4/1/2021 2:04:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:04:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:04:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:04:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:04:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:04:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:04:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:04:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:12 PM 2.715 SINGLEP For Team 29 on Ice Warrior: True && True 4/1/2021 2:05:12 PM 2.715 SINGLEP For Team 27 on Ice Warrior: True && True 4/1/2021 2:05:12 PM 2.715 SINGLEP For Team 28 on Ice Warrior: True && True 4/1/2021 2:05:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:05:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:38 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:07:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:38 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:08:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:38 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:09:59 PM 2.715 SINGLEP Thread 'collisionLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:09:59 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00035] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.CalculateDoIHaveACollisionAtLocation (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.Universal.ArcenPoint worldLocationToCheck, System.Int32 collisionRadius) [0x0003c] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x003b7] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:09:59 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0047d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.b__12_0 (Arcen.AIW2.Core.Planet planet) [0x00013] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x0007c] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:09:59 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x002af] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:10:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:29 PM 2.715 SINGLEP Thread 'collisionLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:10:29 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.CalculateDoIHaveACollisionAtLocation (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.Universal.ArcenPoint worldLocationToCheck, System.Int32 collisionRadius) [0x0003c] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x003b7] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:10:29 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0047d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.b__12_0 (Arcen.AIW2.Core.Planet planet) [0x00013] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x0007c] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:10:29 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x002af] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:10:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:38 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:10:59 PM 2.715 SINGLEP Thread 'collisionLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:10:59 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.CalculateDoIHaveACollisionAtLocation (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.Universal.ArcenPoint worldLocationToCheck, System.Int32 collisionRadius) [0x0003c] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x003b7] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:10:59 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0047d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.b__12_0 (Arcen.AIW2.Core.Planet planet) [0x00013] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x0007c] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:10:59 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x002af] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:10:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:29 PM 2.715 SINGLEP Thread 'collisionLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:11:29 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00035] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.CalculateDoIHaveACollisionAtLocation (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.Universal.ArcenPoint worldLocationToCheck, System.Int32 collisionRadius) [0x0003c] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x003b7] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:11:29 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0047d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.b__12_0 (Arcen.AIW2.Core.Planet planet) [0x00013] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x0007c] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:11:29 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x002af] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:11:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:38 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:11:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:12:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:13:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:14:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:15:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:01 PM 2.715 SINGLEP For Team 27 on Wild Gryphon: True && True 4/1/2021 2:16:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:16:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:17:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:18:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:13 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:38 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:46 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:19:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:07 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:18 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:26 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:32 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:35 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:39 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:40 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:44 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:45 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:47 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:48 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:52 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:55 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:20:59 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:02 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:03 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:09 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:10 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:12 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:14 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:15 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:17 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:21 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:25 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:28 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:40 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:21:40 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:21:40 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:21:41 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:21:51 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:21:51 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:21:51 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:21:53 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:22:03 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:22:03 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:03 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:05 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:22:15 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:22:15 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:15 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:22:27 PM 2.715 SINGLEP Thread 'collisionLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:22:27 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00035] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.CalculateDoIHaveACollisionAtLocation (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.Universal.ArcenPoint worldLocationToCheck, System.Int32 collisionRadius) [0x0003c] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x003b7] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:27 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0047d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.b__12_0 (Arcen.AIW2.Core.Planet planet) [0x00013] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x0007c] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:27 PM 2.715 SINGLEP Thread collisionLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x002af] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:29 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:22:29 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:29 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:34 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:22:44 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:22:44 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:44 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:50 PM 2.715 SINGLEP Thread 'targetListLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:22:50 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x0032d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00009] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:22:50 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:23:01 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:23:01 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:23:01 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:23:08 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:23:18 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:23:18 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:23:18 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:23:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:24:07 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:24:07 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:24:07 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:24:16 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:24:26 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:24:26 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:24:26 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:24:37 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:24:47 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:24:47 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:24:47 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:24:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:25:08 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:25:08 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:25:08 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:25:20 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:25:30 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:25:30 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:25:30 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:25:43 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:25:53 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:25:53 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:25:53 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:26:01 PM 2.715 SINGLEP Thread 'targetListLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:26:01 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem_Shortlist_ImportantAndInTripleRange (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00062] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean amIFreelyMovingNow, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00181] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x007c2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00009] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:26:01 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00023] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x003ef] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:26:01 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x004d2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x0001a] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00113] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:26:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:26:16 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:26:16 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:26:16 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:26:31 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:26:41 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:26:41 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:26:41 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:26:57 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:27:07 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:27:07 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:27:07 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:27:15 PM 2.715 SINGLEP Thread 'targetListLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:27:15 PM 2.715 SINGLEP Error in targeting logic System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at System.Collections.Generic.ArraySortHelper`1[T].Swap (T[] a, System.Int32 i, System.Int32 j) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0006b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessShortlistIntoTargetRanking (Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean IsStuffWithinANearRange, System.Boolean MustBeInRangeForFRD, System.Boolean IgnoreNonCombatantsForFRDChoices, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x000f3] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean amIFreelyMovingNow, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00522] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x007c2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00009] in <2ece74d4652f4b068f2eadf81f09529b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 4/1/2021 2:27:15 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x0003f] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x003ef] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:27:15 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x004d2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x0001a] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00113] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:27:23 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:27:34 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:27:34 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:27:34 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:27:51 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:28:01 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:28:01 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:28:01 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:28:19 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:28:29 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:28:29 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:28:29 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:28:49 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:28:49 PM 2.715 SINGLEP Thread 'targetListLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:28:49 PM 2.715 SINGLEP Error in targeting logic System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass51_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad left, Arcen.AIW2.Core.GameEntity_Squad right) [0x00030] in <2ece74d4652f4b068f2eadf81f09529b>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessShortlistIntoTargetRanking (Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean IsStuffWithinANearRange, System.Boolean MustBeInRangeForFRD, System.Boolean IgnoreNonCombatantsForFRDChoices, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x000f3] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean amIFreelyMovingNow, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00522] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x007c2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00009] in <2ece74d4652f4b068f2eadf81f09529b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 4/1/2021 2:28:49 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x0003f] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x003ef] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:28:49 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x004d2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x0001a] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00113] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:28:59 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:28:59 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:28:59 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:29:11 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:29:21 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:29:21 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:29:21 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:29:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:29:33 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:29:33 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:29:33 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:29:43 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:29:43 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:29:54 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:29:54 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Object.Equals (System.Object obj) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:29:54 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:30:04 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:30:04 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:04 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:14 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:30:14 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Object.Equals (System.Object obj) [0x00004] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:24 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:30:24 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Array.FastCopy(System.Array,int,System.Array,int,int) at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x00081] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00025] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:24 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:30:34 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:30:34 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:34 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:39 PM 2.715 SINGLEP Thread 'targetListLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:30:39 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem_Shortlist_HalfImportantAndInQuadrupleRange (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem) [0x0003b] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean amIFreelyMovingNow, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00381] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x007c2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00009] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:39 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00023] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x003ef] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:39 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x004d2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x0001a] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00113] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:45 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:30:45 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0002f] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:55 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:30:55 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:30:56 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:31:06 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:31:06 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:06 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:16 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:31:16 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00221] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:27 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:31:27 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00221] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:27 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:31:37 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:31:37 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:37 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:47 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:31:47 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:53 PM 2.715 SINGLEP Thread 'targetListLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:31:53 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem_Shortlist_TheRest () [0x0001f] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean amIFreelyMovingNow, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x004d9] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x007c2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00009] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:53 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00023] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x003ef] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:53 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x004d2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x0001a] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00113] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:58 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:31:58 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:31:58 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:32:08 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:32:08 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:32:08 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:32:18 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:32:18 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) [0x00051] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed) [0x00001] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00250] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:32:29 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:32:29 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:32:29 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:32:39 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:32:39 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:32:39 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:32:49 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:32:49 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:33:00 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:33:00 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00221] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:33:00 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:33:10 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:33:10 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:33:10 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:33:20 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:33:20 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00221] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:33:30 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:33:30 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:33:30 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:33:41 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:33:41 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:33:41 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:33:51 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:33:51 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00221] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:01 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:34:01 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00221] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:01 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:34:11 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:34:11 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:11 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:17 PM 2.715 SINGLEP Thread 'targetListLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:34:17 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem_Shortlist_VeryImportant (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem) [0x0002c] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean amIFreelyMovingNow, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x0022f] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x007c2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00009] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:17 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00023] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x003ef] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:17 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x004d2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x0001a] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00113] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:22 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:34:22 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00221] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:22 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:34:32 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:34:32 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:32 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:33 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:34:44 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:34:44 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:44 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:34:54 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:34:54 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) <0x1e7d32caaa0 + 0x00045> in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed) [0x00001] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00250] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:35:04 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:35:04 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00221] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:35:04 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:35:14 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:35:14 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:35:14 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:35:25 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:35:25 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) [0x00051] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed) [0x00001] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00250] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:35:36 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:35:36 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Array.FastCopy(System.Array,int,System.Array,int,int) at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x00081] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00025] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:35:36 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:35:46 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:35:46 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:35:46 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:35:56 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:35:56 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Object.Equals (System.Object obj) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:36:06 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:36:06 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:36:06 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:36:17 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:36:17 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:36:17 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:36:40 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:36:40 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) [0x00051] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed) [0x00001] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00250] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:36:50 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:36:50 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) [0x00051] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed) [0x00001] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00250] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:37:01 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:37:01 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:38:45 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:38:45 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00054] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PopulateAllPossibleTargets (Arcen.AIW2.Core.PlanetFaction faction) [0x00001] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00198] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:43:42 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:43:42 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) [0x00051] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed) [0x00001] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00250] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:43:42 PM 2.715 SINGLEP AI Special Operations (17) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to AI AI Sentinels (1) Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1) Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1) Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1) Made friendly to Antagonized Dyson Sphere (5) because they were allied to AI Sentinels (1) Made friendly to AI Instigators (6) because they were allied to AI Sentinels (1) Made Hostile to Player almawtopolis (7) Made hostile to Fallen Spire (8) Made hostile to Civilian Industry (9) Made hostile to Kaizers Marauders (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels (1) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels (1) Made friendly to Cross Planet Attack (15) because they were allied to AI Sentinels (1) Made hostile to Macrophage Infestation - Enraged (16) Made Friendly to self Made hostile to Outguard (18) Made hostile to Macrophage Infestation - Tamed (19) Made friendly to Scourge (20) because they were allied to AI Sentinels (1) Made hostile to (Beacon) Devourer Golem (21) Made hostile to (Beacon) Human Resistance Fighters (22) Made hostile to (Beacon) Nanocaust (23) Made hostile to (Beacon) Scourge (24) 4/1/2021 2:43:52 PM 2.715 SINGLEP Thread 'executionContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:43:52 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass65_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x0002e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0017e] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:43:52 PM 2.715 SINGLEP Thread executionContext with extra details '9 SKCivilianIndustry Civilian Industry' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:44:05 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:44:05 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:44:16 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:44:16 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:44:38 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:44:38 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) [0x00007] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.AIW2.Core.GameEntity_Squad Other, System.Int32 ExtraDistanceAllowed) [0x00001] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00250] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:44:43 PM 2.715 SINGLEP Thread 'targetListLongRangeContext' is in state Running after 30 seconds, so killing it now 4/1/2021 2:44:43 PM 2.715 SINGLEP Error in targeting logic System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass51_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad left, Arcen.AIW2.Core.GameEntity_Squad right) [0x00030] in <2ece74d4652f4b068f2eadf81f09529b>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessShortlistIntoTargetRanking (Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean IsStuffWithinANearRange, System.Boolean MustBeInRangeForFRD, System.Boolean IgnoreNonCombatantsForFRDChoices, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x000f3] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean amIFreelyMovingNow, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00522] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x007c2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00009] in <2ece74d4652f4b068f2eadf81f09529b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 4/1/2021 2:44:43 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x0003f] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x003ef] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:44:43 PM 2.715 SINGLEP Thread targetListLongRangeContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x004d2] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.b__13_0 (Arcen.AIW2.Core.Planet planet) [0x0001a] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00113] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:44:48 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:44:48 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Array.FastCopy(System.Array,int,System.Array,int,int) at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x00081] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00025] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 4/1/2021 2:45:05 PM 2.715 SINGLEP Thread 'tachyonContext' is in state Running after 10 seconds, so killing it now 4/1/2021 2:45:05 PM 2.715 SINGLEP Thread tachyonContext with extra details '' was killed from running over time: System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].IndexOf (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOfImpl[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Array.IndexOf[T] (T[] array, T value, System.Int32 startIndex, System.Int32 count) [0x00044] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].IndexOf (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TachyonPlanning.NonClosure_PerTachyonSource (Arcen.AIW2.Core.GameEntity_Squad tachyonEmitterEntity) [0x00301] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning.UnrolledDoFor_PerTachyonSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00040] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.TachyonPlanning+<>c.b__4_0 (Arcen.AIW2.Core.Planet planet) [0x0006d] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <5cf80a2a30454151aae992d4135eb215>:0 at Arcen.AIW2.External.TachyonPlanning.Execute () [0x00038] in <2ece74d4652f4b068f2eadf81f09529b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in <2ece74d4652f4b068f2eadf81f09529b>:0 5/4/2021 11:34:37 PM SINGLEP Current directory used: P:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: P:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/4/2021 11:34:37 PM SINGLEP Boot up FleetOS (0.1415s) 5/4/2021 11:34:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon (TM) R9 390 Series graphicsDeviceID: 26545 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8168 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz processorCount: 8 processorFrequency: 4008 systemMemorySize: 32690 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/4/2021 11:34:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.2465s) 5/4/2021 11:34:37 PM SINGLEP Inspect Aft Hatches (0.0900s) 5/4/2021 11:34:37 PM SINGLEP Found 336 xml files in 95 folders in 24ms 5/4/2021 11:34:38 PM SINGLEP Check For Extra Modules (0.6150s) 5/4/2021 11:34:38 PM SINGLEP 335 Xml Files Parsed in 588ms 5/4/2021 11:34:38 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Game Version: 2.850 5/4/2021 11:34:38 PM 2.850 SINGLEP Eject Trash Into Hyperspace (0.0275s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Bring Cloaking Systems Online (0.0225s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Recalculate Speed Of Light (0.0295s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Optimize Comfort On Command Decks (0.0225s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Generating Framerates (0.0205s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Update mod and expansion statuses! 5/4/2021 11:34:38 PM 2.850 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/4/2021 11:34:38 PM 2.850 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/4/2021 11:34:38 PM 2.850 SINGLEP Check Nearby Stellar Masses (0.0455s) 5/4/2021 11:34:38 PM 2.850 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 7ms 5/4/2021 11:34:38 PM 2.850 SINGLEP Pruning Excess Brain Cells (0.0420s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Remembering Alamo (0.0140s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Boot Audio Comms (0.0165s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Establish Individual Audio Links (0.0345s) 5/4/2021 11:34:38 PM 2.850 SINGLEP No resolution change was required. 5/4/2021 11:34:38 PM 2.850 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/4/2021 11:34:38 PM 2.850 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/4/2021 11:34:38 PM 2.850 SINGLEP Refresh Optical Lensing (0.0120s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Revise Fundamental Physical Laws (0.0330s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Calculate Odds Of Success (0.0320s) 5/4/2021 11:34:38 PM 2.850 SINGLEP Briefly Panic (0.1935s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Install Confidence Routines (0.2715s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Bring Commander Interface Online (0.0585s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Motivate All Crews (0.0335s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Locating Available Networks (0.0330s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Externalizing Patterns (0.0855s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Hooking Externals (0.0070s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Handlizing Hooks (0.0205s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Disengaging Constants (0.0345s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Late Axionic Computations (0.0640s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Poking At Status Indicators (0.0040s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Discovering States Of Matter (0.0225s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Searching For A Leader (0.0240s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Suppressing Bad Thoughts (0.0233s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Sentinel Alertness Diagnostic (0.0228s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Connecting to Fleet Command (0.0242s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Thinking Of Advice (0.0225s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Degaussing Advice (0.0235s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Reading Alien Diaries (0.0236s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Naming All Known Planets (0.0229s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Remembering Speeds (0.0233s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Prioritizing Targets (0.0235s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Rebooting Sensor Arrays (0.0230s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Unloading Prismatic Grid (0.0232s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Thinking Of Objectives (0.0235s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Inhibiting Visual Scans (0.0420s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Synthesizing Vocals (0.0055s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Investigating Map Signatures (0.0264s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Ventilating Scenarios (0.0199s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Decontaminating Targeting Systems (0.0237s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Ejecting Tactical Core (0.0230s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Calibrating Formations (0.0231s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Intercepting Galactic Maps (0.0243s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Discharging Colored Ions (0.0275s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Replicating Ion Colors (0.0180s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Faction Diagnostics (0.0273s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Buffering Hackers (0.0377s) 5/4/2021 11:34:39 PM 2.850 SINGLEP Inverting Death (0.0075s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Linear Field Variance (0.0262s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Charging Marks (0.0185s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Differentiating Marks (0.0835s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Guarding The Posts (0.0055s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Range Manifolds (0.0225s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Purging ROFs (0.0230s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Manipulating Speeds (0.0241s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Detecting Projectiles (0.0227s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Grouping Flow Fields (0.0237s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Modulating Flow Field Groups (0.0263s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Designing Fleets (0.0240s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Thinking Of Technologies (0.0207s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Categorizing Starboard Sensors (0.0223s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Injecting Galactic Variables (0.0260s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Berating Starfields (0.0240s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Milking Distant Planets (0.0250s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Categorizing All Planets (0.0195s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Organizing Commands (0.0330s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Calculating Firing Cones (0.0147s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Could not find sprite in lookup with name 'Overlays1/SpaceDock_Mobile' for object Marauder_KaizersDreadnought_AbsoluteBase Total sprites: 1025 5/4/2021 11:34:40 PM 2.850 SINGLEP Could not find sprite in lookup with name 'Overlays1/SpaceDock_Mobile' for object TugboatDrone Total sprites: 1025 5/4/2021 11:34:40 PM 2.850 SINGLEP Could not find sprite in lookup with name 'Overlays1/SpaceDock_Mobile' for object Marauder_KaizersDreadnought_Derelict Total sprites: 1025 5/4/2021 11:34:40 PM 2.850 SINGLEP Could not find sprite in lookup with name 'Overlays1/SpaceDock_Mobile' for object Marauder_KaizersDreadnought_Spire_Derelict Total sprites: 1025 5/4/2021 11:34:40 PM 2.850 SINGLEP Offending Sentient Ship Parts (0.2250s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Re-Aligning Objectives (0.0085s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Sterilizing Test Chamber (0.0205s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Issuing Orders (0.0235s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Augmenting Infusers (0.0235s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Infusing (0.0293s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Load Surrogates (0.0437s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Locate Dictionaries (0.0040s) 5/4/2021 11:34:40 PM 2.850 SINGLEP Set Stage (0.0310s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Investigate Tachyons (2.3148s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Post-Proton Surge (0.0285s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Background Radiation Taste Test (0.0343s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Windshield Wiping (0.0149s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Last Organizational Modeling (0.1235s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Info: will dump 1268 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/4/2021 11:34:43 PM 2.850 SINGLEP Stimulate Modulation (0.0370s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Tip Servos (0.0040s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Sort Buildings Into Uneven Piles (0.0245s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Design New Fleet Logo (0.0248s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Inspect Fleet Logo (0.0215s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Ogle Enemy Logo (0.0227s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Order Cores By Seniority (0.0235s) 5/4/2021 11:34:43 PM 2.850 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1116 5/4/2021 11:34:43 PM 2.850 SINGLEP Make Factions That Extra Bit Special (0.0238s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Final Checks (0.3507s) 5/4/2021 11:34:43 PM 2.850 SINGLEP Load Historical Documents (0.0115s) 5/4/2021 11:34:43 PM 2.850 SINGLEP 6.9 seconds total load time. Check For Extra Modules (0.6s) Install Confidence Routines (0.3s) Investigate Tachyons (2.3s) Final Checks (0.4s) 5/4/2021 11:34:44 PM 2.850 SINGLEP Hello Steam user 'dykath' 5/4/2021 11:35:07 PM 2.850 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2850_IconsTargetingAndODSS Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/4/2021 11:35:07 PM 2.850 SINGLEP Start load save: P:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/4/2021 11:35:07 PM 2.850 SINGLEP PlayerAccount dykath has now been put in control of faction 7. 5/4/2021 11:35:07 PM 2.850 SINGLEP in strip extra, almawtopolis: hasHadFirstPlayer True shouldBeRemoved False 5/4/2021 11:35:07 PM 2.850 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/4/2021 11:35:07 PM 2.850 SINGLEP loading as template 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction AIRelentlessWave. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction AIReserves. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction AntiAIZombie. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction AntiEveryoneZombie. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction AntiPlayerZombie. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction CPALogic. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction EnragedMacrophage. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction ExecutorFakeFaction. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction Mercenary. 5/4/2021 11:35:07 PM 2.850 SINGLEP Added the faction TamedMacrophage. 5/4/2021 11:35:08 PM 2.850 SINGLEP Natural Objects / 0 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP AI Sentinels / 1 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP AI Warden Fleet / 2 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP AI Hunter Fleet / 3 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP AI Praetorian Guard / 4 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Antagonized Dyson Sphere / 5 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP AI Instigators / 6 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP almawtopolis / 7 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Fallen Spire / 8 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Civilian Industry / 9 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Kaizers Marauders / 10 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Scourge / 11 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Nanocaust / 12 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Dark Spire / 13 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Relentless AI Wave / 14 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP AI Reserves / 15 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Anti-AI Zombie / 16 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Anti-Everyone Zombie / 17 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Anti-Player Zombie / 18 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Cross Planet Attack / 19 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Macrophage Infestation - Enraged / 20 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP AI Special Operations / 21 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Outguard / 22 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Macrophage Infestation - Tamed / 23 / False 5/4/2021 11:35:08 PM 2.850 SINGLEP Finish load save in 698.9ms 5/4/2021 11:35:08 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 2045556935 and planet count 160 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/4/2021 11:35:08 PM 2.850 SINGLEP Trying to create a minimum spanning tree with 7 planets 5/4/2021 11:35:12 PM 2.850 SINGLEP PlayerAccount dykath has now been put in control of faction 7. 5/4/2021 11:35:12 PM 2.850 SINGLEP Fixed 4320 missing planet factions. 5/4/2021 11:35:12 PM 2.850 SINGLEP Generate Partial Map Complete 3844ms 5/4/2021 11:35:18 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 2045556935 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:35:18 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:35:18 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:35:18 PM 2.850 SINGLEP Generate Partial Map Complete 146ms 5/4/2021 11:35:35 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 808423483 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:35:35 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:35:35 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:35:35 PM 2.850 SINGLEP Generate Partial Map Complete 123ms 5/4/2021 11:35:40 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 212496896 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:35:40 PM 2.850 SINGLEP Trying to create a minimum spanning tree with 5 planets 5/4/2021 11:35:40 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:35:40 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:35:40 PM 2.850 SINGLEP Generate Partial Map Complete 129ms 5/4/2021 11:36:18 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 45861416 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:36:18 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:36:18 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:36:18 PM 2.850 SINGLEP Generate Partial Map Complete 124ms 5/4/2021 11:36:24 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 45861416 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:36:24 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:36:24 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:36:24 PM 2.850 SINGLEP Generate Partial Map Complete 145ms 5/4/2021 11:36:26 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 999280062 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:36:26 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:36:26 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:36:26 PM 2.850 SINGLEP Generate Partial Map Complete 120ms 5/4/2021 11:36:30 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 162212168 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:36:30 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:36:30 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:36:30 PM 2.850 SINGLEP Generate Partial Map Complete 119ms 5/4/2021 11:36:40 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 559971366 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:36:40 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:36:40 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:36:40 PM 2.850 SINGLEP Generate Partial Map Complete 162ms 5/4/2021 11:36:49 PM 2.850 SINGLEP Start Generate Partial Map with Clusters and seed 559971366 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/4/2021 11:36:49 PM 2.850 SINGLEP PlayerAccount dykath is controlling faction 7 already. 5/4/2021 11:36:49 PM 2.850 SINGLEP Fixed 1080 missing planet factions. 5/4/2021 11:36:49 PM 2.850 SINGLEP Generate Partial Map Complete 130ms 5/4/2021 11:39:30 PM 2.850 SINGLEP Start Generate FULL Map with Clusters and seed 559971366 and planet count 40 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/4/2021 11:39:31 PM 2.850 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 14ms 5/4/2021 11:39:31 PM 2.850 SINGLEP Generate FULL Map Complete 328ms 5/4/2021 11:39:31 PM 2.850 SINGLEP Fixed incorrect count of ships to be granted. Was 6, now 11 Bomb-Pumped Laser Minefield from Other Defensive Schematic Server 5/4/2021 11:39:31 PM 2.850 SINGLEP Fixed incorrect count of ships to be granted. Was 6, now 2 Sentry Frigate from Other Defensive Schematic Server 5/5/2021 12:58:08 AM 2.850 SINGLEP init 5/5/2021 12:58:37 AM 2.850 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2850_IconsTargetingAndODSS Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 13,876 created, 0 removed, 13,876 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 76 created, 46 removed, 30 active. Fleets: 216 created, 75 removed, 141 active. GameCommands: 409 created, 5 removed, 404 active. GE_Others: 118 created, 0 removed, 118 active. GE_Shots: 5,930 created, 0 removed, 5,930 active. GE_Squads: 93,476 created, 86,975 removed, 6,501 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,000 created, 0 removed, 1,000 active. Planets: 40 created, 0 removed, 40 active. SpeedGroups: 732 created, 687 removed, 45 active. ========================================== 6/13/2021 7:15:47 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/13/2021 7:15:47 PM SINGLEP Boot up FleetOS (0.1885s) 6/13/2021 7:15:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon (TM) R9 390 Series graphicsDeviceID: 26545 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8167 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz processorCount: 8 processorFrequency: 4008 systemMemorySize: 32690 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2021 7:15:48 PM SINGLEP Check System Logs For Rogue Intelligence (0.3340s) 6/13/2021 7:15:48 PM SINGLEP Inspect Aft Hatches (0.1355s) 6/13/2021 7:15:48 PM SINGLEP Found 356 xml files in 99 folders in 54ms 6/13/2021 7:15:48 PM SINGLEP Check For Extra Modules (0.6850s) 6/13/2021 7:15:48 PM SINGLEP 356 Xml Files Parsed in 626ms 6/13/2021 7:15:48 PM SINGLEP Gather Ancient Lifeforms (0.0045s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Game Version: 3.104 6/13/2021 7:15:49 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0300s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0240s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0315s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0245s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Generating Framerates (0.0215s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Update mod and expansion statuses! 6/13/2021 7:15:49 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/13/2021 7:15:49 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/13/2021 7:15:49 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0580s) 6/13/2021 7:15:49 PM 3.104 SINGLEP 356 Xml Files Checked For Exp/Mod Status in 9ms 6/13/2021 7:15:49 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.0440s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Remembering Alamo (0.0250s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Boot Audio Comms (0.0080s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Establish Individual Audio Links (0.0400s) 6/13/2021 7:15:49 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 7:15:49 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 7:15:49 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 7:15:49 PM 3.104 SINGLEP Refresh Optical Lensing (0.0130s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0385s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Calculate Odds Of Success (0.0330s) 6/13/2021 7:15:49 PM 3.104 SINGLEP Briefly Panic (0.4555s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Install Confidence Routines (0.4205s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Bring Commander Interface Online (0.0675s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Motivate All Crews (0.0375s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Locating Available Networks (0.0400s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Externalizing Patterns (0.0985s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Hooking Externals (0.0105s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Handlizing Hooks (0.0205s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Disengaging Constants (0.0575s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Late Axionic Computations (0.1018s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Categorizing Teapots (0.0050s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Ordering Vague Notions (0.0257s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Searching For Particle Forms (0.1995s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Weighing Options (0.0050s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Poking At Status Indicators (0.0260s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Discovering States Of Matter (0.0261s) 6/13/2021 7:15:50 PM 3.104 SINGLEP Searching For A Leader (0.0269s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0260s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0260s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Connecting to Fleet Command (0.0265s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Thinking Of Advice (0.0255s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Degaussing Advice (0.0271s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Reading Alien Diaries (0.0255s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Naming All Known Planets (0.0254s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Remembering Speeds (0.0260s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Prioritizing Targets (0.0265s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0255s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0260s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Thinking Of Objectives (0.0260s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0450s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Synthesizing Vocals (0.0073s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Investigating Map Signatures (0.0302s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Ventilating Scenarios (0.0225s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0260s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Ejecting Tactical Core (0.0255s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Calibrating Formations (0.0259s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0280s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Discharging Colored Ions (0.0285s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Replicating Ion Colors (0.0215s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Faction Diagnostics (0.0315s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Buffering Hackers (0.0410s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Inverting Death (0.0075s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Linear Field Variance (0.0350s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Charging Marks (0.0150s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Differentiating Marks (0.1760s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Guarding The Posts (0.0070s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Range Manifolds (0.0235s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Purging ROFs (0.0265s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Manipulating Speeds (0.0263s) 6/13/2021 7:15:51 PM 3.104 SINGLEP Detecting Projectiles (0.0262s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Grouping Flow Fields (0.0260s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0289s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Designing Fleets (0.0266s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Thinking Of Technologies (0.0240s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0248s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Injecting Galactic Variables (0.0300s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Listening To Starfields (0.0365s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Milking Distant Planets (0.0205s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Categorizing All Planets (0.0178s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Organizing Commands (0.0388s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Calculating Firing Cones (0.0140s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Developing New Ship Parts (0.1510s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Re-Aligning Objectives (0.0100s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0215s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Issuing Orders (0.0260s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Augmenting Infusers (0.0265s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Infusing (0.0329s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Load Surrogates (0.0486s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Locate Dictionaries (0.0055s) 6/13/2021 7:15:52 PM 3.104 SINGLEP Set Stage (0.0299s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Planetary Collision Avoidance (4.6885s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Post-Proton Surge (0.0325s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Background Radiation Taste Test (0.0525s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Windshield Wiping (0.0160s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Last Organizational Modeling (0.1230s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Info: will dump 1279 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/13/2021 7:15:57 PM 3.104 SINGLEP Stimulate Modulation (0.0435s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Tip Servos (0.0055s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0285s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Design New Fleet Logo (0.0285s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Inspect Fleet Logo (0.0260s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Ogle Enemy Logo (0.0265s) 6/13/2021 7:15:57 PM 3.104 SINGLEP Order Cores By Seniority (0.0279s) 6/13/2021 7:15:57 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1144 6/13/2021 7:15:57 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0270s) 6/13/2021 7:15:58 PM 3.104 SINGLEP Final Checks (0.4335s) 6/13/2021 7:15:58 PM 3.104 SINGLEP Load Historical Documents (0.0045s) 6/13/2021 7:15:58 PM 3.104 SINGLEP 10.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.7s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Planetary Collision Avoidance (4.7s) Final Checks (0.4s) 6/13/2021 7:15:58 PM 3.104 SINGLEP Hello Steam user 'dykath' 6/13/2021 7:55:30 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/13/2021 7:58:05 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/13/2021 7:58:05 PM SINGLEP Boot up FleetOS (0.1540s) 6/13/2021 7:58:06 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon (TM) R9 390 Series graphicsDeviceID: 26545 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8167 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz processorCount: 8 processorFrequency: 4008 systemMemorySize: 32690 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2021 7:58:06 PM SINGLEP Check System Logs For Rogue Intelligence (0.2435s) 6/13/2021 7:58:06 PM SINGLEP Inspect Aft Hatches (0.0300s) 6/13/2021 7:58:06 PM SINGLEP Found 420 xml files in 104 folders in 49ms 6/13/2021 7:58:06 PM SINGLEP Check For Extra Modules (0.4555s) 6/13/2021 7:58:06 PM SINGLEP 420 Xml Files Parsed in 404ms 6/13/2021 7:58:06 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Game Version: 3.104 6/13/2021 7:58:06 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0295s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0250s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0310s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0255s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Generating Framerates (0.0215s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Update mod and expansion statuses! 6/13/2021 7:58:06 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/13/2021 7:58:06 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/13/2021 7:58:06 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0480s) 6/13/2021 7:58:06 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 9ms 6/13/2021 7:58:06 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.0250s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Remembering Alamo (0.0150s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Boot Audio Comms (0.0205s) 6/13/2021 7:58:06 PM 3.104 SINGLEP Establish Individual Audio Links (0.0357s) 6/13/2021 7:58:06 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 7:58:06 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 7:58:06 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 7:58:06 PM 3.104 SINGLEP Refresh Optical Lensing (0.0195s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0390s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Calculate Odds Of Success (0.0245s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Briefly Panic (0.3480s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Install Confidence Routines (0.4195s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Bring Commander Interface Online (0.0720s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Motivate All Crews (0.0355s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Locating Available Networks (0.0160s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Externalizing Patterns (0.0365s) 6/13/2021 7:58:07 PM 3.104 SINGLEP Hooking Externals (0.0095s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Handlizing Hooks (0.0205s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Disengaging Constants (0.0465s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Late Axionic Computations (0.0355s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Categorizing Teapots (0.0045s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Ordering Vague Notions (0.0283s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Searching For Particle Forms (0.1545s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Weighing Options (0.0055s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Poking At Status Indicators (0.0265s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Discovering States Of Matter (0.0265s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Searching For A Leader (0.0275s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0260s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0262s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Connecting to Fleet Command (0.0270s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Thinking Of Advice (0.0266s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Degaussing Advice (0.0270s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Reading Alien Diaries (0.0265s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Naming All Known Planets (0.0255s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Remembering Speeds (0.0265s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Prioritizing Targets (0.0270s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0260s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0260s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Thinking Of Objectives (0.0265s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0306s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Synthesizing Vocals (0.0235s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Investigating Map Signatures (0.0295s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Ventilating Scenarios (0.0225s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0270s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Ejecting Tactical Core (0.0260s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Calibrating Formations (0.0264s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0275s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Discharging Colored Ions (0.0300s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Replicating Ion Colors (0.0210s) 6/13/2021 7:58:08 PM 3.104 SINGLEP Faction Diagnostics (0.0321s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Buffering Hackers (0.0434s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Inverting Death (0.0060s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Linear Field Variance (0.0266s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Charging Marks (0.0238s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Differentiating Marks (0.1745s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Guarding The Posts (0.0080s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Range Manifolds (0.0230s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Purging ROFs (0.0262s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Manipulating Speeds (0.0275s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Detecting Projectiles (0.0255s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Grouping Flow Fields (0.0265s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0295s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Designing Fleets (0.0273s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Thinking Of Technologies (0.0240s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0245s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Injecting Galactic Variables (0.0305s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Stabbing Starfields (0.0260s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Milking Distant Planets (0.0280s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Categorizing All Planets (0.0220s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Organizing Commands (0.0370s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Calculating Firing Cones (0.0155s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Declaring Ship Parts At Customs (0.1865s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Re-Aligning Objectives (0.0100s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0220s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Issuing Orders (0.0260s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Augmenting Infusers (0.0260s) 6/13/2021 7:58:09 PM 3.104 SINGLEP Infusing (0.0330s) 6/13/2021 7:58:10 PM 3.104 SINGLEP Load Surrogates (0.0640s) 6/13/2021 7:58:10 PM 3.104 SINGLEP Locate Dictionaries (0.0050s) 6/13/2021 7:58:10 PM 3.104 SINGLEP Set Stage (0.0300s) 6/13/2021 7:58:12 PM 3.104 SINGLEP Ejecting Data Cores (2.5705s) 6/13/2021 7:58:12 PM 3.104 SINGLEP Post-Proton Surge (0.0315s) 6/13/2021 7:58:12 PM 3.104 SINGLEP Background Radiation Taste Test (0.0440s) 6/13/2021 7:58:12 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0195s) 6/13/2021 7:58:12 PM 3.104 SINGLEP Windshield Wiping (0.0105s) 6/13/2021 7:58:12 PM 3.104 SINGLEP Last Organizational Modeling (0.1765s) 6/13/2021 7:58:12 PM 3.104 SINGLEP Info: will dump 1654 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/13/2021 7:58:12 PM 3.104 SINGLEP Stimulate Modulation (0.0640s) 6/13/2021 7:58:12 PM 3.104 SINGLEP Tip Servos (0.0050s) 6/13/2021 7:58:13 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0265s) 6/13/2021 7:58:13 PM 3.104 SINGLEP Design New Fleet Logo (0.0275s) 6/13/2021 7:58:13 PM 3.104 SINGLEP Inspect Fleet Logo (0.0250s) 6/13/2021 7:58:13 PM 3.104 SINGLEP Ogle Enemy Logo (0.0256s) 6/13/2021 7:58:13 PM 3.104 SINGLEP Order Cores By Seniority (0.0270s) 6/13/2021 7:58:13 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1386 6/13/2021 7:58:13 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0275s) 6/13/2021 7:58:13 PM 3.104 SINGLEP Final Checks (0.3699s) 6/13/2021 7:58:13 PM 3.104 SINGLEP Load Historical Documents (0.0115s) 6/13/2021 7:58:13 PM 3.104 SINGLEP 7.7 seconds total load time. Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Ejecting Data Cores (2.6s) Final Checks (0.4s) 6/13/2021 7:58:13 PM 3.104 SINGLEP Hello Steam user 'dykath' 6/13/2021 7:59:05 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/13/2021 7:59:05 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/13/2021 7:59:05 PM 3.104 SINGLEP Warning: Could not find AIWar2GalaxySetting 'MobileLoneWolfFleetsToSeed', so its data was discarded. 6/13/2021 7:59:05 PM 3.104 SINGLEP PlayerAccount dykath has now been put in control of faction 7. 6/13/2021 7:59:05 PM 3.104 SINGLEP in strip extra, almawtopolis: hasHadFirstPlayer True shouldBeRemoved False 6/13/2021 7:59:05 PM 3.104 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/13/2021 7:59:05 PM 3.104 SINGLEP loading as template 6/13/2021 7:59:05 PM 3.104 SINGLEP Added the faction AIRelentlessWave. 6/13/2021 7:59:05 PM 3.104 SINGLEP Added the faction AIReserves. 6/13/2021 7:59:05 PM 3.104 SINGLEP Added the faction AntiAIZombie. 6/13/2021 7:59:05 PM 3.104 SINGLEP Added the faction AntiEveryoneZombie. 6/13/2021 7:59:05 PM 3.104 SINGLEP Added the faction AntiPlayerZombie. 6/13/2021 7:59:05 PM 3.104 SINGLEP Added the faction CPALogic. 6/13/2021 7:59:05 PM 3.104 SINGLEP Added the faction ExecutorFakeFaction. 6/13/2021 7:59:05 PM 3.104 SINGLEP Added the faction Mercenary. 6/13/2021 7:59:05 PM 3.104 SINGLEP Natural Objects / 0 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP AI Sentinels / 1 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP AI Warden Fleet / 2 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP AI Hunter Fleet / 3 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP AI Praetorian Guard / 4 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Antagonized Dyson Sphere / 5 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP AI Instigators / 6 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP almawtopolis / 7 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Kaizers Marauders / 8 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Fallen Spire / 9 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Relentless AI Wave / 10 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP AI Reserves / 11 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Anti-AI Zombie / 12 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Anti-Everyone Zombie / 13 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Anti-Player Zombie / 14 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Cross Planet Attack / 15 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP AI Special Operations / 16 / False 6/13/2021 7:59:05 PM 3.104 SINGLEP Outguard / 17 / False 6/13/2021 7:59:06 PM 3.104 SINGLEP Finish load save in 718.2ms 6/13/2021 7:59:06 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 1731563574 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/13/2021 7:59:06 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 7:59:06 PM 3.104 SINGLEP PlayerAccount dykath has now been put in control of faction 7. 6/13/2021 7:59:06 PM 3.104 SINGLEP Fixed 960 missing planet factions. 6/13/2021 7:59:06 PM 3.104 SINGLEP Generate Partial Map Complete 186ms 6/13/2021 8:08:47 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 1731563574 and planet count 60 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:08:47 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:08:48 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:08:48 PM 3.104 SINGLEP Fixed 1680 missing planet factions. 6/13/2021 8:08:48 PM 3.104 SINGLEP Generate Partial Map Complete 223ms 6/13/2021 8:09:02 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 1731563574 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:09:02 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:09:02 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:09:02 PM 3.104 SINGLEP Fixed 2240 missing planet factions. 6/13/2021 8:09:02 PM 3.104 SINGLEP Generate Partial Map Complete 279ms 6/13/2021 8:09:14 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 1731563574 and planet count 90 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:09:14 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:09:14 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:09:14 PM 3.104 SINGLEP Fixed 2520 missing planet factions. 6/13/2021 8:09:14 PM 3.104 SINGLEP Generate Partial Map Complete 391ms 6/13/2021 8:09:22 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 1731563574 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:09:22 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:09:22 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:09:22 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:09:22 PM 3.104 SINGLEP Generate Partial Map Complete 495ms 6/13/2021 8:09:29 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 1731563574 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:09:29 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:09:30 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:09:30 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:09:30 PM 3.104 SINGLEP Generate Partial Map Complete 804ms 6/13/2021 8:09:34 PM 3.104 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.48 seconds ago. 6/13/2021 8:09:35 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 611180263 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:09:35 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:09:37 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:09:37 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:09:37 PM 3.104 SINGLEP Generate Partial Map Complete 1265ms 6/13/2021 8:09:41 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 962269164 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:09:41 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:09:41 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:09:41 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:09:41 PM 3.104 SINGLEP Generate Partial Map Complete 558ms 6/13/2021 8:09:43 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 625361841 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:09:43 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:09:44 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:09:44 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:09:44 PM 3.104 SINGLEP Generate Partial Map Complete 522ms 6/13/2021 8:21:21 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 648005872 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:21:21 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:21:21 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/13/2021 8:21:21 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:21:21 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:21:22 PM 3.104 SINGLEP Generate Partial Map Complete 760ms 6/13/2021 8:21:32 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 648005872 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:21:32 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:21:32 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/13/2021 8:21:32 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:21:33 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:21:33 PM 3.104 SINGLEP Generate Partial Map Complete 933ms 6/13/2021 8:43:13 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 172802250 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:13 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:14 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:14 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:43:14 PM 3.104 SINGLEP Generate Partial Map Complete 626ms 6/13/2021 8:43:21 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 731804786 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:21 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:21 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 6 planets 6/13/2021 8:43:21 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:21 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:43:21 PM 3.104 SINGLEP Generate Partial Map Complete 629ms 6/13/2021 8:43:23 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 289007900 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:23 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:24 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:24 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:43:24 PM 3.104 SINGLEP Generate Partial Map Complete 650ms 6/13/2021 8:43:26 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 365572195 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:26 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:26 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/13/2021 8:43:26 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:26 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:43:26 PM 3.104 SINGLEP Generate Partial Map Complete 596ms 6/13/2021 8:43:29 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 975627855 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:29 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:30 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:30 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:43:30 PM 3.104 SINGLEP Generate Partial Map Complete 1175ms 6/13/2021 8:43:31 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 178579721 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:32 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:32 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 4 planets 6/13/2021 8:43:32 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 7 planets 6/13/2021 8:43:32 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:32 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:43:32 PM 3.104 SINGLEP Generate Partial Map Complete 642ms 6/13/2021 8:43:41 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 89175555 and planet count 110 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:41 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:42 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:42 PM 3.104 SINGLEP Fixed 3080 missing planet factions. 6/13/2021 8:43:42 PM 3.104 SINGLEP Generate Partial Map Complete 690ms 6/13/2021 8:43:54 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 89175555 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:54 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:54 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:54 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:43:54 PM 3.104 SINGLEP Generate Partial Map Complete 483ms 6/13/2021 8:43:56 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 14466747 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:43:56 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:43:56 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:43:56 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:43:56 PM 3.104 SINGLEP Generate Partial Map Complete 792ms 6/13/2021 8:44:00 PM 3.104 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.01 seconds ago. 6/13/2021 8:44:04 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 544272860 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:44:04 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:44:05 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:44:05 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:44:05 PM 3.104 SINGLEP Generate Partial Map Complete 857ms 6/13/2021 8:44:07 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 425385851 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:44:07 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:44:07 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 5 planets 6/13/2021 8:44:08 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:44:08 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:44:08 PM 3.104 SINGLEP Generate Partial Map Complete 1043ms 6/13/2021 8:44:19 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 465738454 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:44:19 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:44:19 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 7 planets 6/13/2021 8:44:19 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:44:19 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:44:20 PM 3.104 SINGLEP Generate Partial Map Complete 822ms 6/13/2021 8:44:31 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 202519621 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:44:31 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:44:31 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 11 planets 6/13/2021 8:44:32 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:44:32 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:44:32 PM 3.104 SINGLEP Generate Partial Map Complete 748ms 6/13/2021 8:44:50 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 337329662 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:44:50 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:44:50 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 9 planets 6/13/2021 8:44:50 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:44:50 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:44:51 PM 3.104 SINGLEP Generate Partial Map Complete 652ms 6/13/2021 8:45:22 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 770387619 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:45:22 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:45:22 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 12 planets 6/13/2021 8:45:22 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 13 planets 6/13/2021 8:45:23 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:45:23 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:45:23 PM 3.104 SINGLEP Generate Partial Map Complete 866ms 6/13/2021 8:45:27 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 596940881 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:45:27 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:45:27 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 10 planets 6/13/2021 8:45:27 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 10 planets 6/13/2021 8:45:27 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 12 planets 6/13/2021 8:45:28 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:45:28 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:45:28 PM 3.104 SINGLEP Generate Partial Map Complete 879ms 6/13/2021 8:46:02 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 596940881 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:46:02 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:46:02 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 10 planets 6/13/2021 8:46:02 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 10 planets 6/13/2021 8:46:02 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 12 planets 6/13/2021 8:46:03 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:46:03 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:46:04 PM 3.104 SINGLEP Generate Partial Map Complete 1145ms 6/13/2021 8:46:13 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 596940881 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:46:13 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:46:13 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 10 planets 6/13/2021 8:46:13 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 10 planets 6/13/2021 8:46:13 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 12 planets 6/13/2021 8:46:14 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:46:14 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:46:14 PM 3.104 SINGLEP Generate Partial Map Complete 1247ms 6/13/2021 8:46:17 PM 3.104 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.25 seconds ago. 6/13/2021 8:46:19 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 40884488 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:46:19 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:46:19 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 10 planets 6/13/2021 8:46:20 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:46:20 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:46:20 PM 3.104 SINGLEP Generate Partial Map Complete 958ms 6/13/2021 8:46:32 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 182032929 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:46:32 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:46:32 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 11 planets 6/13/2021 8:46:32 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 5 planets 6/13/2021 8:46:32 PM 3.104 SINGLEP Trying to create a minimum spanning tree with 10 planets 6/13/2021 8:46:32 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:46:32 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:46:32 PM 3.104 SINGLEP Generate Partial Map Complete 799ms 6/13/2021 8:46:44 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 255394767 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:46:44 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:46:45 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:46:45 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:46:45 PM 3.104 SINGLEP Generate Partial Map Complete 920ms 6/13/2021 8:46:57 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 255394767 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/13/2021 8:46:57 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:46:57 PM 3.104 SINGLEP PlayerAccount dykath is controlling faction 7 already. 6/13/2021 8:46:57 PM 3.104 SINGLEP Fixed 2800 missing planet factions. 6/13/2021 8:46:57 PM 3.104 SINGLEP Generate Partial Map Complete 889ms 6/13/2021 8:47:27 PM 3.104 SINGLEP Start Generate FULL Map with Clusters and seed 255394767 and planet count 100 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/13/2021 8:47:27 PM 3.104 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/13/2021 8:47:27 PM 3.104 SINGLEP LongTerm Warden Set directly Difficulty_8 6/13/2021 8:47:28 PM 3.104 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 24ms 6/13/2021 8:47:28 PM 3.104 SINGLEP Generate FULL Map Complete 1237ms 6/13/2021 8:59:55 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 8:59:55 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 8:59:55 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 9:12:03 PM 3.104 SINGLEP For Dark Zenith Svikari, debug code 200 during update fireteams System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, System.Collections.Generic.List`1[T] PlanetsToDefendInput, System.Collections.Generic.List`1[T] ShipsThatNeedEscorting) [0x000f1] in <53882c22a8284f2e8f1be0e43c7e671d>:0 6/13/2021 9:16:13 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 9:16:13 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 9:16:13 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 9:38:39 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 9:38:39 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 9:38:39 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 9:39:09 PM 3.104 SINGLEP For Dark Zenith Svikari, debug code 200 during update fireteams System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, System.Collections.Generic.List`1[T] PlanetsToDefendInput, System.Collections.Generic.List`1[T] ShipsThatNeedEscorting) [0x000f1] in <53882c22a8284f2e8f1be0e43c7e671d>:0 6/13/2021 9:51:47 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 9:51:47 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 9:51:47 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 9:52:01 PM 3.104 SINGLEP For Dark Zenith Svikari, debug code 200 during update fireteams System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, System.Collections.Generic.List`1[T] PlanetsToDefendInput, System.Collections.Generic.List`1[T] ShipsThatNeedEscorting) [0x000f1] in <53882c22a8284f2e8f1be0e43c7e671d>:0 6/13/2021 9:54:09 PM 3.104 SINGLEP Raid Engine #2840 AI Sentinels on Breath is sending a wave against Zenith Architrave 6/13/2021 10:02:31 PM 3.104 SINGLEP Raid Engine #2832 AI Sentinels on Crystal is sending a wave against ss dykath 6/13/2021 10:11:01 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 10:11:01 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 10:11:01 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 10:23:56 PM 3.104 SINGLEP Reconquest Seeding for Pteranodon: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 6/13/2021 10:25:22 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:22 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:24 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:24 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:28 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:28 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:29 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:31 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:33 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:34 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:34 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:36 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:36 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:37 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:39 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:40 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:40 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:41 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:43 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:45 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:46 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:46 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:48 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:48 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:49 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:51 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:52 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:52 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:53 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:55 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:25:57 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/13/2021 10:26:15 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 37,335 created, 0 removed, 37,335 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 4,022 created, 3,833 removed, 189 active. Fleets: 311 created, 66 removed, 245 active. GameCommands: 1,161 created, 0 removed, 1,161 active. GE_Others: 262 created, 0 removed, 262 active. GE_Shots: 3,156 created, 0 removed, 3,156 active. GE_Squads: 181,547 created, 173,226 removed, 8,321 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 2,700 created, 0 removed, 2,700 active. Planets: 100 created, 0 removed, 100 active. SpeedGroups: 1,427 created, 1,401 removed, 26 active. ========================================== 6/15/2021 4:35:39 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/15/2021 4:35:39 PM SINGLEP Boot up FleetOS (0.1600s) 6/15/2021 4:35:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon (TM) R9 390 Series graphicsDeviceID: 26545 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8167 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz processorCount: 8 processorFrequency: 4008 systemMemorySize: 32690 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/15/2021 4:35:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.2450s) 6/15/2021 4:35:40 PM SINGLEP Inspect Aft Hatches (0.1225s) 6/15/2021 4:35:40 PM SINGLEP Found 420 xml files in 104 folders in 43ms 6/15/2021 4:35:41 PM SINGLEP Check For Extra Modules (0.8165s) 6/15/2021 4:35:41 PM SINGLEP 420 Xml Files Parsed in 777ms 6/15/2021 4:35:41 PM SINGLEP Gather Ancient Lifeforms (0.0120s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Game Version: 3.104 6/15/2021 4:35:41 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0230s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0255s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0350s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0265s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Generating Framerates (0.0205s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Update mod and expansion statuses! 6/15/2021 4:35:41 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/15/2021 4:35:41 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/15/2021 4:35:41 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0660s) 6/15/2021 4:35:41 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 18ms 6/15/2021 4:35:41 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.0680s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Remembering Alamo (0.0225s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Boot Audio Comms (0.0105s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Establish Individual Audio Links (0.0425s) 6/15/2021 4:35:41 PM 3.104 SINGLEP No resolution change was required. 6/15/2021 4:35:41 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/15/2021 4:35:41 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/15/2021 4:35:41 PM 3.104 SINGLEP Last Save File appears to have been deleted! Name was: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/zenith update /sleep time .save 6/15/2021 4:35:41 PM 3.104 SINGLEP Refresh Optical Lensing (0.0185s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0370s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Calculate Odds Of Success (0.0415s) 6/15/2021 4:35:41 PM 3.104 SINGLEP Briefly Panic (0.3555s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Install Confidence Routines (0.4495s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Bring Commander Interface Online (0.0625s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Motivate All Crews (0.0370s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Locating Available Networks (0.0355s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Externalizing Patterns (0.0905s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Hooking Externals (0.0075s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Handlizing Hooks (0.0250s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Disengaging Constants (0.0490s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Late Axionic Computations (0.0525s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Categorizing Teapots (0.0040s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Ordering Vague Notions (0.0277s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Searching For Particle Forms (0.1423s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Weighing Options (0.0055s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Poking At Status Indicators (0.0260s) 6/15/2021 4:35:42 PM 3.104 SINGLEP Discovering States Of Matter (0.0260s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Searching For A Leader (0.0300s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0270s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0290s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Connecting to Fleet Command (0.0270s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Thinking Of Advice (0.0295s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Degaussing Advice (0.0303s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Reading Alien Diaries (0.0267s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Naming All Known Planets (0.0285s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Remembering Speeds (0.0270s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Prioritizing Targets (0.0296s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0268s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0295s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Thinking Of Objectives (0.0270s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0490s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Synthesizing Vocals (0.0075s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Investigating Map Signatures (0.0340s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Ventilating Scenarios (0.0226s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0306s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Ejecting Tactical Core (0.0270s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Calibrating Formations (0.0299s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0280s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Discharging Colored Ions (0.0365s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Replicating Ion Colors (0.0185s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Faction Diagnostics (0.0354s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Buffering Hackers (0.0494s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Inverting Death (0.0095s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Linear Field Variance (0.0266s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Charging Marks (0.0240s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Differentiating Marks (0.1765s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Guarding The Posts (0.0075s) 6/15/2021 4:35:43 PM 3.104 SINGLEP Range Manifolds (0.0250s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Purging ROFs (0.0270s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Manipulating Speeds (0.0310s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Detecting Projectiles (0.0260s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Grouping Flow Fields (0.0295s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0299s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Designing Fleets (0.0303s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Thinking Of Technologies (0.0247s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0275s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Injecting Galactic Variables (0.0313s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Sucking In Starfields (0.0298s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Pillaging Distant Planets (0.0278s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Categorizing All Planets (0.0245s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Organizing Commands (0.0390s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Calculating Firing Cones (0.0180s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Finding Old Ship Parts (0.1976s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Re-Aligning Objectives (0.0115s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0205s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Issuing Orders (0.0295s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Augmenting Infusers (0.0270s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Infusing (0.0353s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Load Surrogates (0.0675s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Locate Dictionaries (0.0050s) 6/15/2021 4:35:44 PM 3.104 SINGLEP Set Stage (0.0302s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Re-Route Anti-Matter (2.5512s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Post-Proton Surge (0.0340s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Background Radiation Taste Test (0.0459s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0205s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Windshield Wiping (0.0145s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Last Organizational Modeling (0.1775s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Info: will dump 1654 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/15/2021 4:35:47 PM 3.104 SINGLEP Stimulate Modulation (0.0685s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Tip Servos (0.0050s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0280s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Design New Fleet Logo (0.0278s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Inspect Fleet Logo (0.0276s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Ogle Enemy Logo (0.0259s) 6/15/2021 4:35:47 PM 3.104 SINGLEP Order Cores By Seniority (0.0302s) 6/15/2021 4:35:47 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1386 6/15/2021 4:35:47 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0310s) 6/15/2021 4:35:48 PM 3.104 SINGLEP Final Checks (0.3838s) 6/15/2021 4:35:48 PM 3.104 SINGLEP Load Historical Documents (0.0110s) 6/15/2021 4:35:48 PM 3.104 SINGLEP 8.5 seconds total load time. Check For Extra Modules (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Re-Route Anti-Matter (2.6s) Final Checks (0.4s) 6/15/2021 4:35:48 PM 3.104 SINGLEP Hello Steam user 'dykath' 6/15/2021 4:36:56 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/15/2021 4:37:04 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/zenith update\sleep time .save Source1: AnythingElse Source3: LoadingSaveGame 6/15/2021 4:37:04 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/15/2021 4:37:04 PM 3.104 SINGLEP Natural Objects / 0 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP AI Sentinels / 1 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP AI Warden Fleet / 2 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP AI Hunter Fleet / 3 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP AI Praetorian Guard / 4 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Antagonized Dyson Sphere / 5 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP AI Instigators / 6 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP ss dykath / 7 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Fallen Spire / 8 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Relentless AI Wave / 9 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP AI Reserves / 10 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Anti-AI Zombie / 11 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Anti-Everyone Zombie / 12 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Anti-Player Zombie / 13 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Cross Planet Attack / 14 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP AI Special Operations / 15 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Outguard / 16 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Dark Zenith Svikari / 17 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Dark Spire / 18 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Dark Zenith / 19 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Nanocaust / 20 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP Zenith Architrave / 21 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP (Beacon) Devourer Golem / 22 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP (Beacon) Kaizers Marauders / 23 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP (Beacon) Human Resistance Fighters / 24 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP (Beacon) Scourge / 25 / False 6/15/2021 4:37:04 PM 3.104 SINGLEP (Beacon) Civilian Industry / 26 / False 6/15/2021 4:37:05 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 6/15/2021 4:37:05 PM 3.104 SINGLEP Finish load save in 1,088.7ms 6/15/2021 4:38:40 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/15/2021 4:38:41 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/15/2021 4:38:42 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/15/2021 4:38:43 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/15/2021 4:38:44 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/15/2021 4:38:45 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 6/15/2021 4:38:46 PM 3.104 SINGLEP Hey! Move order to ZeroZero! That's a BUG! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.EntityOrder.Create_Move_Normal (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <53882c22a8284f2e8f1be0e43c7e671d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <471f2174d4234bf985b3baea6ec261cf>:0 at ArcenGameController.Update () [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0