4/4/2021 8:57:36 PM 2.768 SINGLEP Pinpointing Distant Planets (0.0484s) 4/4/2021 8:57:36 PM 2.768 SINGLEP Categorizing All Planets (0.0240s) 4/4/2021 8:57:36 PM 2.768 SINGLEP Organizing Commands (0.0520s) 4/4/2021 8:57:36 PM 2.768 SINGLEP Calculating Firing Cones (0.0230s) 4/4/2021 8:57:37 PM 2.768 SINGLEP Remembering Lost Ship Parts (0.3268s) 4/4/2021 8:57:37 PM 2.768 SINGLEP Re-Aligning Objectives (0.0260s) 4/4/2021 8:57:37 PM 2.768 SINGLEP Sterilizing Test Chamber (0.0160s) 4/4/2021 8:57:37 PM 2.768 SINGLEP Issuing Orders (0.0440s) 4/4/2021 8:57:37 PM 2.768 SINGLEP Augmenting Infusers (0.0421s) 4/4/2021 8:57:37 PM 2.768 SINGLEP Infusing (0.0575s) 4/4/2021 8:57:37 PM 2.768 SINGLEP Load Surrogates (0.1060s) 4/4/2021 8:57:47 PM 2.768 SINGLEP Upgrade /dev/null (10.2794s) 4/4/2021 8:57:47 PM 2.768 SINGLEP Post-Proton Surge (0.0688s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Background Radiation Taste Test (0.0695s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Shuffling Chairs On Command Deck (0.0330s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Windshield Wiping (0.0140s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Last Organizational Modeling (0.1809s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Info: will dump 1030 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/4/2021 8:57:48 PM 2.768 SINGLEP Stimulate Modulation (0.0879s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Tip Servos (0.0110s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Sort Buildings Into Uneven Piles (0.0300s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Design New Fleet Logo (0.0450s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Inspect Fleet Logo (0.0380s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Ogle Enemy Logo (0.0390s) 4/4/2021 8:57:48 PM 2.768 SINGLEP Order Cores By Seniority (0.0400s) 4/4/2021 8:57:48 PM 2.768 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1099 4/4/2021 8:57:48 PM 2.768 SINGLEP Make Factions That Extra Bit Special (0.0432s) 4/4/2021 8:57:49 PM 2.768 SINGLEP Final Checks (0.9041s) 4/4/2021 8:57:49 PM 2.768 SINGLEP Load Historical Documents (0.0130s) 4/4/2021 8:57:49 PM 2.768 SINGLEP 22.5 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (1.0s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.1s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.9s) Install Confidence Routines (0.7s) Late Axionic Computations (0.3s) Remembering Lost Ship Parts (0.3s) Upgrade /dev/null (10.3s) Final Checks (0.9s) 4/4/2021 8:57:50 PM 2.768 SINGLEP Hello Steam user 'nas1m' 4/4/2021 8:58:05 PM 2.768 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2/001.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2021 8:58:06 PM 2.768 SINGLEP Natural Objects / 0 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Sentinels / 1 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Warden Fleet / 2 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Hunter Fleet / 3 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Antagonized Dyson Sphere / 4 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Instigators / 5 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP nas1m / 6 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Sentinels / 7 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Warden Fleet / 8 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Hunter Fleet / 9 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Relentless AI Wave / 10 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Reserves / 11 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Anti-AI Zombie / 12 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Anti-Everyone Zombie / 13 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Anti-Player Zombie / 14 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Cross Planet Attack / 15 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Macrophage Infestation - Enraged / 16 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Special Operations / 17 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Outguard / 18 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP AI Praetorian Guard / 19 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP Macrophage Infestation - Tamed / 20 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP (Beacon) Devourer Golem / 21 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP (Beacon) Fallen Spire / 22 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP (Beacon) Marauders / 23 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP (Beacon) Human Resistance Fighters / 24 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP (Beacon) Nanocaust / 25 / False 4/4/2021 8:58:06 PM 2.768 SINGLEP (Beacon) Scourge / 26 / False 4/4/2021 8:58:07 PM 2.768 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 4/4/2021 8:58:07 PM 2.768 SINGLEP Finish load save in 1,559.7ms 4/4/2021 9:01:04 PM 2.768 SINGLEP No resolution change was required. 4/4/2021 9:01:04 PM 2.768 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2021 9:01:04 PM 2.768 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/4/2021 9:01:07 PM 2.768 SINGLEP No resolution change was required. 4/4/2021 9:01:07 PM 2.768 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2021 9:01:07 PM 2.768 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/4/2021 9:28:24 PM 2.768 SINGLEP Step 2 4/4/2021 9:44:12 PM 2.768 SINGLEP Step 1 4/4/2021 9:44:12 PM 2.768 SINGLEP Step 1 4/4/2021 9:44:12 PM 2.768 SINGLEP Step 1 4/4/2021 9:44:12 PM 2.768 SINGLEP Step 2 4/4/2021 9:58:33 PM 2.768 SINGLEP Step 2 4/4/2021 9:58:33 PM 2.768 SINGLEP Step 2 4/4/2021 9:58:33 PM 2.768 SINGLEP Step 2 4/4/2021 10:01:40 PM 2.768 SINGLEP Step 2 4/4/2021 10:01:41 PM 2.768 SINGLEP Step 1 4/4/2021 10:01:49 PM 2.768 SINGLEP Step 2 4/4/2021 10:01:49 PM 2.768 SINGLEP Step 2 4/4/2021 10:01:49 PM 2.768 SINGLEP Step 2 4/4/2021 10:03:04 PM 2.768 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 4/5/2021 9:30:35 PM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2021 9:30:35 PM SINGLEP Boot up FleetOS (1.0085s) 4/5/2021 9:30:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GT 540M graphicsDeviceID: 3572 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2000 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz processorCount: 4 processorFrequency: 2295 systemMemorySize: 4073 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2021 9:30:36 PM SINGLEP Check System Logs For Rogue Intelligence (1.2665s) 4/5/2021 9:30:37 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/5/2021 9:30:37 PM SINGLEP Inspect Aft Hatches (0.3856s) 4/5/2021 9:30:37 PM SINGLEP Found 333 xml files in 95 folders in 93ms 4/5/2021 9:30:39 PM SINGLEP Check For Extra Modules (2.3186s) 4/5/2021 9:30:39 PM SINGLEP 333 Xml Files Parsed in 2,213ms 4/5/2021 9:30:39 PM SINGLEP Gather Ancient Lifeforms (0.0120s) 4/5/2021 9:30:39 PM 2.768 SINGLEP Game Version: 2.768 4/5/2021 9:30:39 PM 2.768 SINGLEP Eject Trash Into Hyperspace (0.0440s) 4/5/2021 9:30:39 PM 2.768 SINGLEP Bring Cloaking Systems Online (0.0320s) 4/5/2021 9:30:39 PM 2.768 SINGLEP Recalculate Speed Of Light (0.0600s) 4/5/2021 9:30:39 PM 2.768 SINGLEP Optimize Comfort On Command Decks (0.0450s) 4/5/2021 9:30:39 PM 2.768 SINGLEP Generating Framerates (0.0300s) 4/5/2021 9:30:39 PM 2.768 SINGLEP Update mod and expansion statuses! 4/5/2021 9:30:39 PM 2.768 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/5/2021 9:30:39 PM 2.768 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/5/2021 9:30:39 PM 2.768 SINGLEP Check Nearby Stellar Masses (0.1159s) 4/5/2021 9:30:39 PM 2.768 SINGLEP 330 Xml Files Checked For Exp/Mod Status in 26ms 4/5/2021 9:30:40 PM 2.768 SINGLEP Pruning Excess Brain Cells (0.3531s) 4/5/2021 9:30:40 PM 2.768 SINGLEP Remembering Alamo (0.0430s) 4/5/2021 9:30:40 PM 2.768 SINGLEP Boot Audio Comms (0.0120s) 4/5/2021 9:30:40 PM 2.768 SINGLEP Establish Individual Audio Links (0.0755s) 4/5/2021 9:30:40 PM 2.768 SINGLEP No resolution change was required. 4/5/2021 9:30:40 PM 2.768 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2021 9:30:40 PM 2.768 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2021 9:30:40 PM 2.768 SINGLEP Refresh Optical Lensing (0.0212s) 4/5/2021 9:30:40 PM 2.768 SINGLEP Revise Fundamental Physical Laws (0.0651s) 4/5/2021 9:30:40 PM 2.768 SINGLEP Calculate Odds Of Success (0.0650s) 4/5/2021 9:30:41 PM 2.768 SINGLEP Briefly Panic (1.0424s) 4/5/2021 9:30:42 PM 2.768 SINGLEP Install Confidence Routines (0.7133s) 4/5/2021 9:30:42 PM 2.768 SINGLEP Bring Commander Interface Online (0.1289s) 4/5/2021 9:30:42 PM 2.768 SINGLEP Motivate All Crews (0.0999s) 4/5/2021 9:30:42 PM 2.768 SINGLEP Locating Available Networks (0.1249s) 4/5/2021 9:30:42 PM 2.768 SINGLEP Externalizing Patterns (0.1219s) 4/5/2021 9:30:42 PM 2.768 SINGLEP Hooking Externals (0.0120s) 4/5/2021 9:30:42 PM 2.768 SINGLEP Handlizing Hooks (0.0280s) 4/5/2021 9:30:42 PM 2.768 SINGLEP Disengaging Constants (0.0733s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Late Axionic Computations (0.3156s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Poking At Status Indicators (0.0130s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Discovering States Of Matter (0.0292s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Searching For A Leader (0.0481s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Suppressing Bad Thoughts (0.0444s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Sentinel Alertness Diagnostic (0.0439s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Connecting to Fleet Command (0.0440s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Thinking Of Advice (0.0446s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Degaussing Advice (0.0440s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Reading Alien Diaries (0.0423s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Naming All Known Planets (0.0400s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Remembering Speeds (0.0421s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Prioritizing Targets (0.0447s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Rebooting Sensor Arrays (0.0453s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Unloading Prismatic Grid (0.0406s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Thinking Of Objectives (0.0416s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Inhibiting Visual Scans (0.0908s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Synthesizing Vocals (0.0110s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Investigating Map Signatures (0.0339s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Ventilating Scenarios (0.0358s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Decontaminating Targeting Systems (0.0416s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Ejecting Tactical Core (0.0413s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Calibrating Formations (0.0425s) 4/5/2021 9:30:43 PM 2.768 SINGLEP Intercepting Galactic Maps (0.0429s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Discharging Colored Ions (0.0491s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Replicating Ion Colors (0.0316s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Faction Diagnostics (0.0504s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Buffering Hackers (0.0754s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Inverting Death (0.0120s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Linear Field Variance (0.0400s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Charging Marks (0.0300s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Differentiating Marks (0.1999s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Guarding The Posts (0.0150s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Range Manifolds (0.0280s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Purging ROFs (0.0450s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Manipulating Speeds (0.0420s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Detecting Projectiles (0.0401s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Grouping Flow Fields (0.0426s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Modulating Flow Field Groups (0.0479s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Designing Fleets (0.0426s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Thinking Of Technologies (0.0396s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Categorizing Starboard Sensors (0.0360s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Injecting Galactic Variables (0.0460s) 4/5/2021 9:30:44 PM 2.768 SINGLEP Cooking Starfields (0.0520s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Cleaning Distant Planets (0.0520s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Categorizing All Planets (0.0150s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Organizing Commands (0.0590s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Calculating Firing Cones (0.0240s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Demoting Insubordinate Ship Parts (0.2678s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Re-Aligning Objectives (0.0290s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Sterilizing Test Chamber (0.0150s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Issuing Orders (0.0380s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Augmenting Infusers (0.0420s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Infusing (0.0560s) 4/5/2021 9:30:45 PM 2.768 SINGLEP Load Surrogates (0.1349s) 4/5/2021 9:30:57 PM 2.768 SINGLEP Turn Systems On And Off Again (11.7263s) 4/5/2021 9:30:57 PM 2.768 SINGLEP Post-Proton Surge (0.0969s) 4/5/2021 9:30:57 PM 2.768 SINGLEP Background Radiation Taste Test (0.1419s) 4/5/2021 9:30:57 PM 2.768 SINGLEP Shuffling Chairs On Command Deck (0.0630s) 4/5/2021 9:30:57 PM 2.768 SINGLEP Windshield Wiping (0.0510s) 4/5/2021 9:30:58 PM 2.768 SINGLEP Last Organizational Modeling (0.2948s) 4/5/2021 9:30:58 PM 2.768 SINGLEP Info: will dump 1030 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/5/2021 9:30:58 PM 2.768 SINGLEP Stimulate Modulation (0.1439s) 4/5/2021 9:30:58 PM 2.768 SINGLEP Tip Servos (0.0260s) 4/5/2021 9:30:58 PM 2.768 SINGLEP Sort Buildings Into Uneven Piles (0.0190s) 4/5/2021 9:30:58 PM 2.768 SINGLEP Design New Fleet Logo (0.0470s) 4/5/2021 9:30:58 PM 2.768 SINGLEP Inspect Fleet Logo (0.0380s) 4/5/2021 9:30:58 PM 2.768 SINGLEP Ogle Enemy Logo (0.0380s) 4/5/2021 9:30:58 PM 2.768 SINGLEP Order Cores By Seniority (0.0430s) 4/5/2021 9:30:58 PM 2.768 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1099 4/5/2021 9:30:58 PM 2.768 SINGLEP Make Factions That Extra Bit Special (0.0430s) 4/5/2021 9:30:59 PM 2.768 SINGLEP Final Checks (1.2835s) 4/5/2021 9:30:59 PM 2.768 SINGLEP Load Historical Documents (0.0130s) 4/5/2021 9:30:59 PM 2.768 SINGLEP 25.4 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (1.3s) Inspect Aft Hatches (0.4s) Check For Extra Modules (2.3s) Pruning Excess Brain Cells (0.4s) Briefly Panic (1.0s) Install Confidence Routines (0.7s) Late Axionic Computations (0.3s) Demoting Insubordinate Ship Parts (0.3s) Turn Systems On And Off Again (11.7s) Last Organizational Modeling (0.3s) Final Checks (1.3s) 4/5/2021 9:31:00 PM 2.768 SINGLEP Hello Steam user 'nas1m' 4/5/2021 9:31:18 PM 2.768 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2/001.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2021 9:31:20 PM 2.768 SINGLEP Natural Objects / 0 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Sentinels / 1 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Warden Fleet / 2 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Hunter Fleet / 3 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Antagonized Dyson Sphere / 4 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Instigators / 5 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP nas1m / 6 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Sentinels / 7 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Warden Fleet / 8 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Hunter Fleet / 9 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Relentless AI Wave / 10 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Reserves / 11 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Anti-AI Zombie / 12 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Anti-Everyone Zombie / 13 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Anti-Player Zombie / 14 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Cross Planet Attack / 15 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Macrophage Infestation - Enraged / 16 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Special Operations / 17 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Outguard / 18 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP AI Praetorian Guard / 19 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP Macrophage Infestation - Tamed / 20 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP (Beacon) Devourer Golem / 21 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP (Beacon) Fallen Spire / 22 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP (Beacon) Marauders / 23 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP (Beacon) Human Resistance Fighters / 24 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP (Beacon) Nanocaust / 25 / False 4/5/2021 9:31:20 PM 2.768 SINGLEP (Beacon) Scourge / 26 / False 4/5/2021 9:31:21 PM 2.768 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 70ms 4/5/2021 9:31:21 PM 2.768 SINGLEP Finish load save in 2,483.2ms 4/5/2021 9:31:48 PM 2.768 SINGLEP No resolution change was required. 4/5/2021 9:31:48 PM 2.768 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2021 9:31:48 PM 2.768 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2021 9:45:10 PM 2.768 SINGLEP Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 4/6/2021 2:19:08 PM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2021 2:19:08 PM SINGLEP Boot up FleetOS (0.5866s) 4/6/2021 2:19:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GT 540M graphicsDeviceID: 3572 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2000 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz processorCount: 4 processorFrequency: 2295 systemMemorySize: 4073 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2021 2:19:09 PM SINGLEP Check System Logs For Rogue Intelligence (0.8771s) 4/6/2021 2:19:10 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/6/2021 2:19:10 PM SINGLEP Inspect Aft Hatches (0.3478s) 4/6/2021 2:19:10 PM SINGLEP Found 333 xml files in 95 folders in 123ms 4/6/2021 2:19:12 PM SINGLEP Check For Extra Modules (2.3785s) 4/6/2021 2:19:12 PM SINGLEP 333 Xml Files Parsed in 2,245ms 4/6/2021 2:19:12 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 4/6/2021 2:19:12 PM 2.768 SINGLEP Game Version: 2.768 4/6/2021 2:19:12 PM 2.768 SINGLEP Eject Trash Into Hyperspace (0.0420s) 4/6/2021 2:19:12 PM 2.768 SINGLEP Bring Cloaking Systems Online (0.0330s) 4/6/2021 2:19:12 PM 2.768 SINGLEP Recalculate Speed Of Light (0.0550s) 4/6/2021 2:19:12 PM 2.768 SINGLEP Optimize Comfort On Command Decks (0.0467s) 4/6/2021 2:19:12 PM 2.768 SINGLEP Generating Framerates (0.0340s) 4/6/2021 2:19:12 PM 2.768 SINGLEP Update mod and expansion statuses! 4/6/2021 2:19:12 PM 2.768 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/6/2021 2:19:12 PM 2.768 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/6/2021 2:19:12 PM 2.768 SINGLEP Check Nearby Stellar Masses (0.1138s) 4/6/2021 2:19:12 PM 2.768 SINGLEP 333 Xml Files Checked For Exp/Mod Status in 24ms 4/6/2021 2:19:13 PM 2.768 SINGLEP Pruning Excess Brain Cells (0.3498s) 4/6/2021 2:19:13 PM 2.768 SINGLEP Remembering Alamo (0.0431s) 4/6/2021 2:19:13 PM 2.768 SINGLEP Boot Audio Comms (0.0150s) 4/6/2021 2:19:13 PM 2.768 SINGLEP Establish Individual Audio Links (0.0730s) 4/6/2021 2:19:13 PM 2.768 SINGLEP No resolution change was required. 4/6/2021 2:19:13 PM 2.768 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2021 2:19:13 PM 2.768 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2021 2:19:13 PM 2.768 SINGLEP Refresh Optical Lensing (0.0230s) 4/6/2021 2:19:13 PM 2.768 SINGLEP Revise Fundamental Physical Laws (0.0600s) 4/6/2021 2:19:13 PM 2.768 SINGLEP Calculate Odds Of Success (0.0680s) 4/6/2021 2:19:14 PM 2.768 SINGLEP Briefly Panic (0.8045s) 4/6/2021 2:19:14 PM 2.768 SINGLEP Install Confidence Routines (0.6246s) 4/6/2021 2:19:14 PM 2.768 SINGLEP Bring Commander Interface Online (0.1289s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Motivate All Crews (0.0821s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Locating Available Networks (0.0979s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Externalizing Patterns (0.0960s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Hooking Externals (0.0130s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Handlizing Hooks (0.0270s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Disengaging Constants (0.0750s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Late Axionic Computations (0.3015s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Poking At Status Indicators (0.0150s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Discovering States Of Matter (0.0200s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Searching For A Leader (0.0390s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Suppressing Bad Thoughts (0.0425s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Sentinel Alertness Diagnostic (0.0454s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Connecting to Fleet Command (0.0452s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Thinking Of Advice (0.0428s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Degaussing Advice (0.0430s) 4/6/2021 2:19:15 PM 2.768 SINGLEP Reading Alien Diaries (0.0453s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Naming All Known Planets (0.0439s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Remembering Speeds (0.0454s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Prioritizing Targets (0.0414s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Rebooting Sensor Arrays (0.0411s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Unloading Prismatic Grid (0.0424s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Thinking Of Objectives (0.0418s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Inhibiting Visual Scans (0.0926s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Synthesizing Vocals (0.0110s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Investigating Map Signatures (0.0330s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Ventilating Scenarios (0.0360s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Decontaminating Targeting Systems (0.0420s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Ejecting Tactical Core (0.0414s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Calibrating Formations (0.0400s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Intercepting Galactic Maps (0.0446s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Discharging Colored Ions (0.0518s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Replicating Ion Colors (0.0284s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Faction Diagnostics (0.0515s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Buffering Hackers (0.0760s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Inverting Death (0.0130s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Linear Field Variance (0.0380s) 4/6/2021 2:19:16 PM 2.768 SINGLEP Charging Marks (0.0292s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Differentiating Marks (0.1719s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Guarding The Posts (0.0130s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Range Manifolds (0.0300s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Purging ROFs (0.0470s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Manipulating Speeds (0.0433s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Detecting Projectiles (0.0394s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Grouping Flow Fields (0.0426s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Modulating Flow Field Groups (0.0482s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Designing Fleets (0.0423s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Thinking Of Technologies (0.0361s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Categorizing Starboard Sensors (0.0388s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Injecting Galactic Variables (0.0470s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Propping Up Starfields (0.0561s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Detecting Distant Planets (0.0480s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Categorizing All Planets (0.0160s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Organizing Commands (0.0590s) 4/6/2021 2:19:17 PM 2.768 SINGLEP Calculating Firing Cones (0.0240s) 4/6/2021 2:19:18 PM 2.768 SINGLEP Developing New Ship Parts (0.3358s) 4/6/2021 2:19:18 PM 2.768 SINGLEP Re-Aligning Objectives (0.0280s) 4/6/2021 2:19:18 PM 2.768 SINGLEP Sterilizing Test Chamber (0.0140s) 4/6/2021 2:19:18 PM 2.768 SINGLEP Issuing Orders (0.0410s) 4/6/2021 2:19:18 PM 2.768 SINGLEP Augmenting Infusers (0.0443s) 4/6/2021 2:19:18 PM 2.768 SINGLEP Infusing (0.0581s) 4/6/2021 2:19:18 PM 2.768 SINGLEP Load Surrogates (0.1091s) 4/6/2021 2:19:30 PM 2.768 SINGLEP Disconnect All Space Elevators (11.9647s) 4/6/2021 2:19:30 PM 2.768 SINGLEP Post-Proton Surge (0.1119s) 4/6/2021 2:19:30 PM 2.768 SINGLEP Background Radiation Taste Test (0.0859s) 4/6/2021 2:19:30 PM 2.768 SINGLEP Shuffling Chairs On Command Deck (0.0410s) 4/6/2021 2:19:30 PM 2.768 SINGLEP Windshield Wiping (0.0230s) 4/6/2021 2:19:30 PM 2.768 SINGLEP Last Organizational Modeling (0.2738s) 4/6/2021 2:19:30 PM 2.768 SINGLEP Info: will dump 1030 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/6/2021 2:19:30 PM 2.768 SINGLEP Stimulate Modulation (0.1659s) 4/6/2021 2:19:30 PM 2.768 SINGLEP Tip Servos (0.0200s) 4/6/2021 2:19:31 PM 2.768 SINGLEP Sort Buildings Into Uneven Piles (0.0230s) 4/6/2021 2:19:31 PM 2.768 SINGLEP Design New Fleet Logo (0.0500s) 4/6/2021 2:19:31 PM 2.768 SINGLEP Inspect Fleet Logo (0.0370s) 4/6/2021 2:19:31 PM 2.768 SINGLEP Ogle Enemy Logo (0.0390s) 4/6/2021 2:19:31 PM 2.768 SINGLEP Order Cores By Seniority (0.0432s) 4/6/2021 2:19:31 PM 2.768 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1059 4/6/2021 2:19:31 PM 2.768 SINGLEP Make Factions That Extra Bit Special (0.0425s) 4/6/2021 2:19:32 PM 2.768 SINGLEP Final Checks (0.9237s) 4/6/2021 2:19:32 PM 2.768 SINGLEP Load Historical Documents (0.0130s) 4/6/2021 2:19:32 PM 2.768 SINGLEP 23.9 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.9s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.4s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Developing New Ship Parts (0.3s) Disconnect All Space Elevators (12.0s) Last Organizational Modeling (0.3s) Final Checks (0.9s) 4/6/2021 2:19:32 PM 2.768 SINGLEP Hello Steam user 'nas1m' 4/6/2021 2:20:12 PM 2.768 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2/001.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2021 2:20:13 PM 2.768 SINGLEP Natural Objects / 0 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Sentinels / 1 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Warden Fleet / 2 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Hunter Fleet / 3 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Antagonized Dyson Sphere / 4 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Instigators / 5 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP nas1m / 6 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Sentinels / 7 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Warden Fleet / 8 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Hunter Fleet / 9 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Relentless AI Wave / 10 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Reserves / 11 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Anti-AI Zombie / 12 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Anti-Everyone Zombie / 13 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Anti-Player Zombie / 14 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Cross Planet Attack / 15 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Macrophage Infestation - Enraged / 16 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Special Operations / 17 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Outguard / 18 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP AI Praetorian Guard / 19 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP Macrophage Infestation - Tamed / 20 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP (Beacon) Devourer Golem / 21 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP (Beacon) Fallen Spire / 22 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP (Beacon) Marauders / 23 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP (Beacon) Human Resistance Fighters / 24 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP (Beacon) Nanocaust / 25 / False 4/6/2021 2:20:13 PM 2.768 SINGLEP (Beacon) Scourge / 26 / False 4/6/2021 2:20:14 PM 2.768 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms 4/6/2021 2:20:14 PM 2.768 SINGLEP Finish load save in 2,410.6ms 4/6/2021 2:20:26 PM 2.768 SINGLEP No resolution change was required. 4/6/2021 2:20:26 PM 2.768 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2021 2:20:26 PM 2.768 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2021 2:21:26 PM 2.768 SINGLEP No resolution change was required. 4/6/2021 2:21:26 PM 2.768 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2021 2:21:26 PM 2.768 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2021 3:07:46 PM 2.768 SINGLEP Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 4/6/2021 3:12:44 PM 2.768 SINGLEP Reconquest Seeding for Drakon: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 4/10/2021 1:51:25 PM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/10/2021 1:51:25 PM SINGLEP Boot up FleetOS (0.4513s) 4/10/2021 1:51:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GT 540M graphicsDeviceID: 3572 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2000 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz processorCount: 4 processorFrequency: 2295 systemMemorySize: 4073 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/10/2021 1:51:26 PM SINGLEP Check System Logs For Rogue Intelligence (1.0808s) 4/10/2021 1:51:26 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/10/2021 1:51:26 PM SINGLEP Inspect Aft Hatches (0.4040s) 4/10/2021 1:51:26 PM SINGLEP Found 334 xml files in 95 folders in 113ms 4/10/2021 1:51:29 PM SINGLEP Check For Extra Modules (2.9353s) 4/10/2021 1:51:29 PM SINGLEP 333 Xml Files Parsed in 2,804ms 4/10/2021 1:51:29 PM SINGLEP Gather Ancient Lifeforms (0.0120s) 4/10/2021 1:51:29 PM 2.773 SINGLEP Game Version: 2.773 4/10/2021 1:51:29 PM 2.773 SINGLEP Eject Trash Into Hyperspace (0.0450s) 4/10/2021 1:51:29 PM 2.773 SINGLEP Bring Cloaking Systems Online (0.0430s) 4/10/2021 1:51:29 PM 2.773 SINGLEP Recalculate Speed Of Light (0.0700s) 4/10/2021 1:51:29 PM 2.773 SINGLEP Optimize Comfort On Command Decks (0.0510s) 4/10/2021 1:51:29 PM 2.773 SINGLEP Generating Framerates (0.0380s) 4/10/2021 1:51:30 PM 2.773 SINGLEP Update mod and expansion statuses! 4/10/2021 1:51:30 PM 2.773 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/10/2021 1:51:30 PM 2.773 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/10/2021 1:51:30 PM 2.773 SINGLEP Check Nearby Stellar Masses (0.1423s) 4/10/2021 1:51:30 PM 2.773 SINGLEP 334 Xml Files Checked For Exp/Mod Status in 34ms 4/10/2021 1:51:30 PM 2.773 SINGLEP Pruning Excess Brain Cells (0.5322s) 4/10/2021 1:51:30 PM 2.773 SINGLEP Remembering Alamo (0.0580s) 4/10/2021 1:51:30 PM 2.773 SINGLEP Boot Audio Comms (0.0210s) 4/10/2021 1:51:30 PM 2.773 SINGLEP Establish Individual Audio Links (0.0879s) 4/10/2021 1:51:30 PM 2.773 SINGLEP No resolution change was required. 4/10/2021 1:51:30 PM 2.773 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/10/2021 1:51:30 PM 2.773 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/10/2021 1:51:30 PM 2.773 SINGLEP Refresh Optical Lensing (0.0280s) 4/10/2021 1:51:30 PM 2.773 SINGLEP Revise Fundamental Physical Laws (0.0610s) 4/10/2021 1:51:30 PM 2.773 SINGLEP Calculate Odds Of Success (0.0969s) 4/10/2021 1:51:32 PM 2.773 SINGLEP Briefly Panic (1.0773s) 4/10/2021 1:51:33 PM 2.773 SINGLEP Install Confidence Routines (1.0314s) 4/10/2021 1:51:33 PM 2.773 SINGLEP Bring Commander Interface Online (0.1949s) 4/10/2021 1:51:33 PM 2.773 SINGLEP Motivate All Crews (0.1339s) 4/10/2021 1:51:33 PM 2.773 SINGLEP Locating Available Networks (0.2169s) 4/10/2021 1:51:33 PM 2.773 SINGLEP Externalizing Patterns (0.1649s) 4/10/2021 1:51:33 PM 2.773 SINGLEP Hooking Externals (0.0250s) 4/10/2021 1:51:33 PM 2.773 SINGLEP Handlizing Hooks (0.0210s) 4/10/2021 1:51:33 PM 2.773 SINGLEP Disengaging Constants (0.0909s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Late Axionic Computations (0.4826s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Poking At Status Indicators (0.0150s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Discovering States Of Matter (0.0340s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Searching For A Leader (0.0490s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Suppressing Bad Thoughts (0.0470s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Sentinel Alertness Diagnostic (0.0500s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Connecting to Fleet Command (0.0510s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Thinking Of Advice (0.0440s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Degaussing Advice (0.0500s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Reading Alien Diaries (0.0440s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Naming All Known Planets (0.0490s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Remembering Speeds (0.0480s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Prioritizing Targets (0.0500s) 4/10/2021 1:51:34 PM 2.773 SINGLEP Rebooting Sensor Arrays (0.0440s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Unloading Prismatic Grid (0.0450s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Thinking Of Objectives (0.0450s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Inhibiting Visual Scans (0.1380s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Synthesizing Vocals (0.0170s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Investigating Map Signatures (0.0382s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Ventilating Scenarios (0.0410s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Decontaminating Targeting Systems (0.0420s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Ejecting Tactical Core (0.0450s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Calibrating Formations (0.0440s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Intercepting Galactic Maps (0.0500s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Discharging Colored Ions (0.0600s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Replicating Ion Colors (0.0260s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Faction Diagnostics (0.0550s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Buffering Hackers (0.0889s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Inverting Death (0.0190s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Linear Field Variance (0.0430s) 4/10/2021 1:51:35 PM 2.773 SINGLEP Charging Marks (0.0270s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Differentiating Marks (0.3461s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Guarding The Posts (0.0290s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Range Manifolds (0.0160s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Purging ROFs (0.0491s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Manipulating Speeds (0.0479s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Detecting Projectiles (0.0420s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Grouping Flow Fields (0.0470s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Modulating Flow Field Groups (0.0572s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Designing Fleets (0.0470s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Thinking Of Technologies (0.0390s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Categorizing Starboard Sensors (0.0380s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Injecting Galactic Variables (0.0574s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Brandishing Starfields (0.0580s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Detecting Distant Planets (0.0650s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Categorizing All Planets (0.0200s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Organizing Commands (0.0540s) 4/10/2021 1:51:36 PM 2.773 SINGLEP Calculating Firing Cones (0.0210s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Wearing Ship Parts On Head (0.3678s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Re-Aligning Objectives (0.0420s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Sterilizing Test Chamber (0.0200s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Issuing Orders (0.0330s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Augmenting Infusers (0.0510s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Infusing (0.0710s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Load Surrogates (0.1710s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Locate Dictionaries (0.0200s) 4/10/2021 1:51:37 PM 2.773 SINGLEP Set Stage (0.0320s) 4/10/2021 1:51:47 PM 2.773 SINGLEP Deploying Portable Singularity (9.7792s) 4/10/2021 1:51:47 PM 2.773 SINGLEP Post-Proton Surge (0.0600s) 4/10/2021 1:51:47 PM 2.773 SINGLEP Background Radiation Taste Test (0.0939s) 4/10/2021 1:51:47 PM 2.773 SINGLEP Shuffling Chairs On Command Deck (0.0440s) 4/10/2021 1:51:47 PM 2.773 SINGLEP Windshield Wiping (0.0170s) 4/10/2021 1:51:47 PM 2.773 SINGLEP Last Organizational Modeling (0.2878s) 4/10/2021 1:51:47 PM 2.773 SINGLEP Info: will dump 1030 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/10/2021 1:51:48 PM 2.773 SINGLEP Stimulate Modulation (0.1929s) 4/10/2021 1:51:48 PM 2.773 SINGLEP Tip Servos (0.0230s) 4/10/2021 1:51:48 PM 2.773 SINGLEP Sort Buildings Into Uneven Piles (0.0240s) 4/10/2021 1:51:48 PM 2.773 SINGLEP Design New Fleet Logo (0.0500s) 4/10/2021 1:51:48 PM 2.773 SINGLEP Inspect Fleet Logo (0.0410s) 4/10/2021 1:51:48 PM 2.773 SINGLEP Ogle Enemy Logo (0.0421s) 4/10/2021 1:51:48 PM 2.773 SINGLEP Order Cores By Seniority (0.0470s) 4/10/2021 1:51:48 PM 2.773 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1093 4/10/2021 1:51:48 PM 2.773 SINGLEP Make Factions That Extra Bit Special (0.0450s) 4/10/2021 1:51:49 PM 2.773 SINGLEP Final Checks (1.5609s) 4/10/2021 1:51:49 PM 2.773 SINGLEP Load Historical Documents (0.0110s) 4/10/2021 1:51:49 PM 2.773 SINGLEP 25.2 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.1s) Inspect Aft Hatches (0.4s) Check For Extra Modules (2.9s) Pruning Excess Brain Cells (0.5s) Briefly Panic (1.1s) Install Confidence Routines (1.0s) Late Axionic Computations (0.5s) Differentiating Marks (0.3s) Wearing Ship Parts On Head (0.4s) Deploying Portable Singularity (9.8s) Last Organizational Modeling (0.3s) Final Checks (1.6s) 4/10/2021 1:51:50 PM 2.773 SINGLEP Hello Steam user 'nas1m' 4/10/2021 1:52:00 PM 2.773 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2/001.save Source1: AnythingElse Source3: LoadingSaveGame 4/10/2021 1:52:02 PM 2.773 SINGLEP Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 27) removed in favor of leaving AI Praetorian Guard (index 19) 4/10/2021 1:52:02 PM 2.773 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Praetorian Guard 4/10/2021 1:52:02 PM 2.773 SINGLEP Fixed 80 missing planet factions. 4/10/2021 1:52:02 PM 2.773 SINGLEP Natural Objects / 0 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Sentinels / 1 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Warden Fleet / 2 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Hunter Fleet / 3 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Antagonized Dyson Sphere / 4 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Instigators / 5 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP nas1m / 6 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Sentinels / 7 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Warden Fleet / 8 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Hunter Fleet / 9 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Relentless AI Wave / 10 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Reserves / 11 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Anti-AI Zombie / 12 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Anti-Everyone Zombie / 13 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Anti-Player Zombie / 14 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Cross Planet Attack / 15 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Macrophage Infestation - Enraged / 16 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Special Operations / 17 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Outguard / 18 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Praetorian Guard / 19 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP Macrophage Infestation - Tamed / 20 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP (Beacon) Devourer Golem / 21 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP (Beacon) Fallen Spire / 22 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP (Beacon) Marauders / 23 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP (Beacon) Human Resistance Fighters / 24 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP (Beacon) Nanocaust / 25 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP (Beacon) Scourge / 26 / False 4/10/2021 1:52:02 PM 2.773 SINGLEP AI Praetorian Guard / 27 / False 4/10/2021 1:52:03 PM 2.773 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms 4/10/2021 1:52:03 PM 2.773 SINGLEP Finish load save in 3,201.6ms 4/10/2021 1:52:04 PM 2.773 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in :0 4/10/2021 1:52:04 PM 2.773 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/10/2021 1:52:49 PM 2.773 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2\001.save Source1: AnythingElse Source3: LoadingSaveGame 4/10/2021 1:52:50 PM 2.773 SINGLEP Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 27) removed in favor of leaving AI Praetorian Guard (index 19) 4/10/2021 1:52:50 PM 2.773 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Praetorian Guard 4/10/2021 1:52:50 PM 2.773 SINGLEP Fixed 80 missing planet factions. 4/10/2021 1:52:50 PM 2.773 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 4/10/2021 1:52:50 PM 2.773 SINGLEP Finish load save in 922.1ms 4/10/2021 1:52:50 PM 2.773 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in :0 4/10/2021 1:52:50 PM 2.773 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/10/2021 1:53:21 PM 2.773 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2\Autosave at 2h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/10/2021 1:53:22 PM 2.773 SINGLEP Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 27) removed in favor of leaving AI Praetorian Guard (index 19) 4/10/2021 1:53:22 PM 2.773 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Praetorian Guard 4/10/2021 1:53:22 PM 2.773 SINGLEP Fixed 80 missing planet factions. 4/10/2021 1:53:22 PM 2.773 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 4/10/2021 1:53:22 PM 2.773 SINGLEP Finish load save in 945.3ms 4/10/2021 1:53:22 PM 2.773 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in :0 4/10/2021 1:53:22 PM 2.773 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/10/2021 1:53:48 PM 2.773 SINGLEP No resolution change was required. 4/10/2021 1:53:48 PM 2.773 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/10/2021 1:53:48 PM 2.773 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/10/2021 1:53:54 PM 2.773 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2\001.save Source1: AnythingElse Source3: LoadingSaveGame 4/10/2021 1:53:55 PM 2.773 SINGLEP Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 27) removed in favor of leaving AI Praetorian Guard (index 19) 4/10/2021 1:53:55 PM 2.773 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Praetorian Guard 4/10/2021 1:53:55 PM 2.773 SINGLEP Fixed 80 missing planet factions. 4/10/2021 1:53:55 PM 2.773 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 4/10/2021 1:53:55 PM 2.773 SINGLEP Finish load save in 881.7ms 4/10/2021 1:53:55 PM 2.773 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in :0 4/10/2021 1:53:55 PM 2.773 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/10/2021 1:54:16 PM 2.773 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in :0 4/10/2021 1:54:16 PM 2.773 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/10/2021 1:54:17 PM 2.773 SINGLEP Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00078] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00024] in :0 4/10/2021 1:54:17 PM 2.773 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 1:50:27 PM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2021 1:50:27 PM SINGLEP Boot up FleetOS (0.6770s) 4/11/2021 1:50:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GT 540M graphicsDeviceID: 3572 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2000 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz processorCount: 4 processorFrequency: 2295 systemMemorySize: 4073 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2021 1:50:28 PM SINGLEP Check System Logs For Rogue Intelligence (1.0203s) 4/11/2021 1:50:29 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2021 1:50:29 PM SINGLEP Inspect Aft Hatches (0.2888s) 4/11/2021 1:50:29 PM SINGLEP Found 334 xml files in 95 folders in 79ms 4/11/2021 1:50:31 PM SINGLEP Check For Extra Modules (2.2687s) 4/11/2021 1:50:31 PM SINGLEP 332 Xml Files Parsed in 2,185ms 4/11/2021 1:50:31 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 4/11/2021 1:50:31 PM 2.773 SINGLEP Game Version: 2.773 4/11/2021 1:50:31 PM 2.773 SINGLEP Eject Trash Into Hyperspace (0.0390s) 4/11/2021 1:50:31 PM 2.773 SINGLEP Bring Cloaking Systems Online (0.0370s) 4/11/2021 1:50:31 PM 2.773 SINGLEP Recalculate Speed Of Light (0.0610s) 4/11/2021 1:50:31 PM 2.773 SINGLEP Optimize Comfort On Command Decks (0.0420s) 4/11/2021 1:50:31 PM 2.773 SINGLEP Generating Framerates (0.0310s) 4/11/2021 1:50:31 PM 2.773 SINGLEP Update mod and expansion statuses! 4/11/2021 1:50:31 PM 2.773 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/11/2021 1:50:31 PM 2.773 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/11/2021 1:50:31 PM 2.773 SINGLEP Check Nearby Stellar Masses (0.1019s) 4/11/2021 1:50:31 PM 2.773 SINGLEP 334 Xml Files Checked For Exp/Mod Status in 19ms 4/11/2021 1:50:32 PM 2.773 SINGLEP Pruning Excess Brain Cells (0.3108s) 4/11/2021 1:50:32 PM 2.773 SINGLEP Remembering Alamo (0.0420s) 4/11/2021 1:50:32 PM 2.773 SINGLEP Boot Audio Comms (0.0160s) 4/11/2021 1:50:32 PM 2.773 SINGLEP Establish Individual Audio Links (0.0760s) 4/11/2021 1:50:32 PM 2.773 SINGLEP No resolution change was required. 4/11/2021 1:50:32 PM 2.773 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2021 1:50:32 PM 2.773 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/11/2021 1:50:32 PM 2.773 SINGLEP Refresh Optical Lensing (0.0160s) 4/11/2021 1:50:32 PM 2.773 SINGLEP Revise Fundamental Physical Laws (0.0630s) 4/11/2021 1:50:32 PM 2.773 SINGLEP Calculate Odds Of Success (0.0640s) 4/11/2021 1:50:33 PM 2.773 SINGLEP Briefly Panic (0.7792s) 4/11/2021 1:50:33 PM 2.773 SINGLEP Install Confidence Routines (0.6096s) 4/11/2021 1:50:33 PM 2.773 SINGLEP Bring Commander Interface Online (0.1259s) 4/11/2021 1:50:33 PM 2.773 SINGLEP Motivate All Crews (0.0810s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Locating Available Networks (0.0969s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Externalizing Patterns (0.1505s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Hooking Externals (0.0140s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Handlizing Hooks (0.0270s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Disengaging Constants (0.0720s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Late Axionic Computations (0.3050s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Poking At Status Indicators (0.0130s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Discovering States Of Matter (0.0314s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Searching For A Leader (0.0445s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Suppressing Bad Thoughts (0.0421s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Sentinel Alertness Diagnostic (0.0446s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Connecting to Fleet Command (0.0425s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Thinking Of Advice (0.0422s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Degaussing Advice (0.0464s) 4/11/2021 1:50:34 PM 2.773 SINGLEP Reading Alien Diaries (0.0420s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Naming All Known Planets (0.0407s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Remembering Speeds (0.0406s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Prioritizing Targets (0.0411s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Rebooting Sensor Arrays (0.0421s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Unloading Prismatic Grid (0.0419s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Thinking Of Objectives (0.0413s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Inhibiting Visual Scans (0.0901s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Synthesizing Vocals (0.0110s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Investigating Map Signatures (0.0340s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Ventilating Scenarios (0.0350s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Decontaminating Targeting Systems (0.0422s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Ejecting Tactical Core (0.0416s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Calibrating Formations (0.0420s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Intercepting Galactic Maps (0.0428s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Discharging Colored Ions (0.0501s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Replicating Ion Colors (0.0318s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Faction Diagnostics (0.0498s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Buffering Hackers (0.0748s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Inverting Death (0.0120s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Linear Field Variance (0.0409s) 4/11/2021 1:50:35 PM 2.773 SINGLEP Charging Marks (0.0280s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Differentiating Marks (0.1709s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Guarding The Posts (0.0150s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Range Manifolds (0.0300s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Purging ROFs (0.0450s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Manipulating Speeds (0.0430s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Detecting Projectiles (0.0410s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Grouping Flow Fields (0.0415s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Modulating Flow Field Groups (0.0476s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Designing Fleets (0.0429s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Thinking Of Technologies (0.0352s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Categorizing Starboard Sensors (0.0398s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Injecting Galactic Variables (0.0480s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Challenging Starfields (0.0530s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Resizing Distant Planets (0.0520s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Categorizing All Planets (0.0150s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Organizing Commands (0.0600s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Calculating Firing Cones (0.0230s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Discontinue Your Favorite Ship Parts (0.2528s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Re-Aligning Objectives (0.0270s) 4/11/2021 1:50:36 PM 2.773 SINGLEP Sterilizing Test Chamber (0.0140s) 4/11/2021 1:50:37 PM 2.773 SINGLEP Issuing Orders (0.0410s) 4/11/2021 1:50:37 PM 2.773 SINGLEP Augmenting Infusers (0.0450s) 4/11/2021 1:50:37 PM 2.773 SINGLEP Infusing (0.0570s) 4/11/2021 1:50:37 PM 2.773 SINGLEP Load Surrogates (0.1080s) 4/11/2021 1:50:37 PM 2.773 SINGLEP Locate Dictionaries (0.0120s) 4/11/2021 1:50:37 PM 2.773 SINGLEP Set Stage (0.0310s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Collecting Solar Wind (7.9533s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Post-Proton Surge (0.0535s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Background Radiation Taste Test (0.0772s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Windshield Wiping (0.0130s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Last Organizational Modeling (0.1769s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Info: will dump 1030 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/11/2021 1:50:45 PM 2.773 SINGLEP Stimulate Modulation (0.1109s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Tip Servos (0.0180s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Sort Buildings Into Uneven Piles (0.0230s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Design New Fleet Logo (0.0440s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Inspect Fleet Logo (0.0385s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Ogle Enemy Logo (0.0390s) 4/11/2021 1:50:45 PM 2.773 SINGLEP Order Cores By Seniority (0.0428s) 4/11/2021 1:50:45 PM 2.773 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1093 4/11/2021 1:50:45 PM 2.773 SINGLEP Make Factions That Extra Bit Special (0.0410s) 4/11/2021 1:50:46 PM 2.773 SINGLEP Final Checks (1.0780s) 4/11/2021 1:50:46 PM 2.773 SINGLEP Load Historical Documents (0.0080s) 4/11/2021 1:50:47 PM 2.773 SINGLEP 19.8 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (1.0s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Discontinue Your Favorite Ship Parts (0.3s) Collecting Solar Wind (8.0s) Final Checks (1.1s) 4/11/2021 1:50:47 PM 2.773 SINGLEP Hello Steam user 'nas1m' 4/11/2021 1:56:20 PM 2.773 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2/002.save Source1: AnythingElse Source3: LoadingSaveGame 4/11/2021 1:56:20 PM 2.773 SINGLEP Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 27) removed in favor of leaving AI Praetorian Guard (index 19) 4/11/2021 1:56:20 PM 2.773 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Praetorian Guard 4/11/2021 1:56:20 PM 2.773 SINGLEP Natural Objects / 0 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Sentinels / 1 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Warden Fleet / 2 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Hunter Fleet / 3 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Antagonized Dyson Sphere / 4 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Instigators / 5 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP nas1m / 6 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Sentinels / 7 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Warden Fleet / 8 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Hunter Fleet / 9 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Relentless AI Wave / 10 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Reserves / 11 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Anti-AI Zombie / 12 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Anti-Everyone Zombie / 13 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Anti-Player Zombie / 14 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Cross Planet Attack / 15 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Macrophage Infestation - Enraged / 16 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Special Operations / 17 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Outguard / 18 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Praetorian Guard / 19 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP Macrophage Infestation - Tamed / 20 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP (Beacon) Devourer Golem / 21 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP (Beacon) Fallen Spire / 22 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP (Beacon) Marauders / 23 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP (Beacon) Human Resistance Fighters / 24 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP (Beacon) Nanocaust / 25 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP (Beacon) Scourge / 26 / False 4/11/2021 1:56:20 PM 2.773 SINGLEP AI Praetorian Guard / 27 / False 4/11/2021 1:56:21 PM 2.773 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms 4/11/2021 1:56:21 PM 2.773 SINGLEP Finish load save in 1,635.8ms 4/11/2021 1:56:22 PM 2.773 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in :0 4/11/2021 1:56:22 PM 2.773 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 1:57:10 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 1:57:35 PM 2.773 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in :0 4/11/2021 1:57:35 PM 2.773 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 1:57:37 PM 2.773 SINGLEP Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00078] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00024] in :0 4/11/2021 1:57:37 PM 2.773 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 1:58:00 PM 2.773 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2/002.save Source1: AnythingElse Source3: LoadingSaveGame 4/11/2021 1:58:01 PM 2.773 SINGLEP Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 27) removed in favor of leaving AI Praetorian Guard (index 19) 4/11/2021 1:58:01 PM 2.773 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Praetorian Guard 4/11/2021 1:58:02 PM 2.773 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 4/11/2021 1:58:02 PM 2.773 SINGLEP Finish load save in 1,258.3ms 4/11/2021 1:58:02 PM 2.773 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in :0 4/11/2021 1:58:02 PM 2.773 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 1:58:09 PM 2.773 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in :0 4/11/2021 1:58:09 PM 2.773 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 1:58:11 PM 2.773 SINGLEP Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00078] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00024] in :0 4/11/2021 1:58:11 PM 2.773 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 2:15:11 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 2:25:55 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 2:34:04 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 2:53:35 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 8:57:38 PM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2021 8:57:38 PM SINGLEP Boot up FleetOS (0.5906s) 4/11/2021 8:57:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GT 540M graphicsDeviceID: 3572 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2000 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz processorCount: 4 processorFrequency: 2295 systemMemorySize: 4073 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2021 8:57:39 PM SINGLEP Check System Logs For Rogue Intelligence (1.0583s) 4/11/2021 8:57:39 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2021 8:57:39 PM SINGLEP Inspect Aft Hatches (0.3548s) 4/11/2021 8:57:40 PM SINGLEP Found 334 xml files in 95 folders in 103ms 4/11/2021 8:57:42 PM SINGLEP Check For Extra Modules (2.4965s) 4/11/2021 8:57:42 PM SINGLEP 334 Xml Files Parsed in 2,387ms 4/11/2021 8:57:42 PM SINGLEP Gather Ancient Lifeforms (0.0140s) 4/11/2021 8:57:42 PM 2.773 SINGLEP Game Version: 2.773 4/11/2021 8:57:42 PM 2.773 SINGLEP Eject Trash Into Hyperspace (0.0370s) 4/11/2021 8:57:42 PM 2.773 SINGLEP Bring Cloaking Systems Online (0.0350s) 4/11/2021 8:57:42 PM 2.773 SINGLEP Recalculate Speed Of Light (0.0610s) 4/11/2021 8:57:42 PM 2.773 SINGLEP Optimize Comfort On Command Decks (0.0410s) 4/11/2021 8:57:42 PM 2.773 SINGLEP Generating Framerates (0.0330s) 4/11/2021 8:57:42 PM 2.773 SINGLEP Update mod and expansion statuses! 4/11/2021 8:57:42 PM 2.773 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/11/2021 8:57:42 PM 2.773 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/11/2021 8:57:42 PM 2.773 SINGLEP Check Nearby Stellar Masses (0.1169s) 4/11/2021 8:57:42 PM 2.773 SINGLEP 334 Xml Files Checked For Exp/Mod Status in 24ms 4/11/2021 8:57:43 PM 2.773 SINGLEP Pruning Excess Brain Cells (0.3778s) 4/11/2021 8:57:43 PM 2.773 SINGLEP Remembering Alamo (0.0380s) 4/11/2021 8:57:43 PM 2.773 SINGLEP Boot Audio Comms (0.0160s) 4/11/2021 8:57:43 PM 2.773 SINGLEP Establish Individual Audio Links (0.0859s) 4/11/2021 8:57:43 PM 2.773 SINGLEP No resolution change was required. 4/11/2021 8:57:43 PM 2.773 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2021 8:57:43 PM 2.773 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/11/2021 8:57:43 PM 2.773 SINGLEP Refresh Optical Lensing (0.0260s) 4/11/2021 8:57:43 PM 2.773 SINGLEP Revise Fundamental Physical Laws (0.0520s) 4/11/2021 8:57:43 PM 2.773 SINGLEP Calculate Odds Of Success (0.0690s) 4/11/2021 8:57:44 PM 2.773 SINGLEP Briefly Panic (0.9464s) 4/11/2021 8:57:45 PM 2.773 SINGLEP Install Confidence Routines (0.6683s) 4/11/2021 8:57:45 PM 2.773 SINGLEP Bring Commander Interface Online (0.1358s) 4/11/2021 8:57:45 PM 2.773 SINGLEP Motivate All Crews (0.1279s) 4/11/2021 8:57:45 PM 2.773 SINGLEP Locating Available Networks (0.1363s) 4/11/2021 8:57:45 PM 2.773 SINGLEP Externalizing Patterns (0.1039s) 4/11/2021 8:57:45 PM 2.773 SINGLEP Hooking Externals (0.0150s) 4/11/2021 8:57:45 PM 2.773 SINGLEP Handlizing Hooks (0.0260s) 4/11/2021 8:57:45 PM 2.773 SINGLEP Disengaging Constants (0.0730s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Late Axionic Computations (0.3308s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Poking At Status Indicators (0.0200s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Discovering States Of Matter (0.0240s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Searching For A Leader (0.0440s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Suppressing Bad Thoughts (0.0440s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Sentinel Alertness Diagnostic (0.0450s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Connecting to Fleet Command (0.0420s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Thinking Of Advice (0.0420s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Degaussing Advice (0.0440s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Reading Alien Diaries (0.0440s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Naming All Known Planets (0.0393s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Remembering Speeds (0.0420s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Prioritizing Targets (0.0410s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Rebooting Sensor Arrays (0.0410s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Unloading Prismatic Grid (0.0410s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Thinking Of Objectives (0.0420s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Inhibiting Visual Scans (0.1009s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Synthesizing Vocals (0.0140s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Investigating Map Signatures (0.0320s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Ventilating Scenarios (0.0340s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Decontaminating Targeting Systems (0.0410s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Ejecting Tactical Core (0.0410s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Calibrating Formations (0.0403s) 4/11/2021 8:57:46 PM 2.773 SINGLEP Intercepting Galactic Maps (0.0440s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Discharging Colored Ions (0.0500s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Replicating Ion Colors (0.0290s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Faction Diagnostics (0.0511s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Buffering Hackers (0.0740s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Inverting Death (0.0140s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Linear Field Variance (0.0370s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Charging Marks (0.0290s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Differentiating Marks (0.2021s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Guarding The Posts (0.0160s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Range Manifolds (0.0260s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Purging ROFs (0.0460s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Manipulating Speeds (0.0430s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Detecting Projectiles (0.0394s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Grouping Flow Fields (0.0410s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Modulating Flow Field Groups (0.0480s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Designing Fleets (0.0430s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Thinking Of Technologies (0.0340s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Categorizing Starboard Sensors (0.0380s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Injecting Galactic Variables (0.0480s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Dropping Starfields (0.0540s) 4/11/2021 8:57:47 PM 2.773 SINGLEP Ejecting Distant Planets (0.0510s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Categorizing All Planets (0.0140s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Organizing Commands (0.0620s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Calculating Firing Cones (0.0200s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Declaring Ship Part Sovereignty (0.2508s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Re-Aligning Objectives (0.0260s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Sterilizing Test Chamber (0.0170s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Issuing Orders (0.0363s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Augmenting Infusers (0.0420s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Infusing (0.0570s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Load Surrogates (0.0982s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Locate Dictionaries (0.0150s) 4/11/2021 8:57:48 PM 2.773 SINGLEP Set Stage (0.0300s) 4/11/2021 8:57:56 PM 2.773 SINGLEP Assimilate Technological Distinctiveness (8.0594s) 4/11/2021 8:57:56 PM 2.773 SINGLEP Post-Proton Surge (0.0520s) 4/11/2021 8:57:56 PM 2.773 SINGLEP Background Radiation Taste Test (0.0770s) 4/11/2021 8:57:56 PM 2.773 SINGLEP Shuffling Chairs On Command Deck (0.0320s) 4/11/2021 8:57:56 PM 2.773 SINGLEP Windshield Wiping (0.0130s) 4/11/2021 8:57:57 PM 2.773 SINGLEP Last Organizational Modeling (0.2169s) 4/11/2021 8:57:57 PM 2.773 SINGLEP Info: will dump 1030 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/11/2021 8:57:57 PM 2.773 SINGLEP Stimulate Modulation (0.1249s) 4/11/2021 8:57:57 PM 2.773 SINGLEP Tip Servos (0.0140s) 4/11/2021 8:57:57 PM 2.773 SINGLEP Sort Buildings Into Uneven Piles (0.0310s) 4/11/2021 8:57:57 PM 2.773 SINGLEP Design New Fleet Logo (0.0470s) 4/11/2021 8:57:57 PM 2.773 SINGLEP Inspect Fleet Logo (0.0380s) 4/11/2021 8:57:57 PM 2.773 SINGLEP Ogle Enemy Logo (0.0380s) 4/11/2021 8:57:57 PM 2.773 SINGLEP Order Cores By Seniority (0.0440s) 4/11/2021 8:57:57 PM 2.773 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1093 4/11/2021 8:57:57 PM 2.773 SINGLEP Make Factions That Extra Bit Special (0.0410s) 4/11/2021 8:57:58 PM 2.773 SINGLEP Final Checks (1.0234s) 4/11/2021 8:57:58 PM 2.773 SINGLEP Load Historical Documents (0.0093s) 4/11/2021 8:57:58 PM 2.773 SINGLEP 20.6 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (1.1s) Inspect Aft Hatches (0.4s) Check For Extra Modules (2.5s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.9s) Install Confidence Routines (0.7s) Late Axionic Computations (0.3s) Declaring Ship Part Sovereignty (0.3s) Assimilate Technological Distinctiveness (8.1s) Final Checks (1.0s) 4/11/2021 8:57:59 PM 2.773 SINGLEP Hello Steam user 'nas1m' 4/11/2021 8:58:21 PM 2.773 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2/002.save Source1: AnythingElse Source3: LoadingSaveGame 4/11/2021 8:58:22 PM 2.773 SINGLEP Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 27) removed in favor of leaving AI Praetorian Guard (index 19) 4/11/2021 8:58:22 PM 2.773 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Praetorian Guard 4/11/2021 8:58:22 PM 2.773 SINGLEP Natural Objects / 0 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Sentinels / 1 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Warden Fleet / 2 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Hunter Fleet / 3 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Antagonized Dyson Sphere / 4 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Instigators / 5 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP nas1m / 6 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Sentinels / 7 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Warden Fleet / 8 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Hunter Fleet / 9 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Relentless AI Wave / 10 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Reserves / 11 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Anti-AI Zombie / 12 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Anti-Everyone Zombie / 13 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Anti-Player Zombie / 14 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Cross Planet Attack / 15 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Macrophage Infestation - Enraged / 16 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Special Operations / 17 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Outguard / 18 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Praetorian Guard / 19 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP Macrophage Infestation - Tamed / 20 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP (Beacon) Devourer Golem / 21 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP (Beacon) Fallen Spire / 22 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP (Beacon) Marauders / 23 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP (Beacon) Human Resistance Fighters / 24 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP (Beacon) Nanocaust / 25 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP (Beacon) Scourge / 26 / False 4/11/2021 8:58:22 PM 2.773 SINGLEP AI Praetorian Guard / 27 / False 4/11/2021 8:58:23 PM 2.773 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 77ms 4/11/2021 8:58:23 PM 2.773 SINGLEP Finish load save in 1,962.8ms 4/11/2021 8:58:24 PM 2.773 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in :0 4/11/2021 8:58:24 PM 2.773 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 8:58:44 PM 2.773 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in :0 4/11/2021 8:58:44 PM 2.773 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 8:58:45 PM 2.773 SINGLEP Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00019] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00078] in <2ab78e49a75a492885740c8281f88683>:0 at Arcen.AIW2.Core.Faction.Safe_DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00024] in :0 4/11/2021 8:58:45 PM 2.773 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 4/11/2021 9:04:37 PM 2.773 SINGLEP Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 4/11/2021 9:21:54 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 9:22:22 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 9:23:51 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 9:48:55 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 9:55:05 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 9:57:36 PM 2.773 SINGLEP wasMission False isMission False 4/11/2021 9:58:59 PM 2.773 SINGLEP wasMission False isMission False 4/13/2021 8:04:16 PM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/13/2021 8:04:16 PM SINGLEP Boot up FleetOS (0.3258s) 4/13/2021 8:04:17 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GT 540M graphicsDeviceID: 3572 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2000 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz processorCount: 4 processorFrequency: 2295 systemMemorySize: 4073 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/13/2021 8:04:17 PM SINGLEP Check System Logs For Rogue Intelligence (0.9620s) 4/13/2021 8:04:18 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/13/2021 8:04:18 PM SINGLEP Inspect Aft Hatches (0.4078s) 4/13/2021 8:04:18 PM SINGLEP Found 334 xml files in 95 folders in 74ms 4/13/2021 8:04:20 PM SINGLEP Check For Extra Modules (2.3368s) 4/13/2021 8:04:20 PM SINGLEP 334 Xml Files Parsed in 2,244ms 4/13/2021 8:04:20 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 4/13/2021 8:04:20 PM 2.775 SINGLEP Game Version: 2.775 4/13/2021 8:04:20 PM 2.775 SINGLEP Eject Trash Into Hyperspace (0.0380s) 4/13/2021 8:04:20 PM 2.775 SINGLEP Bring Cloaking Systems Online (0.0380s) 4/13/2021 8:04:20 PM 2.775 SINGLEP Recalculate Speed Of Light (0.0571s) 4/13/2021 8:04:20 PM 2.775 SINGLEP Optimize Comfort On Command Decks (0.0400s) 4/13/2021 8:04:20 PM 2.775 SINGLEP Generating Framerates (0.0360s) 4/13/2021 8:04:20 PM 2.775 SINGLEP Update mod and expansion statuses! 4/13/2021 8:04:20 PM 2.775 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/13/2021 8:04:20 PM 2.775 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/13/2021 8:04:21 PM 2.775 SINGLEP Check Nearby Stellar Masses (0.1170s) 4/13/2021 8:04:21 PM 2.775 SINGLEP 333 Xml Files Checked For Exp/Mod Status in 24ms 4/13/2021 8:04:21 PM 2.775 SINGLEP Pruning Excess Brain Cells (0.0540s) 4/13/2021 8:04:21 PM 2.775 SINGLEP Remembering Alamo (0.0440s) 4/13/2021 8:04:21 PM 2.775 SINGLEP Boot Audio Comms (0.0181s) 4/13/2021 8:04:21 PM 2.775 SINGLEP Establish Individual Audio Links (0.0740s) 4/13/2021 8:04:21 PM 2.775 SINGLEP No resolution change was required. 4/13/2021 8:04:21 PM 2.775 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/13/2021 8:04:21 PM 2.775 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/13/2021 8:04:21 PM 2.775 SINGLEP Refresh Optical Lensing (0.0250s) 4/13/2021 8:04:21 PM 2.775 SINGLEP Revise Fundamental Physical Laws (0.0550s) 4/13/2021 8:04:21 PM 2.775 SINGLEP Calculate Odds Of Success (0.0889s) 4/13/2021 8:04:22 PM 2.775 SINGLEP Briefly Panic (1.0109s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Install Confidence Routines (0.7976s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Bring Commander Interface Online (0.1523s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Motivate All Crews (0.1229s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Locating Available Networks (0.0360s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Externalizing Patterns (0.0351s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Hooking Externals (0.0170s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Handlizing Hooks (0.0430s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Disengaging Constants (0.0781s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Late Axionic Computations (0.1829s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Poking At Status Indicators (0.0130s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Discovering States Of Matter (0.0310s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Searching For A Leader (0.0440s) 4/13/2021 8:04:23 PM 2.775 SINGLEP Suppressing Bad Thoughts (0.0470s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Sentinel Alertness Diagnostic (0.0432s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Connecting to Fleet Command (0.0440s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Thinking Of Advice (0.0410s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Degaussing Advice (0.0431s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Reading Alien Diaries (0.0460s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Naming All Known Planets (0.0420s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Remembering Speeds (0.0410s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Prioritizing Targets (0.0420s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Rebooting Sensor Arrays (0.0400s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Unloading Prismatic Grid (0.0420s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Thinking Of Objectives (0.0420s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Inhibiting Visual Scans (0.0460s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Synthesizing Vocals (0.0364s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Investigating Map Signatures (0.0480s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Ventilating Scenarios (0.0340s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Decontaminating Targeting Systems (0.0410s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Ejecting Tactical Core (0.0410s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Calibrating Formations (0.0410s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Intercepting Galactic Maps (0.0430s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Discharging Colored Ions (0.0610s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Replicating Ion Colors (0.0280s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Faction Diagnostics (0.0450s) 4/13/2021 8:04:24 PM 2.775 SINGLEP Buffering Hackers (0.0810s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Inverting Death (0.0220s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Linear Field Variance (0.0310s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Charging Marks (0.0270s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Differentiating Marks (0.2518s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Guarding The Posts (0.0190s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Range Manifolds (0.0230s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Purging ROFs (0.0450s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Manipulating Speeds (0.0440s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Detecting Projectiles (0.0380s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Grouping Flow Fields (0.0440s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Modulating Flow Field Groups (0.0590s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Designing Fleets (0.0400s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Thinking Of Technologies (0.0250s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Categorizing Starboard Sensors (0.0390s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Injecting Galactic Variables (0.0520s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Exploding Starfields (0.0590s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Cleaning Distant Planets (0.0450s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Categorizing All Planets (0.0130s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Organizing Commands (0.0660s) 4/13/2021 8:04:25 PM 2.775 SINGLEP Calculating Firing Cones (0.0210s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Breaking In New Ship Parts (0.3828s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Re-Aligning Objectives (0.0330s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Sterilizing Test Chamber (0.0230s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Issuing Orders (0.0268s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Augmenting Infusers (0.0470s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Infusing (0.0590s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Load Surrogates (0.1169s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Locate Dictionaries (0.0270s) 4/13/2021 8:04:26 PM 2.775 SINGLEP Set Stage (0.0190s) 4/13/2021 8:04:35 PM 2.775 SINGLEP Recording Result: 42 (9.2155s) 4/13/2021 8:04:35 PM 2.775 SINGLEP Post-Proton Surge (0.0739s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Background Radiation Taste Test (0.0849s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Shuffling Chairs On Command Deck (0.0420s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Windshield Wiping (0.0320s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Last Organizational Modeling (0.2935s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Info: will dump 1030 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/13/2021 8:04:36 PM 2.775 SINGLEP Stimulate Modulation (0.1279s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Tip Servos (0.0200s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Sort Buildings Into Uneven Piles (0.0240s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Design New Fleet Logo (0.0430s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Inspect Fleet Logo (0.0410s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Ogle Enemy Logo (0.0360s) 4/13/2021 8:04:36 PM 2.775 SINGLEP Order Cores By Seniority (0.0430s) 4/13/2021 8:04:36 PM 2.775 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1093 4/13/2021 8:04:36 PM 2.775 SINGLEP Make Factions That Extra Bit Special (0.0430s) 4/13/2021 8:04:38 PM 2.775 SINGLEP Final Checks (1.3126s) 4/13/2021 8:04:38 PM 2.775 SINGLEP Load Historical Documents (0.0210s) 4/13/2021 8:04:38 PM 2.775 SINGLEP 21.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.0s) Inspect Aft Hatches (0.4s) Check For Extra Modules (2.3s) Briefly Panic (1.0s) Install Confidence Routines (0.8s) Differentiating Marks (0.3s) Breaking In New Ship Parts (0.4s) Recording Result: 42 (9.2s) Last Organizational Modeling (0.3s) Final Checks (1.3s) 4/13/2021 8:04:39 PM 2.775 SINGLEP Hello Steam user 'nas1m' 4/13/2021 8:04:53 PM 2.775 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic_2/002.save Source1: AnythingElse Source3: LoadingSaveGame 4/13/2021 8:04:54 PM 2.775 SINGLEP Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 27) removed in favor of leaving AI Praetorian Guard (index 19) 4/13/2021 8:04:54 PM 2.775 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Praetorian Guard 4/13/2021 8:04:55 PM 2.775 SINGLEP Natural Objects / 0 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Sentinels / 1 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Warden Fleet / 2 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Hunter Fleet / 3 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Antagonized Dyson Sphere / 4 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Instigators / 5 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP nas1m / 6 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Sentinels / 7 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Warden Fleet / 8 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Hunter Fleet / 9 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Relentless AI Wave / 10 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Reserves / 11 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Anti-AI Zombie / 12 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Anti-Everyone Zombie / 13 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Anti-Player Zombie / 14 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Cross Planet Attack / 15 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Macrophage Infestation - Enraged / 16 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Special Operations / 17 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Outguard / 18 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Praetorian Guard / 19 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP Macrophage Infestation - Tamed / 20 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP (Beacon) Devourer Golem / 21 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP (Beacon) Fallen Spire / 22 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP (Beacon) Marauders / 23 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP (Beacon) Human Resistance Fighters / 24 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP (Beacon) Nanocaust / 25 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP (Beacon) Scourge / 26 / False 4/13/2021 8:04:55 PM 2.775 SINGLEP AI Praetorian Guard / 27 / False 4/13/2021 8:04:57 PM 2.775 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 73ms 4/13/2021 8:04:57 PM 2.775 SINGLEP Finish load save in 4,856.0ms 4/13/2021 8:04:58 PM 2.775 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_PraetorianGuard.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00019] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <8d0858fd9b7e428e9b072f28a9c0dac3>:0 4/13/2021 8:04:58 PM 2.775 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction AI Praetorian Guard(Index 27), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception.