3/24/2020 6:22:37 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/24/2020 6:22:37 PM Boot up FleetOS (0.8615s) 3/24/2020 6:22:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/24/2020 6:22:37 PM Check System Logs For Rogue Intelligence (0.1191s) 3/24/2020 6:22:41 PM Game Version: 2.009 3/24/2020 6:22:41 PM Eject Trash Into Hyperspace (4.0306s) 3/24/2020 6:22:41 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/24/2020 6:22:41 PM Check For Extra Modules (0.1585s) 3/24/2020 6:22:41 PM Bring Cloaking Systems Online (0.0541s) 3/24/2020 6:22:43 PM Remembering Alamo (1.4231s) 3/24/2020 6:22:43 PM Generating Framerates (0.0160s) 3/24/2020 6:22:43 PM Recalculate Speed Of Light (0.1999s) 3/24/2020 6:22:43 PM Optimize Comfort On Command Decks (0.0359s) 3/24/2020 6:22:43 PM Check Nearby Stellar Masses (0.0120s) 3/24/2020 6:22:43 PM Resolution changed to windowed 1000x600 3/24/2020 6:22:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2020 6:22:43 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/24/2020 6:22:43 PM Last Save File appears to have been deleted! 3/24/2020 6:22:43 PM Refresh Optical Lensing (0.1303s) 3/24/2020 6:22:45 PM Revise Fundamental Physical Laws (2.2185s) 3/24/2020 6:22:45 PM Boot Audio Comms (0.1291s) 3/24/2020 6:22:46 PM Establish Individual Audio Links (0.0260s) 3/24/2020 6:22:46 PM Prepare Explosions and Crackles (0.3703s) 3/24/2020 6:22:46 PM Calculate Odds Of Success (0.1840s) 3/24/2020 6:22:47 PM Briefly Panic (0.7497s) 3/24/2020 6:22:48 PM Install Confidence Routines (0.9968s) 3/24/2020 6:22:48 PM Bring Commander Interface Online (0.3363s) 3/24/2020 6:22:48 PM Motivate All Crews (0.0920s) 3/24/2020 6:22:48 PM Externalizing Patterns (0.0180s) 3/24/2020 6:22:48 PM Disengaging Constants (0.1202s) 3/24/2020 6:22:50 PM Late Axionic Computations (2.0256s) 3/24/2020 6:22:50 PM Connecting to Fleet Command (0.0249s) 3/24/2020 6:22:50 PM Thinking Of Advice (0.0558s) 3/24/2020 6:22:51 PM Degaussing Advice (0.2976s) 3/24/2020 6:22:51 PM Naming All Known Planets (0.0219s) 3/24/2020 6:22:51 PM Remembering Speeds (0.0139s) 3/24/2020 6:22:51 PM Prioritizing Targets (0.0657s) 3/24/2020 6:22:51 PM Rebooting Sensor Arrays (0.0104s) 3/24/2020 6:22:51 PM Unloading Prismatic Grid (0.0094s) 3/24/2020 6:22:51 PM Thinking Of Objectives (0.0849s) 3/24/2020 6:22:51 PM Re-Aligning Objectives (0.0199s) 3/24/2020 6:22:51 PM Inhibiting Visual Scans (0.2336s) 3/24/2020 6:22:51 PM Synthesizing Vocals (0.0180s) 3/24/2020 6:22:51 PM Ventilating Scenarios (0.0199s) 3/24/2020 6:22:51 PM Decontaminating Targeting Systems (0.0199s) 3/24/2020 6:22:51 PM Ejecting Tactical Core (0.0199s) 3/24/2020 6:22:51 PM Calibrating Formations (0.0180s) 3/24/2020 6:22:51 PM Intercepting Galactic Maps (0.0170s) 3/24/2020 6:22:51 PM Sterilizing Test Chamber (0.0826s) 3/24/2020 6:22:51 PM Faction Diagnostics (0.0185s) 3/24/2020 6:22:51 PM Buffering Hackers (0.0209s) 3/24/2020 6:22:52 PM Inverting Death (0.0160s) 3/24/2020 6:22:52 PM Linear Field Variance (0.1642s) 3/24/2020 6:22:52 PM Charging Marks (0.0109s) 3/24/2020 6:22:52 PM Guarding The Posts (0.0130s) 3/24/2020 6:22:52 PM Range Manifolds (0.0109s) 3/24/2020 6:22:52 PM Purging ROFs (0.0221s) 3/24/2020 6:22:52 PM Manipulating Speeds (0.0146s) 3/24/2020 6:22:52 PM Detecting Projectiles (0.0821s) 3/24/2020 6:22:52 PM Grouping Flow Fields (0.0232s) 3/24/2020 6:22:52 PM Modulating Flow Field Groups (0.0339s) 3/24/2020 6:22:52 PM Designing Fleets (0.0650s) 3/24/2020 6:22:52 PM Thinking Of Technologies (0.0110s) 3/24/2020 6:22:52 PM Categorizing Starboard Sensors (0.0090s) 3/24/2020 6:22:52 PM Injecting Galactic Variables (0.0180s) 3/24/2020 6:22:52 PM Discharging Colored Ions (0.0290s) 3/24/2020 6:22:52 PM Replicating Ion Colors (0.0119s) 3/24/2020 6:22:57 PM Wiping Down Starfields (5.4229s) 3/24/2020 6:23:18 PM Discovering Distant Planets (20.1615s) 3/24/2020 6:23:18 PM Investigating Map Signatures (0.0935s) 3/24/2020 6:23:18 PM Collating Solar Systems (0.0130s) 3/24/2020 6:23:18 PM Categorizing All Planets (0.0039s) 3/24/2020 6:23:18 PM Organizing Commands (0.0296s) 3/24/2020 6:23:18 PM Calculating Firing Cones (0.0050s) 3/24/2020 6:23:22 PM Breaking In New Ship Parts (4.3435s) 3/24/2020 6:24:24 PM Reticulate Splines (61.8739s) 3/24/2020 6:24:24 PM Issuing Orders (0.0562s) 3/24/2020 6:24:24 PM Augmenting Infusers (0.0269s) 3/24/2020 6:24:24 PM Infusing (0.2437s) 3/24/2020 6:24:24 PM Post-Proton Surge (0.0090s) 3/24/2020 6:24:24 PM Calibrate Weapons Arrays (0.0160s) 3/24/2020 6:24:24 PM Stimulate Modulation (0.0229s) 3/24/2020 6:24:26 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/24/2020 6:24:27 PM Load Surrogates (2.9930s) 3/24/2020 6:24:27 PM Load Historical Documents (0.0362s) 3/24/2020 6:24:27 PM 111.3 seconds total load time. Boot up FleetOS (0.9s) Eject Trash Into Hyperspace (4.0s) Remembering Alamo (1.4s) Revise Fundamental Physical Laws (2.2s) Prepare Explosions and Crackles (0.4s) Briefly Panic (0.7s) Install Confidence Routines (1.0s) Bring Commander Interface Online (0.3s) Late Axionic Computations (2.0s) Degaussing Advice (0.3s) Wiping Down Starfields (5.4s) Discovering Distant Planets (20.2s) Breaking In New Ship Parts (4.3s) Reticulate Splines (61.9s) Load Surrogates (3.0s) 3/24/2020 6:24:29 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/24/2020 6:25:24 PM Base Color: Purple Trim Color: cDF73FF 3/24/2020 6:25:39 PM Resolution changed to fullscreen 768x1024 3/24/2020 6:25:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2020 6:25:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/24/2020 6:26:07 PM Resolution changed to fullscreen 768x1280 3/24/2020 6:26:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2020 6:26:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/24/2020 6:26:19 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/24/2020 6:26:19 PM World Created, Launching Server 3/24/2020 6:26:20 PM PlayerAccount GGG has now been put in control of faction 1. 3/24/2020 6:26:20 PM Successfully opened host socket 3/24/2020 6:29:43 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/24/2020 6:29:43 PM World Created, Launching Server 3/24/2020 6:29:43 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/24/2020 6:29:43 PM PlayerAccount GGG has now been put in control of faction 1. 3/24/2020 6:34:29 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/24/2020 6:34:29 PM World Created, Launching Server 3/24/2020 6:34:29 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/24/2020 6:34:29 PM PlayerAccount GGG has now been put in control of faction 1. 3/24/2020 6:51:58 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/24/2020 6:51:58 PM World Created, Launching Server 3/24/2020 6:51:58 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/24/2020 6:51:58 PM PlayerAccount GGG has now been put in control of faction 1. 3/24/2020 7:07:42 PM Logged Achievement To Steam Research Grant 3/24/2020 7:14:30 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/24/2020 7:14:30 PM World Created, Launching Server 3/24/2020 7:14:30 PM PlayerAccount GGG has now been put in control of faction 1. 3/24/2020 7:30:55 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/24/2020 7:30:55 PM World Created, Launching Server 3/24/2020 7:30:55 PM PlayerAccount GGG has now been put in control of faction 1. 3/24/2020 7:37:54 PM Start Generate Partial Map with Realistic and seed 742902323 and planet count 80 and 19 factions 3/24/2020 7:37:54 PM World Created, Launching Server 3/24/2020 7:46:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/24/2020 8:09:46 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/24/2020 8:09:46 PM Boot up FleetOS (0.3390s) 3/24/2020 8:09:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/24/2020 8:09:46 PM Check System Logs For Rogue Intelligence (0.0413s) 3/24/2020 8:09:46 PM Game Version: 2.009 3/24/2020 8:09:46 PM Eject Trash Into Hyperspace (0.4373s) 3/24/2020 8:09:46 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/24/2020 8:09:46 PM Check For Extra Modules (0.0150s) 3/24/2020 8:09:46 PM Bring Cloaking Systems Online (0.0790s) 3/24/2020 8:09:46 PM Remembering Alamo (0.0419s) 3/24/2020 8:09:47 PM Generating Framerates (0.0209s) 3/24/2020 8:09:47 PM Recalculate Speed Of Light (0.0429s) 3/24/2020 8:09:47 PM Optimize Comfort On Command Decks (0.0450s) 3/24/2020 8:09:47 PM Check Nearby Stellar Masses (0.0170s) 3/24/2020 8:09:47 PM No resolution change was required. 3/24/2020 8:09:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2020 8:09:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/24/2020 8:09:47 PM Refresh Optical Lensing (0.0150s) 3/24/2020 8:09:47 PM Revise Fundamental Physical Laws (0.0887s) 3/24/2020 8:09:47 PM Boot Audio Comms (0.0289s) 3/24/2020 8:09:47 PM Establish Individual Audio Links (0.0300s) 3/24/2020 8:09:47 PM Prepare Explosions and Crackles (0.3300s) 3/24/2020 8:09:48 PM Calculate Odds Of Success (0.9514s) 3/24/2020 8:09:51 PM Briefly Panic (2.8654s) 3/24/2020 8:09:51 PM Install Confidence Routines (0.2326s) 3/24/2020 8:09:51 PM Bring Commander Interface Online (0.1743s) 3/24/2020 8:09:51 PM Motivate All Crews (0.0568s) 3/24/2020 8:09:51 PM Externalizing Patterns (0.0123s) 3/24/2020 8:09:52 PM Disengaging Constants (0.1409s) 3/24/2020 8:09:52 PM Late Axionic Computations (0.3126s) 3/24/2020 8:09:52 PM Connecting to Fleet Command (0.0319s) 3/24/2020 8:09:52 PM Thinking Of Advice (0.0189s) 3/24/2020 8:09:52 PM Degaussing Advice (0.1066s) 3/24/2020 8:09:52 PM Naming All Known Planets (0.0192s) 3/24/2020 8:09:52 PM Remembering Speeds (0.0179s) 3/24/2020 8:09:52 PM Prioritizing Targets (0.0361s) 3/24/2020 8:09:52 PM Rebooting Sensor Arrays (0.0331s) 3/24/2020 8:09:52 PM Unloading Prismatic Grid (0.0118s) 3/24/2020 8:09:52 PM Thinking Of Objectives (0.0125s) 3/24/2020 8:09:52 PM Re-Aligning Objectives (0.0220s) 3/24/2020 8:09:52 PM Inhibiting Visual Scans (0.0540s) 3/24/2020 8:09:52 PM Synthesizing Vocals (0.0271s) 3/24/2020 8:09:52 PM Ventilating Scenarios (0.0134s) 3/24/2020 8:09:52 PM Decontaminating Targeting Systems (0.0141s) 3/24/2020 8:09:52 PM Ejecting Tactical Core (0.0213s) 3/24/2020 8:09:52 PM Calibrating Formations (0.0055s) 3/24/2020 8:09:52 PM Intercepting Galactic Maps (0.0243s) 3/24/2020 8:09:52 PM Sterilizing Test Chamber (0.0084s) 3/24/2020 8:09:52 PM Faction Diagnostics (0.0353s) 3/24/2020 8:09:52 PM Buffering Hackers (0.0194s) 3/24/2020 8:09:52 PM Inverting Death (0.0205s) 3/24/2020 8:09:53 PM Linear Field Variance (0.1004s) 3/24/2020 8:09:53 PM Charging Marks (0.0207s) 3/24/2020 8:09:53 PM Guarding The Posts (0.0298s) 3/24/2020 8:09:53 PM Range Manifolds (0.0281s) 3/24/2020 8:09:53 PM Purging ROFs (0.0070s) 3/24/2020 8:09:53 PM Manipulating Speeds (0.0108s) 3/24/2020 8:09:53 PM Detecting Projectiles (0.0122s) 3/24/2020 8:09:53 PM Grouping Flow Fields (0.0252s) 3/24/2020 8:09:53 PM Modulating Flow Field Groups (0.0319s) 3/24/2020 8:09:53 PM Designing Fleets (0.0966s) 3/24/2020 8:09:53 PM Thinking Of Technologies (0.0277s) 3/24/2020 8:09:53 PM Categorizing Starboard Sensors (0.0119s) 3/24/2020 8:09:53 PM Injecting Galactic Variables (0.0478s) 3/24/2020 8:09:53 PM Discharging Colored Ions (0.0678s) 3/24/2020 8:09:53 PM Replicating Ion Colors (0.0119s) 3/24/2020 8:09:55 PM Listening To Starfields (1.9511s) 3/24/2020 8:10:02 PM Breaking Distant Planets (6.8726s) 3/24/2020 8:10:02 PM Investigating Map Signatures (0.0861s) 3/24/2020 8:10:02 PM Collating Solar Systems (0.0195s) 3/24/2020 8:10:02 PM Categorizing All Planets (0.0050s) 3/24/2020 8:10:02 PM Organizing Commands (0.0403s) 3/24/2020 8:10:02 PM Calculating Firing Cones (0.0040s) 3/24/2020 8:10:03 PM Holding Ship Parts For Comfort (1.2561s) 3/24/2020 8:10:14 PM Designing Antimatter Grid (11.2273s) 3/24/2020 8:10:14 PM Issuing Orders (0.0170s) 3/24/2020 8:10:14 PM Augmenting Infusers (0.0219s) 3/24/2020 8:10:15 PM Infusing (0.1389s) 3/24/2020 8:10:15 PM Post-Proton Surge (0.0077s) 3/24/2020 8:10:15 PM Calibrate Weapons Arrays (0.0229s) 3/24/2020 8:10:15 PM Stimulate Modulation (0.0320s) 3/24/2020 8:10:15 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/24/2020 8:10:16 PM Load Surrogates (1.4443s) 3/24/2020 8:10:16 PM Load Historical Documents (0.0030s) 3/24/2020 8:10:16 PM 30.6 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (1.0s) Briefly Panic (2.9s) Late Axionic Computations (0.3s) Listening To Starfields (2.0s) Breaking Distant Planets (6.9s) Holding Ship Parts For Comfort (1.3s) Designing Antimatter Grid (11.2s) Load Surrogates (1.4s) 3/24/2020 8:10:17 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/24/2020 8:14:35 PM PlayerAccount GGG has now been put in control of faction 12. 3/24/2020 8:14:35 PM PlayerAccount GGG has now been put in control of faction 12. 3/24/2020 8:14:35 PM Successfully opened host socket 3/24/2020 8:14:35 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 23 factions 3/24/2020 8:14:35 PM Generate FULL Map Complete 3/24/2020 8:31:47 PM No resolution change was required. 3/24/2020 8:31:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2020 8:31:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/24/2020 8:54:33 PM Logged Achievement To Steam Lots Of Energy 3/24/2020 9:24:56 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/24/2020 9:50:27 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 19 factions 3/24/2020 9:50:27 PM World Created, Launching Server 3/24/2020 9:51:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 7:01:58 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 7:01:58 AM Boot up FleetOS (0.7067s) 3/25/2020 7:01:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 7:01:58 AM Check System Logs For Rogue Intelligence (0.1340s) 3/25/2020 7:02:00 AM Game Version: 2.009 3/25/2020 7:02:00 AM Eject Trash Into Hyperspace (1.9805s) 3/25/2020 7:02:00 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/25/2020 7:02:00 AM Check For Extra Modules (0.0258s) 3/25/2020 7:02:00 AM Bring Cloaking Systems Online (0.0880s) 3/25/2020 7:02:00 AM Remembering Alamo (0.3631s) 3/25/2020 7:02:01 AM Generating Framerates (0.1273s) 3/25/2020 7:02:01 AM Recalculate Speed Of Light (0.1329s) 3/25/2020 7:02:01 AM Optimize Comfort On Command Decks (0.1488s) 3/25/2020 7:02:01 AM Check Nearby Stellar Masses (0.1217s) 3/25/2020 7:02:01 AM No resolution change was required. 3/25/2020 7:02:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 7:02:01 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 7:02:01 AM Refresh Optical Lensing (0.0199s) 3/25/2020 7:02:01 AM Revise Fundamental Physical Laws (0.3621s) 3/25/2020 7:02:01 AM Boot Audio Comms (0.0210s) 3/25/2020 7:02:01 AM Establish Individual Audio Links (0.0328s) 3/25/2020 7:02:02 AM Prepare Explosions and Crackles (1.0168s) 3/25/2020 7:02:04 AM Calculate Odds Of Success (1.0935s) 3/25/2020 7:02:06 AM Briefly Panic (2.7561s) 3/25/2020 7:02:07 AM Install Confidence Routines (0.3330s) 3/25/2020 7:02:07 AM Bring Commander Interface Online (0.2837s) 3/25/2020 7:02:07 AM Motivate All Crews (0.0329s) 3/25/2020 7:02:07 AM Externalizing Patterns (0.0261s) 3/25/2020 7:02:07 AM Disengaging Constants (0.1676s) 3/25/2020 7:02:08 AM Late Axionic Computations (0.5153s) 3/25/2020 7:02:08 AM Connecting to Fleet Command (0.0362s) 3/25/2020 7:02:08 AM Thinking Of Advice (0.0238s) 3/25/2020 7:02:08 AM Degaussing Advice (0.1238s) 3/25/2020 7:02:08 AM Naming All Known Planets (0.0073s) 3/25/2020 7:02:08 AM Remembering Speeds (0.0100s) 3/25/2020 7:02:08 AM Prioritizing Targets (0.0921s) 3/25/2020 7:02:08 AM Rebooting Sensor Arrays (0.0124s) 3/25/2020 7:02:08 AM Unloading Prismatic Grid (0.0064s) 3/25/2020 7:02:08 AM Thinking Of Objectives (0.0200s) 3/25/2020 7:02:08 AM Re-Aligning Objectives (0.0097s) 3/25/2020 7:02:08 AM Inhibiting Visual Scans (0.0924s) 3/25/2020 7:02:08 AM Synthesizing Vocals (0.0110s) 3/25/2020 7:02:08 AM Ventilating Scenarios (0.0081s) 3/25/2020 7:02:08 AM Decontaminating Targeting Systems (0.0206s) 3/25/2020 7:02:08 AM Ejecting Tactical Core (0.0409s) 3/25/2020 7:02:08 AM Calibrating Formations (0.0229s) 3/25/2020 7:02:08 AM Intercepting Galactic Maps (0.0301s) 3/25/2020 7:02:08 AM Sterilizing Test Chamber (0.0351s) 3/25/2020 7:02:08 AM Faction Diagnostics (0.0409s) 3/25/2020 7:02:08 AM Buffering Hackers (0.0317s) 3/25/2020 7:02:08 AM Inverting Death (0.0162s) 3/25/2020 7:02:08 AM Linear Field Variance (0.1696s) 3/25/2020 7:02:08 AM Charging Marks (0.0130s) 3/25/2020 7:02:09 AM Guarding The Posts (0.0362s) 3/25/2020 7:02:09 AM Range Manifolds (0.0113s) 3/25/2020 7:02:09 AM Purging ROFs (0.0088s) 3/25/2020 7:02:09 AM Manipulating Speeds (0.0402s) 3/25/2020 7:02:09 AM Detecting Projectiles (0.0216s) 3/25/2020 7:02:09 AM Grouping Flow Fields (0.0239s) 3/25/2020 7:02:09 AM Modulating Flow Field Groups (0.0319s) 3/25/2020 7:02:09 AM Designing Fleets (0.1071s) 3/25/2020 7:02:09 AM Thinking Of Technologies (0.0110s) 3/25/2020 7:02:09 AM Categorizing Starboard Sensors (0.0070s) 3/25/2020 7:02:09 AM Injecting Galactic Variables (0.0305s) 3/25/2020 7:02:09 AM Discharging Colored Ions (0.0389s) 3/25/2020 7:02:09 AM Replicating Ion Colors (0.0180s) 3/25/2020 7:02:12 AM Medicating Starfields (2.8189s) 3/25/2020 7:02:21 AM Fondly Remembering Distant Planets (9.5032s) 3/25/2020 7:02:21 AM Investigating Map Signatures (0.0649s) 3/25/2020 7:02:21 AM Collating Solar Systems (0.0091s) 3/25/2020 7:02:21 AM Categorizing All Planets (0.0050s) 3/25/2020 7:02:21 AM Organizing Commands (0.0708s) 3/25/2020 7:02:21 AM Calculating Firing Cones (0.0079s) 3/25/2020 7:02:25 AM Collapsing Pile Of Ship Parts (3.2836s) 3/25/2020 7:02:48 AM Rewire Lower Decks (22.8849s) 3/25/2020 7:02:48 AM Issuing Orders (0.0199s) 3/25/2020 7:02:48 AM Augmenting Infusers (0.0279s) 3/25/2020 7:02:48 AM Infusing (0.1600s) 3/25/2020 7:02:48 AM Post-Proton Surge (0.0080s) 3/25/2020 7:02:48 AM Calibrate Weapons Arrays (0.0870s) 3/25/2020 7:02:48 AM Stimulate Modulation (0.0499s) 3/25/2020 7:02:48 AM ArcenAssetBundleCache.InstantiatedObjects: 861 3/25/2020 7:02:50 AM Load Surrogates (2.0197s) 3/25/2020 7:02:50 AM Load Historical Documents (0.0080s) 3/25/2020 7:02:50 AM 52.8 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (2.0s) Remembering Alamo (0.4s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (1.0s) Calculate Odds Of Success (1.1s) Briefly Panic (2.8s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.5s) Medicating Starfields (2.8s) Fondly Remembering Distant Planets (9.5s) Collapsing Pile Of Ship Parts (3.3s) Rewire Lower Decks (22.9s) Load Surrogates (2.0s) 3/25/2020 7:02:51 AM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 7:03:07 AM Successfully opened host socket 3/25/2020 7:03:30 AM Logged Achievement To Steam Lots Of Energy 3/25/2020 7:07:33 AM No resolution change was required. 3/25/2020 7:07:33 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 7:07:33 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 7:23:38 AM Logged Achievement To Steam Research Grant 3/25/2020 7:28:37 AM Donating team Fireteam 4 has 19 units with strength 2649. Status Staging No target planet No lurk planet. Ships: Pal: 19 to hunter, path B 3/25/2020 8:46:11 AM Donating team Fireteam 12 has 23 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Hughes: 19, Titan: 4 to hunter, path A 3/25/2020 9:15:12 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/25/2020 9:15:15 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 10:01:05 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 10:01:05 AM Boot up FleetOS (0.3352s) 3/25/2020 10:01:05 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 10:01:05 AM Check System Logs For Rogue Intelligence (0.0340s) 3/25/2020 10:01:06 AM Game Version: 2.009 3/25/2020 10:01:06 AM Eject Trash Into Hyperspace (0.3412s) 3/25/2020 10:01:06 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/25/2020 10:01:06 AM Check For Extra Modules (0.0429s) 3/25/2020 10:01:06 AM Bring Cloaking Systems Online (0.0419s) 3/25/2020 10:01:06 AM Remembering Alamo (0.0411s) 3/25/2020 10:01:06 AM Generating Framerates (0.0209s) 3/25/2020 10:01:06 AM Recalculate Speed Of Light (0.0458s) 3/25/2020 10:01:06 AM Optimize Comfort On Command Decks (0.0269s) 3/25/2020 10:01:06 AM Check Nearby Stellar Masses (0.0572s) 3/25/2020 10:01:06 AM No resolution change was required. 3/25/2020 10:01:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 10:01:06 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 10:01:06 AM Refresh Optical Lensing (0.0110s) 3/25/2020 10:01:06 AM Revise Fundamental Physical Laws (0.1975s) 3/25/2020 10:01:06 AM Boot Audio Comms (0.0319s) 3/25/2020 10:01:06 AM Establish Individual Audio Links (0.0180s) 3/25/2020 10:01:07 AM Prepare Explosions and Crackles (0.3308s) 3/25/2020 10:01:08 AM Calculate Odds Of Success (1.0191s) 3/25/2020 10:01:09 AM Briefly Panic (0.8773s) 3/25/2020 10:01:09 AM Install Confidence Routines (0.2467s) 3/25/2020 10:01:09 AM Bring Commander Interface Online (0.1055s) 3/25/2020 10:01:09 AM Motivate All Crews (0.0351s) 3/25/2020 10:01:09 AM Externalizing Patterns (0.0296s) 3/25/2020 10:01:09 AM Disengaging Constants (0.3740s) 3/25/2020 10:01:10 AM Late Axionic Computations (0.3859s) 3/25/2020 10:01:10 AM Connecting to Fleet Command (0.0577s) 3/25/2020 10:01:10 AM Thinking Of Advice (0.0306s) 3/25/2020 10:01:10 AM Degaussing Advice (0.1528s) 3/25/2020 10:01:10 AM Naming All Known Planets (0.0179s) 3/25/2020 10:01:10 AM Remembering Speeds (0.0191s) 3/25/2020 10:01:10 AM Prioritizing Targets (0.0357s) 3/25/2020 10:01:10 AM Rebooting Sensor Arrays (0.0288s) 3/25/2020 10:01:10 AM Unloading Prismatic Grid (0.0141s) 3/25/2020 10:01:10 AM Thinking Of Objectives (0.0110s) 3/25/2020 10:01:10 AM Re-Aligning Objectives (0.0380s) 3/25/2020 10:01:10 AM Inhibiting Visual Scans (0.0583s) 3/25/2020 10:01:10 AM Synthesizing Vocals (0.0164s) 3/25/2020 10:01:10 AM Ventilating Scenarios (0.0077s) 3/25/2020 10:01:10 AM Decontaminating Targeting Systems (0.0069s) 3/25/2020 10:01:10 AM Ejecting Tactical Core (0.0162s) 3/25/2020 10:01:10 AM Calibrating Formations (0.0126s) 3/25/2020 10:01:10 AM Intercepting Galactic Maps (0.0289s) 3/25/2020 10:01:10 AM Sterilizing Test Chamber (0.0230s) 3/25/2020 10:01:10 AM Faction Diagnostics (0.0577s) 3/25/2020 10:01:10 AM Buffering Hackers (0.0491s) 3/25/2020 10:01:10 AM Inverting Death (0.0276s) 3/25/2020 10:01:11 AM Linear Field Variance (0.0994s) 3/25/2020 10:01:11 AM Charging Marks (0.0244s) 3/25/2020 10:01:11 AM Guarding The Posts (0.0419s) 3/25/2020 10:01:11 AM Range Manifolds (0.0430s) 3/25/2020 10:01:11 AM Purging ROFs (0.0251s) 3/25/2020 10:01:11 AM Manipulating Speeds (0.0229s) 3/25/2020 10:01:11 AM Detecting Projectiles (0.0150s) 3/25/2020 10:01:11 AM Grouping Flow Fields (0.0291s) 3/25/2020 10:01:11 AM Modulating Flow Field Groups (0.0493s) 3/25/2020 10:01:11 AM Designing Fleets (0.1781s) 3/25/2020 10:01:11 AM Thinking Of Technologies (0.0349s) 3/25/2020 10:01:11 AM Categorizing Starboard Sensors (0.0140s) 3/25/2020 10:01:11 AM Injecting Galactic Variables (0.0551s) 3/25/2020 10:01:11 AM Discharging Colored Ions (0.0649s) 3/25/2020 10:01:11 AM Replicating Ion Colors (0.0129s) 3/25/2020 10:01:14 AM Challenging Starfields (2.7177s) 3/25/2020 10:01:23 AM Verifying Distant Planets (9.0729s) 3/25/2020 10:01:23 AM Investigating Map Signatures (0.0837s) 3/25/2020 10:01:23 AM Collating Solar Systems (0.0213s) 3/25/2020 10:01:23 AM Categorizing All Planets (0.0050s) 3/25/2020 10:01:23 AM Organizing Commands (0.1003s) 3/25/2020 10:01:23 AM Calculating Firing Cones (0.0090s) 3/25/2020 10:01:25 AM Declaring Ship Parts At Customs (1.4828s) 3/25/2020 10:01:46 AM Ensure Time Travel Still Nonfunctional (21.6659s) 3/25/2020 10:01:46 AM Issuing Orders (0.0160s) 3/25/2020 10:01:46 AM Augmenting Infusers (0.0215s) 3/25/2020 10:01:46 AM Infusing (0.1073s) 3/25/2020 10:01:46 AM Post-Proton Surge (0.0039s) 3/25/2020 10:01:46 AM Calibrate Weapons Arrays (0.0527s) 3/25/2020 10:01:46 AM Stimulate Modulation (0.0180s) 3/25/2020 10:01:47 AM ArcenAssetBundleCache.InstantiatedObjects: 861 3/25/2020 10:01:48 AM Load Surrogates (1.4887s) 3/25/2020 10:01:48 AM Load Historical Documents (0.0040s) 3/25/2020 10:01:48 AM 42.9 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (1.0s) Briefly Panic (0.9s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Challenging Starfields (2.7s) Verifying Distant Planets (9.1s) Declaring Ship Parts At Customs (1.5s) Ensure Time Travel Still Nonfunctional (21.7s) Load Surrogates (1.5s) 3/25/2020 10:01:49 AM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 10:02:01 AM Successfully opened host socket 3/25/2020 10:02:06 AM Logged Achievement To Steam Lots Of Energy 3/25/2020 10:45:03 AM Logged Achievement To Steam Lots Of Metal 3/25/2020 10:58:00 AM Logged Achievement To Steam A Terminal Problem (Bronze) 3/25/2020 11:05:07 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/25/2020 11:05:09 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 12:35:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 12:35:40 PM Boot up FleetOS (0.4011s) 3/25/2020 12:35:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 12:35:40 PM Check System Logs For Rogue Intelligence (0.0359s) 3/25/2020 12:35:41 PM Game Version: 2.009 3/25/2020 12:35:41 PM Eject Trash Into Hyperspace (0.6649s) 3/25/2020 12:35:41 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/25/2020 12:35:41 PM Check For Extra Modules (0.0199s) 3/25/2020 12:35:41 PM Bring Cloaking Systems Online (0.0989s) 3/25/2020 12:35:41 PM Remembering Alamo (0.0721s) 3/25/2020 12:35:41 PM Generating Framerates (0.0801s) 3/25/2020 12:35:41 PM Recalculate Speed Of Light (0.5259s) 3/25/2020 12:35:41 PM Optimize Comfort On Command Decks (0.0379s) 3/25/2020 12:35:41 PM Check Nearby Stellar Masses (0.0719s) 3/25/2020 12:35:41 PM No resolution change was required. 3/25/2020 12:35:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 12:35:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 12:35:41 PM Refresh Optical Lensing (0.0092s) 3/25/2020 12:35:42 PM Revise Fundamental Physical Laws (0.2980s) 3/25/2020 12:35:42 PM Boot Audio Comms (0.0100s) 3/25/2020 12:35:42 PM Establish Individual Audio Links (0.0414s) 3/25/2020 12:35:43 PM Prepare Explosions and Crackles (1.0729s) 3/25/2020 12:35:44 PM Calculate Odds Of Success (1.1677s) 3/25/2020 12:35:47 PM Briefly Panic (2.5583s) 3/25/2020 12:35:47 PM Install Confidence Routines (0.2459s) 3/25/2020 12:35:47 PM Bring Commander Interface Online (0.1995s) 3/25/2020 12:35:47 PM Motivate All Crews (0.0716s) 3/25/2020 12:35:47 PM Externalizing Patterns (0.0189s) 3/25/2020 12:35:47 PM Disengaging Constants (0.2870s) 3/25/2020 12:35:48 PM Late Axionic Computations (0.4406s) 3/25/2020 12:35:48 PM Connecting to Fleet Command (0.0353s) 3/25/2020 12:35:48 PM Thinking Of Advice (0.0210s) 3/25/2020 12:35:48 PM Degaussing Advice (0.1264s) 3/25/2020 12:35:48 PM Naming All Known Planets (0.0071s) 3/25/2020 12:35:48 PM Remembering Speeds (0.0068s) 3/25/2020 12:35:48 PM Prioritizing Targets (0.0160s) 3/25/2020 12:35:48 PM Rebooting Sensor Arrays (0.0099s) 3/25/2020 12:35:48 PM Unloading Prismatic Grid (0.0060s) 3/25/2020 12:35:48 PM Thinking Of Objectives (0.0070s) 3/25/2020 12:35:48 PM Re-Aligning Objectives (0.0080s) 3/25/2020 12:35:48 PM Inhibiting Visual Scans (0.0621s) 3/25/2020 12:35:48 PM Synthesizing Vocals (0.0110s) 3/25/2020 12:35:48 PM Ventilating Scenarios (0.0080s) 3/25/2020 12:35:48 PM Decontaminating Targeting Systems (0.0077s) 3/25/2020 12:35:48 PM Ejecting Tactical Core (0.0080s) 3/25/2020 12:35:48 PM Calibrating Formations (0.0070s) 3/25/2020 12:35:48 PM Intercepting Galactic Maps (0.0101s) 3/25/2020 12:35:48 PM Sterilizing Test Chamber (0.0727s) 3/25/2020 12:35:48 PM Faction Diagnostics (0.0570s) 3/25/2020 12:35:48 PM Buffering Hackers (0.0419s) 3/25/2020 12:35:48 PM Inverting Death (0.0167s) 3/25/2020 12:35:49 PM Linear Field Variance (0.1357s) 3/25/2020 12:35:49 PM Charging Marks (0.0132s) 3/25/2020 12:35:49 PM Guarding The Posts (0.0105s) 3/25/2020 12:35:49 PM Range Manifolds (0.0152s) 3/25/2020 12:35:49 PM Purging ROFs (0.0308s) 3/25/2020 12:35:49 PM Manipulating Speeds (0.0409s) 3/25/2020 12:35:49 PM Detecting Projectiles (0.0278s) 3/25/2020 12:35:49 PM Grouping Flow Fields (0.0345s) 3/25/2020 12:35:49 PM Modulating Flow Field Groups (0.0900s) 3/25/2020 12:35:49 PM Designing Fleets (0.1636s) 3/25/2020 12:35:49 PM Thinking Of Technologies (0.0361s) 3/25/2020 12:35:49 PM Categorizing Starboard Sensors (0.0229s) 3/25/2020 12:35:49 PM Injecting Galactic Variables (0.0469s) 3/25/2020 12:35:49 PM Discharging Colored Ions (0.0546s) 3/25/2020 12:35:49 PM Replicating Ion Colors (0.0130s) 3/25/2020 12:35:52 PM Weepinig Over Starfields (2.6964s) 3/25/2020 12:36:02 PM Detecting Distant Planets (10.1080s) 3/25/2020 12:36:02 PM Investigating Map Signatures (0.0638s) 3/25/2020 12:36:02 PM Collating Solar Systems (0.0107s) 3/25/2020 12:36:02 PM Categorizing All Planets (0.0060s) 3/25/2020 12:36:02 PM Organizing Commands (0.0712s) 3/25/2020 12:36:02 PM Calculating Firing Cones (0.0050s) 3/25/2020 12:36:06 PM Scrapping Extra Ship Parts (3.4384s) 3/25/2020 12:36:31 PM Toy With Natives On Nearby Planet (25.5794s) 3/25/2020 12:36:31 PM Issuing Orders (0.0170s) 3/25/2020 12:36:31 PM Augmenting Infusers (0.0199s) 3/25/2020 12:36:31 PM Infusing (0.1871s) 3/25/2020 12:36:31 PM Post-Proton Surge (0.0139s) 3/25/2020 12:36:31 PM Calibrate Weapons Arrays (0.0387s) 3/25/2020 12:36:31 PM Stimulate Modulation (0.0438s) 3/25/2020 12:36:32 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/25/2020 12:36:34 PM Load Surrogates (2.1570s) 3/25/2020 12:36:34 PM Load Historical Documents (0.0120s) 3/25/2020 12:36:34 PM 54.2 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.7s) Recalculate Speed Of Light (0.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (1.1s) Calculate Odds Of Success (1.2s) Briefly Panic (2.6s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Weepinig Over Starfields (2.7s) Detecting Distant Planets (10.1s) Scrapping Extra Ship Parts (3.4s) Toy With Natives On Nearby Planet (25.6s) Load Surrogates (2.2s) 3/25/2020 12:36:34 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 1:32:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 1:32:16 PM Boot up FleetOS (0.9245s) 3/25/2020 1:32:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 1:32:16 PM Check System Logs For Rogue Intelligence (0.0671s) 3/25/2020 1:32:17 PM Game Version: 2.009 3/25/2020 1:32:17 PM Eject Trash Into Hyperspace (0.4301s) 3/25/2020 1:32:17 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/25/2020 1:32:17 PM Check For Extra Modules (0.0219s) 3/25/2020 1:32:17 PM Bring Cloaking Systems Online (0.0521s) 3/25/2020 1:32:17 PM Remembering Alamo (0.0529s) 3/25/2020 1:32:17 PM Generating Framerates (0.0179s) 3/25/2020 1:32:17 PM Recalculate Speed Of Light (0.0460s) 3/25/2020 1:32:17 PM Optimize Comfort On Command Decks (0.0349s) 3/25/2020 1:32:17 PM Check Nearby Stellar Masses (0.0233s) 3/25/2020 1:32:17 PM No resolution change was required. 3/25/2020 1:32:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 1:32:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 1:32:17 PM Refresh Optical Lensing (0.0170s) 3/25/2020 1:32:17 PM Revise Fundamental Physical Laws (0.0927s) 3/25/2020 1:32:17 PM Boot Audio Comms (0.0272s) 3/25/2020 1:32:17 PM Establish Individual Audio Links (0.0280s) 3/25/2020 1:32:17 PM Prepare Explosions and Crackles (0.4439s) 3/25/2020 1:32:19 PM Calculate Odds Of Success (1.1125s) 3/25/2020 1:32:20 PM Briefly Panic (1.6811s) 3/25/2020 1:32:21 PM Install Confidence Routines (0.2892s) 3/25/2020 1:32:21 PM Bring Commander Interface Online (0.2045s) 3/25/2020 1:32:21 PM Motivate All Crews (0.0690s) 3/25/2020 1:32:21 PM Externalizing Patterns (0.0399s) 3/25/2020 1:32:21 PM Disengaging Constants (0.0724s) 3/25/2020 1:32:21 PM Late Axionic Computations (0.3379s) 3/25/2020 1:32:21 PM Connecting to Fleet Command (0.0317s) 3/25/2020 1:32:21 PM Thinking Of Advice (0.0180s) 3/25/2020 1:32:21 PM Degaussing Advice (0.0854s) 3/25/2020 1:32:21 PM Naming All Known Planets (0.0197s) 3/25/2020 1:32:21 PM Remembering Speeds (0.0295s) 3/25/2020 1:32:21 PM Prioritizing Targets (0.0358s) 3/25/2020 1:32:22 PM Rebooting Sensor Arrays (0.0448s) 3/25/2020 1:32:22 PM Unloading Prismatic Grid (0.0187s) 3/25/2020 1:32:22 PM Thinking Of Objectives (0.0240s) 3/25/2020 1:32:22 PM Re-Aligning Objectives (0.0252s) 3/25/2020 1:32:22 PM Inhibiting Visual Scans (0.0471s) 3/25/2020 1:32:22 PM Synthesizing Vocals (0.0345s) 3/25/2020 1:32:22 PM Ventilating Scenarios (0.0205s) 3/25/2020 1:32:22 PM Decontaminating Targeting Systems (0.0210s) 3/25/2020 1:32:22 PM Ejecting Tactical Core (0.0432s) 3/25/2020 1:32:22 PM Calibrating Formations (0.0185s) 3/25/2020 1:32:22 PM Intercepting Galactic Maps (0.0335s) 3/25/2020 1:32:22 PM Sterilizing Test Chamber (0.0360s) 3/25/2020 1:32:22 PM Faction Diagnostics (0.0587s) 3/25/2020 1:32:22 PM Buffering Hackers (0.0634s) 3/25/2020 1:32:22 PM Inverting Death (0.0424s) 3/25/2020 1:32:22 PM Linear Field Variance (0.2897s) 3/25/2020 1:32:22 PM Charging Marks (0.0184s) 3/25/2020 1:32:22 PM Guarding The Posts (0.0336s) 3/25/2020 1:32:22 PM Range Manifolds (0.0217s) 3/25/2020 1:32:22 PM Purging ROFs (0.0187s) 3/25/2020 1:32:22 PM Manipulating Speeds (0.0240s) 3/25/2020 1:32:22 PM Detecting Projectiles (0.0210s) 3/25/2020 1:32:22 PM Grouping Flow Fields (0.0396s) 3/25/2020 1:32:23 PM Modulating Flow Field Groups (0.0618s) 3/25/2020 1:32:23 PM Designing Fleets (0.1203s) 3/25/2020 1:32:23 PM Thinking Of Technologies (0.0409s) 3/25/2020 1:32:23 PM Categorizing Starboard Sensors (0.0220s) 3/25/2020 1:32:23 PM Injecting Galactic Variables (0.0576s) 3/25/2020 1:32:23 PM Discharging Colored Ions (0.0887s) 3/25/2020 1:32:23 PM Replicating Ion Colors (0.0137s) 3/25/2020 1:32:25 PM Challenging Starfields (2.5955s) 3/25/2020 1:32:35 PM Cleaning Distant Planets (9.2179s) 3/25/2020 1:32:35 PM Investigating Map Signatures (0.0745s) 3/25/2020 1:32:35 PM Collating Solar Systems (0.0198s) 3/25/2020 1:32:35 PM Categorizing All Planets (0.0067s) 3/25/2020 1:32:35 PM Organizing Commands (0.0490s) 3/25/2020 1:32:35 PM Calculating Firing Cones (0.0059s) 3/25/2020 1:32:37 PM Disassembling And Reassembling Ship Parts (2.3978s) 3/25/2020 1:32:56 PM Designing Antimatter Grid (18.7583s) 3/25/2020 1:32:56 PM Issuing Orders (0.0220s) 3/25/2020 1:32:56 PM Augmenting Infusers (0.0229s) 3/25/2020 1:32:56 PM Infusing (0.1059s) 3/25/2020 1:32:56 PM Post-Proton Surge (0.0182s) 3/25/2020 1:32:56 PM Calibrate Weapons Arrays (0.0494s) 3/25/2020 1:32:56 PM Stimulate Modulation (0.0488s) 3/25/2020 1:32:57 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/25/2020 1:33:00 PM Load Surrogates (3.4759s) 3/25/2020 1:33:00 PM Load Historical Documents (0.0700s) 3/25/2020 1:33:00 PM 44.7 seconds total load time. Boot up FleetOS (0.9s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.1s) Briefly Panic (1.7s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Linear Field Variance (0.3s) Challenging Starfields (2.6s) Cleaning Distant Planets (9.2s) Disassembling And Reassembling Ship Parts (2.4s) Designing Antimatter Grid (18.8s) Load Surrogates (3.5s) 3/25/2020 1:33:01 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 1:33:21 PM Successfully opened host socket 3/25/2020 1:33:56 PM Base Color: Purple Trim Color: cDF73FF 3/25/2020 1:34:01 PM Start Generate Partial Map with Realistic and seed 111752946 and planet count 80 and 19 factions 3/25/2020 1:34:01 PM World Created, Launching Server 3/25/2020 1:34:44 PM Start Generate Partial Map with Realistic and seed 111752946 and planet count 80 and 19 factions 3/25/2020 1:34:45 PM Generate Partial Map Complete 3/25/2020 1:40:21 PM Start Generate Partial Map with Realistic and seed 139079387 and planet count 80 and 19 factions 3/25/2020 1:40:21 PM World Created, Launching Server 3/25/2020 1:45:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 1:58:30 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 1:58:30 PM Boot up FleetOS (0.5213s) 3/25/2020 1:58:30 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 1:58:30 PM Check System Logs For Rogue Intelligence (0.0700s) 3/25/2020 1:58:30 PM Game Version: 2.009 3/25/2020 1:58:30 PM Eject Trash Into Hyperspace (0.1102s) 3/25/2020 1:58:30 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/25/2020 1:58:30 PM Check For Extra Modules (0.0160s) 3/25/2020 1:58:30 PM Bring Cloaking Systems Online (0.1488s) 3/25/2020 1:58:30 PM Remembering Alamo (0.0559s) 3/25/2020 1:58:30 PM Generating Framerates (0.0210s) 3/25/2020 1:58:30 PM Recalculate Speed Of Light (0.0524s) 3/25/2020 1:58:30 PM Optimize Comfort On Command Decks (0.0635s) 3/25/2020 1:58:30 PM Check Nearby Stellar Masses (0.0230s) 3/25/2020 1:58:30 PM No resolution change was required. 3/25/2020 1:58:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 1:58:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 1:58:30 PM Refresh Optical Lensing (0.0326s) 3/25/2020 1:58:30 PM Revise Fundamental Physical Laws (0.1512s) 3/25/2020 1:58:30 PM Boot Audio Comms (0.0210s) 3/25/2020 1:58:30 PM Establish Individual Audio Links (0.0231s) 3/25/2020 1:58:31 PM Prepare Explosions and Crackles (0.4290s) 3/25/2020 1:58:32 PM Calculate Odds Of Success (0.9882s) 3/25/2020 1:58:33 PM Briefly Panic (1.0319s) 3/25/2020 1:58:33 PM Install Confidence Routines (0.2580s) 3/25/2020 1:58:33 PM Bring Commander Interface Online (0.1243s) 3/25/2020 1:58:33 PM Motivate All Crews (0.0429s) 3/25/2020 1:58:33 PM Externalizing Patterns (0.0211s) 3/25/2020 1:58:33 PM Disengaging Constants (0.0470s) 3/25/2020 1:58:34 PM Late Axionic Computations (0.3533s) 3/25/2020 1:58:34 PM Connecting to Fleet Command (0.0214s) 3/25/2020 1:58:34 PM Thinking Of Advice (0.0260s) 3/25/2020 1:58:34 PM Degaussing Advice (0.0593s) 3/25/2020 1:58:34 PM Naming All Known Planets (0.0130s) 3/25/2020 1:58:34 PM Remembering Speeds (0.0149s) 3/25/2020 1:58:34 PM Prioritizing Targets (0.0131s) 3/25/2020 1:58:34 PM Rebooting Sensor Arrays (0.0099s) 3/25/2020 1:58:34 PM Unloading Prismatic Grid (0.0100s) 3/25/2020 1:58:34 PM Thinking Of Objectives (0.0091s) 3/25/2020 1:58:34 PM Re-Aligning Objectives (0.0109s) 3/25/2020 1:58:34 PM Inhibiting Visual Scans (0.0163s) 3/25/2020 1:58:34 PM Synthesizing Vocals (0.0110s) 3/25/2020 1:58:34 PM Ventilating Scenarios (0.0099s) 3/25/2020 1:58:34 PM Decontaminating Targeting Systems (0.0110s) 3/25/2020 1:58:34 PM Ejecting Tactical Core (0.0100s) 3/25/2020 1:58:34 PM Calibrating Formations (0.0101s) 3/25/2020 1:58:34 PM Intercepting Galactic Maps (0.0120s) 3/25/2020 1:58:34 PM Sterilizing Test Chamber (0.0128s) 3/25/2020 1:58:34 PM Faction Diagnostics (0.0215s) 3/25/2020 1:58:34 PM Buffering Hackers (0.0498s) 3/25/2020 1:58:34 PM Inverting Death (0.0239s) 3/25/2020 1:58:34 PM Linear Field Variance (0.1968s) 3/25/2020 1:58:34 PM Charging Marks (0.0140s) 3/25/2020 1:58:34 PM Guarding The Posts (0.0150s) 3/25/2020 1:58:34 PM Range Manifolds (0.0209s) 3/25/2020 1:58:34 PM Purging ROFs (0.0280s) 3/25/2020 1:58:34 PM Manipulating Speeds (0.0312s) 3/25/2020 1:58:34 PM Detecting Projectiles (0.0223s) 3/25/2020 1:58:35 PM Grouping Flow Fields (0.0217s) 3/25/2020 1:58:35 PM Modulating Flow Field Groups (0.0482s) 3/25/2020 1:58:35 PM Designing Fleets (0.0618s) 3/25/2020 1:58:35 PM Thinking Of Technologies (0.0254s) 3/25/2020 1:58:35 PM Categorizing Starboard Sensors (0.0199s) 3/25/2020 1:58:35 PM Injecting Galactic Variables (0.0349s) 3/25/2020 1:58:35 PM Discharging Colored Ions (0.0802s) 3/25/2020 1:58:35 PM Replicating Ion Colors (0.0130s) 3/25/2020 1:58:37 PM Surrounding Starfields (2.3910s) 3/25/2020 1:58:46 PM Combing Distant Planets (8.5349s) 3/25/2020 1:58:46 PM Investigating Map Signatures (0.2806s) 3/25/2020 1:58:46 PM Collating Solar Systems (0.0099s) 3/25/2020 1:58:46 PM Categorizing All Planets (0.0050s) 3/25/2020 1:58:46 PM Organizing Commands (0.0447s) 3/25/2020 1:58:46 PM Calculating Firing Cones (0.0080s) 3/25/2020 1:58:48 PM Scrapping Extra Ship Parts (1.6682s) 3/25/2020 1:59:02 PM Routing Emergency Power (14.4551s) 3/25/2020 1:59:02 PM Issuing Orders (0.0177s) 3/25/2020 1:59:02 PM Augmenting Infusers (0.0181s) 3/25/2020 1:59:02 PM Infusing (0.0672s) 3/25/2020 1:59:02 PM Post-Proton Surge (0.0099s) 3/25/2020 1:59:02 PM Calibrate Weapons Arrays (0.0301s) 3/25/2020 1:59:02 PM Stimulate Modulation (0.0559s) 3/25/2020 1:59:03 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/25/2020 1:59:04 PM Load Surrogates (1.7077s) 3/25/2020 1:59:04 PM Load Historical Documents (0.0140s) 3/25/2020 1:59:04 PM 34.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.0s) Briefly Panic (1.0s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Surrounding Starfields (2.4s) Combing Distant Planets (8.5s) Investigating Map Signatures (0.3s) Scrapping Extra Ship Parts (1.7s) Routing Emergency Power (14.5s) Load Surrogates (1.7s) 3/25/2020 1:59:05 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 1:59:15 PM Successfully opened host socket 3/25/2020 2:11:04 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/25/2020 2:11:04 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/25/2020 2:11:04 PM Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there. 3/25/2020 2:18:43 PM Logged Achievement To Steam Off to the Dire Graveyard 3/25/2020 2:26:42 PM Logged Achievement To Steam FOR SCIENCE! 3/25/2020 2:35:49 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/25/2020 2:35:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 2:56:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 2:56:00 PM Boot up FleetOS (0.3903s) 3/25/2020 2:56:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 2:56:01 PM Check System Logs For Rogue Intelligence (0.0347s) 3/25/2020 2:56:01 PM Game Version: 2.009 3/25/2020 2:56:01 PM Eject Trash Into Hyperspace (0.3984s) 3/25/2020 2:56:01 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/25/2020 2:56:01 PM Check For Extra Modules (0.0139s) 3/25/2020 2:56:01 PM Bring Cloaking Systems Online (0.0639s) 3/25/2020 2:56:01 PM Remembering Alamo (0.0449s) 3/25/2020 2:56:01 PM Generating Framerates (0.0180s) 3/25/2020 2:56:01 PM Recalculate Speed Of Light (0.0280s) 3/25/2020 2:56:01 PM Optimize Comfort On Command Decks (0.0149s) 3/25/2020 2:56:01 PM Check Nearby Stellar Masses (0.0130s) 3/25/2020 2:56:01 PM No resolution change was required. 3/25/2020 2:56:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 2:56:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 2:56:01 PM Refresh Optical Lensing (0.0150s) 3/25/2020 2:56:01 PM Revise Fundamental Physical Laws (0.0711s) 3/25/2020 2:56:01 PM Boot Audio Comms (0.0300s) 3/25/2020 2:56:01 PM Establish Individual Audio Links (0.0110s) 3/25/2020 2:56:02 PM Prepare Explosions and Crackles (0.3906s) 3/25/2020 2:56:03 PM Calculate Odds Of Success (1.0406s) 3/25/2020 2:56:04 PM Briefly Panic (0.9121s) 3/25/2020 2:56:04 PM Install Confidence Routines (0.2405s) 3/25/2020 2:56:04 PM Bring Commander Interface Online (0.1109s) 3/25/2020 2:56:04 PM Motivate All Crews (0.0249s) 3/25/2020 2:56:04 PM Externalizing Patterns (0.0124s) 3/25/2020 2:56:04 PM Disengaging Constants (0.0293s) 3/25/2020 2:56:04 PM Late Axionic Computations (0.3338s) 3/25/2020 2:56:04 PM Connecting to Fleet Command (0.0338s) 3/25/2020 2:56:04 PM Thinking Of Advice (0.0174s) 3/25/2020 2:56:04 PM Degaussing Advice (0.0465s) 3/25/2020 2:56:04 PM Naming All Known Planets (0.0179s) 3/25/2020 2:56:04 PM Remembering Speeds (0.0197s) 3/25/2020 2:56:04 PM Prioritizing Targets (0.0110s) 3/25/2020 2:56:04 PM Rebooting Sensor Arrays (0.0110s) 3/25/2020 2:56:04 PM Unloading Prismatic Grid (0.0110s) 3/25/2020 2:56:04 PM Thinking Of Objectives (0.0100s) 3/25/2020 2:56:05 PM Re-Aligning Objectives (0.0120s) 3/25/2020 2:56:05 PM Inhibiting Visual Scans (0.0196s) 3/25/2020 2:56:05 PM Synthesizing Vocals (0.0120s) 3/25/2020 2:56:05 PM Ventilating Scenarios (0.0110s) 3/25/2020 2:56:05 PM Decontaminating Targeting Systems (0.0070s) 3/25/2020 2:56:05 PM Ejecting Tactical Core (0.0074s) 3/25/2020 2:56:05 PM Calibrating Formations (0.0050s) 3/25/2020 2:56:05 PM Intercepting Galactic Maps (0.0089s) 3/25/2020 2:56:05 PM Sterilizing Test Chamber (0.0080s) 3/25/2020 2:56:05 PM Faction Diagnostics (0.0110s) 3/25/2020 2:56:05 PM Buffering Hackers (0.0130s) 3/25/2020 2:56:05 PM Inverting Death (0.0089s) 3/25/2020 2:56:05 PM Linear Field Variance (0.1100s) 3/25/2020 2:56:05 PM Charging Marks (0.0070s) 3/25/2020 2:56:05 PM Guarding The Posts (0.0070s) 3/25/2020 2:56:05 PM Range Manifolds (0.0050s) 3/25/2020 2:56:05 PM Purging ROFs (0.0070s) 3/25/2020 2:56:05 PM Manipulating Speeds (0.0090s) 3/25/2020 2:56:05 PM Detecting Projectiles (0.0050s) 3/25/2020 2:56:05 PM Grouping Flow Fields (0.0079s) 3/25/2020 2:56:05 PM Modulating Flow Field Groups (0.0110s) 3/25/2020 2:56:05 PM Designing Fleets (0.0614s) 3/25/2020 2:56:05 PM Thinking Of Technologies (0.0069s) 3/25/2020 2:56:05 PM Categorizing Starboard Sensors (0.0070s) 3/25/2020 2:56:05 PM Injecting Galactic Variables (0.0162s) 3/25/2020 2:56:05 PM Discharging Colored Ions (0.0260s) 3/25/2020 2:56:05 PM Replicating Ion Colors (0.0080s) 3/25/2020 2:56:07 PM Digging Up Starfields (2.3359s) 3/25/2020 2:56:16 PM Pillaging Distant Planets (8.8220s) 3/25/2020 2:56:16 PM Investigating Map Signatures (0.0628s) 3/25/2020 2:56:16 PM Collating Solar Systems (0.0089s) 3/25/2020 2:56:16 PM Categorizing All Planets (0.0050s) 3/25/2020 2:56:16 PM Organizing Commands (0.0579s) 3/25/2020 2:56:16 PM Calculating Firing Cones (0.0109s) 3/25/2020 2:56:17 PM Collapsing Pile Of Ship Parts (1.1367s) 3/25/2020 2:56:30 PM Recording Result: 42 (13.1227s) 3/25/2020 2:56:30 PM Issuing Orders (0.0100s) 3/25/2020 2:56:31 PM Augmenting Infusers (0.0120s) 3/25/2020 2:56:31 PM Infusing (0.0492s) 3/25/2020 2:56:31 PM Post-Proton Surge (0.0110s) 3/25/2020 2:56:31 PM Calibrate Weapons Arrays (0.0475s) 3/25/2020 2:56:31 PM Stimulate Modulation (0.0190s) 3/25/2020 2:56:31 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/25/2020 2:56:32 PM Load Surrogates (1.3053s) 3/25/2020 2:56:32 PM Load Historical Documents (0.0069s) 3/25/2020 2:56:32 PM 31.9 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.0s) Briefly Panic (0.9s) Late Axionic Computations (0.3s) Digging Up Starfields (2.3s) Pillaging Distant Planets (8.8s) Collapsing Pile Of Ship Parts (1.1s) Recording Result: 42 (13.1s) Load Surrogates (1.3s) 3/25/2020 2:56:32 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 2:57:00 PM Successfully opened host socket 3/25/2020 2:57:22 PM Logged Achievement To Steam Lots Of Energy 3/25/2020 2:57:22 PM Logged Achievement To Steam A Terminal Problem (Bronze) 3/25/2020 2:57:22 PM Logged Achievement To Steam Off to the Dire Graveyard 3/25/2020 2:58:19 PM Logged Achievement To Steam Lots Of Metal 3/25/2020 3:08:45 PM Logged Achievement To Steam Research Grant 3/25/2020 3:30:33 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/25/2020 3:30:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 4:41:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 4:41:35 PM Boot up FleetOS (0.4488s) 3/25/2020 4:41:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 4:41:35 PM Check System Logs For Rogue Intelligence (0.0319s) 3/25/2020 4:41:36 PM Game Version: 2.009 3/25/2020 4:41:36 PM Eject Trash Into Hyperspace (0.6322s) 3/25/2020 4:41:36 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/25/2020 4:41:36 PM Check For Extra Modules (0.0209s) 3/25/2020 4:41:36 PM Bring Cloaking Systems Online (0.0459s) 3/25/2020 4:41:36 PM Remembering Alamo (0.0469s) 3/25/2020 4:41:36 PM Generating Framerates (0.0159s) 3/25/2020 4:41:36 PM Recalculate Speed Of Light (0.0409s) 3/25/2020 4:41:37 PM Optimize Comfort On Command Decks (0.4564s) 3/25/2020 4:41:37 PM Check Nearby Stellar Masses (0.0250s) 3/25/2020 4:41:37 PM No resolution change was required. 3/25/2020 4:41:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 4:41:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 4:41:37 PM Refresh Optical Lensing (0.0110s) 3/25/2020 4:41:37 PM Revise Fundamental Physical Laws (0.4207s) 3/25/2020 4:41:37 PM Boot Audio Comms (0.0768s) 3/25/2020 4:41:37 PM Establish Individual Audio Links (0.0260s) 3/25/2020 4:41:38 PM Prepare Explosions and Crackles (0.3907s) 3/25/2020 4:41:39 PM Calculate Odds Of Success (0.9063s) 3/25/2020 4:41:39 PM Briefly Panic (0.8936s) 3/25/2020 4:41:40 PM Install Confidence Routines (0.3004s) 3/25/2020 4:41:40 PM Bring Commander Interface Online (0.2528s) 3/25/2020 4:41:40 PM Motivate All Crews (0.0617s) 3/25/2020 4:41:40 PM Externalizing Patterns (0.0203s) 3/25/2020 4:41:40 PM Disengaging Constants (0.3280s) 3/25/2020 4:41:41 PM Late Axionic Computations (0.5105s) 3/25/2020 4:41:41 PM Connecting to Fleet Command (0.0339s) 3/25/2020 4:41:41 PM Thinking Of Advice (0.0200s) 3/25/2020 4:41:41 PM Degaussing Advice (0.1192s) 3/25/2020 4:41:41 PM Naming All Known Planets (0.0110s) 3/25/2020 4:41:41 PM Remembering Speeds (0.0103s) 3/25/2020 4:41:41 PM Prioritizing Targets (0.0197s) 3/25/2020 4:41:41 PM Rebooting Sensor Arrays (0.0285s) 3/25/2020 4:41:41 PM Unloading Prismatic Grid (0.0283s) 3/25/2020 4:41:41 PM Thinking Of Objectives (0.0179s) 3/25/2020 4:41:41 PM Re-Aligning Objectives (0.0130s) 3/25/2020 4:41:41 PM Inhibiting Visual Scans (0.0475s) 3/25/2020 4:41:41 PM Synthesizing Vocals (0.0100s) 3/25/2020 4:41:41 PM Ventilating Scenarios (0.0100s) 3/25/2020 4:41:41 PM Decontaminating Targeting Systems (0.0316s) 3/25/2020 4:41:41 PM Ejecting Tactical Core (0.0100s) 3/25/2020 4:41:41 PM Calibrating Formations (0.0108s) 3/25/2020 4:41:41 PM Intercepting Galactic Maps (0.0144s) 3/25/2020 4:41:41 PM Sterilizing Test Chamber (0.0120s) 3/25/2020 4:41:41 PM Faction Diagnostics (0.0187s) 3/25/2020 4:41:41 PM Buffering Hackers (0.0219s) 3/25/2020 4:41:41 PM Inverting Death (0.0659s) 3/25/2020 4:41:42 PM Linear Field Variance (0.1106s) 3/25/2020 4:41:42 PM Charging Marks (0.0099s) 3/25/2020 4:41:42 PM Guarding The Posts (0.0123s) 3/25/2020 4:41:42 PM Range Manifolds (0.0100s) 3/25/2020 4:41:42 PM Purging ROFs (0.0100s) 3/25/2020 4:41:42 PM Manipulating Speeds (0.0109s) 3/25/2020 4:41:42 PM Detecting Projectiles (0.0090s) 3/25/2020 4:41:42 PM Grouping Flow Fields (0.0100s) 3/25/2020 4:41:42 PM Modulating Flow Field Groups (0.0160s) 3/25/2020 4:41:42 PM Designing Fleets (0.0463s) 3/25/2020 4:41:42 PM Thinking Of Technologies (0.0289s) 3/25/2020 4:41:42 PM Categorizing Starboard Sensors (0.0180s) 3/25/2020 4:41:42 PM Injecting Galactic Variables (0.0311s) 3/25/2020 4:41:42 PM Discharging Colored Ions (0.0469s) 3/25/2020 4:41:42 PM Replicating Ion Colors (0.0151s) 3/25/2020 4:41:44 PM Sucking In Starfields (2.2413s) 3/25/2020 4:41:53 PM Ejecting Distant Planets (8.9236s) 3/25/2020 4:41:53 PM Investigating Map Signatures (0.0969s) 3/25/2020 4:41:53 PM Collating Solar Systems (0.0179s) 3/25/2020 4:41:53 PM Categorizing All Planets (0.0149s) 3/25/2020 4:41:53 PM Organizing Commands (0.0776s) 3/25/2020 4:41:53 PM Calculating Firing Cones (0.0120s) 3/25/2020 4:41:56 PM Discontinue Your Favorite Ship Parts (3.1235s) 3/25/2020 4:42:12 PM Dreaming Of Quantum Computers (15.2228s) 3/25/2020 4:42:12 PM Issuing Orders (0.0170s) 3/25/2020 4:42:12 PM Augmenting Infusers (0.0329s) 3/25/2020 4:42:12 PM Infusing (0.1175s) 3/25/2020 4:42:12 PM Post-Proton Surge (0.0070s) 3/25/2020 4:42:12 PM Calibrate Weapons Arrays (0.0200s) 3/25/2020 4:42:12 PM Stimulate Modulation (0.0249s) 3/25/2020 4:42:12 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/25/2020 4:42:14 PM Load Surrogates (1.7592s) 3/25/2020 4:42:14 PM Load Historical Documents (0.0070s) 3/25/2020 4:42:14 PM 38.6 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.6s) Optimize Comfort On Command Decks (0.5s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.9s) Briefly Panic (0.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Sucking In Starfields (2.2s) Ejecting Distant Planets (8.9s) Discontinue Your Favorite Ship Parts (3.1s) Dreaming Of Quantum Computers (15.2s) Load Surrogates (1.8s) 3/25/2020 4:42:14 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 4:42:21 PM Successfully opened host socket 3/25/2020 4:43:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 4:43:53 PM Successfully opened host socket 3/25/2020 4:44:07 PM Logged Achievement To Steam Lots Of Metal 3/25/2020 4:44:07 PM Logged Achievement To Steam Lots Of Energy 3/25/2020 4:44:07 PM Logged Achievement To Steam A Terminal Problem (Bronze) 3/25/2020 4:44:07 PM Logged Achievement To Steam Off to the Dire Graveyard 3/25/2020 5:15:47 PM Logged Achievement To Steam Tech Tree 3/25/2020 6:46:27 PM Donating team Fireteam 26 has 19 units with strength 754. Status Assembling No target planet No lurk planet. Ships: Dayan: 19 to hunter, path A 3/25/2020 6:47:30 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/25/2020 6:47:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 8:49:41 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 8:49:41 PM Boot up FleetOS (0.3081s) 3/25/2020 8:49:41 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 8:49:41 PM Check System Logs For Rogue Intelligence (0.0429s) 3/25/2020 8:49:41 PM Game Version: 2.009 3/25/2020 8:49:41 PM Eject Trash Into Hyperspace (0.4306s) 3/25/2020 8:49:41 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/25/2020 8:49:41 PM Check For Extra Modules (0.0150s) 3/25/2020 8:49:41 PM Bring Cloaking Systems Online (0.0529s) 3/25/2020 8:49:41 PM Remembering Alamo (0.0370s) 3/25/2020 8:49:41 PM Generating Framerates (0.0110s) 3/25/2020 8:49:41 PM Recalculate Speed Of Light (0.1810s) 3/25/2020 8:49:42 PM Optimize Comfort On Command Decks (0.0542s) 3/25/2020 8:49:42 PM Check Nearby Stellar Masses (0.0504s) 3/25/2020 8:49:42 PM No resolution change was required. 3/25/2020 8:49:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 8:49:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 8:49:42 PM Refresh Optical Lensing (0.0280s) 3/25/2020 8:49:42 PM Revise Fundamental Physical Laws (0.4838s) 3/25/2020 8:49:42 PM Boot Audio Comms (0.0916s) 3/25/2020 8:49:42 PM Establish Individual Audio Links (0.0479s) 3/25/2020 8:49:43 PM Prepare Explosions and Crackles (0.7035s) 3/25/2020 8:49:44 PM Calculate Odds Of Success (1.0024s) 3/25/2020 8:49:46 PM Briefly Panic (2.4643s) 3/25/2020 8:49:47 PM Install Confidence Routines (0.2855s) 3/25/2020 8:49:47 PM Bring Commander Interface Online (0.2143s) 3/25/2020 8:49:47 PM Motivate All Crews (0.0613s) 3/25/2020 8:49:47 PM Externalizing Patterns (0.0543s) 3/25/2020 8:49:47 PM Disengaging Constants (0.4010s) 3/25/2020 8:49:48 PM Late Axionic Computations (0.5364s) 3/25/2020 8:49:48 PM Connecting to Fleet Command (0.0362s) 3/25/2020 8:49:48 PM Thinking Of Advice (0.0608s) 3/25/2020 8:49:48 PM Degaussing Advice (0.3652s) 3/25/2020 8:49:48 PM Naming All Known Planets (0.0569s) 3/25/2020 8:49:48 PM Remembering Speeds (0.0231s) 3/25/2020 8:49:49 PM Prioritizing Targets (0.0410s) 3/25/2020 8:49:49 PM Rebooting Sensor Arrays (0.0480s) 3/25/2020 8:49:49 PM Unloading Prismatic Grid (0.0329s) 3/25/2020 8:49:49 PM Thinking Of Objectives (0.0378s) 3/25/2020 8:49:49 PM Re-Aligning Objectives (0.0389s) 3/25/2020 8:49:49 PM Inhibiting Visual Scans (0.0753s) 3/25/2020 8:49:49 PM Synthesizing Vocals (0.0682s) 3/25/2020 8:49:49 PM Ventilating Scenarios (0.0768s) 3/25/2020 8:49:49 PM Decontaminating Targeting Systems (0.0300s) 3/25/2020 8:49:49 PM Ejecting Tactical Core (0.0330s) 3/25/2020 8:49:49 PM Calibrating Formations (0.0202s) 3/25/2020 8:49:49 PM Intercepting Galactic Maps (0.0388s) 3/25/2020 8:49:49 PM Sterilizing Test Chamber (0.0380s) 3/25/2020 8:49:49 PM Faction Diagnostics (0.0780s) 3/25/2020 8:49:49 PM Buffering Hackers (0.1005s) 3/25/2020 8:49:49 PM Inverting Death (0.0594s) 3/25/2020 8:49:49 PM Linear Field Variance (0.1788s) 3/25/2020 8:49:50 PM Charging Marks (0.0334s) 3/25/2020 8:49:50 PM Guarding The Posts (0.0375s) 3/25/2020 8:49:50 PM Range Manifolds (0.0215s) 3/25/2020 8:49:50 PM Purging ROFs (0.0399s) 3/25/2020 8:49:50 PM Manipulating Speeds (0.0229s) 3/25/2020 8:49:50 PM Detecting Projectiles (0.0200s) 3/25/2020 8:49:50 PM Grouping Flow Fields (0.0307s) 3/25/2020 8:49:50 PM Modulating Flow Field Groups (0.0973s) 3/25/2020 8:49:50 PM Designing Fleets (0.2440s) 3/25/2020 8:49:50 PM Thinking Of Technologies (0.0524s) 3/25/2020 8:49:50 PM Categorizing Starboard Sensors (0.0317s) 3/25/2020 8:49:50 PM Injecting Galactic Variables (0.0935s) 3/25/2020 8:49:50 PM Discharging Colored Ions (0.1102s) 3/25/2020 8:49:50 PM Replicating Ion Colors (0.0244s) 3/25/2020 8:49:53 PM Underestimating Starfields (2.7715s) 3/25/2020 8:50:02 PM Pinpointing Distant Planets (9.0963s) 3/25/2020 8:50:02 PM Investigating Map Signatures (0.0769s) 3/25/2020 8:50:02 PM Collating Solar Systems (0.0196s) 3/25/2020 8:50:02 PM Categorizing All Planets (0.0045s) 3/25/2020 8:50:02 PM Organizing Commands (0.0629s) 3/25/2020 8:50:02 PM Calculating Firing Cones (0.0100s) 3/25/2020 8:50:05 PM Wearing Ship Parts On Head (3.0537s) 3/25/2020 8:50:29 PM Install Replacement Weapons (23.4164s) 3/25/2020 8:50:29 PM Issuing Orders (0.0170s) 3/25/2020 8:50:29 PM Augmenting Infusers (0.0239s) 3/25/2020 8:50:29 PM Infusing (0.0880s) 3/25/2020 8:50:29 PM Post-Proton Surge (0.0079s) 3/25/2020 8:50:29 PM Calibrate Weapons Arrays (0.0441s) 3/25/2020 8:50:29 PM Stimulate Modulation (0.0329s) 3/25/2020 8:50:30 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/25/2020 8:50:31 PM Load Surrogates (2.4106s) 3/25/2020 8:50:32 PM Load Historical Documents (0.0341s) 3/25/2020 8:50:32 PM 51.1 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (0.7s) Calculate Odds Of Success (1.0s) Briefly Panic (2.5s) Install Confidence Routines (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Degaussing Advice (0.4s) Underestimating Starfields (2.8s) Pinpointing Distant Planets (9.1s) Wearing Ship Parts On Head (3.1s) Install Replacement Weapons (23.4s) Load Surrogates (2.4s) 3/25/2020 8:50:33 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 8:50:41 PM Successfully opened host socket 3/25/2020 8:51:52 PM Logged Achievement To Steam Lots Of Metal 3/25/2020 8:51:52 PM Logged Achievement To Steam Lots Of Energy 3/25/2020 8:51:52 PM Logged Achievement To Steam A Terminal Problem (Bronze) 3/25/2020 8:51:52 PM Logged Achievement To Steam Off to the Dire Graveyard 3/25/2020 9:04:25 PM Donating team Fireteam 21 has 38 units with strength 2235. Status Staging No target planet No lurk planet. Ships: Reed: 37, Armaghast: 1 to hunter, path B 3/25/2020 9:28:17 PM Donating team Fireteam 31 has 25 units with strength 2007. Status Assembling No target planet No lurk planet. Ships: Murdoch: 25 to hunter, path A 3/25/2020 9:28:17 PM Donating team Fireteam 32 has 6 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Armaghast: 6 to hunter, path A 3/25/2020 10:05:09 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/25/2020 10:05:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/26/2020 10:23:01 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2020 10:23:01 AM Boot up FleetOS (0.3708s) 3/26/2020 10:23:01 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2020 10:23:01 AM Check System Logs For Rogue Intelligence (0.0558s) 3/26/2020 10:23:02 AM Game Version: 2.009 3/26/2020 10:23:02 AM Eject Trash Into Hyperspace (0.3562s) 3/26/2020 10:23:02 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/26/2020 10:23:02 AM Check For Extra Modules (0.0150s) 3/26/2020 10:23:02 AM Bring Cloaking Systems Online (0.1907s) 3/26/2020 10:23:02 AM Remembering Alamo (0.0279s) 3/26/2020 10:23:02 AM Generating Framerates (0.0339s) 3/26/2020 10:23:02 AM Recalculate Speed Of Light (0.0453s) 3/26/2020 10:23:02 AM Optimize Comfort On Command Decks (0.0219s) 3/26/2020 10:23:02 AM Check Nearby Stellar Masses (0.0399s) 3/26/2020 10:23:02 AM No resolution change was required. 3/26/2020 10:23:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2020 10:23:02 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2020 10:23:02 AM Refresh Optical Lensing (0.0160s) 3/26/2020 10:23:03 AM Revise Fundamental Physical Laws (0.4904s) 3/26/2020 10:23:03 AM Boot Audio Comms (0.0149s) 3/26/2020 10:23:03 AM Establish Individual Audio Links (0.0170s) 3/26/2020 10:23:03 AM Prepare Explosions and Crackles (0.4473s) 3/26/2020 10:23:04 AM Calculate Odds Of Success (1.1086s) 3/26/2020 10:23:05 AM Briefly Panic (1.2248s) 3/26/2020 10:23:06 AM Install Confidence Routines (0.2051s) 3/26/2020 10:23:06 AM Bring Commander Interface Online (0.1099s) 3/26/2020 10:23:06 AM Motivate All Crews (0.0309s) 3/26/2020 10:23:06 AM Externalizing Patterns (0.0180s) 3/26/2020 10:23:06 AM Disengaging Constants (0.1100s) 3/26/2020 10:23:06 AM Late Axionic Computations (0.3321s) 3/26/2020 10:23:06 AM Connecting to Fleet Command (0.0379s) 3/26/2020 10:23:06 AM Thinking Of Advice (0.0654s) 3/26/2020 10:23:06 AM Degaussing Advice (0.1141s) 3/26/2020 10:23:06 AM Naming All Known Planets (0.0078s) 3/26/2020 10:23:06 AM Remembering Speeds (0.0090s) 3/26/2020 10:23:06 AM Prioritizing Targets (0.0059s) 3/26/2020 10:23:06 AM Rebooting Sensor Arrays (0.0130s) 3/26/2020 10:23:06 AM Unloading Prismatic Grid (0.0076s) 3/26/2020 10:23:06 AM Thinking Of Objectives (0.0080s) 3/26/2020 10:23:06 AM Re-Aligning Objectives (0.0142s) 3/26/2020 10:23:06 AM Inhibiting Visual Scans (0.0252s) 3/26/2020 10:23:06 AM Synthesizing Vocals (0.0089s) 3/26/2020 10:23:06 AM Ventilating Scenarios (0.0096s) 3/26/2020 10:23:07 AM Decontaminating Targeting Systems (0.0079s) 3/26/2020 10:23:07 AM Ejecting Tactical Core (0.0065s) 3/26/2020 10:23:07 AM Calibrating Formations (0.0090s) 3/26/2020 10:23:07 AM Intercepting Galactic Maps (0.0601s) 3/26/2020 10:23:07 AM Sterilizing Test Chamber (0.0276s) 3/26/2020 10:23:07 AM Faction Diagnostics (0.0339s) 3/26/2020 10:23:07 AM Buffering Hackers (0.0365s) 3/26/2020 10:23:07 AM Inverting Death (0.0113s) 3/26/2020 10:23:07 AM Linear Field Variance (0.0892s) 3/26/2020 10:23:07 AM Charging Marks (0.0331s) 3/26/2020 10:23:07 AM Guarding The Posts (0.0110s) 3/26/2020 10:23:07 AM Range Manifolds (0.0066s) 3/26/2020 10:23:07 AM Purging ROFs (0.0206s) 3/26/2020 10:23:07 AM Manipulating Speeds (0.0371s) 3/26/2020 10:23:07 AM Detecting Projectiles (0.0359s) 3/26/2020 10:23:07 AM Grouping Flow Fields (0.0621s) 3/26/2020 10:23:07 AM Modulating Flow Field Groups (0.0654s) 3/26/2020 10:23:07 AM Designing Fleets (0.0498s) 3/26/2020 10:23:07 AM Thinking Of Technologies (0.0110s) 3/26/2020 10:23:07 AM Categorizing Starboard Sensors (0.0110s) 3/26/2020 10:23:07 AM Injecting Galactic Variables (0.0209s) 3/26/2020 10:23:07 AM Discharging Colored Ions (0.0299s) 3/26/2020 10:23:07 AM Replicating Ion Colors (0.0120s) 3/26/2020 10:23:10 AM Listening To Starfields (2.5628s) 3/26/2020 10:23:20 AM Pinpointing Distant Planets (10.0895s) 3/26/2020 10:23:20 AM Investigating Map Signatures (0.0828s) 3/26/2020 10:23:20 AM Collating Solar Systems (0.0123s) 3/26/2020 10:23:20 AM Categorizing All Planets (0.0080s) 3/26/2020 10:23:20 AM Organizing Commands (0.0579s) 3/26/2020 10:23:20 AM Calculating Firing Cones (0.0050s) 3/26/2020 10:23:24 AM Scrapping Extra Ship Parts (3.5640s) 3/26/2020 10:23:42 AM Transgressing Quanta (18.0989s) 3/26/2020 10:23:42 AM Issuing Orders (0.0120s) 3/26/2020 10:23:42 AM Augmenting Infusers (0.0213s) 3/26/2020 10:23:42 AM Infusing (0.4328s) 3/26/2020 10:23:42 AM Post-Proton Surge (0.0199s) 3/26/2020 10:23:42 AM Calibrate Weapons Arrays (0.1180s) 3/26/2020 10:23:42 AM Stimulate Modulation (0.0588s) 3/26/2020 10:23:43 AM ArcenAssetBundleCache.InstantiatedObjects: 861 3/26/2020 10:23:46 AM Load Surrogates (3.3750s) 3/26/2020 10:23:46 AM Load Historical Documents (0.0185s) 3/26/2020 10:23:46 AM 44.8 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.1s) Briefly Panic (1.2s) Late Axionic Computations (0.3s) Listening To Starfields (2.6s) Pinpointing Distant Planets (10.1s) Scrapping Extra Ship Parts (3.6s) Transgressing Quanta (18.1s) Infusing (0.4s) Load Surrogates (3.4s) 3/26/2020 10:23:47 AM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/26/2020 10:24:04 AM Successfully opened host socket 3/26/2020 10:25:02 AM Logged Achievement To Steam Lots Of Metal 3/26/2020 10:25:02 AM Logged Achievement To Steam A Terminal Problem (Bronze) 3/26/2020 10:25:02 AM Logged Achievement To Steam Off to the Dire Graveyard 3/26/2020 11:10:09 AM Reconquest Seeding for Salton: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/26/2020 11:44:35 AM Logged Achievement To Steam Research Grant 3/26/2020 11:49:16 AM Logged Achievement To Steam Library of Alexandria 3/26/2020 12:11:28 PM No resolution change was required. 3/26/2020 12:11:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2020 12:11:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2020 12:20:05 PM Logged Achievement To Steam MUAHUAHUAHUAHUA 3/26/2020 12:24:32 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/26/2020 12:37:18 PM Logged Achievement To Steam Lots Of Energy 3/26/2020 12:48:27 PM Reconquest Seeding for Ixion: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/26/2020 12:58:52 PM Donating team Fireteam 36 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Ixion: 1 to hunter, path A 3/26/2020 1:12:01 PM Donating team Fireteam 39 has 11 units with strength 365. Status Assembling No target planet No lurk planet. Ships: Vosta: 5, Warwick: 4, Alpha: 2 to hunter, path A 3/26/2020 1:12:18 PM Donating team Fireteam 21 has 4 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Alpha: 4 to hunter, path A 3/26/2020 1:12:19 PM Donating team Fireteam 31 has 5 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Alpha: 3, Vosta: 2 to hunter, path A 3/26/2020 1:28:45 PM Reconquest Seeding for Moler: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/26/2020 1:33:46 PM Reconquest Seeding for Bonwick: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/26/2020 1:33:48 PM Logged Achievement To Steam Kills: Warrior 3/26/2020 1:36:26 PM Reconquest Seeding for Pal: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/26/2020 1:46:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/26/2020 4:55:25 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2020 4:55:25 PM Boot up FleetOS (0.5491s) 3/26/2020 4:55:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2020 4:55:25 PM Check System Logs For Rogue Intelligence (0.0349s) 3/26/2020 4:55:27 PM Game Version: 2.009 3/26/2020 4:55:27 PM Eject Trash Into Hyperspace (1.2464s) 3/26/2020 4:55:27 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/26/2020 4:55:27 PM Check For Extra Modules (0.0137s) 3/26/2020 4:55:27 PM Bring Cloaking Systems Online (0.0347s) 3/26/2020 4:55:27 PM Remembering Alamo (0.1019s) 3/26/2020 4:55:27 PM Generating Framerates (0.0600s) 3/26/2020 4:55:27 PM Recalculate Speed Of Light (0.1675s) 3/26/2020 4:55:27 PM Optimize Comfort On Command Decks (0.1188s) 3/26/2020 4:55:27 PM Check Nearby Stellar Masses (0.1754s) 3/26/2020 4:55:27 PM No resolution change was required. 3/26/2020 4:55:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2020 4:55:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2020 4:55:27 PM Refresh Optical Lensing (0.0974s) 3/26/2020 4:55:28 PM Revise Fundamental Physical Laws (0.4794s) 3/26/2020 4:55:28 PM Boot Audio Comms (0.0170s) 3/26/2020 4:55:28 PM Establish Individual Audio Links (0.0292s) 3/26/2020 4:55:29 PM Prepare Explosions and Crackles (1.2642s) 3/26/2020 4:55:31 PM Calculate Odds Of Success (1.3042s) 3/26/2020 4:55:35 PM Briefly Panic (4.6619s) 3/26/2020 4:55:36 PM Install Confidence Routines (0.3346s) 3/26/2020 4:55:36 PM Bring Commander Interface Online (0.4265s) 3/26/2020 4:55:36 PM Motivate All Crews (0.1033s) 3/26/2020 4:55:36 PM Externalizing Patterns (0.0206s) 3/26/2020 4:55:37 PM Disengaging Constants (0.4520s) 3/26/2020 4:55:38 PM Late Axionic Computations (1.0221s) 3/26/2020 4:55:38 PM Connecting to Fleet Command (0.0245s) 3/26/2020 4:55:38 PM Thinking Of Advice (0.1023s) 3/26/2020 4:55:38 PM Degaussing Advice (0.3978s) 3/26/2020 4:55:38 PM Naming All Known Planets (0.0279s) 3/26/2020 4:55:38 PM Remembering Speeds (0.0501s) 3/26/2020 4:55:38 PM Prioritizing Targets (0.1491s) 3/26/2020 4:55:38 PM Rebooting Sensor Arrays (0.0547s) 3/26/2020 4:55:38 PM Unloading Prismatic Grid (0.0269s) 3/26/2020 4:55:38 PM Thinking Of Objectives (0.0261s) 3/26/2020 4:55:38 PM Re-Aligning Objectives (0.0830s) 3/26/2020 4:55:39 PM Inhibiting Visual Scans (0.1744s) 3/26/2020 4:55:39 PM Synthesizing Vocals (0.0351s) 3/26/2020 4:55:39 PM Ventilating Scenarios (0.0163s) 3/26/2020 4:55:39 PM Decontaminating Targeting Systems (0.0185s) 3/26/2020 4:55:39 PM Ejecting Tactical Core (0.1259s) 3/26/2020 4:55:39 PM Calibrating Formations (0.0637s) 3/26/2020 4:55:39 PM Intercepting Galactic Maps (0.0828s) 3/26/2020 4:55:39 PM Sterilizing Test Chamber (0.0561s) 3/26/2020 4:55:39 PM Faction Diagnostics (0.2232s) 3/26/2020 4:55:39 PM Buffering Hackers (0.1283s) 3/26/2020 4:55:39 PM Inverting Death (0.0648s) 3/26/2020 4:55:40 PM Linear Field Variance (0.1707s) 3/26/2020 4:55:40 PM Charging Marks (0.0945s) 3/26/2020 4:55:40 PM Guarding The Posts (0.0538s) 3/26/2020 4:55:40 PM Range Manifolds (0.1361s) 3/26/2020 4:55:40 PM Purging ROFs (0.1352s) 3/26/2020 4:55:40 PM Manipulating Speeds (0.0259s) 3/26/2020 4:55:40 PM Detecting Projectiles (0.0330s) 3/26/2020 4:55:40 PM Grouping Flow Fields (0.0692s) 3/26/2020 4:55:40 PM Modulating Flow Field Groups (0.1537s) 3/26/2020 4:55:41 PM Designing Fleets (0.4721s) 3/26/2020 4:55:41 PM Thinking Of Technologies (0.2951s) 3/26/2020 4:55:41 PM Categorizing Starboard Sensors (0.0491s) 3/26/2020 4:55:41 PM Injecting Galactic Variables (0.1938s) 3/26/2020 4:55:42 PM Discharging Colored Ions (0.2117s) 3/26/2020 4:55:42 PM Replicating Ion Colors (0.0110s) 3/26/2020 4:55:45 PM Sucking In Starfields (3.2206s) 3/26/2020 4:55:54 PM Milking Distant Planets (9.3979s) 3/26/2020 4:55:54 PM Investigating Map Signatures (0.1047s) 3/26/2020 4:55:54 PM Collating Solar Systems (0.0149s) 3/26/2020 4:55:54 PM Categorizing All Planets (0.0070s) 3/26/2020 4:55:54 PM Organizing Commands (0.0748s) 3/26/2020 4:55:54 PM Calculating Firing Cones (0.0067s) 3/26/2020 4:55:59 PM Disassembling And Reassembling Ship Parts (4.1032s) 3/26/2020 4:56:33 PM Upgrade /dev/null (34.4684s) 3/26/2020 4:56:33 PM Issuing Orders (0.0190s) 3/26/2020 4:56:33 PM Augmenting Infusers (0.0170s) 3/26/2020 4:56:33 PM Infusing (0.2101s) 3/26/2020 4:56:33 PM Post-Proton Surge (0.0189s) 3/26/2020 4:56:33 PM Calibrate Weapons Arrays (0.0461s) 3/26/2020 4:56:33 PM Stimulate Modulation (0.0309s) 3/26/2020 4:56:33 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/26/2020 4:56:35 PM Load Surrogates (1.6869s) 3/26/2020 4:56:35 PM Load Historical Documents (0.0050s) 3/26/2020 4:56:35 PM 70.2 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (1.2s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (1.3s) Calculate Odds Of Success (1.3s) Briefly Panic (4.7s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (1.0s) Degaussing Advice (0.4s) Designing Fleets (0.5s) Thinking Of Technologies (0.3s) Sucking In Starfields (3.2s) Milking Distant Planets (9.4s) Disassembling And Reassembling Ship Parts (4.1s) Upgrade /dev/null (34.5s) Load Surrogates (1.7s) 3/26/2020 4:56:36 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/26/2020 4:56:53 PM Successfully opened host socket 3/26/2020 4:57:04 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/26/2020 4:57:04 PM Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there. 3/26/2020 4:57:04 PM Logged Achievement To Steam Off to the Dire Graveyard 3/26/2020 4:57:27 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/26/2020 5:06:44 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/26/2020 5:24:31 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/26/2020 5:24:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/26/2020 5:33:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2020 5:33:48 PM Boot up FleetOS (0.3141s) 3/26/2020 5:33:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2020 5:33:48 PM Check System Logs For Rogue Intelligence (0.0285s) 3/26/2020 5:33:48 PM Game Version: 2.009 3/26/2020 5:33:48 PM Eject Trash Into Hyperspace (0.2052s) 3/26/2020 5:33:48 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/26/2020 5:33:48 PM Check For Extra Modules (0.0127s) 3/26/2020 5:33:48 PM Bring Cloaking Systems Online (0.0628s) 3/26/2020 5:33:48 PM Remembering Alamo (0.0209s) 3/26/2020 5:33:48 PM Generating Framerates (0.0399s) 3/26/2020 5:33:48 PM Recalculate Speed Of Light (0.0437s) 3/26/2020 5:33:48 PM Optimize Comfort On Command Decks (0.0150s) 3/26/2020 5:33:48 PM Check Nearby Stellar Masses (0.0139s) 3/26/2020 5:33:48 PM No resolution change was required. 3/26/2020 5:33:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2020 5:33:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2020 5:33:48 PM Refresh Optical Lensing (0.0200s) 3/26/2020 5:33:49 PM Revise Fundamental Physical Laws (0.0608s) 3/26/2020 5:33:49 PM Boot Audio Comms (0.0089s) 3/26/2020 5:33:49 PM Establish Individual Audio Links (0.0100s) 3/26/2020 5:33:49 PM Prepare Explosions and Crackles (0.6638s) 3/26/2020 5:33:50 PM Calculate Odds Of Success (0.9075s) 3/26/2020 5:33:51 PM Briefly Panic (1.0819s) 3/26/2020 5:33:51 PM Install Confidence Routines (0.2164s) 3/26/2020 5:33:52 PM Bring Commander Interface Online (0.0754s) 3/26/2020 5:33:52 PM Motivate All Crews (0.0269s) 3/26/2020 5:33:52 PM Externalizing Patterns (0.0151s) 3/26/2020 5:33:52 PM Disengaging Constants (0.0319s) 3/26/2020 5:33:52 PM Late Axionic Computations (0.2804s) 3/26/2020 5:33:52 PM Connecting to Fleet Command (0.0319s) 3/26/2020 5:33:52 PM Thinking Of Advice (0.0070s) 3/26/2020 5:33:52 PM Degaussing Advice (0.0180s) 3/26/2020 5:33:52 PM Naming All Known Planets (0.0080s) 3/26/2020 5:33:52 PM Remembering Speeds (0.0060s) 3/26/2020 5:33:52 PM Prioritizing Targets (0.0069s) 3/26/2020 5:33:52 PM Rebooting Sensor Arrays (0.0070s) 3/26/2020 5:33:52 PM Unloading Prismatic Grid (0.0070s) 3/26/2020 5:33:52 PM Thinking Of Objectives (0.0060s) 3/26/2020 5:33:52 PM Re-Aligning Objectives (0.0099s) 3/26/2020 5:33:52 PM Inhibiting Visual Scans (0.0116s) 3/26/2020 5:33:52 PM Synthesizing Vocals (0.0060s) 3/26/2020 5:33:52 PM Ventilating Scenarios (0.0080s) 3/26/2020 5:33:52 PM Decontaminating Targeting Systems (0.0070s) 3/26/2020 5:33:52 PM Ejecting Tactical Core (0.0130s) 3/26/2020 5:33:52 PM Calibrating Formations (0.0060s) 3/26/2020 5:33:52 PM Intercepting Galactic Maps (0.0089s) 3/26/2020 5:33:52 PM Sterilizing Test Chamber (0.0090s) 3/26/2020 5:33:52 PM Faction Diagnostics (0.0120s) 3/26/2020 5:33:52 PM Buffering Hackers (0.0140s) 3/26/2020 5:33:52 PM Inverting Death (0.0070s) 3/26/2020 5:33:52 PM Linear Field Variance (0.0968s) 3/26/2020 5:33:52 PM Charging Marks (0.0100s) 3/26/2020 5:33:52 PM Guarding The Posts (0.0090s) 3/26/2020 5:33:52 PM Range Manifolds (0.0070s) 3/26/2020 5:33:52 PM Purging ROFs (0.0080s) 3/26/2020 5:33:52 PM Manipulating Speeds (0.0100s) 3/26/2020 5:33:52 PM Detecting Projectiles (0.0060s) 3/26/2020 5:33:52 PM Grouping Flow Fields (0.0100s) 3/26/2020 5:33:52 PM Modulating Flow Field Groups (0.0140s) 3/26/2020 5:33:52 PM Designing Fleets (0.0158s) 3/26/2020 5:33:52 PM Thinking Of Technologies (0.0070s) 3/26/2020 5:33:52 PM Categorizing Starboard Sensors (0.0050s) 3/26/2020 5:33:52 PM Injecting Galactic Variables (0.0121s) 3/26/2020 5:33:52 PM Discharging Colored Ions (0.0189s) 3/26/2020 5:33:52 PM Replicating Ion Colors (0.0070s) 3/26/2020 5:33:55 PM Ignoring Starfields (2.4644s) 3/26/2020 5:34:04 PM Gazing At Distant Planets (8.9453s) 3/26/2020 5:34:04 PM Investigating Map Signatures (0.0816s) 3/26/2020 5:34:04 PM Collating Solar Systems (0.0070s) 3/26/2020 5:34:04 PM Categorizing All Planets (0.0041s) 3/26/2020 5:34:04 PM Organizing Commands (0.0552s) 3/26/2020 5:34:04 PM Calculating Firing Cones (0.0070s) 3/26/2020 5:34:07 PM Demoting Insubordinate Ship Parts (2.6881s) 3/26/2020 5:34:22 PM Break Target Into Component Compounds (15.8853s) 3/26/2020 5:34:22 PM Issuing Orders (0.0210s) 3/26/2020 5:34:22 PM Augmenting Infusers (0.0229s) 3/26/2020 5:34:23 PM Infusing (0.3652s) 3/26/2020 5:34:23 PM Post-Proton Surge (0.0180s) 3/26/2020 5:34:23 PM Calibrate Weapons Arrays (0.0409s) 3/26/2020 5:34:23 PM Stimulate Modulation (0.0399s) 3/26/2020 5:34:24 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/26/2020 5:34:25 PM Load Surrogates (2.1612s) 3/26/2020 5:34:25 PM Load Historical Documents (0.0110s) 3/26/2020 5:34:25 PM 37.4 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.7s) Calculate Odds Of Success (0.9s) Briefly Panic (1.1s) Late Axionic Computations (0.3s) Ignoring Starfields (2.5s) Gazing At Distant Planets (8.9s) Demoting Insubordinate Ship Parts (2.7s) Break Target Into Component Compounds (15.9s) Infusing (0.4s) Load Surrogates (2.2s) 3/26/2020 5:34:27 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/26/2020 5:34:53 PM Successfully opened host socket 3/26/2020 5:35:04 PM Logged Achievement To Steam Lots Of Metal 3/26/2020 5:35:04 PM Logged Achievement To Steam Lots Of Energy 3/26/2020 5:35:04 PM Logged Achievement To Steam A Terminal Problem (Bronze) 3/26/2020 5:35:04 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/26/2020 5:38:30 PM Reconquest Seeding for Prism: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/26/2020 6:12:34 PM Reconquest Seeding for Salton: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/26/2020 6:32:25 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/26/2020 6:32:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/26/2020 7:05:14 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2020 7:05:14 PM Boot up FleetOS (0.3677s) 3/26/2020 7:05:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2020 7:05:14 PM Check System Logs For Rogue Intelligence (0.0349s) 3/26/2020 7:05:15 PM Game Version: 2.012 3/26/2020 7:05:15 PM Eject Trash Into Hyperspace (0.1207s) 3/26/2020 7:05:15 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/26/2020 7:05:15 PM Check For Extra Modules (0.1469s) 3/26/2020 7:05:15 PM Bring Cloaking Systems Online (0.0429s) 3/26/2020 7:05:15 PM Remembering Alamo (0.1846s) 3/26/2020 7:05:15 PM Generating Framerates (0.0160s) 3/26/2020 7:05:15 PM Recalculate Speed Of Light (0.0439s) 3/26/2020 7:05:15 PM Optimize Comfort On Command Decks (0.0280s) 3/26/2020 7:05:15 PM Check Nearby Stellar Masses (0.0189s) 3/26/2020 7:05:15 PM No resolution change was required. 3/26/2020 7:05:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2020 7:05:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2020 7:05:15 PM Refresh Optical Lensing (0.0130s) 3/26/2020 7:05:15 PM Revise Fundamental Physical Laws (0.3174s) 3/26/2020 7:05:15 PM Boot Audio Comms (0.0100s) 3/26/2020 7:05:15 PM Establish Individual Audio Links (0.0123s) 3/26/2020 7:05:16 PM Prepare Explosions and Crackles (0.3299s) 3/26/2020 7:05:16 PM Calculate Odds Of Success (0.3061s) 3/26/2020 7:05:16 PM Briefly Panic (0.3864s) 3/26/2020 7:05:17 PM Install Confidence Routines (0.2345s) 3/26/2020 7:05:17 PM Bring Commander Interface Online (0.1016s) 3/26/2020 7:05:17 PM Motivate All Crews (0.0448s) 3/26/2020 7:05:17 PM Externalizing Patterns (0.0164s) 3/26/2020 7:05:17 PM Disengaging Constants (0.0425s) 3/26/2020 7:05:17 PM Late Axionic Computations (0.3708s) 3/26/2020 7:05:17 PM Connecting to Fleet Command (0.0200s) 3/26/2020 7:05:17 PM Thinking Of Advice (0.0169s) 3/26/2020 7:05:17 PM Degaussing Advice (0.0262s) 3/26/2020 7:05:17 PM Naming All Known Planets (0.0070s) 3/26/2020 7:05:17 PM Remembering Speeds (0.0316s) 3/26/2020 7:05:17 PM Prioritizing Targets (0.0160s) 3/26/2020 7:05:17 PM Rebooting Sensor Arrays (0.0070s) 3/26/2020 7:05:17 PM Unloading Prismatic Grid (0.0055s) 3/26/2020 7:05:17 PM Thinking Of Objectives (0.0070s) 3/26/2020 7:05:17 PM Re-Aligning Objectives (0.0078s) 3/26/2020 7:05:17 PM Inhibiting Visual Scans (0.0787s) 3/26/2020 7:05:17 PM Synthesizing Vocals (0.0100s) 3/26/2020 7:05:17 PM Ventilating Scenarios (0.0100s) 3/26/2020 7:05:18 PM Decontaminating Targeting Systems (0.0199s) 3/26/2020 7:05:18 PM Ejecting Tactical Core (0.0300s) 3/26/2020 7:05:18 PM Calibrating Formations (0.0149s) 3/26/2020 7:05:18 PM Intercepting Galactic Maps (0.0100s) 3/26/2020 7:05:18 PM Sterilizing Test Chamber (0.0100s) 3/26/2020 7:05:18 PM Faction Diagnostics (0.0608s) 3/26/2020 7:05:18 PM Buffering Hackers (0.0960s) 3/26/2020 7:05:18 PM Inverting Death (0.0139s) 3/26/2020 7:05:18 PM Linear Field Variance (0.0951s) 3/26/2020 7:05:18 PM Charging Marks (0.0080s) 3/26/2020 7:05:18 PM Guarding The Posts (0.0090s) 3/26/2020 7:05:18 PM Range Manifolds (0.0080s) 3/26/2020 7:05:18 PM Purging ROFs (0.0070s) 3/26/2020 7:05:18 PM Manipulating Speeds (0.0089s) 3/26/2020 7:05:18 PM Detecting Projectiles (0.0060s) 3/26/2020 7:05:18 PM Grouping Flow Fields (0.0130s) 3/26/2020 7:05:18 PM Modulating Flow Field Groups (0.0418s) 3/26/2020 7:05:18 PM Designing Fleets (0.0194s) 3/26/2020 7:05:18 PM Thinking Of Technologies (0.0073s) 3/26/2020 7:05:18 PM Categorizing Starboard Sensors (0.0053s) 3/26/2020 7:05:18 PM Injecting Galactic Variables (0.0190s) 3/26/2020 7:05:18 PM Discharging Colored Ions (0.0209s) 3/26/2020 7:05:18 PM Replicating Ion Colors (0.0070s) 3/26/2020 7:05:20 PM Scattering Starfields (2.2329s) 3/26/2020 7:05:28 PM Gazing At Distant Planets (8.2075s) 3/26/2020 7:05:28 PM Investigating Map Signatures (0.0379s) 3/26/2020 7:05:29 PM Collating Solar Systems (0.0100s) 3/26/2020 7:05:29 PM Categorizing All Planets (0.0160s) 3/26/2020 7:05:29 PM Organizing Commands (0.0681s) 3/26/2020 7:05:29 PM Calculating Firing Cones (0.0050s) 3/26/2020 7:05:34 PM Holding Ship Parts For Comfort (5.2050s) 3/26/2020 7:05:51 PM Uncoupling Aft Ports (17.1960s) 3/26/2020 7:05:51 PM Issuing Orders (0.0070s) 3/26/2020 7:05:51 PM Augmenting Infusers (0.0080s) 3/26/2020 7:05:51 PM Infusing (0.0424s) 3/26/2020 7:05:51 PM Post-Proton Surge (0.0100s) 3/26/2020 7:05:51 PM Calibrate Weapons Arrays (0.0279s) 3/26/2020 7:05:51 PM Stimulate Modulation (0.0209s) 3/26/2020 7:05:51 PM ArcenAssetBundleCache.InstantiatedObjects: 865 3/26/2020 7:05:53 PM Load Surrogates (1.4946s) 3/26/2020 7:05:53 PM Load Historical Documents (0.0060s) 3/26/2020 7:05:53 PM 38.6 seconds total load time. Boot up FleetOS (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Late Axionic Computations (0.4s) Scattering Starfields (2.2s) Gazing At Distant Planets (8.2s) Holding Ship Parts For Comfort (5.2s) Uncoupling Aft Ports (17.2s) Load Surrogates (1.5s) 3/26/2020 7:05:53 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/26/2020 7:06:31 PM Successfully opened host socket 3/26/2020 7:07:50 PM Logged Achievement To Steam Lots Of Metal 3/26/2020 7:07:50 PM Logged Achievement To Steam Lots Of Energy 3/26/2020 7:07:50 PM Logged Achievement To Steam A Terminal Problem (Bronze) 3/26/2020 7:07:50 PM Logged Achievement To Steam Off to the Dire Graveyard 3/26/2020 8:05:53 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/26/2020 8:28:21 PM Logged Achievement To Steam Research Grant 3/26/2020 9:44:35 PM Logged Achievement To Steam Kills: Warrior 3/26/2020 9:51:45 PM Donating team Fireteam 34 has 24 units with strength 1317. Status Assembling No target planet No lurk planet. Ships: Armaghast: 24 to hunter, path A 3/26/2020 9:57:12 PM Logged Achievement To Steam MUAHUAHUAHUAHUA 3/26/2020 10:00:04 PM Logged Achievement To Steam Library of Alexandria 3/26/2020 10:02:27 PM Logged Achievement To Steam FOR SCIENCE! 3/26/2020 10:26:39 PM Donating team Fireteam 35 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Tavika: 1 to hunter, path A 3/26/2020 10:32:01 PM Logged Achievement To Steam Give a Man a Fish... 3/26/2020 10:35:04 PM Donating team Fireteam 36 has 36 units with strength 2112. Status Assembling No target planet No lurk planet. Ships: Riese: 36 to hunter, path A 3/26/2020 11:26:28 PM Reconquest Seeding for Cyteen: guard post placer: AIHome_TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/26/2020 11:27:51 PM Donating team Fireteam 26 has 1 units with strength 662. Status Assembling No target planet No lurk planet. Ships: Koster: 1 to hunter, path A 3/26/2020 11:30:20 PM Donating team Fireteam 26 has 8 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Armaghast: 8 to hunter, path A 3/26/2020 11:31:25 PM debug code 3300 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 49 has 38 units with strength 2338. Status Assembling No target planet No lurk planet. Ships: Vosta: 4, Warwick: 32, Wendaya: 1, Dayan: 1 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00365] in :0 3/26/2020 11:31:26 PM Donating team Fireteam 49 has 38 units with strength 2338. Status Staging No target planet No lurk planet. Ships: Warwick: 8, Koster: 28, Wendaya: 2 to hunter, path B 3/26/2020 11:32:19 PM debug code 3300 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 25 has 53 units with strength 2501. Status Assembling No target planet No lurk planet. Ships: Koster: 49, Armaghast: 4 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00365] in :0 3/26/2020 11:32:21 PM Donating team Fireteam 25 has 53 units with strength 2501. Status Staging No target planet No lurk planet. Ships: Koster: 50, Armaghast: 3 to hunter, path B 3/26/2020 11:43:22 PM Donating team Fireteam 57 has 5 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Tavika: 5 to hunter, path A 3/26/2020 11:43:22 PM Donating team Fireteam 59 has 7 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Aka: 7 to hunter, path A 3/26/2020 11:43:22 PM Donating team Fireteam 60 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Levant: 1 to hunter, path A 3/26/2020 11:51:10 PM Donating team Fireteam 33 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Alpha: 1 to hunter, path A 3/26/2020 11:52:20 PM Reconquest Seeding for Pal: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/26/2020 11:54:20 PM Donating team Fireteam 33 has 26 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Dayan: 26 to hunter, path A 3/26/2020 11:54:20 PM Donating team Fireteam 34 has 4 units with strength 1179. Status Assembling No target planet No lurk planet. Ships: Reed: 4 to hunter, path A 3/26/2020 11:55:02 PM Donating team Fireteam 33 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Dayan: 25 to hunter, path A 3/26/2020 11:55:14 PM Donating team Fireteam 33 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Dayan: 1 to hunter, path A 3/26/2020 11:55:32 PM Donating team Fireteam 62 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Dayan: 1 to hunter, path A 3/26/2020 11:55:33 PM Donating team Fireteam 34 has 7 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Dayan: 7 to hunter, path A 3/26/2020 11:55:35 PM Donating team Fireteam 35 has 7 units with strength 337. Status Assembling No target planet No lurk planet. Ships: Dayan: 7 to hunter, path A 3/26/2020 11:56:38 PM Donating team Fireteam 64 has 16 units with strength 1761. Status Assembling No target planet No lurk planet. Ships: Bonwick: 16 to hunter, path A 3/26/2020 11:56:39 PM Donating team Fireteam 33 has 41 units with strength 2308. Status Assembling No target planet No lurk planet. Ships: Bonwick: 41 to hunter, path A 3/26/2020 11:56:39 PM Donating team Fireteam 35 has 5 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Vosta: 5 to hunter, path A 3/26/2020 11:56:46 PM Reconquest Seeding for Moler: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/26/2020 11:59:15 PM Donating team Fireteam 65 has 8 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Moler: 4, Pal: 4 to hunter, path A 3/26/2020 11:59:17 PM Donating team Fireteam 38 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Moler: 1, Pal: 1 to hunter, path A 3/26/2020 11:59:42 PM Donating team Fireteam 69 has 9 units with strength 576. Status Assembling No target planet No lurk planet. Ships: Pal: 7, Meiji: 2 to hunter, path A 3/26/2020 11:59:42 PM Donating team Fireteam 73 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Pal: 1, Meiji: 1 to hunter, path A 3/26/2020 11:59:42 PM Donating team Fireteam 71 has 29 units with strength 2364. Status Staging No target planet No lurk planet. Ships: Meiji: 25, Pal: 4 to hunter, path B 3/26/2020 11:59:42 PM Donating team Fireteam 42 has 34 units with strength 2681. Status Assembling No target planet No lurk planet. Ships: Pal: 34 to hunter, path A 3/27/2020 12:00:21 AM Donating team Fireteam 41 has 7 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Noether: 7 to hunter, path A 3/27/2020 12:00:21 AM Donating team Fireteam 42 has 25 units with strength 2534. Status Assembling No target planet No lurk planet. Ships: Pal: 25 to hunter, path A 3/27/2020 12:00:52 AM Donating team Fireteam 74 has 8 units with strength 1186. Status Assembling No target planet No lurk planet. Ships: Pal: 8 to hunter, path A 3/27/2020 12:00:52 AM Donating team Fireteam 75 has 12 units with strength 642. Status Assembling No target planet No lurk planet. Ships: Meiji: 12 to hunter, path A 3/27/2020 12:04:01 AM Donating team Fireteam 76 has 49 units with strength 2191. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 49 to hunter, path A 3/27/2020 12:04:01 AM Donating team Fireteam 77 has 2 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Dayan: 2 to hunter, path A 3/27/2020 12:05:09 AM Donating team Fireteam 81 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Reed: 2 to hunter, path A 3/27/2020 12:10:54 AM Donating team Fireteam 54 has 47 units with strength 2552. Status Assembling No target planet No lurk planet. Ships: Riese: 47 to hunter, path A 3/27/2020 12:11:46 AM Donating team Fireteam 54 has 2 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Fafnir: 2 to hunter, path A 3/27/2020 12:11:52 AM Donating team Fireteam 57 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Armaghast: 2 to hunter, path A 3/27/2020 12:15:02 AM Donating team Fireteam 95 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Ixion: 3 to hunter, path A 3/27/2020 12:16:49 AM Donating team Fireteam 103 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Tavika: 1 to hunter, path A 3/27/2020 12:17:40 AM Donating team Fireteam 62 has 4 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Cyteen: 4 to hunter, path A 3/27/2020 12:18:49 AM Donating team Fireteam 64 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Cousot: 1 to hunter, path A 3/27/2020 12:19:12 AM Donating team Fireteam 110 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Cousot: 1 to hunter, path A 3/27/2020 12:24:02 AM Logged Achievement To Steam Miffed 3/27/2020 12:24:21 AM Donating team Fireteam 71 has 4 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Corrin: 4 to hunter, path A 3/27/2020 12:24:21 AM Donating team Fireteam 72 has 1 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Anabas: 1 to hunter, path A 3/27/2020 12:24:21 AM Donating team Fireteam 73 has 3 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Jurafsky: 3 to hunter, path A 3/27/2020 12:24:21 AM Donating team Fireteam 74 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Cousot: 2 to hunter, path A 3/27/2020 12:24:22 AM Donating team Fireteam 112 has 5 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Riese: 5 to hunter, path A 3/27/2020 12:24:22 AM Donating team Fireteam 113 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Aka: 2 to hunter, path A 3/27/2020 12:24:22 AM Donating team Fireteam 115 has 18 units with strength 638. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 7, Dayan: 11 to hunter, path A 3/27/2020 12:24:22 AM Donating team Fireteam 116 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Proxima: 1 to hunter, path A 3/27/2020 12:24:22 AM Donating team Fireteam 111 has 17 units with strength 3084. Status Staging No target planet No lurk planet. Ships: Dayan: 8, Wendaya: 1, Sanctuary: 8 to hunter, path B 3/27/2020 12:24:29 AM Donating team Fireteam 75 has 7 units with strength 379. Status Assembling No target planet No lurk planet. Ships: Ixion: 7 to hunter, path A 3/27/2020 12:24:29 AM Donating team Fireteam 77 has 6 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Fafnir: 2, Cyteen: 4 to hunter, path A 3/27/2020 12:24:29 AM Donating team Fireteam 76 has 55 units with strength 2160. Status Staging No target planet No lurk planet. Ships: Fafnir: 41, Riese: 10, Cyteen: 3, Dourish: 1 to hunter, path B 3/27/2020 12:36:57 AM Donating team Fireteam 117 has 8 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Cousot: 8 to hunter, path A 3/27/2020 12:37:33 AM Reconquest Seeding for Armaghast: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/27/2020 12:38:22 AM Reconquest Seeding for Riese: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/27/2020 12:40:26 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/27/2020 12:40:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/27/2020 11:48:47 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/27/2020 11:48:47 AM Boot up FleetOS (0.6907s) 3/27/2020 11:48:47 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2020 11:48:47 AM Check System Logs For Rogue Intelligence (0.0519s) 3/27/2020 11:48:47 AM Game Version: 2.012 3/27/2020 11:48:47 AM Eject Trash Into Hyperspace (0.6802s) 3/27/2020 11:48:47 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/27/2020 11:48:47 AM Check For Extra Modules (0.0681s) 3/27/2020 11:48:47 AM Bring Cloaking Systems Online (0.1077s) 3/27/2020 11:48:48 AM Remembering Alamo (0.2305s) 3/27/2020 11:48:48 AM Generating Framerates (0.0289s) 3/27/2020 11:48:48 AM Recalculate Speed Of Light (0.0678s) 3/27/2020 11:48:48 AM Optimize Comfort On Command Decks (0.1001s) 3/27/2020 11:48:48 AM Check Nearby Stellar Masses (0.0992s) 3/27/2020 11:48:48 AM No resolution change was required. 3/27/2020 11:48:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2020 11:48:48 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2020 11:48:48 AM Refresh Optical Lensing (0.0120s) 3/27/2020 11:48:48 AM Revise Fundamental Physical Laws (0.4794s) 3/27/2020 11:48:49 AM Boot Audio Comms (0.0449s) 3/27/2020 11:48:49 AM Establish Individual Audio Links (0.0611s) 3/27/2020 11:48:49 AM Prepare Explosions and Crackles (0.8143s) 3/27/2020 11:48:51 AM Calculate Odds Of Success (1.1962s) 3/27/2020 11:48:53 AM Briefly Panic (2.8267s) 3/27/2020 11:48:54 AM Install Confidence Routines (0.4043s) 3/27/2020 11:48:54 AM Bring Commander Interface Online (0.3258s) 3/27/2020 11:48:54 AM Motivate All Crews (0.0465s) 3/27/2020 11:48:54 AM Externalizing Patterns (0.0277s) 3/27/2020 11:48:55 AM Disengaging Constants (0.3520s) 3/27/2020 11:48:55 AM Late Axionic Computations (0.6014s) 3/27/2020 11:48:55 AM Connecting to Fleet Command (0.1183s) 3/27/2020 11:48:55 AM Thinking Of Advice (0.0482s) 3/27/2020 11:48:56 AM Degaussing Advice (0.2076s) 3/27/2020 11:48:56 AM Naming All Known Planets (0.0197s) 3/27/2020 11:48:56 AM Remembering Speeds (0.0275s) 3/27/2020 11:48:56 AM Prioritizing Targets (0.0788s) 3/27/2020 11:48:56 AM Rebooting Sensor Arrays (0.0662s) 3/27/2020 11:48:56 AM Unloading Prismatic Grid (0.0371s) 3/27/2020 11:48:56 AM Thinking Of Objectives (0.0852s) 3/27/2020 11:48:56 AM Re-Aligning Objectives (0.0319s) 3/27/2020 11:48:56 AM Inhibiting Visual Scans (0.1071s) 3/27/2020 11:48:56 AM Synthesizing Vocals (0.0280s) 3/27/2020 11:48:56 AM Ventilating Scenarios (0.0446s) 3/27/2020 11:48:56 AM Decontaminating Targeting Systems (0.0319s) 3/27/2020 11:48:56 AM Ejecting Tactical Core (0.0420s) 3/27/2020 11:48:56 AM Calibrating Formations (0.0279s) 3/27/2020 11:48:56 AM Intercepting Galactic Maps (0.0550s) 3/27/2020 11:48:56 AM Sterilizing Test Chamber (0.0472s) 3/27/2020 11:48:56 AM Faction Diagnostics (0.0881s) 3/27/2020 11:48:56 AM Buffering Hackers (0.0993s) 3/27/2020 11:48:57 AM Inverting Death (0.0425s) 3/27/2020 11:48:57 AM Linear Field Variance (0.1581s) 3/27/2020 11:48:57 AM Charging Marks (0.0920s) 3/27/2020 11:48:57 AM Guarding The Posts (0.0835s) 3/27/2020 11:48:57 AM Range Manifolds (0.0501s) 3/27/2020 11:48:57 AM Purging ROFs (0.0659s) 3/27/2020 11:48:57 AM Manipulating Speeds (0.0390s) 3/27/2020 11:48:57 AM Detecting Projectiles (0.0199s) 3/27/2020 11:48:57 AM Grouping Flow Fields (0.0726s) 3/27/2020 11:48:57 AM Modulating Flow Field Groups (0.0706s) 3/27/2020 11:48:58 AM Designing Fleets (0.7317s) 3/27/2020 11:48:58 AM Thinking Of Technologies (0.0529s) 3/27/2020 11:48:58 AM Categorizing Starboard Sensors (0.5468s) 3/27/2020 11:48:59 AM Injecting Galactic Variables (0.1799s) 3/27/2020 11:48:59 AM Discharging Colored Ions (0.2908s) 3/27/2020 11:48:59 AM Replicating Ion Colors (0.1369s) 3/27/2020 11:49:04 AM Digging Up Starfields (5.0386s) 3/27/2020 11:49:17 AM Digitising Distant Planets (12.8359s) 3/27/2020 11:49:18 AM Investigating Map Signatures (0.5999s) 3/27/2020 11:49:18 AM Collating Solar Systems (0.0578s) 3/27/2020 11:49:18 AM Categorizing All Planets (0.0110s) 3/27/2020 11:49:18 AM Organizing Commands (0.0848s) 3/27/2020 11:49:18 AM Calculating Firing Cones (0.0059s) 3/27/2020 12:04:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/27/2020 12:04:44 PM Boot up FleetOS (0.3567s) 3/27/2020 12:04:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2020 12:04:44 PM Check System Logs For Rogue Intelligence (0.0379s) 3/27/2020 12:04:44 PM Game Version: 2.012 3/27/2020 12:04:44 PM Eject Trash Into Hyperspace (0.1057s) 3/27/2020 12:04:44 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/27/2020 12:04:44 PM Check For Extra Modules (0.2216s) 3/27/2020 12:04:44 PM Bring Cloaking Systems Online (0.0379s) 3/27/2020 12:04:44 PM Remembering Alamo (0.0569s) 3/27/2020 12:04:44 PM Generating Framerates (0.0529s) 3/27/2020 12:04:44 PM Recalculate Speed Of Light (0.0459s) 3/27/2020 12:04:44 PM Optimize Comfort On Command Decks (0.0160s) 3/27/2020 12:04:44 PM Check Nearby Stellar Masses (0.0129s) 3/27/2020 12:04:44 PM Resolution changed to fullscreen 768x1280 3/27/2020 12:04:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2020 12:04:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2020 12:04:44 PM Refresh Optical Lensing (0.0120s) 3/27/2020 12:04:44 PM Revise Fundamental Physical Laws (0.0488s) 3/27/2020 12:04:44 PM Boot Audio Comms (0.0130s) 3/27/2020 12:04:44 PM Establish Individual Audio Links (0.0209s) 3/27/2020 12:04:45 PM Prepare Explosions and Crackles (0.3910s) 3/27/2020 12:04:46 PM Calculate Odds Of Success (0.9608s) 3/27/2020 12:04:46 PM Briefly Panic (0.6400s) 3/27/2020 12:04:47 PM Install Confidence Routines (0.2309s) 3/27/2020 12:04:47 PM Bring Commander Interface Online (0.0963s) 3/27/2020 12:04:47 PM Motivate All Crews (0.0310s) 3/27/2020 12:04:47 PM Externalizing Patterns (0.0169s) 3/27/2020 12:04:47 PM Disengaging Constants (0.0369s) 3/27/2020 12:04:47 PM Late Axionic Computations (0.2671s) 3/27/2020 12:04:47 PM Connecting to Fleet Command (0.0220s) 3/27/2020 12:04:47 PM Thinking Of Advice (0.0199s) 3/27/2020 12:04:47 PM Degaussing Advice (0.0389s) 3/27/2020 12:04:47 PM Naming All Known Planets (0.0100s) 3/27/2020 12:04:47 PM Remembering Speeds (0.0114s) 3/27/2020 12:04:47 PM Prioritizing Targets (0.0100s) 3/27/2020 12:04:47 PM Rebooting Sensor Arrays (0.0109s) 3/27/2020 12:04:47 PM Unloading Prismatic Grid (0.0121s) 3/27/2020 12:04:47 PM Thinking Of Objectives (0.0100s) 3/27/2020 12:04:47 PM Re-Aligning Objectives (0.0120s) 3/27/2020 12:04:47 PM Inhibiting Visual Scans (0.0179s) 3/27/2020 12:04:47 PM Synthesizing Vocals (0.0130s) 3/27/2020 12:04:47 PM Ventilating Scenarios (0.0119s) 3/27/2020 12:04:47 PM Decontaminating Targeting Systems (0.0342s) 3/27/2020 12:04:47 PM Ejecting Tactical Core (0.0120s) 3/27/2020 12:04:47 PM Calibrating Formations (0.0109s) 3/27/2020 12:04:47 PM Intercepting Galactic Maps (0.0339s) 3/27/2020 12:04:47 PM Sterilizing Test Chamber (0.0144s) 3/27/2020 12:04:47 PM Faction Diagnostics (0.0171s) 3/27/2020 12:04:47 PM Buffering Hackers (0.0193s) 3/27/2020 12:04:47 PM Inverting Death (0.0109s) 3/27/2020 12:04:48 PM Linear Field Variance (0.1102s) 3/27/2020 12:04:48 PM Charging Marks (0.0077s) 3/27/2020 12:04:48 PM Guarding The Posts (0.0089s) 3/27/2020 12:04:48 PM Range Manifolds (0.0203s) 3/27/2020 12:04:48 PM Purging ROFs (0.0303s) 3/27/2020 12:04:48 PM Manipulating Speeds (0.0163s) 3/27/2020 12:04:48 PM Detecting Projectiles (0.0080s) 3/27/2020 12:04:48 PM Grouping Flow Fields (0.0099s) 3/27/2020 12:04:48 PM Modulating Flow Field Groups (0.0219s) 3/27/2020 12:04:48 PM Designing Fleets (0.0215s) 3/27/2020 12:04:48 PM Thinking Of Technologies (0.0090s) 3/27/2020 12:04:48 PM Categorizing Starboard Sensors (0.0061s) 3/27/2020 12:04:48 PM Injecting Galactic Variables (0.0120s) 3/27/2020 12:04:48 PM Discharging Colored Ions (0.0239s) 3/27/2020 12:04:48 PM Replicating Ion Colors (0.0070s) 3/27/2020 12:04:48 PM Viewing Starfields (0.2461s) 3/27/2020 12:04:49 PM Breaking Distant Planets (1.2328s) 3/27/2020 12:04:49 PM Investigating Map Signatures (0.0160s) 3/27/2020 12:04:49 PM Collating Solar Systems (0.0110s) 3/27/2020 12:04:49 PM Categorizing All Planets (0.0215s) 3/27/2020 12:04:49 PM Organizing Commands (0.0240s) 3/27/2020 12:04:49 PM Calculating Firing Cones (0.0060s) 3/27/2020 12:04:53 PM Finding Old Ship Parts (4.1070s) 3/27/2020 12:05:24 PM Submitting Paperwork To High Command (30.0315s) 3/27/2020 12:05:24 PM Issuing Orders (0.0726s) 3/27/2020 12:05:24 PM Augmenting Infusers (0.0831s) 3/27/2020 12:05:24 PM Infusing (0.3377s) 3/27/2020 12:05:24 PM Post-Proton Surge (0.0090s) 3/27/2020 12:05:24 PM Calibrate Weapons Arrays (0.0334s) 3/27/2020 12:05:24 PM Stimulate Modulation (0.0239s) 3/27/2020 12:05:25 PM ArcenAssetBundleCache.InstantiatedObjects: 865 3/27/2020 12:05:26 PM Load Surrogates (1.9259s) 3/27/2020 12:05:26 PM Load Historical Documents (0.0211s) 3/27/2020 12:05:26 PM 42.6 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.0s) Briefly Panic (0.6s) Late Axionic Computations (0.3s) Breaking Distant Planets (1.2s) Finding Old Ship Parts (4.1s) Submitting Paperwork To High Command (30.0s) Infusing (0.3s) Load Surrogates (1.9s) 3/27/2020 12:05:28 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/27/2020 12:06:04 PM Successfully opened host socket 3/27/2020 12:07:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/27/2020 12:11:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/27/2020 12:11:00 PM Boot up FleetOS (0.3205s) 3/27/2020 12:11:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2020 12:11:00 PM Check System Logs For Rogue Intelligence (0.0349s) 3/27/2020 12:11:00 PM Game Version: 2.012 3/27/2020 12:11:00 PM Eject Trash Into Hyperspace (0.3086s) 3/27/2020 12:11:00 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/27/2020 12:11:00 PM Check For Extra Modules (0.0139s) 3/27/2020 12:11:00 PM Bring Cloaking Systems Online (0.0678s) 3/27/2020 12:11:00 PM Remembering Alamo (0.0419s) 3/27/2020 12:11:00 PM Generating Framerates (0.0180s) 3/27/2020 12:11:00 PM Recalculate Speed Of Light (0.0280s) 3/27/2020 12:11:00 PM Optimize Comfort On Command Decks (0.0150s) 3/27/2020 12:11:00 PM Check Nearby Stellar Masses (0.0127s) 3/27/2020 12:11:00 PM No resolution change was required. 3/27/2020 12:11:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2020 12:11:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2020 12:11:00 PM Refresh Optical Lensing (0.0100s) 3/27/2020 12:11:01 PM Revise Fundamental Physical Laws (0.0598s) 3/27/2020 12:11:01 PM Boot Audio Comms (0.0125s) 3/27/2020 12:11:01 PM Establish Individual Audio Links (0.0170s) 3/27/2020 12:11:01 PM Prepare Explosions and Crackles (0.3478s) 3/27/2020 12:11:02 PM Calculate Odds Of Success (1.0546s) 3/27/2020 12:11:03 PM Briefly Panic (0.8590s) 3/27/2020 12:11:03 PM Install Confidence Routines (0.2427s) 3/27/2020 12:11:03 PM Bring Commander Interface Online (0.0957s) 3/27/2020 12:11:03 PM Motivate All Crews (0.0339s) 3/27/2020 12:11:03 PM Externalizing Patterns (0.0150s) 3/27/2020 12:11:03 PM Disengaging Constants (0.0508s) 3/27/2020 12:11:04 PM Late Axionic Computations (0.2548s) 3/27/2020 12:11:04 PM Connecting to Fleet Command (0.0170s) 3/27/2020 12:11:04 PM Thinking Of Advice (0.0120s) 3/27/2020 12:11:04 PM Degaussing Advice (0.0219s) 3/27/2020 12:11:04 PM Naming All Known Planets (0.0070s) 3/27/2020 12:11:04 PM Remembering Speeds (0.0090s) 3/27/2020 12:11:04 PM Prioritizing Targets (0.0090s) 3/27/2020 12:11:04 PM Rebooting Sensor Arrays (0.0120s) 3/27/2020 12:11:04 PM Unloading Prismatic Grid (0.0090s) 3/27/2020 12:11:04 PM Thinking Of Objectives (0.0090s) 3/27/2020 12:11:04 PM Re-Aligning Objectives (0.0090s) 3/27/2020 12:11:04 PM Inhibiting Visual Scans (0.0120s) 3/27/2020 12:11:04 PM Synthesizing Vocals (0.0079s) 3/27/2020 12:11:04 PM Ventilating Scenarios (0.0100s) 3/27/2020 12:11:04 PM Decontaminating Targeting Systems (0.0080s) 3/27/2020 12:11:04 PM Ejecting Tactical Core (0.0110s) 3/27/2020 12:11:04 PM Calibrating Formations (0.0090s) 3/27/2020 12:11:04 PM Intercepting Galactic Maps (0.0219s) 3/27/2020 12:11:04 PM Sterilizing Test Chamber (0.0110s) 3/27/2020 12:11:04 PM Faction Diagnostics (0.0170s) 3/27/2020 12:11:04 PM Buffering Hackers (0.0190s) 3/27/2020 12:11:04 PM Inverting Death (0.0110s) 3/27/2020 12:11:04 PM Linear Field Variance (0.1048s) 3/27/2020 12:11:04 PM Charging Marks (0.0090s) 3/27/2020 12:11:04 PM Guarding The Posts (0.0090s) 3/27/2020 12:11:04 PM Range Manifolds (0.0090s) 3/27/2020 12:11:04 PM Purging ROFs (0.1124s) 3/27/2020 12:11:04 PM Manipulating Speeds (0.0231s) 3/27/2020 12:11:04 PM Detecting Projectiles (0.0196s) 3/27/2020 12:11:04 PM Grouping Flow Fields (0.0240s) 3/27/2020 12:11:04 PM Modulating Flow Field Groups (0.0548s) 3/27/2020 12:11:04 PM Designing Fleets (0.0257s) 3/27/2020 12:11:04 PM Thinking Of Technologies (0.0090s) 3/27/2020 12:11:04 PM Categorizing Starboard Sensors (0.0060s) 3/27/2020 12:11:04 PM Injecting Galactic Variables (0.0128s) 3/27/2020 12:11:04 PM Discharging Colored Ions (0.0240s) 3/27/2020 12:11:04 PM Replicating Ion Colors (0.0070s) 3/27/2020 12:11:07 PM Cleansing Starfields (2.5489s) 3/27/2020 12:11:16 PM Reconstituting Distant Planets (9.3378s) 3/27/2020 12:11:16 PM Investigating Map Signatures (0.0489s) 3/27/2020 12:11:16 PM Collating Solar Systems (0.0160s) 3/27/2020 12:11:16 PM Categorizing All Planets (0.0223s) 3/27/2020 12:11:16 PM Organizing Commands (0.0483s) 3/27/2020 12:11:16 PM Calculating Firing Cones (0.0169s) 3/27/2020 12:11:17 PM Maliciously Weakening Ship Parts (0.9161s) 3/27/2020 12:11:31 PM Disconnect All Space Elevators (14.0652s) 3/27/2020 12:11:31 PM Issuing Orders (0.0120s) 3/27/2020 12:11:31 PM Augmenting Infusers (0.0159s) 3/27/2020 12:11:31 PM Infusing (0.0318s) 3/27/2020 12:11:31 PM Post-Proton Surge (0.0070s) 3/27/2020 12:11:31 PM Calibrate Weapons Arrays (0.0413s) 3/27/2020 12:11:31 PM Stimulate Modulation (0.0220s) 3/27/2020 12:11:31 PM ArcenAssetBundleCache.InstantiatedObjects: 865 3/27/2020 12:11:33 PM Load Surrogates (1.2737s) 3/27/2020 12:11:33 PM Load Historical Documents (0.0070s) 3/27/2020 12:11:33 PM 33.1 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (1.1s) Briefly Panic (0.9s) Late Axionic Computations (0.3s) Cleansing Starfields (2.5s) Reconstituting Distant Planets (9.3s) Maliciously Weakening Ship Parts (0.9s) Disconnect All Space Elevators (14.1s) Load Surrogates (1.3s) 3/27/2020 12:11:33 PM Hello Steam user 'galateangemmate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/27/2020 12:11:40 PM Successfully opened host socket 3/27/2020 12:16:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/23/2020 1:36:17 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/23/2020 1:36:18 PM Boot up FleetOS (0.8016s) 4/23/2020 1:36:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/23/2020 1:36:21 PM Check System Logs For Rogue Intelligence (3.2916s) 4/23/2020 1:36:21 PM Game Version: 2.026 4/23/2020 1:36:21 PM Eject Trash Into Hyperspace (0.5722s) 4/23/2020 1:36:21 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 4/23/2020 1:36:21 PM Check For Extra Modules (0.0229s) 4/23/2020 1:36:22 PM Bring Cloaking Systems Online (0.0897s) 4/23/2020 1:36:22 PM Remembering Alamo (0.1193s) 4/23/2020 1:36:22 PM Generating Framerates (0.0379s) 4/23/2020 1:36:22 PM Recalculate Speed Of Light (0.0909s) 4/23/2020 1:36:22 PM Optimize Comfort On Command Decks (0.0668s) 4/23/2020 1:36:22 PM Check Nearby Stellar Masses (0.0349s) 4/23/2020 1:36:22 PM No resolution change was required. 4/23/2020 1:36:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/23/2020 1:36:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/23/2020 1:36:22 PM Refresh Optical Lensing (0.0140s) 4/23/2020 1:36:22 PM Revise Fundamental Physical Laws (0.4564s) 4/23/2020 1:36:22 PM Boot Audio Comms (0.0459s) 4/23/2020 1:36:22 PM Establish Individual Audio Links (0.0673s) 4/23/2020 1:36:23 PM Prepare Explosions and Crackles (0.8150s) 4/23/2020 1:36:25 PM Calculate Odds Of Success (1.2558s) 4/23/2020 1:36:27 PM Briefly Panic (2.7211s) 4/23/2020 1:36:28 PM Install Confidence Routines (0.7212s) 4/23/2020 1:36:28 PM Bring Commander Interface Online (0.4951s) 4/23/2020 1:36:29 PM Motivate All Crews (0.1231s) 4/23/2020 1:36:29 PM Externalizing Patterns (0.1200s) 4/23/2020 1:36:29 PM Disengaging Constants (0.6720s) 4/23/2020 1:36:30 PM Late Axionic Computations (0.7536s) 4/23/2020 1:36:30 PM Connecting to Fleet Command (0.0419s) 4/23/2020 1:36:30 PM Thinking Of Advice (0.0456s) 4/23/2020 1:36:31 PM Degaussing Advice (0.4478s) 4/23/2020 1:36:31 PM Naming All Known Planets (0.0439s) 4/23/2020 1:36:31 PM Remembering Speeds (0.0471s) 4/23/2020 1:36:31 PM Prioritizing Targets (0.1142s) 4/23/2020 1:36:31 PM Rebooting Sensor Arrays (0.0456s) 4/23/2020 1:36:31 PM Unloading Prismatic Grid (0.0429s) 4/23/2020 1:36:31 PM Thinking Of Objectives (0.0466s) 4/23/2020 1:36:31 PM Re-Aligning Objectives (0.0618s) 4/23/2020 1:36:31 PM Inhibiting Visual Scans (0.1812s) 4/23/2020 1:36:31 PM Synthesizing Vocals (0.0365s) 4/23/2020 1:36:31 PM Ventilating Scenarios (0.0453s) 4/23/2020 1:36:31 PM Decontaminating Targeting Systems (0.0448s) 4/23/2020 1:36:31 PM Ejecting Tactical Core (0.0561s) 4/23/2020 1:36:31 PM Calibrating Formations (0.0403s) 4/23/2020 1:36:32 PM Intercepting Galactic Maps (0.0664s) 4/23/2020 1:36:32 PM Sterilizing Test Chamber (0.0414s) 4/23/2020 1:36:32 PM Faction Diagnostics (0.0829s) 4/23/2020 1:36:32 PM Buffering Hackers (0.1150s) 4/23/2020 1:36:32 PM Inverting Death (0.0690s) 4/23/2020 1:36:32 PM Linear Field Variance (0.4091s) 4/23/2020 1:36:32 PM Charging Marks (0.0489s) 4/23/2020 1:36:33 PM Guarding The Posts (0.2079s) 4/23/2020 1:36:33 PM Range Manifolds (0.2011s) 4/23/2020 1:36:33 PM Purging ROFs (0.0430s) 4/23/2020 1:36:33 PM Manipulating Speeds (0.0438s) 4/23/2020 1:36:33 PM Detecting Projectiles (0.0400s) 4/23/2020 1:36:33 PM Grouping Flow Fields (0.1180s) 4/23/2020 1:36:33 PM Modulating Flow Field Groups (0.1401s) 4/23/2020 1:36:33 PM Designing Fleets (0.3439s) 4/23/2020 1:36:34 PM Thinking Of Technologies (0.1206s) 4/23/2020 1:36:34 PM Categorizing Starboard Sensors (0.0754s) 4/23/2020 1:36:34 PM Injecting Galactic Variables (0.1359s) 4/23/2020 1:36:34 PM Discharging Colored Ions (0.1850s) 4/23/2020 1:36:34 PM Replicating Ion Colors (0.0951s) 4/23/2020 1:36:39 PM Eating Starfields (4.6520s) 4/23/2020 1:36:54 PM Gazing At Distant Planets (14.8031s) 4/23/2020 1:36:54 PM Investigating Map Signatures (0.3540s) 4/23/2020 1:36:54 PM Collating Solar Systems (0.0483s) 4/23/2020 1:36:54 PM Categorizing All Planets (0.0228s) 4/23/2020 1:36:54 PM Organizing Commands (0.1021s) 4/23/2020 1:36:54 PM Calculating Firing Cones (0.0196s) 4/23/2020 1:37:01 PM Breaking In New Ship Parts (6.9931s) 4/23/2020 1:37:32 PM Calculate Closest Relative Dimensions (30.6637s) 4/23/2020 1:37:32 PM Issuing Orders (0.0533s) 4/23/2020 1:37:32 PM Augmenting Infusers (0.5542s) 4/23/2020 1:37:33 PM Infusing (0.4249s) 4/23/2020 1:37:33 PM Post-Proton Surge (0.0249s) 4/23/2020 1:37:33 PM Calibrate Weapons Arrays (0.0738s) 4/23/2020 1:37:33 PM Stimulate Modulation (0.0864s) 4/23/2020 1:37:34 PM ArcenAssetBundleCache.InstantiatedObjects: 865 4/23/2020 1:37:37 PM Load Surrogates (4.2576s) 4/23/2020 1:37:37 PM Load Historical Documents (0.0204s) 4/23/2020 1:37:37 PM 80.5 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (3.3s) Eject Trash Into Hyperspace (0.6s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.3s) Briefly Panic (2.7s) Install Confidence Routines (0.7s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.7s) Late Axionic Computations (0.8s) Degaussing Advice (0.4s) Linear Field Variance (0.4s) Designing Fleets (0.3s) Eating Starfields (4.7s) Gazing At Distant Planets (14.8s) Investigating Map Signatures (0.4s) Breaking In New Ship Parts (7.0s) Calculate Closest Relative Dimensions (30.7s) Augmenting Infusers (0.6s) Infusing (0.4s) Load Surrogates (4.3s) 4/23/2020 1:37:39 PM Hello Steam user 'galateangemmate' 4/23/2020 1:39:43 PM PlayerAccount GGG has now been put in control of faction 12. 4/23/2020 1:39:43 PM Successfully opened host socket 4/23/2020 1:39:43 PM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 4/23/2020 1:39:43 PM Added the faction AIReserves. 4/23/2020 1:39:43 PM Added the faction AntiAIZombie. 4/23/2020 1:39:43 PM Added the faction AntiPlayerZombie. 4/23/2020 1:39:43 PM Added the faction AntiEveryoneZombie. 4/23/2020 1:39:43 PM Added the faction Mercenary. 4/23/2020 1:39:43 PM Start Generate Partial Map with Realistic and seed 819982074 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/23/2020 1:39:44 PM Generate Partial Map Complete 4/23/2020 1:39:44 PM PlayerAccount GGG has now been put in control of faction 7. 4/23/2020 1:39:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/23/2020 1:39:59 PM PlayerAccount GGG has now been put in control of faction 12. 4/23/2020 1:39:59 PM Successfully opened host socket 4/23/2020 1:39:59 PM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 4/23/2020 1:39:59 PM Added the faction AIReserves. 4/23/2020 1:39:59 PM Added the faction AntiAIZombie. 4/23/2020 1:39:59 PM Added the faction AntiPlayerZombie. 4/23/2020 1:39:59 PM Added the faction AntiEveryoneZombie. 4/23/2020 1:39:59 PM Added the faction Mercenary. 4/23/2020 1:39:59 PM Start Generate FULL Map with Realistic and seed 594958728 and planet count 80 and 18 factions (AnythingElse LoadingQuickStart) 4/23/2020 1:40:00 PM Generate FULL Map Complete 4/23/2020 1:52:50 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/23/2020 1:52:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/13/2021 12:28:16 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/13/2021 12:28:16 PM SINGLEP Boot up FleetOS (3.9838s) 1/13/2021 12:28:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/13/2021 12:28:21 PM SINGLEP Check System Logs For Rogue Intelligence (4.4690s) 1/13/2021 12:28:22 PM SINGLEP Inspect Aft Hatches (1.1835s) 1/13/2021 12:28:22 PM SINGLEP Found 252 xml files in 83 folders in 75ms 1/13/2021 12:28:28 PM SINGLEP Check For Extra Modules (5.9250s) 1/13/2021 12:28:28 PM SINGLEP 252 Xml Files Parsed in 5,846ms 1/13/2021 12:28:28 PM SINGLEP Gather Ancient Lifeforms (0.0199s) 1/13/2021 12:28:28 PM 2.715 SINGLEP Game Version: 2.715 1/13/2021 12:28:28 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0199s) 1/13/2021 12:28:28 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0130s) 1/13/2021 12:28:28 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0700s) 1/13/2021 12:28:28 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0159s) 1/13/2021 12:28:28 PM 2.715 SINGLEP Generating Framerates (0.0140s) 1/13/2021 12:28:28 PM 2.715 SINGLEP Setting: AutoBuildAssaultFrigates Arcen.Universal.ArcenDataReadException: Error reading : Filename: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/newsettings.dat Cannot parse 'false' as Int32 at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x00061] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenXMLElement.GetInt32 (System.String AttributeName, System.Int32 DefaultValue, System.Boolean ComplainIfMissing) [0x0005c] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.ArcenXMLElement.Fill (System.String AttributeName, System.Int32& ItemToFill, System.Boolean ComplainIfMissing) [0x00001] in <52e786f8e4a44fc6a01f53a82813da1e>:0 at Arcen.Universal.GameSettings.DeserializeFrom (Arcen.Universal.ArcenXMLElement Element, Arcen.Universal.GameVersion DeserializingFromGameVersionOrNull) [0x000e8] in <52e786f8e4a44fc6a01f53a82813da1e>:0 1/13/2021 12:28:28 PM 2.715 SINGLEP Update mod and expansion statuses! 1/13/2021 12:28:28 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/13/2021 12:28:28 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/13/2021 12:28:28 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.2316s) 1/13/2021 12:28:28 PM 2.715 SINGLEP 252 Xml Files Checked For Exp/Mod Status in 73ms 1/13/2021 12:28:29 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.8717s) 1/13/2021 12:28:29 PM 2.715 SINGLEP Remembering Alamo (0.2296s) 1/13/2021 12:28:29 PM 2.715 SINGLEP Boot Audio Comms (0.0339s) 1/13/2021 12:28:29 PM 2.715 SINGLEP Establish Individual Audio Links (0.1657s) 1/13/2021 12:28:29 PM 2.715 SINGLEP No resolution change was required. 1/13/2021 12:28:29 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2021 12:28:29 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2021 12:28:29 PM 2.715 SINGLEP Refresh Optical Lensing (0.0818s) 1/13/2021 12:28:30 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.2000s) 1/13/2021 12:28:30 PM 2.715 SINGLEP Calculate Odds Of Success (0.1122s) 1/13/2021 12:28:34 PM 2.715 SINGLEP Briefly Panic (4.3051s) 1/13/2021 12:28:35 PM 2.715 SINGLEP Install Confidence Routines (0.4660s) 1/13/2021 12:28:35 PM 2.715 SINGLEP Bring Commander Interface Online (0.0968s) 1/13/2021 12:28:35 PM 2.715 SINGLEP Motivate All Crews (0.0509s) 1/13/2021 12:28:35 PM 2.715 SINGLEP Locating Available Networks (0.1398s) 1/13/2021 12:28:35 PM 2.715 SINGLEP Externalizing Patterns (0.0299s) 1/13/2021 12:28:35 PM 2.715 SINGLEP Hooking Externals (0.0070s) 1/13/2021 12:28:35 PM 2.715 SINGLEP Handlizing Hooks (0.0070s) 1/13/2021 12:28:35 PM 2.715 SINGLEP Disengaging Constants (0.0626s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Late Axionic Computations (1.1619s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0250s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Connecting to Fleet Command (0.0109s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Thinking Of Advice (0.0110s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Degaussing Advice (0.0568s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Reading Alien Diaries (0.0209s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Naming All Known Planets (0.0120s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Remembering Speeds (0.0120s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Prioritizing Targets (0.0069s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0070s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0070s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Thinking Of Objectives (0.0100s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Inhibiting Visual Scans (0.1295s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Synthesizing Vocals (0.0089s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Investigating Map Signatures (0.0100s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Ventilating Scenarios (0.0070s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0080s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Ejecting Tactical Core (0.0070s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Calibrating Formations (0.0070s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0085s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Discharging Colored Ions (0.0159s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Replicating Ion Colors (0.0060s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Faction Diagnostics (0.0100s) 1/13/2021 12:28:36 PM 2.715 SINGLEP Buffering Hackers (0.0100s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Inverting Death (0.0070s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Linear Field Variance (0.0701s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Charging Marks (0.0259s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Guarding The Posts (0.1217s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Range Manifolds (0.0060s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Purging ROFs (0.0050s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Manipulating Speeds (0.0100s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Detecting Projectiles (0.0050s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Grouping Flow Fields (0.0084s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0090s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Designing Fleets (0.0100s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Thinking Of Technologies (0.0050s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0070s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Injecting Galactic Variables (0.0100s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Listening To Starfields (0.2795s) 1/13/2021 12:28:37 PM 2.715 SINGLEP Reconstituting Distant Planets (0.4227s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Categorizing All Planets (0.0280s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Organizing Commands (0.0290s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Calculating Firing Cones (0.0409s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Splitting Ship Parts Into Smaller Parts (0.2555s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Re-Aligning Objectives (0.0130s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0070s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Issuing Orders (0.0050s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Augmenting Infusers (0.0080s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Infusing (0.0120s) 1/13/2021 12:28:38 PM 2.715 SINGLEP Load Surrogates (0.0319s) 1/13/2021 12:30:27 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/13/2021 12:30:27 PM SINGLEP Boot up FleetOS (1.5052s) 1/13/2021 12:30:29 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 425.46 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1050 Ti/PCIe/SSE2 graphicsDeviceID: 16027 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 425.46 graphicsMemorySize: 4021 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 1/13/2021 12:30:29 PM SINGLEP Check System Logs For Rogue Intelligence (2.2544s) 1/13/2021 12:30:29 PM SINGLEP Inspect Aft Hatches (0.1440s) 1/13/2021 12:30:29 PM SINGLEP Found 252 xml files in 83 folders in 56ms 1/13/2021 12:30:32 PM SINGLEP Check For Extra Modules (2.8162s) 1/13/2021 12:30:32 PM SINGLEP 252 Xml Files Parsed in 2,757ms 1/13/2021 12:30:32 PM SINGLEP Gather Ancient Lifeforms (0.0199s) 1/13/2021 12:30:32 PM 2.715 SINGLEP Game Version: 2.715 1/13/2021 12:30:32 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.1366s) 1/13/2021 12:30:32 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0090s) 1/13/2021 12:30:32 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0679s) 1/13/2021 12:30:32 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0758s) 1/13/2021 12:30:32 PM 2.715 SINGLEP Generating Framerates (0.0488s) 1/13/2021 12:30:33 PM 2.715 SINGLEP Update mod and expansion statuses! 1/13/2021 12:30:33 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/13/2021 12:30:33 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/13/2021 12:30:33 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.2114s) 1/13/2021 12:30:33 PM 2.715 SINGLEP 251 Xml Files Checked For Exp/Mod Status in 19ms 1/13/2021 12:30:34 PM 2.715 SINGLEP Pruning Excess Brain Cells (1.4337s) 1/13/2021 12:30:34 PM 2.715 SINGLEP Remembering Alamo (0.1868s) 1/13/2021 12:30:34 PM 2.715 SINGLEP Boot Audio Comms (0.0441s) 1/13/2021 12:30:34 PM 2.715 SINGLEP Establish Individual Audio Links (0.0641s) 1/13/2021 12:30:34 PM 2.715 SINGLEP Resolution changed to fullscreen 768x1280 1/13/2021 12:30:34 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2021 12:30:34 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2021 12:30:34 PM 2.715 SINGLEP Refresh Optical Lensing (0.0179s) 1/13/2021 12:30:35 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.2798s) 1/13/2021 12:30:35 PM 2.715 SINGLEP Calculate Odds Of Success (0.1309s) 1/13/2021 12:30:39 PM 2.715 SINGLEP Briefly Panic (4.0418s) 1/13/2021 12:30:39 PM 2.715 SINGLEP Install Confidence Routines (0.3430s) 1/13/2021 12:30:39 PM 2.715 SINGLEP Bring Commander Interface Online (0.0858s) 1/13/2021 12:30:39 PM 2.715 SINGLEP Motivate All Crews (0.0589s) 1/13/2021 12:30:39 PM 2.715 SINGLEP Locating Available Networks (0.1974s) 1/13/2021 12:30:39 PM 2.715 SINGLEP Externalizing Patterns (0.0170s) 1/13/2021 12:30:39 PM 2.715 SINGLEP Hooking Externals (0.0119s) 1/13/2021 12:30:39 PM 2.715 SINGLEP Handlizing Hooks (0.0229s) 1/13/2021 12:30:40 PM 2.715 SINGLEP Disengaging Constants (0.0629s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Late Axionic Computations (1.0126s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0225s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0209s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Thinking Of Advice (0.0249s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Degaussing Advice (0.0389s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Reading Alien Diaries (0.0231s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Naming All Known Planets (0.0090s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Remembering Speeds (0.0100s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Prioritizing Targets (0.0110s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0090s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0100s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Thinking Of Objectives (0.0080s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0562s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Synthesizing Vocals (0.0079s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Investigating Map Signatures (0.0209s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Ventilating Scenarios (0.0120s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0090s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Ejecting Tactical Core (0.0080s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Calibrating Formations (0.0090s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0110s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Discharging Colored Ions (0.0150s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Replicating Ion Colors (0.0089s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Faction Diagnostics (0.0110s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Buffering Hackers (0.0140s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Inverting Death (0.0110s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Linear Field Variance (0.0609s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Charging Marks (0.0209s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Guarding The Posts (0.1546s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Range Manifolds (0.0070s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Purging ROFs (0.0070s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Manipulating Speeds (0.0329s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Detecting Projectiles (0.0379s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Grouping Flow Fields (0.0409s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0468s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Designing Fleets (0.0160s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Thinking Of Technologies (0.0090s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0070s) 1/13/2021 12:30:41 PM 2.715 SINGLEP Injecting Galactic Variables (0.0140s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Cooking Starfields (0.1469s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Scanning Distant Planets (0.4026s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Categorizing All Planets (0.0209s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Organizing Commands (0.0399s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Calculating Firing Cones (0.0070s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Developing New Ship Parts (0.1187s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Re-Aligning Objectives (0.0160s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0080s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Issuing Orders (0.0070s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Augmenting Infusers (0.0279s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Infusing (0.0189s) 1/13/2021 12:30:42 PM 2.715 SINGLEP Load Surrogates (0.1087s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Upgrade Blast Capacity (50.5966s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Post-Proton Surge (0.0359s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Background Radiation Taste Test (0.1217s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0409s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Windshield Wiping (0.0179s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Last Organizational Modeling (0.1426s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Stimulate Modulation (0.0240s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Tip Servos (0.0060s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0209s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Design New Fleet Logo (0.0409s) 1/13/2021 12:31:33 PM 2.715 SINGLEP Order Cores By Seniority (0.0189s) 1/13/2021 12:31:33 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/13/2021 12:31:33 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0100s) 1/13/2021 12:31:34 PM 2.715 SINGLEP Final Checks (1.0083s) 1/13/2021 12:31:34 PM 2.715 SINGLEP Load Historical Documents (0.0150s) 1/13/2021 12:31:35 PM 2.715 SINGLEP 69.3 seconds total load time. Boot up FleetOS (1.5s) Check System Logs For Rogue Intelligence (2.3s) Check For Extra Modules (2.8s) Pruning Excess Brain Cells (1.4s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (4.0s) Install Confidence Routines (0.3s) Late Axionic Computations (1.0s) Scanning Distant Planets (0.4s) Upgrade Blast Capacity (50.6s) Final Checks (1.0s) 1/13/2021 12:31:36 PM 2.715 SINGLEP Hello Steam user 'galateangemmate' 1/13/2021 12:32:16 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/13/2021 12:32:16 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 12ms 1/13/2021 12:32:16 PM 2.715 SINGLEP Added the faction Mercenary. 1/13/2021 12:32:16 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/13/2021 12:32:16 PM 2.715 SINGLEP PlayerAccount GGG has now been put in control of faction 1. 1/13/2021 12:32:16 PM 2.715 SINGLEP Fixed 6 missing planet factions. 1/13/2021 12:34:44 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/13/2021 12:34:44 PM 2.715 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 1/13/2021 12:34:44 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 1/13/2021 12:34:44 PM 2.715 SINGLEP Added the faction Mercenary. 1/13/2021 12:34:44 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/13/2021 12:34:44 PM 2.715 SINGLEP PlayerAccount GGG has now been put in control of faction 1. 1/13/2021 12:34:44 PM 2.715 SINGLEP Fixed 8 missing planet factions. 1/13/2021 12:38:13 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/13/2021 12:38:13 PM 2.715 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 1/13/2021 12:38:14 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 1ms 1/13/2021 12:38:14 PM 2.715 SINGLEP Added the faction Mercenary. 1/13/2021 12:38:14 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/13/2021 12:38:14 PM 2.715 SINGLEP PlayerAccount GGG has now been put in control of faction 1. 1/13/2021 12:38:14 PM 2.715 SINGLEP Fixed 8 missing planet factions. 1/13/2021 12:54:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/13/2021 12:54:44 PM SINGLEP Boot up FleetOS (0.5037s) 1/13/2021 12:54:45 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 425.46 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1050 Ti/PCIe/SSE2 graphicsDeviceID: 16027 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 425.46 graphicsMemorySize: 4021 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 1/13/2021 12:54:45 PM SINGLEP Check System Logs For Rogue Intelligence (0.6153s) 1/13/2021 12:54:45 PM SINGLEP Inspect Aft Hatches (0.1171s) 1/13/2021 12:54:45 PM SINGLEP Found 252 xml files in 83 folders in 34ms 1/13/2021 12:54:46 PM SINGLEP Check For Extra Modules (0.6841s) 1/13/2021 12:54:46 PM SINGLEP 252 Xml Files Parsed in 647ms 1/13/2021 12:54:46 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Game Version: 2.715 1/13/2021 12:54:46 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0150s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0060s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0738s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0109s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Generating Framerates (0.0080s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Update mod and expansion statuses! 1/13/2021 12:54:46 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/13/2021 12:54:46 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/13/2021 12:54:46 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0319s) 1/13/2021 12:54:46 PM 2.715 SINGLEP 252 Xml Files Checked For Exp/Mod Status in 9ms 1/13/2021 12:54:46 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.1072s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Remembering Alamo (0.0300s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Boot Audio Comms (0.0129s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Establish Individual Audio Links (0.0449s) 1/13/2021 12:54:46 PM 2.715 SINGLEP No resolution change was required. 1/13/2021 12:54:46 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2021 12:54:46 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2021 12:54:46 PM 2.715 SINGLEP Refresh Optical Lensing (0.0110s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0540s) 1/13/2021 12:54:46 PM 2.715 SINGLEP Calculate Odds Of Success (0.0279s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Briefly Panic (1.4707s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Install Confidence Routines (0.3173s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Bring Commander Interface Online (0.0748s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Motivate All Crews (0.0588s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Locating Available Networks (0.0519s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Externalizing Patterns (0.0219s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Hooking Externals (0.0170s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Handlizing Hooks (0.0170s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Disengaging Constants (0.0540s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Late Axionic Computations (0.2422s) 1/13/2021 12:54:48 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0209s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Connecting to Fleet Command (0.0139s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Thinking Of Advice (0.0080s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Degaussing Advice (0.0120s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Reading Alien Diaries (0.0070s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Naming All Known Planets (0.0100s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Remembering Speeds (0.0070s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Prioritizing Targets (0.0109s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0100s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0070s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Thinking Of Objectives (0.0090s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0130s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Synthesizing Vocals (0.0080s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Investigating Map Signatures (0.0100s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Ventilating Scenarios (0.0070s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0080s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Ejecting Tactical Core (0.0100s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Calibrating Formations (0.0060s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0120s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Discharging Colored Ions (0.0130s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Replicating Ion Colors (0.0060s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Faction Diagnostics (0.0130s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Buffering Hackers (0.0120s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Inverting Death (0.0090s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Linear Field Variance (0.0120s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Charging Marks (0.0070s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Guarding The Posts (0.1097s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Range Manifolds (0.0060s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Purging ROFs (0.0070s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Manipulating Speeds (0.1247s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Detecting Projectiles (0.0070s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Grouping Flow Fields (0.0379s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0439s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Designing Fleets (0.0369s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Thinking Of Technologies (0.0259s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0110s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Injecting Galactic Variables (0.0209s) 1/13/2021 12:54:49 PM 2.715 SINGLEP Weepinig Over Starfields (0.1277s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Blowing Up Distant Planets (3.4969s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Categorizing All Planets (0.0170s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Organizing Commands (0.0290s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Calculating Firing Cones (0.0089s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Remembering Lost Ship Parts (0.1248s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Re-Aligning Objectives (0.0170s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0080s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Issuing Orders (0.0090s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Augmenting Infusers (0.0080s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Infusing (0.0200s) 1/13/2021 12:54:53 PM 2.715 SINGLEP Load Surrogates (0.0369s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Uncoupling Aft Ports (21.8647s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Post-Proton Surge (0.0169s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Background Radiation Taste Test (0.0289s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0219s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Windshield Wiping (0.0584s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Last Organizational Modeling (0.0535s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Stimulate Modulation (0.0249s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Tip Servos (0.0060s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Design New Fleet Logo (0.0100s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Order Cores By Seniority (0.0070s) 1/13/2021 12:55:15 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/13/2021 12:55:15 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0120s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Final Checks (0.2205s) 1/13/2021 12:55:15 PM 2.715 SINGLEP Load Historical Documents (0.0120s) 1/13/2021 12:55:15 PM 2.715 SINGLEP 31.7 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.7s) Briefly Panic (1.5s) Install Confidence Routines (0.3s) Blowing Up Distant Planets (3.5s) Uncoupling Aft Ports (21.9s) 1/13/2021 12:55:16 PM 2.715 SINGLEP Hello Steam user 'galateangemmate' 1/13/2021 12:55:29 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/13/2021 12:55:29 PM 2.715 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 1/13/2021 12:55:29 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 8ms 1/13/2021 12:55:29 PM 2.715 SINGLEP Added the faction Mercenary. 1/13/2021 12:55:29 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/13/2021 12:55:29 PM 2.715 SINGLEP PlayerAccount GGG has now been put in control of faction 1. 1/13/2021 12:55:29 PM 2.715 SINGLEP Fixed 8 missing planet factions. 1/13/2021 1:05:30 PM 2.715 SINGLEP Skipped log Achievement To Steam Research Grant because we think it's already there. 1/13/2021 1:06:53 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/13/2021 1:06:53 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 1ms 1/13/2021 1:06:53 PM 2.715 SINGLEP Added the faction Mercenary. 1/13/2021 1:06:53 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/13/2021 1:06:53 PM 2.715 SINGLEP PlayerAccount GGG has now been put in control of faction 1. 1/13/2021 1:06:53 PM 2.715 SINGLEP Fixed 34 missing planet factions. 1/13/2021 1:17:04 PM 2.715 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 1/13/2021 1:17:04 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 1/13/2021 1:17:04 PM 2.715 SINGLEP Added the faction Mercenary. 1/13/2021 1:17:04 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/13/2021 1:17:04 PM 2.715 SINGLEP PlayerAccount GGG has now been put in control of faction 1. 1/13/2021 1:17:04 PM 2.715 SINGLEP Fixed 8 missing planet factions. 1/13/2021 3:52:12 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/13/2021 3:52:12 PM SINGLEP Boot up FleetOS (0.7841s) 1/13/2021 3:52:12 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 425.46 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1050 Ti/PCIe/SSE2 graphicsDeviceID: 16027 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 425.46 graphicsMemorySize: 4021 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 1/13/2021 3:52:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.6378s) 1/13/2021 3:52:13 PM SINGLEP Inspect Aft Hatches (0.0480s) 1/13/2021 3:52:13 PM SINGLEP Found 252 xml files in 83 folders in 45ms 1/13/2021 3:52:13 PM SINGLEP Check For Extra Modules (0.7217s) 1/13/2021 3:52:13 PM SINGLEP 252 Xml Files Parsed in 549ms 1/13/2021 3:52:13 PM SINGLEP Gather Ancient Lifeforms (0.0233s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Game Version: 2.715 1/13/2021 3:52:14 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.2410s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0182s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0249s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0340s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Generating Framerates (0.0199s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Update mod and expansion statuses! 1/13/2021 3:52:14 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/13/2021 3:52:14 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/13/2021 3:52:14 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0813s) 1/13/2021 3:52:14 PM 2.715 SINGLEP 251 Xml Files Checked For Exp/Mod Status in 18ms 1/13/2021 3:52:14 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0818s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Remembering Alamo (0.0250s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Boot Audio Comms (0.0120s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Establish Individual Audio Links (0.0492s) 1/13/2021 3:52:14 PM 2.715 SINGLEP No resolution change was required. 1/13/2021 3:52:14 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2021 3:52:14 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2021 3:52:14 PM 2.715 SINGLEP Refresh Optical Lensing (0.0209s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0430s) 1/13/2021 3:52:14 PM 2.715 SINGLEP Calculate Odds Of Success (0.0745s) 1/13/2021 3:52:16 PM 2.715 SINGLEP Briefly Panic (2.1667s) 1/13/2021 3:52:17 PM 2.715 SINGLEP Install Confidence Routines (0.4857s) 1/13/2021 3:52:17 PM 2.715 SINGLEP Bring Commander Interface Online (0.1041s) 1/13/2021 3:52:17 PM 2.715 SINGLEP Motivate All Crews (0.0750s) 1/13/2021 3:52:17 PM 2.715 SINGLEP Locating Available Networks (0.0671s) 1/13/2021 3:52:17 PM 2.715 SINGLEP Externalizing Patterns (0.0161s) 1/13/2021 3:52:17 PM 2.715 SINGLEP Hooking Externals (0.0078s) 1/13/2021 3:52:17 PM 2.715 SINGLEP Handlizing Hooks (0.0316s) 1/13/2021 3:52:17 PM 2.715 SINGLEP Disengaging Constants (0.0446s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Late Axionic Computations (0.4098s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0312s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0310s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Connecting to Fleet Command (0.0339s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Thinking Of Advice (0.0387s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Degaussing Advice (0.0406s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Reading Alien Diaries (0.0346s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Naming All Known Planets (0.0349s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Remembering Speeds (0.0259s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Prioritizing Targets (0.0249s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0324s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0298s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Thinking Of Objectives (0.0329s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0643s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Synthesizing Vocals (0.0190s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Investigating Map Signatures (0.0326s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Ventilating Scenarios (0.0163s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0249s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Ejecting Tactical Core (0.0337s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Calibrating Formations (0.0327s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0368s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Discharging Colored Ions (0.0547s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Replicating Ion Colors (0.0100s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Faction Diagnostics (0.0461s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Buffering Hackers (0.1716s) 1/13/2021 3:52:18 PM 2.715 SINGLEP Inverting Death (0.0131s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Linear Field Variance (0.0679s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Charging Marks (0.0095s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Guarding The Posts (0.0340s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Range Manifolds (0.1897s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Purging ROFs (0.0100s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Manipulating Speeds (0.0100s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Detecting Projectiles (0.0360s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Grouping Flow Fields (0.0562s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0539s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Designing Fleets (0.0433s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Thinking Of Technologies (0.1765s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0135s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Injecting Galactic Variables (0.0596s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Fearing Starfields (0.0682s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Screening Distant Planets (0.1619s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Categorizing All Planets (0.0089s) 1/13/2021 3:52:19 PM 2.715 SINGLEP Organizing Commands (0.0458s) 1/13/2021 3:52:20 PM 2.715 SINGLEP Calculating Firing Cones (0.0204s) 1/13/2021 3:52:20 PM 2.715 SINGLEP Discontinue Your Favorite Ship Parts (0.1650s) 1/13/2021 3:52:20 PM 2.715 SINGLEP Re-Aligning Objectives (0.0228s) 1/13/2021 3:52:20 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0188s) 1/13/2021 3:52:20 PM 2.715 SINGLEP Issuing Orders (0.0330s) 1/13/2021 3:52:20 PM 2.715 SINGLEP Augmenting Infusers (0.0350s) 1/13/2021 3:52:20 PM 2.715 SINGLEP Infusing (0.0442s) 1/13/2021 3:52:20 PM 2.715 SINGLEP Load Surrogates (0.0899s) 1/13/2021 3:52:56 PM 2.715 SINGLEP Isolating Thorium (36.3191s) 1/13/2021 3:52:56 PM 2.715 SINGLEP Post-Proton Surge (0.0481s) 1/13/2021 3:52:56 PM 2.715 SINGLEP Background Radiation Taste Test (0.0728s) 1/13/2021 3:52:56 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0419s) 1/13/2021 3:52:56 PM 2.715 SINGLEP Windshield Wiping (0.0187s) 1/13/2021 3:52:57 PM 2.715 SINGLEP Last Organizational Modeling (0.1920s) 1/13/2021 3:52:57 PM 2.715 SINGLEP Stimulate Modulation (0.0839s) 1/13/2021 3:52:57 PM 2.715 SINGLEP Tip Servos (0.0130s) 1/13/2021 3:52:57 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0328s) 1/13/2021 3:52:57 PM 2.715 SINGLEP Design New Fleet Logo (0.0640s) 1/13/2021 3:52:57 PM 2.715 SINGLEP Order Cores By Seniority (0.0709s) 1/13/2021 3:52:57 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/13/2021 3:52:57 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0355s) 1/13/2021 3:52:57 PM 2.715 SINGLEP Final Checks (0.2893s) 1/13/2021 3:52:57 PM 2.715 SINGLEP Load Historical Documents (0.0260s) 1/13/2021 3:52:57 PM 2.715 SINGLEP 46.1 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.7s) Briefly Panic (2.2s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Isolating Thorium (36.3s) Final Checks (0.3s) 1/13/2021 3:52:58 PM 2.715 SINGLEP Hello Steam user 'galateangemmate' 1/13/2021 3:54:03 PM 2.715 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 4 - Classic Fleet - Difficulty 6 - Double AIs - Human Resistance Fighters - Marauders.save Source1: AnythingElse Source3: LoadingQuickStart 1/13/2021 3:54:03 PM 2.715 SINGLEP Added the faction CPALogic. 1/13/2021 3:54:03 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/13/2021 3:54:03 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/13/2021 3:54:04 PM 2.715 SINGLEP PlayerAccount GGG has now been put in control of faction 12. 1/13/2021 3:54:04 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 1/13/2021 3:54:04 PM 2.715 SINGLEP loading as template 1/13/2021 3:54:04 PM 2.715 SINGLEP Added the faction AIReserves. 1/13/2021 3:54:04 PM 2.715 SINGLEP Added the faction AntiAIZombie. 1/13/2021 3:54:04 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie. 1/13/2021 3:54:04 PM 2.715 SINGLEP Added the faction AntiPlayerZombie. 1/13/2021 3:54:04 PM 2.715 SINGLEP Added the faction CPALogic. 1/13/2021 3:54:04 PM 2.715 SINGLEP Added the faction EnragedMacrophage. 1/13/2021 3:54:04 PM 2.715 SINGLEP Added the faction Mercenary. 1/13/2021 3:54:04 PM 2.715 SINGLEP Added the faction TamedMacrophage. 1/13/2021 3:54:04 PM 2.715 SINGLEP Finish load save in 1,482.0ms 1/13/2021 3:54:05 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1601558179 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 1/13/2021 3:54:05 PM 2.715 SINGLEP Fixed 1920 missing planet factions. 1/13/2021 3:54:05 PM 2.715 SINGLEP Generate Partial Map Complete 857ms 1/13/2021 3:54:05 PM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 1601558179 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 1/13/2021 3:54:06 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 49ms 1/13/2021 3:54:06 PM 2.715 SINGLEP Generate FULL Map Complete 1058ms 1/13/2021 3:54:12 PM 2.715 SINGLEP Skipped log Achievement To Steam Miffed because we think it's already there. 1/13/2021 5:32:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/13/2021 5:32:59 PM SINGLEP Boot up FleetOS (0.3218s) 1/13/2021 5:32:59 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 425.46 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1050 Ti/PCIe/SSE2 graphicsDeviceID: 16027 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 425.46 graphicsMemorySize: 4021 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 1/13/2021 5:33:00 PM SINGLEP Check System Logs For Rogue Intelligence (0.4775s) 1/13/2021 5:33:00 PM SINGLEP Inspect Aft Hatches (0.0499s) 1/13/2021 5:33:00 PM SINGLEP Found 252 xml files in 83 folders in 26ms 1/13/2021 5:33:00 PM SINGLEP Check For Extra Modules (0.3182s) 1/13/2021 5:33:00 PM SINGLEP 252 Xml Files Parsed in 239ms 1/13/2021 5:33:00 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Game Version: 2.715 1/13/2021 5:33:00 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0818s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0070s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0140s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0100s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Generating Framerates (0.0090s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Update mod and expansion statuses! 1/13/2021 5:33:00 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/13/2021 5:33:00 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/13/2021 5:33:00 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0359s) 1/13/2021 5:33:00 PM 2.715 SINGLEP 251 Xml Files Checked For Exp/Mod Status in 8ms 1/13/2021 5:33:00 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0708s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Remembering Alamo (0.0160s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Boot Audio Comms (0.0090s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Establish Individual Audio Links (0.0255s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Resolution changed to fullscreen 768x1280 1/13/2021 5:33:00 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2021 5:33:00 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2021 5:33:00 PM 2.715 SINGLEP Refresh Optical Lensing (0.0130s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1181s) 1/13/2021 5:33:00 PM 2.715 SINGLEP Calculate Odds Of Success (0.0369s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Briefly Panic (2.4007s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Install Confidence Routines (0.3040s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Bring Commander Interface Online (0.0780s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Motivate All Crews (0.0519s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Locating Available Networks (0.0522s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Externalizing Patterns (0.0259s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Hooking Externals (0.0090s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Handlizing Hooks (0.0070s) 1/13/2021 5:33:03 PM 2.715 SINGLEP Disengaging Constants (0.0219s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Late Axionic Computations (0.3457s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0229s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0279s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Thinking Of Advice (0.0289s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Degaussing Advice (0.0349s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Reading Alien Diaries (0.0389s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Naming All Known Planets (0.1466s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Remembering Speeds (0.0110s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Prioritizing Targets (0.0349s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0389s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0409s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Thinking Of Objectives (0.0379s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0449s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Synthesizing Vocals (0.0305s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Investigating Map Signatures (0.0179s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Ventilating Scenarios (0.0060s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0090s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Ejecting Tactical Core (0.0080s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Calibrating Formations (0.0090s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0109s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Discharging Colored Ions (0.0190s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Replicating Ion Colors (0.0110s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Faction Diagnostics (0.0160s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Buffering Hackers (0.0140s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Inverting Death (0.0090s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Linear Field Variance (0.0140s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Charging Marks (0.0100s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Guarding The Posts (0.1098s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Range Manifolds (0.0060s) 1/13/2021 5:33:04 PM 2.715 SINGLEP Purging ROFs (0.0069s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Manipulating Speeds (0.0350s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Detecting Projectiles (0.0389s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Grouping Flow Fields (0.0399s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0489s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Designing Fleets (0.0339s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Thinking Of Technologies (0.0320s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0080s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Injecting Galactic Variables (0.0130s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Initiating Starfields (0.0323s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Crawling Distant Planets (0.1745s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Categorizing All Planets (0.0199s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Organizing Commands (0.0259s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Calculating Firing Cones (0.0080s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Violating Ship Part Bylaws (0.1576s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Re-Aligning Objectives (0.0170s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0090s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Issuing Orders (0.0259s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Augmenting Infusers (0.0129s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Infusing (0.0160s) 1/13/2021 5:33:05 PM 2.715 SINGLEP Load Surrogates (0.0399s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Investigating Proton Farm (33.5472s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Post-Proton Surge (0.0220s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Background Radiation Taste Test (0.0319s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0299s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Windshield Wiping (0.0688s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Last Organizational Modeling (0.1346s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Stimulate Modulation (0.0300s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Tip Servos (0.0080s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Design New Fleet Logo (0.0179s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Order Cores By Seniority (0.0080s) 1/13/2021 5:33:39 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/13/2021 5:33:39 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0100s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Final Checks (0.2398s) 1/13/2021 5:33:39 PM 2.715 SINGLEP Load Historical Documents (0.0059s) 1/13/2021 5:33:39 PM 2.715 SINGLEP 40.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.3s) Briefly Panic (2.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Investigating Proton Farm (33.5s) 1/13/2021 5:33:40 PM 2.715 SINGLEP Hello Steam user 'galateangemmate' 1/13/2021 5:43:50 PM 2.715 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2ai6 with marauders/Hacking first ARS.save Source1: AnythingElse Source3: LoadingSaveGame 1/13/2021 5:43:51 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 66ms 1/13/2021 5:43:51 PM 2.715 SINGLEP Finish load save in 1,204.7ms 1/13/2021 6:46:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/13/2021 6:46:14 PM SINGLEP Boot up FleetOS (0.6195s) 1/13/2021 6:46:15 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 425.46 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1050 Ti/PCIe/SSE2 graphicsDeviceID: 16027 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 425.46 graphicsMemorySize: 4021 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 1/13/2021 6:46:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.7921s) 1/13/2021 6:46:15 PM SINGLEP Inspect Aft Hatches (0.0279s) 1/13/2021 6:46:15 PM SINGLEP Found 252 xml files in 83 folders in 23ms 1/13/2021 6:46:15 PM SINGLEP Check For Extra Modules (0.4080s) 1/13/2021 6:46:15 PM SINGLEP 252 Xml Files Parsed in 316ms 1/13/2021 6:46:15 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 1/13/2021 6:46:15 PM 2.715 SINGLEP Game Version: 2.715 1/13/2021 6:46:15 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0738s) 1/13/2021 6:46:15 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0070s) 1/13/2021 6:46:15 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0110s) 1/13/2021 6:46:15 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0120s) 1/13/2021 6:46:15 PM 2.715 SINGLEP Generating Framerates (0.0050s) 1/13/2021 6:46:16 PM 2.715 SINGLEP Update mod and expansion statuses! 1/13/2021 6:46:16 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/13/2021 6:46:16 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/13/2021 6:46:16 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0329s) 1/13/2021 6:46:16 PM 2.715 SINGLEP 251 Xml Files Checked For Exp/Mod Status in 9ms 1/13/2021 6:46:16 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0938s) 1/13/2021 6:46:16 PM 2.715 SINGLEP Remembering Alamo (0.0160s) 1/13/2021 6:46:16 PM 2.715 SINGLEP Boot Audio Comms (0.0070s) 1/13/2021 6:46:16 PM 2.715 SINGLEP Establish Individual Audio Links (0.0239s) 1/13/2021 6:46:16 PM 2.715 SINGLEP No resolution change was required. 1/13/2021 6:46:16 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2021 6:46:16 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2021 6:46:16 PM 2.715 SINGLEP Refresh Optical Lensing (0.0170s) 1/13/2021 6:46:16 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0549s) 1/13/2021 6:46:16 PM 2.715 SINGLEP Calculate Odds Of Success (0.0589s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Briefly Panic (1.7174s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Install Confidence Routines (0.2912s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Bring Commander Interface Online (0.0768s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Motivate All Crews (0.0728s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Locating Available Networks (0.0399s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Externalizing Patterns (0.0179s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Hooking Externals (0.0060s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Handlizing Hooks (0.0199s) 1/13/2021 6:46:18 PM 2.715 SINGLEP Disengaging Constants (0.0199s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Late Axionic Computations (0.4590s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0249s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0229s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Connecting to Fleet Command (0.0160s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Thinking Of Advice (0.1097s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Degaussing Advice (0.0079s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Reading Alien Diaries (0.0130s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Naming All Known Planets (0.0080s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Remembering Speeds (0.0090s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Prioritizing Targets (0.0090s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0100s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0080s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Thinking Of Objectives (0.0110s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0150s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Synthesizing Vocals (0.0079s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Investigating Map Signatures (0.0140s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Ventilating Scenarios (0.0070s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0080s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Ejecting Tactical Core (0.0100s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Calibrating Formations (0.0070s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0110s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Discharging Colored Ions (0.0130s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Replicating Ion Colors (0.0060s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Faction Diagnostics (0.0150s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Buffering Hackers (0.0130s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Inverting Death (0.0090s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Linear Field Variance (0.0120s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Charging Marks (0.0060s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Guarding The Posts (0.1087s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Range Manifolds (0.0060s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Purging ROFs (0.0070s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Manipulating Speeds (0.0309s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Detecting Projectiles (0.0389s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Grouping Flow Fields (0.0409s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0419s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Designing Fleets (0.0229s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Thinking Of Technologies (0.0100s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0668s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Injecting Galactic Variables (0.0100s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Miming Starfields (0.0319s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Mopping Up Distant Planets (0.1197s) 1/13/2021 6:46:19 PM 2.715 SINGLEP Categorizing All Planets (0.0209s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Organizing Commands (0.0379s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Calculating Firing Cones (0.0100s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Divulge Ship Part Schematics To Enemy (0.1935s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Re-Aligning Objectives (0.0130s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0060s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Issuing Orders (0.0090s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Augmenting Infusers (0.0060s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Infusing (0.0160s) 1/13/2021 6:46:20 PM 2.715 SINGLEP Load Surrogates (0.0349s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Investigate Temporal Vortex (24.9284s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Post-Proton Surge (0.0598s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Background Radiation Taste Test (0.1127s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0379s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Windshield Wiping (0.0139s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Last Organizational Modeling (0.1356s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Stimulate Modulation (0.0469s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Tip Servos (0.0149s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0120s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Design New Fleet Logo (0.0160s) 1/13/2021 6:46:45 PM 2.715 SINGLEP Order Cores By Seniority (0.0120s) 1/13/2021 6:46:45 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/13/2021 6:46:45 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0130s) 1/13/2021 6:46:46 PM 2.715 SINGLEP Final Checks (0.3032s) 1/13/2021 6:46:46 PM 2.715 SINGLEP Load Historical Documents (0.0190s) 1/13/2021 6:46:46 PM 2.715 SINGLEP 32.0 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.8s) Check For Extra Modules (0.4s) Briefly Panic (1.7s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Investigate Temporal Vortex (24.9s) Final Checks (0.3s) 1/13/2021 6:46:46 PM 2.715 SINGLEP Hello Steam user 'galateangemmate' 1/13/2021 6:47:10 PM 2.715 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2ai6 with marauders/1st Marauder Attack.save Source1: AnythingElse Source3: LoadingSaveGame 1/13/2021 6:47:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 1/13/2021 6:47:10 PM 2.715 SINGLEP Finish load save in 681.6ms 1/13/2021 6:47:43 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/13/2021 6:47:43 PM SINGLEP Boot up FleetOS (0.3089s) 1/13/2021 6:47:43 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 425.46 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1050 Ti/PCIe/SSE2 graphicsDeviceID: 16027 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 425.46 graphicsMemorySize: 4021 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 1/13/2021 6:47:43 PM SINGLEP Check System Logs For Rogue Intelligence (0.4851s) 1/13/2021 6:47:43 PM SINGLEP Inspect Aft Hatches (0.0259s) 1/13/2021 6:47:43 PM SINGLEP Found 252 xml files in 83 folders in 27ms 1/13/2021 6:47:44 PM SINGLEP Check For Extra Modules (0.3866s) 1/13/2021 6:47:44 PM SINGLEP 252 Xml Files Parsed in 283ms 1/13/2021 6:47:44 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Game Version: 2.715 1/13/2021 6:47:44 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0808s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0080s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0110s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0120s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Generating Framerates (0.0060s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Update mod and expansion statuses! 1/13/2021 6:47:44 PM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/13/2021 6:47:44 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 1/13/2021 6:47:44 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0279s) 1/13/2021 6:47:44 PM 2.715 SINGLEP 252 Xml Files Checked For Exp/Mod Status in 8ms 1/13/2021 6:47:44 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0920s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Remembering Alamo (0.0219s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Boot Audio Comms (0.0099s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Establish Individual Audio Links (0.0230s) 1/13/2021 6:47:44 PM 2.715 SINGLEP No resolution change was required. 1/13/2021 6:47:44 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2021 6:47:44 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2021 6:47:44 PM 2.715 SINGLEP Refresh Optical Lensing (0.0119s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0539s) 1/13/2021 6:47:44 PM 2.715 SINGLEP Calculate Odds Of Success (0.0329s) 1/13/2021 6:47:45 PM 2.715 SINGLEP Briefly Panic (1.4682s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Install Confidence Routines (0.3201s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Bring Commander Interface Online (0.0728s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Motivate All Crews (0.0728s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Locating Available Networks (0.0389s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Externalizing Patterns (0.0189s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Hooking Externals (0.0120s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Handlizing Hooks (0.0180s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Disengaging Constants (0.0239s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Late Axionic Computations (0.2084s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0209s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Connecting to Fleet Command (0.0140s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Thinking Of Advice (0.0080s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Degaussing Advice (0.0080s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Reading Alien Diaries (0.0090s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Naming All Known Planets (0.0070s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Remembering Speeds (0.0090s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Prioritizing Targets (0.0070s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0080s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0090s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Thinking Of Objectives (0.0090s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0160s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Synthesizing Vocals (0.0070s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Investigating Map Signatures (0.0130s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Ventilating Scenarios (0.0060s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0090s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Ejecting Tactical Core (0.0070s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Calibrating Formations (0.0070s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0090s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Discharging Colored Ions (0.0140s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Replicating Ion Colors (0.0060s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Faction Diagnostics (0.0120s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Buffering Hackers (0.0130s) 1/13/2021 6:47:46 PM 2.715 SINGLEP Inverting Death (0.0080s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Linear Field Variance (0.0160s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Charging Marks (0.0070s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Guarding The Posts (0.1087s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Range Manifolds (0.0060s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Purging ROFs (0.0070s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Manipulating Speeds (0.0309s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Detecting Projectiles (0.0369s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Grouping Flow Fields (0.0389s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0409s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Designing Fleets (0.0445s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Thinking Of Technologies (0.0180s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0070s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Injecting Galactic Variables (0.0120s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Digging Up Starfields (0.0292s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Resizing Distant Planets (0.0403s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Categorizing All Planets (0.0070s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Organizing Commands (0.0199s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Calculating Firing Cones (0.0060s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Fumbling With Ship Parts (0.0987s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Re-Aligning Objectives (0.0160s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0080s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Issuing Orders (0.0070s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Augmenting Infusers (0.0070s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Infusing (0.0170s) 1/13/2021 6:47:47 PM 2.715 SINGLEP Load Surrogates (0.0399s) 1/13/2021 6:48:11 PM 2.715 SINGLEP Jettisoning VIPs (23.7764s) 1/13/2021 6:48:11 PM 2.715 SINGLEP Post-Proton Surge (0.2054s) 1/13/2021 6:48:11 PM 2.715 SINGLEP Background Radiation Taste Test (0.0519s) 1/13/2021 6:48:11 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0418s) 1/13/2021 6:48:11 PM 2.715 SINGLEP Windshield Wiping (0.0472s) 1/13/2021 6:48:11 PM 2.715 SINGLEP Last Organizational Modeling (0.1386s) 1/13/2021 6:48:11 PM 2.715 SINGLEP Stimulate Modulation (0.0409s) 1/13/2021 6:48:11 PM 2.715 SINGLEP Tip Servos (0.0110s) 1/13/2021 6:48:12 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0389s) 1/13/2021 6:48:12 PM 2.715 SINGLEP Design New Fleet Logo (0.0848s) 1/13/2021 6:48:12 PM 2.715 SINGLEP Order Cores By Seniority (0.0279s) 1/13/2021 6:48:12 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964 1/13/2021 6:48:12 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0220s) 1/13/2021 6:48:12 PM 2.715 SINGLEP Final Checks (0.2395s) 1/13/2021 6:48:12 PM 2.715 SINGLEP Load Historical Documents (0.0060s) 1/13/2021 6:48:12 PM 2.715 SINGLEP 29.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (1.5s) Install Confidence Routines (0.3s) Jettisoning VIPs (23.8s) 1/13/2021 6:48:13 PM 2.715 SINGLEP Hello Steam user 'galateangemmate' 1/13/2021 6:48:18 PM 2.715 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2ai6 with marauders/1st Marauder Attack.save Source1: AnythingElse Source3: LoadingSaveGame 1/13/2021 6:48:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 1/13/2021 6:48:19 PM 2.715 SINGLEP Finish load save in 490.3ms 1/13/2021 7:48:02 PM 2.715 SINGLEP Resolution changed to fullscreen 768x1280 1/13/2021 7:48:02 PM 2.715 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2021 7:48:02 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 12:49:16 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/13/2021 12:49:16 PM SINGLEP Boot up FleetOS (1.3387s) 5/13/2021 12:49:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2021 12:49:20 PM SINGLEP Check System Logs For Rogue Intelligence (3.9089s) 5/13/2021 12:49:21 PM SINGLEP Inspect Aft Hatches (0.9970s) 5/13/2021 12:49:21 PM SINGLEP Found 346 xml files in 96 folders in 308ms 5/13/2021 12:49:29 PM SINGLEP Check For Extra Modules (7.7176s) 5/13/2021 12:49:29 PM SINGLEP 346 Xml Files Parsed in 7,451ms 5/13/2021 12:49:29 PM SINGLEP Gather Ancient Lifeforms (0.0533s) 5/13/2021 12:49:29 PM 2.905 SINGLEP Game Version: 2.905 5/13/2021 12:49:29 PM 2.905 SINGLEP Eject Trash Into Hyperspace (0.0609s) 5/13/2021 12:49:29 PM 2.905 SINGLEP Bring Cloaking Systems Online (0.0830s) 5/13/2021 12:49:29 PM 2.905 SINGLEP Recalculate Speed Of Light (0.0902s) 5/13/2021 12:49:29 PM 2.905 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/13/2021 12:49:29 PM 2.905 SINGLEP Generating Framerates (0.0230s) 5/13/2021 12:49:29 PM 2.905 SINGLEP Update mod and expansion statuses! 5/13/2021 12:49:29 PM 2.905 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/13/2021 12:49:29 PM 2.905 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/13/2021 12:49:29 PM 2.905 SINGLEP Check Nearby Stellar Masses (0.1158s) 5/13/2021 12:49:29 PM 2.905 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 14ms 5/13/2021 12:49:30 PM 2.905 SINGLEP Pruning Excess Brain Cells (0.6091s) 5/13/2021 12:49:30 PM 2.905 SINGLEP Remembering Alamo (0.3678s) 5/13/2021 12:49:30 PM 2.905 SINGLEP Boot Audio Comms (0.0242s) 5/13/2021 12:49:30 PM 2.905 SINGLEP Establish Individual Audio Links (0.3548s) 5/13/2021 12:49:31 PM 2.905 SINGLEP Resolution changed to fullscreen 768x1280 5/13/2021 12:49:31 PM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 12:49:31 PM 2.905 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 12:49:31 PM 2.905 SINGLEP Refresh Optical Lensing (0.0281s) 5/13/2021 12:49:31 PM 2.905 SINGLEP Revise Fundamental Physical Laws (0.5090s) 5/13/2021 12:49:31 PM 2.905 SINGLEP Calculate Odds Of Success (0.1669s) 5/13/2021 12:49:37 PM 2.905 SINGLEP Briefly Panic (5.8582s) 5/13/2021 12:49:38 PM 2.905 SINGLEP Install Confidence Routines (0.4950s) 5/13/2021 12:49:38 PM 2.905 SINGLEP Bring Commander Interface Online (0.0930s) 5/13/2021 12:49:38 PM 2.905 SINGLEP Motivate All Crews (0.0655s) 5/13/2021 12:49:38 PM 2.905 SINGLEP Locating Available Networks (0.1226s) 5/13/2021 12:49:38 PM 2.905 SINGLEP Externalizing Patterns (0.0159s) 5/13/2021 12:49:38 PM 2.905 SINGLEP Hooking Externals (0.0350s) 5/13/2021 12:49:38 PM 2.905 SINGLEP Handlizing Hooks (0.0440s) 5/13/2021 12:49:38 PM 2.905 SINGLEP Disengaging Constants (0.1332s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Late Axionic Computations (0.6932s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/13/2021 12:49:39 PM 2.905 SINGLEP Searching For Particle Forms (0.0222s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Weighing Options (0.0328s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Poking At Status Indicators (0.0409s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Discovering States Of Matter (0.0430s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Searching For A Leader (0.0330s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Suppressing Bad Thoughts (0.0349s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Sentinel Alertness Diagnostic (0.0388s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Connecting to Fleet Command (0.0090s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Thinking Of Advice (0.0069s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Degaussing Advice (0.0080s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Reading Alien Diaries (0.0110s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Naming All Known Planets (0.0060s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Remembering Speeds (0.0088s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Prioritizing Targets (0.0070s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Rebooting Sensor Arrays (0.0102s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Unloading Prismatic Grid (0.0046s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Thinking Of Objectives (0.0089s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Inhibiting Visual Scans (0.0512s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Synthesizing Vocals (0.0060s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Investigating Map Signatures (0.0131s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Ventilating Scenarios (0.0066s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Decontaminating Targeting Systems (0.0079s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Ejecting Tactical Core (0.0070s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Calibrating Formations (0.0080s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Intercepting Galactic Maps (0.0081s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Discharging Colored Ions (0.0129s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Replicating Ion Colors (0.0060s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Faction Diagnostics (0.0121s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Buffering Hackers (0.1374s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Inverting Death (0.0176s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Linear Field Variance (0.0763s) 5/13/2021 12:49:39 PM 2.905 SINGLEP Charging Marks (0.0077s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Differentiating Marks (0.1285s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Guarding The Posts (0.0080s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Range Manifolds (0.0457s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Purging ROFs (0.0349s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Manipulating Speeds (0.0441s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Detecting Projectiles (0.0403s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Grouping Flow Fields (0.0328s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Modulating Flow Field Groups (0.0586s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Designing Fleets (0.0210s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Thinking Of Technologies (0.0105s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Categorizing Starboard Sensors (0.0050s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Injecting Galactic Variables (0.0108s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Scattering Starfields (0.0476s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Digitising Distant Planets (0.1966s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Categorizing All Planets (0.0135s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Organizing Commands (0.0280s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Calculating Firing Cones (0.0080s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Wearing Ship Parts On Head (0.1654s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Re-Aligning Objectives (0.0135s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Sterilizing Test Chamber (0.0070s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Issuing Orders (0.0060s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Augmenting Infusers (0.0080s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Infusing (0.0156s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Load Surrogates (0.0512s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Locate Dictionaries (0.0050s) 5/13/2021 12:49:40 PM 2.905 SINGLEP Set Stage (0.0118s) 5/13/2021 12:50:31 PM 2.905 SINGLEP Inhibiting Isotope Emitters (50.6998s) 5/13/2021 12:50:31 PM 2.905 SINGLEP Post-Proton Surge (0.0302s) 5/13/2021 12:50:31 PM 2.905 SINGLEP Background Radiation Taste Test (0.0533s) 5/13/2021 12:50:31 PM 2.905 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 5/13/2021 12:50:31 PM 2.905 SINGLEP Windshield Wiping (0.0049s) 5/13/2021 12:50:31 PM 2.905 SINGLEP Last Organizational Modeling (0.1421s) 5/13/2021 12:50:31 PM 2.905 SINGLEP Info: will dump 1052 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2021 12:50:31 PM 2.905 SINGLEP Stimulate Modulation (0.0403s) 5/13/2021 12:50:32 PM 2.905 SINGLEP Tip Servos (0.0425s) 5/13/2021 12:50:32 PM 2.905 SINGLEP Sort Buildings Into Uneven Piles (0.0814s) 5/13/2021 12:50:32 PM 2.905 SINGLEP Design New Fleet Logo (0.0779s) 5/13/2021 12:50:32 PM 2.905 SINGLEP Inspect Fleet Logo (0.0300s) 5/13/2021 12:50:32 PM 2.905 SINGLEP Ogle Enemy Logo (0.0154s) 5/13/2021 12:50:32 PM 2.905 SINGLEP Order Cores By Seniority (0.0140s) 5/13/2021 12:50:32 PM 2.905 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1114 5/13/2021 12:50:32 PM 2.905 SINGLEP Make Factions That Extra Bit Special (0.0101s) 5/13/2021 12:50:34 PM 2.905 SINGLEP Final Checks (1.7954s) 5/13/2021 12:50:34 PM 2.905 SINGLEP Load Historical Documents (0.0142s) 5/13/2021 12:50:34 PM 2.905 SINGLEP 78.9 seconds total load time. Boot up FleetOS (1.3s) Check System Logs For Rogue Intelligence (3.9s) Inspect Aft Hatches (1.0s) Check For Extra Modules (7.7s) Pruning Excess Brain Cells (0.6s) Remembering Alamo (0.4s) Establish Individual Audio Links (0.4s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (5.9s) Install Confidence Routines (0.5s) Late Axionic Computations (0.7s) Inhibiting Isotope Emitters (50.7s) Final Checks (1.8s) 5/13/2021 12:50:35 PM 2.905 SINGLEP Hello Steam user 'galateangemmate' 5/13/2021 12:51:00 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 12:51:11 PM 2.905 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/13/2021 12:51:11 PM 2.905 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/13/2021 12:51:11 PM 2.905 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/13/2021 12:51:12 PM 2.905 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 25ms 5/13/2021 12:51:12 PM 2.905 SINGLEP PlayerAccount GGG has now been put in control of faction 1. 5/13/2021 1:04:42 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 247 created, 0 removed, 247 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 16 created, 0 removed, 16 active. GameCommands: 47 created, 0 removed, 47 active. GE_Others: 6 created, 0 removed, 6 active. GE_Shots: 14 created, 0 removed, 14 active. GE_Squads: 546 created, 96 removed, 450 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/13/2021 1:05:38 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 1:09:15 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/13/2021 1:09:15 PM SINGLEP Boot up FleetOS (0.1735s) 5/13/2021 1:09:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2021 1:09:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.3212s) 5/13/2021 1:09:15 PM SINGLEP Inspect Aft Hatches (0.1334s) 5/13/2021 1:09:15 PM SINGLEP Found 346 xml files in 96 folders in 150ms 5/13/2021 1:09:16 PM SINGLEP Check For Extra Modules (1.0325s) 5/13/2021 1:09:16 PM SINGLEP 346 Xml Files Parsed in 881ms 5/13/2021 1:09:16 PM SINGLEP Gather Ancient Lifeforms (0.0160s) 5/13/2021 1:09:16 PM 2.905 SINGLEP Game Version: 2.905 5/13/2021 1:09:16 PM 2.905 SINGLEP Eject Trash Into Hyperspace (0.0788s) 5/13/2021 1:09:16 PM 2.905 SINGLEP Bring Cloaking Systems Online (0.0338s) 5/13/2021 1:09:16 PM 2.905 SINGLEP Recalculate Speed Of Light (0.0130s) 5/13/2021 1:09:16 PM 2.905 SINGLEP Optimize Comfort On Command Decks (0.0109s) 5/13/2021 1:09:16 PM 2.905 SINGLEP Generating Framerates (0.0070s) 5/13/2021 1:09:16 PM 2.905 SINGLEP Update mod and expansion statuses! 5/13/2021 1:09:16 PM 2.905 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/13/2021 1:09:16 PM 2.905 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/13/2021 1:09:16 PM 2.905 SINGLEP Check Nearby Stellar Masses (0.0468s) 5/13/2021 1:09:16 PM 2.905 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 17ms 5/13/2021 1:09:17 PM 2.905 SINGLEP Pruning Excess Brain Cells (0.1682s) 5/13/2021 1:09:17 PM 2.905 SINGLEP Remembering Alamo (0.0334s) 5/13/2021 1:09:17 PM 2.905 SINGLEP Boot Audio Comms (0.0566s) 5/13/2021 1:09:17 PM 2.905 SINGLEP Establish Individual Audio Links (0.0869s) 5/13/2021 1:09:17 PM 2.905 SINGLEP Resolution changed to fullscreen 768x1280 5/13/2021 1:09:17 PM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 1:09:17 PM 2.905 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 1:09:17 PM 2.905 SINGLEP Refresh Optical Lensing (0.0639s) 5/13/2021 1:09:17 PM 2.905 SINGLEP Revise Fundamental Physical Laws (0.0482s) 5/13/2021 1:09:17 PM 2.905 SINGLEP Calculate Odds Of Success (0.0279s) 5/13/2021 1:09:18 PM 2.905 SINGLEP Briefly Panic (1.1391s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Install Confidence Routines (0.3900s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Bring Commander Interface Online (0.0968s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Motivate All Crews (0.0695s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Locating Available Networks (0.0220s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Externalizing Patterns (0.0388s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Hooking Externals (0.0109s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Handlizing Hooks (0.0179s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Disengaging Constants (0.0318s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Late Axionic Computations (0.3281s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/13/2021 1:09:19 PM 2.905 SINGLEP Searching For Particle Forms (0.0100s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Weighing Options (0.0099s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Poking At Status Indicators (0.0070s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Discovering States Of Matter (0.0100s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Searching For A Leader (0.0070s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Suppressing Bad Thoughts (0.0100s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Connecting to Fleet Command (0.0085s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Thinking Of Advice (0.0077s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Degaussing Advice (0.0080s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Reading Alien Diaries (0.0060s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Naming All Known Planets (0.0080s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Remembering Speeds (0.0080s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Prioritizing Targets (0.0079s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Rebooting Sensor Arrays (0.0064s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Unloading Prismatic Grid (0.0083s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Thinking Of Objectives (0.0050s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Inhibiting Visual Scans (0.0134s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Synthesizing Vocals (0.0060s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Investigating Map Signatures (0.0119s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Ventilating Scenarios (0.0050s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Decontaminating Targeting Systems (0.0089s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Ejecting Tactical Core (0.0060s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Calibrating Formations (0.0070s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Intercepting Galactic Maps (0.0090s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Discharging Colored Ions (0.0120s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Replicating Ion Colors (0.0050s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Faction Diagnostics (0.0150s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Buffering Hackers (0.0293s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Inverting Death (0.0076s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Linear Field Variance (0.0138s) 5/13/2021 1:09:19 PM 2.905 SINGLEP Charging Marks (0.0057s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Differentiating Marks (0.1233s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Guarding The Posts (0.0086s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Range Manifolds (0.0388s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Purging ROFs (0.0410s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Manipulating Speeds (0.0349s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Detecting Projectiles (0.0409s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Grouping Flow Fields (0.0347s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Modulating Flow Field Groups (0.0191s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Designing Fleets (0.0100s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Thinking Of Technologies (0.0058s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Injecting Galactic Variables (0.0110s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Pining For Starfields (0.0179s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Digitising Distant Planets (0.0398s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Categorizing All Planets (0.0049s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Organizing Commands (0.0229s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Calculating Firing Cones (0.0040s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Splitting Ship Parts Into Smaller Parts (0.2708s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Re-Aligning Objectives (0.0204s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Sterilizing Test Chamber (0.0330s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Issuing Orders (0.0342s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Augmenting Infusers (0.0197s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Infusing (0.0200s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Load Surrogates (0.0398s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Locate Dictionaries (0.0040s) 5/13/2021 1:09:20 PM 2.905 SINGLEP Set Stage (0.0161s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Eject And Reinsert Warp Cores (21.4312s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Post-Proton Surge (0.0180s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Background Radiation Taste Test (0.0269s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Windshield Wiping (0.0050s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Last Organizational Modeling (0.0872s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Info: will dump 1052 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2021 1:09:42 PM 2.905 SINGLEP Stimulate Modulation (0.0349s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Tip Servos (0.0050s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Design New Fleet Logo (0.0090s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Inspect Fleet Logo (0.0070s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Ogle Enemy Logo (0.0090s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Order Cores By Seniority (0.0083s) 5/13/2021 1:09:42 PM 2.905 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1114 5/13/2021 1:09:42 PM 2.905 SINGLEP Make Factions That Extra Bit Special (0.0099s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Final Checks (0.4674s) 5/13/2021 1:09:42 PM 2.905 SINGLEP Load Historical Documents (0.0050s) 5/13/2021 1:09:43 PM 2.905 SINGLEP 27.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (1.1s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Splitting Ship Parts Into Smaller Parts (0.3s) Eject And Reinsert Warp Cores (21.4s) Final Checks (0.5s) 5/13/2021 1:09:43 PM 2.905 SINGLEP Hello Steam user 'galateangemmate' 5/13/2021 1:10:10 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 1:12:36 PM 2.905 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 4 - Classic Fleet - Difficulty 6 - Double AIs - Human Resistance Fighters - Marauders.save Source1: AnythingElse Source3: LoadingQuickStart 5/13/2021 1:12:36 PM 2.905 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 1:12:36 PM 2.905 SINGLEP Added the faction CPALogic. 5/13/2021 1:12:36 PM 2.905 SINGLEP Added the faction EnragedMacrophage. 5/13/2021 1:12:36 PM 2.905 SINGLEP Added the faction TamedMacrophage. 5/13/2021 1:12:37 PM 2.905 SINGLEP PlayerAccount GGG has now been put in control of faction 12. 5/13/2021 1:12:37 PM 2.905 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/13/2021 1:12:37 PM 2.905 SINGLEP loading as template 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction AIReserves. 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction AntiAIZombie. 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction AntiEveryoneZombie. 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction AntiPlayerZombie. 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction CPALogic. 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction EnragedMacrophage. 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction Mercenary. 5/13/2021 1:12:37 PM 2.905 SINGLEP Added the faction TamedMacrophage. 5/13/2021 1:12:37 PM 2.905 SINGLEP Fixed 80 missing planet factions. 5/13/2021 1:12:37 PM 2.905 SINGLEP Finish load save in 1,678.6ms 5/13/2021 1:12:38 PM 2.905 SINGLEP Start Generate Partial Map with Realistic and seed 1612715871 and planet count 80 and 27 factions (AnythingElse LoadingQuickStart) 5/13/2021 1:12:38 PM 2.905 SINGLEP Fixed 2160 missing planet factions. 5/13/2021 1:12:38 PM 2.905 SINGLEP Generate Partial Map Complete 635ms 5/13/2021 1:12:38 PM 2.905 SINGLEP Start Generate FULL Map with Realistic and seed 1612715871 and planet count 80 and 27 factions (AnythingElse LoadingQuickStart) 5/13/2021 1:12:39 PM 2.905 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 64ms 5/13/2021 1:12:39 PM 2.905 SINGLEP Generate FULL Map Complete 1253ms 5/13/2021 1:29:27 PM 2.905 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 5/13/2021 1:47:48 PM 2.905 SINGLEP triggering entry 0 of 2 at 583: Beginner_EncounterTSS 5/13/2021 1:48:29 PM 2.905 SINGLEP triggering entry 0 of 1 at 614: Beginner_EncounterARS 5/13/2021 2:23:13 PM 2.905 SINGLEP Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 5/13/2021 2:48:20 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 9,635 created, 0 removed, 9,635 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 51 created, 19 removed, 32 active. Fleets: 165 created, 0 removed, 165 active. GameCommands: 181 created, 0 removed, 181 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,107 created, 0 removed, 1,107 active. GE_Squads: 7,407 created, 2,971 removed, 4,436 active. Pathfinders: 46 created, 0 removed, 46 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 32 created, 32 removed, 0 active. ========================================== 5/17/2021 11:37:03 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/17/2021 11:37:04 AM SINGLEP Boot up FleetOS (0.3874s) 5/17/2021 11:37:12 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/17/2021 11:37:15 AM SINGLEP Check System Logs For Rogue Intelligence (11.5669s) 5/17/2021 11:37:21 AM SINGLEP Inspect Aft Hatches (6.1880s) 5/17/2021 11:37:24 AM SINGLEP Found 347 xml files in 97 folders in 2,345ms 5/17/2021 11:37:31 AM SINGLEP Check For Extra Modules (9.9287s) 5/17/2021 11:37:31 AM SINGLEP 347 Xml Files Parsed in 7,637ms 5/17/2021 11:37:31 AM SINGLEP Gather Ancient Lifeforms (0.1021s) 5/17/2021 11:37:31 AM 2.910 SINGLEP Game Version: 2.910 5/17/2021 11:37:31 AM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0443s) 5/17/2021 11:37:31 AM 2.910 SINGLEP Bring Cloaking Systems Online (0.0914s) 5/17/2021 11:37:31 AM 2.910 SINGLEP Recalculate Speed Of Light (0.0626s) 5/17/2021 11:37:31 AM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0118s) 5/17/2021 11:37:32 AM 2.910 SINGLEP Generating Framerates (0.0219s) 5/17/2021 11:37:32 AM 2.910 SINGLEP Update mod and expansion statuses! 5/17/2021 11:37:32 AM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/17/2021 11:37:32 AM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/17/2021 11:37:32 AM 2.910 SINGLEP Check Nearby Stellar Masses (0.2170s) 5/17/2021 11:37:32 AM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 13ms 5/17/2021 11:37:32 AM 2.910 SINGLEP Pruning Excess Brain Cells (0.7107s) 5/17/2021 11:37:33 AM 2.910 SINGLEP Remembering Alamo (0.2416s) 5/17/2021 11:37:33 AM 2.910 SINGLEP Boot Audio Comms (0.0080s) 5/17/2021 11:37:33 AM 2.910 SINGLEP Establish Individual Audio Links (0.2958s) 5/17/2021 11:37:33 AM 2.910 SINGLEP Resolution changed to fullscreen 768x1280 5/17/2021 11:37:33 AM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/17/2021 11:37:33 AM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/17/2021 11:37:33 AM 2.910 SINGLEP Refresh Optical Lensing (0.0282s) 5/17/2021 11:37:33 AM 2.910 SINGLEP Revise Fundamental Physical Laws (0.3370s) 5/17/2021 11:37:34 AM 2.910 SINGLEP Calculate Odds Of Success (0.3988s) 5/17/2021 11:37:38 AM 2.910 SINGLEP Briefly Panic (4.3741s) 5/17/2021 11:37:39 AM 2.910 SINGLEP Install Confidence Routines (0.6551s) 5/17/2021 11:37:39 AM 2.910 SINGLEP Bring Commander Interface Online (0.1810s) 5/17/2021 11:37:39 AM 2.910 SINGLEP Motivate All Crews (0.0757s) 5/17/2021 11:37:40 AM 2.910 SINGLEP Locating Available Networks (0.4884s) 5/17/2021 11:37:40 AM 2.910 SINGLEP Externalizing Patterns (0.0269s) 5/17/2021 11:37:40 AM 2.910 SINGLEP Hooking Externals (0.0240s) 5/17/2021 11:37:40 AM 2.910 SINGLEP Handlizing Hooks (0.0442s) 5/17/2021 11:37:40 AM 2.910 SINGLEP Disengaging Constants (0.1507s) 5/17/2021 11:37:41 AM 2.910 SINGLEP Late Axionic Computations (0.7473s) 5/17/2021 11:37:42 AM 2.910 SINGLEP Searching For Particle Forms (1.8061s) 5/17/2021 11:37:42 AM 2.910 SINGLEP Weighing Options (0.0119s) 5/17/2021 11:37:42 AM 2.910 SINGLEP Poking At Status Indicators (0.0451s) 5/17/2021 11:37:42 AM 2.910 SINGLEP Discovering States Of Matter (0.0417s) 5/17/2021 11:37:42 AM 2.910 SINGLEP Searching For A Leader (0.0339s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Suppressing Bad Thoughts (0.0433s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0050s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Connecting to Fleet Command (0.0090s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Thinking Of Advice (0.0065s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Degaussing Advice (0.0096s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Reading Alien Diaries (0.0060s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Naming All Known Planets (0.0090s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Remembering Speeds (0.0060s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Prioritizing Targets (0.0080s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Thinking Of Objectives (0.0070s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Inhibiting Visual Scans (0.0856s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Synthesizing Vocals (0.0073s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Investigating Map Signatures (0.0490s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Ventilating Scenarios (0.0336s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Decontaminating Targeting Systems (0.0444s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Ejecting Tactical Core (0.0329s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Calibrating Formations (0.0070s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Intercepting Galactic Maps (0.0103s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Discharging Colored Ions (0.0152s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Replicating Ion Colors (0.0069s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Faction Diagnostics (0.0149s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Buffering Hackers (0.1244s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Inverting Death (0.0087s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Linear Field Variance (0.1079s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Charging Marks (0.0050s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Differentiating Marks (0.1058s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Guarding The Posts (0.0070s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Range Manifolds (0.0433s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Purging ROFs (0.0440s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Manipulating Speeds (0.0101s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Detecting Projectiles (0.0090s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Grouping Flow Fields (0.0107s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Modulating Flow Field Groups (0.0207s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Designing Fleets (0.0115s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Thinking Of Technologies (0.0080s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Injecting Galactic Variables (0.0120s) 5/17/2021 11:37:43 AM 2.910 SINGLEP Dropping Starfields (0.0581s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Milking Distant Planets (0.2146s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Categorizing All Planets (0.0171s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Organizing Commands (0.0427s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Calculating Firing Cones (0.0066s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Divulge Ship Part Schematics To Enemy (0.2792s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Re-Aligning Objectives (0.0201s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Sterilizing Test Chamber (0.0383s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Issuing Orders (0.0329s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Augmenting Infusers (0.0402s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Infusing (0.0123s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Load Surrogates (0.0403s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Locate Dictionaries (0.0050s) 5/17/2021 11:37:44 AM 2.910 SINGLEP Set Stage (0.0122s) 5/17/2021 11:39:16 AM 2.910 SINGLEP Detecting Antimatter (92.1454s) 5/17/2021 11:39:20 AM 2.910 SINGLEP Post-Proton Surge (3.2512s) 5/17/2021 11:39:20 AM 2.910 SINGLEP Background Radiation Taste Test (0.6664s) 5/17/2021 11:39:21 AM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.2334s) 5/17/2021 11:39:21 AM 2.910 SINGLEP Windshield Wiping (0.3698s) 5/17/2021 11:39:22 AM 2.910 SINGLEP Last Organizational Modeling (0.5903s) 5/17/2021 11:39:22 AM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/17/2021 11:39:22 AM 2.910 SINGLEP Stimulate Modulation (0.4050s) 5/17/2021 11:39:22 AM 2.910 SINGLEP Tip Servos (0.3507s) 5/17/2021 11:39:22 AM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0121s) 5/17/2021 11:39:22 AM 2.910 SINGLEP Design New Fleet Logo (0.1023s) 5/17/2021 11:39:22 AM 2.910 SINGLEP Inspect Fleet Logo (0.0408s) 5/17/2021 11:39:22 AM 2.910 SINGLEP Ogle Enemy Logo (0.0793s) 5/17/2021 11:39:23 AM 2.910 SINGLEP Order Cores By Seniority (0.0448s) 5/17/2021 11:39:23 AM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 665 5/17/2021 11:39:23 AM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0248s) 5/17/2021 11:39:30 AM 2.910 SINGLEP Final Checks (7.4808s) 5/17/2021 11:39:30 AM 2.910 SINGLEP Load Historical Documents (0.3525s) 5/17/2021 11:39:32 AM 2.910 SINGLEP 148.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (11.6s) Inspect Aft Hatches (6.2s) Check For Extra Modules (9.9s) Pruning Excess Brain Cells (0.7s) Establish Individual Audio Links (0.3s) Revise Fundamental Physical Laws (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (4.4s) Install Confidence Routines (0.7s) Locating Available Networks (0.5s) Late Axionic Computations (0.7s) Searching For Particle Forms (1.8s) Divulge Ship Part Schematics To Enemy (0.3s) Detecting Antimatter (92.1s) Post-Proton Surge (3.3s) Background Radiation Taste Test (0.7s) Windshield Wiping (0.4s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Tip Servos (0.4s) Final Checks (7.5s) Load Historical Documents (0.4s) 5/17/2021 11:39:41 AM 2.910 SINGLEP Hello Steam user 'galateangemmate' 5/17/2021 11:40:33 AM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/17/2021 11:40:33 AM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Shallow End/Entering Midgame.save Source1: AnythingElse Source3: LoadingSaveGame 5/17/2021 11:40:33 AM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/17/2021 11:40:33 AM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/17/2021 11:40:34 AM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 5/17/2021 11:40:34 AM 2.910 SINGLEP Finish load save in 863.9ms 5/17/2021 11:45:27 AM 2.910 SINGLEP Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 5/17/2021 12:40:49 PM 2.910 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction GGG(Index 7), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ProjectedMultiPathData.AddConnection (Arcen.AIW2.Core.Planet Left, Arcen.AIW2.Core.Planet Right) [0x0002d] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetDestinationPlanet (Arcen.AIW2.Core.ProjectedMultiPathData newLookup) [0x00074] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass97_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad selected) [0x00028] in :0 at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00129] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulatePathToCurrentHoverPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ProjectedMultiPathData newLookup, System.Boolean additiveSelection, Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <59fbf1a7b8d84327ad9628c006e804d0>:0 5/17/2021 12:40:49 PM 2.910 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction GGG(Index 7), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/17/2021 12:41:43 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 45,250 created, 0 removed, 45,250 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 595 created, 455 removed, 140 active. Fleets: 180 created, 8 removed, 172 active. GameCommands: 189 created, 0 removed, 189 active. GE_Others: 256 created, 0 removed, 256 active. GE_Shots: 1,310 created, 0 removed, 1,310 active. GE_Squads: 18,425 created, 12,186 removed, 6,239 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 569 created, 565 removed, 4 active. ========================================== 5/17/2021 12:42:09 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/17/2021 12:54:04 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/17/2021 12:54:04 PM SINGLEP Boot up FleetOS (0.4827s) 5/17/2021 12:54:08 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7308 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4021 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz processorCount: 8 processorFrequency: 2304 systemMemorySize: 8048 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/17/2021 12:54:08 PM SINGLEP Check System Logs For Rogue Intelligence (3.5530s) 5/17/2021 12:54:08 PM SINGLEP Inspect Aft Hatches (0.4344s) 5/17/2021 12:54:08 PM SINGLEP Found 347 xml files in 97 folders in 79ms 5/17/2021 12:54:12 PM SINGLEP Check For Extra Modules (3.9656s) 5/17/2021 12:54:12 PM SINGLEP 347 Xml Files Parsed in 3,872ms 5/17/2021 12:54:12 PM SINGLEP Gather Ancient Lifeforms (0.0179s) 5/17/2021 12:54:12 PM 2.910 SINGLEP Game Version: 2.910 5/17/2021 12:54:12 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0210s) 5/17/2021 12:54:12 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0706s) 5/17/2021 12:54:12 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0872s) 5/17/2021 12:54:12 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0608s) 5/17/2021 12:54:12 PM 2.910 SINGLEP Generating Framerates (0.0040s) 5/17/2021 12:54:13 PM 2.910 SINGLEP Update mod and expansion statuses! 5/17/2021 12:54:13 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/17/2021 12:54:13 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/17/2021 12:54:13 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.1005s) 5/17/2021 12:54:13 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 11ms 5/17/2021 12:54:13 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.1148s) 5/17/2021 12:54:13 PM 2.910 SINGLEP Remembering Alamo (0.0319s) 5/17/2021 12:54:13 PM 2.910 SINGLEP Boot Audio Comms (0.0508s) 5/17/2021 12:54:13 PM 2.910 SINGLEP Establish Individual Audio Links (0.1554s) 5/17/2021 12:54:13 PM 2.910 SINGLEP Resolution changed to fullscreen 768x1280 5/17/2021 12:54:13 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/17/2021 12:54:13 PM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/17/2021 12:54:13 PM 2.910 SINGLEP Refresh Optical Lensing (0.0140s) 5/17/2021 12:54:13 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.3234s) 5/17/2021 12:54:13 PM 2.910 SINGLEP Calculate Odds Of Success (0.1844s) 5/17/2021 12:54:18 PM 2.910 SINGLEP Briefly Panic (4.6592s) 5/17/2021 12:54:18 PM 2.910 SINGLEP Install Confidence Routines (0.3903s) 5/17/2021 12:54:19 PM 2.910 SINGLEP Bring Commander Interface Online (0.1306s) 5/17/2021 12:54:19 PM 2.910 SINGLEP Motivate All Crews (0.0757s) 5/17/2021 12:54:19 PM 2.910 SINGLEP Locating Available Networks (0.0732s) 5/17/2021 12:54:19 PM 2.910 SINGLEP Externalizing Patterns (0.0209s) 5/17/2021 12:54:19 PM 2.910 SINGLEP Hooking Externals (0.0193s) 5/17/2021 12:54:19 PM 2.910 SINGLEP Handlizing Hooks (0.0090s) 5/17/2021 12:54:21 PM 2.910 SINGLEP Disengaging Constants (1.9205s) 5/17/2021 12:54:23 PM 2.910 SINGLEP Late Axionic Computations (2.7686s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Searching For Particle Forms (1.2903s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Weighing Options (0.0108s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Poking At Status Indicators (0.0432s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Discovering States Of Matter (0.0335s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Searching For A Leader (0.0412s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0430s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0339s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Connecting to Fleet Command (0.0060s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Thinking Of Advice (0.0080s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Degaussing Advice (0.0070s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Reading Alien Diaries (0.0100s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Naming All Known Planets (0.0056s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Remembering Speeds (0.0073s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Prioritizing Targets (0.0070s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0071s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0068s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Thinking Of Objectives (0.0129s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Inhibiting Visual Scans (0.0468s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Synthesizing Vocals (0.0131s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Investigating Map Signatures (0.0215s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Ventilating Scenarios (0.0151s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0130s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Ejecting Tactical Core (0.0117s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Calibrating Formations (0.0120s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0143s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Discharging Colored Ions (0.0352s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Replicating Ion Colors (0.0119s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Faction Diagnostics (0.0239s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Buffering Hackers (0.1070s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Inverting Death (0.0150s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Linear Field Variance (0.0476s) 5/17/2021 12:54:25 PM 2.910 SINGLEP Charging Marks (0.0350s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Differentiating Marks (0.2875s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Guarding The Posts (0.0161s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Range Manifolds (0.0461s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Purging ROFs (0.0300s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Manipulating Speeds (0.0466s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Detecting Projectiles (0.0372s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Grouping Flow Fields (0.0389s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0265s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Designing Fleets (0.0320s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Thinking Of Technologies (0.0154s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0120s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Injecting Galactic Variables (0.0259s) 5/17/2021 12:54:26 PM 2.910 SINGLEP Stabbing Starfields (0.1781s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Dissolving Distant Planets (0.3201s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Categorizing All Planets (0.0130s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Organizing Commands (0.0648s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Calculating Firing Cones (0.0170s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Finding Old Ship Parts (0.5056s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Re-Aligning Objectives (0.0249s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0259s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Issuing Orders (0.0389s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Augmenting Infusers (0.0369s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Infusing (0.0289s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Load Surrogates (0.0878s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Locate Dictionaries (0.0120s) 5/17/2021 12:54:27 PM 2.910 SINGLEP Set Stage (0.0130s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Investigate Tachyons (51.3086s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Post-Proton Surge (0.0269s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Background Radiation Taste Test (0.0299s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Windshield Wiping (0.0060s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Last Organizational Modeling (0.0888s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/17/2021 12:55:19 PM 2.910 SINGLEP Stimulate Modulation (0.0389s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Tip Servos (0.0060s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Design New Fleet Logo (0.0079s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Inspect Fleet Logo (0.0080s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Ogle Enemy Logo (0.0079s) 5/17/2021 12:55:19 PM 2.910 SINGLEP Order Cores By Seniority (0.0080s) 5/17/2021 12:55:19 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/17/2021 12:55:19 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/17/2021 12:55:20 PM 2.910 SINGLEP Final Checks (0.5640s) 5/17/2021 12:55:20 PM 2.910 SINGLEP Load Historical Documents (0.0060s) 5/17/2021 12:55:20 PM 2.910 SINGLEP 75.9 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (3.6s) Inspect Aft Hatches (0.4s) Check For Extra Modules (4.0s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (4.7s) Install Confidence Routines (0.4s) Disengaging Constants (1.9s) Late Axionic Computations (2.8s) Searching For Particle Forms (1.3s) Differentiating Marks (0.3s) Dissolving Distant Planets (0.3s) Finding Old Ship Parts (0.5s) Investigate Tachyons (51.3s) Final Checks (0.6s) 5/17/2021 12:55:20 PM 2.910 SINGLEP Hello Steam user 'galateangemmate' 5/17/2021 12:55:46 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ==========================================