10/31/2020 5:58:27 PM Disengaging Constants (0.1543s)
10/31/2020 5:58:27 PM Late Axionic Computations (0.2102s)
10/31/2020 5:58:27 PM Sentinel Alertness Diagnostic (0.0150s)
10/31/2020 5:58:27 PM Connecting to Fleet Command (0.0220s)
10/31/2020 5:58:27 PM Thinking Of Advice (0.0160s)
10/31/2020 5:58:27 PM Degaussing Advice (0.2723s)
10/31/2020 5:58:27 PM Reading Alien Diaries (0.1148s)
10/31/2020 5:58:27 PM Naming All Known Planets (0.0120s)
10/31/2020 5:58:27 PM Remembering Speeds (0.0180s)
10/31/2020 5:58:27 PM Prioritizing Targets (0.0050s)
10/31/2020 5:58:27 PM Rebooting Sensor Arrays (0.0400s)
10/31/2020 5:58:27 PM Unloading Prismatic Grid (0.0120s)
10/31/2020 5:58:27 PM Thinking Of Objectives (0.0040s)
10/31/2020 5:58:27 PM Inhibiting Visual Scans (0.0230s)
10/31/2020 5:58:27 PM Synthesizing Vocals (0.0150s)
10/31/2020 5:58:27 PM Investigating Map Signatures (0.0490s)
10/31/2020 5:58:27 PM Ventilating Scenarios (0.0050s)
10/31/2020 5:58:27 PM Decontaminating Targeting Systems (0.0320s)
10/31/2020 5:58:28 PM Ejecting Tactical Core (0.0050s)
10/31/2020 5:58:28 PM Calibrating Formations (0.0090s)
10/31/2020 5:58:28 PM Intercepting Galactic Maps (0.0230s)
10/31/2020 5:58:28 PM Discharging Colored Ions (0.0170s)
10/31/2020 5:58:28 PM Replicating Ion Colors (0.0160s)
10/31/2020 5:58:28 PM Faction Diagnostics (0.1770s)
10/31/2020 5:58:28 PM Buffering Hackers (0.0800s)
10/31/2020 5:58:28 PM Inverting Death (0.0270s)
10/31/2020 5:58:28 PM Linear Field Variance (0.0240s)
10/31/2020 5:58:28 PM Charging Marks (0.0440s)
10/31/2020 5:58:28 PM Guarding The Posts (0.0190s)
10/31/2020 5:58:28 PM Range Manifolds (0.0520s)
10/31/2020 5:58:28 PM Purging ROFs (0.0050s)
10/31/2020 5:58:28 PM Manipulating Speeds (0.0160s)
10/31/2020 5:58:28 PM Detecting Projectiles (0.0040s)
10/31/2020 5:58:28 PM Grouping Flow Fields (0.0190s)
10/31/2020 5:58:28 PM Modulating Flow Field Groups (0.0350s)
10/31/2020 5:58:28 PM Designing Fleets (0.1890s)
10/31/2020 5:58:28 PM Thinking Of Technologies (0.0420s)
10/31/2020 5:58:28 PM Categorizing Starboard Sensors (0.0810s)
10/31/2020 5:58:28 PM Injecting Galactic Variables (0.0300s)
10/31/2020 5:58:28 PM Gesticulating Starfields (0.0590s)
10/31/2020 5:58:30 PM Fondly Remembering Distant Planets (1.6443s)
10/31/2020 5:58:30 PM Categorizing All Planets (0.0070s)
10/31/2020 5:58:30 PM Organizing Commands (0.0620s)
10/31/2020 5:58:30 PM Calculating Firing Cones (0.0080s)
10/31/2020 5:58:31 PM Ruining Perfectly Good Ship Parts (1.2354s)
10/31/2020 5:58:31 PM Re-Aligning Objectives (0.0690s)
10/31/2020 5:58:32 PM Sterilizing Test Chamber (0.0990s)
10/31/2020 5:58:58 PM Fiddle With Inertial Dampers (26.5476s)
10/31/2020 5:58:58 PM Issuing Orders (0.0470s)
10/31/2020 5:58:58 PM Augmenting Infusers (0.0140s)
10/31/2020 5:58:58 PM Infusing (0.2150s)
10/31/2020 5:58:58 PM Post-Proton Surge (0.0050s)
10/31/2020 5:58:58 PM Stimulate Modulation (0.0310s)
10/31/2020 5:58:59 PM ArcenAssetBundleCache.InstantiatedObjects: 980
10/31/2020 5:58:59 PM Load Surrogates (0.4251s)
10/31/2020 5:59:00 PM Final Checks (0.6912s)
10/31/2020 5:59:00 PM Load Historical Documents (0.0020s)
10/31/2020 5:59:00 PM 37.8 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.4s)
Briefly Panic (2.3s)
Degaussing Advice (0.3s)
Fondly Remembering Distant Planets (1.6s)
Ruining Perfectly Good Ship Parts (1.2s)
Fiddle With Inertial Dampers (26.5s)
Load Surrogates (0.4s)
Final Checks (0.7s)
10/31/2020 5:59:00 PM Hello Steam user 'Lord Of Nothing'
10/31/2020 6:02:28 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\3.save Source1: AnythingElse Source3: LoadingSaveGame
10/31/2020 6:02:29 PM Finish load save in 794.0ms
10/31/2020 6:04:58 PM Reconquest Seeding for Melbourne: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/31/2020 6:11:28 PM Reconquest Seeding for Lawton: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:13:24 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:19:28 PM Hit exception in EmitOnAOEParticles. Debug number 0
System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00180] in <8e14f3f9befe4f42a67d7fc503889ef3>:0
10/31/2020 6:26:40 PM dire A
10/31/2020 6:26:40 PM dire B
10/31/2020 6:27:14 PM dire A
10/31/2020 6:27:14 PM dire B
10/31/2020 6:28:19 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:28:19 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:28:19 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
10/31/2020 6:30:40 PM Reconquest Seeding for Corydon: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
10/31/2020 6:35:50 PM Reconquest Seeding for Abington: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10
10/31/2020 6:37:39 PM Reconquest Seeding for Melbourne: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/31/2020 11:41:45 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/31/2020 11:41:45 PM Boot up FleetOS (0.3211s)
10/31/2020 11:41:45 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/31/2020 11:41:45 PM Check System Logs For Rogue Intelligence (0.5069s)
10/31/2020 11:41:45 PM Game Version: 2.618
10/31/2020 11:41:45 PM Eject Trash Into Hyperspace (0.1650s)
10/31/2020 11:41:45 PM Check For Extra Modules (0.0670s)
10/31/2020 11:41:45 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
10/31/2020 11:41:45 PM Bring Cloaking Systems Online (0.1420s)
10/31/2020 11:41:45 PM Recalculate Speed Of Light (0.0350s)
10/31/2020 11:41:46 PM Optimize Comfort On Command Decks (0.0190s)
10/31/2020 11:41:46 PM Generating Framerates (0.0870s)
10/31/2020 11:41:46 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED)
10/31/2020 11:41:46 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!)
10/31/2020 11:41:46 PM Check Nearby Stellar Masses (0.1220s)
10/31/2020 11:41:46 PM Remembering Alamo (0.1210s)
10/31/2020 11:41:46 PM Boot Audio Comms (0.0180s)
10/31/2020 11:41:46 PM Establish Individual Audio Links (0.0220s)
10/31/2020 11:41:46 PM Prepare Explosions and Crackles (0.0410s)
10/31/2020 11:41:46 PM No resolution change was required.
10/31/2020 11:41:46 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/31/2020 11:41:46 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
10/31/2020 11:41:46 PM Refresh Optical Lensing (0.0060s)
10/31/2020 11:41:46 PM Revise Fundamental Physical Laws (0.0160s)
10/31/2020 11:41:46 PM Calculate Odds Of Success (0.3571s)
10/31/2020 11:41:48 PM Briefly Panic (2.1504s)
10/31/2020 11:41:49 PM Install Confidence Routines (0.2381s)
10/31/2020 11:41:49 PM Bring Commander Interface Online (0.1961s)
10/31/2020 11:41:49 PM Motivate All Crews (0.0380s)
10/31/2020 11:41:49 PM Locating Available Networks (0.0444s)
10/31/2020 11:41:49 PM Externalizing Patterns (0.0830s)
10/31/2020 11:41:49 PM Hooking Externals (0.0290s)
10/31/2020 11:41:49 PM Handlizing Hooks (0.0310s)
10/31/2020 11:41:49 PM Disengaging Constants (0.2549s)
10/31/2020 11:41:50 PM Late Axionic Computations (0.2261s)
10/31/2020 11:41:50 PM Sentinel Alertness Diagnostic (0.0150s)
10/31/2020 11:41:50 PM Connecting to Fleet Command (0.0300s)
10/31/2020 11:41:50 PM Thinking Of Advice (0.0250s)
10/31/2020 11:41:50 PM Degaussing Advice (0.2971s)
10/31/2020 11:41:50 PM Reading Alien Diaries (0.1231s)
10/31/2020 11:41:50 PM Naming All Known Planets (0.0120s)
10/31/2020 11:41:50 PM Remembering Speeds (0.0180s)
10/31/2020 11:41:50 PM Prioritizing Targets (0.0050s)
10/31/2020 11:41:50 PM Rebooting Sensor Arrays (0.0310s)
10/31/2020 11:41:50 PM Unloading Prismatic Grid (0.0210s)
10/31/2020 11:41:50 PM Thinking Of Objectives (0.0160s)
10/31/2020 11:41:50 PM Inhibiting Visual Scans (0.0200s)
10/31/2020 11:41:50 PM Synthesizing Vocals (0.0140s)
10/31/2020 11:41:50 PM Investigating Map Signatures (0.0400s)
10/31/2020 11:41:50 PM Ventilating Scenarios (0.0050s)
10/31/2020 11:41:50 PM Decontaminating Targeting Systems (0.0330s)
10/31/2020 11:41:50 PM Ejecting Tactical Core (0.0200s)
10/31/2020 11:41:50 PM Calibrating Formations (0.0080s)
10/31/2020 11:41:50 PM Intercepting Galactic Maps (0.0340s)
10/31/2020 11:41:50 PM Discharging Colored Ions (0.0330s)
10/31/2020 11:41:50 PM Replicating Ion Colors (0.0260s)
10/31/2020 11:41:51 PM Faction Diagnostics (0.0920s)
10/31/2020 11:41:51 PM Buffering Hackers (0.0640s)
10/31/2020 11:41:51 PM Inverting Death (0.0270s)
10/31/2020 11:41:51 PM Linear Field Variance (0.0240s)
10/31/2020 11:41:51 PM Charging Marks (0.0350s)
10/31/2020 11:41:51 PM Guarding The Posts (0.0190s)
10/31/2020 11:41:51 PM Range Manifolds (0.0530s)
10/31/2020 11:41:51 PM Purging ROFs (0.0190s)
10/31/2020 11:41:51 PM Manipulating Speeds (0.0180s)
10/31/2020 11:41:51 PM Detecting Projectiles (0.0550s)
10/31/2020 11:41:51 PM Grouping Flow Fields (0.0640s)
10/31/2020 11:41:51 PM Modulating Flow Field Groups (0.0470s)
10/31/2020 11:41:51 PM Designing Fleets (0.2230s)
10/31/2020 11:41:51 PM Thinking Of Technologies (0.0250s)
10/31/2020 11:41:51 PM Categorizing Starboard Sensors (0.0560s)
10/31/2020 11:41:51 PM Injecting Galactic Variables (0.0380s)
10/31/2020 11:41:51 PM Sucking In Starfields (0.1010s)
10/31/2020 11:41:53 PM Mopping Up Distant Planets (1.7271s)
10/31/2020 11:41:53 PM Categorizing All Planets (0.0080s)
10/31/2020 11:41:53 PM Organizing Commands (0.1120s)
10/31/2020 11:41:53 PM Calculating Firing Cones (0.0070s)
10/31/2020 11:41:55 PM Maliciously Weakening Ship Parts (1.2938s)
10/31/2020 11:41:55 PM Re-Aligning Objectives (0.0700s)
10/31/2020 11:41:55 PM Sterilizing Test Chamber (0.1070s)
10/31/2020 11:42:21 PM Deploying Portable Singularity (26.2310s)
10/31/2020 11:42:21 PM Issuing Orders (0.0730s)
10/31/2020 11:42:21 PM Augmenting Infusers (0.0130s)
10/31/2020 11:42:21 PM Infusing (0.1902s)
10/31/2020 11:42:21 PM Post-Proton Surge (0.0050s)
10/31/2020 11:42:21 PM Stimulate Modulation (0.0310s)
10/31/2020 11:42:22 PM ArcenAssetBundleCache.InstantiatedObjects: 980
10/31/2020 11:42:22 PM Load Surrogates (0.4831s)
10/31/2020 11:42:23 PM Final Checks (0.8912s)
10/31/2020 11:42:23 PM Load Historical Documents (0.0030s)
10/31/2020 11:42:23 PM 38.4 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.5s)
Calculate Odds Of Success (0.4s)
Briefly Panic (2.2s)
Disengaging Constants (0.3s)
Degaussing Advice (0.3s)
Mopping Up Distant Planets (1.7s)
Maliciously Weakening Ship Parts (1.3s)
Deploying Portable Singularity (26.2s)
Load Surrogates (0.5s)
Final Checks (0.9s)
10/31/2020 11:42:23 PM Hello Steam user 'Lord Of Nothing'
10/31/2020 11:42:27 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\4.save Source1: AnythingElse Source3: LoadingSaveGame
10/31/2020 11:42:28 PM Finish load save in 1,034.5ms
10/31/2020 11:45:18 PM Reconquest Seeding for Boonville: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/31/2020 11:45:59 PM Reconquest Seeding for Lake Wales: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
10/31/2020 11:47:55 PM Reconquest Seeding for Custer: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
11/1/2020 12:07:09 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/1/2020 12:07:09 AM Boot up FleetOS (0.2030s)
11/1/2020 12:07:09 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
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npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/1/2020 12:07:09 AM Check System Logs For Rogue Intelligence (0.1640s)
11/1/2020 12:07:09 AM Game Version: 2.618
11/1/2020 12:07:09 AM Eject Trash Into Hyperspace (0.0540s)
11/1/2020 12:07:09 AM Check For Extra Modules (0.0150s)
11/1/2020 12:07:09 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/1/2020 12:07:09 AM Bring Cloaking Systems Online (0.0130s)
11/1/2020 12:07:09 AM Recalculate Speed Of Light (0.0130s)
11/1/2020 12:07:10 AM Optimize Comfort On Command Decks (0.0180s)
11/1/2020 12:07:10 AM Generating Framerates (0.0040s)
11/1/2020 12:07:10 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED)
11/1/2020 12:07:10 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!)
11/1/2020 12:07:10 AM Check Nearby Stellar Masses (0.0340s)
11/1/2020 12:07:10 AM Remembering Alamo (0.0100s)
11/1/2020 12:07:10 AM Boot Audio Comms (0.0080s)
11/1/2020 12:07:10 AM Establish Individual Audio Links (0.0120s)
11/1/2020 12:07:10 AM Prepare Explosions and Crackles (0.0160s)
11/1/2020 12:07:10 AM No resolution change was required.
11/1/2020 12:07:10 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/1/2020 12:07:10 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/1/2020 12:07:10 AM Refresh Optical Lensing (0.0080s)
11/1/2020 12:07:10 AM Revise Fundamental Physical Laws (0.0040s)
11/1/2020 12:07:10 AM Calculate Odds Of Success (0.0330s)
11/1/2020 12:07:10 AM Briefly Panic (0.1550s)
11/1/2020 12:07:10 AM Install Confidence Routines (0.1650s)
11/1/2020 12:07:10 AM Bring Commander Interface Online (0.0800s)
11/1/2020 12:07:10 AM Motivate All Crews (0.0310s)
11/1/2020 12:07:10 AM Locating Available Networks (0.0160s)
11/1/2020 12:07:10 AM Externalizing Patterns (0.0230s)
11/1/2020 12:07:10 AM Hooking Externals (0.0060s)
11/1/2020 12:07:10 AM Handlizing Hooks (0.0100s)
11/1/2020 12:07:10 AM Disengaging Constants (0.0240s)
11/1/2020 12:07:10 AM Late Axionic Computations (0.0350s)
11/1/2020 12:07:10 AM Sentinel Alertness Diagnostic (0.0040s)
11/1/2020 12:07:10 AM Connecting to Fleet Command (0.0100s)
11/1/2020 12:07:10 AM Thinking Of Advice (0.0100s)
11/1/2020 12:07:10 AM Degaussing Advice (0.0150s)
11/1/2020 12:07:10 AM Reading Alien Diaries (0.0080s)
11/1/2020 12:07:10 AM Naming All Known Planets (0.0070s)
11/1/2020 12:07:10 AM Remembering Speeds (0.0100s)
11/1/2020 12:07:10 AM Prioritizing Targets (0.0100s)
11/1/2020 12:07:10 AM Rebooting Sensor Arrays (0.0100s)
11/1/2020 12:07:10 AM Unloading Prismatic Grid (0.0100s)
11/1/2020 12:07:10 AM Thinking Of Objectives (0.0100s)
11/1/2020 12:07:10 AM Inhibiting Visual Scans (0.0130s)
11/1/2020 12:07:10 AM Synthesizing Vocals (0.0080s)
11/1/2020 12:07:10 AM Investigating Map Signatures (0.0120s)
11/1/2020 12:07:10 AM Ventilating Scenarios (0.0070s)
11/1/2020 12:07:10 AM Decontaminating Targeting Systems (0.0100s)
11/1/2020 12:07:10 AM Ejecting Tactical Core (0.0100s)
11/1/2020 12:07:10 AM Calibrating Formations (0.0100s)
11/1/2020 12:07:10 AM Intercepting Galactic Maps (0.0100s)
11/1/2020 12:07:10 AM Discharging Colored Ions (0.0180s)
11/1/2020 12:07:10 AM Replicating Ion Colors (0.0050s)
11/1/2020 12:07:10 AM Faction Diagnostics (0.0150s)
11/1/2020 12:07:10 AM Buffering Hackers (0.0120s)
11/1/2020 12:07:10 AM Inverting Death (0.0050s)
11/1/2020 12:07:10 AM Linear Field Variance (0.0100s)
11/1/2020 12:07:10 AM Charging Marks (0.0090s)
11/1/2020 12:07:10 AM Guarding The Posts (0.0540s)
11/1/2020 12:07:10 AM Range Manifolds (0.0050s)
11/1/2020 12:07:11 AM Purging ROFs (0.0090s)
11/1/2020 12:07:11 AM Manipulating Speeds (0.0110s)
11/1/2020 12:07:11 AM Detecting Projectiles (0.0090s)
11/1/2020 12:07:11 AM Grouping Flow Fields (0.0110s)
11/1/2020 12:07:11 AM Modulating Flow Field Groups (0.0240s)
11/1/2020 12:07:11 AM Designing Fleets (0.0210s)
11/1/2020 12:07:11 AM Thinking Of Technologies (0.0070s)
11/1/2020 12:07:11 AM Categorizing Starboard Sensors (0.0080s)
11/1/2020 12:07:11 AM Injecting Galactic Variables (0.0120s)
11/1/2020 12:07:11 AM Scattering Starfields (0.0160s)
11/1/2020 12:07:11 AM Cleaning Distant Planets (0.1050s)
11/1/2020 12:07:11 AM Categorizing All Planets (0.0070s)
11/1/2020 12:07:11 AM Organizing Commands (0.0140s)
11/1/2020 12:07:11 AM Calculating Firing Cones (0.0050s)
11/1/2020 12:07:11 AM Developing New Ship Parts (0.5561s)
11/1/2020 12:07:11 AM Re-Aligning Objectives (0.0130s)
11/1/2020 12:07:11 AM Sterilizing Test Chamber (0.0070s)
11/1/2020 12:07:13 AM Install Replacement Weapons (2.1035s)
11/1/2020 12:07:13 AM Issuing Orders (0.0170s)
11/1/2020 12:07:13 AM Augmenting Infusers (0.0040s)
11/1/2020 12:07:13 AM Infusing (0.0190s)
11/1/2020 12:07:13 AM Post-Proton Surge (0.0040s)
11/1/2020 12:07:14 AM Stimulate Modulation (0.0320s)
11/1/2020 12:07:14 AM ArcenAssetBundleCache.InstantiatedObjects: 980
11/1/2020 12:07:14 AM Load Surrogates (0.0750s)
11/1/2020 12:07:14 AM Final Checks (0.5221s)
11/1/2020 12:07:14 AM Load Historical Documents (0.0030s)
11/1/2020 12:07:14 AM 5.1 seconds total load time.
Developing New Ship Parts (0.6s)
Install Replacement Weapons (2.1s)
Final Checks (0.5s)
11/1/2020 12:07:14 AM Hello Steam user 'Lord Of Nothing'
11/1/2020 12:07:17 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\Quick2.save Source1: AnythingElse Source3: LoadingSaveGame
11/1/2020 12:07:18 AM Finish load save in 963.2ms
11/1/2020 12:12:33 AM Reconquest Seeding for Concord: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10
11/1/2020 12:13:52 AM Reconquest Seeding for Plainview: guard post placer: GuardingWormholesGenerally scheduled: 5 actually seeded: 5
11/1/2020 12:14:10 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\Quick2.save Source1: AnythingElse Source3: LoadingSaveGame
11/1/2020 12:14:11 AM Finish load save in 804.5ms
11/1/2020 5:42:22 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/1/2020 5:42:22 PM Boot up FleetOS (0.3412s)
11/1/2020 5:42:23 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/1/2020 5:42:23 PM Check System Logs For Rogue Intelligence (0.7125s)
11/1/2020 5:42:23 PM Game Version: 2.618
11/1/2020 5:42:23 PM Eject Trash Into Hyperspace (0.1396s)
11/1/2020 5:42:23 PM Check For Extra Modules (0.1080s)
11/1/2020 5:42:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/1/2020 5:42:24 PM Bring Cloaking Systems Online (0.2090s)
11/1/2020 5:42:24 PM Recalculate Speed Of Light (0.0260s)
11/1/2020 5:42:24 PM Optimize Comfort On Command Decks (0.0260s)
11/1/2020 5:42:24 PM Generating Framerates (0.0210s)
11/1/2020 5:42:24 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED)
11/1/2020 5:42:24 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!)
11/1/2020 5:42:24 PM Check Nearby Stellar Masses (0.1500s)
11/1/2020 5:42:24 PM Remembering Alamo (0.0770s)
11/1/2020 5:42:24 PM Boot Audio Comms (0.0180s)
11/1/2020 5:42:24 PM Establish Individual Audio Links (0.0300s)
11/1/2020 5:42:24 PM Prepare Explosions and Crackles (0.0900s)
11/1/2020 5:42:24 PM No resolution change was required.
11/1/2020 5:42:24 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/1/2020 5:42:24 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/1/2020 5:42:24 PM Refresh Optical Lensing (0.0310s)
11/1/2020 5:42:24 PM Revise Fundamental Physical Laws (0.0340s)
11/1/2020 5:42:24 PM Calculate Odds Of Success (0.3351s)
11/1/2020 5:42:27 PM Briefly Panic (2.1700s)
11/1/2020 5:42:27 PM Install Confidence Routines (0.2240s)
11/1/2020 5:42:27 PM Bring Commander Interface Online (0.1820s)
11/1/2020 5:42:27 PM Motivate All Crews (0.0440s)
11/1/2020 5:42:27 PM Locating Available Networks (0.0540s)
11/1/2020 5:42:27 PM Externalizing Patterns (0.0890s)
11/1/2020 5:42:27 PM Hooking Externals (0.0300s)
11/1/2020 5:42:27 PM Handlizing Hooks (0.0300s)
11/1/2020 5:42:28 PM Disengaging Constants (0.2521s)
11/1/2020 5:42:28 PM Late Axionic Computations (0.2541s)
11/1/2020 5:42:28 PM Sentinel Alertness Diagnostic (0.0242s)
11/1/2020 5:42:28 PM Connecting to Fleet Command (0.0300s)
11/1/2020 5:42:28 PM Thinking Of Advice (0.0240s)
11/1/2020 5:42:28 PM Degaussing Advice (0.5227s)
11/1/2020 5:42:29 PM Reading Alien Diaries (0.1723s)
11/1/2020 5:42:29 PM Naming All Known Planets (0.0130s)
11/1/2020 5:42:29 PM Remembering Speeds (0.0170s)
11/1/2020 5:42:29 PM Prioritizing Targets (0.0180s)
11/1/2020 5:42:29 PM Rebooting Sensor Arrays (0.0520s)
11/1/2020 5:42:29 PM Unloading Prismatic Grid (0.0452s)
11/1/2020 5:42:29 PM Thinking Of Objectives (0.0048s)
11/1/2020 5:42:29 PM Inhibiting Visual Scans (0.0310s)
11/1/2020 5:42:29 PM Synthesizing Vocals (0.0060s)
11/1/2020 5:42:29 PM Investigating Map Signatures (0.0330s)
11/1/2020 5:42:29 PM Ventilating Scenarios (0.0040s)
11/1/2020 5:42:29 PM Decontaminating Targeting Systems (0.0330s)
11/1/2020 5:42:29 PM Ejecting Tactical Core (0.0200s)
11/1/2020 5:42:29 PM Calibrating Formations (0.0050s)
11/1/2020 5:42:29 PM Intercepting Galactic Maps (0.0370s)
11/1/2020 5:42:29 PM Discharging Colored Ions (0.0170s)
11/1/2020 5:42:29 PM Replicating Ion Colors (0.0250s)
11/1/2020 5:42:29 PM Faction Diagnostics (0.0750s)
11/1/2020 5:42:29 PM Buffering Hackers (0.1320s)
11/1/2020 5:42:29 PM Inverting Death (0.0260s)
11/1/2020 5:42:29 PM Linear Field Variance (0.0330s)
11/1/2020 5:42:29 PM Charging Marks (0.0270s)
11/1/2020 5:42:29 PM Guarding The Posts (0.0180s)
11/1/2020 5:42:29 PM Range Manifolds (0.0530s)
11/1/2020 5:42:29 PM Purging ROFs (0.0190s)
11/1/2020 5:42:29 PM Manipulating Speeds (0.0190s)
11/1/2020 5:42:29 PM Detecting Projectiles (0.0120s)
11/1/2020 5:42:29 PM Grouping Flow Fields (0.0900s)
11/1/2020 5:42:30 PM Modulating Flow Field Groups (0.0470s)
11/1/2020 5:42:30 PM Designing Fleets (0.2231s)
11/1/2020 5:42:30 PM Thinking Of Technologies (0.0420s)
11/1/2020 5:42:30 PM Categorizing Starboard Sensors (0.0720s)
11/1/2020 5:42:30 PM Injecting Galactic Variables (0.0380s)
11/1/2020 5:42:30 PM Cleansing Starfields (0.0770s)
11/1/2020 5:42:32 PM Fondly Remembering Distant Planets (1.8180s)
11/1/2020 5:42:32 PM Categorizing All Planets (0.0080s)
11/1/2020 5:42:32 PM Organizing Commands (0.1040s)
11/1/2020 5:42:32 PM Calculating Firing Cones (0.0060s)
11/1/2020 5:42:33 PM Collapsing Pile Of Ship Parts (1.4111s)
11/1/2020 5:42:33 PM Re-Aligning Objectives (0.1110s)
11/1/2020 5:42:34 PM Sterilizing Test Chamber (0.0900s)
11/1/2020 5:43:00 PM Scan For Internal Dissent (26.8063s)
11/1/2020 5:43:00 PM Issuing Orders (0.0480s)
11/1/2020 5:43:00 PM Augmenting Infusers (0.0140s)
11/1/2020 5:43:01 PM Infusing (0.1650s)
11/1/2020 5:43:01 PM Post-Proton Surge (0.0060s)
11/1/2020 5:43:01 PM Stimulate Modulation (0.0350s)
11/1/2020 5:43:01 PM ArcenAssetBundleCache.InstantiatedObjects: 980
11/1/2020 5:43:01 PM Load Surrogates (0.4971s)
11/1/2020 5:43:02 PM Final Checks (0.7422s)
11/1/2020 5:43:02 PM Load Historical Documents (0.0030s)
11/1/2020 5:43:02 PM 39.7 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.7s)
Calculate Odds Of Success (0.3s)
Briefly Panic (2.2s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Degaussing Advice (0.5s)
Fondly Remembering Distant Planets (1.8s)
Collapsing Pile Of Ship Parts (1.4s)
Scan For Internal Dissent (26.8s)
Load Surrogates (0.5s)
Final Checks (0.7s)
11/1/2020 5:43:02 PM Hello Steam user 'Lord Of Nothing'
11/1/2020 5:43:10 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\Quick2.save Source1: AnythingElse Source3: LoadingSaveGame
11/1/2020 5:43:11 PM Finish load save in 933.0ms
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:44:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 5:48:23 PM dire A
11/1/2020 5:48:23 PM dire B
11/1/2020 5:48:54 PM Reconquest Seeding for Concord: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10
11/1/2020 5:48:55 PM dire A
11/1/2020 5:48:55 PM dire B
11/1/2020 5:50:22 PM Reconquest Seeding for Plainview: guard post placer: GuardingWormholesGenerally scheduled: 5 actually seeded: 5
11/1/2020 5:56:47 PM Reconquest Seeding for Hazard: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10
11/1/2020 6:01:22 PM dire A
11/1/2020 6:01:22 PM dire B
11/1/2020 6:01:58 PM dire A
11/1/2020 6:01:58 PM dire B
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:02:37 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:03:13 PM Reconquest Seeding for Fairmont: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
11/1/2020 6:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/1/2020 6:03:51 PM dire A
11/1/2020 6:03:51 PM dire B
11/1/2020 6:04:32 PM dire A
11/1/2020 6:04:32 PM dire B
11/1/2020 6:05:45 PM Reconquest Seeding for East Haven: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
11/1/2020 6:10:49 PM dire A
11/1/2020 6:10:49 PM dire B
11/1/2020 6:11:36 PM dire A
11/1/2020 6:11:36 PM dire B
11/1/2020 6:12:25 PM dire A
11/1/2020 6:12:25 PM dire B
11/1/2020 6:13:16 PM dire A
11/1/2020 6:13:16 PM dire B
11/1/2020 6:14:08 PM dire A
11/1/2020 6:14:08 PM dire B
11/1/2020 6:14:26 PM dire A
11/1/2020 6:14:26 PM dire B
11/1/2020 6:54:04 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/1/2020 6:54:04 PM Boot up FleetOS (0.1951s)
11/1/2020 6:54:04 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/1/2020 6:54:04 PM Check System Logs For Rogue Intelligence (0.1628s)
11/1/2020 6:54:04 PM Game Version: 2.618
11/1/2020 6:54:04 PM Eject Trash Into Hyperspace (0.0530s)
11/1/2020 6:54:04 PM Check For Extra Modules (0.0150s)
11/1/2020 6:54:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/1/2020 6:54:04 PM Bring Cloaking Systems Online (0.0140s)
11/1/2020 6:54:04 PM Recalculate Speed Of Light (0.0130s)
11/1/2020 6:54:04 PM Optimize Comfort On Command Decks (0.0170s)
11/1/2020 6:54:04 PM Generating Framerates (0.0050s)
11/1/2020 6:54:04 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED)
11/1/2020 6:54:04 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!)
11/1/2020 6:54:04 PM Check Nearby Stellar Masses (0.0280s)
11/1/2020 6:54:04 PM Remembering Alamo (0.0110s)
11/1/2020 6:54:04 PM Boot Audio Comms (0.0090s)
11/1/2020 6:54:04 PM Establish Individual Audio Links (0.0130s)
11/1/2020 6:54:04 PM Prepare Explosions and Crackles (0.0140s)
11/1/2020 6:54:04 PM No resolution change was required.
11/1/2020 6:54:04 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/1/2020 6:54:04 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/1/2020 6:54:04 PM Refresh Optical Lensing (0.0060s)
11/1/2020 6:54:04 PM Revise Fundamental Physical Laws (0.0040s)
11/1/2020 6:54:04 PM Calculate Odds Of Success (0.0340s)
11/1/2020 6:54:04 PM Briefly Panic (0.1570s)
11/1/2020 6:54:04 PM Install Confidence Routines (0.1680s)
11/1/2020 6:54:04 PM Bring Commander Interface Online (0.0720s)
11/1/2020 6:54:04 PM Motivate All Crews (0.0310s)
11/1/2020 6:54:04 PM Locating Available Networks (0.0180s)
11/1/2020 6:54:04 PM Externalizing Patterns (0.0230s)
11/1/2020 6:54:04 PM Hooking Externals (0.0060s)
11/1/2020 6:54:05 PM Handlizing Hooks (0.0100s)
11/1/2020 6:54:05 PM Disengaging Constants (0.0240s)
11/1/2020 6:54:05 PM Late Axionic Computations (0.0340s)
11/1/2020 6:54:05 PM Sentinel Alertness Diagnostic (0.0050s)
11/1/2020 6:54:05 PM Connecting to Fleet Command (0.0100s)
11/1/2020 6:54:05 PM Thinking Of Advice (0.0100s)
11/1/2020 6:54:05 PM Degaussing Advice (0.0140s)
11/1/2020 6:54:05 PM Reading Alien Diaries (0.0090s)
11/1/2020 6:54:05 PM Naming All Known Planets (0.0070s)
11/1/2020 6:54:05 PM Remembering Speeds (0.0100s)
11/1/2020 6:54:05 PM Prioritizing Targets (0.0100s)
11/1/2020 6:54:05 PM Rebooting Sensor Arrays (0.0100s)
11/1/2020 6:54:05 PM Unloading Prismatic Grid (0.0100s)
11/1/2020 6:54:05 PM Thinking Of Objectives (0.0110s)
11/1/2020 6:54:05 PM Inhibiting Visual Scans (0.0120s)
11/1/2020 6:54:05 PM Synthesizing Vocals (0.0080s)
11/1/2020 6:54:05 PM Investigating Map Signatures (0.0140s)
11/1/2020 6:54:05 PM Ventilating Scenarios (0.0060s)
11/1/2020 6:54:05 PM Decontaminating Targeting Systems (0.0090s)
11/1/2020 6:54:05 PM Ejecting Tactical Core (0.0110s)
11/1/2020 6:54:05 PM Calibrating Formations (0.0090s)
11/1/2020 6:54:05 PM Intercepting Galactic Maps (0.0100s)
11/1/2020 6:54:05 PM Discharging Colored Ions (0.0190s)
11/1/2020 6:54:05 PM Replicating Ion Colors (0.0050s)
11/1/2020 6:54:05 PM Faction Diagnostics (0.0150s)
11/1/2020 6:54:05 PM Buffering Hackers (0.0120s)
11/1/2020 6:54:05 PM Inverting Death (0.0050s)
11/1/2020 6:54:05 PM Linear Field Variance (0.0110s)
11/1/2020 6:54:05 PM Charging Marks (0.0100s)
11/1/2020 6:54:05 PM Guarding The Posts (0.0560s)
11/1/2020 6:54:05 PM Range Manifolds (0.0080s)
11/1/2020 6:54:05 PM Purging ROFs (0.0070s)
11/1/2020 6:54:05 PM Manipulating Speeds (0.0110s)
11/1/2020 6:54:05 PM Detecting Projectiles (0.0090s)
11/1/2020 6:54:05 PM Grouping Flow Fields (0.0110s)
11/1/2020 6:54:05 PM Modulating Flow Field Groups (0.0200s)
11/1/2020 6:54:05 PM Designing Fleets (0.0160s)
11/1/2020 6:54:05 PM Thinking Of Technologies (0.0060s)
11/1/2020 6:54:05 PM Categorizing Starboard Sensors (0.0090s)
11/1/2020 6:54:05 PM Injecting Galactic Variables (0.0120s)
11/1/2020 6:54:05 PM Viewing Starfields (0.0140s)
11/1/2020 6:54:05 PM Scanning Distant Planets (0.1020s)
11/1/2020 6:54:05 PM Categorizing All Planets (0.0050s)
11/1/2020 6:54:05 PM Organizing Commands (0.0160s)
11/1/2020 6:54:05 PM Calculating Firing Cones (0.0040s)
11/1/2020 6:54:06 PM Ejecting Ship Parts Into Space (0.5531s)
11/1/2020 6:54:06 PM Re-Aligning Objectives (0.0160s)
11/1/2020 6:54:06 PM Sterilizing Test Chamber (0.0100s)
11/1/2020 6:54:08 PM Deploying Portable Singularity (2.0665s)
11/1/2020 6:54:08 PM Issuing Orders (0.0170s)
11/1/2020 6:54:08 PM Augmenting Infusers (0.0040s)
11/1/2020 6:54:08 PM Infusing (0.0200s)
11/1/2020 6:54:08 PM Post-Proton Surge (0.0040s)
11/1/2020 6:54:08 PM Stimulate Modulation (0.0320s)
11/1/2020 6:54:08 PM ArcenAssetBundleCache.InstantiatedObjects: 980
11/1/2020 6:54:08 PM Load Surrogates (0.0740s)
11/1/2020 6:54:08 PM Final Checks (0.5271s)
11/1/2020 6:54:08 PM Load Historical Documents (0.0020s)
11/1/2020 6:54:08 PM 5.0 seconds total load time.
Ejecting Ship Parts Into Space (0.6s)
Deploying Portable Singularity (2.1s)
Final Checks (0.5s)
11/1/2020 6:54:09 PM Hello Steam user 'Lord Of Nothing'
11/1/2020 6:54:13 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\5.save Source1: AnythingElse Source3: LoadingSaveGame
11/1/2020 6:54:15 PM Finish load save in 1,504.5ms
11/1/2020 6:55:09 PM Reconquest Seeding for Exeter: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6
11/1/2020 6:56:26 PM Bug: Could not find planet to spawn antagonizer. Please upload a save game to https://bugtracker.arcengames.com/ to help us fix this problem
11/1/2020 6:57:27 PM Reconquest Seeding for New Hope: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4
11/2/2020 6:39:33 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/2/2020 6:39:33 PM Boot up FleetOS (0.3277s)
11/2/2020 6:39:33 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/2/2020 6:39:34 PM Check System Logs For Rogue Intelligence (0.5149s)
11/2/2020 6:39:34 PM Game Version: 2.618
11/2/2020 6:39:34 PM Eject Trash Into Hyperspace (0.1238s)
11/2/2020 6:39:34 PM Check For Extra Modules (0.0600s)
11/2/2020 6:39:34 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/2/2020 6:39:34 PM Bring Cloaking Systems Online (0.0841s)
11/2/2020 6:39:34 PM Recalculate Speed Of Light (0.0490s)
11/2/2020 6:39:34 PM Optimize Comfort On Command Decks (0.0190s)
11/2/2020 6:39:34 PM Generating Framerates (0.0190s)
11/2/2020 6:39:34 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED)
11/2/2020 6:39:34 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!)
11/2/2020 6:39:34 PM Check Nearby Stellar Masses (0.1241s)
11/2/2020 6:39:34 PM Remembering Alamo (0.0300s)
11/2/2020 6:39:34 PM Boot Audio Comms (0.0160s)
11/2/2020 6:39:34 PM Establish Individual Audio Links (0.0230s)
11/2/2020 6:39:34 PM Prepare Explosions and Crackles (0.2640s)
11/2/2020 6:39:34 PM No resolution change was required.
11/2/2020 6:39:34 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/2/2020 6:39:34 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/2/2020 6:39:34 PM Refresh Optical Lensing (0.0060s)
11/2/2020 6:39:34 PM Revise Fundamental Physical Laws (0.0050s)
11/2/2020 6:39:35 PM Calculate Odds Of Success (0.2040s)
11/2/2020 6:39:36 PM Briefly Panic (1.8413s)
11/2/2020 6:39:37 PM Install Confidence Routines (0.2381s)
11/2/2020 6:39:37 PM Bring Commander Interface Online (0.1530s)
11/2/2020 6:39:37 PM Motivate All Crews (0.0480s)
11/2/2020 6:39:37 PM Locating Available Networks (0.0580s)
11/2/2020 6:39:37 PM Externalizing Patterns (0.0770s)
11/2/2020 6:39:37 PM Hooking Externals (0.0210s)
11/2/2020 6:39:37 PM Handlizing Hooks (0.0140s)
11/2/2020 6:39:37 PM Disengaging Constants (0.1750s)
11/2/2020 6:39:37 PM Late Axionic Computations (0.2487s)
11/2/2020 6:39:37 PM Sentinel Alertness Diagnostic (0.0150s)
11/2/2020 6:39:37 PM Connecting to Fleet Command (0.0130s)
11/2/2020 6:39:37 PM Thinking Of Advice (0.0270s)
11/2/2020 6:39:38 PM Degaussing Advice (0.2120s)
11/2/2020 6:39:38 PM Reading Alien Diaries (0.2231s)
11/2/2020 6:39:38 PM Naming All Known Planets (0.0120s)
11/2/2020 6:39:38 PM Remembering Speeds (0.0170s)
11/2/2020 6:39:38 PM Prioritizing Targets (0.0110s)
11/2/2020 6:39:38 PM Rebooting Sensor Arrays (0.0260s)
11/2/2020 6:39:38 PM Unloading Prismatic Grid (0.0370s)
11/2/2020 6:39:38 PM Thinking Of Objectives (0.0160s)
11/2/2020 6:39:38 PM Inhibiting Visual Scans (0.0200s)
11/2/2020 6:39:38 PM Synthesizing Vocals (0.0140s)
11/2/2020 6:39:38 PM Investigating Map Signatures (0.0330s)
11/2/2020 6:39:38 PM Ventilating Scenarios (0.0040s)
11/2/2020 6:39:38 PM Decontaminating Targeting Systems (0.0330s)
11/2/2020 6:39:38 PM Ejecting Tactical Core (0.0050s)
11/2/2020 6:39:38 PM Calibrating Formations (0.0100s)
11/2/2020 6:39:38 PM Intercepting Galactic Maps (0.0220s)
11/2/2020 6:39:38 PM Discharging Colored Ions (0.0330s)
11/2/2020 6:39:38 PM Replicating Ion Colors (0.0260s)
11/2/2020 6:39:38 PM Faction Diagnostics (0.0590s)
11/2/2020 6:39:38 PM Buffering Hackers (0.0720s)
11/2/2020 6:39:38 PM Inverting Death (0.0270s)
11/2/2020 6:39:38 PM Linear Field Variance (0.0240s)
11/2/2020 6:39:38 PM Charging Marks (0.0180s)
11/2/2020 6:39:38 PM Guarding The Posts (0.0190s)
11/2/2020 6:39:38 PM Range Manifolds (0.0530s)
11/2/2020 6:39:38 PM Purging ROFs (0.0040s)
11/2/2020 6:39:39 PM Manipulating Speeds (0.0170s)
11/2/2020 6:39:39 PM Detecting Projectiles (0.0130s)
11/2/2020 6:39:39 PM Grouping Flow Fields (0.0180s)
11/2/2020 6:39:39 PM Modulating Flow Field Groups (0.0350s)
11/2/2020 6:39:39 PM Designing Fleets (0.1890s)
11/2/2020 6:39:39 PM Thinking Of Technologies (0.0260s)
11/2/2020 6:39:39 PM Categorizing Starboard Sensors (0.0300s)
11/2/2020 6:39:39 PM Injecting Galactic Variables (0.0720s)
11/2/2020 6:39:39 PM Eating Starfields (0.0750s)
11/2/2020 6:39:41 PM Breaking Distant Planets (1.7608s)
11/2/2020 6:39:41 PM Categorizing All Planets (0.0080s)
11/2/2020 6:39:41 PM Organizing Commands (0.0630s)
11/2/2020 6:39:41 PM Calculating Firing Cones (0.0070s)
11/2/2020 6:39:42 PM Fumbling With Ship Parts (1.3177s)
11/2/2020 6:39:42 PM Re-Aligning Objectives (0.0780s)
11/2/2020 6:39:42 PM Sterilizing Test Chamber (0.0810s)
11/2/2020 6:40:08 PM Polarize Deflectors (26.1453s)
11/2/2020 6:40:08 PM Issuing Orders (0.0660s)
11/2/2020 6:40:09 PM Augmenting Infusers (0.0170s)
11/2/2020 6:40:09 PM Infusing (0.1320s)
11/2/2020 6:40:09 PM Post-Proton Surge (0.0060s)
11/2/2020 6:40:09 PM Stimulate Modulation (0.0350s)
11/2/2020 6:40:09 PM ArcenAssetBundleCache.InstantiatedObjects: 980
11/2/2020 6:40:09 PM Load Surrogates (0.4461s)
11/2/2020 6:40:10 PM Final Checks (0.7592s)
11/2/2020 6:40:10 PM Load Historical Documents (0.0040s)
11/2/2020 6:40:10 PM 37.2 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (1.8s)
Breaking Distant Planets (1.8s)
Fumbling With Ship Parts (1.3s)
Polarize Deflectors (26.1s)
Load Surrogates (0.4s)
Final Checks (0.8s)
11/2/2020 6:40:10 PM Hello Steam user 'Lord Of Nothing'
11/2/2020 6:40:13 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\Quick.save Source1: AnythingElse Source3: LoadingSaveGame
11/2/2020 6:40:15 PM Finish load save in 1,318.6ms
11/2/2020 6:49:50 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\Quick2.save Source1: AnythingElse Source3: LoadingSaveGame
11/2/2020 6:49:51 PM Finish load save in 1,258.9ms
11/2/2020 6:53:41 PM Reconquest Seeding for Toledo: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
11/2/2020 6:53:51 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/2/2020 6:53:51 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/2/2020 6:53:51 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/2/2020 6:53:51 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/2/2020 6:53:51 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/2/2020 6:53:51 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/2/2020 6:53:51 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/2/2020 6:59:38 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\Quick.save Source1: AnythingElse Source3: LoadingSaveGame
11/2/2020 6:59:39 PM Finish load save in 1,064.9ms
11/2/2020 7:01:38 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Union Spire'
11/3/2020 5:45:49 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/3/2020 5:45:49 PM Boot up FleetOS (0.3714s)
11/3/2020 5:45:50 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/3/2020 5:45:50 PM Check System Logs For Rogue Intelligence (0.4182s)
11/3/2020 5:45:50 PM Game Version: 2.618
11/3/2020 5:45:50 PM Eject Trash Into Hyperspace (0.1880s)
11/3/2020 5:45:50 PM Check For Extra Modules (0.3421s)
11/3/2020 5:45:50 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/3/2020 5:45:50 PM Bring Cloaking Systems Online (0.1850s)
11/3/2020 5:45:50 PM Recalculate Speed Of Light (0.0330s)
11/3/2020 5:45:50 PM Optimize Comfort On Command Decks (0.0270s)
11/3/2020 5:45:50 PM Generating Framerates (0.0120s)
11/3/2020 5:45:50 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED)
11/3/2020 5:45:50 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!)
11/3/2020 5:45:51 PM Check Nearby Stellar Masses (0.1230s)
11/3/2020 5:45:51 PM Remembering Alamo (0.0850s)
11/3/2020 5:45:51 PM Boot Audio Comms (0.0110s)
11/3/2020 5:45:51 PM Establish Individual Audio Links (0.0640s)
11/3/2020 5:45:51 PM Prepare Explosions and Crackles (0.0660s)
11/3/2020 5:45:51 PM No resolution change was required.
11/3/2020 5:45:51 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2020 5:45:51 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/3/2020 5:45:51 PM Refresh Optical Lensing (0.0060s)
11/3/2020 5:45:51 PM Revise Fundamental Physical Laws (0.0050s)
11/3/2020 5:45:51 PM Calculate Odds Of Success (0.2801s)
11/3/2020 5:45:53 PM Briefly Panic (2.0462s)
11/3/2020 5:45:53 PM Install Confidence Routines (0.2301s)
11/3/2020 5:45:53 PM Bring Commander Interface Online (0.1620s)
11/3/2020 5:45:54 PM Motivate All Crews (0.0570s)
11/3/2020 5:45:54 PM Locating Available Networks (0.0453s)
11/3/2020 5:45:54 PM Externalizing Patterns (0.1640s)
11/3/2020 5:45:54 PM Hooking Externals (0.0220s)
11/3/2020 5:45:54 PM Handlizing Hooks (0.0130s)
11/3/2020 5:45:54 PM Disengaging Constants (0.2168s)
11/3/2020 5:45:54 PM Late Axionic Computations (0.2060s)
11/3/2020 5:45:54 PM Sentinel Alertness Diagnostic (0.0160s)
11/3/2020 5:45:54 PM Connecting to Fleet Command (0.0293s)
11/3/2020 5:45:54 PM Thinking Of Advice (0.0160s)
11/3/2020 5:45:55 PM Degaussing Advice (0.4478s)
11/3/2020 5:45:55 PM Reading Alien Diaries (0.1400s)
11/3/2020 5:45:55 PM Naming All Known Planets (0.0280s)
11/3/2020 5:45:55 PM Remembering Speeds (0.0180s)
11/3/2020 5:45:55 PM Prioritizing Targets (0.0050s)
11/3/2020 5:45:55 PM Rebooting Sensor Arrays (0.0310s)
11/3/2020 5:45:55 PM Unloading Prismatic Grid (0.0130s)
11/3/2020 5:45:55 PM Thinking Of Objectives (0.0160s)
11/3/2020 5:45:55 PM Inhibiting Visual Scans (0.0190s)
11/3/2020 5:45:55 PM Synthesizing Vocals (0.0150s)
11/3/2020 5:45:55 PM Investigating Map Signatures (0.0410s)
11/3/2020 5:45:55 PM Ventilating Scenarios (0.0050s)
11/3/2020 5:45:55 PM Decontaminating Targeting Systems (0.0320s)
11/3/2020 5:45:55 PM Ejecting Tactical Core (0.0050s)
11/3/2020 5:45:55 PM Calibrating Formations (0.0100s)
11/3/2020 5:45:55 PM Intercepting Galactic Maps (0.0220s)
11/3/2020 5:45:55 PM Discharging Colored Ions (0.0170s)
11/3/2020 5:45:55 PM Replicating Ion Colors (0.0250s)
11/3/2020 5:45:55 PM Faction Diagnostics (0.1010s)
11/3/2020 5:45:55 PM Buffering Hackers (0.0640s)
11/3/2020 5:45:55 PM Inverting Death (0.0270s)
11/3/2020 5:45:55 PM Linear Field Variance (0.0240s)
11/3/2020 5:45:55 PM Charging Marks (0.0100s)
11/3/2020 5:45:55 PM Guarding The Posts (0.0190s)
11/3/2020 5:45:55 PM Range Manifolds (0.0530s)
11/3/2020 5:45:55 PM Purging ROFs (0.0050s)
11/3/2020 5:45:55 PM Manipulating Speeds (0.0150s)
11/3/2020 5:45:55 PM Detecting Projectiles (0.0140s)
11/3/2020 5:45:56 PM Grouping Flow Fields (0.0180s)
11/3/2020 5:45:56 PM Modulating Flow Field Groups (0.0340s)
11/3/2020 5:45:56 PM Designing Fleets (0.2331s)
11/3/2020 5:45:56 PM Thinking Of Technologies (0.0320s)
11/3/2020 5:45:56 PM Categorizing Starboard Sensors (0.0310s)
11/3/2020 5:45:56 PM Injecting Galactic Variables (0.0300s)
11/3/2020 5:45:56 PM Wiping Down Starfields (0.0830s)
11/3/2020 5:45:58 PM Pinpointing Distant Planets (1.6523s)
11/3/2020 5:45:58 PM Categorizing All Planets (0.0080s)
11/3/2020 5:45:58 PM Organizing Commands (0.0880s)
11/3/2020 5:45:58 PM Calculating Firing Cones (0.0060s)
11/3/2020 5:45:59 PM Ruining Perfectly Good Ship Parts (1.3025s)
11/3/2020 5:45:59 PM Re-Aligning Objectives (0.0780s)
11/3/2020 5:45:59 PM Sterilizing Test Chamber (0.0912s)
11/3/2020 5:46:26 PM Transgressing Quanta (26.6146s)
11/3/2020 5:46:26 PM Issuing Orders (0.0470s)
11/3/2020 5:46:26 PM Augmenting Infusers (0.0130s)
11/3/2020 5:46:26 PM Infusing (0.1912s)
11/3/2020 5:46:26 PM Post-Proton Surge (0.0050s)
11/3/2020 5:46:26 PM Stimulate Modulation (0.0300s)
11/3/2020 5:46:27 PM ArcenAssetBundleCache.InstantiatedObjects: 980
11/3/2020 5:46:27 PM Load Surrogates (0.4661s)
11/3/2020 5:46:27 PM Final Checks (0.7846s)
11/3/2020 5:46:27 PM Load Historical Documents (0.0030s)
11/3/2020 5:46:27 PM 38.5 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (0.3s)
Calculate Odds Of Success (0.3s)
Briefly Panic (2.0s)
Degaussing Advice (0.4s)
Pinpointing Distant Planets (1.7s)
Ruining Perfectly Good Ship Parts (1.3s)
Transgressing Quanta (26.6s)
Load Surrogates (0.5s)
Final Checks (0.8s)
11/3/2020 5:46:28 PM Hello Steam user 'Lord Of Nothing'
11/3/2020 5:46:31 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\6.save Source1: AnythingElse Source3: LoadingSaveGame
11/3/2020 5:46:32 PM Finish load save in 1,398.0ms
11/3/2020 5:51:17 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
11/3/2020 5:53:09 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte/Quick2.save Source1: AnythingElse Source3: LoadingSaveGame
11/3/2020 5:53:10 PM Finish load save in 974.8ms
11/3/2020 5:54:43 PM Skipped log Achievement To Steam MUAHUAHUAHUAHUA because we think it's already there.
11/3/2020 5:56:19 PM dire A
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11/3/2020 5:56:52 PM dire B
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11/3/2020 5:57:04 PM dire A
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11/3/2020 5:57:25 PM dire A
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11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 5:59:11 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:03:39 PM Reconquest Seeding for Melbourne: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
11/3/2020 6:04:04 PM Reconquest Seeding for East Haven: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:05:00 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:09:54 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\Quick.save Source1: AnythingElse Source3: LoadingSaveGame
11/3/2020 6:09:55 PM Finish load save in 1,340.5ms
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/3/2020 6:13:14 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1
at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4fcc5165e3634154a119ecf35b374260>:0
11/7/2020 1:05:01 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/7/2020 1:05:01 AM Boot up FleetOS (0.3367s)
11/7/2020 1:05:01 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2020 1:05:01 AM Check System Logs For Rogue Intelligence (0.5377s)
11/7/2020 1:05:02 AM Game Version: 2.627
11/7/2020 1:05:02 AM Eject Trash Into Hyperspace (0.1867s)
11/7/2020 1:05:02 AM Check For Extra Modules (0.1150s)
11/7/2020 1:05:02 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/7/2020 1:05:02 AM Bring Cloaking Systems Online (0.1840s)
11/7/2020 1:05:02 AM Recalculate Speed Of Light (0.2441s)
11/7/2020 1:05:02 AM Optimize Comfort On Command Decks (0.0430s)
11/7/2020 1:05:02 AM Generating Framerates (0.0290s)
11/7/2020 1:05:02 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/7/2020 1:05:02 AM Mods: AMU (Disabled) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!)
11/7/2020 1:05:02 AM Check Nearby Stellar Masses (0.2140s)
11/7/2020 1:05:03 AM Remembering Alamo (0.1240s)
11/7/2020 1:05:03 AM Boot Audio Comms (0.0350s)
11/7/2020 1:05:03 AM Establish Individual Audio Links (0.0340s)
11/7/2020 1:05:03 AM Prepare Explosions and Crackles (0.0500s)
11/7/2020 1:05:03 AM No resolution change was required.
11/7/2020 1:05:03 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2020 1:05:03 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/7/2020 1:05:03 AM Refresh Optical Lensing (0.0370s)
11/7/2020 1:05:03 AM Revise Fundamental Physical Laws (0.0430s)
11/7/2020 1:05:03 AM Calculate Odds Of Success (0.2681s)
11/7/2020 1:05:05 AM Briefly Panic (2.3234s)
11/7/2020 1:05:06 AM Install Confidence Routines (0.2130s)
11/7/2020 1:05:06 AM Bring Commander Interface Online (0.2000s)
11/7/2020 1:05:06 AM Motivate All Crews (0.0570s)
11/7/2020 1:05:06 AM Locating Available Networks (0.0870s)
11/7/2020 1:05:06 AM Externalizing Patterns (0.0920s)
11/7/2020 1:05:06 AM Hooking Externals (0.0280s)
11/7/2020 1:05:06 AM Handlizing Hooks (0.0320s)
11/7/2020 1:05:06 AM Disengaging Constants (0.2431s)
11/7/2020 1:05:07 AM Late Axionic Computations (0.2210s)
11/7/2020 1:05:07 AM Sentinel Alertness Diagnostic (0.0240s)
11/7/2020 1:05:07 AM Connecting to Fleet Command (0.0300s)
11/7/2020 1:05:07 AM Thinking Of Advice (0.0160s)
11/7/2020 1:05:07 AM Degaussing Advice (0.2641s)
11/7/2020 1:05:07 AM Reading Alien Diaries (0.1730s)
11/7/2020 1:05:07 AM Naming All Known Planets (0.0130s)
11/7/2020 1:05:07 AM Remembering Speeds (0.0250s)
11/7/2020 1:05:07 AM Prioritizing Targets (0.0280s)
11/7/2020 1:05:07 AM Rebooting Sensor Arrays (0.0250s)
11/7/2020 1:05:07 AM Unloading Prismatic Grid (0.0290s)
11/7/2020 1:05:07 AM Thinking Of Objectives (0.0170s)
11/7/2020 1:05:07 AM Inhibiting Visual Scans (0.0220s)
11/7/2020 1:05:07 AM Synthesizing Vocals (0.0060s)
11/7/2020 1:05:07 AM Investigating Map Signatures (0.0550s)
11/7/2020 1:05:07 AM Ventilating Scenarios (0.0050s)
11/7/2020 1:05:07 AM Decontaminating Targeting Systems (0.0310s)
11/7/2020 1:05:08 AM Ejecting Tactical Core (0.2541s)
11/7/2020 1:05:08 AM Calibrating Formations (0.0170s)
11/7/2020 1:05:08 AM Intercepting Galactic Maps (0.0500s)
11/7/2020 1:05:08 AM Discharging Colored Ions (0.0340s)
11/7/2020 1:05:08 AM Replicating Ion Colors (0.0500s)
11/7/2020 1:05:08 AM Faction Diagnostics (0.1080s)
11/7/2020 1:05:08 AM Buffering Hackers (0.1070s)
11/7/2020 1:05:08 AM Inverting Death (0.1512s)
11/7/2020 1:05:08 AM Linear Field Variance (0.0320s)
11/7/2020 1:05:08 AM Charging Marks (0.0440s)
11/7/2020 1:05:08 AM Guarding The Posts (0.0270s)
11/7/2020 1:05:08 AM Range Manifolds (0.0700s)
11/7/2020 1:05:08 AM Purging ROFs (0.0180s)
11/7/2020 1:05:08 AM Manipulating Speeds (0.0190s)
11/7/2020 1:05:08 AM Detecting Projectiles (0.0120s)
11/7/2020 1:05:08 AM Grouping Flow Fields (0.0530s)
11/7/2020 1:05:08 AM Modulating Flow Field Groups (0.0740s)
11/7/2020 1:05:09 AM Designing Fleets (0.3161s)
11/7/2020 1:05:09 AM Thinking Of Technologies (0.0210s)
11/7/2020 1:05:09 AM Categorizing Starboard Sensors (0.1522s)
11/7/2020 1:05:09 AM Injecting Galactic Variables (0.0560s)
11/7/2020 1:05:09 AM Pining For Starfields (0.1710s)
11/7/2020 1:05:12 AM Browsing Distant Planets (3.1349s)
11/7/2020 1:05:12 AM Categorizing All Planets (0.0080s)
11/7/2020 1:05:12 AM Organizing Commands (0.1150s)
11/7/2020 1:05:12 AM Calculating Firing Cones (0.0050s)
11/7/2020 1:05:14 AM Jailbreaking Favorite Ship Parts (1.7621s)
11/7/2020 1:05:14 AM Re-Aligning Objectives (0.1350s)
11/7/2020 1:05:14 AM Sterilizing Test Chamber (0.0353s)
11/7/2020 1:05:42 AM Disconnect All Space Elevators (27.7211s)
11/7/2020 1:05:42 AM Issuing Orders (0.0560s)
11/7/2020 1:05:42 AM Augmenting Infusers (0.0040s)
11/7/2020 1:05:42 AM Infusing (0.1420s)
11/7/2020 1:05:42 AM Post-Proton Surge (0.0040s)
11/7/2020 1:05:42 AM Stimulate Modulation (0.0310s)
11/7/2020 1:05:43 AM ArcenAssetBundleCache.InstantiatedObjects: 1020
11/7/2020 1:05:43 AM Load Surrogates (0.4151s)
11/7/2020 1:05:44 AM Final Checks (0.9042s)
11/7/2020 1:05:44 AM Load Historical Documents (0.0030s)
11/7/2020 1:05:44 AM 43.1 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.5s)
Calculate Odds Of Success (0.3s)
Briefly Panic (2.3s)
Degaussing Advice (0.3s)
Ejecting Tactical Core (0.3s)
Designing Fleets (0.3s)
Browsing Distant Planets (3.1s)
Jailbreaking Favorite Ship Parts (1.8s)
Disconnect All Space Elevators (27.7s)
Load Surrogates (0.4s)
Final Checks (0.9s)
11/7/2020 1:05:44 AM Hello Steam user 'Lord Of Nothing'
11/7/2020 1:07:41 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/7/2020 1:07:41 AM Boot up FleetOS (0.2060s)
11/7/2020 1:07:41 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2020 1:07:41 AM Check System Logs For Rogue Intelligence (0.1550s)
11/7/2020 1:07:41 AM Game Version: 2.627
11/7/2020 1:07:41 AM Eject Trash Into Hyperspace (0.0540s)
11/7/2020 1:07:41 AM Check For Extra Modules (0.0140s)
11/7/2020 1:07:41 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/7/2020 1:07:41 AM Bring Cloaking Systems Online (0.0140s)
11/7/2020 1:07:41 AM Recalculate Speed Of Light (0.0140s)
11/7/2020 1:07:41 AM Optimize Comfort On Command Decks (0.0180s)
11/7/2020 1:07:41 AM Generating Framerates (0.0050s)
11/7/2020 1:07:41 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/7/2020 1:07:41 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/7/2020 1:07:41 AM Check Nearby Stellar Masses (0.0320s)
11/7/2020 1:07:41 AM Remembering Alamo (0.0120s)
11/7/2020 1:07:41 AM Boot Audio Comms (0.0090s)
11/7/2020 1:07:41 AM Establish Individual Audio Links (0.0120s)
11/7/2020 1:07:41 AM Prepare Explosions and Crackles (0.0160s)
11/7/2020 1:07:41 AM No resolution change was required.
11/7/2020 1:07:41 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2020 1:07:41 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/7/2020 1:07:41 AM Refresh Optical Lensing (0.0070s)
11/7/2020 1:07:41 AM Revise Fundamental Physical Laws (0.0040s)
11/7/2020 1:07:41 AM Calculate Odds Of Success (0.0350s)
11/7/2020 1:07:41 AM Briefly Panic (0.2289s)
11/7/2020 1:07:41 AM Install Confidence Routines (0.1850s)
11/7/2020 1:07:41 AM Bring Commander Interface Online (0.0695s)
11/7/2020 1:07:41 AM Motivate All Crews (0.0280s)
11/7/2020 1:07:41 AM Locating Available Networks (0.0190s)
11/7/2020 1:07:42 AM Externalizing Patterns (0.0640s)
11/7/2020 1:07:42 AM Hooking Externals (0.0060s)
11/7/2020 1:07:42 AM Handlizing Hooks (0.0090s)
11/7/2020 1:07:42 AM Disengaging Constants (0.0390s)
11/7/2020 1:07:42 AM Late Axionic Computations (0.0490s)
11/7/2020 1:07:42 AM Sentinel Alertness Diagnostic (0.0050s)
11/7/2020 1:07:42 AM Connecting to Fleet Command (0.0110s)
11/7/2020 1:07:42 AM Thinking Of Advice (0.0090s)
11/7/2020 1:07:42 AM Degaussing Advice (0.0140s)
11/7/2020 1:07:42 AM Reading Alien Diaries (0.0190s)
11/7/2020 1:07:42 AM Naming All Known Planets (0.0040s)
11/7/2020 1:07:42 AM Remembering Speeds (0.0100s)
11/7/2020 1:07:42 AM Prioritizing Targets (0.0110s)
11/7/2020 1:07:42 AM Rebooting Sensor Arrays (0.0100s)
11/7/2020 1:07:42 AM Unloading Prismatic Grid (0.0100s)
11/7/2020 1:07:42 AM Thinking Of Objectives (0.0090s)
11/7/2020 1:07:42 AM Inhibiting Visual Scans (0.0130s)
11/7/2020 1:07:42 AM Synthesizing Vocals (0.0080s)
11/7/2020 1:07:42 AM Investigating Map Signatures (0.0130s)
11/7/2020 1:07:42 AM Ventilating Scenarios (0.0070s)
11/7/2020 1:07:42 AM Decontaminating Targeting Systems (0.0090s)
11/7/2020 1:07:42 AM Ejecting Tactical Core (0.0100s)
11/7/2020 1:07:42 AM Calibrating Formations (0.0100s)
11/7/2020 1:07:42 AM Intercepting Galactic Maps (0.0110s)
11/7/2020 1:07:42 AM Discharging Colored Ions (0.0180s)
11/7/2020 1:07:42 AM Replicating Ion Colors (0.0040s)
11/7/2020 1:07:42 AM Faction Diagnostics (0.0550s)
11/7/2020 1:07:42 AM Buffering Hackers (0.0170s)
11/7/2020 1:07:42 AM Inverting Death (0.0070s)
11/7/2020 1:07:42 AM Linear Field Variance (0.0100s)
11/7/2020 1:07:42 AM Charging Marks (0.0080s)
11/7/2020 1:07:42 AM Guarding The Posts (0.0540s)
11/7/2020 1:07:42 AM Range Manifolds (0.0050s)
11/7/2020 1:07:42 AM Purging ROFs (0.0100s)
11/7/2020 1:07:42 AM Manipulating Speeds (0.0100s)
11/7/2020 1:07:42 AM Detecting Projectiles (0.0100s)
11/7/2020 1:07:42 AM Grouping Flow Fields (0.0110s)
11/7/2020 1:07:42 AM Modulating Flow Field Groups (0.0200s)
11/7/2020 1:07:42 AM Designing Fleets (0.0540s)
11/7/2020 1:07:42 AM Thinking Of Technologies (0.0110s)
11/7/2020 1:07:42 AM Categorizing Starboard Sensors (0.0060s)
11/7/2020 1:07:42 AM Injecting Galactic Variables (0.0210s)
11/7/2020 1:07:42 AM Hoping Starfields Are Nice (0.0120s)
11/7/2020 1:07:42 AM Mopping Up Distant Planets (0.1050s)
11/7/2020 1:07:42 AM Categorizing All Planets (0.0060s)
11/7/2020 1:07:42 AM Organizing Commands (0.0170s)
11/7/2020 1:07:42 AM Calculating Firing Cones (0.0050s)
11/7/2020 1:07:43 AM Demoting Insubordinate Ship Parts (0.6271s)
11/7/2020 1:07:43 AM Re-Aligning Objectives (0.0140s)
11/7/2020 1:07:43 AM Sterilizing Test Chamber (0.0070s)
11/7/2020 1:07:45 AM Detecting Power Spikes (2.1525s)
11/7/2020 1:07:45 AM Issuing Orders (0.0170s)
11/7/2020 1:07:45 AM Augmenting Infusers (0.0040s)
11/7/2020 1:07:45 AM Infusing (0.0210s)
11/7/2020 1:07:45 AM Post-Proton Surge (0.0040s)
11/7/2020 1:07:45 AM Stimulate Modulation (0.0340s)
11/7/2020 1:07:45 AM ArcenAssetBundleCache.InstantiatedObjects: 1026
11/7/2020 1:07:45 AM Load Surrogates (0.1060s)
11/7/2020 1:07:46 AM Final Checks (0.5461s)
11/7/2020 1:07:46 AM Load Historical Documents (0.0020s)
11/7/2020 1:07:46 AM 5.5 seconds total load time.
Demoting Insubordinate Ship Parts (0.6s)
Detecting Power Spikes (2.2s)
Final Checks (0.5s)
11/7/2020 1:07:46 AM Hello Steam user 'Lord Of Nothing'
11/7/2020 1:07:50 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
11/7/2020 1:07:50 AM Warning: Could not find AIWar2GalaxySetting 'MinimumOutpostDeploymentRange', so its data was discarded.
11/7/2020 1:07:50 AM Warning: Could not find AIWar2GalaxySetting 'MilitiaAttackOverkillPercentage', so its data was discarded.
11/7/2020 1:07:50 AM Warning: Could not find AIWar2GalaxySetting 'MilitiaAttackMinimumStrength', so its data was discarded.
11/7/2020 1:07:50 AM Warning: Could not find AIWar2GalaxySetting 'SecondsBetweenMilitiaUpgrades', so its data was discarded.
11/7/2020 1:07:50 AM Added the faction ExecutorFakeFaction.
11/7/2020 1:07:50 AM PlayerAccount Istarial has now been put in control of faction 1.
11/7/2020 1:07:51 AM Clear out factions that should not be in UI based on savegame: 10 Executor Fake Faction Macrophage Infestation - Tamed Missing Faction Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
11/7/2020 1:07:51 AM loading as template
11/7/2020 1:07:51 AM Added the faction AIReserves.
11/7/2020 1:07:51 AM Added the faction AntiAIZombie.
11/7/2020 1:07:51 AM Added the faction AntiEveryoneZombie.
11/7/2020 1:07:51 AM Added the faction AntiPlayerZombie.
11/7/2020 1:07:51 AM Added the faction CPALogic.
11/7/2020 1:07:51 AM Added the faction ExecutorFakeFaction.
11/7/2020 1:07:51 AM Added the faction Mercenary.
11/7/2020 1:07:51 AM Finish load save in 330.6ms
11/7/2020 1:07:51 AM Start Generate Partial Map with Clusters and seed 1450828145 and planet count 90 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
11/7/2020 1:07:51 AM PlayerAccount Istarial has now been put in control of faction 1.
11/7/2020 1:07:51 AM Fixed 2430 missing planet factions.
11/7/2020 1:07:51 AM Generate Partial Map Complete 776ms
11/7/2020 1:07:59 AM Start Generate Partial Map with Clusters and seed 1450828145 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/7/2020 1:07:59 AM PlayerAccount Istarial has now been put in control of faction 1.
11/7/2020 1:07:59 AM Fixed 2430 missing planet factions.
11/7/2020 1:07:59 AM Generate Partial Map Complete 665ms
11/7/2020 1:10:00 AM Start Generate Partial Map with Octopus and seed 1450828145 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/7/2020 1:10:00 AM total central planets: 30
11/7/2020 1:10:00 AM created central planets: 30
11/7/2020 1:10:00 AM Trying to create a minimum spanning tree with 6 planets
11/7/2020 1:10:00 AM Trying to create a minimum spanning tree with 6 planets
11/7/2020 1:10:00 AM Trying to create a minimum spanning tree with 9 planets
11/7/2020 1:10:00 AM PlayerAccount Istarial has now been put in control of faction 1.
11/7/2020 1:10:00 AM Fixed 2430 missing planet factions.
11/7/2020 1:10:00 AM Generate Partial Map Complete 256ms
11/7/2020 1:10:06 AM Start Generate Partial Map with Octopus and seed 1450828145 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
11/7/2020 1:10:06 AM total central planets: 30
11/7/2020 1:10:06 AM created central planets: 30
11/7/2020 1:10:06 AM Trying to create a minimum spanning tree with 6 planets
11/7/2020 1:10:06 AM Trying to create a minimum spanning tree with 6 planets
11/7/2020 1:10:06 AM Trying to create a minimum spanning tree with 9 planets
11/7/2020 1:10:06 AM PlayerAccount Istarial has now been put in control of faction 1.
11/7/2020 1:10:06 AM Fixed 2430 missing planet factions.
11/7/2020 1:10:06 AM Generate Partial Map Complete 332ms
11/7/2020 1:14:28 AM Start Generate FULL Map with Octopus and seed 1450828145 and planet count 90 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything)
11/7/2020 1:14:28 AM total central planets: 30
11/7/2020 1:14:28 AM created central planets: 30
11/7/2020 1:14:28 AM Trying to create a minimum spanning tree with 6 planets
11/7/2020 1:14:28 AM Trying to create a minimum spanning tree with 6 planets
11/7/2020 1:14:28 AM Trying to create a minimum spanning tree with 9 planets
11/7/2020 1:14:29 AM Generate FULL Map Complete 639ms
11/7/2020 1:26:35 AM Istarial attemped cheat on planet Tadmor (cmd: luckyspire) with failure: unknown command: ' luckyspire'
11/7/2020 1:26:43 AM Istarial attemped cheat on planet Tadmor (cmd:luckyspire) with failure: unknown command: 'luckyspire'
11/7/2020 1:26:51 AM Istarial used cheat on planet Tadmor with result: Fallen Spire Relic spawned for player Concordat of Man on planet Tadmor
11/7/2020 1:31:48 AM Kaizers Marauders (22) LRP now ending improperly with exception at greater debug step 5000, middle debug step 84, lesser step 6000: Object reference not set to an instance of an object
Total Clock Time Slices of Kaizers Marauders (22) LRP Total Clock: ran 12182 ticks (= 0.0012182)
at KaizersMarauders.SpecialFaction_HumanMaraudersModified+<>c__DisplayClass104_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x001aa] in :0
at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.b__104_0 (Arcen.AIW2.Core.Planet planet) [0x00126] in :0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.OnLRP_PlanetaryChecks (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00008] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.DoLRP (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00488] in :0
at AMU.SmartFactionImplementationBase.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000d1] in :0
11/7/2020 1:34:15 AM Kaizers Marauders (22) LRP now ending improperly with exception at greater debug step 5000, middle debug step 84, lesser step 6000: Object reference not set to an instance of an object
Total Clock Time Slices of Kaizers Marauders (22) LRP Total Clock: ran 13255 ticks (= 0.0013255)
at KaizersMarauders.SpecialFaction_HumanMaraudersModified+<>c__DisplayClass104_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x001aa] in :0
at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.b__104_0 (Arcen.AIW2.Core.Planet planet) [0x00126] in :0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.OnLRP_PlanetaryChecks (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00008] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.DoLRP (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00488] in :0
at AMU.SmartFactionImplementationBase.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000d1] in :0
11/7/2020 1:34:52 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/7/2020 1:34:52 AM Boot up FleetOS (0.2026s)
11/7/2020 1:34:52 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2020 1:34:52 AM Check System Logs For Rogue Intelligence (0.1632s)
11/7/2020 1:34:52 AM Game Version: 2.627
11/7/2020 1:34:52 AM Eject Trash Into Hyperspace (0.0520s)
11/7/2020 1:34:52 AM Check For Extra Modules (0.0160s)
11/7/2020 1:34:52 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/7/2020 1:34:52 AM Bring Cloaking Systems Online (0.0160s)
11/7/2020 1:34:52 AM Recalculate Speed Of Light (0.0150s)
11/7/2020 1:34:53 AM Optimize Comfort On Command Decks (0.0190s)
11/7/2020 1:34:53 AM Generating Framerates (0.0050s)
11/7/2020 1:34:53 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/7/2020 1:34:53 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/7/2020 1:34:53 AM Check Nearby Stellar Masses (0.0380s)
11/7/2020 1:34:53 AM Remembering Alamo (0.0120s)
11/7/2020 1:34:53 AM Boot Audio Comms (0.0120s)
11/7/2020 1:34:53 AM Establish Individual Audio Links (0.0130s)
11/7/2020 1:34:53 AM Prepare Explosions and Crackles (0.0160s)
11/7/2020 1:34:53 AM No resolution change was required.
11/7/2020 1:34:53 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2020 1:34:53 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/7/2020 1:34:53 AM Refresh Optical Lensing (0.0060s)
11/7/2020 1:34:53 AM Revise Fundamental Physical Laws (0.0050s)
11/7/2020 1:34:53 AM Calculate Odds Of Success (0.0320s)
11/7/2020 1:34:53 AM Briefly Panic (0.2162s)
11/7/2020 1:34:53 AM Install Confidence Routines (0.1711s)
11/7/2020 1:34:53 AM Bring Commander Interface Online (0.0690s)
11/7/2020 1:34:53 AM Motivate All Crews (0.0310s)
11/7/2020 1:34:53 AM Locating Available Networks (0.0240s)
11/7/2020 1:34:53 AM Externalizing Patterns (0.0210s)
11/7/2020 1:34:53 AM Hooking Externals (0.0060s)
11/7/2020 1:34:53 AM Handlizing Hooks (0.0110s)
11/7/2020 1:34:53 AM Disengaging Constants (0.0260s)
11/7/2020 1:34:53 AM Late Axionic Computations (0.0360s)
11/7/2020 1:34:53 AM Sentinel Alertness Diagnostic (0.0050s)
11/7/2020 1:34:53 AM Connecting to Fleet Command (0.0100s)
11/7/2020 1:34:53 AM Thinking Of Advice (0.0100s)
11/7/2020 1:34:53 AM Degaussing Advice (0.0140s)
11/7/2020 1:34:53 AM Reading Alien Diaries (0.0100s)
11/7/2020 1:34:53 AM Naming All Known Planets (0.0060s)
11/7/2020 1:34:53 AM Remembering Speeds (0.0110s)
11/7/2020 1:34:53 AM Prioritizing Targets (0.0090s)
11/7/2020 1:34:53 AM Rebooting Sensor Arrays (0.0100s)
11/7/2020 1:34:53 AM Unloading Prismatic Grid (0.0100s)
11/7/2020 1:34:53 AM Thinking Of Objectives (0.0100s)
11/7/2020 1:34:53 AM Inhibiting Visual Scans (0.0130s)
11/7/2020 1:34:53 AM Synthesizing Vocals (0.0090s)
11/7/2020 1:34:53 AM Investigating Map Signatures (0.0130s)
11/7/2020 1:34:53 AM Ventilating Scenarios (0.0060s)
11/7/2020 1:34:53 AM Decontaminating Targeting Systems (0.0100s)
11/7/2020 1:34:53 AM Ejecting Tactical Core (0.0100s)
11/7/2020 1:34:53 AM Calibrating Formations (0.0100s)
11/7/2020 1:34:53 AM Intercepting Galactic Maps (0.0110s)
11/7/2020 1:34:53 AM Discharging Colored Ions (0.0170s)
11/7/2020 1:34:53 AM Replicating Ion Colors (0.0050s)
11/7/2020 1:34:53 AM Faction Diagnostics (0.0150s)
11/7/2020 1:34:53 AM Buffering Hackers (0.0120s)
11/7/2020 1:34:54 AM Inverting Death (0.0070s)
11/7/2020 1:34:54 AM Linear Field Variance (0.0090s)
11/7/2020 1:34:54 AM Charging Marks (0.0090s)
11/7/2020 1:34:54 AM Guarding The Posts (0.0540s)
11/7/2020 1:34:54 AM Range Manifolds (0.0050s)
11/7/2020 1:34:54 AM Purging ROFs (0.0090s)
11/7/2020 1:34:54 AM Manipulating Speeds (0.0110s)
11/7/2020 1:34:54 AM Detecting Projectiles (0.0100s)
11/7/2020 1:34:54 AM Grouping Flow Fields (0.0110s)
11/7/2020 1:34:54 AM Modulating Flow Field Groups (0.0230s)
11/7/2020 1:34:54 AM Designing Fleets (0.0220s)
11/7/2020 1:34:54 AM Thinking Of Technologies (0.0070s)
11/7/2020 1:34:54 AM Categorizing Starboard Sensors (0.0090s)
11/7/2020 1:34:54 AM Injecting Galactic Variables (0.0120s)
11/7/2020 1:34:54 AM Grappling Starfields (0.0150s)
11/7/2020 1:34:54 AM Discovering Distant Planets (0.1100s)
11/7/2020 1:34:54 AM Categorizing All Planets (0.0070s)
11/7/2020 1:34:54 AM Organizing Commands (0.0140s)
11/7/2020 1:34:54 AM Calculating Firing Cones (0.0050s)
11/7/2020 1:34:54 AM Ruining Perfectly Good Ship Parts (0.5852s)
11/7/2020 1:34:54 AM Re-Aligning Objectives (0.0180s)
11/7/2020 1:34:54 AM Sterilizing Test Chamber (0.0110s)
11/7/2020 1:34:57 AM Jettisoning VIPs (2.1425s)
11/7/2020 1:34:57 AM Issuing Orders (0.0180s)
11/7/2020 1:34:57 AM Augmenting Infusers (0.0040s)
11/7/2020 1:34:57 AM Infusing (0.0200s)
11/7/2020 1:34:57 AM Post-Proton Surge (0.0040s)
11/7/2020 1:34:57 AM Stimulate Modulation (0.0320s)
11/7/2020 1:34:57 AM ArcenAssetBundleCache.InstantiatedObjects: 1026
11/7/2020 1:34:57 AM Load Surrogates (0.0760s)
11/7/2020 1:34:57 AM Final Checks (0.5431s)
11/7/2020 1:34:57 AM Load Historical Documents (0.0030s)
11/7/2020 1:34:57 AM 5.3 seconds total load time.
Ruining Perfectly Good Ship Parts (0.6s)
Jettisoning VIPs (2.1s)
Final Checks (0.5s)
11/7/2020 1:34:57 AM Hello Steam user 'Lord Of Nothing'
11/7/2020 1:35:01 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The New Hand\Just after KM 1st bug.save Source1: AnythingElse Source3: LoadingSaveGame
11/7/2020 1:35:01 AM Finish load save in 387.4ms
11/7/2020 1:35:06 AM Kaizers Marauders (22) LRP now ending improperly with exception at greater debug step 5000, middle debug step 84, lesser step 6000: Object reference not set to an instance of an object
Total Clock Time Slices of Kaizers Marauders (22) LRP Total Clock: ran 31817 ticks (= 0.0031817)
at KaizersMarauders.SpecialFaction_HumanMaraudersModified+<>c__DisplayClass104_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x001aa] in :0
at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.b__104_0 (Arcen.AIW2.Core.Planet planet) [0x00126] in :0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.OnLRP_PlanetaryChecks (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00008] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.DoLRP (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00488] in :0
at AMU.SmartFactionImplementationBase.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000d1] in :0
11/7/2020 1:35:07 AM Kaizers Marauders (22) LRP now ending improperly with exception at greater debug step 5000, middle debug step 84, lesser step 6000: Object reference not set to an instance of an object
Total Clock Time Slices of Kaizers Marauders (22) LRP Total Clock: ran 2564 ticks (= 0.0002564)
at KaizersMarauders.SpecialFaction_HumanMaraudersModified+<>c__DisplayClass104_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x001aa] in :0
at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.b__104_0 (Arcen.AIW2.Core.Planet planet) [0x00126] in :0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.OnLRP_PlanetaryChecks (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00008] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.DoLRP (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00488] in :0
at AMU.SmartFactionImplementationBase.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000d1] in :0
11/7/2020 1:35:09 AM Kaizers Marauders (22) LRP now ending improperly with exception at greater debug step 5000, middle debug step 84, lesser step 6000: Object reference not set to an instance of an object
Total Clock Time Slices of Kaizers Marauders (22) LRP Total Clock: ran 3962 ticks (= 0.0003962)
at KaizersMarauders.SpecialFaction_HumanMaraudersModified+<>c__DisplayClass104_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x001aa] in :0
at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.b__104_0 (Arcen.AIW2.Core.Planet planet) [0x00126] in :0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.OnLRP_PlanetaryChecks (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00008] in :0
at KaizersMarauders.SpecialFaction_HumanMaraudersModified.DoLRP (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context) [0x00488] in :0
at AMU.SmartFactionImplementationBase.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000d1] in :0
11/10/2020 12:06:03 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2020 12:06:03 AM Boot up FleetOS (0.3814s)
11/10/2020 12:06:04 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2020 12:06:04 AM Check System Logs For Rogue Intelligence (0.4386s)
11/10/2020 12:06:04 AM Game Version: 2.627
11/10/2020 12:06:04 AM Eject Trash Into Hyperspace (0.1570s)
11/10/2020 12:06:04 AM Check For Extra Modules (0.0560s)
11/10/2020 12:06:04 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/10/2020 12:06:04 AM Bring Cloaking Systems Online (0.2341s)
11/10/2020 12:06:04 AM Recalculate Speed Of Light (0.0520s)
11/10/2020 12:06:04 AM Optimize Comfort On Command Decks (0.0690s)
11/10/2020 12:06:04 AM Generating Framerates (0.0280s)
11/10/2020 12:06:05 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/10/2020 12:06:05 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/10/2020 12:06:05 AM Check Nearby Stellar Masses (0.1730s)
11/10/2020 12:06:05 AM Remembering Alamo (0.1160s)
11/10/2020 12:06:05 AM Boot Audio Comms (0.0220s)
11/10/2020 12:06:05 AM Establish Individual Audio Links (0.0300s)
11/10/2020 12:06:05 AM Prepare Explosions and Crackles (0.0595s)
11/10/2020 12:06:05 AM No resolution change was required.
11/10/2020 12:06:05 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2020 12:06:05 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/10/2020 12:06:05 AM Refresh Optical Lensing (0.0120s)
11/10/2020 12:06:05 AM Revise Fundamental Physical Laws (0.0250s)
11/10/2020 12:06:05 AM Calculate Odds Of Success (0.3253s)
11/10/2020 12:06:08 AM Briefly Panic (2.4169s)
11/10/2020 12:06:08 AM Install Confidence Routines (0.2211s)
11/10/2020 12:06:08 AM Bring Commander Interface Online (0.2086s)
11/10/2020 12:06:08 AM Motivate All Crews (0.0570s)
11/10/2020 12:06:08 AM Locating Available Networks (0.0890s)
11/10/2020 12:06:08 AM Externalizing Patterns (0.1130s)
11/10/2020 12:06:08 AM Hooking Externals (0.0140s)
11/10/2020 12:06:08 AM Handlizing Hooks (0.0140s)
11/10/2020 12:06:09 AM Disengaging Constants (0.2351s)
11/10/2020 12:06:09 AM Late Axionic Computations (0.2040s)
11/10/2020 12:06:09 AM Sentinel Alertness Diagnostic (0.0240s)
11/10/2020 12:06:09 AM Connecting to Fleet Command (0.2801s)
11/10/2020 12:06:09 AM Thinking Of Advice (0.0490s)
11/10/2020 12:06:09 AM Degaussing Advice (0.2641s)
11/10/2020 12:06:10 AM Reading Alien Diaries (0.2110s)
11/10/2020 12:06:10 AM Naming All Known Planets (0.0160s)
11/10/2020 12:06:10 AM Remembering Speeds (0.0260s)
11/10/2020 12:06:10 AM Prioritizing Targets (0.0110s)
11/10/2020 12:06:10 AM Rebooting Sensor Arrays (0.0250s)
11/10/2020 12:06:10 AM Unloading Prismatic Grid (0.0210s)
11/10/2020 12:06:10 AM Thinking Of Objectives (0.0330s)
11/10/2020 12:06:10 AM Inhibiting Visual Scans (0.0310s)
11/10/2020 12:06:10 AM Synthesizing Vocals (0.0060s)
11/10/2020 12:06:10 AM Investigating Map Signatures (0.0710s)
11/10/2020 12:06:10 AM Ventilating Scenarios (0.0050s)
11/10/2020 12:06:10 AM Decontaminating Targeting Systems (0.0320s)
11/10/2020 12:06:10 AM Ejecting Tactical Core (0.0120s)
11/10/2020 12:06:10 AM Calibrating Formations (0.0040s)
11/10/2020 12:06:10 AM Intercepting Galactic Maps (0.0210s)
11/10/2020 12:06:10 AM Discharging Colored Ions (0.0330s)
11/10/2020 12:06:10 AM Replicating Ion Colors (0.0090s)
11/10/2020 12:06:10 AM Faction Diagnostics (0.1720s)
11/10/2020 12:06:10 AM Buffering Hackers (0.0990s)
11/10/2020 12:06:10 AM Inverting Death (0.0530s)
11/10/2020 12:06:10 AM Linear Field Variance (0.0330s)
11/10/2020 12:06:10 AM Charging Marks (0.0350s)
11/10/2020 12:06:10 AM Guarding The Posts (0.0280s)
11/10/2020 12:06:10 AM Range Manifolds (0.0610s)
11/10/2020 12:06:10 AM Purging ROFs (0.0050s)
11/10/2020 12:06:11 AM Manipulating Speeds (0.0150s)
11/10/2020 12:06:11 AM Detecting Projectiles (0.0050s)
11/10/2020 12:06:11 AM Grouping Flow Fields (0.0400s)
11/10/2020 12:06:11 AM Modulating Flow Field Groups (0.0520s)
11/10/2020 12:06:11 AM Designing Fleets (0.2351s)
11/10/2020 12:06:11 AM Thinking Of Technologies (0.0480s)
11/10/2020 12:06:11 AM Categorizing Starboard Sensors (0.0320s)
11/10/2020 12:06:11 AM Injecting Galactic Variables (0.0470s)
11/10/2020 12:06:11 AM Weepinig Over Starfields (0.0710s)
11/10/2020 12:06:14 AM Cleaning Distant Planets (3.1612s)
11/10/2020 12:06:14 AM Categorizing All Planets (0.0080s)
11/10/2020 12:06:14 AM Organizing Commands (0.0516s)
11/10/2020 12:06:14 AM Calculating Firing Cones (0.0080s)
11/10/2020 12:06:16 AM Offending Sentient Ship Parts (1.4596s)
11/10/2020 12:06:16 AM Re-Aligning Objectives (0.0740s)
11/10/2020 12:06:16 AM Sterilizing Test Chamber (0.0990s)
11/10/2020 12:06:44 AM Reversing Particle Flux (28.2392s)
11/10/2020 12:06:44 AM Issuing Orders (0.0640s)
11/10/2020 12:06:44 AM Augmenting Infusers (0.0180s)
11/10/2020 12:06:44 AM Infusing (0.1200s)
11/10/2020 12:06:44 AM Post-Proton Surge (0.0060s)
11/10/2020 12:06:44 AM Stimulate Modulation (0.0310s)
11/10/2020 12:06:45 AM ArcenAssetBundleCache.InstantiatedObjects: 1026
11/10/2020 12:06:45 AM Load Surrogates (0.4051s)
11/10/2020 12:06:46 AM Final Checks (0.7262s)
11/10/2020 12:06:46 AM Load Historical Documents (0.0030s)
11/10/2020 12:06:46 AM 42.5 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.4s)
Calculate Odds Of Success (0.3s)
Briefly Panic (2.4s)
Connecting to Fleet Command (0.3s)
Degaussing Advice (0.3s)
Cleaning Distant Planets (3.2s)
Offending Sentient Ship Parts (1.5s)
Reversing Particle Flux (28.2s)
Load Surrogates (0.4s)
Final Checks (0.7s)
11/10/2020 12:06:46 AM Hello Steam user 'Lord Of Nothing'
11/10/2020 12:06:57 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Death Maze\6 Imperials Arrive.save Source1: AnythingElse Source3: LoadingSaveGame
11/10/2020 12:06:57 AM Added the faction CPALogic.
11/10/2020 12:06:57 AM Added the faction ExecutorFakeFaction.
11/10/2020 12:07:00 AM Fixed 450 missing planet factions.
11/10/2020 12:07:00 AM Finish load save in 2,861.9ms
11/10/2020 12:07:28 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Death Maze\8 Here be 5 Flensers.save Source1: AnythingElse Source3: LoadingSaveGame
11/10/2020 12:07:29 AM Faction deserialization error at stage 4000 from serialized version 2.032 loading into new version 2.627, error: System.Exception: Tried to read Int32 NonNeg from old style, data, but got: -1361169296, which is out of range! FieldNameForErrors: EnergyConsumption
at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x000dd] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x001ee] in :0
11/10/2020 12:07:29 AM
Exception occurred during world deserialization:Exception
Will now log details in WorldDeserializationErrors.txt
System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 2000 Error: System.Exception: Tried to read Int32 NonNeg from old style, data, but got: -1, which is out of range! FieldNameForErrors: CollectionsByPatternIndex.Count
at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x000dd] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00010] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00489] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x006f8] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x000ad] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002e7] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
11/10/2020 12:07:29 AM Finish load save in 213.3ms
11/10/2020 12:07:38 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Death Maze\7 Here be 3 Flensers.save Source1: AnythingElse Source3: LoadingSaveGame
11/10/2020 12:07:38 AM Added the faction CPALogic.
11/10/2020 12:07:38 AM Added the faction ExecutorFakeFaction.
11/10/2020 12:07:40 AM Fixed 450 missing planet factions.
11/10/2020 12:07:40 AM Finish load save in 2,206.8ms
11/10/2020 12:08:13 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Come The Spire\Dark Spire Approaching 500k.save Source1: AnythingElse Source3: LoadingSaveGame
11/10/2020 12:08:13 AM Added the faction CPALogic.
11/10/2020 12:08:13 AM Added the faction ExecutorFakeFaction.
11/10/2020 12:08:21 AM Fixed 162 missing planet factions.
11/10/2020 12:08:21 AM Finish load save in 8,112.2ms
11/10/2020 11:41:17 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2020 11:41:17 PM Boot up FleetOS (0.4052s)
11/10/2020 11:41:18 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2020 11:41:18 PM Check System Logs For Rogue Intelligence (0.4545s)
11/10/2020 11:41:18 PM Game Version: 2.629
11/10/2020 11:41:18 PM Eject Trash Into Hyperspace (0.1780s)
11/10/2020 11:41:18 PM Check For Extra Modules (0.0920s)
11/10/2020 11:41:18 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/10/2020 11:41:18 PM Bring Cloaking Systems Online (0.1080s)
11/10/2020 11:41:18 PM Recalculate Speed Of Light (0.0510s)
11/10/2020 11:41:18 PM Optimize Comfort On Command Decks (0.0580s)
11/10/2020 11:41:18 PM Generating Framerates (0.0080s)
11/10/2020 11:41:18 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/10/2020 11:41:18 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/10/2020 11:41:18 PM Check Nearby Stellar Masses (0.1170s)
11/10/2020 11:41:19 PM Remembering Alamo (0.1160s)
11/10/2020 11:41:19 PM Boot Audio Comms (0.0200s)
11/10/2020 11:41:19 PM Establish Individual Audio Links (0.0220s)
11/10/2020 11:41:19 PM Prepare Explosions and Crackles (0.0500s)
11/10/2020 11:41:19 PM No resolution change was required.
11/10/2020 11:41:19 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2020 11:41:19 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/10/2020 11:41:19 PM Refresh Optical Lensing (0.0060s)
11/10/2020 11:41:19 PM Calculate Odds Of Success (0.2210s)
11/10/2020 11:41:21 PM Briefly Panic (2.6056s)
11/10/2020 11:41:22 PM Install Confidence Routines (0.2664s)
11/10/2020 11:41:22 PM Bring Commander Interface Online (0.1863s)
11/10/2020 11:41:22 PM Motivate All Crews (0.0391s)
11/10/2020 11:41:22 PM Locating Available Networks (0.0636s)
11/10/2020 11:41:22 PM Externalizing Patterns (0.1082s)
11/10/2020 11:41:22 PM Hooking Externals (0.0280s)
11/10/2020 11:41:22 PM Handlizing Hooks (0.0300s)
11/10/2020 11:41:22 PM Disengaging Constants (0.1910s)
11/10/2020 11:41:23 PM Late Axionic Computations (0.2331s)
11/10/2020 11:41:23 PM Sentinel Alertness Diagnostic (0.0230s)
11/10/2020 11:41:23 PM Connecting to Fleet Command (0.0210s)
11/10/2020 11:41:23 PM Thinking Of Advice (0.0160s)
11/10/2020 11:41:23 PM Degaussing Advice (0.2311s)
11/10/2020 11:41:23 PM Reading Alien Diaries (0.1770s)
11/10/2020 11:41:23 PM Naming All Known Planets (0.0280s)
11/10/2020 11:41:23 PM Remembering Speeds (0.0310s)
11/10/2020 11:41:23 PM Prioritizing Targets (0.0110s)
11/10/2020 11:41:23 PM Rebooting Sensor Arrays (0.0090s)
11/10/2020 11:41:23 PM Unloading Prismatic Grid (0.0210s)
11/10/2020 11:41:23 PM Thinking Of Objectives (0.0050s)
11/10/2020 11:41:23 PM Inhibiting Visual Scans (0.2543s)
11/10/2020 11:41:23 PM Synthesizing Vocals (0.0060s)
11/10/2020 11:41:23 PM Investigating Map Signatures (0.0420s)
11/10/2020 11:41:23 PM Ventilating Scenarios (0.0050s)
11/10/2020 11:41:24 PM Decontaminating Targeting Systems (0.0910s)
11/10/2020 11:41:24 PM Ejecting Tactical Core (0.0050s)
11/10/2020 11:41:24 PM Calibrating Formations (0.0100s)
11/10/2020 11:41:24 PM Intercepting Galactic Maps (0.0210s)
11/10/2020 11:41:24 PM Discharging Colored Ions (0.0250s)
11/10/2020 11:41:24 PM Replicating Ion Colors (0.0430s)
11/10/2020 11:41:24 PM Faction Diagnostics (0.0550s)
11/10/2020 11:41:24 PM Buffering Hackers (0.0670s)
11/10/2020 11:41:24 PM Inverting Death (0.0440s)
11/10/2020 11:41:24 PM Linear Field Variance (0.0240s)
11/10/2020 11:41:24 PM Charging Marks (0.0190s)
11/10/2020 11:41:24 PM Guarding The Posts (0.0350s)
11/10/2020 11:41:24 PM Range Manifolds (0.0610s)
11/10/2020 11:41:24 PM Purging ROFs (0.0190s)
11/10/2020 11:41:24 PM Manipulating Speeds (0.0190s)
11/10/2020 11:41:24 PM Detecting Projectiles (0.0040s)
11/10/2020 11:41:24 PM Grouping Flow Fields (0.0440s)
11/10/2020 11:41:24 PM Modulating Flow Field Groups (0.0430s)
11/10/2020 11:41:24 PM Designing Fleets (0.3131s)
11/10/2020 11:41:24 PM Thinking Of Technologies (0.0350s)
11/10/2020 11:41:24 PM Categorizing Starboard Sensors (0.0270s)
11/10/2020 11:41:25 PM Injecting Galactic Variables (0.0580s)
11/10/2020 11:41:25 PM Pining For Starfields (0.1050s)
11/10/2020 11:41:28 PM Blowing Up Distant Planets (3.2615s)
11/10/2020 11:41:28 PM Categorizing All Planets (0.0080s)
11/10/2020 11:41:28 PM Organizing Commands (0.0630s)
11/10/2020 11:41:28 PM Calculating Firing Cones (0.0080s)
11/10/2020 11:41:30 PM Kicking Ship Parts Down Elevator Shaft (1.5761s)
11/10/2020 11:41:30 PM Re-Aligning Objectives (0.0960s)
11/10/2020 11:41:30 PM Sterilizing Test Chamber (0.1160s)
11/10/2020 11:41:57 PM Draw Power From Black Holes (27.3647s)
11/10/2020 11:41:57 PM Issuing Orders (0.0550s)
11/10/2020 11:41:57 PM Augmenting Infusers (0.0140s)
11/10/2020 11:41:57 PM Infusing (0.1490s)
11/10/2020 11:41:57 PM Post-Proton Surge (0.0050s)
11/10/2020 11:41:57 PM Stimulate Modulation (0.0330s)
11/10/2020 11:41:58 PM ArcenAssetBundleCache.InstantiatedObjects: 1024
11/10/2020 11:41:58 PM Load Surrogates (0.3971s)
11/10/2020 11:41:58 PM Final Checks (0.5541s)
11/10/2020 11:41:58 PM Load Historical Documents (0.0030s)
11/10/2020 11:41:58 PM 41.4 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.5s)
Briefly Panic (2.6s)
Install Confidence Routines (0.3s)
Inhibiting Visual Scans (0.3s)
Designing Fleets (0.3s)
Blowing Up Distant Planets (3.3s)
Kicking Ship Parts Down Elevator Shaft (1.6s)
Draw Power From Black Holes (27.4s)
Load Surrogates (0.4s)
Final Checks (0.6s)
11/10/2020 11:41:59 PM Hello Steam user 'Lord Of Nothing'
11/10/2020 11:42:31 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Come The Spire\Dark Spire Approaching 500k.save Source1: AnythingElse Source3: LoadingSaveGame
11/10/2020 11:42:31 PM Added the faction CPALogic.
11/10/2020 11:42:31 PM Added the faction ExecutorFakeFaction.
11/10/2020 11:42:39 PM Fixed 162 missing planet factions.
11/10/2020 11:42:39 PM Finish load save in 8,436.0ms
11/11/2020 12:13:38 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/11/2020 12:13:38 AM Boot up FleetOS (0.2070s)
11/11/2020 12:13:38 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/11/2020 12:13:38 AM Check System Logs For Rogue Intelligence (0.1742s)
11/11/2020 12:13:38 AM Game Version: 2.629
11/11/2020 12:13:38 AM Eject Trash Into Hyperspace (0.0520s)
11/11/2020 12:13:38 AM Check For Extra Modules (0.0140s)
11/11/2020 12:13:38 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/11/2020 12:13:38 AM Bring Cloaking Systems Online (0.0150s)
11/11/2020 12:13:38 AM Recalculate Speed Of Light (0.0130s)
11/11/2020 12:13:38 AM Optimize Comfort On Command Decks (0.0130s)
11/11/2020 12:13:38 AM Generating Framerates (0.0050s)
11/11/2020 12:13:38 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/11/2020 12:13:38 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/11/2020 12:13:38 AM Check Nearby Stellar Masses (0.0290s)
11/11/2020 12:13:38 AM Remembering Alamo (0.0110s)
11/11/2020 12:13:38 AM Boot Audio Comms (0.0080s)
11/11/2020 12:13:38 AM Establish Individual Audio Links (0.0120s)
11/11/2020 12:13:38 AM Prepare Explosions and Crackles (0.0160s)
11/11/2020 12:13:38 AM No resolution change was required.
11/11/2020 12:13:38 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2020 12:13:38 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/11/2020 12:13:38 AM Refresh Optical Lensing (0.0080s)
11/11/2020 12:13:38 AM Calculate Odds Of Success (0.0290s)
11/11/2020 12:13:39 AM Briefly Panic (0.2321s)
11/11/2020 12:13:39 AM Install Confidence Routines (0.1769s)
11/11/2020 12:13:39 AM Bring Commander Interface Online (0.0710s)
11/11/2020 12:13:39 AM Motivate All Crews (0.0260s)
11/11/2020 12:13:39 AM Locating Available Networks (0.0180s)
11/11/2020 12:13:39 AM Externalizing Patterns (0.0250s)
11/11/2020 12:13:39 AM Hooking Externals (0.0060s)
11/11/2020 12:13:39 AM Handlizing Hooks (0.0100s)
11/11/2020 12:13:39 AM Disengaging Constants (0.0210s)
11/11/2020 12:13:39 AM Late Axionic Computations (0.0360s)
11/11/2020 12:13:39 AM Sentinel Alertness Diagnostic (0.0060s)
11/11/2020 12:13:39 AM Connecting to Fleet Command (0.0090s)
11/11/2020 12:13:39 AM Thinking Of Advice (0.0100s)
11/11/2020 12:13:39 AM Degaussing Advice (0.0140s)
11/11/2020 12:13:39 AM Reading Alien Diaries (0.0110s)
11/11/2020 12:13:39 AM Naming All Known Planets (0.0060s)
11/11/2020 12:13:39 AM Remembering Speeds (0.0100s)
11/11/2020 12:13:39 AM Prioritizing Targets (0.0100s)
11/11/2020 12:13:39 AM Rebooting Sensor Arrays (0.0100s)
11/11/2020 12:13:39 AM Unloading Prismatic Grid (0.0090s)
11/11/2020 12:13:39 AM Thinking Of Objectives (0.0100s)
11/11/2020 12:13:39 AM Inhibiting Visual Scans (0.0130s)
11/11/2020 12:13:39 AM Synthesizing Vocals (0.0080s)
11/11/2020 12:13:39 AM Investigating Map Signatures (0.0130s)
11/11/2020 12:13:39 AM Ventilating Scenarios (0.0070s)
11/11/2020 12:13:39 AM Decontaminating Targeting Systems (0.0100s)
11/11/2020 12:13:39 AM Ejecting Tactical Core (0.0100s)
11/11/2020 12:13:39 AM Calibrating Formations (0.0090s)
11/11/2020 12:13:39 AM Intercepting Galactic Maps (0.0110s)
11/11/2020 12:13:39 AM Discharging Colored Ions (0.0170s)
11/11/2020 12:13:39 AM Replicating Ion Colors (0.0040s)
11/11/2020 12:13:39 AM Faction Diagnostics (0.0170s)
11/11/2020 12:13:39 AM Buffering Hackers (0.0100s)
11/11/2020 12:13:39 AM Inverting Death (0.0070s)
11/11/2020 12:13:39 AM Linear Field Variance (0.0090s)
11/11/2020 12:13:39 AM Charging Marks (0.0100s)
11/11/2020 12:13:39 AM Guarding The Posts (0.0530s)
11/11/2020 12:13:39 AM Range Manifolds (0.0040s)
11/11/2020 12:13:39 AM Purging ROFs (0.0100s)
11/11/2020 12:13:39 AM Manipulating Speeds (0.0110s)
11/11/2020 12:13:39 AM Detecting Projectiles (0.0090s)
11/11/2020 12:13:39 AM Grouping Flow Fields (0.0120s)
11/11/2020 12:13:39 AM Modulating Flow Field Groups (0.0270s)
11/11/2020 12:13:39 AM Designing Fleets (0.0170s)
11/11/2020 12:13:39 AM Thinking Of Technologies (0.0060s)
11/11/2020 12:13:39 AM Categorizing Starboard Sensors (0.0090s)
11/11/2020 12:13:39 AM Injecting Galactic Variables (0.0120s)
11/11/2020 12:13:39 AM Surrounding Starfields (0.0140s)
11/11/2020 12:13:39 AM Pillaging Distant Planets (0.1190s)
11/11/2020 12:13:39 AM Categorizing All Planets (0.0070s)
11/11/2020 12:13:39 AM Organizing Commands (0.0150s)
11/11/2020 12:13:39 AM Calculating Firing Cones (0.0050s)
11/11/2020 12:13:40 AM Jailbreaking Favorite Ship Parts (0.3321s)
11/11/2020 12:13:40 AM Re-Aligning Objectives (0.0140s)
11/11/2020 12:13:40 AM Sterilizing Test Chamber (0.0080s)
11/11/2020 12:13:42 AM Re-attaching Front Part (1.9865s)
11/11/2020 12:13:42 AM Issuing Orders (0.0170s)
11/11/2020 12:13:42 AM Augmenting Infusers (0.0040s)
11/11/2020 12:13:42 AM Infusing (0.0190s)
11/11/2020 12:13:42 AM Post-Proton Surge (0.0040s)
11/11/2020 12:13:42 AM Stimulate Modulation (0.0330s)
11/11/2020 12:13:42 AM ArcenAssetBundleCache.InstantiatedObjects: 1024
11/11/2020 12:13:42 AM Load Surrogates (0.0660s)
11/11/2020 12:13:42 AM Final Checks (0.2921s)
11/11/2020 12:13:42 AM Load Historical Documents (0.0030s)
11/11/2020 12:13:42 AM 4.6 seconds total load time.
Jailbreaking Favorite Ship Parts (0.3s)
Re-attaching Front Part (2.0s)
Final Checks (0.3s)
11/11/2020 12:13:42 AM Hello Steam user 'Lord Of Nothing'
11/11/2020 12:13:48 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The New Hand\Just after KM 1st bug.save Source1: AnythingElse Source3: LoadingSaveGame
11/11/2020 12:13:49 AM Finish load save in 587.8ms
11/11/2020 12:19:49 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The New Hand\Just after KM 1st bug.save Source1: AnythingElse Source3: LoadingSaveGame
11/11/2020 12:19:49 AM Finish load save in 254.7ms
11/11/2020 12:27:34 AM Istarial used cheat on planet Parbar with result: Fallen Spire Relic spawned for player Concordat of Man on planet Parbar
11/11/2020 12:32:44 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
11/11/2020 12:44:56 AM dire A
11/11/2020 12:44:56 AM dire B
11/11/2020 12:45:28 AM dire A
11/11/2020 12:45:28 AM dire B
11/11/2020 12:50:55 AM Istarial used cheat on planet Ali Kosh with result: Fallen Spire Relic spawned for player Concordat of Man on planet Ali Kosh
11/23/2020 9:10:42 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/23/2020 9:10:42 PM Boot up FleetOS (0.3810s)
11/23/2020 9:10:43 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/23/2020 9:10:43 PM Check System Logs For Rogue Intelligence (0.7717s)
11/23/2020 9:10:43 PM Game Version: 2.637
11/23/2020 9:10:43 PM Eject Trash Into Hyperspace (0.1734s)
11/23/2020 9:10:43 PM Check For Extra Modules (0.1240s)
11/23/2020 9:10:43 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/23/2020 9:10:43 PM Bring Cloaking Systems Online (0.1740s)
11/23/2020 9:10:43 PM Recalculate Speed Of Light (0.0500s)
11/23/2020 9:10:43 PM Optimize Comfort On Command Decks (0.0280s)
11/23/2020 9:10:43 PM Generating Framerates (0.0320s)
11/23/2020 9:10:43 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/23/2020 9:10:43 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/23/2020 9:10:43 PM Check Nearby Stellar Masses (0.1020s)
11/23/2020 9:10:43 PM Remembering Alamo (0.1040s)
11/23/2020 9:10:43 PM Boot Audio Comms (0.0210s)
11/23/2020 9:10:43 PM Establish Individual Audio Links (0.0260s)
11/23/2020 9:10:44 PM Prepare Explosions and Crackles (0.0620s)
11/23/2020 9:10:44 PM No resolution change was required.
11/23/2020 9:10:44 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/23/2020 9:10:44 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/23/2020 9:10:44 PM Refresh Optical Lensing (0.0130s)
11/23/2020 9:10:44 PM Revise Fundamental Physical Laws (0.1680s)
11/23/2020 9:10:44 PM Calculate Odds Of Success (0.2161s)
11/23/2020 9:10:46 PM Briefly Panic (2.2398s)
11/23/2020 9:10:46 PM Install Confidence Routines (0.2481s)
11/23/2020 9:10:47 PM Bring Commander Interface Online (0.1990s)
11/23/2020 9:10:47 PM Motivate All Crews (0.0820s)
11/23/2020 9:10:47 PM Locating Available Networks (0.0510s)
11/23/2020 9:10:47 PM Externalizing Patterns (0.1190s)
11/23/2020 9:10:47 PM Hooking Externals (0.0300s)
11/23/2020 9:10:47 PM Handlizing Hooks (0.0300s)
11/23/2020 9:10:47 PM Disengaging Constants (0.3021s)
11/23/2020 9:10:48 PM Late Axionic Computations (0.3081s)
11/23/2020 9:10:48 PM Sentinel Alertness Diagnostic (0.0200s)
11/23/2020 9:10:48 PM Connecting to Fleet Command (0.0300s)
11/23/2020 9:10:48 PM Thinking Of Advice (0.0490s)
11/23/2020 9:10:48 PM Degaussing Advice (0.2641s)
11/23/2020 9:10:48 PM Reading Alien Diaries (0.1945s)
11/23/2020 9:10:48 PM Naming All Known Planets (0.0110s)
11/23/2020 9:10:48 PM Remembering Speeds (0.0150s)
11/23/2020 9:10:48 PM Prioritizing Targets (0.0170s)
11/23/2020 9:10:48 PM Rebooting Sensor Arrays (0.0190s)
11/23/2020 9:10:48 PM Unloading Prismatic Grid (0.0120s)
11/23/2020 9:10:48 PM Thinking Of Objectives (0.0170s)
11/23/2020 9:10:48 PM Inhibiting Visual Scans (0.0390s)
11/23/2020 9:10:48 PM Synthesizing Vocals (0.0070s)
11/23/2020 9:10:48 PM Investigating Map Signatures (0.0700s)
11/23/2020 9:10:48 PM Ventilating Scenarios (0.0060s)
11/23/2020 9:10:48 PM Decontaminating Targeting Systems (0.0305s)
11/23/2020 9:10:48 PM Ejecting Tactical Core (0.0060s)
11/23/2020 9:10:48 PM Calibrating Formations (0.0090s)
11/23/2020 9:10:48 PM Intercepting Galactic Maps (0.0220s)
11/23/2020 9:10:48 PM Discharging Colored Ions (0.0170s)
11/23/2020 9:10:48 PM Replicating Ion Colors (0.0260s)
11/23/2020 9:10:49 PM Faction Diagnostics (0.0900s)
11/23/2020 9:10:49 PM Buffering Hackers (0.0710s)
11/23/2020 9:10:49 PM Inverting Death (0.0300s)
11/23/2020 9:10:49 PM Linear Field Variance (0.0410s)
11/23/2020 9:10:49 PM Charging Marks (0.0270s)
11/23/2020 9:10:49 PM Guarding The Posts (0.0190s)
11/23/2020 9:10:49 PM Range Manifolds (0.0610s)
11/23/2020 9:10:49 PM Purging ROFs (0.0180s)
11/23/2020 9:10:49 PM Manipulating Speeds (0.0190s)
11/23/2020 9:10:49 PM Detecting Projectiles (0.0050s)
11/23/2020 9:10:49 PM Grouping Flow Fields (0.0480s)
11/23/2020 9:10:49 PM Modulating Flow Field Groups (0.0600s)
11/23/2020 9:10:49 PM Designing Fleets (0.2491s)
11/23/2020 9:10:49 PM Thinking Of Technologies (0.0190s)
11/23/2020 9:10:49 PM Categorizing Starboard Sensors (0.0430s)
11/23/2020 9:10:49 PM Injecting Galactic Variables (0.0500s)
11/23/2020 9:10:49 PM Scattering Starfields (0.0890s)
11/23/2020 9:10:53 PM Discovering Distant Planets (3.1948s)
11/23/2020 9:10:53 PM Categorizing All Planets (0.0110s)
11/23/2020 9:10:53 PM Organizing Commands (0.0350s)
11/23/2020 9:10:53 PM Calculating Firing Cones (0.0080s)
11/23/2020 9:10:54 PM Maliciously Weakening Ship Parts (1.3050s)
11/23/2020 9:10:54 PM Re-Aligning Objectives (0.1010s)
11/23/2020 9:10:54 PM Sterilizing Test Chamber (0.1070s)
11/23/2020 9:11:22 PM Collecting Solar Wind (27.6636s)
11/23/2020 9:11:22 PM Issuing Orders (0.0560s)
11/23/2020 9:11:22 PM Augmenting Infusers (0.0180s)
11/23/2020 9:11:22 PM Infusing (0.1435s)
11/23/2020 9:11:22 PM Post-Proton Surge (0.0050s)
11/23/2020 9:11:22 PM Stimulate Modulation (0.0320s)
11/23/2020 9:11:22 PM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/23/2020 9:11:22 PM Load Surrogates (0.3910s)
11/23/2020 9:11:23 PM Final Checks (0.6171s)
11/23/2020 9:11:23 PM Load Historical Documents (0.0030s)
11/23/2020 9:11:23 PM 41.6 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.8s)
Briefly Panic (2.2s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Degaussing Advice (0.3s)
Discovering Distant Planets (3.2s)
Maliciously Weakening Ship Parts (1.3s)
Collecting Solar Wind (27.7s)
Load Surrogates (0.4s)
Final Checks (0.6s)
11/23/2020 9:11:23 PM Hello Steam user 'Lord Of Nothing'
11/23/2020 9:11:50 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Octopoids\Spirefleet Vs Flenser.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:11:50 PM Added the faction CPALogic.
11/23/2020 9:11:50 PM Added the faction EnragedMacrophage.
11/23/2020 9:11:50 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:11:51 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Reserves
11/23/2020 9:11:51 PM Fixed 510 missing planet factions.
11/23/2020 9:11:52 PM Finish load save in 1,472.4ms
11/23/2020 9:13:22 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Octopoids\Spirefleet Vs Flenser.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:13:22 PM Added the faction CPALogic.
11/23/2020 9:13:22 PM Added the faction EnragedMacrophage.
11/23/2020 9:13:22 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:13:23 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Reserves
11/23/2020 9:13:23 PM Fixed 510 missing planet factions.
11/23/2020 9:13:23 PM Finish load save in 912.7ms
11/23/2020 9:14:14 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/23/2020 9:14:14 PM Boot up FleetOS (0.2000s)
11/23/2020 9:14:14 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/23/2020 9:14:14 PM Check System Logs For Rogue Intelligence (0.1520s)
11/23/2020 9:14:14 PM Game Version: 2.637
11/23/2020 9:14:14 PM Eject Trash Into Hyperspace (0.0550s)
11/23/2020 9:14:14 PM Check For Extra Modules (0.0170s)
11/23/2020 9:14:14 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/23/2020 9:14:14 PM Bring Cloaking Systems Online (0.0160s)
11/23/2020 9:14:14 PM Recalculate Speed Of Light (0.0140s)
11/23/2020 9:14:14 PM Optimize Comfort On Command Decks (0.0160s)
11/23/2020 9:14:14 PM Generating Framerates (0.0070s)
11/23/2020 9:14:14 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/23/2020 9:14:14 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/23/2020 9:14:14 PM Check Nearby Stellar Masses (0.0270s)
11/23/2020 9:14:14 PM Remembering Alamo (0.0110s)
11/23/2020 9:14:14 PM Boot Audio Comms (0.0080s)
11/23/2020 9:14:14 PM Establish Individual Audio Links (0.0130s)
11/23/2020 9:14:14 PM Prepare Explosions and Crackles (0.0170s)
11/23/2020 9:14:14 PM No resolution change was required.
11/23/2020 9:14:14 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/23/2020 9:14:14 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/23/2020 9:14:14 PM Refresh Optical Lensing (0.0070s)
11/23/2020 9:14:14 PM Revise Fundamental Physical Laws (0.0150s)
11/23/2020 9:14:14 PM Calculate Odds Of Success (0.0170s)
11/23/2020 9:14:15 PM Briefly Panic (0.1700s)
11/23/2020 9:14:15 PM Install Confidence Routines (0.2096s)
11/23/2020 9:14:15 PM Bring Commander Interface Online (0.0670s)
11/23/2020 9:14:15 PM Motivate All Crews (0.0290s)
11/23/2020 9:14:15 PM Locating Available Networks (0.0160s)
11/23/2020 9:14:15 PM Externalizing Patterns (0.0270s)
11/23/2020 9:14:15 PM Hooking Externals (0.0080s)
11/23/2020 9:14:15 PM Handlizing Hooks (0.0090s)
11/23/2020 9:14:15 PM Disengaging Constants (0.0250s)
11/23/2020 9:14:15 PM Late Axionic Computations (0.0370s)
11/23/2020 9:14:15 PM Sentinel Alertness Diagnostic (0.0050s)
11/23/2020 9:14:15 PM Connecting to Fleet Command (0.0110s)
11/23/2020 9:14:15 PM Thinking Of Advice (0.0110s)
11/23/2020 9:14:15 PM Degaussing Advice (0.0130s)
11/23/2020 9:14:15 PM Reading Alien Diaries (0.0100s)
11/23/2020 9:14:15 PM Naming All Known Planets (0.0050s)
11/23/2020 9:14:15 PM Remembering Speeds (0.0100s)
11/23/2020 9:14:15 PM Prioritizing Targets (0.0110s)
11/23/2020 9:14:15 PM Rebooting Sensor Arrays (0.0100s)
11/23/2020 9:14:15 PM Unloading Prismatic Grid (0.0100s)
11/23/2020 9:14:15 PM Thinking Of Objectives (0.0100s)
11/23/2020 9:14:15 PM Inhibiting Visual Scans (0.0150s)
11/23/2020 9:14:15 PM Synthesizing Vocals (0.0060s)
11/23/2020 9:14:15 PM Investigating Map Signatures (0.0130s)
11/23/2020 9:14:15 PM Ventilating Scenarios (0.0060s)
11/23/2020 9:14:15 PM Decontaminating Targeting Systems (0.0110s)
11/23/2020 9:14:15 PM Ejecting Tactical Core (0.0100s)
11/23/2020 9:14:15 PM Calibrating Formations (0.0090s)
11/23/2020 9:14:15 PM Intercepting Galactic Maps (0.0100s)
11/23/2020 9:14:15 PM Discharging Colored Ions (0.0180s)
11/23/2020 9:14:15 PM Replicating Ion Colors (0.0050s)
11/23/2020 9:14:15 PM Faction Diagnostics (0.0160s)
11/23/2020 9:14:15 PM Buffering Hackers (0.0100s)
11/23/2020 9:14:15 PM Inverting Death (0.0100s)
11/23/2020 9:14:15 PM Linear Field Variance (0.0080s)
11/23/2020 9:14:15 PM Charging Marks (0.0080s)
11/23/2020 9:14:15 PM Guarding The Posts (0.0540s)
11/23/2020 9:14:15 PM Range Manifolds (0.0040s)
11/23/2020 9:14:15 PM Purging ROFs (0.0100s)
11/23/2020 9:14:15 PM Manipulating Speeds (0.0110s)
11/23/2020 9:14:15 PM Detecting Projectiles (0.0090s)
11/23/2020 9:14:15 PM Grouping Flow Fields (0.0120s)
11/23/2020 9:14:15 PM Modulating Flow Field Groups (0.0200s)
11/23/2020 9:14:15 PM Designing Fleets (0.0160s)
11/23/2020 9:14:15 PM Thinking Of Technologies (0.0070s)
11/23/2020 9:14:15 PM Categorizing Starboard Sensors (0.0080s)
11/23/2020 9:14:15 PM Injecting Galactic Variables (0.0120s)
11/23/2020 9:14:15 PM Hugging Starfields (0.0150s)
11/23/2020 9:14:16 PM Scouring Distant Planets (0.1040s)
11/23/2020 9:14:16 PM Categorizing All Planets (0.0070s)
11/23/2020 9:14:16 PM Organizing Commands (0.0140s)
11/23/2020 9:14:16 PM Calculating Firing Cones (0.0050s)
11/23/2020 9:14:16 PM Ruining Perfectly Good Ship Parts (0.3661s)
11/23/2020 9:14:16 PM Re-Aligning Objectives (0.0150s)
11/23/2020 9:14:16 PM Sterilizing Test Chamber (0.0080s)
11/23/2020 9:14:18 PM Detecting Microfractures (2.0905s)
11/23/2020 9:14:18 PM Issuing Orders (0.0190s)
11/23/2020 9:14:18 PM Augmenting Infusers (0.0070s)
11/23/2020 9:14:18 PM Infusing (0.0190s)
11/23/2020 9:14:18 PM Post-Proton Surge (0.0040s)
11/23/2020 9:14:18 PM Stimulate Modulation (0.0330s)
11/23/2020 9:14:18 PM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/23/2020 9:14:18 PM Load Surrogates (0.0650s)
11/23/2020 9:14:19 PM Final Checks (0.2971s)
11/23/2020 9:14:19 PM Load Historical Documents (0.0030s)
11/23/2020 9:14:19 PM 4.7 seconds total load time.
Ruining Perfectly Good Ship Parts (0.4s)
Detecting Microfractures (2.1s)
Final Checks (0.3s)
11/23/2020 9:14:19 PM Hello Steam user 'Lord Of Nothing'
11/23/2020 9:14:31 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Octopoids\Spirefleet Vs Flenser.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:14:31 PM Added the faction CPALogic.
11/23/2020 9:14:31 PM Added the faction EnragedMacrophage.
11/23/2020 9:14:31 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:14:32 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Reserves
11/23/2020 9:14:32 PM Fixed 510 missing planet factions.
11/23/2020 9:14:32 PM Finish load save in 1,219.0ms
11/23/2020 9:15:55 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\14 Final Assault.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:15:55 PM Added the faction CPALogic.
11/23/2020 9:15:55 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:15:55 PM Fixed 160 missing planet factions.
11/23/2020 9:15:55 PM Finish load save in 825.7ms
11/23/2020 9:19:49 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\Homeworld 2 Attack 2 Start.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:19:49 PM Added the faction CPALogic.
11/23/2020 9:19:49 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:19:50 PM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 15) removed in favor of leaving AI Praetorian Guard (index 14)
11/23/2020 9:19:50 PM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 14) removed in favor of leaving AI Praetorian Guard (index 13)
11/23/2020 9:19:50 PM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 13) removed in favor of leaving AI Praetorian Guard (index 12)
11/23/2020 9:19:50 PM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 12) removed in favor of leaving AI Praetorian Guard (index 11)
11/23/2020 9:19:50 PM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 11) removed in favor of leaving AI Praetorian Guard (index 5)
11/23/2020 9:19:50 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 5 AI Praetorian Guard AI Praetorian Guard AI Praetorian Guard AI Praetorian Guard AI Praetorian Guard
11/23/2020 9:19:50 PM Fixed 160 missing planet factions.
11/23/2020 9:19:50 PM Finish load save in 611.5ms
11/23/2020 9:20:10 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\8 Performance Horror.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:20:10 PM Warning: Could not find AIWar2GalaxySetting 'WormholeBorers', so its data was discarded.
11/23/2020 9:20:10 PM Added the faction CPALogic.
11/23/2020 9:20:10 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:20:12 PM Fixed 320 missing planet factions.
11/23/2020 9:20:12 PM Finish load save in 1,336.9ms
11/23/2020 9:20:48 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Chaos Chamber\9 Brahmagupta.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:20:48 PM Added the faction CPALogic.
11/23/2020 9:20:48 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:20:48 PM Fixed 166 missing planet factions.
11/23/2020 9:20:48 PM Finish load save in 524.1ms
11/23/2020 9:21:07 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
11/23/2020 9:22:02 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Chaos Chamber\8 Call Them Home.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:22:02 PM Added the faction CPALogic.
11/23/2020 9:22:02 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:22:02 PM Fixed 166 missing planet factions.
11/23/2020 9:22:02 PM Finish load save in 298.8ms
11/23/2020 9:22:15 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Chaos Chamber\13 Countersnipe.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:22:15 PM Added the faction CPALogic.
11/23/2020 9:22:15 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:22:15 PM Fixed 166 missing planet factions.
11/23/2020 9:22:15 PM Finish load save in 462.1ms
11/23/2020 9:24:14 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/23/2020 9:24:14 PM Boot up FleetOS (0.2020s)
11/23/2020 9:24:14 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/23/2020 9:24:14 PM Check System Logs For Rogue Intelligence (0.1700s)
11/23/2020 9:24:14 PM Game Version: 2.637
11/23/2020 9:24:14 PM Eject Trash Into Hyperspace (0.0510s)
11/23/2020 9:24:14 PM Check For Extra Modules (0.0150s)
11/23/2020 9:24:14 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/23/2020 9:24:14 PM Bring Cloaking Systems Online (0.0140s)
11/23/2020 9:24:14 PM Recalculate Speed Of Light (0.0130s)
11/23/2020 9:24:14 PM Optimize Comfort On Command Decks (0.0170s)
11/23/2020 9:24:14 PM Generating Framerates (0.0070s)
11/23/2020 9:24:14 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/23/2020 9:24:14 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/23/2020 9:24:14 PM Check Nearby Stellar Masses (0.0270s)
11/23/2020 9:24:14 PM Remembering Alamo (0.0120s)
11/23/2020 9:24:14 PM Boot Audio Comms (0.0070s)
11/23/2020 9:24:14 PM Establish Individual Audio Links (0.0120s)
11/23/2020 9:24:14 PM Prepare Explosions and Crackles (0.0180s)
11/23/2020 9:24:14 PM No resolution change was required.
11/23/2020 9:24:14 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/23/2020 9:24:14 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/23/2020 9:24:14 PM Refresh Optical Lensing (0.0070s)
11/23/2020 9:24:14 PM Revise Fundamental Physical Laws (0.0150s)
11/23/2020 9:24:14 PM Calculate Odds Of Success (0.0190s)
11/23/2020 9:24:15 PM Briefly Panic (0.1690s)
11/23/2020 9:24:15 PM Install Confidence Routines (0.2120s)
11/23/2020 9:24:15 PM Bring Commander Interface Online (0.0670s)
11/23/2020 9:24:15 PM Motivate All Crews (0.0280s)
11/23/2020 9:24:15 PM Locating Available Networks (0.0160s)
11/23/2020 9:24:15 PM Externalizing Patterns (0.0280s)
11/23/2020 9:24:15 PM Hooking Externals (0.0070s)
11/23/2020 9:24:15 PM Handlizing Hooks (0.0090s)
11/23/2020 9:24:15 PM Disengaging Constants (0.0270s)
11/23/2020 9:24:15 PM Late Axionic Computations (0.0350s)
11/23/2020 9:24:15 PM Sentinel Alertness Diagnostic (0.0050s)
11/23/2020 9:24:15 PM Connecting to Fleet Command (0.0110s)
11/23/2020 9:24:15 PM Thinking Of Advice (0.0090s)
11/23/2020 9:24:15 PM Degaussing Advice (0.0140s)
11/23/2020 9:24:15 PM Reading Alien Diaries (0.0110s)
11/23/2020 9:24:15 PM Naming All Known Planets (0.0050s)
11/23/2020 9:24:15 PM Remembering Speeds (0.0100s)
11/23/2020 9:24:15 PM Prioritizing Targets (0.0100s)
11/23/2020 9:24:15 PM Rebooting Sensor Arrays (0.0110s)
11/23/2020 9:24:15 PM Unloading Prismatic Grid (0.0090s)
11/23/2020 9:24:15 PM Thinking Of Objectives (0.0100s)
11/23/2020 9:24:15 PM Inhibiting Visual Scans (0.0130s)
11/23/2020 9:24:15 PM Synthesizing Vocals (0.0080s)
11/23/2020 9:24:15 PM Investigating Map Signatures (0.0130s)
11/23/2020 9:24:15 PM Ventilating Scenarios (0.0070s)
11/23/2020 9:24:15 PM Decontaminating Targeting Systems (0.0100s)
11/23/2020 9:24:15 PM Ejecting Tactical Core (0.0090s)
11/23/2020 9:24:15 PM Calibrating Formations (0.0100s)
11/23/2020 9:24:15 PM Intercepting Galactic Maps (0.0110s)
11/23/2020 9:24:15 PM Discharging Colored Ions (0.0170s)
11/23/2020 9:24:15 PM Replicating Ion Colors (0.0040s)
11/23/2020 9:24:15 PM Faction Diagnostics (0.0160s)
11/23/2020 9:24:15 PM Buffering Hackers (0.0130s)
11/23/2020 9:24:15 PM Inverting Death (0.0090s)
11/23/2020 9:24:15 PM Linear Field Variance (0.0100s)
11/23/2020 9:24:15 PM Charging Marks (0.0070s)
11/23/2020 9:24:15 PM Guarding The Posts (0.0560s)
11/23/2020 9:24:15 PM Range Manifolds (0.0060s)
11/23/2020 9:24:15 PM Purging ROFs (0.0080s)
11/23/2020 9:24:15 PM Manipulating Speeds (0.0120s)
11/23/2020 9:24:15 PM Detecting Projectiles (0.0100s)
11/23/2020 9:24:15 PM Grouping Flow Fields (0.0110s)
11/23/2020 9:24:15 PM Modulating Flow Field Groups (0.0200s)
11/23/2020 9:24:15 PM Designing Fleets (0.0170s)
11/23/2020 9:24:16 PM Thinking Of Technologies (0.0060s)
11/23/2020 9:24:16 PM Categorizing Starboard Sensors (0.0090s)
11/23/2020 9:24:16 PM Injecting Galactic Variables (0.0120s)
11/23/2020 9:24:16 PM Cooking Starfields (0.0140s)
11/23/2020 9:24:16 PM Digitising Distant Planets (0.1200s)
11/23/2020 9:24:16 PM Categorizing All Planets (0.0070s)
11/23/2020 9:24:16 PM Organizing Commands (0.0130s)
11/23/2020 9:24:16 PM Calculating Firing Cones (0.0050s)
11/23/2020 9:24:16 PM Divulge Ship Part Schematics To Enemy (0.3641s)
11/23/2020 9:24:16 PM Re-Aligning Objectives (0.0160s)
11/23/2020 9:24:16 PM Sterilizing Test Chamber (0.0110s)
11/23/2020 9:24:18 PM Investigate Temporal Vortex (1.9584s)
11/23/2020 9:24:18 PM Issuing Orders (0.0170s)
11/23/2020 9:24:18 PM Augmenting Infusers (0.0050s)
11/23/2020 9:24:18 PM Infusing (0.0220s)
11/23/2020 9:24:18 PM Post-Proton Surge (0.0100s)
11/23/2020 9:24:18 PM Stimulate Modulation (0.0300s)
11/23/2020 9:24:18 PM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/23/2020 9:24:18 PM Load Surrogates (0.0640s)
11/23/2020 9:24:18 PM Final Checks (0.2981s)
11/23/2020 9:24:18 PM Load Historical Documents (0.0020s)
11/23/2020 9:24:18 PM 4.6 seconds total load time.
Divulge Ship Part Schematics To Enemy (0.4s)
Investigate Temporal Vortex (2.0s)
Final Checks (0.3s)
11/23/2020 9:24:19 PM Hello Steam user 'Lord Of Nothing'
11/23/2020 9:24:31 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Octopoids\Spirefleet Vs Flenser.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:24:31 PM Added the faction CPALogic.
11/23/2020 9:24:31 PM Added the faction EnragedMacrophage.
11/23/2020 9:24:31 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:24:32 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Reserves
11/23/2020 9:24:32 PM Fixed 510 missing planet factions.
11/23/2020 9:24:32 PM Finish load save in 1,277.6ms
11/23/2020 9:25:33 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Octopoids\Spirefleet Vs Flenser.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:25:33 PM Added the faction CPALogic.
11/23/2020 9:25:33 PM Added the faction EnragedMacrophage.
11/23/2020 9:25:33 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:25:34 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Reserves
11/23/2020 9:25:34 PM Fixed 510 missing planet factions.
11/23/2020 9:25:34 PM Finish load save in 845.0ms
11/23/2020 9:26:38 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/23/2020 9:26:38 PM Boot up FleetOS (0.1990s)
11/23/2020 9:26:38 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/23/2020 9:26:38 PM Check System Logs For Rogue Intelligence (0.1471s)
11/23/2020 9:26:38 PM Game Version: 2.637
11/23/2020 9:26:38 PM Eject Trash Into Hyperspace (0.0530s)
11/23/2020 9:26:38 PM Check For Extra Modules (0.0140s)
11/23/2020 9:26:38 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/23/2020 9:26:38 PM Bring Cloaking Systems Online (0.0140s)
11/23/2020 9:26:38 PM Recalculate Speed Of Light (0.0130s)
11/23/2020 9:26:38 PM Optimize Comfort On Command Decks (0.0160s)
11/23/2020 9:26:38 PM Generating Framerates (0.0060s)
11/23/2020 9:26:38 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/23/2020 9:26:38 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/23/2020 9:26:38 PM Check Nearby Stellar Masses (0.0260s)
11/23/2020 9:26:38 PM Remembering Alamo (0.0110s)
11/23/2020 9:26:38 PM Boot Audio Comms (0.0060s)
11/23/2020 9:26:38 PM Establish Individual Audio Links (0.0120s)
11/23/2020 9:26:38 PM Prepare Explosions and Crackles (0.0170s)
11/23/2020 9:26:38 PM No resolution change was required.
11/23/2020 9:26:38 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/23/2020 9:26:38 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/23/2020 9:26:38 PM Refresh Optical Lensing (0.0060s)
11/23/2020 9:26:38 PM Revise Fundamental Physical Laws (0.0150s)
11/23/2020 9:26:38 PM Calculate Odds Of Success (0.0190s)
11/23/2020 9:26:38 PM Briefly Panic (0.1710s)
11/23/2020 9:26:38 PM Install Confidence Routines (0.2200s)
11/23/2020 9:26:38 PM Bring Commander Interface Online (0.0660s)
11/23/2020 9:26:38 PM Motivate All Crews (0.0280s)
11/23/2020 9:26:38 PM Locating Available Networks (0.0160s)
11/23/2020 9:26:38 PM Externalizing Patterns (0.0310s)
11/23/2020 9:26:38 PM Hooking Externals (0.0080s)
11/23/2020 9:26:38 PM Handlizing Hooks (0.0090s)
11/23/2020 9:26:38 PM Disengaging Constants (0.0260s)
11/23/2020 9:26:39 PM Late Axionic Computations (0.0360s)
11/23/2020 9:26:39 PM Sentinel Alertness Diagnostic (0.0050s)
11/23/2020 9:26:39 PM Connecting to Fleet Command (0.0110s)
11/23/2020 9:26:39 PM Thinking Of Advice (0.0090s)
11/23/2020 9:26:39 PM Degaussing Advice (0.0140s)
11/23/2020 9:26:39 PM Reading Alien Diaries (0.0110s)
11/23/2020 9:26:39 PM Naming All Known Planets (0.0050s)
11/23/2020 9:26:39 PM Remembering Speeds (0.0100s)
11/23/2020 9:26:39 PM Prioritizing Targets (0.0110s)
11/23/2020 9:26:39 PM Rebooting Sensor Arrays (0.0090s)
11/23/2020 9:26:39 PM Unloading Prismatic Grid (0.0100s)
11/23/2020 9:26:39 PM Thinking Of Objectives (0.0100s)
11/23/2020 9:26:39 PM Inhibiting Visual Scans (0.0130s)
11/23/2020 9:26:39 PM Synthesizing Vocals (0.0080s)
11/23/2020 9:26:39 PM Investigating Map Signatures (0.0120s)
11/23/2020 9:26:39 PM Ventilating Scenarios (0.0080s)
11/23/2020 9:26:39 PM Decontaminating Targeting Systems (0.0090s)
11/23/2020 9:26:39 PM Ejecting Tactical Core (0.0100s)
11/23/2020 9:26:39 PM Calibrating Formations (0.0100s)
11/23/2020 9:26:39 PM Intercepting Galactic Maps (0.0100s)
11/23/2020 9:26:39 PM Discharging Colored Ions (0.0180s)
11/23/2020 9:26:39 PM Replicating Ion Colors (0.0050s)
11/23/2020 9:26:39 PM Faction Diagnostics (0.0160s)
11/23/2020 9:26:39 PM Buffering Hackers (0.0140s)
11/23/2020 9:26:39 PM Inverting Death (0.0080s)
11/23/2020 9:26:39 PM Linear Field Variance (0.0100s)
11/23/2020 9:26:39 PM Charging Marks (0.0080s)
11/23/2020 9:26:39 PM Guarding The Posts (0.0530s)
11/23/2020 9:26:39 PM Range Manifolds (0.0050s)
11/23/2020 9:26:39 PM Purging ROFs (0.0090s)
11/23/2020 9:26:39 PM Manipulating Speeds (0.0110s)
11/23/2020 9:26:39 PM Detecting Projectiles (0.0100s)
11/23/2020 9:26:39 PM Grouping Flow Fields (0.0110s)
11/23/2020 9:26:39 PM Modulating Flow Field Groups (0.0200s)
11/23/2020 9:26:39 PM Designing Fleets (0.0160s)
11/23/2020 9:26:39 PM Thinking Of Technologies (0.0070s)
11/23/2020 9:26:39 PM Categorizing Starboard Sensors (0.0080s)
11/23/2020 9:26:39 PM Injecting Galactic Variables (0.0120s)
11/23/2020 9:26:39 PM Initiating Starfields (0.0140s)
11/23/2020 9:26:39 PM Crawling Distant Planets (0.1590s)
11/23/2020 9:26:39 PM Categorizing All Planets (0.0060s)
11/23/2020 9:26:39 PM Organizing Commands (0.0150s)
11/23/2020 9:26:39 PM Calculating Firing Cones (0.0050s)
11/23/2020 9:26:40 PM Splitting Ship Parts Into Smaller Parts (0.3661s)
11/23/2020 9:26:40 PM Re-Aligning Objectives (0.0150s)
11/23/2020 9:26:40 PM Sterilizing Test Chamber (0.0100s)
11/23/2020 9:26:42 PM Planetary Collision Avoidance (2.0425s)
11/23/2020 9:26:42 PM Issuing Orders (0.0170s)
11/23/2020 9:26:42 PM Augmenting Infusers (0.0040s)
11/23/2020 9:26:42 PM Infusing (0.0240s)
11/23/2020 9:26:42 PM Post-Proton Surge (0.0130s)
11/23/2020 9:26:42 PM Stimulate Modulation (0.0280s)
11/23/2020 9:26:42 PM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/23/2020 9:26:42 PM Load Surrogates (0.0640s)
11/23/2020 9:26:42 PM Final Checks (0.2951s)
11/23/2020 9:26:42 PM Load Historical Documents (0.0030s)
11/23/2020 9:26:42 PM 4.7 seconds total load time.
Splitting Ship Parts Into Smaller Parts (0.4s)
Planetary Collision Avoidance (2.0s)
Final Checks (0.3s)
11/23/2020 9:26:42 PM Hello Steam user 'Lord Of Nothing'
11/23/2020 9:26:53 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Octopoids\19 Homeworld Assault.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:26:53 PM Added the faction CPALogic.
11/23/2020 9:26:53 PM Added the faction EnragedMacrophage.
11/23/2020 9:26:53 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:26:54 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Reserves
11/23/2020 9:26:54 PM Fixed 510 missing planet factions.
11/23/2020 9:26:54 PM Finish load save in 1,109.9ms
11/23/2020 9:27:16 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\14 Final Assault.save Source1: AnythingElse Source3: LoadingSaveGame
11/23/2020 9:27:16 PM Added the faction CPALogic.
11/23/2020 9:27:16 PM Added the faction ExecutorFakeFaction.
11/23/2020 9:27:17 PM Fixed 160 missing planet factions.
11/23/2020 9:27:17 PM Finish load save in 1,000.7ms
11/26/2020 11:33:38 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/26/2020 11:33:38 AM Boot up FleetOS (0.5570s)
11/26/2020 11:33:39 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/26/2020 11:33:39 AM Check System Logs For Rogue Intelligence (0.6820s)
11/26/2020 11:33:39 AM Game Version: 2.638
11/26/2020 11:33:39 AM Eject Trash Into Hyperspace (0.1280s)
11/26/2020 11:33:39 AM Check For Extra Modules (0.0772s)
11/26/2020 11:33:39 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/26/2020 11:33:39 AM Bring Cloaking Systems Online (0.1879s)
11/26/2020 11:33:39 AM Recalculate Speed Of Light (0.0343s)
11/26/2020 11:33:39 AM Optimize Comfort On Command Decks (0.0282s)
11/26/2020 11:33:39 AM Generating Framerates (0.0307s)
11/26/2020 11:33:39 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/26/2020 11:33:39 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/26/2020 11:33:39 AM Check Nearby Stellar Masses (0.0353s)
11/26/2020 11:33:39 AM Remembering Alamo (0.0620s)
11/26/2020 11:33:39 AM Boot Audio Comms (0.0290s)
11/26/2020 11:33:39 AM Establish Individual Audio Links (0.0180s)
11/26/2020 11:33:39 AM Prepare Explosions and Crackles (0.0540s)
11/26/2020 11:33:39 AM No resolution change was required.
11/26/2020 11:33:39 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/26/2020 11:33:39 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/26/2020 11:33:39 AM Refresh Optical Lensing (0.0070s)
11/26/2020 11:33:40 AM Revise Fundamental Physical Laws (0.1950s)
11/26/2020 11:33:40 AM Calculate Odds Of Success (0.1740s)
11/26/2020 11:33:42 AM Briefly Panic (2.3036s)
11/26/2020 11:33:42 AM Install Confidence Routines (0.2541s)
11/26/2020 11:33:42 AM Bring Commander Interface Online (0.1830s)
11/26/2020 11:33:42 AM Motivate All Crews (0.0470s)
11/26/2020 11:33:43 AM Locating Available Networks (0.0310s)
11/26/2020 11:33:43 AM Externalizing Patterns (0.0730s)
11/26/2020 11:33:43 AM Hooking Externals (0.0150s)
11/26/2020 11:33:43 AM Handlizing Hooks (0.0140s)
11/26/2020 11:33:43 AM Disengaging Constants (0.2261s)
11/26/2020 11:33:43 AM Late Axionic Computations (0.3171s)
11/26/2020 11:33:43 AM Sentinel Alertness Diagnostic (0.0200s)
11/26/2020 11:33:43 AM Connecting to Fleet Command (0.0220s)
11/26/2020 11:33:43 AM Thinking Of Advice (0.0530s)
11/26/2020 11:33:43 AM Degaussing Advice (0.1930s)
11/26/2020 11:33:44 AM Reading Alien Diaries (0.1110s)
11/26/2020 11:33:44 AM Naming All Known Planets (0.0120s)
11/26/2020 11:33:44 AM Remembering Speeds (0.0510s)
11/26/2020 11:33:44 AM Prioritizing Targets (0.0150s)
11/26/2020 11:33:44 AM Rebooting Sensor Arrays (0.0260s)
11/26/2020 11:33:44 AM Unloading Prismatic Grid (0.0210s)
11/26/2020 11:33:44 AM Thinking Of Objectives (0.0160s)
11/26/2020 11:33:44 AM Inhibiting Visual Scans (0.0090s)
11/26/2020 11:33:44 AM Synthesizing Vocals (0.0240s)
11/26/2020 11:33:44 AM Investigating Map Signatures (0.0410s)
11/26/2020 11:33:44 AM Ventilating Scenarios (0.0050s)
11/26/2020 11:33:44 AM Decontaminating Targeting Systems (0.0320s)
11/26/2020 11:33:44 AM Ejecting Tactical Core (0.0210s)
11/26/2020 11:33:44 AM Calibrating Formations (0.0080s)
11/26/2020 11:33:44 AM Intercepting Galactic Maps (0.0330s)
11/26/2020 11:33:44 AM Discharging Colored Ions (0.0340s)
11/26/2020 11:33:44 AM Replicating Ion Colors (0.0250s)
11/26/2020 11:33:44 AM Faction Diagnostics (0.0570s)
11/26/2020 11:33:44 AM Buffering Hackers (0.0720s)
11/26/2020 11:33:44 AM Inverting Death (0.0370s)
11/26/2020 11:33:44 AM Linear Field Variance (0.0250s)
11/26/2020 11:33:44 AM Charging Marks (0.0180s)
11/26/2020 11:33:44 AM Guarding The Posts (0.0190s)
11/26/2020 11:33:44 AM Range Manifolds (0.0700s)
11/26/2020 11:33:44 AM Purging ROFs (0.0080s)
11/26/2020 11:33:44 AM Manipulating Speeds (0.2461s)
11/26/2020 11:33:44 AM Detecting Projectiles (0.0060s)
11/26/2020 11:33:45 AM Grouping Flow Fields (0.0250s)
11/26/2020 11:33:45 AM Modulating Flow Field Groups (0.0400s)
11/26/2020 11:33:45 AM Designing Fleets (0.2331s)
11/26/2020 11:33:45 AM Thinking Of Technologies (0.0350s)
11/26/2020 11:33:45 AM Categorizing Starboard Sensors (0.0170s)
11/26/2020 11:33:45 AM Injecting Galactic Variables (0.0430s)
11/26/2020 11:33:45 AM Stabbing Starfields (0.0800s)
11/26/2020 11:33:48 AM Rejecting Distant Planets (3.0701s)
11/26/2020 11:33:48 AM Categorizing All Planets (0.0090s)
11/26/2020 11:33:48 AM Organizing Commands (0.0650s)
11/26/2020 11:33:48 AM Calculating Firing Cones (0.0080s)
11/26/2020 11:33:49 AM Jailbreaking Favorite Ship Parts (1.2606s)
11/26/2020 11:33:49 AM Re-Aligning Objectives (0.0930s)
11/26/2020 11:33:50 AM Sterilizing Test Chamber (0.0985s)
11/26/2020 11:34:16 AM Designing Antimatter Grid (26.7058s)
11/26/2020 11:34:16 AM Issuing Orders (0.0480s)
11/26/2020 11:34:16 AM Augmenting Infusers (0.0130s)
11/26/2020 11:34:16 AM Infusing (0.1320s)
11/26/2020 11:34:16 AM Post-Proton Surge (0.0050s)
11/26/2020 11:34:17 AM Stimulate Modulation (0.0360s)
11/26/2020 11:34:17 AM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/26/2020 11:34:17 AM Load Surrogates (0.4121s)
11/26/2020 11:34:17 AM Unrequested attribute 'is_nonfunctional_when_on_planet_not_owned_by_my_faction' on node:
11/26/2020 11:34:17 AM Unrequested attribute 'is_nonfunctional_when_on_planet_not_owned_by_my_faction' on node:
11/26/2020 11:34:17 AM Unrequested attribute 'is_nonfunctional_when_on_planet_not_owned_by_my_faction' on node:
11/26/2020 11:34:17 AM Unrequested attribute 'is_nonfunctional_when_on_planet_not_owned_by_my_faction' on node:
11/26/2020 11:34:18 AM Final Checks (0.6322s)
11/26/2020 11:34:18 AM Load Historical Documents (0.0050s)
11/26/2020 11:34:18 AM 40.2 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (0.7s)
Briefly Panic (2.3s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Rejecting Distant Planets (3.1s)
Jailbreaking Favorite Ship Parts (1.3s)
Designing Antimatter Grid (26.7s)
Load Surrogates (0.4s)
Final Checks (0.6s)
11/26/2020 11:34:18 AM Hello Steam user 'Lord Of Nothing'
11/26/2020 11:37:14 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/26/2020 11:37:14 AM Boot up FleetOS (0.2021s)
11/26/2020 11:37:14 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/26/2020 11:37:14 AM Check System Logs For Rogue Intelligence (0.1550s)
11/26/2020 11:37:14 AM Game Version: 2.638
11/26/2020 11:37:14 AM Eject Trash Into Hyperspace (0.0500s)
11/26/2020 11:37:14 AM Check For Extra Modules (0.0160s)
11/26/2020 11:37:14 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/26/2020 11:37:14 AM Bring Cloaking Systems Online (0.0150s)
11/26/2020 11:37:14 AM Recalculate Speed Of Light (0.0150s)
11/26/2020 11:37:14 AM Optimize Comfort On Command Decks (0.0180s)
11/26/2020 11:37:14 AM Generating Framerates (0.0060s)
11/26/2020 11:37:14 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/26/2020 11:37:14 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/26/2020 11:37:14 AM Check Nearby Stellar Masses (0.0280s)
11/26/2020 11:37:14 AM Remembering Alamo (0.0120s)
11/26/2020 11:37:14 AM Boot Audio Comms (0.0070s)
11/26/2020 11:37:14 AM Establish Individual Audio Links (0.0140s)
11/26/2020 11:37:14 AM Prepare Explosions and Crackles (0.0170s)
11/26/2020 11:37:14 AM No resolution change was required.
11/26/2020 11:37:14 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/26/2020 11:37:14 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/26/2020 11:37:14 AM Refresh Optical Lensing (0.0070s)
11/26/2020 11:37:14 AM Revise Fundamental Physical Laws (0.0150s)
11/26/2020 11:37:14 AM Calculate Odds Of Success (0.0200s)
11/26/2020 11:37:14 AM Briefly Panic (0.1710s)
11/26/2020 11:37:14 AM Install Confidence Routines (0.2104s)
11/26/2020 11:37:14 AM Bring Commander Interface Online (0.0695s)
11/26/2020 11:37:14 AM Motivate All Crews (0.0270s)
11/26/2020 11:37:15 AM Locating Available Networks (0.0190s)
11/26/2020 11:37:15 AM Externalizing Patterns (0.0250s)
11/26/2020 11:37:15 AM Hooking Externals (0.0070s)
11/26/2020 11:37:15 AM Handlizing Hooks (0.0090s)
11/26/2020 11:37:15 AM Disengaging Constants (0.0260s)
11/26/2020 11:37:15 AM Late Axionic Computations (0.0360s)
11/26/2020 11:37:15 AM Sentinel Alertness Diagnostic (0.0050s)
11/26/2020 11:37:15 AM Connecting to Fleet Command (0.0110s)
11/26/2020 11:37:15 AM Thinking Of Advice (0.0100s)
11/26/2020 11:37:15 AM Degaussing Advice (0.0160s)
11/26/2020 11:37:15 AM Reading Alien Diaries (0.0100s)
11/26/2020 11:37:15 AM Naming All Known Planets (0.0050s)
11/26/2020 11:37:15 AM Remembering Speeds (0.0100s)
11/26/2020 11:37:15 AM Prioritizing Targets (0.0110s)
11/26/2020 11:37:15 AM Rebooting Sensor Arrays (0.0090s)
11/26/2020 11:37:15 AM Unloading Prismatic Grid (0.0100s)
11/26/2020 11:37:15 AM Thinking Of Objectives (0.0100s)
11/26/2020 11:37:15 AM Inhibiting Visual Scans (0.0120s)
11/26/2020 11:37:15 AM Synthesizing Vocals (0.0080s)
11/26/2020 11:37:15 AM Investigating Map Signatures (0.0130s)
11/26/2020 11:37:15 AM Ventilating Scenarios (0.0070s)
11/26/2020 11:37:15 AM Decontaminating Targeting Systems (0.0100s)
11/26/2020 11:37:15 AM Ejecting Tactical Core (0.0090s)
11/26/2020 11:37:15 AM Calibrating Formations (0.0100s)
11/26/2020 11:37:15 AM Intercepting Galactic Maps (0.0100s)
11/26/2020 11:37:15 AM Discharging Colored Ions (0.0180s)
11/26/2020 11:37:15 AM Replicating Ion Colors (0.0040s)
11/26/2020 11:37:15 AM Faction Diagnostics (0.0170s)
11/26/2020 11:37:15 AM Buffering Hackers (0.0170s)
11/26/2020 11:37:15 AM Inverting Death (0.0090s)
11/26/2020 11:37:15 AM Linear Field Variance (0.0090s)
11/26/2020 11:37:15 AM Charging Marks (0.0090s)
11/26/2020 11:37:15 AM Guarding The Posts (0.0540s)
11/26/2020 11:37:15 AM Range Manifolds (0.0050s)
11/26/2020 11:37:15 AM Purging ROFs (0.0090s)
11/26/2020 11:37:15 AM Manipulating Speeds (0.0110s)
11/26/2020 11:37:15 AM Detecting Projectiles (0.0110s)
11/26/2020 11:37:15 AM Grouping Flow Fields (0.0100s)
11/26/2020 11:37:15 AM Modulating Flow Field Groups (0.0200s)
11/26/2020 11:37:15 AM Designing Fleets (0.0200s)
11/26/2020 11:37:15 AM Thinking Of Technologies (0.0070s)
11/26/2020 11:37:15 AM Categorizing Starboard Sensors (0.0080s)
11/26/2020 11:37:15 AM Injecting Galactic Variables (0.0120s)
11/26/2020 11:37:15 AM Weepinig Over Starfields (0.0150s)
11/26/2020 11:37:15 AM Rejecting Distant Planets (0.1070s)
11/26/2020 11:37:15 AM Categorizing All Planets (0.0080s)
11/26/2020 11:37:15 AM Organizing Commands (0.0150s)
11/26/2020 11:37:15 AM Calculating Firing Cones (0.0040s)
11/26/2020 11:37:16 AM Declaring Ship Parts At Customs (0.3661s)
11/26/2020 11:37:16 AM Re-Aligning Objectives (0.0140s)
11/26/2020 11:37:16 AM Sterilizing Test Chamber (0.0070s)
11/26/2020 11:37:18 AM Compensate for Neutrino Variance (1.9945s)
11/26/2020 11:37:18 AM Issuing Orders (0.0170s)
11/26/2020 11:37:18 AM Augmenting Infusers (0.0040s)
11/26/2020 11:37:18 AM Infusing (0.0190s)
11/26/2020 11:37:18 AM Post-Proton Surge (0.0050s)
11/26/2020 11:37:18 AM Stimulate Modulation (0.0330s)
11/26/2020 11:37:18 AM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/26/2020 11:37:18 AM Load Surrogates (0.0640s)
11/26/2020 11:37:18 AM Final Checks (0.2961s)
11/26/2020 11:37:18 AM Load Historical Documents (0.0030s)
11/26/2020 11:37:18 AM 4.6 seconds total load time.
Declaring Ship Parts At Customs (0.4s)
Compensate for Neutrino Variance (2.0s)
Final Checks (0.3s)
11/26/2020 11:37:18 AM Hello Steam user 'Lord Of Nothing'
11/26/2020 11:37:35 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/26/2020 11:37:35 AM Boot up FleetOS (0.2012s)
11/26/2020 11:37:35 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/26/2020 11:37:35 AM Check System Logs For Rogue Intelligence (0.1530s)
11/26/2020 11:37:35 AM Game Version: 2.638
11/26/2020 11:37:35 AM Eject Trash Into Hyperspace (0.0520s)
11/26/2020 11:37:35 AM Check For Extra Modules (0.0140s)
11/26/2020 11:37:35 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/26/2020 11:37:35 AM Bring Cloaking Systems Online (0.0160s)
11/26/2020 11:37:35 AM Recalculate Speed Of Light (0.0140s)
11/26/2020 11:37:35 AM Optimize Comfort On Command Decks (0.0170s)
11/26/2020 11:37:35 AM Generating Framerates (0.0060s)
11/26/2020 11:37:35 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/26/2020 11:37:35 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/26/2020 11:37:35 AM Check Nearby Stellar Masses (0.0260s)
11/26/2020 11:37:35 AM Remembering Alamo (0.0120s)
11/26/2020 11:37:35 AM Boot Audio Comms (0.0080s)
11/26/2020 11:37:36 AM Establish Individual Audio Links (0.0120s)
11/26/2020 11:37:36 AM Prepare Explosions and Crackles (0.0170s)
11/26/2020 11:37:36 AM No resolution change was required.
11/26/2020 11:37:36 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/26/2020 11:37:36 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/26/2020 11:37:36 AM Refresh Optical Lensing (0.0070s)
11/26/2020 11:37:36 AM Revise Fundamental Physical Laws (0.0150s)
11/26/2020 11:37:36 AM Calculate Odds Of Success (0.0190s)
11/26/2020 11:37:36 AM Briefly Panic (0.1740s)
11/26/2020 11:37:36 AM Install Confidence Routines (0.2139s)
11/26/2020 11:37:36 AM Bring Commander Interface Online (0.0660s)
11/26/2020 11:37:36 AM Motivate All Crews (0.0290s)
11/26/2020 11:37:36 AM Locating Available Networks (0.0170s)
11/26/2020 11:37:36 AM Externalizing Patterns (0.0290s)
11/26/2020 11:37:36 AM Hooking Externals (0.0080s)
11/26/2020 11:37:36 AM Handlizing Hooks (0.0090s)
11/26/2020 11:37:36 AM Disengaging Constants (0.0259s)
11/26/2020 11:37:36 AM Late Axionic Computations (0.0370s)
11/26/2020 11:37:36 AM Sentinel Alertness Diagnostic (0.0060s)
11/26/2020 11:37:36 AM Connecting to Fleet Command (0.0090s)
11/26/2020 11:37:36 AM Thinking Of Advice (0.0100s)
11/26/2020 11:37:36 AM Degaussing Advice (0.0140s)
11/26/2020 11:37:36 AM Reading Alien Diaries (0.0110s)
11/26/2020 11:37:36 AM Naming All Known Planets (0.0053s)
11/26/2020 11:37:36 AM Remembering Speeds (0.0110s)
11/26/2020 11:37:36 AM Prioritizing Targets (0.0100s)
11/26/2020 11:37:36 AM Rebooting Sensor Arrays (0.0090s)
11/26/2020 11:37:36 AM Unloading Prismatic Grid (0.0100s)
11/26/2020 11:37:36 AM Thinking Of Objectives (0.0100s)
11/26/2020 11:37:36 AM Inhibiting Visual Scans (0.0130s)
11/26/2020 11:37:36 AM Synthesizing Vocals (0.0080s)
11/26/2020 11:37:36 AM Investigating Map Signatures (0.0130s)
11/26/2020 11:37:36 AM Ventilating Scenarios (0.0070s)
11/26/2020 11:37:36 AM Decontaminating Targeting Systems (0.0093s)
11/26/2020 11:37:36 AM Ejecting Tactical Core (0.0100s)
11/26/2020 11:37:36 AM Calibrating Formations (0.0110s)
11/26/2020 11:37:36 AM Intercepting Galactic Maps (0.0110s)
11/26/2020 11:37:36 AM Discharging Colored Ions (0.0160s)
11/26/2020 11:37:36 AM Replicating Ion Colors (0.0050s)
11/26/2020 11:37:36 AM Faction Diagnostics (0.0160s)
11/26/2020 11:37:36 AM Buffering Hackers (0.0100s)
11/26/2020 11:37:36 AM Inverting Death (0.0090s)
11/26/2020 11:37:36 AM Linear Field Variance (0.0080s)
11/26/2020 11:37:36 AM Charging Marks (0.0080s)
11/26/2020 11:37:36 AM Guarding The Posts (0.0530s)
11/26/2020 11:37:36 AM Range Manifolds (0.0050s)
11/26/2020 11:37:37 AM Purging ROFs (0.0100s)
11/26/2020 11:37:37 AM Manipulating Speeds (0.0100s)
11/26/2020 11:37:37 AM Detecting Projectiles (0.0100s)
11/26/2020 11:37:37 AM Grouping Flow Fields (0.0120s)
11/26/2020 11:37:37 AM Modulating Flow Field Groups (0.0200s)
11/26/2020 11:37:37 AM Designing Fleets (0.0170s)
11/26/2020 11:37:37 AM Thinking Of Technologies (0.0070s)
11/26/2020 11:37:37 AM Categorizing Starboard Sensors (0.0080s)
11/26/2020 11:37:37 AM Injecting Galactic Variables (0.0120s)
11/26/2020 11:37:37 AM Cooking Starfields (0.0140s)
11/26/2020 11:37:37 AM Scanning Distant Planets (0.1220s)
11/26/2020 11:37:37 AM Categorizing All Planets (0.0080s)
11/26/2020 11:37:37 AM Organizing Commands (0.0130s)
11/26/2020 11:37:37 AM Calculating Firing Cones (0.0050s)
11/26/2020 11:37:37 AM Disassembling And Reassembling Ship Parts (0.3641s)
11/26/2020 11:37:37 AM Re-Aligning Objectives (0.0160s)
11/26/2020 11:37:37 AM Sterilizing Test Chamber (0.0100s)
11/26/2020 11:37:39 AM Re-Scan For Hostile Intelligences (1.9524s)
11/26/2020 11:37:39 AM Issuing Orders (0.0190s)
11/26/2020 11:37:39 AM Augmenting Infusers (0.0060s)
11/26/2020 11:37:39 AM Infusing (0.0190s)
11/26/2020 11:37:39 AM Post-Proton Surge (0.0050s)
11/26/2020 11:37:39 AM Stimulate Modulation (0.0320s)
11/26/2020 11:37:39 AM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/26/2020 11:37:39 AM Load Surrogates (0.0640s)
11/26/2020 11:37:40 AM Final Checks (0.2971s)
11/26/2020 11:37:40 AM Load Historical Documents (0.0020s)
11/26/2020 11:37:40 AM 4.6 seconds total load time.
Disassembling And Reassembling Ship Parts (0.4s)
Re-Scan For Hostile Intelligences (2.0s)
Final Checks (0.3s)
11/26/2020 11:37:40 AM Hello Steam user 'Lord Of Nothing'
11/26/2020 11:37:47 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The New Hand\1.save Source1: AnythingElse Source3: LoadingSaveGame
11/26/2020 11:37:47 AM Faction deserialization error at stage 17500 from serialized version 2.629 loading into new version 2.638, error: System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - Faction debugStage: 10000 Error: System.TypeLoadException: Could not resolve type with token 01000085 (from typeref, class/assembly Arcen.Universal.ArcenSerializationTester, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
at KaizersMarauders.ModifiedMarauderDataExt.DeserializeExternalData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0000a] in <39eebb591d814609abf5657dc76aa82d>:0
at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x000a4] in :0
at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000ed] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004a] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0036a] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x004b6] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00c65] in :0
11/26/2020 11:37:47 AM Arcen.AIW2.External.ExternalData_MinorFactionCommon: Tried to initialize Parent object as Faction, but type was Arcen.Universal.World
11/26/2020 11:37:47 AM Exception occurred during world deserialization:Exception
Will now log details in WorldDeserializationErrors.txt
System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 10000 Error: System.Exception: Error, received 133 items in external pattern ExternalData_MinorFactionCommon when that pattern is only supposed to contain 1; the extra items will be ignored (parsing the non-ignored items may cause errors if the pattern implementation is not expecting the right types, etc) ExternalDataHeader: EXTERNAL DATA - World
at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000c5] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004a] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0036a] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x004b6] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00792] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x000ad] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002d9] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <76bb71213870475b8ec5ed2b52158ad1>:0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <76bb71213870475b8ec5ed2b52158ad1>:0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
11/26/2020 11:37:47 AM Finish load save in 176.7ms
11/26/2020 11:38:35 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/26/2020 11:38:35 AM Boot up FleetOS (0.2001s)
11/26/2020 11:38:35 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/26/2020 11:38:35 AM Check System Logs For Rogue Intelligence (0.1479s)
11/26/2020 11:38:35 AM Game Version: 2.638
11/26/2020 11:38:35 AM Eject Trash Into Hyperspace (0.0500s)
11/26/2020 11:38:36 AM Check For Extra Modules (0.0150s)
11/26/2020 11:38:36 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/26/2020 11:38:36 AM Bring Cloaking Systems Online (0.0130s)
11/26/2020 11:38:36 AM Recalculate Speed Of Light (0.0130s)
11/26/2020 11:38:36 AM Optimize Comfort On Command Decks (0.0170s)
11/26/2020 11:38:36 AM Generating Framerates (0.0050s)
11/26/2020 11:38:36 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/26/2020 11:38:36 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/26/2020 11:38:36 AM Check Nearby Stellar Masses (0.0260s)
11/26/2020 11:38:36 AM Remembering Alamo (0.0100s)
11/26/2020 11:38:36 AM Boot Audio Comms (0.0060s)
11/26/2020 11:38:36 AM Establish Individual Audio Links (0.0110s)
11/26/2020 11:38:36 AM Prepare Explosions and Crackles (0.0160s)
11/26/2020 11:38:36 AM No resolution change was required.
11/26/2020 11:38:36 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/26/2020 11:38:36 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/26/2020 11:38:36 AM Refresh Optical Lensing (0.0060s)
11/26/2020 11:38:36 AM Revise Fundamental Physical Laws (0.0150s)
11/26/2020 11:38:36 AM Calculate Odds Of Success (0.0210s)
11/26/2020 11:38:36 AM Briefly Panic (0.1730s)
11/26/2020 11:38:36 AM Install Confidence Routines (0.2326s)
11/26/2020 11:38:36 AM Bring Commander Interface Online (0.0680s)
11/26/2020 11:38:36 AM Motivate All Crews (0.0270s)
11/26/2020 11:38:36 AM Locating Available Networks (0.0160s)
11/26/2020 11:38:36 AM Externalizing Patterns (0.0190s)
11/26/2020 11:38:36 AM Hooking Externals (0.0060s)
11/26/2020 11:38:36 AM Handlizing Hooks (0.0090s)
11/26/2020 11:38:36 AM Disengaging Constants (0.0210s)
11/26/2020 11:38:36 AM Late Axionic Computations (0.0300s)
11/26/2020 11:38:36 AM Sentinel Alertness Diagnostic (0.0050s)
11/26/2020 11:38:36 AM Connecting to Fleet Command (0.0100s)
11/26/2020 11:38:36 AM Thinking Of Advice (0.0090s)
11/26/2020 11:38:36 AM Degaussing Advice (0.0150s)
11/26/2020 11:38:36 AM Reading Alien Diaries (0.0090s)
11/26/2020 11:38:36 AM Naming All Known Planets (0.0070s)
11/26/2020 11:38:36 AM Remembering Speeds (0.0100s)
11/26/2020 11:38:36 AM Prioritizing Targets (0.0100s)
11/26/2020 11:38:36 AM Rebooting Sensor Arrays (0.0110s)
11/26/2020 11:38:36 AM Unloading Prismatic Grid (0.0090s)
11/26/2020 11:38:36 AM Thinking Of Objectives (0.0100s)
11/26/2020 11:38:36 AM Inhibiting Visual Scans (0.0130s)
11/26/2020 11:38:36 AM Synthesizing Vocals (0.0080s)
11/26/2020 11:38:36 AM Investigating Map Signatures (0.0120s)
11/26/2020 11:38:36 AM Ventilating Scenarios (0.0070s)
11/26/2020 11:38:36 AM Decontaminating Targeting Systems (0.0100s)
11/26/2020 11:38:36 AM Ejecting Tactical Core (0.0100s)
11/26/2020 11:38:36 AM Calibrating Formations (0.0100s)
11/26/2020 11:38:36 AM Intercepting Galactic Maps (0.0100s)
11/26/2020 11:38:36 AM Discharging Colored Ions (0.0200s)
11/26/2020 11:38:36 AM Replicating Ion Colors (0.0050s)
11/26/2020 11:38:36 AM Faction Diagnostics (0.0160s)
11/26/2020 11:38:37 AM Buffering Hackers (0.0090s)
11/26/2020 11:38:37 AM Inverting Death (0.0060s)
11/26/2020 11:38:37 AM Linear Field Variance (0.0110s)
11/26/2020 11:38:37 AM Charging Marks (0.0090s)
11/26/2020 11:38:37 AM Guarding The Posts (0.0540s)
11/26/2020 11:38:37 AM Range Manifolds (0.0040s)
11/26/2020 11:38:37 AM Purging ROFs (0.0100s)
11/26/2020 11:38:37 AM Manipulating Speeds (0.0100s)
11/26/2020 11:38:37 AM Detecting Projectiles (0.0100s)
11/26/2020 11:38:37 AM Grouping Flow Fields (0.0110s)
11/26/2020 11:38:37 AM Modulating Flow Field Groups (0.0200s)
11/26/2020 11:38:37 AM Designing Fleets (0.0110s)
11/26/2020 11:38:37 AM Thinking Of Technologies (0.0070s)
11/26/2020 11:38:37 AM Categorizing Starboard Sensors (0.0080s)
11/26/2020 11:38:37 AM Injecting Galactic Variables (0.0120s)
11/26/2020 11:38:37 AM Surrounding Starfields (0.0140s)
11/26/2020 11:38:37 AM Screening Distant Planets (0.1080s)
11/26/2020 11:38:37 AM Categorizing All Planets (0.0070s)
11/26/2020 11:38:37 AM Organizing Commands (0.0130s)
11/26/2020 11:38:37 AM Calculating Firing Cones (0.0050s)
11/26/2020 11:38:37 AM Violating Ship Part Bylaws (0.2911s)
11/26/2020 11:38:37 AM Re-Aligning Objectives (0.0140s)
11/26/2020 11:38:37 AM Sterilizing Test Chamber (0.0060s)
11/26/2020 11:38:39 AM Issue Sufficient Warnings (2.0715s)
11/26/2020 11:38:39 AM Issuing Orders (0.0230s)
11/26/2020 11:38:39 AM Augmenting Infusers (0.0070s)
11/26/2020 11:38:39 AM Infusing (0.0190s)
11/26/2020 11:38:39 AM Post-Proton Surge (0.0050s)
11/26/2020 11:38:39 AM Stimulate Modulation (0.0280s)
11/26/2020 11:38:39 AM ArcenAssetBundleCache.InstantiatedObjects: 1063
11/26/2020 11:38:39 AM Load Surrogates (0.0630s)
11/26/2020 11:38:40 AM Final Checks (0.2771s)
11/26/2020 11:38:40 AM Load Historical Documents (0.0020s)
11/26/2020 11:38:40 AM 4.6 seconds total load time.
Violating Ship Part Bylaws (0.3s)
Issue Sufficient Warnings (2.1s)
Final Checks (0.3s)
11/26/2020 11:38:40 AM Hello Steam user 'Lord Of Nothing'
11/26/2020 11:38:46 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\Autosave.7800.save Source1: AnythingElse Source3: LoadingSaveGame
11/26/2020 11:38:46 AM Added the faction CPALogic.
11/26/2020 11:38:46 AM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 15) removed in favor of leaving AI Praetorian Guard (index 14)
11/26/2020 11:38:46 AM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 14) removed in favor of leaving AI Praetorian Guard (index 13)
11/26/2020 11:38:46 AM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 13) removed in favor of leaving AI Praetorian Guard (index 12)
11/26/2020 11:38:46 AM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 12) removed in favor of leaving AI Praetorian Guard (index 11)
11/26/2020 11:38:46 AM Removing extra sub-faction of AI that should not have been there: AI Praetorian Guard (index 11) removed in favor of leaving AI Praetorian Guard (index 5)
11/26/2020 11:38:46 AM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 5 AI Praetorian Guard AI Praetorian Guard AI Praetorian Guard AI Praetorian Guard AI Praetorian Guard
11/26/2020 11:38:46 AM Fixed 80 missing planet factions.
11/26/2020 11:38:46 AM Finish load save in 394.6ms
11/26/2020 11:39:00 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\Autosave.24000.save Source1: AnythingElse Source3: LoadingSaveGame
11/26/2020 11:39:00 AM Added the faction CPALogic.
11/26/2020 11:39:01 AM Fixed 80 missing planet factions.
11/26/2020 11:39:01 AM Finish load save in 1,270.9ms
11/26/2020 4:45:48 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/26/2020 4:45:48 PM Boot up FleetOS (0.2896s)
11/26/2020 4:45:49 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/26/2020 4:45:49 PM Check System Logs For Rogue Intelligence (0.7432s)
11/26/2020 4:45:49 PM Game Version: 2.638
11/26/2020 4:45:49 PM Eject Trash Into Hyperspace (0.1450s)
11/26/2020 4:45:49 PM Check For Extra Modules (0.0610s)
11/26/2020 4:45:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/26/2020 4:45:49 PM Bring Cloaking Systems Online (0.2581s)
11/26/2020 4:45:49 PM Recalculate Speed Of Light (0.0580s)
11/26/2020 4:45:49 PM Optimize Comfort On Command Decks (0.0290s)
11/26/2020 4:45:49 PM Generating Framerates (0.0300s)
11/26/2020 4:45:49 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/26/2020 4:45:49 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/26/2020 4:45:50 PM Check Nearby Stellar Masses (0.0960s)
11/26/2020 4:45:50 PM Remembering Alamo (0.1190s)
11/26/2020 4:45:50 PM Boot Audio Comms (0.0200s)
11/26/2020 4:45:50 PM Establish Individual Audio Links (0.0260s)
11/26/2020 4:45:50 PM Prepare Explosions and Crackles (0.0800s)
11/26/2020 4:45:50 PM No resolution change was required.
11/26/2020 4:45:50 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/26/2020 4:45:50 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/26/2020 4:45:50 PM Refresh Optical Lensing (0.0060s)
11/26/2020 4:45:50 PM Revise Fundamental Physical Laws (0.1750s)
11/26/2020 4:45:50 PM Calculate Odds Of Success (0.2781s)
11/26/2020 4:45:53 PM Briefly Panic (2.3953s)
11/26/2020 4:45:53 PM Install Confidence Routines (0.2521s)
11/26/2020 4:45:53 PM Bring Commander Interface Online (0.2224s)
11/26/2020 4:45:53 PM Motivate All Crews (0.0710s)
11/26/2020 4:45:53 PM Locating Available Networks (0.0580s)
11/26/2020 4:45:53 PM Externalizing Patterns (0.0600s)
11/26/2020 4:45:53 PM Hooking Externals (0.0230s)
11/26/2020 4:45:53 PM Handlizing Hooks (0.0130s)
11/26/2020 4:45:54 PM Disengaging Constants (0.2956s)
11/26/2020 4:45:54 PM Late Axionic Computations (0.3311s)
11/26/2020 4:45:54 PM Sentinel Alertness Diagnostic (0.0200s)
11/26/2020 4:45:54 PM Connecting to Fleet Command (0.0300s)
11/26/2020 4:45:54 PM Thinking Of Advice (0.0500s)
11/26/2020 4:45:54 PM Degaussing Advice (0.3303s)
11/26/2020 4:45:55 PM Reading Alien Diaries (0.1310s)
11/26/2020 4:45:55 PM Naming All Known Planets (0.0160s)
11/26/2020 4:45:55 PM Remembering Speeds (0.0140s)
11/26/2020 4:45:55 PM Prioritizing Targets (0.0050s)
11/26/2020 4:45:55 PM Rebooting Sensor Arrays (0.0310s)
11/26/2020 4:45:55 PM Unloading Prismatic Grid (0.0130s)
11/26/2020 4:45:55 PM Thinking Of Objectives (0.0330s)
11/26/2020 4:45:55 PM Inhibiting Visual Scans (0.0200s)
11/26/2020 4:45:55 PM Synthesizing Vocals (0.0080s)
11/26/2020 4:45:55 PM Investigating Map Signatures (0.0550s)
11/26/2020 4:45:55 PM Ventilating Scenarios (0.0050s)
11/26/2020 4:45:55 PM Decontaminating Targeting Systems (0.0320s)
11/26/2020 4:45:55 PM Ejecting Tactical Core (0.0050s)
11/26/2020 4:45:55 PM Calibrating Formations (0.0090s)
11/26/2020 4:45:55 PM Intercepting Galactic Maps (0.0230s)
11/26/2020 4:45:55 PM Discharging Colored Ions (0.0160s)
11/26/2020 4:45:55 PM Replicating Ion Colors (0.0260s)
11/26/2020 4:45:55 PM Faction Diagnostics (0.0610s)
11/26/2020 4:45:55 PM Buffering Hackers (0.0620s)
11/26/2020 4:45:55 PM Inverting Death (0.0270s)
11/26/2020 4:45:55 PM Linear Field Variance (0.0240s)
11/26/2020 4:45:55 PM Charging Marks (0.0430s)
11/26/2020 4:45:55 PM Guarding The Posts (0.0190s)
11/26/2020 4:45:55 PM Range Manifolds (0.0620s)
11/26/2020 4:45:55 PM Purging ROFs (0.0180s)
11/26/2020 4:45:55 PM Manipulating Speeds (0.0190s)
11/26/2020 4:45:55 PM Detecting Projectiles (0.0060s)
11/26/2020 4:45:55 PM Grouping Flow Fields (0.0460s)
11/26/2020 4:45:55 PM Modulating Flow Field Groups (0.0600s)
11/26/2020 4:45:55 PM Designing Fleets (0.1490s)
11/26/2020 4:45:55 PM Thinking Of Technologies (0.0610s)
11/26/2020 4:45:56 PM Categorizing Starboard Sensors (0.0440s)
11/26/2020 4:45:56 PM Injecting Galactic Variables (0.0360s)
11/26/2020 4:45:56 PM Ignoring Starfields (0.0870s)
11/26/2020 4:45:59 PM Blowing Up Distant Planets (3.2440s)
11/26/2020 4:45:59 PM Categorizing All Planets (0.0080s)
11/26/2020 4:45:59 PM Organizing Commands (0.1117s)
11/26/2020 4:45:59 PM Calculating Firing Cones (0.0080s)
11/26/2020 4:46:00 PM Kicking Ship Parts Down Elevator Shaft (1.1038s)
11/26/2020 4:46:00 PM Re-Aligning Objectives (0.0540s)
11/26/2020 4:46:00 PM Sterilizing Test Chamber (0.0740s)
11/26/2020 4:46:28 PM Replicating Terminal (27.3715s)
11/26/2020 4:46:28 PM Issuing Orders (0.0480s)
11/26/2020 4:46:28 PM Augmenting Infusers (0.0130s)
11/26/2020 4:46:28 PM Infusing (0.1480s)
11/26/2020 4:46:28 PM Post-Proton Surge (0.0050s)
11/26/2020 4:46:28 PM Stimulate Modulation (0.0290s)
11/26/2020 4:46:28 PM ArcenAssetBundleCache.InstantiatedObjects: 1063
11/26/2020 4:46:28 PM Load Surrogates (0.4011s)
11/26/2020 4:46:29 PM Final Checks (0.6041s)
11/26/2020 4:46:29 PM Load Historical Documents (0.0040s)
11/26/2020 4:46:29 PM 41.1 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.7s)
Bring Cloaking Systems Online (0.3s)
Calculate Odds Of Success (0.3s)
Briefly Panic (2.4s)
Install Confidence Routines (0.3s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Degaussing Advice (0.3s)
Blowing Up Distant Planets (3.2s)
Kicking Ship Parts Down Elevator Shaft (1.1s)
Replicating Terminal (27.4s)
Load Surrogates (0.4s)
Final Checks (0.6s)
11/26/2020 4:46:29 PM Hello Steam user 'Lord Of Nothing'
11/26/2020 4:46:36 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Come The Spire\test1.save Source1: AnythingElse Source3: LoadingSaveGame
11/26/2020 4:46:37 PM Added the faction CPALogic.
11/26/2020 4:46:37 PM Fixed 81 missing planet factions.
11/26/2020 4:46:37 PM Finish load save in 493.9ms
11/26/2020 4:47:35 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The New Hand\1.save Source1: AnythingElse Source3: LoadingSaveGame
11/26/2020 4:47:36 PM Could not load the campaign in question because you don't have the requisite expansions or mods installed:
Missing Or Disabled Mods:
AMU
ExtendedShipVariants
ExtendedShipVariants_FallenSpire
KaizersMarauders
MoreStartingOptions
11/26/2020 4:47:36 PM Finish load save in 172.8ms
11/26/2020 4:48:25 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/26/2020 4:48:25 PM Boot up FleetOS (0.2020s)
11/26/2020 4:48:25 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/26/2020 4:48:25 PM Check System Logs For Rogue Intelligence (0.1510s)
11/26/2020 4:48:25 PM Game Version: 2.638
11/26/2020 4:48:25 PM Eject Trash Into Hyperspace (0.0520s)
11/26/2020 4:48:25 PM Check For Extra Modules (0.0150s)
11/26/2020 4:48:25 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/26/2020 4:48:25 PM Bring Cloaking Systems Online (0.0160s)
11/26/2020 4:48:25 PM Recalculate Speed Of Light (0.0130s)
11/26/2020 4:48:25 PM Optimize Comfort On Command Decks (0.0170s)
11/26/2020 4:48:25 PM Generating Framerates (0.0050s)
11/26/2020 4:48:25 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/26/2020 4:48:25 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/26/2020 4:48:25 PM Check Nearby Stellar Masses (0.0270s)
11/26/2020 4:48:25 PM Remembering Alamo (0.0100s)
11/26/2020 4:48:25 PM Boot Audio Comms (0.0060s)
11/26/2020 4:48:25 PM Establish Individual Audio Links (0.0120s)
11/26/2020 4:48:25 PM Prepare Explosions and Crackles (0.0160s)
11/26/2020 4:48:26 PM No resolution change was required.
11/26/2020 4:48:26 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/26/2020 4:48:26 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/26/2020 4:48:26 PM Refresh Optical Lensing (0.0070s)
11/26/2020 4:48:26 PM Revise Fundamental Physical Laws (0.0140s)
11/26/2020 4:48:26 PM Calculate Odds Of Success (0.0200s)
11/26/2020 4:48:26 PM Briefly Panic (0.1700s)
11/26/2020 4:48:26 PM Install Confidence Routines (0.2210s)
11/26/2020 4:48:26 PM Bring Commander Interface Online (0.0720s)
11/26/2020 4:48:26 PM Motivate All Crews (0.0310s)
11/26/2020 4:48:26 PM Locating Available Networks (0.0170s)
11/26/2020 4:48:26 PM Externalizing Patterns (0.1941s)
11/26/2020 4:48:26 PM Hooking Externals (0.0060s)
11/26/2020 4:48:26 PM Handlizing Hooks (0.0100s)
11/26/2020 4:48:26 PM Disengaging Constants (0.0480s)
11/26/2020 4:48:26 PM Late Axionic Computations (0.0370s)
11/26/2020 4:48:26 PM Sentinel Alertness Diagnostic (0.0050s)
11/26/2020 4:48:26 PM Connecting to Fleet Command (0.0110s)
11/26/2020 4:48:26 PM Thinking Of Advice (0.0090s)
11/26/2020 4:48:26 PM Degaussing Advice (0.0140s)
11/26/2020 4:48:26 PM Reading Alien Diaries (0.0660s)
11/26/2020 4:48:26 PM Naming All Known Planets (0.0050s)
11/26/2020 4:48:26 PM Remembering Speeds (0.0090s)
11/26/2020 4:48:26 PM Prioritizing Targets (0.0100s)
11/26/2020 4:48:26 PM Rebooting Sensor Arrays (0.0100s)
11/26/2020 4:48:26 PM Unloading Prismatic Grid (0.0100s)
11/26/2020 4:48:27 PM Thinking Of Objectives (0.0100s)
11/26/2020 4:48:27 PM Inhibiting Visual Scans (0.0130s)
11/26/2020 4:48:27 PM Synthesizing Vocals (0.0080s)
11/26/2020 4:48:27 PM Investigating Map Signatures (0.0130s)
11/26/2020 4:48:27 PM Ventilating Scenarios (0.0070s)
11/26/2020 4:48:27 PM Decontaminating Targeting Systems (0.0100s)
11/26/2020 4:48:27 PM Ejecting Tactical Core (0.0100s)
11/26/2020 4:48:27 PM Calibrating Formations (0.0090s)
11/26/2020 4:48:27 PM Intercepting Galactic Maps (0.0110s)
11/26/2020 4:48:27 PM Discharging Colored Ions (0.0170s)
11/26/2020 4:48:27 PM Replicating Ion Colors (0.0040s)
11/26/2020 4:48:27 PM Faction Diagnostics (0.0360s)
11/26/2020 4:48:27 PM Buffering Hackers (0.0290s)
11/26/2020 4:48:27 PM Inverting Death (0.0150s)
11/26/2020 4:48:27 PM Linear Field Variance (0.0090s)
11/26/2020 4:48:27 PM Charging Marks (0.0070s)
11/26/2020 4:48:27 PM Guarding The Posts (0.0540s)
11/26/2020 4:48:27 PM Range Manifolds (0.0050s)
11/26/2020 4:48:27 PM Purging ROFs (0.0100s)
11/26/2020 4:48:27 PM Manipulating Speeds (0.0100s)
11/26/2020 4:48:27 PM Detecting Projectiles (0.0090s)
11/26/2020 4:48:27 PM Grouping Flow Fields (0.0120s)
11/26/2020 4:48:27 PM Modulating Flow Field Groups (0.0200s)
11/26/2020 4:48:27 PM Designing Fleets (0.1580s)
11/26/2020 4:48:27 PM Thinking Of Technologies (0.0070s)
11/26/2020 4:48:27 PM Categorizing Starboard Sensors (0.0070s)
11/26/2020 4:48:27 PM Injecting Galactic Variables (0.0140s)
11/26/2020 4:48:27 PM Berating Starfields (0.0140s)
11/26/2020 4:48:27 PM Crawling Distant Planets (0.1130s)
11/26/2020 4:48:27 PM Categorizing All Planets (0.0070s)
11/26/2020 4:48:27 PM Organizing Commands (0.0160s)
11/26/2020 4:48:27 PM Calculating Firing Cones (0.0040s)
11/26/2020 4:48:28 PM Ruining Perfectly Good Ship Parts (0.4701s)
11/26/2020 4:48:28 PM Re-Aligning Objectives (0.0150s)
11/26/2020 4:48:28 PM Sterilizing Test Chamber (0.0080s)
11/26/2020 4:48:30 PM Check for Magnetic Feedback (2.0665s)
11/26/2020 4:48:30 PM Issuing Orders (0.0190s)
11/26/2020 4:48:30 PM Augmenting Infusers (0.0070s)
11/26/2020 4:48:30 PM Infusing (0.0190s)
11/26/2020 4:48:30 PM Post-Proton Surge (0.0050s)
11/26/2020 4:48:30 PM Stimulate Modulation (0.0320s)
11/26/2020 4:48:30 PM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/26/2020 4:48:30 PM Load Surrogates (0.0960s)
11/26/2020 4:48:30 PM Final Checks (0.2971s)
11/26/2020 4:48:30 PM Load Historical Documents (0.0040s)
11/26/2020 4:48:30 PM 5.3 seconds total load time.
Ruining Perfectly Good Ship Parts (0.5s)
Check for Magnetic Feedback (2.1s)
Final Checks (0.3s)
11/26/2020 4:48:30 PM Hello Steam user 'Lord Of Nothing'
11/26/2020 4:48:36 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The New Hand\1.save Source1: AnythingElse Source3: LoadingSaveGame
11/26/2020 4:48:36 PM Faction deserialization error at stage 17500 from serialized version 2.629 loading into new version 2.638, error: System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - Faction debugStage: 10000 Error: System.TypeLoadException: Could not resolve type with token 01000085 (from typeref, class/assembly Arcen.Universal.ArcenSerializationTester, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
at KaizersMarauders.ModifiedMarauderDataExt.DeserializeExternalData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0000a] in <39eebb591d814609abf5657dc76aa82d>:0
at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x000a4] in :0
at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000ed] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004a] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0036a] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x004b6] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00c65] in :0
11/26/2020 4:48:36 PM Arcen.AIW2.External.ExternalData_MinorFactionCommon: Tried to initialize Parent object as Faction, but type was Arcen.Universal.World
11/26/2020 4:48:36 PM Exception occurred during world deserialization:Exception
Will now log details in WorldDeserializationErrors.txt
System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 10000 Error: System.Exception: Error, received 133 items in external pattern ExternalData_MinorFactionCommon when that pattern is only supposed to contain 1; the extra items will be ignored (parsing the non-ignored items may cause errors if the pattern implementation is not expecting the right types, etc) ExternalDataHeader: EXTERNAL DATA - World
at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000c5] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004a] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0036a] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x004b6] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00792] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x000ad] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002d9] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <76bb71213870475b8ec5ed2b52158ad1>:0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <76bb71213870475b8ec5ed2b52158ad1>:0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
11/26/2020 4:48:36 PM Finish load save in 178.6ms
11/26/2020 8:45:53 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/26/2020 8:45:53 PM Boot up FleetOS (0.3596s)
11/26/2020 8:45:54 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/26/2020 8:45:54 PM Check System Logs For Rogue Intelligence (0.7631s)
11/26/2020 8:45:54 PM Game Version: 2.638
11/26/2020 8:45:54 PM Eject Trash Into Hyperspace (0.1610s)
11/26/2020 8:45:54 PM Check For Extra Modules (0.0780s)
11/26/2020 8:45:55 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/26/2020 8:45:55 PM Bring Cloaking Systems Online (0.2311s)
11/26/2020 8:45:55 PM Recalculate Speed Of Light (0.0350s)
11/26/2020 8:45:55 PM Optimize Comfort On Command Decks (0.0270s)
11/26/2020 8:45:55 PM Generating Framerates (0.0310s)
11/26/2020 8:45:55 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
11/26/2020 8:45:55 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
11/26/2020 8:45:55 PM Check Nearby Stellar Masses (0.0700s)
11/26/2020 8:45:55 PM Remembering Alamo (0.0850s)
11/26/2020 8:45:55 PM Boot Audio Comms (0.0130s)
11/26/2020 8:45:55 PM Establish Individual Audio Links (0.0440s)
11/26/2020 8:45:55 PM Prepare Explosions and Crackles (0.0530s)
11/26/2020 8:45:55 PM No resolution change was required.
11/26/2020 8:45:55 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/26/2020 8:45:55 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
11/26/2020 8:45:55 PM Refresh Optical Lensing (0.0060s)
11/26/2020 8:45:55 PM Revise Fundamental Physical Laws (0.1660s)
11/26/2020 8:45:55 PM Calculate Odds Of Success (0.1470s)
11/26/2020 8:45:58 PM Briefly Panic (2.5896s)
11/26/2020 8:45:58 PM Install Confidence Routines (0.2441s)
11/26/2020 8:45:58 PM Bring Commander Interface Online (0.2000s)
11/26/2020 8:45:58 PM Motivate All Crews (0.0480s)
11/26/2020 8:45:58 PM Locating Available Networks (0.0630s)
11/26/2020 8:45:59 PM Externalizing Patterns (0.1370s)
11/26/2020 8:45:59 PM Hooking Externals (0.0490s)
11/26/2020 8:45:59 PM Handlizing Hooks (0.0470s)
11/26/2020 8:45:59 PM Disengaging Constants (0.3091s)
11/26/2020 8:45:59 PM Late Axionic Computations (0.3011s)
11/26/2020 8:45:59 PM Sentinel Alertness Diagnostic (0.0110s)
11/26/2020 8:45:59 PM Connecting to Fleet Command (0.0470s)
11/26/2020 8:45:59 PM Thinking Of Advice (0.0160s)
11/26/2020 8:46:00 PM Degaussing Advice (0.2811s)
11/26/2020 8:46:00 PM Reading Alien Diaries (0.1653s)
11/26/2020 8:46:00 PM Naming All Known Planets (0.0150s)
11/26/2020 8:46:00 PM Remembering Speeds (0.0140s)
11/26/2020 8:46:00 PM Prioritizing Targets (0.0050s)
11/26/2020 8:46:00 PM Rebooting Sensor Arrays (0.0310s)
11/26/2020 8:46:00 PM Unloading Prismatic Grid (0.0130s)
11/26/2020 8:46:00 PM Thinking Of Objectives (0.0050s)
11/26/2020 8:46:00 PM Inhibiting Visual Scans (0.0310s)
11/26/2020 8:46:00 PM Synthesizing Vocals (0.0220s)
11/26/2020 8:46:00 PM Investigating Map Signatures (0.0660s)
11/26/2020 8:46:00 PM Ventilating Scenarios (0.0050s)
11/26/2020 8:46:00 PM Decontaminating Targeting Systems (0.0320s)
11/26/2020 8:46:00 PM Ejecting Tactical Core (0.0200s)
11/26/2020 8:46:00 PM Calibrating Formations (0.0080s)
11/26/2020 8:46:00 PM Intercepting Galactic Maps (0.0340s)
11/26/2020 8:46:00 PM Discharging Colored Ions (0.0160s)
11/26/2020 8:46:00 PM Replicating Ion Colors (0.0260s)
11/26/2020 8:46:00 PM Faction Diagnostics (0.0710s)
11/26/2020 8:46:00 PM Buffering Hackers (0.0860s)
11/26/2020 8:46:00 PM Inverting Death (0.0770s)
11/26/2020 8:46:00 PM Linear Field Variance (0.0310s)
11/26/2020 8:46:00 PM Charging Marks (0.0270s)
11/26/2020 8:46:00 PM Guarding The Posts (0.0190s)
11/26/2020 8:46:01 PM Range Manifolds (0.0620s)
11/26/2020 8:46:01 PM Purging ROFs (0.0270s)
11/26/2020 8:46:01 PM Manipulating Speeds (0.0180s)
11/26/2020 8:46:01 PM Detecting Projectiles (0.0050s)
11/26/2020 8:46:01 PM Grouping Flow Fields (0.0260s)
11/26/2020 8:46:01 PM Modulating Flow Field Groups (0.0480s)
11/26/2020 8:46:01 PM Designing Fleets (0.2671s)
11/26/2020 8:46:01 PM Thinking Of Technologies (0.0180s)
11/26/2020 8:46:01 PM Categorizing Starboard Sensors (0.0440s)
11/26/2020 8:46:01 PM Injecting Galactic Variables (0.0450s)
11/26/2020 8:46:01 PM Surrounding Starfields (0.0680s)
11/26/2020 8:46:04 PM Combing Distant Planets (2.9778s)
11/26/2020 8:46:04 PM Categorizing All Planets (0.0090s)
11/26/2020 8:46:04 PM Organizing Commands (0.0717s)
11/26/2020 8:46:04 PM Calculating Firing Cones (0.0079s)
11/26/2020 8:46:05 PM Disassembling And Reassembling Ship Parts (1.3278s)
11/26/2020 8:46:06 PM Re-Aligning Objectives (0.0860s)
11/26/2020 8:46:06 PM Sterilizing Test Chamber (0.0910s)
11/26/2020 8:46:33 PM Reboot Warp Drives (26.9889s)
11/26/2020 8:46:33 PM Issuing Orders (0.0470s)
11/26/2020 8:46:33 PM Augmenting Infusers (0.0141s)
11/26/2020 8:46:33 PM Infusing (0.2740s)
11/26/2020 8:46:33 PM Post-Proton Surge (0.0050s)
11/26/2020 8:46:33 PM Stimulate Modulation (0.0320s)
11/26/2020 8:46:33 PM ArcenAssetBundleCache.InstantiatedObjects: 1071
11/26/2020 8:46:33 PM Load Surrogates (0.3901s)
11/26/2020 8:46:34 PM Final Checks (0.5411s)
11/26/2020 8:46:34 PM Load Historical Documents (0.0030s)
11/26/2020 8:46:34 PM 40.9 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.8s)
Briefly Panic (2.6s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.3s)
Degaussing Advice (0.3s)
Designing Fleets (0.3s)
Combing Distant Planets (3.0s)
Disassembling And Reassembling Ship Parts (1.3s)
Reboot Warp Drives (27.0s)
Infusing (0.3s)
Load Surrogates (0.4s)
Final Checks (0.5s)
11/26/2020 8:46:34 PM Hello Steam user 'Lord Of Nothing'
11/26/2020 8:46:43 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The New Hand\1.save Source1: AnythingElse Source3: LoadingSaveGame
11/26/2020 8:46:44 PM Finish load save in 846.6ms
11/26/2020 8:51:13 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The New Hand\2.save Source1: AnythingElse Source3: LoadingSaveGame
11/26/2020 8:51:14 PM Finish load save in 654.2ms
12/2/2020 10:51:27 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
12/2/2020 10:51:27 PM Boot up FleetOS (0.4144s)
12/2/2020 10:51:28 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/2/2020 10:51:28 PM Check System Logs For Rogue Intelligence (0.5624s)
12/2/2020 10:51:28 PM Game Version: 2.638
12/2/2020 10:51:28 PM Eject Trash Into Hyperspace (0.2484s)
12/2/2020 10:51:28 PM Check For Extra Modules (0.0760s)
12/2/2020 10:51:28 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/2/2020 10:51:29 PM Bring Cloaking Systems Online (0.2170s)
12/2/2020 10:51:29 PM Recalculate Speed Of Light (0.0420s)
12/2/2020 10:51:29 PM Optimize Comfort On Command Decks (0.0690s)
12/2/2020 10:51:29 PM Generating Framerates (0.0150s)
12/2/2020 10:51:29 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
12/2/2020 10:51:29 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
12/2/2020 10:51:29 PM Check Nearby Stellar Masses (0.1710s)
12/2/2020 10:51:29 PM Remembering Alamo (0.0960s)
12/2/2020 10:51:29 PM Boot Audio Comms (0.0090s)
12/2/2020 10:51:29 PM Establish Individual Audio Links (0.0182s)
12/2/2020 10:51:29 PM Prepare Explosions and Crackles (0.0610s)
12/2/2020 10:51:29 PM No resolution change was required.
12/2/2020 10:51:29 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/2/2020 10:51:29 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
12/2/2020 10:51:29 PM Refresh Optical Lensing (0.0060s)
12/2/2020 10:51:29 PM Revise Fundamental Physical Laws (0.1430s)
12/2/2020 10:51:29 PM Calculate Odds Of Success (0.1610s)
12/2/2020 10:51:32 PM Briefly Panic (2.9011s)
12/2/2020 10:51:32 PM Install Confidence Routines (0.2599s)
12/2/2020 10:51:33 PM Bring Commander Interface Online (0.1881s)
12/2/2020 10:51:33 PM Motivate All Crews (0.0581s)
12/2/2020 10:51:33 PM Locating Available Networks (0.0677s)
12/2/2020 10:51:33 PM Externalizing Patterns (0.0725s)
12/2/2020 10:51:33 PM Hooking Externals (0.0271s)
12/2/2020 10:51:33 PM Handlizing Hooks (0.0132s)
12/2/2020 10:51:33 PM Disengaging Constants (0.1851s)
12/2/2020 10:51:33 PM Late Axionic Computations (0.3081s)
12/2/2020 10:51:33 PM Sentinel Alertness Diagnostic (0.0120s)
12/2/2020 10:51:33 PM Connecting to Fleet Command (0.0460s)
12/2/2020 10:51:33 PM Thinking Of Advice (0.0160s)
12/2/2020 10:51:34 PM Degaussing Advice (0.2231s)
12/2/2020 10:51:34 PM Reading Alien Diaries (0.2196s)
12/2/2020 10:51:34 PM Naming All Known Planets (0.0110s)
12/2/2020 10:51:34 PM Remembering Speeds (0.0220s)
12/2/2020 10:51:34 PM Prioritizing Targets (0.0280s)
12/2/2020 10:51:34 PM Rebooting Sensor Arrays (0.0250s)
12/2/2020 10:51:34 PM Unloading Prismatic Grid (0.0130s)
12/2/2020 10:51:34 PM Thinking Of Objectives (0.0050s)
12/2/2020 10:51:34 PM Inhibiting Visual Scans (0.0220s)
12/2/2020 10:51:34 PM Synthesizing Vocals (0.0140s)
12/2/2020 10:51:34 PM Investigating Map Signatures (0.0330s)
12/2/2020 10:51:34 PM Ventilating Scenarios (0.0050s)
12/2/2020 10:51:34 PM Decontaminating Targeting Systems (0.0320s)
12/2/2020 10:51:34 PM Ejecting Tactical Core (0.0050s)
12/2/2020 10:51:34 PM Calibrating Formations (0.0090s)
12/2/2020 10:51:34 PM Intercepting Galactic Maps (0.0220s)
12/2/2020 10:51:34 PM Discharging Colored Ions (0.0334s)
12/2/2020 10:51:34 PM Replicating Ion Colors (0.0100s)
12/2/2020 10:51:34 PM Faction Diagnostics (0.0730s)
12/2/2020 10:51:34 PM Buffering Hackers (0.0670s)
12/2/2020 10:51:35 PM Inverting Death (0.2715s)
12/2/2020 10:51:35 PM Linear Field Variance (0.0290s)
12/2/2020 10:51:35 PM Charging Marks (0.0260s)
12/2/2020 10:51:35 PM Guarding The Posts (0.0190s)
12/2/2020 10:51:35 PM Range Manifolds (0.0620s)
12/2/2020 10:51:35 PM Purging ROFs (0.0080s)
12/2/2020 10:51:35 PM Manipulating Speeds (0.0120s)
12/2/2020 10:51:35 PM Detecting Projectiles (0.0080s)
12/2/2020 10:51:35 PM Grouping Flow Fields (0.0320s)
12/2/2020 10:51:35 PM Modulating Flow Field Groups (0.0390s)
12/2/2020 10:51:35 PM Designing Fleets (0.2421s)
12/2/2020 10:51:35 PM Thinking Of Technologies (0.0430s)
12/2/2020 10:51:35 PM Categorizing Starboard Sensors (0.0180s)
12/2/2020 10:51:35 PM Injecting Galactic Variables (0.0580s)
12/2/2020 10:51:35 PM Investigating Starfields (0.0900s)
12/2/2020 10:51:38 PM Browsing Distant Planets (2.8610s)
12/2/2020 10:51:38 PM Categorizing All Planets (0.0091s)
12/2/2020 10:51:38 PM Organizing Commands (0.0300s)
12/2/2020 10:51:38 PM Calculating Firing Cones (0.0060s)
12/2/2020 10:51:39 PM Ruining Perfectly Good Ship Parts (1.2976s)
12/2/2020 10:51:40 PM Re-Aligning Objectives (0.0470s)
12/2/2020 10:51:40 PM Sterilizing Test Chamber (0.0360s)
12/2/2020 10:52:07 PM Harvesting Magnetic Monopoles (27.4066s)
12/2/2020 10:52:07 PM Issuing Orders (0.0560s)
12/2/2020 10:52:07 PM Augmenting Infusers (0.0130s)
12/2/2020 10:52:07 PM Infusing (0.1740s)
12/2/2020 10:52:07 PM Post-Proton Surge (0.0050s)
12/2/2020 10:52:07 PM Stimulate Modulation (0.0320s)
12/2/2020 10:52:08 PM ArcenAssetBundleCache.InstantiatedObjects: 1071
12/2/2020 10:52:08 PM Load Surrogates (0.4001s)
12/2/2020 10:52:08 PM Final Checks (0.6311s)
12/2/2020 10:52:08 PM Load Historical Documents (0.0020s)
12/2/2020 10:52:08 PM 41.3 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.6s)
Briefly Panic (2.9s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Inverting Death (0.3s)
Browsing Distant Planets (2.9s)
Ruining Perfectly Good Ship Parts (1.3s)
Harvesting Magnetic Monopoles (27.4s)
Load Surrogates (0.4s)
Final Checks (0.6s)
12/2/2020 10:52:09 PM Hello Steam user 'Lord Of Nothing'
12/2/2020 10:52:23 PM No resolution change was required.
12/2/2020 10:52:23 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/2/2020 10:52:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/2/2020 10:52:35 PM No resolution change was required.
12/2/2020 10:52:35 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/2/2020 10:52:35 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100)
12/24/2020 1:35:32 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
12/24/2020 1:35:32 AM SINGLEP Boot up FleetOS (0.3310s)
12/24/2020 1:35:32 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/24/2020 1:35:33 AM SINGLEP Check System Logs For Rogue Intelligence (0.6551s)
12/24/2020 1:35:33 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/24/2020 1:35:33 AM SINGLEP Inspect Aft Hatches (0.2411s)
12/24/2020 1:35:33 AM SINGLEP Found 277 xml files in 86 folders in 21ms
12/24/2020 1:35:36 AM SINGLEP Check For Extra Modules (2.9854s)
12/24/2020 1:35:36 AM SINGLEP 277 Xml Files Parsed in 2,963ms
12/24/2020 1:35:36 AM SINGLEP Gather Ancient Lifeforms (0.0060s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Game Version: 2.709
12/24/2020 1:35:36 AM 2.709 SINGLEP Eject Trash Into Hyperspace (0.0060s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Bring Cloaking Systems Online (0.0360s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Recalculate Speed Of Light (0.0420s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Optimize Comfort On Command Decks (0.0410s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Generating Framerates (0.0370s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Update mod and expansion statuses!
12/24/2020 1:35:36 AM 2.709 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
12/24/2020 1:35:36 AM 2.709 SINGLEP Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
12/24/2020 1:35:36 AM 2.709 SINGLEP Check Nearby Stellar Masses (0.1100s)
12/24/2020 1:35:36 AM 2.709 SINGLEP 277 Xml Files Checked For Exp/Mod Status in 7ms
12/24/2020 1:35:36 AM 2.709 SINGLEP Pruning Excess Brain Cells (0.0200s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Remembering Alamo (0.1110s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Boot Audio Comms (0.0180s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Establish Individual Audio Links (0.0650s)
12/24/2020 1:35:36 AM 2.709 SINGLEP No resolution change was required.
12/24/2020 1:35:36 AM 2.709 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/24/2020 1:35:36 AM 2.709 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/24/2020 1:35:36 AM 2.709 SINGLEP Refresh Optical Lensing (0.0080s)
12/24/2020 1:35:36 AM 2.709 SINGLEP Revise Fundamental Physical Laws (0.0130s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Calculate Odds Of Success (0.2911s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Briefly Panic (0.2511s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Install Confidence Routines (0.2961s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Bring Commander Interface Online (0.0880s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Motivate All Crews (0.0540s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Locating Available Networks (0.0410s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Externalizing Patterns (0.0140s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Hooking Externals (0.0050s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Handlizing Hooks (0.0060s)
12/24/2020 1:35:37 AM 2.709 SINGLEP Disengaging Constants (0.0180s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Late Axionic Computations (0.2931s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Suppressing Bad Thoughts (0.0050s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Connecting to Fleet Command (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Thinking Of Advice (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Degaussing Advice (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Reading Alien Diaries (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Naming All Known Planets (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Remembering Speeds (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Prioritizing Targets (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Rebooting Sensor Arrays (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Unloading Prismatic Grid (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Thinking Of Objectives (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Inhibiting Visual Scans (0.0100s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Synthesizing Vocals (0.0040s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Investigating Map Signatures (0.0100s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Ventilating Scenarios (0.0040s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Decontaminating Targeting Systems (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Ejecting Tactical Core (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Calibrating Formations (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Intercepting Galactic Maps (0.0080s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Discharging Colored Ions (0.0120s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Replicating Ion Colors (0.0040s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Faction Diagnostics (0.0100s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Buffering Hackers (0.0080s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Inverting Death (0.0060s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Linear Field Variance (0.0590s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Charging Marks (0.0050s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Guarding The Posts (0.0540s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Range Manifolds (0.0040s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Purging ROFs (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Manipulating Speeds (0.0080s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Detecting Projectiles (0.0060s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Grouping Flow Fields (0.0070s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Modulating Flow Field Groups (0.0100s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Designing Fleets (0.0090s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Thinking Of Technologies (0.0060s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Categorizing Starboard Sensors (0.0050s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Injecting Galactic Variables (0.0100s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Scattering Starfields (0.1110s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Combing Distant Planets (0.1570s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Categorizing All Planets (0.0060s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Organizing Commands (0.0100s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Calculating Firing Cones (0.0040s)
12/24/2020 1:35:38 AM 2.709 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1230s)
12/24/2020 1:35:39 AM 2.709 SINGLEP Re-Aligning Objectives (0.0100s)
12/24/2020 1:35:39 AM 2.709 SINGLEP Sterilizing Test Chamber (0.0050s)
12/24/2020 1:35:39 AM 2.709 SINGLEP Issuing Orders (0.0060s)
12/24/2020 1:35:39 AM 2.709 SINGLEP Augmenting Infusers (0.0070s)
12/24/2020 1:35:39 AM 2.709 SINGLEP Infusing (0.0120s)
12/24/2020 1:35:39 AM 2.709 SINGLEP Load Surrogates (0.0430s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Deploying Portable Singularity (27.1333s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Post-Proton Surge (0.0130s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Background Radiation Taste Test (0.0500s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Shuffling Chairs On Command Deck (0.0540s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Windshield Wiping (0.0050s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Last Organizational Modeling (0.0730s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Stimulate Modulation (0.0270s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Tip Servos (0.0040s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Sort Buildings Into Uneven Piles (0.0070s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Design New Fleet Logo (0.0080s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Order Cores By Seniority (0.0060s)
12/24/2020 1:36:06 AM 2.709 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1075
12/24/2020 1:36:06 AM 2.709 SINGLEP Make Factions That Extra Bit Special (0.0070s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Final Checks (0.1930s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Load Historical Documents (0.0030s)
12/24/2020 1:36:06 AM 2.709 SINGLEP 34.5 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.7s)
Check For Extra Modules (3.0s)
Calculate Odds Of Success (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Deploying Portable Singularity (27.1s)
12/24/2020 1:36:06 AM 2.709 SINGLEP Hello Steam user 'Lord Of Nothing'
12/24/2020 1:37:21 AM 2.709 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
12/24/2020 1:37:21 AM 2.709 SINGLEP PlayerAccount Istarial has now been put in control of faction 1.
12/24/2020 1:37:21 AM 2.709 SINGLEP in strip extra, Concordat of Man: hasHadFirstPlayer True shouldBeRemoved False
12/24/2020 1:37:21 AM 2.709 SINGLEP Clear out factions that should not be in UI based on savegame: 10 (Beacon) Macrophage Infestation - Tamed (Beacon) Devourer Golem Outguard Executor Fake Faction Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged
12/24/2020 1:37:21 AM 2.709 SINGLEP loading as template
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction AIReserves.
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction AntiAIZombie.
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction AntiEveryoneZombie.
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction AntiPlayerZombie.
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction CPALogic.
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction EnragedMacrophage.
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction ExecutorFakeFaction.
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction Mercenary.
12/24/2020 1:37:21 AM 2.709 SINGLEP Added the faction TamedMacrophage.
12/24/2020 1:37:21 AM 2.709 SINGLEP Finish load save in 517.6ms
12/24/2020 1:37:21 AM 2.709 SINGLEP Start Generate Partial Map with Octopus and seed 407741603 and planet count 90 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
12/24/2020 1:37:22 AM 2.709 SINGLEP Trying to create a minimum spanning tree with 18 planets
12/24/2020 1:37:22 AM 2.709 SINGLEP total central planets: 18
12/24/2020 1:37:22 AM 2.709 SINGLEP created central planets: 18
12/24/2020 1:37:22 AM 2.709 SINGLEP Trying to create a minimum spanning tree with 5 planets
12/24/2020 1:37:22 AM 2.709 SINGLEP Trying to create a minimum spanning tree with 5 planets
12/24/2020 1:37:22 AM 2.709 SINGLEP Trying to create a minimum spanning tree with 5 planets
12/24/2020 1:37:22 AM 2.709 SINGLEP Trying to create a minimum spanning tree with 5 planets
12/24/2020 1:37:22 AM 2.709 SINGLEP Trying to create a minimum spanning tree with 9 planets
12/24/2020 1:37:22 AM 2.709 SINGLEP Trying to create a minimum spanning tree with 7 planets
12/24/2020 1:37:22 AM 2.709 SINGLEP Trying to create a minimum spanning tree with 4 planets
12/24/2020 1:37:22 AM 2.709 SINGLEP PlayerAccount Istarial has now been put in control of faction 1.
12/24/2020 1:37:22 AM 2.709 SINGLEP Fixed 2340 missing planet factions.
12/24/2020 1:37:22 AM 2.709 SINGLEP Generate Partial Map Complete 295ms
1/30/2021 5:33:35 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
1/30/2021 5:33:35 PM SINGLEP Boot up FleetOS (0.5181s)
1/30/2021 5:33:35 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/30/2021 5:33:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.9162s)
1/30/2021 5:33:36 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/30/2021 5:33:36 PM SINGLEP Inspect Aft Hatches (0.3431s)
1/30/2021 5:33:36 PM SINGLEP Found 286 xml files in 86 folders in 363ms
1/30/2021 5:33:40 PM SINGLEP Check For Extra Modules (3.6100s)
1/30/2021 5:33:40 PM SINGLEP 286 Xml Files Parsed in 3,244ms
1/30/2021 5:33:40 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Game Version: 2.715
1/30/2021 5:33:40 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0070s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0380s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0220s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0100s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Generating Framerates (0.0050s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Update mod and expansion statuses!
1/30/2021 5:33:40 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
1/30/2021 5:33:40 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
1/30/2021 5:33:40 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0437s)
1/30/2021 5:33:40 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 8ms
1/30/2021 5:33:40 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.1180s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Remembering Alamo (0.1030s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Boot Audio Comms (0.0100s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Establish Individual Audio Links (0.0860s)
1/30/2021 5:33:40 PM 2.715 SINGLEP No resolution change was required.
1/30/2021 5:33:40 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/30/2021 5:33:40 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/30/2021 5:33:40 PM 2.715 SINGLEP Refresh Optical Lensing (0.0100s)
1/30/2021 5:33:40 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1590s)
1/30/2021 5:33:41 PM 2.715 SINGLEP Calculate Odds Of Success (0.3051s)
1/30/2021 5:33:43 PM 2.715 SINGLEP Briefly Panic (2.5356s)
1/30/2021 5:33:43 PM 2.715 SINGLEP Install Confidence Routines (0.2281s)
1/30/2021 5:33:43 PM 2.715 SINGLEP Bring Commander Interface Online (0.0710s)
1/30/2021 5:33:43 PM 2.715 SINGLEP Motivate All Crews (0.0430s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Locating Available Networks (0.0610s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Externalizing Patterns (0.0560s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Hooking Externals (0.0040s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Handlizing Hooks (0.0060s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Disengaging Constants (0.0180s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Late Axionic Computations (0.3091s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0050s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Connecting to Fleet Command (0.0120s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Thinking Of Advice (0.0150s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Degaussing Advice (0.0174s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Reading Alien Diaries (0.0150s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Naming All Known Planets (0.0171s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Remembering Speeds (0.0170s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Prioritizing Targets (0.0160s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0161s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0191s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Thinking Of Objectives (0.0161s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0300s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Synthesizing Vocals (0.0052s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Investigating Map Signatures (0.0085s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Ventilating Scenarios (0.0050s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0070s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Ejecting Tactical Core (0.0070s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Calibrating Formations (0.0070s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Discharging Colored Ions (0.0120s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Replicating Ion Colors (0.0040s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Faction Diagnostics (0.0100s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Buffering Hackers (0.0080s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Inverting Death (0.0060s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Linear Field Variance (0.0480s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Charging Marks (0.0050s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Guarding The Posts (0.0540s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Range Manifolds (0.0040s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Purging ROFs (0.0060s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Manipulating Speeds (0.0080s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Detecting Projectiles (0.0070s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Grouping Flow Fields (0.0070s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0100s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Designing Fleets (0.0080s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Thinking Of Technologies (0.0050s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0070s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Injecting Galactic Variables (0.0080s)
1/30/2021 5:33:44 PM 2.715 SINGLEP Sweet-Talking Starfields (0.0370s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Scouring Distant Planets (0.1750s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Categorizing All Planets (0.0050s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Organizing Commands (0.0110s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Calculating Firing Cones (0.0040s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Fumbling With Ship Parts (0.1270s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Re-Aligning Objectives (0.0110s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0060s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Issuing Orders (0.0060s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Augmenting Infusers (0.0070s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Infusing (0.0120s)
1/30/2021 5:33:45 PM 2.715 SINGLEP Load Surrogates (0.0360s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Detecting Power Spikes (32.7766s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Post-Proton Surge (0.0140s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Background Radiation Taste Test (0.0780s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0280s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Windshield Wiping (0.0060s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Last Organizational Modeling (0.1090s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Stimulate Modulation (0.0310s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Tip Servos (0.0060s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Design New Fleet Logo (0.0080s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Order Cores By Seniority (0.0050s)
1/30/2021 5:34:18 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1075
1/30/2021 5:34:18 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0070s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Final Checks (0.2281s)
1/30/2021 5:34:18 PM 2.715 SINGLEP Load Historical Documents (0.0030s)
1/30/2021 5:34:18 PM 2.715 SINGLEP 43.9 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.9s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (3.6s)
Calculate Odds Of Success (0.3s)
Briefly Panic (2.5s)
Late Axionic Computations (0.3s)
Detecting Power Spikes (32.8s)
1/30/2021 5:34:19 PM 2.715 SINGLEP Hello Steam user 'Lord Of Nothing'
1/30/2021 5:34:41 PM 2.715 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Finding Flensers\22 Homeworld Assault.save Source1: AnythingElse Source3: LoadingSaveGame
1/30/2021 5:34:41 PM 2.715 SINGLEP Added the faction CPALogic.
1/30/2021 5:34:42 PM 2.715 SINGLEP Added the faction ExecutorFakeFaction.
1/30/2021 5:34:43 PM 2.715 SINGLEP OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: WarHarvester x5 WarSieger x5
1/30/2021 5:34:43 PM 2.715 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 (Beacon) Fallen Spire
1/30/2021 5:34:43 PM 2.715 SINGLEP Fixed 180 missing planet factions.
1/30/2021 5:34:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms
1/30/2021 5:34:43 PM 2.715 SINGLEP Finish load save in 1,355.3ms
1/30/2021 5:34:50 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made hostile to Cross Planet Attack (26)
Made Friendly to self
1/30/2021 5:34:50 PM 2.715 SINGLEP Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there.
1/30/2021 5:34:50 PM 2.715 SINGLEP Skipped log Achievement To Steam A Terminal Problem (Gold) because we think it's already there.
1/30/2021 5:34:50 PM 2.715 SINGLEP Skipped log Achievement To Steam A Terminal Problem (Silver) because we think it's already there.
1/30/2021 5:34:50 PM 2.715 SINGLEP Skipped log Achievement To Steam Long One: 15 Hour Campaign because we think it's already there.
1/30/2021 5:34:50 PM 2.715 SINGLEP Skipped log Achievement To Steam Losses: For The Greater Good because we think it's already there.
1/30/2021 5:34:50 PM 2.715 SINGLEP Skipped log Achievement To Steam Nearing The End? 10 Hour Campaign because we think it's already there.
1/30/2021 5:34:50 PM 2.715 SINGLEP Skipped log Achievement To Steam The Real Bloodbath because we think it's already there.
1/30/2021 5:34:50 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'Bloodstone'
1/30/2021 5:34:50 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'Bloodstone'
1/30/2021 5:34:51 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:34:54 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:34:55 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:34:56 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:34:57 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:34:59 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:00 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:01 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:02 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:04 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:05 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:06 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:07 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:11 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:12 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:13 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:15 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:16 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:30 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:31 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:32 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:33 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:35 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:52 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:53 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:54 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:56 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:57 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:58 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:35:59 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:01 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:02 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:03 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:04 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:06 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:07 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:08 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:09 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:11 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:12 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:13 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:14 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:15 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:15 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:16 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:16 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:16 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:16 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:16 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:17 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:17 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:17 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:17 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:17 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:18 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:18 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:18 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:18 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:19 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:19 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:19 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:19 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:19 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:20 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:20 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:20 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:20 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:20 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:21 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:21 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:21 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:21 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:21 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:22 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:22 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:22 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:22 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:22 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:23 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:23 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:23 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:23 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:23 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:24 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:24 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:24 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:24 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:24 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:25 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:25 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:25 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:25 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:26 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:26 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:26 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:26 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:26 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:26 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:27 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:27 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:27 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:27 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:28 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:28 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:28 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:28 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:28 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:29 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:29 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:29 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:29 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:29 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:30 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:30 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:30 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:30 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:30 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:31 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:31 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:31 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:31 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:32 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:32 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:32 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:32 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:32 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:33 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:33 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:33 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:33 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:34 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:34 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:34 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:34 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:34 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:35 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:35 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:35 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:35 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:35 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:36 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:36 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:36 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:36 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:36 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:37 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:37 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:37 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:37 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:37 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:38 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:38 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:38 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:38 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:39 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:39 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:39 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:39 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:39 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:40 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:40 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:40 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:40 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:40 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:41 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:41 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:41 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:41 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:41 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:42 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:42 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:42 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:42 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:43 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:43 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:43 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:43 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:43 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:43 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:44 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:44 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:44 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:44 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:44 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:45 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:45 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:45 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:45 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:46 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:46 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:46 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:46 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:47 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:47 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:47 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:47 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:47 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:48 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:48 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:48 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:48 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:49 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:49 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:49 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:49 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:49 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:50 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:50 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:50 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:50 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:51 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:51 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:51 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:51 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:51 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:52 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:52 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:55 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:55 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:56 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:56 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:57 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:36:58 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:37:57 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:37:58 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:37:59 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:00 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:01 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:02 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:03 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:04 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:05 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:06 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:07 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:08 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:09 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:10 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:11 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:12 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:13 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:14 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:15 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:16 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:17 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:18 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:19 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:20 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:21 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:22 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:23 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:24 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:25 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:26 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:27 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:28 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:29 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:30 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:31 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:32 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:33 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:34 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:35 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:36 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:37 PM 2.715 SINGLEP init
1/30/2021 5:38:37 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:38 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:39 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:40 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:41 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:42 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:43 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:46 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:47 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:48 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:49 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:50 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:51 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:52 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:53 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:54 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:55 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:56 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:57 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:58 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:38:59 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:00 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:01 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:02 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:03 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:04 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:05 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:06 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:07 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:08 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:09 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:10 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:11 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:12 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:13 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:14 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:15 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:16 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:17 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:18 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:19 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:20 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:21 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
1/30/2021 5:39:22 PM 2.715 SINGLEP AI Special Operations (27) Stage 2 Allegiance Setting: Normal Mode
Made neutral to Neutral Objects Natural Objects (0)
Made Friendly to AI AI Sentinels (1)
Made friendly to AI Warden Fleet (2) because they were allied to AI Sentinels (1)
Made friendly to AI Hunter Fleet (3) because they were allied to AI Sentinels (1)
Made friendly to AI Praetorian Guard (4) because they were allied to AI Sentinels (1)
Made hostile to Anti-AI Zombie (5)
Made friendly to Anti-Player Zombie (6) because they were allied to AI Sentinels (1)
Made hostile to Anti-Everyone Zombie (7)
Made friendly to Antagonized Dyson Sphere (8) because they were allied to AI Sentinels (1)
Made friendly to AI Instigators (9) because they were allied to AI Sentinels (1)
Made friendly to AI Reserves (10) because they were allied to AI Sentinels (1)
Made hostile to Outguard (11)
Made hostile to Macrophage Infestation - Enraged (12)
Made Hostile to Player Istarial (13)
Made hostile to Fallen Spire (14)
Made Friendly to AI AI Sentinels (15)
Made hostile to AI Warden Fleet (16)
Made hostile to AI Hunter Fleet (17)
Made hostile to AI Praetorian Guard (18)
Made hostile to Devourer Golem (19)
Made hostile to Human Resistance Fighters (20)
Made hostile to Kaizers Marauders (21)
Made hostile to (Beacon) Macrophage Infestation - Tamed (22)
Made hostile to Nanocaust (23)
Made hostile to (Beacon) Fallen Spire (24)
Made hostile to Scourge (25)
Made friendly to Cross Planet Attack (26) because they were allied to AI Sentinels (1)
Made Friendly to self
2/27/2021 12:54:57 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/27/2021 12:54:57 AM SINGLEP Boot up FleetOS (0.4221s)
2/27/2021 12:54:57 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/27/2021 12:54:57 AM SINGLEP Check System Logs For Rogue Intelligence (0.7208s)
2/27/2021 12:54:58 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/27/2021 12:54:58 AM SINGLEP Inspect Aft Hatches (0.2761s)
2/27/2021 12:54:58 AM SINGLEP Found 286 xml files in 86 folders in 25ms
2/27/2021 12:55:00 AM SINGLEP Check For Extra Modules (2.5851s)
2/27/2021 12:55:00 AM SINGLEP 286 Xml Files Parsed in 2,558ms
2/27/2021 12:55:00 AM SINGLEP Gather Ancient Lifeforms (0.0040s)
2/27/2021 12:55:00 AM 2.715 SINGLEP Game Version: 2.715
2/27/2021 12:55:00 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0060s)
2/27/2021 12:55:00 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0330s)
2/27/2021 12:55:00 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0190s)
2/27/2021 12:55:00 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0090s)
2/27/2021 12:55:00 AM 2.715 SINGLEP Generating Framerates (0.0040s)
2/27/2021 12:55:00 AM 2.715 SINGLEP Update mod and expansion statuses!
2/27/2021 12:55:00 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
2/27/2021 12:55:00 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
2/27/2021 12:55:00 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0345s)
2/27/2021 12:55:00 AM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 7ms
2/27/2021 12:55:00 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0470s)
2/27/2021 12:55:01 AM 2.715 SINGLEP Remembering Alamo (0.0860s)
2/27/2021 12:55:01 AM 2.715 SINGLEP Boot Audio Comms (0.0090s)
2/27/2021 12:55:01 AM 2.715 SINGLEP Establish Individual Audio Links (0.0650s)
2/27/2021 12:55:01 AM 2.715 SINGLEP No resolution change was required.
2/27/2021 12:55:01 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/27/2021 12:55:01 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/27/2021 12:55:01 AM 2.715 SINGLEP Refresh Optical Lensing (0.0090s)
2/27/2021 12:55:01 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.3921s)
2/27/2021 12:55:01 AM 2.715 SINGLEP Calculate Odds Of Success (0.1080s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Briefly Panic (2.4898s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Install Confidence Routines (0.3251s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Bring Commander Interface Online (0.0640s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Motivate All Crews (0.0410s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Locating Available Networks (0.0520s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Externalizing Patterns (0.0380s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Hooking Externals (0.0040s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Handlizing Hooks (0.0070s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Disengaging Constants (0.0320s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Late Axionic Computations (0.2401s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0050s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Connecting to Fleet Command (0.0070s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Thinking Of Advice (0.0070s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Degaussing Advice (0.0070s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Reading Alien Diaries (0.0070s)
2/27/2021 12:55:04 AM 2.715 SINGLEP Naming All Known Planets (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Remembering Speeds (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Prioritizing Targets (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Thinking Of Objectives (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0220s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Synthesizing Vocals (0.0050s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Investigating Map Signatures (0.0080s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Ventilating Scenarios (0.0050s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Ejecting Tactical Core (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Calibrating Formations (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Discharging Colored Ions (0.0120s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Replicating Ion Colors (0.0040s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Faction Diagnostics (0.0100s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Buffering Hackers (0.0080s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Inverting Death (0.0060s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Linear Field Variance (0.0240s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Charging Marks (0.0040s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Guarding The Posts (0.0080s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Range Manifolds (0.0520s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Purging ROFs (0.0040s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Manipulating Speeds (0.0080s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Detecting Projectiles (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Grouping Flow Fields (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0100s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Designing Fleets (0.0080s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Thinking Of Technologies (0.0050s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0060s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Injecting Galactic Variables (0.0090s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Brandishing Starfields (0.0200s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Breaking Distant Planets (0.1010s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Categorizing All Planets (0.0040s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Organizing Commands (0.0110s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Calculating Firing Cones (0.0040s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Developing New Ship Parts (0.1350s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Re-Aligning Objectives (0.0100s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Issuing Orders (0.0050s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Augmenting Infusers (0.0070s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Infusing (0.0130s)
2/27/2021 12:55:05 AM 2.715 SINGLEP Load Surrogates (0.0390s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Obfuscating Hulls (29.7901s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Post-Proton Surge (0.0120s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Background Radiation Taste Test (0.0350s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Windshield Wiping (0.0050s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Last Organizational Modeling (0.0730s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Stimulate Modulation (0.0300s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Tip Servos (0.0050s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0060s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Design New Fleet Logo (0.0090s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Order Cores By Seniority (0.0060s)
2/27/2021 12:55:35 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1075
2/27/2021 12:55:35 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0070s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Final Checks (0.2431s)
2/27/2021 12:55:35 AM 2.715 SINGLEP Load Historical Documents (0.0020s)
2/27/2021 12:55:35 AM 2.715 SINGLEP 39.1 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.7s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (2.6s)
Revise Fundamental Physical Laws (0.4s)
Briefly Panic (2.5s)
Install Confidence Routines (0.3s)
Obfuscating Hulls (29.8s)
2/27/2021 12:55:36 AM 2.715 SINGLEP Hello Steam user 'Lord Of Nothing'
2/27/2021 12:55:43 AM 2.715 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
2/27/2021 12:55:43 AM 2.715 SINGLEP PlayerAccount Istarial has now been put in control of faction 1.
2/27/2021 12:55:43 AM 2.715 SINGLEP in strip extra, Concordat of Man: hasHadFirstPlayer True shouldBeRemoved False
2/27/2021 12:55:43 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 10 (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
2/27/2021 12:55:43 AM 2.715 SINGLEP loading as template
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction AIReserves.
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction AntiAIZombie.
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction AntiPlayerZombie.
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction CPALogic.
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction EnragedMacrophage.
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction ExecutorFakeFaction.
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction Mercenary.
2/27/2021 12:55:43 AM 2.715 SINGLEP Added the faction TamedMacrophage.
2/27/2021 12:55:43 AM 2.715 SINGLEP Finish load save in 377.1ms
2/27/2021 12:55:44 AM 2.715 SINGLEP Start Generate Partial Map with Octopus and seed 1777623682 and planet count 90 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
2/27/2021 12:55:44 AM 2.715 SINGLEP total central planets: 29
2/27/2021 12:55:44 AM 2.715 SINGLEP created central planets: 29
2/27/2021 12:55:44 AM 2.715 SINGLEP Trying to create a minimum spanning tree with 4 planets
2/27/2021 12:55:44 AM 2.715 SINGLEP Trying to create a minimum spanning tree with 9 planets
2/27/2021 12:55:44 AM 2.715 SINGLEP Trying to create a minimum spanning tree with 7 planets
2/27/2021 12:55:44 AM 2.715 SINGLEP Trying to create a minimum spanning tree with 6 planets
2/27/2021 12:55:44 AM 2.715 SINGLEP PlayerAccount Istarial has now been put in control of faction 1.
2/27/2021 12:55:44 AM 2.715 SINGLEP Fixed 2340 missing planet factions.
2/27/2021 12:55:44 AM 2.715 SINGLEP Generate Partial Map Complete 296ms
2/27/2021 12:55:50 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 1777623682 and planet count 90 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:55:50 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:55:50 AM 2.715 SINGLEP Fixed 2340 missing planet factions.
2/27/2021 12:55:50 AM 2.715 SINGLEP Generate Partial Map Complete 29ms
2/27/2021 12:55:53 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 90 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:55:53 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:55:53 AM 2.715 SINGLEP Fixed 2600 missing planet factions.
2/27/2021 12:55:53 AM 2.715 SINGLEP Generate Partial Map Complete 26ms
2/27/2021 12:55:57 AM 2.715 SINGLEP Start Generate Partial Map with Honeycomb and seed 1777623682 and planet count 90 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:55:57 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:55:57 AM 2.715 SINGLEP Fixed 2340 missing planet factions.
2/27/2021 12:55:57 AM 2.715 SINGLEP Generate Partial Map Complete 26ms
2/27/2021 12:56:09 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 90 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:56:09 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:56:09 AM 2.715 SINGLEP Fixed 2600 missing planet factions.
2/27/2021 12:56:09 AM 2.715 SINGLEP Generate Partial Map Complete 23ms
2/27/2021 12:56:10 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.83 seconds ago.
2/27/2021 12:56:12 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.14 seconds ago.
2/27/2021 12:56:21 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:56:21 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:56:21 AM 2.715 SINGLEP Fixed 2106 missing planet factions.
2/27/2021 12:56:21 AM 2.715 SINGLEP Generate Partial Map Complete 122ms
2/27/2021 12:56:23 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.90 seconds ago.
2/27/2021 12:56:27 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:56:27 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:56:27 AM 2.715 SINGLEP Fixed 2106 missing planet factions.
2/27/2021 12:56:27 AM 2.715 SINGLEP Generate Partial Map Complete 54ms
2/27/2021 12:56:31 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.09 seconds ago.
2/27/2021 12:56:32 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:56:32 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:56:32 AM 2.715 SINGLEP Fixed 2106 missing planet factions.
2/27/2021 12:56:32 AM 2.715 SINGLEP Generate Partial Map Complete 54ms
2/27/2021 12:56:34 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.90 seconds ago.
2/27/2021 12:56:36 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.85 seconds ago.
2/27/2021 12:56:37 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.86 seconds ago.
2/27/2021 12:56:38 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:56:38 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:56:38 AM 2.715 SINGLEP Fixed 2106 missing planet factions.
2/27/2021 12:56:38 AM 2.715 SINGLEP Generate Partial Map Complete 38ms
2/27/2021 12:56:39 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.20 seconds ago.
2/27/2021 12:56:42 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.90 seconds ago.
2/27/2021 12:56:45 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:56:45 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:56:45 AM 2.715 SINGLEP Fixed 1274 missing planet factions.
2/27/2021 12:56:45 AM 2.715 SINGLEP Generate Partial Map Complete 10ms
2/27/2021 12:56:48 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.34 seconds ago.
2/27/2021 12:56:51 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:56:51 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:56:51 AM 2.715 SINGLEP Fixed 1274 missing planet factions.
2/27/2021 12:56:51 AM 2.715 SINGLEP Generate Partial Map Complete 13ms
2/27/2021 12:56:53 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.80 seconds ago.
2/27/2021 12:56:54 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.64 seconds ago.
2/27/2021 12:56:56 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.55 seconds ago.
2/27/2021 12:56:57 AM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1777623682 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
2/27/2021 12:56:57 AM 2.715 SINGLEP PlayerAccount Istarial is controlling faction 1 already.
2/27/2021 12:56:57 AM 2.715 SINGLEP Fixed 1274 missing planet factions.
2/27/2021 12:56:57 AM 2.715 SINGLEP Generate Partial Map Complete 11ms
2/27/2021 1:09:43 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/27/2021 1:09:43 AM SINGLEP Boot up FleetOS (0.2050s)
2/27/2021 1:09:43 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/27/2021 1:09:43 AM SINGLEP Check System Logs For Rogue Intelligence (0.2279s)
2/27/2021 1:09:43 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/27/2021 1:09:43 AM SINGLEP Inspect Aft Hatches (0.0130s)
2/27/2021 1:09:43 AM SINGLEP Found 286 xml files in 86 folders in 24ms
2/27/2021 1:09:43 AM SINGLEP Check For Extra Modules (0.2631s)
2/27/2021 1:09:43 AM SINGLEP 286 Xml Files Parsed in 238ms
2/27/2021 1:09:43 AM SINGLEP Gather Ancient Lifeforms (0.0060s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Game Version: 2.715
2/27/2021 1:09:43 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0060s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0040s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0330s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0110s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Generating Framerates (0.0050s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Update mod and expansion statuses!
2/27/2021 1:09:43 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
2/27/2021 1:09:43 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!)
2/27/2021 1:09:43 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0220s)
2/27/2021 1:09:43 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 7ms
2/27/2021 1:09:43 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0220s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Remembering Alamo (0.0120s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Boot Audio Comms (0.0050s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Establish Individual Audio Links (0.0130s)
2/27/2021 1:09:43 AM 2.715 SINGLEP No resolution change was required.
2/27/2021 1:09:43 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/27/2021 1:09:43 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/27/2021 1:09:43 AM 2.715 SINGLEP Refresh Optical Lensing (0.0080s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0130s)
2/27/2021 1:09:43 AM 2.715 SINGLEP Calculate Odds Of Success (0.0180s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Briefly Panic (0.2205s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Install Confidence Routines (0.2010s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Bring Commander Interface Online (0.0580s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Motivate All Crews (0.0830s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Locating Available Networks (0.0220s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Externalizing Patterns (0.0170s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Hooking Externals (0.0040s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Handlizing Hooks (0.0060s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Disengaging Constants (0.0180s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Late Axionic Computations (0.0380s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0050s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Connecting to Fleet Command (0.0071s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Thinking Of Advice (0.0068s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Degaussing Advice (0.0080s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Reading Alien Diaries (0.0080s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Naming All Known Planets (0.0060s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Remembering Speeds (0.0060s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Prioritizing Targets (0.0080s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0060s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Thinking Of Objectives (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0100s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Synthesizing Vocals (0.0050s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Investigating Map Signatures (0.0090s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Ventilating Scenarios (0.0050s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Ejecting Tactical Core (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Calibrating Formations (0.0060s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0080s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Discharging Colored Ions (0.0120s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Replicating Ion Colors (0.0050s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Faction Diagnostics (0.0090s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Buffering Hackers (0.0080s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Inverting Death (0.0050s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Linear Field Variance (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Charging Marks (0.0060s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Guarding The Posts (0.0540s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Range Manifolds (0.0040s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Purging ROFs (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Manipulating Speeds (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Detecting Projectiles (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Grouping Flow Fields (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0100s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Designing Fleets (0.0090s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Thinking Of Technologies (0.0040s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0070s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Injecting Galactic Variables (0.0090s)
2/27/2021 1:09:44 AM 2.715 SINGLEP Sweet-Talking Starfields (0.0090s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Scouring Distant Planets (0.1550s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Categorizing All Planets (0.0060s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Organizing Commands (0.0100s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Calculating Firing Cones (0.0050s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Disassembling And Reassembling Ship Parts (0.1220s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Re-Aligning Objectives (0.0140s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0100s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Issuing Orders (0.0050s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Augmenting Infusers (0.0070s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Infusing (0.0130s)
2/27/2021 1:09:45 AM 2.715 SINGLEP Load Surrogates (0.0360s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Printing Paper Copies Of All Data Banks (2.2363s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Post-Proton Surge (0.0130s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Background Radiation Taste Test (0.0160s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0120s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Windshield Wiping (0.0050s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Last Organizational Modeling (0.0740s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Stimulate Modulation (0.0270s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Tip Servos (0.0040s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0070s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Design New Fleet Logo (0.0090s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Order Cores By Seniority (0.0050s)
2/27/2021 1:09:47 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1075
2/27/2021 1:09:47 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0080s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Final Checks (0.0490s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Load Historical Documents (0.0020s)
2/27/2021 1:09:47 AM 2.715 SINGLEP 4.7 seconds total load time.
Check For Extra Modules (0.3s)
Printing Paper Copies Of All Data Banks (2.2s)
2/27/2021 1:09:47 AM 2.715 SINGLEP Hello Steam user 'Lord Of Nothing'
2/27/2021 1:31:31 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/27/2021 1:31:31 AM SINGLEP Boot up FleetOS (0.1190s)
2/27/2021 1:31:33 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/27/2021 1:31:33 AM SINGLEP Check System Logs For Rogue Intelligence (1.5400s)
2/27/2021 1:31:34 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/27/2021 1:31:34 AM SINGLEP Inspect Aft Hatches (0.5083s)
2/27/2021 1:31:34 AM SINGLEP Found 316 xml files in 93 folders in 27ms
2/27/2021 1:31:35 AM SINGLEP Check For Extra Modules (1.3531s)
2/27/2021 1:31:35 AM SINGLEP 316 Xml Files Parsed in 1,325ms
2/27/2021 1:31:35 AM SINGLEP Gather Ancient Lifeforms (0.0040s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Game Version: 2.748
2/27/2021 1:31:35 AM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0210s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Bring Cloaking Systems Online (0.0210s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Recalculate Speed Of Light (0.0280s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0170s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Generating Framerates (0.0160s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Update mod and expansion statuses!
2/27/2021 1:31:35 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
2/27/2021 1:31:35 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Enabled!) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
2/27/2021 1:31:35 AM 2.748 SINGLEP Check Nearby Stellar Masses (0.0380s)
2/27/2021 1:31:35 AM 2.748 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 7ms
2/27/2021 1:31:35 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0140s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Remembering Alamo (0.0280s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Boot Audio Comms (0.0050s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Establish Individual Audio Links (0.0750s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Resolution changed to fullscreen 1080x1920
2/27/2021 1:31:35 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/27/2021 1:31:35 AM 2.748 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/27/2021 1:31:35 AM 2.748 SINGLEP Refresh Optical Lensing (0.0070s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Revise Fundamental Physical Laws (0.0220s)
2/27/2021 1:31:35 AM 2.748 SINGLEP Calculate Odds Of Success (0.0140s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Briefly Panic (0.3821s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Install Confidence Routines (0.2351s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Bring Commander Interface Online (0.0570s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Motivate All Crews (0.0410s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Locating Available Networks (0.0120s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Externalizing Patterns (0.0710s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Hooking Externals (0.0050s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Handlizing Hooks (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Disengaging Constants (0.0210s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Late Axionic Computations (0.0400s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Searching For A Leader (0.0050s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Suppressing Bad Thoughts (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Connecting to Fleet Command (0.0080s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Thinking Of Advice (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Degaussing Advice (0.0080s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Reading Alien Diaries (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Naming All Known Planets (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Remembering Speeds (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Prioritizing Targets (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Rebooting Sensor Arrays (0.0080s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Unloading Prismatic Grid (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Thinking Of Objectives (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Inhibiting Visual Scans (0.0300s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Synthesizing Vocals (0.0040s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Investigating Map Signatures (0.0100s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Ventilating Scenarios (0.0040s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Decontaminating Targeting Systems (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Ejecting Tactical Core (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Calibrating Formations (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Intercepting Galactic Maps (0.0080s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Discharging Colored Ions (0.0120s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Faction Diagnostics (0.0120s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Buffering Hackers (0.0100s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Inverting Death (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Linear Field Variance (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Charging Marks (0.0050s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Differentiating Marks (0.0690s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Guarding The Posts (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Range Manifolds (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Purging ROFs (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Manipulating Speeds (0.0090s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Detecting Projectiles (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Grouping Flow Fields (0.0070s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Modulating Flow Field Groups (0.0110s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Designing Fleets (0.0080s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Thinking Of Technologies (0.0050s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Categorizing Starboard Sensors (0.0060s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Injecting Galactic Variables (0.0100s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Wishing On Starfields (0.0080s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Verifying Distant Planets (0.0090s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Categorizing All Planets (0.0050s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Organizing Commands (0.0110s)
2/27/2021 1:31:36 AM 2.748 SINGLEP Calculating Firing Cones (0.0050s)
2/27/2021 1:31:37 AM 2.748 SINGLEP Demoting Insubordinate Ship Parts (0.2541s)
2/27/2021 1:31:37 AM 2.748 SINGLEP Re-Aligning Objectives (0.0150s)
2/27/2021 1:31:37 AM 2.748 SINGLEP Sterilizing Test Chamber (0.0080s)
2/27/2021 1:31:37 AM 2.748 SINGLEP Issuing Orders (0.0080s)
2/27/2021 1:31:37 AM 2.748 SINGLEP Augmenting Infusers (0.0060s)
2/27/2021 1:31:37 AM 2.748 SINGLEP Infusing (0.0150s)
2/27/2021 1:31:37 AM 2.748 SINGLEP Load Surrogates (0.0320s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Recording Result: 42 (2.5196s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Post-Proton Surge (0.0130s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Background Radiation Taste Test (0.0150s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0120s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Windshield Wiping (0.0040s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Last Organizational Modeling (0.0870s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Stimulate Modulation (0.0290s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Tip Servos (0.0040s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0060s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Design New Fleet Logo (0.0090s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Inspect Fleet Logo (0.0060s)
2/27/2021 1:31:39 AM 2.748 SINGLEP Ogle Enemy Logo (0.0070s)
2/27/2021 1:31:40 AM 2.748 SINGLEP Order Cores By Seniority (0.0070s)
2/27/2021 1:31:40 AM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
2/27/2021 1:31:40 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0070s)
2/27/2021 1:31:40 AM 2.748 SINGLEP Final Checks (0.2811s)
2/27/2021 1:31:40 AM 2.748 SINGLEP Load Historical Documents (0.0020s)
2/27/2021 1:31:40 AM 2.748 SINGLEP 8.5 seconds total load time.
Check System Logs For Rogue Intelligence (1.5s)
Inspect Aft Hatches (0.5s)
Check For Extra Modules (1.4s)
Briefly Panic (0.4s)
Demoting Insubordinate Ship Parts (0.3s)
Recording Result: 42 (2.5s)
Final Checks (0.3s)
2/27/2021 1:31:40 AM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
2/27/2021 1:33:32 AM 2.748 SINGLEP Update mod and expansion statuses!
2/27/2021 1:33:32 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
2/27/2021 1:33:32 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
2/27/2021 1:33:32 AM 2.748 SINGLEP Found 315 xml files in 92 folders in 26ms
2/27/2021 1:33:32 AM 2.748 SINGLEP 315 Xml Files Parsed in 198ms
2/27/2021 1:33:32 AM 2.748 SINGLEP Gather Ancient Lifeforms (0.2311s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 315 Xml Files Checked For Exp/Mod Status in 14ms
2/27/2021 1:33:32 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0180s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 0 / 64: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0020s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 1 / 64: Arcen.Universal.AchievementTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 2 / 64: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0080s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 3 / 64: Arcen.Universal.SFXItemTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 4 / 64: Arcen.Universal.TextEmbededSpriteTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 5 / 64: Arcen.Universal.ExternalIconDictionaryTable (0.0170s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 6 / 64: Arcen.Universal.MusicTrackTable (0.0020s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 7 / 64: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0080s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 8 / 64: Arcen.Universal.ArcenExternalDataPatternTable (0.0090s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 9 / 64: Arcen.Universal.ArcenExternalCodeHookTable (0.0040s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 10 / 64: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 11 / 64: Arcen.AIW2.Core.ExternalConstants (0.0160s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 12 / 64: Arcen.AIW2.Core.ExternalVisualConstants (0.0050s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 13 / 64: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0050s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 14 / 64: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 15 / 64: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 16 / 64: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0110s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 17 / 64: Arcen.AIW2.Core.TipCategoryTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 18 / 64: Arcen.AIW2.Core.TipTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 19 / 64: Arcen.AIW2.Core.JournalEntryTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 20 / 64: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 21 / 64: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 22 / 64: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 23 / 64: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 24 / 64: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 25 / 64: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 26 / 64: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 27 / 64: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 28 / 64: Arcen.AIW2.Core.MapTypeDataTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 29 / 64: Arcen.AIW2.Core.ScenarioDataTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 30 / 64: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 31 / 64: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 32 / 64: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 33 / 64: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0070s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 34 / 64: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0100s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 35 / 64: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0040s)
2/27/2021 1:33:32 AM 2.748 SINGLEP 36 / 64: Arcen.AIW2.Core.SpecialFactionDataTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 37 / 64: Arcen.AIW2.Core.HackingTypeTable (0.0090s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 38 / 64: Arcen.AIW2.Core.DeathEffectTypeTable (0.0050s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 39 / 64: Arcen.AIW2.Core.EntityLineTypeTable (0.0520s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 40 / 64: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0020s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 41 / 64: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 42 / 64: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0060s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 43 / 64: Arcen.AIW2.Core.Balance_RangeTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 44 / 64: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 45 / 64: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 46 / 64: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 47 / 64: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 48 / 64: Arcen.AIW2.Core.AIShipGroupTable (0.0100s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 49 / 64: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0060s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 50 / 64: Arcen.AIW2.Core.TechUpgradeTable (0.0050s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 51 / 64: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 52 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 53 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 54 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 55 / 64: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 56 / 64: Arcen.AIW2.Core.PlanetDefinitionTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 57 / 64: Arcen.AIW2.Core.GameCommandTypeTable (0.0080s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 58 / 64: Arcen.AIW2.Core.GameEntityTypeDataTable (0.0910s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 59 / 64: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0030s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 60 / 64: Arcen.AIW2.Core.TestChamberTable (0.0060s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 61 / 64: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 62 / 64: Arcen.AIW2.Core.TutorialTable (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP 63 / 64: Arcen.Universal.SurrogateTableTable (0.0130s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Routing Emergency Power (0.1830s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Post-Proton Surge (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Background Radiation Taste Test (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0120s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Windshield Wiping (0.0020s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Last Organizational Modeling (0.0420s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Stimulate Modulation (0.0210s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Tip Servos (0.0020s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Design New Fleet Logo (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Ogle Enemy Logo (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Order Cores By Seniority (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0070s)
2/27/2021 1:33:33 AM 2.748 SINGLEP No resolution change was required.
2/27/2021 1:33:33 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/27/2021 1:33:33 AM 2.748 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/27/2021 1:34:36 AM 2.748 SINGLEP No resolution change was required.
2/27/2021 1:34:36 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/27/2021 1:34:36 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/27/2021 1:37:09 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 4 - Classic Fleet - Difficulty 6 - Double AIs - Human Resistance Fighters - Marauders.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction AIRelentlessWave.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction CPALogic.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction EnragedMacrophage.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction TamedMacrophage.
2/27/2021 1:37:10 AM 2.748 SINGLEP PlayerAccount Istarial has now been put in control of faction 12.
2/27/2021 1:37:10 AM 2.748 SINGLEP in strip extra, Istarial: hasHadFirstPlayer True shouldBeRemoved False
2/27/2021 1:37:10 AM 2.748 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie
2/27/2021 1:37:10 AM 2.748 SINGLEP loading as template
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction AIRelentlessWave.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction AIReserves.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction AntiAIZombie.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction AntiEveryoneZombie.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction AntiPlayerZombie.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction CPALogic.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction EnragedMacrophage.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction Mercenary.
2/27/2021 1:37:10 AM 2.748 SINGLEP Added the faction TamedMacrophage.
2/27/2021 1:37:10 AM 2.748 SINGLEP Fixed 80 missing planet factions.
2/27/2021 1:37:10 AM 2.748 SINGLEP Finish load save in 500.5ms
2/27/2021 1:37:10 AM 2.748 SINGLEP Start Generate Partial Map with Realistic and seed 1991187242 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart)
2/27/2021 1:37:10 AM 2.748 SINGLEP PlayerAccount Istarial has now been put in control of faction 7.
2/27/2021 1:37:10 AM 2.748 SINGLEP Fixed 2160 missing planet factions.
2/27/2021 1:37:10 AM 2.748 SINGLEP Generate Partial Map Complete 474ms
2/27/2021 1:37:10 AM 2.748 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.58 seconds ago.
2/27/2021 1:39:14 AM 2.748 SINGLEP Start Generate FULL Map with Realistic and seed 1991187242 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
2/27/2021 1:39:14 AM 2.748 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms
2/27/2021 1:39:14 AM 2.748 SINGLEP Generate FULL Map Complete 454ms
2/27/2021 1:44:26 AM 2.748 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there.
2/27/2021 2:22:05 AM 2.748 SINGLEP Error in WriteAnySpecialDisplayCodeForHackedShipTooltip for 'HackToGrantTech_TechVault': System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.AIW2.Core.Faction.GetCanUnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, System.Int32& NextUnlockCost, System.Boolean ThisUnlockSpendsScience) [0x0004b] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.HackingUtils.GetListOfTechsValidForFactionFromTag (Arcen.AIW2.Core.Faction fac, System.String TagToMatch) [0x00084] in :0
at Arcen.AIW2.External.HackingUtils.StartListOfTechsForTechVaultStyleGranter_ByTag (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction, System.String TagToMatch, System.Int32 NumberTechsToAdd) [0x0004d] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.CalculateListOfTechs_TechVault (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction) [0x00001] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.WriteAnySpecialDisplayCodeForHackedShipTooltip (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Faction HackerFaction, Arcen.Universal.ArcenDoubleCharacterBuffer Buffer, Arcen.AIW2.Core.BaseTooltipDetail TooltipDetail) [0x0000d] in :0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags) [0x07b9e] in :0
2/27/2021 2:25:51 AM 2.748 SINGLEP Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there.
2/27/2021 2:44:05 AM 2.748 SINGLEP Error in WriteAnySpecialDisplayCodeForHackedShipTooltip for 'HackToGrantTech_TechVault': System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.AIW2.Core.Faction.GetCanUnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, System.Int32& NextUnlockCost, System.Boolean ThisUnlockSpendsScience) [0x0004b] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.HackingUtils.GetListOfTechsValidForFactionFromTag (Arcen.AIW2.Core.Faction fac, System.String TagToMatch) [0x00084] in :0
at Arcen.AIW2.External.HackingUtils.StartListOfTechsForTechVaultStyleGranter_ByTag (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction, System.String TagToMatch, System.Int32 NumberTechsToAdd) [0x0004d] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.CalculateListOfTechs_TechVault (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction) [0x00001] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.WriteAnySpecialDisplayCodeForHackedShipTooltip (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Faction HackerFaction, Arcen.Universal.ArcenDoubleCharacterBuffer Buffer, Arcen.AIW2.Core.BaseTooltipDetail TooltipDetail) [0x0000d] in :0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags) [0x07b9e] in :0
2/27/2021 2:44:11 AM 2.748 SINGLEP Error in WriteAnySpecialDisplayCodeForHackedShipTooltip for 'HackToGrantTech_TechVault': System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.AIW2.Core.Faction.GetCanUnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, System.Int32& NextUnlockCost, System.Boolean ThisUnlockSpendsScience) [0x0004b] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.HackingUtils.GetListOfTechsValidForFactionFromTag (Arcen.AIW2.Core.Faction fac, System.String TagToMatch) [0x00084] in :0
at Arcen.AIW2.External.HackingUtils.StartListOfTechsForTechVaultStyleGranter_ByTag (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction, System.String TagToMatch, System.Int32 NumberTechsToAdd) [0x0004d] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.CalculateListOfTechs_TechVault (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction) [0x00001] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.WriteAnySpecialDisplayCodeForHackedShipTooltip (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Faction HackerFaction, Arcen.Universal.ArcenDoubleCharacterBuffer Buffer, Arcen.AIW2.Core.BaseTooltipDetail TooltipDetail) [0x0000d] in :0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags) [0x07b9e] in :0
2/27/2021 3:06:13 AM 2.748 SINGLEP Error in WriteAnySpecialDisplayCodeForHackedShipTooltip for 'HackToGrantTech_TechVault': System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.AIW2.Core.Faction.GetCanUnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, System.Int32& NextUnlockCost, System.Boolean ThisUnlockSpendsScience) [0x0004b] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.HackingUtils.GetListOfTechsValidForFactionFromTag (Arcen.AIW2.Core.Faction fac, System.String TagToMatch) [0x00084] in :0
at Arcen.AIW2.External.HackingUtils.StartListOfTechsForTechVaultStyleGranter_ByTag (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction, System.String TagToMatch, System.Int32 NumberTechsToAdd) [0x0004d] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.CalculateListOfTechs_TechVault (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction) [0x00001] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.WriteAnySpecialDisplayCodeForHackedShipTooltip (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Faction HackerFaction, Arcen.Universal.ArcenDoubleCharacterBuffer Buffer, Arcen.AIW2.Core.BaseTooltipDetail TooltipDetail) [0x0000d] in :0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags) [0x07b9e] in :0
2/27/2021 3:08:11 AM 2.748 SINGLEP Error in WriteAnySpecialDisplayCodeForHackedShipTooltip for 'HackToGrantTech_TechVault': System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.AIW2.Core.Faction.GetCanUnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, System.Int32& NextUnlockCost, System.Boolean ThisUnlockSpendsScience) [0x0004b] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.HackingUtils.GetListOfTechsValidForFactionFromTag (Arcen.AIW2.Core.Faction fac, System.String TagToMatch) [0x00084] in :0
at Arcen.AIW2.External.HackingUtils.StartListOfTechsForTechVaultStyleGranter_ByTag (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction, System.String TagToMatch, System.Int32 NumberTechsToAdd) [0x0004d] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.CalculateListOfTechs_TechVault (Arcen.AIW2.Core.GameEntity_Squad target, Arcen.AIW2.Core.Faction hackerFaction) [0x00001] in :0
at Arcen.AIW2.External.Hacking_GrantTech_TechVault.WriteAnySpecialDisplayCodeForHackedShipTooltip (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Faction HackerFaction, Arcen.Universal.ArcenDoubleCharacterBuffer Buffer, Arcen.AIW2.Core.BaseTooltipDetail TooltipDetail) [0x0000d] in :0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags) [0x07b9e] in :0
2/27/2021 3:33:47 AM 2.748 SINGLEP Skipped log Achievement To Steam Kills: Warrior because we think it's already there.
2/27/2021 11:35:30 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/27/2021 11:35:30 PM SINGLEP Boot up FleetOS (0.1471s)
2/27/2021 11:35:31 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/27/2021 11:35:31 PM SINGLEP Check System Logs For Rogue Intelligence (0.6587s)
2/27/2021 11:35:31 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/27/2021 11:35:31 PM SINGLEP Inspect Aft Hatches (0.4035s)
2/27/2021 11:35:32 PM SINGLEP Found 316 xml files in 93 folders in 279ms
2/27/2021 11:35:34 PM SINGLEP Check For Extra Modules (2.9583s)
2/27/2021 11:35:34 PM SINGLEP 316 Xml Files Parsed in 2,676ms
2/27/2021 11:35:34 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
2/27/2021 11:35:34 PM 2.748 SINGLEP Game Version: 2.748
2/27/2021 11:35:34 PM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0460s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Bring Cloaking Systems Online (0.0490s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Recalculate Speed Of Light (0.0500s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0450s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Generating Framerates (0.0400s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Update mod and expansion statuses!
2/27/2021 11:35:35 PM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
2/27/2021 11:35:35 PM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
2/27/2021 11:35:35 PM 2.748 SINGLEP Check Nearby Stellar Masses (0.0930s)
2/27/2021 11:35:35 PM 2.748 SINGLEP 315 Xml Files Checked For Exp/Mod Status in 6ms
2/27/2021 11:35:35 PM 2.748 SINGLEP Pruning Excess Brain Cells (0.0840s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Remembering Alamo (0.0670s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Boot Audio Comms (0.0050s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Establish Individual Audio Links (0.0420s)
2/27/2021 11:35:35 PM 2.748 SINGLEP No resolution change was required.
2/27/2021 11:35:35 PM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/27/2021 11:35:35 PM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/27/2021 11:35:35 PM 2.748 SINGLEP Refresh Optical Lensing (0.0060s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Revise Fundamental Physical Laws (0.1520s)
2/27/2021 11:35:35 PM 2.748 SINGLEP Calculate Odds Of Success (0.2381s)
2/27/2021 11:35:37 PM 2.748 SINGLEP Briefly Panic (1.9535s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Install Confidence Routines (0.3361s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Bring Commander Interface Online (0.0550s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Motivate All Crews (0.0420s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Locating Available Networks (0.0290s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Externalizing Patterns (0.0320s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Hooking Externals (0.0380s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Handlizing Hooks (0.0450s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Disengaging Constants (0.0550s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Late Axionic Computations (0.3071s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Searching For A Leader (0.0040s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Suppressing Bad Thoughts (0.0090s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Connecting to Fleet Command (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Thinking Of Advice (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Degaussing Advice (0.0100s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Reading Alien Diaries (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Naming All Known Planets (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Remembering Speeds (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Prioritizing Targets (0.0090s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Rebooting Sensor Arrays (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Unloading Prismatic Grid (0.0090s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Thinking Of Objectives (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Inhibiting Visual Scans (0.0320s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Synthesizing Vocals (0.0040s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Investigating Map Signatures (0.0100s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Decontaminating Targeting Systems (0.0090s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Ejecting Tactical Core (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Calibrating Formations (0.0080s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Faction Diagnostics (0.0110s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Buffering Hackers (0.0110s)
2/27/2021 11:35:38 PM 2.748 SINGLEP Inverting Death (0.0050s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Linear Field Variance (0.0620s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Charging Marks (0.0040s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Differentiating Marks (0.0080s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Guarding The Posts (0.0570s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Range Manifolds (0.0040s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Purging ROFs (0.0080s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Manipulating Speeds (0.0090s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Detecting Projectiles (0.0070s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Grouping Flow Fields (0.0090s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Designing Fleets (0.0090s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Categorizing Starboard Sensors (0.0070s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Gazing Into Starfields (0.0120s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Detecting Distant Planets (0.1545s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Categorizing All Planets (0.0040s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Organizing Commands (0.0120s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Calculating Firing Cones (0.0050s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Maliciously Weakening Ship Parts (0.1930s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Re-Aligning Objectives (0.0110s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Sterilizing Test Chamber (0.0050s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Issuing Orders (0.0080s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Augmenting Infusers (0.0080s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Infusing (0.0140s)
2/27/2021 11:35:39 PM 2.748 SINGLEP Load Surrogates (0.0520s)
2/27/2021 11:36:08 PM 2.748 SINGLEP Re-Scan For Hostile Intelligences (29.1792s)
2/27/2021 11:36:08 PM 2.748 SINGLEP Post-Proton Surge (0.0150s)
2/27/2021 11:36:08 PM 2.748 SINGLEP Background Radiation Taste Test (0.0530s)
2/27/2021 11:36:08 PM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0360s)
2/27/2021 11:36:08 PM 2.748 SINGLEP Windshield Wiping (0.0040s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Last Organizational Modeling (0.0670s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Stimulate Modulation (0.0240s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Tip Servos (0.0050s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Design New Fleet Logo (0.0110s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Inspect Fleet Logo (0.0060s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Ogle Enemy Logo (0.0080s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Order Cores By Seniority (0.0080s)
2/27/2021 11:36:09 PM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
2/27/2021 11:36:09 PM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Final Checks (0.5216s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Load Historical Documents (0.0030s)
2/27/2021 11:36:09 PM 2.748 SINGLEP 38.9 seconds total load time.
Check System Logs For Rogue Intelligence (0.7s)
Inspect Aft Hatches (0.4s)
Check For Extra Modules (3.0s)
Briefly Panic (2.0s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Re-Scan For Hostile Intelligences (29.2s)
Final Checks (0.5s)
2/27/2021 11:36:09 PM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
2/27/2021 11:36:15 PM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic 4 Enhanced\1 2.save Source1: AnythingElse Source3: LoadingSaveGame
2/27/2021 11:36:16 PM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
2/27/2021 11:36:16 PM 2.748 SINGLEP Finish load save in 672.0ms
2/28/2021 12:16:54 AM 2.748 SINGLEP Skipped log Achievement To Steam Lots Of Energy because we think it's already there.
2/28/2021 11:37:49 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/28/2021 11:37:49 PM SINGLEP Boot up FleetOS (0.1404s)
2/28/2021 11:38:00 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/28/2021 11:38:01 PM SINGLEP Check System Logs For Rogue Intelligence (12.0068s)
2/28/2021 11:38:01 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/28/2021 11:38:01 PM SINGLEP Inspect Aft Hatches (0.4431s)
2/28/2021 11:38:01 PM SINGLEP Found 316 xml files in 93 folders in 274ms
2/28/2021 11:38:04 PM SINGLEP Check For Extra Modules (3.1935s)
2/28/2021 11:38:04 PM SINGLEP 316 Xml Files Parsed in 2,918ms
2/28/2021 11:38:04 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
2/28/2021 11:38:04 PM 2.748 SINGLEP Game Version: 2.748
2/28/2021 11:38:04 PM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0470s)
2/28/2021 11:38:04 PM 2.748 SINGLEP Bring Cloaking Systems Online (0.0480s)
2/28/2021 11:38:04 PM 2.748 SINGLEP Recalculate Speed Of Light (0.0529s)
2/28/2021 11:38:04 PM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0130s)
2/28/2021 11:38:04 PM 2.748 SINGLEP Generating Framerates (0.0090s)
2/28/2021 11:38:04 PM 2.748 SINGLEP Update mod and expansion statuses!
2/28/2021 11:38:04 PM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
2/28/2021 11:38:04 PM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
2/28/2021 11:38:04 PM 2.748 SINGLEP Check Nearby Stellar Masses (0.0390s)
2/28/2021 11:38:04 PM 2.748 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 6ms
2/28/2021 11:38:05 PM 2.748 SINGLEP Pruning Excess Brain Cells (0.0580s)
2/28/2021 11:38:05 PM 2.748 SINGLEP Remembering Alamo (0.0990s)
2/28/2021 11:38:05 PM 2.748 SINGLEP Boot Audio Comms (0.0060s)
2/28/2021 11:38:05 PM 2.748 SINGLEP Establish Individual Audio Links (0.0400s)
2/28/2021 11:38:05 PM 2.748 SINGLEP No resolution change was required.
2/28/2021 11:38:05 PM 2.748 SINGLEP Applied graphics settings:
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UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/28/2021 11:38:05 PM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/28/2021 11:38:05 PM 2.748 SINGLEP Refresh Optical Lensing (0.0060s)
2/28/2021 11:38:05 PM 2.748 SINGLEP Revise Fundamental Physical Laws (0.1440s)
2/28/2021 11:38:05 PM 2.748 SINGLEP Calculate Odds Of Success (0.1810s)
2/28/2021 11:38:07 PM 2.748 SINGLEP Briefly Panic (2.3025s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Install Confidence Routines (0.2531s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Bring Commander Interface Online (0.0550s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Motivate All Crews (0.0420s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Locating Available Networks (0.0200s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Externalizing Patterns (0.0410s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Hooking Externals (0.0420s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Handlizing Hooks (0.0460s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Disengaging Constants (0.0330s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Late Axionic Computations (0.3488s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Searching For A Leader (0.0060s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Suppressing Bad Thoughts (0.0080s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Connecting to Fleet Command (0.0090s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Thinking Of Advice (0.0090s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Degaussing Advice (0.0090s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Reading Alien Diaries (0.0080s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Naming All Known Planets (0.0090s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Remembering Speeds (0.0080s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Prioritizing Targets (0.0090s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Rebooting Sensor Arrays (0.0080s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Unloading Prismatic Grid (0.0090s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Thinking Of Objectives (0.0080s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Inhibiting Visual Scans (0.0200s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Synthesizing Vocals (0.0040s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Investigating Map Signatures (0.0100s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Ventilating Scenarios (0.0070s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Decontaminating Targeting Systems (0.0070s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Ejecting Tactical Core (0.0090s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Calibrating Formations (0.0080s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Faction Diagnostics (0.0120s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Buffering Hackers (0.0110s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Inverting Death (0.0050s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Linear Field Variance (0.0610s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Charging Marks (0.0040s)
2/28/2021 11:38:08 PM 2.748 SINGLEP Differentiating Marks (0.0080s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Guarding The Posts (0.0570s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Range Manifolds (0.0040s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Purging ROFs (0.0070s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Manipulating Speeds (0.0090s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Detecting Projectiles (0.0080s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Grouping Flow Fields (0.0090s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Modulating Flow Field Groups (0.0130s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Designing Fleets (0.0080s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Categorizing Starboard Sensors (0.0080s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Ignoring Starfields (0.0130s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Pillaging Distant Planets (0.0780s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Categorizing All Planets (0.0030s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Organizing Commands (0.0120s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Calculating Firing Cones (0.0040s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Wearing Ship Parts On Head (0.2040s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Re-Aligning Objectives (0.0090s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Sterilizing Test Chamber (0.0060s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Issuing Orders (0.0070s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Augmenting Infusers (0.0080s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Infusing (0.0150s)
2/28/2021 11:38:09 PM 2.748 SINGLEP Load Surrogates (0.0370s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Accounting For Decay (28.5685s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Post-Proton Surge (0.0140s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Background Radiation Taste Test (0.0420s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Windshield Wiping (0.0040s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Last Organizational Modeling (0.0580s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Stimulate Modulation (0.0250s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Tip Servos (0.0040s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Ogle Enemy Logo (0.0080s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Order Cores By Seniority (0.0080s)
2/28/2021 11:38:38 PM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
2/28/2021 11:38:38 PM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Final Checks (0.4444s)
2/28/2021 11:38:38 PM 2.748 SINGLEP Load Historical Documents (0.0030s)
2/28/2021 11:38:38 PM 2.748 SINGLEP 49.8 seconds total load time.
Check System Logs For Rogue Intelligence (12.0s)
Inspect Aft Hatches (0.4s)
Check For Extra Modules (3.2s)
Briefly Panic (2.3s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Accounting For Decay (28.6s)
Final Checks (0.4s)
2/28/2021 11:38:39 PM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
2/28/2021 11:38:44 PM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic 4 Enhanced\1 4.save Source1: AnythingElse Source3: LoadingSaveGame
2/28/2021 11:38:44 PM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
2/28/2021 11:38:44 PM 2.748 SINGLEP Finish load save in 567.6ms
3/1/2021 12:02:25 AM 2.748 SINGLEP Skipped log Achievement To Steam Abandon All Cookies Ye Who Enter Here because we think it's already there.
3/1/2021 12:04:02 AM 2.748 SINGLEP Skipped log Achievement To Steam Lots Of Metal because we think it's already there.
3/1/2021 12:07:04 AM 2.748 SINGLEP Reconquest Seeding for Gouto: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/1/2021 12:10:21 AM 2.748 SINGLEP Reconquest Seeding for Shortliffe: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/1/2021 12:37:23 AM 2.748 SINGLEP Skipped log Achievement To Steam Kills: Merciless because we think it's already there.
3/1/2021 12:53:09 AM 2.748 SINGLEP Skipped log Achievement To Steam Library of Alexandria because we think it's already there.
3/1/2021 1:19:51 AM 2.748 SINGLEP Reconquest Seeding for Arcturus: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/1/2021 6:29:54 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/1/2021 6:29:54 PM SINGLEP Boot up FleetOS (0.1990s)
3/1/2021 6:29:55 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/1/2021 6:29:55 PM SINGLEP Check System Logs For Rogue Intelligence (0.6893s)
3/1/2021 6:29:56 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/1/2021 6:29:56 PM SINGLEP Inspect Aft Hatches (0.6752s)
3/1/2021 6:29:56 PM SINGLEP Found 316 xml files in 93 folders in 334ms
3/1/2021 6:29:59 PM SINGLEP Check For Extra Modules (3.5773s)
3/1/2021 6:29:59 PM SINGLEP 316 Xml Files Parsed in 3,243ms
3/1/2021 6:29:59 PM SINGLEP Gather Ancient Lifeforms (0.0080s)
3/1/2021 6:29:59 PM 2.748 SINGLEP Game Version: 2.748
3/1/2021 6:29:59 PM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0421s)
3/1/2021 6:29:59 PM 2.748 SINGLEP Bring Cloaking Systems Online (0.0480s)
3/1/2021 6:29:59 PM 2.748 SINGLEP Recalculate Speed Of Light (0.0530s)
3/1/2021 6:29:59 PM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0381s)
3/1/2021 6:29:59 PM 2.748 SINGLEP Generating Framerates (0.0070s)
3/1/2021 6:29:59 PM 2.748 SINGLEP Update mod and expansion statuses!
3/1/2021 6:29:59 PM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/1/2021 6:29:59 PM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/1/2021 6:29:59 PM 2.748 SINGLEP Check Nearby Stellar Masses (0.0410s)
3/1/2021 6:29:59 PM 2.748 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 6ms
3/1/2021 6:30:00 PM 2.748 SINGLEP Pruning Excess Brain Cells (0.1598s)
3/1/2021 6:30:00 PM 2.748 SINGLEP Remembering Alamo (0.0820s)
3/1/2021 6:30:00 PM 2.748 SINGLEP Boot Audio Comms (0.0050s)
3/1/2021 6:30:00 PM 2.748 SINGLEP Establish Individual Audio Links (0.0661s)
3/1/2021 6:30:00 PM 2.748 SINGLEP No resolution change was required.
3/1/2021 6:30:00 PM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/1/2021 6:30:00 PM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/1/2021 6:30:00 PM 2.748 SINGLEP Refresh Optical Lensing (0.0060s)
3/1/2021 6:30:00 PM 2.748 SINGLEP Revise Fundamental Physical Laws (0.0950s)
3/1/2021 6:30:00 PM 2.748 SINGLEP Calculate Odds Of Success (0.3704s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Briefly Panic (2.3122s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Install Confidence Routines (0.2746s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Bring Commander Interface Online (0.0660s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Motivate All Crews (0.0400s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Locating Available Networks (0.0220s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Externalizing Patterns (0.0400s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Hooking Externals (0.0280s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Handlizing Hooks (0.0130s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Disengaging Constants (0.0140s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Late Axionic Computations (0.3081s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Searching For A Leader (0.0070s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Connecting to Fleet Command (0.0090s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Thinking Of Advice (0.0090s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Degaussing Advice (0.0090s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Reading Alien Diaries (0.0080s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Naming All Known Planets (0.0090s)
3/1/2021 6:30:03 PM 2.748 SINGLEP Remembering Speeds (0.0633s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Prioritizing Targets (0.0610s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Rebooting Sensor Arrays (0.0050s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Unloading Prismatic Grid (0.0070s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Thinking Of Objectives (0.0080s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Inhibiting Visual Scans (0.0340s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Synthesizing Vocals (0.0460s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Investigating Map Signatures (0.0530s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Ventilating Scenarios (0.0510s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Decontaminating Targeting Systems (0.0120s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Ejecting Tactical Core (0.0040s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Calibrating Formations (0.0080s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Faction Diagnostics (0.0120s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Buffering Hackers (0.0100s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Inverting Death (0.0050s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Linear Field Variance (0.0670s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Charging Marks (0.0030s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Differentiating Marks (0.0540s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Guarding The Posts (0.0040s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Range Manifolds (0.0080s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Purging ROFs (0.0080s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Detecting Projectiles (0.0070s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Grouping Flow Fields (0.0090s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Modulating Flow Field Groups (0.0130s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Designing Fleets (0.0090s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Categorizing Starboard Sensors (0.0060s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Challenging Starfields (0.1280s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Crawling Distant Planets (0.1000s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Categorizing All Planets (0.0040s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Organizing Commands (0.0130s)
3/1/2021 6:30:04 PM 2.748 SINGLEP Calculating Firing Cones (0.0280s)
3/1/2021 6:30:05 PM 2.748 SINGLEP Jailbreaking Favorite Ship Parts (0.3511s)
3/1/2021 6:30:05 PM 2.748 SINGLEP Re-Aligning Objectives (0.0100s)
3/1/2021 6:30:05 PM 2.748 SINGLEP Sterilizing Test Chamber (0.0060s)
3/1/2021 6:30:05 PM 2.748 SINGLEP Issuing Orders (0.0070s)
3/1/2021 6:30:05 PM 2.748 SINGLEP Augmenting Infusers (0.0080s)
3/1/2021 6:30:05 PM 2.748 SINGLEP Infusing (0.0160s)
3/1/2021 6:30:05 PM 2.748 SINGLEP Load Surrogates (0.0510s)
3/1/2021 6:30:32 PM 2.748 SINGLEP EXTERMINATE! EXTERMINATE! (27.6133s)
3/1/2021 6:30:32 PM 2.748 SINGLEP Post-Proton Surge (0.0150s)
3/1/2021 6:30:32 PM 2.748 SINGLEP Background Radiation Taste Test (0.0540s)
3/1/2021 6:30:32 PM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/1/2021 6:30:32 PM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/1/2021 6:30:32 PM 2.748 SINGLEP Last Organizational Modeling (0.0590s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Stimulate Modulation (0.0240s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Tip Servos (0.0050s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Ogle Enemy Logo (0.0080s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Order Cores By Seniority (0.0080s)
3/1/2021 6:30:33 PM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/1/2021 6:30:33 PM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Final Checks (0.4304s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Load Historical Documents (0.0030s)
3/1/2021 6:30:33 PM 2.748 SINGLEP 39.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.7s)
Inspect Aft Hatches (0.7s)
Check For Extra Modules (3.6s)
Calculate Odds Of Success (0.4s)
Briefly Panic (2.3s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Jailbreaking Favorite Ship Parts (0.4s)
EXTERMINATE! EXTERMINATE! (27.6s)
Final Checks (0.4s)
3/1/2021 6:30:33 PM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/1/2021 6:30:45 PM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic 4 Enhanced\1 6.save Source1: AnythingElse Source3: LoadingSaveGame
3/1/2021 6:30:46 PM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/1/2021 6:30:46 PM 2.748 SINGLEP Finish load save in 716.0ms
3/1/2021 6:42:16 PM 2.748 SINGLEP PerFrame_CheckForPlayerFleetLoading exception at stage 700: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.AIW2.Core.EntityOrderCollection.ClearOrders (Arcen.AIW2.Core.ClearBehavior ClearType, Arcen.AIW2.Core.ClearDecollisionOnParent DecollisionClear, Arcen.AIW2.Core.ClearSource CSource, System.String DebugReason) [0x000e9] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Fleet+Membership+<>c__DisplayClass72_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad ship) [0x001fb] in <87285d55aecf4eb39abd4069287ae969>:0
3/1/2021 6:42:17 PM 2.748 SINGLEP PerFrame_CheckForPlayerFleetLoading exception at stage 700: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.AIW2.Core.EntityOrderCollection.ClearOrders (Arcen.AIW2.Core.ClearBehavior ClearType, Arcen.AIW2.Core.ClearDecollisionOnParent DecollisionClear, Arcen.AIW2.Core.ClearSource CSource, System.String DebugReason) [0x000e9] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Fleet+Membership+<>c__DisplayClass72_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad ship) [0x001fb] in <87285d55aecf4eb39abd4069287ae969>:0
3/1/2021 6:42:35 PM 2.748 SINGLEP PerFrame_CheckForPlayerFleetLoading exception at stage 700: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.AIW2.Core.EntityOrderCollection.ClearOrders (Arcen.AIW2.Core.ClearBehavior ClearType, Arcen.AIW2.Core.ClearDecollisionOnParent DecollisionClear, Arcen.AIW2.Core.ClearSource CSource, System.String DebugReason) [0x000e9] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Fleet+Membership+<>c__DisplayClass72_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad ship) [0x001fb] in <87285d55aecf4eb39abd4069287ae969>:0
3/1/2021 6:42:39 PM 2.748 SINGLEP PerFrame_CheckForPlayerFleetLoading exception at stage 700: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.AIW2.Core.EntityOrderCollection.ClearOrders (Arcen.AIW2.Core.ClearBehavior ClearType, Arcen.AIW2.Core.ClearDecollisionOnParent DecollisionClear, Arcen.AIW2.Core.ClearSource CSource, System.String DebugReason) [0x000e9] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Fleet+Membership+<>c__DisplayClass72_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad ship) [0x001fb] in <87285d55aecf4eb39abd4069287ae969>:0
3/1/2021 9:25:37 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/1/2021 9:25:37 PM SINGLEP Boot up FleetOS (0.1650s)
3/1/2021 9:25:37 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/1/2021 9:25:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.9013s)
3/1/2021 9:25:38 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/1/2021 9:25:38 PM SINGLEP Inspect Aft Hatches (0.4218s)
3/1/2021 9:25:39 PM SINGLEP Found 316 xml files in 93 folders in 499ms
3/1/2021 9:25:42 PM SINGLEP Check For Extra Modules (3.6103s)
3/1/2021 9:25:42 PM SINGLEP 316 Xml Files Parsed in 3,108ms
3/1/2021 9:25:42 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Game Version: 2.748
3/1/2021 9:25:42 PM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0460s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Bring Cloaking Systems Online (0.0490s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Recalculate Speed Of Light (0.0530s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0480s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Generating Framerates (0.0480s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Update mod and expansion statuses!
3/1/2021 9:25:42 PM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/1/2021 9:25:42 PM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/1/2021 9:25:42 PM 2.748 SINGLEP Check Nearby Stellar Masses (0.0600s)
3/1/2021 9:25:42 PM 2.748 SINGLEP 314 Xml Files Checked For Exp/Mod Status in 6ms
3/1/2021 9:25:42 PM 2.748 SINGLEP Pruning Excess Brain Cells (0.0970s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Remembering Alamo (0.0570s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Boot Audio Comms (0.0050s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Establish Individual Audio Links (0.0790s)
3/1/2021 9:25:42 PM 2.748 SINGLEP No resolution change was required.
3/1/2021 9:25:42 PM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/1/2021 9:25:42 PM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/1/2021 9:25:42 PM 2.748 SINGLEP Refresh Optical Lensing (0.0070s)
3/1/2021 9:25:42 PM 2.748 SINGLEP Revise Fundamental Physical Laws (0.1300s)
3/1/2021 9:25:43 PM 2.748 SINGLEP Calculate Odds Of Success (0.2801s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Briefly Panic (2.3037s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Install Confidence Routines (0.2491s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Bring Commander Interface Online (0.0570s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Motivate All Crews (0.0400s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Locating Available Networks (0.0230s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Externalizing Patterns (0.0110s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Hooking Externals (0.0100s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Handlizing Hooks (0.0200s)
3/1/2021 9:25:45 PM 2.748 SINGLEP Disengaging Constants (0.0560s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Late Axionic Computations (0.3731s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Searching For A Leader (0.0040s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Suppressing Bad Thoughts (0.0400s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0500s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Connecting to Fleet Command (0.0450s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Thinking Of Advice (0.0460s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Degaussing Advice (0.0270s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Reading Alien Diaries (0.0050s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Naming All Known Planets (0.0070s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Remembering Speeds (0.0090s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Prioritizing Targets (0.0080s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Unloading Prismatic Grid (0.0080s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Thinking Of Objectives (0.0090s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Inhibiting Visual Scans (0.1010s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Synthesizing Vocals (0.0040s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Investigating Map Signatures (0.0100s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Ejecting Tactical Core (0.0090s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Calibrating Formations (0.0080s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Faction Diagnostics (0.0110s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Buffering Hackers (0.0110s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Inverting Death (0.0040s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Linear Field Variance (0.0320s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Charging Marks (0.0040s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Differentiating Marks (0.0080s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Guarding The Posts (0.0575s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Range Manifolds (0.0030s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Purging ROFs (0.0080s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Detecting Projectiles (0.0080s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Grouping Flow Fields (0.0080s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Designing Fleets (0.0090s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Gesticulating Starfields (0.0120s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Blowing Up Distant Planets (0.0709s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Categorizing All Planets (0.0040s)
3/1/2021 9:25:46 PM 2.748 SINGLEP Organizing Commands (0.0120s)
3/1/2021 9:25:47 PM 2.748 SINGLEP Calculating Firing Cones (0.0050s)
3/1/2021 9:25:47 PM 2.748 SINGLEP Demoting Insubordinate Ship Parts (0.2040s)
3/1/2021 9:25:47 PM 2.748 SINGLEP Re-Aligning Objectives (0.0100s)
3/1/2021 9:25:47 PM 2.748 SINGLEP Sterilizing Test Chamber (0.0050s)
3/1/2021 9:25:47 PM 2.748 SINGLEP Issuing Orders (0.0080s)
3/1/2021 9:25:47 PM 2.748 SINGLEP Augmenting Infusers (0.0080s)
3/1/2021 9:25:47 PM 2.748 SINGLEP Infusing (0.0140s)
3/1/2021 9:25:47 PM 2.748 SINGLEP Load Surrogates (0.0380s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Wake Crew From Cryosleep (28.1249s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Post-Proton Surge (0.0140s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Background Radiation Taste Test (0.0150s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Last Organizational Modeling (0.0590s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Stimulate Modulation (0.0240s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Tip Servos (0.0040s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Ogle Enemy Logo (0.0070s)
3/1/2021 9:26:15 PM 2.748 SINGLEP Order Cores By Seniority (0.0090s)
3/1/2021 9:26:15 PM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/1/2021 9:26:15 PM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/1/2021 9:26:16 PM 2.748 SINGLEP Final Checks (0.4147s)
3/1/2021 9:26:16 PM 2.748 SINGLEP Load Historical Documents (0.0020s)
3/1/2021 9:26:16 PM 2.748 SINGLEP 39.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.9s)
Inspect Aft Hatches (0.4s)
Check For Extra Modules (3.6s)
Calculate Odds Of Success (0.3s)
Briefly Panic (2.3s)
Late Axionic Computations (0.4s)
Wake Crew From Cryosleep (28.1s)
Final Checks (0.4s)
3/1/2021 9:26:16 PM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/1/2021 9:26:19 PM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic 4 Enhanced/1 7.save Source1: AnythingElse Source3: LoadingSaveGame
3/1/2021 9:26:19 PM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/1/2021 9:26:19 PM 2.748 SINGLEP Finish load save in 567.1ms
3/1/2021 9:30:52 PM 2.748 SINGLEP Reconquest Seeding for Beta: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/1/2021 9:33:00 PM 2.748 SINGLEP Reconquest Seeding for Midway: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/1/2021 10:03:29 PM 2.748 SINGLEP Reconquest Seeding for Sikun: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/1/2021 10:04:44 PM 2.748 SINGLEP Reconquest Seeding for Miura: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/1/2021 10:08:08 PM 2.748 SINGLEP New: tHOSE wHO aRE fREE
3/1/2021 10:08:32 PM 2.748 SINGLEP New: Murdoch Liberation Front
3/1/2021 10:08:48 PM 2.748 SINGLEP New: Senor Cookie Monster
3/1/2021 10:08:54 PM 2.748 SINGLEP New: Mr Cookie Monster
3/1/2021 10:09:07 PM 2.748 SINGLEP New: Free Science
3/1/2021 10:28:04 PM 2.748 SINGLEP PerFrame_CheckForPlayerFleetLoading exception at stage 700: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.AIW2.Core.EntityOrderCollection.ClearOrders (Arcen.AIW2.Core.ClearBehavior ClearType, Arcen.AIW2.Core.ClearDecollisionOnParent DecollisionClear, Arcen.AIW2.Core.ClearSource CSource, System.String DebugReason) [0x000e9] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Fleet+Membership+<>c__DisplayClass72_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad ship) [0x001fb] in <87285d55aecf4eb39abd4069287ae969>:0
3/1/2021 10:28:07 PM 2.748 SINGLEP PerFrame_CheckForPlayerFleetLoading exception at stage 700: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.AIW2.Core.EntityOrderCollection.ClearOrders (Arcen.AIW2.Core.ClearBehavior ClearType, Arcen.AIW2.Core.ClearDecollisionOnParent DecollisionClear, Arcen.AIW2.Core.ClearSource CSource, System.String DebugReason) [0x000e9] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Fleet+Membership+<>c__DisplayClass72_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad ship) [0x001fb] in <87285d55aecf4eb39abd4069287ae969>:0
3/1/2021 10:28:13 PM 2.748 SINGLEP PerFrame_CheckForPlayerFleetLoading exception at stage 700: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.AIW2.Core.EntityOrderCollection.ClearOrders (Arcen.AIW2.Core.ClearBehavior ClearType, Arcen.AIW2.Core.ClearDecollisionOnParent DecollisionClear, Arcen.AIW2.Core.ClearSource CSource, System.String DebugReason) [0x000e9] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Fleet+Membership+<>c__DisplayClass72_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad ship) [0x001fb] in <87285d55aecf4eb39abd4069287ae969>:0
3/1/2021 10:30:13 PM 2.748 SINGLEP Reconquest Seeding for Miura: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/2/2021 1:13:27 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/2/2021 1:13:27 AM SINGLEP Boot up FleetOS (0.1450s)
3/2/2021 1:13:27 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/2/2021 1:13:27 AM SINGLEP Check System Logs For Rogue Intelligence (0.2583s)
3/2/2021 1:13:27 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/2/2021 1:13:27 AM SINGLEP Inspect Aft Hatches (0.1660s)
3/2/2021 1:13:27 AM SINGLEP Found 316 xml files in 93 folders in 47ms
3/2/2021 1:13:29 AM SINGLEP Check For Extra Modules (2.3940s)
3/2/2021 1:13:29 AM SINGLEP 316 Xml Files Parsed in 2,345ms
3/2/2021 1:13:29 AM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/2/2021 1:13:29 AM 2.748 SINGLEP Game Version: 2.748
3/2/2021 1:13:29 AM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0420s)
3/2/2021 1:13:29 AM 2.748 SINGLEP Bring Cloaking Systems Online (0.0450s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Recalculate Speed Of Light (0.0470s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0440s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Generating Framerates (0.0410s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Update mod and expansion statuses!
3/2/2021 1:13:30 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/2/2021 1:13:30 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/2/2021 1:13:30 AM 2.748 SINGLEP Check Nearby Stellar Masses (0.0600s)
3/2/2021 1:13:30 AM 2.748 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 30ms
3/2/2021 1:13:30 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0750s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Remembering Alamo (0.0100s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Boot Audio Comms (0.0040s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Establish Individual Audio Links (0.0470s)
3/2/2021 1:13:30 AM 2.748 SINGLEP No resolution change was required.
3/2/2021 1:13:30 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/2/2021 1:13:30 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/2/2021 1:13:30 AM 2.748 SINGLEP Refresh Optical Lensing (0.0070s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Revise Fundamental Physical Laws (0.1320s)
3/2/2021 1:13:30 AM 2.748 SINGLEP Calculate Odds Of Success (0.2050s)
3/2/2021 1:13:32 AM 2.748 SINGLEP Briefly Panic (2.2198s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Install Confidence Routines (0.2431s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Bring Commander Interface Online (0.0570s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Motivate All Crews (0.0420s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Locating Available Networks (0.0220s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Externalizing Patterns (0.0120s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Hooking Externals (0.0110s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Handlizing Hooks (0.0220s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Disengaging Constants (0.0325s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Late Axionic Computations (0.3210s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Searching For A Leader (0.0040s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Connecting to Fleet Command (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Thinking Of Advice (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Degaussing Advice (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Reading Alien Diaries (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Naming All Known Planets (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Remembering Speeds (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Prioritizing Targets (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Unloading Prismatic Grid (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Thinking Of Objectives (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Inhibiting Visual Scans (0.0260s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Synthesizing Vocals (0.0030s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Investigating Map Signatures (0.0110s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Ejecting Tactical Core (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Calibrating Formations (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Intercepting Galactic Maps (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Discharging Colored Ions (0.0120s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Faction Diagnostics (0.0120s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Buffering Hackers (0.0110s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Inverting Death (0.0050s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Linear Field Variance (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Charging Marks (0.0060s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Differentiating Marks (0.0580s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Guarding The Posts (0.0040s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Range Manifolds (0.0070s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Purging ROFs (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Detecting Projectiles (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Grouping Flow Fields (0.0080s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/2/2021 1:13:33 AM 2.748 SINGLEP Designing Fleets (0.0100s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Surrounding Starfields (0.0270s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Scouring Distant Planets (0.0830s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Categorizing All Planets (0.0030s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Organizing Commands (0.0130s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Calculating Firing Cones (0.0040s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Declaring Ship Parts At Customs (0.1970s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Re-Aligning Objectives (0.0100s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Sterilizing Test Chamber (0.0050s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Issuing Orders (0.0070s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Augmenting Infusers (0.0090s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Infusing (0.0130s)
3/2/2021 1:13:34 AM 2.748 SINGLEP Load Surrogates (0.0280s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Engaging Dorsal Circuits (25.6036s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Post-Proton Surge (0.0140s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Background Radiation Taste Test (0.0150s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0230s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Last Organizational Modeling (0.0840s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Stimulate Modulation (0.0240s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Tip Servos (0.0040s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Ogle Enemy Logo (0.0080s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Order Cores By Seniority (0.0080s)
3/2/2021 1:14:00 AM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/2/2021 1:14:00 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Final Checks (0.4057s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Load Historical Documents (0.0020s)
3/2/2021 1:14:00 AM 2.748 SINGLEP 33.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (2.4s)
Briefly Panic (2.2s)
Late Axionic Computations (0.3s)
Engaging Dorsal Circuits (25.6s)
Final Checks (0.4s)
3/2/2021 1:14:00 AM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/2/2021 1:14:03 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic 4 Enhanced/1 11 YAY.save Source1: AnythingElse Source3: LoadingSaveGame
3/2/2021 1:14:04 AM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms
3/2/2021 1:14:04 AM 2.748 SINGLEP Finish load save in 679.0ms
3/2/2021 1:20:49 AM 2.748 SINGLEP Skipped log Achievement To Steam Control 25 because we think it's already there.
3/2/2021 2:04:32 AM 2.748 SINGLEP Skipped log Achievement To Steam MUAHUAHUAHUAHUA because we think it's already there.
3/2/2021 2:12:09 AM 2.748 SINGLEP Skipped log Achievement To Steam Control 50 because we think it's already there.
3/2/2021 10:52:29 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/2/2021 10:52:29 PM SINGLEP Boot up FleetOS (0.1623s)
3/2/2021 10:52:30 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/2/2021 10:52:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.6769s)
3/2/2021 10:52:30 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/2/2021 10:52:30 PM SINGLEP Inspect Aft Hatches (0.2971s)
3/2/2021 10:52:30 PM SINGLEP Found 316 xml files in 93 folders in 32ms
3/2/2021 10:52:34 PM SINGLEP Check For Extra Modules (3.1272s)
3/2/2021 10:52:34 PM SINGLEP 316 Xml Files Parsed in 3,093ms
3/2/2021 10:52:34 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Game Version: 2.748
3/2/2021 10:52:34 PM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0470s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Bring Cloaking Systems Online (0.0470s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Recalculate Speed Of Light (0.0640s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0330s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Generating Framerates (0.0390s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Update mod and expansion statuses!
3/2/2021 10:52:34 PM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/2/2021 10:52:34 PM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/2/2021 10:52:34 PM 2.748 SINGLEP Check Nearby Stellar Masses (0.0890s)
3/2/2021 10:52:34 PM 2.748 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 6ms
3/2/2021 10:52:34 PM 2.748 SINGLEP Pruning Excess Brain Cells (0.0430s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Remembering Alamo (0.0610s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Boot Audio Comms (0.0040s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Establish Individual Audio Links (0.0760s)
3/2/2021 10:52:34 PM 2.748 SINGLEP No resolution change was required.
3/2/2021 10:52:34 PM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/2/2021 10:52:34 PM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/2/2021 10:52:34 PM 2.748 SINGLEP Refresh Optical Lensing (0.0070s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Revise Fundamental Physical Laws (0.1100s)
3/2/2021 10:52:34 PM 2.748 SINGLEP Calculate Odds Of Success (0.0970s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Briefly Panic (2.2536s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Install Confidence Routines (0.3101s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Bring Commander Interface Online (0.0590s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Motivate All Crews (0.0380s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Locating Available Networks (0.0290s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Externalizing Patterns (0.0320s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Hooking Externals (0.0400s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Handlizing Hooks (0.0450s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Disengaging Constants (0.0250s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Late Axionic Computations (0.3281s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Searching For A Leader (0.0039s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Connecting to Fleet Command (0.0070s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Thinking Of Advice (0.0090s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Degaussing Advice (0.0080s)
3/2/2021 10:52:37 PM 2.748 SINGLEP Reading Alien Diaries (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Naming All Known Planets (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Remembering Speeds (0.0080s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Prioritizing Targets (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Unloading Prismatic Grid (0.0080s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Thinking Of Objectives (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Inhibiting Visual Scans (0.0230s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Synthesizing Vocals (0.0040s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Investigating Map Signatures (0.0100s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Ejecting Tactical Core (0.0100s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Calibrating Formations (0.0070s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Faction Diagnostics (0.0120s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Buffering Hackers (0.0110s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Inverting Death (0.0050s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Linear Field Variance (0.0690s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Charging Marks (0.0040s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Differentiating Marks (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Guarding The Posts (0.0590s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Range Manifolds (0.0040s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Purging ROFs (0.0080s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Detecting Projectiles (0.0080s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Grouping Flow Fields (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Designing Fleets (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Injecting Galactic Variables (0.0100s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Propping Up Starfields (0.0130s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Discovering Distant Planets (0.1420s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Categorizing All Planets (0.0040s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Organizing Commands (0.0120s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Calculating Firing Cones (0.0040s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1670s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Re-Aligning Objectives (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Sterilizing Test Chamber (0.0060s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Issuing Orders (0.0070s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Augmenting Infusers (0.0090s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Infusing (0.0140s)
3/2/2021 10:52:38 PM 2.748 SINGLEP Load Surrogates (0.0500s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Check for Magnetic Feedback (28.4602s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Post-Proton Surge (0.0150s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Background Radiation Taste Test (0.0420s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0140s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Windshield Wiping (0.0060s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Last Organizational Modeling (0.0680s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Stimulate Modulation (0.0250s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Tip Servos (0.0050s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Design New Fleet Logo (0.0160s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Inspect Fleet Logo (0.0330s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Ogle Enemy Logo (0.0210s)
3/2/2021 10:53:07 PM 2.748 SINGLEP Order Cores By Seniority (0.0320s)
3/2/2021 10:53:07 PM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/2/2021 10:53:07 PM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0300s)
3/2/2021 10:53:08 PM 2.748 SINGLEP Final Checks (0.5431s)
3/2/2021 10:53:08 PM 2.748 SINGLEP Load Historical Documents (0.0030s)
3/2/2021 10:53:08 PM 2.748 SINGLEP 38.4 seconds total load time.
Check System Logs For Rogue Intelligence (0.7s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (3.1s)
Briefly Panic (2.3s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Check for Magnetic Feedback (28.5s)
Final Checks (0.5s)
3/2/2021 10:53:08 PM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/2/2021 10:53:43 PM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic 4 Enhanced\1 12 Painting is a valid hobby.save Source1: AnythingElse Source3: LoadingSaveGame
3/2/2021 10:53:44 PM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/2/2021 10:53:44 PM 2.748 SINGLEP Finish load save in 871.7ms
3/2/2021 11:08:07 PM 2.748 SINGLEP Skipped log Achievement To Steam Lots Of Hacking because we think it's already there.
3/2/2021 11:25:03 PM 2.748 SINGLEP Skipped log Achievement To Steam Control 75 because we think it's already there.
3/2/2021 11:39:42 PM 2.748 SINGLEP Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there.
3/3/2021 12:20:17 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/3/2021 12:20:17 AM SINGLEP Boot up FleetOS (0.1160s)
3/3/2021 12:20:17 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/3/2021 12:20:17 AM SINGLEP Check System Logs For Rogue Intelligence (0.2291s)
3/3/2021 12:20:17 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/3/2021 12:20:17 AM SINGLEP Inspect Aft Hatches (0.0170s)
3/3/2021 12:20:17 AM SINGLEP Found 316 xml files in 93 folders in 38ms
3/3/2021 12:20:18 AM SINGLEP Check For Extra Modules (0.3441s)
3/3/2021 12:20:18 AM SINGLEP 316 Xml Files Parsed in 304ms
3/3/2021 12:20:18 AM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Game Version: 2.748
3/3/2021 12:20:18 AM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0090s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Bring Cloaking Systems Online (0.0080s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Recalculate Speed Of Light (0.0100s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0610s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Generating Framerates (0.0280s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Update mod and expansion statuses!
3/3/2021 12:20:18 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/3/2021 12:20:18 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/3/2021 12:20:18 AM 2.748 SINGLEP Check Nearby Stellar Masses (0.0510s)
3/3/2021 12:20:18 AM 2.748 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 8ms
3/3/2021 12:20:18 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0160s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Remembering Alamo (0.0250s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Boot Audio Comms (0.0270s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Establish Individual Audio Links (0.0490s)
3/3/2021 12:20:18 AM 2.748 SINGLEP No resolution change was required.
3/3/2021 12:20:18 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/3/2021 12:20:18 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/3/2021 12:20:18 AM 2.748 SINGLEP Refresh Optical Lensing (0.0070s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Revise Fundamental Physical Laws (0.0130s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Calculate Odds Of Success (0.0210s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Briefly Panic (0.2571s)
3/3/2021 12:20:18 AM 2.748 SINGLEP Install Confidence Routines (0.2711s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Bring Commander Interface Online (0.0590s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Motivate All Crews (0.0440s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Locating Available Networks (0.0160s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Externalizing Patterns (0.0140s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Hooking Externals (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Handlizing Hooks (0.0200s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Disengaging Constants (0.0640s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Late Axionic Computations (0.0380s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Searching For A Leader (0.0040s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Suppressing Bad Thoughts (0.0430s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0190s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Connecting to Fleet Command (0.0050s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Thinking Of Advice (0.0060s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Degaussing Advice (0.0100s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Reading Alien Diaries (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Naming All Known Planets (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Remembering Speeds (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Prioritizing Targets (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Unloading Prismatic Grid (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Thinking Of Objectives (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Inhibiting Visual Scans (0.0120s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Synthesizing Vocals (0.0060s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Investigating Map Signatures (0.0110s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Ventilating Scenarios (0.0050s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Ejecting Tactical Core (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Calibrating Formations (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Discharging Colored Ions (0.0140s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Faction Diagnostics (0.0120s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Buffering Hackers (0.0100s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Inverting Death (0.0050s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Linear Field Variance (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Charging Marks (0.0070s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Differentiating Marks (0.0590s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Guarding The Posts (0.0040s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Range Manifolds (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Purging ROFs (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Detecting Projectiles (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Grouping Flow Fields (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Designing Fleets (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Gesticulating Starfields (0.0110s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Screening Distant Planets (0.0100s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Categorizing All Planets (0.0040s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Organizing Commands (0.0120s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Calculating Firing Cones (0.0050s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Maliciously Weakening Ship Parts (0.1930s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Re-Aligning Objectives (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Sterilizing Test Chamber (0.0060s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Issuing Orders (0.0080s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Augmenting Infusers (0.0090s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Infusing (0.0130s)
3/3/2021 12:20:19 AM 2.748 SINGLEP Load Surrogates (0.0400s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Transgressing Quanta (2.4165s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Post-Proton Surge (0.0140s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Background Radiation Taste Test (0.0150s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Last Organizational Modeling (0.0740s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Stimulate Modulation (0.0250s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Tip Servos (0.0040s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Ogle Enemy Logo (0.0080s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Order Cores By Seniority (0.0080s)
3/3/2021 12:20:22 AM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/3/2021 12:20:22 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Final Checks (0.2931s)
3/3/2021 12:20:22 AM 2.748 SINGLEP Load Historical Documents (0.0020s)
3/3/2021 12:20:22 AM 2.748 SINGLEP 5.5 seconds total load time.
Check For Extra Modules (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Transgressing Quanta (2.4s)
Final Checks (0.3s)
3/3/2021 12:20:23 AM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/3/2021 12:20:26 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic 4 Enhanced\1 13 Painted by numbers.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 12:20:28 AM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms
3/3/2021 12:20:28 AM 2.748 SINGLEP Finish load save in 1,430.4ms
3/3/2021 12:36:33 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/3/2021 12:36:33 AM SINGLEP Boot up FleetOS (0.1180s)
3/3/2021 12:36:33 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/3/2021 12:36:33 AM SINGLEP Check System Logs For Rogue Intelligence (0.2268s)
3/3/2021 12:36:33 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/3/2021 12:36:33 AM SINGLEP Inspect Aft Hatches (0.0170s)
3/3/2021 12:36:33 AM SINGLEP Found 316 xml files in 93 folders in 34ms
3/3/2021 12:36:33 AM SINGLEP Check For Extra Modules (0.3231s)
3/3/2021 12:36:33 AM SINGLEP 316 Xml Files Parsed in 289ms
3/3/2021 12:36:33 AM SINGLEP Gather Ancient Lifeforms (0.0070s)
3/3/2021 12:36:33 AM 2.748 SINGLEP Game Version: 2.748
3/3/2021 12:36:33 AM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0110s)
3/3/2021 12:36:33 AM 2.748 SINGLEP Bring Cloaking Systems Online (0.0160s)
3/3/2021 12:36:33 AM 2.748 SINGLEP Recalculate Speed Of Light (0.0120s)
3/3/2021 12:36:33 AM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0085s)
3/3/2021 12:36:33 AM 2.748 SINGLEP Generating Framerates (0.0040s)
3/3/2021 12:36:33 AM 2.748 SINGLEP Update mod and expansion statuses!
3/3/2021 12:36:33 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/3/2021 12:36:33 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/3/2021 12:36:34 AM 2.748 SINGLEP Check Nearby Stellar Masses (0.0221s)
3/3/2021 12:36:34 AM 2.748 SINGLEP 314 Xml Files Checked For Exp/Mod Status in 7ms
3/3/2021 12:36:34 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0150s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Remembering Alamo (0.0120s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Boot Audio Comms (0.0060s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Establish Individual Audio Links (0.0150s)
3/3/2021 12:36:34 AM 2.748 SINGLEP No resolution change was required.
3/3/2021 12:36:34 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/3/2021 12:36:34 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/3/2021 12:36:34 AM 2.748 SINGLEP Refresh Optical Lensing (0.0070s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Revise Fundamental Physical Laws (0.0150s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Calculate Odds Of Success (0.0150s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Briefly Panic (0.2211s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Install Confidence Routines (0.2738s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Bring Commander Interface Online (0.0564s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Motivate All Crews (0.0400s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Locating Available Networks (0.0170s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Externalizing Patterns (0.0180s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Hooking Externals (0.0070s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Handlizing Hooks (0.0050s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Disengaging Constants (0.0250s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Late Axionic Computations (0.0290s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Searching For A Leader (0.0040s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Connecting to Fleet Command (0.0080s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Thinking Of Advice (0.0090s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Degaussing Advice (0.0080s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Reading Alien Diaries (0.0090s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Naming All Known Planets (0.0080s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Remembering Speeds (0.0090s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Prioritizing Targets (0.0090s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Rebooting Sensor Arrays (0.0070s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Unloading Prismatic Grid (0.0090s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Thinking Of Objectives (0.0080s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Inhibiting Visual Scans (0.0110s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Synthesizing Vocals (0.0070s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Investigating Map Signatures (0.0100s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Ejecting Tactical Core (0.0080s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Calibrating Formations (0.0090s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Intercepting Galactic Maps (0.0090s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Faction Diagnostics (0.0120s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Buffering Hackers (0.0110s)
3/3/2021 12:36:34 AM 2.748 SINGLEP Inverting Death (0.0050s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Linear Field Variance (0.0080s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Charging Marks (0.0080s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Differentiating Marks (0.0570s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Guarding The Posts (0.0040s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Range Manifolds (0.0070s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Purging ROFs (0.0080s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Detecting Projectiles (0.0080s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Grouping Flow Fields (0.0080s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Designing Fleets (0.0090s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Injecting Galactic Variables (0.0100s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Cleansing Starfields (0.0100s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Screening Distant Planets (0.0100s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Categorizing All Planets (0.0050s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Organizing Commands (0.0130s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Calculating Firing Cones (0.0040s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Jailbreaking Favorite Ship Parts (0.1890s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Re-Aligning Objectives (0.0090s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Sterilizing Test Chamber (0.0060s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Issuing Orders (0.0070s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Augmenting Infusers (0.0090s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Infusing (0.0140s)
3/3/2021 12:36:35 AM 2.748 SINGLEP Load Surrogates (0.0300s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Turn Systems On And Off Again (2.2118s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Post-Proton Surge (0.0143s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Background Radiation Taste Test (0.0200s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0140s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Last Organizational Modeling (0.0590s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Stimulate Modulation (0.0250s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Tip Servos (0.0040s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Ogle Enemy Logo (0.0070s)
3/3/2021 12:36:37 AM 2.748 SINGLEP Order Cores By Seniority (0.0090s)
3/3/2021 12:36:37 AM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/3/2021 12:36:37 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/3/2021 12:36:38 AM 2.748 SINGLEP Final Checks (0.2861s)
3/3/2021 12:36:38 AM 2.748 SINGLEP Load Historical Documents (0.0020s)
3/3/2021 12:36:38 AM 2.748 SINGLEP 4.9 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Turn Systems On And Off Again (2.2s)
Final Checks (0.3s)
3/3/2021 12:36:38 AM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/3/2021 12:36:47 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\14 Final Assault.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 12:36:47 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded.
3/3/2021 12:36:47 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ScoutAdjacentOnly', so its data was discarded.
3/3/2021 12:36:47 AM 2.748 SINGLEP Table GameEntityTypeDataTable was asked for record with InternalName='SpireRailFrigateNeuralNet' but it's not there. You may be missing a mod or an expansion.
3/3/2021 12:36:47 AM 2.748 SINGLEP Arcen.Universal.MissingArcenDynamicTableRowException: Table GameEntityTypeDataTable was asked for record with InternalName='SpireRailFrigateNeuralNet' but it's not there. You may be missing a mod or an expansion.
at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x0047b] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Fleet.DeserializeNewFrom (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00007] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00c98] in <87285d55aecf4eb39abd4069287ae969>:0
3/3/2021 12:36:47 AM 2.748 SINGLEP The savegame you are trying to load had the following fatal error: Could not load the campaign in question because you don't have the requisite expansions or mods installed:
Table GameEntityTypeDataTable was asked for record with InternalName='SpireRailFrigateNeuralNet' but it's not there. You may be missing a mod or an expansion.
3/3/2021 12:36:47 AM 2.748 SINGLEP Finish load save in 69.5ms
3/3/2021 12:37:07 AM 2.748 SINGLEP Update mod and expansion statuses!
3/3/2021 12:37:07 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/3/2021 12:37:07 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/3/2021 12:37:07 AM 2.748 SINGLEP Found 315 xml files in 92 folders in 24ms
3/3/2021 12:37:07 AM 2.748 SINGLEP 315 Xml Files Parsed in 208ms
3/3/2021 12:37:07 AM 2.748 SINGLEP Gather Ancient Lifeforms (0.2401s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 314 Xml Files Checked For Exp/Mod Status in 14ms
3/3/2021 12:37:07 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0170s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 0 / 64: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0050s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 1 / 64: Arcen.Universal.AchievementTable (0.0060s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 2 / 64: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 3 / 64: Arcen.Universal.SFXItemTable (0.0100s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 4 / 64: Arcen.Universal.TextEmbededSpriteTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 5 / 64: Arcen.Universal.ExternalIconDictionaryTable (0.0170s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 6 / 64: Arcen.Universal.MusicTrackTable (0.0020s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 7 / 64: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0100s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 8 / 64: Arcen.Universal.ArcenExternalDataPatternTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 9 / 64: Arcen.Universal.ArcenExternalCodeHookTable (0.0060s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 10 / 64: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 11 / 64: Arcen.AIW2.Core.ExternalConstants (0.0150s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 12 / 64: Arcen.AIW2.Core.ExternalVisualConstants (0.0030s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 13 / 64: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 14 / 64: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 15 / 64: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 16 / 64: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 17 / 64: Arcen.AIW2.Core.TipCategoryTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 18 / 64: Arcen.AIW2.Core.TipTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 19 / 64: Arcen.AIW2.Core.JournalEntryTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 20 / 64: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 21 / 64: Arcen.AIW2.Core.GameSpeedTypeTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 22 / 64: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 23 / 64: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 24 / 64: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 25 / 64: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 26 / 64: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 27 / 64: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 28 / 64: Arcen.AIW2.Core.MapTypeDataTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 29 / 64: Arcen.AIW2.Core.ScenarioDataTable (0.0070s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 30 / 64: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 31 / 64: Arcen.AIW2.Core.AIDefensePlacerTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 32 / 64: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 33 / 64: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 34 / 64: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0110s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 35 / 64: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0050s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 36 / 64: Arcen.AIW2.Core.SpecialFactionDataTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 37 / 64: Arcen.AIW2.Core.HackingTypeTable (0.0100s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 38 / 64: Arcen.AIW2.Core.DeathEffectTypeTable (0.0070s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 39 / 64: Arcen.AIW2.Core.EntityLineTypeTable (0.0530s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 40 / 64: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0030s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 41 / 64: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 42 / 64: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 43 / 64: Arcen.AIW2.Core.Balance_RangeTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 44 / 64: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 45 / 64: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 46 / 64: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 47 / 64: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 48 / 64: Arcen.AIW2.Core.AIShipGroupTable (0.0120s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 49 / 64: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0070s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 50 / 64: Arcen.AIW2.Core.TechUpgradeTable (0.0070s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 51 / 64: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 52 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 53 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 54 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 55 / 64: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 56 / 64: Arcen.AIW2.Core.PlanetDefinitionTable (0.0082s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 57 / 64: Arcen.AIW2.Core.GameCommandTypeTable (0.0108s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 58 / 64: Arcen.AIW2.Core.GameEntityTypeDataTable (0.0950s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 59 / 64: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0030s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 60 / 64: Arcen.AIW2.Core.TestChamberTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 61 / 64: Arcen.AIW2.Core.TutorialCategoryTable (0.0080s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 62 / 64: Arcen.AIW2.Core.TutorialTable (0.0090s)
3/3/2021 12:37:07 AM 2.748 SINGLEP 63 / 64: Arcen.Universal.SurrogateTableTable (0.0150s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Gathering Nuclear Power (0.2180s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Post-Proton Surge (0.0120s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Background Radiation Taste Test (0.0060s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0140s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Windshield Wiping (0.0030s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Last Organizational Modeling (0.0860s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Stimulate Modulation (0.0220s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Tip Servos (0.0020s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Design New Fleet Logo (0.0090s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Inspect Fleet Logo (0.0080s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Ogle Enemy Logo (0.0090s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Order Cores By Seniority (0.0080s)
3/3/2021 12:37:08 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/3/2021 12:37:08 AM 2.748 SINGLEP No resolution change was required.
3/3/2021 12:37:08 AM 2.748 SINGLEP Applied graphics settings:
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UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/3/2021 12:37:08 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/3/2021 12:37:12 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\14 Final Assault.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 12:37:12 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded.
3/3/2021 12:37:12 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ScoutAdjacentOnly', so its data was discarded.
3/3/2021 12:37:12 AM 2.748 SINGLEP Added the faction AIRelentlessWave.
3/3/2021 12:37:12 AM 2.748 SINGLEP Added the faction CPALogic.
3/3/2021 12:37:13 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 113 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 12:37:13 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 292 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 12:37:13 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Warden Fleet. Removed 31 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:37:13 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 57 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:37:13 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction Nanocaust. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:37:13 AM 2.748 SINGLEP Fixed 160 missing planet factions.
3/3/2021 12:37:13 AM 2.748 SINGLEP Skipped log Achievement To Steam Angry because we think it's already there.
3/3/2021 12:37:13 AM 2.748 SINGLEP Skipped log Achievement To Steam Control 25 because we think it's already there.
3/3/2021 12:37:13 AM 2.748 SINGLEP Skipped log Achievement To Steam Control 50 because we think it's already there.
3/3/2021 12:37:13 AM 2.748 SINGLEP Skipped log Achievement To Steam Control 75 because we think it's already there.
3/3/2021 12:37:13 AM 2.748 SINGLEP Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there.
3/3/2021 12:37:13 AM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms
3/3/2021 12:37:13 AM 2.748 SINGLEP Finish load save in 1,303.1ms
3/3/2021 12:38:01 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/3/2021 12:38:01 AM SINGLEP Boot up FleetOS (0.1600s)
3/3/2021 12:38:01 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/3/2021 12:38:01 AM SINGLEP Check System Logs For Rogue Intelligence (0.2067s)
3/3/2021 12:38:01 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/3/2021 12:38:01 AM SINGLEP Inspect Aft Hatches (0.0150s)
3/3/2021 12:38:01 AM SINGLEP Found 316 xml files in 93 folders in 30ms
3/3/2021 12:38:01 AM SINGLEP Check For Extra Modules (0.3201s)
3/3/2021 12:38:01 AM SINGLEP 316 Xml Files Parsed in 289ms
3/3/2021 12:38:01 AM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Game Version: 2.748
3/3/2021 12:38:01 AM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0100s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Bring Cloaking Systems Online (0.0250s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Recalculate Speed Of Light (0.0110s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0100s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Generating Framerates (0.0030s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Update mod and expansion statuses!
3/3/2021 12:38:01 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/3/2021 12:38:01 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/3/2021 12:38:01 AM 2.748 SINGLEP Check Nearby Stellar Masses (0.0220s)
3/3/2021 12:38:01 AM 2.748 SINGLEP 315 Xml Files Checked For Exp/Mod Status in 7ms
3/3/2021 12:38:01 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0150s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Remembering Alamo (0.0120s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Boot Audio Comms (0.0050s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Establish Individual Audio Links (0.0140s)
3/3/2021 12:38:01 AM 2.748 SINGLEP No resolution change was required.
3/3/2021 12:38:01 AM 2.748 SINGLEP Applied graphics settings:
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UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/3/2021 12:38:01 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/3/2021 12:38:01 AM 2.748 SINGLEP Refresh Optical Lensing (0.0070s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Revise Fundamental Physical Laws (0.0140s)
3/3/2021 12:38:01 AM 2.748 SINGLEP Calculate Odds Of Success (0.0170s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Briefly Panic (0.2210s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Install Confidence Routines (0.2561s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Bring Commander Interface Online (0.0590s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Motivate All Crews (0.0410s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Locating Available Networks (0.0150s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Externalizing Patterns (0.0190s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Hooking Externals (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Handlizing Hooks (0.0050s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Disengaging Constants (0.0180s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Late Axionic Computations (0.0290s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Searching For A Leader (0.0040s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Connecting to Fleet Command (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Thinking Of Advice (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Degaussing Advice (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Reading Alien Diaries (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Naming All Known Planets (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Remembering Speeds (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Prioritizing Targets (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Unloading Prismatic Grid (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Thinking Of Objectives (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Inhibiting Visual Scans (0.0110s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Synthesizing Vocals (0.0060s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Investigating Map Signatures (0.0110s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Ejecting Tactical Core (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Calibrating Formations (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Faction Diagnostics (0.0110s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Buffering Hackers (0.0110s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Inverting Death (0.0050s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Linear Field Variance (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Charging Marks (0.0060s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Differentiating Marks (0.0530s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Guarding The Posts (0.0050s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Range Manifolds (0.0070s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Purging ROFs (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Detecting Projectiles (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Grouping Flow Fields (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Designing Fleets (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Propping Up Starfields (0.0090s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Scanning Distant Planets (0.0100s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Categorizing All Planets (0.0050s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Organizing Commands (0.0130s)
3/3/2021 12:38:02 AM 2.748 SINGLEP Calculating Firing Cones (0.0040s)
3/3/2021 12:38:03 AM 2.748 SINGLEP Declaring Ship Part Sovereignty (0.1950s)
3/3/2021 12:38:03 AM 2.748 SINGLEP Re-Aligning Objectives (0.0100s)
3/3/2021 12:38:03 AM 2.748 SINGLEP Sterilizing Test Chamber (0.0050s)
3/3/2021 12:38:03 AM 2.748 SINGLEP Issuing Orders (0.0080s)
3/3/2021 12:38:03 AM 2.748 SINGLEP Augmenting Infusers (0.0090s)
3/3/2021 12:38:03 AM 2.748 SINGLEP Infusing (0.0130s)
3/3/2021 12:38:03 AM 2.748 SINGLEP Load Surrogates (0.0280s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Reticulate Splines (2.2170s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Post-Proton Surge (0.0180s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Background Radiation Taste Test (0.0200s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Last Organizational Modeling (0.0603s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Stimulate Modulation (0.0240s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Tip Servos (0.0040s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Ogle Enemy Logo (0.0070s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Order Cores By Seniority (0.0090s)
3/3/2021 12:38:05 AM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/3/2021 12:38:05 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Final Checks (0.2844s)
3/3/2021 12:38:05 AM 2.748 SINGLEP Load Historical Documents (0.0030s)
3/3/2021 12:38:05 AM 2.748 SINGLEP 4.9 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Reticulate Splines (2.2s)
Final Checks (0.3s)
3/3/2021 12:38:06 AM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/3/2021 12:38:14 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\14 Final Assault.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 12:38:14 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded.
3/3/2021 12:38:14 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ScoutAdjacentOnly', so its data was discarded.
3/3/2021 12:38:14 AM 2.748 SINGLEP Added the faction AIRelentlessWave.
3/3/2021 12:38:14 AM 2.748 SINGLEP Added the faction CPALogic.
3/3/2021 12:38:15 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 113 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 12:38:15 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 292 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 12:38:15 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Warden Fleet. Removed 31 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:38:15 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 57 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:38:15 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction Nanocaust. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:38:15 AM 2.748 SINGLEP Fixed 160 missing planet factions.
3/3/2021 12:38:15 AM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms
3/3/2021 12:38:15 AM 2.748 SINGLEP Finish load save in 1,190.8ms
3/3/2021 12:40:49 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/3/2021 12:40:49 AM SINGLEP Boot up FleetOS (0.1150s)
3/3/2021 12:40:49 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/3/2021 12:40:49 AM SINGLEP Check System Logs For Rogue Intelligence (0.2121s)
3/3/2021 12:40:49 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/3/2021 12:40:49 AM SINGLEP Inspect Aft Hatches (0.0150s)
3/3/2021 12:40:49 AM SINGLEP Found 316 xml files in 93 folders in 37ms
3/3/2021 12:40:49 AM SINGLEP Check For Extra Modules (0.3101s)
3/3/2021 12:40:49 AM SINGLEP 316 Xml Files Parsed in 272ms
3/3/2021 12:40:49 AM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Game Version: 2.748
3/3/2021 12:40:49 AM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0110s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Bring Cloaking Systems Online (0.0070s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Recalculate Speed Of Light (0.0110s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0160s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Generating Framerates (0.0030s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Update mod and expansion statuses!
3/3/2021 12:40:49 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/3/2021 12:40:49 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/3/2021 12:40:49 AM 2.748 SINGLEP Check Nearby Stellar Masses (0.0240s)
3/3/2021 12:40:49 AM 2.748 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 7ms
3/3/2021 12:40:49 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0150s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Remembering Alamo (0.0110s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Boot Audio Comms (0.0060s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Establish Individual Audio Links (0.0140s)
3/3/2021 12:40:49 AM 2.748 SINGLEP No resolution change was required.
3/3/2021 12:40:49 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/3/2021 12:40:49 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/3/2021 12:40:49 AM 2.748 SINGLEP Refresh Optical Lensing (0.0060s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Revise Fundamental Physical Laws (0.0150s)
3/3/2021 12:40:49 AM 2.748 SINGLEP Calculate Odds Of Success (0.0180s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Briefly Panic (0.2139s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Install Confidence Routines (0.2619s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Bring Commander Interface Online (0.0590s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Motivate All Crews (0.0410s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Locating Available Networks (0.0150s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Externalizing Patterns (0.0130s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Hooking Externals (0.0070s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Handlizing Hooks (0.0050s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Disengaging Constants (0.0180s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Late Axionic Computations (0.0380s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Searching For A Leader (0.0040s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Connecting to Fleet Command (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Thinking Of Advice (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Degaussing Advice (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Reading Alien Diaries (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Naming All Known Planets (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Remembering Speeds (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Prioritizing Targets (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Unloading Prismatic Grid (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Thinking Of Objectives (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Inhibiting Visual Scans (0.0110s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Synthesizing Vocals (0.0060s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Investigating Map Signatures (0.0110s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Ejecting Tactical Core (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Calibrating Formations (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Faction Diagnostics (0.0110s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Buffering Hackers (0.0100s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Inverting Death (0.0050s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Linear Field Variance (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Charging Marks (0.0070s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Differentiating Marks (0.0600s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Guarding The Posts (0.0050s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Range Manifolds (0.0070s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Purging ROFs (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Detecting Projectiles (0.0080s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Grouping Flow Fields (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Designing Fleets (0.0090s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Thinking Of Technologies (0.0050s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Sucking In Starfields (0.0100s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Reconstituting Distant Planets (0.0100s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Categorizing All Planets (0.0040s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Organizing Commands (0.0150s)
3/3/2021 12:40:50 AM 2.748 SINGLEP Calculating Firing Cones (0.0040s)
3/3/2021 12:40:51 AM 2.748 SINGLEP Divulge Ship Part Schematics To Enemy (0.1330s)
3/3/2021 12:40:51 AM 2.748 SINGLEP Re-Aligning Objectives (0.0100s)
3/3/2021 12:40:51 AM 2.748 SINGLEP Sterilizing Test Chamber (0.0050s)
3/3/2021 12:40:51 AM 2.748 SINGLEP Issuing Orders (0.0080s)
3/3/2021 12:40:51 AM 2.748 SINGLEP Augmenting Infusers (0.0090s)
3/3/2021 12:40:51 AM 2.748 SINGLEP Infusing (0.0130s)
3/3/2021 12:40:51 AM 2.748 SINGLEP Load Surrogates (0.0510s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Submitting Paperwork To High Command (2.2715s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Post-Proton Surge (0.0140s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Background Radiation Taste Test (0.0150s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Last Organizational Modeling (0.0600s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Stimulate Modulation (0.0240s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Tip Servos (0.0040s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Ogle Enemy Logo (0.0080s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Order Cores By Seniority (0.0080s)
3/3/2021 12:40:53 AM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/3/2021 12:40:53 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Final Checks (0.3061s)
3/3/2021 12:40:53 AM 2.748 SINGLEP Load Historical Documents (0.0020s)
3/3/2021 12:40:53 AM 2.748 SINGLEP 4.9 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Submitting Paperwork To High Command (2.3s)
Final Checks (0.3s)
3/3/2021 12:40:54 AM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/3/2021 12:41:01 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\Quick3.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 12:41:01 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded.
3/3/2021 12:41:01 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ScoutAdjacentOnly', so its data was discarded.
3/3/2021 12:41:01 AM 2.748 SINGLEP Added the faction AIRelentlessWave.
3/3/2021 12:41:01 AM 2.748 SINGLEP Added the faction CPALogic.
3/3/2021 12:41:03 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 44 directly, and 40 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 12:41:03 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 118 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 12:41:03 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 213 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 12:41:03 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:41:03 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Warden Fleet. Removed 30 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:41:03 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 57 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:41:03 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction Nanocaust. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 12:41:03 AM 2.748 SINGLEP Fixed 160 missing planet factions.
3/3/2021 12:41:03 AM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms
3/3/2021 12:41:03 AM 2.748 SINGLEP Finish load save in 1,365.7ms
3/3/2021 1:08:18 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/3/2021 1:08:18 AM SINGLEP Boot up FleetOS (0.1220s)
3/3/2021 1:08:18 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/3/2021 1:08:18 AM SINGLEP Check System Logs For Rogue Intelligence (0.2275s)
3/3/2021 1:08:18 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/3/2021 1:08:18 AM SINGLEP Inspect Aft Hatches (0.0160s)
3/3/2021 1:08:18 AM SINGLEP Found 316 xml files in 93 folders in 34ms
3/3/2021 1:08:19 AM SINGLEP Check For Extra Modules (0.3211s)
3/3/2021 1:08:19 AM SINGLEP 316 Xml Files Parsed in 284ms
3/3/2021 1:08:19 AM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Game Version: 2.748
3/3/2021 1:08:19 AM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0090s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Bring Cloaking Systems Online (0.0260s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Recalculate Speed Of Light (0.0090s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0110s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Generating Framerates (0.0040s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Update mod and expansion statuses!
3/3/2021 1:08:19 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/3/2021 1:08:19 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/3/2021 1:08:19 AM 2.748 SINGLEP Check Nearby Stellar Masses (0.0220s)
3/3/2021 1:08:19 AM 2.748 SINGLEP 313 Xml Files Checked For Exp/Mod Status in 7ms
3/3/2021 1:08:19 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0160s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Remembering Alamo (0.0110s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Boot Audio Comms (0.0050s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Establish Individual Audio Links (0.0130s)
3/3/2021 1:08:19 AM 2.748 SINGLEP No resolution change was required.
3/3/2021 1:08:19 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/3/2021 1:08:19 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/3/2021 1:08:19 AM 2.748 SINGLEP Refresh Optical Lensing (0.0070s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Revise Fundamental Physical Laws (0.0150s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Calculate Odds Of Success (0.0150s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Briefly Panic (0.2190s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Install Confidence Routines (0.2641s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Bring Commander Interface Online (0.0570s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Motivate All Crews (0.0400s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Locating Available Networks (0.0140s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Externalizing Patterns (0.0180s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Hooking Externals (0.0080s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Handlizing Hooks (0.0060s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Disengaging Constants (0.0180s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Late Axionic Computations (0.0300s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Searching For A Leader (0.0040s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/3/2021 1:08:19 AM 2.748 SINGLEP Connecting to Fleet Command (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Thinking Of Advice (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Degaussing Advice (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Reading Alien Diaries (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Naming All Known Planets (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Remembering Speeds (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Prioritizing Targets (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Unloading Prismatic Grid (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Thinking Of Objectives (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Inhibiting Visual Scans (0.0110s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Synthesizing Vocals (0.0060s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Investigating Map Signatures (0.0100s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Ejecting Tactical Core (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Calibrating Formations (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Intercepting Galactic Maps (0.0100s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Replicating Ion Colors (0.0020s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Faction Diagnostics (0.0120s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Buffering Hackers (0.0110s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Inverting Death (0.0050s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Linear Field Variance (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Charging Marks (0.0070s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Differentiating Marks (0.0580s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Guarding The Posts (0.0040s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Range Manifolds (0.0070s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Purging ROFs (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Detecting Projectiles (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Grouping Flow Fields (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Designing Fleets (0.0100s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Gazing Into Starfields (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Crawling Distant Planets (0.0100s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Categorizing All Planets (0.0040s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Organizing Commands (0.0130s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Calculating Firing Cones (0.0040s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1950s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Re-Aligning Objectives (0.0100s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Sterilizing Test Chamber (0.0050s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Issuing Orders (0.0080s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Augmenting Infusers (0.0090s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Infusing (0.0150s)
3/3/2021 1:08:20 AM 2.748 SINGLEP Load Surrogates (0.0280s)
3/3/2021 1:08:22 AM 2.748 SINGLEP Calculate Closest Relative Dimensions (2.2245s)
3/3/2021 1:08:22 AM 2.748 SINGLEP Post-Proton Surge (0.0140s)
3/3/2021 1:08:22 AM 2.748 SINGLEP Background Radiation Taste Test (0.0220s)
3/3/2021 1:08:22 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0140s)
3/3/2021 1:08:22 AM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/3/2021 1:08:22 AM 2.748 SINGLEP Last Organizational Modeling (0.0600s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Stimulate Modulation (0.0250s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Tip Servos (0.0040s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Inspect Fleet Logo (0.0060s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Ogle Enemy Logo (0.0080s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Order Cores By Seniority (0.0090s)
3/3/2021 1:08:23 AM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/3/2021 1:08:23 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Final Checks (0.2851s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Load Historical Documents (0.0030s)
3/3/2021 1:08:23 AM 2.748 SINGLEP 4.9 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Calculate Closest Relative Dimensions (2.2s)
Final Checks (0.3s)
3/3/2021 1:08:23 AM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/3/2021 1:08:44 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Full Monte\6.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 1:08:44 AM 2.748 SINGLEP Finish load save in 21.1ms
3/3/2021 1:08:57 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Chaos Chamber\14 Victory.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 1:08:57 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'RemoveUnlockVariance', so its data was discarded.
3/3/2021 1:08:57 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded.
3/3/2021 1:08:57 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded.
3/3/2021 1:08:57 AM 2.748 SINGLEP Added the faction AIRelentlessWave.
3/3/2021 1:08:57 AM 2.748 SINGLEP Added the faction CPALogic.
3/3/2021 1:08:57 AM 2.748 SINGLEP Could not find EntitySystem with name (InternalName) of 'Builder_BallisticDoubleshot'. Are you missing a mod?
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in :0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in :0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
3/3/2021 1:08:57 AM 2.748 SINGLEP Could not find EntitySystem with name (InternalName) of 'Builder_BallisticDoubleshot'. Are you missing a mod?
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in :0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in :0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
3/3/2021 1:08:57 AM 2.748 SINGLEP Could not find EntitySystem with name (InternalName) of 'Builder_BallisticDoubleshot'. Are you missing a mod?
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in :0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in :0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
3/3/2021 1:08:57 AM 2.748 SINGLEP Could not find EntitySystem with name (InternalName) of 'Builder_BallisticDoubleshot'. Are you missing a mod?
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in :0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in :0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <87285d55aecf4eb39abd4069287ae969>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 10 directly, and 29 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 20 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 14 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 9 directly, and 3 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Sentinels. Removed 3 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 9 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction Anti-AI Zombie. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:08:58 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:08:58 AM 2.748 SINGLEP Fixed 166 missing planet factions.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Cataclysm Averted because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Darkness Overpowering because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Discounts Not Accepted because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Divided By Zero because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Face To Face because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Hey, Get Over Here! because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Hey, Lighten Up! because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Hit A Brick Wall because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam I Hate Camping! because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Nanobots Are No Fun because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Okay, Who Woke Them Up? because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Rabid Defender because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Raid Fail because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Resistance Was Not Futile because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Take A Look At My Friends because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam That's No Moon because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam The Power Of The Sun In My Hand because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam The Powers Of Two Were Not Enough because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Win On 80 Planet Map because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Your Math Is Off because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Skipped log Achievement To Steam Snap Out of It! because we think it's already there.
3/3/2021 1:08:58 AM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms
3/3/2021 1:08:58 AM 2.748 SINGLEP Finish load save in 774.1ms
3/3/2021 1:09:51 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Chaos Chamber\Start.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 1:09:51 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'RemoveUnlockVariance', so its data was discarded.
3/3/2021 1:09:51 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded.
3/3/2021 1:09:51 AM 2.748 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded.
3/3/2021 1:09:51 AM 2.748 SINGLEP Added the faction AIRelentlessWave.
3/3/2021 1:09:51 AM 2.748 SINGLEP Added the faction CPALogic.
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 2 directly, and 336 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 8 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 5 directly, and 31 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 3 directly, and 69 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Sentinels. Removed 2 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Warden Fleet. Removed 7 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Sentinels. Removed 5 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Sentinels. Removed 3 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:09:51 AM 2.748 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts or transports.
3/3/2021 1:09:51 AM 2.748 SINGLEP Fixed 166 missing planet factions.
3/3/2021 1:09:51 AM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms
3/3/2021 1:09:51 AM 2.748 SINGLEP Finish load save in 233.5ms
3/3/2021 1:28:22 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/3/2021 1:28:22 AM SINGLEP Boot up FleetOS (0.1079s)
3/3/2021 1:28:22 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/3/2021 1:28:22 AM SINGLEP Check System Logs For Rogue Intelligence (0.2397s)
3/3/2021 1:28:22 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/3/2021 1:28:22 AM SINGLEP Inspect Aft Hatches (0.0160s)
3/3/2021 1:28:22 AM SINGLEP Found 316 xml files in 93 folders in 34ms
3/3/2021 1:28:22 AM SINGLEP Check For Extra Modules (0.3228s)
3/3/2021 1:28:22 AM SINGLEP 315 Xml Files Parsed in 285ms
3/3/2021 1:28:22 AM SINGLEP Gather Ancient Lifeforms (0.0060s)
3/3/2021 1:28:22 AM 2.748 SINGLEP Game Version: 2.748
3/3/2021 1:28:22 AM 2.748 SINGLEP Eject Trash Into Hyperspace (0.0100s)
3/3/2021 1:28:22 AM 2.748 SINGLEP Bring Cloaking Systems Online (0.0090s)
3/3/2021 1:28:22 AM 2.748 SINGLEP Recalculate Speed Of Light (0.0090s)
3/3/2021 1:28:22 AM 2.748 SINGLEP Optimize Comfort On Command Decks (0.0090s)
3/3/2021 1:28:22 AM 2.748 SINGLEP Generating Framerates (0.0030s)
3/3/2021 1:28:22 AM 2.748 SINGLEP Update mod and expansion statuses!
3/3/2021 1:28:22 AM 2.748 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/3/2021 1:28:22 AM 2.748 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/3/2021 1:28:22 AM 2.748 SINGLEP Check Nearby Stellar Masses (0.0240s)
3/3/2021 1:28:23 AM 2.748 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 8ms
3/3/2021 1:28:23 AM 2.748 SINGLEP Pruning Excess Brain Cells (0.0170s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Remembering Alamo (0.0120s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Boot Audio Comms (0.0050s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Establish Individual Audio Links (0.0150s)
3/3/2021 1:28:23 AM 2.748 SINGLEP No resolution change was required.
3/3/2021 1:28:23 AM 2.748 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/3/2021 1:28:23 AM 2.748 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/3/2021 1:28:23 AM 2.748 SINGLEP Refresh Optical Lensing (0.0080s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Revise Fundamental Physical Laws (0.0140s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Calculate Odds Of Success (0.0180s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Briefly Panic (0.2210s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Install Confidence Routines (0.2722s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Bring Commander Interface Online (0.0570s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Motivate All Crews (0.0400s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Locating Available Networks (0.0150s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Externalizing Patterns (0.0190s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Hooking Externals (0.0070s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Handlizing Hooks (0.0060s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Disengaging Constants (0.0180s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Late Axionic Computations (0.0370s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Searching For A Leader (0.0060s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Suppressing Bad Thoughts (0.0070s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Connecting to Fleet Command (0.0070s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Thinking Of Advice (0.0090s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Degaussing Advice (0.0080s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Reading Alien Diaries (0.0090s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Naming All Known Planets (0.0080s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Remembering Speeds (0.0080s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Prioritizing Targets (0.0090s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Unloading Prismatic Grid (0.0090s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Thinking Of Objectives (0.0080s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Inhibiting Visual Scans (0.0110s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Synthesizing Vocals (0.0070s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Investigating Map Signatures (0.0100s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Ventilating Scenarios (0.0060s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Decontaminating Targeting Systems (0.0095s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Ejecting Tactical Core (0.0080s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Calibrating Formations (0.0090s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Intercepting Galactic Maps (0.0090s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Discharging Colored Ions (0.0130s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Replicating Ion Colors (0.0030s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Faction Diagnostics (0.0120s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Buffering Hackers (0.0100s)
3/3/2021 1:28:23 AM 2.748 SINGLEP Inverting Death (0.0050s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Linear Field Variance (0.0080s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Charging Marks (0.0070s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Differentiating Marks (0.0550s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Guarding The Posts (0.0040s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Range Manifolds (0.0070s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Purging ROFs (0.0080s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Manipulating Speeds (0.0090s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Detecting Projectiles (0.0080s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Grouping Flow Fields (0.0080s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Modulating Flow Field Groups (0.0120s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Designing Fleets (0.0090s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Thinking Of Technologies (0.0060s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Injecting Galactic Variables (0.0110s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Grappling Starfields (0.0090s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Browsing Distant Planets (0.0110s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Categorizing All Planets (0.0040s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Organizing Commands (0.0130s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Calculating Firing Cones (0.0030s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Disassembling And Reassembling Ship Parts (0.1980s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Re-Aligning Objectives (0.0100s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Sterilizing Test Chamber (0.0070s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Issuing Orders (0.0070s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Augmenting Infusers (0.0090s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Infusing (0.0150s)
3/3/2021 1:28:24 AM 2.748 SINGLEP Load Surrogates (0.0380s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Remembering Singularity (2.2545s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Post-Proton Surge (0.0150s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Background Radiation Taste Test (0.0150s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Shuffling Chairs On Command Deck (0.0120s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Windshield Wiping (0.0040s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Last Organizational Modeling (0.0754s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Stimulate Modulation (0.0240s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Tip Servos (0.0050s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Design New Fleet Logo (0.0100s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Inspect Fleet Logo (0.0070s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Ogle Enemy Logo (0.0070s)
3/3/2021 1:28:26 AM 2.748 SINGLEP Order Cores By Seniority (0.0090s)
3/3/2021 1:28:26 AM 2.748 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1077
3/3/2021 1:28:26 AM 2.748 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/3/2021 1:28:27 AM 2.748 SINGLEP Final Checks (0.2861s)
3/3/2021 1:28:27 AM 2.748 SINGLEP Load Historical Documents (0.0030s)
3/3/2021 1:28:27 AM 2.748 SINGLEP 5.0 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Remembering Singularity (2.3s)
Final Checks (0.3s)
3/3/2021 1:28:27 AM 2.748 SINGLEP Hello Steam user 'Lord Of Nothing'
3/3/2021 1:28:31 AM 2.748 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Basic 4 Enhanced\1 13 Painted by numbers.save Source1: AnythingElse Source3: LoadingSaveGame
3/3/2021 1:28:32 AM 2.748 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms
3/3/2021 1:28:32 AM 2.748 SINGLEP Finish load save in 1,345.5ms
3/11/2021 12:37:25 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/11/2021 12:37:25 PM SINGLEP Boot up FleetOS (0.2246s)
3/11/2021 12:37:26 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/11/2021 12:37:26 PM SINGLEP Check System Logs For Rogue Intelligence (0.9497s)
3/11/2021 12:37:26 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/11/2021 12:37:26 PM SINGLEP Inspect Aft Hatches (0.2990s)
3/11/2021 12:37:26 PM SINGLEP Found 318 xml files in 94 folders in 28ms
3/11/2021 12:37:30 PM SINGLEP Check For Extra Modules (3.5668s)
3/11/2021 12:37:30 PM SINGLEP 318 Xml Files Parsed in 3,537ms
3/11/2021 12:37:30 PM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/11/2021 12:37:30 PM 2.756 SINGLEP Game Version: 2.756
3/11/2021 12:37:30 PM 2.756 SINGLEP Eject Trash Into Hyperspace (0.0490s)
3/11/2021 12:37:30 PM 2.756 SINGLEP Bring Cloaking Systems Online (0.0550s)
3/11/2021 12:37:30 PM 2.756 SINGLEP Recalculate Speed Of Light (0.1040s)
3/11/2021 12:37:30 PM 2.756 SINGLEP Optimize Comfort On Command Decks (0.0220s)
3/11/2021 12:37:30 PM 2.756 SINGLEP Generating Framerates (0.0170s)
3/11/2021 12:37:30 PM 2.756 SINGLEP Update mod and expansion statuses!
3/11/2021 12:37:30 PM 2.756 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/11/2021 12:37:30 PM 2.756 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/11/2021 12:37:30 PM 2.756 SINGLEP Check Nearby Stellar Masses (0.0830s)
3/11/2021 12:37:30 PM 2.756 SINGLEP 317 Xml Files Checked For Exp/Mod Status in 7ms
3/11/2021 12:37:30 PM 2.756 SINGLEP Pruning Excess Brain Cells (0.0150s)
3/11/2021 12:37:30 PM 2.756 SINGLEP Remembering Alamo (0.0770s)
3/11/2021 12:37:30 PM 2.756 SINGLEP Boot Audio Comms (0.0060s)
3/11/2021 12:37:31 PM 2.756 SINGLEP Establish Individual Audio Links (0.0650s)
3/11/2021 12:37:31 PM 2.756 SINGLEP No resolution change was required.
3/11/2021 12:37:31 PM 2.756 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/11/2021 12:37:31 PM 2.756 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/11/2021 12:37:31 PM 2.756 SINGLEP Refresh Optical Lensing (0.0080s)
3/11/2021 12:37:31 PM 2.756 SINGLEP Revise Fundamental Physical Laws (0.1610s)
3/11/2021 12:37:31 PM 2.756 SINGLEP Calculate Odds Of Success (0.1630s)
3/11/2021 12:37:33 PM 2.756 SINGLEP Briefly Panic (2.1950s)
3/11/2021 12:37:33 PM 2.756 SINGLEP Install Confidence Routines (0.3601s)
3/11/2021 12:37:33 PM 2.756 SINGLEP Bring Commander Interface Online (0.0720s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Motivate All Crews (0.0420s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Locating Available Networks (0.0160s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Externalizing Patterns (0.0100s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Hooking Externals (0.0110s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Handlizing Hooks (0.0330s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Disengaging Constants (0.0470s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Late Axionic Computations (0.2891s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Warning Only: No entries found for table 'IconShipStatus'.
3/11/2021 12:37:34 PM 2.756 SINGLEP Poking At Status Indicators (0.0040s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Discovering States Of Matter (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Searching For A Leader (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Connecting to Fleet Command (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Thinking Of Advice (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Degaussing Advice (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Reading Alien Diaries (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Naming All Known Planets (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Remembering Speeds (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Prioritizing Targets (0.0180s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Rebooting Sensor Arrays (0.0190s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Unloading Prismatic Grid (0.0190s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Thinking Of Objectives (0.0180s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Inhibiting Visual Scans (0.0220s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Synthesizing Vocals (0.0110s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Investigating Map Signatures (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Ventilating Scenarios (0.0030s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Ejecting Tactical Core (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Calibrating Formations (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Intercepting Galactic Maps (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Discharging Colored Ions (0.0130s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Replicating Ion Colors (0.0030s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Faction Diagnostics (0.0120s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Buffering Hackers (0.0420s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Inverting Death (0.0060s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Linear Field Variance (0.0240s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Charging Marks (0.0030s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Differentiating Marks (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Guarding The Posts (0.0540s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Range Manifolds (0.0040s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Purging ROFs (0.0070s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Manipulating Speeds (0.0100s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Detecting Projectiles (0.0070s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Grouping Flow Fields (0.0090s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Modulating Flow Field Groups (0.0130s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Designing Fleets (0.0080s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Thinking Of Technologies (0.0060s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/11/2021 12:37:34 PM 2.756 SINGLEP Injecting Galactic Variables (0.0120s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Medicating Starfields (0.2401s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Verifying Distant Planets (0.0860s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Categorizing All Planets (0.0030s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Organizing Commands (0.0120s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Calculating Firing Cones (0.0050s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Offending Sentient Ship Parts (0.1800s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Re-Aligning Objectives (0.0100s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Sterilizing Test Chamber (0.0070s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Issuing Orders (0.0060s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Augmenting Infusers (0.0080s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Infusing (0.0140s)
3/11/2021 12:37:35 PM 2.756 SINGLEP Load Surrogates (0.0400s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Redefine Best Practices (28.9873s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Post-Proton Surge (0.0160s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Background Radiation Taste Test (0.0400s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Shuffling Chairs On Command Deck (0.0130s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Windshield Wiping (0.0050s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Last Organizational Modeling (0.0800s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Stimulate Modulation (0.0260s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Tip Servos (0.0040s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Design New Fleet Logo (0.0110s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Inspect Fleet Logo (0.0070s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Ogle Enemy Logo (0.0070s)
3/11/2021 12:38:04 PM 2.756 SINGLEP Order Cores By Seniority (0.0090s)
3/11/2021 12:38:04 PM 2.756 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1079
3/11/2021 12:38:04 PM 2.756 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/11/2021 12:38:05 PM 2.756 SINGLEP Final Checks (0.4511s)
3/11/2021 12:38:05 PM 2.756 SINGLEP Load Historical Documents (0.0030s)
3/11/2021 12:38:05 PM 2.756 SINGLEP 39.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.9s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (3.6s)
Briefly Panic (2.2s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.3s)
Redefine Best Practices (29.0s)
Final Checks (0.5s)
3/11/2021 12:38:05 PM 2.756 SINGLEP Hello Steam user 'Lord Of Nothing'
3/11/2021 12:38:34 PM 2.756 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Chaos Chamber\14 Victory.save Source1: AnythingElse Source3: LoadingSaveGame
3/11/2021 12:38:34 PM 2.756 SINGLEP Warning: Could not find AIWar2GalaxySetting 'RemoveUnlockVariance', so its data was discarded.
3/11/2021 12:38:34 PM 2.756 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded.
3/11/2021 12:38:34 PM 2.756 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded.
3/11/2021 12:38:34 PM 2.756 SINGLEP Added the faction AIRelentlessWave.
3/11/2021 12:38:34 PM 2.756 SINGLEP Added the faction CPALogic.
3/11/2021 12:38:34 PM 2.756 SINGLEP Could not find EntitySystem with name (InternalName) of 'Builder_BallisticDoubleshot'. Are you missing a mod?
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <6f44fb7c3beb4b688c669860dd9ad255>:0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <6f44fb7c3beb4b688c669860dd9ad255>:0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
3/11/2021 12:38:34 PM 2.756 SINGLEP Could not find EntitySystem with name (InternalName) of 'Builder_BallisticDoubleshot'. Are you missing a mod?
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <6f44fb7c3beb4b688c669860dd9ad255>:0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <6f44fb7c3beb4b688c669860dd9ad255>:0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
3/11/2021 12:38:34 PM 2.756 SINGLEP Could not find EntitySystem with name (InternalName) of 'Builder_BallisticDoubleshot'. Are you missing a mod?
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <6f44fb7c3beb4b688c669860dd9ad255>:0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <6f44fb7c3beb4b688c669860dd9ad255>:0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
3/11/2021 12:38:34 PM 2.756 SINGLEP Could not find EntitySystem with name (InternalName) of 'Builder_BallisticDoubleshot'. Are you missing a mod?
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <9cff8154c54d4579ac37795761a9fd82>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <6f44fb7c3beb4b688c669860dd9ad255>:0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <6f44fb7c3beb4b688c669860dd9ad255>:0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <58dc51f81af4444aae8480d12162f5a2>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 10 directly, and 29 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 20 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 14 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 9 directly, and 3 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Deprecated items owned by the faction Anti-AI Zombie. Removed 1 directly, and 0 others that were in guard posts or transports.
3/11/2021 12:38:34 PM 2.756 SINGLEP OnLoad: Deprecated items owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts or transports.
3/11/2021 12:38:34 PM 2.756 SINGLEP Fixed 166 missing planet factions.
3/11/2021 12:38:34 PM 2.756 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/11/2021 12:38:34 PM 2.756 SINGLEP Finish load save in 838.0ms
3/11/2021 12:43:33 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/11/2021 12:43:33 PM SINGLEP Boot up FleetOS (0.1190s)
3/11/2021 12:43:33 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/11/2021 12:43:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.2301s)
3/11/2021 12:43:34 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/11/2021 12:43:34 PM SINGLEP Inspect Aft Hatches (0.0180s)
3/11/2021 12:43:34 PM SINGLEP Found 318 xml files in 94 folders in 35ms
3/11/2021 12:43:34 PM SINGLEP Check For Extra Modules (0.3211s)
3/11/2021 12:43:34 PM SINGLEP 318 Xml Files Parsed in 283ms
3/11/2021 12:43:34 PM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Game Version: 2.756
3/11/2021 12:43:34 PM 2.756 SINGLEP Eject Trash Into Hyperspace (0.0090s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Bring Cloaking Systems Online (0.0270s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Recalculate Speed Of Light (0.0120s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Optimize Comfort On Command Decks (0.0160s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Generating Framerates (0.0220s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Update mod and expansion statuses!
3/11/2021 12:43:34 PM 2.756 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/11/2021 12:43:34 PM 2.756 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/11/2021 12:43:34 PM 2.756 SINGLEP Check Nearby Stellar Masses (0.0240s)
3/11/2021 12:43:34 PM 2.756 SINGLEP 317 Xml Files Checked For Exp/Mod Status in 8ms
3/11/2021 12:43:34 PM 2.756 SINGLEP Pruning Excess Brain Cells (0.0160s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Remembering Alamo (0.0190s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Boot Audio Comms (0.0220s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Establish Individual Audio Links (0.0430s)
3/11/2021 12:43:34 PM 2.756 SINGLEP No resolution change was required.
3/11/2021 12:43:34 PM 2.756 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/11/2021 12:43:34 PM 2.756 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/11/2021 12:43:34 PM 2.756 SINGLEP Refresh Optical Lensing (0.0250s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Revise Fundamental Physical Laws (0.0470s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Calculate Odds Of Success (0.0180s)
3/11/2021 12:43:34 PM 2.756 SINGLEP Briefly Panic (0.2261s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Install Confidence Routines (0.2701s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Bring Commander Interface Online (0.0580s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Motivate All Crews (0.0510s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Locating Available Networks (0.0140s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Externalizing Patterns (0.0380s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Hooking Externals (0.0410s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Handlizing Hooks (0.0330s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Disengaging Constants (0.0430s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Late Axionic Computations (0.0650s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Warning Only: No entries found for table 'IconShipStatus'.
3/11/2021 12:43:35 PM 2.756 SINGLEP Poking At Status Indicators (0.0040s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Discovering States Of Matter (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Searching For A Leader (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Connecting to Fleet Command (0.0150s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Thinking Of Advice (0.0110s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Degaussing Advice (0.0060s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Reading Alien Diaries (0.0060s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Naming All Known Planets (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Remembering Speeds (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Prioritizing Targets (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Unloading Prismatic Grid (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Thinking Of Objectives (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Inhibiting Visual Scans (0.0120s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Synthesizing Vocals (0.0060s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Investigating Map Signatures (0.0120s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Ventilating Scenarios (0.0050s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Ejecting Tactical Core (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Calibrating Formations (0.0070s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Intercepting Galactic Maps (0.0100s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Discharging Colored Ions (0.0130s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Replicating Ion Colors (0.0030s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Faction Diagnostics (0.0110s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Buffering Hackers (0.0200s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Inverting Death (0.0050s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Linear Field Variance (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Charging Marks (0.0060s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Differentiating Marks (0.0550s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Guarding The Posts (0.0050s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Range Manifolds (0.0070s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Purging ROFs (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Manipulating Speeds (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Detecting Projectiles (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Grouping Flow Fields (0.0080s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Modulating Flow Field Groups (0.0120s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Designing Fleets (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Thinking Of Technologies (0.0060s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Injecting Galactic Variables (0.0110s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Surrounding Starfields (0.0090s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Fondly Remembering Distant Planets (0.0110s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Categorizing All Planets (0.0040s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Organizing Commands (0.0120s)
3/11/2021 12:43:35 PM 2.756 SINGLEP Calculating Firing Cones (0.0050s)
3/11/2021 12:43:36 PM 2.756 SINGLEP Violating Ship Part Bylaws (0.1260s)
3/11/2021 12:43:36 PM 2.756 SINGLEP Re-Aligning Objectives (0.0100s)
3/11/2021 12:43:36 PM 2.756 SINGLEP Sterilizing Test Chamber (0.0050s)
3/11/2021 12:43:36 PM 2.756 SINGLEP Issuing Orders (0.0070s)
3/11/2021 12:43:36 PM 2.756 SINGLEP Augmenting Infusers (0.0090s)
3/11/2021 12:43:36 PM 2.756 SINGLEP Infusing (0.0140s)
3/11/2021 12:43:36 PM 2.756 SINGLEP Load Surrogates (0.0510s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Facility Burst Components (2.5436s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Post-Proton Surge (0.0540s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Background Radiation Taste Test (0.0160s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Shuffling Chairs On Command Deck (0.0120s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Windshield Wiping (0.0470s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Last Organizational Modeling (0.0880s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Stimulate Modulation (0.0260s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Tip Servos (0.0050s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Design New Fleet Logo (0.0100s)
3/11/2021 12:43:38 PM 2.756 SINGLEP Inspect Fleet Logo (0.0070s)
3/11/2021 12:43:39 PM 2.756 SINGLEP Ogle Enemy Logo (0.0080s)
3/11/2021 12:43:39 PM 2.756 SINGLEP Order Cores By Seniority (0.0090s)
3/11/2021 12:43:39 PM 2.756 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1079
3/11/2021 12:43:39 PM 2.756 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/11/2021 12:43:39 PM 2.756 SINGLEP Final Checks (0.3161s)
3/11/2021 12:43:39 PM 2.756 SINGLEP Load Historical Documents (0.0020s)
3/11/2021 12:43:39 PM 2.756 SINGLEP 5.7 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Facility Burst Components (2.5s)
Final Checks (0.3s)
3/11/2021 12:43:39 PM 2.756 SINGLEP Hello Steam user 'Lord Of Nothing'
3/11/2021 12:44:38 PM 2.756 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/11/2021 12:44:38 PM 2.756 SINGLEP PlayerAccount Istarial has now been put in control of faction 7.
3/11/2021 12:44:38 PM 2.756 SINGLEP in strip extra, The Alliance: hasHadFirstPlayer True shouldBeRemoved False
3/11/2021 12:44:38 PM 2.756 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave AI Praetorian Guard AI Praetorian Guard
3/11/2021 12:44:38 PM 2.756 SINGLEP loading as template
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction AIRelentlessWave.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction AIReserves.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction AntiAIZombie.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction AntiEveryoneZombie.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction AntiPlayerZombie.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction CPALogic.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction EnragedMacrophage.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction Mercenary.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction PraetorianGuard.
3/11/2021 12:44:38 PM 2.756 SINGLEP Added the faction TamedMacrophage.
3/11/2021 12:44:38 PM 2.756 SINGLEP Finish load save in 233.6ms
3/11/2021 12:44:38 PM 2.756 SINGLEP Start Generate Partial Map with Realistic and seed 1168399857 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/11/2021 12:44:39 PM 2.756 SINGLEP PlayerAccount Istarial has now been put in control of faction 6.
3/11/2021 12:44:39 PM 2.756 SINGLEP Fixed 2080 missing planet factions.
3/11/2021 12:44:39 PM 2.756 SINGLEP Generate Partial Map Complete 240ms
3/15/2021 11:27:51 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/15/2021 11:27:51 PM SINGLEP Boot up FleetOS (0.2490s)
3/15/2021 11:27:52 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/15/2021 11:27:52 PM SINGLEP Check System Logs For Rogue Intelligence (0.6452s)
3/15/2021 11:27:52 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/15/2021 11:27:52 PM SINGLEP Inspect Aft Hatches (0.2241s)
3/15/2021 11:27:52 PM SINGLEP Found 318 xml files in 94 folders in 26ms
3/15/2021 11:27:55 PM SINGLEP Check For Extra Modules (3.1851s)
3/15/2021 11:27:55 PM SINGLEP 318 Xml Files Parsed in 3,157ms
3/15/2021 11:27:55 PM SINGLEP Gather Ancient Lifeforms (0.0030s)
3/15/2021 11:27:55 PM 2.757 SINGLEP Game Version: 2.757
3/15/2021 11:27:55 PM 2.757 SINGLEP Eject Trash Into Hyperspace (0.0470s)
3/15/2021 11:27:55 PM 2.757 SINGLEP Bring Cloaking Systems Online (0.0480s)
3/15/2021 11:27:55 PM 2.757 SINGLEP Recalculate Speed Of Light (0.1730s)
3/15/2021 11:27:55 PM 2.757 SINGLEP Optimize Comfort On Command Decks (0.0180s)
3/15/2021 11:27:55 PM 2.757 SINGLEP Generating Framerates (0.0060s)
3/15/2021 11:27:55 PM 2.757 SINGLEP Update mod and expansion statuses!
3/15/2021 11:27:55 PM 2.757 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/15/2021 11:27:55 PM 2.757 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/15/2021 11:27:55 PM 2.757 SINGLEP Check Nearby Stellar Masses (0.0430s)
3/15/2021 11:27:55 PM 2.757 SINGLEP 317 Xml Files Checked For Exp/Mod Status in 7ms
3/15/2021 11:27:55 PM 2.757 SINGLEP Pruning Excess Brain Cells (0.0520s)
3/15/2021 11:27:56 PM 2.757 SINGLEP Remembering Alamo (0.0700s)
3/15/2021 11:27:56 PM 2.757 SINGLEP Boot Audio Comms (0.0040s)
3/15/2021 11:27:56 PM 2.757 SINGLEP Establish Individual Audio Links (0.0730s)
3/15/2021 11:27:56 PM 2.757 SINGLEP No resolution change was required.
3/15/2021 11:27:56 PM 2.757 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/15/2021 11:27:56 PM 2.757 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/15/2021 11:27:56 PM 2.757 SINGLEP Refresh Optical Lensing (0.0160s)
3/15/2021 11:27:56 PM 2.757 SINGLEP Revise Fundamental Physical Laws (0.0860s)
3/15/2021 11:27:56 PM 2.757 SINGLEP Calculate Odds Of Success (0.1410s)
3/15/2021 11:27:58 PM 2.757 SINGLEP Briefly Panic (2.2675s)
3/15/2021 11:27:58 PM 2.757 SINGLEP Install Confidence Routines (0.3461s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Bring Commander Interface Online (0.0560s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Motivate All Crews (0.0430s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Locating Available Networks (0.0250s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Externalizing Patterns (0.0340s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Hooking Externals (0.0430s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Handlizing Hooks (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Disengaging Constants (0.0150s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Late Axionic Computations (0.2861s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Warning Only: No entries found for table 'IconShipStatus'.
3/15/2021 11:27:59 PM 2.757 SINGLEP Poking At Status Indicators (0.0040s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Discovering States Of Matter (0.0080s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Searching For A Leader (0.0080s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Suppressing Bad Thoughts (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Connecting to Fleet Command (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Thinking Of Advice (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Degaussing Advice (0.0080s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Reading Alien Diaries (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Naming All Known Planets (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Remembering Speeds (0.0080s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Prioritizing Targets (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Unloading Prismatic Grid (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Thinking Of Objectives (0.0080s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Inhibiting Visual Scans (0.0380s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Synthesizing Vocals (0.0030s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Investigating Map Signatures (0.0110s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Ventilating Scenarios (0.0060s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Ejecting Tactical Core (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Calibrating Formations (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Intercepting Galactic Maps (0.0090s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Discharging Colored Ions (0.0130s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Replicating Ion Colors (0.0030s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Faction Diagnostics (0.0120s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Buffering Hackers (0.2511s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Inverting Death (0.0050s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Linear Field Variance (0.0240s)
3/15/2021 11:27:59 PM 2.757 SINGLEP Charging Marks (0.0030s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Differentiating Marks (0.0090s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Guarding The Posts (0.0090s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Range Manifolds (0.0500s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Purging ROFs (0.0030s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Manipulating Speeds (0.0090s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Detecting Projectiles (0.0080s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Grouping Flow Fields (0.0090s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Modulating Flow Field Groups (0.0110s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Designing Fleets (0.0090s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Thinking Of Technologies (0.0060s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Injecting Galactic Variables (0.0110s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Wishing On Starfields (0.0640s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Milking Distant Planets (0.0490s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Categorizing All Planets (0.0040s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Organizing Commands (0.0120s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Calculating Firing Cones (0.0040s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Splitting Ship Parts Into Smaller Parts (0.1740s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Re-Aligning Objectives (0.0110s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Sterilizing Test Chamber (0.0260s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Issuing Orders (0.0040s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Augmenting Infusers (0.0090s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Infusing (0.0140s)
3/15/2021 11:28:00 PM 2.757 SINGLEP Load Surrogates (0.0390s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Replicating Terminal (27.6606s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Post-Proton Surge (0.0130s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Background Radiation Taste Test (0.0480s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Windshield Wiping (0.0040s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Last Organizational Modeling (0.0800s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Stimulate Modulation (0.0240s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Tip Servos (0.0040s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Design New Fleet Logo (0.0100s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Inspect Fleet Logo (0.0070s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Ogle Enemy Logo (0.0070s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Order Cores By Seniority (0.0090s)
3/15/2021 11:28:28 PM 2.757 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1079
3/15/2021 11:28:28 PM 2.757 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Final Checks (0.4791s)
3/15/2021 11:28:28 PM 2.757 SINGLEP Load Historical Documents (0.0030s)
3/15/2021 11:28:28 PM 2.757 SINGLEP 37.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.6s)
Check For Extra Modules (3.2s)
Briefly Panic (2.3s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Buffering Hackers (0.3s)
Replicating Terminal (27.7s)
Final Checks (0.5s)
3/15/2021 11:28:29 PM 2.757 SINGLEP Hello Steam user 'Lord Of Nothing'
3/15/2021 11:31:46 PM 2.757 SINGLEP Update mod and expansion statuses!
3/15/2021 11:31:46 PM 2.757 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/15/2021 11:31:46 PM 2.757 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/15/2021 11:31:46 PM 2.757 SINGLEP Found 317 xml files in 93 folders in 23ms
3/15/2021 11:31:46 PM 2.757 SINGLEP 317 Xml Files Parsed in 242ms
3/15/2021 11:31:46 PM 2.757 SINGLEP Gather Ancient Lifeforms (0.2721s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 5ms
3/15/2021 11:31:46 PM 2.757 SINGLEP Pruning Excess Brain Cells (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 0 / 66: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0020s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 1 / 66: Arcen.Universal.AchievementTable (0.0100s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 2 / 66: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 3 / 66: Arcen.Universal.SFXItemTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 4 / 66: Arcen.Universal.TextEmbededSpriteTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 5 / 66: Arcen.Universal.ExternalIconDictionaryTable (0.0170s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 6 / 66: Arcen.Universal.MusicTrackTable (0.0020s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 7 / 66: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 8 / 66: Arcen.Universal.ArcenExternalDataPatternTable (0.0590s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 9 / 66: Arcen.Universal.ArcenExternalCodeHookTable (0.0020s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 10 / 66: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 11 / 66: Arcen.AIW2.Core.ExternalConstants (0.0140s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 12 / 66: Arcen.AIW2.Core.ExternalVisualConstants (0.0030s)
3/15/2021 11:31:46 PM 2.757 SINGLEP Warning Only: No entries found for table 'IconShipStatus'.
3/15/2021 11:31:46 PM 2.757 SINGLEP 13 / 66: Arcen.AIW2.Core.IconShipStatusTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 14 / 66: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 15 / 66: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 16 / 66: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 17 / 66: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 18 / 66: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 19 / 66: Arcen.AIW2.Core.TipCategoryTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 20 / 66: Arcen.AIW2.Core.TipTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 21 / 66: Arcen.AIW2.Core.JournalEntryTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 22 / 66: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 23 / 66: Arcen.AIW2.Core.GameSpeedTypeTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 24 / 66: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 25 / 66: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 26 / 66: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 27 / 66: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 28 / 66: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 29 / 66: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 30 / 66: Arcen.AIW2.Core.MapTypeDataTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 31 / 66: Arcen.AIW2.Core.ScenarioDataTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 32 / 66: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 33 / 66: Arcen.AIW2.Core.AIDefensePlacerTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 34 / 66: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 35 / 66: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 36 / 66: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0110s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 37 / 66: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0060s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 38 / 66: Arcen.AIW2.Core.SpecialFactionDataTable (0.0090s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 39 / 66: Arcen.AIW2.Core.HackingTypeTable (0.0100s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 40 / 66: Arcen.AIW2.Core.DeathEffectTypeTable (0.0060s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 41 / 66: Arcen.AIW2.Core.EntityLineTypeTable (0.0500s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 42 / 66: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0030s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 43 / 66: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0080s)
3/15/2021 11:31:46 PM 2.757 SINGLEP 44 / 66: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0090s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 45 / 66: Arcen.AIW2.Core.Balance_RangeTable (0.0090s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 46 / 66: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 47 / 66: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 48 / 66: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0090s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 49 / 66: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 50 / 66: Arcen.AIW2.Core.AIShipGroupTable (0.0120s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 51 / 66: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0070s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 52 / 66: Arcen.AIW2.Core.TechUpgradeTable (0.0070s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 53 / 66: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 54 / 66: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 55 / 66: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 56 / 66: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0100s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 57 / 66: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 58 / 66: Arcen.AIW2.Core.PlanetDefinitionTable (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 59 / 66: Arcen.AIW2.Core.GameCommandTypeTable (0.0100s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 60 / 66: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1070s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 61 / 66: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0030s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 62 / 66: Arcen.AIW2.Core.TestChamberTable (0.0070s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 63 / 66: Arcen.AIW2.Core.TutorialCategoryTable (0.0090s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 64 / 66: Arcen.AIW2.Core.TutorialTable (0.0090s)
3/15/2021 11:31:47 PM 2.757 SINGLEP 65 / 66: Arcen.Universal.SurrogateTableTable (0.0160s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Fiddle With Inertial Dampers (0.2351s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Post-Proton Surge (0.0090s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Background Radiation Taste Test (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Shuffling Chairs On Command Deck (0.0150s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Windshield Wiping (0.0020s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Last Organizational Modeling (0.0660s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Stimulate Modulation (0.0300s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Tip Servos (0.0030s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Design New Fleet Logo (0.0120s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Inspect Fleet Logo (0.0050s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Ogle Enemy Logo (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Order Cores By Seniority (0.0110s)
3/15/2021 11:31:47 PM 2.757 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/15/2021 11:31:47 PM 2.757 SINGLEP No resolution change was required.
3/15/2021 11:31:47 PM 2.757 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/15/2021 11:31:47 PM 2.757 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/15/2021 11:31:55 PM 2.757 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostInHackingPointsWhenCrippled_Citadels', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostInHackingPointsWhenCrippled_Support', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostInHackingPointsWhenCrippled_LoneWolves', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostInHackingPointsWhenCrippled_Officers', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostInHackingPointsWhenCrippled_Battlestations', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostInHackingPointsWhenCrippled_Transports', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostMultiplierOfRepairingCrippledTransports', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostMultiplierOfRepairingCrippledBattlestations', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostMultiplierOfRepairingCrippledCitadels', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostMultiplierOfRepairingCrippledSupport', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Warning: Could not find AIWar2GalaxySetting 'CostMultiplierOfRepairingCrippledLoneWolves', so its data was discarded.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction ExecutorFakeFaction.
3/15/2021 11:31:55 PM 2.757 SINGLEP Mismatch on faction index 22 in types!
3/15/2021 11:31:55 PM 2.757 SINGLEP PlayerAccount Istarial has now been put in control of faction 6.
3/15/2021 11:31:55 PM 2.757 SINGLEP in strip extra, The Alliance: hasHadFirstPlayer True shouldBeRemoved False
3/15/2021 11:31:55 PM 2.757 SINGLEP Clear out factions that should not be in UI based on savegame: 15 AI Special Operations (Beacon) Scourge (Beacon) Nanocaust (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed AI Praetorian Guard Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave
3/15/2021 11:31:55 PM 2.757 SINGLEP loading as template
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction AIRelentlessWave.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction AIReserves.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction AntiAIZombie.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction AntiEveryoneZombie.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction AntiPlayerZombie.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction CPALogic.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction EnragedMacrophage.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction ExecutorFakeFaction.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction Mercenary.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction PraetorianGuard.
3/15/2021 11:31:55 PM 2.757 SINGLEP Added the faction TamedMacrophage.
3/15/2021 11:31:55 PM 2.757 SINGLEP Natural Objects / 0 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Sentinels / 1 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Warden Fleet / 2 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Hunter Fleet / 3 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Antagonized Dyson Sphere / 4 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Instigators / 5 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP The Alliance / 6 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Sentinels / 7 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Warden Fleet / 8 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Hunter Fleet / 9 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Human Resistance Fighters / 10 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Kaizers Marauders / 11 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Relentless AI Wave / 12 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Reserves / 13 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Anti-AI Zombie / 14 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Anti-Everyone Zombie / 15 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Anti-Player Zombie / 16 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Cross Planet Attack / 17 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Macrophage Infestation - Enraged / 18 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Special Operations / 19 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Outguard / 20 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP AI Praetorian Guard / 21 / False
3/15/2021 11:31:55 PM 2.757 SINGLEP Macrophage Infestation - Tamed / 22 / False
3/15/2021 11:31:56 PM 2.757 SINGLEP Finish load save in 944.4ms
3/15/2021 11:31:56 PM 2.757 SINGLEP Start Generate Partial Map with Realistic and seed 1161274610 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/15/2021 11:31:56 PM 2.757 SINGLEP PlayerAccount Istarial has now been put in control of faction 6.
3/15/2021 11:31:56 PM 2.757 SINGLEP Fixed 2160 missing planet factions.
3/15/2021 11:31:56 PM 2.757 SINGLEP Generate Partial Map Complete 266ms
3/15/2021 11:32:37 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/15/2021 11:32:37 PM SINGLEP Boot up FleetOS (0.1180s)
3/15/2021 11:32:37 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/15/2021 11:32:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.2180s)
3/15/2021 11:32:37 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/15/2021 11:32:37 PM SINGLEP Inspect Aft Hatches (0.0200s)
3/15/2021 11:32:37 PM SINGLEP Found 318 xml files in 94 folders in 29ms
3/15/2021 11:32:37 PM SINGLEP Check For Extra Modules (0.3171s)
3/15/2021 11:32:37 PM SINGLEP 318 Xml Files Parsed in 285ms
3/15/2021 11:32:37 PM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Game Version: 2.757
3/15/2021 11:32:37 PM 2.757 SINGLEP Eject Trash Into Hyperspace (0.0090s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Bring Cloaking Systems Online (0.0070s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Recalculate Speed Of Light (0.0140s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Optimize Comfort On Command Decks (0.0150s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Generating Framerates (0.0040s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Update mod and expansion statuses!
3/15/2021 11:32:37 PM 2.757 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/15/2021 11:32:37 PM 2.757 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/15/2021 11:32:37 PM 2.757 SINGLEP Check Nearby Stellar Masses (0.0220s)
3/15/2021 11:32:37 PM 2.757 SINGLEP 318 Xml Files Checked For Exp/Mod Status in 8ms
3/15/2021 11:32:37 PM 2.757 SINGLEP Pruning Excess Brain Cells (0.0160s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Remembering Alamo (0.0110s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Boot Audio Comms (0.0050s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Establish Individual Audio Links (0.0140s)
3/15/2021 11:32:37 PM 2.757 SINGLEP No resolution change was required.
3/15/2021 11:32:37 PM 2.757 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/15/2021 11:32:37 PM 2.757 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/15/2021 11:32:37 PM 2.757 SINGLEP Refresh Optical Lensing (0.0070s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Revise Fundamental Physical Laws (0.0150s)
3/15/2021 11:32:37 PM 2.757 SINGLEP Calculate Odds Of Success (0.0200s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Briefly Panic (0.2190s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Install Confidence Routines (0.2661s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Bring Commander Interface Online (0.0580s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Motivate All Crews (0.0410s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Locating Available Networks (0.0150s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Externalizing Patterns (0.0170s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Hooking Externals (0.0070s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Handlizing Hooks (0.0060s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Disengaging Constants (0.0170s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Late Axionic Computations (0.0380s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Warning Only: No entries found for table 'IconShipStatus'.
3/15/2021 11:32:38 PM 2.757 SINGLEP Poking At Status Indicators (0.0040s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Discovering States Of Matter (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Searching For A Leader (0.0090s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Connecting to Fleet Command (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Thinking Of Advice (0.0089s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Degaussing Advice (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Reading Alien Diaries (0.0090s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Naming All Known Planets (0.0090s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Remembering Speeds (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Prioritizing Targets (0.0090s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Unloading Prismatic Grid (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Thinking Of Objectives (0.0090s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Inhibiting Visual Scans (0.0110s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Synthesizing Vocals (0.0060s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Investigating Map Signatures (0.0110s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Ventilating Scenarios (0.0060s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Ejecting Tactical Core (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Calibrating Formations (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Intercepting Galactic Maps (0.0090s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Discharging Colored Ions (0.0130s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Replicating Ion Colors (0.0030s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Faction Diagnostics (0.0120s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Buffering Hackers (0.0210s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Inverting Death (0.0060s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Linear Field Variance (0.0083s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Charging Marks (0.0060s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Differentiating Marks (0.0520s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Guarding The Posts (0.0040s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Range Manifolds (0.0070s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Purging ROFs (0.0080s)
3/15/2021 11:32:38 PM 2.757 SINGLEP Manipulating Speeds (0.0090s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Detecting Projectiles (0.0090s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Grouping Flow Fields (0.0078s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Modulating Flow Field Groups (0.0120s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Designing Fleets (0.0100s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Thinking Of Technologies (0.0060s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Injecting Galactic Variables (0.0110s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Pining For Starfields (0.0090s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Destroying Distant Planets (0.0100s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Categorizing All Planets (0.0040s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Organizing Commands (0.0140s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Calculating Firing Cones (0.0040s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Disassembling And Reassembling Ship Parts (0.1790s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Re-Aligning Objectives (0.0110s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Sterilizing Test Chamber (0.0050s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Issuing Orders (0.0090s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Augmenting Infusers (0.0075s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Infusing (0.0150s)
3/15/2021 11:32:39 PM 2.757 SINGLEP Load Surrogates (0.0430s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Broadcasting Peace Message (2.2175s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Post-Proton Surge (0.0150s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Background Radiation Taste Test (0.0150s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Windshield Wiping (0.0040s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Last Organizational Modeling (0.0960s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Stimulate Modulation (0.0270s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Tip Servos (0.0040s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Design New Fleet Logo (0.0100s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Inspect Fleet Logo (0.0070s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Ogle Enemy Logo (0.0070s)
3/15/2021 11:32:41 PM 2.757 SINGLEP Order Cores By Seniority (0.0090s)
3/15/2021 11:32:41 PM 2.757 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/15/2021 11:32:41 PM 2.757 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/15/2021 11:32:42 PM 2.757 SINGLEP Final Checks (0.2831s)
3/15/2021 11:32:42 PM 2.757 SINGLEP Load Historical Documents (0.0020s)
3/15/2021 11:32:42 PM 2.757 SINGLEP 5.0 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Broadcasting Peace Message (2.2s)
Final Checks (0.3s)
3/15/2021 11:32:42 PM 2.757 SINGLEP Hello Steam user 'Lord Of Nothing'
3/15/2021 11:32:45 PM 2.757 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/15/2021 11:32:45 PM 2.757 SINGLEP PlayerAccount Istarial has now been put in control of faction 6.
3/15/2021 11:32:45 PM 2.757 SINGLEP in strip extra, The Alliance: hasHadFirstPlayer True shouldBeRemoved False
3/15/2021 11:32:45 PM 2.757 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed AI Praetorian Guard Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave
3/15/2021 11:32:45 PM 2.757 SINGLEP loading as template
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction AIRelentlessWave.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction AIReserves.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction AntiAIZombie.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction AntiEveryoneZombie.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction AntiPlayerZombie.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction CPALogic.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction EnragedMacrophage.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction ExecutorFakeFaction.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction Mercenary.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction PraetorianGuard.
3/15/2021 11:32:45 PM 2.757 SINGLEP Added the faction TamedMacrophage.
3/15/2021 11:32:45 PM 2.757 SINGLEP Natural Objects / 0 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Sentinels / 1 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Warden Fleet / 2 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Hunter Fleet / 3 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Antagonized Dyson Sphere / 4 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Instigators / 5 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP The Alliance / 6 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Sentinels / 7 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Warden Fleet / 8 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Hunter Fleet / 9 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Human Resistance Fighters / 10 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Kaizers Marauders / 11 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Relentless AI Wave / 12 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Reserves / 13 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Anti-AI Zombie / 14 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Anti-Everyone Zombie / 15 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Anti-Player Zombie / 16 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Cross Planet Attack / 17 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Macrophage Infestation - Enraged / 18 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Special Operations / 19 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Outguard / 20 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP AI Praetorian Guard / 21 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Macrophage Infestation - Tamed / 22 / False
3/15/2021 11:32:45 PM 2.757 SINGLEP Finish load save in 541.2ms
3/15/2021 11:32:45 PM 2.757 SINGLEP Start Generate Partial Map with Realistic and seed 118608745 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/15/2021 11:32:45 PM 2.757 SINGLEP PlayerAccount Istarial has now been put in control of faction 6.
3/15/2021 11:32:45 PM 2.757 SINGLEP Fixed 2160 missing planet factions.
3/15/2021 11:32:46 PM 2.757 SINGLEP Generate Partial Map Complete 340ms
3/15/2021 11:32:54 PM 2.757 SINGLEP Start Generate Partial Map with X and seed 118608745 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/15/2021 11:32:54 PM 2.757 SINGLEP PlayerAccount Istarial is controlling faction 6 already.
3/15/2021 11:32:54 PM 2.757 SINGLEP Fixed 2160 missing planet factions.
3/15/2021 11:32:54 PM 2.757 SINGLEP Generate Partial Map Complete 134ms
3/15/2021 11:33:05 PM 2.757 SINGLEP Start Generate Partial Map with D18Swirl and seed 118608745 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/15/2021 11:33:05 PM 2.757 SINGLEP PlayerAccount Istarial is controlling faction 6 already.
3/15/2021 11:33:05 PM 2.757 SINGLEP Fixed 2025 missing planet factions.
3/15/2021 11:33:05 PM 2.757 SINGLEP Generate Partial Map Complete 129ms
3/15/2021 11:33:08 PM 2.757 SINGLEP Start Generate Partial Map with Concentric and seed 118608745 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/15/2021 11:33:08 PM 2.757 SINGLEP PlayerAccount Istarial is controlling faction 6 already.
3/15/2021 11:33:08 PM 2.757 SINGLEP Fixed 2160 missing planet factions.
3/15/2021 11:33:08 PM 2.757 SINGLEP Generate Partial Map Complete 131ms
3/15/2021 11:33:12 PM 2.757 SINGLEP Start Generate Partial Map with Encapsulated and seed 118608745 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/15/2021 11:33:12 PM 2.757 SINGLEP PlayerAccount Istarial is controlling faction 6 already.
3/15/2021 11:33:12 PM 2.757 SINGLEP Fixed 2160 missing planet factions.
3/15/2021 11:33:12 PM 2.757 SINGLEP Generate Partial Map Complete 123ms
3/15/2021 11:33:16 PM 2.757 SINGLEP Start Generate Partial Map with Maze and seed 118608745 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/15/2021 11:33:16 PM 2.757 SINGLEP PlayerAccount Istarial is controlling faction 6 already.
3/15/2021 11:33:16 PM 2.757 SINGLEP Fixed 2187 missing planet factions.
3/15/2021 11:33:16 PM 2.757 SINGLEP Generate Partial Map Complete 146ms
3/15/2021 11:33:26 PM 2.757 SINGLEP Start Generate Partial Map with Maze and seed 118608745 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/15/2021 11:33:26 PM 2.757 SINGLEP PlayerAccount Istarial is controlling faction 6 already.
3/15/2021 11:33:26 PM 2.757 SINGLEP Fixed 3267 missing planet factions.
3/15/2021 11:33:26 PM 2.757 SINGLEP Generate Partial Map Complete 132ms
3/15/2021 11:50:07 PM 2.757 SINGLEP Start Generate Partial Map with Maze and seed 118608745 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/15/2021 11:50:07 PM 2.757 SINGLEP PlayerAccount Istarial is controlling faction 6 already.
3/15/2021 11:50:07 PM 2.757 SINGLEP Fixed 3267 missing planet factions.
3/15/2021 11:50:07 PM 2.757 SINGLEP Generate Partial Map Complete 154ms
3/15/2021 11:50:26 PM 2.757 SINGLEP Start Generate FULL Map with Maze and seed 118608745 and planet count 120 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/15/2021 11:50:26 PM 2.757 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms
3/15/2021 11:50:26 PM 2.757 SINGLEP Generate FULL Map Complete 411ms
3/15/2021 11:51:40 PM 2.757 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there.
3/15/2021 11:51:50 PM 2.757 SINGLEP For Team 7 on Lusitania: True && True
3/15/2021 11:51:50 PM 2.757 SINGLEP For Team 2 on Lusitania: True && True
3/15/2021 11:51:50 PM 2.757 SINGLEP For Team 3 on Lusitania: True && True
3/15/2021 11:51:50 PM 2.757 SINGLEP For Team 6 on Lusitania: True && True
3/15/2021 11:51:50 PM 2.757 SINGLEP For Team 1 on Lusitania: True && True
3/15/2021 11:51:50 PM 2.757 SINGLEP For Team 4 on Lusitania: True && True
3/15/2021 11:51:50 PM 2.757 SINGLEP For Team 5 on Lusitania: True && True
3/15/2021 11:53:08 PM 2.757 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 1.save Source1: AnythingElse Source3: LoadingSaveGame
3/15/2021 11:53:08 PM 2.757 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/15/2021 11:53:08 PM 2.757 SINGLEP Finish load save in 351.4ms
3/15/2021 11:56:31 PM 2.757 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 1.save Source1: AnythingElse Source3: LoadingSaveGame
3/15/2021 11:56:31 PM 2.757 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/15/2021 11:56:31 PM 2.757 SINGLEP Finish load save in 312.2ms
3/16/2021 12:08:12 AM 2.757 SINGLEP BUG: no praetorian guard was found while spawning dragons for The Wall
3/16/2021 12:09:58 AM 2.757 SINGLEP Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there.
3/16/2021 12:10:07 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:10:08 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:10:09 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:10:10 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:10:11 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:10:12 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:10:13 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:10:14 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:10:15 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/16/2021 12:12:36 AM 2.757 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:20:28 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/19/2021 12:20:28 AM SINGLEP Boot up FleetOS (0.2160s)
3/19/2021 12:20:28 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/19/2021 12:20:28 AM SINGLEP Check System Logs For Rogue Intelligence (0.7192s)
3/19/2021 12:20:29 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/19/2021 12:20:29 AM SINGLEP Inspect Aft Hatches (0.2381s)
3/19/2021 12:20:29 AM SINGLEP Found 319 xml files in 95 folders in 33ms
3/19/2021 12:20:32 AM SINGLEP Check For Extra Modules (2.9595s)
3/19/2021 12:20:32 AM SINGLEP 319 Xml Files Parsed in 2,925ms
3/19/2021 12:20:32 AM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Game Version: 2.758
3/19/2021 12:20:32 AM 2.758 SINGLEP Eject Trash Into Hyperspace (0.0080s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Bring Cloaking Systems Online (0.0070s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Recalculate Speed Of Light (0.0190s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Optimize Comfort On Command Decks (0.0130s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Generating Framerates (0.0030s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Update mod and expansion statuses!
3/19/2021 12:20:32 AM 2.758 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/19/2021 12:20:32 AM 2.758 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/19/2021 12:20:32 AM 2.758 SINGLEP Check Nearby Stellar Masses (0.0430s)
3/19/2021 12:20:32 AM 2.758 SINGLEP 319 Xml Files Checked For Exp/Mod Status in 7ms
3/19/2021 12:20:32 AM 2.758 SINGLEP Pruning Excess Brain Cells (0.0490s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Remembering Alamo (0.0734s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Boot Audio Comms (0.0050s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Establish Individual Audio Links (0.0500s)
3/19/2021 12:20:32 AM 2.758 SINGLEP No resolution change was required.
3/19/2021 12:20:32 AM 2.758 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 12:20:32 AM 2.758 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/19/2021 12:20:32 AM 2.758 SINGLEP Refresh Optical Lensing (0.0080s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Revise Fundamental Physical Laws (0.1200s)
3/19/2021 12:20:32 AM 2.758 SINGLEP Calculate Odds Of Success (0.4451s)
3/19/2021 12:20:34 AM 2.758 SINGLEP Briefly Panic (1.7334s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Install Confidence Routines (0.3131s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Bring Commander Interface Online (0.0630s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Motivate All Crews (0.0450s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Locating Available Networks (0.0240s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Externalizing Patterns (0.0700s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Hooking Externals (0.0040s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Handlizing Hooks (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Disengaging Constants (0.0190s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Late Axionic Computations (0.2611s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Poking At Status Indicators (0.0040s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Discovering States Of Matter (0.0070s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Searching For A Leader (0.0100s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Connecting to Fleet Command (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Thinking Of Advice (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Degaussing Advice (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Reading Alien Diaries (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Naming All Known Planets (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Remembering Speeds (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Prioritizing Targets (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Unloading Prismatic Grid (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Thinking Of Objectives (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Inhibiting Visual Scans (0.0300s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Synthesizing Vocals (0.0040s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Investigating Map Signatures (0.0100s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Ventilating Scenarios (0.0060s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Ejecting Tactical Core (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Calibrating Formations (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Intercepting Galactic Maps (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Discharging Colored Ions (0.0130s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Replicating Ion Colors (0.0030s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Faction Diagnostics (0.0130s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Buffering Hackers (0.0660s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Inverting Death (0.0060s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Linear Field Variance (0.0250s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Charging Marks (0.0030s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Differentiating Marks (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Guarding The Posts (0.0560s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Range Manifolds (0.0040s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Purging ROFs (0.0070s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Manipulating Speeds (0.0090s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Detecting Projectiles (0.0080s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Grouping Flow Fields (0.0100s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Modulating Flow Field Groups (0.0110s)
3/19/2021 12:20:35 AM 2.758 SINGLEP Designing Fleets (0.0090s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Thinking Of Technologies (0.0060s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Injecting Galactic Variables (0.0100s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Sucking In Starfields (0.0250s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Screening Distant Planets (0.0660s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Categorizing All Planets (0.0040s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Organizing Commands (0.0120s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Calculating Firing Cones (0.0040s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Splitting Ship Parts Into Smaller Parts (0.2160s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Re-Aligning Objectives (0.0110s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Sterilizing Test Chamber (0.0070s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Issuing Orders (0.0080s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Augmenting Infusers (0.0080s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Infusing (0.0850s)
3/19/2021 12:20:36 AM 2.758 SINGLEP Load Surrogates (0.0680s)
3/19/2021 12:21:04 AM 2.758 SINGLEP Reboot Warp Drives (28.4335s)
3/19/2021 12:21:04 AM 2.758 SINGLEP Post-Proton Surge (0.0190s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Background Radiation Taste Test (0.0640s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Shuffling Chairs On Command Deck (0.0220s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Windshield Wiping (0.0040s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Last Organizational Modeling (0.0910s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Stimulate Modulation (0.0270s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Tip Servos (0.0040s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Design New Fleet Logo (0.0100s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Inspect Fleet Logo (0.0070s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Ogle Enemy Logo (0.0080s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Order Cores By Seniority (0.0090s)
3/19/2021 12:21:05 AM 2.758 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/19/2021 12:21:05 AM 2.758 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Final Checks (0.4721s)
3/19/2021 12:21:05 AM 2.758 SINGLEP Load Historical Documents (0.0020s)
3/19/2021 12:21:05 AM 2.758 SINGLEP 37.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.7s)
Check For Extra Modules (3.0s)
Calculate Odds Of Success (0.4s)
Briefly Panic (1.7s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Reboot Warp Drives (28.4s)
Final Checks (0.5s)
3/19/2021 12:21:06 AM 2.758 SINGLEP Hello Steam user 'Lord Of Nothing'
3/19/2021 12:23:18 AM 2.758 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\Quick.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 12:23:18 AM 2.758 SINGLEP Natural Objects / 0 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP The Tide / 1 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP AI Warden Fleet / 2 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP AI Hunter Fleet / 3 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Antagonized Dyson Sphere / 4 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP AI Instigators / 5 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP The Alliance / 6 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP The Wall / 7 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP AI Warden Fleet / 8 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP AI Hunter Fleet / 9 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP The Ravagers / 10 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Relentless AI Wave / 11 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP AI Reserves / 12 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Anti-AI Zombie / 13 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Anti-Everyone Zombie / 14 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Anti-Player Zombie / 15 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Cross Planet Attack / 16 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP AI Special Operations / 18 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Outguard / 19 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP AI Praetorian Guard / 20 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP The Plague / 22 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP The Hope / 23 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP (Beacon) Devourer Golem / 24 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/19/2021 12:23:18 AM 2.758 SINGLEP (Beacon) Scourge / 26 / False
3/19/2021 12:23:19 AM 2.758 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/19/2021 12:23:19 AM 2.758 SINGLEP Finish load save in 1,244.8ms
3/19/2021 12:27:59 AM 2.758 SINGLEP No resolution change was required.
3/19/2021 12:27:59 AM 2.758 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 12:27:59 AM 2.758 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/19/2021 12:28:20 AM 2.758 SINGLEP No resolution change was required.
3/19/2021 12:28:20 AM 2.758 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 12:28:20 AM 2.758 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/19/2021 12:31:52 AM 2.758 SINGLEP For Team 33 on Joshi: True && True
3/19/2021 12:32:03 AM 2.758 SINGLEP For Team 33 on Joshi: True && True
3/19/2021 12:34:28 AM 2.758 SINGLEP BUG: no praetorian guard was found while spawning dragons for The Wall
3/19/2021 12:38:15 AM 2.758 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:38:39 AM 2.758 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:38:40 AM 2.758 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:38:41 AM 2.758 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:38:42 AM 2.758 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:38:43 AM 2.758 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:38:44 AM 2.758 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:38:45 AM 2.758 SINGLEP For Team 33 on Noether: True && True
3/19/2021 12:43:42 AM 2.758 SINGLEP Skipped log Achievement To Steam Kills: Warrior because we think it's already there.
3/19/2021 12:47:50 AM 2.758 SINGLEP For Team 33 on Joshi: True && True
3/19/2021 12:48:10 AM 2.758 SINGLEP For Team 33 on Joshi: True && True
3/19/2021 12:48:28 AM 2.758 SINGLEP For Team 33 on Joshi: True && True
3/22/2021 12:32:22 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/22/2021 12:32:22 AM SINGLEP Boot up FleetOS (0.4057s)
3/22/2021 12:32:22 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/22/2021 12:32:22 AM SINGLEP Check System Logs For Rogue Intelligence (0.5958s)
3/22/2021 12:32:22 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/22/2021 12:32:22 AM SINGLEP Inspect Aft Hatches (0.1740s)
3/22/2021 12:32:23 AM SINGLEP Found 319 xml files in 95 folders in 32ms
3/22/2021 12:32:26 AM SINGLEP Check For Extra Modules (3.0771s)
3/22/2021 12:32:26 AM SINGLEP 319 Xml Files Parsed in 3,041ms
3/22/2021 12:32:26 AM SINGLEP Gather Ancient Lifeforms (0.0030s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Game Version: 2.761
3/22/2021 12:32:26 AM 2.761 SINGLEP Eject Trash Into Hyperspace (0.0230s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Bring Cloaking Systems Online (0.0200s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Recalculate Speed Of Light (0.0670s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Optimize Comfort On Command Decks (0.0200s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Generating Framerates (0.0280s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Update mod and expansion statuses!
3/22/2021 12:32:26 AM 2.761 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/22/2021 12:32:26 AM 2.761 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/22/2021 12:32:26 AM 2.761 SINGLEP Check Nearby Stellar Masses (0.0620s)
3/22/2021 12:32:26 AM 2.761 SINGLEP 318 Xml Files Checked For Exp/Mod Status in 9ms
3/22/2021 12:32:26 AM 2.761 SINGLEP Pruning Excess Brain Cells (0.0430s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Remembering Alamo (0.0450s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Boot Audio Comms (0.0050s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Establish Individual Audio Links (0.0660s)
3/22/2021 12:32:26 AM 2.761 SINGLEP No resolution change was required.
3/22/2021 12:32:26 AM 2.761 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/22/2021 12:32:26 AM 2.761 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/22/2021 12:32:26 AM 2.761 SINGLEP Refresh Optical Lensing (0.0080s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Revise Fundamental Physical Laws (0.1160s)
3/22/2021 12:32:26 AM 2.761 SINGLEP Calculate Odds Of Success (0.4121s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Briefly Panic (2.0715s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Install Confidence Routines (0.2811s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Bring Commander Interface Online (0.0630s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Motivate All Crews (0.0440s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Locating Available Networks (0.0400s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Externalizing Patterns (0.0950s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Hooking Externals (0.0040s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Handlizing Hooks (0.0080s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Disengaging Constants (0.0210s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Late Axionic Computations (0.3601s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Poking At Status Indicators (0.0050s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Discovering States Of Matter (0.0080s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Searching For A Leader (0.0090s)
3/22/2021 12:32:29 AM 2.761 SINGLEP Suppressing Bad Thoughts (0.0070s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Connecting to Fleet Command (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Thinking Of Advice (0.0090s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Degaussing Advice (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Reading Alien Diaries (0.0570s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Naming All Known Planets (0.0490s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Remembering Speeds (0.0500s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Prioritizing Targets (0.0540s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Rebooting Sensor Arrays (0.0060s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Unloading Prismatic Grid (0.0120s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Thinking Of Objectives (0.0050s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Inhibiting Visual Scans (0.0330s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Synthesizing Vocals (0.0040s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Investigating Map Signatures (0.0100s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Ventilating Scenarios (0.0060s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Ejecting Tactical Core (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Calibrating Formations (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Intercepting Galactic Maps (0.0100s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Discharging Colored Ions (0.0120s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Replicating Ion Colors (0.0040s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Faction Diagnostics (0.0120s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Buffering Hackers (0.0580s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Inverting Death (0.0060s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Linear Field Variance (0.0400s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Charging Marks (0.0040s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Differentiating Marks (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Guarding The Posts (0.0550s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Range Manifolds (0.0040s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Purging ROFs (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Manipulating Speeds (0.0090s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Detecting Projectiles (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Grouping Flow Fields (0.0090s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Modulating Flow Field Groups (0.0120s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Designing Fleets (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Thinking Of Technologies (0.0060s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Injecting Galactic Variables (0.0120s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Dropping Starfields (0.0170s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Discovering Distant Planets (0.0660s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Categorizing All Planets (0.0040s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Organizing Commands (0.0130s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Calculating Firing Cones (0.0030s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Fumbling With Ship Parts (0.1740s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Re-Aligning Objectives (0.0110s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Sterilizing Test Chamber (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Issuing Orders (0.0050s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Augmenting Infusers (0.0080s)
3/22/2021 12:32:30 AM 2.761 SINGLEP Infusing (0.0160s)
3/22/2021 12:32:31 AM 2.761 SINGLEP Load Surrogates (0.0550s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Discharging Static (28.3099s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Post-Proton Surge (0.0140s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Background Radiation Taste Test (0.0530s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Windshield Wiping (0.0050s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Last Organizational Modeling (0.0850s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Stimulate Modulation (0.0370s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Tip Servos (0.0050s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Design New Fleet Logo (0.0170s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Inspect Fleet Logo (0.0050s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Ogle Enemy Logo (0.0070s)
3/22/2021 12:32:59 AM 2.761 SINGLEP Order Cores By Seniority (0.0090s)
3/22/2021 12:32:59 AM 2.761 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/22/2021 12:32:59 AM 2.761 SINGLEP Make Factions That Extra Bit Special (0.0100s)
3/22/2021 12:33:00 AM 2.761 SINGLEP Final Checks (0.5701s)
3/22/2021 12:33:00 AM 2.761 SINGLEP Load Historical Documents (0.0030s)
3/22/2021 12:33:00 AM 2.761 SINGLEP 38.4 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.6s)
Check For Extra Modules (3.1s)
Calculate Odds Of Success (0.4s)
Briefly Panic (2.1s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.4s)
Discharging Static (28.3s)
Final Checks (0.6s)
3/22/2021 12:33:00 AM 2.761 SINGLEP Hello Steam user 'Lord Of Nothing'
3/22/2021 12:33:15 AM 2.761 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Come The Spire\Dark Spire Approaching 500k New Sav.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 12:33:15 AM 2.761 SINGLEP Arcen.Universal.MissingArcenExpansionOrModException: Missing Or Disabled Mods:
ExtendedShipVariants
ExtendedShipVariants_FallenSpire
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x006fb] in <936e1c733217471b92e42d150867659b>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x000ad] in <936e1c733217471b92e42d150867659b>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002dd] in <936e1c733217471b92e42d150867659b>:0
3/22/2021 12:33:15 AM 2.761 SINGLEP Finish load save in 304.6ms
3/22/2021 12:33:22 AM 2.761 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Come The Spire\Imperials vs AI Homeworld.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 12:33:22 AM 2.761 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded.
3/22/2021 12:33:22 AM 2.761 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded.
3/22/2021 12:33:22 AM 2.761 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded.
3/22/2021 12:33:22 AM 2.761 SINGLEP Added the faction AIRelentlessWave.
3/22/2021 12:33:22 AM 2.761 SINGLEP Added the faction CPALogic.
3/22/2021 12:33:22 AM 2.761 SINGLEP Added the faction ExecutorFakeFaction.
3/22/2021 12:33:23 AM 2.761 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/22/2021 12:33:23 AM 2.761 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 33 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/22/2021 12:33:23 AM 2.761 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 157 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/22/2021 12:33:23 AM 2.761 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/22/2021 12:33:23 AM 2.761 SINGLEP OnLoad: Deprecated items owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts or transports.
3/22/2021 12:33:23 AM 2.761 SINGLEP OnLoad: Deprecated items owned by the faction AI Warden Fleet. Removed 22 directly, and 0 others that were in guard posts or transports.
3/22/2021 12:33:23 AM 2.761 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 157 directly, and 0 others that were in guard posts or transports.
3/22/2021 12:33:23 AM 2.761 SINGLEP Fixed 243 missing planet factions.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Angry because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Control 25 because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Kills: Merciless because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Kills: Xenocidal because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Losses: For The Greater Good because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Lots Of Energy because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Miffed because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam Nearing The End? 10 Hour Campaign because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Skipped log Achievement To Steam RAAAGH! because we think it's already there.
3/22/2021 12:33:23 AM 2.761 SINGLEP Natural Objects / 0 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Sentinels / 1 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Warden Fleet / 2 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Hunter Fleet / 3 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Praetorian Guard / 4 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Anti-AI Zombie / 5 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Anti-Player Zombie / 6 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Anti-Everyone Zombie / 7 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Antagonized Dyson Sphere / 8 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Instigators / 9 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Reserves / 10 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Outguard / 11 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Macrophage Infestation - Enraged / 12 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Istarial / 13 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Fallen Spire / 14 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Dark Spire / 15 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Sentinels / 16 / True
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Warden Fleet / 17 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Hunter Fleet / 18 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Praetorian Guard / 19 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Devourer Golem / 20 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Human Resistance Fighters / 21 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP (Beacon) Kaizers Marauders / 22 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP (Beacon) Macrophage Infestation - Tamed / 23 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP (Beacon) Nanocaust / 24 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP (Beacon) Scourge / 25 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Relentless AI Wave / 26 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Cross Planet Attack / 27 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP AI Special Operations / 28 / False
3/22/2021 12:33:23 AM 2.761 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/22/2021 12:33:23 AM 2.761 SINGLEP Finish load save in 1,474.0ms
3/24/2021 5:10:56 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/24/2021 5:10:56 PM SINGLEP Boot up FleetOS (0.1660s)
3/24/2021 5:10:56 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/24/2021 5:10:56 PM SINGLEP Check System Logs For Rogue Intelligence (0.6251s)
3/24/2021 5:10:56 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/24/2021 5:10:56 PM SINGLEP Inspect Aft Hatches (0.2511s)
3/24/2021 5:10:57 PM SINGLEP Found 319 xml files in 95 folders in 276ms
3/24/2021 5:11:00 PM SINGLEP Check For Extra Modules (3.1597s)
3/24/2021 5:11:00 PM SINGLEP 319 Xml Files Parsed in 2,883ms
3/24/2021 5:11:00 PM SINGLEP Gather Ancient Lifeforms (0.0060s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Game Version: 2.762
3/24/2021 5:11:00 PM 2.762 SINGLEP Eject Trash Into Hyperspace (0.0510s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Bring Cloaking Systems Online (0.0830s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Recalculate Speed Of Light (0.1394s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Optimize Comfort On Command Decks (0.0140s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Generating Framerates (0.0063s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Update mod and expansion statuses!
3/24/2021 5:11:00 PM 2.762 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/24/2021 5:11:00 PM 2.762 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/24/2021 5:11:00 PM 2.762 SINGLEP Check Nearby Stellar Masses (0.1405s)
3/24/2021 5:11:00 PM 2.762 SINGLEP 317 Xml Files Checked For Exp/Mod Status in 6ms
3/24/2021 5:11:00 PM 2.762 SINGLEP Pruning Excess Brain Cells (0.1090s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Remembering Alamo (0.0690s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Boot Audio Comms (0.0060s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Establish Individual Audio Links (0.0740s)
3/24/2021 5:11:00 PM 2.762 SINGLEP No resolution change was required.
3/24/2021 5:11:00 PM 2.762 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/24/2021 5:11:00 PM 2.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/24/2021 5:11:00 PM 2.762 SINGLEP Refresh Optical Lensing (0.0140s)
3/24/2021 5:11:00 PM 2.762 SINGLEP Revise Fundamental Physical Laws (0.0850s)
3/24/2021 5:11:01 PM 2.762 SINGLEP Calculate Odds Of Success (0.1980s)
3/24/2021 5:11:03 PM 2.762 SINGLEP Briefly Panic (2.5346s)
3/24/2021 5:11:03 PM 2.762 SINGLEP Install Confidence Routines (0.2801s)
3/24/2021 5:11:03 PM 2.762 SINGLEP Bring Commander Interface Online (0.0640s)
3/24/2021 5:11:03 PM 2.762 SINGLEP Motivate All Crews (0.0430s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Locating Available Networks (0.0190s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Externalizing Patterns (0.0930s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Hooking Externals (0.0030s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Handlizing Hooks (0.0380s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Disengaging Constants (0.0450s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Late Axionic Computations (0.2991s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Poking At Status Indicators (0.0040s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Discovering States Of Matter (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Searching For A Leader (0.0100s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Connecting to Fleet Command (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Thinking Of Advice (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Degaussing Advice (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Reading Alien Diaries (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Naming All Known Planets (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Remembering Speeds (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Prioritizing Targets (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Unloading Prismatic Grid (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Thinking Of Objectives (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Inhibiting Visual Scans (0.0300s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Synthesizing Vocals (0.0040s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Investigating Map Signatures (0.0110s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Ventilating Scenarios (0.0060s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Ejecting Tactical Core (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Calibrating Formations (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Intercepting Galactic Maps (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Discharging Colored Ions (0.0140s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Replicating Ion Colors (0.0030s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Faction Diagnostics (0.0120s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Buffering Hackers (0.0750s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Inverting Death (0.0060s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Linear Field Variance (0.0230s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Charging Marks (0.0040s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Differentiating Marks (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Guarding The Posts (0.0580s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Range Manifolds (0.0030s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Purging ROFs (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Manipulating Speeds (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Detecting Projectiles (0.0070s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Grouping Flow Fields (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Modulating Flow Field Groups (0.0120s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Designing Fleets (0.0090s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Thinking Of Technologies (0.0050s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/24/2021 5:11:04 PM 2.762 SINGLEP Injecting Galactic Variables (0.0110s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Initiating Starfields (0.0500s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Screening Distant Planets (0.0660s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Categorizing All Planets (0.0030s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Organizing Commands (0.0130s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Calculating Firing Cones (0.0040s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Divulge Ship Part Schematics To Enemy (0.2100s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Re-Aligning Objectives (0.0100s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Sterilizing Test Chamber (0.0060s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Issuing Orders (0.0080s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Augmenting Infusers (0.0070s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Infusing (0.0150s)
3/24/2021 5:11:05 PM 2.762 SINGLEP Load Surrogates (0.0290s)
3/24/2021 5:11:33 PM 2.762 SINGLEP Reboot Warp Drives (28.4604s)
3/24/2021 5:11:33 PM 2.762 SINGLEP Post-Proton Surge (0.0140s)
3/24/2021 5:11:33 PM 2.762 SINGLEP Background Radiation Taste Test (0.0470s)
3/24/2021 5:11:33 PM 2.762 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/24/2021 5:11:33 PM 2.762 SINGLEP Windshield Wiping (0.0040s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Last Organizational Modeling (0.0810s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Stimulate Modulation (0.0280s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Tip Servos (0.0040s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Design New Fleet Logo (0.0110s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Inspect Fleet Logo (0.0060s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Ogle Enemy Logo (0.0090s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Order Cores By Seniority (0.0080s)
3/24/2021 5:11:34 PM 2.762 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/24/2021 5:11:34 PM 2.762 SINGLEP Make Factions That Extra Bit Special (0.0100s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Final Checks (0.4718s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Load Historical Documents (0.0020s)
3/24/2021 5:11:34 PM 2.762 SINGLEP 38.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.6s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (3.2s)
Briefly Panic (2.5s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Reboot Warp Drives (28.5s)
Final Checks (0.5s)
3/24/2021 5:11:34 PM 2.762 SINGLEP Hello Steam user 'Lord Of Nothing'
3/24/2021 5:12:05 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 2.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 5:12:06 PM 2.762 SINGLEP Natural Objects / 0 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP The Tide / 1 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP AI Warden Fleet / 2 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP AI Hunter Fleet / 3 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Antagonized Dyson Sphere / 4 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP AI Instigators / 5 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP The Alliance / 6 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP The Wall / 7 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP AI Warden Fleet / 8 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP AI Hunter Fleet / 9 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP The Ravagers / 10 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Relentless AI Wave / 11 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP AI Reserves / 12 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Anti-AI Zombie / 13 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Anti-Everyone Zombie / 14 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Anti-Player Zombie / 15 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Cross Planet Attack / 16 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP AI Special Operations / 18 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Outguard / 19 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP AI Praetorian Guard / 20 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP The Plague / 22 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP The Hope / 23 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP (Beacon) Devourer Golem / 24 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/24/2021 5:12:06 PM 2.762 SINGLEP (Beacon) Scourge / 26 / False
3/24/2021 5:12:07 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/24/2021 5:12:07 PM 2.762 SINGLEP Finish load save in 1,386.3ms
3/24/2021 5:12:43 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Finding Flensers\19.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 5:12:43 PM 2.762 SINGLEP Warning: Could not find AIWar2GalaxySetting 'RemoveUnlockVariance', so its data was discarded.
3/24/2021 5:12:43 PM 2.762 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded.
3/24/2021 5:12:43 PM 2.762 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded.
3/24/2021 5:12:43 PM 2.762 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded.
3/24/2021 5:12:43 PM 2.762 SINGLEP Added the faction AIRelentlessWave.
3/24/2021 5:12:43 PM 2.762 SINGLEP Added the faction CPALogic.
3/24/2021 5:12:43 PM 2.762 SINGLEP Added the faction ExecutorFakeFaction.
3/24/2021 5:12:43 PM 2.762 SINGLEP OnLoad: Fixed positions of 0 ship(s), 42 shot(s), 0 other/wormhole(s).
3/24/2021 5:12:43 PM 2.762 SINGLEP OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: WarHarvester x5 WarSieger x5
3/24/2021 5:12:43 PM 2.762 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 7 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/24/2021 5:12:43 PM 2.762 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 32 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/24/2021 5:12:43 PM 2.762 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 60 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/24/2021 5:12:43 PM 2.762 SINGLEP OnLoad: Deprecated items owned by the faction AI Warden Fleet. Removed 29 directly, and 0 others that were in guard posts or transports.
3/24/2021 5:12:43 PM 2.762 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 58 directly, and 0 others that were in guard posts or transports.
3/24/2021 5:12:43 PM 2.762 SINGLEP There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 (Beacon) Fallen Spire
3/24/2021 5:12:43 PM 2.762 SINGLEP Fixed 270 missing planet factions.
3/24/2021 5:12:44 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/24/2021 5:12:44 PM 2.762 SINGLEP Finish load save in 799.7ms
3/24/2021 5:12:47 PM 2.762 SINGLEP Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there.
3/24/2021 5:12:47 PM 2.762 SINGLEP Skipped log Achievement To Steam A Terminal Problem (Gold) because we think it's already there.
3/24/2021 5:12:47 PM 2.762 SINGLEP Skipped log Achievement To Steam A Terminal Problem (Silver) because we think it's already there.
3/24/2021 5:12:47 PM 2.762 SINGLEP Skipped log Achievement To Steam Control 50 because we think it's already there.
3/24/2021 5:12:47 PM 2.762 SINGLEP Skipped log Achievement To Steam Lots Of Hacking because we think it's already there.
3/24/2021 5:12:47 PM 2.762 SINGLEP Skipped log Achievement To Steam Lots Of Metal because we think it's already there.
3/24/2021 5:12:47 PM 2.762 SINGLEP Skipped log Achievement To Steam The Real Bloodbath because we think it's already there.
3/24/2021 5:12:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:12:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:12:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:12:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:12:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:12:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:12:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:12:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:13:02 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 5:13:03 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/24/2021 5:13:03 PM 2.762 SINGLEP Finish load save in 1,032.8ms
3/24/2021 5:13:09 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 2.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 5:13:10 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms
3/24/2021 5:13:10 PM 2.762 SINGLEP Finish load save in 530.9ms
3/24/2021 5:13:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:13:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:13:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:13:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:13:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:14:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:15:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:16:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:17:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:17:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:17:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:17:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:17:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:17:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:18:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:23 PM 2.762 SINGLEP For Team 33 on Strabo: True && True
3/24/2021 5:19:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:19:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/24/2021 5:20:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:20:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:21:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:35 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/24/2021 5:36:35 PM SINGLEP Boot up FleetOS (0.1177s)
3/24/2021 5:36:35 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/24/2021 5:36:35 PM SINGLEP Check System Logs For Rogue Intelligence (0.2235s)
3/24/2021 5:36:35 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/24/2021 5:36:35 PM SINGLEP Inspect Aft Hatches (0.0140s)
3/24/2021 5:36:35 PM SINGLEP Found 319 xml files in 95 folders in 33ms
3/24/2021 5:36:36 PM SINGLEP Check For Extra Modules (0.3200s)
3/24/2021 5:36:36 PM SINGLEP 319 Xml Files Parsed in 289ms
3/24/2021 5:36:36 PM SINGLEP Gather Ancient Lifeforms (0.0080s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Game Version: 2.762
3/24/2021 5:36:36 PM 2.762 SINGLEP Eject Trash Into Hyperspace (0.0050s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Bring Cloaking Systems Online (0.0280s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Recalculate Speed Of Light (0.0080s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Optimize Comfort On Command Decks (0.0120s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Generating Framerates (0.0040s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Update mod and expansion statuses!
3/24/2021 5:36:36 PM 2.762 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/24/2021 5:36:36 PM 2.762 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/24/2021 5:36:36 PM 2.762 SINGLEP Check Nearby Stellar Masses (0.0219s)
3/24/2021 5:36:36 PM 2.762 SINGLEP 319 Xml Files Checked For Exp/Mod Status in 7ms
3/24/2021 5:36:36 PM 2.762 SINGLEP Pruning Excess Brain Cells (0.0160s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Remembering Alamo (0.0110s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Boot Audio Comms (0.0050s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Establish Individual Audio Links (0.0140s)
3/24/2021 5:36:36 PM 2.762 SINGLEP No resolution change was required.
3/24/2021 5:36:36 PM 2.762 SINGLEP Applied graphics settings:
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UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/24/2021 5:36:36 PM 2.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/24/2021 5:36:36 PM 2.762 SINGLEP Refresh Optical Lensing (0.0070s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Revise Fundamental Physical Laws (0.0140s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Calculate Odds Of Success (0.0180s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Briefly Panic (0.2184s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Install Confidence Routines (0.2681s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Bring Commander Interface Online (0.0580s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Motivate All Crews (0.0420s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Locating Available Networks (0.0150s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Externalizing Patterns (0.0260s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Hooking Externals (0.0060s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Handlizing Hooks (0.0060s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Disengaging Constants (0.0200s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Late Axionic Computations (0.0300s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Poking At Status Indicators (0.0040s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Discovering States Of Matter (0.0080s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Searching For A Leader (0.0090s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Connecting to Fleet Command (0.0090s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Thinking Of Advice (0.0090s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Degaussing Advice (0.0090s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Reading Alien Diaries (0.0080s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Naming All Known Planets (0.0080s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Remembering Speeds (0.0090s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Prioritizing Targets (0.0080s)
3/24/2021 5:36:36 PM 2.762 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Unloading Prismatic Grid (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Thinking Of Objectives (0.0090s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Inhibiting Visual Scans (0.0110s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Synthesizing Vocals (0.0060s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Investigating Map Signatures (0.0110s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Ventilating Scenarios (0.0060s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Ejecting Tactical Core (0.0090s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Calibrating Formations (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Intercepting Galactic Maps (0.0100s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Discharging Colored Ions (0.0130s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Replicating Ion Colors (0.0030s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Faction Diagnostics (0.0110s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Buffering Hackers (0.0230s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Inverting Death (0.0050s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Linear Field Variance (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Charging Marks (0.0070s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Differentiating Marks (0.0530s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Guarding The Posts (0.0040s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Range Manifolds (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Purging ROFs (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Manipulating Speeds (0.0090s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Detecting Projectiles (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Grouping Flow Fields (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Modulating Flow Field Groups (0.0130s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Designing Fleets (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Thinking Of Technologies (0.0060s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Injecting Galactic Variables (0.0120s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Wishing On Starfields (0.0090s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Verifying Distant Planets (0.0090s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Categorizing All Planets (0.0050s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Organizing Commands (0.0130s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Calculating Firing Cones (0.0040s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Wearing Ship Parts On Head (0.2140s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Re-Aligning Objectives (0.0080s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Sterilizing Test Chamber (0.0050s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Issuing Orders (0.0070s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Augmenting Infusers (0.0090s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Infusing (0.0130s)
3/24/2021 5:36:37 PM 2.762 SINGLEP Load Surrogates (0.0280s)
3/24/2021 5:36:39 PM 2.762 SINGLEP Reformatting Navigation (2.2415s)
3/24/2021 5:36:39 PM 2.762 SINGLEP Post-Proton Surge (0.0140s)
3/24/2021 5:36:39 PM 2.762 SINGLEP Background Radiation Taste Test (0.0160s)
3/24/2021 5:36:39 PM 2.762 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/24/2021 5:36:39 PM 2.762 SINGLEP Windshield Wiping (0.0040s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Last Organizational Modeling (0.0950s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Stimulate Modulation (0.0280s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Tip Servos (0.0040s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Design New Fleet Logo (0.0100s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Inspect Fleet Logo (0.0070s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Ogle Enemy Logo (0.0070s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Order Cores By Seniority (0.0090s)
3/24/2021 5:36:40 PM 2.762 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/24/2021 5:36:40 PM 2.762 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Final Checks (0.2811s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Load Historical Documents (0.0030s)
3/24/2021 5:36:40 PM 2.762 SINGLEP 5.0 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Reformatting Navigation (2.2s)
Final Checks (0.3s)
3/24/2021 5:36:40 PM 2.762 SINGLEP Hello Steam user 'Lord Of Nothing'
3/24/2021 5:36:42 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons/1 3.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 5:36:43 PM 2.762 SINGLEP Natural Objects / 0 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP The Tide / 1 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP AI Warden Fleet / 2 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP AI Hunter Fleet / 3 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Antagonized Dyson Sphere / 4 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP AI Instigators / 5 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP The Alliance / 6 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP The Wall / 7 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP AI Warden Fleet / 8 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP AI Hunter Fleet / 9 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP The Ravagers / 10 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Relentless AI Wave / 11 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP AI Reserves / 12 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Anti-AI Zombie / 13 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Anti-Everyone Zombie / 14 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Anti-Player Zombie / 15 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Cross Planet Attack / 16 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP AI Special Operations / 18 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Outguard / 19 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP AI Praetorian Guard / 20 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP The Plague / 22 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP The Hope / 23 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP (Beacon) Devourer Golem / 24 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP (Beacon) Scourge / 26 / False
3/24/2021 5:36:43 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms
3/24/2021 5:36:43 PM 2.762 SINGLEP Finish load save in 1,153.4ms
3/24/2021 5:36:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:36:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:37:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/24/2021 5:41:47 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 3.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 5:41:47 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/24/2021 5:41:47 PM 2.762 SINGLEP Finish load save in 446.5ms
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3/24/2021 5:45:19 PM 2.762 SINGLEP For Team 26 on Giedi: True && True
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3/24/2021 5:54:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/24/2021 5:54:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:54:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/24/2021 5:55:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/24/2021 5:55:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/24/2021 5:55:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:55:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/24/2021 5:56:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:54 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:56:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:55 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:56:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:56 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:56:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:57 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:56:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:56:58 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:56:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:00 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:01 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:02 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:03 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:04 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:06 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:07 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:08 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:10 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:11 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:12 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:13 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:14 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:15 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:16 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:17 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:18 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:19 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:20 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:21 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:22 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:23 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:24 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:25 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:26 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:27 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:28 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:30 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:31 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/24/2021 5:57:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/24/2021 5:57:32 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:57:50 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/25/2021 1:57:50 AM SINGLEP Boot up FleetOS (0.1931s)
3/25/2021 1:57:51 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/25/2021 1:57:51 AM SINGLEP Check System Logs For Rogue Intelligence (0.6559s)
3/25/2021 1:57:51 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/25/2021 1:57:51 AM SINGLEP Inspect Aft Hatches (0.2311s)
3/25/2021 1:57:51 AM SINGLEP Found 319 xml files in 95 folders in 31ms
3/25/2021 1:57:55 AM SINGLEP Check For Extra Modules (3.7345s)
3/25/2021 1:57:55 AM SINGLEP 319 Xml Files Parsed in 3,703ms
3/25/2021 1:57:55 AM SINGLEP Gather Ancient Lifeforms (0.0070s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Game Version: 2.762
3/25/2021 1:57:55 AM 2.762 SINGLEP Eject Trash Into Hyperspace (0.0440s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Bring Cloaking Systems Online (0.0480s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Recalculate Speed Of Light (0.0630s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Optimize Comfort On Command Decks (0.0410s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Generating Framerates (0.0410s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Update mod and expansion statuses!
3/25/2021 1:57:55 AM 2.762 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/25/2021 1:57:55 AM 2.762 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/25/2021 1:57:55 AM 2.762 SINGLEP Check Nearby Stellar Masses (0.1020s)
3/25/2021 1:57:55 AM 2.762 SINGLEP 319 Xml Files Checked For Exp/Mod Status in 6ms
3/25/2021 1:57:55 AM 2.762 SINGLEP Pruning Excess Brain Cells (0.0710s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Remembering Alamo (0.0430s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Boot Audio Comms (0.0048s)
3/25/2021 1:57:55 AM 2.762 SINGLEP Establish Individual Audio Links (0.0420s)
3/25/2021 1:57:55 AM 2.762 SINGLEP No resolution change was required.
3/25/2021 1:57:55 AM 2.762 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2021 1:57:55 AM 2.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/25/2021 1:57:55 AM 2.762 SINGLEP Refresh Optical Lensing (0.0070s)
3/25/2021 1:57:56 AM 2.762 SINGLEP Revise Fundamental Physical Laws (0.1110s)
3/25/2021 1:57:56 AM 2.762 SINGLEP Calculate Odds Of Success (0.2421s)
3/25/2021 1:57:58 AM 2.762 SINGLEP Briefly Panic (2.3795s)
3/25/2021 1:57:58 AM 2.762 SINGLEP Install Confidence Routines (0.2651s)
3/25/2021 1:57:58 AM 2.762 SINGLEP Bring Commander Interface Online (0.0570s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Motivate All Crews (0.0460s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Locating Available Networks (0.0220s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Externalizing Patterns (0.0510s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Hooking Externals (0.0030s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Handlizing Hooks (0.0180s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Disengaging Constants (0.0700s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Late Axionic Computations (0.3022s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Poking At Status Indicators (0.0040s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Discovering States Of Matter (0.0160s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Searching For A Leader (0.0280s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Suppressing Bad Thoughts (0.0374s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Sentinel Alertness Diagnostic (0.0040s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Connecting to Fleet Command (0.0080s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Thinking Of Advice (0.0340s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Degaussing Advice (0.0320s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Reading Alien Diaries (0.0340s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Naming All Known Planets (0.0330s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Remembering Speeds (0.0360s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Prioritizing Targets (0.0040s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Rebooting Sensor Arrays (0.0110s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Unloading Prismatic Grid (0.0050s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Thinking Of Objectives (0.0090s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Inhibiting Visual Scans (0.0320s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Synthesizing Vocals (0.0040s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Investigating Map Signatures (0.0100s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Ventilating Scenarios (0.0060s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Ejecting Tactical Core (0.0080s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Calibrating Formations (0.0080s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Intercepting Galactic Maps (0.0100s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Discharging Colored Ions (0.0140s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Replicating Ion Colors (0.0030s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Faction Diagnostics (0.0120s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Buffering Hackers (0.0430s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Inverting Death (0.0050s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Linear Field Variance (0.0509s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Charging Marks (0.0030s)
3/25/2021 1:57:59 AM 2.762 SINGLEP Differentiating Marks (0.0090s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Guarding The Posts (0.0090s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Range Manifolds (0.0090s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Purging ROFs (0.0060s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Manipulating Speeds (0.0090s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Detecting Projectiles (0.0570s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Grouping Flow Fields (0.0040s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Modulating Flow Field Groups (0.0380s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Designing Fleets (0.0080s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Thinking Of Technologies (0.0060s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Categorizing Starboard Sensors (0.0330s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Injecting Galactic Variables (0.0320s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Miming Starfields (0.0500s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Fondly Remembering Distant Planets (0.0660s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Categorizing All Planets (0.0030s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Organizing Commands (0.0130s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Calculating Firing Cones (0.0040s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Maliciously Weakening Ship Parts (0.2131s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Re-Aligning Objectives (0.0073s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Sterilizing Test Chamber (0.0050s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Issuing Orders (0.0070s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Augmenting Infusers (0.0090s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Infusing (0.0130s)
3/25/2021 1:58:00 AM 2.762 SINGLEP Load Surrogates (0.0280s)
3/25/2021 1:58:29 AM 2.762 SINGLEP Irradiating Low-Ranking Crew (29.2708s)
3/25/2021 1:58:29 AM 2.762 SINGLEP Post-Proton Surge (0.0230s)
3/25/2021 1:58:29 AM 2.762 SINGLEP Background Radiation Taste Test (0.0610s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Shuffling Chairs On Command Deck (0.0290s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Windshield Wiping (0.0040s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Last Organizational Modeling (0.0970s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Stimulate Modulation (0.0280s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Tip Servos (0.0050s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Design New Fleet Logo (0.0100s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Inspect Fleet Logo (0.0070s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Ogle Enemy Logo (0.0070s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Order Cores By Seniority (0.0090s)
3/25/2021 1:58:30 AM 2.762 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/25/2021 1:58:30 AM 2.762 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Final Checks (0.5901s)
3/25/2021 1:58:30 AM 2.762 SINGLEP Load Historical Documents (0.0030s)
3/25/2021 1:58:30 AM 2.762 SINGLEP 40.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.7s)
Check For Extra Modules (3.7s)
Briefly Panic (2.4s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Irradiating Low-Ranking Crew (29.3s)
Final Checks (0.6s)
3/25/2021 1:58:31 AM 2.762 SINGLEP Hello Steam user 'Lord Of Nothing'
3/25/2021 1:58:47 AM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 4.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 1:58:48 AM 2.762 SINGLEP Natural Objects / 0 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP The Tide / 1 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP AI Warden Fleet / 2 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP AI Hunter Fleet / 3 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Antagonized Dyson Sphere / 4 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP AI Instigators / 5 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP The Alliance / 6 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP The Wall / 7 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP AI Warden Fleet / 8 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP AI Hunter Fleet / 9 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP The Ravagers / 10 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Relentless AI Wave / 11 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP AI Reserves / 12 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Anti-AI Zombie / 13 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Anti-Everyone Zombie / 14 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Anti-Player Zombie / 15 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Cross Planet Attack / 16 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP AI Special Operations / 18 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Outguard / 19 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP AI Praetorian Guard / 20 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP The Plague / 22 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP The Hope / 23 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP (Beacon) Devourer Golem / 24 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/25/2021 1:58:48 AM 2.762 SINGLEP (Beacon) Scourge / 26 / False
3/25/2021 1:58:49 AM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/25/2021 1:58:49 AM 2.762 SINGLEP Finish load save in 1,327.3ms
3/25/2021 1:58:54 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:58:55 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:58:55 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:56 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:56 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:58:57 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:57 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:14 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/25/2021 2:18:14 AM SINGLEP Boot up FleetOS (0.1550s)
3/25/2021 2:18:14 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/25/2021 2:18:14 AM SINGLEP Check System Logs For Rogue Intelligence (0.2300s)
3/25/2021 2:18:14 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/25/2021 2:18:14 AM SINGLEP Inspect Aft Hatches (0.0170s)
3/25/2021 2:18:14 AM SINGLEP Found 319 xml files in 95 folders in 35ms
3/25/2021 2:18:14 AM SINGLEP Check For Extra Modules (0.3381s)
3/25/2021 2:18:14 AM SINGLEP 319 Xml Files Parsed in 303ms
3/25/2021 2:18:14 AM SINGLEP Gather Ancient Lifeforms (0.0100s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Game Version: 2.762
3/25/2021 2:18:14 AM 2.762 SINGLEP Eject Trash Into Hyperspace (0.0080s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Bring Cloaking Systems Online (0.0180s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Recalculate Speed Of Light (0.0100s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Optimize Comfort On Command Decks (0.0104s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Generating Framerates (0.0040s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Update mod and expansion statuses!
3/25/2021 2:18:14 AM 2.762 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/25/2021 2:18:14 AM 2.762 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/25/2021 2:18:14 AM 2.762 SINGLEP Check Nearby Stellar Masses (0.0240s)
3/25/2021 2:18:14 AM 2.762 SINGLEP 319 Xml Files Checked For Exp/Mod Status in 8ms
3/25/2021 2:18:14 AM 2.762 SINGLEP Pruning Excess Brain Cells (0.0160s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Remembering Alamo (0.0110s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Boot Audio Comms (0.0060s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Establish Individual Audio Links (0.0150s)
3/25/2021 2:18:14 AM 2.762 SINGLEP No resolution change was required.
3/25/2021 2:18:14 AM 2.762 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2021 2:18:14 AM 2.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/25/2021 2:18:14 AM 2.762 SINGLEP Refresh Optical Lensing (0.0080s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Revise Fundamental Physical Laws (0.0140s)
3/25/2021 2:18:14 AM 2.762 SINGLEP Calculate Odds Of Success (0.0190s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Briefly Panic (0.2220s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Install Confidence Routines (0.2871s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Bring Commander Interface Online (0.0730s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Motivate All Crews (0.0450s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Locating Available Networks (0.0150s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Externalizing Patterns (0.0260s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Hooking Externals (0.0060s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Handlizing Hooks (0.0060s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Disengaging Constants (0.0190s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Late Axionic Computations (0.0300s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Poking At Status Indicators (0.0040s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Discovering States Of Matter (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Searching For A Leader (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Connecting to Fleet Command (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Thinking Of Advice (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Degaussing Advice (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Reading Alien Diaries (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Naming All Known Planets (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Remembering Speeds (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Prioritizing Targets (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Unloading Prismatic Grid (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Thinking Of Objectives (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Inhibiting Visual Scans (0.0120s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Synthesizing Vocals (0.0060s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Investigating Map Signatures (0.0110s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Ventilating Scenarios (0.0050s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Ejecting Tactical Core (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Calibrating Formations (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Intercepting Galactic Maps (0.0100s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Discharging Colored Ions (0.0130s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Replicating Ion Colors (0.0040s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Faction Diagnostics (0.0120s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Buffering Hackers (0.0210s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Inverting Death (0.0060s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Linear Field Variance (0.0070s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Charging Marks (0.0070s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Differentiating Marks (0.0580s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Guarding The Posts (0.0040s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Range Manifolds (0.0070s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Purging ROFs (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Manipulating Speeds (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Detecting Projectiles (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Grouping Flow Fields (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Modulating Flow Field Groups (0.0120s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Designing Fleets (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Thinking Of Technologies (0.0060s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Injecting Galactic Variables (0.0110s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Cleansing Starfields (0.0090s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Verifying Distant Planets (0.0110s)
3/25/2021 2:18:15 AM 2.762 SINGLEP Categorizing All Planets (0.0040s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Organizing Commands (0.0130s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Calculating Firing Cones (0.0050s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Maliciously Weakening Ship Parts (0.2210s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Re-Aligning Objectives (0.0080s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Sterilizing Test Chamber (0.0040s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Issuing Orders (0.0090s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Augmenting Infusers (0.0080s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Infusing (0.0130s)
3/25/2021 2:18:16 AM 2.762 SINGLEP Load Surrogates (0.0290s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Checking Discrete Energy (2.3945s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Post-Proton Surge (0.0160s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Background Radiation Taste Test (0.0170s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Shuffling Chairs On Command Deck (0.0100s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Windshield Wiping (0.0050s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Last Organizational Modeling (0.0950s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Stimulate Modulation (0.0280s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Tip Servos (0.0040s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Design New Fleet Logo (0.0100s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Inspect Fleet Logo (0.0070s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Ogle Enemy Logo (0.0070s)
3/25/2021 2:18:18 AM 2.762 SINGLEP Order Cores By Seniority (0.0090s)
3/25/2021 2:18:18 AM 2.762 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/25/2021 2:18:18 AM 2.762 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/25/2021 2:18:19 AM 2.762 SINGLEP Final Checks (0.2961s)
3/25/2021 2:18:19 AM 2.762 SINGLEP Load Historical Documents (0.0050s)
3/25/2021 2:18:19 AM 2.762 SINGLEP 5.3 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Checking Discrete Energy (2.4s)
Final Checks (0.3s)
3/25/2021 2:18:19 AM 2.762 SINGLEP Hello Steam user 'Lord Of Nothing'
3/25/2021 2:18:22 AM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 4.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 2:18:23 AM 2.762 SINGLEP Natural Objects / 0 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP The Tide / 1 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP AI Warden Fleet / 2 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP AI Hunter Fleet / 3 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Antagonized Dyson Sphere / 4 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP AI Instigators / 5 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP The Alliance / 6 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP The Wall / 7 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP AI Warden Fleet / 8 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP AI Hunter Fleet / 9 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP The Ravagers / 10 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Relentless AI Wave / 11 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP AI Reserves / 12 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Anti-AI Zombie / 13 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Anti-Everyone Zombie / 14 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Anti-Player Zombie / 15 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Cross Planet Attack / 16 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP AI Special Operations / 18 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Outguard / 19 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP AI Praetorian Guard / 20 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP The Plague / 22 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP The Hope / 23 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP (Beacon) Devourer Golem / 24 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP (Beacon) Scourge / 26 / False
3/25/2021 2:18:23 AM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms
3/25/2021 2:18:23 AM 2.762 SINGLEP Finish load save in 1,158.9ms
3/25/2021 2:18:30 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:30 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:30 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:31 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:32 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:32 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:32 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:33 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:34 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:34 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:34 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:35 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:36 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:36 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:36 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:37 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:38 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:38 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:38 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:39 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:40 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:40 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:40 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:41 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:42 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:42 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:42 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:43 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:44 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:44 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:44 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:45 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:46 AM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 2:18:46 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:47 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:48 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:49 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:50 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:18:51 AM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:19:03 AM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\Vanguard Hydra Heads.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 2:19:03 AM 2.762 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded.
3/25/2021 2:19:03 AM 2.762 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ScoutAdjacentOnly', so its data was discarded.
3/25/2021 2:19:03 AM 2.762 SINGLEP Added the faction AIRelentlessWave.
3/25/2021 2:19:03 AM 2.762 SINGLEP Added the faction CPALogic.
3/25/2021 2:19:03 AM 2.762 SINGLEP Added the faction ExecutorFakeFaction.
3/25/2021 2:19:04 AM 2.762 SINGLEP OnLoad: Fixed positions of 0 ship(s), 82 shot(s), 0 other/wormhole(s).
3/25/2021 2:19:04 AM 2.762 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 113 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/25/2021 2:19:04 AM 2.762 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 259 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
3/25/2021 2:19:04 AM 2.762 SINGLEP OnLoad: Deprecated items owned by the faction AI Warden Fleet. Removed 31 directly, and 0 others that were in guard posts or transports.
3/25/2021 2:19:04 AM 2.762 SINGLEP OnLoad: Deprecated items owned by the faction AI Hunter Fleet. Removed 57 directly, and 0 others that were in guard posts or transports.
3/25/2021 2:19:04 AM 2.762 SINGLEP OnLoad: Deprecated items owned by the faction Nanocaust. Removed 1 directly, and 0 others that were in guard posts or transports.
3/25/2021 2:19:04 AM 2.762 SINGLEP Fixed 240 missing planet factions.
3/25/2021 2:19:04 AM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/25/2021 2:19:04 AM 2.762 SINGLEP Finish load save in 1,397.3ms
3/25/2021 1:48:29 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/25/2021 1:48:29 PM SINGLEP Boot up FleetOS (0.2114s)
3/25/2021 1:48:29 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/25/2021 1:48:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.6188s)
3/25/2021 1:48:30 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/25/2021 1:48:30 PM SINGLEP Inspect Aft Hatches (0.4851s)
3/25/2021 1:48:30 PM SINGLEP Found 319 xml files in 95 folders in 322ms
3/25/2021 1:48:33 PM SINGLEP Check For Extra Modules (3.1677s)
3/25/2021 1:48:33 PM SINGLEP 319 Xml Files Parsed in 2,843ms
3/25/2021 1:48:33 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/25/2021 1:48:33 PM 2.762 SINGLEP Game Version: 2.762
3/25/2021 1:48:33 PM 2.762 SINGLEP Eject Trash Into Hyperspace (0.0460s)
3/25/2021 1:48:33 PM 2.762 SINGLEP Bring Cloaking Systems Online (0.0490s)
3/25/2021 1:48:33 PM 2.762 SINGLEP Recalculate Speed Of Light (0.0640s)
3/25/2021 1:48:33 PM 2.762 SINGLEP Optimize Comfort On Command Decks (0.0120s)
3/25/2021 1:48:33 PM 2.762 SINGLEP Generating Framerates (0.0060s)
3/25/2021 1:48:33 PM 2.762 SINGLEP Update mod and expansion statuses!
3/25/2021 1:48:33 PM 2.762 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/25/2021 1:48:33 PM 2.762 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/25/2021 1:48:33 PM 2.762 SINGLEP Check Nearby Stellar Masses (0.0450s)
3/25/2021 1:48:33 PM 2.762 SINGLEP 318 Xml Files Checked For Exp/Mod Status in 6ms
3/25/2021 1:48:34 PM 2.762 SINGLEP Pruning Excess Brain Cells (0.0810s)
3/25/2021 1:48:34 PM 2.762 SINGLEP Remembering Alamo (0.0620s)
3/25/2021 1:48:34 PM 2.762 SINGLEP Boot Audio Comms (0.0060s)
3/25/2021 1:48:34 PM 2.762 SINGLEP Establish Individual Audio Links (0.0650s)
3/25/2021 1:48:34 PM 2.762 SINGLEP No resolution change was required.
3/25/2021 1:48:34 PM 2.762 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2021 1:48:34 PM 2.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/25/2021 1:48:34 PM 2.762 SINGLEP Refresh Optical Lensing (0.0150s)
3/25/2021 1:48:34 PM 2.762 SINGLEP Revise Fundamental Physical Laws (0.1320s)
3/25/2021 1:48:34 PM 2.762 SINGLEP Calculate Odds Of Success (0.1780s)
3/25/2021 1:48:36 PM 2.762 SINGLEP Briefly Panic (2.1898s)
3/25/2021 1:48:36 PM 2.762 SINGLEP Install Confidence Routines (0.2671s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Bring Commander Interface Online (0.0560s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Motivate All Crews (0.0440s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Locating Available Networks (0.0220s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Externalizing Patterns (0.0600s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Hooking Externals (0.0030s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Handlizing Hooks (0.0180s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Disengaging Constants (0.0310s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Late Axionic Computations (0.2921s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Poking At Status Indicators (0.0040s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Discovering States Of Matter (0.0160s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Searching For A Leader (0.0220s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Suppressing Bad Thoughts (0.0190s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Sentinel Alertness Diagnostic (0.0190s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Connecting to Fleet Command (0.0200s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Thinking Of Advice (0.0190s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Degaussing Advice (0.0210s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Reading Alien Diaries (0.0200s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Naming All Known Planets (0.0200s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Remembering Speeds (0.0200s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Prioritizing Targets (0.0190s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Unloading Prismatic Grid (0.0050s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Thinking Of Objectives (0.0070s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Inhibiting Visual Scans (0.0290s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Synthesizing Vocals (0.0040s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Investigating Map Signatures (0.0110s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Ventilating Scenarios (0.0060s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Ejecting Tactical Core (0.0080s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Calibrating Formations (0.0090s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Intercepting Galactic Maps (0.0100s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Discharging Colored Ions (0.0130s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Replicating Ion Colors (0.0030s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Faction Diagnostics (0.0120s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Buffering Hackers (0.0900s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Inverting Death (0.0060s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Linear Field Variance (0.0250s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Charging Marks (0.0030s)
3/25/2021 1:48:37 PM 2.762 SINGLEP Differentiating Marks (0.0090s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Guarding The Posts (0.0530s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Range Manifolds (0.0040s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Purging ROFs (0.0070s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Manipulating Speeds (0.0090s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Detecting Projectiles (0.0080s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Grouping Flow Fields (0.0090s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Modulating Flow Field Groups (0.0120s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Designing Fleets (0.0090s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Thinking Of Technologies (0.0050s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Injecting Galactic Variables (0.0120s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Stabbing Starfields (0.0210s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Ejecting Distant Planets (0.0650s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Categorizing All Planets (0.0040s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Organizing Commands (0.0120s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Calculating Firing Cones (0.0040s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Collapsing Pile Of Ship Parts (0.1530s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Re-Aligning Objectives (0.0100s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Sterilizing Test Chamber (0.0070s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Issuing Orders (0.0060s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Augmenting Infusers (0.0090s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Infusing (0.0140s)
3/25/2021 1:48:38 PM 2.762 SINGLEP Load Surrogates (0.0500s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Draw Power From Black Holes (28.2131s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Post-Proton Surge (0.0150s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Background Radiation Taste Test (0.0450s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Windshield Wiping (0.0040s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Last Organizational Modeling (0.0910s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Stimulate Modulation (0.0290s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Tip Servos (0.0040s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Design New Fleet Logo (0.0090s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Inspect Fleet Logo (0.0070s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Ogle Enemy Logo (0.0080s)
3/25/2021 1:49:06 PM 2.762 SINGLEP Order Cores By Seniority (0.0090s)
3/25/2021 1:49:06 PM 2.762 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/25/2021 1:49:06 PM 2.762 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/25/2021 1:49:07 PM 2.762 SINGLEP Final Checks (0.4711s)
3/25/2021 1:49:07 PM 2.762 SINGLEP Load Historical Documents (0.0030s)
3/25/2021 1:49:07 PM 2.762 SINGLEP 38.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.6s)
Inspect Aft Hatches (0.5s)
Check For Extra Modules (3.2s)
Briefly Panic (2.2s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Draw Power From Black Holes (28.2s)
Final Checks (0.5s)
3/25/2021 1:49:07 PM 2.762 SINGLEP Hello Steam user 'Lord Of Nothing'
3/25/2021 1:49:12 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 4.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 1:49:13 PM 2.762 SINGLEP Natural Objects / 0 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP The Tide / 1 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP AI Warden Fleet / 2 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP AI Hunter Fleet / 3 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Antagonized Dyson Sphere / 4 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP AI Instigators / 5 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP The Alliance / 6 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP The Wall / 7 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP AI Warden Fleet / 8 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP AI Hunter Fleet / 9 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP The Ravagers / 10 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Relentless AI Wave / 11 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP AI Reserves / 12 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Anti-AI Zombie / 13 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Anti-Everyone Zombie / 14 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Anti-Player Zombie / 15 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Cross Planet Attack / 16 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP AI Special Operations / 18 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Outguard / 19 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP AI Praetorian Guard / 20 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP The Plague / 22 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP The Hope / 23 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP (Beacon) Devourer Golem / 24 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/25/2021 1:49:13 PM 2.762 SINGLEP (Beacon) Scourge / 26 / False
3/25/2021 1:49:14 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms
3/25/2021 1:49:14 PM 2.762 SINGLEP Finish load save in 1,254.8ms
3/25/2021 1:49:20 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:21 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:22 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:23 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:24 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:26 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:27 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:28 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:30 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:49:31 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:49:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:18 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:50:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:19 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:50:20 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:50:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:20 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:50:22 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:50:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:22 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:50:24 PM 2.762 SINGLEP For Team 32 on Troia: True && True
3/25/2021 1:50:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:50:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:51:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:52:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:52:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:52:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:52:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:52:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:52:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:52:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:52:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:52:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:53:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:53:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:54:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:55:30 PM 2.762 SINGLEP No resolution change was required.
3/25/2021 1:55:30 PM 2.762 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2021 1:55:30 PM 2.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/25/2021 1:55:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:56:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:56:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:56:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:56:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:40 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:41 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:42 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:43 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:44 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:45 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:46 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:47 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:48 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:49 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:50 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:51 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:52 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:53 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:54 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:55 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:56 PM 2.762 SINGLEP For Team 32 on Junction: True && True
3/25/2021 1:56:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:56:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:57:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:57:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:57:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:56 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:57:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:57 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:57:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:58 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:57:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:57:59 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:57:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:00 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:58:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:01 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:58:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:02 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:58:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:03 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:58:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:13 PM 2.762 SINGLEP For Team 32 on Joshi: True && True
3/25/2021 1:58:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:58:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:58:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:58:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:58:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 1:59:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 1:59:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 2:03:51 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\Quick.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 2:03:51 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms
3/25/2021 2:03:51 PM 2.762 SINGLEP Finish load save in 592.4ms
3/25/2021 2:03:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 2:06:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 2:06:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 2:06:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 2:06:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:06:46 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\Quick.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 2:06:47 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/25/2021 2:06:47 PM 2.762 SINGLEP Finish load save in 976.6ms
3/25/2021 2:06:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 2:08:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:08:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:30 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\Quick.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 2:09:30 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/25/2021 2:09:30 PM 2.762 SINGLEP Finish load save in 513.6ms
3/25/2021 2:09:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 2:09:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:12:44 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/25/2021 10:12:44 PM SINGLEP Boot up FleetOS (0.2100s)
3/25/2021 10:12:45 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/25/2021 10:12:45 PM SINGLEP Check System Logs For Rogue Intelligence (0.9880s)
3/25/2021 10:12:46 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/25/2021 10:12:46 PM SINGLEP Inspect Aft Hatches (0.4501s)
3/25/2021 10:12:46 PM SINGLEP Found 319 xml files in 95 folders in 340ms
3/25/2021 10:12:49 PM SINGLEP Check For Extra Modules (3.3358s)
3/25/2021 10:12:49 PM SINGLEP 319 Xml Files Parsed in 2,994ms
3/25/2021 10:12:49 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Game Version: 2.762
3/25/2021 10:12:49 PM 2.762 SINGLEP Eject Trash Into Hyperspace (0.0460s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Bring Cloaking Systems Online (0.0490s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Recalculate Speed Of Light (0.0640s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Optimize Comfort On Command Decks (0.0170s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Generating Framerates (0.0050s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Update mod and expansion statuses!
3/25/2021 10:12:49 PM 2.762 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/25/2021 10:12:49 PM 2.762 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/25/2021 10:12:49 PM 2.762 SINGLEP Check Nearby Stellar Masses (0.0410s)
3/25/2021 10:12:49 PM 2.762 SINGLEP 318 Xml Files Checked For Exp/Mod Status in 6ms
3/25/2021 10:12:49 PM 2.762 SINGLEP Pruning Excess Brain Cells (0.0810s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Remembering Alamo (0.0620s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Boot Audio Comms (0.0040s)
3/25/2021 10:12:49 PM 2.762 SINGLEP Establish Individual Audio Links (0.0890s)
3/25/2021 10:12:49 PM 2.762 SINGLEP No resolution change was required.
3/25/2021 10:12:49 PM 2.762 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2021 10:12:49 PM 2.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/25/2021 10:12:49 PM 2.762 SINGLEP Refresh Optical Lensing (0.0070s)
3/25/2021 10:12:50 PM 2.762 SINGLEP Revise Fundamental Physical Laws (0.1510s)
3/25/2021 10:12:50 PM 2.762 SINGLEP Calculate Odds Of Success (0.1480s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Briefly Panic (2.1205s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Install Confidence Routines (0.3411s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Bring Commander Interface Online (0.0560s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Motivate All Crews (0.0470s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Locating Available Networks (0.0220s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Externalizing Patterns (0.0320s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Hooking Externals (0.0040s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Handlizing Hooks (0.0170s)
3/25/2021 10:12:52 PM 2.762 SINGLEP Disengaging Constants (0.0320s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Late Axionic Computations (0.3161s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Poking At Status Indicators (0.0040s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Discovering States Of Matter (0.0160s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Searching For A Leader (0.0210s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Suppressing Bad Thoughts (0.0200s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Sentinel Alertness Diagnostic (0.0190s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Connecting to Fleet Command (0.0190s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Thinking Of Advice (0.0200s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Degaussing Advice (0.0210s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Reading Alien Diaries (0.0190s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Naming All Known Planets (0.0200s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Remembering Speeds (0.0190s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Prioritizing Targets (0.0200s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Rebooting Sensor Arrays (0.0180s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Unloading Prismatic Grid (0.0100s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Thinking Of Objectives (0.0050s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Inhibiting Visual Scans (0.0260s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Synthesizing Vocals (0.0040s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Investigating Map Signatures (0.0100s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Ventilating Scenarios (0.0060s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Ejecting Tactical Core (0.0090s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Calibrating Formations (0.0090s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Intercepting Galactic Maps (0.0100s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Discharging Colored Ions (0.0130s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Replicating Ion Colors (0.0030s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Faction Diagnostics (0.0130s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Buffering Hackers (0.0570s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Inverting Death (0.0050s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Linear Field Variance (0.0410s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Charging Marks (0.0030s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Differentiating Marks (0.0090s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Guarding The Posts (0.0530s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Range Manifolds (0.0030s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Purging ROFs (0.0080s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Manipulating Speeds (0.0090s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Detecting Projectiles (0.0080s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Grouping Flow Fields (0.0080s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Modulating Flow Field Groups (0.0130s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Designing Fleets (0.0080s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Thinking Of Technologies (0.0060s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Injecting Galactic Variables (0.0120s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Grappling Starfields (0.0290s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Browsing Distant Planets (0.0830s)
3/25/2021 10:12:53 PM 2.762 SINGLEP Categorizing All Planets (0.0040s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Organizing Commands (0.0120s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Calculating Firing Cones (0.0040s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Declaring Ship Part Sovereignty (0.3081s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Re-Aligning Objectives (0.0090s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Sterilizing Test Chamber (0.0060s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Issuing Orders (0.0070s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Augmenting Infusers (0.0090s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Infusing (0.0130s)
3/25/2021 10:12:54 PM 2.762 SINGLEP Load Surrogates (0.0280s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Draw Power From Black Holes (28.6999s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Post-Proton Surge (0.0130s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Background Radiation Taste Test (0.0470s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Windshield Wiping (0.0040s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Last Organizational Modeling (0.0800s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Stimulate Modulation (0.0280s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Tip Servos (0.0040s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Design New Fleet Logo (0.0100s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Inspect Fleet Logo (0.0070s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Ogle Enemy Logo (0.0080s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Order Cores By Seniority (0.0100s)
3/25/2021 10:13:23 PM 2.762 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/25/2021 10:13:23 PM 2.762 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Final Checks (0.5381s)
3/25/2021 10:13:23 PM 2.762 SINGLEP Load Historical Documents (0.0030s)
3/25/2021 10:13:23 PM 2.762 SINGLEP 39.4 seconds total load time.
Check System Logs For Rogue Intelligence (1.0s)
Inspect Aft Hatches (0.5s)
Check For Extra Modules (3.3s)
Briefly Panic (2.1s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Declaring Ship Part Sovereignty (0.3s)
Draw Power From Black Holes (28.7s)
Final Checks (0.5s)
3/25/2021 10:13:24 PM 2.762 SINGLEP Hello Steam user 'Lord Of Nothing'
3/25/2021 10:13:27 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons/Quick.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 10:13:27 PM 2.762 SINGLEP Natural Objects / 0 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP The Tide / 1 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP AI Warden Fleet / 2 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP AI Hunter Fleet / 3 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Antagonized Dyson Sphere / 4 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP AI Instigators / 5 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP The Alliance / 6 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP The Wall / 7 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP AI Warden Fleet / 8 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP AI Hunter Fleet / 9 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP The Ravagers / 10 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Relentless AI Wave / 11 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP AI Reserves / 12 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Anti-AI Zombie / 13 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Anti-Everyone Zombie / 14 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Anti-Player Zombie / 15 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Cross Planet Attack / 16 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP AI Special Operations / 18 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Outguard / 19 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP AI Praetorian Guard / 20 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP The Plague / 22 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP The Hope / 23 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP (Beacon) Devourer Golem / 24 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/25/2021 10:13:27 PM 2.762 SINGLEP (Beacon) Scourge / 26 / False
3/25/2021 10:13:28 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/25/2021 10:13:28 PM 2.762 SINGLEP Finish load save in 1,406.6ms
3/25/2021 10:13:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:13:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:14:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:15:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:16:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:16:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:16:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:16:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:16:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:16:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:16:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:16:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:16:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:16:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:16:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:16:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:16:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:16:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:16:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:17:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:17:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:17:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:17:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:17:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:17:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:17:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:17:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:17:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:17:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:17:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:17:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:18:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:18:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:18:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:18:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:18:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:18:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:18:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:18:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:18:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:05 PM 2.762 SINGLEP BUG: no praetorian guard was found while spawning dragons for The Wall
3/25/2021 10:19:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:19:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:37 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:38 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:46 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:47 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:48 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:49 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:53 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:55 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:55 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:57 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:57 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:59 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:20:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:20:59 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:01 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:01 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:03 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:03 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:05 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:05 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:07 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:07 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:09 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:09 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:11 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:11 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:13 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:13 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:15 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:15 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:17 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:17 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:19 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:19 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:21 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:21 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:23 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:23 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:25 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:25 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:27 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:27 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:29 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:29 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:31 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:31 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:33 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:33 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:35 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:35 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:37 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:37 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:39 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:39 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:41 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:41 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:43 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:43 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:45 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:45 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:47 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:47 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:49 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:49 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:51 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:51 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:53 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:53 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:55 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:55 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:57 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:57 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:59 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:21:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:21:59 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:22:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:01 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:22:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:01 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:22:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:03 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:22:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:03 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:22:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:05 PM 2.762 SINGLEP For Team 34 on Voreg: True && True
3/25/2021 10:22:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:11 PM 2.762 SINGLEP For Team 36 on Troia: True && True
3/25/2021 10:22:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:11 PM 2.762 SINGLEP For Team 36 on Troia: True && True
3/25/2021 10:22:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:13 PM 2.762 SINGLEP For Team 36 on Troia: True && True
3/25/2021 10:22:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:13 PM 2.762 SINGLEP For Team 36 on Troia: True && True
3/25/2021 10:22:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:15 PM 2.762 SINGLEP For Team 36 on Troia: True && True
3/25/2021 10:22:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:15 PM 2.762 SINGLEP For Team 36 on Troia: True && True
3/25/2021 10:22:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:22:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:23:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:24:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:41 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:42 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:43 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:44 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:45 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:46 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:47 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:48 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:49 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:50 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:51 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:52 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:53 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:54 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:55 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:56 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:57 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:58 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:25:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:25:59 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:26:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:00 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:26:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:26:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:01 PM 2.762 SINGLEP For Team 42 on Junction: True && True
3/25/2021 10:27:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:09 PM 2.762 SINGLEP For Team 37 on Giedi: True && True
3/25/2021 10:27:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:38 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:39 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:40 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:41 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:42 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:43 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:44 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:45 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:46 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:47 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:48 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:49 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:50 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:51 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:52 PM 2.762 SINGLEP For Team 43 on Joshi: True && True
3/25/2021 10:27:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:27:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:28:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:29:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:05 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/25/2021 10:37:05 PM SINGLEP Boot up FleetOS (0.1175s)
3/25/2021 10:37:05 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/25/2021 10:37:05 PM SINGLEP Check System Logs For Rogue Intelligence (0.2339s)
3/25/2021 10:37:05 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/25/2021 10:37:05 PM SINGLEP Inspect Aft Hatches (0.0140s)
3/25/2021 10:37:05 PM SINGLEP Found 319 xml files in 95 folders in 31ms
3/25/2021 10:37:05 PM SINGLEP Check For Extra Modules (0.3171s)
3/25/2021 10:37:05 PM SINGLEP 318 Xml Files Parsed in 284ms
3/25/2021 10:37:05 PM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/25/2021 10:37:05 PM 2.762 SINGLEP Game Version: 2.762
3/25/2021 10:37:05 PM 2.762 SINGLEP Eject Trash Into Hyperspace (0.0090s)
3/25/2021 10:37:05 PM 2.762 SINGLEP Bring Cloaking Systems Online (0.0073s)
3/25/2021 10:37:05 PM 2.762 SINGLEP Recalculate Speed Of Light (0.0085s)
3/25/2021 10:37:05 PM 2.762 SINGLEP Optimize Comfort On Command Decks (0.0070s)
3/25/2021 10:37:05 PM 2.762 SINGLEP Generating Framerates (0.0040s)
3/25/2021 10:37:05 PM 2.762 SINGLEP Update mod and expansion statuses!
3/25/2021 10:37:05 PM 2.762 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/25/2021 10:37:05 PM 2.762 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled)
3/25/2021 10:37:05 PM 2.762 SINGLEP Check Nearby Stellar Masses (0.0220s)
3/25/2021 10:37:05 PM 2.762 SINGLEP 319 Xml Files Checked For Exp/Mod Status in 8ms
3/25/2021 10:37:05 PM 2.762 SINGLEP Pruning Excess Brain Cells (0.0160s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Remembering Alamo (0.0110s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Boot Audio Comms (0.0050s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Establish Individual Audio Links (0.0140s)
3/25/2021 10:37:06 PM 2.762 SINGLEP No resolution change was required.
3/25/2021 10:37:06 PM 2.762 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/25/2021 10:37:06 PM 2.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/25/2021 10:37:06 PM 2.762 SINGLEP Refresh Optical Lensing (0.0080s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Revise Fundamental Physical Laws (0.0130s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Calculate Odds Of Success (0.0180s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Briefly Panic (0.2120s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Install Confidence Routines (0.2721s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Bring Commander Interface Online (0.0590s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Motivate All Crews (0.0430s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Locating Available Networks (0.0150s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Externalizing Patterns (0.0250s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Hooking Externals (0.0070s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Handlizing Hooks (0.0040s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Disengaging Constants (0.0195s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Late Axionic Computations (0.0299s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Poking At Status Indicators (0.0030s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Discovering States Of Matter (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Searching For A Leader (0.0080s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Connecting to Fleet Command (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Thinking Of Advice (0.0080s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Degaussing Advice (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Reading Alien Diaries (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Naming All Known Planets (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Remembering Speeds (0.0080s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Prioritizing Targets (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Unloading Prismatic Grid (0.0080s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Thinking Of Objectives (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Inhibiting Visual Scans (0.0110s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Synthesizing Vocals (0.0060s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Investigating Map Signatures (0.0110s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Ventilating Scenarios (0.0050s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Ejecting Tactical Core (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Calibrating Formations (0.0080s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Intercepting Galactic Maps (0.0090s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Discharging Colored Ions (0.0130s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Replicating Ion Colors (0.0030s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Faction Diagnostics (0.0120s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Buffering Hackers (0.0230s)
3/25/2021 10:37:06 PM 2.762 SINGLEP Inverting Death (0.0050s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Linear Field Variance (0.0080s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Charging Marks (0.0070s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Differentiating Marks (0.0520s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Guarding The Posts (0.0050s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Range Manifolds (0.0060s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Purging ROFs (0.0090s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Manipulating Speeds (0.0090s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Detecting Projectiles (0.0080s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Grouping Flow Fields (0.0080s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Modulating Flow Field Groups (0.0120s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Designing Fleets (0.0090s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Thinking Of Technologies (0.0060s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Injecting Galactic Variables (0.0120s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Viewing Starfields (0.0090s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Combing Distant Planets (0.0100s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Categorizing All Planets (0.0040s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Organizing Commands (0.0130s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Calculating Firing Cones (0.0040s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Breaking In New Ship Parts (0.2161s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Re-Aligning Objectives (0.0080s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Sterilizing Test Chamber (0.0050s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Issuing Orders (0.0070s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Augmenting Infusers (0.0100s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Infusing (0.0130s)
3/25/2021 10:37:07 PM 2.762 SINGLEP Load Surrogates (0.0280s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Reformatting Navigation (2.2085s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Post-Proton Surge (0.0140s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Background Radiation Taste Test (0.0160s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Windshield Wiping (0.0040s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Last Organizational Modeling (0.0920s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Stimulate Modulation (0.0280s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Tip Servos (0.0040s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Design New Fleet Logo (0.0100s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Inspect Fleet Logo (0.0070s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Ogle Enemy Logo (0.0070s)
3/25/2021 10:37:09 PM 2.762 SINGLEP Order Cores By Seniority (0.0090s)
3/25/2021 10:37:09 PM 2.762 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085
3/25/2021 10:37:09 PM 2.762 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/25/2021 10:37:10 PM 2.762 SINGLEP Final Checks (0.2801s)
3/25/2021 10:37:10 PM 2.762 SINGLEP Load Historical Documents (0.0030s)
3/25/2021 10:37:10 PM 2.762 SINGLEP 5.0 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Reformatting Navigation (2.2s)
Final Checks (0.3s)
3/25/2021 10:37:10 PM 2.762 SINGLEP Hello Steam user 'Lord Of Nothing'
3/25/2021 10:37:12 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons/1 5.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 10:37:13 PM 2.762 SINGLEP Natural Objects / 0 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP The Tide / 1 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP AI Warden Fleet / 2 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP AI Hunter Fleet / 3 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Antagonized Dyson Sphere / 4 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP AI Instigators / 5 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP The Alliance / 6 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP The Wall / 7 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP AI Warden Fleet / 8 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP AI Hunter Fleet / 9 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP The Ravagers / 10 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Relentless AI Wave / 11 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP AI Reserves / 12 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Anti-AI Zombie / 13 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Anti-Everyone Zombie / 14 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Anti-Player Zombie / 15 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Cross Planet Attack / 16 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP AI Special Operations / 18 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Outguard / 19 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP AI Praetorian Guard / 20 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP The Plague / 22 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP The Hope / 23 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP (Beacon) Devourer Golem / 24 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP (Beacon) Scourge / 26 / False
3/25/2021 10:37:13 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms
3/25/2021 10:37:13 PM 2.762 SINGLEP Finish load save in 1,507.6ms
3/25/2021 10:37:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:24 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:36 PM 2.762 SINGLEP For Team 46 on Nak: True && True
3/25/2021 10:37:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:37:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:37 PM 2.762 SINGLEP Reconquest Seeding for Giles: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/25/2021 10:38:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:38:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:36 PM 2.762 SINGLEP For Team 45 on Joshi: True && True
3/25/2021 10:39:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:39:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:40:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:40:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:40:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:40:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:40:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:40:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:40:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:40:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:47:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:47:01 PM 2.762 SINGLEP For Team 50 on Troia: True && True
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3/25/2021 10:47:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:47:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:47:40 PM 2.762 SINGLEP Reconquest Seeding for Fafnir: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
3/25/2021 10:47:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:47:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:48:09 PM 2.762 SINGLEP BUG: no praetorian guard was found while spawning dragons for The Wall
3/25/2021 10:48:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:53:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:53:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:53:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:56:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:56:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:56:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:18 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:20 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:22 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:30 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:31 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:32 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:33 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:34 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:35 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:36 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:37 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:38 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:39 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:40 PM 2.762 SINGLEP For Team 54 on Joshi: True && True
3/25/2021 10:56:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:56:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:00 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:05 PM 2.762 SINGLEP Reconquest Seeding for Giles: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/25/2021 10:57:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:09 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:57:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 10:57:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 10:57:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:10:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:35 PM 2.762 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons/1 6.save Source1: AnythingElse Source3: LoadingSaveGame
3/25/2021 11:10:37 PM 2.762 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/25/2021 11:10:37 PM 2.762 SINGLEP Finish load save in 1,416.6ms
3/25/2021 11:10:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:10:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:10:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:10:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:10:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:10:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:10:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:10:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:11:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:11:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:11:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:11:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:11:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:11:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:11:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:11:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:11:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:11:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:11:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:11:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:12:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:12:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:12:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:12:11 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:44 PM 2.762 SINGLEP For Team 67 on Troia: True && True
3/25/2021 11:12:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:12:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:56 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:12:58 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:13:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:13:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:13:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:14:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:14:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:14:26 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:33 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:34 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:35 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:36 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:38 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:44 PM 2.762 SINGLEP For Team 69 on Invincible: True && True
3/25/2021 11:14:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:47 PM 2.762 SINGLEP For Team 69 on Invincible: True && True
3/25/2021 11:14:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:51 PM 2.762 SINGLEP For Team 69 on Invincible: True && True
3/25/2021 11:14:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:54 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:56 PM 2.762 SINGLEP For Team 69 on Invincible: True && True
3/25/2021 11:14:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:57 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:14:59 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:01 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:13 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:15 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:19 PM 2.762 SINGLEP For Team 69 on Invincible: True && True
3/25/2021 11:15:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:21 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:23 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:27 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:15:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:30 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:15:40 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:42 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:44 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:46 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:48 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:49 PM 2.762 SINGLEP For Team 90 on Invincible: True && True
3/25/2021 11:15:50 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:50 PM 2.762 SINGLEP Reconquest Seeding for Novacky: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6
3/25/2021 11:15:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:52 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:15:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:16:02 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:03 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:04 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:05 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:06 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:07 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:08 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:12 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:14 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:16 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:16:28 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:16:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:16:37 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:39 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:41 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:43 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:45 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:47 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:49 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:51 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:53 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:16:55 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:17:16 PM 2.762 SINGLEP Reconquest Seeding for Aurora: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/25/2021 11:17:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:17:17 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:17:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:17:19 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:17:25 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:17:29 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:17:31 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
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3/25/2021 11:20:10 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/25/2021 11:20:10 PM 2.762 SINGLEP For Team 94 on Joshi: True && True
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3/25/2021 11:21:57 PM 2.762 SINGLEP Reconquest Seeding for Giles: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
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3/25/2021 11:25:32 PM 2.762 SINGLEP HandleEnemyKingAttackers: 0
3/26/2021 2:40:12 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/26/2021 2:40:12 PM SINGLEP Boot up FleetOS (0.2475s)
3/26/2021 2:40:13 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2021 2:40:13 PM SINGLEP Check System Logs For Rogue Intelligence (1.0696s)
3/26/2021 2:40:13 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/26/2021 2:40:13 PM SINGLEP Inspect Aft Hatches (0.3031s)
3/26/2021 2:40:14 PM SINGLEP Found 327 xml files in 95 folders in 27ms
3/26/2021 2:40:16 PM SINGLEP Check For Extra Modules (2.9518s)
3/26/2021 2:40:16 PM SINGLEP 327 Xml Files Parsed in 2,922ms
3/26/2021 2:40:16 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/26/2021 2:40:16 PM 2.763 SINGLEP Game Version: 2.763
3/26/2021 2:40:16 PM 2.763 SINGLEP Eject Trash Into Hyperspace (0.0470s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Bring Cloaking Systems Online (0.0480s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Recalculate Speed Of Light (0.0630s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Optimize Comfort On Command Decks (0.0400s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Generating Framerates (0.0030s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Update mod and expansion statuses!
3/26/2021 2:40:17 PM 2.763 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/26/2021 2:40:17 PM 2.763 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
3/26/2021 2:40:17 PM 2.763 SINGLEP Check Nearby Stellar Masses (0.0460s)
3/26/2021 2:40:17 PM 2.763 SINGLEP 326 Xml Files Checked For Exp/Mod Status in 6ms
3/26/2021 2:40:17 PM 2.763 SINGLEP Pruning Excess Brain Cells (0.0140s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Remembering Alamo (0.0700s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Boot Audio Comms (0.0050s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Establish Individual Audio Links (0.3551s)
3/26/2021 2:40:17 PM 2.763 SINGLEP No resolution change was required.
3/26/2021 2:40:17 PM 2.763 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2021 2:40:17 PM 2.763 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/26/2021 2:40:17 PM 2.763 SINGLEP Refresh Optical Lensing (0.0250s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Revise Fundamental Physical Laws (0.0130s)
3/26/2021 2:40:17 PM 2.763 SINGLEP Calculate Odds Of Success (0.2711s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Briefly Panic (0.2020s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Install Confidence Routines (0.3131s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Bring Commander Interface Online (0.0800s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Motivate All Crews (0.0420s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Locating Available Networks (0.0140s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Externalizing Patterns (0.0200s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Hooking Externals (0.0070s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Handlizing Hooks (0.0080s)
3/26/2021 2:40:18 PM 2.763 SINGLEP Disengaging Constants (0.0250s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Late Axionic Computations (0.3821s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Poking At Status Indicators (0.0050s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Discovering States Of Matter (0.0070s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Searching For A Leader (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Connecting to Fleet Command (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Thinking Of Advice (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Degaussing Advice (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Reading Alien Diaries (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Naming All Known Planets (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Remembering Speeds (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Prioritizing Targets (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Unloading Prismatic Grid (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Thinking Of Objectives (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Inhibiting Visual Scans (0.0120s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Synthesizing Vocals (0.0060s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Investigating Map Signatures (0.0110s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Ventilating Scenarios (0.0070s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Ejecting Tactical Core (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Calibrating Formations (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Intercepting Galactic Maps (0.0100s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Discharging Colored Ions (0.0130s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Replicating Ion Colors (0.0040s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Faction Diagnostics (0.0120s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Buffering Hackers (0.0480s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Inverting Death (0.0050s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Linear Field Variance (0.0330s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Charging Marks (0.0030s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Differentiating Marks (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Guarding The Posts (0.0510s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Range Manifolds (0.0040s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Purging ROFs (0.0070s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Manipulating Speeds (0.0100s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Detecting Projectiles (0.0070s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Grouping Flow Fields (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Modulating Flow Field Groups (0.0120s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Designing Fleets (0.0090s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Thinking Of Technologies (0.0050s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Injecting Galactic Variables (0.0120s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Hugging Starfields (0.0210s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Mapping Distant Planets (0.0660s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Categorizing All Planets (0.0040s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Organizing Commands (0.0120s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Calculating Firing Cones (0.0040s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Jailbreaking Favorite Ship Parts (0.2160s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Re-Aligning Objectives (0.0100s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Sterilizing Test Chamber (0.0070s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Issuing Orders (0.0070s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Augmenting Infusers (0.0080s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Infusing (0.0140s)
3/26/2021 2:40:19 PM 2.763 SINGLEP Load Surrogates (0.0280s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Smooth All Plasma Cells (26.2145s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Post-Proton Surge (0.0140s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Background Radiation Taste Test (0.0420s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Shuffling Chairs On Command Deck (0.0120s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Windshield Wiping (0.0040s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Last Organizational Modeling (0.0940s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Info: will dump 1096 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
3/26/2021 2:40:46 PM 2.763 SINGLEP Stimulate Modulation (0.0290s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Tip Servos (0.0060s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Design New Fleet Logo (0.0100s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Inspect Fleet Logo (0.0070s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Ogle Enemy Logo (0.0070s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Order Cores By Seniority (0.0100s)
3/26/2021 2:40:46 PM 2.763 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1105
3/26/2021 2:40:46 PM 2.763 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Final Checks (0.4039s)
3/26/2021 2:40:46 PM 2.763 SINGLEP Load Historical Documents (0.0020s)
3/26/2021 2:40:46 PM 2.763 SINGLEP 34.4 seconds total load time.
Check System Logs For Rogue Intelligence (1.1s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (3.0s)
Establish Individual Audio Links (0.4s)
Calculate Odds Of Success (0.3s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.4s)
Smooth All Plasma Cells (26.2s)
Final Checks (0.4s)
3/26/2021 2:40:47 PM 2.763 SINGLEP Hello Steam user 'Lord Of Nothing'
3/26/2021 2:40:53 PM 2.763 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 7.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 2:40:54 PM 2.763 SINGLEP Natural Objects / 0 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP The Tide / 1 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP AI Warden Fleet / 2 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP AI Hunter Fleet / 3 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Antagonized Dyson Sphere / 4 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP AI Instigators / 5 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP The Alliance / 6 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP The Wall / 7 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP AI Warden Fleet / 8 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP AI Hunter Fleet / 9 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP The Ravagers / 10 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Relentless AI Wave / 11 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP AI Reserves / 12 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Anti-AI Zombie / 13 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Anti-Everyone Zombie / 14 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Anti-Player Zombie / 15 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Cross Planet Attack / 16 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP AI Special Operations / 18 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Outguard / 19 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP AI Praetorian Guard / 20 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP The Plague / 22 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP The Hope / 23 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP (Beacon) Devourer Golem / 24 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP (Beacon) Scourge / 26 / False
3/26/2021 2:40:54 PM 2.763 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms
3/26/2021 2:40:54 PM 2.763 SINGLEP Finish load save in 1,690.4ms
3/26/2021 2:40:55 PM 2.763 SINGLEP Fixed too-high count of ships to be granted. Was 5, now 2 Sentry Frigate from Other Defensive Schematic Server
3/26/2021 2:42:46 PM 2.763 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\Vengeful Awakening.save Source1: AnythingElse Source3: LoadingQuickStart
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction AIRelentlessWave.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction CPALogic.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction EnragedMacrophage.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction ExecutorFakeFaction.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction TamedMacrophage.
3/26/2021 2:42:46 PM 2.763 SINGLEP PlayerAccount Istarial has now been put in control of faction 12.
3/26/2021 2:42:46 PM 2.763 SINGLEP Clear out factions that should not be in UI based on savegame: 16 Macrophage Infestation - Tamed AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Kaizers Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Praetorian Guard
3/26/2021 2:42:46 PM 2.763 SINGLEP loading as template
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction AIRelentlessWave.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction AIReserves.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction AntiAIZombie.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction AntiEveryoneZombie.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction AntiPlayerZombie.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction CPALogic.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction EnragedMacrophage.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction ExecutorFakeFaction.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction Mercenary.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction PraetorianGuard.
3/26/2021 2:42:46 PM 2.763 SINGLEP Added the faction TamedMacrophage.
3/26/2021 2:42:46 PM 2.763 SINGLEP Finish load save in 409.5ms
3/26/2021 2:42:46 PM 2.763 SINGLEP Start Generate Partial Map with Encapsulated and seed 485972100 and planet count 90 and 27 factions (AnythingElse LoadingQuickStart)
3/26/2021 2:42:46 PM 2.763 SINGLEP Fixed 2430 missing planet factions.
3/26/2021 2:42:46 PM 2.763 SINGLEP Generate Partial Map Complete 208ms
3/26/2021 2:42:46 PM 2.763 SINGLEP Start Generate FULL Map with Encapsulated and seed 485972100 and planet count 90 and 27 factions (AnythingElse LoadingQuickStart)
3/26/2021 2:42:47 PM 2.763 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 7ms
3/26/2021 2:42:47 PM 2.763 SINGLEP Generate FULL Map Complete 375ms
3/26/2021 2:42:47 PM 2.763 SINGLEP Fixed too-high count of ships to be granted. Was 7, now 4 Interplanetary Engineer from Other Defensive Schematic Server
3/26/2021 2:42:47 PM 2.763 SINGLEP Fixed too-high count of ships to be granted. Was 15, now 4 Interplanetary Engineer from Other Defensive Schematic Server
3/26/2021 2:43:56 PM 2.763 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\1 7.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 2:43:57 PM 2.763 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/26/2021 2:43:57 PM 2.763 SINGLEP Finish load save in 839.4ms
3/26/2021 2:43:57 PM 2.763 SINGLEP Fixed too-high count of ships to be granted. Was 5, now 2 Sentry Frigate from Other Defensive Schematic Server
3/26/2021 2:45:01 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:02 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:28 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:29 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:30 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:31 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:32 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:33 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:34 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:35 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:36 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:37 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:38 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:39 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:40 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:41 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:42 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:43 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:44 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:45 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:46 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:47 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:48 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:49 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:50 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:51 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:52 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:53 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:54 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:55 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:56 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:57 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:58 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:45:58 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:45:59 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:45:59 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:46:00 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:46:00 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:01 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:01 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:46:02 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:46:02 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:03 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:03 PM 2.763 SINGLEP For Team 100 on Kahn: True && True
3/26/2021 2:46:04 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:05 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:06 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:07 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:08 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:09 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:10 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:11 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:12 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:13 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:14 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:15 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:16 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:17 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:18 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:19 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:20 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:21 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:22 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:23 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:24 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:25 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:26 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:27 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:28 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:29 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:30 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:31 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:32 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:33 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:34 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:35 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:36 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:37 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:38 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:39 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:40 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:41 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:42 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:43 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:44 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:45 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:46 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:47 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:48 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:49 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:50 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:51 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:52 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:53 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:54 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:46:55 PM 2.763 SINGLEP For Team 101 on Sammut: True && True
3/26/2021 2:47:02 PM 2.763 SINGLEP Reconquest Seeding for Dorsai: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/26/2021 2:47:19 PM 2.763 SINGLEP For Team 100 on Noether: True && True
3/26/2021 2:47:20 PM 2.763 SINGLEP For Team 100 on Noether: True && True
3/26/2021 2:47:21 PM 2.763 SINGLEP For Team 100 on Noether: True && True
3/26/2021 2:47:22 PM 2.763 SINGLEP For Team 100 on Noether: True && True
3/26/2021 2:47:23 PM 2.763 SINGLEP For Team 100 on Noether: True && True
3/26/2021 2:47:24 PM 2.763 SINGLEP For Team 100 on Noether: True && True
3/26/2021 2:47:25 PM 2.763 SINGLEP For Team 100 on Noether: True && True
3/26/2021 2:47:26 PM 2.763 SINGLEP For Team 100 on Noether: True && True
3/26/2021 2:50:23 PM 2.763 SINGLEP For Team 102 on Melpomenia: True && True
3/26/2021 2:50:58 PM 2.763 SINGLEP For Team 104 on Savik: True && True
3/26/2021 2:53:13 PM 2.763 SINGLEP For Team 104 on Giedi: True && True
3/26/2021 2:53:52 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:53:53 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:53:54 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:53:55 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:53:56 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:53:57 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:53:58 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:53:59 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:54:00 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:54:01 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:54:02 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:54:03 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:54:04 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:54:05 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:54:06 PM 2.763 SINGLEP For Team 105 on Joshi: True && True
3/26/2021 2:55:21 PM 2.763 SINGLEP During placement: fleetMembershipForType == null!
GameCommand Details:PlaceSelfBuildingUnit
RelatedEntityIDs(1): 3566
RelatedPoints(1): (200138,199265)
RelatedMagnitude:1
RelatedFactionIndex:-1
RelatedString2:EconomicCommandStation
RelatedIntegers(1): 62
RelatedIntegers2(1): -1
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0
3/26/2021 2:55:42 PM 2.763 SINGLEP During placement: fleetMembershipForType == null!
GameCommand Details:PlaceSelfBuildingUnit
RelatedEntityIDs(1): 3566
RelatedPoints(1): (200176,199663)
RelatedMagnitude:1
RelatedFactionIndex:-1
RelatedString2:EconomicCommandStation
RelatedIntegers(1): 62
RelatedIntegers2(1): -1
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0
3/26/2021 2:55:48 PM 2.763 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons/Command build glitch.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 2:55:49 PM 2.763 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/26/2021 2:55:49 PM 2.763 SINGLEP Finish load save in 892.8ms
3/26/2021 2:55:53 PM 2.763 SINGLEP During placement: fleetMembershipForType == null!
GameCommand Details:PlaceSelfBuildingUnit
RelatedEntityIDs(1): 3566
RelatedPoints(1): (199518,199239)
RelatedMagnitude:1
RelatedFactionIndex:-1
RelatedString2:EconomicCommandStation
RelatedIntegers(1): 62
RelatedIntegers2(1): -1
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0
3/26/2021 2:56:14 PM 2.763 SINGLEP During placement: fleetMembershipForType == null!
GameCommand Details:PlaceSelfBuildingUnit
RelatedEntityIDs(1): 3566
RelatedPoints(1): (200158,199577)
RelatedMagnitude:1
RelatedFactionIndex:-1
RelatedString2:LogisticalCommandStation
RelatedIntegers(1): 62
RelatedIntegers2(1): -1
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0
3/26/2021 2:56:17 PM 2.763 SINGLEP During placement: fleetMembershipForType == null!
GameCommand Details:PlaceSelfBuildingUnit
RelatedEntityIDs(1): 3566
RelatedPoints(1): (200130,199150)
RelatedMagnitude:1
RelatedFactionIndex:-1
RelatedString2:MilitaryCommandStation
RelatedIntegers(1): 62
RelatedIntegers2(1): -1
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0
3/26/2021 2:57:06 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/26/2021 2:57:06 PM SINGLEP Boot up FleetOS (0.1170s)
3/26/2021 2:57:06 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2021 2:57:06 PM SINGLEP Check System Logs For Rogue Intelligence (0.2511s)
3/26/2021 2:57:06 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/26/2021 2:57:06 PM SINGLEP Inspect Aft Hatches (0.0170s)
3/26/2021 2:57:06 PM SINGLEP Found 327 xml files in 95 folders in 35ms
3/26/2021 2:57:06 PM SINGLEP Check For Extra Modules (0.3301s)
3/26/2021 2:57:06 PM SINGLEP 327 Xml Files Parsed in 292ms
3/26/2021 2:57:06 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Game Version: 2.763
3/26/2021 2:57:06 PM 2.763 SINGLEP Eject Trash Into Hyperspace (0.0090s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Bring Cloaking Systems Online (0.0070s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Recalculate Speed Of Light (0.0150s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Optimize Comfort On Command Decks (0.0090s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Generating Framerates (0.0050s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Update mod and expansion statuses!
3/26/2021 2:57:06 PM 2.763 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/26/2021 2:57:06 PM 2.763 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
3/26/2021 2:57:06 PM 2.763 SINGLEP Check Nearby Stellar Masses (0.0200s)
3/26/2021 2:57:06 PM 2.763 SINGLEP 327 Xml Files Checked For Exp/Mod Status in 8ms
3/26/2021 2:57:06 PM 2.763 SINGLEP Pruning Excess Brain Cells (0.0164s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Remembering Alamo (0.0210s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Boot Audio Comms (0.0220s)
3/26/2021 2:57:06 PM 2.763 SINGLEP Establish Individual Audio Links (0.0420s)
3/26/2021 2:57:06 PM 2.763 SINGLEP No resolution change was required.
3/26/2021 2:57:06 PM 2.763 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2021 2:57:06 PM 2.763 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/26/2021 2:57:06 PM 2.763 SINGLEP Refresh Optical Lensing (0.0270s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Revise Fundamental Physical Laws (0.0440s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Calculate Odds Of Success (0.0170s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Briefly Panic (0.2241s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Install Confidence Routines (0.2641s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Bring Commander Interface Online (0.0580s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Motivate All Crews (0.0420s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Locating Available Networks (0.0150s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Externalizing Patterns (0.0170s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Hooking Externals (0.0150s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Handlizing Hooks (0.0330s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Disengaging Constants (0.0500s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Late Axionic Computations (0.0380s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Poking At Status Indicators (0.0040s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Discovering States Of Matter (0.0070s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Searching For A Leader (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Connecting to Fleet Command (0.0080s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Thinking Of Advice (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Degaussing Advice (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Reading Alien Diaries (0.0080s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Naming All Known Planets (0.0080s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Remembering Speeds (0.0080s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Prioritizing Targets (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Unloading Prismatic Grid (0.0080s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Thinking Of Objectives (0.0080s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Inhibiting Visual Scans (0.0120s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Synthesizing Vocals (0.0060s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Investigating Map Signatures (0.0100s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Ventilating Scenarios (0.0060s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Decontaminating Targeting Systems (0.0080s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Ejecting Tactical Core (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Calibrating Formations (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Intercepting Galactic Maps (0.0090s)
3/26/2021 2:57:07 PM 2.763 SINGLEP Discharging Colored Ions (0.0130s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Replicating Ion Colors (0.0030s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Faction Diagnostics (0.0120s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Buffering Hackers (0.0220s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Inverting Death (0.0050s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Linear Field Variance (0.0080s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Charging Marks (0.0070s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Differentiating Marks (0.0530s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Guarding The Posts (0.0040s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Range Manifolds (0.0070s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Purging ROFs (0.0080s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Manipulating Speeds (0.0090s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Detecting Projectiles (0.0080s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Grouping Flow Fields (0.0090s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Modulating Flow Field Groups (0.0110s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Designing Fleets (0.0090s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Thinking Of Technologies (0.0060s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Injecting Galactic Variables (0.0110s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Blowing Out Starfields (0.0100s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Fondly Remembering Distant Planets (0.0090s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Categorizing All Planets (0.0040s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Organizing Commands (0.0160s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Calculating Firing Cones (0.0040s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Scrapping Extra Ship Parts (0.1610s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Re-Aligning Objectives (0.0100s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Sterilizing Test Chamber (0.0060s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Issuing Orders (0.0070s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Augmenting Infusers (0.0100s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Infusing (0.0130s)
3/26/2021 2:57:08 PM 2.763 SINGLEP Load Surrogates (0.0530s)
3/26/2021 2:57:10 PM 2.763 SINGLEP Compensate for Neutrino Variance (2.3805s)
3/26/2021 2:57:10 PM 2.763 SINGLEP Post-Proton Surge (0.0160s)
3/26/2021 2:57:10 PM 2.763 SINGLEP Background Radiation Taste Test (0.0150s)
3/26/2021 2:57:10 PM 2.763 SINGLEP Shuffling Chairs On Command Deck (0.0120s)
3/26/2021 2:57:10 PM 2.763 SINGLEP Windshield Wiping (0.0040s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Last Organizational Modeling (0.0830s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Info: will dump 1096 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
3/26/2021 2:57:11 PM 2.763 SINGLEP Stimulate Modulation (0.0340s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Tip Servos (0.0050s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Design New Fleet Logo (0.0120s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Inspect Fleet Logo (0.0070s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Ogle Enemy Logo (0.0070s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Order Cores By Seniority (0.0100s)
3/26/2021 2:57:11 PM 2.763 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1105
3/26/2021 2:57:11 PM 2.763 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Final Checks (0.2831s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Load Historical Documents (0.0030s)
3/26/2021 2:57:11 PM 2.763 SINGLEP 5.3 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Compensate for Neutrino Variance (2.4s)
Final Checks (0.3s)
3/26/2021 2:57:11 PM 2.763 SINGLEP Hello Steam user 'Lord Of Nothing'
3/26/2021 2:57:28 PM 2.763 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\Command build glitch.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 2:57:29 PM 2.763 SINGLEP Natural Objects / 0 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP The Tide / 1 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP AI Warden Fleet / 2 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP AI Hunter Fleet / 3 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Antagonized Dyson Sphere / 4 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP AI Instigators / 5 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP The Alliance / 6 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP The Wall / 7 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP AI Warden Fleet / 8 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP AI Hunter Fleet / 9 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP The Ravagers / 10 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Relentless AI Wave / 11 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP AI Reserves / 12 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Anti-AI Zombie / 13 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Anti-Everyone Zombie / 14 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Anti-Player Zombie / 15 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Cross Planet Attack / 16 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP AI Special Operations / 18 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Outguard / 19 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP AI Praetorian Guard / 20 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP The Plague / 22 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP The Hope / 23 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP (Beacon) Devourer Golem / 24 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP (Beacon) Scourge / 26 / False
3/26/2021 2:57:29 PM 2.763 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms
3/26/2021 2:57:29 PM 2.763 SINGLEP Finish load save in 1,543.7ms
3/26/2021 2:57:36 PM 2.763 SINGLEP During placement: fleetMembershipForType == null!
GameCommand Details:PlaceSelfBuildingUnit
RelatedEntityIDs(1): 3566
RelatedPoints(1): (199676,199261)
RelatedMagnitude:1
RelatedFactionIndex:-1
RelatedString2:EconomicCommandStation
RelatedIntegers(1): 62
RelatedIntegers2(1): -1
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.External.GameCommand_PlaceSelfBuildingUnit.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <536dddbac426437ebcf4132dcc5c622b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4bd8a605bfee44c683635d6dae1278f1>:0
at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0
3/26/2021 3:00:52 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/26/2021 3:00:52 PM SINGLEP Boot up FleetOS (0.1170s)
3/26/2021 3:00:52 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti
graphicsDeviceID: 8578
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 5991
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 5 3600 6-Core Processor
processorCount: 12
processorFrequency: 3593
systemMemorySize: 16332
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2021 3:00:52 PM SINGLEP Check System Logs For Rogue Intelligence (0.2161s)
3/26/2021 3:00:53 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
3/26/2021 3:00:53 PM SINGLEP Inspect Aft Hatches (0.0150s)
3/26/2021 3:00:53 PM SINGLEP Found 327 xml files in 95 folders in 30ms
3/26/2021 3:00:53 PM SINGLEP Check For Extra Modules (0.3170s)
3/26/2021 3:00:53 PM SINGLEP 327 Xml Files Parsed in 285ms
3/26/2021 3:00:53 PM SINGLEP Gather Ancient Lifeforms (0.0040s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Game Version: 2.763
3/26/2021 3:00:53 PM 2.763 SINGLEP Eject Trash Into Hyperspace (0.0100s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Bring Cloaking Systems Online (0.0070s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Recalculate Speed Of Light (0.0120s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Optimize Comfort On Command Decks (0.0120s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Generating Framerates (0.0070s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Update mod and expansion statuses!
3/26/2021 3:00:53 PM 2.763 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/26/2021 3:00:53 PM 2.763 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
3/26/2021 3:00:53 PM 2.763 SINGLEP Check Nearby Stellar Masses (0.0220s)
3/26/2021 3:00:53 PM 2.763 SINGLEP 327 Xml Files Checked For Exp/Mod Status in 8ms
3/26/2021 3:00:53 PM 2.763 SINGLEP Pruning Excess Brain Cells (0.0160s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Remembering Alamo (0.0110s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Boot Audio Comms (0.0290s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Establish Individual Audio Links (0.0410s)
3/26/2021 3:00:53 PM 2.763 SINGLEP No resolution change was required.
3/26/2021 3:00:53 PM 2.763 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2021 3:00:53 PM 2.763 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/26/2021 3:00:53 PM 2.763 SINGLEP Refresh Optical Lensing (0.0260s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Revise Fundamental Physical Laws (0.0410s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Calculate Odds Of Success (0.0400s)
3/26/2021 3:00:53 PM 2.763 SINGLEP Briefly Panic (0.2240s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Install Confidence Routines (0.2654s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Bring Commander Interface Online (0.0580s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Motivate All Crews (0.0430s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Locating Available Networks (0.0150s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Externalizing Patterns (0.0210s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Hooking Externals (0.0060s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Handlizing Hooks (0.0130s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Disengaging Constants (0.0350s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Late Axionic Computations (0.0390s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Poking At Status Indicators (0.0200s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Discovering States Of Matter (0.0220s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Searching For A Leader (0.0719s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Suppressing Bad Thoughts (0.0500s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Sentinel Alertness Diagnostic (0.0830s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Connecting to Fleet Command (0.0510s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Thinking Of Advice (0.0030s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Degaussing Advice (0.0080s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Reading Alien Diaries (0.0090s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Naming All Known Planets (0.0080s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Remembering Speeds (0.0090s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Prioritizing Targets (0.0080s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Rebooting Sensor Arrays (0.1030s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Unloading Prismatic Grid (0.0169s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Thinking Of Objectives (0.1003s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Inhibiting Visual Scans (0.0360s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Synthesizing Vocals (0.0350s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Investigating Map Signatures (0.0060s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Ventilating Scenarios (0.0100s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Decontaminating Targeting Systems (0.0040s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Ejecting Tactical Core (0.0080s)
3/26/2021 3:00:54 PM 2.763 SINGLEP Calibrating Formations (0.0090s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Intercepting Galactic Maps (0.0100s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Discharging Colored Ions (0.0130s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Replicating Ion Colors (0.0030s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Faction Diagnostics (0.0120s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Buffering Hackers (0.0220s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Inverting Death (0.0050s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Linear Field Variance (0.0080s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Charging Marks (0.0068s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Differentiating Marks (0.0540s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Guarding The Posts (0.0040s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Range Manifolds (0.0080s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Purging ROFs (0.0080s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Manipulating Speeds (0.0090s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Detecting Projectiles (0.0080s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Grouping Flow Fields (0.0090s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Modulating Flow Field Groups (0.0120s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Designing Fleets (0.0090s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Thinking Of Technologies (0.0060s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Injecting Galactic Variables (0.0110s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Wiping Down Starfields (0.0100s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Gazing At Distant Planets (0.0090s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Categorizing All Planets (0.0050s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Organizing Commands (0.0120s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Calculating Firing Cones (0.0050s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Discontinue Your Favorite Ship Parts (0.2213s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Re-Aligning Objectives (0.0110s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Sterilizing Test Chamber (0.0060s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Issuing Orders (0.0070s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Augmenting Infusers (0.0090s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Infusing (0.0130s)
3/26/2021 3:00:55 PM 2.763 SINGLEP Load Surrogates (0.0300s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Printing Paper Copies Of All Data Banks (2.2235s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Post-Proton Surge (0.0150s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Background Radiation Taste Test (0.0160s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Shuffling Chairs On Command Deck (0.0120s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Windshield Wiping (0.0040s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Last Organizational Modeling (0.0960s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Info: will dump 1096 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
3/26/2021 3:00:57 PM 2.763 SINGLEP Stimulate Modulation (0.0280s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Tip Servos (0.0040s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Design New Fleet Logo (0.0110s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Inspect Fleet Logo (0.0060s)
3/26/2021 3:00:57 PM 2.763 SINGLEP Ogle Enemy Logo (0.0080s)
3/26/2021 3:00:58 PM 2.763 SINGLEP Order Cores By Seniority (0.0100s)
3/26/2021 3:00:58 PM 2.763 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1105
3/26/2021 3:00:58 PM 2.763 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/26/2021 3:00:58 PM 2.763 SINGLEP Final Checks (0.2871s)
3/26/2021 3:00:58 PM 2.763 SINGLEP Load Historical Documents (0.0030s)
3/26/2021 3:00:58 PM 2.763 SINGLEP 5.6 seconds total load time.
Check For Extra Modules (0.3s)
Install Confidence Routines (0.3s)
Printing Paper Copies Of All Data Banks (2.2s)
Final Checks (0.3s)
3/26/2021 3:00:58 PM 2.763 SINGLEP Hello Steam user 'Lord Of Nothing'
3/26/2021 3:01:02 PM 2.763 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Here Be Dragons\Command build glitch.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 3:01:03 PM 2.763 SINGLEP Natural Objects / 0 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP The Tide / 1 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP AI Warden Fleet / 2 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP AI Hunter Fleet / 3 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Antagonized Dyson Sphere / 4 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP AI Instigators / 5 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP The Alliance / 6 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP The Wall / 7 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP AI Warden Fleet / 8 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP AI Hunter Fleet / 9 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP The Ravagers / 10 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Relentless AI Wave / 11 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP AI Reserves / 12 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Anti-AI Zombie / 13 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Anti-Everyone Zombie / 14 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Anti-Player Zombie / 15 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Cross Planet Attack / 16 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Macrophage Infestation - Enraged / 17 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP AI Special Operations / 18 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Outguard / 19 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP AI Praetorian Guard / 20 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Macrophage Infestation - Tamed / 21 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP The Plague / 22 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP The Hope / 23 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP (Beacon) Devourer Golem / 24 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP (Beacon) Human Resistance Fighters / 25 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP (Beacon) Scourge / 26 / False
3/26/2021 3:01:03 PM 2.763 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms
3/26/2021 3:01:03 PM 2.763 SINGLEP Finish load save in 1,534.9ms