5/7/2021 9:07:48 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/7/2021 9:07:48 PM SINGLEP Boot up FleetOS (0.1451s)
5/7/2021 9:07:48 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 670
graphicsDeviceID: 4489
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 2007
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
processorCount: 8
processorFrequency: 4200
systemMemorySize: 16318
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/7/2021 9:07:48 PM SINGLEP Check System Logs For Rogue Intelligence (0.3491s)
5/7/2021 9:07:48 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
5/7/2021 9:07:48 PM SINGLEP Inspect Aft Hatches (0.1077s)
5/7/2021 9:07:48 PM SINGLEP Found 398 xml files in 100 folders in 37ms
5/7/2021 9:07:49 PM SINGLEP Check For Extra Modules (0.6807s)
5/7/2021 9:07:49 PM SINGLEP 398 Xml Files Parsed in 623ms
5/7/2021 9:07:49 PM SINGLEP Gather Ancient Lifeforms (0.0339s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Game Version: 2.901
5/7/2021 9:07:49 PM 2.901 SINGLEP Eject Trash Into Hyperspace (0.0369s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Bring Cloaking Systems Online (0.0209s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Recalculate Speed Of Light (0.0259s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Optimize Comfort On Command Decks (0.0289s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Generating Framerates (0.0239s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Update mod and expansion statuses!
5/7/2021 9:07:49 PM 2.901 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
5/7/2021 9:07:49 PM 2.901 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
5/7/2021 9:07:49 PM 2.901 SINGLEP Check Nearby Stellar Masses (0.0908s)
5/7/2021 9:07:49 PM 2.901 SINGLEP 398 Xml Files Checked For Exp/Mod Status in 23ms
5/7/2021 9:07:49 PM 2.901 SINGLEP Pruning Excess Brain Cells (0.0693s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Remembering Alamo (0.0399s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Boot Audio Comms (0.0209s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Establish Individual Audio Links (0.0309s)
5/7/2021 9:07:49 PM 2.901 SINGLEP No resolution change was required.
5/7/2021 9:07:49 PM 2.901 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/7/2021 9:07:49 PM 2.901 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/7/2021 9:07:49 PM 2.901 SINGLEP Refresh Optical Lensing (0.0698s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Revise Fundamental Physical Laws (0.0369s)
5/7/2021 9:07:49 PM 2.901 SINGLEP Calculate Odds Of Success (0.0349s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Briefly Panic (0.4089s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Install Confidence Routines (0.2827s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Bring Commander Interface Online (0.0758s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Motivate All Crews (0.0588s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Locating Available Networks (0.0618s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Externalizing Patterns (0.0339s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Hooking Externals (0.0209s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Handlizing Hooks (0.0239s)
5/7/2021 9:07:50 PM 2.901 SINGLEP Disengaging Constants (0.0329s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Late Axionic Computations (0.1177s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Poking At Status Indicators (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Discovering States Of Matter (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Searching For A Leader (0.0205s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Suppressing Bad Thoughts (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Sentinel Alertness Diagnostic (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Connecting to Fleet Command (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Thinking Of Advice (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Degaussing Advice (0.0195s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Reading Alien Diaries (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Naming All Known Planets (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Remembering Speeds (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Prioritizing Targets (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Rebooting Sensor Arrays (0.0195s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Unloading Prismatic Grid (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Thinking Of Objectives (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Inhibiting Visual Scans (0.0359s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Synthesizing Vocals (0.0195s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Investigating Map Signatures (0.0229s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Ventilating Scenarios (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Decontaminating Targeting Systems (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Ejecting Tactical Core (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Calibrating Formations (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Intercepting Galactic Maps (0.0209s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Discharging Colored Ions (0.0249s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Replicating Ion Colors (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Faction Diagnostics (0.0239s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Buffering Hackers (0.0379s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Inverting Death (0.0209s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Linear Field Variance (0.0239s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Charging Marks (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Differentiating Marks (0.1007s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Guarding The Posts (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Range Manifolds (0.0180s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Purging ROFs (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Manipulating Speeds (0.0180s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Detecting Projectiles (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Grouping Flow Fields (0.0189s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Modulating Flow Field Groups (0.0209s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Designing Fleets (0.0219s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Thinking Of Technologies (0.0199s)
5/7/2021 9:07:51 PM 2.901 SINGLEP Categorizing Starboard Sensors (0.0189s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Injecting Galactic Variables (0.0209s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Pining For Starfields (0.0269s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Resizing Distant Planets (0.0279s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Categorizing All Planets (0.0219s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Organizing Commands (0.0269s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Calculating Firing Cones (0.0189s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Discontinue Your Favorite Ship Parts (0.1247s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Re-Aligning Objectives (0.0229s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Sterilizing Test Chamber (0.0199s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Issuing Orders (0.0180s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Augmenting Infusers (0.0180s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Infusing (0.0259s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Load Surrogates (0.0618s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Locate Dictionaries (0.0269s)
5/7/2021 9:07:52 PM 2.901 SINGLEP Set Stage (0.0259s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Designing Antimatter Grid (5.1982s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Post-Proton Surge (0.0229s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Background Radiation Taste Test (0.0339s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Shuffling Chairs On Command Deck (0.0269s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Windshield Wiping (0.0189s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Last Organizational Modeling (0.1097s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Info: will dump 1370 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/7/2021 9:07:57 PM 2.901 SINGLEP Stimulate Modulation (0.0568s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Tip Servos (0.0189s)
5/7/2021 9:07:57 PM 2.901 SINGLEP Sort Buildings Into Uneven Piles (0.0189s)
5/7/2021 9:07:58 PM 2.901 SINGLEP Design New Fleet Logo (0.0199s)
5/7/2021 9:07:58 PM 2.901 SINGLEP Inspect Fleet Logo (0.0209s)
5/7/2021 9:07:58 PM 2.901 SINGLEP Ogle Enemy Logo (0.0189s)
5/7/2021 9:07:58 PM 2.901 SINGLEP Order Cores By Seniority (0.0189s)
5/7/2021 9:07:58 PM 2.901 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1341
5/7/2021 9:07:58 PM 2.901 SINGLEP Make Factions That Extra Bit Special (0.0349s)
5/7/2021 9:07:58 PM 2.901 SINGLEP Final Checks (0.3261s)
5/7/2021 9:07:58 PM 2.901 SINGLEP Load Historical Documents (0.0269s)
5/7/2021 9:07:58 PM 2.901 SINGLEP 10.4 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.7s)
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Designing Antimatter Grid (5.2s)
Final Checks (0.3s)
5/7/2021 9:07:58 PM 2.901 SINGLEP Hello Steam user 'Bummeri'
5/7/2021 9:10:51 PM 2.901 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 2901_AIPReductionClarity
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================
5/7/2021 9:10:52 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to KaleRv0.
5/7/2021 9:10:52 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connecting
5/7/2021 9:10:52 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connecting
5/7/2021 9:10:52 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connecting
5/7/2021 9:10:52 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connecting
5/7/2021 9:10:53 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute
5/7/2021 9:10:53 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute
5/7/2021 9:10:53 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute
5/7/2021 9:10:53 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute
5/7/2021 9:10:53 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection Main success to KaleRv0
5/7/2021 9:10:53 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connected
5/7/2021 9:10:54 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection Frequent success to KaleRv0
5/7/2021 9:10:54 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connected
5/7/2021 9:10:55 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to KaleRv0
5/7/2021 9:10:55 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connected
5/7/2021 9:10:55 PM 2.901 CLIENT Asking to join hosted game with the name 'Bummeri'
5/7/2021 9:10:55 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to KaleRv0
5/7/2021 9:10:56 PM 2.901 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connected
5/7/2021 9:11:11 PM 2.901 CLIENT Start loading the world (client PlayerAccount ID will be 3)
5/7/2021 9:11:12 PM 2.901 CLIENT Accounts in this MP game:
KaleR (Host - Faction #14, Omniscients)
Jusa (Open - Faction #25, Jusa and Bummeri)
Bummeri (You)
5/7/2021 9:11:12 PM 2.901 CLIENT Loaded the world in charge of a faction. Letting the host know that worked.
5/7/2021 9:11:12 PM 2.901 CLIENT Multiplayer Connection Time Taken: Establishing_Connection - 3.3s
5/7/2021 9:11:12 PM 2.901 CLIENT Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 15.3s
5/7/2021 9:11:17 PM 2.901 CLIENT Attempted to apply mark level upgrade Unlock Mark Two but our faction's mark level is already correct. This is odd and may indicate a bug.
5/7/2021 9:11:17 PM 2.901 CLIENT Attempted to apply mark level upgrade Unlock Mark Three but our faction's mark level is already correct. This is odd and may indicate a bug.
5/7/2021 9:11:52 PM 2.901 CLIENT Logged Achievement To Steam Derailment
5/7/2021 9:11:52 PM 2.901 CLIENT Logged Achievement To Steam Discounts Not Accepted
5/7/2021 9:11:52 PM 2.901 CLIENT Logged Achievement To Steam Fully Arrayed
5/7/2021 9:11:52 PM 2.901 CLIENT Logged Achievement To Steam That's No Moon
5/7/2021 9:11:52 PM 2.901 CLIENT Logged Achievement To Steam Yet Divided
5/7/2021 9:11:52 PM 2.901 CLIENT Logged Achievement To Steam Nanobots Are No Fun
5/7/2021 9:11:52 PM 2.901 CLIENT Logged Achievement To Steam Weren't We On The Same Side
5/7/2021 9:11:53 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:53 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:53 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:53 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:54 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:54 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:54 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:54 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:54 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:54 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:54 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:55 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:55 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:55 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:55 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:55 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:56 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:56 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:56 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:56 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:56 PM 2.901 CLIENT DoEntitySecondLogic for MilitaryCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:56 PM 2.901 CLIENT DoEntitySecondLogic for LogisticalCommandStation debug code 161 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0124a] in <73baae28189e47cb8a73b93a67c767a2>:0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:56 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00b8a] in :0
5/7/2021 9:11:57 PM 2.901 CLIENT ActuallyFireSalvoAtTargetPriorityList error at debugStage 12100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnSquadStyleShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x001ad] in