra, Initiative: hasHadFirstPlayer True shouldBeRemoved True 5/18/2021 8:51:44 PM 3.000 HOST in strip extra, Initiative: hasHadFirstPlayer True shouldBeRemoved True 5/18/2021 8:51:44 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 17 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Initiative Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Initiative 5/18/2021 8:51:44 PM 3.000 HOST loading as template 5/18/2021 8:51:44 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 8:51:44 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 8:51:44 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 8:51:44 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 8:51:44 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 8:51:44 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 8:51:44 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 8:51:44 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 8:51:44 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 8:51:44 PM 3.000 HOST Finish load save in 120.5ms 5/18/2021 8:51:44 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1074382408 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 8:51:45 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 8:51:45 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 8:51:45 PM 3.000 HOST Generate Partial Map Complete 164ms 5/18/2021 9:05:32 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1074382408 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:05:32 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:05:32 PM 3.000 HOST Fixed 1920 missing planet factions. 5/18/2021 9:05:32 PM 3.000 HOST Generate Partial Map Complete 123ms 5/18/2021 9:26:16 PM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 24 created, 0 removed, 24 active. Fleets: 184 created, 0 removed, 184 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,920 created, 0 removed, 1,920 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 9:26:24 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 9:26:24 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 9:26:24 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 9:26:24 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 9:26:24 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 9:26:24 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 9:26:24 PM 3.000 HOST in strip extra, Human Empire 2: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 9:26:24 PM 3.000 HOST in strip extra, Initiative: hasHadFirstPlayer True shouldBeRemoved True 5/18/2021 9:26:24 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Initiative 5/18/2021 9:26:24 PM 3.000 HOST loading as template 5/18/2021 9:26:24 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 9:26:24 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 9:26:24 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 9:26:24 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 9:26:24 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 9:26:24 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 9:26:24 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 9:26:24 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 9:26:24 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 9:26:24 PM 3.000 HOST Finish load save in 113.2ms 5/18/2021 9:26:24 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1148133850 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 9:26:24 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 9:26:24 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:26:24 PM 3.000 HOST Generate Partial Map Complete 292ms 5/18/2021 9:33:47 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1148133850 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:33:47 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:33:47 PM 3.000 HOST Fixed 1920 missing planet factions. 5/18/2021 9:33:47 PM 3.000 HOST Generate Partial Map Complete 105ms 5/18/2021 9:34:00 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1148133850 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:34:00 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:34:00 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:34:00 PM 3.000 HOST Generate Partial Map Complete 144ms 5/18/2021 9:36:27 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1148133850 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:36:27 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:36:27 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:36:27 PM 3.000 HOST Generate Partial Map Complete 105ms 5/18/2021 9:37:42 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 439236295 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:37:42 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:37:42 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:37:42 PM 3.000 HOST Generate Partial Map Complete 154ms 5/18/2021 9:37:46 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 599207434 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:37:46 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:37:46 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:37:46 PM 3.000 HOST Generate Partial Map Complete 169ms 5/18/2021 9:38:20 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 599207434 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:38:21 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:38:21 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:38:21 PM 3.000 HOST Generate Partial Map Complete 334ms 5/18/2021 9:38:24 PM 3.000 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.81 seconds ago. 5/18/2021 9:38:27 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 361713574 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:38:27 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:38:27 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:38:27 PM 3.000 HOST Generate Partial Map Complete 124ms 5/18/2021 9:38:30 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 306470512 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:38:30 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:38:30 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:38:30 PM 3.000 HOST Generate Partial Map Complete 128ms 5/18/2021 9:38:34 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 62189813 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:38:34 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:38:34 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:38:34 PM 3.000 HOST Generate Partial Map Complete 136ms 5/18/2021 9:38:40 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 76134457 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:38:40 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:38:40 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:38:40 PM 3.000 HOST Generate Partial Map Complete 115ms 5/18/2021 9:38:51 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 484987654 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:38:51 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:38:51 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:38:51 PM 3.000 HOST Generate Partial Map Complete 204ms 5/18/2021 9:44:28 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 484987654 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:44:28 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:44:28 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:44:28 PM 3.000 HOST Generate Partial Map Complete 154ms 5/18/2021 9:44:32 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 399084619 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:44:32 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:44:32 PM 3.000 HOST Fixed 1840 missing planet factions. 5/18/2021 9:44:32 PM 3.000 HOST Generate Partial Map Complete 381ms 5/18/2021 9:49:27 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 399084619 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:49:28 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 9:49:28 PM 3.000 HOST Fixed 1920 missing planet factions. 5/18/2021 9:49:28 PM 3.000 HOST Generate Partial Map Complete 174ms 5/18/2021 10:03:37 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 to be accepted. 5/18/2021 10:03:37 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 to be accepted. 5/18/2021 10:03:37 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 to be accepted. 5/18/2021 10:03:37 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 to be accepted. 5/18/2021 10:03:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from linkhyrule5 connected. 5/18/2021 10:03:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from linkhyrule5. 5/18/2021 10:03:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from linkhyrule5. 5/18/2021 10:03:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from linkhyrule5. 5/18/2021 10:03:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: All socket connections from linkhyrule5 complete, so responding. 5/18/2021 10:03:39 PM 3.000 HOST Client requested to join with the name 'Ayashin' 5/18/2021 10:03:39 PM 3.000 HOST Tell client 'Ayashin' that they are accepted. 5/18/2021 10:03:39 PM 3.000 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 5/18/2021 10:03:39 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 399084619 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 10:03:40 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 10:03:40 PM 3.000 HOST PlayerAccount Ayashin is controlling faction 18 already. 5/18/2021 10:03:40 PM 3.000 HOST Fixed 2000 missing planet factions. 5/18/2021 10:03:40 PM 3.000 HOST Generate Partial Map Complete 193ms 5/18/2021 10:03:40 PM 3.000 HOST Send all clients the world data that has just been regenerated. 5/18/2021 10:05:28 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 399084619 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 10:05:28 PM 3.000 HOST PlayerAccount Alivaril is controlling faction 7 already. 5/18/2021 10:05:28 PM 3.000 HOST PlayerAccount Ayashin is controlling faction 7 already. 5/18/2021 10:05:28 PM 3.000 HOST Fixed 1920 missing planet factions. 5/18/2021 10:05:28 PM 3.000 HOST Generate Partial Map Complete 187ms 5/18/2021 10:05:55 PM 3.000 HOST Start Generate FULL Map with Realistic and seed 399084619 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/18/2021 10:05:55 PM 3.000 HOST Calculated Initial Strengths For New Full Galaxy Map in 30ms 5/18/2021 10:05:56 PM 3.000 HOST Generate FULL Map Complete 546ms 5/18/2021 10:05:57 PM 3.000 HOST Fixed incorrect count of ships to be granted. Was 4, now 2 Sentry Frigate from Other Defensive Schematic Server 5/18/2021 11:32:33 PM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 38,911 created, 0 removed, 38,911 active. Factions: 24 created, 0 removed, 24 active. Fireteams: 96 created, 83 removed, 13 active. Fleets: 156 created, 9 removed, 147 active. GameCommands: 236 created, 6 removed, 230 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 1,184 created, 0 removed, 1,184 active. GE_Squads: 27,133 created, 23,058 removed, 4,075 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,920 created, 0 removed, 1,920 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 52 created, 47 removed, 5 active. ========================================== Network Data Totals: Received Overall: 113,436 Received Overall: 1.6 MB Sent Overall: 210,568 Sent Overall: 149.9 MB 87,794 Sent Main | 26.9 MB Sent Main 53,545 Sent Frequent | 4.1 MB Sent Frequent 51,759 Sent Bulky-1 | 91.9 MB Sent Bulky-1 17,470 Sent Bulky-2 | 27.1 MB Sent Bulky-2 ========================================== 5/18/2021 11:32:33 PM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/18/2021 11:32:33 PM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/18/2021 11:32:33 PM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/18/2021 11:32:33 PM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/18/2021 11:32:33 PM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/18/2021 11:32:33 PM 3.000 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 disconnected. 5/18/2021 11:32:33 PM 3.000 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 disconnected. 5/18/2021 11:32:33 PM 3.000 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 disconnected. 5/18/2021 11:32:33 PM 3.000 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 disconnected. 5/18/2021 11:32:39 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 11:32:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 11:32:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 11:32:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 11:32:39 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 11:32:39 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 11:32:39 PM 3.000 HOST in strip extra, Initative: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 11:32:39 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/18/2021 11:32:39 PM 3.000 HOST loading as template 5/18/2021 11:32:39 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 11:32:39 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 11:32:39 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 11:32:39 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 11:32:39 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 11:32:39 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 11:32:39 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 11:32:39 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 11:32:39 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 11:32:39 PM 3.000 HOST Finish load save in 133.8ms 5/18/2021 11:32:39 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1487320382 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 11:32:39 PM 3.000 HOST PlayerAccount Alivaril has now been put in control of faction 7. 5/18/2021 11:32:39 PM 3.000 HOST Fixed 1920 missing planet factions. 5/18/2021 11:32:39 PM 3.000 HOST Generate Partial Map Complete 126ms 5/18/2021 11:32:43 PM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 24 created, 0 removed, 24 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 104 created, 0 removed, 104 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,920 created, 0 removed, 1,920 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 11:32:50 PM 3.000 HOST Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Limited Campaign\hack screw.save Source1: AnythingElse Source3: LoadingSaveGame 5/18/2021 11:32:50 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/18/2021 11:32:50 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/18/2021 11:32:50 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/18/2021 11:32:50 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/18/2021 11:32:51 PM 3.000 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 11:32:51 PM 3.000 HOST Recalculated Strengths For Loaded Galaxy Map in 16ms 5/18/2021 11:32:51 PM 3.000 HOST Finish load save in 323.8ms 5/18/2021 11:33:14 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 to be accepted. 5/18/2021 11:33:14 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 to be accepted. 5/18/2021 11:33:14 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 to be accepted. 5/18/2021 11:33:14 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 to be accepted. 5/18/2021 11:33:14 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from linkhyrule5 connected. 5/18/2021 11:33:15 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from linkhyrule5. 5/18/2021 11:33:16 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from linkhyrule5. 5/18/2021 11:33:16 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from linkhyrule5. 5/18/2021 11:33:16 PM 3.000 HOST STEAM RELAY SOCKET NETWORK: All socket connections from linkhyrule5 complete, so responding. 5/18/2021 11:33:16 PM 3.000 HOST Client requested to join with the name 'Ayashin' 5/18/2021 11:33:16 PM 3.000 HOST Tell client 'Ayashin' that they are accepted. 5/18/2021 11:33:16 PM 3.000 HOST Send client 'Ayashin' the world data. 5/19/2021 12:49:05 AM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 24 created, 0 removed, 24 active. Fireteams: 578 created, 555 removed, 23 active. Fleets: 147 created, 12 removed, 135 active. GameCommands: 261 created, 79 removed, 182 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 156 created, 0 removed, 156 active. GE_Squads: 39,148 created, 34,287 removed, 4,861 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,920 created, 0 removed, 1,920 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 421 created, 420 removed, 1 active. ========================================== Network Data Totals: Received Overall: 104,005 Received Overall: 2.2 MB Sent Overall: 167,562 Sent Overall: 209.1 MB 63,594 Sent Main | 43.8 MB Sent Main 46,018 Sent Frequent | 3.7 MB Sent Frequent 43,250 Sent Bulky-1 | 136.6 MB Sent Bulky-1 14,700 Sent Bulky-2 | 24.9 MB Sent Bulky-2 ========================================== 5/19/2021 12:49:05 AM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/19/2021 12:49:05 AM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/19/2021 12:49:05 AM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/19/2021 12:49:05 AM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/19/2021 12:49:05 AM 3.000 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/19/2021 12:49:05 AM 3.000 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 disconnected. 5/19/2021 12:49:05 AM 3.000 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 disconnected. 5/19/2021 12:49:05 AM 3.000 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 disconnected. 5/19/2021 12:49:05 AM 3.000 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from linkhyrule5 disconnected. 5/19/2021 3:45:02 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/19/2021 3:45:02 PM SINGLEP Boot up FleetOS (0.3640s) 5/19/2021 3:45:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 3:45:04 PM SINGLEP Check System Logs For Rogue Intelligence (1.6362s) 5/19/2021 3:45:05 PM SINGLEP Inspect Aft Hatches (0.4640s) 5/19/2021 3:45:05 PM SINGLEP Found 415 xml files in 102 folders in 127ms 5/19/2021 3:45:09 PM SINGLEP Check For Extra Modules (4.1080s) 5/19/2021 3:45:09 PM SINGLEP 415 Xml Files Parsed in 3,976ms 5/19/2021 3:45:09 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/19/2021 3:45:09 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 3:45:09 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0100s) 5/19/2021 3:45:09 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/19/2021 3:45:09 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0160s) 5/19/2021 3:45:09 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0190s) 5/19/2021 3:45:09 PM 3.000 SINGLEP Generating Framerates (0.0050s) 5/19/2021 3:45:09 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 3:45:09 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 3:45:09 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/19/2021 3:45:09 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.1420s) 5/19/2021 3:45:09 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 16ms 5/19/2021 3:45:09 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.4010s) 5/19/2021 3:45:09 PM 3.000 SINGLEP Remembering Alamo (0.0700s) 5/19/2021 3:45:09 PM 3.000 SINGLEP Boot Audio Comms (0.0140s) 5/19/2021 3:45:10 PM 3.000 SINGLEP Establish Individual Audio Links (0.1670s) 5/19/2021 3:45:10 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 3:45:10 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 3:45:10 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 3:45:10 PM 3.000 SINGLEP Refresh Optical Lensing (0.0180s) 5/19/2021 3:45:10 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.2140s) 5/19/2021 3:45:10 PM 3.000 SINGLEP Calculate Odds Of Success (0.0950s) 5/19/2021 3:45:17 PM 3.000 SINGLEP Briefly Panic (6.8067s) 5/19/2021 3:45:17 PM 3.000 SINGLEP Install Confidence Routines (0.4731s) 5/19/2021 3:45:17 PM 3.000 SINGLEP Bring Commander Interface Online (0.1100s) 5/19/2021 3:45:17 PM 3.000 SINGLEP Motivate All Crews (0.0580s) 5/19/2021 3:45:17 PM 3.000 SINGLEP Locating Available Networks (0.1300s) 5/19/2021 3:45:17 PM 3.000 SINGLEP Externalizing Patterns (0.0210s) 5/19/2021 3:45:17 PM 3.000 SINGLEP Hooking Externals (0.0100s) 5/19/2021 3:45:17 PM 3.000 SINGLEP Handlizing Hooks (0.0080s) 5/19/2021 3:45:18 PM 3.000 SINGLEP Disengaging Constants (0.1340s) 5/19/2021 3:45:18 PM 3.000 SINGLEP Late Axionic Computations (0.6651s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Searching For Particle Forms (1.7912s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Weighing Options (0.0310s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Poking At Status Indicators (0.0110s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Discovering States Of Matter (0.0080s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Searching For A Leader (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Connecting to Fleet Command (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Degaussing Advice (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Naming All Known Planets (0.0060s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Remembering Speeds (0.0060s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Prioritizing Targets (0.0080s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0970s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Synthesizing Vocals (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Investigating Map Signatures (0.0110s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Ejecting Tactical Core (0.0060s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0090s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Discharging Colored Ions (0.0220s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Replicating Ion Colors (0.0080s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Faction Diagnostics (0.0150s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Buffering Hackers (0.0750s) 5/19/2021 3:45:20 PM 3.000 SINGLEP Inverting Death (0.0100s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Linear Field Variance (0.0450s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Charging Marks (0.0080s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Differentiating Marks (0.1250s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Guarding The Posts (0.0090s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Range Manifolds (0.0050s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Purging ROFs (0.0080s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Manipulating Speeds (0.0090s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Detecting Projectiles (0.0060s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Grouping Flow Fields (0.0080s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0130s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Designing Fleets (0.0130s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Thinking Of Technologies (0.0090s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Injecting Galactic Variables (0.0110s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Hugging Starfields (0.0660s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Verifying Distant Planets (0.1070s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Categorizing All Planets (0.0120s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Organizing Commands (0.0260s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Calculating Firing Cones (0.0080s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Finding Old Ship Parts (0.3490s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Re-Aligning Objectives (0.0180s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0080s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Issuing Orders (0.0200s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Augmenting Infusers (0.0060s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Infusing (0.0170s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Load Surrogates (0.0680s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Locate Dictionaries (0.0070s) 5/19/2021 3:45:21 PM 3.000 SINGLEP Set Stage (0.0090s) 5/19/2021 3:45:52 PM 3.000 SINGLEP Re-Scan For Hostile Intelligences (30.9123s) 5/19/2021 3:45:52 PM 3.000 SINGLEP Post-Proton Surge (0.0370s) 5/19/2021 3:45:52 PM 3.000 SINGLEP Background Radiation Taste Test (0.0790s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0640s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Windshield Wiping (0.0070s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Last Organizational Modeling (0.1580s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 3:45:53 PM 3.000 SINGLEP Stimulate Modulation (0.0880s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Tip Servos (0.0160s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Design New Fleet Logo (0.0110s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Inspect Fleet Logo (0.0090s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Ogle Enemy Logo (0.0080s) 5/19/2021 3:45:53 PM 3.000 SINGLEP Order Cores By Seniority (0.0070s) 5/19/2021 3:45:53 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/19/2021 3:45:53 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/19/2021 3:45:54 PM 3.000 SINGLEP Final Checks (1.0431s) 5/19/2021 3:45:54 PM 3.000 SINGLEP Load Historical Documents (0.0040s) 5/19/2021 3:45:54 PM 3.000 SINGLEP 51.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.6s) Inspect Aft Hatches (0.5s) Check For Extra Modules (4.1s) Pruning Excess Brain Cells (0.4s) Briefly Panic (6.8s) Install Confidence Routines (0.5s) Late Axionic Computations (0.7s) Searching For Particle Forms (1.8s) Finding Old Ship Parts (0.3s) Re-Scan For Hostile Intelligences (30.9s) Final Checks (1.0s) 5/19/2021 3:45:54 PM 3.000 SINGLEP Hello Steam user 'Alivaril' 5/19/2021 3:46:02 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 3:46:06 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Limited Campaign\AIP goin up.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 3:46:07 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 3:46:07 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 5/19/2021 3:46:07 PM 3.000 SINGLEP Finish load save in 725.0ms 5/19/2021 3:46:16 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,445 created, 0 removed, 3,445 active. Factions: 24 created, 0 removed, 24 active. Fireteams: 12 created, 0 removed, 12 active. Fleets: 135 created, 0 removed, 135 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 264 created, 0 removed, 264 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 4,508 created, 0 removed, 4,508 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 1,920 created, 0 removed, 1,920 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 3:46:20 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\stoppingfordinner.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 3:46:20 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 3:46:20 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction Relentless AI Wave. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 3:46:20 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 3:46:20 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 5/19/2021 3:46:20 PM 3.000 SINGLEP Finish load save in 366.3ms 5/19/2021 4:13:57 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 689 created, 0 removed, 689 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 133 created, 97 removed, 36 active. Fleets: 145 created, 0 removed, 145 active. GameCommands: 200 created, 37 removed, 163 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 508 created, 0 removed, 508 active. GE_Squads: 6,216 created, 2,620 removed, 3,596 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,846 created, 0 removed, 1,846 active. Planets: 71 created, 0 removed, 71 active. SpeedGroups: 53 created, 51 removed, 2 active. ========================================== 5/19/2021 4:14:04 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Rolling 2.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 4:14:04 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 4:14:04 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 4:14:04 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 5/19/2021 4:14:04 PM 3.000 SINGLEP Finish load save in 279.0ms 5/19/2021 4:15:59 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 31 created, 0 removed, 31 active. Fleets: 145 created, 0 removed, 145 active. GameCommands: 3 created, 0 removed, 3 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 3,268 created, 1 removed, 3,267 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,846 created, 0 removed, 1,846 active. Planets: 71 created, 0 removed, 71 active. SpeedGroups: 5 created, 3 removed, 2 active. ========================================== 5/19/2021 4:16:03 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Rolling 2.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 4:16:03 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 4:16:03 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 4:16:03 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 5/19/2021 4:16:03 PM 3.000 SINGLEP Finish load save in 285.8ms 5/19/2021 4:31:32 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 80 created, 42 removed, 38 active. Fleets: 145 created, 0 removed, 145 active. GameCommands: 15 created, 0 removed, 15 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 213 created, 0 removed, 213 active. GE_Squads: 4,282 created, 746 removed, 3,536 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,846 created, 0 removed, 1,846 active. Planets: 71 created, 0 removed, 71 active. SpeedGroups: 40 created, 39 removed, 1 active. ========================================== 5/19/2021 4:31:35 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Rolling 1.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 4:31:35 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 4:31:35 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 4:31:35 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 5/19/2021 4:31:35 PM 3.000 SINGLEP Finish load save in 287.2ms 5/19/2021 4:41:04 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 79 created, 50 removed, 29 active. Fleets: 145 created, 1 removed, 144 active. GameCommands: 8 created, 0 removed, 8 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,219 created, 826 removed, 3,393 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,846 created, 0 removed, 1,846 active. Planets: 71 created, 0 removed, 71 active. SpeedGroups: 8 created, 8 removed, 0 active. ========================================== 5/19/2021 4:41:06 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\PreKill.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 4:41:07 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 4:41:07 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 5/19/2021 4:41:07 PM 3.000 SINGLEP Finish load save in 291.0ms 5/19/2021 5:18:42 PM 3.000 SINGLEP Deploying 3 dragons 5/19/2021 5:18:42 PM 3.000 SINGLEP null possible names 5/19/2021 5:18:42 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 5:18:42 PM 3.000 SINGLEP Spawning 12,100 strength, 7 units against overall power level 0.422 5/19/2021 5:18:42 PM 3.000 SINGLEP null possible names 5/19/2021 5:18:42 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 5:18:42 PM 3.000 SINGLEP Spawning 12,100 strength, 10 units against overall power level 0.422 5/19/2021 5:18:42 PM 3.000 SINGLEP null possible names 5/19/2021 5:18:42 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 5:18:42 PM 3.000 SINGLEP Spawning 12,100 strength, 11 units against overall power level 0.422 5/19/2021 5:18:42 PM 3.000 SINGLEP null possible names 5/19/2021 5:18:42 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 5:18:42 PM 3.000 SINGLEP Spawning 12,100 strength, 8 units against overall power level 0.422 5/19/2021 5:18:42 PM 3.000 SINGLEP null possible names 5/19/2021 5:18:42 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 5:18:42 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 5:18:42 PM 3.000 SINGLEP Spawning 12,100 strength, 7 units against overall power level 0.422 5/19/2021 5:25:17 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 177 created, 126 removed, 51 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 35 created, 10 removed, 25 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 6,660 created, 2,404 removed, 4,256 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 115 created, 115 removed, 0 active. ========================================== 5/19/2021 5:25:23 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Rolling 1.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 5:25:23 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 5:25:23 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 5:25:23 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 5/19/2021 5:25:23 PM 3.000 SINGLEP Finish load save in 309.2ms 5/19/2021 5:25:29 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 36 created, 0 removed, 36 active. Fleets: 144 created, 0 removed, 144 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 3,544 created, 1 removed, 3,543 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 1,846 created, 0 removed, 1,846 active. Planets: 71 created, 0 removed, 71 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/19/2021 5:25:32 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Vengeance Generation.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 5:25:32 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 5:25:32 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 5:25:32 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 5/19/2021 5:25:32 PM 3.000 SINGLEP Finish load save in 304.7ms 5/19/2021 5:27:14 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 37 created, 0 removed, 37 active. Fleets: 144 created, 0 removed, 144 active. GameCommands: 4 created, 2 removed, 2 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 3,925 created, 1 removed, 3,924 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,846 created, 0 removed, 1,846 active. Planets: 71 created, 0 removed, 71 active. SpeedGroups: 8 created, 6 removed, 2 active. ========================================== 5/19/2021 10:46:08 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/19/2021 10:46:08 PM SINGLEP Boot up FleetOS (0.3295s) 5/19/2021 10:46:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 10:46:10 PM SINGLEP Check System Logs For Rogue Intelligence (1.1320s) 5/19/2021 10:46:10 PM SINGLEP Inspect Aft Hatches (0.3520s) 5/19/2021 10:46:10 PM SINGLEP Found 415 xml files in 102 folders in 89ms 5/19/2021 10:46:15 PM SINGLEP Check For Extra Modules (4.9700s) 5/19/2021 10:46:15 PM SINGLEP 415 Xml Files Parsed in 4,880ms 5/19/2021 10:46:15 PM SINGLEP Gather Ancient Lifeforms (0.0100s) 5/19/2021 10:46:15 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 10:46:15 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0200s) 5/19/2021 10:46:15 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0130s) 5/19/2021 10:46:15 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0210s) 5/19/2021 10:46:15 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/19/2021 10:46:15 PM 3.000 SINGLEP Generating Framerates (0.0070s) 5/19/2021 10:46:15 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 10:46:15 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 10:46:15 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/19/2021 10:46:15 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.3130s) 5/19/2021 10:46:15 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 25ms 5/19/2021 10:46:16 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.3800s) 5/19/2021 10:46:16 PM 3.000 SINGLEP Remembering Alamo (0.0520s) 5/19/2021 10:46:16 PM 3.000 SINGLEP Boot Audio Comms (0.0120s) 5/19/2021 10:46:16 PM 3.000 SINGLEP Establish Individual Audio Links (0.1380s) 5/19/2021 10:46:16 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 10:46:16 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 10:46:16 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 10:46:16 PM 3.000 SINGLEP Refresh Optical Lensing (0.0210s) 5/19/2021 10:46:16 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.2550s) 5/19/2021 10:46:16 PM 3.000 SINGLEP Calculate Odds Of Success (0.0940s) 5/19/2021 10:46:23 PM 3.000 SINGLEP Briefly Panic (7.1220s) 5/19/2021 10:46:24 PM 3.000 SINGLEP Install Confidence Routines (0.4400s) 5/19/2021 10:46:24 PM 3.000 SINGLEP Bring Commander Interface Online (0.1080s) 5/19/2021 10:46:24 PM 3.000 SINGLEP Motivate All Crews (0.0800s) 5/19/2021 10:46:24 PM 3.000 SINGLEP Locating Available Networks (0.1150s) 5/19/2021 10:46:24 PM 3.000 SINGLEP Externalizing Patterns (0.0250s) 5/19/2021 10:46:24 PM 3.000 SINGLEP Hooking Externals (0.0100s) 5/19/2021 10:46:24 PM 3.000 SINGLEP Handlizing Hooks (0.0070s) 5/19/2021 10:46:24 PM 3.000 SINGLEP Disengaging Constants (0.2120s) 5/19/2021 10:46:25 PM 3.000 SINGLEP Late Axionic Computations (0.6650s) 5/19/2021 10:46:27 PM 3.000 SINGLEP Searching For Particle Forms (2.3910s) 5/19/2021 10:46:27 PM 3.000 SINGLEP Weighing Options (0.0110s) 5/19/2021 10:46:27 PM 3.000 SINGLEP Poking At Status Indicators (0.0110s) 5/19/2021 10:46:27 PM 3.000 SINGLEP Discovering States Of Matter (0.0120s) 5/19/2021 10:46:27 PM 3.000 SINGLEP Searching For A Leader (0.0130s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0140s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Connecting to Fleet Command (0.0140s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Thinking Of Advice (0.0130s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Degaussing Advice (0.0090s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Naming All Known Planets (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Thinking Of Objectives (0.0080s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0820s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Investigating Map Signatures (0.0110s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Ventilating Scenarios (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Ejecting Tactical Core (0.0070s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Calibrating Formations (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0090s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Discharging Colored Ions (0.0170s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Replicating Ion Colors (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Faction Diagnostics (0.0130s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Buffering Hackers (0.0710s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Inverting Death (0.0100s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Linear Field Variance (0.0370s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Charging Marks (0.0100s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Differentiating Marks (0.1340s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Guarding The Posts (0.0090s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Range Manifolds (0.0070s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Purging ROFs (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Manipulating Speeds (0.0080s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Detecting Projectiles (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Grouping Flow Fields (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0140s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Designing Fleets (0.0120s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Thinking Of Technologies (0.0080s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Injecting Galactic Variables (0.0120s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Surrounding Starfields (0.0600s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Milking Distant Planets (0.1040s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Categorizing All Planets (0.0080s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Organizing Commands (0.0150s) 5/19/2021 10:46:28 PM 3.000 SINGLEP Calculating Firing Cones (0.0070s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Developing New Ship Parts (0.3450s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Re-Aligning Objectives (0.0170s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0110s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Issuing Orders (0.0070s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Augmenting Infusers (0.0140s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Infusing (0.0180s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Load Surrogates (0.0690s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Locate Dictionaries (0.0060s) 5/19/2021 10:46:29 PM 3.000 SINGLEP Set Stage (0.0090s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Accounting For Decay (33.9760s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Post-Proton Surge (0.0200s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Background Radiation Taste Test (0.0720s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0540s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Windshield Wiping (0.0100s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Last Organizational Modeling (0.1600s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 10:47:03 PM 3.000 SINGLEP Stimulate Modulation (0.0860s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Tip Servos (0.0350s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Design New Fleet Logo (0.0110s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Inspect Fleet Logo (0.0090s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Ogle Enemy Logo (0.0080s) 5/19/2021 10:47:03 PM 3.000 SINGLEP Order Cores By Seniority (0.0080s) 5/19/2021 10:47:03 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/19/2021 10:47:03 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/19/2021 10:47:04 PM 3.000 SINGLEP Final Checks (1.0080s) 5/19/2021 10:47:04 PM 3.000 SINGLEP Load Historical Documents (0.0060s) 5/19/2021 10:47:04 PM 3.000 SINGLEP 56.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.1s) Inspect Aft Hatches (0.4s) Check For Extra Modules (5.0s) Check Nearby Stellar Masses (0.3s) Pruning Excess Brain Cells (0.4s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (7.1s) Install Confidence Routines (0.4s) Late Axionic Computations (0.7s) Searching For Particle Forms (2.4s) Developing New Ship Parts (0.3s) Accounting For Decay (34.0s) Final Checks (1.0s) 5/19/2021 10:47:05 PM 3.000 SINGLEP Hello Steam user 'Alivaril' 5/19/2021 10:47:22 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 10:47:24 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Redo.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 10:47:25 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 10:47:25 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 5/19/2021 10:47:25 PM 3.000 SINGLEP Finish load save in 685.2ms 5/19/2021 10:48:47 PM 3.000 SINGLEP Deploying 3 dragons 5/19/2021 10:48:48 PM 3.000 SINGLEP null possible names 5/19/2021 10:48:48 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 10:48:48 PM 3.000 SINGLEP Spawning 12,100 strength, 10 units against overall power level 0.422 5/19/2021 10:48:48 PM 3.000 SINGLEP null possible names 5/19/2021 10:48:48 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 10:48:48 PM 3.000 SINGLEP Spawning 12,100 strength, 10 units against overall power level 0.422 5/19/2021 10:48:48 PM 3.000 SINGLEP null possible names 5/19/2021 10:48:48 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 10:48:48 PM 3.000 SINGLEP Spawning 12,100 strength, 8 units against overall power level 0.422 5/19/2021 10:48:48 PM 3.000 SINGLEP null possible names 5/19/2021 10:48:48 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 10:48:48 PM 3.000 SINGLEP Spawning 12,100 strength, 9 units against overall power level 0.422 5/19/2021 10:48:48 PM 3.000 SINGLEP null possible names 5/19/2021 10:48:48 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ base invasion strength per planet: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (158): 11000 5/19/2021 10:48:48 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 5/19/2021 10:48:48 PM 3.000 SINGLEP Spawning 12,100 strength, 9 units against overall power level 0.422 5/19/2021 11:11:05 PM 3.000 SINGLEP Checking if fully connected 5/19/2021 11:24:58 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 7,117 created, 0 removed, 7,117 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 397 created, 297 removed, 100 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 303 created, 36 removed, 267 active. GE_Others: 182 created, 0 removed, 182 active. GE_Shots: 627 created, 0 removed, 627 active. GE_Squads: 9,316 created, 4,405 removed, 4,911 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 270 created, 269 removed, 1 active. ========================================== 5/19/2021 11:25:01 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\UpgradeCompare.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 11:25:01 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 11:25:01 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 11:25:01 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 11:25:01 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 5/19/2021 11:25:01 PM 3.000 SINGLEP Finish load save in 357.4ms 5/19/2021 11:31:33 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 168 created, 32 removed, 136 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 17 created, 0 removed, 17 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 6,498 created, 939 removed, 5,559 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 102 created, 85 removed, 17 active. ========================================== 5/19/2021 11:31:36 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\NoFootholdForU.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 11:31:36 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 11:31:36 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 5/19/2021 11:31:36 PM 3.000 SINGLEP Finish load save in 366.5ms 5/19/2021 11:35:57 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 149 created, 45 removed, 104 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 6 created, 0 removed, 6 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 5,938 created, 653 removed, 5,285 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 36 created, 27 removed, 9 active. ========================================== 5/19/2021 11:36:00 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Destroy The Spire.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 11:36:00 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 11:36:00 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 5/19/2021 11:36:00 PM 3.000 SINGLEP Finish load save in 380.6ms 5/19/2021 11:36:24 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 4,202 created, 0 removed, 4,202 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 85 created, 0 removed, 85 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,908 created, 0 removed, 4,908 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 5 created, 0 removed, 5 active. ========================================== 5/19/2021 11:36:26 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Destroy The Spire.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 11:36:26 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 11:36:26 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 5/19/2021 11:36:26 PM 3.000 SINGLEP Finish load save in 377.5ms 5/19/2021 11:37:14 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 86 created, 3 removed, 83 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 5,000 created, 222 removed, 4,778 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 5 created, 1 removed, 4 active. ========================================== 5/19/2021 11:37:18 PM 3.000 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Destroy The Spire.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 11:37:18 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 11:37:18 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 5/19/2021 11:37:18 PM 3.000 SINGLEP Finish load save in 374.7ms 5/20/2021 12:06:49 AM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,542 created, 0 removed, 2,542 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 514 created, 392 removed, 122 active. Fleets: 149 created, 1 removed, 148 active. GameCommands: 42 created, 0 removed, 42 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 71 created, 0 removed, 71 active. GE_Squads: 11,411 created, 6,346 removed, 5,065 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 300 created, 295 removed, 5 active. ========================================== 5/20/2021 2:43:02 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/20/2021 2:43:02 PM SINGLEP Boot up FleetOS (0.2920s) 5/20/2021 2:43:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 2:43:03 PM SINGLEP Check System Logs For Rogue Intelligence (1.3090s) 5/20/2021 2:43:04 PM SINGLEP Inspect Aft Hatches (0.6700s) 5/20/2021 2:43:04 PM SINGLEP Found 415 xml files in 102 folders in 139ms 5/20/2021 2:43:09 PM SINGLEP Check For Extra Modules (5.4090s) 5/20/2021 2:43:09 PM SINGLEP 415 Xml Files Parsed in 5,268ms 5/20/2021 2:43:09 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 5/20/2021 2:43:09 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 2:43:09 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/20/2021 2:43:09 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0080s) 5/20/2021 2:43:09 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0230s) 5/20/2021 2:43:09 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/20/2021 2:43:09 PM 3.001 SINGLEP Generating Framerates (0.0080s) 5/20/2021 2:43:09 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 2:43:09 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 2:43:09 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/20/2021 2:43:09 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.1760s) 5/20/2021 2:43:09 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 22ms 5/20/2021 2:43:10 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.3580s) 5/20/2021 2:43:10 PM 3.001 SINGLEP Remembering Alamo (0.0550s) 5/20/2021 2:43:10 PM 3.001 SINGLEP Boot Audio Comms (0.0160s) 5/20/2021 2:43:10 PM 3.001 SINGLEP Establish Individual Audio Links (0.1420s) 5/20/2021 2:43:10 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 2:43:10 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 2:43:10 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2021 2:43:10 PM 3.001 SINGLEP Refresh Optical Lensing (0.0170s) 5/20/2021 2:43:10 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.2680s) 5/20/2021 2:43:10 PM 3.001 SINGLEP Calculate Odds Of Success (0.1190s) 5/20/2021 2:43:17 PM 3.001 SINGLEP Briefly Panic (6.9030s) 5/20/2021 2:43:18 PM 3.001 SINGLEP Install Confidence Routines (0.4870s) 5/20/2021 2:43:18 PM 3.001 SINGLEP Bring Commander Interface Online (0.1030s) 5/20/2021 2:43:18 PM 3.001 SINGLEP Motivate All Crews (0.0730s) 5/20/2021 2:43:18 PM 3.001 SINGLEP Locating Available Networks (0.1030s) 5/20/2021 2:43:18 PM 3.001 SINGLEP Externalizing Patterns (0.0250s) 5/20/2021 2:43:18 PM 3.001 SINGLEP Hooking Externals (0.0090s) 5/20/2021 2:43:18 PM 3.001 SINGLEP Handlizing Hooks (0.0090s) 5/20/2021 2:43:18 PM 3.001 SINGLEP Disengaging Constants (0.1190s) 5/20/2021 2:43:19 PM 3.001 SINGLEP Late Axionic Computations (0.5480s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Searching For Particle Forms (2.3130s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Weighing Options (0.0120s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Poking At Status Indicators (0.0100s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Discovering States Of Matter (0.0110s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Searching For A Leader (0.0120s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0100s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Connecting to Fleet Command (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Thinking Of Advice (0.0060s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Degaussing Advice (0.0080s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Reading Alien Diaries (0.0080s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Naming All Known Planets (0.0060s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Remembering Speeds (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Prioritizing Targets (0.0080s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Thinking Of Objectives (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Inhibiting Visual Scans (0.1080s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Synthesizing Vocals (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Investigating Map Signatures (0.0110s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Ventilating Scenarios (0.0060s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Ejecting Tactical Core (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Calibrating Formations (0.0060s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0090s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Discharging Colored Ions (0.0150s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Replicating Ion Colors (0.0070s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Faction Diagnostics (0.0130s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Buffering Hackers (0.0630s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Inverting Death (0.0100s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Linear Field Variance (0.0450s) 5/20/2021 2:43:21 PM 3.001 SINGLEP Charging Marks (0.0080s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Differentiating Marks (0.1280s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Guarding The Posts (0.0100s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Range Manifolds (0.0060s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Purging ROFs (0.0060s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Manipulating Speeds (0.0090s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Grouping Flow Fields (0.0070s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0130s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Designing Fleets (0.0130s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Thinking Of Technologies (0.0080s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Injecting Galactic Variables (0.0120s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Scattering Starfields (0.0650s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Fondly Remembering Distant Planets (0.1080s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Categorizing All Planets (0.0110s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Organizing Commands (0.0250s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Calculating Firing Cones (0.0070s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Disassembling And Reassembling Ship Parts (0.2140s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Re-Aligning Objectives (0.0160s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0110s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Issuing Orders (0.0070s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Augmenting Infusers (0.0080s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Infusing (0.0200s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Load Surrogates (0.1110s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Locate Dictionaries (0.0070s) 5/20/2021 2:43:22 PM 3.001 SINGLEP Set Stage (0.0100s) 5/20/2021 2:43:57 PM 3.001 SINGLEP Reactivate Cold Fusion Reactor (34.7830s) 5/20/2021 2:43:57 PM 3.001 SINGLEP Post-Proton Surge (0.0270s) 5/20/2021 2:43:57 PM 3.001 SINGLEP Background Radiation Taste Test (0.0820s) 5/20/2021 2:43:57 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0650s) 5/20/2021 2:43:57 PM 3.001 SINGLEP Windshield Wiping (0.0080s) 5/20/2021 2:43:57 PM 3.001 SINGLEP Last Organizational Modeling (0.1700s) 5/20/2021 2:43:57 PM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 2:43:58 PM 3.001 SINGLEP Stimulate Modulation (0.1040s) 5/20/2021 2:43:58 PM 3.001 SINGLEP Tip Servos (0.0110s) 5/20/2021 2:43:58 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/20/2021 2:43:58 PM 3.001 SINGLEP Design New Fleet Logo (0.0170s) 5/20/2021 2:43:58 PM 3.001 SINGLEP Inspect Fleet Logo (0.0110s) 5/20/2021 2:43:58 PM 3.001 SINGLEP Ogle Enemy Logo (0.0080s) 5/20/2021 2:43:58 PM 3.001 SINGLEP Order Cores By Seniority (0.0190s) 5/20/2021 2:43:58 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/20/2021 2:43:58 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/20/2021 2:43:59 PM 3.001 SINGLEP Final Checks (0.9900s) 5/20/2021 2:43:59 PM 3.001 SINGLEP Load Historical Documents (0.0040s) 5/20/2021 2:43:59 PM 3.001 SINGLEP 57.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.3s) Inspect Aft Hatches (0.7s) Check For Extra Modules (5.4s) Pruning Excess Brain Cells (0.4s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (6.9s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Searching For Particle Forms (2.3s) Reactivate Cold Fusion Reactor (34.8s) Final Checks (1.0s) 5/20/2021 2:43:59 PM 3.001 SINGLEP Hello Steam user 'Alivaril' 5/20/2021 2:44:08 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 2:44:09 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\bedtime soon 2.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 2:44:10 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 2:44:10 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 2:44:10 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 57ms 5/20/2021 2:44:10 PM 3.001 SINGLEP Finish load save in 870.5ms 5/20/2021 2:47:21 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,290 created, 0 removed, 2,290 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 138 created, 12 removed, 126 active. Fleets: 148 created, 0 removed, 148 active. GameCommands: 106 created, 0 removed, 106 active. GE_Others: 182 created, 0 removed, 182 active. GE_Shots: 34 created, 0 removed, 34 active. GE_Squads: 5,096 created, 60 removed, 5,036 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 9 created, 6 removed, 3 active. ========================================== 5/20/2021 2:55:43 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/20/2021 2:55:43 PM SINGLEP Boot up FleetOS (0.3040s) 5/20/2021 2:55:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 2:55:43 PM SINGLEP Check System Logs For Rogue Intelligence (0.3610s) 5/20/2021 2:55:43 PM SINGLEP Inspect Aft Hatches (0.0350s) 5/20/2021 2:55:43 PM SINGLEP Found 415 xml files in 102 folders in 53ms 5/20/2021 2:55:44 PM SINGLEP Check For Extra Modules (0.4890s) 5/20/2021 2:55:44 PM SINGLEP 415 Xml Files Parsed in 431ms 5/20/2021 2:55:44 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 2:55:44 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0140s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Generating Framerates (0.0050s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 2:55:44 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 2:55:44 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/20/2021 2:55:44 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0360s) 5/20/2021 2:55:44 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 13ms 5/20/2021 2:55:44 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0370s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Remembering Alamo (0.0180s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Boot Audio Comms (0.0130s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Establish Individual Audio Links (0.0280s) 5/20/2021 2:55:44 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 2:55:44 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 2:55:44 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2021 2:55:44 PM 3.001 SINGLEP Refresh Optical Lensing (0.0130s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0240s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Calculate Odds Of Success (0.0230s) 5/20/2021 2:55:44 PM 3.001 SINGLEP Briefly Panic (0.4290s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Install Confidence Routines (0.4540s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Bring Commander Interface Online (0.1050s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Motivate All Crews (0.0720s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Locating Available Networks (0.0240s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Externalizing Patterns (0.0190s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Hooking Externals (0.0100s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Handlizing Hooks (0.0140s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Disengaging Constants (0.0310s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Late Axionic Computations (0.0710s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Searching For Particle Forms (0.2370s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Weighing Options (0.0060s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Poking At Status Indicators (0.0070s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Connecting to Fleet Command (0.0070s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Thinking Of Advice (0.0080s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Degaussing Advice (0.0080s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Reading Alien Diaries (0.0080s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Naming All Known Planets (0.0060s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Remembering Speeds (0.0080s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Prioritizing Targets (0.0070s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0060s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Thinking Of Objectives (0.0080s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0110s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Synthesizing Vocals (0.0070s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Investigating Map Signatures (0.0120s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Ventilating Scenarios (0.0070s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Ejecting Tactical Core (0.0080s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Calibrating Formations (0.0060s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0090s) 5/20/2021 2:55:45 PM 3.001 SINGLEP Discharging Colored Ions (0.0160s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Replicating Ion Colors (0.0070s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Faction Diagnostics (0.0130s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Buffering Hackers (0.0360s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Inverting Death (0.0090s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Linear Field Variance (0.0110s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Charging Marks (0.0070s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Differentiating Marks (0.1300s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Guarding The Posts (0.0080s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Range Manifolds (0.0060s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Purging ROFs (0.0060s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Manipulating Speeds (0.0090s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Grouping Flow Fields (0.0070s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0130s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Designing Fleets (0.0120s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Thinking Of Technologies (0.0080s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Injecting Galactic Variables (0.0120s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Gazing Into Starfields (0.0130s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Screening Distant Planets (0.0180s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Categorizing All Planets (0.0110s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Organizing Commands (0.0180s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Calculating Firing Cones (0.0080s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Wearing Ship Parts On Head (0.3580s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Re-Aligning Objectives (0.0160s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0080s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Issuing Orders (0.0070s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Augmenting Infusers (0.0070s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Infusing (0.0180s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Load Surrogates (0.0700s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Locate Dictionaries (0.0080s) 5/20/2021 2:55:46 PM 3.001 SINGLEP Set Stage (0.0120s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Assimilate Technological Distinctiveness (3.3900s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Post-Proton Surge (0.0160s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Background Radiation Taste Test (0.0270s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Windshield Wiping (0.0080s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Last Organizational Modeling (0.1700s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 2:55:50 PM 3.001 SINGLEP Stimulate Modulation (0.1100s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Tip Servos (0.0100s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Design New Fleet Logo (0.0180s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Inspect Fleet Logo (0.0100s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Ogle Enemy Logo (0.0090s) 5/20/2021 2:55:50 PM 3.001 SINGLEP Order Cores By Seniority (0.0090s) 5/20/2021 2:55:50 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/20/2021 2:55:50 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0200s) 5/20/2021 2:55:51 PM 3.001 SINGLEP Final Checks (0.7230s) 5/20/2021 2:55:51 PM 3.001 SINGLEP Load Historical Documents (0.0040s) 5/20/2021 2:55:51 PM 3.001 SINGLEP 8.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Wearing Ship Parts On Head (0.4s) Assimilate Technological Distinctiveness (3.4s) Final Checks (0.7s) 5/20/2021 2:55:51 PM 3.001 SINGLEP Hello Steam user 'Alivaril' 5/20/2021 2:55:58 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 2:56:02 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\bedtime soon 2.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 2:56:03 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 2:56:03 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 2:56:03 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms 5/20/2021 2:56:03 PM 3.001 SINGLEP Finish load save in 758.4ms 5/20/2021 3:22:51 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,288 created, 0 removed, 3,288 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 316 created, 183 removed, 133 active. Fleets: 148 created, 0 removed, 148 active. GameCommands: 172 created, 0 removed, 172 active. GE_Others: 182 created, 0 removed, 182 active. GE_Shots: 610 created, 0 removed, 610 active. GE_Squads: 7,416 created, 2,005 removed, 5,411 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 112 created, 109 removed, 3 active. ========================================== 5/20/2021 3:22:54 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Vengeance Assault.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 3:22:55 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 3:22:55 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 3:22:55 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 5/20/2021 3:22:55 PM 3.001 SINGLEP Finish load save in 387.4ms 5/20/2021 3:37:50 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 267 created, 106 removed, 161 active. Fleets: 148 created, 0 removed, 148 active. GameCommands: 31 created, 0 removed, 31 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 100 created, 0 removed, 100 active. GE_Squads: 6,745 created, 1,028 removed, 5,717 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 39 created, 38 removed, 1 active. ========================================== 5/20/2021 3:37:53 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Autosave at 1h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 3:37:53 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 3:37:53 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 5/20/2021 3:37:53 PM 3.001 SINGLEP Finish load save in 392.0ms 5/20/2021 4:20:52 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,019 created, 0 removed, 1,019 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 835 created, 660 removed, 175 active. Fleets: 148 created, 3 removed, 145 active. GameCommands: 202 created, 6 removed, 196 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 316 created, 0 removed, 316 active. GE_Squads: 14,109 created, 7,729 removed, 6,380 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 532 created, 524 removed, 8 active. ========================================== 5/20/2021 4:20:56 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\o shit they got it.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 4:20:56 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 4:20:56 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 4:20:56 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 5/20/2021 4:20:56 PM 3.001 SINGLEP Finish load save in 395.4ms 5/20/2021 4:24:25 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:24:25 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:25:34 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:25:34 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:26:39 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:26:39 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:27:42 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:27:42 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:29:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:29:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:32:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:32:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:32:28 PM 3.001 SINGLEP Reconquest Seeding for Gunth: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/20/2021 4:33:54 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:33:54 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:35:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:35:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:37:11 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:37:11 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:38:33 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 25,169 created, 0 removed, 25,169 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 720 created, 539 removed, 181 active. Fleets: 149 created, 5 removed, 144 active. GameCommands: 26 created, 3 removed, 23 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 13,247 created, 7,068 removed, 6,179 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 462 created, 449 removed, 13 active. ========================================== 5/20/2021 4:38:36 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\ahTAAAACK.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 4:38:37 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 4:38:37 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 4:38:37 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 5/20/2021 4:38:37 PM 3.001 SINGLEP Finish load save in 418.0ms 5/20/2021 4:39:40 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:39:40 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:40:59 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:40:59 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:42:35 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:42:35 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:43:36 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 4:43:36 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:45:24 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 4:45:24 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:46:32 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 4:46:32 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:47:36 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:47:36 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:48:49 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:48:49 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:49:15 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,354 created, 0 removed, 2,354 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 481 created, 312 removed, 169 active. Fleets: 145 created, 0 removed, 145 active. GameCommands: 28 created, 0 removed, 28 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 7,702 created, 1,859 removed, 5,843 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 483 created, 471 removed, 12 active. ========================================== 5/20/2021 4:49:18 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Autosave at 2h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 4:49:19 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 4:49:19 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 5/20/2021 4:49:19 PM 3.001 SINGLEP Finish load save in 448.4ms 5/20/2021 4:50:46 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:50:46 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:51:44 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 189 created, 32 removed, 157 active. Fleets: 145 created, 0 removed, 145 active. GameCommands: 25 created, 0 removed, 25 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 6,268 created, 526 removed, 5,737 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 67 created, 53 removed, 14 active. ========================================== 5/20/2021 4:51:48 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Assault Drop.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 4:51:48 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 4:51:48 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 5/20/2021 4:51:48 PM 3.001 SINGLEP Finish load save in 416.8ms 5/20/2021 4:52:06 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 122 created, 0 removed, 122 active. Fleets: 143 created, 0 removed, 143 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 5,618 created, 0 removed, 5,618 active. Pathfinders: 20 created, 0 removed, 20 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 10 created, 5 removed, 5 active. ========================================== 5/20/2021 4:52:08 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Autosave at 2h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 4:52:09 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 4:52:09 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 5/20/2021 4:52:09 PM 3.001 SINGLEP Finish load save in 422.0ms 5/20/2021 4:52:17 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 4:52:18 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Assault Drop.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 4:52:18 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 4:52:18 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 5/20/2021 4:52:18 PM 3.001 SINGLEP Finish load save in 415.5ms 5/20/2021 4:52:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:52:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:53:58 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:53:58 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:55:12 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:55:12 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:56:32 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:56:32 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:58:01 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:58:01 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 4:59:31 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 4:59:31 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:00:34 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:00:34 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:01:56 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:01:56 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:03:13 PM 3.001 SINGLEP incremenet 9 planets over sphere: 9 planets to count: 3 5/20/2021 5:03:13 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:04:48 PM 3.001 SINGLEP incremenet 9 planets over sphere: 9 planets to count: 3 5/20/2021 5:04:48 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:07:06 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:07:06 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:09:44 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:09:44 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:10:47 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:10:47 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:12:23 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:12:23 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:13:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:13:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:15:15 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:15:15 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:16:21 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:16:21 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:17:52 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:17:52 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:19:10 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:19:10 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:20:59 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:20:59 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:23:35 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:23:35 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:25:15 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:25:15 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:27:22 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:27:22 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:29:57 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:29:57 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:31:36 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:31:36 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:32:59 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:32:59 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:37:43 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:37:43 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:39:01 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:39:01 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:40:42 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:40:42 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:43:13 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:43:13 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:44:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:44:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:45:30 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:45:30 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:46:55 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:46:55 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:49:36 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:49:36 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:51:05 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:51:05 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:52:08 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:52:08 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:53:08 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:53:08 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:54:08 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:54:08 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:55:54 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:55:54 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:57:23 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:57:23 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 5:59:41 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 5:59:41 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:01:02 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 6:01:02 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:09:27 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:09:27 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:11:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:11:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:12:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:12:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:14:46 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:14:46 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:16:09 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:16:09 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:22:33 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:22:33 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:23:38 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:23:38 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:25:13 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:25:13 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:26:34 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:26:34 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:28:33 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:28:33 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:32:44 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:32:44 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:34:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:34:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:36:08 PM 3.001 SINGLEP Fixed incorrect count of ships to be granted. Was 4, now 1 Drone Garrison from Other Defensive Schematic Server 5/20/2021 6:37:13 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:37:13 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:38:40 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:38:40 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:40:57 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:40:57 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:42:33 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:42:33 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:43:41 PM 3.001 SINGLEP Reconquest Seeding for Moskva: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/20/2021 6:43:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:43:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:45:54 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:45:54 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:47:17 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:47:17 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:48:44 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:48:44 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:50:39 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:50:39 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:52:52 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:52:52 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:54:22 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:54:22 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:55:38 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:55:38 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:56:55 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:56:55 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 6:58:56 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 6:58:56 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:00:52 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:00:52 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:02:37 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:02:37 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:04:02 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:04:02 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:07:32 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:07:32 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:09:10 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:09:10 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:11:04 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:11:04 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:12:17 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:12:17 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:13:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:13:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:14:58 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:14:58 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:16:48 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:16:48 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:18:21 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:18:21 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:20:39 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:20:39 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:23:16 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:23:16 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:24:41 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 4,235 created, 3,490 removed, 745 active. Fleets: 147 created, 6 removed, 141 active. GameCommands: 542 created, 0 removed, 542 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 878 created, 0 removed, 878 active. GE_Squads: 52,531 created, 43,096 removed, 9,435 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 4,781 created, 4,741 removed, 40 active. ========================================== 5/20/2021 7:24:42 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\Orkan Drop.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 7:24:43 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 7:24:43 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 7:24:43 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 5/20/2021 7:24:43 PM 3.001 SINGLEP Finish load save in 466.3ms 5/20/2021 7:27:41 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:27:41 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:29:03 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:29:03 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:31:26 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:31:26 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:32:44 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:32:44 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:34:01 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:34:01 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:35:37 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:35:37 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:37:10 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:37:10 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:38:58 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:38:58 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:40:11 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:40:11 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:41:26 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:41:26 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:42:33 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:42:33 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:43:55 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:43:55 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:45:32 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:45:32 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:46:56 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 7:46:56 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:48:15 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 7:48:15 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:49:15 PM 3.001 SINGLEP incremenet 9 planets over sphere: 8 planets to count: 2 5/20/2021 7:49:15 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:51:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:51:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:53:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:53:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:55:18 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:55:18 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:56:08 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 734 created, 412 removed, 322 active. Fleets: 142 created, 3 removed, 139 active. GameCommands: 14 created, 0 removed, 14 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 15,631 created, 8,224 removed, 7,407 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 1,861 created, 1,791 removed, 70 active. ========================================== 5/20/2021 7:56:10 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\check it.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 7:56:10 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 7:56:10 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 7:56:10 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 5/20/2021 7:56:10 PM 3.001 SINGLEP Finish load save in 472.5ms 5/20/2021 7:57:22 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:57:22 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 7:58:44 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 7:58:44 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:01:06 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 8:01:06 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:02:57 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 8:02:57 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:04:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 8:04:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:05:50 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 8:05:50 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:06:56 PM 3.001 SINGLEP incremenet 9 planets over sphere: 7 planets to count: 1 5/20/2021 8:06:56 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:07:59 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:07:59 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:09:56 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:09:56 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:12:57 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:12:57 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:14:22 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:14:22 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:15:55 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:15:55 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:17:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:17:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:19:39 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:19:39 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:20:54 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:20:54 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:22:35 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:22:35 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:24:03 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:24:03 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:25:03 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:25:03 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:26:36 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:26:36 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:27:55 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:27:55 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:29:18 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:29:18 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:29:33 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 1,113 created, 786 removed, 327 active. Fleets: 139 created, 1 removed, 138 active. GameCommands: 4 created, 0 removed, 4 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 18,848 created, 9,891 removed, 8,956 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 2,352 created, 2,270 removed, 82 active. ========================================== 5/20/2021 8:29:35 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\sabotaaaage.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 8:29:35 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 8:29:35 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/20/2021 8:29:35 PM 3.001 SINGLEP Finish load save in 532.5ms 5/20/2021 8:29:48 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:29:48 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:31:26 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:31:26 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:32:38 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:32:38 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:34:07 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:34:07 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:35:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:35:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:36:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:36:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:37:54 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:37:54 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:41:23 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:41:23 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:42:38 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:42:38 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:43:59 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:43:59 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:45:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:45:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:48:13 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:48:13 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:49:34 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:49:34 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:51:20 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:51:20 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:53:00 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:53:00 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:54:30 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:54:30 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:56:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:56:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:58:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:58:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 8:58:42 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 840 created, 493 removed, 347 active. Fleets: 138 created, 3 removed, 135 active. GameCommands: 71 created, 0 removed, 71 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 17,427 created, 8,162 removed, 9,265 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 2,173 created, 2,156 removed, 17 active. ========================================== 5/20/2021 8:58:45 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\You No run.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 8:58:45 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 8:58:45 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 8:58:45 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 5/20/2021 8:58:45 PM 3.001 SINGLEP Finish load save in 573.7ms 5/20/2021 8:59:30 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 8:59:30 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:01:26 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:01:26 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:02:08 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 312 created, 26 removed, 286 active. Fleets: 135 created, 0 removed, 135 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 10,497 created, 107 removed, 10,390 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 372 created, 200 removed, 172 active. ========================================== 5/20/2021 9:02:15 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\You No run.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 9:02:16 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 9:02:16 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 9:02:16 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 5/20/2021 9:02:16 PM 3.001 SINGLEP Finish load save in 560.0ms 5/20/2021 9:02:48 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:02:48 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:02:58 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 237 created, 0 removed, 237 active. Fleets: 135 created, 0 removed, 135 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 8,320 created, 9 removed, 8,311 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 76 created, 34 removed, 42 active. ========================================== 5/20/2021 9:03:00 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\You No run.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 9:03:01 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 9:03:01 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 9:03:01 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 5/20/2021 9:03:01 PM 3.001 SINGLEP Finish load save in 574.0ms 5/20/2021 9:03:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:03:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:04:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:04:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:05:38 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:05:38 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:07:24 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:07:24 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:08:45 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:08:45 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:10:08 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:10:08 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:12:03 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:12:03 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:14:23 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:14:23 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:15:40 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:15:40 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:16:36 PM 3.001 SINGLEP Logged Achievement To Steam This Will Definitely Make Things Better And Not Worse 5/20/2021 9:16:41 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:16:41 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:18:08 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:18:08 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:20:11 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:20:11 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:23:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:23:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:25:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:25:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:28:30 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:28:30 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:30:10 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:30:10 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:31:11 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:31:11 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:32:30 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:32:30 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:34:14 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:34:14 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:35:39 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:35:39 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:36:39 PM 3.001 SINGLEP incremenet 9 planets over sphere: 6 planets to count: 0 5/20/2021 9:36:39 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:37:52 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:37:52 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:39:33 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:39:33 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:40:14 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 1,453 created, 905 removed, 548 active. Fleets: 135 created, 5 removed, 130 active. GameCommands: 41 created, 6 removed, 35 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,031 created, 0 removed, 1,031 active. GE_Squads: 26,932 created, 16,570 removed, 10,362 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 3,251 created, 3,113 removed, 138 active. ========================================== 5/20/2021 9:40:17 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\destroy them alll.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 9:40:18 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 5 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 9:40:18 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 9:40:18 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 5/20/2021 9:40:18 PM 3.001 SINGLEP Finish load save in 563.2ms 5/20/2021 9:40:25 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:40:25 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:41:31 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 256 created, 26 removed, 230 active. Fleets: 130 created, 0 removed, 130 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 8,394 created, 63 removed, 8,331 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 137 created, 61 removed, 76 active. ========================================== 5/20/2021 9:41:32 PM 3.001 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/FirstZenith\destroy them alll.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 9:41:33 PM 3.001 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 5 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/20/2021 9:41:33 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 9:41:33 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/20/2021 9:41:33 PM 3.001 SINGLEP Finish load save in 572.5ms 5/20/2021 9:41:38 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:41:38 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:42:53 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:42:53 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:43:58 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:43:58 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:45:01 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:45:01 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:46:15 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:46:15 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:47:11 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:47:11 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:48:01 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:48:01 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:49:58 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:49:58 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:51:08 PM 3.001 SINGLEP incremenet 9 planets over sphere: 5 planets to count: -1 5/20/2021 9:51:08 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:52:16 PM 3.001 SINGLEP incremenet 9 planets over sphere: 4 planets to count: -2 5/20/2021 9:52:16 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:53:17 PM 3.001 SINGLEP incremenet 9 planets over sphere: 4 planets to count: -2 5/20/2021 9:53:17 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:54:19 PM 3.001 SINGLEP incremenet 9 planets over sphere: 4 planets to count: -2 5/20/2021 9:54:19 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:55:28 PM 3.001 SINGLEP incremenet 9 planets over sphere: 4 planets to count: -2 5/20/2021 9:55:28 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:57:09 PM 3.001 SINGLEP incremenet 9 planets over sphere: 3 planets to count: -3 5/20/2021 9:57:09 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:58:41 PM 3.001 SINGLEP incremenet 9 planets over sphere: 3 planets to count: -3 5/20/2021 9:58:41 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 9:59:49 PM 3.001 SINGLEP incremenet 9 planets over sphere: 2 planets to count: -4 5/20/2021 9:59:49 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 10:01:10 PM 3.001 SINGLEP incremenet 9 planets over sphere: 2 planets to count: -4 5/20/2021 10:01:10 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 10:03:11 PM 3.001 SINGLEP incremenet 9 planets over sphere: 2 planets to count: -4 5/20/2021 10:03:11 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 10:04:24 PM 3.001 SINGLEP incremenet 9 planets over sphere: 2 planets to count: -4 5/20/2021 10:04:24 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 10:05:31 PM 3.001 SINGLEP incremenet 9 planets over sphere: 2 planets to count: -4 5/20/2021 10:05:31 PM 3.001 SINGLEP resulting power level: 2 5/20/2021 10:16:13 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 1,733 created, 1,456 removed, 277 active. Fleets: 131 created, 3 removed, 128 active. GameCommands: 20 created, 0 removed, 20 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 930 created, 0 removed, 930 active. GE_Squads: 28,820 created, 19,561 removed, 9,259 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 1,976 created, 0 removed, 1,976 active. Planets: 76 created, 0 removed, 76 active. SpeedGroups: 2,729 created, 2,651 removed, 78 active. ========================================== 5/29/2021 2:37:01 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/29/2021 2:37:01 PM SINGLEP Boot up FleetOS (0.6600s) 5/29/2021 2:37:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2021 2:37:06 PM SINGLEP Check System Logs For Rogue Intelligence (4.5710s) 5/29/2021 2:37:07 PM SINGLEP Inspect Aft Hatches (0.6010s) 5/29/2021 2:37:07 PM SINGLEP Found 416 xml files in 102 folders in 161ms 5/29/2021 2:37:15 PM SINGLEP Check For Extra Modules (7.9390s) 5/29/2021 2:37:15 PM SINGLEP 416 Xml Files Parsed in 7,777ms 5/29/2021 2:37:15 PM SINGLEP Gather Ancient Lifeforms (0.0100s) 5/29/2021 2:37:15 PM 3.004 SINGLEP Game Version: 3.004 5/29/2021 2:37:15 PM 3.004 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/29/2021 2:37:15 PM 3.004 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/29/2021 2:37:15 PM 3.004 SINGLEP Recalculate Speed Of Light (0.0920s) 5/29/2021 2:37:15 PM 3.004 SINGLEP Optimize Comfort On Command Decks (0.0240s) 5/29/2021 2:37:15 PM 3.004 SINGLEP Generating Framerates (0.0090s) 5/29/2021 2:37:15 PM 3.004 SINGLEP Update mod and expansion statuses! 5/29/2021 2:37:15 PM 3.004 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/29/2021 2:37:15 PM 3.004 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/29/2021 2:37:15 PM 3.004 SINGLEP Check Nearby Stellar Masses (0.2100s) 5/29/2021 2:37:15 PM 3.004 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 16ms 5/29/2021 2:37:15 PM 3.004 SINGLEP Pruning Excess Brain Cells (0.3280s) 5/29/2021 2:37:16 PM 3.004 SINGLEP Remembering Alamo (0.3760s) 5/29/2021 2:37:16 PM 3.004 SINGLEP Boot Audio Comms (0.0180s) 5/29/2021 2:37:16 PM 3.004 SINGLEP Establish Individual Audio Links (0.2310s) 5/29/2021 2:37:16 PM 3.004 SINGLEP No resolution change was required. 5/29/2021 2:37:16 PM 3.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 2:37:16 PM 3.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2021 2:37:16 PM 3.004 SINGLEP Refresh Optical Lensing (0.0200s) 5/29/2021 2:37:16 PM 3.004 SINGLEP Revise Fundamental Physical Laws (0.0910s) 5/29/2021 2:37:16 PM 3.004 SINGLEP Calculate Odds Of Success (0.2150s) 5/29/2021 2:37:18 PM 3.004 SINGLEP Briefly Panic (1.8510s) 5/29/2021 2:37:19 PM 3.004 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/29/2021 2:37:19 PM 3.004 SINGLEP Install Confidence Routines (0.8760s) 5/29/2021 2:37:19 PM 3.004 SINGLEP Bring Commander Interface Online (0.1080s) 5/29/2021 2:37:19 PM 3.004 SINGLEP Motivate All Crews (0.0790s) 5/29/2021 2:37:19 PM 3.004 SINGLEP Locating Available Networks (0.0950s) 5/29/2021 2:37:19 PM 3.004 SINGLEP Externalizing Patterns (0.0200s) 5/29/2021 2:37:19 PM 3.004 SINGLEP Hooking Externals (0.0170s) 5/29/2021 2:37:19 PM 3.004 SINGLEP Handlizing Hooks (0.0100s) 5/29/2021 2:37:19 PM 3.004 SINGLEP Disengaging Constants (0.0290s) 5/29/2021 2:37:20 PM 3.004 SINGLEP Late Axionic Computations (0.9910s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Searching For Particle Forms (2.4730s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Weighing Options (0.0330s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Poking At Status Indicators (0.0120s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Discovering States Of Matter (0.0110s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Searching For A Leader (0.0100s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Connecting to Fleet Command (0.0120s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Thinking Of Advice (0.0070s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Degaussing Advice (0.0060s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Reading Alien Diaries (0.0080s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Naming All Known Planets (0.0070s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Remembering Speeds (0.0060s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Prioritizing Targets (0.0090s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Unloading Prismatic Grid (0.0070s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Thinking Of Objectives (0.0080s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Inhibiting Visual Scans (0.1300s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Synthesizing Vocals (0.0080s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Investigating Map Signatures (0.0110s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Ventilating Scenarios (0.0070s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Ejecting Tactical Core (0.0080s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Calibrating Formations (0.0060s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Intercepting Galactic Maps (0.0080s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Discharging Colored Ions (0.0160s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Replicating Ion Colors (0.0070s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Faction Diagnostics (0.0130s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Buffering Hackers (0.1100s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Inverting Death (0.0150s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Linear Field Variance (0.0530s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Charging Marks (0.0070s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Differentiating Marks (0.0080s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Guarding The Posts (0.1280s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Range Manifolds (0.0070s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Purging ROFs (0.0060s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Manipulating Speeds (0.0080s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Detecting Projectiles (0.0060s) 5/29/2021 2:37:23 PM 3.004 SINGLEP Grouping Flow Fields (0.0070s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Modulating Flow Field Groups (0.0130s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Designing Fleets (0.0130s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Thinking Of Technologies (0.0090s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Injecting Galactic Variables (0.0110s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Exploding Starfields (0.0360s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Verifying Distant Planets (0.0910s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Categorizing All Planets (0.0120s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Organizing Commands (0.0280s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Calculating Firing Cones (0.0620s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Offending Sentient Ship Parts (0.1950s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Re-Aligning Objectives (0.0160s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Sterilizing Test Chamber (0.0060s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Issuing Orders (0.0080s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Augmenting Infusers (0.0070s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Infusing (0.0190s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Load Surrogates (0.1080s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Locate Dictionaries (0.0090s) 5/29/2021 2:37:24 PM 3.004 SINGLEP Set Stage (0.0110s) 5/29/2021 2:38:19 PM 3.004 SINGLEP EXTERMINATE! EXTERMINATE! (54.5130s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Post-Proton Surge (0.0210s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Background Radiation Taste Test (0.1060s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Shuffling Chairs On Command Deck (0.0520s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Windshield Wiping (0.0090s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Last Organizational Modeling (0.1900s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2021 2:38:19 PM 3.004 SINGLEP Stimulate Modulation (0.1040s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Tip Servos (0.0220s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Design New Fleet Logo (0.0100s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Inspect Fleet Logo (0.0100s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Ogle Enemy Logo (0.0060s) 5/29/2021 2:38:19 PM 3.004 SINGLEP Order Cores By Seniority (0.0080s) 5/29/2021 2:38:19 PM 3.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/29/2021 2:38:19 PM 3.004 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/29/2021 2:38:21 PM 3.004 SINGLEP Final Checks (1.3250s) 5/29/2021 2:38:21 PM 3.004 SINGLEP Load Historical Documents (0.0050s) 5/29/2021 2:38:21 PM 3.004 SINGLEP 79.8 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (4.6s) Inspect Aft Hatches (0.6s) Check For Extra Modules (7.9s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Briefly Panic (1.9s) Install Confidence Routines (0.9s) Late Axionic Computations (1.0s) Searching For Particle Forms (2.5s) EXTERMINATE! EXTERMINATE! (54.5s) Final Checks (1.3s) 5/29/2021 2:38:21 PM 3.004 SINGLEP Hello Steam user 'Alivaril' 5/29/2021 2:38:38 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 2:38:56 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 2:38:56 PM 3.004 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/29/2021 2:38:56 PM 3.004 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 5/29/2021 2:38:56 PM 3.004 SINGLEP in strip extra, Initative: hasHadFirstPlayer True shouldBeRemoved False 5/29/2021 2:38:56 PM 3.004 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/29/2021 2:38:56 PM 3.004 SINGLEP loading as template 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction AIRelentlessWave. 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction AIReserves. 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction AntiAIZombie. 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction AntiEveryoneZombie. 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction AntiPlayerZombie. 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction CPALogic. 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction EnragedMacrophage. 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction Mercenary. 5/29/2021 2:38:56 PM 3.004 SINGLEP Added the faction TamedMacrophage. 5/29/2021 2:38:57 PM 3.004 SINGLEP Finish load save in 616.9ms 5/29/2021 2:38:57 PM 3.004 SINGLEP Start Generate Partial Map with Realistic and seed 2108482331 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/29/2021 2:38:57 PM 3.004 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 5/29/2021 2:38:57 PM 3.004 SINGLEP Fixed 1920 missing planet factions. 5/29/2021 2:38:57 PM 3.004 SINGLEP Generate Partial Map Complete 367ms 5/29/2021 2:39:42 PM 3.004 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—The Zenith Arena.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/29/2021 2:39:42 PM 3.004 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/29/2021 2:39:42 PM 3.004 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/29/2021 2:39:42 PM 3.004 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/29/2021 2:39:42 PM 3.004 SINGLEP loading as template 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction AIRelentlessWave. 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction AIReserves. 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction AntiAIZombie. 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction AntiEveryoneZombie. 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction AntiPlayerZombie. 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction CPALogic. 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction EnragedMacrophage. 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction Mercenary. 5/29/2021 2:39:42 PM 3.004 SINGLEP Added the faction TamedMacrophage. 5/29/2021 2:39:42 PM 3.004 SINGLEP Finish load save in 418.1ms 5/29/2021 2:39:42 PM 3.004 SINGLEP Start Generate Partial Map with Realistic and seed 2009754419 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/29/2021 2:39:43 PM 3.004 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/29/2021 2:39:43 PM 3.004 SINGLEP Fixed 2240 missing planet factions. 5/29/2021 2:39:43 PM 3.004 SINGLEP Generate Partial Map Complete 388ms 5/29/2021 2:39:43 PM 3.004 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.41 seconds ago. 5/29/2021 2:39:50 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 28 created, 0 removed, 28 active. Fleets: 108 created, 0 removed, 108 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 2:39:56 PM 3.004 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—The Zenith Arena.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/29/2021 2:39:56 PM 3.004 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/29/2021 2:39:56 PM 3.004 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/29/2021 2:39:56 PM 3.004 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/29/2021 2:39:56 PM 3.004 SINGLEP loading as template 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction AIRelentlessWave. 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction AIReserves. 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction AntiAIZombie. 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction AntiEveryoneZombie. 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction AntiPlayerZombie. 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction CPALogic. 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction EnragedMacrophage. 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction Mercenary. 5/29/2021 2:39:56 PM 3.004 SINGLEP Added the faction TamedMacrophage. 5/29/2021 2:39:56 PM 3.004 SINGLEP Finish load save in 268.5ms 5/29/2021 2:39:56 PM 3.004 SINGLEP Start Generate Partial Map with Realistic and seed 962343393 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/29/2021 2:39:57 PM 3.004 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/29/2021 2:39:57 PM 3.004 SINGLEP Fixed 2240 missing planet factions. 5/29/2021 2:39:57 PM 3.004 SINGLEP Generate Partial Map Complete 381ms 5/29/2021 2:39:57 PM 3.004 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.40 seconds ago. 5/29/2021 2:42:33 PM 3.004 SINGLEP Start Generate FULL Map with Realistic and seed 962343393 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/29/2021 2:42:34 PM 3.004 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 31ms 5/29/2021 2:42:34 PM 3.004 SINGLEP Generate FULL Map Complete 1049ms 5/29/2021 2:42:35 PM 3.004 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Fuseball Turret from Turret Schematic Server 5/29/2021 2:42:35 PM 3.004 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Beam Cannon from Turret Schematic Server 5/29/2021 2:42:35 PM 3.004 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Mini Fortress from Turret Schematic Server 5/29/2021 3:00:31 PM 3.004 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 3:00:31 PM 3.004 SINGLEP Spawning 2 different types of units 5/29/2021 3:00:34 PM 3.004 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 3:00:34 PM 3.004 SINGLEP Spawning 1 different types of units 5/29/2021 3:00:38 PM 3.004 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 3:00:38 PM 3.004 SINGLEP Spawning 1 different types of units 5/29/2021 3:00:39 PM 3.004 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 3:00:39 PM 3.004 SINGLEP Spawning 2 different types of units 5/29/2021 3:46:31 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,518 created, 0 removed, 3,518 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 12 created, 2 removed, 10 active. Fleets: 170 created, 1 removed, 169 active. GameCommands: 171 created, 0 removed, 171 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 468 created, 0 removed, 468 active. GE_Squads: 7,758 created, 4,377 removed, 3,381 active. Pathfinders: 24 created, 0 removed, 24 active. PlanetFactions: 2,296 created, 0 removed, 2,296 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 8:21:16 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/29/2021 8:21:16 PM SINGLEP Boot up FleetOS (0.3380s) 5/29/2021 8:21:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2021 8:21:19 PM SINGLEP Check System Logs For Rogue Intelligence (3.3575s) 5/29/2021 8:21:19 PM SINGLEP Inspect Aft Hatches (0.0320s) 5/29/2021 8:21:19 PM SINGLEP Found 416 xml files in 102 folders in 50ms 5/29/2021 8:21:20 PM SINGLEP Check For Extra Modules (0.4930s) 5/29/2021 8:21:20 PM SINGLEP 416 Xml Files Parsed in 438ms 5/29/2021 8:21:20 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Game Version: 3.005 5/29/2021 8:21:20 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0100s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0140s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Generating Framerates (0.0060s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Update mod and expansion statuses! 5/29/2021 8:21:20 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/29/2021 8:21:20 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/29/2021 8:21:20 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0360s) 5/29/2021 8:21:20 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 13ms 5/29/2021 8:21:20 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.0310s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Remembering Alamo (0.0190s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Boot Audio Comms (0.0090s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Establish Individual Audio Links (0.0220s) 5/29/2021 8:21:20 PM 3.005 SINGLEP No resolution change was required. 5/29/2021 8:21:20 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 8:21:20 PM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2021 8:21:20 PM 3.005 SINGLEP Refresh Optical Lensing (0.0100s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0250s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Calculate Odds Of Success (0.0340s) 5/29/2021 8:21:20 PM 3.005 SINGLEP Briefly Panic (0.4250s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/29/2021 8:21:21 PM 3.005 SINGLEP Install Confidence Routines (0.5110s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Bring Commander Interface Online (0.1060s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Motivate All Crews (0.0900s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Locating Available Networks (0.0290s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Externalizing Patterns (0.0190s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Hooking Externals (0.0100s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Handlizing Hooks (0.0160s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Disengaging Constants (0.0310s) 5/29/2021 8:21:21 PM 3.005 SINGLEP Late Axionic Computations (0.0720s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Searching For Particle Forms (0.2300s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Weighing Options (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Poking At Status Indicators (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Discovering States Of Matter (0.0090s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Searching For A Leader (0.0080s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Connecting to Fleet Command (0.0080s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Thinking Of Advice (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Degaussing Advice (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Reading Alien Diaries (0.0080s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Naming All Known Planets (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Remembering Speeds (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Prioritizing Targets (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Thinking Of Objectives (0.0080s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0110s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Synthesizing Vocals (0.0080s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Investigating Map Signatures (0.0120s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Ventilating Scenarios (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Ejecting Tactical Core (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Calibrating Formations (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0080s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Discharging Colored Ions (0.0150s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Replicating Ion Colors (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Faction Diagnostics (0.0140s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Buffering Hackers (0.0290s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Inverting Death (0.0090s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Linear Field Variance (0.0130s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Charging Marks (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Differentiating Marks (0.1290s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Guarding The Posts (0.0090s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Range Manifolds (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Purging ROFs (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Manipulating Speeds (0.0090s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Detecting Projectiles (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Grouping Flow Fields (0.0070s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0130s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Designing Fleets (0.0120s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Thinking Of Technologies (0.0080s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Injecting Galactic Variables (0.0110s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Eating Starfields (0.0130s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Pinpointing Distant Planets (0.0180s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Categorizing All Planets (0.0090s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Organizing Commands (0.0160s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Calculating Firing Cones (0.0090s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2900s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Re-Aligning Objectives (0.0190s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0100s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Issuing Orders (0.0110s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Augmenting Infusers (0.0110s) 5/29/2021 8:21:22 PM 3.005 SINGLEP Infusing (0.0220s) 5/29/2021 8:21:23 PM 3.005 SINGLEP Load Surrogates (0.1070s) 5/29/2021 8:21:23 PM 3.005 SINGLEP Locate Dictionaries (0.0120s) 5/29/2021 8:21:23 PM 3.005 SINGLEP Set Stage (0.0140s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Checking Discrete Energy (3.5840s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Post-Proton Surge (0.0160s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Background Radiation Taste Test (0.0270s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Windshield Wiping (0.0090s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Last Organizational Modeling (0.1590s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2021 8:21:26 PM 3.005 SINGLEP Stimulate Modulation (0.0870s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Tip Servos (0.0100s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/29/2021 8:21:26 PM 3.005 SINGLEP Design New Fleet Logo (0.0110s) 5/29/2021 8:21:27 PM 3.005 SINGLEP Inspect Fleet Logo (0.0090s) 5/29/2021 8:21:27 PM 3.005 SINGLEP Ogle Enemy Logo (0.0070s) 5/29/2021 8:21:27 PM 3.005 SINGLEP Order Cores By Seniority (0.0070s) 5/29/2021 8:21:27 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/29/2021 8:21:27 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/29/2021 8:21:27 PM 3.005 SINGLEP Final Checks (0.7210s) 5/29/2021 8:21:27 PM 3.005 SINGLEP Load Historical Documents (0.0060s) 5/29/2021 8:21:27 PM 3.005 SINGLEP 11.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (3.4s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Kicking Ship Parts Down Elevator Shaft (0.3s) Checking Discrete Energy (3.6s) Final Checks (0.7s) 5/29/2021 8:21:27 PM 3.005 SINGLEP Hello Steam user 'Alivaril' 5/29/2021 8:21:38 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 8:22:12 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—The Zenith Arena.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/29/2021 8:22:12 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/29/2021 8:22:12 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/29/2021 8:22:12 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/29/2021 8:22:12 PM 3.005 SINGLEP loading as template 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction AIReserves. 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction CPALogic. 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction Mercenary. 5/29/2021 8:22:12 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/29/2021 8:22:12 PM 3.005 SINGLEP Finish load save in 605.8ms 5/29/2021 8:22:12 PM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 1352850880 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/29/2021 8:22:13 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/29/2021 8:22:13 PM 3.005 SINGLEP Fixed 2240 missing planet factions. 5/29/2021 8:22:13 PM 3.005 SINGLEP Generate Partial Map Complete 570ms 5/29/2021 8:22:13 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.77 seconds ago. 5/29/2021 8:23:46 PM 3.005 SINGLEP Start Generate FULL Map with Realistic and seed 1352850880 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/29/2021 8:23:47 PM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 28ms 5/29/2021 8:23:47 PM 3.005 SINGLEP Generate FULL Map Complete 703ms 5/29/2021 8:23:48 PM 3.005 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Holocene Missile Turret from Turret Schematic Server 5/29/2021 8:23:48 PM 3.005 SINGLEP Fixed incorrect count of ships to be granted. Was 5, now 1 Drone Garrison from Other Defensive Schematic Server 5/29/2021 8:33:38 PM 3.005 SINGLEP No resolution change was required. 5/29/2021 8:33:38 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 8:33:38 PM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2021 8:37:58 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,345 created, 0 removed, 3,345 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 12 created, 3 removed, 9 active. Fleets: 162 created, 0 removed, 162 active. GameCommands: 201 created, 0 removed, 201 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 269 created, 0 removed, 269 active. GE_Squads: 6,465 created, 3,442 removed, 3,023 active. Pathfinders: 22 created, 0 removed, 22 active. PlanetFactions: 2,296 created, 0 removed, 2,296 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 8:38:01 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Arena Mod\fun little game.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 8:38:01 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 8:38:01 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 5/29/2021 8:38:01 PM 3.005 SINGLEP Finish load save in 308.9ms 5/29/2021 8:38:10 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Arena Mod\fun little game.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 8:38:10 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 8:38:10 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 5/29/2021 8:38:10 PM 3.005 SINGLEP Finish load save in 290.2ms 5/29/2021 8:38:21 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 6 created, 0 removed, 6 active. Fleets: 169 created, 0 removed, 169 active. GameCommands: 3 created, 0 removed, 3 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 3,223 created, 10 removed, 3,210 active. Pathfinders: 20 created, 0 removed, 20 active. PlanetFactions: 2,296 created, 0 removed, 2,296 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 8:38:24 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Arena Deus\Nomad Structure.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 8:38:25 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 8:38:25 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 5/29/2021 8:38:25 PM 3.005 SINGLEP Finish load save in 272.2ms 5/29/2021 8:43:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:43:43 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:43:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:43:46 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 8:43:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:43:50 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:43:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:43:51 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:44:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index 9 5/29/2021 8:44:10 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 8:44:10 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 8:44:10 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 8:44:10 PM 3.005 SINGLEP Giving units orders to travel to Covenant 5/29/2021 8:45:07 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:45:07 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:45:11 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:45:11 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 8:45:17 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:45:17 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:45:18 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:45:18 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:47:03 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:47:03 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 8:47:43 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 10 created, 0 removed, 10 active. Fleets: 162 created, 0 removed, 162 active. GameCommands: 10 created, 0 removed, 10 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,827 created, 1,461 removed, 3,366 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,296 created, 0 removed, 2,296 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/29/2021 8:47:55 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—The Zenith Arena.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/29/2021 8:47:56 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/29/2021 8:47:56 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/29/2021 8:47:56 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/29/2021 8:47:56 PM 3.005 SINGLEP loading as template 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction AIReserves. 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction CPALogic. 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction Mercenary. 5/29/2021 8:47:56 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/29/2021 8:47:56 PM 3.005 SINGLEP Finish load save in 364.4ms 5/29/2021 8:47:56 PM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 2051006097 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/29/2021 8:47:56 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/29/2021 8:47:56 PM 3.005 SINGLEP Fixed 2240 missing planet factions. 5/29/2021 8:47:56 PM 3.005 SINGLEP Generate Partial Map Complete 300ms 5/29/2021 8:47:56 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.35 seconds ago. 5/29/2021 8:51:46 PM 3.005 SINGLEP Start Generate FULL Map with Realistic and seed 2051006097 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/29/2021 8:51:46 PM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 15ms 5/29/2021 8:51:46 PM 3.005 SINGLEP Generate FULL Map Complete 595ms 5/29/2021 8:56:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:56:51 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:56:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:56:54 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:56:58 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:56:58 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 8:56:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 8:56:59 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:06:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:06:54 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:06:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:06:57 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 9:07:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:07:01 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:07:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:07:02 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:09:10 PM 3.005 SINGLEP No resolution change was required. 5/29/2021 9:09:10 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 9:09:10 PM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2021 9:09:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index 9 5/29/2021 9:09:22 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 9:09:22 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 9:09:22 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:09:22 PM 3.005 SINGLEP Giving units orders to travel to Hound 5/29/2021 9:11:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:11:57 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:12:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:12:04 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:12:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:12:05 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:12:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:12:56 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:13:03 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:13:03 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:13:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:13:04 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:13:41 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-514,-243) and new location is (-546,-160). old angle: 205.3 new angle: 196.3 angle change 351 distance moved 89 attempts 1 5/29/2021 9:13:41 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 9:18:16 PM 3.005 SINGLEP Raid Engine #2179 AI Sentinels on Vitter is sending a wave against Zenith Dyson Sphere 5/29/2021 9:20:55 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-249,979) and new location is (-399,928). old angle: 104.27 new angle: 113.27 angle change 9 distance moved 158 attempts 1 5/29/2021 9:20:55 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 9:23:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:23:35 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:23:38 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:23:38 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:23:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:23:42 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:23:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:23:43 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:25:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/29/2021 9:25:59 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 9:25:59 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 9:25:59 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:25:59 PM 3.005 SINGLEP Giving units orders to travel to Tsuji 5/29/2021 9:39:17 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 235 created, 0 removed, 235 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 116 created, 62 removed, 54 active. Fleets: 156 created, 3 removed, 153 active. GameCommands: 209 created, 0 removed, 209 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 481 created, 0 removed, 481 active. GE_Squads: 24,290 created, 18,828 removed, 5,462 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 7 created, 7 removed, 0 active. ========================================== 5/29/2021 9:39:19 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Arena Deus\Nomad World.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 9:39:20 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 9:39:20 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 5/29/2021 9:39:20 PM 3.005 SINGLEP Finish load save in 284.3ms 5/29/2021 9:39:39 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 7 created, 0 removed, 7 active. Fleets: 162 created, 0 removed, 162 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 2,921 created, 0 removed, 2,921 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 2,296 created, 0 removed, 2,296 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 9:41:23 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/29/2021 9:41:23 PM SINGLEP Boot up FleetOS (0.3140s) 5/29/2021 9:41:24 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2021 9:41:24 PM SINGLEP Check System Logs For Rogue Intelligence (0.4400s) 5/29/2021 9:41:24 PM SINGLEP Inspect Aft Hatches (0.0430s) 5/29/2021 9:41:24 PM SINGLEP Found 416 xml files in 102 folders in 51ms 5/29/2021 9:41:24 PM SINGLEP Check For Extra Modules (0.6361s) 5/29/2021 9:41:24 PM SINGLEP 416 Xml Files Parsed in 526ms 5/29/2021 9:41:24 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/29/2021 9:41:24 PM 3.005 SINGLEP Game Version: 3.005 5/29/2021 9:41:24 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/29/2021 9:41:24 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/29/2021 9:41:24 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0230s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Generating Framerates (0.0080s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Update mod and expansion statuses! 5/29/2021 9:41:25 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/29/2021 9:41:25 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/29/2021 9:41:25 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0500s) 5/29/2021 9:41:25 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 21ms 5/29/2021 9:41:25 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.0350s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Remembering Alamo (0.0190s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Boot Audio Comms (0.0100s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Establish Individual Audio Links (0.0210s) 5/29/2021 9:41:25 PM 3.005 SINGLEP No resolution change was required. 5/29/2021 9:41:25 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 9:41:25 PM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2021 9:41:25 PM 3.005 SINGLEP Refresh Optical Lensing (0.0100s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0300s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Calculate Odds Of Success (0.0250s) 5/29/2021 9:41:25 PM 3.005 SINGLEP Briefly Panic (0.4080s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/29/2021 9:41:26 PM 3.005 SINGLEP Install Confidence Routines (0.4900s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Bring Commander Interface Online (0.1040s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Motivate All Crews (0.0590s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Locating Available Networks (0.0300s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Externalizing Patterns (0.0240s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Hooking Externals (0.0120s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Handlizing Hooks (0.0180s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Disengaging Constants (0.0450s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Late Axionic Computations (0.0620s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Searching For Particle Forms (0.2200s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Weighing Options (0.0060s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Poking At Status Indicators (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Discovering States Of Matter (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Searching For A Leader (0.0080s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0060s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Connecting to Fleet Command (0.0080s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Thinking Of Advice (0.0060s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Degaussing Advice (0.0090s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Reading Alien Diaries (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Naming All Known Planets (0.0060s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Remembering Speeds (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Prioritizing Targets (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0060s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Thinking Of Objectives (0.0080s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0110s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Synthesizing Vocals (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Investigating Map Signatures (0.0110s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Ventilating Scenarios (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Ejecting Tactical Core (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Calibrating Formations (0.0070s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0080s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Discharging Colored Ions (0.0160s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Replicating Ion Colors (0.0060s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Faction Diagnostics (0.0120s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Buffering Hackers (0.0290s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Inverting Death (0.0090s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Linear Field Variance (0.0100s) 5/29/2021 9:41:26 PM 3.005 SINGLEP Charging Marks (0.0080s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Differentiating Marks (0.1290s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Guarding The Posts (0.0100s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Range Manifolds (0.0050s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Purging ROFs (0.0070s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Manipulating Speeds (0.0080s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Detecting Projectiles (0.0060s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Grouping Flow Fields (0.0070s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0130s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Designing Fleets (0.0120s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Thinking Of Technologies (0.0080s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Injecting Galactic Variables (0.0110s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Listening To Starfields (0.0130s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Gazing At Distant Planets (0.0170s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Categorizing All Planets (0.0090s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Organizing Commands (0.0160s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Calculating Firing Cones (0.0090s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Declaring Ship Parts At Customs (0.3530s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Re-Aligning Objectives (0.0170s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0130s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Issuing Orders (0.0070s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Augmenting Infusers (0.0070s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Infusing (0.0180s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Load Surrogates (0.0670s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Locate Dictionaries (0.0090s) 5/29/2021 9:41:27 PM 3.005 SINGLEP Set Stage (0.0120s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Detecting Antimatter (3.4983s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Post-Proton Surge (0.0160s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Background Radiation Taste Test (0.0270s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Windshield Wiping (0.0080s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Last Organizational Modeling (0.1700s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2021 9:41:31 PM 3.005 SINGLEP Stimulate Modulation (0.1010s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Tip Servos (0.0110s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Design New Fleet Logo (0.0190s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Inspect Fleet Logo (0.0100s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Ogle Enemy Logo (0.0080s) 5/29/2021 9:41:31 PM 3.005 SINGLEP Order Cores By Seniority (0.0080s) 5/29/2021 9:41:31 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/29/2021 9:41:31 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/29/2021 9:41:32 PM 3.005 SINGLEP Final Checks (0.7171s) 5/29/2021 9:41:32 PM 3.005 SINGLEP Load Historical Documents (0.0060s) 5/29/2021 9:41:32 PM 3.005 SINGLEP 8.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Declaring Ship Parts At Customs (0.4s) Detecting Antimatter (3.5s) Final Checks (0.7s) 5/29/2021 9:41:32 PM 3.005 SINGLEP Hello Steam user 'Alivaril' 5/29/2021 9:41:35 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 9:41:36 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\rolling 1.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 9:41:37 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 9:41:37 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 5/29/2021 9:41:37 PM 3.005 SINGLEP Finish load save in 706.0ms 5/29/2021 9:45:05 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-546,-160) and new location is (-566,-63). old angle: 196.33 new angle: 186.33 angle change 350 distance moved 99 attempts 1 5/29/2021 9:45:05 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 9:45:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/29/2021 9:45:44 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 9:45:44 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 9:45:44 PM 3.005 SINGLEP Spawning 4 different types of units 5/29/2021 9:45:44 PM 3.005 SINGLEP Giving units orders to travel to Jundeen 5/29/2021 9:46:13 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,830 created, 0 removed, 3,830 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 44 created, 3 removed, 41 active. Fleets: 153 created, 0 removed, 153 active. GameCommands: 121 created, 1 removed, 120 active. GE_Others: 266 created, 0 removed, 266 active. GE_Shots: 526 created, 0 removed, 526 active. GE_Squads: 7,704 created, 2,642 removed, 5,062 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 19 created, 1 removed, 18 active. ========================================== 5/29/2021 9:46:20 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\runnomad.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 9:46:21 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 9:46:21 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 5/29/2021 9:46:21 PM 3.005 SINGLEP Finish load save in 709.7ms 5/29/2021 9:46:39 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-546,-160) and new location is (-564,-73). old angle: 196.33 new angle: 187.33 angle change 351 distance moved 89 attempts 1 5/29/2021 9:46:39 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 9:46:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:46:54 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:46:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:46:57 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:47:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:47:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 9:47:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:47:02 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 9:47:21 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/29/2021 9:47:21 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 9:47:21 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 9:47:21 PM 3.005 SINGLEP Spawning 4 different types of units 5/29/2021 9:47:21 PM 3.005 SINGLEP Giving units orders to travel to Jundeen 5/29/2021 9:50:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:50:36 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 9:50:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:50:39 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 9:50:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:50:43 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 9:50:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 9:50:44 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 9:52:40 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-399,928) and new location is (-524,863). old angle: 113.27 new angle: 121.27 angle change 8 distance moved 141 attempts 1 5/29/2021 9:52:40 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 9:58:22 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,491 created, 0 removed, 1,491 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 104 created, 37 removed, 67 active. Fleets: 153 created, 2 removed, 151 active. GameCommands: 42 created, 0 removed, 42 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 89 created, 0 removed, 89 active. GE_Squads: 14,018 created, 8,984 removed, 5,034 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 59 created, 56 removed, 3 active. ========================================== 5/29/2021 10:24:14 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/29/2021 10:24:14 PM SINGLEP Boot up FleetOS (0.2920s) 5/29/2021 10:24:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2021 10:24:14 PM SINGLEP Check System Logs For Rogue Intelligence (0.3445s) 5/29/2021 10:24:14 PM SINGLEP Inspect Aft Hatches (0.0290s) 5/29/2021 10:24:14 PM SINGLEP Found 416 xml files in 102 folders in 60ms 5/29/2021 10:24:15 PM SINGLEP Check For Extra Modules (0.5000s) 5/29/2021 10:24:15 PM SINGLEP 416 Xml Files Parsed in 435ms 5/29/2021 10:24:15 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Game Version: 3.005 5/29/2021 10:24:15 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0140s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Generating Framerates (0.0050s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Update mod and expansion statuses! 5/29/2021 10:24:15 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/29/2021 10:24:15 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/29/2021 10:24:15 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0350s) 5/29/2021 10:24:15 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 13ms 5/29/2021 10:24:15 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.0340s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Remembering Alamo (0.0180s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Boot Audio Comms (0.0100s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Establish Individual Audio Links (0.0230s) 5/29/2021 10:24:15 PM 3.005 SINGLEP No resolution change was required. 5/29/2021 10:24:15 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 10:24:15 PM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2021 10:24:15 PM 3.005 SINGLEP Refresh Optical Lensing (0.0100s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0310s) 5/29/2021 10:24:15 PM 3.005 SINGLEP Calculate Odds Of Success (0.0250s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Briefly Panic (0.4330s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/29/2021 10:24:16 PM 3.005 SINGLEP Install Confidence Routines (0.5140s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Bring Commander Interface Online (0.1040s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Motivate All Crews (0.0730s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Locating Available Networks (0.0270s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Externalizing Patterns (0.0200s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Hooking Externals (0.0170s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Handlizing Hooks (0.0100s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Disengaging Constants (0.0280s) 5/29/2021 10:24:16 PM 3.005 SINGLEP Late Axionic Computations (0.0720s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Searching For Particle Forms (0.2160s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Weighing Options (0.0060s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Poking At Status Indicators (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Discovering States Of Matter (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Searching For A Leader (0.0080s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0060s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Connecting to Fleet Command (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Thinking Of Advice (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Degaussing Advice (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Reading Alien Diaries (0.0090s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Naming All Known Planets (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Remembering Speeds (0.0060s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Prioritizing Targets (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0060s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Thinking Of Objectives (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0110s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Synthesizing Vocals (0.0080s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Investigating Map Signatures (0.0130s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Ventilating Scenarios (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Ejecting Tactical Core (0.0080s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Calibrating Formations (0.0060s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0090s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Discharging Colored Ions (0.0160s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Replicating Ion Colors (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Faction Diagnostics (0.0140s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Buffering Hackers (0.0300s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Inverting Death (0.0100s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Linear Field Variance (0.0120s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Charging Marks (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Differentiating Marks (0.1310s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Guarding The Posts (0.0100s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Range Manifolds (0.0060s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Purging ROFs (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Manipulating Speeds (0.0080s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Detecting Projectiles (0.0060s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Grouping Flow Fields (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0140s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Designing Fleets (0.0120s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Thinking Of Technologies (0.0090s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Injecting Galactic Variables (0.0110s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Miming Starfields (0.0140s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Milking Distant Planets (0.0180s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Categorizing All Planets (0.0070s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Organizing Commands (0.0160s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Calculating Firing Cones (0.0090s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Scrapping Extra Ship Parts (0.2660s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Re-Aligning Objectives (0.0180s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0090s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Issuing Orders (0.0090s) 5/29/2021 10:24:17 PM 3.005 SINGLEP Augmenting Infusers (0.0090s) 5/29/2021 10:24:18 PM 3.005 SINGLEP Infusing (0.0210s) 5/29/2021 10:24:18 PM 3.005 SINGLEP Load Surrogates (0.1130s) 5/29/2021 10:24:18 PM 3.005 SINGLEP Locate Dictionaries (0.0080s) 5/29/2021 10:24:18 PM 3.005 SINGLEP Set Stage (0.0130s) 5/29/2021 10:24:21 PM 3.005 SINGLEP Restrain Self From Stating The Odds (3.5111s) 5/29/2021 10:24:21 PM 3.005 SINGLEP Post-Proton Surge (0.0150s) 5/29/2021 10:24:21 PM 3.005 SINGLEP Background Radiation Taste Test (0.0290s) 5/29/2021 10:24:21 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/29/2021 10:24:21 PM 3.005 SINGLEP Windshield Wiping (0.0080s) 5/29/2021 10:24:21 PM 3.005 SINGLEP Last Organizational Modeling (0.1720s) 5/29/2021 10:24:21 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2021 10:24:22 PM 3.005 SINGLEP Stimulate Modulation (0.1030s) 5/29/2021 10:24:22 PM 3.005 SINGLEP Tip Servos (0.0100s) 5/29/2021 10:24:22 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/29/2021 10:24:22 PM 3.005 SINGLEP Design New Fleet Logo (0.0130s) 5/29/2021 10:24:22 PM 3.005 SINGLEP Inspect Fleet Logo (0.0100s) 5/29/2021 10:24:22 PM 3.005 SINGLEP Ogle Enemy Logo (0.0070s) 5/29/2021 10:24:22 PM 3.005 SINGLEP Order Cores By Seniority (0.0070s) 5/29/2021 10:24:22 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/29/2021 10:24:22 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/29/2021 10:24:22 PM 3.005 SINGLEP Final Checks (0.7100s) 5/29/2021 10:24:22 PM 3.005 SINGLEP Load Historical Documents (0.0040s) 5/29/2021 10:24:22 PM 3.005 SINGLEP 8.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Scrapping Extra Ship Parts (0.3s) Restrain Self From Stating The Odds (3.5s) Final Checks (0.7s) 5/29/2021 10:24:23 PM 3.005 SINGLEP Hello Steam user 'Alivaril' 5/29/2021 10:24:45 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 10:24:51 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\returnt.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 10:24:52 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 10:24:52 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 36ms 5/29/2021 10:24:52 PM 3.005 SINGLEP Finish load save in 702.6ms 5/29/2021 10:30:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index 12 5/29/2021 10:30:57 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 10:30:57 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 10:30:57 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:30:57 PM 3.005 SINGLEP Giving units orders to travel to Nomad 1 5/29/2021 10:44:00 PM 3.005 SINGLEP SpawnWave invoked, target faction index 12 5/29/2021 10:44:00 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 10:44:00 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 10:44:00 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:44:00 PM 3.005 SINGLEP Giving units orders to travel to Nomad 1 5/29/2021 10:44:36 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-564,-73) and new location is (-569,6). old angle: 187.38 new angle: 179.37 angle change 352 distance moved 79 attempts 1 5/29/2021 10:44:36 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 10:49:39 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-524,863) and new location is (-653,771). old angle: 121.27 new angle: 130.27 angle change 9 distance moved 158 attempts 1 5/29/2021 10:49:39 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 10:50:08 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:08 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 10:50:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:15 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 10:50:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:22 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:50:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:22 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 10:50:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:29 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 10:50:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:36 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 10:50:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:43 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:50:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:43 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 10:50:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:50 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 10:50:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:50:57 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 10:51:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:51:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:51:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:51:22 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 10:51:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:51:29 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:51:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:51:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:51:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:51:36 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 10:51:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:51:43 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:51:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:51:50 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 10:52:00 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:00 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:52:00 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:00 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:52:07 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:07 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 10:52:14 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:14 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:52:21 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:21 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:52:21 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:21 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:52:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:28 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:52:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:35 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 10:52:40 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:52:40 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:59:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/29/2021 10:59:16 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 10:59:16 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 10:59:16 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 10:59:16 PM 3.005 SINGLEP Giving units orders to travel to Jundeen 5/29/2021 11:09:34 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-569,6) and new location is (-563,85). old angle: 179.4 new angle: 171.4 angle change 352 distance moved 79 attempts 1 5/29/2021 11:09:34 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 11:10:53 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/29/2021 11:10:53 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 11:10:53 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 11:10:53 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:10:53 PM 3.005 SINGLEP Giving units orders to travel to Suwa 5/29/2021 11:13:08 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-653,771) and new location is (-765,659). old angle: 130.26 new angle: 139.26 angle change 9 distance moved 158 attempts 1 5/29/2021 11:13:08 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 11:23:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index 9 5/29/2021 11:23:01 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 11:23:01 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 11:23:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:23:01 PM 3.005 SINGLEP Giving units orders to travel to Morimura 5/29/2021 11:27:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:27:49 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:27:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:27:56 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:27:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:27:57 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:31:39 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-563,85) and new location is (-542,172). old angle: 171.41 new angle: 162.41 angle change 351 distance moved 89 attempts 1 5/29/2021 11:31:39 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 11:37:47 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-765,659) and new location is (-846,530). old angle: 139.26 new angle: 148.26 angle change 9 distance moved 159 attempts 1 5/29/2021 11:37:47 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 11:38:37 PM 3.005 SINGLEP SpawnWave invoked, target faction index 8 5/29/2021 11:38:37 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 11:38:37 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 11:38:37 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:38:37 PM 3.005 SINGLEP Giving units orders to travel to Rivest 5/29/2021 11:38:44 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 7,252 created, 0 removed, 7,252 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 776 created, 613 removed, 163 active. Fleets: 153 created, 4 removed, 149 active. GameCommands: 894 created, 20 removed, 874 active. GE_Others: 268 created, 0 removed, 268 active. GE_Shots: 966 created, 0 removed, 966 active. GE_Squads: 32,974 created, 27,033 removed, 5,941 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 982 created, 956 removed, 26 active. ========================================== 5/29/2021 11:38:49 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\Mattack.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 11:38:49 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 11:38:49 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms 5/29/2021 11:38:49 PM 3.005 SINGLEP Finish load save in 638.3ms 5/29/2021 11:42:06 PM 3.005 SINGLEP Raid Engine #2179 AI Sentinels on Vitter is sending a wave against Alivaril 5/29/2021 11:42:06 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/29/2021 11:42:06 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 11:42:06 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 11:42:06 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:42:06 PM 3.005 SINGLEP Giving units orders to travel to Tsuji 5/29/2021 11:45:06 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-765,659) and new location is (-861,520). old angle: 139.26 new angle: 148.26 angle change 9 distance moved 159 attempts 1 5/29/2021 11:45:06 PM 3.005 SINGLEP Checking if fully connected 5/29/2021 11:47:47 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 702 created, 0 removed, 702 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 157 created, 61 removed, 96 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 7 created, 0 removed, 7 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 6,701 created, 1,547 removed, 5,154 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 73 created, 73 removed, 0 active. ========================================== 5/29/2021 11:47:50 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\cheating slightly.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 11:47:51 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 11:47:51 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 5/29/2021 11:47:51 PM 3.005 SINGLEP Finish load save in 374.8ms 5/29/2021 11:48:21 PM 3.005 SINGLEP SpawnWave invoked, target faction index 8 5/29/2021 11:48:21 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 11:48:21 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cathay to Rivest 5/29/2021 11:48:21 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:02 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:02 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:05 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:54:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:05 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:54:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:09 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:09 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:12 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:12 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:15 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 11:54:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:15 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 11:54:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:16 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:16 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:23 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:23 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:23 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:23 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:25 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:25 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:54:25 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:25 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 11:54:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:29 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:29 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:30 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:30 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:35 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:54:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:35 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:54:37 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:37 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:37 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:37 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:44 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:44 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:45 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:45 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:54:45 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:45 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:54:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:46 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:54:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:54:46 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:05 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:05 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:09 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:09 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:12 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:12 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:17 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:17 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:17 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:17 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:19 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:19 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:26 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:26 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:26 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:26 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:29 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:29 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:33 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:33 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:34 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:34 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:34 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:34 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:39 PM 3.005 SINGLEP Spawning 1 different types of units 5/29/2021 11:55:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:39 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:40 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:40 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:40 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:40 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:47 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:47 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:47 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:47 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:49 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:49 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:54 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:54 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:55:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:59 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:55:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:55:59 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:56:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:08 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:08 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:08 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:08 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:08 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:08 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:08 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:08 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:09 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:09 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:56:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:15 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:15 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:19 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:56:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:19 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:56:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:22 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:22 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:25 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:25 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:25 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:25 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:29 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:29 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:29 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:29 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:56:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:39 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:56:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:39 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:42 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:42 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:43 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:43 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:49 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:56:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:49 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:50 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:50 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:57 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:57 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:59 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:59 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:59 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:56:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:56:59 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:04 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:04 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:09 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:09 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:11 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:11 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:11 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:11 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:28 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:28 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:30 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:30 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:31 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:31 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:31 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:31 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:37 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:37 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:37 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:37 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:41 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:41 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:41 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:41 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:44 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:44 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:45 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:45 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:45 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:45 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:58 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:58 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:57:58 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:57:58 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:01 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:58:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:02 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:02 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:05 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:05 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:11 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:11 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:11 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:11 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:12 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:12 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:21 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:21 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:21 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:21 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:26 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:26 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:26 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:26 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:31 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:31 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:31 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:31 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:33 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:33 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:40 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:40 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:40 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:40 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:41 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:41 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:41 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:41 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:47 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:47 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:47 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:47 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:51 PM 3.005 SINGLEP Spawning 2 different types of units 5/29/2021 11:58:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:53 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:53 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:53 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:53 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:54 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:58:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:58:54 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:59:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:59:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:59:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:59:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:59:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:59:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:59:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 11:59:01 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:59:23 PM 3.005 SINGLEP SpawnWave invoked, target faction index 12 5/29/2021 11:59:23 PM 3.005 SINGLEP Finding a suitable spawn entity 5/29/2021 11:59:23 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/29/2021 11:59:23 PM 3.005 SINGLEP Spawning 3 different types of units 5/29/2021 11:59:23 PM 3.005 SINGLEP Giving units orders to travel to Nomad 1 5/30/2021 12:02:40 AM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-542,172) and new location is (-509,255). old angle: 162.39 new angle: 153.39 angle change 351 distance moved 89 attempts 1 5/30/2021 12:02:40 AM 3.005 SINGLEP Checking if fully connected 5/30/2021 12:04:18 AM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-861,520) and new location is (-932,379). old angle: 148.87 new angle: 157.87 angle change 9 distance moved 158 attempts 1 5/30/2021 12:04:18 AM 3.005 SINGLEP Checking if fully connected 5/30/2021 12:13:30 AM 3.005 SINGLEP SpawnWave invoked, target faction index 10 5/30/2021 12:13:30 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 12:13:30 AM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 12:13:30 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 12:13:30 AM 3.005 SINGLEP Giving units orders to travel to Mashey 5/30/2021 12:15:55 AM 3.005 SINGLEP Raid Engine #2183 AI Sentinels on Agrawal is sending a wave against Zenith Architrave 5/30/2021 12:15:55 AM 3.005 SINGLEP SpawnWave invoked, target faction index 11 5/30/2021 12:15:55 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 12:15:55 AM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 12:15:55 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 12:15:55 AM 3.005 SINGLEP Giving units orders to travel to Scorpion 5/30/2021 12:26:00 AM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 12:26:00 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 12:26:00 AM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 12:26:00 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 12:26:00 AM 3.005 SINGLEP Giving units orders to travel to Stamper 5/30/2021 12:28:50 AM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-932,379) and new location is (-984,211). old angle: 157.87 new angle: 167.87 angle change 10 distance moved 176 attempts 1 5/30/2021 12:28:50 AM 3.005 SINGLEP Checking if fully connected 5/30/2021 12:29:14 AM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-509,255) and new location is (-468,323). old angle: 153.39 new angle: 145.39 angle change 352 distance moved 79 attempts 1 5/30/2021 12:29:14 AM 3.005 SINGLEP Checking if fully connected 5/30/2021 12:42:23 AM 3.005 SINGLEP SpawnWave invoked, target faction index 12 5/30/2021 12:42:23 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 12:42:23 AM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 12:42:23 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 12:42:23 AM 3.005 SINGLEP Giving units orders to travel to Nomad 1 5/30/2021 12:46:49 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,647 created, 0 removed, 1,647 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 747 created, 621 removed, 126 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 353 created, 2 removed, 351 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 2,888 created, 0 removed, 2,888 active. GE_Squads: 36,046 created, 29,371 removed, 6,675 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 753 created, 745 removed, 8 active. ========================================== 5/30/2021 12:58:15 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/30/2021 12:58:15 AM SINGLEP Boot up FleetOS (0.3770s) 5/30/2021 12:58:16 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 12:58:16 AM SINGLEP Check System Logs For Rogue Intelligence (0.3730s) 5/30/2021 12:58:16 AM SINGLEP Inspect Aft Hatches (0.0270s) 5/30/2021 12:58:16 AM SINGLEP Found 416 xml files in 102 folders in 51ms 5/30/2021 12:58:16 AM SINGLEP Check For Extra Modules (0.5130s) 5/30/2021 12:58:16 AM SINGLEP 416 Xml Files Parsed in 456ms 5/30/2021 12:58:16 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Game Version: 3.005 5/30/2021 12:58:16 AM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0130s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Bring Cloaking Systems Online (0.0090s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Recalculate Speed Of Light (0.0190s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Generating Framerates (0.0050s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 12:58:16 AM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 12:58:16 AM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 12:58:16 AM 3.005 SINGLEP Check Nearby Stellar Masses (0.0360s) 5/30/2021 12:58:16 AM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 13ms 5/30/2021 12:58:16 AM 3.005 SINGLEP Pruning Excess Brain Cells (0.0320s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Remembering Alamo (0.0200s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Boot Audio Comms (0.0100s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Establish Individual Audio Links (0.0220s) 5/30/2021 12:58:16 AM 3.005 SINGLEP No resolution change was required. 5/30/2021 12:58:16 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 12:58:16 AM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2021 12:58:16 AM 3.005 SINGLEP Refresh Optical Lensing (0.0120s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0340s) 5/30/2021 12:58:16 AM 3.005 SINGLEP Calculate Odds Of Success (0.0240s) 5/30/2021 12:58:17 AM 3.005 SINGLEP Briefly Panic (0.4350s) 5/30/2021 12:58:17 AM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 12:58:17 AM 3.005 SINGLEP Install Confidence Routines (0.4810s) 5/30/2021 12:58:17 AM 3.005 SINGLEP Bring Commander Interface Online (0.1050s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Motivate All Crews (0.0570s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Locating Available Networks (0.0280s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Externalizing Patterns (0.0290s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Hooking Externals (0.0120s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Handlizing Hooks (0.0200s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Disengaging Constants (0.0490s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Late Axionic Computations (0.0690s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Searching For Particle Forms (0.2190s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Weighing Options (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Poking At Status Indicators (0.0080s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Discovering States Of Matter (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Searching For A Leader (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Connecting to Fleet Command (0.0080s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Thinking Of Advice (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Degaussing Advice (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Reading Alien Diaries (0.0080s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Naming All Known Planets (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Remembering Speeds (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Prioritizing Targets (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Unloading Prismatic Grid (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Thinking Of Objectives (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Inhibiting Visual Scans (0.0120s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Synthesizing Vocals (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Investigating Map Signatures (0.0110s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Ventilating Scenarios (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Ejecting Tactical Core (0.0080s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Calibrating Formations (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Intercepting Galactic Maps (0.0090s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Discharging Colored Ions (0.0200s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Replicating Ion Colors (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Faction Diagnostics (0.0120s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Buffering Hackers (0.0280s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Inverting Death (0.0090s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Linear Field Variance (0.0100s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Charging Marks (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Differentiating Marks (0.1300s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Guarding The Posts (0.0090s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Range Manifolds (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Purging ROFs (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Manipulating Speeds (0.0090s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Detecting Projectiles (0.0060s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Grouping Flow Fields (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Modulating Flow Field Groups (0.0130s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Designing Fleets (0.0130s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Thinking Of Technologies (0.0090s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Injecting Galactic Variables (0.0120s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Dropping Starfields (0.0160s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Pillaging Distant Planets (0.0170s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Categorizing All Planets (0.0090s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Organizing Commands (0.0150s) 5/30/2021 12:58:18 AM 3.005 SINGLEP Calculating Firing Cones (0.0110s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Declaring Ship Parts At Customs (0.3580s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Re-Aligning Objectives (0.0170s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Sterilizing Test Chamber (0.0080s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Issuing Orders (0.0080s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Augmenting Infusers (0.0070s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Infusing (0.0170s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Load Surrogates (0.0670s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Locate Dictionaries (0.0080s) 5/30/2021 12:58:19 AM 3.005 SINGLEP Set Stage (0.0100s) 5/30/2021 12:58:22 AM 3.005 SINGLEP Harvesting Magnetic Monopoles (3.4840s) 5/30/2021 12:58:22 AM 3.005 SINGLEP Post-Proton Surge (0.0150s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Background Radiation Taste Test (0.0270s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Windshield Wiping (0.0080s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Last Organizational Modeling (0.1690s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 12:58:23 AM 3.005 SINGLEP Stimulate Modulation (0.1120s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Tip Servos (0.0100s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Design New Fleet Logo (0.0170s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Inspect Fleet Logo (0.0100s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Ogle Enemy Logo (0.0140s) 5/30/2021 12:58:23 AM 3.005 SINGLEP Order Cores By Seniority (0.0080s) 5/30/2021 12:58:23 AM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/30/2021 12:58:23 AM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/30/2021 12:58:24 AM 3.005 SINGLEP Final Checks (0.7100s) 5/30/2021 12:58:24 AM 3.005 SINGLEP Load Historical Documents (0.0040s) 5/30/2021 12:58:24 AM 3.005 SINGLEP 8.7 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Declaring Ship Parts At Customs (0.4s) Harvesting Magnetic Monopoles (3.5s) Final Checks (0.7s) 5/30/2021 12:58:24 AM 3.005 SINGLEP Hello Steam user 'Alivaril' 5/30/2021 12:58:28 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 12:58:32 AM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\theft of the magi.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 12:58:33 AM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 12:58:33 AM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 36ms 5/30/2021 12:58:33 AM 3.005 SINGLEP Finish load save in 772.5ms 5/30/2021 1:14:28 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,337 created, 0 removed, 3,337 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 37 created, 0 removed, 37 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 71 created, 0 removed, 71 active. GE_Others: 266 created, 0 removed, 266 active. GE_Shots: 632 created, 0 removed, 632 active. GE_Squads: 4,397 created, 227 removed, 4,170 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 4 created, 0 removed, 4 active. ========================================== 5/30/2021 1:14:56 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/30/2021 1:14:56 AM SINGLEP Boot up FleetOS (0.3630s) 5/30/2021 1:14:56 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 1:14:56 AM SINGLEP Check System Logs For Rogue Intelligence (0.3600s) 5/30/2021 1:14:56 AM SINGLEP Inspect Aft Hatches (0.0260s) 5/30/2021 1:14:57 AM SINGLEP Found 416 xml files in 102 folders in 49ms 5/30/2021 1:14:57 AM SINGLEP Check For Extra Modules (0.4830s) 5/30/2021 1:14:57 AM SINGLEP 416 Xml Files Parsed in 427ms 5/30/2021 1:14:57 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Game Version: 3.005 5/30/2021 1:14:57 AM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0130s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Recalculate Speed Of Light (0.0190s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0140s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Generating Framerates (0.0060s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 1:14:57 AM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 1:14:57 AM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 1:14:57 AM 3.005 SINGLEP Check Nearby Stellar Masses (0.0340s) 5/30/2021 1:14:57 AM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 13ms 5/30/2021 1:14:57 AM 3.005 SINGLEP Pruning Excess Brain Cells (0.0320s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Remembering Alamo (0.0190s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Boot Audio Comms (0.0110s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Establish Individual Audio Links (0.0220s) 5/30/2021 1:14:57 AM 3.005 SINGLEP No resolution change was required. 5/30/2021 1:14:57 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 1:14:57 AM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2021 1:14:57 AM 3.005 SINGLEP Refresh Optical Lensing (0.0120s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0270s) 5/30/2021 1:14:57 AM 3.005 SINGLEP Calculate Odds Of Success (0.0240s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Briefly Panic (0.4200s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 1:14:58 AM 3.005 SINGLEP Install Confidence Routines (0.4900s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Bring Commander Interface Online (0.1040s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Motivate All Crews (0.0570s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Locating Available Networks (0.0270s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Externalizing Patterns (0.0220s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Hooking Externals (0.0100s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Handlizing Hooks (0.0170s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Disengaging Constants (0.0390s) 5/30/2021 1:14:58 AM 3.005 SINGLEP Late Axionic Computations (0.0620s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Searching For Particle Forms (0.2200s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Weighing Options (0.0060s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Poking At Status Indicators (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Discovering States Of Matter (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Searching For A Leader (0.0080s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Suppressing Bad Thoughts (0.0060s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Connecting to Fleet Command (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Thinking Of Advice (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Degaussing Advice (0.0080s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Reading Alien Diaries (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Naming All Known Planets (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Remembering Speeds (0.0060s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Prioritizing Targets (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Unloading Prismatic Grid (0.0080s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Thinking Of Objectives (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Inhibiting Visual Scans (0.0110s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Synthesizing Vocals (0.0090s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Investigating Map Signatures (0.0110s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Ventilating Scenarios (0.0060s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Ejecting Tactical Core (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Calibrating Formations (0.0060s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Intercepting Galactic Maps (0.0080s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Discharging Colored Ions (0.0150s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Replicating Ion Colors (0.0050s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Faction Diagnostics (0.0140s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Buffering Hackers (0.0280s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Inverting Death (0.0090s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Linear Field Variance (0.0100s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Charging Marks (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Differentiating Marks (0.1310s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Guarding The Posts (0.0090s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Range Manifolds (0.0050s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Purging ROFs (0.0070s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Manipulating Speeds (0.0090s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Detecting Projectiles (0.0050s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Grouping Flow Fields (0.0080s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Modulating Flow Field Groups (0.0130s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Designing Fleets (0.0120s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Thinking Of Technologies (0.0080s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Injecting Galactic Variables (0.0110s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Propping Up Starfields (0.0130s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Scouring Distant Planets (0.0180s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Categorizing All Planets (0.0080s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Organizing Commands (0.0150s) 5/30/2021 1:14:59 AM 3.005 SINGLEP Calculating Firing Cones (0.0100s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.3600s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Re-Aligning Objectives (0.0170s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Sterilizing Test Chamber (0.0090s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Issuing Orders (0.0080s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Augmenting Infusers (0.0090s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Infusing (0.0200s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Load Surrogates (0.0740s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Locate Dictionaries (0.0110s) 5/30/2021 1:15:00 AM 3.005 SINGLEP Set Stage (0.0130s) 5/30/2021 1:15:03 AM 3.005 SINGLEP Re-inverting All Vacuum Chambers (3.4340s) 5/30/2021 1:15:03 AM 3.005 SINGLEP Post-Proton Surge (0.0160s) 5/30/2021 1:15:03 AM 3.005 SINGLEP Background Radiation Taste Test (0.0270s) 5/30/2021 1:15:03 AM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/30/2021 1:15:03 AM 3.005 SINGLEP Windshield Wiping (0.0080s) 5/30/2021 1:15:03 AM 3.005 SINGLEP Last Organizational Modeling (0.1680s) 5/30/2021 1:15:03 AM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 1:15:04 AM 3.005 SINGLEP Stimulate Modulation (0.1030s) 5/30/2021 1:15:04 AM 3.005 SINGLEP Tip Servos (0.0100s) 5/30/2021 1:15:04 AM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 5/30/2021 1:15:04 AM 3.005 SINGLEP Design New Fleet Logo (0.0160s) 5/30/2021 1:15:04 AM 3.005 SINGLEP Inspect Fleet Logo (0.0100s) 5/30/2021 1:15:04 AM 3.005 SINGLEP Ogle Enemy Logo (0.0070s) 5/30/2021 1:15:04 AM 3.005 SINGLEP Order Cores By Seniority (0.0080s) 5/30/2021 1:15:04 AM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/30/2021 1:15:04 AM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0180s) 5/30/2021 1:15:04 AM 3.005 SINGLEP Final Checks (0.7130s) 5/30/2021 1:15:04 AM 3.005 SINGLEP Load Historical Documents (0.0050s) 5/30/2021 1:15:04 AM 3.005 SINGLEP 8.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Kicking Ship Parts Down Elevator Shaft (0.4s) Re-inverting All Vacuum Chambers (3.4s) Final Checks (0.7s) 5/30/2021 1:15:05 AM 3.005 SINGLEP Hello Steam user 'Alivaril' 5/30/2021 1:15:08 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 1:15:10 AM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\theft of the magi.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 1:15:11 AM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 1:15:11 AM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms 5/30/2021 1:15:11 AM 3.005 SINGLEP Finish load save in 738.6ms 5/30/2021 1:15:23 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,424 created, 0 removed, 2,424 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 37 created, 0 removed, 37 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 266 created, 0 removed, 266 active. GE_Shots: 1 created, 0 removed, 0 active. GE_Squads: 4,366 created, 0 removed, 4,366 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 4 created, 0 removed, 4 active. ========================================== 5/30/2021 2:22:00 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/30/2021 2:22:00 PM SINGLEP Boot up FleetOS (0.3610s) 5/30/2021 2:22:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 2:22:02 PM SINGLEP Check System Logs For Rogue Intelligence (1.7590s) 5/30/2021 2:22:02 PM SINGLEP Inspect Aft Hatches (0.4480s) 5/30/2021 2:22:02 PM SINGLEP Found 416 xml files in 102 folders in 52ms 5/30/2021 2:22:07 PM SINGLEP Check For Extra Modules (5.1290s) 5/30/2021 2:22:07 PM SINGLEP 416 Xml Files Parsed in 5,076ms 5/30/2021 2:22:07 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/30/2021 2:22:07 PM 3.005 SINGLEP Game Version: 3.005 5/30/2021 2:22:07 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0480s) 5/30/2021 2:22:07 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0350s) 5/30/2021 2:22:07 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0520s) 5/30/2021 2:22:07 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0360s) 5/30/2021 2:22:07 PM 3.005 SINGLEP Generating Framerates (0.0190s) 5/30/2021 2:22:08 PM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 2:22:08 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 2:22:08 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 2:22:08 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.1870s) 5/30/2021 2:22:08 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 25ms 5/30/2021 2:22:08 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.3730s) 5/30/2021 2:22:08 PM 3.005 SINGLEP Remembering Alamo (0.0680s) 5/30/2021 2:22:08 PM 3.005 SINGLEP Boot Audio Comms (0.0170s) 5/30/2021 2:22:08 PM 3.005 SINGLEP Establish Individual Audio Links (0.2730s) 5/30/2021 2:22:08 PM 3.005 SINGLEP No resolution change was required. 5/30/2021 2:22:08 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 2:22:08 PM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2021 2:22:08 PM 3.005 SINGLEP Refresh Optical Lensing (0.0140s) 5/30/2021 2:22:08 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.1620s) 5/30/2021 2:22:09 PM 3.005 SINGLEP Calculate Odds Of Success (0.1090s) 5/30/2021 2:22:15 PM 3.005 SINGLEP Briefly Panic (6.6670s) 5/30/2021 2:22:16 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 2:22:16 PM 3.005 SINGLEP Install Confidence Routines (0.6470s) 5/30/2021 2:22:16 PM 3.005 SINGLEP Bring Commander Interface Online (0.1030s) 5/30/2021 2:22:16 PM 3.005 SINGLEP Motivate All Crews (0.0810s) 5/30/2021 2:22:16 PM 3.005 SINGLEP Locating Available Networks (0.1280s) 5/30/2021 2:22:16 PM 3.005 SINGLEP Externalizing Patterns (0.0180s) 5/30/2021 2:22:16 PM 3.005 SINGLEP Hooking Externals (0.0080s) 5/30/2021 2:22:16 PM 3.005 SINGLEP Handlizing Hooks (0.0070s) 5/30/2021 2:22:16 PM 3.005 SINGLEP Disengaging Constants (0.1030s) 5/30/2021 2:22:17 PM 3.005 SINGLEP Late Axionic Computations (0.6270s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Searching For Particle Forms (2.7950s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Weighing Options (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Poking At Status Indicators (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Discovering States Of Matter (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Searching For A Leader (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Connecting to Fleet Command (0.0080s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Thinking Of Advice (0.0060s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Degaussing Advice (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Reading Alien Diaries (0.0080s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Naming All Known Planets (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Remembering Speeds (0.0060s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Prioritizing Targets (0.0080s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Thinking Of Objectives (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0910s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Synthesizing Vocals (0.0090s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Investigating Map Signatures (0.0100s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Ventilating Scenarios (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Ejecting Tactical Core (0.0060s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Calibrating Formations (0.0080s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Discharging Colored Ions (0.0160s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Replicating Ion Colors (0.0060s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Faction Diagnostics (0.0130s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Buffering Hackers (0.0630s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Inverting Death (0.0110s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Linear Field Variance (0.0440s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Charging Marks (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Differentiating Marks (0.1390s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Guarding The Posts (0.0090s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Range Manifolds (0.0060s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Purging ROFs (0.0060s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Manipulating Speeds (0.0090s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Detecting Projectiles (0.0060s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Grouping Flow Fields (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0130s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Designing Fleets (0.0120s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Thinking Of Technologies (0.0090s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/30/2021 2:22:20 PM 3.005 SINGLEP Injecting Galactic Variables (0.0110s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Listening To Starfields (0.1650s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Resizing Distant Planets (0.1300s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Categorizing All Planets (0.0070s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Organizing Commands (0.0160s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Calculating Firing Cones (0.0070s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Jailbreaking Favorite Ship Parts (0.2600s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Re-Aligning Objectives (0.0170s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0080s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Issuing Orders (0.0080s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Augmenting Infusers (0.0070s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Infusing (0.0190s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Load Surrogates (0.1140s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Locate Dictionaries (0.0080s) 5/30/2021 2:22:21 PM 3.005 SINGLEP Set Stage (0.0100s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Ejecting Data Cores (33.7770s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Post-Proton Surge (0.0220s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Background Radiation Taste Test (0.0980s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0430s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Windshield Wiping (0.0090s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Last Organizational Modeling (0.1770s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 2:22:55 PM 3.005 SINGLEP Stimulate Modulation (0.1110s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Tip Servos (0.0130s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Design New Fleet Logo (0.0240s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Inspect Fleet Logo (0.0080s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Ogle Enemy Logo (0.0060s) 5/30/2021 2:22:55 PM 3.005 SINGLEP Order Cores By Seniority (0.0080s) 5/30/2021 2:22:55 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/30/2021 2:22:55 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/30/2021 2:22:57 PM 3.005 SINGLEP Final Checks (1.0230s) 5/30/2021 2:22:57 PM 3.005 SINGLEP Load Historical Documents (0.0060s) 5/30/2021 2:22:57 PM 3.005 SINGLEP 57.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.8s) Inspect Aft Hatches (0.4s) Check For Extra Modules (5.1s) Pruning Excess Brain Cells (0.4s) Establish Individual Audio Links (0.3s) Briefly Panic (6.7s) Install Confidence Routines (0.6s) Late Axionic Computations (0.6s) Searching For Particle Forms (2.8s) Jailbreaking Favorite Ship Parts (0.3s) Ejecting Data Cores (33.8s) Final Checks (1.0s) 5/30/2021 2:22:57 PM 3.005 SINGLEP Hello Steam user 'Alivaril' 5/30/2021 2:23:04 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 2:23:08 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\theft of the magi.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 2:23:08 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 2:23:08 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 36ms 5/30/2021 2:23:08 PM 3.005 SINGLEP Finish load save in 770.4ms 5/30/2021 2:23:17 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,424 created, 0 removed, 2,424 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 37 created, 0 removed, 37 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 266 created, 0 removed, 266 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 4,366 created, 0 removed, 4,366 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 4 created, 0 removed, 4 active. ========================================== 5/30/2021 2:23:22 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\hack success.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 2:23:22 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 2:23:22 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 5/30/2021 2:23:22 PM 3.005 SINGLEP Finish load save in 631.4ms 5/30/2021 2:25:14 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 40 created, 0 removed, 40 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,467 created, 0 removed, 4,467 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 11 created, 0 removed, 11 active. ========================================== 5/30/2021 2:25:18 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\33 secs.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 2:25:18 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 2:25:18 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 5/30/2021 2:25:18 PM 3.005 SINGLEP Finish load save in 415.0ms 5/30/2021 2:29:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index 12 5/30/2021 2:29:59 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 2:29:59 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 2:29:59 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 2:29:59 PM 3.005 SINGLEP Giving units orders to travel to Nomad 1 5/30/2021 2:35:20 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,176 created, 0 removed, 1,176 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 134 created, 55 removed, 79 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 413 created, 6 removed, 407 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 882 created, 0 removed, 882 active. GE_Squads: 7,542 created, 2,787 removed, 4,750 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 101 created, 70 removed, 31 active. ========================================== 5/30/2021 2:35:28 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\33 secs.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 2:35:28 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 2:35:28 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/30/2021 2:35:28 PM 3.005 SINGLEP Finish load save in 375.0ms 5/30/2021 2:36:08 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 45 created, 0 removed, 45 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 8 created, 5 removed, 3 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,832 created, 0 removed, 4,829 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 27 created, 0 removed, 27 active. ========================================== 5/30/2021 2:36:10 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\hack success.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 2:36:10 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 2:36:10 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/30/2021 2:36:10 PM 3.005 SINGLEP Finish load save in 356.4ms 5/30/2021 2:36:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index 12 5/30/2021 2:36:35 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 2:36:35 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 2:36:35 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 2:36:35 PM 3.005 SINGLEP Giving units orders to travel to Nomad 1 5/30/2021 2:39:10 PM 3.005 SINGLEP Raid Engine #2183 AI Sentinels on Agrawal is sending a wave against Zenith Architrave 5/30/2021 2:39:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index 11 5/30/2021 2:39:10 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 2:39:10 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 2:39:10 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 2:39:10 PM 3.005 SINGLEP Giving units orders to travel to Scorpion 5/30/2021 2:45:11 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-468,323) and new location is (-412,392). old angle: 145.39 new angle: 136.39 angle change 351 distance moved 89 attempts 1 5/30/2021 2:45:11 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 2:47:07 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 2:47:07 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 2:47:07 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 2:47:07 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 2:47:07 PM 3.005 SINGLEP Giving units orders to travel to Stamper 5/30/2021 2:50:02 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-984,211) and new location is (-1003,72). old angle: 167.9 new angle: 175.9 angle change 8 distance moved 140 attempts 1 5/30/2021 2:50:02 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 2:59:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index 8 5/30/2021 2:59:12 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 2:59:12 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 2:59:12 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 2:59:12 PM 3.005 SINGLEP Giving units orders to travel to Rivest 5/30/2021 3:04:57 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-412,392) and new location is (-346,452). old angle: 136.43 new angle: 127.43 angle change 351 distance moved 89 attempts 1 5/30/2021 3:04:57 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 3:11:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index 10 5/30/2021 3:11:36 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 3:11:36 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 3:11:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:11:36 PM 3.005 SINGLEP Giving units orders to travel to Gatlin 5/30/2021 3:12:22 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-1003,72) and new location is (-1002,-86). old angle: 175.89 new angle: 184.89 angle change 9 distance moved 158 attempts 1 5/30/2021 3:12:22 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 3:17:58 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,054 created, 0 removed, 3,054 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 975 created, 932 removed, 43 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 713 created, 10 removed, 703 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 200 created, 0 removed, 200 active. GE_Squads: 15,365 created, 10,461 removed, 4,874 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 468 created, 468 removed, 0 active. ========================================== 5/30/2021 3:18:01 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\zaxpansion.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 3:18:01 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 3:18:01 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 5/30/2021 3:18:01 PM 3.005 SINGLEP Finish load save in 359.8ms 5/30/2021 3:18:21 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-1003,72) and new location is (-1004,-68). old angle: 175.89 new angle: 183.89 angle change 8 distance moved 140 attempts 1 5/30/2021 3:18:21 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 3:26:17 PM 3.005 SINGLEP SpawnWave invoked, target faction index 11 5/30/2021 3:26:17 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 3:26:17 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 3:26:17 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 3:26:17 PM 3.005 SINGLEP Giving units orders to travel to Mako 5/30/2021 3:31:27 PM 3.005 SINGLEP SpawnWave invoked, target faction index 10 5/30/2021 3:31:27 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 3:31:27 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Roh to Mashey 5/30/2021 3:31:27 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:32:18 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-346,452) and new location is (-271,500). old angle: 127.43 new angle: 118.43 angle change 351 distance moved 89 attempts 1 5/30/2021 3:32:18 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 3:40:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 3:40:39 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:40:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 3:40:42 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:40:42 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-1004,-68) and new location is (-977,-241). old angle: 183.87 new angle: 193.87 angle change 10 distance moved 175 attempts 1 5/30/2021 3:40:42 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 3:40:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 3:40:46 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:40:47 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 3:40:47 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:45:23 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 3:45:23 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 3:45:23 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 3:45:23 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:45:23 PM 3.005 SINGLEP Giving units orders to travel to Nexon 5/30/2021 3:46:27 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 3:46:27 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:46:34 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 3:46:34 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:46:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 3:46:35 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 3:56:45 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-271,500) and new location is (-190,537). old angle: 118.46 new angle: 109.46 angle change 351 distance moved 89 attempts 1 5/30/2021 3:56:45 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 4:01:17 PM 3.005 SINGLEP SpawnWave invoked, target faction index 9 5/30/2021 4:01:17 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 4:01:17 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 4:01:17 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 4:01:17 PM 3.005 SINGLEP Giving units orders to travel to Ory 5/30/2021 4:10:52 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 1,039 created, 903 removed, 136 active. Fleets: 149 created, 3 removed, 146 active. GameCommands: 151 created, 0 removed, 151 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 17,903 created, 12,441 removed, 5,462 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 245 created, 240 removed, 5 active. ========================================== 5/30/2021 4:10:55 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\cheatin.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 4:10:55 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 4:10:55 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 5/30/2021 4:10:55 PM 3.005 SINGLEP Finish load save in 375.2ms 5/30/2021 4:11:14 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:11:14 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 4:11:17 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:11:17 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 4:11:21 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:11:21 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 4:11:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:11:22 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:16:37 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-977,-241) and new location is (-920,-407). old angle: 193.86 new angle: 203.86 angle change 10 distance moved 176 attempts 1 5/30/2021 4:16:37 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 4:19:47 PM 3.005 SINGLEP SpawnWave invoked, target faction index 10 5/30/2021 4:19:47 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 4:19:47 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 4:19:47 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:19:47 PM 3.005 SINGLEP Giving units orders to travel to Kako 5/30/2021 4:20:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:20:43 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 4:20:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:20:46 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:20:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:20:50 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 4:20:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:20:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:26:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:26:28 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:26:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:26:35 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 4:26:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:26:36 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 4:28:48 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-190,537) and new location is (-112,555). old angle: 109.48 new angle: 101.48 angle change 352 distance moved 80 attempts 1 5/30/2021 4:28:48 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 4:31:45 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:31:45 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:31:52 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:31:52 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:31:53 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:31:53 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 4:33:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index 11 5/30/2021 4:33:10 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 4:33:10 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 4:33:10 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:33:10 PM 3.005 SINGLEP Giving units orders to travel to Mogami 5/30/2021 4:36:10 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-920,-407) and new location is (-835,-561). old angle: 203.86 new angle: 213.86 angle change 10 distance moved 176 attempts 1 5/30/2021 4:36:10 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 4:45:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 4:45:01 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 4:45:01 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 4:45:01 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 4:45:01 PM 3.005 SINGLEP Giving units orders to travel to Sassenrath 5/30/2021 4:45:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index 9 5/30/2021 4:45:19 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 4:45:19 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 4:45:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:45:19 PM 3.005 SINGLEP Giving units orders to travel to Ory 5/30/2021 4:52:43 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-112,555) and new location is (-14,566). old angle: 101.41 new angle: 91.41 angle change 350 distance moved 99 attempts 1 5/30/2021 4:52:43 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 4:57:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 4:57:28 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 4:57:28 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 4:57:28 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 4:57:28 PM 3.005 SINGLEP Giving units orders to travel to Draak 5/30/2021 5:03:43 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,051 created, 0 removed, 1,051 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 2,362 created, 2,145 removed, 217 active. Fleets: 147 created, 5 removed, 142 active. GameCommands: 407 created, 264 removed, 143 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 24,090 created, 18,070 removed, 6,020 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 2,378 created, 0 removed, 2,378 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 684 created, 673 removed, 11 active. ========================================== 5/30/2021 5:04:02 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 5:04:02 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/30/2021 5:04:02 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:04:03 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:04:03 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 5:04:03 PM 3.005 SINGLEP loading as template 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:04:03 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:04:03 PM 3.005 SINGLEP Finish load save in 254.6ms 5/30/2021 5:04:03 PM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 90149252 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/30/2021 5:04:03 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:04:03 PM 3.005 SINGLEP Fixed 2320 missing planet factions. 5/30/2021 5:04:03 PM 3.005 SINGLEP Generate Partial Map Complete 481ms 5/30/2021 5:05:22 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 5/30/2021 5:05:22 PM SINGLEP Boot up FleetOS (0.3580s) 5/30/2021 5:05:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 5:05:22 PM SINGLEP Check System Logs For Rogue Intelligence (0.3420s) 5/30/2021 5:05:22 PM SINGLEP Inspect Aft Hatches (0.0270s) 5/30/2021 5:05:22 PM SINGLEP Found 416 xml files in 102 folders in 48ms 5/30/2021 5:05:23 PM SINGLEP Check For Extra Modules (0.5120s) 5/30/2021 5:05:23 PM SINGLEP 416 Xml Files Parsed in 461ms 5/30/2021 5:05:23 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Game Version: 3.005 5/30/2021 5:05:23 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0110s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0160s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0170s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Generating Framerates (0.0050s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 5:05:23 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 5:05:23 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 5:05:23 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0410s) 5/30/2021 5:05:23 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 18ms 5/30/2021 5:05:23 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.0390s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Remembering Alamo (0.0200s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Boot Audio Comms (0.0110s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Establish Individual Audio Links (0.0260s) 5/30/2021 5:05:23 PM 3.005 SINGLEP No resolution change was required. 5/30/2021 5:05:23 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 5:05:23 PM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2021 5:05:23 PM 3.005 SINGLEP Refresh Optical Lensing (0.0110s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0290s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Calculate Odds Of Success (0.0240s) 5/30/2021 5:05:23 PM 3.005 SINGLEP Briefly Panic (0.5190s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 5:05:24 PM 3.005 SINGLEP Install Confidence Routines (0.4860s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Bring Commander Interface Online (0.1050s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Motivate All Crews (0.0600s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Locating Available Networks (0.0310s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Externalizing Patterns (0.0220s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Hooking Externals (0.0190s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Handlizing Hooks (0.0120s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Disengaging Constants (0.0440s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Late Axionic Computations (0.0610s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Searching For Particle Forms (0.2160s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Weighing Options (0.0080s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Poking At Status Indicators (0.0060s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Discovering States Of Matter (0.0070s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Searching For A Leader (0.0080s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Connecting to Fleet Command (0.0080s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Thinking Of Advice (0.0060s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Degaussing Advice (0.0090s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Reading Alien Diaries (0.0090s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Naming All Known Planets (0.0070s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Remembering Speeds (0.0080s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Prioritizing Targets (0.0080s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0060s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Thinking Of Objectives (0.0070s) 5/30/2021 5:05:24 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0110s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Synthesizing Vocals (0.0070s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Investigating Map Signatures (0.0110s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Ventilating Scenarios (0.0070s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Ejecting Tactical Core (0.0070s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Calibrating Formations (0.0070s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0080s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Discharging Colored Ions (0.0160s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Replicating Ion Colors (0.0070s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Faction Diagnostics (0.0120s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Buffering Hackers (0.0280s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Inverting Death (0.0080s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Linear Field Variance (0.0110s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Charging Marks (0.0060s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Differentiating Marks (0.1345s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Guarding The Posts (0.0080s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Range Manifolds (0.0060s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Purging ROFs (0.0070s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Manipulating Speeds (0.0080s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Detecting Projectiles (0.0060s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Grouping Flow Fields (0.0070s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0130s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Designing Fleets (0.0110s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Thinking Of Technologies (0.0080s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Injecting Galactic Variables (0.0100s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Wiping Down Starfields (0.0140s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Pillaging Distant Planets (0.0190s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Categorizing All Planets (0.0090s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Organizing Commands (0.0160s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Calculating Firing Cones (0.0080s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.3630s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Re-Aligning Objectives (0.0160s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0090s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Issuing Orders (0.0080s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Augmenting Infusers (0.0080s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Infusing (0.0180s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Load Surrogates (0.0680s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Locate Dictionaries (0.0100s) 5/30/2021 5:05:25 PM 3.005 SINGLEP Set Stage (0.0120s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Engaging Dorsal Circuits (3.3880s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Post-Proton Surge (0.0160s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Background Radiation Taste Test (0.0270s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Windshield Wiping (0.0080s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Last Organizational Modeling (0.1650s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 5:05:29 PM 3.005 SINGLEP Stimulate Modulation (0.1030s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Tip Servos (0.0100s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Design New Fleet Logo (0.0160s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Inspect Fleet Logo (0.0110s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Ogle Enemy Logo (0.0160s) 5/30/2021 5:05:29 PM 3.005 SINGLEP Order Cores By Seniority (0.0070s) 5/30/2021 5:05:29 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/30/2021 5:05:29 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/30/2021 5:05:30 PM 3.005 SINGLEP Final Checks (0.7080s) 5/30/2021 5:05:30 PM 3.005 SINGLEP Load Historical Documents (0.0040s) 5/30/2021 5:05:30 PM 3.005 SINGLEP 8.7 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Kicking Ship Parts Down Elevator Shaft (0.4s) Engaging Dorsal Circuits (3.4s) Final Checks (0.7s) 5/30/2021 5:05:30 PM 3.005 SINGLEP Hello Steam user 'Alivaril' 5/30/2021 5:05:34 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/30/2021 5:05:34 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/30/2021 5:05:34 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:05:34 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:05:34 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 5:05:34 PM 3.005 SINGLEP loading as template 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:05:34 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:05:34 PM 3.005 SINGLEP Finish load save in 348.5ms 5/30/2021 5:05:34 PM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 1765217392 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/30/2021 5:05:35 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:05:35 PM 3.005 SINGLEP Fixed 2320 missing planet factions. 5/30/2021 5:05:35 PM 3.005 SINGLEP Generate Partial Map Complete 451ms 5/30/2021 5:06:07 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\3 Harder—Zenith Onslaught.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/30/2021 5:06:07 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:06:07 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:06:07 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 5:06:07 PM 3.005 SINGLEP loading as template 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:06:07 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:06:07 PM 3.005 SINGLEP Finish load save in 389.1ms 5/30/2021 5:06:07 PM 3.005 SINGLEP Start Generate Partial Map with Compass and seed 831330663 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/30/2021 5:06:07 PM 3.005 SINGLEP Compass. centerSizeParm 2 (18) numRings 4 connections 4 5/30/2021 5:06:08 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:06:08 PM 3.005 SINGLEP Fixed 2400 missing planet factions. 5/30/2021 5:06:08 PM 3.005 SINGLEP Generate Partial Map Complete 301ms 5/30/2021 5:06:08 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.34 seconds ago. 5/30/2021 5:06:45 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 30 created, 0 removed, 30 active. Fleets: 110 created, 0 removed, 110 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,400 created, 0 removed, 2,400 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 5:06:47 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/30/2021 5:06:47 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:06:47 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:06:47 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 5:06:47 PM 3.005 SINGLEP loading as template 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:06:47 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:06:47 PM 3.005 SINGLEP Finish load save in 136.7ms 5/30/2021 5:06:47 PM 3.005 SINGLEP Start Generate Partial Map with Compass and seed 96473038 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/30/2021 5:06:47 PM 3.005 SINGLEP Compass. centerSizeParm 2 (14) numRings 4 connections 4 5/30/2021 5:06:47 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:06:47 PM 3.005 SINGLEP Fixed 2400 missing planet factions. 5/30/2021 5:06:47 PM 3.005 SINGLEP Generate Partial Map Complete 236ms 5/30/2021 5:08:53 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Community\You Belong To Us.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/30/2021 5:08:53 PM 3.005 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ThreatWave', so its data was discarded. 5/30/2021 5:08:53 PM 3.005 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded. 5/30/2021 5:08:53 PM 3.005 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded. 5/30/2021 5:08:53 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:08:53 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:08:54 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 13. 5/30/2021 5:08:54 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:08:54 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Macrophage Infestation - Tamed (Beacon) Human Resistance Fighters Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/30/2021 5:08:54 PM 3.005 SINGLEP loading as template 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:08:54 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:08:54 PM 3.005 SINGLEP Finish load save in 750.3ms 5/30/2021 5:08:54 PM 3.005 SINGLEP Start Generate Partial Map with Clusters and seed 592097370 and planet count 120 and 30 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/30/2021 5:08:54 PM 3.005 SINGLEP Trying to create a minimum spanning tree with 16 planets 5/30/2021 5:08:57 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 5/30/2021 5:08:57 PM 3.005 SINGLEP Fixed 3600 missing planet factions. 5/30/2021 5:08:57 PM 3.005 SINGLEP Generate Partial Map Complete 2536ms 5/30/2021 5:08:57 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.60 seconds ago. 5/30/2021 5:09:16 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 30 created, 0 removed, 30 active. Fleets: 150 created, 0 removed, 150 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 3,600 created, 0 removed, 3,600 active. Planets: 120 created, 0 removed, 120 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 5:10:16 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\3 Harder—Zenith Onslaught.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/30/2021 5:10:16 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:10:16 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:10:16 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 5:10:16 PM 3.005 SINGLEP loading as template 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:10:16 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:10:16 PM 3.005 SINGLEP Finish load save in 331.5ms 5/30/2021 5:10:16 PM 3.005 SINGLEP Start Generate Partial Map with Compass and seed 1057372997 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/30/2021 5:10:16 PM 3.005 SINGLEP Compass. centerSizeParm 2 (14) numRings 4 connections 4 5/30/2021 5:10:17 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:10:17 PM 3.005 SINGLEP Fixed 2400 missing planet factions. 5/30/2021 5:10:17 PM 3.005 SINGLEP Generate Partial Map Complete 455ms 5/30/2021 5:10:17 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.48 seconds ago. 5/30/2021 5:11:26 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 30 created, 0 removed, 30 active. Fleets: 110 created, 0 removed, 110 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,400 created, 0 removed, 2,400 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 5:12:06 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\3 Harder—Zenith Onslaught.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/30/2021 5:12:07 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:12:07 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:12:07 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 5:12:07 PM 3.005 SINGLEP loading as template 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:12:07 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:12:07 PM 3.005 SINGLEP Finish load save in 335.5ms 5/30/2021 5:12:07 PM 3.005 SINGLEP Start Generate Partial Map with Compass and seed 1016765147 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/30/2021 5:12:07 PM 3.005 SINGLEP Compass. centerSizeParm 2 (20) numRings 4 connections 4 5/30/2021 5:12:07 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:12:07 PM 3.005 SINGLEP Fixed 2400 missing planet factions. 5/30/2021 5:12:07 PM 3.005 SINGLEP Generate Partial Map Complete 287ms 5/30/2021 5:12:07 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.31 seconds ago. 5/30/2021 5:14:08 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 30 created, 0 removed, 30 active. Fleets: 110 created, 0 removed, 110 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,400 created, 0 removed, 2,400 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 5:15:42 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Community\Adapt Or Perish.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/30/2021 5:15:42 PM 3.005 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ThreatWave', so its data was discarded. 5/30/2021 5:15:42 PM 3.005 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:15:42 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 14. 5/30/2021 5:15:42 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:15:42 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Cross Planet Attack Relentless AI Wave (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Macrophage Infestation - Enraged Macrophage Infestation - Tamed Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/30/2021 5:15:42 PM 3.005 SINGLEP loading as template 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:15:42 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:15:42 PM 3.005 SINGLEP Finish load save in 531.3ms 5/30/2021 5:15:42 PM 3.005 SINGLEP Start Generate Partial Map with Simple and seed 211575925 and planet count 100 and 30 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/30/2021 5:15:42 PM 3.005 SINGLEP Trying to create a minimum spanning tree with 100 planets 5/30/2021 5:15:42 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 5/30/2021 5:15:42 PM 3.005 SINGLEP Fixed 3000 missing planet factions. 5/30/2021 5:15:42 PM 3.005 SINGLEP Generate Partial Map Complete 260ms 5/30/2021 5:15:43 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.29 seconds ago. 5/30/2021 5:15:57 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 30 created, 0 removed, 30 active. Fleets: 130 created, 0 removed, 130 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 3,000 created, 0 removed, 3,000 active. Planets: 100 created, 0 removed, 100 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 5:17:49 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\3 Harder—Zenith Onslaught.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/30/2021 5:17:49 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:17:49 PM 3.005 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 5:17:49 PM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 5:17:49 PM 3.005 SINGLEP loading as template 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 5:17:49 PM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 5:17:49 PM 3.005 SINGLEP Finish load save in 288.0ms 5/30/2021 5:17:49 PM 3.005 SINGLEP Start Generate Partial Map with Compass and seed 672695143 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/30/2021 5:17:49 PM 3.005 SINGLEP Compass. centerSizeParm 2 (14) numRings 4 connections 4 5/30/2021 5:17:49 PM 3.005 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 5/30/2021 5:17:49 PM 3.005 SINGLEP Fixed 2400 missing planet factions. 5/30/2021 5:17:49 PM 3.005 SINGLEP Generate Partial Map Complete 258ms 5/30/2021 5:17:49 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.29 seconds ago. 5/30/2021 5:18:06 PM 3.005 SINGLEP Start Generate Partial Map with Compass and seed 920376873 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 5:18:06 PM 3.005 SINGLEP Compass. centerSizeParm 2 (20) numRings 4 connections 4 5/30/2021 5:18:06 PM 3.005 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 5/30/2021 5:18:06 PM 3.005 SINGLEP Fixed 2400 missing planet factions. 5/30/2021 5:18:06 PM 3.005 SINGLEP Generate Partial Map Complete 237ms 5/30/2021 5:18:08 PM 3.005 SINGLEP Start Generate Partial Map with Compass and seed 10439396 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 5:18:08 PM 3.005 SINGLEP Compass. centerSizeParm 2 (20) numRings 4 connections 4 5/30/2021 5:18:09 PM 3.005 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 5/30/2021 5:18:09 PM 3.005 SINGLEP Fixed 2400 missing planet factions. 5/30/2021 5:18:09 PM 3.005 SINGLEP Generate Partial Map Complete 266ms 5/30/2021 5:18:11 PM 3.005 SINGLEP Start Generate Partial Map with Compass and seed 365425113 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 5:18:11 PM 3.005 SINGLEP Compass. centerSizeParm 2 (20) numRings 4 connections 4 5/30/2021 5:18:12 PM 3.005 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 5/30/2021 5:18:12 PM 3.005 SINGLEP Fixed 2400 missing planet factions. 5/30/2021 5:18:12 PM 3.005 SINGLEP Generate Partial Map Complete 259ms 5/30/2021 5:20:49 PM 3.005 SINGLEP Start Generate FULL Map with Compass and seed 365425113 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/30/2021 5:20:50 PM 3.005 SINGLEP Compass. centerSizeParm 2 (20) numRings 4 connections 4 5/30/2021 5:20:50 PM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 38ms 5/30/2021 5:20:50 PM 3.005 SINGLEP Generate FULL Map Complete 638ms 5/30/2021 5:20:51 PM 3.005 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Plasma Turret from Turret Schematic Server 5/30/2021 5:20:51 PM 3.005 SINGLEP Fixed incorrect count of ships to be granted. Was 3, now 4 Tachyon Array from Other Defensive Schematic Server 5/30/2021 5:30:19 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,018 created, 0 removed, 2,018 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 10 created, 1 removed, 9 active. Fleets: 159 created, 0 removed, 159 active. GameCommands: 139 created, 0 removed, 139 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 225 created, 0 removed, 225 active. GE_Squads: 4,028 created, 991 removed, 3,037 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,460 created, 0 removed, 2,460 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 5:30:22 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Wandering Dyson\Killin AI.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 5:30:22 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 5:30:22 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/30/2021 5:30:22 PM 3.005 SINGLEP Finish load save in 415.0ms 5/30/2021 5:30:28 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\spire check.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 5:30:28 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 5:30:28 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/30/2021 5:30:28 PM 3.005 SINGLEP Finish load save in 283.0ms 5/30/2021 5:31:38 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:31:38 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 5:31:45 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:31:45 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 5:31:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:31:46 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 5:33:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:33:59 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 5:34:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:34:02 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 5:34:06 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:34:06 PM 3.005 SINGLEP Spawning 1 different types of units 5/30/2021 5:34:07 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:34:07 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 5:35:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:35:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 5:35:26 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:35:26 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 5:35:27 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 5:35:27 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 5:42:26 PM 3.005 SINGLEP SpawnWave invoked, target faction index 14 5/30/2021 5:42:26 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 5:42:26 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 5:42:26 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 5:42:26 PM 3.005 SINGLEP Giving units orders to travel to Morris 5/30/2021 5:49:22 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (428,-246) and new location is (379,-317). old angle: 330.11 new angle: 320.11 angle change 350 distance moved 86 attempts 1 5/30/2021 5:49:22 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 5:56:22 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,363 created, 0 removed, 2,363 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 157 created, 142 removed, 15 active. Fleets: 160 created, 0 removed, 160 active. GameCommands: 231 created, 12 removed, 219 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 264 created, 0 removed, 264 active. GE_Squads: 10,648 created, 6,088 removed, 4,560 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 2,460 created, 0 removed, 2,460 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 25 created, 25 removed, 0 active. ========================================== 5/30/2021 5:56:27 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\hack da thing.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 5:56:27 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 5:56:27 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 5/30/2021 5:56:27 PM 3.005 SINGLEP Finish load save in 316.8ms 5/30/2021 5:58:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 5:58:42 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 5:58:42 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Unity to Delta 5/30/2021 5:58:42 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 5:59:39 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-416,-909) and new location is (-286,-958). old angle: 245.41 new angle: 253.41 angle change 8 distance moved 139 attempts 1 5/30/2021 5:59:39 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 6:14:27 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:14:27 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:14:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:14:30 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 6:14:34 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:14:34 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:14:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:14:35 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:16:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 6:16:16 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 6:16:16 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 6:16:16 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:16:16 PM 3.005 SINGLEP Giving units orders to travel to Pauphus 5/30/2021 6:26:48 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:26:48 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:26:48 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (379,-317) and new location is (325,-372). old angle: 320.09 new angle: 311.09 angle change 351 distance moved 77 attempts 1 5/30/2021 6:26:48 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 6:26:51 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:26:51 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:26:55 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:26:55 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 6:26:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:26:56 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 6:29:21 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,933 created, 0 removed, 2,933 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 181 created, 132 removed, 49 active. Fleets: 161 created, 1 removed, 160 active. GameCommands: 56 created, 1 removed, 55 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 598 created, 0 removed, 598 active. GE_Squads: 13,379 created, 8,782 removed, 4,597 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 2,460 created, 0 removed, 2,460 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 55 created, 55 removed, 0 active. ========================================== 5/30/2021 6:29:24 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\Building Thingie Too.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 6:29:25 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 6:29:25 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 5/30/2021 6:29:25 PM 3.005 SINGLEP Finish load save in 366.8ms 5/30/2021 6:36:06 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:36:06 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 6:36:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:36:09 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 6:36:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:36:10 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 6:38:58 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-286,-958) and new location is (-133,-991). old angle: 253.38 new angle: 262.38 angle change 9 distance moved 157 attempts 1 5/30/2021 6:38:58 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 6:39:53 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 6:39:53 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 6:39:53 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 6:39:53 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:39:53 PM 3.005 SINGLEP Giving units orders to travel to Delta 5/30/2021 6:45:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:45:56 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:45:59 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:45:59 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 6:46:03 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:46:03 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:46:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:46:04 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:51:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:51:16 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:51:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:51:19 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 6:51:23 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:51:23 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:51:24 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 6:51:24 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 6:51:51 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 162 created, 128 removed, 34 active. Fleets: 161 created, 0 removed, 161 active. GameCommands: 16 created, 0 removed, 16 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 12,128 created, 7,289 removed, 4,839 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 2,460 created, 0 removed, 2,460 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 86 created, 82 removed, 4 active. ========================================== 5/30/2021 6:51:53 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\Autosave at 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 6:51:53 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 6:51:53 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 5/30/2021 6:51:53 PM 3.005 SINGLEP Finish load save in 375.7ms 5/30/2021 6:52:01 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 22 created, 0 removed, 22 active. Fleets: 161 created, 0 removed, 161 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,772 created, 0 removed, 4,772 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 2,460 created, 0 removed, 2,460 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 2 created, 0 removed, 2 active. ========================================== 5/30/2021 6:52:03 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\devourer golem.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 6:52:04 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 6:52:04 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/30/2021 6:52:04 PM 3.005 SINGLEP Finish load save in 345.4ms 5/30/2021 6:52:54 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-286,-958) and new location is (-133,-991). old angle: 253.38 new angle: 262.38 angle change 9 distance moved 157 attempts 1 5/30/2021 6:52:54 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 6:53:15 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 20 created, 0 removed, 20 active. Fleets: 160 created, 0 removed, 160 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,491 created, 47 removed, 4,444 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 2,460 created, 0 removed, 2,460 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/30/2021 6:53:17 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\cost check.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 6:53:17 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 6:53:17 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 5/30/2021 6:53:17 PM 3.005 SINGLEP Finish load save in 378.1ms 5/30/2021 6:55:13 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 6:55:13 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 6:55:13 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Trantor to Cep 5/30/2021 6:55:13 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:06:44 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-133,-991) and new location is (6,-1000). old angle: 262.36 new angle: 270.36 angle change 8 distance moved 139 attempts 1 5/30/2021 7:06:44 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 7:08:31 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (325,-372) and new location is (255,-423). old angle: 311.14 new angle: 301.14 angle change 350 distance moved 87 attempts 1 5/30/2021 7:08:31 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 7:14:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:14:16 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:14:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:14:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:14:31 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:14:31 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:14:32 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:14:32 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:16:08 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 7:16:08 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 7:16:08 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Nomad 2 to Kruskal 5/30/2021 7:16:08 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 7:16:29 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:16:29 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:16:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:16:30 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:23:47 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:23:47 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:24:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:24:49 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 7:30:58 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:30:58 PM 3.005 SINGLEP Spawning 1 different types of units 5/30/2021 7:34:11 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 7:34:11 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 7:34:11 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 7:34:11 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:34:11 PM 3.005 SINGLEP Giving units orders to travel to Synnax 5/30/2021 7:41:32 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:41:32 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:41:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:41:35 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:41:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:41:39 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:41:40 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:41:40 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:43:14 PM 3.005 SINGLEP Deploying 4 dragons 5/30/2021 7:43:14 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ base invasion strength per planet: 12000 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (162): 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 29390.4 5/30/2021 7:43:14 PM 3.005 SINGLEP Spawning 29,390.4 strength, 40 units against overall power level 1.134 5/30/2021 7:43:14 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ base invasion strength per planet: 12000 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (162): 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 29390.4 5/30/2021 7:43:14 PM 3.005 SINGLEP Spawning 29,390.4 strength, 38 units against overall power level 1.134 5/30/2021 7:43:14 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ base invasion strength per planet: 12000 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (162): 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 29390.4 5/30/2021 7:43:14 PM 3.005 SINGLEP Spawning 29,390.4 strength, 36 units against overall power level 1.134 5/30/2021 7:43:14 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ base invasion strength per planet: 12000 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (162): 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 29390.4 5/30/2021 7:43:14 PM 3.005 SINGLEP Spawning 29,390.4 strength, 37 units against overall power level 1.134 5/30/2021 7:43:14 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ base invasion strength per planet: 12000 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (162): 24492 5/30/2021 7:43:14 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 29390.4 5/30/2021 7:43:14 PM 3.005 SINGLEP Spawning 29,390.4 strength, 38 units against overall power level 1.134 5/30/2021 7:43:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:43:15 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:43:18 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:43:18 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:43:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:43:22 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:43:23 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:43:23 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 7:48:40 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (6,-1000) and new location is (162,-987). old angle: 270.34 new angle: 279.34 angle change 9 distance moved 157 attempts 1 5/30/2021 7:48:40 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 7:48:40 PM 3.005 SINGLEP There are 87 non-destroyed planets in this galaxy, and there are only 82 connected 5/30/2021 7:48:47 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (255,-423) and new location is (194,-454). old angle: 301.08 new angle: 293.08 angle change 352 distance moved 68 attempts 1 5/30/2021 7:48:47 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 7:48:47 PM 3.005 SINGLEP There are 87 non-destroyed planets in this galaxy, and there are only 82 connected 5/30/2021 7:50:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:50:43 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:54:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 7:54:15 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 7:54:15 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 7:54:15 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:54:15 PM 3.005 SINGLEP Giving units orders to travel to Aldebaran 5/30/2021 7:54:37 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 7:54:37 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 7:59:34 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 8:00:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:00:35 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 8:07:34 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:07:34 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 8:07:52 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:07:52 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 8:08:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:08:42 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 8:08:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:08:42 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 8:08:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:08:49 PM 3.005 SINGLEP Spawning 1 different types of units 5/30/2021 8:09:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:09:02 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 8:09:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:09:22 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 8:09:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:09:22 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 8:09:31 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:09:31 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 8:09:38 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:09:38 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 8:09:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:09:42 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 8:17:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 8:17:33 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 8:17:33 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 8:17:33 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 8:17:33 PM 3.005 SINGLEP Giving units orders to travel to Aldebaran 5/30/2021 8:18:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:18:35 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 8:18:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:18:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 8:26:36 PM 3.005 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (194,-454) and new location is (112,-481). old angle: 293.14 new angle: 283.14 angle change 350 distance moved 86 attempts 1 5/30/2021 8:26:36 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 8:33:07 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 7,454 created, 0 removed, 7,454 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 823 created, 724 removed, 99 active. Fleets: 183 created, 28 removed, 155 active. GameCommands: 909 created, 50 removed, 859 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 841 created, 0 removed, 841 active. GE_Squads: 38,352 created, 30,988 removed, 7,364 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 731 created, 718 removed, 13 active. ========================================== 5/30/2021 8:33:10 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\test.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 8:33:11 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 8:33:11 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 5/30/2021 8:33:11 PM 3.005 SINGLEP Finish load save in 511.1ms 5/30/2021 8:34:11 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 71 created, 0 removed, 71 active. Fleets: 155 created, 0 removed, 155 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 7,085 created, 0 removed, 7,085 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 84 created, 0 removed, 84 active. ========================================== 5/30/2021 8:34:13 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\test.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 8:34:14 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 8:34:14 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 5/30/2021 8:34:14 PM 3.005 SINGLEP Finish load save in 502.2ms 5/30/2021 8:35:08 PM 3.005 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (162,-987) and new location is (331,-944). old angle: 279.32 new angle: 289.32 angle change 10 distance moved 174 attempts 1 5/30/2021 8:35:08 PM 3.005 SINGLEP Checking if fully connected 5/30/2021 8:42:20 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:42:20 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 8:42:20 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:42:20 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 8:43:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index 14 5/30/2021 8:43:05 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 8:43:05 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/30/2021 8:43:05 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 8:43:05 PM 3.005 SINGLEP Giving units orders to travel to Andras 5/30/2021 8:53:15 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 6,610 created, 0 removed, 6,610 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 398 created, 292 removed, 106 active. Fleets: 156 created, 2 removed, 154 active. GameCommands: 262 created, 6 removed, 256 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 14,981 created, 6,944 removed, 8,037 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 630 created, 626 removed, 4 active. ========================================== 5/30/2021 8:53:19 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\testrun.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 8:53:19 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 8:53:19 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 5/30/2021 8:53:19 PM 3.005 SINGLEP Finish load save in 527.1ms 5/30/2021 8:53:28 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\success.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 8:53:28 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 8:53:28 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 5/30/2021 8:53:28 PM 3.005 SINGLEP Finish load save in 491.3ms 5/30/2021 8:55:11 PM 3.005 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 5/30/2021 8:55:11 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 8:55:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:55:33 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 8:55:44 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 95 created, 0 removed, 95 active. Fleets: 154 created, 0 removed, 154 active. GameCommands: 3 created, 0 removed, 3 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 7,412 created, 62 removed, 7,350 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 86 created, 3 removed, 83 active. ========================================== 5/30/2021 8:55:46 PM 3.005 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\preferable to alt.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 8:55:46 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 8:55:46 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 5/30/2021 8:55:46 PM 3.005 SINGLEP Finish load save in 476.0ms 5/30/2021 8:56:00 PM 3.005 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 5/30/2021 8:56:00 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 8:56:26 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 8:56:26 PM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 8:58:04 PM 3.005 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 5/30/2021 8:58:04 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 8:59:56 PM 3.005 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 5/30/2021 8:59:56 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 9:02:11 PM 3.005 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 5/30/2021 9:02:11 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 9:04:02 PM 3.005 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 5/30/2021 9:04:02 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 9:05:25 PM 3.005 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 5/30/2021 9:05:25 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 9:05:45 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/30/2021 9:05:45 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 9:05:45 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Trantor to Cep 5/30/2021 9:05:45 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 9:06:59 PM 3.005 SINGLEP init 5/30/2021 9:07:09 PM 3.005 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 5/30/2021 9:07:09 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 9:09:14 PM 3.005 SINGLEP incremenet 10 planets over sphere: 9 planets to count: 2 5/30/2021 9:09:14 PM 3.005 SINGLEP resulting power level: 2 5/30/2021 9:11:46 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 425 created, 287 removed, 138 active. Fleets: 154 created, 1 removed, 153 active. GameCommands: 22 created, 1 removed, 21 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 10,116 created, 3,057 removed, 7,059 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 339 created, 310 removed, 29 active. ========================================== 6/17/2021 8:49:25 AM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 6/17/2021 8:49:25 AM SINGLEP Boot up FleetOS (0.4935s) 6/17/2021 8:49:26 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/17/2021 8:49:26 AM SINGLEP Check System Logs For Rogue Intelligence (1.2100s) 6/17/2021 8:49:27 AM SINGLEP Inspect Aft Hatches (0.9670s) 6/17/2021 8:49:28 AM SINGLEP Found 420 xml files in 104 folders in 610ms 6/17/2021 8:49:34 AM SINGLEP Check For Extra Modules (6.4915s) 6/17/2021 8:49:34 AM SINGLEP 420 Xml Files Parsed in 5,866ms 6/17/2021 8:49:34 AM SINGLEP Gather Ancient Lifeforms (0.0490s) 6/17/2021 8:49:34 AM 3.104 SINGLEP Game Version: 3.104 6/17/2021 8:49:34 AM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0270s) 6/17/2021 8:49:34 AM 3.104 SINGLEP Bring Cloaking Systems Online (0.0310s) 6/17/2021 8:49:34 AM 3.104 SINGLEP Recalculate Speed Of Light (0.0500s) 6/17/2021 8:49:34 AM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0380s) 6/17/2021 8:49:34 AM 3.104 SINGLEP Generating Framerates (0.0200s) 6/17/2021 8:49:34 AM 3.104 SINGLEP Update mod and expansion statuses! 6/17/2021 8:49:34 AM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/17/2021 8:49:34 AM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/17/2021 8:49:34 AM 3.104 SINGLEP Check Nearby Stellar Masses (0.1520s) 6/17/2021 8:49:34 AM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 36ms 6/17/2021 8:49:34 AM 3.104 SINGLEP Pruning Excess Brain Cells (0.1910s) 6/17/2021 8:49:34 AM 3.104 SINGLEP Remembering Alamo (0.1060s) 6/17/2021 8:49:34 AM 3.104 SINGLEP Boot Audio Comms (0.0330s) 6/17/2021 8:49:35 AM 3.104 SINGLEP Establish Individual Audio Links (0.0960s) 6/17/2021 8:49:35 AM 3.104 SINGLEP No resolution change was required. 6/17/2021 8:49:35 AM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/17/2021 8:49:35 AM 3.104 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/17/2021 8:49:35 AM 3.104 SINGLEP Refresh Optical Lensing (0.0670s) 6/17/2021 8:49:35 AM 3.104 SINGLEP Revise Fundamental Physical Laws (0.1780s) 6/17/2021 8:49:35 AM 3.104 SINGLEP Calculate Odds Of Success (0.1350s) 6/17/2021 8:49:43 AM 3.104 SINGLEP Briefly Panic (8.2415s) 6/17/2021 8:49:44 AM 3.104 SINGLEP Install Confidence Routines (0.6700s) 6/17/2021 8:49:44 AM 3.104 SINGLEP Bring Commander Interface Online (0.1520s) 6/17/2021 8:49:44 AM 3.104 SINGLEP Motivate All Crews (0.4450s) 6/17/2021 8:49:45 AM 3.104 SINGLEP Locating Available Networks (0.0850s) 6/17/2021 8:49:45 AM 3.104 SINGLEP Externalizing Patterns (0.0210s) 6/17/2021 8:49:45 AM 3.104 SINGLEP Hooking Externals (0.0140s) 6/17/2021 8:49:45 AM 3.104 SINGLEP Handlizing Hooks (0.0190s) 6/17/2021 8:49:45 AM 3.104 SINGLEP Disengaging Constants (0.1250s) 6/17/2021 8:49:45 AM 3.104 SINGLEP Late Axionic Computations (0.6000s) 6/17/2021 8:49:45 AM 3.104 SINGLEP Categorizing Teapots (0.0680s) 6/17/2021 8:49:45 AM 3.104 SINGLEP Ordering Vague Notions (0.0390s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Searching For Particle Forms (2.6470s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Weighing Options (0.0340s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Poking At Status Indicators (0.0120s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Discovering States Of Matter (0.0240s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Searching For A Leader (0.0160s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Suppressing Bad Thoughts (0.0140s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Connecting to Fleet Command (0.0170s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Thinking Of Advice (0.0690s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Degaussing Advice (0.0080s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Reading Alien Diaries (0.0070s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Naming All Known Planets (0.0090s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Remembering Speeds (0.0070s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Prioritizing Targets (0.0360s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Rebooting Sensor Arrays (0.0060s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Unloading Prismatic Grid (0.0400s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Thinking Of Objectives (0.0280s) 6/17/2021 8:49:48 AM 3.104 SINGLEP Inhibiting Visual Scans (0.0660s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Synthesizing Vocals (0.0320s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Investigating Map Signatures (0.0230s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Ventilating Scenarios (0.0140s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Decontaminating Targeting Systems (0.0120s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Ejecting Tactical Core (0.0120s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Calibrating Formations (0.0210s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Intercepting Galactic Maps (0.2400s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Discharging Colored Ions (0.0550s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Replicating Ion Colors (0.0170s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Faction Diagnostics (0.0190s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Buffering Hackers (0.0890s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Inverting Death (0.0090s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Linear Field Variance (0.0990s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Charging Marks (0.0120s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Differentiating Marks (0.1410s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Guarding The Posts (0.0110s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Range Manifolds (0.0110s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Purging ROFs (0.0280s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Manipulating Speeds (0.0080s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Detecting Projectiles (0.0090s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Grouping Flow Fields (0.0070s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Modulating Flow Field Groups (0.0150s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Designing Fleets (0.0150s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Thinking Of Technologies (0.0140s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Categorizing Starboard Sensors (0.0130s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Injecting Galactic Variables (0.0130s) 6/17/2021 8:49:49 AM 3.104 SINGLEP Propping Up Starfields (0.0520s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Browsing Distant Planets (0.2120s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Categorizing All Planets (0.0320s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Organizing Commands (0.0420s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Calculating Firing Cones (0.0250s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Jailbreaking Favorite Ship Parts (0.1960s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Re-Aligning Objectives (0.0330s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Sterilizing Test Chamber (0.0760s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Issuing Orders (0.0650s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Augmenting Infusers (0.0620s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Infusing (0.0910s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Load Surrogates (0.1440s) 6/17/2021 8:49:50 AM 3.104 SINGLEP Locate Dictionaries (0.0170s) 6/17/2021 8:49:51 AM 3.104 SINGLEP Set Stage (0.0460s) 6/17/2021 8:50:34 AM 3.104 SINGLEP Replicating Terminal (43.4160s) 6/17/2021 8:50:34 AM 3.104 SINGLEP Post-Proton Surge (0.0720s) 6/17/2021 8:50:34 AM 3.104 SINGLEP Background Radiation Taste Test (0.2900s) 6/17/2021 8:50:34 AM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0520s) 6/17/2021 8:50:34 AM 3.104 SINGLEP Windshield Wiping (0.0560s) 6/17/2021 8:50:35 AM 3.104 SINGLEP Last Organizational Modeling (0.1980s) 6/17/2021 8:50:35 AM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/17/2021 8:50:35 AM 3.104 SINGLEP Stimulate Modulation (0.0950s) 6/17/2021 8:50:35 AM 3.104 SINGLEP Tip Servos (0.0320s) 6/17/2021 8:50:35 AM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0200s) 6/17/2021 8:50:35 AM 3.104 SINGLEP Design New Fleet Logo (0.0200s) 6/17/2021 8:50:35 AM 3.104 SINGLEP Inspect Fleet Logo (0.0130s) 6/17/2021 8:50:35 AM 3.104 SINGLEP Ogle Enemy Logo (0.0190s) 6/17/2021 8:50:35 AM 3.104 SINGLEP Order Cores By Seniority (0.0160s) 6/17/2021 8:50:35 AM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/17/2021 8:50:35 AM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0130s) 6/17/2021 8:50:36 AM 3.104 SINGLEP Final Checks (1.2305s) 6/17/2021 8:50:36 AM 3.104 SINGLEP Load Historical Documents (0.0200s) 6/17/2021 8:50:36 AM 3.104 SINGLEP 71.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.2s) Inspect Aft Hatches (1.0s) Check For Extra Modules (6.5s) Briefly Panic (8.2s) Install Confidence Routines (0.7s) Motivate All Crews (0.4s) Late Axionic Computations (0.6s) Searching For Particle Forms (2.6s) Replicating Terminal (43.4s) Background Radiation Taste Test (0.3s) Final Checks (1.2s) 6/17/2021 8:50:37 AM 3.104 SINGLEP Hello Steam user 'Alivaril' 6/17/2021 8:51:01 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 8:51:19 AM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\preferable to alt.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 8:51:20 AM 3.104 SINGLEP Could not find EntitySystem with name of 'MassDriver' in parent 'SpirePlasmaDriver'. Are you missing a mod? at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet NewPlanet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, Arcen.AIW2.Core.PlanetFaction NewPlanetFaction) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bSavegame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <1b58f458f6224cccb7eea8b760b2ef98>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <1b58f458f6224cccb7eea8b760b2ef98>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <1b58f458f6224cccb7eea8b760b2ef98>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <1b58f458f6224cccb7eea8b760b2ef98>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <1b58f458f6224cccb7eea8b760b2ef98>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <1b58f458f6224cccb7eea8b760b2ef98>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <1b58f458f6224cccb7eea8b760b2ef98>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <1b58f458f6224cccb7eea8b760b2ef98>:0 6/17/2021 8:51:20 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 8:51:21 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 44ms 6/17/2021 8:51:21 AM 3.104 SINGLEP Finish load save in 1,285.2ms 6/17/2021 8:52:39 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 8:52:39 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 8:56:19 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 8:56:19 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 8:58:19 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 8:58:19 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 8:59:25 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 8:59:25 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:00:32 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:00:32 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:02:12 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:02:12 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:05:54 AM 3.104 SINGLEP init 6/17/2021 9:06:21 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:06:21 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:12:11 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:12:11 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:13:27 AM 3.104 SINGLEP incremenet 10 planets over sphere: 10 planets to count: 3 6/17/2021 9:13:27 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:15:39 AM 3.104 SINGLEP incremenet 10 planets over sphere: 10 planets to count: 3 6/17/2021 9:15:39 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:16:12 AM 3.104 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (112,-481) and new location is (44,-492). old angle: 283.11 new angle: 275.11 angle change 352 distance moved 69 attempts 1 6/17/2021 9:16:12 AM 3.104 SINGLEP Checking if fully connected 6/17/2021 9:17:25 AM 3.104 SINGLEP incremenet 10 planets over sphere: 10 planets to count: 3 6/17/2021 9:17:25 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:19:20 AM 3.104 SINGLEP incremenet 10 planets over sphere: 11 planets to count: 4 6/17/2021 9:19:20 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:21:24 AM 3.104 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (331,-944) and new location is (490,-872). old angle: 289.32 new angle: 299.32 angle change 10 distance moved 175 attempts 1 6/17/2021 9:21:24 AM 3.104 SINGLEP Checking if fully connected 6/17/2021 9:22:08 AM 3.104 SINGLEP incremenet 10 planets over sphere: 10 planets to count: 3 6/17/2021 9:22:08 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:25:32 AM 3.104 SINGLEP incremenet 10 planets over sphere: 9 planets to count: 2 6/17/2021 9:25:32 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:28:01 AM 3.104 SINGLEP incremenet 10 planets over sphere: 9 planets to count: 2 6/17/2021 9:28:01 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:29:55 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:29:55 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:32:07 AM 3.104 SINGLEP incremenet 10 planets over sphere: 7 planets to count: 0 6/17/2021 9:32:07 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:33:16 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:33:16 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:35:01 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:35:01 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:36:37 AM 3.104 SINGLEP incremenet 10 planets over sphere: 9 planets to count: 2 6/17/2021 9:36:37 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:38:08 AM 3.104 SINGLEP incremenet 10 planets over sphere: 10 planets to count: 3 6/17/2021 9:38:08 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:39:34 AM 3.104 SINGLEP incremenet 10 planets over sphere: 10 planets to count: 3 6/17/2021 9:39:34 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:41:24 AM 3.104 SINGLEP incremenet 10 planets over sphere: 9 planets to count: 2 6/17/2021 9:41:24 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:42:46 AM 3.104 SINGLEP incremenet 10 planets over sphere: 9 planets to count: 2 6/17/2021 9:42:46 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:44:04 AM 3.104 SINGLEP incremenet 10 planets over sphere: 9 planets to count: 2 6/17/2021 9:44:04 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:45:31 AM 3.104 SINGLEP incremenet 10 planets over sphere: 9 planets to count: 2 6/17/2021 9:45:31 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:46:56 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:46:56 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:48:01 AM 3.104 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (44,-492) and new location is (-25,-493). old angle: 275.11 new angle: 267.11 angle change 352 distance moved 69 attempts 1 6/17/2021 9:48:01 AM 3.104 SINGLEP Checking if fully connected 6/17/2021 9:48:05 AM 3.104 SINGLEP incremenet 10 planets over sphere: 8 planets to count: 1 6/17/2021 9:48:05 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:49:49 AM 3.104 SINGLEP incremenet 10 planets over sphere: 7 planets to count: 0 6/17/2021 9:49:49 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:51:25 AM 3.104 SINGLEP incremenet 10 planets over sphere: 6 planets to count: -1 6/17/2021 9:51:25 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:53:51 AM 3.104 SINGLEP incremenet 10 planets over sphere: 6 planets to count: -1 6/17/2021 9:53:51 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:55:08 AM 3.104 SINGLEP incremenet 10 planets over sphere: 5 planets to count: -2 6/17/2021 9:55:08 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:56:24 AM 3.104 SINGLEP incremenet 10 planets over sphere: 5 planets to count: -2 6/17/2021 9:56:24 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:58:44 AM 3.104 SINGLEP incremenet 10 planets over sphere: 4 planets to count: -3 6/17/2021 9:58:44 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 9:59:00 AM 3.104 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (490,-872) and new location is (606,-795). old angle: 299.33 new angle: 307.33 angle change 8 distance moved 139 attempts 1 6/17/2021 9:59:00 AM 3.104 SINGLEP Checking if fully connected 6/17/2021 9:59:45 AM 3.104 SINGLEP incremenet 10 planets over sphere: 4 planets to count: -3 6/17/2021 9:59:45 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:02:02 AM 3.104 SINGLEP incremenet 10 planets over sphere: 4 planets to count: -3 6/17/2021 10:02:02 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:03:13 AM 3.104 SINGLEP incremenet 10 planets over sphere: 4 planets to count: -3 6/17/2021 10:03:13 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:04:46 AM 3.104 SINGLEP incremenet 10 planets over sphere: 4 planets to count: -3 6/17/2021 10:04:46 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:06:24 AM 3.104 SINGLEP incremenet 10 planets over sphere: 3 planets to count: -4 6/17/2021 10:06:24 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:08:06 AM 3.104 SINGLEP incremenet 10 planets over sphere: 3 planets to count: -4 6/17/2021 10:08:06 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:09:13 AM 3.104 SINGLEP incremenet 10 planets over sphere: 3 planets to count: -4 6/17/2021 10:09:13 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:10:21 AM 3.104 SINGLEP incremenet 10 planets over sphere: 3 planets to count: -4 6/17/2021 10:10:21 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:11:30 AM 3.104 SINGLEP incremenet 10 planets over sphere: 3 planets to count: -4 6/17/2021 10:11:30 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:11:33 AM 3.104 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-25,-493) and new location is (-110,-482). old angle: 267.1 new angle: 257.1 angle change 350 distance moved 86 attempts 1 6/17/2021 10:11:33 AM 3.104 SINGLEP Checking if fully connected 6/17/2021 10:12:28 AM 3.104 SINGLEP Reconquest Seeding for Badger: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 6/17/2021 10:12:59 AM 3.104 SINGLEP Raid Engine #2142 AI Sentinels on Jurafsky is sending a wave against Alivaril 6/17/2021 10:13:24 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 13,285 created, 0 removed, 13,285 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 1,206 created, 1,058 removed, 148 active. Fleets: 161 created, 3 removed, 158 active. GameCommands: 1,384 created, 63 removed, 1,321 active. GE_Others: 276 created, 0 removed, 276 active. GE_Shots: 2,903 created, 0 removed, 2,903 active. GE_Squads: 48,563 created, 38,171 removed, 10,392 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 1,205 created, 1,185 removed, 20 active. ========================================== 6/17/2021 10:13:26 AM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\kill ze transport.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 10:13:27 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 10:13:27 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 6/17/2021 10:13:27 AM 3.104 SINGLEP Finish load save in 506.6ms 6/17/2021 10:13:38 AM 3.104 SINGLEP Reconquest Seeding for Badger: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 6/17/2021 10:15:12 AM 3.104 SINGLEP incremenet 10 planets over sphere: 2 planets to count: -5 6/17/2021 10:15:12 AM 3.104 SINGLEP resulting power level: 2 6/17/2021 10:42:09 AM 3.104 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (606,-795) and new location is (735,-678). old angle: 307.32 new angle: 317.32 angle change 10 distance moved 174 attempts 1 6/17/2021 10:42:09 AM 3.104 SINGLEP Checking if fully connected 6/17/2021 10:43:29 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 7,252 created, 0 removed, 7,252 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 496 created, 465 removed, 31 active. Fleets: 161 created, 6 removed, 155 active. GameCommands: 110 created, 47 removed, 63 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 19,661 created, 12,505 removed, 7,156 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 56 created, 56 removed, 0 active. ========================================== 6/17/2021 10:43:33 AM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\tempted to deactivate.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 10:43:33 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 10:43:33 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/17/2021 10:43:33 AM 3.104 SINGLEP Finish load save in 474.3ms 6/17/2021 10:52:09 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 115 created, 62 removed, 53 active. Fleets: 156 created, 2 removed, 154 active. GameCommands: 21 created, 1 removed, 20 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 10,258 created, 2,263 removed, 7,995 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 10 created, 9 removed, 1 active. ========================================== 6/17/2021 10:52:16 AM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\tempted to deactivate.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 10:52:16 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 10:52:16 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/17/2021 10:52:16 AM 3.104 SINGLEP Finish load save in 477.9ms 6/17/2021 10:56:49 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 61 created, 2 removed, 59 active. Fleets: 155 created, 0 removed, 155 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 8,617 created, 144 removed, 8,473 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 18 created, 5 removed, 13 active. ========================================== 6/17/2021 10:56:52 AM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\bafdaswheree.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 10:56:52 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 10:56:52 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/17/2021 10:56:52 AM 3.104 SINGLEP Finish load save in 473.7ms 6/17/2021 11:00:37 AM 3.104 SINGLEP Raid Engine #2136 AI Sentinels on Chaitin is sending a wave against Alivaril 6/17/2021 11:01:03 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 50 created, 5 removed, 45 active. Fleets: 154 created, 0 removed, 154 active. GameCommands: 7 created, 0 removed, 7 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 8,970 created, 187 removed, 8,783 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 29 created, 7 removed, 22 active. ========================================== 6/17/2021 11:01:08 AM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\wtf u doin there.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 11:01:08 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 11:01:08 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/17/2021 11:01:08 AM 3.104 SINGLEP Finish load save in 502.1ms 6/17/2021 11:01:32 AM 3.104 SINGLEP Raid Engine #2136 AI Sentinels on Chaitin is sending a wave against Alivaril 6/17/2021 11:02:40 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 35 created, 1 removed, 34 active. Fleets: 154 created, 0 removed, 154 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 7,415 created, 310 removed, 7,105 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 9 created, 9 removed, 0 active. ========================================== 6/17/2021 11:02:42 AM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\whereeee.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 11:02:42 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 11:02:42 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 6/17/2021 11:02:42 AM 3.104 SINGLEP Finish load save in 510.9ms 6/17/2021 11:07:37 AM 3.104 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-110,-482) and new location is (-184,-458). old angle: 257.14 new angle: 248.14 angle change 351 distance moved 78 attempts 1 6/17/2021 11:07:37 AM 3.104 SINGLEP Checking if fully connected 6/17/2021 11:31:02 AM 3.104 SINGLEP Reconquest Seeding for Zhar: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/17/2021 11:55:33 AM 3.104 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-184,-458) and new location is (-261,-419). old angle: 248.11 new angle: 238.11 angle change 350 distance moved 86 attempts 1 6/17/2021 11:55:33 AM 3.104 SINGLEP Checking if fully connected 6/17/2021 12:18:12 PM 3.104 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-261,-419) and new location is (-324,-373). old angle: 238.08 new angle: 229.08 angle change 351 distance moved 78 attempts 1 6/17/2021 12:18:12 PM 3.104 SINGLEP Checking if fully connected 6/17/2021 12:24:18 PM 3.104 SINGLEP Reconquest Seeding for Savitch: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/17/2021 12:46:16 PM 3.104 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-324,-373) and new location is (-378,-318). old angle: 229.02 new angle: 220.02 angle change 351 distance moved 77 attempts 1 6/17/2021 12:46:16 PM 3.104 SINGLEP Checking if fully connected 6/17/2021 12:47:20 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 6,007 created, 0 removed, 6,007 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 2,815 created, 2,671 removed, 144 active. Fleets: 168 created, 11 removed, 157 active. GameCommands: 317 created, 130 removed, 187 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,213 created, 0 removed, 1,213 active. GE_Squads: 110,448 created, 98,535 removed, 11,913 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 961 created, 947 removed, 14 active. ========================================== 6/17/2021 12:47:23 PM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\die zenith.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 12:47:23 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 12:47:23 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 6/17/2021 12:47:23 PM 3.104 SINGLEP Finish load save in 527.8ms 6/17/2021 12:47:30 PM 3.104 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\cruier steal.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 12:47:30 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 12:47:30 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 46ms 6/17/2021 12:47:30 PM 3.104 SINGLEP Finish load save in 653.5ms 6/17/2021 12:48:42 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 74 created, 10 removed, 64 active. Fleets: 155 created, 0 removed, 155 active. GameCommands: 5 created, 1 removed, 4 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 10,213 created, 575 removed, 9,638 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 12:51:24 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 1:21:08 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 6/17/2021 1:21:08 PM SINGLEP Boot up FleetOS (0.3410s) 6/17/2021 1:21:08 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/17/2021 1:21:08 PM SINGLEP Check System Logs For Rogue Intelligence (0.4690s) 6/17/2021 1:21:08 PM SINGLEP Inspect Aft Hatches (0.0560s) 6/17/2021 1:21:08 PM SINGLEP Found 426 xml files in 106 folders in 110ms 6/17/2021 1:21:09 PM SINGLEP Check For Extra Modules (0.6490s) 6/17/2021 1:21:09 PM SINGLEP 426 Xml Files Parsed in 532ms 6/17/2021 1:21:09 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Game Version: 3.201 6/17/2021 1:21:09 PM 3.201 SINGLEP Eject Trash Into Hyperspace (0.0110s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Bring Cloaking Systems Online (0.0060s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Recalculate Speed Of Light (0.0160s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Optimize Comfort On Command Decks (0.0130s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Generating Framerates (0.0060s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Update mod and expansion statuses! 6/17/2021 1:21:09 PM 3.201 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/17/2021 1:21:09 PM 3.201 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/17/2021 1:21:09 PM 3.201 SINGLEP Check Nearby Stellar Masses (0.0430s) 6/17/2021 1:21:09 PM 3.201 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 14ms 6/17/2021 1:21:09 PM 3.201 SINGLEP Pruning Excess Brain Cells (0.0340s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Remembering Alamo (0.0220s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Boot Audio Comms (0.0110s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Establish Individual Audio Links (0.0230s) 6/17/2021 1:21:09 PM 3.201 SINGLEP No resolution change was required. 6/17/2021 1:21:09 PM 3.201 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/17/2021 1:21:09 PM 3.201 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/17/2021 1:21:09 PM 3.201 SINGLEP Refresh Optical Lensing (0.0190s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Revise Fundamental Physical Laws (0.0260s) 6/17/2021 1:21:09 PM 3.201 SINGLEP Calculate Odds Of Success (0.0240s) 6/17/2021 1:21:10 PM 3.201 SINGLEP Briefly Panic (0.6170s) 6/17/2021 1:21:10 PM 3.201 SINGLEP Install Confidence Routines (0.6640s) 6/17/2021 1:21:10 PM 3.201 SINGLEP Bring Commander Interface Online (0.1140s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Motivate All Crews (0.1390s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Locating Available Networks (0.0280s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Externalizing Patterns (0.0200s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Hooking Externals (0.0090s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Handlizing Hooks (0.0110s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Disengaging Constants (0.0370s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Late Axionic Computations (0.0640s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Sizing Planets (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Measuring Gravity (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Categorizing Teapots (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Ordering Vague Notions (0.0090s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Searching For Particle Forms (0.2310s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Weighing Options (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Poking At Status Indicators (0.0060s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Discovering States Of Matter (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Searching For A Leader (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Suppressing Bad Thoughts (0.0060s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Connecting to Fleet Command (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Thinking Of Advice (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Degaussing Advice (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Reading Alien Diaries (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Naming All Known Planets (0.0060s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Remembering Speeds (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Prioritizing Targets (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Rebooting Sensor Arrays (0.0060s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Unloading Prismatic Grid (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Thinking Of Objectives (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Inhibiting Visual Scans (0.0140s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Synthesizing Vocals (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Investigating Map Signatures (0.0110s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Ventilating Scenarios (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Decontaminating Targeting Systems (0.0060s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Ejecting Tactical Core (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Calibrating Formations (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Intercepting Galactic Maps (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Discharging Colored Ions (0.0160s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Replicating Ion Colors (0.0060s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Faction Diagnostics (0.0160s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Buffering Hackers (0.0340s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Inverting Death (0.0100s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Linear Field Variance (0.0110s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Charging Marks (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Differentiating Marks (0.1290s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Guarding The Posts (0.0090s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Range Manifolds (0.0060s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Purging ROFs (0.0070s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Manipulating Speeds (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Detecting Projectiles (0.0060s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Grouping Flow Fields (0.0080s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Modulating Flow Field Groups (0.0130s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Designing Fleets (0.0130s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Thinking Of Technologies (0.0090s) 6/17/2021 1:21:11 PM 3.201 SINGLEP Categorizing Starboard Sensors (0.0070s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Injecting Galactic Variables (0.0130s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Cooking Starfields (0.0130s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Mapping Distant Planets (0.0170s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Categorizing All Planets (0.0090s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Organizing Commands (0.0160s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Calculating Firing Cones (0.0110s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Holding Ship Parts For Comfort (0.1920s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Re-Aligning Objectives (0.0180s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Sterilizing Test Chamber (0.0110s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Issuing Orders (0.0090s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Augmenting Infusers (0.0100s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Infusing (0.0200s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Load Surrogates (0.1000s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Locate Dictionaries (0.0090s) 6/17/2021 1:21:12 PM 3.201 SINGLEP Set Stage (0.0120s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Destroying Nanotech Chamber (3.5880s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Post-Proton Surge (0.0200s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Background Radiation Taste Test (0.0620s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Windshield Wiping (0.0140s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Last Organizational Modeling (0.1720s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/17/2021 1:21:16 PM 3.201 SINGLEP Stimulate Modulation (0.0870s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Tip Servos (0.0080s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Design New Fleet Logo (0.0110s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Inspect Fleet Logo (0.0080s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Ogle Enemy Logo (0.0080s) 6/17/2021 1:21:16 PM 3.201 SINGLEP Order Cores By Seniority (0.0070s) 6/17/2021 1:21:16 PM 3.201 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/17/2021 1:21:16 PM 3.201 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/17/2021 1:21:17 PM 3.201 SINGLEP Final Checks (0.7210s) 6/17/2021 1:21:17 PM 3.201 SINGLEP Load Historical Documents (0.0070s) 6/17/2021 1:21:17 PM 3.201 SINGLEP 9.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.6s) Briefly Panic (0.6s) Install Confidence Routines (0.7s) Destroying Nanotech Chamber (3.6s) Final Checks (0.7s) 6/17/2021 1:21:17 PM 3.201 SINGLEP Hello Steam user 'Alivaril' 6/17/2021 1:21:24 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/17/2021 1:21:24 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/17/2021 1:21:25 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 1:21:25 PM 3.201 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/17/2021 1:21:25 PM 3.201 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/17/2021 1:21:25 PM 3.201 SINGLEP loading as template 6/17/2021 1:21:25 PM 3.201 SINGLEP Added the faction AIRelentlessWave. 6/17/2021 1:21:25 PM 3.201 SINGLEP Added the faction AIReserves. 6/17/2021 1:21:25 PM 3.201 SINGLEP Added the faction AntiAIZombie. 6/17/2021 1:21:25 PM 3.201 SINGLEP Added the faction AntiEveryoneZombie. 6/17/2021 1:21:25 PM 3.201 SINGLEP Added the faction AntiPlayerZombie. 6/17/2021 1:21:25 PM 3.201 SINGLEP Added the faction CPALogic. 6/17/2021 1:21:25 PM 3.201 SINGLEP Added the faction Mercenary. 6/17/2021 1:21:25 PM 3.201 SINGLEP Finish load save in 495.6ms 6/17/2021 1:21:25 PM 3.201 SINGLEP Start Generate Partial Map with Compass and seed 2067014492 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/17/2021 1:21:25 PM 3.201 SINGLEP Compass. centerSizeParm 2 (16) numRings 4 connections 4 6/17/2021 1:21:26 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 1:21:26 PM 3.201 SINGLEP Fixed 2320 missing planet factions. 6/17/2021 1:21:26 PM 3.201 SINGLEP Generate Partial Map Complete 464ms 6/17/2021 1:22:08 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 29 created, 0 removed, 29 active. Fleets: 109 created, 0 removed, 109 active. GameCommands: 1 created, 0 removed, 1 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,320 created, 0 removed, 2,320 active. Planets: 80 created, 0 removed, 80 active. ========================================== 6/17/2021 7:18:01 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 6/17/2021 7:18:01 PM SINGLEP Boot up FleetOS (0.3185s) 6/17/2021 7:18:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/17/2021 7:18:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.5170s) 6/17/2021 7:18:02 PM SINGLEP Inspect Aft Hatches (0.1420s) 6/17/2021 7:18:02 PM SINGLEP Found 426 xml files in 106 folders in 89ms 6/17/2021 7:18:02 PM SINGLEP Check For Extra Modules (0.5995s) 6/17/2021 7:18:03 PM SINGLEP 426 Xml Files Parsed in 513ms 6/17/2021 7:18:03 PM SINGLEP Gather Ancient Lifeforms (0.0150s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Game Version: 3.201 6/17/2021 7:18:03 PM 3.201 SINGLEP Eject Trash Into Hyperspace (0.0090s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Bring Cloaking Systems Online (0.0060s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Recalculate Speed Of Light (0.0150s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Optimize Comfort On Command Decks (0.0120s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Generating Framerates (0.0060s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Update mod and expansion statuses! 6/17/2021 7:18:03 PM 3.201 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/17/2021 7:18:03 PM 3.201 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/17/2021 7:18:03 PM 3.201 SINGLEP Check Nearby Stellar Masses (0.0380s) 6/17/2021 7:18:03 PM 3.201 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 14ms 6/17/2021 7:18:03 PM 3.201 SINGLEP Pruning Excess Brain Cells (0.0350s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Remembering Alamo (0.0270s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Boot Audio Comms (0.0120s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Establish Individual Audio Links (0.0240s) 6/17/2021 7:18:03 PM 3.201 SINGLEP No resolution change was required. 6/17/2021 7:18:03 PM 3.201 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/17/2021 7:18:03 PM 3.201 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/17/2021 7:18:03 PM 3.201 SINGLEP Refresh Optical Lensing (0.0190s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Revise Fundamental Physical Laws (0.0270s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Calculate Odds Of Success (0.0210s) 6/17/2021 7:18:03 PM 3.201 SINGLEP Briefly Panic (0.6420s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Install Confidence Routines (0.5460s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Bring Commander Interface Online (0.1140s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Motivate All Crews (0.1460s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Locating Available Networks (0.0350s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Externalizing Patterns (0.0200s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Hooking Externals (0.0110s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Handlizing Hooks (0.0160s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Disengaging Constants (0.0350s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Late Axionic Computations (0.0610s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Sizing Planets (0.0070s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Measuring Gravity (0.0100s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Categorizing Teapots (0.0060s) 6/17/2021 7:18:04 PM 3.201 SINGLEP Ordering Vague Notions (0.0090s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Searching For Particle Forms (0.2240s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Weighing Options (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Poking At Status Indicators (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Discovering States Of Matter (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Searching For A Leader (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Suppressing Bad Thoughts (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Connecting to Fleet Command (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Thinking Of Advice (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Degaussing Advice (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Reading Alien Diaries (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Naming All Known Planets (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Remembering Speeds (0.0080s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Prioritizing Targets (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Unloading Prismatic Grid (0.0060s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Thinking Of Objectives (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Inhibiting Visual Scans (0.0130s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Synthesizing Vocals (0.0080s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Investigating Map Signatures (0.0150s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Ventilating Scenarios (0.0310s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Ejecting Tactical Core (0.0080s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Calibrating Formations (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Intercepting Galactic Maps (0.0090s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Discharging Colored Ions (0.0200s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Replicating Ion Colors (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Faction Diagnostics (0.0170s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Buffering Hackers (0.0420s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Inverting Death (0.0090s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Linear Field Variance (0.0120s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Charging Marks (0.0080s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Differentiating Marks (0.1370s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Guarding The Posts (0.0100s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Range Manifolds (0.0060s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Purging ROFs (0.0060s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Manipulating Speeds (0.0090s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Detecting Projectiles (0.0060s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Grouping Flow Fields (0.0080s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Modulating Flow Field Groups (0.0130s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Designing Fleets (0.0120s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Thinking Of Technologies (0.0090s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Categorizing Starboard Sensors (0.0070s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Injecting Galactic Variables (0.0130s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Dropping Starfields (0.0140s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Pinpointing Distant Planets (0.0190s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Categorizing All Planets (0.0080s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Organizing Commands (0.0150s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Calculating Firing Cones (0.0090s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Fumbling With Ship Parts (0.1890s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Re-Aligning Objectives (0.0160s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Sterilizing Test Chamber (0.0090s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Issuing Orders (0.0080s) 6/17/2021 7:18:05 PM 3.201 SINGLEP Augmenting Infusers (0.0080s) 6/17/2021 7:18:06 PM 3.201 SINGLEP Infusing (0.0180s) 6/17/2021 7:18:06 PM 3.201 SINGLEP Load Surrogates (0.1040s) 6/17/2021 7:18:06 PM 3.201 SINGLEP Locate Dictionaries (0.0100s) 6/17/2021 7:18:06 PM 3.201 SINGLEP Set Stage (0.0150s) 6/17/2021 7:18:09 PM 3.201 SINGLEP Detecting Power Spikes (3.6468s) 6/17/2021 7:18:09 PM 3.201 SINGLEP Post-Proton Surge (0.0200s) 6/17/2021 7:18:09 PM 3.201 SINGLEP Background Radiation Taste Test (0.0690s) 6/17/2021 7:18:09 PM 3.201 SINGLEP Shuffling Chairs On Command Deck (0.0360s) 6/17/2021 7:18:09 PM 3.201 SINGLEP Windshield Wiping (0.0140s) 6/17/2021 7:18:10 PM 3.201 SINGLEP Last Organizational Modeling (0.1770s) 6/17/2021 7:18:10 PM 3.201 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/17/2021 7:18:10 PM 3.201 SINGLEP Stimulate Modulation (0.0880s) 6/17/2021 7:18:10 PM 3.201 SINGLEP Tip Servos (0.0080s) 6/17/2021 7:18:10 PM 3.201 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 6/17/2021 7:18:10 PM 3.201 SINGLEP Design New Fleet Logo (0.0110s) 6/17/2021 7:18:10 PM 3.201 SINGLEP Inspect Fleet Logo (0.0730s) 6/17/2021 7:18:10 PM 3.201 SINGLEP Ogle Enemy Logo (0.0140s) 6/17/2021 7:18:10 PM 3.201 SINGLEP Order Cores By Seniority (0.0180s) 6/17/2021 7:18:10 PM 3.201 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/17/2021 7:18:10 PM 3.201 SINGLEP Make Factions That Extra Bit Special (0.0100s) 6/17/2021 7:18:11 PM 3.201 SINGLEP Final Checks (0.7270s) 6/17/2021 7:18:11 PM 3.201 SINGLEP Load Historical Documents (0.0170s) 6/17/2021 7:18:11 PM 3.201 SINGLEP 9.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.6s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Detecting Power Spikes (3.6s) Final Checks (0.7s) 6/17/2021 7:18:11 PM 3.201 SINGLEP Hello Steam user 'Alivaril' 6/17/2021 7:18:31 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 7:18:35 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\cruier steal.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 7:18:35 PM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 7:18:36 PM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 66ms 6/17/2021 7:18:36 PM 3.201 SINGLEP Finish load save in 1,037.2ms 6/17/2021 7:25:44 PM 3.201 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-324,-373) and new location is (-378,-318). old angle: 229.02 new angle: 220.02 angle change 351 distance moved 77 attempts 1 6/17/2021 7:25:44 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 7:47:38 PM 3.201 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-378,-318) and new location is (-423,-255). old angle: 220.07 new angle: 211.07 angle change 351 distance moved 77 attempts 1 6/17/2021 7:47:38 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 8:03:29 PM 3.201 SINGLEP Reconquest Seeding for Hebron: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/17/2021 8:14:24 PM 3.201 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-423,-255) and new location is (-454,-194). old angle: 211.08 new angle: 203.08 angle change 352 distance moved 68 attempts 1 6/17/2021 8:14:24 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 8:28:14 PM 3.201 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'hca Erlt' 6/17/2021 8:38:22 PM 3.201 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-454,-194) and new location is (-481,-112). old angle: 203.14 new angle: 193.14 angle change 350 distance moved 86 attempts 1 6/17/2021 8:38:22 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 8:40:56 PM 3.201 SINGLEP Raid Engine #317682 AI Sentinels on Hebron is sending a wave against Alivaril 6/17/2021 8:48:28 PM 3.201 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'kqui rey' 6/17/2021 8:48:28 PM 3.201 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'kqui rey', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/17/2021 8:55:01 PM 3.201 SINGLEP Reconquest Seeding for Badger: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 6/17/2021 9:03:26 PM 3.201 SINGLEP Logged Achievement To Steam Discounts Not Accepted 6/17/2021 9:03:26 PM 3.201 SINGLEP Logged Achievement To Steam That's No Moon 6/17/2021 9:04:03 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 25,492 created, 0 removed, 25,492 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 2,789 created, 2,652 removed, 137 active. Fleets: 227 created, 70 removed, 157 active. GameCommands: 2,523 created, 340 removed, 2,183 active. GE_Others: 276 created, 0 removed, 276 active. GE_Shots: 4,916 created, 0 removed, 4,916 active. GE_Squads: 167,752 created, 156,541 removed, 11,211 active. Pathfinders: 46 created, 0 removed, 46 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 1,273 created, 1,268 removed, 5 active. ========================================== 6/17/2021 9:04:51 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:05:35 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:05:52 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:06:05 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:17:13 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:17:16 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\testes.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 9:17:17 PM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 9:17:17 PM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 6/17/2021 9:17:17 PM 3.201 SINGLEP Finish load save in 578.9ms 6/17/2021 9:18:35 PM 3.201 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'hca Erlt' 6/17/2021 9:21:37 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 42 created, 0 removed, 42 active. Fleets: 155 created, 0 removed, 155 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 8,711 created, 60 removed, 8,651 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 6/17/2021 9:21:40 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\testes.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 9:21:40 PM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 9:21:40 PM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 6/17/2021 9:21:40 PM 3.201 SINGLEP Finish load save in 521.5ms 6/17/2021 9:22:13 PM 3.201 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'hca Erlt' 6/17/2021 9:22:56 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 72 created, 22 removed, 50 active. Fleets: 156 created, 0 removed, 156 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 9,430 created, 592 removed, 8,838 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 6/17/2021 9:22:59 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Find Spiral\testes.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 9:23:00 PM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 9:23:00 PM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/17/2021 9:23:00 PM 3.201 SINGLEP Finish load save in 516.9ms 6/17/2021 9:23:26 PM 3.201 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'hca Erlt' 6/17/2021 9:23:26 PM 3.201 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'hca Erlt', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/17/2021 9:23:26 PM 3.201 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'hca Erlt', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/17/2021 9:23:26 PM 3.201 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'hca Erlt', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/17/2021 9:23:26 PM 3.201 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'hca Erlt', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/17/2021 9:23:26 PM 3.201 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'hca Erlt', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/17/2021 9:24:22 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 106 created, 8 removed, 96 active. Fleets: 155 created, 0 removed, 155 active. GameCommands: 7 created, 2 removed, 5 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 9,547 created, 276 removed, 9,270 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,610 created, 0 removed, 2,610 active. Planets: 87 created, 0 removed, 87 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 6/17/2021 9:27:32 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:27:32 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/17/2021 9:27:32 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:27:32 PM 3.201 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/17/2021 9:27:32 PM 3.201 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/17/2021 9:27:32 PM 3.201 SINGLEP loading as template 6/17/2021 9:27:32 PM 3.201 SINGLEP Added the faction AIRelentlessWave. 6/17/2021 9:27:32 PM 3.201 SINGLEP Added the faction AIReserves. 6/17/2021 9:27:32 PM 3.201 SINGLEP Added the faction AntiAIZombie. 6/17/2021 9:27:32 PM 3.201 SINGLEP Added the faction AntiEveryoneZombie. 6/17/2021 9:27:32 PM 3.201 SINGLEP Added the faction AntiPlayerZombie. 6/17/2021 9:27:32 PM 3.201 SINGLEP Added the faction CPALogic. 6/17/2021 9:27:32 PM 3.201 SINGLEP Added the faction Mercenary. 6/17/2021 9:27:32 PM 3.201 SINGLEP Finish load save in 218.6ms 6/17/2021 9:27:32 PM 3.201 SINGLEP Start Generate Partial Map with Compass and seed 1210013113 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/17/2021 9:27:32 PM 3.201 SINGLEP Compass. centerSizeParm 2 (18) numRings 4 connections 4 6/17/2021 9:27:33 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:27:33 PM 3.201 SINGLEP Fixed 2320 missing planet factions. 6/17/2021 9:27:33 PM 3.201 SINGLEP Generate Partial Map Complete 257ms 6/17/2021 9:31:34 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/3-Harder\The Swarm.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 6/17/2021 9:31:34 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:31:34 PM 3.201 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/17/2021 9:31:34 PM 3.201 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 6/17/2021 9:31:34 PM 3.201 SINGLEP loading as template 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction AIRelentlessWave. 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction AIReserves. 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction AntiAIZombie. 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction AntiEveryoneZombie. 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction AntiPlayerZombie. 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction CPALogic. 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction EnragedMacrophage. 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction Mercenary. 6/17/2021 9:31:34 PM 3.201 SINGLEP Added the faction TamedMacrophage. 6/17/2021 9:31:34 PM 3.201 SINGLEP Finish load save in 277.3ms 6/17/2021 9:31:34 PM 3.201 SINGLEP Start Generate Partial Map with Octopus and seed 212328025 and planet count 60 and 33 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:34 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:31:34 PM 3.201 SINGLEP Fixed 1980 missing planet factions. 6/17/2021 9:31:34 PM 3.201 SINGLEP Generate Partial Map Complete 242ms 6/17/2021 9:31:35 PM 3.201 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.28 seconds ago. 6/17/2021 9:31:43 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 33 created, 0 removed, 33 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 93 created, 0 removed, 93 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 1,980 created, 0 removed, 1,980 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:31:45 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/17/2021 9:31:45 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:31:45 PM 3.201 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/17/2021 9:31:45 PM 3.201 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/17/2021 9:31:45 PM 3.201 SINGLEP loading as template 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction AIRelentlessWave. 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction AIReserves. 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction AntiAIZombie. 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction AntiEveryoneZombie. 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction AntiPlayerZombie. 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction CPALogic. 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction EnragedMacrophage. 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction Mercenary. 6/17/2021 9:31:45 PM 3.201 SINGLEP Added the faction TamedMacrophage. 6/17/2021 9:31:45 PM 3.201 SINGLEP Finish load save in 138.8ms 6/17/2021 9:31:45 PM 3.201 SINGLEP Start Generate Partial Map with Octopus and seed 254753411 and planet count 60 and 33 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 6 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 5 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP Trying to create a minimum spanning tree with 5 planets 6/17/2021 9:31:45 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:31:45 PM 3.201 SINGLEP Fixed 1980 missing planet factions. 6/17/2021 9:31:45 PM 3.201 SINGLEP Generate Partial Map Complete 78ms 6/17/2021 9:33:30 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\3 Harder—Nomadic Galaxy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 6/17/2021 9:33:30 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:33:30 PM 3.201 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/17/2021 9:33:30 PM 3.201 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/17/2021 9:33:30 PM 3.201 SINGLEP loading as template 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction AIRelentlessWave. 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction AIReserves. 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction AntiAIZombie. 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction AntiEveryoneZombie. 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction AntiPlayerZombie. 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction CPALogic. 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction EnragedMacrophage. 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction Mercenary. 6/17/2021 9:33:30 PM 3.201 SINGLEP Added the faction TamedMacrophage. 6/17/2021 9:33:30 PM 3.201 SINGLEP Finish load save in 278.6ms 6/17/2021 9:33:30 PM 3.201 SINGLEP Start Generate Partial Map with Maze and seed 1653170501 and planet count 60 and 28 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/17/2021 9:33:30 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:33:30 PM 3.201 SINGLEP Fixed 1792 missing planet factions. 6/17/2021 9:33:30 PM 3.201 SINGLEP Generate Partial Map Complete 37ms 6/17/2021 9:33:30 PM 3.201 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.07 seconds ago. 6/17/2021 9:33:59 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 92 created, 0 removed, 92 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,792 created, 0 removed, 1,792 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:36:47 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\3 Harder—Nomadic Galaxy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 6/17/2021 9:36:47 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:36:47 PM 3.201 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/17/2021 9:36:47 PM 3.201 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/17/2021 9:36:47 PM 3.201 SINGLEP loading as template 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction AIRelentlessWave. 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction AIReserves. 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction AntiAIZombie. 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction AntiEveryoneZombie. 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction AntiPlayerZombie. 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction CPALogic. 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction EnragedMacrophage. 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction Mercenary. 6/17/2021 9:36:47 PM 3.201 SINGLEP Added the faction TamedMacrophage. 6/17/2021 9:36:47 PM 3.201 SINGLEP Finish load save in 258.1ms 6/17/2021 9:36:47 PM 3.201 SINGLEP Start Generate Partial Map with Maze and seed 231282604 and planet count 60 and 28 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/17/2021 9:36:47 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:36:47 PM 3.201 SINGLEP Fixed 1792 missing planet factions. 6/17/2021 9:36:47 PM 3.201 SINGLEP Generate Partial Map Complete 30ms 6/17/2021 9:36:47 PM 3.201 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.06 seconds ago. 6/17/2021 9:43:08 PM 3.201 SINGLEP Start Generate FULL Map with Maze and seed 231282604 and planet count 60 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/17/2021 9:43:08 PM 3.201 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 13ms 6/17/2021 9:43:08 PM 3.201 SINGLEP Generate FULL Map Complete 375ms 6/17/2021 9:57:56 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 13 created, 1 removed, 12 active. Fleets: 149 created, 0 removed, 149 active. GameCommands: 15 created, 0 removed, 15 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,408 created, 1,035 removed, 3,373 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,792 created, 0 removed, 1,792 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 9 created, 8 removed, 1 active. ========================================== 6/17/2021 9:58:07 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/17/2021 9:58:07 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/17/2021 9:58:07 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:58:08 PM 3.201 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/17/2021 9:58:08 PM 3.201 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/17/2021 9:58:08 PM 3.201 SINGLEP loading as template 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction AIRelentlessWave. 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction AIReserves. 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction AntiAIZombie. 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction AntiEveryoneZombie. 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction AntiPlayerZombie. 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction CPALogic. 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction EnragedMacrophage. 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction Mercenary. 6/17/2021 9:58:08 PM 3.201 SINGLEP Added the faction TamedMacrophage. 6/17/2021 9:58:08 PM 3.201 SINGLEP Finish load save in 143.1ms 6/17/2021 9:58:08 PM 3.201 SINGLEP Start Generate Partial Map with Maze and seed 1149960798 and planet count 60 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/17/2021 9:58:08 PM 3.201 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/17/2021 9:58:08 PM 3.201 SINGLEP Fixed 1792 missing planet factions. 6/17/2021 9:58:08 PM 3.201 SINGLEP Generate Partial Map Complete 30ms 6/17/2021 9:59:34 PM 3.201 SINGLEP Start Generate FULL Map with Maze and seed 1149960798 and planet count 60 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/17/2021 9:59:34 PM 3.201 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 13ms 6/17/2021 9:59:34 PM 3.201 SINGLEP Generate FULL Map Complete 275ms 6/17/2021 9:59:34 PM 3.201 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Grenade Launcher Turret from Turret Schematic Server 6/17/2021 9:59:34 PM 3.201 SINGLEP Fixed incorrect count of ships to be granted. Was 5, now 10 Minefield from Other Defensive Schematic Server 6/17/2021 10:32:13 PM 3.201 SINGLEP Moving nomad planet Duster previous galaxy location was (225,375) and new location is (269,345). old angle: 59.04 new angle: 52.04 angle change 353 distance moved 53 attempts 3 6/17/2021 10:32:13 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:32:13 PM 3.201 SINGLEP There are 64 non-destroyed planets in this galaxy, and there are only 61 connected 6/17/2021 10:32:13 PM 3.201 SINGLEP Galaxy is not fully connected. First, reconnect Yotaro 6/17/2021 10:32:13 PM 3.201 SINGLEP Link and add wormholes between Yotaro and Holzmann 6/17/2021 10:32:59 PM 3.201 SINGLEP Moving nomad planet Agonist previous galaxy location was (225,-75) and new location is (236,-22). old angle: 341.57 new angle: 354.57 angle change 13 distance moved 54 attempts 9 6/17/2021 10:32:59 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:33:01 PM 3.201 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-75,-525) and new location is (-138,-512). old angle: 261.87 new angle: 254.87 angle change 353 distance moved 64 attempts 1 6/17/2021 10:33:01 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:33:53 PM 3.201 SINGLEP Moving nomad planet Congo previous galaxy location was (-525,225) and new location is (-548,159). old angle: 156.8 new angle: 163.8 angle change 7 distance moved 70 attempts 1 6/17/2021 10:33:53 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:34:20 PM 3.201 SINGLEP Moving nomad planet Moskva previous galaxy location was (-225,525) and new location is (-270,503). old angle: 113.2 new angle: 118.2 angle change 5 distance moved 50 attempts 1 6/17/2021 10:34:20 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:35:02 PM 3.201 SINGLEP Moving nomad planet Ybarra previous galaxy location was (375,-75) and new location is (381,-22). old angle: 348.69 new angle: 356.69 angle change 8 distance moved 53 attempts 2 6/17/2021 10:35:02 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:35:02 PM 3.201 SINGLEP There are 64 non-destroyed planets in this galaxy, and there are only 61 connected 6/17/2021 10:35:02 PM 3.201 SINGLEP Galaxy is not fully connected. First, reconnect Drakon 6/17/2021 10:35:02 PM 3.201 SINGLEP Link and add wormholes between Drakon and Butler 6/17/2021 10:35:59 PM 3.201 SINGLEP Moving nomad planet Rabin previous galaxy location was (375,-225) and new location is (345,-269). old angle: 329.04 new angle: 322.04 angle change 353 distance moved 53 attempts 3 6/17/2021 10:35:59 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:36:48 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 34 created, 19 removed, 15 active. Fleets: 144 created, 9 removed, 135 active. GameCommands: 12 created, 1 removed, 11 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 13,859 created, 8,770 removed, 5,089 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 102 created, 81 removed, 21 active. ========================================== 6/17/2021 10:36:55 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\oh my.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 10:36:55 PM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 10:36:55 PM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 6/17/2021 10:36:55 PM 3.201 SINGLEP Finish load save in 318.9ms 6/17/2021 10:37:17 PM 3.201 SINGLEP Moving nomad planet Ybarra previous galaxy location was (375,-75) and new location is (382,-15). old angle: 348.69 new angle: 357.69 angle change 9 distance moved 60 attempts 3 6/17/2021 10:37:18 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:37:18 PM 3.201 SINGLEP There are 64 non-destroyed planets in this galaxy, and there are only 61 connected 6/17/2021 10:37:18 PM 3.201 SINGLEP Galaxy is not fully connected. First, reconnect Drakon 6/17/2021 10:37:18 PM 3.201 SINGLEP Link and add wormholes between Drakon and Butler 6/17/2021 10:39:03 PM 3.201 SINGLEP Moving nomad planet Rabin previous galaxy location was (375,-225) and new location is (345,-269). old angle: 329.04 new angle: 322.04 angle change 353 distance moved 53 attempts 1 6/17/2021 10:39:03 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:39:26 PM 3.201 SINGLEP Moving nomad planet Prime previous galaxy location was (-225,-75) and new location is (-204,-120). old angle: 198.44 new angle: 210.44 angle change 12 distance moved 50 attempts 8 6/17/2021 10:39:26 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:39:27 PM 3.201 SINGLEP Moving nomad planet Butler previous galaxy location was (-75,-375) and new location is (-15,-382). old angle: 258.69 new angle: 267.69 angle change 9 distance moved 60 attempts 3 6/17/2021 10:39:27 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:40:09 PM 3.201 SINGLEP Moving nomad planet Gatru previous galaxy location was (75,-525) and new location is (10,-530). old angle: 278.13 new angle: 271.13 angle change 353 distance moved 65 attempts 1 6/17/2021 10:40:09 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:40:41 PM 3.201 SINGLEP Moving nomad planet Kako previous galaxy location was (75,225) and new location is (22,236). old angle: 71.57 new angle: 84.57 angle change 13 distance moved 54 attempts 7 6/17/2021 10:40:41 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:40:44 PM 3.201 SINGLEP Moving nomad planet Chameleon previous galaxy location was (525,-225) and new location is (498,-279). old angle: 336.8 new angle: 330.8 angle change 354 distance moved 60 attempts 1 6/17/2021 10:40:44 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:41:00 PM 3.201 SINGLEP Moving nomad planet Ivanov previous galaxy location was (375,75) and new location is (390,21). old angle: 11.31 new angle: 3.31 angle change 352 distance moved 53 attempts 2 6/17/2021 10:41:00 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:41:00 PM 3.201 SINGLEP There are 64 non-destroyed planets in this galaxy, and there are only 63 connected 6/17/2021 10:41:00 PM 3.201 SINGLEP Galaxy is not fully connected. First, reconnect Hound 6/17/2021 10:41:00 PM 3.201 SINGLEP Link and add wormholes between Hound and Covenant 6/17/2021 10:41:04 PM 3.201 SINGLEP Moving nomad planet Drakon previous galaxy location was (75,-375) and new location is (133,-358). old angle: 281.31 new angle: 290.31 angle change 9 distance moved 60 attempts 3 6/17/2021 10:41:04 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:41:39 PM 3.201 SINGLEP Moving nomad planet Voss previous galaxy location was (-75,225) and new location is (-124,202). old angle: 108.43 new angle: 121.43 angle change 13 distance moved 54 attempts 7 6/17/2021 10:41:39 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:42:04 PM 3.201 SINGLEP Moving nomad planet Hemry previous galaxy location was (-75,-225) and new location is (-120,-204). old angle: 251.57 new angle: 239.57 angle change 348 distance moved 50 attempts 7 6/17/2021 10:42:04 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:42:06 PM 3.201 SINGLEP Moving nomad planet Zant previous galaxy location was (525,-525) and new location is (467,-577). old angle: 315 new angle: 309 angle change 354 distance moved 78 attempts 1 6/17/2021 10:42:06 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:42:10 PM 3.201 SINGLEP Moving nomad planet Lynx previous galaxy location was (-525,75) and new location is (-509,147). old angle: 171.87 new angle: 163.87 angle change 352 distance moved 74 attempts 2 6/17/2021 10:42:10 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:42:27 PM 3.201 SINGLEP Moving nomad planet Covenant previous galaxy location was (525,75) and new location is (530,20). old angle: 8.13 new angle: 2.13 angle change 354 distance moved 55 attempts 1 6/17/2021 10:42:27 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:42:28 PM 3.201 SINGLEP Moving nomad planet Den previous galaxy location was (225,-225) and new location is (187,-257). old angle: 315 new angle: 306 angle change 351 distance moved 50 attempts 3 6/17/2021 10:42:28 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:42:59 PM 3.201 SINGLEP Moving nomad planet Zilber previous galaxy location was (75,375) and new location is (126,361). old angle: 78.69 new angle: 70.69 angle change 352 distance moved 53 attempts 2 6/17/2021 10:42:59 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:43:55 PM 3.201 SINGLEP Moving nomad planet Duergar previous galaxy location was (-375,-375) and new location is (-334,-412). old angle: 225 new angle: 231 angle change 6 distance moved 55 attempts 2 6/17/2021 10:43:55 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:44:36 PM 3.201 SINGLEP Moving nomad planet Hani previous galaxy location was (75,75) and new location is (100,35). old angle: 45 new angle: 19 angle change 334 distance moved 47 attempts 20 6/17/2021 10:44:36 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:44:54 PM 3.201 SINGLEP Moving nomad planet Jennisek previous galaxy location was (-525,-75) and new location is (-514,-129). old angle: 188.13 new angle: 194.13 angle change 6 distance moved 55 attempts 1 6/17/2021 10:44:54 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:47:19 PM 3.201 SINGLEP Moving nomad planet Rhodia previous galaxy location was (-525,-525) and new location is (-585,-457). old angle: 225 new angle: 218 angle change 353 distance moved 91 attempts 1 6/17/2021 10:47:19 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:47:32 PM 3.201 SINGLEP Moving nomad planet Honor previous galaxy location was (375,375) and new location is (412,334). old angle: 45 new angle: 39 angle change 354 distance moved 55 attempts 2 6/17/2021 10:47:32 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:48:39 PM 3.201 SINGLEP Moving nomad planet Spewak previous galaxy location was (-375,375) and new location is (-334,412). old angle: 135 new angle: 129 angle change 354 distance moved 55 attempts 2 6/17/2021 10:48:39 PM 3.201 SINGLEP Moving nomad planet Santanni previous galaxy location was (525,525) and new location is (467,577). old angle: 45 new angle: 51 angle change 6 distance moved 78 attempts 1 6/17/2021 10:48:39 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:49:23 PM 3.201 SINGLEP Moving nomad planet Mule previous galaxy location was (-525,-375) and new location is (-483,-428). old angle: 215.54 new angle: 221.54 angle change 6 distance moved 68 attempts 1 6/17/2021 10:49:23 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:50:09 PM 3.201 SINGLEP Moving nomad planet Cin previous galaxy location was (-375,525) and new location is (-428,483). old angle: 125.54 new angle: 131.54 angle change 6 distance moved 68 attempts 1 6/17/2021 10:50:09 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:50:52 PM 3.201 SINGLEP Moving nomad planet Lusus previous galaxy location was (375,-375) and new location is (418,-326). old angle: 315 new angle: 322 angle change 7 distance moved 65 attempts 1 6/17/2021 10:50:52 PM 3.201 SINGLEP Moving nomad planet Hound previous galaxy location was (525,-75) and new location is (530,-20). old angle: 351.87 new angle: 357.87 angle change 6 distance moved 55 attempts 1 6/17/2021 10:50:52 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:51:23 PM 3.201 SINGLEP Moving nomad planet Yotaro previous galaxy location was (375,225) and new location is (345,269). old angle: 30.96 new angle: 37.96 angle change 7 distance moved 53 attempts 1 6/17/2021 10:51:23 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:51:44 PM 3.201 SINGLEP Moving nomad planet Basilica previous galaxy location was (225,-375) and new location is (269,-345). old angle: 300.96 new angle: 307.96 angle change 7 distance moved 53 attempts 1 6/17/2021 10:51:44 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:52:19 PM 3.201 SINGLEP Moving nomad planet Murdoch previous galaxy location was (-375,225) and new location is (-402,170). old angle: 149.04 new angle: 157.04 angle change 8 distance moved 61 attempts 2 6/17/2021 10:52:19 PM 3.201 SINGLEP Moving nomad planet Grasshopper previous galaxy location was (525,375) and new location is (556,328). old angle: 35.54 new angle: 30.54 angle change 355 distance moved 56 attempts 1 6/17/2021 10:52:19 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:52:20 PM 3.201 SINGLEP Moving nomad planet Berk previous galaxy location was (-75,-75) and new location is (-38,-99). old angle: 225 new angle: 249 angle change 24 distance moved 44 attempts 20 6/17/2021 10:52:20 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:52:26 PM 3.201 SINGLEP Moving nomad planet Fahlman previous galaxy location was (75,525) and new location is (20,530). old angle: 81.87 new angle: 87.87 angle change 6 distance moved 55 attempts 2 6/17/2021 10:52:26 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:52:28 PM 3.201 SINGLEP Moving nomad planet Bradamont previous galaxy location was (-75,375) and new location is (-22,381). old angle: 101.31 new angle: 93.31 angle change 352 distance moved 53 attempts 3 6/17/2021 10:52:28 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:52:30 PM 3.201 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-225,-525) and new location is (-279,-498). old angle: 246.8 new angle: 240.8 angle change 354 distance moved 60 attempts 1 6/17/2021 10:52:30 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:53:23 PM 3.201 SINGLEP Moving nomad planet Cinna previous galaxy location was (225,-525) and new location is (178,-542). old angle: 293.2 new angle: 288.2 angle change 355 distance moved 50 attempts 1 6/17/2021 10:53:23 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:53:31 PM 3.201 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-375,75) and new location is (-361,126). old angle: 168.69 new angle: 160.69 angle change 352 distance moved 53 attempts 4 6/17/2021 10:53:31 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:53:38 PM 3.201 SINGLEP Moving nomad planet Sten previous galaxy location was (-225,-225) and new location is (-264,-178). old angle: 225 new angle: 214 angle change 349 distance moved 61 attempts 5 6/17/2021 10:53:38 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:54:08 PM 3.201 SINGLEP Moving nomad planet Amdahl previous galaxy location was (525,-375) and new location is (567,-308). old angle: 324.46 new angle: 331.46 angle change 7 distance moved 79 attempts 1 6/17/2021 10:54:08 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:54:28 PM 3.201 SINGLEP Moving nomad planet Garey previous galaxy location was (-375,-525) and new location is (-428,-483). old angle: 234.46 new angle: 228.46 angle change 354 distance moved 68 attempts 1 6/17/2021 10:54:28 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:54:41 PM 3.201 SINGLEP Moving nomad planet Locris previous galaxy location was (-75,75) and new location is (-38,99). old angle: 135 new angle: 111 angle change 336 distance moved 44 attempts 20 6/17/2021 10:54:41 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:54:43 PM 3.201 SINGLEP Moving nomad planet Kusakabe previous galaxy location was (-225,375) and new location is (-177,399). old angle: 120.96 new angle: 113.96 angle change 353 distance moved 54 attempts 3 6/17/2021 10:54:43 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:55:09 PM 3.201 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-525,525) and new location is (-585,457). old angle: 135 new angle: 142 angle change 7 distance moved 91 attempts 1 6/17/2021 10:55:09 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:56:05 PM 3.201 SINGLEP Moving nomad planet Hillis previous galaxy location was (75,-225) and new location is (18,-236). old angle: 288.43 new angle: 274.43 angle change 346 distance moved 58 attempts 8 6/17/2021 10:56:05 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:56:07 PM 3.201 SINGLEP Moving nomad planet Secundus previous galaxy location was (-375,-75) and new location is (-358,-133). old angle: 191.31 new angle: 200.31 angle change 9 distance moved 60 attempts 3 6/17/2021 10:56:07 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:56:17 PM 3.201 SINGLEP Moving nomad planet Holzmann previous galaxy location was (225,225) and new location is (187,257). old angle: 45 new angle: 54 angle change 9 distance moved 50 attempts 3 6/17/2021 10:56:17 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:56:54 PM 3.201 SINGLEP Moving nomad planet Zero previous galaxy location was (-375,-225) and new location is (-402,-170). old angle: 210.96 new angle: 202.96 angle change 352 distance moved 61 attempts 2 6/17/2021 10:56:54 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:57:07 PM 3.201 SINGLEP Moving nomad planet Lehman previous galaxy location was (75,-75) and new location is (99,-38). old angle: 315 new angle: 339 angle change 24 distance moved 44 attempts 20 6/17/2021 10:57:07 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 10:58:00 PM 3.201 SINGLEP Moving nomad planet Griswold previous galaxy location was (-225,225) and new location is (-260,182). old angle: 135 new angle: 145 angle change 10 distance moved 55 attempts 4 6/17/2021 10:58:00 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:00:25 PM 3.201 SINGLEP Moving nomad planet Bear previous galaxy location was (-75,525) and new location is (-129,514). old angle: 98.13 new angle: 104.13 angle change 6 distance moved 55 attempts 1 6/17/2021 11:00:25 PM 3.201 SINGLEP Moving nomad planet Anahalt previous galaxy location was (525,225) and new location is (494,287). old angle: 23.2 new angle: 30.2 angle change 7 distance moved 69 attempts 1 6/17/2021 11:00:25 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:00:33 PM 3.201 SINGLEP Moving nomad planet Rossak previous galaxy location was (-225,-375) and new location is (-177,-399). old angle: 239.04 new angle: 246.04 angle change 7 distance moved 54 attempts 1 6/17/2021 11:00:33 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:01:34 PM 3.201 SINGLEP Moving nomad planet Ivanov previous galaxy location was (390,21) and new location is (402,-49). old angle: 3.08 new angle: 354.08 angle change 351 distance moved 61 attempts 3 6/17/2021 11:01:34 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:02:33 PM 3.201 SINGLEP Moving nomad planet Zant previous galaxy location was (467,-577) and new location is (415,-615). old angle: 308.99 new angle: 303.99 angle change 355 distance moved 64 attempts 1 6/17/2021 11:02:33 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:02:38 PM 3.201 SINGLEP Moving nomad planet Burgess previous galaxy location was (-525,375) and new location is (-483,428). old angle: 144.46 new angle: 138.46 angle change 354 distance moved 68 attempts 1 6/17/2021 11:02:38 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:02:59 PM 3.201 SINGLEP Moving nomad planet Waylan previous galaxy location was (-525,-225) and new location is (-545,-169). old angle: 203.2 new angle: 197.2 angle change 354 distance moved 59 attempts 1 6/17/2021 11:02:59 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:03:08 PM 3.201 SINGLEP Moving nomad planet Vega previous galaxy location was (225,525) and new location is (178,542). old angle: 66.8 new angle: 71.8 angle change 5 distance moved 50 attempts 1 6/17/2021 11:03:08 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:03:09 PM 3.201 SINGLEP Moving nomad planet Jennisek previous galaxy location was (-514,-129) and new location is (-495,-191). old angle: 194.09 new angle: 201.09 angle change 7 distance moved 65 attempts 1 6/17/2021 11:03:09 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:04:07 PM 3.201 SINGLEP Moving nomad planet Prime previous galaxy location was (-204,-120) and new location is (-172,-163). old angle: 210.47 new angle: 223.47 angle change 13 distance moved 54 attempts 8 6/17/2021 11:04:07 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:05:48 PM 3.201 SINGLEP Moving nomad planet Thugater previous galaxy location was (-225,75) and new location is (-204,120). old angle: 161.57 new angle: 149.57 angle change 348 distance moved 50 attempts 7 6/17/2021 11:05:48 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:09:15 PM 3.201 SINGLEP Moving nomad planet Tleilax previous galaxy location was (225,75) and new location is (236,23). old angle: 18.43 new angle: 4.43 angle change 346 distance moved 58 attempts 8 6/17/2021 11:09:15 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:09:56 PM 3.201 SINGLEP Moving nomad planet Elban previous galaxy location was (375,525) and new location is (328,556). old angle: 54.46 new angle: 59.46 angle change 5 distance moved 56 attempts 1 6/17/2021 11:09:56 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:10:12 PM 3.201 SINGLEP Moving nomad planet Ui previous galaxy location was (375,-525) and new location is (308,-567). old angle: 305.54 new angle: 298.54 angle change 353 distance moved 79 attempts 1 6/17/2021 11:10:12 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:10:16 PM 3.201 SINGLEP Moving nomad planet Duster previous galaxy location was (269,345) and new location is (309,309). old angle: 52.06 new angle: 45.06 angle change 353 distance moved 54 attempts 1 6/17/2021 11:10:16 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:12:44 PM 3.201 SINGLEP Moving nomad planet Butler previous galaxy location was (-15,-382) and new location is (38,-380). old angle: 267.75 new angle: 275.75 angle change 8 distance moved 53 attempts 2 6/17/2021 11:12:44 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:13:45 PM 3.201 SINGLEP Moving nomad planet Spewak previous galaxy location was (-334,412) and new location is (-281,449). old angle: 129.03 new angle: 122.03 angle change 353 distance moved 65 attempts 1 6/17/2021 11:13:45 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:14:45 PM 3.201 SINGLEP Moving nomad planet Grasshopper previous galaxy location was (556,328) and new location is (583,278). old angle: 30.54 new angle: 25.54 angle change 355 distance moved 57 attempts 1 6/17/2021 11:14:45 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:15:21 PM 3.201 SINGLEP Moving nomad planet Hani previous galaxy location was (100,35) and new location is (119,-7). old angle: 19.29 new angle: 355.29 angle change 336 distance moved 44 attempts 20 6/17/2021 11:15:21 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:15:31 PM 3.201 SINGLEP Moving nomad planet Ybarra previous galaxy location was (382,-15) and new location is (380,38). old angle: 357.75 new angle: 5.75 angle change 8 distance moved 53 attempts 4 6/17/2021 11:15:31 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:17:13 PM 3.201 SINGLEP Moving nomad planet Yotaro previous galaxy location was (345,269) and new location is (300,286). old angle: 37.94 new angle: 44.94 angle change 7 distance moved 54 attempts 2 6/17/2021 11:17:13 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:17:58 PM 3.201 SINGLEP Moving nomad planet Covenant previous galaxy location was (530,20) and new location is (512,-48). old angle: 2.16 new angle: 356.16 angle change 354 distance moved 55 attempts 1 6/17/2021 11:17:58 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:18:47 PM 3.201 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-279,-498) and new location is (-338,-460). old angle: 240.74 new angle: 233.74 angle change 353 distance moved 70 attempts 1 6/17/2021 11:18:47 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:20:01 PM 3.201 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-138,-512) and new location is (-191,-495). old angle: 254.92 new angle: 248.92 angle change 354 distance moved 56 attempts 1 6/17/2021 11:20:01 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:20:28 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 63 created, 32 removed, 31 active. Fleets: 143 created, 8 removed, 135 active. GameCommands: 5 created, 0 removed, 5 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 27,001 created, 18,867 removed, 8,134 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 216 created, 197 removed, 19 active. ========================================== 6/17/2021 11:20:30 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\tests.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 11:20:30 PM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 11:20:30 PM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 6/17/2021 11:20:30 PM 3.201 SINGLEP Finish load save in 336.1ms 6/17/2021 11:20:41 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 16 created, 0 removed, 16 active. Fleets: 136 created, 0 removed, 136 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,246 created, 0 removed, 4,246 active. Pathfinders: 24 created, 0 removed, 24 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 8 created, 0 removed, 8 active. ========================================== 6/17/2021 11:20:43 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\chec.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 11:20:43 PM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 11:20:43 PM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 6/17/2021 11:20:43 PM 3.201 SINGLEP Finish load save in 366.2ms 6/17/2021 11:21:04 PM 3.201 SINGLEP Moving nomad planet Santanni previous galaxy location was (467,577) and new location is (404,622). old angle: 51.01 new angle: 57.01 angle change 6 distance moved 77 attempts 1 6/17/2021 11:21:04 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:21:42 PM 3.201 SINGLEP Moving nomad planet Chameleon previous galaxy location was (498,-279) and new location is (466,-330). old angle: 330.74 new angle: 324.74 angle change 354 distance moved 60 attempts 1 6/17/2021 11:21:42 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:22:40 PM 3.201 SINGLEP Moving nomad planet Rhodia previous galaxy location was (-585,-457) and new location is (-622,-404). old angle: 218 new angle: 213 angle change 355 distance moved 65 attempts 1 6/17/2021 11:22:40 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:22:55 PM 3.201 SINGLEP Moving nomad planet Voss previous galaxy location was (-124,202) and new location is (-166,169). old angle: 121.54 new angle: 134.54 angle change 13 distance moved 53 attempts 7 6/17/2021 11:22:55 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:23:11 PM 3.201 SINGLEP Moving nomad planet Honor previous galaxy location was (412,334) and new location is (449,281). old angle: 39.03 new angle: 32.03 angle change 353 distance moved 65 attempts 1 6/17/2021 11:23:11 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:24:12 PM 3.201 SINGLEP Moving nomad planet Sten previous galaxy location was (-264,-178) and new location is (-293,-124). old angle: 213.99 new angle: 202.99 angle change 349 distance moved 61 attempts 5 6/17/2021 11:24:12 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:24:15 PM 3.201 SINGLEP Moving nomad planet Secundus previous galaxy location was (-358,-133) and new location is (-333,-187). old angle: 200.38 new angle: 209.38 angle change 9 distance moved 60 attempts 3 6/17/2021 11:24:15 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:24:20 PM 3.201 SINGLEP Moving nomad planet Holzmann previous galaxy location was (187,257) and new location is (140,286). old angle: 53.96 new angle: 63.96 angle change 10 distance moved 55 attempts 5 6/17/2021 11:24:20 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:25:13 PM 3.201 SINGLEP Moving nomad planet Hillis previous galaxy location was (18,-236) and new location is (-32,-235). old angle: 274.36 new angle: 262.36 angle change 348 distance moved 50 attempts 6 6/17/2021 11:25:13 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:26:52 PM 3.201 SINGLEP Moving nomad planet Griswold previous galaxy location was (-260,182) and new location is (-287,134). old angle: 145.01 new angle: 155.01 angle change 10 distance moved 55 attempts 4 6/17/2021 11:26:52 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:27:02 PM 3.201 SINGLEP Moving nomad planet Lusus previous galaxy location was (418,-326) and new location is (455,-273). old angle: 322.05 new angle: 329.05 angle change 7 distance moved 65 attempts 1 6/17/2021 11:27:02 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:27:12 PM 3.201 SINGLEP Moving nomad planet Fahlman previous galaxy location was (20,530) and new location is (-45,528). old angle: 87.84 new angle: 94.84 angle change 7 distance moved 65 attempts 1 6/17/2021 11:27:12 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:27:37 PM 3.201 SINGLEP Moving nomad planet Den previous galaxy location was (187,-257) and new location is (130,-290). old angle: 306.04 new angle: 294.04 angle change 348 distance moved 66 attempts 6 6/17/2021 11:27:37 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:27:52 PM 3.201 SINGLEP Moving nomad planet Moskva previous galaxy location was (-270,503) and new location is (-321,472). old angle: 118.23 new angle: 124.23 angle change 6 distance moved 60 attempts 1 6/17/2021 11:27:52 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:29:53 PM 3.201 SINGLEP Moving nomad planet Drakon previous galaxy location was (133,-358) and new location is (187,-333). old angle: 290.38 new angle: 299.38 angle change 9 distance moved 60 attempts 3 6/17/2021 11:29:53 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:29:56 PM 3.201 SINGLEP Moving nomad planet Berk previous galaxy location was (-38,-99) and new location is (9,-106). old angle: 249 new angle: 275 angle change 26 distance moved 48 attempts 20 6/17/2021 11:29:56 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:30:08 PM 3.201 SINGLEP Moving nomad planet Lynx previous galaxy location was (-509,147) and new location is (-484,216). old angle: 163.89 new angle: 155.89 angle change 352 distance moved 73 attempts 2 6/17/2021 11:30:08 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:30:11 PM 3.201 SINGLEP Moving nomad planet Butler previous galaxy location was (38,-380) and new location is (103,-368). old angle: 275.71 new angle: 285.71 angle change 10 distance moved 66 attempts 4 6/17/2021 11:30:11 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:32:04 PM 3.201 SINGLEP Moving nomad planet Zilber previous galaxy location was (126,361) and new location is (175,340). old angle: 70.76 new angle: 62.76 angle change 352 distance moved 53 attempts 2 6/17/2021 11:32:04 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:32:08 PM 3.201 SINGLEP Moving nomad planet Anahalt previous galaxy location was (494,287) and new location is (467,329). old angle: 30.16 new angle: 35.16 angle change 5 distance moved 50 attempts 1 6/17/2021 11:32:08 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:32:56 PM 3.201 SINGLEP Moving nomad planet Yotaro previous galaxy location was (300,286) and new location is (263,320). old angle: 43.63 new angle: 50.63 angle change 7 distance moved 50 attempts 3 6/17/2021 11:32:56 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:33:16 PM 3.201 SINGLEP Moving nomad planet Garey previous galaxy location was (-428,-483) and new location is (-481,-404). old angle: 228.45 new angle: 221.46 angle change 353 distance moved 78 attempts 1 6/17/2021 11:33:16 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:33:23 PM 3.201 SINGLEP Moving nomad planet Kako previous galaxy location was (22,236) and new location is (-32,235). old angle: 84.67 new angle: 97.67 angle change 13 distance moved 54 attempts 7 6/17/2021 11:33:23 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:33:26 PM 3.201 SINGLEP Moving nomad planet Congo previous galaxy location was (-548,159) and new location is (-562,101). old angle: 163.82 new angle: 169.82 angle change 6 distance moved 60 attempts 1 6/17/2021 11:33:26 PM 3.201 SINGLEP Moving nomad planet Duergar previous galaxy location was (-334,-412) and new location is (-289,-444). old angle: 230.97 new angle: 236.97 angle change 6 distance moved 55 attempts 1 6/17/2021 11:33:26 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:33:49 PM 3.201 SINGLEP Moving nomad planet Burgess previous galaxy location was (-483,428) and new location is (-452,453). old angle: 138.45 new angle: 133.46 angle change 355 distance moved 56 attempts 1 6/17/2021 11:33:49 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:34:17 PM 3.201 SINGLEP Moving nomad planet Mule previous galaxy location was (-483,-428) and new location is (-435,-476). old angle: 221.55 new angle: 227.55 angle change 6 distance moved 68 attempts 1 6/17/2021 11:34:17 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:35:03 PM 3.201 SINGLEP Moving nomad planet Rabin previous galaxy location was (345,-269) and new location is (304,-314). old angle: 322.06 new angle: 314.06 angle change 352 distance moved 61 attempts 2 6/17/2021 11:35:03 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:35:18 PM 3.201 SINGLEP Moving nomad planet Gatru previous galaxy location was (10,-530) and new location is (-55,-527). old angle: 271.08 new angle: 264.08 angle change 353 distance moved 65 attempts 2 6/17/2021 11:35:18 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:35:41 PM 3.201 SINGLEP Moving nomad planet Chameleon previous galaxy location was (466,-330) and new location is (435,-369). old angle: 324.7 new angle: 319.7 angle change 355 distance moved 50 attempts 1 6/17/2021 11:35:41 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:36:24 PM 3.201 SINGLEP Moving nomad planet Rossak previous galaxy location was (-177,-399) and new location is (-127,-417). old angle: 246.08 new angle: 253.08 angle change 7 distance moved 53 attempts 2 6/17/2021 11:36:24 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:37:51 PM 3.201 SINGLEP Moving nomad planet Agonist previous galaxy location was (236,-22) and new location is (208,20). old angle: 354.67 new angle: 6.67 angle change 12 distance moved 50 attempts 6 6/17/2021 11:37:51 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:38:30 PM 3.201 SINGLEP Moving nomad planet Duster previous galaxy location was (309,309) and new location is (344,269). old angle: 45 new angle: 38 angle change 353 distance moved 53 attempts 1 6/17/2021 11:38:30 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:38:30 PM 3.201 SINGLEP There are 64 non-destroyed planets in this galaxy, and there are only 61 connected 6/17/2021 11:38:30 PM 3.201 SINGLEP Galaxy is not fully connected. First, reconnect Vega 6/17/2021 11:38:30 PM 3.201 SINGLEP Link and add wormholes between Vega and Zilber 6/17/2021 11:38:40 PM 3.201 SINGLEP Moving nomad planet Zant previous galaxy location was (415,-615) and new location is (360,-649). old angle: 304.01 new angle: 299.01 angle change 355 distance moved 65 attempts 1 6/17/2021 11:38:40 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:39:10 PM 3.201 SINGLEP Moving nomad planet Hemry previous galaxy location was (-120,-204) and new location is (-141,-185). old angle: 239.53 new angle: 226.53 angle change 347 distance moved 54 attempts 7 6/17/2021 11:39:10 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:39:43 PM 3.201 SINGLEP Moving nomad planet Ivanov previous galaxy location was (402,-49) and new location is (393,-98). old angle: 353.05 new angle: 346.05 angle change 353 distance moved 50 attempts 1 6/17/2021 11:39:43 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:39:46 PM 3.201 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-338,-460) and new location is (-392,-416). old angle: 233.69 new angle: 226.69 angle change 353 distance moved 70 attempts 1 6/17/2021 11:39:46 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:39:48 PM 3.201 SINGLEP Moving nomad planet Zero previous galaxy location was (-402,-170) and new location is (-421,-112). old angle: 202.92 new angle: 194.92 angle change 352 distance moved 61 attempts 2 6/17/2021 11:39:48 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:40:38 PM 3.201 SINGLEP Moving nomad planet Prime previous galaxy location was (-172,-163) and new location is (-123,-221). old angle: 223.46 new angle: 236.46 angle change 13 distance moved 54 attempts 7 6/17/2021 11:40:38 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:43:03 PM 3.201 SINGLEP Moving nomad planet Amdahl previous galaxy location was (567,-308) and new location is (600,-237). old angle: 331.49 new angle: 338.49 angle change 7 distance moved 78 attempts 1 6/17/2021 11:43:03 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:43:39 PM 3.201 SINGLEP Moving nomad planet Ybarra previous galaxy location was (380,38) and new location is (371,91). old angle: 5.71 new angle: 13.71 angle change 8 distance moved 54 attempts 2 6/17/2021 11:43:39 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:44:08 PM 3.201 SINGLEP Moving nomad planet Tleilax previous galaxy location was (236,23) and new location is (236,-27). old angle: 5.57 new angle: 353.57 angle change 348 distance moved 50 attempts 7 6/17/2021 11:44:08 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:45:07 PM 3.201 SINGLEP Moving nomad planet Vega previous galaxy location was (178,542) and new location is (130,555). old angle: 71.82 new angle: 76.82 angle change 5 distance moved 50 attempts 1 6/17/2021 11:45:07 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:46:08 PM 3.201 SINGLEP Moving nomad planet Cinna previous galaxy location was (178,-542) and new location is (120,-557). old angle: 288.18 new angle: 282.18 angle change 354 distance moved 60 attempts 1 6/17/2021 11:46:08 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:47:00 PM 3.201 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-361,126) and new location is (-340,175). old angle: 160.76 new angle: 152.76 angle change 352 distance moved 53 attempts 3 6/17/2021 11:47:00 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:47:15 PM 3.201 SINGLEP Moving nomad planet Lehman previous galaxy location was (99,-38) and new location is (119,22). old angle: 339 new angle: 3 angle change 24 distance moved 45 attempts 20 6/17/2021 11:47:15 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:47:33 PM 3.201 SINGLEP Moving nomad planet Thugater previous galaxy location was (-204,120) and new location is (-194,177). old angle: 149.53 new angle: 136.53 angle change 347 distance moved 54 attempts 7 6/17/2021 11:47:33 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:47:54 PM 3.201 SINGLEP Moving nomad planet Hound previous galaxy location was (530,-20) and new location is (528,45). old angle: 357.84 new angle: 4.84 angle change 7 distance moved 65 attempts 1 6/17/2021 11:47:54 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:48:22 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 94 created, 46 removed, 48 active. Fleets: 140 created, 6 removed, 134 active. GameCommands: 43 created, 42 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 18,481 created, 12,523 removed, 5,958 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 218 created, 209 removed, 9 active. ========================================== 6/17/2021 11:48:23 PM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\outguard test.save Source1: AnythingElse Source3: LoadingSaveGame 6/17/2021 11:48:24 PM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/17/2021 11:48:24 PM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 6/17/2021 11:48:24 PM 3.201 SINGLEP Finish load save in 369.3ms 6/17/2021 11:49:12 PM 3.201 SINGLEP Moving nomad planet Sten previous galaxy location was (-293,-124) and new location is (-310,-71). old angle: 202.94 new angle: 192.94 angle change 350 distance moved 56 attempts 4 6/17/2021 11:49:13 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:49:26 PM 3.201 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-585,457) and new location is (-629,393). old angle: 142 new angle: 148 angle change 6 distance moved 78 attempts 1 6/17/2021 11:49:26 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:50:16 PM 3.201 SINGLEP Moving nomad planet Bradamont previous galaxy location was (-22,381) and new location is (45,379). old angle: 93.3 new angle: 83.3 angle change 350 distance moved 67 attempts 4 6/17/2021 11:50:16 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:51:28 PM 3.201 SINGLEP Moving nomad planet Holzmann previous galaxy location was (140,286) and new location is (93,304). old angle: 63.92 new angle: 72.92 angle change 9 distance moved 50 attempts 4 6/17/2021 11:51:28 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:51:30 PM 3.201 SINGLEP Moving nomad planet Bear previous galaxy location was (-129,514) and new location is (-199,491). old angle: 104.09 new angle: 112.09 angle change 8 distance moved 74 attempts 2 6/17/2021 11:51:30 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:51:37 PM 3.201 SINGLEP Moving nomad planet Murdoch previous galaxy location was (-402,170) and new location is (-419,120). old angle: 157.08 new angle: 164.08 angle change 7 distance moved 53 attempts 1 6/17/2021 11:51:37 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:53:48 PM 3.201 SINGLEP Moving nomad planet Basilica previous galaxy location was (269,-345) and new location is (304,-288). old angle: 307.94 new angle: 314.94 angle change 7 distance moved 54 attempts 2 6/17/2021 11:53:48 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:53:57 PM 3.201 SINGLEP Moving nomad planet Cin previous galaxy location was (-428,483) and new location is (-483,427). old angle: 131.55 new angle: 138.55 angle change 7 distance moved 78 attempts 1 6/17/2021 11:53:57 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:56:16 PM 3.201 SINGLEP Moving nomad planet Locris previous galaxy location was (-38,99) and new location is (7,106). old angle: 111 new angle: 86 angle change 335 distance moved 46 attempts 20 6/17/2021 11:56:16 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:56:44 PM 3.201 SINGLEP Moving nomad planet Burgess previous galaxy location was (-452,453) and new location is (-411,491). old angle: 134.94 new angle: 129.94 angle change 355 distance moved 56 attempts 1 6/17/2021 11:56:44 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:57:33 PM 3.201 SINGLEP Moving nomad planet Kako previous galaxy location was (-32,235) and new location is (-92,219). old angle: 97.75 new angle: 112.75 angle change 15 distance moved 62 attempts 9 6/17/2021 11:57:33 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:58:10 PM 3.201 SINGLEP Moving nomad planet Covenant previous galaxy location was (512,-48) and new location is (504,-101). old angle: 354.64 new angle: 348.64 angle change 354 distance moved 54 attempts 1 6/17/2021 11:58:10 PM 3.201 SINGLEP Checking if fully connected 6/17/2021 11:59:03 PM 3.201 SINGLEP Moving nomad planet Chameleon previous galaxy location was (435,-369) and new location is (386,-419). old angle: 319.69 new angle: 312.69 angle change 353 distance moved 70 attempts 1 6/17/2021 11:59:03 PM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:00:00 AM 3.201 SINGLEP Moving nomad planet Kusakabe previous galaxy location was (-177,399) and new location is (-127,417). old angle: 113.92 new angle: 106.92 angle change 353 distance moved 53 attempts 2 6/18/2021 12:00:00 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:00:15 AM 3.201 SINGLEP Moving nomad planet Griswold previous galaxy location was (-287,134) and new location is (-309,71). old angle: 154.97 new angle: 166.97 angle change 12 distance moved 67 attempts 6 6/18/2021 12:00:15 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:00:58 AM 3.201 SINGLEP Moving nomad planet Spewak previous galaxy location was (-281,449) and new location is (-227,474). old angle: 122.04 new angle: 115.04 angle change 353 distance moved 65 attempts 1 6/18/2021 12:00:58 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:01:05 AM 3.201 SINGLEP Moving nomad planet Drakon previous galaxy location was (187,-333) and new location is (232,-304). old angle: 299.32 new angle: 307.32 angle change 8 distance moved 54 attempts 4 6/18/2021 12:01:05 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:01:48 AM 3.201 SINGLEP Moving nomad planet Voss previous galaxy location was (-166,169) and new location is (-198,131). old angle: 134.49 new angle: 146.49 angle change 12 distance moved 50 attempts 6 6/18/2021 12:01:48 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:02:01 AM 3.201 SINGLEP Moving nomad planet Waylan previous galaxy location was (-545,-169) and new location is (-558,-121). old angle: 197.23 new angle: 192.23 angle change 355 distance moved 50 attempts 1 6/18/2021 12:02:01 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:02:35 AM 3.201 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-392,-416) and new location is (-440,-365). old angle: 226.7 new angle: 219.7 angle change 353 distance moved 70 attempts 1 6/18/2021 12:02:35 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:03:50 AM 3.201 SINGLEP Moving nomad planet Ui previous galaxy location was (308,-567) and new location is (247,-596). old angle: 298.51 new angle: 292.51 angle change 354 distance moved 68 attempts 1 6/18/2021 12:03:50 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:03:50 AM 3.201 SINGLEP There are 64 non-destroyed planets in this galaxy, and there are only 63 connected 6/18/2021 12:03:50 AM 3.201 SINGLEP Galaxy is not fully connected. First, reconnect Zant 6/18/2021 12:03:50 AM 3.201 SINGLEP Link and add wormholes between Zant and Ui 6/18/2021 12:04:03 AM 3.201 SINGLEP Moving nomad planet Hillis previous galaxy location was (-32,-235) and new location is (-78,-216). old angle: 262.25 new angle: 248.25 angle change 346 distance moved 58 attempts 8 6/18/2021 12:04:03 AM 3.201 SINGLEP Moving nomad planet Lusus previous galaxy location was (455,-273) and new location is (481,-224). old angle: 329.04 new angle: 335.04 angle change 6 distance moved 55 attempts 2 6/18/2021 12:04:03 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:05:20 AM 3.201 SINGLEP Moving nomad planet Jennisek previous galaxy location was (-495,-191) and new location is (-464,-258). old angle: 201.1 new angle: 209.1 angle change 8 distance moved 74 attempts 2 6/18/2021 12:05:20 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:07:08 AM 3.201 SINGLEP Moving nomad planet Prime previous galaxy location was (-123,-221) and new location is (-72,-257). old angle: 240.9 new angle: 252.9 angle change 12 distance moved 53 attempts 7 6/18/2021 12:07:08 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:07:39 AM 3.201 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-191,-495) and new location is (-250,-468). old angle: 248.9 new angle: 241.9 angle change 353 distance moved 65 attempts 1 6/18/2021 12:07:39 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:08:12 AM 3.201 SINGLEP Moving nomad planet Elban previous galaxy location was (328,556) and new location is (268,588). old angle: 59.46 new angle: 65.46 angle change 6 distance moved 68 attempts 1 6/18/2021 12:08:12 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:09:24 AM 3.201 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-629,393) and new location is (-667,325). old angle: 148 new angle: 154 angle change 6 distance moved 78 attempts 1 6/18/2021 12:09:24 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:09:39 AM 3.201 SINGLEP Moving nomad planet Lynx previous galaxy location was (-484,216) and new location is (-459,265). old angle: 155.95 new angle: 149.95 angle change 354 distance moved 55 attempts 2 6/18/2021 12:09:39 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:09:41 AM 3.201 SINGLEP Moving nomad planet Rhodia previous galaxy location was (-622,-404) and new location is (-661,-337). old angle: 213 new angle: 207 angle change 354 distance moved 78 attempts 1 6/18/2021 12:09:41 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:09:56 AM 3.201 SINGLEP Moving nomad planet Rabin previous galaxy location was (304,-314) and new location is (263,-349). old angle: 314.07 new angle: 307.07 angle change 353 distance moved 54 attempts 1 6/18/2021 12:09:56 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:10:23 AM 3.201 SINGLEP Moving nomad planet Den previous galaxy location was (130,-290) and new location is (78,-308). old angle: 294.15 new angle: 284.15 angle change 350 distance moved 55 attempts 4 6/18/2021 12:10:23 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:10:24 AM 3.201 SINGLEP Moving nomad planet Grasshopper previous galaxy location was (583,278) and new location is (613,205). old angle: 25.49 new angle: 18.49 angle change 353 distance moved 79 attempts 1 6/18/2021 12:10:24 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:10:49 AM 3.201 SINGLEP Moving nomad planet Mule previous galaxy location was (-435,-476) and new location is (-392,-512). old angle: 227.58 new angle: 232.58 angle change 5 distance moved 56 attempts 1 6/18/2021 12:10:50 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:10:59 AM 3.201 SINGLEP Moving nomad planet Secundus previous galaxy location was (-333,-187) and new location is (-300,-237). old angle: 209.32 new angle: 218.32 angle change 9 distance moved 60 attempts 3 6/18/2021 12:11:00 AM 3.201 SINGLEP Moving nomad planet Hani previous galaxy location was (119,-7) and new location is (106,-55). old angle: 356.63 new angle: 332.63 angle change 336 distance moved 50 attempts 18 6/18/2021 12:11:00 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:14:07 AM 3.201 SINGLEP Moving nomad planet Moskva previous galaxy location was (-321,472) and new location is (-369,436). old angle: 124.22 new angle: 130.22 angle change 6 distance moved 60 attempts 1 6/18/2021 12:14:07 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:14:56 AM 3.201 SINGLEP Moving nomad planet Agonist previous galaxy location was (208,20) and new location is (197,70). old angle: 5.49 new angle: 19.49 angle change 14 distance moved 51 attempts 8 6/18/2021 12:14:56 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:15:25 AM 3.201 SINGLEP Moving nomad planet Yotaro previous galaxy location was (263,320) and new location is (222,349). old angle: 50.58 new angle: 57.58 angle change 7 distance moved 50 attempts 1 6/18/2021 12:15:25 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:15:36 AM 3.201 SINGLEP Moving nomad planet Santanni previous galaxy location was (404,622) and new location is (348,655). old angle: 57 new angle: 62 angle change 5 distance moved 65 attempts 1 6/18/2021 12:15:37 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:15:53 AM 3.201 SINGLEP Moving nomad planet Gatru previous galaxy location was (-55,-527) and new location is (-110,-518). old angle: 264.04 new angle: 258.04 angle change 354 distance moved 56 attempts 1 6/18/2021 12:15:53 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:16:07 AM 3.201 SINGLEP Moving nomad planet Honor previous galaxy location was (449,281) and new location is (476,233). old angle: 32.04 new angle: 26.04 angle change 354 distance moved 55 attempts 1 6/18/2021 12:16:07 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:16:15 AM 3.201 SINGLEP Moving nomad planet Voss previous galaxy location was (-198,131) and new location is (-221,87). old angle: 146.51 new angle: 158.51 angle change 12 distance moved 50 attempts 6 6/18/2021 12:16:15 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:16:46 AM 3.201 SINGLEP Moving nomad planet Berk previous galaxy location was (9,-106) and new location is (51,-93). old angle: 274.85 new angle: 298.85 angle change 24 distance moved 44 attempts 20 6/18/2021 12:16:46 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:16:55 AM 3.201 SINGLEP Moving nomad planet Basilica previous galaxy location was (304,-288) and new location is (341,-243). old angle: 316.55 new angle: 324.55 angle change 8 distance moved 58 attempts 2 6/18/2021 12:16:55 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:17:35 AM 3.201 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-440,-365) and new location is (-476,-317). old angle: 219.68 new angle: 213.68 angle change 354 distance moved 60 attempts 1 6/18/2021 12:17:35 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:18:22 AM 3.201 SINGLEP Moving nomad planet Holzmann previous galaxy location was (93,304) and new location is (44,315). old angle: 72.99 new angle: 81.99 angle change 9 distance moved 50 attempts 3 6/18/2021 12:18:22 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:18:53 AM 3.201 SINGLEP Moving nomad planet Anahalt previous galaxy location was (467,329) and new location is (423,383). old angle: 35.16 new angle: 42.16 angle change 7 distance moved 70 attempts 1 6/18/2021 12:18:53 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:19:05 AM 3.201 SINGLEP Moving nomad planet Fahlman previous galaxy location was (-45,528) and new location is (-109,519). old angle: 94.87 new angle: 101.87 angle change 7 distance moved 65 attempts 1 6/18/2021 12:19:05 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:19:47 AM 3.201 SINGLEP Moving nomad planet Amdahl previous galaxy location was (600,-237) and new location is (618,-184). old angle: 338.45 new angle: 343.45 angle change 5 distance moved 56 attempts 1 6/18/2021 12:19:47 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:20:29 AM 3.201 SINGLEP Moving nomad planet Congo previous galaxy location was (-562,101) and new location is (-569,42). old angle: 169.81 new angle: 175.81 angle change 6 distance moved 59 attempts 1 6/18/2021 12:20:29 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:20:58 AM 3.201 SINGLEP Moving nomad planet Rossak previous galaxy location was (-127,-417) and new location is (-75,-429). old angle: 253.06 new angle: 260.06 angle change 7 distance moved 53 attempts 2 6/18/2021 12:20:58 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:21:27 AM 3.201 SINGLEP Moving nomad planet Kako previous galaxy location was (-92,219) and new location is (-139,193). old angle: 112.79 new angle: 125.79 angle change 13 distance moved 54 attempts 7 6/18/2021 12:21:27 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:22:32 AM 3.201 SINGLEP Moving nomad planet Tleilax previous galaxy location was (236,-27) and new location is (224,-80). old angle: 353.47 new angle: 340.47 angle change 347 distance moved 54 attempts 7 6/18/2021 12:22:32 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:22:39 AM 3.201 SINGLEP Moving nomad planet Lusus previous galaxy location was (481,-224) and new location is (505,-164). old angle: 335.03 new angle: 342.03 angle change 7 distance moved 65 attempts 1 6/18/2021 12:22:39 AM 3.201 SINGLEP Moving nomad planet Elban previous galaxy location was (268,588) and new location is (216,609). old angle: 65.5 new angle: 70.5 angle change 5 distance moved 56 attempts 1 6/18/2021 12:22:39 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:22:41 AM 3.201 SINGLEP Moving nomad planet Duster previous galaxy location was (344,269) and new location is (378,219). old angle: 38.02 new angle: 30.02 angle change 352 distance moved 60 attempts 2 6/18/2021 12:22:41 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:24:36 AM 3.201 SINGLEP Moving nomad planet Garey previous galaxy location was (-481,-404) and new location is (-514,-360). old angle: 220.03 new angle: 215.03 angle change 355 distance moved 55 attempts 1 6/18/2021 12:24:36 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:24:56 AM 3.201 SINGLEP Moving nomad planet Butler previous galaxy location was (103,-368) and new location is (165,-344). old angle: 285.64 new angle: 295.64 angle change 10 distance moved 66 attempts 4 6/18/2021 12:24:56 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:26:10 AM 3.201 SINGLEP Moving nomad planet Hemry previous galaxy location was (-141,-185) and new location is (-182,-146). old angle: 232.69 new angle: 218.69 angle change 346 distance moved 57 attempts 8 6/18/2021 12:26:10 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:26:29 AM 3.201 SINGLEP Raid Engine #1562 AI Sentinels on Zero is sending a wave against Zenith Dyson Sphere 6/18/2021 12:26:57 AM 3.201 SINGLEP Moving nomad planet Waylan previous galaxy location was (-558,-121) and new location is (-566,-72). old angle: 192.23 new angle: 187.23 angle change 355 distance moved 50 attempts 1 6/18/2021 12:26:57 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:27:05 AM 3.201 SINGLEP Moving nomad planet Ivanov previous galaxy location was (393,-98) and new location is (376,-152). old angle: 346 new angle: 338 angle change 352 distance moved 57 attempts 3 6/18/2021 12:27:05 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:27:43 AM 3.201 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-250,-468) and new location is (-320,-422). old angle: 241.89 new angle: 234.89 angle change 353 distance moved 65 attempts 1 6/18/2021 12:27:43 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:27:45 AM 3.201 SINGLEP Moving nomad planet Griswold previous galaxy location was (-309,71) and new location is (-317,16). old angle: 167.06 new angle: 177.06 angle change 10 distance moved 56 attempts 5 6/18/2021 12:27:45 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:27:51 AM 3.201 SINGLEP Moving nomad planet Bear previous galaxy location was (-199,491) and new location is (-256,480). old angle: 112.06 new angle: 118.06 angle change 6 distance moved 55 attempts 2 6/18/2021 12:27:51 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:28:07 AM 3.201 SINGLEP Moving nomad planet Duergar previous galaxy location was (-289,-444) and new location is (-233,-476). old angle: 236.94 new angle: 243.94 angle change 7 distance moved 64 attempts 2 6/18/2021 12:28:07 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:28:42 AM 3.201 SINGLEP Moving nomad planet Mule previous galaxy location was (-392,-512) and new location is (-346,-544). old angle: 232.56 new angle: 237.56 angle change 5 distance moved 56 attempts 1 6/18/2021 12:28:42 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:28:51 AM 3.201 SINGLEP Moving nomad planet Zilber previous galaxy location was (175,340) and new location is (223,302). old angle: 62.76 new angle: 54.76 angle change 352 distance moved 53 attempts 3 6/18/2021 12:28:51 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:29:20 AM 3.201 SINGLEP Moving nomad planet Agonist previous galaxy location was (197,70) and new location is (172,119). old angle: 19.56 new angle: 34.56 angle change 15 distance moved 55 attempts 9 6/18/2021 12:29:20 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:29:43 AM 3.201 SINGLEP Moving nomad planet Honor previous galaxy location was (476,233) and new location is (501,173). old angle: 26.08 new angle: 19.08 angle change 353 distance moved 65 attempts 2 6/18/2021 12:29:43 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:29:47 AM 3.201 SINGLEP Moving nomad planet Zero previous galaxy location was (-421,-112) and new location is (-433,-52). old angle: 194.9 new angle: 186.9 angle change 352 distance moved 61 attempts 2 6/18/2021 12:29:47 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:30:22 AM 3.201 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-340,175) and new location is (-312,220). old angle: 152.76 new angle: 144.76 angle change 352 distance moved 53 attempts 2 6/18/2021 12:30:22 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:30:51 AM 3.201 SINGLEP Moving nomad planet Hani previous galaxy location was (106,-55) and new location is (90,-103). old angle: 332.58 new angle: 308.58 angle change 336 distance moved 50 attempts 19 6/18/2021 12:30:51 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:31:01 AM 3.201 SINGLEP Moving nomad planet Locris previous galaxy location was (7,106) and new location is (49,94). old angle: 86.22 new angle: 62.22 angle change 336 distance moved 44 attempts 20 6/18/2021 12:31:01 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:31:04 AM 3.201 SINGLEP Moving nomad planet Spewak previous galaxy location was (-227,474) and new location is (-176,496). old angle: 115.59 new angle: 109.59 angle change 354 distance moved 56 attempts 1 6/18/2021 12:31:04 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:31:22 AM 3.201 SINGLEP Moving nomad planet Burgess previous galaxy location was (-411,491) and new location is (-357,531). old angle: 129.93 new angle: 123.93 angle change 354 distance moved 67 attempts 1 6/18/2021 12:31:22 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:32:03 AM 3.201 SINGLEP Moving nomad planet Zant previous galaxy location was (360,-649) and new location is (302,-678). old angle: 299.02 new angle: 294.02 angle change 355 distance moved 65 attempts 1 6/18/2021 12:32:03 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:32:09 AM 3.201 SINGLEP Moving nomad planet Bradamont previous galaxy location was (45,379) and new location is (104,368). old angle: 83.23 new angle: 74.23 angle change 351 distance moved 60 attempts 3 6/18/2021 12:32:09 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:32:28 AM 3.201 SINGLEP Moving nomad planet Thugater previous galaxy location was (-194,177) and new location is (-161,220). old angle: 137.62 new angle: 126.62 angle change 349 distance moved 50 attempts 6 6/18/2021 12:32:28 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:32:36 AM 3.201 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-667,325) and new location is (-697,254). old angle: 154.02 new angle: 160.02 angle change 6 distance moved 77 attempts 1 6/18/2021 12:32:36 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:32:42 AM 3.201 SINGLEP Moving nomad planet Cin previous galaxy location was (-483,427) and new location is (-519,383). old angle: 138.52 new angle: 143.52 angle change 5 distance moved 57 attempts 1 6/18/2021 12:32:42 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:32:57 AM 3.201 SINGLEP Moving nomad planet Hillis previous galaxy location was (-78,-216) and new location is (-128,-191). old angle: 250.14 new angle: 236.14 angle change 346 distance moved 56 attempts 9 6/18/2021 12:32:57 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:33:14 AM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 281 created, 229 removed, 52 active. Fleets: 142 created, 10 removed, 132 active. GameCommands: 39 created, 36 removed, 3 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 49,443 created, 37,417 removed, 12,026 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 307 created, 286 removed, 21 active. ========================================== 6/18/2021 12:33:17 AM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\more than I need.save Source1: AnythingElse Source3: LoadingSaveGame 6/18/2021 12:33:17 AM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/18/2021 12:33:17 AM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 6/18/2021 12:33:17 AM 3.201 SINGLEP Finish load save in 423.0ms 6/18/2021 12:33:19 AM 3.201 SINGLEP Moving nomad planet Agonist previous galaxy location was (197,70) and new location is (174,116). old angle: 19.56 new angle: 33.56 angle change 14 distance moved 51 attempts 8 6/18/2021 12:33:19 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:33:39 AM 3.201 SINGLEP Moving nomad planet Honor previous galaxy location was (476,233) and new location is (504,164). old angle: 26.08 new angle: 18.08 angle change 352 distance moved 74 attempts 2 6/18/2021 12:33:39 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:33:43 AM 3.201 SINGLEP Moving nomad planet Zero previous galaxy location was (-421,-112) and new location is (-433,-52). old angle: 194.9 new angle: 186.9 angle change 352 distance moved 61 attempts 2 6/18/2021 12:33:43 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:34:32 AM 3.201 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-340,175) and new location is (-304,231). old angle: 152.76 new angle: 142.76 angle change 350 distance moved 67 attempts 4 6/18/2021 12:34:32 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:35:01 AM 3.201 SINGLEP Moving nomad planet Hani previous galaxy location was (106,-55) and new location is (83,-83). old angle: 332.58 new angle: 307.58 angle change 335 distance moved 51 attempts 19 6/18/2021 12:35:01 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:35:11 AM 3.201 SINGLEP Moving nomad planet Locris previous galaxy location was (7,106) and new location is (51,93). old angle: 86.22 new angle: 61.22 angle change 335 distance moved 46 attempts 20 6/18/2021 12:35:11 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:35:14 AM 3.201 SINGLEP Moving nomad planet Spewak previous galaxy location was (-227,474) and new location is (-176,496). old angle: 115.59 new angle: 109.59 angle change 354 distance moved 56 attempts 1 6/18/2021 12:35:14 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:35:36 AM 3.201 SINGLEP Moving nomad planet Burgess previous galaxy location was (-411,491) and new location is (-357,531). old angle: 129.93 new angle: 123.93 angle change 354 distance moved 67 attempts 1 6/18/2021 12:35:36 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:36:38 AM 3.201 SINGLEP Moving nomad planet Zant previous galaxy location was (360,-649) and new location is (278,-688). old angle: 299.02 new angle: 292.02 angle change 353 distance moved 91 attempts 1 6/18/2021 12:36:38 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:36:44 AM 3.201 SINGLEP Moving nomad planet Bradamont previous galaxy location was (45,379) and new location is (104,368). old angle: 83.23 new angle: 74.23 angle change 351 distance moved 60 attempts 3 6/18/2021 12:36:44 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:37:03 AM 3.201 SINGLEP Moving nomad planet Thugater previous galaxy location was (-194,177) and new location is (-160,219). old angle: 137.62 new angle: 125.62 angle change 348 distance moved 55 attempts 7 6/18/2021 12:37:03 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:37:13 AM 3.201 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-667,325) and new location is (-697,254). old angle: 154.02 new angle: 160.02 angle change 6 distance moved 77 attempts 1 6/18/2021 12:37:13 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:37:19 AM 3.201 SINGLEP Moving nomad planet Cin previous galaxy location was (-483,427) and new location is (-525,374). old angle: 138.52 new angle: 144.52 angle change 6 distance moved 68 attempts 1 6/18/2021 12:37:19 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:37:29 AM 3.201 SINGLEP Moving nomad planet Hillis previous galaxy location was (-78,-216) and new location is (-125,-193). old angle: 250.14 new angle: 237.14 angle change 347 distance moved 52 attempts 7 6/18/2021 12:37:29 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:37:46 AM 3.201 SINGLEP Moving nomad planet Ybarra previous galaxy location was (371,91) and new location is (352,148). old angle: 13.78 new angle: 22.78 angle change 9 distance moved 60 attempts 3 6/18/2021 12:37:46 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:38:13 AM 3.201 SINGLEP Moving nomad planet Lynx previous galaxy location was (-459,265) and new location is (-423,319). old angle: 150 new angle: 143 angle change 353 distance moved 65 attempts 1 6/18/2021 12:38:13 AM 3.201 SINGLEP Moving nomad planet Santanni previous galaxy location was (348,655) and new location is (278,688). old angle: 62.02 new angle: 68.02 angle change 6 distance moved 77 attempts 1 6/18/2021 12:38:13 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:38:18 AM 3.201 SINGLEP Moving nomad planet Vega previous galaxy location was (130,555) and new location is (71,566). old angle: 76.82 new angle: 82.82 angle change 6 distance moved 60 attempts 1 6/18/2021 12:38:18 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:38:38 AM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 48 created, 16 removed, 32 active. Fleets: 133 created, 2 removed, 131 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 19,262 created, 11,970 removed, 7,309 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 56 created, 56 removed, 0 active. ========================================== 6/18/2021 12:38:40 AM 3.201 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\successful execution.save Source1: AnythingElse Source3: LoadingSaveGame 6/18/2021 12:38:41 AM 3.201 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/18/2021 12:38:41 AM 3.201 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 6/18/2021 12:38:41 AM 3.201 SINGLEP Finish load save in 383.1ms 6/18/2021 12:39:05 AM 3.201 SINGLEP Moving nomad planet Ybarra previous galaxy location was (371,91) and new location is (355,142). old angle: 13.78 new angle: 21.78 angle change 8 distance moved 53 attempts 2 6/18/2021 12:39:05 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:40:01 AM 3.201 SINGLEP Moving nomad planet Lynx previous galaxy location was (-459,265) and new location is (-429,312). old angle: 150 new angle: 144 angle change 354 distance moved 56 attempts 1 6/18/2021 12:40:01 AM 3.201 SINGLEP Moving nomad planet Santanni previous galaxy location was (348,655) and new location is (266,693). old angle: 62.02 new angle: 69.02 angle change 7 distance moved 90 attempts 1 6/18/2021 12:40:01 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:40:06 AM 3.201 SINGLEP Moving nomad planet Vega previous galaxy location was (130,555) and new location is (61,567). old angle: 76.82 new angle: 83.82 angle change 7 distance moved 70 attempts 1 6/18/2021 12:40:06 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:40:20 AM 3.201 SINGLEP Moving nomad planet Chameleon previous galaxy location was (386,-419) and new location is (332,-463). old angle: 312.65 new angle: 305.65 angle change 353 distance moved 70 attempts 1 6/18/2021 12:40:20 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:40:23 AM 3.201 SINGLEP Moving nomad planet Den previous galaxy location was (78,-308) and new location is (23,-317). old angle: 284.21 new angle: 274.21 angle change 350 distance moved 56 attempts 4 6/18/2021 12:40:23 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:40:49 AM 3.201 SINGLEP Moving nomad planet Prime previous galaxy location was (-72,-257) and new location is (-22,-266). old angle: 254.35 new angle: 265.35 angle change 11 distance moved 51 attempts 6 6/18/2021 12:40:49 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:41:18 AM 3.201 SINGLEP Moving nomad planet Cinna previous galaxy location was (120,-557) and new location is (71,-566). old angle: 282.16 new angle: 277.16 angle change 355 distance moved 50 attempts 1 6/18/2021 12:41:18 AM 3.201 SINGLEP Checking if fully connected 6/18/2021 12:41:23 AM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 68 created, 12 removed, 54 active. Fleets: 132 created, 0 removed, 132 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 5,987 created, 352 removed, 5,630 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 19 created, 5 removed, 14 active. ========================================== 6/18/2021 1:35:45 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 6/18/2021 1:35:45 PM SINGLEP Boot up FleetOS (0.5380s) 6/18/2021 1:35:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/18/2021 1:35:47 PM SINGLEP Check System Logs For Rogue Intelligence (1.8220s) 6/18/2021 1:35:48 PM SINGLEP Inspect Aft Hatches (0.3470s) 6/18/2021 1:35:48 PM SINGLEP Found 426 xml files in 106 folders in 85ms 6/18/2021 1:35:52 PM SINGLEP Check For Extra Modules (4.4680s) 6/18/2021 1:35:52 PM SINGLEP 426 Xml Files Parsed in 4,396ms 6/18/2021 1:35:52 PM SINGLEP Gather Ancient Lifeforms (0.0250s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Game Version: 3.202 6/18/2021 1:35:52 PM 3.202 SINGLEP Eject Trash Into Hyperspace (0.0160s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Bring Cloaking Systems Online (0.0060s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Recalculate Speed Of Light (0.0170s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Optimize Comfort On Command Decks (0.0130s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Generating Framerates (0.0060s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Update mod and expansion statuses! 6/18/2021 1:35:52 PM 3.202 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/18/2021 1:35:52 PM 3.202 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/18/2021 1:35:52 PM 3.202 SINGLEP Check Nearby Stellar Masses (0.0750s) 6/18/2021 1:35:52 PM 3.202 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 20ms 6/18/2021 1:35:52 PM 3.202 SINGLEP Pruning Excess Brain Cells (0.0880s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Remembering Alamo (0.0360s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Boot Audio Comms (0.0100s) 6/18/2021 1:35:52 PM 3.202 SINGLEP Establish Individual Audio Links (0.0750s) 6/18/2021 1:35:52 PM 3.202 SINGLEP No resolution change was required. 6/18/2021 1:35:52 PM 3.202 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2021 1:35:52 PM 3.202 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2021 1:35:52 PM 3.202 SINGLEP Refresh Optical Lensing (0.0240s) 6/18/2021 1:35:53 PM 3.202 SINGLEP Revise Fundamental Physical Laws (0.1490s) 6/18/2021 1:35:53 PM 3.202 SINGLEP Calculate Odds Of Success (0.1080s) 6/18/2021 1:36:00 PM 3.202 SINGLEP Briefly Panic (7.2620s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Install Confidence Routines (0.6030s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Bring Commander Interface Online (0.1180s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Motivate All Crews (0.0950s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Locating Available Networks (0.0630s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Externalizing Patterns (0.0220s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Hooking Externals (0.0110s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Handlizing Hooks (0.0150s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Disengaging Constants (0.1000s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Late Axionic Computations (0.3660s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Sizing Planets (0.0340s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Measuring Gravity (0.0640s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Categorizing Teapots (0.0270s) 6/18/2021 1:36:01 PM 3.202 SINGLEP Ordering Vague Notions (0.0140s) 6/18/2021 1:36:03 PM 3.202 SINGLEP Searching For Particle Forms (2.0480s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Weighing Options (0.0270s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Poking At Status Indicators (0.0080s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Discovering States Of Matter (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Searching For A Leader (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Suppressing Bad Thoughts (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Connecting to Fleet Command (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Thinking Of Advice (0.0060s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Degaussing Advice (0.0090s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Reading Alien Diaries (0.0080s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Naming All Known Planets (0.0060s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Remembering Speeds (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Prioritizing Targets (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Unloading Prismatic Grid (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Thinking Of Objectives (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Inhibiting Visual Scans (0.0170s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Synthesizing Vocals (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Investigating Map Signatures (0.0120s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Ventilating Scenarios (0.0920s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Decontaminating Targeting Systems (0.0130s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Ejecting Tactical Core (0.0080s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Calibrating Formations (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Intercepting Galactic Maps (0.0080s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Discharging Colored Ions (0.0170s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Replicating Ion Colors (0.1430s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Faction Diagnostics (0.0290s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Buffering Hackers (0.0450s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Inverting Death (0.0110s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Linear Field Variance (0.0300s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Charging Marks (0.0090s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Differentiating Marks (0.1490s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Guarding The Posts (0.0100s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Range Manifolds (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Purging ROFs (0.0060s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Manipulating Speeds (0.0080s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Detecting Projectiles (0.0060s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Grouping Flow Fields (0.0080s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Modulating Flow Field Groups (0.0150s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Designing Fleets (0.0130s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Thinking Of Technologies (0.0090s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Categorizing Starboard Sensors (0.0070s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Injecting Galactic Variables (0.0130s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Burying Starfields (0.0320s) 6/18/2021 1:36:04 PM 3.202 SINGLEP Screening Distant Planets (0.1450s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Categorizing All Planets (0.0120s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Organizing Commands (0.0330s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Calculating Firing Cones (0.0320s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Discontinue Your Favorite Ship Parts (0.2870s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Re-Aligning Objectives (0.0160s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Sterilizing Test Chamber (0.0250s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Issuing Orders (0.0070s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Augmenting Infusers (0.0170s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Infusing (0.0320s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Load Surrogates (0.0790s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Locate Dictionaries (0.0110s) 6/18/2021 1:36:05 PM 3.202 SINGLEP Set Stage (0.0530s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Rewire Lower Decks (35.4640s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Post-Proton Surge (0.0540s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Background Radiation Taste Test (0.0920s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Shuffling Chairs On Command Deck (0.0450s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Windshield Wiping (0.0130s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Last Organizational Modeling (0.1720s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/18/2021 1:36:41 PM 3.202 SINGLEP Stimulate Modulation (0.0910s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Tip Servos (0.0220s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Sort Buildings Into Uneven Piles (0.0120s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Design New Fleet Logo (0.0140s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Inspect Fleet Logo (0.0740s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Ogle Enemy Logo (0.0150s) 6/18/2021 1:36:41 PM 3.202 SINGLEP Order Cores By Seniority (0.0120s) 6/18/2021 1:36:41 PM 3.202 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1300 6/18/2021 1:36:41 PM 3.202 SINGLEP Make Factions That Extra Bit Special (0.0130s) 6/18/2021 1:36:42 PM 3.202 SINGLEP Final Checks (1.0300s) 6/18/2021 1:36:42 PM 3.202 SINGLEP Load Historical Documents (0.0120s) 6/18/2021 1:36:42 PM 3.202 SINGLEP 57.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.8s) Inspect Aft Hatches (0.3s) Check For Extra Modules (4.5s) Briefly Panic (7.3s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Searching For Particle Forms (2.0s) Discontinue Your Favorite Ship Parts (0.3s) Rewire Lower Decks (35.5s) Final Checks (1.0s) 6/18/2021 1:36:43 PM 3.202 SINGLEP Hello Steam user 'Alivaril' 6/18/2021 1:37:37 PM 3.202 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3202_GeneralBugfixing Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/18/2021 1:38:08 PM 3.202 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\successful execution.save Source1: AnythingElse Source3: LoadingSaveGame 6/18/2021 1:38:09 PM 3.202 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/18/2021 1:38:09 PM 3.202 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 6/18/2021 1:38:09 PM 3.202 SINGLEP Finish load save in 737.6ms 6/18/2021 1:38:59 PM 3.202 SINGLEP Moving nomad planet Ybarra previous galaxy location was (371,91) and new location is (355,142). old angle: 13.78 new angle: 21.78 angle change 8 distance moved 53 attempts 2 6/18/2021 1:38:59 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:42:12 PM 3.202 SINGLEP Moving nomad planet Lynx previous galaxy location was (-459,265) and new location is (-429,312). old angle: 150 new angle: 144 angle change 354 distance moved 56 attempts 1 6/18/2021 1:42:12 PM 3.202 SINGLEP Moving nomad planet Santanni previous galaxy location was (348,655) and new location is (290,683). old angle: 62.02 new angle: 67.02 angle change 5 distance moved 64 attempts 1 6/18/2021 1:42:12 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:42:29 PM 3.202 SINGLEP Moving nomad planet Vega previous galaxy location was (130,555) and new location is (81,564). old angle: 76.82 new angle: 81.82 angle change 5 distance moved 50 attempts 1 6/18/2021 1:42:29 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:42:48 PM 3.202 SINGLEP Moving nomad planet Chameleon previous galaxy location was (386,-419) and new location is (332,-463). old angle: 312.65 new angle: 305.65 angle change 353 distance moved 70 attempts 1 6/18/2021 1:42:48 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:42:51 PM 3.202 SINGLEP Moving nomad planet Den previous galaxy location was (78,-308) and new location is (29,-317). old angle: 284.21 new angle: 275.21 angle change 351 distance moved 50 attempts 3 6/18/2021 1:42:51 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:43:16 PM 3.202 SINGLEP Moving nomad planet Prime previous galaxy location was (-72,-257) and new location is (-22,-266). old angle: 254.35 new angle: 265.35 angle change 11 distance moved 51 attempts 5 6/18/2021 1:43:16 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:43:46 PM 3.202 SINGLEP Moving nomad planet Cinna previous galaxy location was (120,-557) and new location is (61,-567). old angle: 282.16 new angle: 276.16 angle change 354 distance moved 60 attempts 1 6/18/2021 1:43:46 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:44:30 PM 3.202 SINGLEP Moving nomad planet Fahlman previous galaxy location was (-109,519) and new location is (-188,516). old angle: 101.86 new angle: 108.86 angle change 7 distance moved 64 attempts 1 6/18/2021 1:44:30 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:45:58 PM 3.202 SINGLEP Moving nomad planet Murdoch previous galaxy location was (-419,120) and new location is (-432,61). old angle: 164.02 new angle: 172.02 angle change 8 distance moved 60 attempts 3 6/18/2021 1:45:58 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:46:00 PM 3.202 SINGLEP Moving nomad planet Hound previous galaxy location was (528,45) and new location is (517,118). old angle: 4.87 new angle: 12.87 angle change 8 distance moved 74 attempts 2 6/18/2021 1:46:00 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:48:02 PM 3.202 SINGLEP Moving nomad planet Drakon previous galaxy location was (232,-304) and new location is (272,-268). old angle: 307.35 new angle: 315.35 angle change 8 distance moved 54 attempts 2 6/18/2021 1:48:02 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:48:05 PM 3.202 SINGLEP Moving nomad planet Kusakabe previous galaxy location was (-127,417) and new location is (-60,432). old angle: 106.94 new angle: 97.94 angle change 351 distance moved 69 attempts 3 6/18/2021 1:48:05 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:48:21 PM 3.202 SINGLEP Moving nomad planet Secundus previous galaxy location was (-300,-237) and new location is (-264,-276). old angle: 218.31 new angle: 226.31 angle change 8 distance moved 53 attempts 2 6/18/2021 1:48:21 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:48:23 PM 3.202 SINGLEP Moving nomad planet Lehman previous galaxy location was (119,22) and new location is (100,68). old angle: 10.47 new angle: 34.47 angle change 24 distance moved 50 attempts 18 6/18/2021 1:48:23 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:48:33 PM 3.202 SINGLEP Moving nomad planet Sten previous galaxy location was (-310,-71) and new location is (-333,-14). old angle: 192.9 new angle: 181.9 angle change 349 distance moved 61 attempts 5 6/18/2021 1:48:33 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:50:10 PM 3.202 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-476,-317) and new location is (-511,-257). old angle: 213.66 new angle: 206.66 angle change 353 distance moved 69 attempts 1 6/18/2021 1:50:10 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:51:41 PM 3.202 SINGLEP Moving nomad planet Rossak previous galaxy location was (-75,-429) and new location is (-22,-435). old angle: 260.08 new angle: 267.08 angle change 7 distance moved 53 attempts 1 6/18/2021 1:51:41 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:53:59 PM 3.202 SINGLEP Moving nomad planet Elban previous galaxy location was (216,609) and new location is (162,625). old angle: 70.47 new angle: 75.47 angle change 5 distance moved 56 attempts 1 6/18/2021 1:53:59 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:54:41 PM 3.202 SINGLEP Moving nomad planet Basilica previous galaxy location was (341,-243) and new location is (368,-200). old angle: 324.53 new angle: 331.53 angle change 7 distance moved 51 attempts 1 6/18/2021 1:54:41 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:56:14 PM 3.202 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-312,220) and new location is (-279,261). old angle: 144.81 new angle: 136.81 angle change 352 distance moved 53 attempts 3 6/18/2021 1:56:14 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:57:15 PM 3.202 SINGLEP Moving nomad planet Kako previous galaxy location was (-139,193) and new location is (-179,157). old angle: 125.76 new angle: 138.76 angle change 13 distance moved 54 attempts 8 6/18/2021 1:57:15 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:57:25 PM 3.202 SINGLEP Moving nomad planet Grasshopper previous galaxy location was (613,205) and new location is (628,151). old angle: 18.49 new angle: 13.49 angle change 355 distance moved 56 attempts 1 6/18/2021 1:57:25 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:58:19 PM 3.202 SINGLEP Moving nomad planet Jennisek previous galaxy location was (-464,-258) and new location is (-429,-313). old angle: 209.08 new angle: 216.08 angle change 7 distance moved 65 attempts 2 6/18/2021 1:58:19 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:58:38 PM 3.202 SINGLEP Moving nomad planet Covenant previous galaxy location was (504,-101) and new location is (478,-151). old angle: 348.67 new angle: 341.67 angle change 353 distance moved 63 attempts 1 6/18/2021 1:58:38 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:58:50 PM 3.202 SINGLEP Moving nomad planet Ui previous galaxy location was (247,-596) and new location is (172,-622). old angle: 292.51 new angle: 285.51 angle change 353 distance moved 79 attempts 1 6/18/2021 1:58:50 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:59:11 PM 3.202 SINGLEP Moving nomad planet Amdahl previous galaxy location was (618,-184) and new location is (634,-118). old angle: 343.42 new angle: 349.42 angle change 6 distance moved 68 attempts 1 6/18/2021 1:59:11 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:59:33 PM 3.202 SINGLEP Moving nomad planet Hillis previous galaxy location was (-128,-191) and new location is (-160,-166). old angle: 236.17 new angle: 223.17 angle change 347 distance moved 52 attempts 7 6/18/2021 1:59:33 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 1:59:34 PM 3.202 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-697,254) and new location is (-717,192). old angle: 159.98 new angle: 164.98 angle change 5 distance moved 65 attempts 1 6/18/2021 1:59:34 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:00:19 PM 3.202 SINGLEP Moving nomad planet Spewak previous galaxy location was (-176,496) and new location is (-123,511). old angle: 109.54 new angle: 103.54 angle change 354 distance moved 55 attempts 1 6/18/2021 2:00:19 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:01:22 PM 3.202 SINGLEP Moving nomad planet Butler previous galaxy location was (165,-344) and new location is (212,-318). old angle: 295.62 new angle: 303.62 angle change 8 distance moved 54 attempts 2 6/18/2021 2:01:22 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:02:18 PM 3.202 SINGLEP Moving nomad planet Gatru previous galaxy location was (-110,-518) and new location is (-172,-501). old angle: 258.01 new angle: 251.01 angle change 353 distance moved 64 attempts 1 6/18/2021 2:02:18 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:03:08 PM 3.202 SINGLEP Moving nomad planet Fahlman previous galaxy location was (-188,516) and new location is (-232,494). old angle: 110.02 new angle: 116.02 angle change 6 distance moved 58 attempts 1 6/18/2021 2:03:08 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:03:09 PM 3.202 SINGLEP Moving nomad planet Rhodia previous galaxy location was (-661,-337) and new location is (-693,-266). old angle: 207.01 new angle: 201.01 angle change 354 distance moved 78 attempts 1 6/18/2021 2:03:09 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:03:17 PM 3.202 SINGLEP Moving nomad planet Bradamont previous galaxy location was (104,368) and new location is (154,350). old angle: 74.22 new angle: 66.22 angle change 352 distance moved 53 attempts 3 6/18/2021 2:03:17 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:03:29 PM 3.202 SINGLEP Moving nomad planet Moskva previous galaxy location was (-369,436) and new location is (-412,395). old angle: 130.24 new angle: 136.24 angle change 6 distance moved 59 attempts 1 6/18/2021 2:03:29 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:03:43 PM 3.202 SINGLEP Moving nomad planet Prime previous galaxy location was (-22,-266) and new location is (34,-265). old angle: 265.27 new angle: 277.27 angle change 12 distance moved 56 attempts 6 6/18/2021 2:03:43 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:04:35 PM 3.202 SINGLEP Moving nomad planet Zero previous galaxy location was (-433,-52) and new location is (-436,1). old angle: 186.85 new angle: 179.85 angle change 353 distance moved 53 attempts 2 6/18/2021 2:04:35 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:04:52 PM 3.202 SINGLEP Moving nomad planet Thugater previous galaxy location was (-161,220) and new location is (-112,249). old angle: 126.2 new angle: 114.2 angle change 348 distance moved 57 attempts 6 6/18/2021 2:04:52 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:05:24 PM 3.202 SINGLEP Moving nomad planet Honor previous galaxy location was (501,173) and new location is (502,139). old angle: 19.05 new angle: 13.05 angle change 354 distance moved 55 attempts 1 6/18/2021 2:05:24 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:05:25 PM 3.202 SINGLEP Moving nomad planet Vega previous galaxy location was (81,564) and new location is (22,570). old angle: 81.83 new angle: 87.83 angle change 6 distance moved 59 attempts 1 6/18/2021 2:05:25 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:05:34 PM 3.202 SINGLEP Moving nomad planet Duster previous galaxy location was (378,219) and new location is (402,171). old angle: 30.09 new angle: 23.09 angle change 353 distance moved 54 attempts 1 6/18/2021 2:05:34 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:05:56 PM 3.202 SINGLEP Moving nomad planet Berk previous galaxy location was (51,-93) and new location is (81,-63). old angle: 298.74 new angle: 322.74 angle change 24 distance moved 44 attempts 20 6/18/2021 2:05:56 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:05:59 PM 3.202 SINGLEP Moving nomad planet Santanni previous galaxy location was (290,683) and new location is (217,710). old angle: 66.99 new angle: 72.99 angle change 6 distance moved 78 attempts 1 6/18/2021 2:05:59 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:06:49 PM 3.202 SINGLEP Moving nomad planet Yotaro previous galaxy location was (222,349) and new location is (168,388). old angle: 57.54 new angle: 65.54 angle change 8 distance moved 58 attempts 2 6/18/2021 2:06:49 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:07:41 PM 3.202 SINGLEP Moving nomad planet Rabin previous galaxy location was (263,-349) and new location is (219,-378). old angle: 307 new angle: 300 angle change 353 distance moved 53 attempts 1 6/18/2021 2:07:41 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:08:06 PM 3.202 SINGLEP Moving nomad planet Cin previous galaxy location was (-519,383) and new location is (-562,317). old angle: 143.57 new angle: 150.57 angle change 7 distance moved 79 attempts 1 6/18/2021 2:08:06 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:09:26 PM 3.202 SINGLEP Moving nomad planet Ivanov previous galaxy location was (376,-152) and new location is (345,-188). old angle: 337.99 new angle: 330.99 angle change 353 distance moved 50 attempts 1 6/18/2021 2:09:26 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:09:35 PM 3.202 SINGLEP Moving nomad planet Congo previous galaxy location was (-569,42) and new location is (-571,-8). old angle: 175.78 new angle: 180.78 angle change 5 distance moved 50 attempts 1 6/18/2021 2:09:35 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:10:38 PM 3.202 SINGLEP Moving nomad planet Den previous galaxy location was (29,-317) and new location is (-21,-317). old angle: 275.23 new angle: 266.23 angle change 351 distance moved 50 attempts 3 6/18/2021 2:10:38 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:11:26 PM 3.202 SINGLEP Moving nomad planet Tleilax previous galaxy location was (224,-80) and new location is (203,-125). old angle: 340.35 new angle: 328.35 angle change 348 distance moved 50 attempts 7 6/18/2021 2:11:26 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:11:47 PM 3.202 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3202_GeneralBugfixing Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 13,485 created, 25 removed, 13,460 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 559 created, 536 removed, 23 active. Fleets: 135 created, 6 removed, 129 active. GameCommands: 448 created, 0 removed, 448 active. GE_Others: 264 created, 0 removed, 264 active. GE_Shots: 1,296 created, 0 removed, 1,296 active. GE_Squads: 20,058 created, 13,205 removed, 6,853 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 135 created, 123 removed, 12 active. ========================================== 6/18/2021 2:11:49 PM 3.202 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\Autosave at 1h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/18/2021 2:11:50 PM 3.202 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/18/2021 2:11:50 PM 3.202 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 6/18/2021 2:11:50 PM 3.202 SINGLEP Finish load save in 398.5ms 6/18/2021 2:11:59 PM 3.202 SINGLEP Moving nomad planet Prime previous galaxy location was (-22,-266) and new location is (29,-265). old angle: 265.27 new angle: 276.27 angle change 11 distance moved 51 attempts 5 6/18/2021 2:11:59 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:12:46 PM 3.202 SINGLEP Moving nomad planet Zero previous galaxy location was (-433,-52) and new location is (-436,1). old angle: 186.85 new angle: 179.85 angle change 353 distance moved 53 attempts 2 6/18/2021 2:12:46 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:13:03 PM 3.202 SINGLEP Moving nomad planet Thugater previous galaxy location was (-161,220) and new location is (-116,247). old angle: 126.2 new angle: 115.2 angle change 349 distance moved 52 attempts 5 6/18/2021 2:13:03 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:13:35 PM 3.202 SINGLEP Moving nomad planet Honor previous galaxy location was (501,173) and new location is (495,129). old angle: 19.05 new angle: 13.05 angle change 354 distance moved 55 attempts 2 6/18/2021 2:13:35 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:13:36 PM 3.202 SINGLEP Moving nomad planet Vega previous galaxy location was (81,564) and new location is (12,570). old angle: 81.83 new angle: 88.83 angle change 7 distance moved 69 attempts 1 6/18/2021 2:13:36 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:13:45 PM 3.202 SINGLEP Moving nomad planet Duster previous galaxy location was (378,219) and new location is (402,171). old angle: 30.09 new angle: 23.09 angle change 353 distance moved 54 attempts 2 6/18/2021 2:13:45 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:14:07 PM 3.202 SINGLEP Moving nomad planet Berk previous galaxy location was (51,-93) and new location is (87,-61). old angle: 298.74 new angle: 324.74 angle change 26 distance moved 48 attempts 20 6/18/2021 2:14:07 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:14:10 PM 3.202 SINGLEP Moving nomad planet Santanni previous galaxy location was (290,683) and new location is (205,713). old angle: 66.99 new angle: 73.99 angle change 7 distance moved 90 attempts 1 6/18/2021 2:14:10 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:15:23 PM 3.202 SINGLEP Moving nomad planet Yotaro previous galaxy location was (222,349) and new location is (181,374). old angle: 57.54 new angle: 64.54 angle change 7 distance moved 51 attempts 2 6/18/2021 2:15:23 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:15:38 PM 3.202 SINGLEP Moving nomad planet Rabin previous galaxy location was (263,-349) and new location is (219,-378). old angle: 307 new angle: 300 angle change 353 distance moved 53 attempts 2 6/18/2021 2:15:38 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:16:37 PM 3.202 SINGLEP Moving nomad planet Cin previous galaxy location was (-519,383) and new location is (-562,317). old angle: 143.57 new angle: 150.57 angle change 7 distance moved 79 attempts 1 6/18/2021 2:16:37 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:18:06 PM 3.202 SINGLEP Moving nomad planet Ivanov previous galaxy location was (376,-152) and new location is (341,-228). old angle: 337.99 new angle: 330.99 angle change 353 distance moved 50 attempts 2 6/18/2021 2:18:06 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:18:15 PM 3.202 SINGLEP Moving nomad planet Congo previous galaxy location was (-569,42) and new location is (-571,-8). old angle: 175.78 new angle: 180.78 angle change 5 distance moved 50 attempts 1 6/18/2021 2:18:15 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:18:39 PM 3.202 SINGLEP Moving nomad planet Den previous galaxy location was (29,-317) and new location is (-26,-317). old angle: 275.23 new angle: 265.23 angle change 350 distance moved 55 attempts 4 6/18/2021 2:18:39 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:18:56 PM 3.202 SINGLEP Moving nomad planet Tleilax previous galaxy location was (224,-80) and new location is (203,-125). old angle: 340.35 new angle: 328.35 angle change 348 distance moved 50 attempts 7 6/18/2021 2:18:57 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:19:10 PM 3.202 SINGLEP Moving nomad planet Voss previous galaxy location was (-221,87) and new location is (-235,39). old angle: 158.51 new angle: 170.51 angle change 12 distance moved 50 attempts 7 6/18/2021 2:19:10 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:20:22 PM 3.202 SINGLEP Moving nomad planet Locris previous galaxy location was (49,94) and new location is (82,43). old angle: 62.47 new angle: 36.47 angle change 334 distance moved 48 attempts 20 6/18/2021 2:20:22 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:20:47 PM 3.202 SINGLEP Moving nomad planet Hound previous galaxy location was (517,118) and new location is (495,189). old angle: 12.86 new angle: 20.86 angle change 8 distance moved 74 attempts 2 6/18/2021 2:20:47 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:20:59 PM 3.202 SINGLEP Moving nomad planet Ui previous galaxy location was (172,-622) and new location is (95,-638). old angle: 285.46 new angle: 278.46 angle change 353 distance moved 79 attempts 1 6/18/2021 2:20:59 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:20:59 PM 3.202 SINGLEP There are 64 non-destroyed planets in this galaxy, and there are only 63 connected 6/18/2021 2:20:59 PM 3.202 SINGLEP Galaxy is not fully connected. First, reconnect Zant 6/18/2021 2:20:59 PM 3.202 SINGLEP Link and add wormholes between Zant and Ui 6/18/2021 2:21:21 PM 3.202 SINGLEP Moving nomad planet Anahalt previous galaxy location was (423,383) and new location is (373,432). old angle: 42.16 new angle: 49.16 angle change 7 distance moved 70 attempts 1 6/18/2021 2:21:21 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:21:23 PM 3.202 SINGLEP Moving nomad planet Elban previous galaxy location was (162,625) and new location is (107,637). old angle: 75.47 new angle: 80.47 angle change 5 distance moved 56 attempts 1 6/18/2021 2:21:23 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:21:25 PM 3.202 SINGLEP Moving nomad planet Basilica previous galaxy location was (368,-200) and new location is (392,-147). old angle: 331.48 new angle: 339.48 angle change 8 distance moved 58 attempts 3 6/18/2021 2:21:25 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:21:35 PM 3.202 SINGLEP Moving nomad planet Waylan previous galaxy location was (-566,-72) and new location is (-547,9). old angle: 187.25 new angle: 180.25 angle change 353 distance moved 70 attempts 1 6/18/2021 2:21:35 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:21:36 PM 3.202 SINGLEP Moving nomad planet Lusus previous galaxy location was (505,-164) and new location is (523,-92). old angle: 342.01 new angle: 350.01 angle change 8 distance moved 74 attempts 2 6/18/2021 2:21:36 PM 3.202 SINGLEP Checking if fully connected 6/18/2021 2:22:27 PM 3.202 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3202_GeneralBugfixing Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 90 created, 70 removed, 20 active. Fleets: 133 created, 4 removed, 129 active. GameCommands: 16 created, 0 removed, 16 active. GE_Others: 4 created, 0 removed, 4 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 9,798 created, 4,165 removed, 5,633 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 63 created, 60 removed, 3 active. ========================================== 6/18/2021 2:26:53 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 6/18/2021 2:26:53 PM SINGLEP Boot up FleetOS (0.2670s) 6/18/2021 2:26:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/18/2021 2:26:54 PM SINGLEP Check System Logs For Rogue Intelligence (0.4190s) 6/18/2021 2:26:54 PM SINGLEP Inspect Aft Hatches (0.0600s) 6/18/2021 2:26:54 PM SINGLEP Found 426 xml files in 106 folders in 84ms 6/18/2021 2:26:54 PM SINGLEP Check For Extra Modules (0.6480s) 6/18/2021 2:26:54 PM SINGLEP 426 Xml Files Parsed in 547ms 6/18/2021 2:26:54 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 6/18/2021 2:26:54 PM 3.203 SINGLEP Game Version: 3.203 6/18/2021 2:26:54 PM 3.203 SINGLEP Eject Trash Into Hyperspace (0.0100s) 6/18/2021 2:26:54 PM 3.203 SINGLEP Bring Cloaking Systems Online (0.0070s) 6/18/2021 2:26:54 PM 3.203 SINGLEP Recalculate Speed Of Light (0.0160s) 6/18/2021 2:26:54 PM 3.203 SINGLEP Optimize Comfort On Command Decks (0.0130s) 6/18/2021 2:26:54 PM 3.203 SINGLEP Generating Framerates (0.0070s) 6/18/2021 2:26:54 PM 3.203 SINGLEP Update mod and expansion statuses! 6/18/2021 2:26:54 PM 3.203 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/18/2021 2:26:54 PM 3.203 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/18/2021 2:26:54 PM 3.203 SINGLEP Check Nearby Stellar Masses (0.0420s) 6/18/2021 2:26:54 PM 3.203 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 18ms 6/18/2021 2:26:55 PM 3.203 SINGLEP Pruning Excess Brain Cells (0.0380s) 6/18/2021 2:26:55 PM 3.203 SINGLEP Remembering Alamo (0.0200s) 6/18/2021 2:26:55 PM 3.203 SINGLEP Boot Audio Comms (0.0090s) 6/18/2021 2:26:55 PM 3.203 SINGLEP Establish Individual Audio Links (0.0250s) 6/18/2021 2:26:55 PM 3.203 SINGLEP No resolution change was required. 6/18/2021 2:26:55 PM 3.203 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2021 2:26:55 PM 3.203 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2021 2:26:55 PM 3.203 SINGLEP Refresh Optical Lensing (0.0150s) 6/18/2021 2:26:55 PM 3.203 SINGLEP Revise Fundamental Physical Laws (0.0310s) 6/18/2021 2:26:55 PM 3.203 SINGLEP Calculate Odds Of Success (0.0260s) 6/18/2021 2:26:55 PM 3.203 SINGLEP Briefly Panic (0.6610s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Install Confidence Routines (0.5730s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Bring Commander Interface Online (0.1180s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Motivate All Crews (0.1420s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Locating Available Networks (0.0290s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Externalizing Patterns (0.0200s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Hooking Externals (0.0110s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Handlizing Hooks (0.0160s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Disengaging Constants (0.0330s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Late Axionic Computations (0.0590s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Sizing Planets (0.0060s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Measuring Gravity (0.0080s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Categorizing Teapots (0.0070s) 6/18/2021 2:26:56 PM 3.203 SINGLEP Ordering Vague Notions (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Searching For Particle Forms (0.2200s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Weighing Options (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Poking At Status Indicators (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Discovering States Of Matter (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Searching For A Leader (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Suppressing Bad Thoughts (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Connecting to Fleet Command (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Thinking Of Advice (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Degaussing Advice (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Reading Alien Diaries (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Naming All Known Planets (0.0060s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Remembering Speeds (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Prioritizing Targets (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Unloading Prismatic Grid (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Thinking Of Objectives (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Inhibiting Visual Scans (0.0140s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Synthesizing Vocals (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Investigating Map Signatures (0.0140s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Ventilating Scenarios (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Ejecting Tactical Core (0.0090s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Calibrating Formations (0.0060s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Intercepting Galactic Maps (0.0090s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Discharging Colored Ions (0.0160s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Replicating Ion Colors (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Faction Diagnostics (0.0160s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Buffering Hackers (0.0340s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Inverting Death (0.0100s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Linear Field Variance (0.0110s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Charging Marks (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Differentiating Marks (0.1350s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Guarding The Posts (0.0170s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Range Manifolds (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Purging ROFs (0.0090s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Manipulating Speeds (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Detecting Projectiles (0.0080s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Grouping Flow Fields (0.0070s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Modulating Flow Field Groups (0.0140s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Designing Fleets (0.0130s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Thinking Of Technologies (0.0100s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Injecting Galactic Variables (0.0140s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Surrounding Starfields (0.0130s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Dissolving Distant Planets (0.0200s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Categorizing All Planets (0.0090s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Organizing Commands (0.0160s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Calculating Firing Cones (0.0090s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Jailbreaking Favorite Ship Parts (0.1980s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Re-Aligning Objectives (0.0210s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Sterilizing Test Chamber (0.0110s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Issuing Orders (0.0090s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Augmenting Infusers (0.0110s) 6/18/2021 2:26:57 PM 3.203 SINGLEP Infusing (0.0210s) 6/18/2021 2:26:58 PM 3.203 SINGLEP Load Surrogates (0.1040s) 6/18/2021 2:26:58 PM 3.203 SINGLEP Locate Dictionaries (0.0090s) 6/18/2021 2:26:58 PM 3.203 SINGLEP Set Stage (0.0110s) 6/18/2021 2:27:01 PM 3.203 SINGLEP Uncoupling Aft Ports (3.7130s) 6/18/2021 2:27:01 PM 3.203 SINGLEP Post-Proton Surge (0.0200s) 6/18/2021 2:27:01 PM 3.203 SINGLEP Background Radiation Taste Test (0.0570s) 6/18/2021 2:27:01 PM 3.203 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 6/18/2021 2:27:01 PM 3.203 SINGLEP Windshield Wiping (0.0130s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Last Organizational Modeling (0.1840s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/18/2021 2:27:02 PM 3.203 SINGLEP Stimulate Modulation (0.0960s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Tip Servos (0.0260s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Design New Fleet Logo (0.0110s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Inspect Fleet Logo (0.0080s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Ogle Enemy Logo (0.0100s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Order Cores By Seniority (0.0100s) 6/18/2021 2:27:02 PM 3.203 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/18/2021 2:27:02 PM 3.203 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Final Checks (0.7270s) 6/18/2021 2:27:02 PM 3.203 SINGLEP Load Historical Documents (0.0050s) 6/18/2021 2:27:02 PM 3.203 SINGLEP 9.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Uncoupling Aft Ports (3.7s) Final Checks (0.7s) 6/18/2021 2:27:03 PM 3.203 SINGLEP Hello Steam user 'Alivaril' 6/18/2021 2:28:09 PM 3.203 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3203_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/18/2021 2:28:12 PM 3.203 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/Without Trains\hotfix.save Source1: AnythingElse Source3: LoadingSaveGame 6/18/2021 2:28:13 PM 3.203 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/18/2021 2:28:13 PM 3.203 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 36ms 6/18/2021 2:28:13 PM 3.203 SINGLEP Finish load save in 775.5ms 6/18/2021 2:28:39 PM 3.203 SINGLEP Moving nomad planet Ybarra previous galaxy location was (355,142) and new location is (331,190). old angle: 21.8 new angle: 29.8 angle change 8 distance moved 54 attempts 2 6/18/2021 2:28:39 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:28:41 PM 3.203 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-717,192) and new location is (-733,116). old angle: 165.01 new angle: 171.01 angle change 6 distance moved 78 attempts 1 6/18/2021 2:28:41 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:29:01 PM 3.203 SINGLEP Moving nomad planet Griswold previous galaxy location was (-317,16) and new location is (-317,-45). old angle: 177.11 new angle: 187.11 angle change 10 distance moved 55 attempts 4 6/18/2021 2:29:01 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:29:40 PM 3.203 SINGLEP Moving nomad planet Zilber previous galaxy location was (223,302) and new location is (267,263). old angle: 53.56 new angle: 44.56 angle change 351 distance moved 59 attempts 3 6/18/2021 2:29:40 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:30:29 PM 3.203 SINGLEP Moving nomad planet Butler previous galaxy location was (212,-318) and new location is (250,-294). old angle: 303.69 new angle: 311.69 angle change 8 distance moved 53 attempts 2 6/18/2021 2:30:29 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:30:35 PM 3.203 SINGLEP Moving nomad planet Rossak previous galaxy location was (-22,-435) and new location is (46,-434). old angle: 267.1 new angle: 276.1 angle change 9 distance moved 68 attempts 3 6/18/2021 2:30:35 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:31:07 PM 3.203 SINGLEP Moving nomad planet Duergar previous galaxy location was (-233,-476) and new location is (-165,-474). old angle: 243.92 new angle: 249.92 angle change 6 distance moved 56 attempts 1 6/18/2021 2:31:07 PM 3.203 SINGLEP Moving nomad planet Sten previous galaxy location was (-333,-14) and new location is (-330,44). old angle: 182.41 new angle: 172.41 angle change 350 distance moved 58 attempts 4 6/18/2021 2:31:07 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:33:06 PM 3.203 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-320,-422) and new location is (-376,-374). old angle: 232.83 new angle: 224.83 angle change 352 distance moved 74 attempts 2 6/18/2021 2:33:06 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:33:26 PM 3.203 SINGLEP Moving nomad planet Bear previous galaxy location was (-256,480) and new location is (-313,445). old angle: 118.07 new angle: 125.07 angle change 7 distance moved 67 attempts 2 6/18/2021 2:33:26 PM 3.203 SINGLEP Moving nomad planet Covenant previous galaxy location was (478,-151) and new location is (459,-200). old angle: 342.47 new angle: 336.47 angle change 354 distance moved 53 attempts 1 6/18/2021 2:33:26 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:34:05 PM 3.203 SINGLEP Moving nomad planet Garey previous galaxy location was (-514,-360) and new location is (-544,-314). old angle: 215.01 new angle: 210.01 angle change 355 distance moved 55 attempts 1 6/18/2021 2:34:05 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:34:10 PM 3.203 SINGLEP Moving nomad planet Holzmann previous galaxy location was (44,315) and new location is (-6,318). old angle: 82.05 new angle: 91.05 angle change 9 distance moved 50 attempts 4 6/18/2021 2:34:10 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:38:15 PM 3.203 SINGLEP Moving nomad planet Agonist previous galaxy location was (172,119) and new location is (138,157). old angle: 34.68 new angle: 48.68 angle change 14 distance moved 51 attempts 8 6/18/2021 2:38:15 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:38:41 PM 3.203 SINGLEP Moving nomad planet Zero previous galaxy location was (-436,1) and new location is (-416,80). old angle: 179.87 new angle: 171.87 angle change 352 distance moved 61 attempts 3 6/18/2021 2:38:41 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:38:50 PM 3.203 SINGLEP Moving nomad planet Prime previous galaxy location was (29,-265) and new location is (84,-254). old angle: 276.25 new angle: 288.25 angle change 12 distance moved 56 attempts 6 6/18/2021 2:38:50 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:40:27 PM 3.203 SINGLEP Moving nomad planet Lynx previous galaxy location was (-429,312) and new location is (-387,362). old angle: 143.97 new angle: 136.97 angle change 353 distance moved 65 attempts 2 6/18/2021 2:40:27 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:40:52 PM 3.203 SINGLEP Moving nomad planet Hemry previous galaxy location was (-182,-146) and new location is (-212,-97). old angle: 218.74 new angle: 204.74 angle change 346 distance moved 57 attempts 8 6/18/2021 2:40:52 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:42:06 PM 3.203 SINGLEP Moving nomad planet Chameleon previous galaxy location was (332,-463) and new location is (282,-495). old angle: 305.64 new angle: 299.64 angle change 354 distance moved 59 attempts 1 6/18/2021 2:42:06 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:42:15 PM 3.203 SINGLEP Moving nomad planet Lehman previous galaxy location was (100,68) and new location is (64,103). old angle: 34.22 new angle: 58.22 angle change 24 distance moved 50 attempts 18 6/18/2021 2:42:15 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:42:51 PM 3.203 SINGLEP Moving nomad planet Mule previous galaxy location was (-346,-544) and new location is (-287,-577). old angle: 237.54 new angle: 243.54 angle change 6 distance moved 68 attempts 1 6/18/2021 2:42:51 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:43:37 PM 3.203 SINGLEP Moving nomad planet Burgess previous galaxy location was (-357,531) and new location is (-290,571). old angle: 123.91 new angle: 116.91 angle change 353 distance moved 78 attempts 1 6/18/2021 2:43:37 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:43:38 PM 3.203 SINGLEP Moving nomad planet Thugater previous galaxy location was (-116,247) and new location is (-67,265). old angle: 115.16 new angle: 104.16 angle change 349 distance moved 52 attempts 6 6/18/2021 2:43:38 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:43:43 PM 3.203 SINGLEP Moving nomad planet Honor previous galaxy location was (495,129) and new location is (507,68). old angle: 14.61 new angle: 7.61 angle change 353 distance moved 62 attempts 1 6/18/2021 2:43:43 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:44:54 PM 3.203 SINGLEP Moving nomad planet Cinna previous galaxy location was (61,-567) and new location is (1,-570). old angle: 276.14 new angle: 270.14 angle change 354 distance moved 60 attempts 1 6/18/2021 2:44:54 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:48:20 PM 3.203 SINGLEP Moving nomad planet Zant previous galaxy location was (302,-678) and new location is (229,-706). old angle: 294.01 new angle: 288.01 angle change 354 distance moved 78 attempts 1 6/18/2021 2:48:20 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:48:21 PM 3.203 SINGLEP Moving nomad planet Jennisek previous galaxy location was (-429,-313) and new location is (-396,-344). old angle: 216.11 new angle: 223.11 angle change 7 distance moved 65 attempts 1 6/18/2021 2:48:21 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:48:34 PM 3.203 SINGLEP Moving nomad planet Murdoch previous galaxy location was (-432,61) and new location is (-436,0). old angle: 171.96 new angle: 179.96 angle change 8 distance moved 61 attempts 2 6/18/2021 2:48:34 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:48:37 PM 3.203 SINGLEP Moving nomad planet Rabin previous galaxy location was (219,-378) and new location is (171,-402). old angle: 300.09 new angle: 293.09 angle change 353 distance moved 54 attempts 1 6/18/2021 2:48:37 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:48:48 PM 3.203 SINGLEP Moving nomad planet Hani previous galaxy location was (90,-103) and new location is (45,-129). old angle: 311.15 new angle: 289.15 angle change 338 distance moved 52 attempts 16 6/18/2021 2:48:48 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:49:09 PM 3.203 SINGLEP Moving nomad planet Secundus previous galaxy location was (-264,-276) and new location is (-223,-310). old angle: 226.27 new angle: 234.27 angle change 8 distance moved 53 attempts 3 6/18/2021 2:49:09 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:49:28 PM 3.203 SINGLEP Moving nomad planet Anahalt previous galaxy location was (373,432) and new location is (318,474). old angle: 49.19 new angle: 56.19 angle change 7 distance moved 69 attempts 1 6/18/2021 2:49:28 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:49:30 PM 3.203 SINGLEP Moving nomad planet Waylan previous galaxy location was (-547,9) and new location is (-542,76). old angle: 179.06 new angle: 172.06 angle change 353 distance moved 67 attempts 1 6/18/2021 2:49:30 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:50:14 PM 3.203 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-511,-257) and new location is (-535,-202). old angle: 206.7 new angle: 200.7 angle change 354 distance moved 60 attempts 1 6/18/2021 2:50:14 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:50:37 PM 3.203 SINGLEP Moving nomad planet Drakon previous galaxy location was (272,-268) and new location is (309,-215). old angle: 315.42 new angle: 324.42 angle change 9 distance moved 60 attempts 4 6/18/2021 2:50:37 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:51:04 PM 3.203 SINGLEP Moving nomad planet Yotaro previous galaxy location was (181,374) and new location is (134,393). old angle: 64.18 new angle: 71.18 angle change 7 distance moved 51 attempts 1 6/18/2021 2:51:04 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:51:18 PM 3.203 SINGLEP Moving nomad planet Lusus previous galaxy location was (523,-92) and new location is (531,-18). old angle: 350.02 new angle: 358.02 angle change 8 distance moved 74 attempts 2 6/18/2021 2:51:18 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:52:56 PM 3.203 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-279,261) and new location is (-235,301). old angle: 136.91 new angle: 127.91 angle change 351 distance moved 59 attempts 3 6/18/2021 2:52:56 PM 3.203 SINGLEP Moving nomad planet Kusakabe previous galaxy location was (-60,432) and new location is (1,436). old angle: 97.91 new angle: 89.91 angle change 352 distance moved 61 attempts 2 6/18/2021 2:52:56 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:53:21 PM 3.203 SINGLEP Moving nomad planet Rhodia previous galaxy location was (-693,-266) and new location is (-717,-192). old angle: 201 new angle: 195 angle change 354 distance moved 78 attempts 1 6/18/2021 2:53:21 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:55:05 PM 3.203 SINGLEP Moving nomad planet Den previous galaxy location was (-26,-317) and new location is (-75,-309). old angle: 265.31 new angle: 256.31 angle change 351 distance moved 50 attempts 3 6/18/2021 2:55:05 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:55:11 PM 3.203 SINGLEP Moving nomad planet Kako previous galaxy location was (-179,157) and new location is (-208,116). old angle: 138.75 new angle: 150.75 angle change 12 distance moved 50 attempts 7 6/18/2021 2:55:11 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:55:23 PM 3.203 SINGLEP Moving nomad planet Zero previous galaxy location was (-416,80) and new location is (-404,130). old angle: 169.11 new angle: 162.11 angle change 353 distance moved 51 attempts 1 6/18/2021 2:55:23 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:56:08 PM 3.203 SINGLEP Moving nomad planet Butler previous galaxy location was (250,-294) and new location is (289,-256). old angle: 310.38 new angle: 318.38 angle change 8 distance moved 54 attempts 2 6/18/2021 2:56:08 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:56:17 PM 3.203 SINGLEP Moving nomad planet Sten previous galaxy location was (-330,44) and new location is (-319,95). old angle: 172.41 new angle: 163.41 angle change 351 distance moved 52 attempts 4 6/18/2021 2:56:17 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:56:19 PM 3.203 SINGLEP Moving nomad planet Griswold previous galaxy location was (-317,-45) and new location is (-306,-94). old angle: 188.08 new angle: 197.08 angle change 9 distance moved 50 attempts 3 6/18/2021 2:56:19 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:56:54 PM 3.203 SINGLEP Moving nomad planet Spewak previous galaxy location was (-123,511) and new location is (-60,523). old angle: 103.53 new angle: 96.53 angle change 353 distance moved 64 attempts 2 6/18/2021 2:56:54 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:57:19 PM 3.203 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-733,116) and new location is (-740,52). old angle: 171.01 new angle: 176.01 angle change 5 distance moved 64 attempts 1 6/18/2021 2:57:19 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:59:27 PM 3.203 SINGLEP Moving nomad planet Fahlman previous galaxy location was (-232,494) and new location is (-275,473). old angle: 115.16 new angle: 121.16 angle change 6 distance moved 57 attempts 2 6/18/2021 2:59:27 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:59:35 PM 3.203 SINGLEP Moving nomad planet Gatru previous galaxy location was (-172,-501) and new location is (-232,-477). old angle: 251.05 new angle: 244.05 angle change 353 distance moved 65 attempts 1 6/18/2021 2:59:35 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 2:59:47 PM 3.203 SINGLEP Moving nomad planet Grasshopper previous galaxy location was (628,151) and new location is (642,73). old angle: 13.52 new angle: 6.52 angle change 353 distance moved 79 attempts 1 6/18/2021 2:59:47 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:00:47 PM 3.203 SINGLEP Moving nomad planet Congo previous galaxy location was (-571,-8) and new location is (-568,-58). old angle: 180.8 new angle: 185.8 angle change 5 distance moved 50 attempts 1 6/18/2021 3:00:47 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:03:26 PM 3.203 SINGLEP Moving nomad planet Tleilax previous galaxy location was (203,-125) and new location is (172,-164). old angle: 328.38 new angle: 316.38 angle change 348 distance moved 50 attempts 7 6/18/2021 3:03:26 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:07:04 PM 3.203 SINGLEP Moving nomad planet Rossak previous galaxy location was (46,-434) and new location is (106,-423). old angle: 276.05 new angle: 284.05 angle change 8 distance moved 61 attempts 2 6/18/2021 3:07:04 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:07:22 PM 3.203 SINGLEP Moving nomad planet Voss previous galaxy location was (-235,39) and new location is (-238,-11). old angle: 170.58 new angle: 182.58 angle change 12 distance moved 50 attempts 7 6/18/2021 3:07:22 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:07:26 PM 3.203 SINGLEP Moving nomad planet Ivanov previous galaxy location was (341,-228) and new location is (316,-283). old angle: 326.23 new angle: 318.23 angle change 352 distance moved 57 attempts 3 6/18/2021 3:07:26 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:07:43 PM 3.203 SINGLEP Moving nomad planet Burgess previous galaxy location was (-290,571) and new location is (-229,598). old angle: 116.93 new angle: 110.93 angle change 354 distance moved 67 attempts 1 6/18/2021 3:07:43 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:08:43 PM 3.203 SINGLEP Moving nomad planet Prime previous galaxy location was (84,-254) and new location is (135,-231). old angle: 288.3 new angle: 300.3 angle change 12 distance moved 56 attempts 6 6/18/2021 3:08:43 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:16:39 PM 3.203 SINGLEP Moving nomad planet Berk previous galaxy location was (87,-61) and new location is (105,-17). old angle: 324.96 new angle: 350.96 angle change 26 distance moved 48 attempts 20 6/18/2021 3:16:39 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:16:52 PM 3.203 SINGLEP Moving nomad planet Moskva previous galaxy location was (-412,395) and new location is (-451,350). old angle: 136.21 new angle: 142.21 angle change 6 distance moved 60 attempts 1 6/18/2021 3:16:52 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:17:32 PM 3.203 SINGLEP Moving nomad planet Hillis previous galaxy location was (-160,-166) and new location is (-192,-130). old angle: 226.05 new angle: 212.05 angle change 346 distance moved 56 attempts 9 6/18/2021 3:17:32 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:20:40 PM 3.203 SINGLEP Moving nomad planet Elban previous galaxy location was (107,637) and new location is (29,645). old angle: 80.46 new angle: 87.46 angle change 7 distance moved 78 attempts 1 6/18/2021 3:20:40 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:25:52 PM 3.203 SINGLEP Moving nomad planet Amdahl previous galaxy location was (634,-118) and new location is (642,-62). old angle: 349.46 new angle: 354.46 angle change 5 distance moved 57 attempts 1 6/18/2021 3:25:52 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:25:54 PM 3.203 SINGLEP Moving nomad planet Zilber previous galaxy location was (267,263) and new location is (301,223). old angle: 44.57 new angle: 36.57 angle change 352 distance moved 52 attempts 4 6/18/2021 3:25:54 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:26:03 PM 3.203 SINGLEP Moving nomad planet Covenant previous galaxy location was (459,-200) and new location is (427,-262). old angle: 336.46 new angle: 328.46 angle change 352 distance moved 70 attempts 2 6/18/2021 3:26:03 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:26:51 PM 3.203 SINGLEP Moving nomad planet Yotaro previous galaxy location was (134,393) and new location is (78,408). old angle: 71.17 new angle: 79.17 angle change 8 distance moved 58 attempts 2 6/18/2021 3:26:51 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:26:55 PM 3.203 SINGLEP Moving nomad planet Hound previous galaxy location was (495,189) and new location is (468,248). old angle: 20.9 new angle: 27.9 angle change 7 distance moved 65 attempts 2 6/18/2021 3:26:55 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:27:23 PM 3.203 SINGLEP Moving nomad planet Santanni previous galaxy location was (205,713) and new location is (117,733). old angle: 73.96 new angle: 80.96 angle change 7 distance moved 90 attempts 1 6/18/2021 3:27:23 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:28:30 PM 3.203 SINGLEP Moving nomad planet Ybarra previous galaxy location was (331,190) and new location is (278,233). old angle: 29.86 new angle: 39.86 angle change 10 distance moved 67 attempts 4 6/18/2021 3:28:30 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:28:46 PM 3.203 SINGLEP Moving nomad planet Cin previous galaxy location was (-562,317) and new location is (-592,256). old angle: 150.57 new angle: 156.57 angle change 6 distance moved 68 attempts 1 6/18/2021 3:28:46 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:29:16 PM 3.203 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-535,-202) and new location is (-553,-145). old angle: 200.69 new angle: 194.69 angle change 354 distance moved 60 attempts 1 6/18/2021 3:29:16 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:29:20 PM 3.203 SINGLEP Moving nomad planet Lehman previous galaxy location was (64,103) and new location is (17,120). old angle: 58.14 new angle: 82.14 angle change 24 distance moved 50 attempts 18 6/18/2021 3:29:20 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:29:25 PM 3.203 SINGLEP Moving nomad planet Basilica previous galaxy location was (392,-147) and new location is (407,-98). old angle: 339.44 new angle: 346.44 angle change 7 distance moved 51 attempts 3 6/18/2021 3:29:25 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:29:38 PM 3.203 SINGLEP BUG: entityTospawnat is null 6/18/2021 3:29:53 PM 3.203 SINGLEP Moving nomad planet Anahalt previous galaxy location was (318,474) and new location is (258,509). old angle: 56.14 new angle: 63.14 angle change 7 distance moved 69 attempts 1 6/18/2021 3:29:53 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:30:08 PM 3.203 SINGLEP Moving nomad planet Sten previous galaxy location was (-319,95) and new location is (-298,149). old angle: 163.42 new angle: 153.42 angle change 350 distance moved 58 attempts 4 6/18/2021 3:30:08 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:30:40 PM 3.203 SINGLEP Moving nomad planet Bradamont previous galaxy location was (154,350) and new location is (201,325). old angle: 66.25 new angle: 58.25 angle change 352 distance moved 53 attempts 2 6/18/2021 3:30:40 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:32:33 PM 3.203 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-376,-374) and new location is (-422,-325). old angle: 224.85 new angle: 217.85 angle change 353 distance moved 65 attempts 1 6/18/2021 3:32:33 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:32:47 PM 3.203 SINGLEP Moving nomad planet Jennisek previous galaxy location was (-396,-344) and new location is (-358,-384). old angle: 220.98 new angle: 226.98 angle change 6 distance moved 55 attempts 1 6/18/2021 3:32:47 PM 3.203 SINGLEP Moving nomad planet Vega previous galaxy location was (12,570) and new location is (-38,569). old angle: 88.79 new angle: 93.79 angle change 5 distance moved 50 attempts 1 6/18/2021 3:32:47 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:32:58 PM 3.203 SINGLEP Moving nomad planet Bear previous galaxy location was (-313,445) and new location is (-365,403). old angle: 125.12 new angle: 132.12 angle change 7 distance moved 67 attempts 2 6/18/2021 3:32:58 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:33:05 PM 3.203 SINGLEP Moving nomad planet Duster previous galaxy location was (402,171) and new location is (420,121). old angle: 23.04 new angle: 16.04 angle change 353 distance moved 53 attempts 1 6/18/2021 3:33:05 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:35:18 PM 3.203 SINGLEP Moving nomad planet Garey previous galaxy location was (-544,-314) and new location is (-569,-265). old angle: 209.99 new angle: 204.99 angle change 355 distance moved 55 attempts 1 6/18/2021 3:35:18 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:35:29 PM 3.203 SINGLEP Moving nomad planet Zant previous galaxy location was (229,-706) and new location is (167,-723). old angle: 287.97 new angle: 282.97 angle change 355 distance moved 64 attempts 1 6/18/2021 3:35:29 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:35:32 PM 3.203 SINGLEP Moving nomad planet Rossak previous galaxy location was (106,-423) and new location is (143,-417). old angle: 284.07 new angle: 293.07 angle change 9 distance moved 69 attempts 3 6/18/2021 3:35:32 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:35:35 PM 3.203 SINGLEP Moving nomad planet Secundus previous galaxy location was (-223,-310) and new location is (-178,-338). old angle: 234.27 new angle: 242.27 angle change 8 distance moved 53 attempts 2 6/18/2021 3:35:35 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:35:37 PM 3.203 SINGLEP Moving nomad planet Griswold previous galaxy location was (-306,-94) and new location is (-282,-151). old angle: 197.08 new angle: 208.08 angle change 11 distance moved 62 attempts 5 6/18/2021 3:35:37 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:35:46 PM 3.203 SINGLEP Moving nomad planet Agonist previous galaxy location was (138,157) and new location is (93,187). old angle: 48.69 new angle: 63.69 angle change 15 distance moved 54 attempts 9 6/18/2021 3:35:46 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:38:44 PM 3.203 SINGLEP Moving nomad planet Ivanov previous galaxy location was (316,-283) and new location is (268,-329). old angle: 318.15 new angle: 309.15 angle change 351 distance moved 66 attempts 3 6/18/2021 3:38:44 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:38:52 PM 3.203 SINGLEP Moving nomad planet Locris previous galaxy location was (82,43) and new location is (87,13). old angle: 27.67 new angle: 2.67 angle change 335 distance moved 41 attempts 20 6/18/2021 3:38:52 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:39:03 PM 3.203 SINGLEP Moving nomad planet Hemry previous galaxy location was (-212,-97) and new location is (-233,-55). old angle: 204.59 new angle: 191.59 angle change 347 distance moved 52 attempts 7 6/18/2021 3:39:03 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:39:31 PM 3.203 SINGLEP Moving nomad planet Ui previous galaxy location was (95,-638) and new location is (39,-644). old angle: 278.47 new angle: 273.47 angle change 355 distance moved 56 attempts 1 6/18/2021 3:39:31 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:39:51 PM 3.203 SINGLEP Moving nomad planet Zero previous galaxy location was (-404,130) and new location is (-382,185). old angle: 162.16 new angle: 154.16 angle change 352 distance moved 59 attempts 2 6/18/2021 3:39:51 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:40:05 PM 3.203 SINGLEP Moving nomad planet Burgess previous galaxy location was (-229,598) and new location is (-165,618). old angle: 110.95 new angle: 104.95 angle change 354 distance moved 67 attempts 1 6/18/2021 3:40:05 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:40:44 PM 3.203 SINGLEP Moving nomad planet Honor previous galaxy location was (507,68) and new location is (512,6). old angle: 7.64 new angle: 0.64 angle change 353 distance moved 62 attempts 1 6/18/2021 3:40:44 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:41:35 PM 3.203 SINGLEP Moving nomad planet Berk previous galaxy location was (105,-17) and new location is (115,35). old angle: 350.8 new angle: 14.8 angle change 24 distance moved 44 attempts 20 6/18/2021 3:41:35 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:43:21 PM 3.203 SINGLEP Moving nomad planet Yotaro previous galaxy location was (78,408) and new location is (20,400). old angle: 79.18 new angle: 87.18 angle change 8 distance moved 58 attempts 3 6/18/2021 3:43:21 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:43:34 PM 3.203 SINGLEP Moving nomad planet Hani previous galaxy location was (45,-129) and new location is (-4,-137). old angle: 289.23 new angle: 268.23 angle change 339 distance moved 50 attempts 15 6/18/2021 3:43:34 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:44:39 PM 3.203 SINGLEP Moving nomad planet Duergar previous galaxy location was (-165,-474) and new location is (-97,-492). old angle: 250.81 new angle: 258.81 angle change 8 distance moved 70 attempts 2 6/18/2021 3:44:39 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:44:47 PM 3.203 SINGLEP Moving nomad planet Lynx previous galaxy location was (-387,362) and new location is (-342,382). old angle: 136.91 new angle: 130.91 angle change 354 distance moved 56 attempts 2 6/18/2021 3:44:47 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:45:48 PM 3.203 SINGLEP Moving nomad planet Spewak previous galaxy location was (-60,523) and new location is (4,526). old angle: 96.54 new angle: 89.54 angle change 353 distance moved 64 attempts 1 6/18/2021 3:45:48 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:47:23 PM 3.203 SINGLEP Moving nomad planet Butler previous galaxy location was (289,-256) and new location is (343,-206). old angle: 318.47 new angle: 328.47 angle change 10 distance moved 67 attempts 4 6/18/2021 3:47:23 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:47:33 PM 3.203 SINGLEP Moving nomad planet Holzmann previous galaxy location was (-6,318) and new location is (-61,312). old angle: 91.08 new angle: 101.08 angle change 10 distance moved 55 attempts 4 6/18/2021 3:47:33 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:48:52 PM 3.203 SINGLEP Moving nomad planet Thugater previous galaxy location was (-67,265) and new location is (-15,273). old angle: 104.19 new angle: 93.19 angle change 349 distance moved 53 attempts 6 6/18/2021 3:48:52 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:49:57 PM 3.203 SINGLEP Moving nomad planet Grasshopper previous galaxy location was (642,73) and new location is (646,5). old angle: 6.49 new angle: 0.49 angle change 354 distance moved 68 attempts 1 6/18/2021 3:49:57 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:50:40 PM 3.203 SINGLEP Moving nomad planet Prime previous galaxy location was (135,-231) and new location is (181,-211). old angle: 300.3 new angle: 311.3 angle change 11 distance moved 52 attempts 6 6/18/2021 3:50:40 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:50:50 PM 3.203 SINGLEP Moving nomad planet Cinna previous galaxy location was (1,-570) and new location is (-68,-566). old angle: 270.1 new angle: 263.1 angle change 353 distance moved 69 attempts 1 6/18/2021 3:50:50 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:50:58 PM 3.203 SINGLEP Moving nomad planet Den previous galaxy location was (-75,-309) and new location is (-122,-293). old angle: 256.36 new angle: 247.36 angle change 351 distance moved 50 attempts 3 6/18/2021 3:50:58 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:51:14 PM 3.203 SINGLEP Moving nomad planet Mule previous galaxy location was (-287,-577) and new location is (-235,-599). old angle: 243.55 new angle: 248.55 angle change 5 distance moved 56 attempts 1 6/18/2021 3:51:14 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:51:43 PM 3.203 SINGLEP Moving nomad planet Jennisek previous galaxy location was (-358,-384) and new location is (-316,-419). old angle: 227.01 new angle: 233.01 angle change 6 distance moved 55 attempts 1 6/18/2021 3:51:43 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:52:25 PM 3.203 SINGLEP Moving nomad planet Basilica previous galaxy location was (407,-98) and new location is (417,-40). old angle: 346.46 new angle: 354.46 angle change 8 distance moved 59 attempts 3 6/18/2021 3:52:25 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:52:34 PM 3.203 SINGLEP Moving nomad planet Agonist previous galaxy location was (93,187) and new location is (41,205). old angle: 63.56 new angle: 78.56 angle change 15 distance moved 55 attempts 9 6/18/2021 3:52:34 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:52:36 PM 3.203 SINGLEP Moving nomad planet Murdoch previous galaxy location was (-436,0) and new location is (-433,-53). old angle: 180 new angle: 187 angle change 7 distance moved 53 attempts 2 6/18/2021 3:52:36 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:52:58 PM 3.203 SINGLEP Moving nomad planet Drakon previous galaxy location was (309,-215) and new location is (338,-164). old angle: 325.17 new angle: 334.17 angle change 9 distance moved 59 attempts 3 6/18/2021 3:52:58 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:53:17 PM 3.203 SINGLEP Moving nomad planet Chameleon previous galaxy location was (282,-495) and new location is (229,-522). old angle: 299.67 new angle: 293.67 angle change 354 distance moved 59 attempts 1 6/18/2021 3:53:17 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:53:17 PM 3.203 SINGLEP There are 64 non-destroyed planets in this galaxy, and there are only 63 connected 6/18/2021 3:53:17 PM 3.203 SINGLEP Galaxy is not fully connected. First, reconnect Zant 6/18/2021 3:53:17 PM 3.203 SINGLEP Link and add wormholes between Zant and Ui 6/18/2021 3:53:35 PM 3.203 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-422,-325) and new location is (-459,-271). old angle: 217.6 new angle: 210.6 angle change 353 distance moved 65 attempts 2 6/18/2021 3:53:35 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:54:02 PM 3.203 SINGLEP Moving nomad planet Lehman previous galaxy location was (17,120) and new location is (-35,116). old angle: 81.94 new angle: 106.94 angle change 25 distance moved 52 attempts 19 6/18/2021 3:54:02 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:55:18 PM 3.203 SINGLEP Moving nomad planet Rabin previous galaxy location was (171,-402) and new location is (118,-436). old angle: 293.04 new angle: 286.04 angle change 353 distance moved 53 attempts 2 6/18/2021 3:55:18 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:57:05 PM 3.203 SINGLEP Moving nomad planet Zant previous galaxy location was (167,-723) and new location is (78,-738). old angle: 283.01 new angle: 276.01 angle change 353 distance moved 90 attempts 1 6/18/2021 3:57:05 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:59:27 PM 3.203 SINGLEP Moving nomad planet Gatru previous galaxy location was (-232,-477) and new location is (-280,-450). old angle: 244.06 new angle: 238.06 angle change 354 distance moved 55 attempts 1 6/18/2021 3:59:27 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:59:36 PM 3.203 SINGLEP Moving nomad planet Kako previous galaxy location was (-208,116) and new location is (-227,70). old angle: 150.85 new angle: 162.85 angle change 12 distance moved 50 attempts 7 6/18/2021 3:59:36 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:59:37 PM 3.203 SINGLEP Moving nomad planet Kusakabe previous galaxy location was (1,436) and new location is (54,433). old angle: 89.87 new angle: 82.87 angle change 353 distance moved 53 attempts 1 6/18/2021 3:59:37 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:59:42 PM 3.203 SINGLEP Moving nomad planet Waylan previous galaxy location was (-542,76) and new location is (-531,132). old angle: 172.02 new angle: 166.02 angle change 354 distance moved 57 attempts 1 6/18/2021 3:59:42 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 3:59:51 PM 3.203 SINGLEP Moving nomad planet Covenant previous galaxy location was (427,-262) and new location is (392,-312). old angle: 328.47 new angle: 321.47 angle change 353 distance moved 61 attempts 1 6/18/2021 3:59:51 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:00:29 PM 3.203 SINGLEP Moving nomad planet Yotaro previous galaxy location was (20,400) and new location is (-36,398). old angle: 87.14 new angle: 95.14 angle change 8 distance moved 56 attempts 2 6/18/2021 4:00:29 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:00:54 PM 3.203 SINGLEP Moving nomad planet Ui previous galaxy location was (39,-644) and new location is (-29,-644). old angle: 273.47 new angle: 267.47 angle change 354 distance moved 68 attempts 1 6/18/2021 4:00:54 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:02:42 PM 3.203 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-235,301) and new location is (-191,331). old angle: 127.98 new angle: 119.98 angle change 352 distance moved 53 attempts 3 6/18/2021 4:02:42 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:02:52 PM 3.203 SINGLEP Moving nomad planet Voss previous galaxy location was (-238,-11) and new location is (-245,-34). old angle: 182.65 new angle: 194.65 angle change 12 distance moved 50 attempts 7 6/18/2021 4:02:52 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:03:14 PM 3.203 SINGLEP Moving nomad planet Lusus previous galaxy location was (531,-18) and new location is (530,38). old angle: 358.06 new angle: 4.06 angle change 6 distance moved 56 attempts 1 6/18/2021 4:03:14 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:03:20 PM 3.203 SINGLEP Moving nomad planet Amdahl previous galaxy location was (642,-62) and new location is (657,33). old angle: 354.48 new angle: 1.48 angle change 7 distance moved 79 attempts 1 6/18/2021 4:03:20 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:03:24 PM 3.203 SINGLEP Moving nomad planet Elban previous galaxy location was (29,645) and new location is (-50,644). old angle: 87.43 new angle: 94.43 angle change 7 distance moved 79 attempts 1 6/18/2021 4:03:24 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:03:58 PM 3.203 SINGLEP Moving nomad planet Zilber previous galaxy location was (301,223) and new location is (329,179). old angle: 36.53 new angle: 28.53 angle change 352 distance moved 52 attempts 2 6/18/2021 4:03:58 PM 3.203 SINGLEP Moving nomad planet Fahlman previous galaxy location was (-275,473) and new location is (-323,442). old angle: 120.17 new angle: 126.17 angle change 6 distance moved 57 attempts 2 6/18/2021 4:03:58 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:04:14 PM 3.203 SINGLEP Moving nomad planet Lynx previous galaxy location was (-342,382) and new location is (-291,422). old angle: 131.84 new angle: 124.84 angle change 353 distance moved 63 attempts 1 6/18/2021 4:04:14 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:05:23 PM 3.203 SINGLEP Moving nomad planet Secundus previous galaxy location was (-178,-338) and new location is (-129,-359). old angle: 242.23 new angle: 250.23 angle change 8 distance moved 53 attempts 2 6/18/2021 4:05:23 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:05:46 PM 3.203 SINGLEP Moving nomad planet Rossak previous galaxy location was (143,-417) and new location is (193,-397). old angle: 288.93 new angle: 295.93 angle change 7 distance moved 54 attempts 3 6/18/2021 4:05:46 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:05:52 PM 3.203 SINGLEP Moving nomad planet Hemry previous galaxy location was (-233,-55) and new location is (-232,2). old angle: 193.28 new angle: 181.28 angle change 348 distance moved 50 attempts 7 6/18/2021 4:05:52 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:06:12 PM 3.203 SINGLEP Moving nomad planet Hani previous galaxy location was (-4,-137) and new location is (-55,-125). old angle: 268.33 new angle: 246.33 angle change 338 distance moved 52 attempts 16 6/18/2021 4:06:12 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:06:33 PM 3.203 SINGLEP Moving nomad planet Honor previous galaxy location was (512,6) and new location is (509,-56). old angle: 0.67 new angle: 353.67 angle change 353 distance moved 62 attempts 1 6/18/2021 4:06:33 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:06:46 PM 3.203 SINGLEP Moving nomad planet Rhodia previous galaxy location was (-717,-192) and new location is (-735,-103). old angle: 194.99 new angle: 187.99 angle change 353 distance moved 91 attempts 1 6/18/2021 4:06:46 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:07:17 PM 3.203 SINGLEP Moving nomad planet Duergar previous galaxy location was (-97,-492) and new location is (-36,-500). old angle: 258.85 new angle: 265.85 angle change 7 distance moved 62 attempts 1 6/18/2021 4:07:17 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:07:25 PM 3.203 SINGLEP Moving nomad planet Ivanov previous galaxy location was (268,-329) and new location is (226,-359). old angle: 309.17 new angle: 302.17 angle change 353 distance moved 52 attempts 2 6/18/2021 4:07:25 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:07:33 PM 3.203 SINGLEP Moving nomad planet Hound previous galaxy location was (468,248) and new location is (429,311). old angle: 27.92 new angle: 35.92 angle change 8 distance moved 74 attempts 2 6/18/2021 4:07:33 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:08:08 PM 3.203 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-740,52) and new location is (-741,-39). old angle: 175.98 new angle: 182.98 angle change 7 distance moved 91 attempts 1 6/18/2021 4:08:08 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:08:22 PM 3.203 SINGLEP Moving nomad planet Moskva previous galaxy location was (-451,350) and new location is (-485,301). old angle: 142.19 new angle: 148.19 angle change 6 distance moved 60 attempts 1 6/18/2021 4:08:22 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:08:39 PM 3.203 SINGLEP Moving nomad planet Basilica previous galaxy location was (417,-40) and new location is (419,11). old angle: 354.52 new angle: 1.52 angle change 7 distance moved 51 attempts 1 6/18/2021 4:08:39 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:09:07 PM 3.203 SINGLEP Moving nomad planet Ybarra previous galaxy location was (278,233) and new location is (243,270). old angle: 39.97 new angle: 47.97 angle change 8 distance moved 51 attempts 3 6/18/2021 4:09:07 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:09:29 PM 3.203 SINGLEP Moving nomad planet Tleilax previous galaxy location was (172,-164) and new location is (131,-199). old angle: 316.36 new angle: 303.36 angle change 347 distance moved 54 attempts 7 6/18/2021 4:09:29 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:10:12 PM 3.203 SINGLEP Moving nomad planet Bradamont previous galaxy location was (201,325) and new location is (269,291). old angle: 58.26 new angle: 49.26 angle change 351 distance moved 60 attempts 3 6/18/2021 4:10:12 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:10:30 PM 3.203 SINGLEP Moving nomad planet Sten previous galaxy location was (-298,149) and new location is (-271,194). old angle: 153.44 new angle: 144.43 angle change 351 distance moved 52 attempts 4 6/18/2021 4:10:30 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:10:32 PM 3.203 SINGLEP Moving nomad planet Anahalt previous galaxy location was (258,509) and new location is (204,534). old angle: 63.12 new angle: 69.12 angle change 6 distance moved 60 attempts 1 6/18/2021 4:10:32 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:11:00 PM 3.203 SINGLEP Moving nomad planet Mule previous galaxy location was (-235,-599) and new location is (-182,-617). old angle: 248.58 new angle: 253.58 angle change 5 distance moved 56 attempts 1 6/18/2021 4:11:00 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:11:10 PM 3.203 SINGLEP Moving nomad planet Congo previous galaxy location was (-568,-58) and new location is (-545,-120). old angle: 185.83 new angle: 192.83 angle change 7 distance moved 70 attempts 1 6/18/2021 4:11:10 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:11:53 PM 3.203 SINGLEP Moving nomad planet Prime previous galaxy location was (181,-211) and new location is (218,-173). old angle: 310.62 new angle: 321.62 angle change 11 distance moved 53 attempts 6 6/18/2021 4:11:53 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:12:01 PM 3.203 SINGLEP Moving nomad planet Holzmann previous galaxy location was (-61,312) and new location is (-114,297). old angle: 101.06 new angle: 111.06 angle change 10 distance moved 55 attempts 4 6/18/2021 4:12:01 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:13:08 PM 3.203 SINGLEP Moving nomad planet Covenant previous galaxy location was (392,-312) and new location is (351,-357). old angle: 321.48 new angle: 314.48 angle change 353 distance moved 61 attempts 1 6/18/2021 4:13:08 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:13:59 PM 3.203 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-553,-145) and new location is (-567,-77). old angle: 194.69 new angle: 187.69 angle change 353 distance moved 69 attempts 1 6/18/2021 4:13:59 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:14:48 PM 3.203 SINGLEP Moving nomad planet Cin previous galaxy location was (-592,256) and new location is (-619,182). old angle: 156.61 new angle: 163.61 angle change 7 distance moved 79 attempts 1 6/18/2021 4:14:48 PM 3.203 SINGLEP Moving nomad planet Berk previous galaxy location was (115,35) and new location is (91,79). old angle: 16.93 new angle: 40.93 angle change 24 distance moved 50 attempts 18 6/18/2021 4:14:48 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:15:31 PM 3.203 SINGLEP Moving nomad planet Griswold previous galaxy location was (-282,-151) and new location is (-252,-198). old angle: 208.17 new angle: 218.17 angle change 10 distance moved 56 attempts 5 6/18/2021 4:15:31 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:15:33 PM 3.203 SINGLEP Moving nomad planet Hillis previous galaxy location was (-192,-130) and new location is (-218,-80). old angle: 214.1 new angle: 200.1 angle change 346 distance moved 56 attempts 8 6/18/2021 4:15:33 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:16:08 PM 3.203 SINGLEP Moving nomad planet Santanni previous galaxy location was (117,733) and new location is (27,742). old angle: 80.93 new angle: 87.93 angle change 7 distance moved 90 attempts 1 6/18/2021 4:16:08 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:16:15 PM 3.203 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-191,331) and new location is (-143,354). old angle: 119.99 new angle: 111.99 angle change 352 distance moved 53 attempts 2 6/18/2021 4:16:15 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:16:20 PM 3.203 SINGLEP Moving nomad planet Lehman previous galaxy location was (-35,116) and new location is (-81,90). old angle: 106.79 new angle: 131.79 angle change 25 distance moved 53 attempts 19 6/18/2021 4:16:20 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:17:00 PM 3.203 SINGLEP Moving nomad planet Rabin previous galaxy location was (118,-436) and new location is (56,-448). old angle: 285.14 new angle: 277.14 angle change 352 distance moved 63 attempts 2 6/18/2021 4:17:00 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:17:07 PM 3.203 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Solar Flare Turret from Turret Schematic Server 6/18/2021 4:17:09 PM 3.203 SINGLEP Moving nomad planet Garey previous galaxy location was (-569,-265) and new location is (-590,-215). old angle: 204.97 new angle: 199.97 angle change 355 distance moved 54 attempts 1 6/18/2021 4:17:09 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:18:03 PM 3.203 SINGLEP Moving nomad planet Grasshopper previous galaxy location was (646,5) and new location is (644,-51). old angle: 0.44 new angle: 355.44 angle change 355 distance moved 56 attempts 1 6/18/2021 4:18:03 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:18:20 PM 3.203 SINGLEP Moving nomad planet Voss previous galaxy location was (-245,-34) and new location is (-246,-82). old angle: 187.9 new angle: 199.9 angle change 12 distance moved 52 attempts 8 6/18/2021 4:18:20 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:18:25 PM 3.203 SINGLEP Moving nomad planet Thugater previous galaxy location was (-15,273) and new location is (37,270). old angle: 93.14 new angle: 82.14 angle change 349 distance moved 52 attempts 5 6/18/2021 4:18:25 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:19:18 PM 3.203 SINGLEP Moving nomad planet Chameleon previous galaxy location was (229,-522) and new location is (173,-543). old angle: 293.69 new angle: 287.69 angle change 354 distance moved 60 attempts 1 6/18/2021 4:19:18 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:19:25 PM 3.203 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-459,-271) and new location is (-489,-213). old angle: 210.56 new angle: 203.56 angle change 353 distance moved 65 attempts 1 6/18/2021 4:19:25 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:19:56 PM 3.203 SINGLEP Moving nomad planet Lusus previous galaxy location was (530,38) and new location is (521,102). old angle: 4.1 new angle: 11.1 angle change 7 distance moved 65 attempts 1 6/18/2021 4:19:56 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:20:52 PM 3.203 SINGLEP Moving nomad planet Zero previous galaxy location was (-382,185) and new location is (-356,230). old angle: 154.16 new angle: 147.16 angle change 353 distance moved 52 attempts 1 6/18/2021 4:20:52 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:23:22 PM 3.203 SINGLEP Moving nomad planet Bear previous galaxy location was (-365,403) and new location is (-412,356). old angle: 132.17 new angle: 139.17 angle change 7 distance moved 66 attempts 1 6/18/2021 4:23:22 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:23:36 PM 3.203 SINGLEP Moving nomad planet Locris previous galaxy location was (87,13) and new location is (84,-26). old angle: 8.5 new angle: 342.5 angle change 334 distance moved 39 attempts 20 6/18/2021 4:23:36 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:23:50 PM 3.203 SINGLEP Moving nomad planet Vega previous galaxy location was (-38,569) and new location is (-107,560). old angle: 93.82 new angle: 100.82 angle change 7 distance moved 70 attempts 2 6/18/2021 4:23:50 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:23:51 PM 3.203 SINGLEP Moving nomad planet Duster previous galaxy location was (420,121) and new location is (432,69). old angle: 16.07 new angle: 9.07 angle change 353 distance moved 53 attempts 2 6/18/2021 4:23:51 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:23:58 PM 3.203 SINGLEP Moving nomad planet Rossak previous galaxy location was (193,-397) and new location is (253,-375). old angle: 295.93 new angle: 302.93 angle change 7 distance moved 54 attempts 2 6/18/2021 4:25:59 PM 3.203 SINGLEP Moving nomad planet Burgess previous galaxy location was (-165,618) and new location is (-89,634). old angle: 104.95 new angle: 97.95 angle change 353 distance moved 78 attempts 1 6/18/2021 4:25:59 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:26:01 PM 3.203 SINGLEP Moving nomad planet Spewak previous galaxy location was (4,526) and new location is (68,522). old angle: 89.56 new angle: 82.56 angle change 353 distance moved 64 attempts 1 6/18/2021 4:26:01 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:27:47 PM 3.203 SINGLEP Moving nomad planet Ivanov previous galaxy location was (226,-359) and new location is (174,-387). old angle: 302.19 new angle: 294.19 angle change 352 distance moved 59 attempts 2 6/18/2021 4:27:47 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:27:51 PM 3.203 SINGLEP Moving nomad planet Waylan previous galaxy location was (-531,132) and new location is (-514,187). old angle: 166.04 new angle: 160.04 angle change 354 distance moved 58 attempts 1 6/18/2021 4:27:51 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:28:13 PM 3.203 SINGLEP Moving nomad planet Kako previous galaxy location was (-227,70) and new location is (-225,33). old angle: 162.86 new angle: 175.86 angle change 13 distance moved 54 attempts 8 6/18/2021 4:28:13 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:29:15 PM 3.203 SINGLEP Moving nomad planet Yotaro previous galaxy location was (-36,398) and new location is (-105,386). old angle: 95.17 new angle: 105.17 angle change 10 distance moved 70 attempts 4 6/18/2021 4:29:15 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:29:31 PM 3.203 SINGLEP Moving nomad planet Lynx previous galaxy location was (-291,422) and new location is (-230,459). old angle: 124.59 new angle: 116.59 angle change 352 distance moved 71 attempts 2 6/18/2021 4:29:31 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:29:46 PM 3.203 SINGLEP Moving nomad planet Ybarra previous galaxy location was (243,270) and new location is (198,304). old angle: 48.01 new angle: 57.01 angle change 9 distance moved 56 attempts 3 6/18/2021 4:29:46 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:32:18 PM 3.203 SINGLEP Moving nomad planet Secundus previous galaxy location was (-129,-359) and new location is (-71,-374). old angle: 250.24 new angle: 259.24 angle change 9 distance moved 60 attempts 3 6/18/2021 4:32:18 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:33:35 PM 3.203 SINGLEP Moving nomad planet Cinna previous galaxy location was (-68,-566) and new location is (-136,-553). old angle: 263.15 new angle: 256.15 angle change 353 distance moved 69 attempts 1 6/18/2021 4:33:35 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:33:46 PM 3.203 SINGLEP Moving nomad planet Rondelle previous galaxy location was (-567,-77) and new location is (-572,-17). old angle: 187.73 new angle: 181.73 angle change 354 distance moved 60 attempts 1 6/18/2021 4:33:46 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:34:00 PM 3.203 SINGLEP Moving nomad planet Amdahl previous galaxy location was (657,33) and new location is (648,113). old angle: 2.88 new angle: 9.88 angle change 7 distance moved 81 attempts 1 6/18/2021 4:34:00 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:34:57 PM 3.203 SINGLEP Moving nomad planet Drakon previous galaxy location was (338,-164) and new location is (358,-115). old angle: 334.12 new angle: 342.12 angle change 8 distance moved 53 attempts 3 6/18/2021 4:34:57 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:35:23 PM 3.203 SINGLEP Moving nomad planet Holzmann previous galaxy location was (-114,297) and new location is (-159,275). old angle: 111 new angle: 120 angle change 9 distance moved 50 attempts 3 6/18/2021 4:35:23 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:35:31 PM 3.203 SINGLEP Moving nomad planet Anahalt previous galaxy location was (204,534) and new location is (137,555). old angle: 69.09 new angle: 76.09 angle change 7 distance moved 70 attempts 1 6/18/2021 4:35:31 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:35:44 PM 3.203 SINGLEP Moving nomad planet Hani previous galaxy location was (-55,-125) and new location is (-96,-97). old angle: 246.25 new angle: 225.25 angle change 339 distance moved 50 attempts 16 6/18/2021 4:35:44 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:35:45 PM 3.203 SINGLEP Moving nomad planet Zilber previous galaxy location was (329,179) and new location is (351,132). old angle: 28.55 new angle: 20.55 angle change 352 distance moved 52 attempts 4 6/18/2021 4:35:45 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:35:53 PM 3.203 SINGLEP Moving nomad planet Hound previous galaxy location was (429,311) and new location is (394,354). old angle: 35.94 new angle: 41.94 angle change 6 distance moved 55 attempts 1 6/18/2021 4:35:53 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:36:03 PM 3.203 SINGLEP Moving nomad planet Kusakabe previous galaxy location was (54,433) and new location is (106,423). old angle: 82.89 new angle: 75.89 angle change 353 distance moved 53 attempts 1 6/18/2021 4:36:03 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:36:41 PM 3.203 SINGLEP Moving nomad planet Butler previous galaxy location was (343,-206) and new location is (368,-156). old angle: 329.01 new angle: 337.01 angle change 8 distance moved 56 attempts 2 6/18/2021 4:36:41 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:37:43 PM 3.203 SINGLEP Moving nomad planet Zero previous galaxy location was (-356,230) and new location is (-325,272). old angle: 147.13 new angle: 140.13 angle change 353 distance moved 52 attempts 1 6/18/2021 4:37:43 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:38:04 PM 3.203 SINGLEP Moving nomad planet Murdoch previous galaxy location was (-433,-53) and new location is (-423,-105). old angle: 186.98 new angle: 193.98 angle change 7 distance moved 53 attempts 1 6/18/2021 4:38:04 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:38:28 PM 3.203 SINGLEP Moving nomad planet Agonist previous galaxy location was (41,205) and new location is (-13,209). old angle: 78.69 new angle: 93.69 angle change 15 distance moved 54 attempts 9 6/18/2021 4:38:28 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:39:05 PM 3.203 SINGLEP Moving nomad planet Jennisek previous galaxy location was (-316,-419) and new location is (-251,-457). old angle: 232.98 new angle: 239.98 angle change 7 distance moved 64 attempts 1 6/18/2021 4:39:05 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:39:07 PM 3.203 SINGLEP Moving nomad planet Fahlman previous galaxy location was (-323,442) and new location is (-367,405). old angle: 126.16 new angle: 132.16 angle change 6 distance moved 57 attempts 1 6/18/2021 4:39:07 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:39:20 PM 3.203 SINGLEP Moving nomad planet Gatru previous galaxy location was (-280,-450) and new location is (-326,-418). old angle: 238.11 new angle: 232.11 angle change 354 distance moved 56 attempts 2 6/18/2021 4:39:20 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:39:22 PM 3.203 SINGLEP Moving nomad planet Den previous galaxy location was (-122,-293) and new location is (-166,-270). old angle: 247.39 new angle: 238.39 angle change 351 distance moved 50 attempts 4 6/18/2021 4:39:22 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:39:57 PM 3.203 SINGLEP Moving nomad planet Garey previous galaxy location was (-590,-215) and new location is (-612,-142). old angle: 200.02 new angle: 193.02 angle change 353 distance moved 76 attempts 1 6/18/2021 4:39:57 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:40:29 PM 3.203 SINGLEP Moving nomad planet Basilica previous galaxy location was (419,11) and new location is (404,70). old angle: 1.5 new angle: 9.5 angle change 8 distance moved 58 attempts 2 6/18/2021 4:40:29 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:40:51 PM 3.203 SINGLEP Moving nomad planet Covenant previous galaxy location was (351,-357) and new location is (305,-397). old angle: 314.51 new angle: 307.51 angle change 353 distance moved 61 attempts 1 6/18/2021 4:40:51 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:41:02 PM 3.203 SINGLEP Moving nomad planet Elban previous galaxy location was (-50,644) and new location is (-131,629). old angle: 94.44 new angle: 101.44 angle change 7 distance moved 79 attempts 1 6/18/2021 4:41:02 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:41:50 PM 3.203 SINGLEP Moving nomad planet Duergar previous galaxy location was (-36,-500) and new location is (25,-500). old angle: 265.88 new angle: 272.88 angle change 7 distance moved 61 attempts 1 6/18/2021 4:41:50 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:42:03 PM 3.203 SINGLEP Moving nomad planet Berk previous galaxy location was (91,79) and new location is (51,110). old angle: 40.96 new angle: 64.96 angle change 24 distance moved 51 attempts 18 6/18/2021 4:42:03 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:42:43 PM 3.203 SINGLEP Moving nomad planet Chameleon previous galaxy location was (173,-543) and new location is (125,-556). old angle: 287.67 new angle: 282.67 angle change 355 distance moved 50 attempts 1 6/18/2021 4:42:43 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:42:48 PM 3.203 SINGLEP Moving nomad planet Ui previous galaxy location was (-29,-644) and new location is (-85,-639). old angle: 267.42 new angle: 262.42 angle change 355 distance moved 56 attempts 1 6/18/2021 4:42:48 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:42:49 PM 3.203 SINGLEP Moving nomad planet Zant previous galaxy location was (78,-738) and new location is (-13,-742). old angle: 276.03 new angle: 269.03 angle change 353 distance moved 91 attempts 1 6/18/2021 4:42:49 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:43:00 PM 3.203 SINGLEP Moving nomad planet Cin previous galaxy location was (-619,182) and new location is (-636,105). old angle: 163.62 new angle: 170.62 angle change 7 distance moved 79 attempts 1 6/18/2021 4:43:00 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:48:05 PM 3.203 SINGLEP Moving nomad planet Bear previous galaxy location was (-412,356) and new location is (-447,307). old angle: 139.17 new angle: 146.17 angle change 7 distance moved 66 attempts 1 6/18/2021 4:48:05 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:48:35 PM 3.203 SINGLEP Moving nomad planet Bradamont previous galaxy location was (269,291) and new location is (311,245). old angle: 47.25 new angle: 38.25 angle change 351 distance moved 62 attempts 4 6/18/2021 4:48:35 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 4:48:48 PM 3.203 SINGLEP Moving nomad planet Zadeh previous galaxy location was (-143,354) and new location is (-91,355). old angle: 112 new angle: 104 angle change 352 distance moved 54 attempts 2 6/18/2021 4:48:48 PM 3.203 SINGLEP Moving nomad planet Moskva previous galaxy location was (-485,301) and new location is (-510,258). old angle: 148.18 new angle: 153.18 angle change 5 distance moved 50 attempts 1 6/18/2021 4:48:48 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:50:30 PM 3.203 SINGLEP Moving nomad planet Burgess previous galaxy location was (-89,634) and new location is (-11,640). old angle: 97.99 new angle: 90.99 angle change 353 distance moved 78 attempts 1 6/18/2021 5:50:30 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:50:35 PM 3.203 SINGLEP Moving nomad planet Lusus previous galaxy location was (521,102) and new location is (508,156). old angle: 11.08 new angle: 17.08 angle change 6 distance moved 56 attempts 1 6/18/2021 5:50:36 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:51:05 PM 3.203 SINGLEP Moving nomad planet Hillis previous galaxy location was (-218,-80) and new location is (-228,-32). old angle: 200.15 new angle: 187.15 angle change 347 distance moved 52 attempts 7 6/18/2021 5:51:05 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:51:11 PM 3.203 SINGLEP Moving nomad planet Dilawa previous galaxy location was (-489,-213) and new location is (-511,-152). old angle: 203.54 new angle: 196.54 angle change 353 distance moved 65 attempts 1 6/18/2021 5:51:12 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:51:47 PM 3.203 SINGLEP Moving nomad planet Honor previous galaxy location was (509,-56) and new location is (496,-126). old angle: 353.72 new angle: 345.72 angle change 352 distance moved 71 attempts 2 6/18/2021 5:51:47 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:52:17 PM 3.203 SINGLEP Moving nomad planet Rossak previous galaxy location was (253,-375) and new location is (302,-336). old angle: 304.01 new angle: 312.01 angle change 8 distance moved 63 attempts 2 6/18/2021 5:52:17 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:52:53 PM 3.203 SINGLEP Moving nomad planet Hemry previous galaxy location was (-232,2) and new location is (-226,66). old angle: 179.51 new angle: 166.51 angle change 347 distance moved 52 attempts 7 6/18/2021 5:52:53 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:53:40 PM 3.203 SINGLEP Moving nomad planet Rabin previous galaxy location was (56,-448) and new location is (1,-451). old angle: 277.13 new angle: 270.13 angle change 353 distance moved 55 attempts 2 6/18/2021 5:53:40 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:53:51 PM 3.203 SINGLEP Moving nomad planet Lehman previous galaxy location was (-81,90) and new location is (-111,49). old angle: 131.99 new angle: 155.99 angle change 24 distance moved 51 attempts 19 6/18/2021 5:53:51 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:54:46 PM 3.203 SINGLEP Moving nomad planet Sten previous galaxy location was (-271,194) and new location is (-237,234). old angle: 144.4 new angle: 135.4 angle change 351 distance moved 52 attempts 5 6/18/2021 5:54:46 PM 3.203 SINGLEP Moving nomad planet Den previous galaxy location was (-166,-270) and new location is (-219,-230). old angle: 238.42 new angle: 226.42 angle change 348 distance moved 66 attempts 6 6/18/2021 5:54:46 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:54:50 PM 3.203 SINGLEP BUG: entityTospawnat is null 6/18/2021 5:54:59 PM 3.203 SINGLEP Moving nomad planet Mule previous galaxy location was (-182,-617) and new location is (-118,-629). old angle: 253.57 new angle: 260.57 angle change 7 distance moved 79 attempts 1 6/18/2021 5:54:59 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:55:10 PM 3.203 SINGLEP Moving nomad planet Holzmann previous galaxy location was (-159,275) and new location is (-197,238). old angle: 120.04 new angle: 131.04 angle change 11 distance moved 61 attempts 5 6/18/2021 5:55:10 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:55:17 PM 3.203 SINGLEP Moving nomad planet Kako previous galaxy location was (-225,33) and new location is (-208,-23). old angle: 171.66 new angle: 185.66 angle change 14 distance moved 55 attempts 8 6/18/2021 5:55:17 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:55:23 PM 3.203 SINGLEP Moving nomad planet Waylan previous galaxy location was (-514,187) and new location is (-486,240). old angle: 160.01 new angle: 153.01 angle change 353 distance moved 67 attempts 1 6/18/2021 5:55:23 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:55:36 PM 3.203 SINGLEP Moving nomad planet Murdoch previous galaxy location was (-423,-105) and new location is (-404,-163). old angle: 193.94 new angle: 201.94 angle change 8 distance moved 61 attempts 2 6/18/2021 5:55:36 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:55:41 PM 3.203 SINGLEP Moving nomad planet Rhodia previous galaxy location was (-735,-103) and new location is (-764,-24). old angle: 187.98 new angle: 181.98 angle change 354 distance moved 77 attempts 1 6/18/2021 5:55:41 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:55:50 PM 3.203 SINGLEP Moving nomad planet Vega previous galaxy location was (-107,560) and new location is (-165,546). old angle: 100.82 new angle: 106.82 angle change 6 distance moved 60 attempts 1 6/18/2021 5:55:50 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:56:00 PM 3.203 SINGLEP Moving nomad planet Scorpion previous galaxy location was (-741,-39) and new location is (-731,-129). old angle: 183.01 new angle: 190.01 angle change 7 distance moved 91 attempts 1 6/18/2021 5:56:00 PM 3.203 SINGLEP Checking if fully connected 6/18/2021 5:56:29 PM 3.203 SINGLEP Logged Achievement To Steam Get The Bug Spray 6/18/2021 5:56:29 PM 3.203 SINGLEP Logged Achievement To Steam Risk It for the Biscuit 6/18/2021 5:56:29 PM 3.203 SINGLEP Logged Achievement To Steam Someone Call The Exterminator 6/18/2021 5:56:29 PM 3.203 SINGLEP Could not find Steam achievement with identifier 'FEET_ROAMING' at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.ArcenSteamWrapper.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 at SteamworksController.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <02051fcc384f4e3e8ef2eafc235908eb>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <02051fcc384f4e3e8ef2eafc235908eb>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoPostVictoryAchievementChecks () [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnPlayerVictory (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSuffixLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 5:56:29 PM 3.203 SINGLEP Logged Achievement To Steam These Feet Are Made For Roaming 6/18/2021 5:57:23 PM 3.203 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3203_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 13,513 created, 76 removed, 13,437 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 2,388 created, 2,201 removed, 187 active. Fleets: 168 created, 39 removed, 129 active. GameCommands: 982 created, 6 removed, 976 active. GE_Others: 286 created, 0 removed, 286 active. GE_Shots: 2,369 created, 0 removed, 2,369 active. GE_Squads: 95,116 created, 83,095 removed, 12,021 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 1,728 created, 0 removed, 1,728 active. Planets: 64 created, 0 removed, 64 active. SpeedGroups: 1,286 created, 1,274 removed, 12 active. ========================================== 6/18/2021 6:13:30 PM 3.203 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3203_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/18/2021 6:45:52 PM 3.203 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3203_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/18/2021 7:02:54 PM SINGLEP Current directory used: D:/Program Filez/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Filez/steamapps/common/AI War 2/PlayerData/ 6/18/2021 7:02:54 PM SINGLEP Boot up FleetOS (0.4100s) 6/18/2021 7:02:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 graphicsDeviceID: 5056 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz processorCount: 8 processorFrequency: 3074 systemMemorySize: 16375 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/18/2021 7:02:54 PM SINGLEP Check System Logs For Rogue Intelligence (0.5930s) 6/18/2021 7:02:54 PM SINGLEP Inspect Aft Hatches (0.0915s) 6/18/2021 7:02:55 PM SINGLEP Found 426 xml files in 106 folders in 94ms 6/18/2021 7:02:55 PM SINGLEP Check For Extra Modules (0.7140s) 6/18/2021 7:02:55 PM SINGLEP 426 Xml Files Parsed in 521ms 6/18/2021 7:02:55 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Game Version: 3.203 6/18/2021 7:02:55 PM 3.203 SINGLEP Eject Trash Into Hyperspace (0.0090s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Bring Cloaking Systems Online (0.0060s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Recalculate Speed Of Light (0.0160s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Optimize Comfort On Command Decks (0.0120s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Generating Framerates (0.0060s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Update mod and expansion statuses! 6/18/2021 7:02:55 PM 3.203 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/18/2021 7:02:55 PM 3.203 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/18/2021 7:02:55 PM 3.203 SINGLEP Check Nearby Stellar Masses (0.0420s) 6/18/2021 7:02:55 PM 3.203 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 15ms 6/18/2021 7:02:55 PM 3.203 SINGLEP Pruning Excess Brain Cells (0.0490s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Remembering Alamo (0.0180s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Boot Audio Comms (0.0110s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Establish Individual Audio Links (0.0300s) 6/18/2021 7:02:55 PM 3.203 SINGLEP No resolution change was required. 6/18/2021 7:02:55 PM 3.203 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2021 7:02:55 PM 3.203 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2021 7:02:55 PM 3.203 SINGLEP Refresh Optical Lensing (0.0130s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Revise Fundamental Physical Laws (0.0270s) 6/18/2021 7:02:55 PM 3.203 SINGLEP Calculate Odds Of Success (0.0240s) 6/18/2021 7:02:56 PM 3.203 SINGLEP Briefly Panic (0.6595s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Install Confidence Routines (0.6460s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Bring Commander Interface Online (0.1070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Motivate All Crews (0.0600s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Locating Available Networks (0.0260s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Externalizing Patterns (0.0190s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Hooking Externals (0.0120s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Handlizing Hooks (0.0160s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Disengaging Constants (0.0540s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Late Axionic Computations (0.0870s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Sizing Planets (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Measuring Gravity (0.0080s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Categorizing Teapots (0.0060s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Ordering Vague Notions (0.0090s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Searching For Particle Forms (0.2290s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Weighing Options (0.0080s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Poking At Status Indicators (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Discovering States Of Matter (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Searching For A Leader (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Suppressing Bad Thoughts (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Connecting to Fleet Command (0.0080s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Thinking Of Advice (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Degaussing Advice (0.0080s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Reading Alien Diaries (0.0080s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Naming All Known Planets (0.0060s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Remembering Speeds (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Prioritizing Targets (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Unloading Prismatic Grid (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Thinking Of Objectives (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Inhibiting Visual Scans (0.0120s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Synthesizing Vocals (0.0070s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Investigating Map Signatures (0.0120s) 6/18/2021 7:02:57 PM 3.203 SINGLEP Ventilating Scenarios (0.0070s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Ejecting Tactical Core (0.0070s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Calibrating Formations (0.0070s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Intercepting Galactic Maps (0.0080s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Discharging Colored Ions (0.0170s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Replicating Ion Colors (0.0070s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Faction Diagnostics (0.0160s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Buffering Hackers (0.0320s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Inverting Death (0.0090s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Linear Field Variance (0.0110s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Charging Marks (0.0070s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Differentiating Marks (0.1260s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Guarding The Posts (0.0110s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Range Manifolds (0.0060s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Purging ROFs (0.0070s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Manipulating Speeds (0.0090s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Detecting Projectiles (0.0050s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Grouping Flow Fields (0.0080s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Modulating Flow Field Groups (0.0130s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Designing Fleets (0.0120s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Thinking Of Technologies (0.0090s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Injecting Galactic Variables (0.0140s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Sweet-Talking Starfields (0.0140s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Crawling Distant Planets (0.0180s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Categorizing All Planets (0.0130s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Organizing Commands (0.0160s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Calculating Firing Cones (0.0090s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Divulge Ship Part Schematics To Enemy (0.1880s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Re-Aligning Objectives (0.0210s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Sterilizing Test Chamber (0.0110s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Issuing Orders (0.0130s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Augmenting Infusers (0.0100s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Infusing (0.0230s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Load Surrogates (0.0760s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Locate Dictionaries (0.0090s) 6/18/2021 7:02:58 PM 3.203 SINGLEP Set Stage (0.0120s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Remote Probe Programmed To Replicate (3.6380s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Post-Proton Surge (0.0190s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Background Radiation Taste Test (0.0640s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Shuffling Chairs On Command Deck (0.0340s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Windshield Wiping (0.0120s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Last Organizational Modeling (0.1990s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/18/2021 7:03:02 PM 3.203 SINGLEP Stimulate Modulation (0.1010s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Tip Servos (0.0260s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Design New Fleet Logo (0.0200s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Inspect Fleet Logo (0.0080s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Ogle Enemy Logo (0.0090s) 6/18/2021 7:03:02 PM 3.203 SINGLEP Order Cores By Seniority (0.0080s) 6/18/2021 7:03:02 PM 3.203 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/18/2021 7:03:02 PM 3.203 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/18/2021 7:03:03 PM 3.203 SINGLEP Final Checks (0.7270s) 6/18/2021 7:03:03 PM 3.203 SINGLEP Load Historical Documents (0.0040s) 6/18/2021 7:03:03 PM 3.203 SINGLEP 9.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.7s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Remote Probe Programmed To Replicate (3.6s) Final Checks (0.7s) 6/18/2021 7:03:03 PM 3.203 SINGLEP Hello Steam user 'Alivaril' 6/18/2021 7:03:11 PM 3.203 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3203_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/18/2021 7:03:12 PM 3.203 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/18/2021 7:03:13 PM 3.203 SINGLEP The savegame you are trying to load had the following fatal error: Planet deserialization error at stage 1000 from serialized version 3.201 loading into new version 3.203, error: System.Exception: GravWellSizeError: DeserializeFrom_Inner DoByIndex=true called on table with null IndexSerializationInfo: PlanetGravWellSizeTable PlaceOfDeserializationForDebugging: Planet Deser From Version: 3.201 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0013a] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x0008d] in <2e2a9ac5963848fab4d4ec993268d73a>:0 6/18/2021 7:03:13 PM 3.203 SINGLEP Did not load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 6/18/2021 7:03:13 PM 3.203 SINGLEP Location 1: Go back to main menu since save load failed. 6/18/2021 7:03:13 PM 3.203 SINGLEP Failed to load save in 169.3ms 6/18/2021 7:03:13 PM 3.203 SINGLEP Start Generate Partial Map with Realistic and seed 327824624 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/18/2021 7:03:13 PM 3.203 SINGLEP Added the faction AIRelentlessWave. 6/18/2021 7:03:13 PM 3.203 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/18/2021 7:03:13 PM 3.203 SINGLEP Fixed 1840 missing planet factions. 6/18/2021 7:03:25 PM 3.203 SINGLEP Start Generate Partial Map with Realistic and seed 327824624 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/18/2021 7:03:25 PM 3.203 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 6/18/2021 7:03:25 PM 3.203 SINGLEP Fixed 1840 missing planet factions. 6/18/2021 7:03:25 PM 3.203 SINGLEP Generate Partial Map Complete 124ms 6/18/2021 7:03:28 PM 3.203 SINGLEP Start Generate Partial Map with Realistic and seed 594361659 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/18/2021 7:03:28 PM 3.203 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 6/18/2021 7:03:28 PM 3.203 SINGLEP Fixed 1840 missing planet factions. 6/18/2021 7:03:28 PM 3.203 SINGLEP Generate Partial Map Complete 179ms 6/18/2021 7:03:30 PM 3.203 SINGLEP Start Generate Partial Map with Realistic and seed 432922474 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/18/2021 7:03:30 PM 3.203 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 6/18/2021 7:03:30 PM 3.203 SINGLEP Fixed 1840 missing planet factions. 6/18/2021 7:03:30 PM 3.203 SINGLEP Generate Partial Map Complete 124ms 6/18/2021 7:03:32 PM 3.203 SINGLEP Start Generate Partial Map with Realistic and seed 445036885 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/18/2021 7:03:32 PM 3.203 SINGLEP PlayerAccount Alivaril is controlling faction 1 already. 6/18/2021 7:03:32 PM 3.203 SINGLEP Fixed 1840 missing planet factions. 6/18/2021 7:03:32 PM 3.203 SINGLEP Generate Partial Map Complete 111ms 6/18/2021 7:05:43 PM 3.203 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3203_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 23 created, 0 removed, 23 active. Fleets: 103 created, 0 removed, 103 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. ========================================== 6/18/2021 7:06:19 PM 3.203 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/3-Harder\The Swarm.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 6/18/2021 7:06:19 PM 3.203 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/18/2021 7:06:19 PM 3.203 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/18/2021 7:06:19 PM 3.203 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 6/18/2021 7:06:19 PM 3.203 SINGLEP loading as template 6/18/2021 7:06:19 PM 3.203 SINGLEP Added the faction AIRelentlessWave. 6/18/2021 7:06:19 PM 3.203 SINGLEP Added the faction AIReserves. 6/18/2021 7:06:19 PM 3.203 SINGLEP Added the faction AntiAIZombie. 6/18/2021 7:06:19 PM 3.203 SINGLEP Added the faction AntiEveryoneZombie. 6/18/2021 7:06:19 PM 3.203 SINGLEP Added the faction AntiPlayerZombie. 6/18/2021 7:06:19 PM 3.203 SINGLEP Added the faction CPALogic. 6/18/2021 7:06:19 PM 3.203 SINGLEP Added the faction EnragedMacrophage. 6/18/2021 7:06:19 PM 3.203 SINGLEP Added the faction Mercenary. 6/18/2021 7:06:20 PM 3.203 SINGLEP Added the faction TamedMacrophage. 6/18/2021 7:06:20 PM 3.203 SINGLEP Finish load save in 375.3ms 6/18/2021 7:06:20 PM 3.203 SINGLEP Start Generate Partial Map with Octopus and seed 718012014 and planet count 60 and 33 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/18/2021 7:06:20 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/18/2021 7:06:20 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/18/2021 7:06:20 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/18/2021 7:06:20 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/18/2021 7:06:20 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/18/2021 7:06:20 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/18/2021 7:06:20 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/18/2021 7:06:20 PM 3.203 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/18/2021 7:06:20 PM 3.203 SINGLEP Fixed 1980 missing planet factions. 6/18/2021 7:06:20 PM 3.203 SINGLEP Generate Partial Map Complete 97ms 6/18/2021 7:06:20 PM 3.203 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.13 seconds ago. 6/18/2021 7:08:20 PM 3.203 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3203_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 33 created, 0 removed, 33 active. Fleets: 93 created, 0 removed, 93 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 1,980 created, 0 removed, 1,980 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/18/2021 7:08:22 PM 3.203 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/18/2021 7:08:22 PM 3.203 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/18/2021 7:08:22 PM 3.203 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/18/2021 7:08:22 PM 3.203 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/18/2021 7:08:22 PM 3.203 SINGLEP loading as template 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction AIRelentlessWave. 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction AIReserves. 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction AntiAIZombie. 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction AntiEveryoneZombie. 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction AntiPlayerZombie. 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction CPALogic. 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction EnragedMacrophage. 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction Mercenary. 6/18/2021 7:08:22 PM 3.203 SINGLEP Added the faction TamedMacrophage. 6/18/2021 7:08:22 PM 3.203 SINGLEP Finish load save in 151.6ms 6/18/2021 7:08:22 PM 3.203 SINGLEP Start Generate Partial Map with Octopus and seed 1711920950 and planet count 60 and 33 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/18/2021 7:08:22 PM 3.203 SINGLEP total central planets: 19 6/18/2021 7:08:22 PM 3.203 SINGLEP created central planets: 19 6/18/2021 7:08:22 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/18/2021 7:08:22 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/18/2021 7:08:22 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/18/2021 7:08:22 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/18/2021 7:08:22 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/18/2021 7:08:22 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 3 planets 6/18/2021 7:08:22 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/18/2021 7:08:22 PM 3.203 SINGLEP Trying to create a minimum spanning tree with 2 planets 6/18/2021 7:08:22 PM 3.203 SINGLEP PlayerAccount Alivaril has now been put in control of faction 1. 6/18/2021 7:08:22 PM 3.203 SINGLEP Fixed 1980 missing planet factions. 6/18/2021 7:08:22 PM 3.203 SINGLEP Generate Partial Map Complete 71ms 6/18/2021 7:08:46 PM 3.203 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3203_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 33 created, 0 removed, 33 active. Fleets: 93 created, 0 removed, 93 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 1,980 created, 0 removed, 1,980 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/18/2021 7:09:00 PM 3.203 SINGLEP Start load save: D:/Program Filez/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction AIRelentlessWave. 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction CPALogic. 6/18/2021 7:09:00 PM 3.203 SINGLEP PlayerAccount Alivaril has now been put in control of faction 12. 6/18/2021 7:09:00 PM 3.203 SINGLEP in strip extra, Alivaril: hasHadFirstPlayer True shouldBeRemoved False 6/18/2021 7:09:00 PM 3.203 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/18/2021 7:09:00 PM 3.203 SINGLEP loading as template 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction AIRelentlessWave. 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction AIReserves. 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction AntiAIZombie. 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction AntiEveryoneZombie. 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction AntiPlayerZombie. 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction CPALogic. 6/18/2021 7:09:00 PM 3.203 SINGLEP Added the faction Mercenary. 6/18/2021 7:09:00 PM 3.203 SINGLEP Finish load save in 442.5ms 6/18/2021 7:09:00 PM 3.203 SINGLEP Start Generate Partial Map with Realistic and seed 1944290256 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/18/2021 7:09:00 PM 3.203 SINGLEP PlayerAccount Alivaril has now been put in control of faction 7. 6/18/2021 7:09:00 PM 3.203 SINGLEP Fixed 2080 missing planet factions. 6/18/2021 7:09:00 PM 3.203 SINGLEP Generate Partial Map Complete 112ms 6/18/2021 7:09:00 PM 3.203 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.15 seconds ago. 6/18/2021 7:18:05 PM 3.203 SINGLEP Start Generate FULL Map with Realistic and seed 1944290256 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/18/2021 7:18:05 PM 3.203 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/18/2021 7:18:05 PM 3.203 SINGLEP LongTerm Warden Set directly Difficulty_7 6/18/2021 7:18:05 PM 3.203 SINGLEP LongTerm Warden Set directly Difficulty_7 6/18/2021 7:18:05 PM 3.203 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 29ms 6/18/2021 7:18:05 PM 3.203 SINGLEP Generate FULL Map Complete 484ms 6/18/2021 7:18:06 PM 3.203 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 4), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0002e] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <2e2a9ac5963848fab4d4ec993268d73a>:0 6/18/2021 7:18:06 PM 3.203 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 4), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/18/2021 7:18:06 PM 3.203 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 11), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0002e] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <2e2a9ac5963848fab4d4ec993268d73a>:0 6/18/2021 7:18:06 PM 3.203 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 11), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/18/2021 7:18:06 PM 3.203 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Fusion Turret from Turret Schematic Server 6/18/2021 7:18:11 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:12 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:13 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:14 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:15 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:16 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:17 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:18 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:19 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:20 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:21 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:22 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:23 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:24 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:25 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:26 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:27 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:28 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:29 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:30 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:31 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:32 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:33 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:34 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:35 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:36 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:37 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:37 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:37 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:37 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:37 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:38 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:38 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:38 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:38 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:38 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:39 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:39 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:39 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:39 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:39 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:40 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:40 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:40 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:40 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:40 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:41 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:41 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:41 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:41 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:41 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:42 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:42 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:42 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:42 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:42 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:43 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:43 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:43 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:43 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:43 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:44 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:44 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:44 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:44 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:44 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:45 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:45 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:45 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:45 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:45 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:46 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:46 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:46 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:46 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:46 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:47 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:47 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:47 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:47 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:47 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:48 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:48 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:48 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:48 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:48 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:49 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:49 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:49 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:49 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:49 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:50 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:50 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:50 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:50 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:50 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:51 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:51 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:51 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:51 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:51 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:52 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:52 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:52 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:52 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:52 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:53 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:53 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:53 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:53 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:53 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:54 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:54 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:54 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:54 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:54 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:55 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:55 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:55 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:55 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:55 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:56 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:56 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:56 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:56 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:56 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:57 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:57 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:57 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:57 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:57 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:58 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:18:58 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:58 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:58 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:58 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:59 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:59 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:59 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:18:59 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:18:59 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:19:00 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:19:00 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:19:00 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:19:00 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:19:00 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:19:01 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:19:01 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:19:01 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:19:01 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:19:01 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:19:02 PM 3.203 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/18/2021 7:19:02 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:19:02 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0 6/18/2021 7:19:02 PM 3.203 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2e2a9ac5963848fab4d4ec993268d73a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/18/2021 7:19:02 PM 3.203 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in :0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in :0