2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AI from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AI failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_RiskAnalyzer from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_RiskAnalyzer failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_RelentlessWaveLogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_RelentlessWaveLogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AIReserves from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AIReserves failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AISpecialForces from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AISpecialForces failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntagonizedDysonSphere from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiAIZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiAIZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiEveryoneZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiEveryoneZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiPlayerZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiPlayerZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AstroTrains from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AstroTrains failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_CPALogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_CPALogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_DarkSpire from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkSpire failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_DarkZenith from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type DevourerChrysalisFaction from dll DevourerChrysalis, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type DevourerChrysalis.DevourerChrysalisFaction failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationEnraged from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestationEnraged failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type ExecutorFakeFaction from dll AMU, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type AMU.ExecutorFakeFaction failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_FallenSpire from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_FallenSpire failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Human from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Human failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HumanMaraudersModified from dll KaizersMarauders, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type KaizersMarauders.SpecialFaction_HumanMaraudersModified failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HumanResistanceFighters from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HumanResistanceFighters failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HunterFleet from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HunterFleet failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Instigators from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Instigators failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestation from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestation failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Mercenary from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Mercenary failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Missing from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Missing failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Nanocaust from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Nanocaust failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_NaturalObject from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_NaturalObject failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_NomadPlanets from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_NomadPlanets failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_PraetorianGuard from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_PraetorianGuard failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Scourge from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Scourge failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationTamed from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not set up parent class, due to: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestation failed assembly:data-0000000076110040 type:SpecialFaction_MacrophageInfestation member:(null) signature: at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_ZenithArchitrave from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_ZenithArchitrave failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_DysonSphere from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DysonSphere failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_ZenithMiners from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_ZenithMiners failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_ZenithTraitor from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_ZenithTraitor failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:55:11 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 9:55:11 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/13/2021 9:55:11 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 9:55:11 PM 2.736 SINGLEP Found 424 xml files in 98 folders in 62ms 2/13/2021 9:55:11 PM 2.736 SINGLEP 424 Xml Files Parsed in 721ms 2/13/2021 9:55:11 PM 2.736 SINGLEP Gather Ancient Lifeforms (0.7970s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 15ms 2/13/2021 9:55:11 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0170s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 0 / 64: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0040s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 1 / 64: Arcen.Universal.AchievementTable (0.0080s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 2 / 64: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0060s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 3 / 64: Arcen.Universal.SFXItemTable (0.0090s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 4 / 64: Arcen.Universal.TextEmbededSpriteTable (0.0060s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 5 / 64: Arcen.Universal.ExternalIconDictionaryTable (0.0350s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 6 / 64: Arcen.Universal.MusicTrackTable (0.0070s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 7 / 64: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0100s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 8 / 64: Arcen.Universal.ArcenExternalDataPatternTable (0.0070s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 9 / 64: Arcen.Universal.ArcenExternalCodeHookTable (0.0030s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 10 / 64: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0070s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 11 / 64: Arcen.AIW2.Core.ExternalConstants (0.0170s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 12 / 64: Arcen.AIW2.Core.ExternalVisualConstants (0.0050s) 2/13/2021 9:55:11 PM 2.736 SINGLEP 13 / 64: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0050s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 14 / 64: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 15 / 64: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0110s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 16 / 64: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0020s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 17 / 64: Arcen.AIW2.Core.TipCategoryTable (0.0080s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 18 / 64: Arcen.AIW2.Core.TipTable (0.0080s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 19 / 64: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 20 / 64: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0050s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 21 / 64: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 22 / 64: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 23 / 64: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 24 / 64: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 25 / 64: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 26 / 64: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 27 / 64: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 28 / 64: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 29 / 64: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 30 / 64: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0110s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 31 / 64: Arcen.AIW2.Core.AIDefensePlacerTable (0.0040s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 32 / 64: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0060s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 33 / 64: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 34 / 64: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0130s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 35 / 64: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0030s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 36 / 64: Arcen.AIW2.Core.SpecialFactionDataTable (0.0080s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 37 / 64: Arcen.AIW2.Core.HackingTypeTable (0.0110s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 38 / 64: Arcen.AIW2.Core.DeathEffectTypeTable (0.0040s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 39 / 64: Arcen.AIW2.Core.EntityLineTypeTable (0.0880s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 40 / 64: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0080s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 41 / 64: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0050s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 42 / 64: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0060s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 43 / 64: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 44 / 64: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 45 / 64: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 46 / 64: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 47 / 64: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0110s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 48 / 64: Arcen.AIW2.Core.AIShipGroupTable (0.0090s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 49 / 64: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0090s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 50 / 64: Arcen.AIW2.Core.TechUpgradeTable (0.0040s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 51 / 64: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0060s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 52 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 53 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 54 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 55 / 64: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 56 / 64: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 57 / 64: Arcen.AIW2.Core.GameCommandTypeTable (0.0100s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 58 / 64: Arcen.AIW2.Core.GameEntityTypeDataTable (0.2960s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 59 / 64: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0150s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 60 / 64: Arcen.AIW2.Core.TestChamberTable (0.0130s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 61 / 64: Arcen.AIW2.Core.TutorialCategoryTable (0.0130s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 62 / 64: Arcen.AIW2.Core.TutorialTable (0.0130s) 2/13/2021 9:55:12 PM 2.736 SINGLEP 63 / 64: Arcen.Universal.SurrogateTableTable (0.0250s) 2/13/2021 9:55:13 PM 2.736 SINGLEP Upgrade /dev/null (0.3360s) 2/13/2021 9:55:13 PM 2.736 SINGLEP Post-Proton Surge (0.0110s) 2/13/2021 9:55:13 PM 2.736 SINGLEP Background Radiation Taste Test (0.0030s) 2/13/2021 9:55:13 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 2/13/2021 9:55:13 PM 2.736 SINGLEP Windshield Wiping (0.0020s) 2/13/2021 9:55:13 PM 2.736 SINGLEP Last Organizational Modeling (0.1320s) 2/13/2021 9:55:13 PM 2.736 SINGLEP Could not write to info file GameEntityReferenceData.csv: Title,AIWar2ShipStats[name],Free Text,Strength,OriginalStrength,AIWar2ShipStats[hull],AIWar2ShipStats[shields],AIWar2ShipStats[metal],AIWar2ShipStats[speed],AIWar2ShipStats[albedo],AIWar2ShipStats[mass],AIWar2ShipStats[energy],AIWar2ShipStats[damage],AIWar2ShipStats[salvotime],AIWar2ShipStats[dps],AIWar2ShipStats[range],AIWar2ShipStats[shotspersalvo],AIWar2ShipStats[engine],AIWar2ShipStats[armor] Abandoned Asteroid Mine,Abandoned Asteroid Mine,"Abandoned metal rich asteroid mine. Will generate a decent amount of metal if recovered by capturing the planet, but increases AIP by a minor amount if destroyed.",12,31,5000,10000,16000,0,0.7,0.3,1000,0,0,,0,0,0,30 Aberration,Aberration,"Powerful nanobot-infested ship.",463,463,150000,20000,160000,400,0.8,4,5000,1200,3,400,8080,1,18,120 Ablative Artillery,Ablative Artillery,"Slow but high-range anti-albedo strike craft against many cloaked enemies.",14,7,1500,0,900,600,0.3,0.21,135,180,6,30,12000,1,7,30 Ablative Gatling,Ablative Gatling,"Incredibly dangerous against high-albedo ships, using their own defenses against them.",13,7,1500,0,900,800,0.3,0.21,135,78,3,26,4800,1,8,30 Ablative Troll,Ablative Troll,"Slow and tanky Swarmer that heavily damages targets with high-albedo.",22,12,3000,0,1900,600,0.3,0.21,135,60,3,20,4800,1,7,50 Ablative Turret,Ablative Turret,"Crippling to units with high radiation shielding.",513,330,27000,67500,30000,0,0.45,2,2250,1800,3,600,12480,1,0,80 Abomination,Abomination,"Very powerful nanobot-infested ship.",3523,3523,200000,70000,350000,400,0.8,4,7000,2800,2,22,400,3040,16,18,120 Absorber,Absorber,"Cloaked melee ship with low damage but greatly heals itself when attacking.",38,21,4000,0,1500,1000,0.7,0.21,400,247,5,49.4,240,1,7,70 Acid Turret,Acid Turret,"Hits multiple enemies, causing them to take more damage temporarily.",526,339,27000,67500,30000,0,0.45,2,2250,200,3,333.33,10504,5,0,80 Acidic Drone,Acidic Drone,"Applies damage amplification to enemies and capitalizes on it with a high rate of fire.",15,8,2000,0,3500,800,0.3,0.15,0,10,1,50,900,5,8,10 Acidic Factory,Acidic Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Creates drones with a damage amplification effect.",431,431,100000,100000,8000,800,0.4,5,2200,1,4,0.25,9990999,1,16,140 Adaptive Ballistic Frigate,Adaptive Ballistic Frigate,"Medium-sized Frigate with adaptive quad guns. Each of them is an individual weapon capable of focusing on the same enemy or splitting onto smaller opponents.",1236,1236,150000,75000,200000,700,0.4,5,7500,2000,3,666.67,6400,1,20,90 Advanced Research Station,Advanced Research Station,"Ship designs are under research in three isolated sectors in this structure. Hack up to three times to steal blueprints. The current sector contains the below blueprints. Further sectors are hidden until this sector is hacked.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Aggressor,Aggressor,"Very potent against ships with high-powered engines, especially those that just used a Wormhole.",26,14,2400,0,1800,600,0.5,0.21,400,282,7,40.29,3040,1,7,70 Agile Cursed Golem,Agile Cursed Golem,"Fires long range shots that inflict paralysis, but very fragile relative to other Golems. The speediest offensive centerpiece around by far, however.",7431,7431,800000,400000,5000000,2200,0.7,11,50000,1250,2,37,500,14400,60,18,210 Agile Transport Flagship,Agile Transport Flagship,"Extremely fast but less durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks. Resists damage from longer distances and can escape planets with hostile Black Hole Machines on them.",323,324,300000,300000,100000,2900,0.7,7,500,0,0,,0,0,21,120 Agile Transport Flagship,Agile Transport Flagship,"Extremely fast but less durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks. Resists damage from longer distances and can escape planets with hostile Black Hole Machines on them.",323,324,300000,300000,100000,2900,0.7,7,500,0,0,,0,0,21,120 Agravic Citadel,Agravic Citadel,"Strong defensive structure, fires bursts of high power Agravic Bombs, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6605,6605,150000,1750000,1500000,600,0.7,7,30000,3500,4,21,000,8080,24,18,300 Agravic Pod,Agravic Pod,"Ridiculously dangerous against ships with high-powered engines. Use to shore up locations where such ships can otherwise slip past gravity and tractor fields.",25,13,2400,0,1800,800,0.7,0.21,400,282,7,40.29,3040,1,7,70 AI Armored Golem,AI Armored Golem,"Very durable Golem with good firepower on all targets. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",37395,37395,4000000,2000000,5000000,300,0.5,11,30000,18000,2,180,000,8080,20,18,300 AI Artillery Golem,AI Artillery Golem,"Fragile Golem that can annihilate single targets at incredible range. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",34071,34071,1800000,900000,5000000,300,0.5,11,30000,720000,4,180,000,99200,1,18,180 AI Black Widow Golem,AI Black Widow Golem,"Can tractor beam and engine stun vast amounts of enemy ships. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",52371,52370,3600000,1800000,5000000,1000,0.8,11,30000,2880,2,115,200,8080,80,18,190 AI Botnet Golem,AI Botnet Golem,"Able to inhale entire enemy fleets and turn them into allied zombies. Cannot attack structures or anything larger than strikecraft. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",123714,123714,2400000,1200000,5000000,300,0.8,11,30000,10800,2,432,000,6400,80,18,190 AI Command Station,AI Command Station,"Planetary command center. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 AI Command Station,AI Command Station,"Planetary command center. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 AI Command Station,AI Command Station,"Planetary command center. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 AI Cursed Golem,AI Cursed Golem,"Fires long range shots that inflict paralysis, but very fragile relative to other Golems. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",22563,22563,1600000,800000,5000000,300,0.7,11,30000,4500,2,135,000,14400,60,18,210 AI Dragon,AI Dragon,"Extremely advanced vessel, deployed to defend against the newly arrived Spire threat.",92976,92976,20000000,10000000,2000000,1400,0.4,7,15000,120000,1,120,000,9600,1,25,180 AI Fortress,AI Fortress,"Very powerful defensive structure.",3839,3839,250000,750000,1500000,0,0.7,7,50000,1500,4,11,250,12000,30,0,300 AI Hive Golem,AI Hive Golem,"Golem that continuously spawns many Yellow Jackets, somewhat speedy and vicious attack drones. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",20208,20208,2800000,1400000,5000000,1000,0.8,11,30000,15000,2,7,500,5200,1,18,190 AI Hunter / Killer,AI Hunter / Killer,"Extremely powerful AI Guardian that specializes in destroying all traces of human civilization.",18970,18970,4000000,2000000,800000,700,0.4,6,25000,3000,3,35,000,6400,35,20,150 AI Hunter / Killer,AI Hunter / Killer,"Extremely powerful AI Guardian. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its fusion bombs were also compressed for a lower projectile count with increased damage.",28455,28455,4000000,2000000,800000,700,1,6,25000,17500,3,35,000,6400,6,20,150 AI Overlord,AI Overlord,"The central processing unit for an entire AI faction. Destroy both phases of this to defeat this faction, but make sure you're ready first.",8630,21577,5000000,5000000,0,0,0.45,7,25000,0,0,,0,0,0,300 AI Overlord - Phase 2,AI Overlord - Phase 2,"The central processing unit for an entire AI faction, now mobilized and angry. Destroy this last phase to defeat this faction.",137261,137261,25000000,12500000,0,400,0.8,7,25000,12000,2,360,000,8080,60,25,300 AI Raid Frigate,AI Raid Frigate,"Deprecated. Fast cloaked Frigate that ignores almost all personal shielding on targets. Beware. ",201,201,21000,39000,67200,2900,0.7,4,6500,3500,6,583.33,4480,1,18,50 AI Reconquest Command Station,AI Reconquest Command Station,"Planetary command center that was rebuilt after someone destroyed the original. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,9000,0,0.45,6,0,0,0,,0,0,0,70 AI Relic Transport,AI Relic Transport,"This is a transport ship carrying a Spire Relic to an AI Research Center for study. If the AI can study this relic then they can use it to create a single powerful ship to use against its enemies. If you destroy it then you can free the Spire Relic; however, the AI is likely to counterattack in force if you do so.",67842,67842,5100000,5100000,2000000,700,0.7,6,15000,55000,3,366,666.67,5680,20,22,180 AI Reserves Wormhole,AI Reserves Wormhole,"The AI uses these wormholes to transport its Reserves around its empire.",869,2172,600000,400000,605000,0,1,17,0,0,0,,0,0,0,340 AI Sentry Frigate,AI Sentry Frigate,"AI support frigate, isn't cloaked but has a planet range tachyon as well as a railcannon effective against common cloaking units.",190,190,50000,20000,40000,2900,0.7,4,5000,300,1,300,9990999,1,20,20 AI Spire Citadel,AI Spire Citadel,"The AI is using a Spire Relic to power the defenses on this citadel. If you destroy it then you can recover the Relic; the burst of AI energy when the Citadel is destroyed should obscure the Relic's energy signature, leading to reduced AI response after you take the relic.",149363,149362,8000000,16000000,800000,0,0.7,7,25000,4000,2,80,000,14400,40,0,300 AI Spire Fortress,AI Spire Fortress,"Very powerful defensive structure, enhanced with Spire technology.",7589,7589,250000,750000,1500000,0,0.7,7,50000,30000,1,30,000,14400,1,0,300 AI Spire Research Lab,AI Spire Research Lab,"The AI is researching a Spire Relic here. Their investigations have damaged the relic; after you rescue the relic, it can't leave the planet and must build a Spire City here. Cities spawned in this way override adjacency rules, though you still can't place two cities on a single planet.",29345,29345,4000000,8000000,2000000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 AI Super Fortress,AI Super Fortress,"EXTREMELY powerful defensive structure. And... what's this? You get some awesome science examining the remains if you manage to destroy this.",35526,7678,500000,1500000,1500000,0,0.7,7,50000,16200,4,121,500,12000,30,0,300 AI Yellow Jacket,AI Yellow Jacket,"Launched by the Hive Golem. Very powerful.",192,119,8000,4000,3000,1600,0.3,0.21,0,2250,2,1,125,2240,1,7,30 Alarm Post,Alarm Post,"Attacking this planet with sufficient forces will rally AI forces from nearby planets to its defense. Self destructs when triggered.",258,647,150000,150000,3000000,0,0.45,0.3,10000,0,0,,0,0,0,70 Alerted Ion Eye,Alerted Ion Eye,"This Eye is currently being powered from the Warp Grid, and firing at hostiles.",13919,3919,50000,100000,2000000,0,0.45,6,300,25920,1,103,680,99200,4,0,70 Alerted Plasma Eye,Alerted Plasma Eye,"This Eye is currently being powered from the Warp Grid, and firing at hostiles.",148243,41710,50000,100000,2000000,0,0.45,6,300,110916,1,110,916,24000,1,0,70 Alpha Strike Wing,Alpha Strike Wing,"Upgraded Strike Wing in every category: Faster, stronger, more ships. Extremely high speed and very long-lasting ambush damage modifiers by using the transdimensional energy of wormholes to power up longer.",26,14,3750,0,2500,1100,0.3,0.21,400,150,2,75,2560,1,10,60 Ambush Bot,Ambush Bot,"Tiny and fragile strike craft designed to deal with invaders at very high ranges in an instant. It can also tap into covering forcefields to increase its own attack power.",18,9,1000,0,1500,600,0.3,0.11,300,375,30,12.5,12000,1,6,30 Ambush Carrier Frigate,Ambush Carrier Frigate,"A cloaked carrier specialized in supporting Spec-Ops fleet deployments.",245,245,70000,35000,65000,1600,0.6,4,4500,50,4,125,9600,10,18,50 Ambush Turret,Ambush Turret,"Specializes in destroying enemies new to the planet.",393,254,22500,45000,30000,0,0.7,2,2250,180,1,540,5824,3,0,80 AMU_BigTurretBase,AMU_BigTurretBase,"Base unit for big Turrets",164,264,100000,20000,350000,0,0.55,4,25000,0,0,,0,0,0,120 AMU_DroneBase,AMU_DroneBase,"Base unit for Drones",5,6,3000,0,2000,1100,0.2,0.11,0,0,0,,0,0,7,30 AMU_DroneProjectileBase,AMU_DroneProjectileBase,"Base unit for Drone Projectiles",5,6,3000,0,2000,1100,0.2,0.11,0,0,0,,0,0,7,30 AMU_FrigateBase,AMU_FrigateBase,"Base unit for Frigates",196,491,150000,75000,150000,600,0.4,5,5000,0,0,,0,0,14,90 AMU_LargeNonStackableShipBase,AMU_LargeNonStackableShipBase,"Base unit for large non-stackable Ships",392,982,300000,150000,450000,400,0.5,6,15000,0,0,,0,0,18,120 AMU_MedTurretBase,AMU_MedTurretBase,"Base unit for medium Turrets",198,319,50000,100000,225000,0,0.5,3,12500,0,0,,0,0,0,100 AMU_SmallTurretBase,AMU_SmallTurretBase,"Base unit for small Turrets",99,159,25000,50000,30000,0,0.45,2,2500,0,0,,0,0,0,80 AMU_StrikeCraftBase,AMU_StrikeCraftBase,"Base unit for Strike Craft",5,6,3000,0,2000,1100,0.3,0.21,400,0,0,,0,0,12,50 AMU_SupportFactoryBase,AMU_SupportFactoryBase,"Base unit for Mobile Support Fleet Flagships",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Anomaly,Anomaly,"Nanobot-infested bomber.",92,48,17000,0,5000,400,0.3,0.24,25,1560,12,130,3040,1,13,60 Antagonized Dyson Sphere Golem Warp Gate,Antagonized Dyson Sphere Golem Warp Gate,"This tiny ancient relic is a wormhole controlled by the massive, living entity that has captured this local star. If you free the star from the AI, the Dyson Sphere will recognize your benign intent and will help you on nearby planets. If you take the star for yourself, the Dyson Sphere will attack you until you give up the star. This Dyson Sphere is currently antagonized, and will stop at nothing to kill you.",869,2172,600000,400000,605000,0,1,17,0,0,0,,0,0,0,340 Anti-Gravity Destroyer,Anti-Gravity Destroyer,"Slow destroyer using gravitic cores to slow down enemies enough for the Anti-Gravitic Bombs which deal very high damage especially to those with below-average engine power and slow or root them.",3955,3954,250000,125000,300000,600,0.5,6,13000,4000,1,4,000,4800,1,16,130 Anti-Shield Pulsar Tank,Anti-Shield Pulsar Tank,"Slow ship that fires supercharged shots for a while after using a Wormhole.",65,36,9300,0,5400,500,0.3,0.3,1000,450,6,75,4480,1,7,120 Anti-Shield Sniper Platform,Anti-Shield Sniper Platform,"Almost stationary weapons array, designed to take out enemy shields, even more so bubble forcefields from afar but in need of protection. When its shields are depleted the energy flows into hull integrity, increasing damage resistance.",1058,1056,20000,100000,180000,80,0.4,6,10000,800,1,800,9990999,1,3,70 Apparition Frigate,Apparition Frigate,"Fast cloaked Frigate, that bypasses most personal shielding with low general damage, but much more versus healthy targets. Is also resistant to distant hostiles.",169,169,21000,39000,67200,2900,0.7,5,6500,2000,6,333.33,4480,1,18,50 Area Minefield,Area Minefield,"Cloaked explosive that detonates for high damage against nearby targets, losing 20% of its maximum health each time.",250,250,100,0,4000,0,0.3,0.3,400,1000,1,1,000,800,1,0,30 Ark One,Ark One,"This Ark flagship is focused on slowing down and knocking back groups of hostiles at range.",4148,4148,650000,350000,500000,1400,0.8,7,7000,1050,2,15,750,8080,30,18,120 Armor Corvette,Armor Corvette,"Slow Corvette with high armor torpedoes which deal good damage against armored targets. The ship itself has an adaptive armor which focuses its integrity towards enemies seen as a threat, reducing damage from heavily armored targets.",249,128,20000,5000,5000,500,0.3,2.5,2000,1050,9,116.67,6400,1,10,130 Armored Golem,Armored Golem,"Very durable Flagship with good firepower on all targets.",12047,12047,2000000,1000000,5000000,1000,0.5,11,50000,4000,2,40,000,8080,20,18,300 Artillery Golem,Artillery Golem,"Fragile Flagship that can annihilate single targets at incredible range.",11035,11036,900000,450000,5000000,1000,0.5,11,50000,200000,4,50,000,99200,1,18,180 Assault Frigate,Assault Frigate,"Heavy hitter Frigate that hammers more armored targets, while also bypassing some personal shields.",834,834,198000,82500,100000,600,0.4,5,9000,400,3,1,066.67,4160,8,16,140 Astro Train Depot,Astro Train Depot,"The AI will send trains to this Depot and then Something Impressive will happen.",128,319,50000,100000,1085000,0,0.2,4,15000,0,0,,0,0,0,100 Astro Train Station,Astro Train Station,"Astro Trains route through Stations like this on their way to a Depot. Killing a Station will change Train routing.",128,319,50000,100000,1085000,0,0.2,4,15000,0,0,,0,0,0,100 Auto Bomb,Auto Bomb,"Unmanned automated bomb that detonates on impact, destroying itself and dealing damage to multiple enemies in an area.",64,42,3000,0,800,2200,0.3,0.21,175,630,1,630,240,1,7,110 Autocannon Minipod,Autocannon Minipod,"Fast, cloaked, fragile swarmer that can mob ships with thicker armor.",12,7,1200,0,900,1800,0.7,0.21,135,150,5,30,2800,1,10,30 Automated Construction Bot,Automated Construction Bot,"Short range brawlers that spawn smaller copies upon death.",28,17,2240,0,2500,1000,0.3,0.21,300,450,3,150,2560,1,7,60 Automated Construction Bot,Automated Construction Bot,"Short range brawlers that spawn smaller copies upon death.",28,17,2240,0,2500,1000,0.3,0.21,0,450,3,150,2560,1,7,60 Automation Controller,Automation Controller,"A high-powered multiplexer for drone control. From here Marauder operators control both combat and repair drones, defending the planet from attackers and both speeding up and reducing the cost of healing up allies.",27920,69790,800000,1200000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Backdoor Combat Factory,Backdoor Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. This Factory has a personal cloak, and also launches drones that charge enemies with tractor beams to push them back.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Barnacle,Barnacle,"Melee ship that hurts itself when it does damage, but apply a movement and weapon slow effect, and also carves metal off the target to add to your income.",27,15,4200,0,1250,1600,0.3,0.21,175,270,3,90,240,1,13,90 Bastille Turret,Bastille Turret,"Fragile and short ranged Turret, but does far more damage if protected by a Forcefield, rather than being weakened.",378,244,22500,37500,20000,0,0.45,2,2250,1800,3,600,6760,1,0,80 Beam Bombard,Beam Bombard,"Built from adapted Spire technology it fires powerful, higher-range single-target beams dangerous to strike craft, but is expensive and has a very slow reload time. Its hull is fragile, but protected by strong shields.",121,70,500,6500,13000,400,0.4,0.3,1400,1500,30,250,14400,5,7,90 Beam Cannon,Beam Cannon,"Fires a very powerful beam weapon that damages enemies in a line.",2495,1610,125000,175000,225000,0,0.45,3,11250,3875,3,1,291.67,12480,1,0,120 Beam Sniper Turret,Beam Sniper Turret,"Named 'Scalpels' this is a turret designed to wipe out enemies before they can get clear. MTB-6's damage seems low, but grows substantially with albedo. Its durability is very low, even more to fusion, thus they need to be protected well.",388,250,5000,25000,28500,0,0.4,1.5,4000,400,1,400,9990999,1,0,40 Belle Prime,Belle Prime,"Ark flagsgip with extremely powerful cloaking and ambush capability.",3430,3430,650000,350000,500000,2200,0.7,7,7000,400,2,10,000,5200,50,18,120 Berserker Devourer,Berserker Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",18529760,6793150,40000000,20000000,675000000,150,1,21,135000000,504000,1,7,560,000,9600,15,27,600 Berserker Devourer,Berserker Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",25748510,9371275,40000000,20000000,675000000,150,1,21,135000000,756000,1,11,340,000,9600,15,27,600 Black Hole Machine,Black Hole Machine,"Keeps ships with weaker engines trapped on this planet.",258,647,150000,150000,3000000,0,0.45,6,10000,0,0,,0,0,0,70 Black Widow Frigate,Black Widow Frigate,"Focuses on collecting and fighting enemies within tractor beam range, being heavily fortified beyond their range. While not very fast it is tough even from closer up.",1476,1476,200000,100000,120000,500,0.45,5,11000,500,6,666.67,3200,8,11,140 Black Widow Golem,Black Widow Golem,"Flagship that can tractor beam and engine stun vast amounts of enemy ships.",19785,19784,1800000,900000,5000000,1200,0.8,11,50000,800,2,32,000,8080,80,18,190 Blaster Turret,Blaster Turret,"Solid all rounder turret, dealing more damage than normal but has no bonus or special effects.",652,420,27000,67500,30000,0,0.45,2,2250,1200,1,1,200,8320,1,0,80 Blighted Turret,Blighted Turret,"A turret that's been subverted by the Nanocaust. Firest Low power rapid fire shots, but does more damage for each one on the planet, up to a cap.",132,84,7000,6750,37500,0,0.45,2,3000,500,2,250,9600,1,0,80 Blitzkrieg Turret,Blitzkrieg Turret,"Large turret, does generalist damage and occasionally releases a swarm of modified construction drones to assault any present enemies.",3951,2548,125000,175000,150000,0,0.45,3,11250,500,2,5,000,10504,20,0,120 Bombard,Bombard,"Fires very powerful, very long-range plasma torpedoes, but is expensive and has a very slow reload time.",103,60,6000,0,16000,400,0.4,0.3,1000,6000,30,200,12000,1,7,110 Boost Core,Boost Core,"Unarmed and fragile, nearly immobile structure designed to power up allies with improved speed and damage. This process quickly attritions it, requiring reconstruction every few seconds.",6070,15100,12000,60000,100000,80,0.4,6,30000,0,0,,0,0,3,40 Botnet Golem,Botnet Golem,"Flagship able to inhale entire enemy fleets and turn them into allied zombies. Cannot attack structures or anything larger than strikecraft.",37857,37856,1200000,600000,5000000,1000,0.8,11,50000,3000,2,120,000,6400,80,18,190 Bounty Hunter Frigate,Bounty Hunter Frigate,"Fast cloaked Frigate, that causes hit enemies to give metal upon death, and greatly damages new arrivals to the planet.",201,201,21000,39000,67200,2900,0.7,5,6500,3500,6,583.33,4480,1,18,50 Brawler Frigate,Brawler Frigate,"Durable and slow Frigate that fires numerous missiles that knock enemies away, slows them down, and heavily hurts slow moving targets.",1281,1281,315000,127500,200000,400,0.4,5,10000,200,2,2,500,3360,25,16,140 Breach Torpedo Turret,Breach Torpedo Turret,"The MTT-8 anti-armored defense turret uses very slow but powerful torpedos designed to puncture armor. Very good against a large amount of frigates, and with the range to lock down large parts there is little targets with seemingly suprior defenses can do.",698,451,30000,30000,51500,0,0.4,2.5,3000,20000,9,2,222.22,12000,1,0,60 Builder,Builder,"A rare offshoot of the Scourge form, the sole purpose of which is to construct more spawners and mutators of unspeakable horrors.",186,186,75000,7500,37500,1000,0.3,0.21,200,50,2,25,2800,1,7,30 Bulwark Turret,Bulwark Turret,"Large and very durable Turret that attracts some fire, using a paint like material that interferes with targeting systems.",736,475,51250,128250,30000,0,0.45,2,2250,300,2,750,6240,5,0,80 Bunker Bomber,Bunker Bomber,"Small attack craft that thrives on dealing scaling shield-piercing bonus damage against highly armored targets. Defensively it is very tough when at high health.",43,24,2000,250,8000,800,0.3,0.25,600,225,6,37.5,2240,1,7,60 Burlust Guard Post,Burlust Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon dangerous to highly armoured units. Destroying this reduces the maximum reinforcement capacity here. Uses Burlust technology.",473,378,25000,125000,80000,0,0.3,5,10000,1000,4,500,4480,2,0,70 Burlust Warrior,Burlust Warrior,"Twisted hulk of a Burlust, a violent and warlike race. Is enraged by losing health, causing it to do more damage.",276,276,40000,0,40000,1800,0.4,5,5000,3000,2,1,500,2800,1,16,50 Cannon Bot,Cannon Bot,"Cloaked bot that carries an oversized gun with high damage but low rate of fire to assault targets with very high armor. Can re-cloak before firing again.",13,7,1200,0,900,1800,0.7,0.21,135,600,17,35.29,4000,1,10,30 Carrier Astro Train,Carrier Astro Train,"This Astro Train is carrying resources to a Train Depot.",8065,8065,1000000,1000000,605000,1400,0.4,6,10000,6000,3,20,000,5680,10,22,120 Carrier Astro Train,Carrier Astro Train,"This Astro Train is carrying resources to a Train Depot.",31455,31455,2500000,2500000,605000,1800,0.4,6,10000,20000,3,100,000,5680,15,22,120 Carrier Astro Train,Carrier Astro Train,"This Astro Train is carrying resources to a Train Depot.",11723,11723,1500000,1500000,605000,1600,0.4,6,10000,7000,3,28,000,5680,12,22,120 Carrier Guardian,Carrier Guardian,"Spawns drones continuously when hostiles are present.",118,118,26000,14000,80000,500,0.3,5,7500,1000,4,250,9600,1,14,110 Cellicate Golem,Cellicate Golem,"Extracted from the streams of liquid metal siphoned from an incredibly large Devourer Golem this is what cleans up the inside from any foreign intruders. A force in its own right against all potential hostiles outside of its host, repurposed for anti-AI-warfare and highly adept at dealing with intruders. It also allows ships unloaded to attack much faster than other flagships.",25595,25594,2000000,1000000,2500000,800,1,10,150000,3000,1,30,000,4480,10,24,170 Chimera,Chimera,"Chimera without the main guns but now firing revealed missile launcher. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. While much smaller than its Galactic War Front counterpart the Devourer Hunter version comes groups of 5, each fortified and with a single powerful Concussive Missile launcher.",11058,11059,2400000,1200000,400000,400,1,8,3000,7920,1,7,920,99200,1,20,180 Chimera,Chimera,"Chimera without the main guns but now firing revealed missile launchers.",64035,64035,12000000,6000000,2000000,400,0.4,8,15000,11000,1,198,000,99200,18,20,180 Chimera Artillery,Chimera Artillery,"Continuously launches large projectiles across the planet. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Plasma Torpedo launcher also fires only one projectile, but with twice the power.",145089,145088,12000000,6000000,2000000,400,1,9,15000,150000,1,150,000,99200,1,20,180 Chimera Artillery,Chimera Artillery,"Continuously launches large projectiles across the planet.",58035,58035,12000000,6000000,2000000,400,0.4,9,15000,75000,1,150,000,99200,2,20,180 Cloaked Ark One,Cloaked Ark One,"This Ark is focused on slowing down and knocking back groups of hostiles at range... and hiding.",4148,4148,650000,350000,500000,1400,0.8,7,7000,1050,2,15,750,8080,30,18,120 Cloaked Builder,Cloaked Builder,"A rare offshoot of the Scourge form, the sole purpose of which is to construct more spawners and mutators of unspeakable horrors. This is a cloaked version intended as a blockade runner.",452,1131,500000,7500,57500,2200,0.3,0.21,200,0,0,,0,0,20,30 Cloaked Mugger Frigate,Cloaked Mugger Frigate,"Durable and slow Frigate that has a zombifying Fusion Bomb weapon and cloaking.",1173,1173,315000,127500,200000,400,0.7,5,10000,400,3,1,066.67,4160,8,16,140 Cloaked Transport Flagship,Cloaked Transport Flagship,"Fast, cloaked and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Cloaked Transport Flagship,Cloaked Transport Flagship,"Fast, cloaked and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Cloaked Viral Shredder,Cloaked Viral Shredder,"Fragile melee ship that spawns copies of itself as it damages things. Both itself and the copies stay cloaked for up to 6 attacks.",52,30,1500,750,3000,800,0.7,0.21,500,90,1,90,240,1,12,90 Cluster Bomb,Cluster Bomb,"Unmanned automated bomb that detonates on impact, destroying itself and doing area damage, while spawning mini versions of itself afterwards.",64,42,3000,0,1200,1800,0.3,0.21,175,630,1,630,240,1,7,110 Combat Astro Train,Combat Astro Train,"This Astro Train is carrying resources to a Train Depot.",9990,9990,1100000,1100000,605000,700,0.4,6,10000,6000,3,20,000,5680,10,22,120 Combat Astro Train,Combat Astro Train,"This Astro Train is carrying resources to a Train Depot.",38650,38650,2600000,2600000,605000,800,0.4,6,10000,20000,3,133,333.33,5680,20,22,120 Combat Astro Train,Combat Astro Train,"This Astro Train is carrying resources to a Train Depot.",16140,16140,1600000,1600000,605000,800,0.4,6,10000,7000,3,35,000,5680,15,22,120 Combat Engineer,Combat Engineer,"Repairs nearby friendly units and assists nearby construction projects.",17,17,8000,0,2500,3100,0.2,0.01,0,0,0,,0,0,20,20 Combat Factory,Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Also has some basic combat drones.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Combat Sentry Frigate,Combat Sentry Frigate,"Excellent at revealing cloaked enemies.",98,98,30000,15000,40000,2900,0.7,4,5000,0,0,,0,0,20,20 Communication Node,Communication Node,"A critical piece of AI infrastructure that allows for the different AIs to communicate. Destroying all of these will prevent all the different AIs from communicating, initiating an AI Civil War. This will make the game much more challenging.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Compact Bombard,Compact Bombard,"Smaller, cheaper and weaker Bombard variant using spire crystal-based alloys for higher movement and attack speed, but with lower damage overall. It also is optimized for mass-production to allow higher ship counts.",72,40,3000,1500,10000,600,0.4,0.25,750,2250,17,132.35,9600,1,8,70 Concussion Corvette,Concussion Corvette,"Fires missiles that deal tremendous damage to targets with thinner armor.",26,14,2400,0,2700,400,0.3,0.21,300,195,9,21.67,8080,1,14,40 Concussion Guard Post,Concussion Guard Post,"Storage structure for AI defenders of this planet, armed with missile launchers ideal against thinly armoured targets. Destroying this reduces the maximum reinforcement capacity here.",811,649,25000,125000,80000,0,0.4,5,10000,1600,6,2,666.67,9600,10,0,40 Concussion Guardian,Concussion Guardian,"Fires long range missiles.",224,224,26000,14000,80000,500,0.4,5,7500,450,9,500,12000,10,14,40 Concussion Train Guard,Concussion Train Guard,"Fires long range missiles.",224,224,26000,14000,80000,2200,0.4,5,7500,450,9,500,12000,10,14,40 Concussion Turret,Concussion Turret,"Shoots long range missiles with a high damage boost against thinly armoured targets.",370,239,22500,37500,30000,0,0.45,2,2250,3400,6,566.67,15600,1,0,80 Concussive Defender,Concussive Defender,"Fires long range missiles.",383,224,26000,14000,80000,500,0.4,5,7500,585,9,650,12000,10,14,40 Consumer Turret,Consumer Turret,"A turret named 'The Maw', MTC-12. The most basic type of defense Marauders can build with medium range, damage and high durability. Their primary purpose is to metabolize and destroy enemies.",464,299,75000,25000,34250,0,0.4,2,2500,750,4,562.5,6400,3,0,60 Coprocessor,Coprocessor,"An AI Coprocessor assists the main AI system. Destroying one coprocessor will increase AI Progress, but with a substantial decrease in AI Progress when you destroy them all.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Counter Sniper Turret,Counter Sniper Turret,"Infinite range and does more damage the farther away the target is - ideal for counter sniping.",606,390,13500,33750,37500,0,0.45,2,3000,480,2,240,9990999,1,0,80 Crusher Turret,Crusher Turret,"Large turret that pulls enemies in, then begins to violently compress them.",1651,1065,187500,262500,225000,0,0.45,3,11250,750,1,750,1768,1,0,120 Crystal Devourer,Crystal Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",20441666,7310415,16000000,8000000,675000000,150,1,21,135000000,5040000,1,75,600,000,9600,15,27,600 Crystal Devourer,Crystal Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",30547916,10919790,16000000,8000000,675000000,150,1,21,135000000,7560000,1,113,400,000,9600,15,27,600 Cursed Golem,Cursed Golem,"Fires long range shots that inflict paralysis, but very fragile relative to other Flagships.",7431,7431,800000,400000,5000000,1000,0.7,11,50000,1250,2,37,500,14400,60,18,210 Custodian,Custodian,"Advanced prototype of the next version of a 'Thunderchild' vessel. More easily produced, but weaker than the original. Long range blasts, boosts allies on the planet, protects them with a forcefield and is invulnerable if there are Guard Posts present.",122430,122430,30000000,15000000,800000,800,0.4,7,25000,2500000,17,147,058.82,9990999,1,20,150 Custom Fleet Leader,Custom Fleet Leader,"Very fast and relatively durable Flagship with no fleet by default. If you have various complementary ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Cyber Command Transport Flagship,Cyber Command Transport Flagship,"Uses stronger shields to conceal its very fragile hull filled to the brim with support CPU cores allowing for easier hacking, but also costs much more metal and energy upkeep.",263,263,75000,425000,250000,2200,0.7,7,25000,0,0,,0,0,18,50 Cyber Command Transport Flagship,Cyber Command Transport Flagship,"Uses stronger shields to conceal its very fragile hull filled to the brim with support CPU cores allowing for easier hacking, but also costs much more metal and energy upkeep.",263,263,75000,425000,250000,2200,0.7,7,25000,0,0,,0,0,18,50 Dagger,Dagger,"Very fast, evasive, high damage and almost no durability ship that is immune to most speed penalties.",28,17,2500,0,3000,2200,0.3,0.21,400,558,4,139.5,5680,1,18,30 Dark Spire Eidolon,Dark Spire Eidolon,"A terrifying manifestation of the Dark Spire's Rage at all life.",10225,10224,700000,1400000,805000,400,0.3,7,25000,2400,4,4,800,4480,8,18,120 Dark Spire Phantom,Dark Spire Phantom,"A weak manifestation of the Dark Spire's Rage at all life.",530,341,3500,7000,16000,500,0.4,5,2000,18000,9,2,000,9600,1,18,50 Dark Spire Spector,Dark Spire Spector,"A powerful manifestation of the Dark Spire's Rage at all life.",1442,1443,100000,200000,270000,400,0.4,6,10000,2250,4,4,500,4480,8,18,120 Dark Spire Ward,Dark Spire Ward,"The AI has figured out a way to disrupt Dark Spire energy using these devices. As long as this Ward remains on the planet, the Dark Spire's ships will explode when they enter the planet.",76,190,20000,70000,170000,0,1,2,0,0,0,,0,0,0,180 Dark Spire Wraith,Dark Spire Wraith,"A weak manifestation of the Dark Spire's Rage at all life.",265,159,7000,14000,16000,500,0.7,5,2000,4200,4,1,050,2800,1,18,90 Data Center,Data Center,"An AI server farm.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Deathgrip Tackle Drone,Deathgrip Tackle Drone,"Spawned from a Tackle Drone Launcher Frigate, rushes enemies to snare them in tractor beams.",65,36,5000,5000,3000,2200,0.3,0.21,0,105,3,175,3360,5,7,30 Deathgrip Turret,Deathgrip Turret,"Has a small amount of tractor beams, and does more damage to units held in one.",723,466,40500,101250,30000,0,0.45,2,2250,420,3,700,5408,5,0,80 Decoy Drone,Decoy Drone,"Support engineer drone with very little firepower, but high priority to enemies.",69,35,7500,7500,3750,1600,0.3,0.21,0,75,2,37.5,2800,1,7,30 Decoy Drone Carrier,Decoy Drone Carrier,"A carrier filled to bursting with drones designed to attract enemy fire.",462,462,100000,100000,16000,400,0.4,5,4500,1000,4,250,4800,1,18,120 Defense Post,Defense Post,"When Marauders need a planet defended against any and all enemies they deploy 'The Dead End'. Armed with global-range ambush weapons, high-damage energy waves against closer targets and a plasma cannon that can focus a punch a hole into enemy defenses. This is the power of MTD-1, the Defense to end many attacks.",5036,3249,200000,50000,333000,0,0.5,4,55000,3000,4,11,250,4160,15,0,130 Destroyer Devourer,Destroyer Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",869345,627976,10000000,5000000,75000000,150,1,19,15000000,210000,1,3,150,000,5680,15,25,400 Destroyer Devourer,Destroyer Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",1263095,909226,10000000,5000000,75000000,150,1,19,15000000,315000,1,4,725,000,5680,15,25,400 Devastator Frigate,Devastator Frigate,"Fragile Frigate that fires salvoes of missiles, dealing crippling damage to thinly armored and weakened enemies.",1198,1198,126000,52500,100000,400,0.4,5,9000,500,6,1,666.67,8080,20,16,70 Deviant,Deviant,"Nanobot-infested Missile Corvette.",44,24,7000,0,5000,400,0.7,0.24,25,945,9,105,4800,1,14,50 Devourer Antagonizer,Devourer Antagonizer,"The AI has constructed a device that radiates energy resonating with the Devourer Golem. It appears to be a constant stream of data, manipulating the sensory systems of the Golem and preventing it from going after the AI thus aiming it at its enemies. If we do not want to face a giant monster gobbling up all our ships we should destroy this device. It is also very likely that the Devourer will see previous 'master' as the primary enemy for a while once this is destroyed.",87,218,70000,30000,500000,0,1,6,75000,0,0,,0,0,0,60 Devourer Chrysalis,Devourer Chrysalis,"It's... Evolving?",866,867,2000000,2000000,90000000,0,1,19,0,30,1,300,56000,10,0,1000 Devourer Chrysalis,Devourer Chrysalis,"It's... Evolving? Again?!",2188,1737,4000000,4000000,270000000,0,1,20,0,84,1,1,680,56000,10,0,1250 Devourer Chrysalis,Devourer Chrysalis,"It's... Evolving? Again?! Just how big can this thing grow?",6136,3468,8000000,8000000,810000000,0,1,21,0,252,1,7,560,56000,10,0,1500 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",193303,193304,5000000,2500000,25000000,150,1,18,5000000,30000,1,900,000,5680,30,25,300 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",277678,277679,5000000,2500000,25000000,150,1,18,5000000,45000,1,1,350,000,5680,30,25,300 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",533883,386607,10000000,5000000,75000000,150,1,19,15000000,84000,1,2,520,000,5680,30,25,400 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",1851875,898214,20000000,10000000,225000000,150,1,20,45000000,252000,1,7,560,000,5680,30,26,500 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",4971071,1796429,40000000,20000000,675000000,150,1,21,135000000,672000,1,20,160,000,5680,30,27,600 Dire Concussion Guard Post,Dire Concussion Guard Post,"Storage structure for AI defenders of this planet, armed with long range missiles that annihilate thin armored enemies. Destroying this reduces the maximum reinforcement capacity here.",12118,9694,750000,2250000,800000,0,0.4,7,25000,8000,6,26,666.67,12000,20,0,40 Dire Concussion Guardian,Dire Concussion Guardian,"Very powerful ship that fires very painful missiles that demolish thinner hulled ships.",12716,12717,1400000,700000,800000,500,0.4,7,25000,6000,6,36,000,12000,36,20,40 Dire Forcefield Guardian,Dire Forcefield Guardian,"Very powerful ship with a very strong and large bubble forcefield, but weak weaponry. Units protected by this will deal half the usual damage.",8619,8619,1000000,3500000,800000,700,0.4,7,25000,40000,4,10,000,5680,1,20,85 Dire Fragmenting Guardian,Dire Fragmenting Guardian,"Large yet weak, but splinters into numerous relatively weaker shards that combine to be much more dangerous.",2806,2806,400000,200000,800000,500,0.4,7,25000,3000,4,750,4800,1,20,40 Dire Gravity Guard Post,Dire Gravity Guard Post,"Storage structure for AI defenders of this planet, armed with a weapon deadly against weak engine victims, as well as a large range gravity generator to slow them. Destroying this reduces the maximum reinforcement capacity here.",14202,11361,750000,2250000,800000,0,0.3,7,25000,2000,2,40,000,6400,40,0,50 Dire Gravity Guardian,Dire Gravity Guardian,"Severely distorts gravity around itself, causing an extreme slow effect in hostiles.",14791,14790,1400000,700000,800000,400,0.3,7,25000,1500,4,22,500,8080,60,20,50 Dire Grenade Launcher Guardian,Dire Grenade Launcher Guardian,"Very powerful ship that annihilates groups of swarmers.",7175,7175,1400000,700000,800000,500,0.3,7,25000,3200,6,1,600,6400,3,20,90 Dire Heavy Beam Guard Post,Dire Heavy Beam Guard Post,"Storage structure for AI defenders of this planet, firing a piercing beam weapon hitting multiple targets in a line. Destroying this reduces the maximum reinforcement capacity here.",9123,7299,750000,2250000,800000,0,0.4,7,25000,15000,2,7,500,12000,1,0,90 Dire Heavy Beam Guardian,Dire Heavy Beam Guardian,"A vastly more powerful version than the normal Guardian.",10104,10104,1400000,700000,800000,500,0.4,7,25000,7500,2,3,750,12000,1,20,90 Dire MLRS Guardian,Dire MLRS Guardian,"Fires enormous barrages of rockets constantly.",24166,24166,1400000,700000,800000,600,0.3,7,25000,1600,4,60,000,4800,150,20,50 Dire Nucleophilic Guard Post,Dire Nucleophilic Guard Post,"Storage structure for AI defenders of this planet, packing a laser weapon for annihilating high energy usage foes. Destroying this reduces the maximum reinforcement capacity here.",12639,10111,750000,2250000,800000,0,0.3,7,25000,10000,2,30,000,9600,6,0,50 Dire Nucleophilic Guardian,Dire Nucleophilic Guardian,"Very powerful ship that deals disgusting damage to high energy usage targets. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",13416,13417,1400000,700000,800000,1000,1,7,25000,80000,2,40,000,6400,1,20,50 Dire Nucleophilic Guardian,Dire Nucleophilic Guardian,"Very powerful ship that deals disgusting damage to high energy usage targets. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",13416,13417,1400000,700000,800000,1000,1,7,25000,80000,2,40,000,6400,1,20,50 Dire Nucleophilic Guardian,Dire Nucleophilic Guardian,"Very powerful ship that deals disgusting damage to high energy usage targets.",14375,14375,1400000,700000,800000,1000,0.3,7,25000,80000,2,40,000,6400,1,20,50 Dire Parasite Guard Post,Dire Parasite Guard Post,"Storage structure for AI defenders of this planet, that fires bolts which turn victims into AI allied zombies. Destroying this reduces the maximum reinforcement capacity here.",14983,11986,750000,2250000,800000,0,0.3,7,25000,3000,2,45,000,12000,30,0,150 Dire Pike Guardian,Dire Pike Guardian,"Very powerful ship with a scary Petard cannon for annihilating armored targets.",18125,18125,1400000,700000,800000,500,0.3,7,25000,4000,2,60,000,6400,30,20,70 Dire Plasma Guardian,Dire Plasma Guardian,"Very powerful ship that deals high single target damage, and much more to forcefields. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. In exchange for lowered range and forcefield damage its output against all shields was increased.",12458,12458,1400000,700000,800000,500,1,7,25000,360000,9,40,000,5680,1,20,40 Dire Plasma Guardian,Dire Plasma Guardian,"Very powerful ship that deals high single target damage, and much more to forcefields.",14375,14375,1400000,700000,800000,500,0.4,7,25000,360000,9,40,000,8080,1,20,40 Dire Sabot Guard Post,Dire Sabot Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon deadly to high mass targets. Destroying this reduces the maximum reinforcement capacity here.",8186,6549,750000,2250000,800000,0,0.4,7,25000,6000,4,1,500,8080,1,0,80 Dire Shredder Guard Post,Dire Shredder Guard Post,"Storage structure for AI defenders of this planet, equipped with an internal factory producing fast melee drones. Destroying this reduces the maximum reinforcement capacity here.",8603,6882,750000,2250000,800000,0,0.4,7,25000,12500,3,4,166.67,9600,1,0,150 Dire Shredder Guardian,Dire Shredder Guardian,"Spawns very scary melee drones continuously.",4895,4895,1400000,700000,800000,500,0.4,7,25000,10000,4,2,500,4800,1,20,150 Dire Singularity Guardian,Dire Singularity Guardian,"Used by the AI Reserves to combat player deepstrikes. A mobilie, weaponized Black Hole Generator. Pulverizes enemies that approach its event horizon and attritions all enemies on the planet.",38749,38748,2800000,1400000,800000,250,0.3,10,35000,50000,2,25,000,800,1,23,90 Dire Spider Guard Post,Dire Spider Guard Post,"Storage structure for AI defenders of this planet, armed with high range slowing cannons. Destroying this reduces the maximum reinforcement capacity here.",14202,11361,750000,2250000,800000,0,0.4,7,25000,2000,2,40,000,12000,40,0,40 Dire Stealth Guardian,Dire Stealth Guardian,"Large, fast cloaked vessel that completely ignores personal shielding.",14166,14166,1400000,700000,800000,1800,0.7,7,25000,4000,4,20,000,3200,20,20,50 Dire Tantruming Guardian,Dire Tantruming Guardian,"Large and very, very angry about being outnumbered.",101190,101190,4000000,2000000,800000,500,0.3,7,25000,15000,1,300,000,9600,20,20,50 Dire Temperamental Guardian,Dire Temperamental Guardian,"Large yet weak, enrages when the AI is outnumbered on this world.",2806,2806,400000,200000,800000,500,0.3,7,25000,3000,4,750,4800,1,20,50 Dire Tesla Guard Post,Dire Tesla Guard Post,"Storage structure for AI defenders of this planet, equipped with large tesla coils for high area damage. Destroying this reduces the maximum reinforcement capacity here.",8030,6424,750000,2250000,800000,0,0.4,7,25000,6000,12,500,4000,1,0,120 Dire Tesla Guardian,Dire Tesla Guardian,"Very powerful ship with an AOE tesla attack with a reload speed penalty.",9305,9304,1400000,700000,800000,400,0.4,7,25000,5000,9,555.56,2000,1,20,150 Dire Tethuida Guard Post,Dire Tethuida Guard Post,"Storage structure for AI defenders of this planet, equipped with an internal factory producing fast drones that turn victims into AI allied zombies. Destroying this reduces the maximum reinforcement capacity here.",8603,6882,750000,2250000,800000,0,0.3,7,25000,12500,3,4,166.67,9600,1,0,50 Dire Tethuida Guardian,Dire Tethuida Guardian,"Spawns fast drones that can zombify your ships.",7708,7708,1400000,700000,800000,500,0.3,7,25000,5000,4,25,000,6400,20,20,50 Dire Tritium Sniper Guardian,Dire Tritium Sniper Guardian,"Large sniper vessel that annihilates units lacking in radiation shielding.",14444,14444,1400000,700000,800000,400,0.4,7,25000,1000,2,20,000,9990999,40,20,40 Dire Vampire Guardian,Dire Vampire Guardian,"Cloaked close range leecher that heals itself as it does damage.",16666,16666,1400000,700000,800000,500,0.7,7,25000,3000,2,30,000,2800,20,20,80 Dire Widow Guardian,Dire Widow Guardian,"If paralysis alone wasn't bad enough, the AI put large tractor arrays on this Dire Guardian as well.",10250,10250,1400000,700000,800000,500,0.4,7,25000,1200,4,18,000,6400,60,20,90 Dispersion Turret,Dispersion Turret,"Rapid firing, deals tremendous damage to personal shielding but pitiful outside of this. Great support turret.",455,293,27000,67500,30000,0,0.45,2,2250,350,1,350,8320,1,0,80 Disrupter Corvette,Disrupter Corvette,"Marauders were quickly finding themselves lost in larger battles due to their inferior hull and shield strengths. Instead of re-designing their ships they attempted a new strategy: The MSD-1 Disrupter Frigate stuns or slows enemies so they won't be able to shoot, allowing Mararuders to use their firepower to wipe out helpless enemies. Naturally this idea sprung from being able to hijack ships in better quality too. Added to that is a weak but planetary Tachyon Radiator, in time decloaking all enemies.",372,199,20000,10000,28000,600,0.35,2.5,1500,187,1,187,4160,1,11,100 Disrupter Corvette Drone,Disrupter Corvette Drone,"Marauders were quickly finding themselves lost in larger battles due to their inferior hull and shield strengths. Instead of re-designing their ships they attempted a new strategy: The MSD-1 Disrupter Frigate stuns or slows enemies so they won't be able to shoot, allowing Mararuders to use their firepower to wipe out helpless enemies. Naturally this idea sprung from being able to hijack ships in better quality too. Added to that is a weak but planetary Tachyon Radiator, in time decloaking all enemies.",186,99,10000,5000,14000,800,0.35,2,0,93,1,93,3120,1,11,65 Drainer Citadel,Drainer Citadel,"Strong defensive structure, has a bonus against high energy targets while healing itself, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",5741,5741,1900000,0,1500000,600,0.7,7,30000,9000,3,12,000,6400,4,18,300 Dyson Antagonizer,Dyson Antagonizer,"The AI has constructed a device that is radiating energy that resonates with the Dyson Sphere. The subspace waves emanating from the device appear to be responsible for the recent erratic signals from the Dyson Sphere. The higher Mark this structure is, the more ships the Antagonized Dyson Sphere will spawn.",87,218,70000,30000,605000,0,1,10,0,0,0,,0,0,0,200 Dyson Bastion,Dyson Bastion,"These huge Dyson ships are only produced to deal with the most persistent trespassers.",6795,6795,2000000,10000,800000,500,0.8,7,9000,10150,3,10,150,6400,3,18,90 Dyson Bulwark,Dyson Bulwark,"These larger Dyson ships are the main heavy hitters for the Dyson Sphere.",777,777,200000,10000,80000,500,0.8,6,2500,4150,3,1,383.33,6400,1,18,90 Dyson Defender,Dyson Defender,"These small living ships are used as a first line of defense for the Dyson Sphere.",32,20,2000,0,2500,600,0.8,0.21,500,2250,12,187.5,3200,1,7,60 Dyson Sentinel,Dyson Sentinel,"These small living ships are used as a first line of defense for the Dyson Sphere.",50,34,1800,0,2500,1100,0.8,0.21,400,6225,3,2,075,6400,1,7,60 Dyson Sphere Golem Warp Gate,Dyson Sphere Golem Warp Gate,"This tiny ancient relic is a wormhole controlled by the massive, living entity that has captured this local star. If you free the star from the AI, the Dyson Sphere will recognize your benign intent and will help you on nearby planets. If you take the star for yourself, the Dyson Sphere will attack you until you give up the star.",869,2172,600000,400000,605000,0,1,17,0,0,0,,0,0,0,340 Economic Command Station,Economic Command Station,"Economic command center. If destroyed, you lose control of the planet. Greatly improved metal and energy output, but lacks the ability to directly defend itself very well. Needs to be protected by a powerful Citadel or Battlestation, or so far back from the front lines that they are safe.",23,58,7500,20000,45000,0,0.6,6,0,0,0,,0,0,0,90 Electro Strike Corvette,Electro Strike Corvette,"High short-range damage to either small numbers of big targets or large numbers of swarmers.",130,72,12000,0,5400,400,0.3,0.3,800,4500,17,264.71,2000,1,7,110 EMP Missile,EMP Missile,"Spawned from a EMP Missile Frigate, deals low damage but paralyzes enemies.",9,6,200,0,3000,3100,0.6,0.21,0,150,1,150,240,1,8,30 EMP Missile Frigate,EMP Missile Frigate,"Has modest firepower in its own right, but is able to stun enemies using missiles tipped with EMP warheads strong enough to affect even small frigates. Spawns 10 every 12 seconds, 2 more for every mark beyond 1.",1031,1030,120000,60000,140000,500,0.4,5,10000,1200,4,900,4800,3,17,60 EMP Turret,EMP Turret,"Large turret that deals little damage, but paralyzes en masse.",1501,968,187500,262500,225000,0,0.7,3,11250,400,17,23.53,6240,1,0,120 Energy Collector,Energy Collector,"Outdated derelict human tech, no longer used at all. This version is deprecated and is only for saved games before .890",13,33,4000,12000,80000,0,0.2,0.6,0,0,0,,0,0,0,10 Energy Converter,Energy Converter,"Converts a significant portion of Energy into Metal. This process is inefficient, so you should strive to control enough territory to provide the Metal you need.",5,12,2000,4000,1250,0,0.2,0.6,50000,0,0,,0,0,0,10 Engineer,Engineer,"Repairs nearby friendly units and assists nearby construction projects.",3,8,4000,0,2500,3100,0.2,0.01,0,0,0,,0,0,20,20 Engineering Battlestation,Engineering Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has very powerful engineering capabilities.",2931,2931,100000,700000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Engineering Transport Flagship,Engineering Transport Flagship,"Hybrid between a transport flagship and an engineer: Slower and more fragile but with the ability to repair, assist construction and claim neutral units.",269,270,250000,250000,100000,1800,0.7,7,500,0,0,,0,0,18,120 Engineering Transport Flagship,Engineering Transport Flagship,"Hybrid between a transport flagship and an engineer: Slower and more fragile but with the ability to repair, assist construction and claim neutral units.",269,270,250000,250000,100000,1800,0.7,7,500,0,0,,0,0,18,120 Enraged Macrophage,Enraged Macrophage,"This Macrophage is enraged and just trying to kill things.",8224,8224,1800000,1200000,2000000,400,0.7,7,500,1050,2,8,400,4480,16,20,90 Enraged Spire Infested Macrophage,Enraged Spire Infested Macrophage,"This Macrophage is enraged and just trying to kill things. This Harvester has incorperated Spire technology into itself, evolving a powerful coil beam to better kill larger threats.",8724,8724,1800000,1200000,2000000,400,0.7,7,500,1050,2,8,400,4480,16,20,90 Ensnarer Battlestation,Ensnarer Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has a very powerful Tractor Array and can use modified AI turrets.",2931,2931,100000,700000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Ensnarer Etherjet,Ensnarer Etherjet,"Fast swarmer that can snag ships and drag them about, while remaining completely hidden.",22,12,2625,0,1700,1600,0.7,0.21,175,150,4,37.5,3040,1,14,40 Etherjet,Etherjet,"Fast swarmer that can snag ships and drag them about, while remaining completely hidden.",18,10,2100,0,1200,1600,0.7,0.21,175,120,4,30,3040,1,14,40 Evuck Warrior,Evuck Warrior,"Twisted hulk of an Evuck, a quiet, studious and underhanded race. Great at destroying structures and disabling forcefields to get to valuable targets.",193,193,26000,14000,40000,1000,0.7,5,5000,2500,3,833.33,3200,1,16,70 Exogalactic Wormhole,Exogalactic Wormhole,"The AI can use this wormhole to warp forces in from outside the galaxy. This is an unstable link, and it will vanish after a while. Exostrikes (like you would see in response for the Fallen Spire) can come through this wormhole once the first other AI forces have come through.",40,101,8000,40000,0,0,0.45,0.3,100,0,0,,0,0,0,70 Eyebot,Eyebot,"Cloaked ship that gains damage the higher the energy usage of their target.",21,12,2100,0,1800,600,0.7,0.21,400,210,7,30,3200,1,7,60 Factory,Factory,"Stationary facility. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship.",10,25,4000,8000,25000,0,0.2,3,500,0,0,,0,0,0,90 Fenrir,Fenrir,"Carrier Guardian advanced prototype - uses a long range, extremely high damage beam, while launching strong fighters. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",45658,45659,10000000,5000000,800000,500,1,7,25000,60000,9,6,666.67,14400,1,20,150 Fenrir,Fenrir,"Advanced prototype of the next version of a 'Maugrim' vessel. Has a long range fan beam capable of piercing many targets, as well as a shorter range flak battery and a set of drones.",33821,33821,10000000,5000000,800000,500,0.4,7,25000,60000,9,6,666.67,14400,1,20,150 Fenrir Fighter Drone,Fenrir Fighter Drone,"Advanced drone, using rapid fire missile launchers. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its dual Concussive Missile launcher was also exchanged for a variant with one projectile and twice the punch.",353,353,20000,0,1500,1600,1,0.21,0,4000,2,2,000,8080,1,7,30 Fenrir Fighter Drone,Fenrir Fighter Drone,"Advanced drone, using rapid fire missile launchers.",58,59,20000,0,1500,1600,0.3,0.21,0,2000,2,2,000,8080,2,7,30 Fleet Capacity Extender,Fleet Capacity Extender,"Hacking this structure doubles the ship cap for one of the strikecraft types belonging to the Fleet that did the hacking (your choice as to which type). ",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Fleet Research Station,Fleet Research Station,"Hacking this structure grants one of the following high-starting-mark strikecraft types with a fleet-wide bonus to the fleet you choose to put them in (only works with small fleets). Hacking does also incur a moderate AI Progress penalty, since these are quite powerful. ",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Flenser,Flenser,"Simply enormous AI warship. The AI has made specifically designed this variant to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Doomsday Heavy Beam Cannon has a greatly expanded range and narrowed spread for targeted bombardment in addition to higher damage to enemy shields, and the Planet Cracker Array retrofitted to implode a single target once shields are down.",7882152,7882152,600000000,300000000,2000000,200,1,25,15000,50000,1,50,000,14400,1,25,180 Flenser,Flenser,"Simply enormous AI warship. So vastly powerful, the appearance of such usually means only one thing: The end.",10582142,10582140,600000000,300000000,2000000,200,0.7,25,15000,1350000,1,5,400,000,9990999,4,25,180 Focused Gravity Generator,Focused Gravity Generator,"Slows down hostile ships in an area around itself.",103,258,60000,60000,10000,0,0.45,0.3,1200,0,0,,0,0,0,50 Forcefield Frigate,Forcefield Frigate,"Shields itself and nearby ships from attack.",727,727,32000,300000,100000,700,0.4,5,9000,1000,4,250,5680,1,16,85 Forcefield Generator,Forcefield Generator,"Protects nearby ships and structures. Units protected by this will deal half the usual damage.",336,840,50000,350000,80000,80,0.45,5,7500,0,0,,0,0,3,85 Forcefield Guard Post,Forcefield Guard Post,"Storage structure for AI defenders of this planet, armed with a weak weapon but protects nearby allies. Destroying this reduces the maximum reinforcement capacity here. Units protected by this will deal half the usual damage.",650,520,9000,200000,80000,0,0.4,5,10000,2000,3,666.67,5680,1,0,85 Forcefield Guardian,Forcefield Guardian,"This Guardian supports allied forces with a mobile bubble forcefield and some firepower. Units protected by this will deal half the usual damage.",604,603,20000,160000,80000,700,0.4,5,7500,800,4,200,5680,1,14,85 Fortified Agravic Pod,Fortified Agravic Pod,"Ridiculously dangerous against ships with high-powered engines while being able to creep up to high-damage targets almost unscathed.",25,13,2400,0,1800,800,0.7,0.21,400,282,7,40.29,3040,1,7,70 Fortified Data Center,Fortified Data Center,"An AI server farm, with heavy weapons and firepower to fend off would be saboteurs.",7170,7170,250000,750000,0,0,0.45,5,15000,4000,2,40,000,9600,20,0,120 Fortified Forceshield Generator,Fortified Forceshield Generator,"The MFFSG-1 is an experimental shield that hardens in response to incoming attacks if there's enough range and with it time to react. This leads to only half the damage being done from a distance, though it suffers from the same issue as normal forcefields: Halved damage from out under it, no matter the range.",540,1351,50000,200000,73000,80,0.65,2,20000,0,0,,0,0,1,30 Fortified Planetary Saturator,Fortified Planetary Saturator,"Irradiates the planet with 3 types of rays: Tachyons decloak enemies within seconds, Tractor beams stop a large number of squads in their tracks and a jammer stops anything from targeting the device from afar. All of its effects grow more numerous or potent with increasing mark levels.",9597,23985,250000,500000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Fortified Tesla Guardian,Fortified Tesla Guardian,"Close range brawler that prevents enemies from hitting it if they are out of its range.",453,453,54000,26000,80000,400,0.4,5,7500,920,17,54.12,2000,1,7,120 Fortified Tesla Turret,Fortified Tesla Turret,"Very short range AOE blast, but protected against attacks from outside its range.",599,387,47250,94500,45000,0,0.45,2,2250,2700,17,158.82,3952,1,0,80 Fragmenting Guardian,Fragmenting Guardian,"Fairly weak Guardian, but when the AI is outnumbered on the planet it is on, permanently fragments into a pack of overall deadlier, smaller versions.",85,84,3000,6000,80000,500,0.3,5,7500,300,4,75,4800,1,14,50 Fragmenting Guardian Shard,Fragmenting Guardian Shard,"One of the many shards broken off a Fragmenting Guardian.",132,132,10000,5000,80000,500,0.4,2,625,1600,2,800,4800,1,14,40 Fuseball Turret,Fuseball Turret,"Large turret that hurls energy shots that deal high damage and bypass most shields.",8152,5258,125000,175000,225000,0,0.45,3,11250,96000,12,8,000,15600,1,0,120 Fusion Bomber,Fusion Bomber,"Excellent structure-killers, able to bypass their high shields entirely.",31,17,3600,0,3600,700,0.7,0.21,400,240,6,40,3360,1,7,60 Fusion Missile,Fusion Missile,"Self-destructive short-range missile teleporting its actual pyotic warhead through shields and forcefields. Deals diminishing damage to targets with increasing albedo.",115,77,3000,0,5000,1800,0.3,0.2,1000,4500,1,4,500,3040,1,10,70 Fusion Saw,Fusion Saw,"Melee ship that damages itself as it attacks, but greatly bypasses personal shields of targets.",33,19,4200,0,1250,1100,0.3,0.21,175,450,3,150,240,1,13,90 Fusion Torpedo Bomber,Fusion Torpedo Bomber,"Anti-heavy bomber with vast bonus damage to heavier enemies and even larger turrets. The energy diffusion tip allows them to pierce the biggest part of shields too, and the speed was greatly boosted compared to the standard Fusion Bombers. In return it became much more fragile, but the use of 'Resonator Shields' which block off most damage of the first strike protects them during assault.",33,19,1000,1000,2500,800,0.3,0.25,500,450,9,50,1360,1,10,55 Fusion Torpedo Bomber Drone,Fusion Torpedo Bomber Drone,"Anti-heavy bomber with vast bonus damage to heavier enemies and even larger turrets. The energy diffusion tip allows them to pierce the biggest part of shields too, and the speed was greatly boosted compared to the standard Fusion Bombers. In return it became much more fragile, but the use of 'Resonator Shields' which block off most damage of the first strike protects them during assault.",16,10,500,500,1250,1000,0.3,0.2,0,225,9,25,1020,1,10,35 Fusion Turret,Fusion Turret,"Built for hitting small groups of ships or structures, ideally those that are large and shielded. Strikes past personal shields to do direct hull damage.",564,364,22500,45000,30000,0,0.45,2,2250,1020,4,1,275,14560,5,0,80 Fusion-Interceptor Frigate,Fusion-Interceptor Frigate,"A frigate that only unleashes its full potential when fighting both mobile and static enemies. Destroys structures with a short-range high yield Fusion Bomb, while eliminating fast ships with an Interceptor Railgun.",1755,1755,100000,50000,90000,800,0.45,4.5,7000,45000,30,1,500,3040,1,19,50 Gemini Turret,Gemini Turret,"Large turret with two separate weapons, one for small targets, and one for large, but weaker than normal if not able to properly use both.",3932,2536,125000,175000,225000,0,0.45,3,11250,625,3,2,500,10504,12,0,120 Ghost Concussion Corvette,Ghost Concussion Corvette,"Fires missiles that deal tremendous damage to targets with thinner armor.",29,16,2400,0,2700,400,0.7,0.21,300,195,9,21.67,8080,1,14,40 Ghost Grenade Launcher Corvette,Ghost Grenade Launcher Corvette,"Lobs grenades that do area of effect damage - nasty against swarmer types.",30,15,3900,0,2250,800,0.7,0.3,400,108,9,12,5200,1,7,70 Ghost Sniper,Ghost Sniper,"Specialist at picking off fast-moving targets.",18,10,900,0,1800,700,0.7,0.21,300,120,4,30,9990999,1,7,40 Ghoul,Ghoul,"Powerful nanobot-infested ship with a gun that does Acid damage.",513,513,150000,20000,160000,400,0.8,4,5000,800,3,800,8080,3,18,120 Global Command Augmenter,Global Command Augmenter,"Capturing this structure lets ALL of your command stations build more defensive structures (as listed below). Different command station types get more or fewer based on their 'Global Command Augmentation Mulitplier.' Aka military command stations get a lot more, economic get fewer, etc.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Grand Salvage,Grand Salvage,"Ark made up of parts of numerous other ships. Mounts a Gravity Generator, and is able to pull enemies in and crush them.",4056,4056,650000,350000,500000,2200,0.8,7,7000,15000,1,15,000,800,1,18,120 Grappler Corvette,Grappler Corvette,"Corvette with a longer-ranged grappling weapon, able to draw in enemies to close ranges into its tractor beams. Deals bonus damage to grappled targets, thus best used in packs.",289,155,15000,5000,25000,600,0.35,2.5,800,45,2,225,4480,10,12,40 Grappler Guardian,Grappler Guardian,"Used by the AI Reserves to combat player deepstrikes. Nimble and fortified against distant enemies. Stuns the engines of enemies within its grasp.",602,602,66000,32000,80000,1800,0.45,5,7500,3000,2,1,500,240,1,22,120 Gravitic AI Command Station,Gravitic AI Command Station,"Planetary command center with a slowing aura. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 Gravitic Battlestation,Gravitic Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has a very powerful Gravity Generator.",2931,2931,100000,700000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Gravitic Drainer Corvette,Gravitic Drainer Corvette,"Short-range corvette with overlapping gravitic cores, slowing enemies more as they gang up on swarms and dealing bonus damage to slow enemies. Also receives less damage from enemies with higher engine power.",216,123,7500,3750,20000,800,0.3,2,1100,300,3,300,1360,3,13,60 Gravity Devourer,Gravity Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",3173958,1538690,20000000,10000000,225000000,150,1,20,45000000,252000,1,7,560,000,5680,30,26,500 Gravity Devourer,Gravity Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",4617708,2226190,20000000,10000000,225000000,150,1,20,45000000,378000,1,11,340,000,5680,30,26,500 Gravity Guardian,Gravity Guardian,"Enormous gravity distortion effect slows enemy ships over a moderate area. Deals extra damage to targets with horrendous engine power.",509,509,54000,26000,80000,500,0.3,5,7500,200,6,1,000,3200,30,8,50 Great A'Thomek,Great A'Thomek,"Slow and very durable Ark flagship, draws fire to itself, is resistant to long range fire and takes less just after using a Wormhole.",5610,5610,1300000,700000,500000,1800,0.8,7,7000,1000,2,10,000,8080,20,18,120 Greater Spire Fortress,Greater Spire Fortress,"Built for killing, and surpassingly good at it. Also knocking enemies back. Uses a massive amount of energy.",269485,269484,12000000,12000000,8000000,0,0.7,6,2000000,180000,1,180,000,14400,1,0,180 Greater Spire Spy Cradle,Greater Spire Spy Cradle,"This facility provides complete visibility on all planets up to eight hops out (probably most of the map), and has a very powerful tachyon system. Uses a massive amount of energy.",19357,19356,2000000,2000000,9000000,0,0.7,6,2000000,30000,1,30,000,14400,1,0,180 Great-Sabot Destroyer,Great-Sabot Destroyer,"Extremely expensive, slow but also powerful anti-flagship destroyer, able to deliver tons of damage to centerpiece-class enemies and above, and has some anti-fighter Flak guns. It can also share sensory data with its peer, allowing for significantly higher attack range with its twin present.",2811,2808,100000,50000,300000,300,0.5,6,17000,650,6,108.33,4160,1,16,80 Grenade Launcher Corvette,Grenade Launcher Corvette,"Lobs grenades that do area of effect damage - nasty against swarmer types.",26,13,3900,0,2250,800,0.3,0.3,400,108,9,12,5200,1,7,70 Grenade Launcher Guardian,Grenade Launcher Guardian,"Lobs grenades to do area damage, devastating against very thinly armored targets.",404,404,54000,26000,80000,500,0.3,5,7500,660,9,220,3200,3,7,90 Grenade Launcher Turret,Grenade Launcher Turret,"Fires AOE shots - nasty against swarmer types.",701,453,47250,118000,45000,0,0.45,2,2250,1650,8,206.25,6760,1,0,80 Guard Harbor,Guard Harbor,"The Guard Harbor is a powerful fortress with the ability to project a special invulnerability shielding onto all outposts while also having a larger bubble forcefield and bastille damage bonus of 50%. Unless it goes no outpost or capital on the planet can be touched. Stay clear of its Whale Hunter implosion weapon - it can greatly damage any larger target so long as its shields are down, a superweapon that twists dimensions within the target, dealing damage proportional to current health. In return the Parametrium-based Shark Missiles arrest dimensional folds down to time itself, debuffing most enemies in an area greatly.",199978,199978,5000000,10000000,5000000,0,0.6,8,250000,10000,4,250,000,14400,100,0,120 Gunbot,Gunbot,"Fast and cloaked swarmer, with nearly no durability but incredibly high damage to targets with thick armor.",16,10,600,0,1500,1800,0.7,0.21,135,375,5,75,2800,1,10,30 Gyrn | the Voidhome,Gyrn | the Voidhome," Very powerful mobile facility Ark flagship. If a fleet flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Also produces drones, and produces some energy.",3180,3180,650000,350000,500000,1400,0.8,7,7000,16000,2,8,000,4480,1,18,120 Hacking Distribution Node,Hacking Distribution Node,"Stockpile of a large amount of hacking points. Grants it to the player destroying it, at a very minor AI Progress cost.",128,319,50000,100000,0,0,0.2,2,0,0,0,,0,0,0,10 Hailstorm Turret,Hailstorm Turret,"Fires a burst of grenades that explode into shrapnel, capable of shredding thin armour targets.",712,460,47250,118000,30000,0,0.45,2,2250,95,3,253.33,6760,8,0,80 Harasser,Harasser,"Fast and durable, built for surviving and slowly wearing down the enemy as well as picking off stragglers.",36,20,5250,0,3150,1600,0.3,0.21,300,27,4,54,4800,8,8,70 Harmonic Claw Drone,Harmonic Claw Drone,"Vulnerable Melee attacker with slow attack speed, but great damage ever-increasing with its ship count. Relies on crowd control to survive, which is provided by its carrier frigate.",8,4,500,0,600,1400,0.2,0.11,0,150,9,16.67,240,1,7,10 Harmonic Micro Fighter,Harmonic Micro Fighter,"Short-range corvette with overlapping gravitic cores, slowing enemies more as they gang up on swarms and dealing bonus damage to slow enemies. Also receives less damage from enemies with higher engine power.",21,12,750,0,600,1100,0.3,0.11,200,45,3,30,1600,2,9,30 Harmonic Turret,Harmonic Turret,"Low power rapid fire shots, but does more damage for each one on the planet, up to a cap.",639,412,27000,67500,37500,0,0.45,2,3000,1500,2,750,10504,1,0,80 Heavy Anvil Frigate,Heavy Anvil Frigate,"Self-regenerating, deals good damage against targets with shields but unshielded itself. When hit enough releases a Hammer Head which deals great damage against hull but self-attritions quickly.",2020,2020,250000,0,300000,600,0.45,5.5,5000,500,1,2,000,4000,4,16,90 Heavy Beam Guardian,Heavy Beam Guardian,"Deals incredible damage with a beam cannon to multiple targets in a line.",519,519,40000,20000,80000,500,0.4,5,7500,1350,4,337.5,9600,1,14,90 Heavy Norris Frigate,Heavy Norris Frigate,"Relatively weak frigate with the ability to push forcefields. The technology and hull form required are highly complex, leaving little in the way of armor and hull, but shields are high and its Shield Implosion Torpedo is dangerous too.",1004,1002,10000,150000,120000,400,0.8,5.5,50000,5,6,0.83,6400,1,12,10 Heavy Stingray,Heavy Stingray,"Advanced and expensive swarmer type that deals greatly increased damage to bubble forcefields, and is a lot more durable and expensive than normal stingrays.",29,16,3360,0,2160,800,0.3,0.21,330,189,4,47.25,2800,1,10,50 Hive Golem,Hive Golem,"Flagship that continuously spawns many Yellow Jackets, somewhat speedy and vicious attack drones.",9791,9790,1400000,700000,5000000,1000,0.8,11,50000,5000,2,2,500,5200,1,18,190 Holocene Missile Turret,Holocene Missile Turret,"Large turret that fires enormous explosive plasma missile bolts across the entire planet. Slowly.",2401,1548,95000,125000,225000,0,0.45,3,15000,6000,17,352.94,9990999,1,0,120 Home Human Settlement,Home Human Settlement,"One of the last free civilian cities, filled with living humans. They aid your cause by producing a moderate amount of metal, but the AI Progress will go up by 5 if the city is destroyed.",232,580,120000,150000,80000,0,0.4,2,0,0,0,,0,0,0,120 Human Cryogenic Pod,Human Cryogenic Pod,"Due to overcrowding in the last human cities, a good portion of the remaining human population has to remain in cryogenic sleep. After the war is over they can be brought back to life, but for the meantime they contribute to the war effort through the excess solar energy produced as a byproduct of their freeze chambers.",75,189,15000,75000,80000,0,0.5,0.01,0,0,0,,0,0,0,40 Human Home Command Station,Human Home Command Station,"Your command center. You live here. If this is destroyed, you lose.",207,517,64000,180000,200000,0,0.7,7,0,0,0,,0,0,0,120 Human Home Command Station Core,Human Home Command Station Core,"Your command center. You live here. If another human faction still has their full home command station, you can continue to aid their war efforts. This structure can be destroyed any number of times and emerge again, but with the AI getting angrier and stronger every time.",1096,1096,88000,360000,200000,400,0.9,7,0,800,4,1,200,4480,6,25,120 Hunter / Annihilator,Hunter / Annihilator,"Vastly upgraded Hunter / Killer. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its fusion bombs were also compressed for a lower projectile count with increased damage.",282190,282191,40000000,20000000,2000000,600,1,8,15000,175000,3,233,333.33,6400,4,22,180 Hunter / Annihilator,Hunter / Annihilator,"Vastly upgraded Hunter / Killer.",176369,176369,40000000,20000000,2000000,600,0.4,8,15000,20000,3,233,333.33,6400,35,22,180 Hunter / Seeker,Hunter / Seeker,"Larger, faster and more dangerous Hunter / Killer. The AI has made some modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its fusion bombs were also compressed for a lower projectile count with increased damage.",64491,64491,8000000,4000000,2000000,500,1,7,15000,56000,3,93,333.33,6400,5,18,180 Hunter / Seeker,Hunter / Seeker,"Larger and more dangerous Hunter / Killer.",41607,41607,8000000,4000000,2000000,500,0.4,7,15000,8000,3,93,333.33,6400,35,18,180 Hunter Bot,Hunter Bot,"Tiny but vicious attack craft, built around its huge laser gun. Fires a single shot with high damage but also high reload time during which it can easily recloak and reposition, but in return receiving damage leads to a reduced weapon output.",56,33,500,1000,5000,1100,0.3,0.11,300,3000,30,100,4000,1,7,40 Hurricane Devourer,Hurricane Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",16593213,5989284,40000000,20000000,675000000,150,1,21,135000000,672000,1,20,160,000,5680,30,27,600 Hurricane Devourer,Hurricane Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24153213,8689284,40000000,20000000,675000000,150,1,21,135000000,1008000,1,30,240,000,5680,30,27,600 Hurricane Devourer Drone,Hurricane Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",145118,76308,10000000,4000000,7500000,500,1,10,0,270000,3,90,000,5680,1,20,100 Hurricane Devourer Drone,Hurricane Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",156368,83808,10000000,4000000,7500000,500,1,10,0,405000,3,135,000,5680,1,20,100 Husk,Husk,"Nanobot infested Fighter, Melee, with an engine stunner.",96,53,10000,5000,5000,400,0.4,0.24,25,1252,5,250.4,240,1,13,50 Hybrid Burlust Evuck Warrior,Hybrid Burlust Evuck Warrior,"Twisted hulk of a Burlust and Evuck. A nasty combination of Burlust rage, with Evuck underhandedness.",2830,2830,400000,0,800000,1800,0.7,7,25000,5000,2,15,000,4800,6,18,70 Hybrid Evuck Peltian Warrior,Hybrid Evuck Peltian Warrior,"Twisted hulk of an Evuck and Peltian. Peltian bombardment range and power, with the shield bypass and sneakiness of the Evuck.",1153,1153,200000,200000,800000,1000,0.7,7,25000,20000,9,2,222.22,12000,1,18,70 Hybrid Neinzul Burlust Warrior,Hybrid Neinzul Burlust Warrior,"Twisted hulk of a Neinzul and Burlust. Combines the Neinzuls feeding, chaos and hostile to all zombification with the battle rage of the Burlust.",3080,3080,400000,0,800000,1800,0.4,7,25000,3500,2,17,500,3200,10,18,50 Hybrid Peltian Thoraxian Warrior,Hybrid Peltian Thoraxian Warrior,"Twisted hulk of a Peltian and Thoraxian. A result of mixing the Peltian fondness for bombardment, with the Thoraxian resistance for durable sieging. Is also invulnerable if there is a lesser Thoraxian present.",1279,1279,200000,200000,800000,1000,0.4,7,25000,30000,9,3,333.33,12000,1,18,110 Hybrid Spire Burlust Warrior,Hybrid Spire Burlust Warrior,"Twisted hulk of a Spire and Burlust. Disgustingly high damage output, enhanced only further by Burlust rage.",3488,3488,200000,200000,800000,1000,0.7,7,25000,42000,2,21,000,9600,1,18,70 Hybrid Spire Evuck Warrior,Hybrid Spire Evuck Warrior,"Twisted hulk of a Spire and Evuck. Vast shield bypassing damage output, also cloaked and able to disable structures.",3300,3300,200000,200000,800000,1000,0.7,7,25000,38000,2,19,000,9600,1,18,70 Hybrid Spire Neinzul Warrior,Hybrid Spire Neinzul Warrior,"Twisted hulk of a Spire and Neinzul. Incredible damage from the Spire, and hostile to all zombification plus vampirism from the Neinzul.",3394,3394,200000,200000,800000,1000,0.7,7,25000,40500,2,20,250,9600,1,18,70 Hybrid Spire Peltian Warrior,Hybrid Spire Peltian Warrior,"Twisted hulk of a Spire and Peltian. Crazy damage, which only gets higher the farther the victim is.",1238,1238,200000,200000,800000,1000,0.7,7,25000,6000,2,3,000,12000,1,18,70 Hybrid Spire Thoraxian Warrior,Hybrid Spire Thoraxian Warrior,"Twisted hulk of a Spire and Thoraxian. Obscene damage, and nigh immune to enemies beyond its range. Is also invulnerable if there is a lesser Thoraxian present.",3863,3863,200000,200000,800000,1000,0.7,7,25000,48000,2,24,000,9600,1,18,70 Hybrid Thoraxian Neinzul Warrior,Hybrid Thoraxian Neinzul Warrior,"Twisted hulk of a Thoraxian and Neinzul. A ravenous feeder, terrifying in combat, producing hostile to all zombies. Is also invulnerable if there is a lesser Thoraxian present.",3613,3613,200000,200000,800000,1000,0.4,7,25000,22000,1,22,000,240,1,18,110 Hydran Outguard Flagship,Hydran Outguard Flagship,"This is the lone flagship flown by the Hydran Hobbyist Outguard. It seems to be built with redundency in mind.",559,559,100000,100000,80000,600,0.4,4,30000,128,2,1,024,4800,16,15,90 Hydran Outguard Flagship Head,Hydran Outguard Flagship Head,"A Head spawned from the Hydran Outguard Flagship. It seems to still be capable of splitting.",559,559,100000,100000,80000,600,0.4,4,3000,128,2,1,024,4800,16,15,90 Hydran Outguard Flagship Major Head,Hydran Outguard Flagship Major Head,"A Major Head spawned from the Hydran Outguard Flagship. It seems to still be capable of splitting.",559,559,100000,100000,80000,600,0.4,4,10000,128,2,1,024,4800,16,15,90 Hydran Outguard Flagship Minor Head,Hydran Outguard Flagship Minor Head,"A Minor Head spawned from the Hydran Outguard Flagship.",559,559,100000,100000,80000,600,0.4,4,1000,128,2,1,024,4800,16,15,90 Impactor Citadel,Impactor Citadel,"Strong defensive structure, firing large, slow shots specialised against large targets, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",4480,4480,150000,1750000,1500000,600,0.7,7,30000,9000,9,4,000,8080,4,18,300 Impactor Torpedo,Impactor Torpedo,"Contains a volatile charge of pure kinetic energy, creating a resonance with enemy structure until the ship breaks apart.",6,7,5000,5000,3000,1600,0.4,0.1,0,5,1,5,240,1,7,30 Impactor Torpedo Carrier,Impactor Torpedo Carrier,"Expensive, vulnerable but speedy Frigate that launches Impactor Torpedos at a rate of 1 every 4 seconds, each able to create an internal shockwave turning enemy structure against them.",1280,1280,50000,100000,500000,1100,0.4,5,10000,1,4,0.25,9990999,1,21,60 Imperial Spire Battleship,Imperial Spire Battleship,"A large Spire warship.",229400,50000,4800000,4800000,1280000,600,0.7,12,15000,648000,1,648,000,7200,1,22,180 Imperial Spire Battleship,Imperial Spire Battleship,"A large Spire warship.",229400,50000,4800000,4800000,1280000,600,0.7,12,15000,648000,1,648,000,7200,1,22,180 Imperial Spire Cruiser,Imperial Spire Cruiser,"A midsized Spire warship.",114700,25000,2400000,2400000,640000,600,0.7,10,15000,324000,1,324,000,6400,1,22,180 Imperial Spire Cruiser,Imperial Spire Cruiser,"A midsized Spire warship.",114700,25000,2400000,2400000,640000,600,0.7,10,15000,324000,1,324,000,6400,1,22,180 Imperial Spire Destroyer,Imperial Spire Destroyer,"The second-smallest of the fully military ships used by the Spire. Is less durable compared to a group of Frigates, but has more firepower focused against large individual targets.",57350,12500,1200000,1200000,320000,600,0.7,8,15000,162000,1,162,000,6400,1,22,180 Imperial Spire Destroyer,Imperial Spire Destroyer,"The second-smallest of the fully military ships used by the Spire. Is less durable compared to a group of Frigates, but has more firepower focused against large individual targets.",57350,12500,1200000,1200000,320000,600,0.7,8,15000,162000,1,162,000,6400,1,22,180 Imperial Spire Dreadnought,Imperial Spire Dreadnought,"An enormous Spire warship.",458800,100000,9600000,9600000,2560000,600,0.7,15,15000,1296000,1,1,296,000,8080,1,22,180 Imperial Spire Dreadnought,Imperial Spire Dreadnought,"An enormous Spire warship.",458800,100000,9600000,9600000,2560000,600,0.7,15,15000,1296000,1,1,296,000,8080,1,22,180 Imperial Spire Frigate,Imperial Spire Frigate,"The smallest of the fully military ships used by the Spire.",28675,6250,600000,600000,160000,600,0.7,6,15000,81000,1,81,000,6400,1,22,180 Imploder Turret,Imploder Turret,"Somewhat low damage, but does a lot more to hull the healthier the target is.",460,297,27000,67500,30000,0,0.45,2,2250,750,2,375,10504,1,0,80 Inhibiting Tesla Corvette,Inhibiting Tesla Corvette,"Crowd control meets fire suppression.",85,42,12000,0,5400,400,0.3,0.3,800,420,17,24.71,2000,1,7,110 Inhibitor Citadel,Inhibitor Citadel,"Strong defensive structure, fires bursts of shots that reduce enemy weapon output, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6480,6480,150000,1750000,1500000,600,0.7,7,30000,1250,2,20,000,8080,32,18,300 Instigator Base,Instigator Base,"This Base is provoking the main AI to divert more resources against the threats in this galaxy. Destroying this base will end the effect.",2862,2862,250000,500000,1085000,0,0.6,6,15000,1000,2,10,000,8080,20,0,90 Interceptor Citadel,Interceptor Citadel,"Strong defensive structure, packing multiple railcannons that shred fast moving targets, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6005,6005,150000,1750000,1500000,600,0.7,7,30000,1350,2,16,200,9990999,24,18,300 Interceptor Fighter,Interceptor Fighter,"The MSF-5 Interceptor/Fighter is designed for combat against a number of opponents, but mostly swarming and staying close to enemies. Its cannon steald enemy metal and shreds light foes, deadly in swarms going after other bomber swarms. The low cost and high speed only benefit this tactic.",14,7,1500,250,1200,1400,0.3,0.1,300,75,3,25,1600,1,12,20 Interceptor Fighter Drone,Interceptor Fighter Drone,"The MSF-5 Interceptor/Fighter is designed for combat against a number of opponents, but mostly swarming and staying close to enemies. Its cannon steald enemy metal and shreds light foes, deadly in swarms going after other bomber swarms. The low cost and high speed only benefit this tactic.",7,4,750,125,600,1600,0.3,0.08,0,37,3,12.33,1200,1,12,15 Interceptor Turret,Interceptor Turret,"Infinite range, deals crippling damage to fast moving targets.",437,281,13500,33750,37500,0,0.45,2,3000,450,2,450,9990999,2,0,80 Interplanetary Engineer,Interplanetary Engineer,"Repairs nearby friendly units and assists nearby construction projects.",7,17,8000,0,2500,3100,0.2,0.01,0,0,0,,0,0,20,20 Intra-Galactic Coordinator,Intra-Galactic Coordinator,"Outdated derelict AI tech, capturing this structure lets your Flagships systems maintain more Strike Craft than they normally could. This version is deprecated and is only for saved games before .854",51,127,20000,40000,0,0,0.9,5,1000,0,0,,0,0,0,80 Intra-Galactic Coordinator (Frigates),Intra-Galactic Coordinator (Frigates),"Outdated derelict AI tech, capturing this structure lets your empire's systems maintain more frigates than they normally could.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Intra-Galactic Coordinator (Strikecraft),Intra-Galactic Coordinator (Strikecraft),"Outdated derelict AI tech, capturing this structure lets your empire's systems maintain more Strike Craft than they normally could.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Intra-Galactic Coordinator (Turrets),Intra-Galactic Coordinator (Turrets),"Outdated derelict AI tech, capturing this structure lets your empire's systems maintain more turrets than they normally could.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Invincible Ohmu,Invincible Ohmu,"Literally invincible crazy-firepower ship that is only brought into the game via cheats. Great for testing hacks, since it can't be killed.",1898747,472761,200000000,10000000,5000000,1000,0.5,11,50000,21600,2,216,000,8080,20,18,300 Ion Cannon,Ion Cannon,"An advanced weapon firing long-range ionized bolts that deal increasingly large amounts of damage to targets that have a mark level no higher than it. It is unable to target anything that is higher mark level, or which is markless.",5717,4340,20000,40000,2500000,0,0.45,5,300,1008,1,1,008,99200,1,0,70 Ion Disruptor Frigate,Ion Disruptor Frigate,"Fragile Frigate, fires large area of effect blasts that clusters enemies together and applies paralysis.",798,798,126000,52500,100000,400,0.4,5,9000,800,12,66.67,8080,1,16,70 Ion Eye,Ion Eye,"Enormously powerful Ion Cannon that must be powered directly from the AIs Warp Grid. The AI will only devote that much power when it is sufficiently outnumbered on this planet.",383,319,50000,100000,2000000,0,0.45,6,300,0,0,,0,0,0,70 Jackalope,Jackalope,"Extremely fast, and almost point blank range. The AI has made extensive modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its also cloaked and may remain so for up to 4 attacks.",369523,369524,40000000,20000000,2000000,1400,1,8,15000,800000,1,800,000,2000,1,22,180 Jackalope,Jackalope,"Extremely fast, and almost point blank range.",230952,230952,40000000,20000000,2000000,1400,0.4,8,15000,800000,1,800,000,2000,1,22,180 Jammer Turret,Jammer Turret,"Average damage, but jams enemy weapons so they fire notably slower.",534,345,27000,67500,30000,0,0.45,2,2250,415,3,691.67,10504,5,0,80 Kaizer's Dreadnought,Kaizer's Dreadnought,"On blackened waves in darkened sky hoist Kaizer's blazing flag to fly. Let thunder, blitz and fire rage from our king's erasing gaze. None can escape his sight, none can deny our right to conquer kill steal loot destroy. Damned be peace. Kaizers, Ahoy!",788987,788986,50000000,25000000,25000000,1100,0.9,9,500000,500000,4,125,000,14400,1,23,350 Kaizer's Dreadnought,Kaizer's Dreadnought," Reborn of ash, from dust and rust we're built awnew anchored in trust. Bloodlust spite and livid wrath towards a peaceful aftermath. In God we trust, our weapons drawn against the metal demon spawn. Until no more enemies remain the Chaos Phoenix shall always rise again!",788987,788986,50000000,25000000,25000000,1100,0.9,9,500000,500000,4,125,000,14400,1,23,350 Kaizer's Dreadnought - Derelict,Kaizer's Dreadnought - Derelict,"Life signs detected. The Kaizer is hailing us. Check the Hacking tab for more.",1,2,1000,0,25000000,0,0.1,9,0,0,0,,0,0,0,50 Kaizer's Dreadnought - Derelict,Kaizer's Dreadnought - Derelict,"Life signs detected. The Kaizer is hailing us. Check the Hacking tab for more.",1,2,1000,0,25000000,0,0.1,9,0,0,0,,0,0,0,50 Kaizer's Dreadnought - Derelict,Kaizer's Dreadnought - Derelict,"Life signs detected. The Kaizer is hailing us. Check the Hacking tab for more.",1,4,2000,0,50000000,0,0.1,9,0,0,0,,0,0,0,50 Kaizer's Spire Dreadnought,Kaizer's Spire Dreadnought,"On blackened waves in darkened sky hoist Kaizer's blazing flag to fly. Let thunder, blitz and fire rage from our king's erasing gaze. None can escape his sight, none can deny our right to conquer kill steal loot destroy. Damned be peace. Kaizers, Ahoy!",1578682,1578681,100000000,50000000,50000000,1800,0.9,9.5,1000000,750000,4,187,500,14400,1,25,350 Kaizer's Spire Dreadnought,Kaizer's Spire Dreadnought," Reborn of ash, from dust and rust we're built awnew anchored in trust. Bloodlust spite and livid wrath towards a peaceful aftermath. In God we trust, our weapons drawn against the metal demon spawn. Until no more enemies remain the Chaos Phoenix shall always rise again!",1578682,1578681,100000000,50000000,50000000,1800,0.9,9.5,1000000,750000,4,187,500,14400,1,25,350 Kite,Kite,"Fragile yet mobile strikecraft, firing missiles that do bonus damage to thinly armored targets, while resisting longer range fire.",22,12,1950,0,2700,1000,0.3,0.21,300,195,9,21.67,8080,1,14,40 Lesser Spire Fortress,Lesser Spire Fortress,"Built for killing. Nothing more, nothing less. Also knocking enemies back. Uses a massive amount of energy.",95442,95442,6000000,6000000,4000000,0,0.7,6,1000000,90000,1,90,000,14400,1,0,180 Lesser Spire Spy Cradle,Lesser Spire Spy Cradle,"This facility provides complete visibility on all planets up to five hops out, and has a very powerful tachyon system. Uses a massive amount of energy.",19357,19356,2000000,2000000,3000000,0,0.7,6,2000000,30000,1,30,000,14400,1,0,180 Lesser Zenith Power Generator,Lesser Zenith Power Generator,"Ancient Zenith device that harnesses huge amounts of energy from some mysterious source. The Trader won't sell you this if you already have two in the galaxy.",255,638,90000,210000,5500000,0,0.9,2,0,0,0,,0,0,0,80 Lich,Lich,"Very powerful nanobot-infested ship that does more damage to units in its tractor beams.",7650,7650,1400000,700000,350000,400,0.8,4,7000,2800,2,22,400,3360,16,18,120 Light Beam Medic Frigate,Light Beam Medic Frigate,"A light Frigate with repair and construction equipment, able to aid the front- and rear line of the fight. Its long-range beam weapons deal increasing damage to already damaged enemies.",1057,1056,150000,75000,100000,600,0.4,4,6000,600,6,300,9600,3,14,40 Light Radar Frigate,Light Radar Frigate,"Fast and light Frigate able to decloak enemies nearby, while also providing damage amplification against all targets. Especially good against most stealth-type enemies with escalating damage based on albedo.",1107,1107,100000,50000,140000,1000,0.6,4,9000,100,3,333.33,4160,10,14,30 Light Sabot Destroyer,Light Sabot Destroyer,"A powerful warship, larger than a mere Frigate, equipped with highly destructive Ambush Sabot weapon and a stunning Static Field. Additionally fortifies on planets, receiving less damage after a while. Cannot increase beyond a count of 2, but gains higher weapon modifiers and effects.",6652,6650,400000,200000,400000,600,0.4,6,12500,500,6,83.33,9600,1,22,140 Light Sniper Nest Frigate,Light Sniper Nest Frigate,"Long-range frigate that creates more of its kind that self-attrition slowly, both of them are unable to attack near enemies making them vulnerable to fast attackers. In return they also are impossible to zombify.",924,924,75000,37500,100000,250,0.45,4,7500,2000,4,500,9990999,1,13,60 Light Sting Frigate,Light Sting Frigate,"The MFS-9 Light Sting Frigate was the Marauder's attempt at inventing a new type of raider. One which would not rely on cloak and fusion weaponery but outright destroy obliterate forcefields while evading an estimated 65% of damage from higher range. It speed is not spectacular, but its lower mass and energy use protect it from a number of anti-frigate measures, being able to attack where heavier ships fail. Its hull was built to be weaker overall to install a powerful shield generator to be able to regenerate without additional repair cost after won battles.",1509,1508,25000,125000,104000,800,0.6,4,6000,40000,12,3,333.33,3200,1,16,45 Light Sting Frigate Drone,Light Sting Frigate Drone,"The MFS-9 Light Sting Frigate was the Marauder's attempt at inventing a new type of raider. One which would not rely on cloak and fusion weaponery but outright destroy obliterate forcefields while evading an estimated 65% of damage from higher range. It speed is not spectacular, but its lower mass and energy use protect it from a number of anti-frigate measures, being able to attack where heavier ships fail. Its hull was built to be weaker overall to install a powerful shield generator to be able to regenerate without additional repair cost after won battles.",754,754,12500,62500,52000,1000,0.6,3.2,0,20000,12,1,666.67,2400,1,16,30 Liquifier,Liquifier,"Weakenes the defenses of enemies, allowing allies to deal higher damage to tagged targets. While the spray gun spreads a large amount of weak percentual amplification the torpedo applies a higher amount of flat damage bonus. Both weapons target intact enemies.",168,92,6000,0,7000,800,0.3,0.41,300,750,9,83.33,3200,1,9,50 Logistical Command Station,Logistical Command Station,"Logistical command center. If destroyed, you lose control of the planet. Balanced mix of economy and defense, particularly in delaying enemies and covering structures and wormholes with more Forcefields. Also has more Engineers for mass production, and Watches neighbouring planets.",46,116,15000,40000,45000,0,0.6,6,0,0,0,,0,0,0,90 Lost Energy Reactor,Lost Energy Reactor,"Old derelict Energy Reactor. Still has some usable output if recovered by capturing the planet, but increases AIP by a minor amount if destroyed.",12,31,5000,10000,16000,0,0.7,0.3,1000,0,0,,0,0,0,30 Lost Spire Frigate,Lost Spire Frigate,"A low level Spire vessel. During its time alone, it has grown to be notably stronger than normal. Repair it and it will help you.",13135,13134,1800000,900000,2000000,1000,0.7,9,15000,1800,1,5,400,8080,3,18,180 Lost Spire Frigate,Lost Spire Frigate,"A low level Spire vessel. During its time alone, it has grown to be notably stronger than normal. Repair it and it will help you.",21198,21198,1800000,900000,2000000,1000,0.7,9,15000,3500,2,35,000,8080,20,18,180 Lost Spire Frigate,Lost Spire Frigate,"A low level Spire vessel. During its time alone, it has grown to be notably stronger than normal. Repair it and it will help you.",18698,18698,1800000,900000,2000000,1000,0.7,9,15000,5000,4,25,000,9990999,20,18,180 Macrophage,Macrophage,"The Macrophage harvests metal from other ships and structures and feeds its associated Telium.",7655,7655,1800000,1200000,2000000,400,0.7,7,500,700,2,5,600,4480,16,20,90 Magnifier,Magnifier,"Greatly increases the damage, and slightly increases the speed of allied ships on this planet.",258,647,150000,150000,3000000,0,0.45,0.3,10000,0,0,,0,0,0,70 Major Data Center,Major Data Center,"A crucial piece of AI monitoring infrastructure. If you claim this structure, AIP will go down by 60, but if it or your Command Station dies, it will go up more than it reduced.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Makeshift Drone,Makeshift Drone,"Explosive pile of junk with some somewhat functional engines.",236,143,10000,10000,1250,800,0.3,0.21,0,1200,1,1,200,240,1,7,30 Makeshift Turret,Makeshift Turret,"Fairly weak Turret, but very quick to build, and bits constantly fall off, spawning what are essentially exploding engines if there are present enemies.",490,316,27000,67500,10000,0,0.45,2,2250,50,2,500,10504,20,0,80 Marauder Capital,Marauder Capital,"The Capital of this Marauder faction's forces. Its similar in function to a normal outpost, only much better at, well, everything. It can also be hacked to grant Marauder defenses to player command stations. While it's not possible to re-roll those similar to a GCA it can be done by simply destroying the Capital and waiting for another to spawn. Mararuders will always aim to keep a capital around if possible. The Capital is powered by a highly powerful power source based on Parametrium Radiation. If it were to go critical the entire planet could get bombarded by a powerful shockwave, we'd be advised to leave as soon as possible.",3022,3022,300000,600000,600000,0,0.5,6,0,50000,17,8,823.53,14400,3,0,220 Marauder Corsair,Marauder Corsair,"The 'Terror of the Void,' the Corsair is a swift and silent ship with an advanced tractor beam that enables Marauder boarding parties to hijack other vessels.",9617,9617,1000000,500000,500000,1800,0.7,7,25000,6000,6,50,000,4160,50,21,50 Marauder Dreadnought,Marauder Dreadnought,"The 'Solo Armada,' this massive marauder warship is capable of launching devestating barrages at a distance. However, it less capable of dealing with swarms of ships in close proximity.",49553,49553,4000000,2000000,1000000,400,0.4,8,25000,100000,30,166,666.67,24000,50,20,180 Marauder Nuke,Marauder Nuke,"Prepare for devestation. Its radar distortion prevents it from being attacked further away, to take this warhead out someone will need to get really close...",300,190,50000,10000,100000,1600,0.5,0.5,0,7500,1,7,500,240,1,10,60 Marauder Nuke,Marauder Nuke,"Prepare for devestation. Its radar distortion prevents it from being attacked further away, to take this warhead out someone will need to get really close...",601,379,100000,20000,200000,1600,0.5,0.5,0,15000,1,15,000,1000,1,10,60 Marauder Outpost,Marauder Outpost,"A central hub for Marauders, granting them ownership of the planet.",1496,1496,400000,200000,120000,0,0.4,5,7000,150,1,1,500,7200,10,0,140 Matter Converter,Matter Converter,"Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need.",5,12,2000,4000,1250,0,0.2,0.6,0,0,0,,0,0,0,10 Maugrim,Maugrim,"Large vessel with a very high power beam weapon, and launches large drones as support. The AI has made some modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",30412,30413,6000000,3000000,2000000,300,1,7,15000,450000,12,37,500,6400,1,18,180 Maugrim,Maugrim,"Large vessel with a very high power beam weapon, and launches large drones as support.",36495,36495,6000000,3000000,2000000,300,0.4,7,15000,450000,12,37,500,6400,1,18,180 Maugrim Drone,Maugrim Drone,"Large drone with rapid fire laser bolts. The AI has made some modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",831,831,40000,20000,1500,600,1,4,0,10000,2,5,000,6400,1,7,30 Maugrim Drone,Maugrim Drone,"Large drone with rapid fire laser bolts.",755,755,40000,20000,1500,600,0.3,4,0,10000,2,5,000,6400,1,7,30 Maxim Destroyer,Maxim Destroyer,"Fortified long-Range Destroyer with a focus on taking down big targets, with some anti-fighter capabilities. Also able to disrupt enemy weapons even on highly armored enemies, push lighter foes away and focus or disperse fire with laser gatlings. Cannot increase in ship cap but all modifiers and effects scale with mark level.",16073,16072,600000,300000,400000,400,0.4,6,12500,100,2,600,4000,12,22,140 Medic Gunboat,Medic Gunboat,"Rather mobile, advanced and expensive support unit, able to contribute modest damage with some vampirism, but the real benefit is the repair beam.",58,33,5100,0,10800,800,0.7,0.21,800,525,4,131.25,4800,1,7,40 Metabolic Citadel,Metabolic Citadel,"Strong defensive structure, firing many weak shots that turn targets into resources on death, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6515,6515,150000,1750000,1500000,600,0.7,7,30000,2535,4,20,280,8080,32,18,300 Metabolizing Factory,Metabolizing Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Also launches drones at close enemies that metabolize to help out with metal generation in larger wars of attrition.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Metabolizing Gangsaw,Metabolizing Gangsaw,"Melee ship that hurts itself when it does damage, but also carves metal off the target to add to your income.",39,24,4200,0,1250,1600,0.3,0.21,175,600,3,200,240,1,13,90 Metabolizing Missile Drone,Metabolizing Missile Drone,"Shoots a single missile primarily focused on dealing metabolic damage rather than raw damage.",9,4,1500,0,2500,1000,0.3,0.15,0,75,4,18.75,2560,1,6,20 Metabolizing MLRS Corvette,Metabolizing MLRS Corvette,"Built for crowd control and picking off stragglers, and squeezing the metal out of them.",30,17,3600,0,3150,800,0.3,0.21,300,75,4,75,4800,4,7,70 Metabolizing Torpedo Drone,Metabolizing Torpedo Drone,"Shoots a single torpedo primarily focused on dealing greater metabolic damage rather than raw damage.",11,5,2000,0,6500,800,0.3,0.2,0,97,6,16.17,4000,1,8,40 Metal Distribution Node,Metal Distribution Node,"Stockpile of a large amount of metal (mind the storage capacity). Grants it to the player destroying it, at a very minor AI Progress cost.",128,319,50000,100000,0,0,0.2,2,0,0,0,,0,0,0,10 Metal Harvester,Metal Harvester,"Metal-rich asteroid with attached mine and refinery.",1,1,200,300,0,0,0.2,0.6,0,0,0,,0,0,0,10 Micro Concussive Missile Turret,Micro Concussive Missile Turret,"Fires somewhat armour piercing concussive missiles.",387,250,22500,37500,30000,0,0.45,2,2250,300,6,400,12480,8,0,80 Micro Leech Frigate,Micro Leech Frigate,"Small, speedy melee frigate with the ability to leech health from enemies and almost entirely ignore shields. Damage intensifies against targets that have already been wounded. In exchange for its low capacity growth per mark its damage modifiers grow a bit.",1107,1107,100000,25000,50000,1000,0.4,3.5,5000,3000,4,750,240,1,19,30 Military Command Station,Military Command Station,"Military command center. If destroyed, you lose control of the planet. Fairly decent combatant, and ideal for dangerous border planets, although not as good at keeping enemies from slipping past to inner worlds unless paired with something with more tractors and tachyons. Economic output is pathetic, especially in terms of energy, so don't rely too much on them.",2996,2996,100000,180000,45000,0,0.7,6,0,1200,2,7,200,24000,12,0,140 Minefield,Minefield,"Cloaked explosive that detonates for high damage against a single nearby target, losing 20% of its maximum health each time.",250,250,100,0,4000,0,0.3,0.3,400,20000,1,20,000,800,1,0,30 Mini Automated Construction Bot,Mini Automated Construction Bot,"Short range brawler, spawned from a larger parent.",9,5,750,0,250,1000,0.3,0.21,0,139,3,46.33,2560,1,7,60 Mini Automated Construction Bot,Mini Automated Construction Bot,"Short range brawler, spawned from a larger parent.",9,5,750,0,250,1000,0.3,0.21,30,139,3,46.33,2560,1,7,60 Mini Cluster Bomb,Mini Cluster Bomb,"A miniature version of a Cluster Bomb.",19,12,450,0,800,1000,0.3,0.21,0,202,1,202,240,1,7,110 Mini Fortress,Mini Fortress,"Small, generalist defensive structure.",5566,3591,187500,262500,350000,0,0.45,4,25000,3750,4,9,375,10504,10,0,80 Minor Faction Beacon,Minor Faction Beacon,"This should be overriden by different types for each minor faction that wants a beacon",255,638,90000,210000,6500000,0,0.9,2,0,0,0,,0,0,0,80 Mirage,Mirage,"Cloaked fighter with near immunity to distant hostiles. Poor damage, but great at bypassing shields and weakening targets for others.",12,7,1200,0,1200,1000,0.7,0.21,200,99,5,19.8,4480,1,7,30 MLRS Corvette,MLRS Corvette,"Built for crowd control and picking off stragglers.",32,18,3600,0,3150,800,0.3,0.21,300,45,4,90,4800,8,7,70 MLRS Guard Post,MLRS Guard Post,"Storage structure for AI defenders of this planet, armed with multiple rocket tubes for crowd control. Destroying this reduces the maximum reinforcement capacity here.",1332,1066,25000,125000,80000,0,0.3,5,10000,600,4,6,000,8080,40,0,50 MLRS Guardian,MLRS Guardian,"Fires lots of rockets with a bonus against nearly dead targets.",636,636,54000,26000,80000,600,0.3,5,7500,160,4,1,600,4800,40,8,50 Molotov,Molotov,"Fast and somewhat fragile grenade lobber that can really hurt swarmer types, that also applies movement and weapon speed penalties. ",16,9,2340,0,2250,1600,0.3,0.3,400,108,9,12,5200,1,7,50 Mortar Devourer,Mortar Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",3116666,1505952,20000000,10000000,225000000,150,1,20,45000000,630000,1,9,450,000,9600,15,26,500 Mortar Devourer,Mortar Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",4560416,2193452,20000000,10000000,225000000,150,1,20,45000000,945000,1,14,175,000,9600,15,26,500 Mortar Gunboat,Mortar Gunboat,"Gunboat with long-range shells dealing area damage. Deals higher damage to light enemies and only splits damage between a moderate number of targets.",297,160,15000,5000,5000,500,0.3,2.5,2000,3000,12,250,9990999,1,10,130 Mothership,Mothership,"A colossal armed planetoid. The AI would not normally consider even the entire Milky Way galaxy worth the attention of a mothership. The AI has made specialized modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. While the Doomsday Coil Beam has been slowed to a third it now uses a shield-bypassing frequency, dealing damage directly to hull, and greatly more so the higher the targets shields.",2763393,2763393,240000000,120000000,2000000,400,1,20,15000,2500000,3,833,333.33,12000,1,25,180 Mothership,Mothership,"A colossal armed planetoid. The AI would not normally consider even the entire Milky Way galaxy worth the attention of a mothership. What did you DO?!",1834821,1834821,240000000,120000000,2000000,400,0.7,20,15000,2500000,1,2,500,000,12000,1,25,180 Mugger Frigate,Mugger Frigate,"Durable and slow Frigate that has a zombifying Fusion Bomb weapon.",1173,1173,315000,127500,200000,400,0.4,5,10000,400,3,1,066.67,4160,8,16,140 Mutation,Mutation,"Nanobot infested Fighter. Possesses a small tachyon emitter.",95,52,15000,0,5000,400,0.4,0.24,25,900,4,225,3040,1,13,50 Nanobot Center,Nanobot Center,"Constructs Nanobot ships to conquer the galaxy.",477,477,70000,70000,120000,0,0.95,7,0,5600,4,1,400,5200,1,0,210 Nanobot Hive,Nanobot Hive,"The Home planet of the Nanobot Infestation.",3195,3195,700000,700000,270000,0,0.95,8,0,5600,4,1,400,5200,1,0,220 Nanoswarm,Nanoswarm,"Unmanned automated bomb that detonates on impact, destroying itself and doing a little area damage, but zombifies and paralyses the targets.",14,8,3000,0,1000,2200,0.3,0.21,175,60,1,60,240,1,7,110 Neinzul Warrior,Neinzul Warrior,"Twisted hulk of a Neinzul, a normally short lived species with ancestral memory. Feeds on weak enemies, healing itself and converting them into zombies hostile to everyone.",243,243,26000,14000,40000,1000,0.3,5,5000,500,2,1,250,3200,5,16,50 Nemesis,Nemesis,"An enormous vessel, the result of combining the traits of recently absorbed races with a Subjugator.",459229,459225,5600000,2800000,1085000,1800,1,19,25000,36750,1,588,000,12000,16,25,400 Neophyte,Neophyte,"A newly birthed horrific mishmash of alien races with AI technology.",11,11,2600,1400,3750,1000,0.3,0.21,200,50,2,25,2800,1,7,30 Nodorian Tortoid,Nodorian Tortoid,"Ark with artillery style weaponry that does more damage the farther the target is, but also damages every enemy on the current planet constantly.",2680,2680,650000,350000,500000,1800,0.8,7,7000,12000,3,4,000,14400,1,18,120 Nucleophilic Defender,Nucleophilic Defender,"Fires rapid electron pulses with a damage increase against units with higher energy use.",816,486,54000,26000,80000,1000,0.3,5,7500,4680,3,1,560,6400,1,7,50 Nucleophilic Defender,Nucleophilic Defender,"Fires rapid electron pulses with a damage increase against units with higher energy use.",486,486,54000,26000,80000,1000,0.3,5,7500,3600,3,1,200,6400,1,7,50 Nucleophilic Guard Post,Nucleophilic Guard Post,"Storage structure for AI defenders of this planet, armed with a laser cannon destructive to high energy usage targets. Destroying this reduces the maximum reinforcement capacity here.",707,566,25000,125000,80000,0,0.3,5,10000,4000,2,2,000,8080,1,0,50 Nucleophilic Guardian,Nucleophilic Guardian,"Fires rapid electron pulses with a damage increase against units with higher energy use.",486,486,54000,26000,80000,1000,0.3,5,7500,3600,3,1,200,6400,1,7,50 Nucleophilic Train Guard,Nucleophilic Train Guard,"Fires rapid electron pulses with a damage increase against units with higher energy use.",486,486,54000,26000,80000,2200,0.3,5,7500,3600,3,1,200,6400,1,7,50 Nucleophilic Turret,Nucleophilic Turret,"Much stronger against targets with higher energy costs.",548,353,27000,67500,30000,0,0.45,2,2250,4500,6,750,12480,1,0,80 Obscenity,Obscenity,"Extremely powerful nanobot-infested ship, incorporating Spire technology.",16547,16544,500000,250000,350000,400,0.8,4,25000,60000,3,20,000,9600,1,18,120 Obstructor Wing,Obstructor Wing,"Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles while dealing improved damage to slow or stationary targets.",21,11,4000,0,1800,1000,0.3,0.21,400,60,2,30,2560,1,8,50 Oculus,Oculus,"Cloaked ship that gains damage the higher the energy usage of their target, even more when fighting dormant defenders.",20,10,2100,0,1800,600,0.7,0.21,400,180,7,25.71,3200,1,7,60 Orbital Mass Driver,Orbital Mass Driver,"Advanced weapon sends projectiles stripped from an iron asteroid to deal heavy damage to higher mass targets, but does almost nothing to smaller ones.",444,444,50000,100000,2000000,0,0.45,5,300,6000,6,1,000,99200,1,0,70 Orchid,Orchid,"This Ark flagship is focused on super-rapid healing.",3055,3055,650000,350000,500000,1800,0.8,7,7000,14000,2,7,000,4480,1,18,120 Outguard Beacon,Outguard Beacon,"This beacon can be hacked at a distance, and will allow you to contact some outguard groups. If they have enough forces, you can call on them to help you out.",120,302,70000,70000,1085000,0,0.9,0.8,0,0,0,,0,0,0,10 Outguard 'Distractor' Flagship,Outguard 'Distractor' Flagship,"This is the cloaked flagship for an Outguard group sent to distract the Warden fleet.",1792,1792,400000,400000,80000,600,0.4,5,20000,2120,4,530,1600,1,13,100 Outguard Flagship,Outguard Flagship,"This is the flagship for an outguard group.",2432,2432,500000,500000,80000,600,0.4,5,20000,500,3,1,666.67,5680,10,15,90 Overloader Combat Factory,Overloader Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. This Factory speeds up allies on the same planet, and also launches drones which disable structures.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Paralyser,Paralyser,"Advanced and expensive swarmer type that greatly damages bubble forcefields, while also causing paralysis.",23,12,1680,0,1400,1200,0.3,0.21,135,67,4,33.5,2800,2,14,30 Paralysis Citadel,Paralysis Citadel,"Strong defensive structure, fires multiple paralysis shots, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6580,6580,150000,1750000,1500000,600,0.7,7,30000,1300,2,20,800,8080,32,18,300 Paralysis Guardian,Paralysis Guardian,"Uncomfortable Guardian that causes paralysis to multiple targets.",449,449,54000,26000,80000,1400,0.4,5,7500,200,4,1,000,4800,20,7,90 Paralysis Minefield,Paralysis Minefield,"Cloaked explosive that detonates for low damage and paralysis against nearby targets, losing 20% of its maximum health each time.",253,240,100,0,4000,0,0.3,0.3,400,100,1,100,800,1,0,30 Paralysis Train Guard,Paralysis Train Guard,"Uncomfortable Guardian that causes paralysis to multiple targets.",449,449,54000,26000,80000,2200,0.4,5,7500,200,4,1,000,4800,20,7,90 Paralyzer-Scrapper Frigate,Paralyzer-Scrapper Frigate,"A frigate that only unleashes its full potential when fighting both mobile and static enemies. Paralyzes structures at great ranges and even high mass while firing missiles at mobile enemies dealing escalating damage to those already beat up.",2779,2778,150000,75000,180000,500,0.45,5.5,13000,500,3,3,333.33,4800,20,13,130 Parametrium Amplifier,Parametrium Amplifier,"Assists in saturating the galaxy with potent Parametrium radiation, easing their invasion potency by increasing invasion likelihood. Both increase further with mark level. At these levels Parametrium-Radiation begins harming people close to it, but decades of adaption probably made Marauders immune to its effects.",128,320,500000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Parasite,Parasite,"Not very effective at destroying things, but instead causes targets to become allied zombies upon death.",23,12,3000,0,1800,800,0.3,0.21,300,105,4,26.25,4800,1,8,50 Parasite Citadel,Parasite Citadel,"Strong defensive structure, firing small bursts of bolts that zombify victims, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6530,6530,150000,1750000,1500000,600,0.7,7,30000,1700,2,20,400,8080,24,18,300 Parasite Hydra,Parasite Hydra,"Not very effective at destroying things, but instead causes targets to become allied zombies upon death, and spawns copies of itself when it dies.",23,12,3000,0,1800,800,0.3,0.21,300,105,4,26.25,4800,1,8,50 Parasite Hydra Head,Parasite Hydra Head,"A Head spawned from a Parasite Hydra.",23,12,3000,0,1800,800,0.3,0.21,0,105,4,26.25,4800,1,8,50 Parasitic Pike Corvette,Parasitic Pike Corvette,"Exceptional against highly-armored ships, particularly those with high remaining hull health. Also causes targets to become allied zombies upon death.",23,13,2700,0,2700,600,0.3,0.21,400,45,6,37.5,4800,5,7,70 Parasitic Viral Shredder,Parasitic Viral Shredder,"Melee ship that spawns copies of itself as it damages things. Both itself and the copies then spawn zombified copies from enemies.",75,39,3000,1500,4500,600,0.3,0.21,400,45,1,45,240,1,12,110 Peltian Guard Post,Peltian Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon dangerous to highly armoured units. Destroying this reduces the maximum reinforcement capacity here. Uses Peltian technology.",436,349,25000,125000,80000,0,0.3,5,10000,800,9,266.67,9990999,3,0,70 Peltian Warrior,Peltian Warrior,"Twisted hulk of a Peltian, a weak and peaceful race, but experts at bombardment. Has extremely long range firepower, doing more damage the farther the target is, and gains range for each one present.",115,115,26000,14000,40000,1000,0.4,5,5000,2000,9,222.22,12000,1,16,50 Penumbra Echo Drone,Penumbra Echo Drone,"Advanced drone, very hard to decloak and firing shield bypassing fusion bombs.",31,31,20000,0,1500,1600,0.7,0.21,0,8000,9,888.89,3200,1,7,30 Persuader,Persuader,"Pathetic fighter, but rather fast and able to grab victims with a tractor beam and cause them to become allied zombies upon death.",17,9,2100,0,1800,1100,0.3,0.21,300,105,4,26.25,4800,1,14,50 Phalanx Devourer,Phalanx Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",16945356,6157140,40000000,20000000,675000000,150,1,21,135000000,403200,1,12,096,000,5680,30,27,600 Phalanx Devourer,Phalanx Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24190356,8744640,40000000,20000000,675000000,150,1,21,135000000,604800,1,18,144,000,5680,30,27,600 Phalanx Devourer Drone,Phalanx Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",327738,177618,20000000,8000000,7500000,500,1,10,0,54000,3,180,000,5680,10,20,100 Phalanx Devourer Drone,Phalanx Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",368988,205118,20000000,8000000,7500000,500,1,10,0,81000,3,270,000,5680,10,20,100 Phase Cannon Turret,Phase Cannon Turret,"MTP-3 is a primary attack measure to deal with fresh enemies. The shots disrupt the harmony of intact hull and shields, weakening them and allowing the turret to destroy many enemies in one shot, being able to take on the next after reloading. There's nothing like watching the death of your enemy from one shot out of a huge barrel.",1744,1126,120000,30000,121500,0,0.45,3,18000,50000,12,4,166.67,14400,1,0,70 Phoenix,Phoenix,"Relatively fast vessel (for its size) with rapid fire laser pulses.",32142,32142,6000000,3000000,2000000,1200,0.4,7,15000,2500,1,100,000,6400,40,18,180 Pike Corvette,Pike Corvette,"Exceptional against highly-armored ships, particularly those with high remaining hull health.",23,13,2700,0,2700,600,0.3,0.21,400,45,6,37.5,4800,5,7,70 Pike Guard Post,Pike Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon dangerous to highly armoured units. Destroying this reduces the maximum reinforcement capacity here.",1020,816,25000,125000,80000,0,0.3,5,10000,1200,3,4,000,8080,10,0,70 Pike Guardian,Pike Guardian,"Sports a multi-shot Petard cannon for increased damage against healthy armored units.",543,543,54000,26000,80000,500,0.3,5,7500,600,4,1,500,4800,10,7,70 Pike Turret,Pike Turret,"Exceptional against highly-armored ships, particularly those with high remaining hull health.",535,345,27000,67500,30000,0,0.45,2,2250,2080,3,693.33,10504,1,0,80 Planetcracker,Planetcracker,"Enormous vessel, wielding a weapon capable of annihilating even some of the most powerful vessels. The AI has made specialized modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Planet Cracker Array has been focused into a single, powerful attack which also does vastly improved damage against ultra-high-mass targets. In return the laser Point Defense was powered down significantly.",2733035,2733033,200000000,100000000,2000000,400,1,20,15000,1800000,1,1,800,000,9990999,1,25,180 Planetcracker,Planetcracker,"Enormous vessel, wielding a weapon capable of annihilating even some of the most powerful vessels.",1507142,1507142,200000000,100000000,2000000,400,0.7,20,15000,450000,1,1,800,000,9990999,4,25,180 Plasma Eye,Plasma Eye,"Enormously powerful Plasma Beam that must be powered directly from the AIs Warp Grid. The AI will only devote that much power when it is sufficiently outnumbered on this planet.",383,319,50000,100000,2000000,0,0.45,6,300,0,0,,0,0,0,70 Plasma Guardian,Plasma Guardian,"Fragile, long range bombardier with a bonus against forcefields.",441,441,40000,20000,80000,500,0.4,5,7500,15000,9,1,666.67,9600,1,14,40 Plasma Train Guard,Plasma Train Guard,"Fragile, long range bombardier with a bonus against forcefields.",441,441,40000,20000,80000,2200,0.4,5,7500,15000,9,1,666.67,9600,1,14,40 Plasma Turret,Plasma Turret,"Fires rapid long-range plasma torpedoes with a bonus against forcefields.",2329,1502,125000,175000,225000,0,0.45,3,11250,27500,4,6,875,15600,1,0,120 Player Dyson Antagonizer,Player Dyson Antagonizer,"This structure acts as a lure to all Militant Dyson factions. They will all just try to destroy it and everything along the way regardless of whose it is.",87,218,70000,30000,605000,0,1,10,0,0,0,,0,0,0,200 Poltergeist,Poltergeist,"Large vessel that deals high single target damage, completely bypassing personal shields and forcefields.",33214,33213,6000000,3000000,2000000,300,0.7,7,15000,80000,4,20,000,6400,1,18,180 Porcupine,Porcupine,"Fragile but very high damage strikecraft that shreds highly-armored ships, especially if they have high remaining hull health.",26,16,1500,0,2700,600,0.3,0.21,400,120,6,100,4800,5,7,70 Pulsar AI Command Station,Pulsar AI Command Station,"Planetary command center with a paralyzing aura. You must destroy this before you can build your own command station to claim the planet.",4,5,9000,14000,4500,0,0.45,6,0,1,8,0.13,4000,1,0,70 Pulsar Punk,Pulsar Punk,"Moderately speedy, durable ship that does more damage after using a Wormhole, also able to grab and drag about enemy ships.",50,28,7500,0,5400,800,0.3,0.3,1000,330,6,55,4480,1,7,70 Pulsar Tank,Pulsar Tank,"Slow ship that fires supercharged shots for a while after using a Wormhole.",65,36,9300,0,5400,500,0.3,0.3,1000,450,6,75,4480,1,7,120 Pyotic Translocator Corvette,Pyotic Translocator Corvette,"Equipped with special weapons that knock back targets even out from under forcefields. Deals bonus damage to further-away enemies as well and, while durable, has low damage by comparison.",187,105,10000,5000,25000,600,0.3,2.5,800,600,9,333.33,4000,5,12,60 Raid Battleship,Raid Battleship,"The RD-1 Raid Battleship is a mobile command ship designed for either ultra-long-range or ultra-close-range combat. Its Charging Sniper Waves suffer from traversing wormholes, but only for a short time, afterwards they unleash their full firepower. A Sabot Driller deals imense damage to heavy enemies and routinely takes out Arks, Golems and Galactic War Units. A close-range Boarding Strike sabotages even large enemies and deals imense damage, though it can only be executed rarely. Finally the anti-structure Tectonic Warhead takes on higher impact power the further it flies, on hit resonates with the body of the target, creating a shockwave that takes out almost anything in a large radius. Due to its low speed it can only target structures. In addition the Battleship has a large array of drones supporting its assault. But it's not just an offensive ship. Built-in radar dampening deflects most of far-away shots, even if due to the sheer size of the ship the scrambling effect dissapates quickly. In addition its resonator shield relies on the hull acting as a well-formed radiator, allowing for improved shield damage resistance if the hull is intact.",135812,135813,5000000,2500000,5000000,800,0.6,8,250000,4500000,30,150,000,2560,1,25,120 Raid Blaster,Raid Blaster,"The MRSR-0 is the heaviest Raider ever designed, built from modified and corrupted Spire technology. It combines the full-spectrum greed of that is embedded into Marauder society, with the high diversity of beam weapons. No matter if it's about shredding enemies far away or annihilating them close, whether enemies swarm and rush or try to bombard, they may easily hit a brick wall that eats them.",17612,17611,800000,2200000,2000000,600,0.9,7,150000,150000,9,16,666.67,12000,1,27,90 Raid Blaster (Defector),Raid Blaster (Defector),"The MRSR-0 is the most advanced mass-producable Raider ever designed, built from modified and corrupted Spire technology. It combines the full-spectrum greed of that is embedded into Marauder society, with the high diversity of beam weapons. No matter if it's about shredding enemies far away or annihilating them close, whether enemies swarm and rush or try to bombard, they may easily hit a brick wall that eats them. [Incoming Transmission]: We have received an encrypted communication from this ship. Its captain and his crew wish to defect from the Human Marauders and join up with us. If you intend to take up the offer start the 'Contact Marauder Defector' Hack and make sure their main ship is not destroyed before changing the FFID systems is finished. Unless ordered otherwise we will not automatically target this ship.",17612,17611,800000,2200000,2000000,600,0.9,7,150000,150000,9,16,666.67,12000,1,27,90 Raid Blaster Ark,Raid Blaster Ark,"Commanded by a Marauder defector and at our service this Raid Blaster had its engines, hull and shields upgraded with Human Remnant technology to serve as a swift enough and highly deadly centerpiece.",42415,42412,800000,2200000,2000000,1100,0.9,8.5,150000,150000,9,16,666.67,12000,1,29,90 Raid Carrier,Raid Carrier,"As a deep-space drydock and coordinator the MRCA-4 was one of the earliest Marauder Raider prototypes. A Retrofitted transport equipped with weapons and constructors, able to perform independent operations everywhere in known and unknown space. The biggest change to normal carriers is ability to produce Frigate drones which each are a force in their own right, but being spawned on a constant basis from the Raid Carrier gives 'Fire Support' a whole new meaning. However, the carrier alone and in close-combat is very weak, unable to defend itself in a meaningful way against stronger opponents.",7681,7681,600000,300000,850000,400,0.5,6.5,50000,225,3,2,250,9600,30,21,200 Raid Carrier (Defector),Raid Carrier (Defector),"As a deep-space drydock and coordinator the MRCA-4 was one of the earliest Marauder Raider prototypes. A Retrofitted transport equipped with weapons and constructors, able to perform independent operations everywhere in known and unknown space. The biggest change to normal carriers is ability to produce Frigate drones which each are a force in their own right, but being spawned on a constant basis from the Raid Carrier gives 'Fire Support' a whole new meaning. However, the carrier alone and in close-combat is very weak, unable to defend itself in a meaningful way against stronger opponents. [Incoming Transmission]: We have received an encrypted communication from this ship. Its captain and his crew wish to defect from the Human Marauders and join up with us. If you intend to take up the offer start the 'Contact Marauder Defector' Hack and make sure their main ship is not destroyed before changing the FFID systems is finished. Unless ordered otherwise we will not automatically target this ship.",7681,7681,600000,300000,850000,400,0.5,6.5,50000,225,3,2,250,9600,30,21,200 Raid Carrier Ark,Raid Carrier Ark,"Commanded by a Marauder defector and at our service this Raid Carrier had its engines, hull and shields upgraded with Human Remnant technology to serve as a swift enough and highly deadly centerpiece.",5352,5353,600000,300000,850000,1000,0.5,7.5,50000,225,3,2,250,9600,30,27,200 Raid Cruiser,Raid Cruiser,"Designed as a high-powered offensive fleet centerpiece and with the laser power to back it up the MRCR-3 Raid Cruiser not only brings high adaptive firepower against invading, slow, defending and low-armored enemies but also a Demolisher Torpedo to deal with bigger foes, including AI Galactic War units. It also cloaks, moving into enemy territory unseen, ready to unleash its firepower and array of strike-craft drones onto the enemy. It has always been and probably always will be the primary Marauder attack craft when going into uncharted and dangerous corners of space, hence crews refer to it as the 'Doorknocker'.",14823,14824,1000000,500000,1000000,500,0.7,6,50000,10000,3,3,333.33,9600,1,20,200 Raid Cruiser (Defector),Raid Cruiser (Defector),"Designed as a high-powered offensive fleet centerpiece and with the laser power to back it up the MRCR-3 Raid Cruiser not only brings high adaptive firepower against invading, slow, defending and low-armored enemies but also a Demolisher Torpedo to deal with bigger foes, including AI Galactic War units. It also cloaks, moving into enemy territory unseen, ready to unleash its firepower and array of strike-craft drones onto the enemy. It has always been and probably always will be the primary Marauder attack craft when going into uncharted and dangerous corners of space, hence crews refer to it as the 'Doorknocker'. [Incoming Transmission]: We have received an encrypted communication from this ship. Its captain and his crew wish to defect from the Human Marauders and join up with us. If you intend to take up the offer start the 'Contact Marauder Defector' Hack and make sure their main ship is not destroyed before changing the FFID systems is finished. Unless ordered otherwise we will not automatically target this ship.",14823,14824,1000000,500000,1000000,500,0.7,6,50000,10000,3,3,333.33,9600,1,20,200 Raid Cruiser Ark,Raid Cruiser Ark,"Commanded by a Marauder defector and at our service this Raid Cruiser had its engines upgraded with Human Remnant technology to serve as a swift enough and highly deadly centerpiece.",12727,12727,1000000,500000,1000000,1000,0.7,7,50000,10000,3,3,333.33,9600,1,26,200 Raid Engine,Raid Engine,"While the AI Sentinels on this planet are at alert level 4, they will spawn waves against the strongest viable aggressor every two minutes or so.",258,647,150000,150000,3000000,0,0.45,0.3,10000,0,0,,0,0,0,70 Raid Frigate,Raid Frigate,"Fast cloaked Frigate, that bypasses most personal shielding, but fragile and a high AI priority target. Good for hit and run raids.",201,201,21000,39000,67200,2900,0.7,5,6500,3500,6,583.33,4480,1,18,50 Raider,Raider,"Fast, evasive ship that is immune to most speed penalties.",31,17,5000,0,3000,1600,0.3,0.21,400,279,4,69.75,5680,1,18,30 Raider Drone Frigate,Raider Drone Frigate,"These raiders seem to be a cyborg-like infusion of AI technology with the Marauders.",559,559,100000,32000,160000,400,0.4,5,7000,260,2,2,080,5680,16,18,120 Raider Frigate,Raider Frigate,"These raiders seem to be a cyborg-like infusion of AI technology with the Marauders.",824,824,100000,32000,160000,400,0.4,5,7000,520,2,4,160,3040,16,18,120 Rail Bombard,Rail Bombard,"More Spire than Human technology, with amazing extremely high-range beam annihilation potential, especially to arriving enemies. Though among the slowest of ships its range makes mobility almost a non-issue, if dropped in the center of the planet can attack just about everywhere at once.",159,100,1500,2500,20000,150,0.4,0.3,1750,1500,30,500,24000,10,7,130 Railpod,Railpod,"Very flimsy and blows itself up after two shots, but can be cheaply replaced en masse while really hurting fast moving targets.",44,27,1200,0,500,700,0.3,0.21,300,240,2,120,9990999,1,7,30 Ram,Ram,"Large unmanned automated bomb that detonates on impact, destroying itself and doing high damage to high mass targets.",140,92,3000,0,800,1000,0.3,0.21,175,1500,1,1,500,240,1,7,110 Ramifier Frigate,Ramifier Frigate,"Fires large radioactive shots with a bonus to both low albedo and high mass targets from any distance.",734,734,108000,45000,100000,1100,0.4,5,9000,600,4,150,9990999,1,16,40 Rampage Frigate,Rampage Frigate,"The biggest and strongest basic Marauder ship, the MFR-12, is a mobile weapon platform with limited range but lots of punch. The Nucleophobic Point Defense shreds through light enemies in no time while the Gravity Torpedo specifically targets and slows enemies with high engine power. Another way to intercept and loot transports, no doubt. The shotgun beam can only hit one target per beam but this either spreads out the damage to a number of small targets or focuses it on a bigger one, highly adaptive and destructive.",2094,2095,250000,125000,172000,400,0.55,5,7000,500,6,1,000,4000,12,14,140 Rampage Frigate Drone,Rampage Frigate Drone,"The biggest and strongest basic Marauder ship, the MFR-12, is a mobile weapon platform with limited range but lots of punch. The Nucleophobic Point Defense shreds through light enemies in no time while the Gravity Torpedo specifically targets and slows enemies with high engine power. Another way to intercept and loot transports, no doubt. The shotgun beam can only hit one target per beam but this either spreads out the damage to a number of small targets or focuses it on a bigger one, highly adaptive and destructive.",1047,1048,125000,62500,86000,600,0.55,4,0,250,6,500,3000,12,14,95 Ranger,Ranger,"Rather mobile, advanced and expensive marksman support unit, with decent ability to reveal cloaked units, and is cloaked itself.",51,27,5100,0,8100,1000,0.7,0.21,800,720,8,90,8080,1,7,40 Raptor,Raptor,"Very fast, cloaked and long ranged wormhole ambush specialist.",27,16,1800,0,2700,2200,0.7,0.21,400,367,5,73.4,9600,1,10,50 Ravenous Shadow,Ravenous Shadow,"A weaker AI imitation of the Devourer Golem. Still as hungry as the original...and looking at you. Also breaks any ceasefires that are otherwise in place at planets it visits.",243452,243452,40000000,20000000,1085000,200,1,19,0,30000,1,900,000,4000,30,25,400 Reanimator,Reanimator,"Advanced prototype of the next version of a 'Wendigo' vessel. Turns enemies to its side, and releases drones to bring back fallen allies.",84642,84642,20000000,10000000,800000,500,0.4,7,25000,8000,3,133,333.33,9600,50,20,150 Reanimator Drone,Reanimator Drone,"Weak combat drone that sacrifices itself to reanimate fallen allies.",46,47,20000,0,1500,1600,0.3,0.21,0,4500,3,1,500,3040,1,7,30 Regeneration Devourer,Regeneration Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",17835267,6549107,120000000,0,675000000,150,1,21,135000000,985600,1,14,784,000,5680,15,27,600 Regeneration Devourer,Regeneration Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24660267,8986607,120000000,0,675000000,150,1,21,135000000,1478400,1,22,176,000,5680,15,27,600 Regenerator Golem,Regenerator Golem,"Golem that hurts itself to revive allied ships that die on the same planet. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",28080,28080,4000000,2000000,5000000,1000,0.6,11,30000,18000,2,45,000,5200,5,18,180 Regenerator Golem,Regenerator Golem,"Flagship that hurts itself to revive allied ships that die on the same planet.",8258,8258,3000000,0,5000000,1000,0.6,11,50000,5000,2,12,500,5200,5,18,180 Reinforcement Seeder,Reinforcement Seeder,"A small modified carrier guardian that can spawn a large number of minor reinforcement warp gates, each increasing the planetary reinforcement yield.",1711,1711,300000,200000,65000,600,0.3,4,15000,10000,2,5,000,9990999,1,15,30 Reinforcement Warp Gate,Reinforcement Warp Gate,"This doesn't act similar to the big warp gates where massive fleets can come though, it only transports a couple ships at a time, giving the AI an easier way to reinforce the planet it's placed on.",1,1,2500,1250,10000,0,0.35,0.25,2000,0,0,,0,0,0,10 Rejuvenator Combat Factory,Rejuvenator Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. This Factory has greatly increased repair capability, and also launches drones that act as decoys for enemy fire.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Rescue Beacon,Rescue Beacon,"A beacon for emergency warp operations. Allied ships can save themselves by traveling here and repair their ships from the beacon's suppiles.",89,223,100000,0,50000,0,0.2,2,0,0,0,,0,0,0,10 Rescue Factory,Rescue Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Launches no offensive drones but small beacons which can act as emergency warp beacons for ships to save themselves.",431,431,100000,100000,8000,800,0.4,5,2200,1,30,0.03,9990999,1,16,140 Research Center,Research Center,"A gift from the Human Resistance Fighters to aid in the fight.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Research Expedition,Research Expedition,"A group of the most adept scientists with the ability to research on allied and even neutral planets, scout and watch adjacent planets to discover almost anything that exists in the sector. It is unarmed and has very volatile equipment that the AI considers a vital target, producing quite the AIP if destroyed. At higher levels not only does the extraction speed increase but it can also be retrofitted with a Cloaking Device and an extremely powerful Tachyon Radiator. Can gain marks with upgrades to Home Command.",10,26,10000,2000,1000000,600,0.7,4,50000,0,0,,0,0,15,5 Revealer Battlestation,Revealer Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has a very powerful Tachyon Array.",2931,2931,100000,700000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Ripper Frigate,Ripper Frigate,"Fast, Cloaked Frigate that can do decent damage and paralyse a single target.",926,927,168500,70250,95000,2200,0.7,5,9000,8000,4,2,000,4800,1,16,40 Risk Analyzer,Risk Analyzer,"",228,571,60000,210000,80000,0,0.45,5,0,0,0,,0,0,0,70 Rorqual Hegira,Rorqual Hegira,"This Ark flagship has a rather powerful forcefield generator, which it can regenerate by damaging enemies. Also takes less damage after using a wormhole.",4620,4620,250000,1500000,500000,1400,0.8,7,7000,15000,2,7,500,5680,1,18,85 Royal Concussion Guardian,Royal Concussion Guardian,"Fires long range missiles.",449,449,52000,28000,80000,500,0.4,5,7500,900,9,1,000,12000,10,14,40 Royal Dire Concussion Guardian,Royal Dire Concussion Guardian,"Very powerful ship that fires very painful missiles that demolish thinner hulled ships.",25433,25433,2800000,1400000,800000,500,0.4,7,25000,6000,6,72,000,12000,72,20,40 Royal Dire Forcefield Guardian,Royal Dire Forcefield Guardian,"Very powerful ship with a very strong and large bubble forcefield, but weak weaponry. Units protected by this will deal half the usual damage.",13071,13072,2000000,4500000,800000,700,0.4,7,25000,80000,4,20,000,5680,1,20,85 Royal Dire Fragmenting Guardian,Royal Dire Fragmenting Guardian,"Large yet weak, but splinters into numerous relatively weaker shards that combine to be much more dangerous.",5613,5612,800000,400000,800000,500,0.4,7,25000,6000,4,1,500,4800,1,20,40 Royal Dire Gravity Guardian,Royal Dire Gravity Guardian,"Severely distorts gravity around itself, causing an extreme slow effect in hostiles.",29583,29582,2800000,1400000,800000,400,0.3,7,25000,3000,4,45,000,8080,60,20,50 Royal Dire Grenade Launcher Guardian,Royal Dire Grenade Launcher Guardian,"Very powerful ship that annihilates groups of swarmers.",14349,14349,2800000,1400000,800000,500,0.3,7,25000,3200,6,3,200,6400,6,20,90 Royal Dire Heavy Beam Guardian,Royal Dire Heavy Beam Guardian,"A vastly more powerful version than the normal Guardian.",20208,20208,2800000,1400000,800000,500,0.4,7,25000,15000,2,7,500,12000,1,20,90 Royal Dire MLRS Guardian,Royal Dire MLRS Guardian,"Fires enormous barrages of rockets constantly.",48333,48332,2800000,1400000,800000,600,0.3,7,25000,3200,4,120,000,4800,150,20,50 Royal Dire Nucleophilic Guardian,Royal Dire Nucleophilic Guardian,"Very powerful ship that deals disgusting damage to high energy usage targets.",28749,28749,2800000,1400000,800000,1000,0.3,7,25000,160000,2,80,000,6400,1,20,50 Royal Dire Pike Guardian,Royal Dire Pike Guardian,"Very powerful ship with a scary Petard cannon for annihilating armored targets.",36249,36249,2800000,1400000,800000,500,0.3,7,25000,8000,2,120,000,6400,30,20,70 Royal Dire Plasma Guardian,Royal Dire Plasma Guardian,"Very powerful ship that deals high single target damage, and much more to forcefields. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. In exchange for lowered range and forcefield damage its output against all shields was increased.",24916,24916,2800000,1400000,800000,500,1,7,25000,720000,9,80,000,5680,1,20,40 Royal Dire Plasma Guardian,Royal Dire Plasma Guardian,"Very powerful ship that deals high single target damage, and much more to forcefields.",28749,28749,2800000,1400000,800000,500,0.4,7,25000,720000,9,80,000,8080,1,20,40 Royal Dire Shredder Guardian,Royal Dire Shredder Guardian,"Spawns very scary melee drones continuously.",9822,9822,2800000,1400000,800000,500,0.4,7,25000,21000,4,5,250,4800,1,20,150 Royal Dire Stealth Guardian,Royal Dire Stealth Guardian,"Large, fast cloaked vessel that completely ignores personal shielding.",23333,23332,2800000,1400000,800000,1800,0.7,7,25000,4000,4,20,000,3200,20,20,50 Royal Dire Tantruming Guardian,Royal Dire Tantruming Guardian,"Large and very, very angry about being outnumbered.",202380,202380,8000000,4000000,800000,500,0.3,7,25000,30000,1,600,000,9600,20,20,50 Royal Dire Temperamental Guardian,Royal Dire Temperamental Guardian,"Large yet weak, enrages when the AI is outnumbered on this world.",5613,5612,800000,400000,800000,500,0.3,7,25000,6000,4,1,500,4800,1,20,50 Royal Dire Tesla Guardian,Royal Dire Tesla Guardian,"Very powerful ship with an AOE tesla attack with a reload speed penalty.",18611,18610,2800000,1400000,800000,400,0.4,7,25000,10000,9,1,111.11,2000,1,20,150 Royal Dire Tethuida Guardian,Royal Dire Tethuida Guardian,"Spawns fast drones that can zombify your ships.",15416,15416,2800000,1400000,800000,500,0.3,7,25000,5000,4,50,000,6400,40,20,50 Royal Dire Tritium Sniper Guardian,Royal Dire Tritium Sniper Guardian,"Large sniper vessel that annihilates units lacking in radiation shielding.",28889,28888,2800000,1400000,800000,400,0.4,7,25000,2000,2,40,000,9990999,40,20,40 Royal Dire Vampire Guardian,Royal Dire Vampire Guardian,"Cloaked close range leecher that heals itself as it does damage.",33333,33332,2800000,1400000,800000,500,0.7,7,25000,6000,2,60,000,2800,20,20,80 Royal Dire Widow Guardian,Royal Dire Widow Guardian,"If paralysis alone wasn't bad enough, the AI put large tractor arrays on this Dire Guardian as well.",20499,20499,2800000,1400000,800000,500,0.4,7,25000,2400,4,36,000,6400,60,20,90 Royal Forcefield Guardian,Royal Forcefield Guardian,"This Guardian supports allied forces with a mobile bubble forcefield and some firepower. Units protected by this will deal half the usual damage.",1208,1208,40000,320000,80000,700,0.4,5,7500,1600,4,400,5680,1,14,85 Royal Fortified Tesla Guardian,Royal Fortified Tesla Guardian,"Close range brawler that prevents enemies from hitting it if they are out of its range.",907,908,108000,52000,80000,400,0.4,5,7500,1840,17,108.24,2000,1,7,120 Royal Fragmenting Guardian,Royal Fragmenting Guardian,"Fairly weak Guardian, but when the AI is outnumbered on the planet it is on, permanently fragments into a pack of overall deadlier, smaller versions.",171,171,6000,12000,80000,500,0.3,5,7500,600,4,150,4800,1,14,50 Royal Gravity Guardian,Royal Gravity Guardian,"Enormous gravity distortion effect slows enemy ships over a moderate area. Deals extra damage to targets with horrendous engine power.",1018,1019,108000,52000,80000,500,0.3,5,7500,400,6,2,000,3200,30,8,50 Royal Grenade Launcher Guardian,Royal Grenade Launcher Guardian,"Lobs grenades to do area damage, devastating against very thinly armored targets.",808,808,108000,52000,80000,500,0.3,5,7500,660,9,440,3200,6,7,90 Royal Heavy Beam Guardian,Royal Heavy Beam Guardian,"Deals incredible damage with a beam cannon to multiple targets in a line.",1038,1038,80000,40000,80000,500,0.4,5,7500,2700,4,675,9600,1,14,90 Royal MLRS Guardian,Royal MLRS Guardian,"Fires lots of rockets with a bonus against nearly dead targets.",1273,1274,108000,52000,80000,600,0.3,5,7500,320,4,3,200,4800,40,8,50 Royal Nucleophilic Guardian,Royal Nucleophilic Guardian,"Fires rapid electron pulses with a damage increase against units with higher energy use.",974,974,108000,52000,80000,1000,0.3,5,7500,7200,3,2,400,6400,1,7,50 Royal Paralysis Guardian,Royal Paralysis Guardian,"Uncomfortable Guardian that causes paralysis to multiple targets.",899,899,108000,52000,80000,1400,0.4,5,7500,400,4,2,000,4800,20,7,90 Royal Pike Guardian,Royal Pike Guardian,"Sports a multi-shot Petard cannon for increased damage against healthy armored units.",1086,1086,108000,52000,80000,500,0.3,5,7500,1200,4,3,000,4800,10,7,70 Royal Plasma Guardian,Royal Plasma Guardian,"Fragile, long range bombardier with a bonus against forcefields.",882,882,80000,40000,80000,500,0.4,5,7500,30000,9,3,333.33,9600,1,14,40 Royal Reinforcement Seeder,Royal Reinforcement Seeder,"A small modified carrier guardian that can spawn a large number of minor reinforcement warp gates, each increasing the planetary reinforcement yield.",3422,3422,600000,400000,65000,600,0.3,4,15000,20000,2,10,000,9990999,1,15,30 Royal Spider Guardian,Royal Spider Guardian,"Fast and packs a shotgun style weapon to greatly slow hostiles.",945,945,108000,52000,80000,1400,0.4,5,7500,300,4,2,250,4800,30,14,40 Royal Stealth Guardian,Royal Stealth Guardian,"Cloaked Guardian that bypasses personal shields.",823,823,66000,34000,80000,1800,0.7,5,7500,1000,4,1,250,3200,5,9,50 Royal Tantruming Guardian,Royal Tantruming Guardian,"Guardian currently having a hissy fit about the AI being outnumbered on this planet.",4797,4797,320000,160000,80000,500,0.7,5,7500,3000,1,30,000,9600,10,15,50 Royal Temperamental Guardian,Royal Temperamental Guardian,"Incredibly weak normally, but has a violent tantrum if the AI is outnumbered on this planet.",171,171,6000,12000,80000,500,0.3,5,7500,600,4,150,4800,1,14,50 Royal Tethuida Guardian,Royal Tethuida Guardian,"Causes enemies damaged by this to become allied zombies upon death.",912,912,108000,52000,80000,500,0.3,5,7500,100,2,1,500,6400,30,8,50 Royal Tractor Guardian,Royal Tractor Guardian,"Has a tractor beam that allows it to immobilise or drag ships around with it.",992,992,108000,52000,80000,600,0.3,5,7500,4000,8,2,500,4800,5,10,90 Royal Tritium Sniper Guardian,Royal Tritium Sniper Guardian,"Designed to obliterate ships with low radiation shielding from any distance, or bubble forcefields from close range.",416,416,54000,26000,80000,400,0.4,5,7500,360,2,180,9990999,1,14,40 Royal Vampire Guardian,Royal Vampire Guardian,"Heals itself whenever it does damage to a target.",1323,1322,108000,52000,80000,500,0.7,5,7500,2500,1,2,500,2800,1,7,80 Ruffian Turret,Ruffian Turret,"Slightly cheaper to build, has fairly long range and resists enemy long range fire.",424,274,22500,37500,20000,0,0.45,2,2250,2400,3,800,15600,1,0,80 Sabot Guard Post,Sabot Guard Post,"Storage structure for AI defenders of this planet, armed with a weapon devastating to high mass targets. Destroying this reduces the maximum reinforcement capacity here.",413,330,25000,125000,80000,0,0.4,5,10000,1400,12,116.67,8080,1,0,80 Saboteur Drone,Saboteur Drone,"Support engineer drone that can only target structures, but is capable of disabling them.",40,21,4000,4000,1250,1600,0.3,0.21,0,150,3,50,1360,1,7,30 Science Distribution Node,Science Distribution Node,"Stockpile of a large amount of science points. Grants it to the player destroying it, at a very minor AI Progress cost.",128,319,50000,100000,0,0,0.2,2,0,0,0,,0,0,0,10 Scourge Armory,Scourge Armory,"A mutator of the recently birthed Scourge forms, evolving them into a more combat ready form of their main species. High level armories can upgrade units very quickly, or hybridize evolved warriors into terrifying weapons.",3182,3182,300000,600000,1085000,0,0.6,6,15000,1000,2,10,000,8080,20,0,90 Scourge Burlust Fortress,Scourge Burlust Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Burlusts, a violent and warlike race, this Fortress has high base damage, which only increases as it loses hull.",6101,6101,400000,400000,800000,0,0.7,7,25000,3000,2,30,000,12000,20,0,300 Scourge Evuck Fortress,Scourge Evuck Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Evucks, a quiet, studious and underhanded race, this Fortress has relatively low damage, but bypasses shields and is cloaked.",3913,3913,400000,400000,800000,0,0.7,7,25000,1500,2,15,000,12000,20,0,300 Scourge Neinzul Fortress,Scourge Neinzul Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Neinzul, a normally short lived species with ancestral memory, this Fortress heals itself by doing damage, does more to weakened targets, and creates hostile to all zombies.",4676,4676,400000,400000,800000,0,0.7,7,25000,2000,2,20,000,12000,20,0,300 Scourge Peltian Fortress,Scourge Peltian Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Peltians, a weak and peaceful race, but experts at bombardment, this Fortress has infinite range, and does more damage the farther the target is.",2316,2316,400000,400000,800000,0,0.7,7,25000,2500,4,2,500,9990999,4,0,300 Scourge Spawner,Scourge Spawner,"A horrific factory of monstrous creations, merging unfortunate members of alien species with AI technology to create revolting servants.",3182,3182,300000,600000,1085000,0,0.6,6,15000,1000,2,10,000,8080,20,0,90 Scourge Spire Fortress,Scourge Spire Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Spire, an extremely powerful race with incredible technology. Mounts a single Photon Bombardment Cannon for ridiculous damage.",1976,1976,400000,400000,800000,0,0.7,7,25000,8000,4,2,000,9600,1,0,300 Scourge Thoraxian Fortress,Scourge Thoraxian Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Thoraxians, a monstrous nightmare of a tunneling hive mind species, this Fortress is immune to long range fire, and also pulls enemies in and shreds them.",6727,6727,400000,400000,800000,0,0.7,7,25000,40000,1,40,000,800,1,0,300 Scrap Drone,Scrap Drone,"Unstable support engineer drone that destroys itself by overloading its' internal reactor to deal area damage around itself.",99,59,5000,5000,1250,1600,0.3,0.21,0,450,1,450,240,1,7,30 Scrap Turret,Scrap Turret,"Somewhat cheap to build, has no shields and has notably high damage but shakes itself apart when firing, being destroyed after 20 shots.",1033,666,94500,0,15000,0,0.45,2,2250,1440,1,7,200,10504,5,0,80 Scrapper Combat Factory,Scrapper Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. This Factory produces some resources, and also launches drones which explode for damage in an area.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Seeker Turret,Seeker Turret,"Long range turret that fires missiles suited against high mass targets.",424,274,22500,37500,30000,0,0.45,2,2250,2750,8,343.75,15600,1,0,80 Sentinel Gunboat,Sentinel Gunboat,"Large, advanced and expensive strikecraft with very long range and the ability to reveal cloaked units.",68,38,6900,0,10800,600,0.7,0.21,800,480,4,120,9990999,1,7,40 Sentry Frigate,Sentry Frigate,"Excellent at revealing cloaked enemies.",30,76,25000,10000,40000,2900,0.7,4,5000,0,0,,0,0,20,20 Sharpener Frigate,Sharpener Frigate,"Fast and very tough frigate with high damage upon a single melee target, slicing it up to allow allies increased damage through the ruptured armor.",1272,1272,100000,150000,150000,1800,0.4,5,15000,10000,4,2,500,240,1,19,80 Shellshocker,Shellshocker,"Advanced prototype of the next version of a 'Wyrm' vessel. Long range splash damage, which also debuffs things hit.",67976,67976,20000000,10000000,800000,500,0.4,7,25000,7500,3,20,000,14400,8,20,150 Shield Devourer,Shield Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",20996651,7667407,12000000,108000000,675000000,150,1,21,135000000,1232000,1,18,480,000,5680,15,27,600 Shield Devourer,Shield Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",29527901,10714282,12000000,108000000,675000000,150,1,21,135000000,1848000,1,27,720,000,5680,15,27,600 Shield Leech,Shield Leech,"Strike craft with high shields, able to leech durability from enemies. Its extra dangerous to anything with shields, even more so with forcefields.",87,45,1000,5000,4000,600,0.3,0.21,600,150,5,30,3200,1,7,30 Shieldwall Battlestation,Shieldwall Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has greatly improved shields that extend out around itself. Units protected by this will deal half the usual damage.",3556,3556,100000,1000000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Shredder Drone,Shredder Drone,"Melee attack drone.",880,565,20000,10000,1250,1600,0.3,0.21,0,12000,2,6,000,240,1,7,30 Shredder Frigate,Shredder Frigate,"Fast and very tough frigate with high damage upon a single melee target. Finishes off targets even better.",2495,2495,300000,300000,150000,1800,0.4,5,15000,5000,1,5,000,240,1,19,80 Shredder Turret,Shredder Turret,"Extremely short range, but has high generalist damage.",1220,788,40500,101250,30000,0,0.45,2,2250,355,1,2,840,5408,8,0,80 Siege Frigate,Siege Frigate,"Fragile Frigate that fires long range shots capable of heavily damaging single targets or groups.",1281,1280,126000,52500,100000,400,0.4,5,9000,24000,12,2,000,8080,1,16,70 Singularity Devourer,Singularity Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",17036904,6154760,40000000,20000000,675000000,150,1,21,135000000,672000,1,20,160,000,5680,30,27,600 Singularity Devourer,Singularity Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24736904,8904760,40000000,20000000,675000000,150,1,21,135000000,1008000,1,30,240,000,5680,30,27,600 Siphoner Frigate,Siphoner Frigate,"Shields itself and nearby ships from attack, while regenerating itself by damaging enemies. Units protected by this will deal half the usual damage.",502,502,32000,192000,100000,700,0.4,5,9000,250,1,250,5680,1,16,85 Sniper,Sniper,"Specialist at picking off fast-moving targets.",17,9,900,0,1800,700,0.3,0.21,300,120,4,30,9990999,1,7,40 Sniper Network,Sniper Network,"Slow but long-range strike craft, dealing increasingly high damage with range. Further increases damage the more of them share their targeting network.",32,15,750,0,2000,500,0.3,0.21,400,75,3,25,7200,1,5,40 Sol Ater,Sol Ater,"Ark flagship with no notable combat power, but is faster than most and when Hacking weakens the response.",3742,3742,650000,350000,500000,2200,0.8,7,7000,1250,2,12,500,8080,20,18,120 Solar Flare Turret,Solar Flare Turret,"Large turret with a slow firing beam weapon that can paralyse multiple larger targets.",3428,2211,125000,175000,225000,0,0.45,3,11250,6000,8,750,12480,1,0,120 Space Bomber,Space Bomber,"Heavily Fortified bomber craft with increased damage to most slightly larger targets.",20,12,1500,0,1200,800,0.6,0.21,200,450,9,50,4000,1,7,30 Space Plane,Space Plane,"Cloaked fighter with near immunity to distant hostiles.",19,12,1200,0,1200,1000,0.7,0.21,200,264,5,52.8,4480,1,7,30 Special Transport Flagship,Special Transport Flagship,"Should never be directly seeded; if you're seeing this, this is an oversight.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Spider,Spider,"Applies a slow effect to hostile ships at moderate range.",28,15,3000,0,2700,700,0.3,0.21,300,45,3,45,8080,3,8,60 Spider Guardian,Spider Guardian,"Fast and packs a shotgun style weapon to greatly slow hostiles.",472,473,54000,26000,80000,1400,0.4,5,7500,150,4,1,125,4800,30,14,40 Spider Turret,Spider Turret,"A variant of the Sniper Turret; applies a slow effect to hostile ships.",529,340,13500,33750,37500,0,0.45,2,3000,150,4,562.5,9990999,15,0,80 Spike Fighter,Spike Fighter,"Slow and high-range fightercraft for interceptive fire, relying on networking their targeting systems for ever-growing range of its beam weapon, targeting above-average albedo enemies.",94,54,1000,2000,5000,600,0.3,0.21,200,300,2,150,800,1,8,40 Spire Archive,Spire Archive,"Repository of Scientific Knowledge. Can be extracted with a Hack.",138,345,80000,80000,0,0,0.2,6,0,0,0,,0,0,0,10 Spire Battleship,Spire Battleship,"A large Spire warship.",50000,50000,4800000,4800000,1280000,600,0.7,12,15000,120000,1,120,000,7200,1,22,180 Spire Buttress,Spire Buttress,"Protects the local command station from all harm while living (does not work on home command stations), slows most enemies anywhere on the planet and also traps them here. Uses a massive amount of energy.",3452,8630,2000000,2000000,8000000,0,0.7,6,2000000,0,0,,0,0,0,180 Spire City Hub,Spire City Hub,"This facility doubles as the nerve center of a Spire City. To level up this City, all sockets must be used, there must be at least 2 other Cities of the same mark, and for each mark 2, 3 or 4 City you must control 1 additional planet without a Spire City. Mark 5 Cities require 2 additional planets. Mark 6 and 7 require 3 additional planets. At mark 3, your Cruiser Flagship becomes a Battleship and you get +1 Cruiser for every mark at or above 3. At mark 6, your Battleship Flagship becomes a Dreadnought and you get +1 Battleship for every mark at or above 6.",6904,17261,4000000,4000000,8000000,0,0.7,6,0,0,0,,0,0,0,180 Spire Cruiser,Spire Cruiser,"A midsized Spire warship.",25000,25000,2400000,2400000,640000,600,0.7,10,15000,60000,1,60,000,6400,1,22,180 Spire Debris,Spire Debris,"Some leftover spire artifacts; you can hack it for science. Note that if you don't get to it in time then the AI or some other faction will take the technology.",41,103,24000,24000,2000000,150,0.7,6,15000,0,0,,0,0,22,180 Spire Destroyer,Spire Destroyer,"The second-smallest of the fully military ships used by the Spire. Is less durable compared to a group of Frigates, but has more firepower focused against large individual targets.",12500,12500,1200000,1200000,320000,600,0.7,8,15000,30000,1,30,000,6400,1,22,180 Spire Destroyer Neural Net,Spire Destroyer Neural Net,"This facility allows the City to build an extra Spire Destroyer. If the facility is destroyed, the extra Destroyer will also be destroyed. The City Center must be functional for the cap to increase, but a nonfunctional City Center won't decrease the cap. They are built via a Shipyard.",19357,19356,2000000,2000000,500000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Dreadnought,Spire Dreadnought,"An enormous Spire warship.",100000,100000,9600000,9600000,2560000,600,0.7,15,15000,240000,1,240,000,8080,1,22,180 Spire Engineering Center,Spire Engineering Center,"This facility provides rapid repair for friendly damaged ships.",19357,19356,2000000,2000000,1000000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Frigate,Spire Frigate,"The smallest of the fully military ships used by the Spire.",6250,6250,600000,600000,160000,600,0.7,6,15000,15000,1,15,000,6400,1,22,180 Spire Frigate Neural Net,Spire Frigate Neural Net,"This facility allows the City to build an extra two Spire Frigates. If the facility is destroyed, the extra Frigates will also be destroyed. The City Center must be functional for the cap to increase, but a nonfunctional City Center won't decrease the cap. They are built via a Shipyard.",19357,19356,2000000,2000000,500000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Galactic Capitol,Spire Galactic Capitol,"This facility serves as the central seat of government for all Spire settlements in a galaxy. It always has two more sockets than other Cities of the same mark. To level up this City, all sockets must be used, there must be at least 2 other Cities of the same mark, and for each mark 2, 3 or 4 City you must control 1 additional planet without a Spire City. Mark 5 Cities require 2 additional planets. Mark 6 and 7 require 3 additional planets. At mark 3, your Cruiser Flagship becomes a Battleship and you get +1 Cruiser for every mark at or above 3. At mark 6, your Battleship Flagship becomes a Dreadnought and you get +1 Battleship for every mark at or above 6.",40857,40857,6000000,6000000,12000000,0,0.7,6,0,45000,1,45,000,14400,1,0,180 Spire Great-Shield Emitter,Spire Great-Shield Emitter,"This immobile facility provides an incredibly massive forcefield to block all enemies. Uses a massive amount of energy.",13690,34226,400000,16000000,12000000,0,0.7,6,2000000,0,0,,0,0,0,180 Spire Guard Post,Spire Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon dangerous to highly armoured units. Destroying this reduces the maximum reinforcement capacity here. Uses Spire.",785,628,25000,125000,80000,0,0.3,5,10000,2500,1,2,500,7200,1,0,70 Spire Infested Macrophage,Spire Infested Macrophage,"The Macrophage harvests metal from other ships and structures and feeds its associated Telium. This Harvester has incorperated Spire Technology into itself, evolving a powerful bubble shield.",10155,10155,1800000,2400000,2000000,400,0.7,7,500,700,2,5,600,4480,16,20,90 Spire Infested Telium,Spire Infested Telium,"This is a spire infested hub for the Macrophage Infestation. It has been infused with the debris it has collected, making it mobile and allowing it to personally harvest other entities on its planet. It is highly recommended to keep your distance. It releases powerful Spire Harvesters to collect metal and many more Spores than the traditional Telium. Killing or Hacking this structure will Enrage the Macrophages it has produced, and should not be done lightly, but doing so will cause its faction to lose access to Spire Debris.",1501488,1501488,300000000,400000000,4500000,80,0.1,6,0,12000000,12,12,000,000,3200,12,19,220 Spire Mining Facility,Spire Mining Facility,"Spire require massive amounts of metal to construct themselves, and they're excellent at mining for it.",19357,19356,2000000,2000000,1200000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Plasma Driver,Spire Plasma Driver,"Advanced spire weapon rapidly sends projectiles made of densely-packed plasma to deal heavy damage to higher mass targets, but does almost nothing to smaller ones.",8880,8880,2000000,2000000,1500000,0,0.7,6,15000,4000,2,2,000,99200,1,0,180 Spire Raider Frigate,Spire Raider Frigate,"A strange mix of Spire and AI technology with the Marauders.",914,914,100000,32000,160000,400,0.8,4,25000,15000,3,5,000,9600,1,18,120 Spire Relic,Spire Relic,"Alien relic, giving off extreme energy readings. Select this unit and click on the planet (and optionally the place on a planet) you want it to go to, and the relic will transform into a Spire City when it gets there. If need be, you can scrap the Relic like any other unit to prevent any further response from the AI against it.",3214,8035,3600000,0,2000000,250,0.7,6,15000,0,0,,0,0,25,180 Spire Shard Reactor,Spire Shard Reactor,"This facility produces the crystaline formations used as power cores in Spire reactors, generating a massive amount of energy in the process.",19357,19356,2000000,2000000,2000000,0,0.7,6,0,30000,1,30,000,14400,1,0,180 Spire Shipyard,Spire Shipyard,"This facility is responsible for the construction and support of Spire craft, from escorts up to capital ships.",19357,19356,2000000,2000000,500000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Transceiver,Spire Transceiver,"We're getting signals from somewhere very far away, but we can't understand them. Building this machine might just call in the cavalry, but also will intensely anger the AI.",1136,2842,900000,400000,8000000,0,0.7,6,2000000,0,0,,0,0,0,180 Spire Warrior,Spire Warrior,"Twisted hulk of a Spire, an extremely powerful race with incredible technology. Mounts a single Photon Bombardment Cannon for ridiculous damage.",399,399,26000,14000,40000,1000,0.7,5,5000,7500,3,2,500,9600,1,16,70 Spore,Spore,"These cloaked Spores spread through the galaxy. When they meet Spores from other Telia then they can produce a new Telium.",5,13,4000,2000,7000,150,0.1,2,25,0,0,,0,0,20,20 Spy,Spy,"Provides visibility on an enemy planet with a very low chance of being detected. Able to cross through wormholes, unlike the rest of a command fleet.",7,17,8000,0,12000,3100,0.9,0.01,6000,0,0,,0,0,20,20 Stalker,Stalker,"Slow and durable, gains damage the higher the energy usage of their target.",33,17,4500,0,2500,400,0.3,0.21,400,210,7,30,3200,1,7,90 Station-Keeping Watchman Frigate,Station-Keeping Watchman Frigate,"Small, fast station-keeping Frigate that aids in cleaning up straggler enemies that might otherwise camp out on your planets or hide just out of range of your turrets.",254,254,72000,30000,58800,2900,0.4,4,1000,1000,4,250,4800,1,18,50 Stealth Alpha,Stealth Alpha,"Fast, cloaked and relatively durable Flagship with no fleet by default. If you have cloaked ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,1400,0.7,7,500,0,0,,0,0,18,120 Stealth Bravo,Stealth Bravo,"Fast, cloaked and relatively durable Flagship with no fleet by default. If you have cloaked ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,1400,0.7,7,500,0,0,,0,0,18,120 Stealth Foxtrot,Stealth Foxtrot,"Fast, cloaked and relatively durable Flagship with no fleet by default. If you have cloaked ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,1400,0.7,7,500,0,0,,0,0,18,120 Stealth Guard Post,Stealth Guard Post,"Storage structure for AI defenders of this planet, armed with a laser cannon dangerous to new arrivals here. Destroying this reduces the maximum reinforcement capacity here.",863,691,25000,125000,80000,0,0.7,5,10000,1200,2,3,000,6400,5,0,50 Stealth Guardian,Stealth Guardian,"Cloaked Guardian that bypasses personal shields.",411,412,33000,17000,80000,1800,0.7,5,7500,500,4,625,3200,5,9,50 Stingray,Stingray,"Advanced and expensive swarmer type that deals greatly increased damage to bubble forcefields.",18,10,1680,0,1440,1200,0.3,0.21,135,189,4,47.25,2800,1,14,30 Stingray Hydra,Stingray Hydra,"Quick swarmer type that deals greatly increased damage to bubble forcefields, and spawns copies of itself on death.",18,10,1680,0,1440,1200,0.3,0.21,135,189,4,47.25,2800,1,14,30 Stingray Hydra Head,Stingray Hydra Head,"A Head spawned from a Stingray Hydra.",18,10,1680,0,1440,1200,0.3,0.21,0,189,4,47.25,2800,1,14,30 Storm Corvette,Storm Corvette,"Modest Lightning-based AoE engine stun, good damage. When hit with enough damage releases a Thunder Bomb which might be slow but deals high AoE damage to both single targets and groups alike.",254,130,17500,2500,30000,400,0.3,3,1300,450,6,75,1600,1,9,90 Strike Wing,Strike Wing,"Faster, less durable and short ranged fighercraft, adept at shielding allies and chasing down fleeing hostiles or invading other planets.",17,9,2550,0,1500,1100,0.3,0.21,400,97,2,48.5,2560,1,10,40 Subjugator,Subjugator,"The AI used these terrifying ships to harvest other races to join the Scourge. Let's see if it makes you the next trophy...",45476,45476,3200000,1600000,1085000,1000,1,14,25000,17500,1,280,000,8080,16,25,400 Subverter Turret,Subverter Turret,"Weak damage normally, does more as the target weakens and also zombifies it.",466,300,27000,67500,30000,0,0.45,2,2250,400,3,400,10504,3,0,80 Super Terminal,Super Terminal,"This structure grants direct access to the core network of the AI, where you can greatly damage the AI's processing capabilities. By Hacking this unit you can significantly reduce AI Progress, but the AI will violently respond with many ships to stop your hack. Destroying the AI command station on the planet will prevent you from using the Super Terminal. You can only hack the Super Terminal one time before the AI locks down the firewall to prevent further access. The intensity of the response is increased by the number of human empires present, so three human empires leads to 3x as strong a response.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Superstructure Base,Superstructure Base,"Base object for Marauder Superstructures. If you see this ingame it's a bug. Please report.",1279,3199,500000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Supply Center,Supply Center,"The Supply Center is carved into a large, towed planetoid, big enough to be a small moon. Most likely moved through Parametrium-Radiation instead of conventional engine technology. Metal is harvested and supply lines organized from inside, allowing for an increased raider capacity and improved conversion of planetary to global budget.",897,2243,10000000,50000,5000000,0,0.6,20,250000,0,0,,0,0,0,120 Support Launcher Frigate,Support Launcher Frigate,"Very little in the way of direct damage but launches a deployable support station which has a short-range forcefield and repair beams, but self-attritions over a modest amount of time.",1368,1368,125000,62500,150000,700,0.45,5,8000,300,4,375,4000,5,17,90 Support Shield,Support Shield,"Protects nearby allies and repairs the frontline.",276,690,10000,100000,35000,80,0.45,2,0,0,0,,0,0,3,30 Support Shield Delivery Capsule,Support Shield Delivery Capsule,"On its way to deploy a support shield.",67,66,10000,0,40000,2200,0.3,2.1,0,1,1,1,240,1,7,10 Suppressor Frigate,Suppressor Frigate,"Support Frigate, outfitted to keep enemies passive and away from friendlies.",319,319,42000,70000,31500,700,0.4,4,3750,40,1,640,8080,16,16,85 Swarm Devourer,Swarm Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",3173958,1538690,20000000,10000000,225000000,150,1,20,45000000,252000,1,7,560,000,5680,30,26,500 Swarm Devourer,Swarm Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",4617708,2226190,20000000,10000000,225000000,150,1,20,45000000,378000,1,11,340,000,5680,30,26,500 Swarm Devourer Drone,Swarm Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",54419,28616,5000000,2000000,2500000,500,1,10,0,135000,3,45,000,5680,1,20,100 Swarm Devourer Drone,Swarm Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",58638,31428,5000000,2000000,2500000,500,1,10,0,202500,3,67,500,5680,1,20,100 Synergy Carrier,Synergy Carrier,"Spawns a high numer of Harmonic Claw Drones which slowly self-attrition over time. While its drones are rather vulnerable the Carrier can fire EMP bombs which can paralyze a large amount of enemies, allowing for easier attacks.",1478,1476,150000,75000,110000,400,0.45,5.5,13000,200,17,11.76,6400,1,16,90 Tachyon AI Command Station,Tachyon AI Command Station,"Planetary command center with a decloaking aura. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 Tachyon Array,Tachyon Array,"Reveals nearby cloaked enemy ships.",42,104,19000,30000,5000,0,0.45,0.3,100,0,0,,0,0,0,50 Tachyon Sentinel,Tachyon Sentinel,"Reveals nearby cloaked enemy ships.",21,52,5000,20000,1000,0,0.45,4,125,0,0,,0,0,0,70 Tackle Drone,Tackle Drone,"Support engineer drone that attempts to rush enemies and snare them in tractor beams.",43,21,5000,5000,1250,1600,0.3,0.21,0,0,0,,0,0,7,30 Tackle Drone Launcher Frigate,Tackle Drone Launcher Frigate,"Has guns of its own but primarily attacks by spawning small tractor-equipped drones at the rate of 1 every 4 seconds.",1006,1006,126000,52500,100000,400,0.4,5,9000,1200,4,900,4800,3,16,40 Tank Astro Train,Tank Astro Train,"This Astro Train is carrying resources to a Train Depot.",11130,11130,2000000,2000000,605000,500,0.4,6,10000,6000,3,20,000,5200,10,22,120 Tank Astro Train,Tank Astro Train,"This Astro Train is carrying resources to a Train Depot.",33333,33333,3500000,3500000,605000,600,0.4,6,10000,17500,3,145,833.33,5200,25,22,120 Tank Astro Train,Tank Astro Train,"This Astro Train is carrying resources to a Train Depot.",15163,15163,2500000,2500000,605000,600,0.4,6,10000,7000,3,35,000,5200,15,22,120 Tank Devourer,Tank Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",2516250,1242856,60000000,0,225000000,150,1,20,45000000,462000,1,6,930,000,5680,15,26,500 Tank Devourer,Tank Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",3540000,1730356,60000000,0,225000000,150,1,20,45000000,693000,1,10,395,000,5680,15,26,500 Tantruming Guardian,Tantruming Guardian,"Guardian currently having a hissy fit about the AI being outnumbered on this planet.",2398,2398,160000,80000,80000,500,0.7,5,7500,3000,1,15,000,9600,5,15,50 Tarantula,Tarantula,"Durable and moderately ranged, applies a slow effect to hostile ships.",48,26,6000,0,6600,400,0.3,0.21,800,45,3,45,8080,3,7,110 Target Drone,Target Drone,"An immobile target drone used for training.",5,3,4000,8000,4500,0,0.3,0.3,800,0,0,,0,0,0,180 Target Painter Transport Flagship,Target Painter Transport Flagship,"Improves all damage dealt to a single, tagged target across the entire planet. The enemy will focus on this ship with higher priorty than normal transports.",604,604,350000,350000,100000,2200,0.7,7,500,1,1,1,9990999,1,18,120 Target Painter Transport Flagship,Target Painter Transport Flagship,"Improves all damage dealt to a single, tagged target across the entire planet. The enemy will focus on this ship with higher priorty than normal transports.",604,604,350000,350000,100000,2200,0.7,7,500,1,1,1,9990999,1,18,120 Tech Nexus,Tech Nexus,"The cloaked Tech Nexus houses reserach facilities used to upgrade the mark level of Marauder ships, turrets and outposts. It is also used to store existing research, allowing Marauders to archive knowledge and preven their mark level from decreasing even if they lose access to the original study objects.",3363,8407,500000,3500000,5000000,0,0.7,7,250000,0,0,,0,0,0,120 Technology Vault,Technology Vault,"This AI structure stores critical scientific records from their experiments. If hacked, it would be a valuable source of Technology or Science.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Telium,Telium,"This structure is a hub for the Macrophage Infestation. Macrophages will harvest metal and return it here. Killing this structure will Enrage the Macrophages it has produced, and should not be done lightly.",60,150,30000,40000,405000,0,0.1,4,0,0,0,,0,0,0,30 Telium,Telium,"This is a Telium that is still growing. It will begin producing Macrophages and Spores once it is done building.",60,150,30000,40000,405000,0,0.1,4,0,0,0,,0,0,0,30 Temperamental Guardian,Temperamental Guardian,"Incredibly weak normally, but has a violent tantrum if the AI is outnumbered on this planet.",85,84,3000,6000,80000,500,0.3,5,7500,300,4,75,4800,1,14,50 Terrier,Terrier,"Low damage and durability, but rather quick and great at slowing down hostiles.",17,9,1800,0,2700,1200,0.3,0.21,300,30,3,30,8080,3,8,60 Tesla Defender,Tesla Defender,"Close range brawler that prevents enemies from hitting it if they are out of its range.",895,453,54000,26000,80000,400,0.4,5,7500,1196,17,70.35,2000,1,7,120 Tesla Torpedo,Tesla Torpedo,"Spawned from a Tesla Torpedo Frigate, explodes on impact for area damage.",154,103,5000,5000,3000,1600,0.3,0.21,0,12000,1,12,000,240,1,7,30 Tesla Torpedo Frigate,Tesla Torpedo Frigate,"Has modest firepower in its own right, but primarily attacks by spawning miniaturized warheads at the rate of 1 every 4 seconds.",1006,1006,126000,52500,100000,400,0.4,5,9000,1200,4,900,4800,3,16,40 Tethuida Drone,Tethuida Drone,"Suicidal drone that can zombify victims.",263,263,20000,10000,1250,1600,0.3,0.21,0,10000,1,10,000,240,1,7,30 Tethuida Guardian,Tethuida Guardian,"Causes enemies damaged by this to become allied zombies upon death.",456,456,54000,26000,80000,500,0.3,5,7500,100,2,750,6400,15,8,50 Thanatos,Thanatos,"This Ark flagship has rather high damage, and turns enemies into allied zombies to fight for you.",4930,4930,650000,350000,500000,1400,0.8,7,7000,2000,2,16,000,7200,16,18,120 Thief,Thief,"Very fast swarmer that does barely any damage but really good at stealing ships using tractor beams, while remaining completely hidden.",16,9,2100,0,1700,1800,0.7,0.21,175,72,4,18,3040,1,17,40 Thoraxian Warrior,Thoraxian Warrior,"Twisted hulk of a Thoraxian, a monstrous nightmare of a tunneling hive mind species. High melee damage, resistant to ranged damage, and makes any present Thoraxian containing Hybrids invulnerable.",399,399,26000,14000,40000,1000,0.3,5,5000,2500,1,2,500,240,1,16,110 Thunder Bomb,Thunder Bomb,"Fast and quickly self-attritioning bomb with bonus damage to enemy hull.",80,53,3000,0,1000,2900,0.3,0.21,0,1500,1,1,500,240,1,3,50 Thunder Bomb,Thunder Bomb,"Almost immobile bomb with heavy damage, released from a damaged Storm Corvette.",189,126,2500,0,1000,150,0.3,0.2,0,7500,1,7,500,240,1,3,50 Thunderchild,Thunderchild,"Large command vessel enhances allies on this planet, while attacking with large tesla blasts across the planet. The AI has made extensive modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Tesla Blast Cannon has only about a quarter of the area, but double the damage.",642857,642856,60000000,30000000,2000000,500,1,8,15000,17000000,17,1,000,000,9990999,1,22,180 Thunderchild,Thunderchild,"Large command vessel enhances allies on this planet, while attacking with large tesla blasts across the planet.",258928,258928,60000000,30000000,2000000,500,0.4,8,15000,8500000,17,500,000,9990999,1,22,180 Tracker,Tracker,"Cloaked, short-range ambush specialist with the ability to decloak its own future targets.",29,16,1800,0,2700,2200,0.7,0.21,400,412,5,82.4,1600,1,10,50 Tractor Array,Tractor Array,"Locks onto nearby enemy ships, preventing them from moving (but not firing).",103,258,60000,60000,7500,0,0.45,0.3,1500,0,0,,0,0,0,50 Tractor Guardian,Tractor Guardian,"Has a tractor beam that allows it to immobilise or drag ships around with it.",496,495,54000,26000,80000,600,0.3,5,7500,2000,8,1,250,4800,5,10,90 Translocator Factory,Translocator Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Pushes nearby enemies with low mass away and paralyzes them for a short while.",431,431,100000,100000,8000,800,0.4,5,2200,10,6,1.67,8080,1,16,140 Translocator Sniper Frigate,Translocator Sniper Frigate,"Good at destroying ships from far away, even better at extreme ranges. Protects itself from close enemies by pushing them back.",1079,1078,120000,60000,150000,700,0.4,5,9000,500,2,250,9990999,1,16,60 Translocator Turret,Translocator Turret,"Somewhat decent generalist, but also shoves enemies it hits away.",534,345,27000,67500,30000,0,0.45,2,2250,230,1,690,10504,3,0,80 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Trapdoor Machine,Trapdoor Machine,"Much weaker and cheaper than normal AI and Zenith Black Hole Machines, but deployable by the Marauders via warp. It twists space using Parametrium-Radiation to its breaking point, creating a stable singularity without the need for excess mass. This structure will prevent enemies using excessive hit-and-run strategies. And to fully harvest the metal of their enemies.",2559,6398,500000,1000000,5000000,0,0.6,31,250000,0,0,,0,0,0,120 Tripper,Tripper,"Flimsy with low damage output, but devestating to fast moving units, particularly those with powerful engines.",12,7,900,0,1800,700,0.3,0.21,300,60,4,15,9990999,1,7,40 Tritium Sniper Frigate,Tritium Sniper Frigate,"Designed to obliterate ships with low radiation shielding from any distance.",772,772,108000,45000,100000,1100,0.4,5,9000,600,2,300,9990999,1,16,40 Tritium Sniper Guardian,Tritium Sniper Guardian,"Designed to obliterate ships with low radiation shielding from any distance, or bubble forcefields from close range.",208,208,27000,13000,80000,400,0.4,5,7500,180,2,90,9990999,1,14,40 Tritium Sniper Turret,Tritium Sniper Turret,"Designed to obliterate ships with low radiation shielding from any distance.",400,258,13500,33750,37500,0,0.45,2,3000,1380,4,345,9990999,1,0,80 Troop Accelerator,Troop Accelerator,"The AI Sentinels are far more likely to reinforce this planet, and every time they do any reinforcements here, they get an extra 50% budget for free.",258,647,150000,150000,3000000,0,0.45,6,10000,0,0,,0,0,0,70 Tsunami Devourer,Tsunami Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",622864,451042,10000000,5000000,75000000,150,1,19,15000000,84000,1,2,520,000,5680,30,25,400 Tsunami Devourer,Tsunami Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",898489,647917,10000000,5000000,75000000,150,1,19,15000000,126000,1,3,780,000,5680,30,25,400 Tugboat Drone,Tugboat Drone,"Produces gravitic links to accelerate ships within the fleet and moves in close to slow down enemies.",9,4,2000,0,1500,700,0.3,0.15,0,1,30,0.03,240,1,17,20 Tugboat Transport Flagship,Tugboat Transport Flagship,"Slower than other transports but builds a small amount of tugboat drones which accelerate all slower ships of the fleet and seek out enemies to slow.",377,378,350000,350000,100000,1800,0.7,7,500,0,0,,0,0,18,120 Tugboat Transport Flagship,Tugboat Transport Flagship,"Slower than other transports but builds a small amount of tugboat drones which accelerate all slower ships of the fleet and seek out enemies to slow.",377,378,350000,350000,100000,1800,0.7,7,500,0,0,,0,0,18,120 Turtle Corvette,Turtle Corvette,"Weak corvette by comparison individually but through sharing short-range bubble forcefields with each other and increasing attack power under forcefields gains high power.",240,123,5000,15000,4000,700,0.35,2.5,1000,180,2,90,4000,1,13,60 Umbra,Umbra,"Advanced prototype of the next version of a 'Poltergeist' vessel. Cloaked and very hard to reveal, capable of entirely ignoring Forcefields and personal shields.",40099,40099,10000000,5000000,800000,500,0.7,7,25000,10000,9,38,888.89,6400,35,20,150 Unarmed Guard Post,Unarmed Guard Post,"Unarmed storage structure for AI defenders of this planet. Destroying this reduces the maximum reinforcement capacity here.",126,316,25000,125000,80000,0,0.3,5,10000,0,0,,0,0,0,80 Universal Distribution Node,Universal Distribution Node,"Stockpile of some science and hacking points, as well as a good amount of metal (mind the storage capacity). Grants them to the player destroying it, at a very minor AI Progress cost.",128,319,50000,100000,0,0,0.2,2,0,0,0,,0,0,0,10 Unstable Core,Unstable Core,"GOING CRITICAL!!!",1042,1043,5000,0,1000,0,0.01,1,100,500000,6,83,333.33,9990999,1,0,1 Usurper,Usurper,"Can recapture a human or neutral planet for the AI.",4216,4216,100000,100000,12000,200,0.9,7,15000,1800,2,14,400,7200,16,25,140 Vampire Claw,Vampire Claw,"Cloaked melee ship that heals itself when it does damage.",48,28,4000,0,1500,1000,0.7,0.21,400,502,5,100.4,240,1,7,70 Vampire Guardian,Vampire Guardian,"Heals itself whenever it does damage to a target.",661,660,54000,26000,80000,500,0.7,5,7500,1250,1,1,250,2800,1,7,80 Vampire Turret,Vampire Turret,"Low damage, but siphons health from victims.",513,330,27000,67500,30000,0,0.45,2,2250,100,1,600,10504,6,0,80 Vanguard,Vanguard,"Slow and very well armored ship that causes enemies to take more damage, and is temporarly resistant after using a Wormhole.",61,31,12000,0,4500,600,0.3,0.3,800,60,8,60,3360,8,7,180 Vanguard Hydra,Vanguard Hydra,"Somewhat durable and armored ship, causes enemies to take more damage, is temporarly resistant after using a Wormhole, and spawns smaller copies of itself on death.",31,16,6000,0,4500,800,0.3,0.3,800,39,8,39,3360,8,7,70 Vanguard Hydra Head,Vanguard Hydra Head,"A Head spawned from a Vanguard Hydra.",30,18,2100,0,4500,600,0.3,0.3,0,330,2,165,3360,1,7,30 Vanguard Transport Flagship,Vanguard Transport Flagship,"Designed for offense and blockade breaking with higher hull and the ability to resist incoming damage for a short time on new planets. Ship unloading is streamlined, leading to a shorter attack delay.",489,489,550000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Vanguard Transport Flagship,Vanguard Transport Flagship,"Designed for offense and blockade breaking with higher hull and the ability to resist incoming damage for a short time on new planets. Ship unloading is streamlined, leading to a shorter attack delay.",489,489,550000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Velociraptor,Velociraptor,"Very fast, durable and long ranged wormhole ambush specialist.",31,17,3000,0,2700,2400,0.3,0.21,400,367,5,73.4,9600,1,16,50 Velocity Alpha,Velocity Alpha,"Extremely fast but less durable Flagship with no fleet by default. If you have melee, raiding, or similar ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",215,216,200000,200000,100000,2900,0.7,7,500,0,0,,0,0,18,120 Velocity Bravo,Velocity Bravo,"Extremely fast but less durable Flagship with no fleet by default. If you have melee, raiding, or similar ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",215,216,200000,200000,100000,2900,0.7,7,500,0,0,,0,0,18,120 Velocity Foxtrot,Velocity Foxtrot,"Extremely fast but less durable Flagship with no fleet by default. If you have melee, raiding, or similar ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",215,216,200000,200000,100000,2900,0.7,7,500,0,0,,0,0,18,120 Vengeance Generator,Vengeance Generator,"Mysterious ancient structure that resembles the architecture of a rogue Spire faction. Cannot be damaged, but has no weapons. Nonetheless, it is generating a large amount of power, and that power increases with every ship that dies at the same planet. When a generator reaches critical mass, it (and any other generator in the galaxy) can spawn some very unpleasant ships.",76,190,20000,70000,1085000,0,1,2,0,0,0,,0,0,0,180 Vengeance Generator Locus,Vengeance Generator Locus,"This is an energy Locus that resonates like the Dark Spire Vengeance Generators, but it can be destroyed while warping in. ",76,190,20000,70000,605000,0,1,2,0,0,0,,0,0,0,180 Veteran Sentinel Gunboat,Veteran Sentinel Gunboat,"Large, advanced and expensive strikecraft with very long range and the ability to reveal cloaked units.",74,41,6900,0,10800,600,0.7,0.21,800,600,4,150,9990999,1,7,40 Veteran Sniper,Veteran Sniper,"Specialist at picking off fast-moving targets.",25,16,900,0,1800,700,0.3,0.21,300,240,4,60,9990999,1,7,40 Vex Guard,Vex Guard,"Very heavy and tough strike craft with greatly improved damage the lower its hull goes, and greatly reduced damage received upon entering the planet.",72,37,15000,0,6500,600,0.3,0.3,500,45,8,45,3360,8,7,180 Vicious Metabolizing Gangsaw,Vicious Metabolizing Gangsaw,"Melee ship that hurts itself when it does damage, but also carves metal off the target to add to your income.",49,29,5250,0,1800,1800,0.3,0.21,175,750,3,250,240,1,13,90 Vicious Raid Frigate,Vicious Raid Frigate,"Fast cloaked Frigate that ignores almost all personal shielding on targets, and devastates bubble forcefields.",804,804,21000,39000,67200,2900,0.7,4,6500,3500,6,583.33,4480,1,18,50 Vicious Raider,Vicious Raider,"Fast, evasive ship that is immune to most speed penalties.",48,25,8300,0,4000,1800,0.3,0.21,400,349,4,87.25,5680,1,18,30 Vicious Vampire Claw,Vicious Vampire Claw,"Cloaked melee ship that heals itself when it does damage.",60,34,5000,0,2100,1200,0.7,0.21,400,622,5,124.4,240,1,7,70 Viral Shredder,Viral Shredder,"Melee ship that spawns copies of itself as it damages things.",58,32,4000,0,4000,1000,0.3,0.21,400,90,1,90,240,1,12,110 Void Bombers,Void Bombers,"Upgraded Space Bomber with a new, highly experimental type of dimensional shielding. Even from shorter ranges shields can shift the ship out of reality, causing all attacks to pass at but a fraction of shield damage. Its biggest weaknesses are close-combat and shield-piercing which both penetrate the defensive layer.",34,20,2500,500,3500,1200,0.99,0.21,200,600,9,66.67,4480,1,7,1 Void Booster,Void Booster,"Increases the coordination of allies on the planet by multiplexing their control protocols through the Parametrium-Network, boosting their speed and damage greatly at higher mark levels. It also improves the salvage team speed of Marauders.",12797,31990,500000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 V-Wing,V-Wing,"Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.",23,12,4000,0,1800,1000,0.3,0.21,400,90,2,45,2560,1,8,50 War Harvester,War Harvester,"A War Harvester bot. Causes targets to give metal to its owner upon death.",451,451,165000,0,80000,600,0.4,5,2000,6000,9,666.67,4000,1,16,140 War Sieger,War Sieger,"A War Sieger bot. Does greatly increased damage to bubble forcefields with rapid fire plasma torpedoes.",631,631,40000,60000,80000,400,0.4,5,2000,10000,3,3,333.33,9600,1,16,140 Warbird Frigate,Warbird Frigate,"Fast, cloaked Frigate with a multi-shot paralysis rocket weapon.",836,837,168500,70250,95000,2200,0.7,5,9000,560,4,1,400,4800,10,16,40 Warbird Hydra Frigate,Warbird Hydra Frigate,"Fast, cloaked Frigate with a multi-shot paralysis rocket weapon, and spawns copies of itself when it dies.",836,837,168500,70250,95000,2200,0.7,5,9000,560,4,1,400,4800,10,16,40 Warbird Hydra Frigate Head,Warbird Hydra Frigate Head,"A Head spawned from a Warbird Hydra Frigate.",836,837,168500,70250,95000,2200,0.7,5,0,560,4,1,400,4800,10,16,40 Warden Fleet Base,Warden Fleet Base,"A rally point for the Warden Fleet. The Warden Fleet waits at a base before it sets out to defend the AI from you. Destroying this can delay the response time, as well as hinder where it can gain reinforcements from.",2862,2862,250000,500000,80000,0,0.45,6,15000,1000,2,10,000,8080,20,0,70 Warp Devourer,Warp Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",17036904,6154760,40000000,20000000,675000000,150,1,21,135000000,672000,1,20,160,000,5680,30,27,600 Warp Devourer,Warp Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24736904,8904760,40000000,20000000,675000000,150,1,21,135000000,1008000,1,30,240,000,5680,30,27,600 Warp Gate,Warp Gate,"The AI uses these structures to spawn Waves and Exogalactic Strikeforces. Destroy to prevent the AI from initiating new Waves against your planets. If this is destroyed while the AI is planning to send a Wave through it, the Wave will come through a different Warp Gate and the next Wave and Wormhole Invasion after this that the AI sends will be stronger. The AI can still path through this planet to attack you, or spawn reinforcements here, even if you destroy the warp gate.",1,2,2000,6000,0,0,0.45,0.3,100,0,0,,0,0,0,70 Warping In Dyson Antagonizer,Warping In Dyson Antagonizer,"The AI is building a structure that will cause all the Dyson Spheres in the galaxy to come after you. Kill it before it can finish warping in!",8,21,7000,3000,605000,0,1,10,0,0,0,,0,0,0,200 Warping in Guard Post,Warping in Guard Post,"This Guard Post is warping in as the AI reconquers a planet. Destroy it quickly if you can!",12,31,2500,12500,80000,0,0.3,5,7000,0,0,,0,0,0,80 Warping in Nanobot Center,Warping in Nanobot Center,"The Nanocaust is creating a construction center to build ships.",120,302,70000,70000,120000,0,0.95,7,0,0,0,,0,0,0,210 Warping In Nemesis,Warping In Nemesis,"When this unit finishes arriving in the galaxy, you should be very afraid.",6875,17185,700000,900000,1085000,1800,1,19,25000,0,0,,0,0,25,400 Warping In Scourge Armory,Warping In Scourge Armory,"A mutator of the recently birthed Scourge forms, evolving them into a more combat ready form of their main species. High level armories can upgrade units very quickly, or hybridize evolved warriors into terrifying weapons.",76,191,30000,60000,1085000,0,0.6,6,15000,0,0,,0,0,0,90 Warping in Scourge Fortress,Warping in Scourge Fortress,"Strong defensive emplacement built by the Scourge",12,31,2500,12500,80000,0,0.3,5,7000,0,0,,0,0,0,80 Warping In Scourge Spawner,Warping In Scourge Spawner,"A horrific factory of monstrous creations, merging unfortunate members of alien species with AI technology to create revolting servants.",76,191,30000,60000,1085000,0,0.6,6,15000,0,0,,0,0,0,90 Warping-In Automation Controller,Warping-In Automation Controller,"A high-powered multiplexer for drone control. From here Marauder operators control both combat and repair drones, defending the planet from attackers and both speeding up and reducing the cost of healing up allies.",1071,2678,80000,1200000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Warping-In Devourer Antagonizer,Warping-In Devourer Antagonizer,"The AI is constructing a strange new device. Most of it appears to be a subspace signaling antenna aimed directly at the Devourer Golem. We would be wise to destroy it as soon as possible.",31,78,7000,30000,500000,0,1,6,75000,0,0,,0,0,0,60 Warping-In Fortified Planetary Saturator,Warping-In Fortified Planetary Saturator,"Irradiates the planet with 3 types of rays: Tachyons decloak enemies within seconds, Tractor beams stop a large number of squads in their tracks and a jammer stops anything from targeting the device from afar. All of its effects grow more numerous or potent with increasing mark levels.",439,1097,25000,500000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Warping-In Guard Harbor,Warping-In Guard Harbor,"The Guard Harbor is a powerful fortress with the ability to project a special invulnerability shielding onto all outposts while also having a larger bubble forcefield and bastille damage bonus of 50%. Unless it goes no outpost or capital on the planet can be touched. Stay clear of its Whale Hunter implosion weapon - it can greatly damage any larger target so long as its shields are down, a superweapon that twists dimensions within the target, dealing damage proportional to current health. In return the Parametrium-based Shark Missiles arrest dimensional folds down to time itself, debuffing most enemies in an area greatly.",8779,21949,500000,10000000,5000000,0,0.6,8,250000,0,0,,0,0,0,120 Warping-In Marauder Capital,Warping-In Marauder Capital,"The Capital of this Marauder faction's forces. Its similar in function to a normal outpost, only much better at, well, everything. It can also be hacked to grant Marauder defenses to player command stations. While it's not possible to re-roll those similar to a GCA it can be done by simply destroying the Capital and waiting for another to spawn. Mararuders will always aim to keep a capital around if possible.",526,1316,30000,600000,600000,0,0.5,6,0,0,0,,0,0,0,220 Warping-In Marauder Outpost,Warping-In Marauder Outpost,"A central hub for Marauders, granting them ownership of the planet.",87,219,5000,100000,12000,0,0.4,5,0,0,0,,0,0,0,140 Warping-In Parametrium Amplifier,Warping-In Parametrium Amplifier,"Assists in saturating the galaxy with potent Parametrium radiation, easing their invasion potency by increasing invasion likelihood. Both increase further with mark level. At these levels Parametrium-Radiation begins harming people close to it, but decades of adaption probably made Marauders immune to its effects.",878,2194,50000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Warping-In Raid Battleship,Warping-In Raid Battleship,"The RD-1 Raid Battleship is a mobile command ship designed for either ultra-long-range or ultra-close-range combat. Its Charging Sniper Waves suffer from traversing wormholes, but only for a short time, afterwards they unleash their full firepower. A Sabot Driller deals imense damage to heavy enemies and routinely takes out Arks, Golems and Galactic War Units. A close-range Boarding Strike sabotages even large enemies and deals imense damage, though it can only be executed rarely. Finally the anti-structure Tectonic Warhead takes on higher impact power the further it flies, on hit resonates with the body of the target, creating a shockwave that takes out almost anything in a large radius. Due to its low speed it can only target structures. In addition the Battleship has a large array of drones supporting its assault. But it's not just an offensive ship. Built-in radar dampening deflects most of far-away shots, even if due to the sheer size of the ship the scrambling effect dissapates quickly. In addition its resonator shield relies on the hull acting as a well-formed radiator, allowing for improved shield damage resistance if the hull is intact.",2529,6324,500000,2500000,5000000,0,0.6,8,250000,0,0,,0,0,0,120 Warping-In Supply Center,Warping-In Supply Center,"The Supply Center is carved into a large, towed planetoid, big enough to be a small moon. Most likely moved through Parametrium-Radiation instead of conventional engine technology. Metal is harvested and supply lines organized from inside, allowing for an increased raider capacity and improved conversion of planetary to global budget.",93,234,1000000,50000,5000000,0,0.6,20,250000,0,0,,0,0,0,120 Warping-In Tech Nexus,Warping-In Tech Nexus,"The cloaked Tech Nexus houses reserach facilities used to upgrade the mark level of Marauder ships, turrets and outposts. It is also used to store existing research, allowing Marauders to archive knowledge and preven their mark level from decreasing even if they lose access to the original study objects.",2961,7403,50000,3500000,5000000,0,0.7,7,250000,0,0,,0,0,0,120 Warping-In Trapdoor Machine,Warping-In Trapdoor Machine,"Much weaker and cheaper than normal AI and Zenith Black Hole Machines, but deployable by the Marauders via warp. It twists space using Parametrium-Radiation to its breaking point, creating a stable singularity without the need for excess mass. This structure will prevent enemies using excessive hit-and-run strategies. And to fully harvest the metal of their enemies.",878,2194,50000,1000000,5000000,0,0.6,31,250000,0,0,,0,0,0,120 Warping-In Void Booster,Warping-In Void Booster,"Increases the coordination of allies on the planet by multiplexing their control protocols through the Parametrium-Network, boosting their speed and damage greatly at higher mark levels. It also improves the salvage team speed of Marauders.",878,2194,50000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Warrior,Warrior,"The most basic combat form. Does not yet exhibit the traits of the race used to construct it.",14,14,2600,1400,1800,1000,0.3,0.21,400,90,2,45,2800,1,8,50 Warspite,Warspite,"Was hidden inside the Artillery Golem prototype, and not happy. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Plasma Torpedo launcher has fewer projectiles with more damage and is capable of focusing fire on a single target or spread it out if need be.",64848,64848,10000000,5000000,800000,500,1,7,25000,122500,3,40,833.33,8080,1,20,150 Warspite,Warspite,"Advanced AI prototype of an Artillery Golem - fires rapid, cross planet Mass Driver shots. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",113095,113095,10000000,5000000,800000,500,1,7,25000,100000,1,100,000,99200,1,20,150 Warspite,Warspite,"Was hidden inside the Warspite Artillery, and not happy.",70238,70238,10000000,5000000,800000,500,0.4,7,25000,150000,4,300,000,8080,8,20,150 Warspite,Warspite,"Advanced prototype of the next version of a 'Chimera Artillery' vessel. Constant, long range blasts, affects everything in the small blast radius.",45238,45238,10000000,5000000,800000,500,0.4,7,25000,100000,1,100,000,99200,1,20,150 Wedge Frigate,Wedge Frigate,"Fast and very tough frigate with high damage upon a single melee target, even more so against large and highly damaged ones. Itself is protected by strong hull, but no shields.",1908,1908,500000,0,150000,1800,0.4,5,15000,5000,4,1,250,240,1,19,80 Wendigo,Wendigo,"Mid sized fast vessel, feeds on enemies converting them to its side, while bringing back fallen allies.",55952,55952,12000000,6000000,2000000,1200,0.4,7,15000,8000,3,133,333.33,8080,50,18,180 Wendigo Drone,Wendigo Drone,"Large drone that sacrifices itself to heal allies on this planet.",595,595,80000,40000,1500,1200,0.3,4,0,8000,3,2,666.67,8080,1,7,30 Workhorse Alpha,Workhorse Alpha,"Very fast and relatively durable Flagship with no fleet by default. If you have various complementary ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Workhorse Bravo,Workhorse Bravo,"Very fast and relatively durable Flagship with no fleet by default. If you have various complementary ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Workhorse Foxtrot,Workhorse Foxtrot,"Very fast and relatively durable Flagship with no fleet by default. If you have various complementary ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Wyrm,Wyrm,"Fast, short range vessel with high area of effect damage.",41785,41785,12000000,6000000,2000000,1200,0.4,7,15000,15000,3,20,000,5680,4,18,180 Yellow Jacket,Yellow Jacket,"Launched by the Hive Golem. Very powerful.",73,44,4000,2000,3000,1600,0.3,0.21,0,750,2,375,2240,1,7,30 Zapper,Zapper,"Deals incredible area damage, with a small malus applied to enemy reload times.",57,30,7200,0,7000,300,0.3,0.3,800,840,17,49.41,2000,1,7,110 Zenith Matter Converter,Zenith Matter Converter,"Ancient Zenith device that produces large amounts of metal from some mysterious source.",255,638,90000,210000,2500000,0,0.9,2,0,0,0,,0,0,0,80 Zenith Matter Converter,Zenith Matter Converter,"Ancient Zenith device that produces large amounts of metal from some mysterious source.",255,638,90000,210000,2500000,0,0.9,2,0,0,0,,0,0,0,80 Zenith Power Generator,Zenith Power Generator,"Ancient Zenith device that harnesses huge amounts of energy from some mysterious source.",255,638,90000,210000,6500000,0,0.9,2,0,0,0,,0,0,0,80 Zenith Trader,Zenith Trader,"Sells advanced alien technology to anyone with enough metal, and enforces a ceasefire in its presence.",785,1964,600000,300000,605000,250,0.9,12,0,0,0,,0,0,25,220 Zombie Slayer,Zombie Slayer,"Melee attacker with immunity to zombification. Can only attack frigate and guardian-sized enemies or below, multiplying itself as it attacks. Receives less damage the more damaged the attacker is.",75,42,2500,0,3000,1000,0.3,0.31,400,225,2,112.5,800,1,12,60 WriteInfo Error Was: System.IO.IOException: Sharing violation on path F:\SteamLibrary\steamapps\common\AI War 2\PlayerData\GameEntityReferenceData.csv at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append) [0x00008] in <9577ac7a62ef43179789031239ba8798>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, System.Int32 MaxFileSize) [0x0003b] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.Engine_Universal.WriteToInfoFile (System.String InfoFile, System.String Text, System.Boolean AppendExtraStuff, System.Int32 MaxFileSize) [0x000c0] in <0ce3c882a9d84461a1846826a7637edd>:0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.Engine_Universal.WriteToInfoFile (System.String InfoFile, System.String Text, System.Boolean AppendExtraStuff, System.Int32 MaxFileSize) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+<>c.b__38_0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/13/2021 9:55:13 PM 2.736 SINGLEP Stimulate Modulation (0.0630s) 2/13/2021 9:55:42 PM 2.736 SINGLEP Tip Servos (29.0497s) 2/13/2021 9:55:43 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (1.3191s) 2/13/2021 9:55:44 PM 2.736 SINGLEP Design New Fleet Logo (0.6800s) 2/13/2021 9:55:44 PM 2.736 SINGLEP Inspect Fleet Logo (0.6190s) 2/13/2021 9:55:45 PM 2.736 SINGLEP Ogle Enemy Logo (0.5710s) 2/13/2021 9:55:46 PM 2.736 SINGLEP Order Cores By Seniority (0.5710s) 2/13/2021 9:55:46 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.5810s) 2/13/2021 9:55:47 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:55:47 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:55:47 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:55:47 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:55:47 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 9:55:47 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 9:55:47 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AI from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AI failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_RiskAnalyzer from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_RiskAnalyzer failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_RelentlessWaveLogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_RelentlessWaveLogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AIReserves from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AIReserves failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AISpecialForces from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AISpecialForces failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntagonizedDysonSphere from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiAIZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiAIZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiEveryoneZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiEveryoneZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiPlayerZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiPlayerZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AstroTrains from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AstroTrains failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_CPALogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_CPALogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_DarkSpire from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkSpire failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type DevourerChrysalisFaction from dll DevourerChrysalis, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type DevourerChrysalis.DevourerChrysalisFaction failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationEnraged from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestationEnraged failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type ExecutorFakeFaction from dll AMU, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type AMU.ExecutorFakeFaction failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_FallenSpire from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_FallenSpire failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Human from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Human failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HumanMaraudersModified from dll KaizersMarauders, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type KaizersMarauders.SpecialFaction_HumanMaraudersModified failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HumanResistanceFighters from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HumanResistanceFighters failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HunterFleet from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HunterFleet failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Instigators from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Instigators failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestation from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestation failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Mercenary from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Mercenary failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Missing from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Missing failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Nanocaust from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Nanocaust failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_NaturalObject from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_NaturalObject failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_PraetorianGuard from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_PraetorianGuard failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Scourge from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Scourge failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationTamed from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not set up parent class, due to: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestation failed assembly:data-0000000076110040 type:SpecialFaction_MacrophageInfestation member:(null) signature: at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_DysonSphere from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DysonSphere failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_ZenithTraitor from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_ZenithTraitor failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:56:23 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 9:56:23 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/13/2021 9:56:23 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Disabled) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 9:56:23 PM 2.736 SINGLEP Found 424 xml files in 98 folders in 55ms 2/13/2021 9:56:24 PM 2.736 SINGLEP 424 Xml Files Parsed in 662ms 2/13/2021 9:56:24 PM 2.736 SINGLEP Gather Ancient Lifeforms (0.7280s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 16ms 2/13/2021 9:56:24 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0120s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 0 / 64: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0020s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 1 / 64: Arcen.Universal.AchievementTable (0.0150s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 2 / 64: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 3 / 64: Arcen.Universal.SFXItemTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 4 / 64: Arcen.Universal.TextEmbededSpriteTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 5 / 64: Arcen.Universal.ExternalIconDictionaryTable (0.0360s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 6 / 64: Arcen.Universal.MusicTrackTable (0.0040s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 7 / 64: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0110s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 8 / 64: Arcen.Universal.ArcenExternalDataPatternTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 9 / 64: Arcen.Universal.ArcenExternalCodeHookTable (0.0040s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 10 / 64: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 11 / 64: Arcen.AIW2.Core.ExternalConstants (0.0150s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 12 / 64: Arcen.AIW2.Core.ExternalVisualConstants (0.0080s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 13 / 64: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0030s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 14 / 64: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 15 / 64: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 16 / 64: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0080s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 17 / 64: Arcen.AIW2.Core.TipCategoryTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 18 / 64: Arcen.AIW2.Core.TipTable (0.0080s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 19 / 64: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 20 / 64: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 21 / 64: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 22 / 64: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 23 / 64: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 24 / 64: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 25 / 64: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 26 / 64: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0110s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 27 / 64: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0030s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 28 / 64: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 29 / 64: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 30 / 64: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 31 / 64: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 32 / 64: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 33 / 64: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 34 / 64: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0130s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 35 / 64: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0020s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 36 / 64: Arcen.AIW2.Core.SpecialFactionDataTable (0.0090s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 37 / 64: Arcen.AIW2.Core.HackingTypeTable (0.0090s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 38 / 64: Arcen.AIW2.Core.DeathEffectTypeTable (0.0050s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 39 / 64: Arcen.AIW2.Core.EntityLineTypeTable (0.0920s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 40 / 64: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 41 / 64: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0030s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 42 / 64: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0080s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 43 / 64: Arcen.AIW2.Core.Balance_RangeTable (0.0100s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 44 / 64: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0030s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 45 / 64: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 46 / 64: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 47 / 64: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 48 / 64: Arcen.AIW2.Core.AIShipGroupTable (0.0140s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 49 / 64: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0080s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 50 / 64: Arcen.AIW2.Core.TechUpgradeTable (0.0030s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 51 / 64: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 52 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 53 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 54 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 55 / 64: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 56 / 64: Arcen.AIW2.Core.PlanetDefinitionTable (0.0100s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 57 / 64: Arcen.AIW2.Core.GameCommandTypeTable (0.0060s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 58 / 64: Arcen.AIW2.Core.GameEntityTypeDataTable (0.2260s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 59 / 64: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0080s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 60 / 64: Arcen.AIW2.Core.TestChamberTable (0.0030s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 61 / 64: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 2/13/2021 9:56:24 PM 2.736 SINGLEP 62 / 64: Arcen.AIW2.Core.TutorialTable (0.0090s) 2/13/2021 9:56:25 PM 2.736 SINGLEP 63 / 64: Arcen.Universal.SurrogateTableTable (0.0170s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Restrain Self From Stating The Odds (0.1900s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Post-Proton Surge (0.0070s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Background Radiation Taste Test (0.0070s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Windshield Wiping (0.0060s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Last Organizational Modeling (0.0810s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Stimulate Modulation (0.0440s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Tip Servos (0.0080s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0030s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Design New Fleet Logo (0.0080s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Inspect Fleet Logo (0.0050s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Ogle Enemy Logo (0.0070s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Order Cores By Seniority (0.0070s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0070s) 2/13/2021 9:56:25 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:56:25 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:56:25 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:56:25 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:56:25 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:56:25 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 9:56:25 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 9:56:25 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 9:57:10 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 9:57:10 PM SINGLEP Boot up FleetOS (0.4960s) 2/13/2021 9:57:10 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 9:57:10 PM SINGLEP Check System Logs For Rogue Intelligence (0.3470s) 2/13/2021 9:57:10 PM SINGLEP Inspect Aft Hatches (0.0450s) 2/13/2021 9:57:10 PM SINGLEP Found 425 xml files in 99 folders in 46ms 2/13/2021 9:57:11 PM SINGLEP Check For Extra Modules (1.0311s) 2/13/2021 9:57:11 PM SINGLEP 425 Xml Files Parsed in 861ms 2/13/2021 9:57:11 PM SINGLEP Gather Ancient Lifeforms (0.0120s) 2/13/2021 9:57:11 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 9:57:11 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.1570s) 2/13/2021 9:57:11 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/13/2021 9:57:11 PM 2.736 SINGLEP Recalculate Speed Of Light (0.0160s) 2/13/2021 9:57:11 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0150s) 2/13/2021 9:57:11 PM 2.736 SINGLEP Generating Framerates (0.0060s) 2/13/2021 9:57:11 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 9:57:11 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/13/2021 9:57:11 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Disabled) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 9:57:11 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0380s) 2/13/2021 9:57:11 PM 2.736 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 15ms 2/13/2021 9:57:11 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0420s) 2/13/2021 9:57:12 PM 2.736 SINGLEP Remembering Alamo (0.0190s) 2/13/2021 9:57:12 PM 2.736 SINGLEP Boot Audio Comms (0.0100s) 2/13/2021 9:57:12 PM 2.736 SINGLEP Establish Individual Audio Links (0.0360s) 2/13/2021 9:57:12 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 9:57:12 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 9:57:12 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 9:57:12 PM 2.736 SINGLEP Refresh Optical Lensing (0.0120s) 2/13/2021 9:57:12 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.0350s) 2/13/2021 9:57:12 PM 2.736 SINGLEP Calculate Odds Of Success (0.0550s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Briefly Panic (0.9171s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Install Confidence Routines (0.4760s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Bring Commander Interface Online (0.1240s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Motivate All Crews (0.1590s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Locating Available Networks (0.0300s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Externalizing Patterns (0.0230s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Hooking Externals (0.0100s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Handlizing Hooks (0.0110s) 2/13/2021 9:57:13 PM 2.736 SINGLEP Disengaging Constants (0.0330s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Late Axionic Computations (0.1940s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Searching For A Leader (0.0270s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Connecting to Fleet Command (0.0090s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Thinking Of Advice (0.0090s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Degaussing Advice (0.0090s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Reading Alien Diaries (0.0090s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Naming All Known Planets (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Remembering Speeds (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Prioritizing Targets (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0070s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Thinking Of Objectives (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0120s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Synthesizing Vocals (0.0090s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Investigating Map Signatures (0.0160s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Ventilating Scenarios (0.0110s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Ejecting Tactical Core (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Calibrating Formations (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0100s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Discharging Colored Ions (0.0220s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Replicating Ion Colors (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Faction Diagnostics (0.0150s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Buffering Hackers (0.0220s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Inverting Death (0.0110s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Linear Field Variance (0.0170s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Charging Marks (0.1360s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Differentiating Marks (0.1220s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Guarding The Posts (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Range Manifolds (0.0060s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Purging ROFs (0.0070s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Manipulating Speeds (0.0080s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Detecting Projectiles (0.0070s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Grouping Flow Fields (0.0070s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0150s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Designing Fleets (0.0150s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Thinking Of Technologies (0.0110s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.1220s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Injecting Galactic Variables (0.0120s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Exploding Starfields (0.0150s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Digitising Distant Planets (0.0210s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Categorizing All Planets (0.0070s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Organizing Commands (0.0180s) 2/13/2021 9:57:14 PM 2.736 SINGLEP Calculating Firing Cones (0.0070s) 2/13/2021 9:57:15 PM 2.736 SINGLEP Ruining Perfectly Good Ship Parts (0.4230s) 2/13/2021 9:57:15 PM 2.736 SINGLEP Re-Aligning Objectives (0.0160s) 2/13/2021 9:57:15 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0070s) 2/13/2021 9:57:15 PM 2.736 SINGLEP Issuing Orders (0.0080s) 2/13/2021 9:57:15 PM 2.736 SINGLEP Augmenting Infusers (0.0060s) 2/13/2021 9:57:15 PM 2.736 SINGLEP Infusing (0.0170s) 2/13/2021 9:57:15 PM 2.736 SINGLEP Load Surrogates (0.0580s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Dreaming Of Quantum Computers (12.8597s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Post-Proton Surge (0.0180s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Background Radiation Taste Test (0.0300s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Windshield Wiping (0.0070s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Last Organizational Modeling (0.1160s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Stimulate Modulation (0.0590s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Tip Servos (0.0100s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0220s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Design New Fleet Logo (0.0190s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Inspect Fleet Logo (0.0080s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Ogle Enemy Logo (0.0070s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Order Cores By Seniority (0.0100s) 2/13/2021 9:57:28 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1083 2/13/2021 9:57:28 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0100s) 2/13/2021 9:57:28 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:57:28 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:57:28 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:57:28 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:57:28 PM 2.736 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/13/2021 9:57:29 PM 2.736 SINGLEP Final Checks (0.6500s) 2/13/2021 9:57:29 PM 2.736 SINGLEP Load Historical Documents (0.0150s) 2/13/2021 9:57:29 PM 2.736 SINGLEP 19.6 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.9s) Install Confidence Routines (0.5s) Ruining Perfectly Good Ship Parts (0.4s) Dreaming Of Quantum Computers (12.9s) Final Checks (0.7s) 2/13/2021 9:57:29 PM 2.736 SINGLEP Hello Steam user 'Sir Limbo' 2/13/2021 9:59:08 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_NaturalObject from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_NaturalObject failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Human from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Human failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AI from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AI failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AISpecialForces from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AISpecialForces failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HunterFleet from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HunterFleet failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_PraetorianGuard from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_PraetorianGuard failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntagonizedDysonSphere from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Instigators from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Instigators failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_RelentlessWaveLogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_RelentlessWaveLogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AIReserves from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AIReserves failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiAIZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiAIZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiEveryoneZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiEveryoneZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiPlayerZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiPlayerZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_CPALogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_CPALogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationEnraged from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestationEnraged failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type ExecutorFakeFaction from dll AMU, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type AMU.ExecutorFakeFaction failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Mercenary from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Mercenary failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationTamed from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Parent class vtable failed to initialize, due to: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestation failed assembly:data-000000006C9A0040 type:SpecialFaction_MacrophageInfestation member:(null) signature: at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Devourer from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Devourer failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_FallenSpire from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_FallenSpire failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HumanMarauders from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HumanMarauders failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HumanResistanceFighters from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HumanResistanceFighters failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Nanocaust from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Nanocaust failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Scourge from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Scourge failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 9:59:08 PM 2.736 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/13/2021 9:59:08 PM 2.736 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/13/2021 9:59:08 PM 2.736 SINGLEP loading as template 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_RelentlessWaveLogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_RelentlessWaveLogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction AIRelentlessWave. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AIReserves from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AIReserves failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction AIReserves. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiAIZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiAIZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction AntiAIZombie. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiEveryoneZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiEveryoneZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction AntiEveryoneZombie. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiPlayerZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiPlayerZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction AntiPlayerZombie. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_CPALogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_CPALogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction CPALogic. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationEnraged from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestationEnraged failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction EnragedMacrophage. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type ExecutorFakeFaction from dll AMU, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type AMU.ExecutorFakeFaction failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction ExecutorFakeFaction. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Mercenary from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Mercenary failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction Mercenary. 2/13/2021 9:59:08 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationTamed from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Parent class vtable failed to initialize, due to: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestation failed assembly:data-000000006C9A0040 type:SpecialFaction_MacrophageInfestation member:(null) signature: at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:08 PM 2.736 SINGLEP Added the faction TamedMacrophage. 2/13/2021 9:59:08 PM 2.736 SINGLEP Finish load save in 374.9ms 2/13/2021 9:59:09 PM 2.736 SINGLEP Start Generate Partial Map with X and seed 1077472218 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_NaturalObject from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_NaturalObject failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Human from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Human failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AI from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AI failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AISpecialForces from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AISpecialForces failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HunterFleet from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HunterFleet failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_PraetorianGuard from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_PraetorianGuard failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntagonizedDysonSphere from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Instigators from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Instigators failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_RelentlessWaveLogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_RelentlessWaveLogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AIReserves from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AIReserves failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiAIZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiAIZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiEveryoneZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiEveryoneZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_AntiPlayerZombie from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_AntiPlayerZombie failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_CPALogic from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_CPALogic failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationEnraged from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestationEnraged failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type ExecutorFakeFaction from dll AMU, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type AMU.ExecutorFakeFaction failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Mercenary from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Mercenary failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_MacrophageInfestationTamed from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Parent class vtable failed to initialize, due to: VTable setup of type Arcen.AIW2.External.SpecialFaction_MacrophageInfestation failed assembly:data-000000006C9A0040 type:SpecialFaction_MacrophageInfestation member:(null) signature: at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Devourer from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Devourer failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_FallenSpire from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_FallenSpire failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HumanMarauders from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HumanMarauders failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_HumanResistanceFighters from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_HumanResistanceFighters failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Nanocaust from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Nanocaust failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP Error: exception while instantiating type SpecialFaction_Scourge from dll AIWarExternalCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_Scourge failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in <0ce3c882a9d84461a1846826a7637edd>:0 2/13/2021 9:59:09 PM 2.736 SINGLEP ProcessFactionConfigCustomFields error for faction NaturalObject: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction Human: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction AI: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction AISpecialForces: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction HunterFleet: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction PraetorianGuard: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction AntagonizedDysonSphere: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction Instigators: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction AIRelentlessWave: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction AIReserves: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction AntiAIZombie: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction AntiEveryoneZombie: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction AntiPlayerZombie: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction CPALogic: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction EnragedMacrophage: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction ExecutorFakeFaction: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction Mercenary: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction TamedMacrophage: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction DevourerGolem: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction FallenSpire: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction HumanMarauders: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction HumanResistanceFighters: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction Nanocaust: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 ProcessFactionConfigCustomFields error for faction Scourge: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoAfterAllCreationEvents (Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00002] in :0 MAPGEN ERROR: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x003b9] in :0 2/13/2021 9:59:09 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 9:59:09 PM 2.736 SINGLEP Null CurrentGalaxy in SuperLateFixMissingPlanetFactionInfo!? 2/13/2021 9:59:09 PM 2.736 SINGLEP Generate Partial Map Complete 54ms 2/13/2021 9:59:11 PM 2.736 SINGLEP Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 2/13/2021 10:04:07 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 10:04:07 PM SINGLEP Boot up FleetOS (0.4590s) 2/13/2021 10:04:07 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 10:04:08 PM SINGLEP Check System Logs For Rogue Intelligence (0.3490s) 2/13/2021 10:04:08 PM SINGLEP Inspect Aft Hatches (0.0300s) 2/13/2021 10:04:08 PM SINGLEP Found 425 xml files in 99 folders in 53ms 2/13/2021 10:04:09 PM SINGLEP Check For Extra Modules (1.1261s) 2/13/2021 10:04:09 PM SINGLEP 425 Xml Files Parsed in 915ms 2/13/2021 10:04:09 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 10:04:09 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.1500s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.0150s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Recalculate Speed Of Light (0.0550s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0520s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Generating Framerates (0.0100s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:04:09 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:04:09 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Disabled) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:04:09 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0530s) 2/13/2021 10:04:09 PM 2.736 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 33ms 2/13/2021 10:04:09 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0470s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Remembering Alamo (0.0210s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Boot Audio Comms (0.0120s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Establish Individual Audio Links (0.0300s) 2/13/2021 10:04:09 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:04:09 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:04:09 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:04:09 PM 2.736 SINGLEP Refresh Optical Lensing (0.0130s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.0350s) 2/13/2021 10:04:09 PM 2.736 SINGLEP Calculate Odds Of Success (0.0770s) 2/13/2021 10:04:10 PM 2.736 SINGLEP Briefly Panic (0.7070s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Install Confidence Routines (0.4890s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Bring Commander Interface Online (0.1120s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Motivate All Crews (0.0580s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Locating Available Networks (0.0390s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Externalizing Patterns (0.0200s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Hooking Externals (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Handlizing Hooks (0.0100s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Disengaging Constants (0.0360s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Late Axionic Computations (0.0730s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Searching For A Leader (0.0130s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Connecting to Fleet Command (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Thinking Of Advice (0.0080s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Degaussing Advice (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Reading Alien Diaries (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Naming All Known Planets (0.0080s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Remembering Speeds (0.0130s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Prioritizing Targets (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Thinking Of Objectives (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0130s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Synthesizing Vocals (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Investigating Map Signatures (0.0150s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Ventilating Scenarios (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0220s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Ejecting Tactical Core (0.0230s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Calibrating Formations (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0100s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Discharging Colored Ions (0.0230s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Replicating Ion Colors (0.0070s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Faction Diagnostics (0.0150s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Buffering Hackers (0.0220s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Inverting Death (0.0100s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Linear Field Variance (0.0120s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Charging Marks (0.0080s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Differentiating Marks (0.1170s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Guarding The Posts (0.0110s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Range Manifolds (0.0070s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Purging ROFs (0.0120s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Manipulating Speeds (0.0160s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Detecting Projectiles (0.0100s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Grouping Flow Fields (0.0100s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0190s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Designing Fleets (0.0200s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Thinking Of Technologies (0.0120s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.0090s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Injecting Galactic Variables (0.0130s) 2/13/2021 10:04:11 PM 2.736 SINGLEP Miming Starfields (0.0170s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Verifying Distant Planets (0.0450s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Categorizing All Planets (0.0070s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Organizing Commands (0.0150s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Calculating Firing Cones (0.0080s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Discontinue Your Favorite Ship Parts (0.3210s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Re-Aligning Objectives (0.0200s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0080s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Issuing Orders (0.0080s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Augmenting Infusers (0.0070s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Infusing (0.0190s) 2/13/2021 10:04:12 PM 2.736 SINGLEP Load Surrogates (0.0690s) 2/13/2021 10:04:17 PM 2.736 SINGLEP Re-Route Anti-Matter (5.4693s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Post-Proton Surge (0.0260s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Background Radiation Taste Test (0.0330s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Windshield Wiping (0.0080s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Last Organizational Modeling (0.1290s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Stimulate Modulation (0.0610s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Tip Servos (0.0080s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Design New Fleet Logo (0.0120s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Inspect Fleet Logo (0.0070s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Ogle Enemy Logo (0.0080s) 2/13/2021 10:04:18 PM 2.736 SINGLEP Order Cores By Seniority (0.0070s) 2/13/2021 10:04:18 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1083 2/13/2021 10:04:18 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/13/2021 10:04:19 PM 2.736 SINGLEP Final Checks (0.9101s) 2/13/2021 10:04:19 PM 2.736 SINGLEP Load Historical Documents (0.0040s) 2/13/2021 10:04:19 PM 2.736 SINGLEP 12.0 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Discontinue Your Favorite Ship Parts (0.3s) Re-Route Anti-Matter (5.5s) Final Checks (0.9s) 2/13/2021 10:04:19 PM 2.736 SINGLEP Hello Steam user 'Sir Limbo' 2/13/2021 10:04:37 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/13/2021 10:04:37 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 10:04:37 PM 2.736 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/13/2021 10:04:37 PM 2.736 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/13/2021 10:04:37 PM 2.736 SINGLEP loading as template 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction AIRelentlessWave. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction AIReserves. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction AntiAIZombie. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction AntiEveryoneZombie. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction AntiPlayerZombie. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction CPALogic. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction EnragedMacrophage. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction ExecutorFakeFaction. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction Mercenary. 2/13/2021 10:04:37 PM 2.736 SINGLEP Added the faction TamedMacrophage. 2/13/2021 10:04:38 PM 2.736 SINGLEP Finish load save in 1,041.9ms 2/13/2021 10:04:38 PM 2.736 SINGLEP Start Generate Partial Map with X and seed 914956364 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/13/2021 10:04:38 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 10:04:38 PM 2.736 SINGLEP Fixed 960 missing planet factions. 2/13/2021 10:04:38 PM 2.736 SINGLEP Generate Partial Map Complete 358ms 2/13/2021 10:05:08 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/13/2021 10:05:08 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 10:05:08 PM 2.736 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/13/2021 10:05:08 PM 2.736 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/13/2021 10:05:08 PM 2.736 SINGLEP loading as template 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction AIRelentlessWave. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction AIReserves. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction AntiAIZombie. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction AntiEveryoneZombie. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction AntiPlayerZombie. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction CPALogic. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction EnragedMacrophage. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction ExecutorFakeFaction. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction Mercenary. 2/13/2021 10:05:08 PM 2.736 SINGLEP Added the faction TamedMacrophage. 2/13/2021 10:05:08 PM 2.736 SINGLEP Finish load save in 299.4ms 2/13/2021 10:05:08 PM 2.736 SINGLEP Start Generate Partial Map with X and seed 355094180 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/13/2021 10:05:08 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 10:05:08 PM 2.736 SINGLEP Fixed 960 missing planet factions. 2/13/2021 10:05:08 PM 2.736 SINGLEP Generate Partial Map Complete 235ms 2/13/2021 10:05:24 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:05:24 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:05:24 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:05:24 PM 2.736 SINGLEP Found 424 xml files in 98 folders in 36ms 2/13/2021 10:05:25 PM 2.736 SINGLEP 424 Xml Files Parsed in 728ms 2/13/2021 10:05:25 PM 2.736 SINGLEP Gather Ancient Lifeforms (0.7750s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 10ms 2/13/2021 10:05:25 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0130s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 0 / 64: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0040s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 1 / 64: Arcen.Universal.AchievementTable (0.0090s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 2 / 64: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0050s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 3 / 64: Arcen.Universal.SFXItemTable (0.0100s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 4 / 64: Arcen.Universal.TextEmbededSpriteTable (0.0060s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 5 / 64: Arcen.Universal.ExternalIconDictionaryTable (0.0380s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 6 / 64: Arcen.Universal.MusicTrackTable (0.0080s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 7 / 64: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 8 / 64: Arcen.Universal.ArcenExternalDataPatternTable (0.0160s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 9 / 64: Arcen.Universal.ArcenExternalCodeHookTable (0.0040s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 10 / 64: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 11 / 64: Arcen.AIW2.Core.ExternalConstants (0.0170s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 12 / 64: Arcen.AIW2.Core.ExternalVisualConstants (0.0050s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 13 / 64: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0050s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 14 / 64: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 15 / 64: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 16 / 64: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 17 / 64: Arcen.AIW2.Core.TipCategoryTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 18 / 64: Arcen.AIW2.Core.TipTable (0.0080s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 19 / 64: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 20 / 64: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0060s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 21 / 64: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 22 / 64: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 23 / 64: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 24 / 64: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 25 / 64: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 26 / 64: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 27 / 64: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 28 / 64: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 29 / 64: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 30 / 64: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 31 / 64: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 32 / 64: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0060s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 33 / 64: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 34 / 64: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0130s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 35 / 64: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0030s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 36 / 64: Arcen.AIW2.Core.SpecialFactionDataTable (0.0080s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 37 / 64: Arcen.AIW2.Core.HackingTypeTable (0.0120s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 38 / 64: Arcen.AIW2.Core.DeathEffectTypeTable (0.0050s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 39 / 64: Arcen.AIW2.Core.EntityLineTypeTable (0.0900s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 40 / 64: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0040s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 41 / 64: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0080s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 42 / 64: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0140s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 43 / 64: Arcen.AIW2.Core.Balance_RangeTable (0.0050s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 44 / 64: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0100s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 45 / 64: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0050s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 46 / 64: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0120s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 47 / 64: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0050s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 48 / 64: Arcen.AIW2.Core.AIShipGroupTable (0.0160s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 49 / 64: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0110s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 50 / 64: Arcen.AIW2.Core.TechUpgradeTable (0.0050s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 51 / 64: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0060s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 52 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 53 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0060s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 54 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 55 / 64: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 56 / 64: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 2/13/2021 10:05:25 PM 2.736 SINGLEP 57 / 64: Arcen.AIW2.Core.GameCommandTypeTable (0.0100s) 2/13/2021 10:05:26 PM 2.736 SINGLEP 58 / 64: Arcen.AIW2.Core.GameEntityTypeDataTable (0.3490s) 2/13/2021 10:05:26 PM 2.736 SINGLEP 59 / 64: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0140s) 2/13/2021 10:05:26 PM 2.736 SINGLEP 60 / 64: Arcen.AIW2.Core.TestChamberTable (0.0110s) 2/13/2021 10:05:26 PM 2.736 SINGLEP 61 / 64: Arcen.AIW2.Core.TutorialCategoryTable (0.0040s) 2/13/2021 10:05:26 PM 2.736 SINGLEP 62 / 64: Arcen.AIW2.Core.TutorialTable (0.0080s) 2/13/2021 10:05:26 PM 2.736 SINGLEP 63 / 64: Arcen.Universal.SurrogateTableTable (0.0200s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Disconnect All Space Elevators (0.2190s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Post-Proton Surge (0.0070s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Background Radiation Taste Test (0.0070s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Windshield Wiping (0.0030s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Last Organizational Modeling (0.1700s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Stimulate Modulation (0.0800s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Tip Servos (0.0060s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Design New Fleet Logo (0.0130s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Inspect Fleet Logo (0.0050s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Ogle Enemy Logo (0.0070s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Order Cores By Seniority (0.0080s) 2/13/2021 10:05:26 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0060s) 2/13/2021 10:05:26 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:05:26 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:05:26 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:05:28 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/13/2021 10:05:28 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 10:05:28 PM 2.736 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/13/2021 10:05:28 PM 2.736 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/13/2021 10:05:28 PM 2.736 SINGLEP loading as template 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction AIRelentlessWave. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction AIReserves. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction AntiAIZombie. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction AntiEveryoneZombie. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction AntiPlayerZombie. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction CPALogic. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction EnragedMacrophage. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction ExecutorFakeFaction. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction Mercenary. 2/13/2021 10:05:28 PM 2.736 SINGLEP Added the faction TamedMacrophage. 2/13/2021 10:05:28 PM 2.736 SINGLEP Finish load save in 437.8ms 2/13/2021 10:05:28 PM 2.736 SINGLEP Start Generate Partial Map with X and seed 1267624620 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/13/2021 10:05:28 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 10:05:28 PM 2.736 SINGLEP Fixed 960 missing planet factions. 2/13/2021 10:05:29 PM 2.736 SINGLEP Generate Partial Map Complete 242ms 2/13/2021 10:05:36 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/Autosave at 4m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/13/2021 10:05:36 PM 2.736 SINGLEP Finish load save in 38.6ms 2/13/2021 10:05:39 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:05:39 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:05:39 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:05:40 PM 2.736 SINGLEP Found 424 xml files in 98 folders in 36ms 2/13/2021 10:05:40 PM 2.736 SINGLEP 424 Xml Files Parsed in 705ms 2/13/2021 10:05:40 PM 2.736 SINGLEP Gather Ancient Lifeforms (0.7510s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 11ms 2/13/2021 10:05:40 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0060s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 0 / 64: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0050s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 1 / 64: Arcen.Universal.AchievementTable (0.0090s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 2 / 64: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0050s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 3 / 64: Arcen.Universal.SFXItemTable (0.0110s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 4 / 64: Arcen.Universal.TextEmbededSpriteTable (0.0050s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 5 / 64: Arcen.Universal.ExternalIconDictionaryTable (0.0390s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 6 / 64: Arcen.Universal.MusicTrackTable (0.0050s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 7 / 64: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0180s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 8 / 64: Arcen.Universal.ArcenExternalDataPatternTable (0.0080s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 9 / 64: Arcen.Universal.ArcenExternalCodeHookTable (0.0060s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 10 / 64: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0050s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 11 / 64: Arcen.AIW2.Core.ExternalConstants (0.0170s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 12 / 64: Arcen.AIW2.Core.ExternalVisualConstants (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 13 / 64: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0030s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 14 / 64: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0080s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 15 / 64: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0060s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 16 / 64: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 17 / 64: Arcen.AIW2.Core.TipCategoryTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 18 / 64: Arcen.AIW2.Core.TipTable (0.0080s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 19 / 64: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 20 / 64: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0060s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 21 / 64: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 22 / 64: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 23 / 64: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 24 / 64: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 25 / 64: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 26 / 64: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 27 / 64: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 28 / 64: Arcen.AIW2.Core.MapTypeDataTable (0.0090s) 2/13/2021 10:05:40 PM 2.736 SINGLEP 29 / 64: Arcen.AIW2.Core.ScenarioDataTable (0.0050s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 30 / 64: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0060s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 31 / 64: Arcen.AIW2.Core.AIDefensePlacerTable (0.0080s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 32 / 64: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 33 / 64: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 34 / 64: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0130s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 35 / 64: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0030s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 36 / 64: Arcen.AIW2.Core.SpecialFactionDataTable (0.0100s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 37 / 64: Arcen.AIW2.Core.HackingTypeTable (0.0110s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 38 / 64: Arcen.AIW2.Core.DeathEffectTypeTable (0.0060s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 39 / 64: Arcen.AIW2.Core.EntityLineTypeTable (0.0900s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 40 / 64: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0040s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 41 / 64: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 42 / 64: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 43 / 64: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 44 / 64: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 45 / 64: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 46 / 64: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 47 / 64: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 48 / 64: Arcen.AIW2.Core.AIShipGroupTable (0.0140s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 49 / 64: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0100s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 50 / 64: Arcen.AIW2.Core.TechUpgradeTable (0.0050s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 51 / 64: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0060s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 52 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0060s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 53 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 54 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0090s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 55 / 64: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 56 / 64: Arcen.AIW2.Core.PlanetDefinitionTable (0.0050s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 57 / 64: Arcen.AIW2.Core.GameCommandTypeTable (0.0100s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 58 / 64: Arcen.AIW2.Core.GameEntityTypeDataTable (0.3080s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 59 / 64: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0060s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 60 / 64: Arcen.AIW2.Core.TestChamberTable (0.0060s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 61 / 64: Arcen.AIW2.Core.TutorialCategoryTable (0.0060s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 62 / 64: Arcen.AIW2.Core.TutorialTable (0.0110s) 2/13/2021 10:05:41 PM 2.736 SINGLEP 63 / 64: Arcen.Universal.SurrogateTableTable (0.0350s) 2/13/2021 10:05:41 PM 2.736 SINGLEP Designing Antimatter Grid (0.2470s) 2/13/2021 10:05:41 PM 2.736 SINGLEP Post-Proton Surge (0.0080s) 2/13/2021 10:05:41 PM 2.736 SINGLEP Background Radiation Taste Test (0.0070s) 2/13/2021 10:05:41 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 2/13/2021 10:05:41 PM 2.736 SINGLEP Windshield Wiping (0.0040s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Last Organizational Modeling (0.2620s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Stimulate Modulation (0.0830s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Tip Servos (0.0060s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Design New Fleet Logo (0.0130s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Inspect Fleet Logo (0.0050s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Ogle Enemy Logo (0.0070s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Order Cores By Seniority (0.0070s) 2/13/2021 10:05:42 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0060s) 2/13/2021 10:05:42 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:05:42 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:05:42 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:05:43 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/Autosave at 4m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/13/2021 10:05:43 PM 2.736 SINGLEP Could not find EntitySystem with name (InternalName) of 'AblativeBeams'. Are you missing a mod? at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <1163de42c38045468e0e4641a7c7f971>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <1163de42c38045468e0e4641a7c7f971>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 2/13/2021 10:05:44 PM 2.736 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 2/13/2021 10:05:44 PM 2.736 SINGLEP Finish load save in 741.3ms 2/13/2021 10:15:06 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 10:15:06 PM SINGLEP Boot up FleetOS (0.2510s) 2/13/2021 10:15:06 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 10:15:06 PM SINGLEP Check System Logs For Rogue Intelligence (0.3650s) 2/13/2021 10:15:06 PM SINGLEP Inspect Aft Hatches (0.0420s) 2/13/2021 10:15:06 PM SINGLEP Found 425 xml files in 99 folders in 62ms 2/13/2021 10:15:07 PM SINGLEP Check For Extra Modules (1.0641s) 2/13/2021 10:15:07 PM SINGLEP 425 Xml Files Parsed in 891ms 2/13/2021 10:15:07 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 10:15:07 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.0120s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Recalculate Speed Of Light (0.0200s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0130s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Generating Framerates (0.0050s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:15:07 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:15:07 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:15:07 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0350s) 2/13/2021 10:15:07 PM 2.736 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 18ms 2/13/2021 10:15:07 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0340s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Remembering Alamo (0.0160s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Boot Audio Comms (0.0080s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Establish Individual Audio Links (0.0230s) 2/13/2021 10:15:07 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:15:07 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:15:07 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:15:07 PM 2.736 SINGLEP Refresh Optical Lensing (0.1940s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.0310s) 2/13/2021 10:15:07 PM 2.736 SINGLEP Calculate Odds Of Success (0.0430s) 2/13/2021 10:15:08 PM 2.736 SINGLEP Briefly Panic (0.4230s) 2/13/2021 10:15:08 PM 2.736 SINGLEP Install Confidence Routines (0.4280s) 2/13/2021 10:15:08 PM 2.736 SINGLEP Bring Commander Interface Online (0.1120s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Motivate All Crews (0.0570s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Locating Available Networks (0.0270s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Externalizing Patterns (0.0310s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Hooking Externals (0.0110s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Handlizing Hooks (0.0160s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Disengaging Constants (0.0400s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Late Axionic Computations (0.1450s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Searching For A Leader (0.0110s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0090s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Connecting to Fleet Command (0.0090s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Thinking Of Advice (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Degaussing Advice (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Reading Alien Diaries (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Naming All Known Planets (0.0060s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Remembering Speeds (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Prioritizing Targets (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Thinking Of Objectives (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0110s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Synthesizing Vocals (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Investigating Map Signatures (0.0190s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Ventilating Scenarios (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0320s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Ejecting Tactical Core (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Calibrating Formations (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Discharging Colored Ions (0.0150s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Replicating Ion Colors (0.0060s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Faction Diagnostics (0.0140s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Buffering Hackers (0.0200s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Inverting Death (0.0090s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Linear Field Variance (0.0100s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Charging Marks (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Differentiating Marks (0.1440s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Guarding The Posts (0.0930s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Range Manifolds (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Purging ROFs (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Manipulating Speeds (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Detecting Projectiles (0.0060s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Grouping Flow Fields (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0130s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Designing Fleets (0.0150s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Thinking Of Technologies (0.0080s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Injecting Galactic Variables (0.0110s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Fearing Starfields (0.0130s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Breaking Distant Planets (0.0370s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Categorizing All Planets (0.0070s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Organizing Commands (0.0300s) 2/13/2021 10:15:09 PM 2.736 SINGLEP Calculating Firing Cones (0.0100s) 2/13/2021 10:15:10 PM 2.736 SINGLEP Error happened in MOD: Exotic Ships_ Indev. Please contact the mod author. It may cause other parts of the game unrelated to this mod not to function. Error details: Table Balance_ShotSpeedTable was asked for record with InternalName='VerySlow' but it's not there. You may be missing a mod or an expansion. 2/13/2021 10:15:10 PM 2.736 SINGLEP Offending Sentient Ship Parts (0.4810s) 2/13/2021 10:15:10 PM 2.736 SINGLEP Re-Aligning Objectives (0.0190s) 2/13/2021 10:15:10 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0110s) 2/13/2021 10:15:10 PM 2.736 SINGLEP Issuing Orders (0.0060s) 2/13/2021 10:15:10 PM 2.736 SINGLEP Augmenting Infusers (0.0090s) 2/13/2021 10:15:10 PM 2.736 SINGLEP Infusing (0.0160s) 2/13/2021 10:15:10 PM 2.736 SINGLEP Load Surrogates (0.0850s) 2/13/2021 10:15:15 PM 2.736 SINGLEP Reboot Warp Drives (5.1573s) 2/13/2021 10:15:15 PM 2.736 SINGLEP Post-Proton Surge (0.0190s) 2/13/2021 10:15:15 PM 2.736 SINGLEP Background Radiation Taste Test (0.0280s) 2/13/2021 10:15:15 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/13/2021 10:15:15 PM 2.736 SINGLEP Windshield Wiping (0.0060s) 2/13/2021 10:15:16 PM 2.736 SINGLEP Last Organizational Modeling (0.1870s) 2/13/2021 10:15:16 PM 2.736 SINGLEP Could not write to info file GameEntityReferenceData.csv: Title,AIWar2ShipStats[name],Free Text,Strength,OriginalStrength,AIWar2ShipStats[hull],AIWar2ShipStats[shields],AIWar2ShipStats[metal],AIWar2ShipStats[speed],AIWar2ShipStats[albedo],AIWar2ShipStats[mass],AIWar2ShipStats[energy],AIWar2ShipStats[damage],AIWar2ShipStats[salvotime],AIWar2ShipStats[dps],AIWar2ShipStats[range],AIWar2ShipStats[shotspersalvo],AIWar2ShipStats[engine],AIWar2ShipStats[armor] Abandoned Asteroid Mine,Abandoned Asteroid Mine,"Abandoned metal rich asteroid mine. Will generate a decent amount of metal if recovered by capturing the planet, but increases AIP by a minor amount if destroyed.",12,31,5000,10000,16000,0,0.7,0.3,1000,0,0,,0,0,0,30 Aberration,Aberration,"Powerful nanobot-infested ship.",463,463,150000,20000,160000,400,0.8,4,5000,1200,3,400,8080,1,18,120 Ablative Artillery,Ablative Artillery,"Slow but high-range anti-albedo strike craft against many cloaked enemies.",14,7,1500,0,900,600,0.3,0.21,135,180,6,30,12000,1,7,30 Ablative Gatling,Ablative Gatling,"Incredibly dangerous against high-albedo ships, using their own defenses against them.",13,7,1500,0,900,800,0.3,0.21,135,78,3,26,4800,1,8,30 Ablative Troll,Ablative Troll,"Slow and tanky Swarmer that heavily damages targets with high-albedo.",22,12,3000,0,1900,600,0.3,0.21,135,60,3,20,4800,1,7,50 Ablative Turret,Ablative Turret,"Crippling to units with high radiation shielding.",513,330,27000,67500,30000,0,0.45,2,2250,1800,3,600,12480,1,0,80 Abomination,Abomination,"Very powerful nanobot-infested ship.",3523,3523,200000,70000,350000,400,0.8,4,7000,2800,2,22,400,3040,16,18,120 Absorber,Absorber,"Cloaked melee ship with low damage but greatly heals itself when attacking.",38,21,4000,0,1500,1000,0.7,0.21,400,247,5,49.4,240,1,7,70 Acid Turret,Acid Turret,"Hits multiple enemies, causing them to take more damage temporarily.",526,339,27000,67500,30000,0,0.45,2,2250,200,3,333.33,10504,5,0,80 Acidic Drone,Acidic Drone,"Applies damage amplification to enemies and capitalizes on it with a high rate of fire.",15,8,2000,0,3500,800,0.3,0.15,0,10,1,50,900,5,8,10 Acidic Factory,Acidic Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Creates drones with a damage amplification effect.",431,431,100000,100000,8000,800,0.4,5,2200,1,4,0.25,9990999,1,16,140 Adaptive Ballistic Frigate,Adaptive Ballistic Frigate,"Medium-sized Frigate with adaptive quad guns. Each of them is an individual weapon capable of focusing on the same enemy or splitting onto smaller opponents.",1236,1236,150000,75000,200000,700,0.4,5,7500,2000,3,666.67,6400,1,20,90 Advanced Research Station,Advanced Research Station,"Ship designs are under research in three isolated sectors in this structure. Hack up to three times to steal blueprints. The current sector contains the below blueprints. Further sectors are hidden until this sector is hacked.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Aggressor,Aggressor,"Very potent against ships with high-powered engines, especially those that just used a Wormhole.",26,14,2400,0,1800,600,0.5,0.21,400,282,7,40.29,3040,1,7,70 Agile Cursed Golem,Agile Cursed Golem,"Fires long range shots that inflict paralysis, but very fragile relative to other Golems. The speediest offensive centerpiece around by far, however.",7431,7431,800000,400000,5000000,2200,0.7,11,50000,1250,2,37,500,14400,60,18,210 Agile Transport Flagship,Agile Transport Flagship,"Extremely fast but less durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks. Resists damage from longer distances and can escape planets with hostile Black Hole Machines on them.",323,324,300000,300000,100000,2900,0.7,7,500,0,0,,0,0,21,120 Agile Transport Flagship,Agile Transport Flagship,"Extremely fast but less durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks. Resists damage from longer distances and can escape planets with hostile Black Hole Machines on them.",323,324,300000,300000,100000,2900,0.7,7,500,0,0,,0,0,21,120 Agravic Citadel,Agravic Citadel,"Strong defensive structure, fires bursts of high power Agravic Bombs, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6605,6605,150000,1750000,1500000,600,0.7,7,30000,3500,4,21,000,8080,24,18,300 Agravic Pod,Agravic Pod,"Ridiculously dangerous against ships with high-powered engines. Use to shore up locations where such ships can otherwise slip past gravity and tractor fields.",25,13,2400,0,1800,800,0.7,0.21,400,282,7,40.29,3040,1,7,70 AI Armored Golem,AI Armored Golem,"Very durable Golem with good firepower on all targets. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",37395,37395,4000000,2000000,5000000,300,0.5,11,30000,18000,2,180,000,8080,20,18,300 AI Artillery Golem,AI Artillery Golem,"Fragile Golem that can annihilate single targets at incredible range. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",34071,34071,1800000,900000,5000000,300,0.5,11,30000,720000,4,180,000,99200,1,18,180 AI Black Widow Golem,AI Black Widow Golem,"Can tractor beam and engine stun vast amounts of enemy ships. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",52371,52370,3600000,1800000,5000000,1000,0.8,11,30000,2880,2,115,200,8080,80,18,190 AI Botnet Golem,AI Botnet Golem,"Able to inhale entire enemy fleets and turn them into allied zombies. Cannot attack structures or anything larger than strikecraft. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",123714,123714,2400000,1200000,5000000,300,0.8,11,30000,10800,2,432,000,6400,80,18,190 AI Command Station,AI Command Station,"Planetary command center. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 AI Command Station,AI Command Station,"Planetary command center. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 AI Command Station,AI Command Station,"Planetary command center. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 AI Cursed Golem,AI Cursed Golem,"Fires long range shots that inflict paralysis, but very fragile relative to other Golems. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",22563,22563,1600000,800000,5000000,300,0.7,11,30000,4500,2,135,000,14400,60,18,210 AI Dragon,AI Dragon,"Extremely advanced vessel, deployed to defend against the newly arrived Spire threat.",92976,92976,20000000,10000000,2000000,1400,0.4,7,15000,120000,1,120,000,9600,1,25,180 AI Fortress,AI Fortress,"Very powerful defensive structure.",3839,3839,250000,750000,1500000,0,0.7,7,50000,1500,4,11,250,12000,30,0,300 AI Hive Golem,AI Hive Golem,"Golem that continuously spawns many Yellow Jackets, somewhat speedy and vicious attack drones. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",20208,20208,2800000,1400000,5000000,1000,0.8,11,30000,15000,2,7,500,5200,1,18,190 AI Hunter / Killer,AI Hunter / Killer,"Extremely powerful AI Guardian that specializes in destroying all traces of human civilization.",18970,18970,4000000,2000000,800000,700,0.4,6,25000,3000,3,35,000,6400,35,20,150 AI Hunter / Killer,AI Hunter / Killer,"Extremely powerful AI Guardian. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its fusion bombs were also compressed for a lower projectile count with increased damage.",28455,28455,4000000,2000000,800000,700,1,6,25000,17500,3,35,000,6400,6,20,150 AI Overlord,AI Overlord,"The central processing unit for an entire AI faction. Destroy both phases of this to defeat this faction, but make sure you're ready first.",8630,21577,5000000,5000000,0,0,0.45,7,25000,0,0,,0,0,0,300 AI Overlord - Phase 2,AI Overlord - Phase 2,"The central processing unit for an entire AI faction, now mobilized and angry. Destroy this last phase to defeat this faction.",137261,137261,25000000,12500000,0,400,0.8,7,25000,12000,2,360,000,8080,60,25,300 AI Raid Frigate,AI Raid Frigate,"Deprecated. Fast cloaked Frigate that ignores almost all personal shielding on targets. Beware. ",201,201,21000,39000,67200,2900,0.7,4,6500,3500,6,583.33,4480,1,18,50 AI Reconquest Command Station,AI Reconquest Command Station,"Planetary command center that was rebuilt after someone destroyed the original. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,9000,0,0.45,6,0,0,0,,0,0,0,70 AI Relic Transport,AI Relic Transport,"This is a transport ship carrying a Spire Relic to an AI Research Center for study. If the AI can study this relic then they can use it to create a single powerful ship to use against its enemies. If you destroy it then you can free the Spire Relic; however, the AI is likely to counterattack in force if you do so.",67842,67842,5100000,5100000,2000000,700,0.7,6,15000,55000,3,366,666.67,5680,20,22,180 AI Reserves Wormhole,AI Reserves Wormhole,"The AI uses these wormholes to transport its Reserves around its empire.",869,2172,600000,400000,605000,0,1,17,0,0,0,,0,0,0,340 AI Sentry Frigate,AI Sentry Frigate,"AI support frigate, isn't cloaked but has a planet range tachyon as well as a railcannon effective against common cloaking units.",190,190,50000,20000,40000,2900,0.7,4,5000,300,1,300,9990999,1,20,20 AI Spire Citadel,AI Spire Citadel,"The AI is using a Spire Relic to power the defenses on this citadel. If you destroy it then you can recover the Relic; the burst of AI energy when the Citadel is destroyed should obscure the Relic's energy signature, leading to reduced AI response after you take the relic.",149363,149362,8000000,16000000,800000,0,0.7,7,25000,4000,2,80,000,14400,40,0,300 AI Spire Fortress,AI Spire Fortress,"Very powerful defensive structure, enhanced with Spire technology.",7589,7589,250000,750000,1500000,0,0.7,7,50000,30000,1,30,000,14400,1,0,300 AI Spire Research Lab,AI Spire Research Lab,"The AI is researching a Spire Relic here. Their investigations have damaged the relic; after you rescue the relic, it can't leave the planet and must build a Spire City here. Cities spawned in this way override adjacency rules, though you still can't place two cities on a single planet.",29345,29345,4000000,8000000,2000000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 AI Super Fortress,AI Super Fortress,"EXTREMELY powerful defensive structure. And... what's this? You get some awesome science examining the remains if you manage to destroy this.",35526,7678,500000,1500000,1500000,0,0.7,7,50000,16200,4,121,500,12000,30,0,300 AI Yellow Jacket,AI Yellow Jacket,"Launched by the Hive Golem. Very powerful.",192,119,8000,4000,3000,1600,0.3,0.21,0,2250,2,1,125,2240,1,7,30 Alarm Post,Alarm Post,"Attacking this planet with sufficient forces will rally AI forces from nearby planets to its defense. Self destructs when triggered.",258,647,150000,150000,3000000,0,0.45,0.3,10000,0,0,,0,0,0,70 Alerted Ion Eye,Alerted Ion Eye,"This Eye is currently being powered from the Warp Grid, and firing at hostiles.",13919,3919,50000,100000,2000000,0,0.45,6,300,25920,1,103,680,99200,4,0,70 Alerted Plasma Eye,Alerted Plasma Eye,"This Eye is currently being powered from the Warp Grid, and firing at hostiles.",148243,41710,50000,100000,2000000,0,0.45,6,300,110916,1,110,916,24000,1,0,70 Alpha Strike Wing,Alpha Strike Wing,"Upgraded Strike Wing in every category: Faster, stronger, more ships. Extremely high speed and very long-lasting ambush damage modifiers by using the transdimensional energy of wormholes to power up longer.",26,14,3750,0,2500,1100,0.3,0.21,400,150,2,75,2560,1,10,60 Ambush Bot,Ambush Bot,"Tiny and fragile strike craft designed to deal with invaders at very high ranges in an instant. It can also tap into covering forcefields to increase its own attack power.",21,12,1000,0,1500,600,0.3,0.11,300,675,30,22.5,12000,1,6,30 Ambush Carrier Frigate,Ambush Carrier Frigate,"A cloaked carrier specialized in supporting Spec-Ops fleet deployments.",245,245,70000,35000,65000,1600,0.6,4,4500,50,4,125,9600,10,18,50 Ambush Turret,Ambush Turret,"Specializes in destroying enemies new to the planet.",393,254,22500,45000,30000,0,0.7,2,2250,180,1,540,5824,3,0,80 AMU_BigTurretBase,AMU_BigTurretBase,"Base unit for big Turrets",164,264,100000,20000,350000,0,0.55,4,25000,0,0,,0,0,0,120 AMU_DroneBase,AMU_DroneBase,"Base unit for Drones",5,6,3000,0,2000,1100,0.2,0.11,0,0,0,,0,0,7,30 AMU_DroneProjectileBase,AMU_DroneProjectileBase,"Base unit for Drone Projectiles",5,6,3000,0,2000,1100,0.2,0.11,0,0,0,,0,0,7,30 AMU_FrigateBase,AMU_FrigateBase,"Base unit for Frigates",196,491,150000,75000,150000,600,0.4,5,5000,0,0,,0,0,14,90 AMU_LargeNonStackableShipBase,AMU_LargeNonStackableShipBase,"Base unit for large non-stackable Ships",392,982,300000,150000,450000,400,0.5,6,15000,0,0,,0,0,18,120 AMU_MedTurretBase,AMU_MedTurretBase,"Base unit for medium Turrets",198,319,50000,100000,225000,0,0.5,3,12500,0,0,,0,0,0,100 AMU_SmallTurretBase,AMU_SmallTurretBase,"Base unit for small Turrets",99,159,25000,50000,30000,0,0.45,2,2500,0,0,,0,0,0,80 AMU_StrikeCraftBase,AMU_StrikeCraftBase,"Base unit for Strike Craft",5,6,3000,0,2000,1100,0.3,0.21,400,0,0,,0,0,12,50 AMU_SupportFactoryBase,AMU_SupportFactoryBase,"Base unit for Mobile Support Fleet Flagships",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Anchor Minefield,Anchor Minefield,"Temporary tractor minefield created by the Heavy Minelayer frigate that locks onto nearby enemy ships, preventing them from moving (but not firing).",8,11,5000,0,0,0,0.45,0.3,100,0,0,,0,0,0,50 Anomaly,Anomaly,"Nanobot-infested bomber.",92,48,17000,0,5000,400,0.3,0.24,25,1560,12,130,3040,1,13,60 Antagonized Dyson Sphere Golem Warp Gate,Antagonized Dyson Sphere Golem Warp Gate,"This tiny ancient relic is a wormhole controlled by the massive, living entity that has captured this local star. If you free the star from the AI, the Dyson Sphere will recognize your benign intent and will help you on nearby planets. If you take the star for yourself, the Dyson Sphere will attack you until you give up the star. This Dyson Sphere is currently antagonized, and will stop at nothing to kill you.",869,2172,600000,400000,605000,0,1,17,0,0,0,,0,0,0,340 Anti-Gravity Destroyer,Anti-Gravity Destroyer,"Slow destroyer using gravitic cores to slow down enemies enough for the Anti-Gravitic Bombs which deal very high damage especially to those with below-average engine power and slow or root them.",3955,3954,250000,125000,300000,600,0.5,6,13000,4000,1,4,000,4800,1,16,130 Anti-Shield Pulsar Tank,Anti-Shield Pulsar Tank,"Slow ship that fires supercharged shots for a while after using a Wormhole.",65,36,9300,0,5400,500,0.3,0.3,1000,450,6,75,4480,1,7,120 Anti-Shield Sniper Platform,Anti-Shield Sniper Platform,"Almost stationary weapons array, designed to take out enemy shields, even more so bubble forcefields from afar but in need of protection. When its shields are depleted the energy flows into hull integrity, increasing damage resistance.",1058,1056,20000,100000,180000,80,0.4,6,10000,800,1,800,9990999,1,3,70 Apparition Frigate,Apparition Frigate,"Fast cloaked Frigate, that bypasses most personal shielding with low general damage, but much more versus healthy targets. Is also resistant to distant hostiles.",169,169,21000,39000,67200,2900,0.7,5,6500,2000,6,333.33,4480,1,18,50 Architrave Hastati,Architrave Hastati,"The Architrave creates Golems to send against major threats.",11035,11036,900000,450000,5000000,1000,0.5,11,50000,200000,4,50,000,99200,1,18,300 Architrave Hastati,Architrave Hastati,"The Architrave creates Golems to send against major threats.",4978,4978,650000,350000,500000,1400,0.5,11,7000,1050,2,15,750,8080,30,18,300 Architrave Pioneer,Architrave Pioneer,"These huge ships transform into Spawners, allowing the Architrave to control new planets.",6795,6795,2000000,10000,800000,500,0.8,7,9000,10150,3,10,150,6400,3,18,90 Architrave Triari,Architrave Triari,"The Architrave creates Golems to send against major threats.",37395,37395,4000000,2000000,5000000,300,0.5,11,30000,18000,2,180,000,8080,20,18,300 Area Minefield,Area Minefield,"Cloaked explosive that detonates for high damage against nearby targets, losing 20% of its maximum health each time.",250,250,100,0,4000,0,0.3,0.3,400,1000,1,1,000,800,1,0,30 Ark One,Ark One,"This Ark flagship is focused on slowing down and knocking back groups of hostiles at range.",4148,4148,650000,350000,500000,1400,0.8,7,7000,1050,2,15,750,8080,30,18,120 Armor Corvette,Armor Corvette,"Slow Corvette with high armor torpedoes which deal good damage against armored targets. The ship itself has an adaptive armor which focuses its integrity towards enemies seen as a threat, reducing damage from heavily armored targets.",249,128,20000,5000,5000,500,0.3,2.5,2000,1050,9,116.67,6400,1,10,130 Armored Golem,Armored Golem,"Very durable Flagship with good firepower on all targets.",12047,12047,2000000,1000000,5000000,1000,0.5,11,50000,4000,2,40,000,8080,20,18,300 Artillery Golem,Artillery Golem,"Fragile Flagship that can annihilate single targets at incredible range.",11035,11036,900000,450000,5000000,1000,0.5,11,50000,200000,4,50,000,99200,1,18,180 Assault Frigate,Assault Frigate,"Heavy hitter Frigate that hammers more armored targets, while also bypassing some personal shields.",834,834,198000,82500,100000,600,0.4,5,9000,400,3,1,066.67,4160,8,16,140 Astro Train Depot,Astro Train Depot,"The AI will send trains to this Depot and then Something Impressive will happen.",128,319,50000,100000,1085000,0,0.2,4,15000,0,0,,0,0,0,100 Astro Train Station,Astro Train Station,"Astro Trains route through Stations like this on their way to a Depot. Killing a Station will change Train routing.",128,319,50000,100000,1085000,0,0.2,4,15000,0,0,,0,0,0,100 Atgeir,Atgeir,"A powerful turret built to dissuade attacks against the Dark Zenith.",5127,1277,270000,67500,300000,0,0.45,2,2250,25200,6,4,200,9600,1,0,80 Auto Bomb,Auto Bomb,"Unmanned automated bomb that detonates on impact, destroying itself and dealing damage to multiple enemies in an area.",64,42,3000,0,800,2200,0.3,0.21,175,630,1,630,240,1,7,110 Autocannon Minipod,Autocannon Minipod,"Fast, cloaked, fragile swarmer that can mob ships with thicker armor.",12,7,1200,0,900,1800,0.7,0.21,135,150,5,30,2800,1,10,30 Automated Construction Bot,Automated Construction Bot,"Short range brawlers that spawn smaller copies upon death.",28,17,2240,0,2500,1000,0.3,0.21,300,450,3,150,2560,1,7,60 Automated Construction Bot,Automated Construction Bot,"Short range brawlers that spawn smaller copies upon death.",28,17,2240,0,2500,1000,0.3,0.21,0,450,3,150,2560,1,7,60 Automation Controller,Automation Controller,"A high-powered multiplexer for drone control. From here Marauder operators control both combat and repair drones, defending the planet from attackers and both speeding up and reducing the cost of healing up allies.",27920,69790,800000,1200000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Backdoor Combat Factory,Backdoor Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. This Factory has a personal cloak, and also launches drones that charge enemies with tractor beams to push them back.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Barnacle,Barnacle,"Melee ship that hurts itself when it does damage, but apply a movement and weapon slow effect, and also carves metal off the target to add to your income.",27,15,4200,0,1250,1600,0.3,0.21,175,270,3,90,240,1,13,90 Bastille Turret,Bastille Turret,"Fragile and short ranged Turret, but does far more damage if protected by a Forcefield, rather than being weakened.",378,244,22500,37500,20000,0,0.45,2,2250,1800,3,600,6760,1,0,80 Beam Bombard,Beam Bombard,"Built from adapted Spire technology it fires powerful, higher-range single-target beams dangerous to strike craft, but is expensive and has a very slow reload time. Its hull is fragile, but protected by strong shields.",121,70,500,6500,13000,400,0.4,0.3,1400,1500,30,250,14400,5,7,90 Beam Cannon,Beam Cannon,"Fires a very powerful beam weapon that damages enemies in a line.",2495,1610,125000,175000,225000,0,0.45,3,11250,3875,3,1,291.67,12480,1,0,120 Beam Sniper Turret,Beam Sniper Turret,"Named 'Scalpels' this is a turret designed to wipe out enemies before they can get clear. MTB-6's damage seems low, but grows substantially with albedo. Its durability is very low, even more to fusion, thus they need to be protected well.",388,250,5000,25000,28500,0,0.4,1.5,4000,400,1,400,9990999,1,0,40 Belle Prime,Belle Prime,"Ark flagsgip with extremely powerful cloaking and ambush capability.",3430,3430,650000,350000,500000,2200,0.7,7,7000,400,2,10,000,5200,50,18,120 Berserker Devourer,Berserker Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",18529760,6793150,40000000,20000000,675000000,150,1,21,135000000,504000,1,7,560,000,9600,15,27,600 Berserker Devourer,Berserker Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",25748510,9371275,40000000,20000000,675000000,150,1,21,135000000,756000,1,11,340,000,9600,15,27,600 Black Hole Machine,Black Hole Machine,"Keeps ships with weaker engines trapped on this planet.",258,647,150000,150000,3000000,0,0.45,6,10000,0,0,,0,0,0,70 Black Widow Frigate,Black Widow Frigate,"Focuses on collecting and fighting enemies within tractor beam range, being heavily fortified beyond their range. While not very fast it is tough even from closer up.",1476,1476,200000,100000,120000,500,0.45,5,11000,500,6,666.67,3200,8,11,140 Black Widow Golem,Black Widow Golem,"Flagship that can tractor beam and engine stun vast amounts of enemy ships.",19785,19784,1800000,900000,5000000,1200,0.8,11,50000,800,2,32,000,8080,80,18,190 Blaster Turret,Blaster Turret,"Solid all rounder turret, dealing more damage than normal but has no bonus or special effects.",652,420,27000,67500,30000,0,0.45,2,2250,1200,1,1,200,8320,1,0,80 Blighted Turret,Blighted Turret,"A turret that's been subverted by the Nanocaust. Firest Low power rapid fire shots, but does more damage for each one on the planet, up to a cap.",132,84,7000,6750,37500,0,0.45,2,3000,500,2,250,9600,1,0,80 Blitzkrieg Turret,Blitzkrieg Turret,"Large turret, does generalist damage and occasionally releases a swarm of modified construction drones to assault any present enemies.",3951,2548,125000,175000,150000,0,0.45,3,11250,500,2,5,000,10504,20,0,120 Bombard,Bombard,"Fires very powerful, very long-range plasma torpedoes, but is expensive and has a very slow reload time.",103,60,6000,0,16000,400,0.4,0.3,1000,6000,30,200,12000,1,7,110 Boost Core,Boost Core,"Unarmed and fragile, nearly immobile structure designed to power up allies with improved speed and damage. This process quickly attritions it, requiring reconstruction every few seconds.",6070,15100,12000,60000,100000,80,0.4,6,30000,0,0,,0,0,3,40 Botnet Golem,Botnet Golem,"Flagship able to inhale entire enemy fleets and turn them into allied zombies. Cannot attack structures or anything larger than strikecraft.",37857,37856,1200000,600000,5000000,1000,0.8,11,50000,3000,2,120,000,6400,80,18,190 Bounty Hunter Frigate,Bounty Hunter Frigate,"Fast cloaked Frigate, that causes hit enemies to give metal upon death, and greatly damages new arrivals to the planet.",201,201,21000,39000,67200,2900,0.7,5,6500,3500,6,583.33,4480,1,18,50 Brawler Frigate,Brawler Frigate,"Durable and slow Frigate that fires numerous missiles that knock enemies away, slows them down, and heavily hurts slow moving targets.",1281,1281,315000,127500,200000,400,0.4,5,10000,200,2,2,500,3360,25,16,140 Breach Torpedo Turret,Breach Torpedo Turret,"The MTT-8 anti-armored defense turret uses very slow but powerful torpedos designed to puncture armor. Very good against a large amount of frigates, and with the range to lock down large parts there is little targets with seemingly suprior defenses can do.",698,451,30000,30000,51500,0,0.4,2.5,3000,20000,9,2,222.22,12000,1,0,60 Builder,Builder,"A rare offshoot of the Scourge form, the sole purpose of which is to construct more spawners and mutators of unspeakable horrors.",186,186,75000,7500,37500,1000,0.3,0.21,200,50,2,25,2800,1,7,30 Bulwark Turret,Bulwark Turret,"Large and very durable Turret that attracts some fire, using a paint like material that interferes with targeting systems.",736,475,51250,128250,30000,0,0.45,2,2250,300,2,750,6240,5,0,80 Bunker Bomber,Bunker Bomber,"Small attack craft that thrives on dealing scaling shield-piercing bonus damage against highly armored targets. Defensively it is very tough when at high health.",43,24,2000,250,8000,800,0.3,0.25,600,225,6,37.5,2240,1,7,60 Burlust Guard Post,Burlust Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon dangerous to highly armoured units. Destroying this reduces the maximum reinforcement capacity here. Uses Burlust technology.",473,378,25000,125000,80000,0,0.3,5,10000,1000,4,500,4480,2,0,70 Burlust Warrior,Burlust Warrior,"Twisted hulk of a Burlust, a violent and warlike race. Is enraged by losing health, causing it to do more damage.",276,276,40000,0,40000,1800,0.4,5,5000,3000,2,1,500,2800,1,16,50 Bustuarius,Bustuarius,"This Architrave unit zombifies its targets, making it especially deadly.",2967,2967,65000,35000,50000,1400,0.8,7,7000,2000,2,16,000,7200,16,18,120 Cannon Bot,Cannon Bot,"Cloaked bot that carries an oversized gun with high damage but low rate of fire to assault targets with very high armor. Can re-cloak before firing again.",13,7,1200,0,900,1800,0.7,0.21,135,600,17,35.29,4000,1,10,30 Carrier Astro Train,Carrier Astro Train,"This Astro Train is carrying resources to a Train Depot.",8065,8065,1000000,1000000,605000,1400,0.4,6,10000,6000,3,20,000,5680,10,22,120 Carrier Astro Train,Carrier Astro Train,"This Astro Train is carrying resources to a Train Depot.",31455,31455,2500000,2500000,605000,1800,0.4,6,10000,20000,3,100,000,5680,15,22,120 Carrier Astro Train,Carrier Astro Train,"This Astro Train is carrying resources to a Train Depot.",11723,11723,1500000,1500000,605000,1600,0.4,6,10000,7000,3,28,000,5680,12,22,120 Carrier Guardian,Carrier Guardian,"Spawns drones continuously when hostiles are present.",118,118,26000,14000,80000,500,0.3,5,7500,1000,4,250,9600,1,14,110 Castra,Castra,"A Defensive structure for the Zenith Architrave.",566,566,25000,125000,80000,0,0.7,5,10000,4000,2,2,000,8080,1,0,90 Cellicate Golem,Cellicate Golem,"Extracted from the streams of liquid metal siphoned from an incredibly large Devourer Golem this is what cleans up the inside from any foreign intruders. A force in its own right against all potential hostiles outside of its host, repurposed for anti-AI-warfare and highly adept at dealing with intruders. It also allows ships unloaded to attack much faster than other flagships.",25595,25594,2000000,1000000,2500000,800,1,10,150000,3000,1,30,000,4480,10,24,170 Ceorl,Ceorl,"A very strong Dark Zenith ship. Used exclusively by Pirate Epistyles",12716,12717,1400000,700000,800000,500,0.4,7,25000,6000,6,36,000,12000,36,20,40 Cestus,Cestus,"The Cestus is a melee range ship valued by the Architrave for its healing ability.",59,36,2000,1000,1500,1000,0.7,0.21,400,952,5,190.4,240,1,7,70 Chimera,Chimera,"Chimera without the main guns but now firing revealed missile launcher. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. While much smaller than its Galactic War Front counterpart the Devourer Hunter version comes groups of 5, each fortified and with a single powerful Concussive Missile launcher.",11058,11059,2400000,1200000,400000,400,1,8,3000,7920,1,7,920,99200,1,20,180 Chimera,Chimera,"Chimera without the main guns but now firing revealed missile launchers.",64035,64035,12000000,6000000,2000000,400,0.4,8,15000,11000,1,198,000,99200,18,20,180 Chimera Artillery,Chimera Artillery,"Continuously launches large projectiles across the planet. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Plasma Torpedo launcher also fires only one projectile, but with twice the power.",145089,145088,12000000,6000000,2000000,400,1,9,15000,150000,1,150,000,99200,1,20,180 Chimera Artillery,Chimera Artillery,"Continuously launches large projectiles across the planet.",58035,58035,12000000,6000000,2000000,400,0.4,9,15000,75000,1,150,000,99200,2,20,180 Cloaked Ark One,Cloaked Ark One,"This Ark is focused on slowing down and knocking back groups of hostiles at range... and hiding.",4148,4148,650000,350000,500000,1400,0.8,7,7000,1050,2,15,750,8080,30,18,120 Cloaked Builder,Cloaked Builder,"A rare offshoot of the Scourge form, the sole purpose of which is to construct more spawners and mutators of unspeakable horrors. This is a cloaked version intended as a blockade runner.",452,1131,500000,7500,57500,2200,0.3,0.21,200,0,0,,0,0,20,30 Cloaked Mugger Frigate,Cloaked Mugger Frigate,"Durable and slow Frigate that has a zombifying Fusion Bomb weapon and cloaking.",1173,1173,315000,127500,200000,400,0.7,5,10000,400,3,1,066.67,4160,8,16,140 Cloaked Transport Flagship,Cloaked Transport Flagship,"Fast, cloaked and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Cloaked Transport Flagship,Cloaked Transport Flagship,"Fast, cloaked and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Cloaked Viral Shredder,Cloaked Viral Shredder,"Fragile melee ship that spawns copies of itself as it damages things. Both itself and the copies stay cloaked for up to 6 attacks.",52,30,1500,750,3000,800,0.7,0.21,500,90,1,90,240,1,12,90 Cluster Bomb,Cluster Bomb,"Unmanned automated bomb that detonates on impact, destroying itself and doing area damage, while spawning mini versions of itself afterwards.",64,42,3000,0,1200,1800,0.3,0.21,175,630,1,630,240,1,7,110 Combat Astro Train,Combat Astro Train,"This Astro Train is carrying resources to a Train Depot.",9990,9990,1100000,1100000,605000,700,0.4,6,10000,6000,3,20,000,5680,10,22,120 Combat Astro Train,Combat Astro Train,"This Astro Train is carrying resources to a Train Depot.",38650,38650,2600000,2600000,605000,800,0.4,6,10000,20000,3,133,333.33,5680,20,22,120 Combat Astro Train,Combat Astro Train,"This Astro Train is carrying resources to a Train Depot.",16140,16140,1600000,1600000,605000,800,0.4,6,10000,7000,3,35,000,5680,15,22,120 Combat Engineer,Combat Engineer,"Repairs nearby friendly units and assists nearby construction projects.",17,17,8000,0,2500,3100,0.2,0.01,0,0,0,,0,0,20,20 Combat Factory,Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Also has some basic combat drones.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Combat Sentry Frigate,Combat Sentry Frigate,"Excellent at revealing cloaked enemies.",98,98,30000,15000,40000,2900,0.7,4,5000,0,0,,0,0,20,20 Communication Node,Communication Node,"A critical piece of AI infrastructure that allows for the different AIs to communicate. Destroying all of these will prevent all the different AIs from communicating, initiating an AI Civil War. This will make the game much more challenging.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Compact Bombard,Compact Bombard,"Smaller, cheaper and weaker Bombard variant using spire crystal-based alloys for higher movement and attack speed, but with lower damage overall. It also is optimized for mass-production to allow higher ship counts.",72,40,3000,1500,10000,600,0.4,0.25,750,2250,17,132.35,9600,1,8,70 Concussion Corvette,Concussion Corvette,"Fires missiles that deal tremendous damage to targets with thinner armor.",26,14,2400,0,2700,400,0.3,0.21,300,195,9,21.67,8080,1,14,40 Concussion Guard Post,Concussion Guard Post,"Storage structure for AI defenders of this planet, armed with missile launchers ideal against thinly armoured targets. Destroying this reduces the maximum reinforcement capacity here.",811,649,25000,125000,80000,0,0.4,5,10000,1600,6,2,666.67,9600,10,0,40 Concussion Guardian,Concussion Guardian,"Fires long range missiles.",224,224,26000,14000,80000,500,0.4,5,7500,450,9,500,12000,10,14,40 Concussion Train Guard,Concussion Train Guard,"Fires long range missiles.",224,224,26000,14000,80000,2200,0.4,5,7500,450,9,500,12000,10,14,40 Concussion Turret,Concussion Turret,"Shoots long range missiles with a high damage boost against thinly armoured targets.",370,239,22500,37500,30000,0,0.45,2,2250,3400,6,566.67,15600,1,0,80 Concussive Defender,Concussive Defender,"Fires long range missiles.",383,224,26000,14000,80000,500,0.4,5,7500,585,9,650,12000,10,14,40 Consumer Turret,Consumer Turret,"A turret named 'The Maw', MTC-12. The most basic type of defense Marauders can build with medium range, damage and high durability. Their primary purpose is to metabolize and destroy enemies.",464,299,75000,25000,34250,0,0.4,2,2500,750,4,562.5,6400,3,0,60 Coprocessor,Coprocessor,"An AI Coprocessor assists the main AI system. Destroying one coprocessor will increase AI Progress, but with a substantial decrease in AI Progress when you destroy them all.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Corrosive Minefield,Corrosive Minefield,"Cloaked explosive that detonates for modest area damage, but makes targets take extra damage from all sources as well dealing more damage to recently arrived enemies. Loses 20% of its maximum health each blast.",1,2,100,0,4000,0,0.3,0.3,400,350,4,87.5,800,1,0,30 Counter Sniper Turret,Counter Sniper Turret,"Infinite range and does more damage the farther away the target is - ideal for counter sniping.",606,390,13500,33750,37500,0,0.45,2,3000,480,2,240,9990999,1,0,80 Crupellarii,Crupellarii,"A slow and very tanky ship used by the Architrave as a damage sink in battle.",63,36,5000,3500,5400,500,0.3,0.3,1000,600,6,100,4480,1,7,120 Crusher Turret,Crusher Turret,"Large turret that pulls enemies in, then begins to violently compress them.",1651,1065,187500,262500,225000,0,0.45,3,11250,750,1,750,1768,1,0,120 Crystal Devourer,Crystal Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",20441666,7310415,16000000,8000000,675000000,150,1,21,135000000,5040000,1,75,600,000,9600,15,27,600 Crystal Devourer,Crystal Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",30547916,10919790,16000000,8000000,675000000,150,1,21,135000000,7560000,1,113,400,000,9600,15,27,600 Cursed Golem,Cursed Golem,"Fires long range shots that inflict paralysis, but very fragile relative to other Flagships.",7431,7431,800000,400000,5000000,1000,0.7,11,50000,1250,2,37,500,14400,60,18,210 Custodian,Custodian,"Advanced prototype of the next version of a 'Thunderchild' vessel. More easily produced, but weaker than the original. Long range blasts, boosts allies on the planet, protects them with a forcefield and is invulnerable if there are Guard Posts present.",122430,122430,30000000,15000000,800000,800,0.4,7,25000,2500000,17,147,058.82,9990999,1,20,150 Custom Fleet Leader,Custom Fleet Leader,"Very fast and relatively durable Flagship with no fleet by default. If you have various complementary ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Cyber Command Transport Flagship,Cyber Command Transport Flagship,"Uses stronger shields to conceal its very fragile hull filled to the brim with support CPU cores allowing for easier hacking, but also costs much more metal and energy upkeep.",263,263,75000,425000,250000,2200,0.7,7,25000,0,0,,0,0,18,50 Cyber Command Transport Flagship,Cyber Command Transport Flagship,"Uses stronger shields to conceal its very fragile hull filled to the brim with support CPU cores allowing for easier hacking, but also costs much more metal and energy upkeep.",263,263,75000,425000,250000,2200,0.7,7,25000,0,0,,0,0,18,50 Dagger,Dagger,"Very fast, evasive, high damage and almost no durability ship that is immune to most speed penalties.",28,17,2500,0,3000,2200,0.3,0.21,400,558,4,139.5,5680,1,18,30 Dark Spire Eidolon,Dark Spire Eidolon,"A terrifying manifestation of the Dark Spire's Rage at all life.",10225,10224,700000,1400000,805000,400,0.3,7,25000,2400,4,4,800,4480,8,18,120 Dark Spire Phantom,Dark Spire Phantom,"A weak manifestation of the Dark Spire's Rage at all life.",530,341,3500,7000,16000,500,0.4,5,2000,18000,9,2,000,9600,1,18,50 Dark Spire Spector,Dark Spire Spector,"A powerful manifestation of the Dark Spire's Rage at all life.",1442,1443,100000,200000,270000,400,0.4,6,10000,2250,4,4,500,4480,8,18,120 Dark Spire Ward,Dark Spire Ward,"The AI has figured out a way to disrupt Dark Spire energy using these devices. As long as this Ward remains on the planet, the Dark Spire's ships will explode when they enter the planet.",76,190,20000,70000,170000,0,1,2,0,0,0,,0,0,0,180 Dark Spire Wraith,Dark Spire Wraith,"A weak manifestation of the Dark Spire's Rage at all life.",265,159,7000,14000,16000,500,0.7,5,2000,4200,4,1,050,2800,1,18,90 Dark Zenith Contructor,Dark Zenith Contructor,"Used by the Dark Zenith to build new structures. This ship flies to its destination and then transforms into the structure to be built.",73,183,75000,7500,37500,150,0.3,0.21,200,0,0,,0,0,7,30 Dark Zenith Epistyle,Dark Zenith Epistyle,"Where the Dark Zenith build things",3182,3182,300000,600000,1085000,0,0.6,6,15000,1000,2,10,000,8080,20,0,90 Dark Zenith Library,Dark Zenith Library,"A repository of Dark Zenith knowledge.",2212,892,270000,67500,300000,0,0.45,2,2250,0,0,,0,0,0,80 Dark Zenith Metal Harvester,Dark Zenith Metal Harvester,"Farms Metal at the metal generators for its Terminus",12,32,7500,7500,300,2200,0.3,0.21,200,0,0,,0,0,7,30 Dark Zenith Privateer,Dark Zenith Privateer,"Used by Pirate Epistyles to hijack resources from Transports",73,183,75000,7500,37500,2200,0.3,0.21,200,0,0,,0,0,7,30 Dark Zenith Terminus,Dark Zenith Terminus,"Exists as a base for the Resource Terminii variants. Should never exist by itself",3169,3169,300000,600000,1085000,0,0.6,6,15000,1000,2,10,000,8080,20,0,90 Dark Zenith Transport,Dark Zenith Transport,"Used by the Dark Zenith to transport Resources between Terminii and Epistyles",73,183,75000,7500,37500,2200,0.3,0.21,200,0,0,,0,0,7,30 Data Center,Data Center,"An AI server farm.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Deathgrip Tackle Drone,Deathgrip Tackle Drone,"Spawned from a Tackle Drone Launcher Frigate, rushes enemies to snare them in tractor beams.",65,36,5000,5000,3000,2200,0.3,0.21,0,105,3,175,3360,5,7,30 Deathgrip Turret,Deathgrip Turret,"Has a small amount of tractor beams, and does more damage to units held in one.",723,466,40500,101250,30000,0,0.45,2,2250,420,3,700,5408,5,0,80 Decoy Drone,Decoy Drone,"Support engineer drone with very little firepower, but high priority to enemies.",69,35,7500,7500,3750,1600,0.3,0.21,0,75,2,37.5,2800,1,7,30 Decoy Drone Carrier,Decoy Drone Carrier,"A carrier filled to bursting with drones designed to attract enemy fire.",462,462,100000,100000,16000,400,0.4,5,4500,1000,4,250,4800,1,18,120 Defense Post,Defense Post,"When Marauders need a planet defended against any and all enemies they deploy 'The Dead End'. Armed with global-range ambush weapons, high-damage energy waves against closer targets and a plasma cannon that can focus a punch a hole into enemy defenses. This is the power of MTD-1, the Defense to end many attacks.",5036,3249,200000,50000,333000,0,0.5,4,55000,3000,4,11,250,4160,15,0,130 Destroyer Devourer,Destroyer Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",869345,627976,10000000,5000000,75000000,150,1,19,15000000,210000,1,3,150,000,5680,15,25,400 Destroyer Devourer,Destroyer Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",1263095,909226,10000000,5000000,75000000,150,1,19,15000000,315000,1,4,725,000,5680,15,25,400 Devastator Frigate,Devastator Frigate,"Fragile Frigate that fires salvoes of missiles, dealing crippling damage to thinly armored and weakened enemies.",1198,1198,126000,52500,100000,400,0.4,5,9000,500,6,1,666.67,8080,20,16,70 Deviant,Deviant,"Nanobot-infested Missile Corvette.",44,24,7000,0,5000,400,0.7,0.24,25,945,9,105,4800,1,14,50 Devourer Antagonizer,Devourer Antagonizer,"The AI has constructed a device that radiates energy resonating with the Devourer Golem. It appears to be a constant stream of data, manipulating the sensory systems of the Golem and preventing it from going after the AI thus aiming it at its enemies. If we do not want to face a giant monster gobbling up all our ships we should destroy this device. It is also very likely that the Devourer will see previous 'master' as the primary enemy for a while once this is destroyed.",87,218,70000,30000,500000,0,1,6,75000,0,0,,0,0,0,60 Devourer Chrysalis,Devourer Chrysalis,"It's... Evolving?",866,867,2000000,2000000,90000000,0,1,19,0,30,1,300,56000,10,0,1000 Devourer Chrysalis,Devourer Chrysalis,"It's... Evolving? Again?!",2188,1737,4000000,4000000,270000000,0,1,20,0,84,1,1,680,56000,10,0,1250 Devourer Chrysalis,Devourer Chrysalis,"It's... Evolving? Again?! Just how big can this thing grow?",6136,3468,8000000,8000000,810000000,0,1,21,0,252,1,7,560,56000,10,0,1500 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",193303,193304,5000000,2500000,25000000,150,1,18,5000000,30000,1,900,000,5680,30,25,300 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",277678,277679,5000000,2500000,25000000,150,1,18,5000000,45000,1,1,350,000,5680,30,25,300 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",533883,386607,10000000,5000000,75000000,150,1,19,15000000,84000,1,2,520,000,5680,30,25,400 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",1851875,898214,20000000,10000000,225000000,150,1,20,45000000,252000,1,7,560,000,5680,30,26,500 Devourer Golem,Devourer Golem,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",4971071,1796429,40000000,20000000,675000000,150,1,21,135000000,672000,1,20,160,000,5680,30,27,600 Dimachaerus,Dimachaerus,"This Architrave ship uses two powerful weapons, but is very slow.",26,14,2700,1300,1800,1000,0.3,0.21,400,90,2,45,2560,1,8,50 Dire Concussion Guard Post,Dire Concussion Guard Post,"Storage structure for AI defenders of this planet, armed with long range missiles that annihilate thin armored enemies. Destroying this reduces the maximum reinforcement capacity here.",12118,9694,750000,2250000,800000,0,0.4,7,25000,8000,6,26,666.67,12000,20,0,40 Dire Concussion Guardian,Dire Concussion Guardian,"Very powerful ship that fires very painful missiles that demolish thinner hulled ships.",12716,12717,1400000,700000,800000,500,0.4,7,25000,6000,6,36,000,12000,36,20,40 Dire Forcefield Guardian,Dire Forcefield Guardian,"Very powerful ship with a very strong and large bubble forcefield, but weak weaponry. Units protected by this will deal half the usual damage.",8619,8619,1000000,3500000,800000,700,0.4,7,25000,40000,4,10,000,5680,1,20,85 Dire Fragmenting Guardian,Dire Fragmenting Guardian,"Large yet weak, but splinters into numerous relatively weaker shards that combine to be much more dangerous.",2806,2806,400000,200000,800000,500,0.4,7,25000,3000,4,750,4800,1,20,40 Dire Gravity Guard Post,Dire Gravity Guard Post,"Storage structure for AI defenders of this planet, armed with a weapon deadly against weak engine victims, as well as a large range gravity generator to slow them. Destroying this reduces the maximum reinforcement capacity here.",14202,11361,750000,2250000,800000,0,0.3,7,25000,2000,2,40,000,6400,40,0,50 Dire Gravity Guardian,Dire Gravity Guardian,"Severely distorts gravity around itself, causing an extreme slow effect in hostiles.",14791,14790,1400000,700000,800000,400,0.3,7,25000,1500,4,22,500,8080,60,20,50 Dire Grenade Launcher Guardian,Dire Grenade Launcher Guardian,"Very powerful ship that annihilates groups of swarmers.",7175,7175,1400000,700000,800000,500,0.3,7,25000,3200,6,1,600,6400,3,20,90 Dire Heavy Beam Guard Post,Dire Heavy Beam Guard Post,"Storage structure for AI defenders of this planet, firing a piercing beam weapon hitting multiple targets in a line. Destroying this reduces the maximum reinforcement capacity here.",9123,7299,750000,2250000,800000,0,0.4,7,25000,15000,2,7,500,12000,1,0,90 Dire Heavy Beam Guardian,Dire Heavy Beam Guardian,"A vastly more powerful version than the normal Guardian.",10104,10104,1400000,700000,800000,500,0.4,7,25000,7500,2,3,750,12000,1,20,90 Dire MLRS Guardian,Dire MLRS Guardian,"Fires enormous barrages of rockets constantly.",24166,24166,1400000,700000,800000,600,0.3,7,25000,1600,4,60,000,4800,150,20,50 Dire Nucleophilic Guard Post,Dire Nucleophilic Guard Post,"Storage structure for AI defenders of this planet, packing a laser weapon for annihilating high energy usage foes. Destroying this reduces the maximum reinforcement capacity here.",12639,10111,750000,2250000,800000,0,0.3,7,25000,10000,2,30,000,9600,6,0,50 Dire Nucleophilic Guardian,Dire Nucleophilic Guardian,"Very powerful ship that deals disgusting damage to high energy usage targets. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",13416,13417,1400000,700000,800000,1000,1,7,25000,80000,2,40,000,6400,1,20,50 Dire Nucleophilic Guardian,Dire Nucleophilic Guardian,"Very powerful ship that deals disgusting damage to high energy usage targets. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",13416,13417,1400000,700000,800000,1000,1,7,25000,80000,2,40,000,6400,1,20,50 Dire Nucleophilic Guardian,Dire Nucleophilic Guardian,"Very powerful ship that deals disgusting damage to high energy usage targets.",14375,14375,1400000,700000,800000,1000,0.3,7,25000,80000,2,40,000,6400,1,20,50 Dire Parasite Guard Post,Dire Parasite Guard Post,"Storage structure for AI defenders of this planet, that fires bolts which turn victims into AI allied zombies. Destroying this reduces the maximum reinforcement capacity here.",14983,11986,750000,2250000,800000,0,0.3,7,25000,3000,2,45,000,12000,30,0,150 Dire Pike Guardian,Dire Pike Guardian,"Very powerful ship with a scary Petard cannon for annihilating armored targets.",18125,18125,1400000,700000,800000,500,0.3,7,25000,4000,2,60,000,6400,30,20,70 Dire Plasma Guardian,Dire Plasma Guardian,"Very powerful ship that deals high single target damage, and much more to forcefields. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. In exchange for lowered range and forcefield damage its output against all shields was increased.",12458,12458,1400000,700000,800000,500,1,7,25000,360000,9,40,000,5680,1,20,40 Dire Plasma Guardian,Dire Plasma Guardian,"Very powerful ship that deals high single target damage, and much more to forcefields.",14375,14375,1400000,700000,800000,500,0.4,7,25000,360000,9,40,000,8080,1,20,40 Dire Sabot Guard Post,Dire Sabot Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon deadly to high mass targets. Destroying this reduces the maximum reinforcement capacity here.",8186,6549,750000,2250000,800000,0,0.4,7,25000,6000,4,1,500,8080,1,0,80 Dire Shredder Guard Post,Dire Shredder Guard Post,"Storage structure for AI defenders of this planet, equipped with an internal factory producing fast melee drones. Destroying this reduces the maximum reinforcement capacity here.",8603,6882,750000,2250000,800000,0,0.4,7,25000,12500,3,4,166.67,9600,1,0,150 Dire Shredder Guardian,Dire Shredder Guardian,"Spawns very scary melee drones continuously.",4895,4895,1400000,700000,800000,500,0.4,7,25000,10000,4,2,500,4800,1,20,150 Dire Singularity Guardian,Dire Singularity Guardian,"Used by the AI Reserves to combat player deepstrikes. A mobilie, weaponized Black Hole Generator. Pulverizes enemies that approach its event horizon and attritions all enemies on the planet.",38749,38748,2800000,1400000,800000,250,0.3,10,35000,50000,2,25,000,800,1,23,90 Dire Spider Guard Post,Dire Spider Guard Post,"Storage structure for AI defenders of this planet, armed with high range slowing cannons. Destroying this reduces the maximum reinforcement capacity here.",14202,11361,750000,2250000,800000,0,0.4,7,25000,2000,2,40,000,12000,40,0,40 Dire Stealth Guardian,Dire Stealth Guardian,"Large, fast cloaked vessel that completely ignores personal shielding.",14166,14166,1400000,700000,800000,1800,0.7,7,25000,4000,4,20,000,3200,20,20,50 Dire Tantruming Guardian,Dire Tantruming Guardian,"Large and very, very angry about being outnumbered.",101190,101190,4000000,2000000,800000,500,0.3,7,25000,15000,1,300,000,9600,20,20,50 Dire Temperamental Guardian,Dire Temperamental Guardian,"Large yet weak, enrages when the AI is outnumbered on this world.",2806,2806,400000,200000,800000,500,0.3,7,25000,3000,4,750,4800,1,20,50 Dire Tesla Guard Post,Dire Tesla Guard Post,"Storage structure for AI defenders of this planet, equipped with large tesla coils for high area damage. Destroying this reduces the maximum reinforcement capacity here.",8030,6424,750000,2250000,800000,0,0.4,7,25000,6000,12,500,4000,1,0,120 Dire Tesla Guardian,Dire Tesla Guardian,"Very powerful ship with an AOE tesla attack with a reload speed penalty.",9305,9304,1400000,700000,800000,400,0.4,7,25000,5000,9,555.56,2000,1,20,150 Dire Tethuida Guard Post,Dire Tethuida Guard Post,"Storage structure for AI defenders of this planet, equipped with an internal factory producing fast drones that turn victims into AI allied zombies. Destroying this reduces the maximum reinforcement capacity here.",8603,6882,750000,2250000,800000,0,0.3,7,25000,12500,3,4,166.67,9600,1,0,50 Dire Tethuida Guardian,Dire Tethuida Guardian,"Spawns fast drones that can zombify your ships.",7708,7708,1400000,700000,800000,500,0.3,7,25000,5000,4,25,000,6400,20,20,50 Dire Tritium Sniper Guardian,Dire Tritium Sniper Guardian,"Large sniper vessel that annihilates units lacking in radiation shielding.",14444,14444,1400000,700000,800000,400,0.4,7,25000,1000,2,20,000,9990999,40,20,40 Dire Vampire Guardian,Dire Vampire Guardian,"Cloaked close range leecher that heals itself as it does damage.",16666,16666,1400000,700000,800000,500,0.7,7,25000,3000,2,30,000,2800,20,20,80 Dire Widow Guardian,Dire Widow Guardian,"If paralysis alone wasn't bad enough, the AI put large tractor arrays on this Dire Guardian as well.",10250,10250,1400000,700000,800000,500,0.4,7,25000,1200,4,18,000,6400,60,20,90 Disabled Nomad Structure,Disabled Nomad Structure,"An ancient piece of old Zenith Technology. It's not clear what it does, but you might be able to turn it on by Hacking it. Once hacked though, it will be Active and other factions might destroy it.",869,2172,600000,400000,605000,0,1,17,0,0,0,,0,0,0,340 Dispersion Turret,Dispersion Turret,"Rapid firing, deals tremendous damage to personal shielding but pitiful outside of this. Great support turret.",455,293,27000,67500,30000,0,0.45,2,2250,350,1,350,8320,1,0,80 Disrupter Corvette,Disrupter Corvette,"Marauders were quickly finding themselves lost in larger battles due to their inferior hull and shield strengths. Instead of re-designing their ships they attempted a new strategy: The MSD-1 Disrupter Frigate stuns or slows enemies so they won't be able to shoot, allowing Mararuders to use their firepower to wipe out helpless enemies. Naturally this idea sprung from being able to hijack ships in better quality too. Added to that is a weak but planetary Tachyon Radiator, in time decloaking all enemies.",372,199,20000,10000,28000,600,0.35,2.5,1500,187,1,187,4160,1,11,100 Disrupter Corvette Drone,Disrupter Corvette Drone,"Marauders were quickly finding themselves lost in larger battles due to their inferior hull and shield strengths. Instead of re-designing their ships they attempted a new strategy: The MSD-1 Disrupter Frigate stuns or slows enemies so they won't be able to shoot, allowing Mararuders to use their firepower to wipe out helpless enemies. Naturally this idea sprung from being able to hijack ships in better quality too. Added to that is a weak but planetary Tachyon Radiator, in time decloaking all enemies.",186,99,10000,5000,14000,800,0.35,2,0,93,1,93,3120,1,11,65 Drainer Citadel,Drainer Citadel,"Strong defensive structure, has a bonus against high energy targets while healing itself, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",5741,5741,1900000,0,1500000,600,0.7,7,30000,9000,3,12,000,6400,4,18,300 Dregil,Dregil,"One of the Dark Zenith's weakest ships.",28,17,1120,560,1440,1200,0.3,0.21,135,630,6,105,3360,1,14,30 Dregil,Dregil,"One of the Dark Zenith's weakest ships.",34,20,2120,560,1440,1200,0.3,0.21,135,630,6,105,3360,1,14,30 Dregil,Dregil,"One of the Dark Zenith's weakest ships.",28,17,1120,560,1440,1200,0.3,0.21,135,630,6,105,3360,1,14,30 Dreng,Dreng,"A powerful Dark Zenith Ship.",1322,1322,100000,32000,160000,400,0.4,5,7000,1020,2,8,160,4160,16,18,120 Dyson Antagonizer,Dyson Antagonizer,"The AI has constructed a device that is radiating energy that resonates with the Dyson Sphere. The subspace waves emanating from the device appear to be responsible for the recent erratic signals from the Dyson Sphere. The higher Mark this structure is, the more ships the Antagonized Dyson Sphere will spawn.",87,218,70000,30000,605000,0,1,10,0,0,0,,0,0,0,200 Dyson Bastion,Dyson Bastion,"These huge Dyson ships are only produced to deal with the most persistent trespassers.",6795,6795,2000000,10000,800000,500,0.8,7,9000,10150,3,10,150,6400,3,18,90 Dyson Bulwark,Dyson Bulwark,"These larger Dyson ships are the main heavy hitters for the Dyson Sphere.",777,777,200000,10000,80000,500,0.8,6,2500,4150,3,1,383.33,6400,1,18,90 Dyson Defender,Dyson Defender,"These small living ships are used as a first line of defense for the Dyson Sphere.",32,20,2000,0,2500,600,0.8,0.21,500,2250,12,187.5,3200,1,7,60 Dyson Sentinel,Dyson Sentinel,"These small living ships are used as a first line of defense for the Dyson Sphere.",50,34,1800,0,2500,1100,0.8,0.21,400,6225,3,2,075,6400,1,7,60 Dyson Sphere Golem Warp Gate,Dyson Sphere Golem Warp Gate,"This tiny ancient relic is a wormhole controlled by the massive, living entity that has captured this local star. If you free the star from the AI, the Dyson Sphere will recognize your benign intent and will help you on nearby planets. If you take the star for yourself, the Dyson Sphere will attack you until you give up the star.",869,2172,600000,400000,605000,0,1,17,0,0,0,,0,0,0,340 Economic Command Station,Economic Command Station,"Economic command center. If destroyed, you lose control of the planet. Greatly improved metal and energy output, but lacks the ability to directly defend itself very well. Needs to be protected by a powerful Citadel or Battlestation, or so far back from the front lines that they are safe.",23,58,7500,20000,45000,0,0.6,6,0,0,0,,0,0,0,90 Einherjar,Einherjar,"Highest tier Dark Zenith ship, with tractor beams.",19077,19076,1800000,900000,5000000,1200,0.8,11,50000,87500,3,29,166.67,9600,1,18,190 Electro Strike Corvette,Electro Strike Corvette,"High short-range damage to either small numbers of big targets or large numbers of swarmers.",130,72,12000,0,5400,400,0.3,0.3,800,4500,17,264.71,2000,1,7,110 EMP Missile,EMP Missile,"Spawned from a EMP Missile Frigate, deals low damage but paralyzes enemies.",9,6,200,0,3000,3100,0.6,0.21,0,150,1,150,240,1,8,30 EMP Missile Frigate,EMP Missile Frigate,"Has modest firepower in its own right, but is able to stun enemies using missiles tipped with EMP warheads strong enough to affect even small frigates. Spawns 10 every 12 seconds, 2 more for every mark beyond 1.",1031,1030,120000,60000,140000,500,0.4,5,10000,1200,4,900,4800,3,17,60 EMP Turret,EMP Turret,"Large turret that deals little damage, but paralyzes en masse.",1501,968,187500,262500,225000,0,0.7,3,11250,400,17,23.53,6240,1,0,120 Energy Collector,Energy Collector,"Outdated derelict human tech, no longer used at all. This version is deprecated and is only for saved games before .890",13,33,4000,12000,80000,0,0.2,0.6,0,0,0,,0,0,0,10 Energy Converter,Energy Converter,"Converts a significant portion of Energy into Metal. This process is inefficient, so you should strive to control enough territory to provide the Metal you need.",5,12,2000,4000,1250,0,0.2,0.6,50000,0,0,,0,0,0,10 Engineer,Engineer,"Repairs nearby friendly units and assists nearby construction projects.",3,8,4000,0,2500,3100,0.2,0.01,0,0,0,,0,0,20,20 Engineering Battlestation,Engineering Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has very powerful engineering capabilities.",2931,2931,100000,700000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Engineering Transport Flagship,Engineering Transport Flagship,"Hybrid between a transport flagship and an engineer: Slower and more fragile but with the ability to repair, assist construction and claim neutral units.",269,270,250000,250000,100000,1800,0.7,7,500,0,0,,0,0,18,120 Engineering Transport Flagship,Engineering Transport Flagship,"Hybrid between a transport flagship and an engineer: Slower and more fragile but with the ability to repair, assist construction and claim neutral units.",269,270,250000,250000,100000,1800,0.7,7,500,0,0,,0,0,18,120 Enraged Dreng,Enraged Dreng,"A powerful Dark Zenith Ship.",1322,1322,100000,32000,160000,400,0.4,5,7000,1020,2,8,160,4160,16,18,120 Enraged Einherjar,Enraged Einherjar,"Highest tier Dark Zenith ship, with tractor beams.",19077,19076,1800000,900000,5000000,1200,0.8,11,50000,87500,3,29,166.67,9600,1,18,190 Enraged Heisir,Enraged Heisir,"A powerful Dark Zenith Ship.",824,824,100000,32000,160000,400,0.4,5,7000,520,2,4,160,3040,16,18,120 Enraged Hertogi,Enraged Hertogi,"A low tier but effective unit for the Dark Zenith.",14,14,2600,1400,1800,1000,0.3,0.21,400,90,2,45,2800,1,8,50 Enraged Huskarl,Enraged Huskarl,"A tanky low-tier Dark Zenith unit",26,26,2600,6400,1800,1000,0.3,0.21,400,120,2,60,2800,1,8,50 Enraged Jarl,Enraged Jarl,"A very strong Dark Zenith ship.",9566,9567,1400000,700000,800000,500,0.4,7,25000,3000,6,18,000,12000,36,20,40 Enraged Macrophage,Enraged Macrophage,"This Macrophage is enraged and just trying to kill things.",8224,8224,1800000,1200000,2000000,400,0.7,7,500,1050,2,8,400,4480,16,20,90 Enraged Merkismathr,Enraged Merkismathr,"A very powerful Dark Zenith ship.",14375,14375,1400000,700000,800000,500,0.4,7,25000,360000,9,40,000,8080,1,20,40 Enraged Spire Infested Macrophage,Enraged Spire Infested Macrophage,"This Macrophage is enraged and just trying to kill things. This Harvester has incorperated Spire technology into itself, evolving a powerful coil beam to better kill larger threats.",8724,8724,1800000,1200000,2000000,400,0.7,7,500,1050,2,8,400,4480,16,20,90 Enraged Ulfsark,Enraged Ulfsark,"Extremely powerful Dark Zenith Ship.",7762,7762,800000,400000,5000000,1000,0.7,11,50000,1250,2,37,500,14400,60,18,210 Ensnarer Battlestation,Ensnarer Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has a very powerful Tractor Array and can use modified AI turrets.",2931,2931,100000,700000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Ensnarer Etherjet,Ensnarer Etherjet,"Fast swarmer that can snag ships and drag them about, while remaining completely hidden.",22,12,2625,0,1700,1600,0.7,0.21,175,150,4,37.5,3040,1,14,40 Eques,Eques,"Designed to obliterate ships with low radiation shielding from any distance, or bubble forcefields from close range.",177,176,20000,13000,80000,1800,0.4,5,7500,180,2,90,9990999,1,14,40 Essedarius,Essedarius,"Very fast and mobile striking unit.",680,680,40000,23000,80000,1800,0.4,5,7500,4600,3,1,533.33,6400,1,14,40 Etherjet,Etherjet,"Fast swarmer that can snag ships and drag them about, while remaining completely hidden.",18,10,2100,0,1200,1600,0.7,0.21,175,120,4,30,3040,1,14,40 Evuck Warrior,Evuck Warrior,"Twisted hulk of an Evuck, a quiet, studious and underhanded race. Great at destroying structures and disabling forcefields to get to valuable targets.",193,193,26000,14000,40000,1000,0.7,5,5000,2500,3,833.33,3200,1,16,70 Exogalactic Wormhole,Exogalactic Wormhole,"The AI can use this wormhole to warp forces in from outside the galaxy. This is an unstable link, and it will vanish after a while. Exostrikes (like you would see in response for the Fallen Spire) can come through this wormhole once the first other AI forces have come through.",40,101,8000,40000,0,0,0.45,0.3,100,0,0,,0,0,0,70 Eyebot,Eyebot,"Cloaked ship that gains damage the higher the energy usage of their target.",21,12,2100,0,1800,600,0.7,0.21,400,210,7,30,3200,1,7,60 Factory,Factory,"Stationary facility. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship.",10,25,4000,8000,25000,0,0.2,3,500,0,0,,0,0,0,90 Feedback Minefield,Feedback Minefield,"Cloaked explosive specialized against targets that rush or sneak through defenses. Mines are equipped with a short-range but potent tachyon array, and their detonations overload ships with strong engines or high alebdo, losing 20% of its maximum health each detonation. ",6,7,100,0,400,0,0.3,0.3,50,500,1,500,900,1,0,30 Fenrir,Fenrir,"Carrier Guardian advanced prototype - uses a long range, extremely high damage beam, while launching strong fighters. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",45658,45659,10000000,5000000,800000,500,1,7,25000,60000,9,6,666.67,14400,1,20,150 Fenrir,Fenrir,"Advanced prototype of the next version of a 'Maugrim' vessel. Has a long range fan beam capable of piercing many targets, as well as a shorter range flak battery and a set of drones.",33821,33821,10000000,5000000,800000,500,0.4,7,25000,60000,9,6,666.67,14400,1,20,150 Fenrir Fighter Drone,Fenrir Fighter Drone,"Advanced drone, using rapid fire missile launchers. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its dual Concussive Missile launcher was also exchanged for a variant with one projectile and twice the punch.",353,353,20000,0,1500,1600,1,0.21,0,4000,2,2,000,8080,1,7,30 Fenrir Fighter Drone,Fenrir Fighter Drone,"Advanced drone, using rapid fire missile launchers.",58,59,20000,0,1500,1600,0.3,0.21,0,2000,2,2,000,8080,2,7,30 Fleet Capacity Extender,Fleet Capacity Extender,"Hacking this structure doubles the ship cap for one of the strikecraft types belonging to the Fleet that did the hacking (your choice as to which type). ",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Fleet Research Station,Fleet Research Station,"Hacking this structure grants one of the following high-starting-mark strikecraft types with a fleet-wide bonus to the fleet you choose to put them in (only works with small fleets). Hacking does also incur a moderate AI Progress penalty, since these are quite powerful. ",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Flenser,Flenser,"Simply enormous AI warship. The AI has made specifically designed this variant to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Doomsday Heavy Beam Cannon has a greatly expanded range and narrowed spread for targeted bombardment in addition to higher damage to enemy shields, and the Planet Cracker Array retrofitted to implode a single target once shields are down.",7882152,7882152,600000000,300000000,2000000,200,1,25,15000,50000,1,50,000,14400,1,25,180 Flenser,Flenser,"Simply enormous AI warship. So vastly powerful, the appearance of such usually means only one thing: The end.",10582142,10582140,600000000,300000000,2000000,200,0.7,25,15000,1350000,1,5,400,000,9990999,4,25,180 Focused Gravity Generator,Focused Gravity Generator,"Slows down hostile ships in an area around itself.",103,258,60000,60000,10000,0,0.45,0.3,1200,0,0,,0,0,0,50 Focused Gravity Generator,Focused Gravity Generator,"Slows down hostile ships in an area around itself.",103,258,60000,60000,10000,0,0.45,0.3,1200,0,0,,0,0,0,50 Focused Gravity Generator,Focused Gravity Generator,"Slows down hostile ships in an area around itself.",103,258,60000,60000,10000,0,0.45,0.3,1200,0,0,,0,0,0,50 Forcefield Frigate,Forcefield Frigate,"Shields itself and nearby ships from attack.",727,727,32000,300000,100000,700,0.4,5,9000,1000,4,250,5680,1,16,85 Forcefield Generator,Forcefield Generator,"Protects nearby ships and structures. Units protected by this will deal half the usual damage.",336,840,50000,350000,80000,80,0.45,5,7500,0,0,,0,0,3,85 Forcefield Guard Post,Forcefield Guard Post,"Storage structure for AI defenders of this planet, armed with a weak weapon but protects nearby allies. Destroying this reduces the maximum reinforcement capacity here. Units protected by this will deal half the usual damage.",650,520,9000,200000,80000,0,0.4,5,10000,2000,3,666.67,5680,1,0,85 Forcefield Guardian,Forcefield Guardian,"This Guardian supports allied forces with a mobile bubble forcefield and some firepower. Units protected by this will deal half the usual damage.",604,603,20000,160000,80000,700,0.4,5,7500,800,4,200,5680,1,14,85 Fortified Agravic Pod,Fortified Agravic Pod,"Ridiculously dangerous against ships with high-powered engines while being able to creep up to high-damage targets almost unscathed.",25,13,2400,0,1800,800,0.7,0.21,400,282,7,40.29,3040,1,7,70 Fortified Data Center,Fortified Data Center,"An AI server farm, with heavy weapons and firepower to fend off would be saboteurs.",7170,7170,250000,750000,0,0,0.45,5,15000,4000,2,40,000,9600,20,0,120 Fortified Dreng,Fortified Dreng,"A powerful Dark Zenith Ship.",1322,1322,100000,32000,160000,400,0.4,5,7000,1020,2,8,160,4160,16,18,120 Fortified Einherjar,Fortified Einherjar,"Highest tier Dark Zenith ship, with tractor beams.",19077,19076,1800000,900000,5000000,1200,0.8,11,50000,87500,3,29,166.67,9600,1,18,190 Fortified Forceshield Generator,Fortified Forceshield Generator,"The MFFSG-1 is an experimental shield that hardens in response to incoming attacks if there's enough range and with it time to react. This leads to only half the damage being done from a distance, though it suffers from the same issue as normal forcefields: Halved damage from out under it, no matter the range.",540,1351,50000,200000,73000,80,0.65,2,20000,0,0,,0,0,1,30 Fortified Jarl,Fortified Jarl,"A very strong Dark Zenith ship.",9566,9567,1400000,700000,800000,500,0.4,7,25000,3000,6,18,000,12000,36,20,40 Fortified Planetary Saturator,Fortified Planetary Saturator,"Irradiates the planet with 3 types of rays: Tachyons decloak enemies within seconds, Tractor beams stop a large number of squads in their tracks and a jammer stops anything from targeting the device from afar. All of its effects grow more numerous or potent with increasing mark levels.",9597,23985,250000,500000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Fortified Tesla Guardian,Fortified Tesla Guardian,"Close range brawler that prevents enemies from hitting it if they are out of its range.",453,453,54000,26000,80000,400,0.4,5,7500,920,17,54.12,2000,1,7,120 Fortified Tesla Turret,Fortified Tesla Turret,"Very short range AOE blast, but protected against attacks from outside its range.",599,387,47250,94500,45000,0,0.45,2,2250,2700,17,158.82,3952,1,0,80 Fortified Ulfsark,Fortified Ulfsark,"Extremely powerful Dark Zenith Ship.",7762,7762,800000,400000,5000000,1000,0.7,11,50000,1250,2,37,500,14400,60,18,210 Frag Mine,Frag Mine,"Live mine fragment with fusion-seeking propulsion.",397,261,5000,0,50,800,0.3,0.21,0,3000,1,3,000,240,1,5,30 Fragmenting Guardian,Fragmenting Guardian,"Fairly weak Guardian, but when the AI is outnumbered on the planet it is on, permanently fragments into a pack of overall deadlier, smaller versions.",85,84,3000,6000,80000,500,0.3,5,7500,300,4,75,4800,1,14,50 Fragmenting Guardian Shard,Fragmenting Guardian Shard,"One of the many shards broken off a Fragmenting Guardian.",132,132,10000,5000,80000,500,0.4,2,625,1600,2,800,4800,1,14,40 Fragmenting Minefield,Fragmenting Minefield,"Cloaked explosive that detonates for decent fusion area damage, and releases five fragments that deal decent single target fusion damage. Loses 20% of its maximum health each blast but fragments only release when it is destroyed by an enemy.",9,10,100,0,4000,0,0.3,0.3,400,3000,4,750,800,1,0,30 Fuseball Turret,Fuseball Turret,"Large turret that hurls energy shots that deal high damage and bypass most shields.",8152,5258,125000,175000,225000,0,0.45,3,11250,96000,12,8,000,15600,1,0,120 Fusion Bomber,Fusion Bomber,"Excellent structure-killers, able to bypass their high shields entirely.",31,17,3600,0,3600,700,0.7,0.21,400,240,6,40,3360,1,7,60 Fusion Missile,Fusion Missile,"Self-destructive short-range missile teleporting its actual pyotic warhead through shields and forcefields. Deals diminishing damage to targets with increasing albedo.",115,77,3000,0,5000,1800,0.3,0.2,1000,4500,1,4,500,3040,1,10,70 Fusion Saw,Fusion Saw,"Melee ship that damages itself as it attacks, but greatly bypasses personal shields of targets.",33,19,4200,0,1250,1100,0.3,0.21,175,450,3,150,240,1,13,90 Fusion Torpedo Bomber,Fusion Torpedo Bomber,"Anti-heavy bomber with vast bonus damage to heavier enemies and even larger turrets. The energy diffusion tip allows them to pierce the biggest part of shields too, and the speed was greatly boosted compared to the standard Fusion Bombers. In return it became much more fragile, but the use of 'Resonator Shields' which block off most damage of the first strike protects them during assault.",33,19,1000,1000,2500,800,0.3,0.25,500,450,9,50,1360,1,10,55 Fusion Torpedo Bomber Drone,Fusion Torpedo Bomber Drone,"Anti-heavy bomber with vast bonus damage to heavier enemies and even larger turrets. The energy diffusion tip allows them to pierce the biggest part of shields too, and the speed was greatly boosted compared to the standard Fusion Bombers. In return it became much more fragile, but the use of 'Resonator Shields' which block off most damage of the first strike protects them during assault.",16,10,500,500,1250,1000,0.3,0.2,0,225,9,25,1020,1,10,35 Fusion Turret,Fusion Turret,"Built for hitting small groups of ships or structures, ideally those that are large and shielded. Strikes past personal shields to do direct hull damage.",564,364,22500,45000,30000,0,0.45,2,2250,1020,4,1,275,14560,5,0,80 Fusion-Interceptor Frigate,Fusion-Interceptor Frigate,"A frigate that only unleashes its full potential when fighting both mobile and static enemies. Destroys structures with a short-range high yield Fusion Bomb, while eliminating fast ships with an Interceptor Railgun.",1755,1755,100000,50000,90000,800,0.45,4.5,7000,45000,30,1,500,3040,1,19,50 Gemini Turret,Gemini Turret,"Large turret with two separate weapons, one for small targets, and one for large, but weaker than normal if not able to properly use both.",3932,2536,125000,175000,225000,0,0.45,3,11250,625,3,2,500,10504,12,0,120 Ghost Concussion Corvette,Ghost Concussion Corvette,"Fires missiles that deal tremendous damage to targets with thinner armor.",29,16,2400,0,2700,400,0.7,0.21,300,195,9,21.67,8080,1,14,40 Ghost Grenade Launcher Corvette,Ghost Grenade Launcher Corvette,"Lobs grenades that do area of effect damage - nasty against swarmer types.",30,15,3900,0,2250,800,0.7,0.3,400,108,9,12,5200,1,7,70 Ghost Sniper,Ghost Sniper,"Specialist at picking off fast-moving targets.",18,10,900,0,1800,700,0.7,0.21,300,120,4,30,9990999,1,7,40 Ghoul,Ghoul,"Powerful nanobot-infested ship with a gun that does Acid damage.",513,513,150000,20000,160000,400,0.8,4,5000,800,3,800,8080,3,18,120 Gladiator Guard Post,Gladiator Guard Post,"CHRIS TODO: Write this",473,378,25000,125000,80000,0,0.3,5,10000,1000,4,500,4480,2,0,70 Global Command Augmenter,Global Command Augmenter,"Capturing this structure lets ALL of your command stations build more defensive structures (as listed below). Different command station types get more or fewer based on their 'Global Command Augmentation Mulitplier.' Aka military command stations get a lot more, economic get fewer, etc.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Grand Salvage,Grand Salvage,"Ark made up of parts of numerous other ships. Mounts a Gravity Generator, and is able to pull enemies in and crush them.",4056,4056,650000,350000,500000,2200,0.8,7,7000,15000,1,15,000,800,1,18,120 Grappler Corvette,Grappler Corvette,"Corvette with a longer-ranged grappling weapon, able to draw in enemies to close ranges into its tractor beams. Deals bonus damage to grappled targets, thus best used in packs.",289,155,15000,5000,25000,600,0.35,2.5,800,45,2,225,4480,10,12,40 Grappler Guardian,Grappler Guardian,"Used by the AI Reserves to combat player deepstrikes. Nimble and fortified against distant enemies. Stuns the engines of enemies within its grasp.",602,602,66000,32000,80000,1800,0.45,5,7500,3000,2,1,500,240,1,22,120 Gravitic AI Command Station,Gravitic AI Command Station,"Planetary command center with a slowing aura. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 Gravitic Battlestation,Gravitic Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has a very powerful Gravity Generator.",2931,2931,100000,700000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Gravitic Drainer Corvette,Gravitic Drainer Corvette,"Short-range corvette with overlapping gravitic cores, slowing enemies more as they gang up on swarms and dealing bonus damage to slow enemies. Also receives less damage from enemies with higher engine power.",216,123,7500,3750,20000,800,0.3,2,1100,300,3,300,1360,3,13,60 Gravity Devourer,Gravity Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",3173958,1538690,20000000,10000000,225000000,150,1,20,45000000,252000,1,7,560,000,5680,30,26,500 Gravity Devourer,Gravity Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",4617708,2226190,20000000,10000000,225000000,150,1,20,45000000,378000,1,11,340,000,5680,30,26,500 Gravity Guardian,Gravity Guardian,"Enormous gravity distortion effect slows enemy ships over a moderate area. Deals extra damage to targets with horrendous engine power.",509,509,54000,26000,80000,500,0.3,5,7500,200,6,1,000,3200,30,8,50 Great A'Thomek,Great A'Thomek,"Slow and very durable Ark flagship, draws fire to itself, is resistant to long range fire and takes less just after using a Wormhole.",5610,5610,1300000,700000,500000,1800,0.8,7,7000,1000,2,10,000,8080,20,18,120 Greater Spire Fortress,Greater Spire Fortress,"Built for killing, and surpassingly good at it. Also knocking enemies back. Uses a massive amount of energy.",269485,269484,12000000,12000000,8000000,0,0.7,6,2000000,180000,1,180,000,14400,1,0,180 Greater Spire Spy Cradle,Greater Spire Spy Cradle,"This facility provides complete visibility on all planets up to eight hops out (probably most of the map), and has a very powerful tachyon system. Uses a massive amount of energy.",19357,19356,2000000,2000000,9000000,0,0.7,6,2000000,30000,1,30,000,14400,1,0,180 Great-Sabot Destroyer,Great-Sabot Destroyer,"Extremely expensive, slow but also powerful anti-flagship destroyer, able to deliver tons of damage to centerpiece-class enemies and above, and has some anti-fighter Flak guns. It can also share sensory data with its peer, allowing for significantly higher attack range with its twin present.",2811,2808,100000,50000,300000,300,0.5,6,17000,650,6,108.33,4160,1,16,80 Grenade Launcher Corvette,Grenade Launcher Corvette,"Lobs grenades that do area of effect damage - nasty against swarmer types.",26,13,3900,0,2250,800,0.3,0.3,400,108,9,12,5200,1,7,70 Grenade Launcher Guardian,Grenade Launcher Guardian,"Lobs grenades to do area damage, devastating against very thinly armored targets.",404,404,54000,26000,80000,500,0.3,5,7500,660,9,220,3200,3,7,90 Grenade Launcher Turret,Grenade Launcher Turret,"Fires AOE shots - nasty against swarmer types.",701,453,47250,118000,45000,0,0.45,2,2250,1650,8,206.25,6760,1,0,80 Guard Harbor,Guard Harbor,"The Guard Harbor is a powerful fortress with the ability to project a special invulnerability shielding onto all outposts while also having a larger bubble forcefield and bastille damage bonus of 50%. Unless it goes no outpost or capital on the planet can be touched. Stay clear of its Whale Hunter implosion weapon - it can greatly damage any larger target so long as its shields are down, a superweapon that twists dimensions within the target, dealing damage proportional to current health. In return the Parametrium-based Shark Missiles arrest dimensional folds down to time itself, debuffing most enemies in an area greatly.",199978,199978,5000000,10000000,5000000,0,0.6,8,250000,10000,4,250,000,14400,100,0,120 Gunbot,Gunbot,"Fast and cloaked swarmer, with nearly no durability but incredibly high damage to targets with thick armor.",16,10,600,0,1500,1800,0.7,0.21,135,375,5,75,2800,1,10,30 Gyrn | the Voidhome,Gyrn | the Voidhome," Very powerful mobile facility Ark flagship. If a fleet flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Also produces drones, and produces some energy.",3180,3180,650000,350000,500000,1400,0.8,7,7000,16000,2,8,000,4480,1,18,120 Hacking Distribution Node,Hacking Distribution Node,"Stockpile of a large amount of hacking points. Grants it to the player destroying it, at a very minor AI Progress cost.",128,319,50000,100000,0,0,0.2,2,0,0,0,,0,0,0,10 Hailstorm Turret,Hailstorm Turret,"Fires a burst of grenades that explode into shrapnel, capable of shredding thin armour targets.",712,460,47250,118000,30000,0,0.45,2,2250,95,3,253.33,6760,8,0,80 Harasser,Harasser,"Fast and durable, built for surviving and slowly wearing down the enemy as well as picking off stragglers.",36,20,5250,0,3150,1600,0.3,0.21,300,27,4,54,4800,8,8,70 Harmonic Claw Drone,Harmonic Claw Drone,"Vulnerable Melee attacker with slow attack speed, but great damage ever-increasing with its ship count. Relies on crowd control to survive, which is provided by its carrier frigate.",8,4,500,0,600,1400,0.2,0.11,0,150,9,16.67,240,1,7,10 Harmonic Micro Fighter,Harmonic Micro Fighter,"Short-range corvette with overlapping gravitic cores, slowing enemies more as they gang up on swarms and dealing bonus damage to slow enemies. Also receives less damage from enemies with higher engine power.",21,12,750,0,600,1100,0.3,0.11,200,45,3,30,1600,2,9,30 Harmonic Turret,Harmonic Turret,"Low power rapid fire shots, but does more damage for each one on the planet, up to a cap.",639,412,27000,67500,37500,0,0.45,2,3000,1500,2,750,10504,1,0,80 Heavy Anvil Frigate,Heavy Anvil Frigate,"Self-regenerating, deals good damage against targets with shields but unshielded itself. When hit enough releases a Hammer Head which deals great damage against hull but self-attritions quickly.",2020,2020,250000,0,300000,600,0.45,5.5,5000,500,1,2,000,4000,4,16,90 Heavy Beam Guardian,Heavy Beam Guardian,"Deals incredible damage with a beam cannon to multiple targets in a line.",519,519,40000,20000,80000,500,0.4,5,7500,1350,4,337.5,9600,1,14,90 Heavy Minelayer Frigate,Heavy Minelayer Frigate,"Durable and slow frigate. Specializes in creating anchor mines that tractor enemies, which then become vulnerable to the frigate's primary weapon.",702,702,165000,82500,120000,600,0.4,5,12500,650,5,1,300,3360,10,16,120 Heavy Norris Frigate,Heavy Norris Frigate,"Relatively weak frigate with the ability to push forcefields. The technology and hull form required are highly complex, leaving little in the way of armor and hull, but shields are high and its Shield Implosion Torpedo is dangerous too.",1004,1002,10000,150000,120000,400,0.8,5.5,50000,5,6,0.83,6400,1,12,10 Heavy Stingray,Heavy Stingray,"Advanced and expensive swarmer type that deals greatly increased damage to bubble forcefields, and is a lot more durable and expensive than normal stingrays.",29,16,3360,0,2160,800,0.3,0.21,330,189,4,47.25,2800,1,10,50 Hersir,Hersir,"A powerful Dark Zenith Ship.",824,824,100000,32000,160000,400,0.4,5,7000,520,2,4,160,3040,16,18,120 Hertogi,Hertogi,"A low tier but effective unit for the Dark Zenith.",14,14,2600,1400,1800,1000,0.3,0.21,400,90,2,45,2800,1,8,50 Hive Golem,Hive Golem,"Flagship that continuously spawns many Yellow Jackets, somewhat speedy and vicious attack drones.",9791,9790,1400000,700000,5000000,1000,0.8,11,50000,5000,2,2,500,5200,1,18,190 Holocene Missile Turret,Holocene Missile Turret,"Large turret that fires enormous explosive plasma missile bolts across the entire planet. Slowly.",2401,1548,95000,125000,225000,0,0.45,3,15000,6000,17,352.94,9990999,1,0,120 Home Human Settlement,Home Human Settlement,"One of the last free civilian cities, filled with living humans. They aid your cause by producing a moderate amount of metal, but the AI Progress will go up by 5 if the city is destroyed.",232,580,120000,150000,80000,0,0.4,2,0,0,0,,0,0,0,120 Hoplomachus,Hoplomachus,"Has a long range paralysis beam and a short range powerful weapon. Very dangerous.",1621,1620,54000,26000,80000,1400,0.4,5,7500,5000,4,6,250,3200,5,7,90 Human Cryogenic Pod,Human Cryogenic Pod,"Due to overcrowding in the last human cities, a good portion of the remaining human population has to remain in cryogenic sleep. After the war is over they can be brought back to life, but for the meantime they contribute to the war effort through the excess solar energy produced as a byproduct of their freeze chambers.",75,189,15000,75000,80000,0,0.5,0.01,0,0,0,,0,0,0,40 Human Home Command Station,Human Home Command Station,"Your command center. You live here. If this is destroyed, you lose.",207,517,64000,180000,200000,0,0.7,7,0,0,0,,0,0,0,120 Human Home Command Station Core,Human Home Command Station Core,"Your command center. You live here. If another human faction still has their full home command station, you can continue to aid their war efforts. This structure can be destroyed any number of times and emerge again, but with the AI getting angrier and stronger every time.",1096,1096,88000,360000,200000,400,0.9,7,0,800,4,1,200,4480,6,25,120 Hunter / Annihilator,Hunter / Annihilator,"Vastly upgraded Hunter / Killer. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its fusion bombs were also compressed for a lower projectile count with increased damage.",282190,282191,40000000,20000000,2000000,600,1,8,15000,175000,3,233,333.33,6400,4,22,180 Hunter / Annihilator,Hunter / Annihilator,"Vastly upgraded Hunter / Killer.",176369,176369,40000000,20000000,2000000,600,0.4,8,15000,20000,3,233,333.33,6400,35,22,180 Hunter / Seeker,Hunter / Seeker,"Larger, faster and more dangerous Hunter / Killer. The AI has made some modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its fusion bombs were also compressed for a lower projectile count with increased damage.",64491,64491,8000000,4000000,2000000,500,1,7,15000,56000,3,93,333.33,6400,5,18,180 Hunter / Seeker,Hunter / Seeker,"Larger and more dangerous Hunter / Killer.",41607,41607,8000000,4000000,2000000,500,0.4,7,15000,8000,3,93,333.33,6400,35,18,180 Hunter Bot,Hunter Bot,"Tiny but vicious attack craft, built around its huge laser gun. Fires a single shot with high damage but also high reload time during which it can easily recloak and reposition, but in return receiving damage leads to a reduced weapon output.",56,33,500,1000,5000,1100,0.3,0.11,300,3000,30,100,4000,1,7,40 Hurricane Devourer,Hurricane Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",16593213,5989284,40000000,20000000,675000000,150,1,21,135000000,672000,1,20,160,000,5680,30,27,600 Hurricane Devourer,Hurricane Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24153213,8689284,40000000,20000000,675000000,150,1,21,135000000,1008000,1,30,240,000,5680,30,27,600 Hurricane Devourer Drone,Hurricane Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",145118,76308,10000000,4000000,7500000,500,1,10,0,270000,3,90,000,5680,1,20,100 Hurricane Devourer Drone,Hurricane Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",156368,83808,10000000,4000000,7500000,500,1,10,0,405000,3,135,000,5680,1,20,100 Husk,Husk,"Nanobot infested Fighter, Melee, with an engine stunner.",96,53,10000,5000,5000,400,0.4,0.24,25,1252,5,250.4,240,1,13,50 Huskarl,Huskarl,"A tanky low-tier Dark Zenith unit",26,26,2600,6400,1800,1000,0.3,0.21,400,120,2,60,2800,1,8,50 Hybrid Burlust Evuck Warrior,Hybrid Burlust Evuck Warrior,"Twisted hulk of a Burlust and Evuck. A nasty combination of Burlust rage, with Evuck underhandedness.",2830,2830,400000,0,800000,1800,0.7,7,25000,5000,2,15,000,4800,6,18,70 Hybrid Evuck Peltian Warrior,Hybrid Evuck Peltian Warrior,"Twisted hulk of an Evuck and Peltian. Peltian bombardment range and power, with the shield bypass and sneakiness of the Evuck.",1153,1153,200000,200000,800000,1000,0.7,7,25000,20000,9,2,222.22,12000,1,18,70 Hybrid Neinzul Burlust Warrior,Hybrid Neinzul Burlust Warrior,"Twisted hulk of a Neinzul and Burlust. Combines the Neinzuls feeding, chaos and hostile to all zombification with the battle rage of the Burlust.",3080,3080,400000,0,800000,1800,0.4,7,25000,3500,2,17,500,3200,10,18,50 Hybrid Peltian Thoraxian Warrior,Hybrid Peltian Thoraxian Warrior,"Twisted hulk of a Peltian and Thoraxian. A result of mixing the Peltian fondness for bombardment, with the Thoraxian resistance for durable sieging. Is also invulnerable if there is a lesser Thoraxian present.",1279,1279,200000,200000,800000,1000,0.4,7,25000,30000,9,3,333.33,12000,1,18,110 Hybrid Spire Burlust Warrior,Hybrid Spire Burlust Warrior,"Twisted hulk of a Spire and Burlust. Disgustingly high damage output, enhanced only further by Burlust rage.",3488,3488,200000,200000,800000,1000,0.7,7,25000,42000,2,21,000,9600,1,18,70 Hybrid Spire Evuck Warrior,Hybrid Spire Evuck Warrior,"Twisted hulk of a Spire and Evuck. Vast shield bypassing damage output, also cloaked and able to disable structures.",3300,3300,200000,200000,800000,1000,0.7,7,25000,38000,2,19,000,9600,1,18,70 Hybrid Spire Neinzul Warrior,Hybrid Spire Neinzul Warrior,"Twisted hulk of a Spire and Neinzul. Incredible damage from the Spire, and hostile to all zombification plus vampirism from the Neinzul.",3394,3394,200000,200000,800000,1000,0.7,7,25000,40500,2,20,250,9600,1,18,70 Hybrid Spire Peltian Warrior,Hybrid Spire Peltian Warrior,"Twisted hulk of a Spire and Peltian. Crazy damage, which only gets higher the farther the victim is.",1238,1238,200000,200000,800000,1000,0.7,7,25000,6000,2,3,000,12000,1,18,70 Hybrid Spire Thoraxian Warrior,Hybrid Spire Thoraxian Warrior,"Twisted hulk of a Spire and Thoraxian. Obscene damage, and nigh immune to enemies beyond its range. Is also invulnerable if there is a lesser Thoraxian present.",3863,3863,200000,200000,800000,1000,0.7,7,25000,48000,2,24,000,9600,1,18,70 Hybrid Thoraxian Neinzul Warrior,Hybrid Thoraxian Neinzul Warrior,"Twisted hulk of a Thoraxian and Neinzul. A ravenous feeder, terrifying in combat, producing hostile to all zombies. Is also invulnerable if there is a lesser Thoraxian present.",3613,3613,200000,200000,800000,1000,0.4,7,25000,22000,1,22,000,240,1,18,110 Hybrid Zenith Burlust Warrior,Hybrid Zenith Burlust Warrior,"Twisted hulk of a Zenith and Burlust. Combines the support, healing and splintering of the Zenith, with the speed and rage of the Burlust.",1215,1215,400000,0,800000,1800,0.3,7,25000,120,2,2,580,3200,43,18,50 Hybrid Zenith Burlust Warrior Head,Hybrid Zenith Burlust Warrior Head,"A head spawned from a twisted hulk of a Zenith and Burlust.",1091,1091,200000,0,400000,1800,0.3,3,12500,120,1,5,160,2800,43,18,50 Hybrid Zenith Neinzul Warrior,Hybrid Zenith Neinzul Warrior,"Twisted hulk of a Zenith and Neinzul. Combines the support, healing and splintering of the Zenith, with the chaotic infection and leeching of the Neinzul.",1192,1192,400000,0,800000,1000,0.3,7,25000,120,2,2,400,3200,40,18,50 Hybrid Zenith Neinzul Warrior Head,Hybrid Zenith Neinzul Warrior Head,"A head spawned from a twisted hulk of a Zenith and Neinzul.",1046,1046,200000,0,400000,1000,0.3,3,12500,120,1,4,800,3200,40,18,50 Hydran Outguard Flagship,Hydran Outguard Flagship,"This is the lone flagship flown by the Hydran Hobbyist Outguard. It seems to be built with redundency in mind.",559,559,100000,100000,80000,600,0.4,4,30000,128,2,1,024,4800,16,15,90 Hydran Outguard Flagship Head,Hydran Outguard Flagship Head,"A Head spawned from the Hydran Outguard Flagship. It seems to still be capable of splitting.",559,559,100000,100000,80000,600,0.4,4,3000,128,2,1,024,4800,16,15,90 Hydran Outguard Flagship Major Head,Hydran Outguard Flagship Major Head,"A Major Head spawned from the Hydran Outguard Flagship. It seems to still be capable of splitting.",559,559,100000,100000,80000,600,0.4,4,10000,128,2,1,024,4800,16,15,90 Hydran Outguard Flagship Minor Head,Hydran Outguard Flagship Minor Head,"A Minor Head spawned from the Hydran Outguard Flagship.",559,559,100000,100000,80000,600,0.4,4,1000,128,2,1,024,4800,16,15,90 Impactor Citadel,Impactor Citadel,"Strong defensive structure, firing large, slow shots specialised against large targets, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",4480,4480,150000,1750000,1500000,600,0.7,7,30000,9000,9,4,000,8080,4,18,300 Impactor Torpedo,Impactor Torpedo,"Contains a volatile charge of pure kinetic energy, creating a resonance with enemy structure until the ship breaks apart.",6,7,5000,5000,3000,1600,0.4,0.1,0,5,1,5,240,1,7,30 Impactor Torpedo Carrier,Impactor Torpedo Carrier,"Expensive, vulnerable but speedy Frigate that launches Impactor Torpedos at a rate of 1 every 4 seconds, each able to create an internal shockwave turning enemy structure against them.",1280,1280,50000,100000,500000,1100,0.4,5,10000,1,4,0.25,9990999,1,21,60 Imperial Spire Battleship,Imperial Spire Battleship,"A large Spire warship.",229400,50000,4800000,4800000,1280000,600,0.7,12,15000,648000,1,648,000,7200,1,22,180 Imperial Spire Battleship,Imperial Spire Battleship,"A large Spire warship.",229400,50000,4800000,4800000,1280000,600,0.7,12,15000,648000,1,648,000,7200,1,22,180 Imperial Spire Cruiser,Imperial Spire Cruiser,"A midsized Spire warship.",114700,25000,2400000,2400000,640000,600,0.7,10,15000,324000,1,324,000,6400,1,22,180 Imperial Spire Cruiser,Imperial Spire Cruiser,"A midsized Spire warship.",114700,25000,2400000,2400000,640000,600,0.7,10,15000,324000,1,324,000,6400,1,22,180 Imperial Spire Destroyer,Imperial Spire Destroyer,"The second-smallest of the fully military ships used by the Spire. Is less durable compared to a group of Frigates, but has more firepower focused against large individual targets.",57350,12500,1200000,1200000,320000,600,0.7,8,15000,162000,1,162,000,6400,1,22,180 Imperial Spire Destroyer,Imperial Spire Destroyer,"The second-smallest of the fully military ships used by the Spire. Is less durable compared to a group of Frigates, but has more firepower focused against large individual targets.",57350,12500,1200000,1200000,320000,600,0.7,8,15000,162000,1,162,000,6400,1,22,180 Imperial Spire Dreadnought,Imperial Spire Dreadnought,"An enormous Spire warship.",458800,100000,9600000,9600000,2560000,600,0.7,15,15000,1296000,1,1,296,000,8080,1,22,180 Imperial Spire Dreadnought,Imperial Spire Dreadnought,"An enormous Spire warship.",458800,100000,9600000,9600000,2560000,600,0.7,15,15000,1296000,1,1,296,000,8080,1,22,180 Imperial Spire Frigate,Imperial Spire Frigate,"The smallest of the fully military ships used by the Spire.",28675,6250,600000,600000,160000,600,0.7,6,15000,81000,1,81,000,6400,1,22,180 Imploder Turret,Imploder Turret,"Somewhat low damage, but does a lot more to hull the healthier the target is.",460,297,27000,67500,30000,0,0.45,2,2250,750,2,375,10504,1,0,80 Implosion Minefield,Implosion Minefield,"Cloaked explosive that implodes for area fusion damage, bypassing shields and pulling targets toward the center. Deals more progressively more damage to weakened ships. Loses 20% of its maximum health each time it implodes.",18,19,100,0,4000,0,0.3,0.3,400,1000,2,500,1600,1,0,30 Ingelrii,Ingelrii,"A powerful turret built to dissuade attacks against the Dark Zenith.",5127,1277,270000,67500,300000,0,0.45,2,2250,25200,6,4,200,9600,1,0,80 Inhibiting Tesla Corvette,Inhibiting Tesla Corvette,"Crowd control meets fire suppression.",85,42,12000,0,5400,400,0.3,0.3,800,420,17,24.71,2000,1,7,110 Inhibitor Citadel,Inhibitor Citadel,"Strong defensive structure, fires bursts of shots that reduce enemy weapon output, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6480,6480,150000,1750000,1500000,600,0.7,7,30000,1250,2,20,000,8080,32,18,300 Instigator Base,Instigator Base,"This Base is provoking the main AI to divert more resources against the threats in this galaxy. Destroying this base will end the effect.",2862,2862,250000,500000,1085000,0,0.6,6,15000,1000,2,10,000,8080,20,0,90 Interceptor Citadel,Interceptor Citadel,"Strong defensive structure, packing multiple railcannons that shred fast moving targets, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6005,6005,150000,1750000,1500000,600,0.7,7,30000,1350,2,16,200,9990999,24,18,300 Interceptor Fighter,Interceptor Fighter,"The MSF-5 Interceptor/Fighter is designed for combat against a number of opponents, but mostly swarming and staying close to enemies. Its cannon steald enemy metal and shreds light foes, deadly in swarms going after other bomber swarms. The low cost and high speed only benefit this tactic.",14,7,1500,250,1200,1400,0.3,0.1,300,75,3,25,1600,1,12,20 Interceptor Fighter Drone,Interceptor Fighter Drone,"The MSF-5 Interceptor/Fighter is designed for combat against a number of opponents, but mostly swarming and staying close to enemies. Its cannon steald enemy metal and shreds light foes, deadly in swarms going after other bomber swarms. The low cost and high speed only benefit this tactic.",7,4,750,125,600,1600,0.3,0.08,0,37,3,12.33,1200,1,12,15 Interceptor Turret,Interceptor Turret,"Infinite range, deals crippling damage to fast moving targets.",437,281,13500,33750,37500,0,0.45,2,3000,450,2,450,9990999,2,0,80 Interplanetary Engineer,Interplanetary Engineer,"Repairs nearby friendly units and assists nearby construction projects.",7,17,8000,0,2500,3100,0.2,0.01,0,0,0,,0,0,20,20 Intra-Galactic Coordinator,Intra-Galactic Coordinator,"Outdated derelict AI tech, capturing this structure lets your Flagships systems maintain more Strike Craft than they normally could. This version is deprecated and is only for saved games before .854",51,127,20000,40000,0,0,0.9,5,1000,0,0,,0,0,0,80 Intra-Galactic Coordinator (Frigates),Intra-Galactic Coordinator (Frigates),"Outdated derelict AI tech, capturing this structure lets your empire's systems maintain more frigates than they normally could.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Intra-Galactic Coordinator (Strikecraft),Intra-Galactic Coordinator (Strikecraft),"Outdated derelict AI tech, capturing this structure lets your empire's systems maintain more Strike Craft than they normally could.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Intra-Galactic Coordinator (Turrets),Intra-Galactic Coordinator (Turrets),"Outdated derelict AI tech, capturing this structure lets your empire's systems maintain more turrets than they normally could.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Invincible Ohmu,Invincible Ohmu,"Literally invincible crazy-firepower ship that is only brought into the game via cheats. Great for testing hacks, since it can't be killed.",1898747,472761,200000000,10000000,5000000,1000,0.5,11,50000,21600,2,216,000,8080,20,18,300 Ion Cannon,Ion Cannon,"An advanced weapon firing long-range ionized bolts that deal increasingly large amounts of damage to targets that have a mark level no higher than it. It is unable to target anything that is higher mark level, or which is markless.",5717,4340,20000,40000,2500000,0,0.45,5,300,1008,1,1,008,99200,1,0,70 Ion Disruptor Frigate,Ion Disruptor Frigate,"Fragile Frigate, fires large area of effect blasts that clusters enemies together and applies paralysis.",798,798,126000,52500,100000,400,0.4,5,9000,800,12,66.67,8080,1,16,70 Ion Eye,Ion Eye,"Enormously powerful Ion Cannon that must be powered directly from the AIs Warp Grid. The AI will only devote that much power when it is sufficiently outnumbered on this planet.",383,319,50000,100000,2000000,0,0.45,6,300,0,0,,0,0,0,70 Jackalope,Jackalope,"Extremely fast, and almost point blank range. The AI has made extensive modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its also cloaked and may remain so for up to 4 attacks.",369523,369524,40000000,20000000,2000000,1400,1,8,15000,800000,1,800,000,2000,1,22,180 Jackalope,Jackalope,"Extremely fast, and almost point blank range.",230952,230952,40000000,20000000,2000000,1400,0.4,8,15000,800000,1,800,000,2000,1,22,180 Jammer Minefield,Jammer Minefield,"Cloaked explosive that detonates for trivial area damage but jams the weapons of all but the thickest armored ships, losing 20% of its maximum health each detonation.",1,1,100,0,4000,0,0.3,0.3,400,100,5,20,2560,1,0,30 Jammer Turret,Jammer Turret,"Average damage, but jams enemy weapons so they fire notably slower.",534,345,27000,67500,30000,0,0.45,2,2250,415,3,691.67,10504,5,0,80 Jarl,Jarl,"A very strong Dark Zenith ship.",9566,9567,1400000,700000,800000,500,0.4,7,25000,3000,6,18,000,12000,36,20,40 Jorumgandr,Jorumgandr,"This terrifying golem is the Dark Zenith's ultimate weapon. Chris, could we do a model that feels like a snake crossed with the Devourer Golem somehow? Like maybe a snakelike body but a head like the weapons systems on the front of the devourer? The serpent-ness is more important though",193303,193304,5000000,2500000,25000000,400,1,18,5000000,30000,1,900,000,5680,30,25,300 Kaizer's Dreadnought,Kaizer's Dreadnought,"On blackened waves in darkened sky hoist Kaizer's blazing flag to fly. Let thunder, blitz and fire rage from our king's erasing gaze. None can escape his sight, none can deny our right to conquer kill steal loot destroy. Damned be peace. Kaizers, Ahoy!",788987,788986,50000000,25000000,25000000,1100,0.9,9,500000,500000,4,125,000,14400,1,23,350 Kaizer's Dreadnought,Kaizer's Dreadnought," Reborn of ash, from dust and rust we're built awnew anchored in trust. Bloodlust spite and livid wrath towards a peaceful aftermath. In God we trust, our weapons drawn against the metal demon spawn. Until no more enemies remain the Chaos Phoenix shall always rise again!",788987,788986,50000000,25000000,25000000,1100,0.9,9,500000,500000,4,125,000,14400,1,23,350 Kaizer's Dreadnought - Derelict,Kaizer's Dreadnought - Derelict,"Life signs detected. The Kaizer is hailing us. Check the Hacking tab for more.",1,2,1000,0,25000000,0,0.1,9,0,0,0,,0,0,0,50 Kaizer's Dreadnought - Derelict,Kaizer's Dreadnought - Derelict,"Life signs detected. The Kaizer is hailing us. Check the Hacking tab for more.",1,2,1000,0,25000000,0,0.1,9,0,0,0,,0,0,0,50 Kaizer's Dreadnought - Derelict,Kaizer's Dreadnought - Derelict,"Life signs detected. The Kaizer is hailing us. Check the Hacking tab for more.",1,4,2000,0,50000000,0,0.1,9,0,0,0,,0,0,0,50 Kaizer's Spire Dreadnought,Kaizer's Spire Dreadnought,"On blackened waves in darkened sky hoist Kaizer's blazing flag to fly. Let thunder, blitz and fire rage from our king's erasing gaze. None can escape his sight, none can deny our right to conquer kill steal loot destroy. Damned be peace. Kaizers, Ahoy!",1578682,1578681,100000000,50000000,50000000,1800,0.9,9.5,1000000,750000,4,187,500,14400,1,25,350 Kaizer's Spire Dreadnought,Kaizer's Spire Dreadnought," Reborn of ash, from dust and rust we're built awnew anchored in trust. Bloodlust spite and livid wrath towards a peaceful aftermath. In God we trust, our weapons drawn against the metal demon spawn. Until no more enemies remain the Chaos Phoenix shall always rise again!",1578682,1578681,100000000,50000000,50000000,1800,0.9,9.5,1000000,750000,4,187,500,14400,1,25,350 Kinetic Buffer,Kinetic Buffer,"Cloaked concussive-force generator that detonates for trivial area damage, but knocks even larger enemies back and stuns their engines. Unlike other minefields, the Kinetic Buffer doesn't self-destruct.",17,17,30000,0,8000,0,0.3,0.3,1000,1000,7,142.86,2560,1,0,30 Kite,Kite,"Fragile yet mobile strikecraft, firing missiles that do bonus damage to thinly armored targets, while resisting longer range fire.",22,12,1950,0,2700,1000,0.3,0.21,300,195,9,21.67,8080,1,14,40 Lesser Spire Fortress,Lesser Spire Fortress,"Built for killing. Nothing more, nothing less. Also knocking enemies back. Uses a massive amount of energy.",95442,95442,6000000,6000000,4000000,0,0.7,6,1000000,90000,1,90,000,14400,1,0,180 Lesser Spire Spy Cradle,Lesser Spire Spy Cradle,"This facility provides complete visibility on all planets up to five hops out, and has a very powerful tachyon system. Uses a massive amount of energy.",19357,19356,2000000,2000000,3000000,0,0.7,6,2000000,30000,1,30,000,14400,1,0,180 Lesser Zenith Power Generator,Lesser Zenith Power Generator,"Ancient Zenith device that harnesses huge amounts of energy from some mysterious source. The Trader won't sell you this if you already have two in the galaxy.",255,638,90000,210000,5500000,0,0.9,2,0,0,0,,0,0,0,80 Lich,Lich,"Very powerful nanobot-infested ship that does more damage to units in its tractor beams.",7650,7650,1400000,700000,350000,400,0.8,4,7000,2800,2,22,400,3360,16,18,120 Light Beam Medic Frigate,Light Beam Medic Frigate,"A light Frigate with repair and construction equipment, able to aid the front- and rear line of the fight. Its long-range beam weapons deal increasing damage to already damaged enemies.",1057,1056,150000,75000,100000,600,0.4,4,6000,600,6,300,9600,3,14,40 Light Minelayer Frigate,Light Minelayer Frigate,"Fragile but nimble frigate with multiple methods of slowing down adversaries. While its primary weapon has an engine stunner and deals extra damage to slow enemies, the frigate's specialty is creating unstable gravity generators in the heat of battle.",774,774,80000,40000,120000,2200,0.4,5,12500,200,2,1,000,9600,10,16,50 Light Radar Frigate,Light Radar Frigate,"Fast and light Frigate able to decloak enemies nearby, while also providing damage amplification against all targets. Especially good against most stealth-type enemies with escalating damage based on albedo.",1107,1107,100000,50000,140000,1000,0.6,4,9000,100,3,333.33,4160,10,14,30 Light Sabot Destroyer,Light Sabot Destroyer,"A powerful warship, larger than a mere Frigate, equipped with highly destructive Ambush Sabot weapon and a stunning Static Field. Additionally fortifies on planets, receiving less damage after a while. Cannot increase beyond a count of 2, but gains higher weapon modifiers and effects.",6652,6650,400000,200000,400000,600,0.4,6,12500,500,6,83.33,9600,1,22,140 Light Sniper Nest Frigate,Light Sniper Nest Frigate,"Long-range frigate that creates more of its kind that self-attrition slowly, both of them are unable to attack near enemies making them vulnerable to fast attackers. In return they also are impossible to zombify.",924,924,75000,37500,100000,250,0.45,4,7500,2000,4,500,9990999,1,13,60 Light Sting Frigate,Light Sting Frigate,"The MFS-9 Light Sting Frigate was the Marauder's attempt at inventing a new type of raider. One which would not rely on cloak and fusion weaponery but outright destroy obliterate forcefields while evading an estimated 65% of damage from higher range. It speed is not spectacular, but its lower mass and energy use protect it from a number of anti-frigate measures, being able to attack where heavier ships fail. Its hull was built to be weaker overall to install a powerful shield generator to be able to regenerate without additional repair cost after won battles.",1509,1508,25000,125000,104000,800,0.6,4,6000,40000,12,3,333.33,3200,1,16,45 Light Sting Frigate Drone,Light Sting Frigate Drone,"The MFS-9 Light Sting Frigate was the Marauder's attempt at inventing a new type of raider. One which would not rely on cloak and fusion weaponery but outright destroy obliterate forcefields while evading an estimated 65% of damage from higher range. It speed is not spectacular, but its lower mass and energy use protect it from a number of anti-frigate measures, being able to attack where heavier ships fail. Its hull was built to be weaker overall to install a powerful shield generator to be able to regenerate without additional repair cost after won battles.",754,754,12500,62500,52000,1000,0.6,3.2,0,20000,12,1,666.67,2400,1,16,30 Liquifier,Liquifier,"Weakenes the defenses of enemies, allowing allies to deal higher damage to tagged targets. While the spray gun spreads a large amount of weak percentual amplification the torpedo applies a higher amount of flat damage bonus. Both weapons target intact enemies.",168,92,6000,0,7000,800,0.3,0.41,300,750,9,83.33,3200,1,9,50 Logistical Command Station,Logistical Command Station,"Logistical command center. If destroyed, you lose control of the planet. Balanced mix of economy and defense, particularly in delaying enemies and covering structures and wormholes with more Forcefields. Also has more Engineers for mass production, and Watches neighbouring planets.",46,116,15000,40000,45000,0,0.6,6,0,0,0,,0,0,0,90 Lost Energy Reactor,Lost Energy Reactor,"Old derelict Energy Reactor. Still has some usable output if recovered by capturing the planet, but increases AIP by a minor amount if destroyed.",12,31,5000,10000,16000,0,0.7,0.3,1000,0,0,,0,0,0,30 Lost Spire Frigate,Lost Spire Frigate,"A low level Spire vessel. During its time alone, it has grown to be notably stronger than normal. Repair it and it will help you.",13135,13134,1800000,900000,2000000,1000,0.7,9,15000,1800,1,5,400,8080,3,18,180 Lost Spire Frigate,Lost Spire Frigate,"A low level Spire vessel. During its time alone, it has grown to be notably stronger than normal. Repair it and it will help you.",21198,21198,1800000,900000,2000000,1000,0.7,9,15000,3500,2,35,000,8080,20,18,180 Lost Spire Frigate,Lost Spire Frigate,"A low level Spire vessel. During its time alone, it has grown to be notably stronger than normal. Repair it and it will help you.",18698,18698,1800000,900000,2000000,1000,0.7,9,15000,5000,4,25,000,9990999,20,18,180 Macrophage,Macrophage,"The Macrophage harvests metal from other ships and structures and feeds its associated Telium.",7655,7655,1800000,1200000,2000000,400,0.7,7,500,700,2,5,600,4480,16,20,90 Magnifier,Magnifier,"Greatly increases the damage, and slightly increases the speed of allied ships on this planet.",258,647,150000,150000,3000000,0,0.45,0.3,10000,0,0,,0,0,0,70 Major Data Center,Major Data Center,"A crucial piece of AI monitoring infrastructure. If you claim this structure, AIP will go down by 60, but if it or your Command Station dies, it will go up more than it reduced.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Makeshift Drone,Makeshift Drone,"Explosive pile of junk with some somewhat functional engines.",236,143,10000,10000,1250,800,0.3,0.21,0,1200,1,1,200,240,1,7,30 Makeshift Turret,Makeshift Turret,"Fairly weak Turret, but very quick to build, and bits constantly fall off, spawning what are essentially exploding engines if there are present enemies.",490,316,27000,67500,10000,0,0.45,2,2250,50,2,500,10504,20,0,80 Marauder Capital,Marauder Capital,"The Capital of this Marauder faction's forces. Its similar in function to a normal outpost, only much better at, well, everything. It can also be hacked to grant Marauder defenses to player command stations. While it's not possible to re-roll those similar to a GCA it can be done by simply destroying the Capital and waiting for another to spawn. Mararuders will always aim to keep a capital around if possible. The Capital is powered by a highly powerful power source based on Parametrium Radiation. If it were to go critical the entire planet could get bombarded by a powerful shockwave, we'd be advised to leave as soon as possible.",3022,3022,300000,600000,600000,0,0.5,6,0,50000,17,8,823.53,14400,3,0,220 Marauder Corsair,Marauder Corsair,"The 'Terror of the Void,' the Corsair is a swift and silent ship with an advanced tractor beam that enables Marauder boarding parties to hijack other vessels.",9617,9617,1000000,500000,500000,1800,0.7,7,25000,6000,6,50,000,4160,50,21,50 Marauder Dreadnought,Marauder Dreadnought,"The 'Solo Armada,' this massive marauder warship is capable of launching devestating barrages at a distance. However, it less capable of dealing with swarms of ships in close proximity.",49553,49553,4000000,2000000,1000000,400,0.4,8,25000,100000,30,166,666.67,24000,50,20,180 Marauder Nuke,Marauder Nuke,"Prepare for devestation. Its radar distortion prevents it from being attacked further away, to take this warhead out someone will need to get really close...",300,190,50000,10000,100000,1600,0.5,0.5,0,7500,1,7,500,240,1,10,60 Marauder Nuke,Marauder Nuke,"Prepare for devestation. Its radar distortion prevents it from being attacked further away, to take this warhead out someone will need to get really close...",601,379,100000,20000,200000,1600,0.5,0.5,0,15000,1,15,000,1000,1,10,60 Marauder Outpost,Marauder Outpost,"A central hub for Marauders, granting them ownership of the planet.",1496,1496,400000,200000,120000,0,0.4,5,7000,150,1,1,500,7200,10,0,140 Matter Converter,Matter Converter,"Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need.",5,12,2000,4000,1250,0,0.2,0.6,0,0,0,,0,0,0,10 Maugrim,Maugrim,"Large vessel with a very high power beam weapon, and launches large drones as support. The AI has made some modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",30412,30413,6000000,3000000,2000000,300,1,7,15000,450000,12,37,500,6400,1,18,180 Maugrim,Maugrim,"Large vessel with a very high power beam weapon, and launches large drones as support.",36495,36495,6000000,3000000,2000000,300,0.4,7,15000,450000,12,37,500,6400,1,18,180 Maugrim Drone,Maugrim Drone,"Large drone with rapid fire laser bolts. The AI has made some modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",831,831,40000,20000,1500,600,1,4,0,10000,2,5,000,6400,1,7,30 Maugrim Drone,Maugrim Drone,"Large drone with rapid fire laser bolts.",755,755,40000,20000,1500,600,0.3,4,0,10000,2,5,000,6400,1,7,30 Maxim Destroyer,Maxim Destroyer,"Fortified long-Range Destroyer with a focus on taking down big targets, with some anti-fighter capabilities. Also able to disrupt enemy weapons even on highly armored enemies, push lighter foes away and focus or disperse fire with laser gatlings. Cannot increase in ship cap but all modifiers and effects scale with mark level.",16073,16072,600000,300000,400000,400,0.4,6,12500,100,2,600,4000,12,22,140 Medic Gunboat,Medic Gunboat,"Rather mobile, advanced and expensive support unit, able to contribute modest damage with some vampirism, but the real benefit is the repair beam.",58,33,5100,0,10800,800,0.7,0.21,800,525,4,131.25,4800,1,7,40 Merkismathr,Merkismathr,"A very powerful Dark Zenith ship.",14375,14375,1400000,700000,800000,500,0.4,7,25000,360000,9,40,000,8080,1,20,40 Metabolic Citadel,Metabolic Citadel,"Strong defensive structure, firing many weak shots that turn targets into resources on death, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6515,6515,150000,1750000,1500000,600,0.7,7,30000,2535,4,20,280,8080,32,18,300 Metabolizing Factory,Metabolizing Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Also launches drones at close enemies that metabolize to help out with metal generation in larger wars of attrition.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Metabolizing Gangsaw,Metabolizing Gangsaw,"Melee ship that hurts itself when it does damage, but also carves metal off the target to add to your income.",39,24,4200,0,1250,1600,0.3,0.21,175,600,3,200,240,1,13,90 Metabolizing Missile Drone,Metabolizing Missile Drone,"Shoots a single missile primarily focused on dealing metabolic damage rather than raw damage.",9,4,1500,0,2500,1000,0.3,0.15,0,75,4,18.75,2560,1,6,20 Metabolizing MLRS Corvette,Metabolizing MLRS Corvette,"Built for crowd control and picking off stragglers, and squeezing the metal out of them.",30,17,3600,0,3150,800,0.3,0.21,300,75,4,75,4800,4,7,70 Metabolizing Torpedo Drone,Metabolizing Torpedo Drone,"Shoots a single torpedo primarily focused on dealing greater metabolic damage rather than raw damage.",11,5,2000,0,6500,800,0.3,0.2,0,97,6,16.17,4000,1,8,40 Metal Distribution Node,Metal Distribution Node,"Stockpile of a large amount of metal (mind the storage capacity). Grants it to the player destroying it, at a very minor AI Progress cost.",128,319,50000,100000,0,0,0.2,2,0,0,0,,0,0,0,10 Metal Harvester,Metal Harvester,"Metal-rich asteroid with attached mine and refinery.",1,1,200,300,0,0,0.2,0.6,0,0,0,,0,0,0,10 Micro Concussive Missile Turret,Micro Concussive Missile Turret,"Fires somewhat armour piercing concussive missiles.",387,250,22500,37500,30000,0,0.45,2,2250,300,6,400,12480,8,0,80 Micro Leech Frigate,Micro Leech Frigate,"Small, speedy melee frigate with the ability to leech health from enemies and almost entirely ignore shields. Damage intensifies against targets that have already been wounded. In exchange for its low capacity growth per mark its damage modifiers grow a bit.",1107,1107,100000,25000,50000,1000,0.4,3.5,5000,3000,4,750,240,1,19,30 Military Command Station,Military Command Station,"Military command center. If destroyed, you lose control of the planet. Fairly decent combatant, and ideal for dangerous border planets, although not as good at keeping enemies from slipping past to inner worlds unless paired with something with more tractors and tachyons. Economic output is pathetic, especially in terms of energy, so don't rely too much on them.",2996,2996,100000,180000,45000,0,0.7,6,0,1200,2,7,200,24000,12,0,140 Minefield,Minefield,"Cloaked explosive that detonates for high damage against a single nearby target, losing 10% of its maximum health each time.",250,250,100,0,4000,0,0.3,0.3,400,20000,1,20,000,800,1,0,30 Minefield,Minefield,"Cloaked explosive that detonates for high damage against a single nearby target, losing 10% of its maximum health each time.",250,250,100,0,4000,0,0.3,0.3,400,20000,1,20,000,800,1,0,30 Minelayer Frigate,Minelayer Frigate,"Trap making frigate that has a modest primary weapon, but creates powerful mines that spread damage to all within blast range.",580,580,100000,50000,120000,800,0.4,5,12500,1250,1,1,250,4000,1,16,85 Mini Automated Construction Bot,Mini Automated Construction Bot,"Short range brawler, spawned from a larger parent.",9,5,750,0,250,1000,0.3,0.21,0,139,3,46.33,2560,1,7,60 Mini Automated Construction Bot,Mini Automated Construction Bot,"Short range brawler, spawned from a larger parent.",9,5,750,0,250,1000,0.3,0.21,30,139,3,46.33,2560,1,7,60 Mini Cluster Bomb,Mini Cluster Bomb,"A miniature version of a Cluster Bomb.",19,12,450,0,800,1000,0.3,0.21,0,202,1,202,240,1,7,110 Mini Fortress,Mini Fortress,"Small, generalist defensive structure.",5566,3591,187500,262500,350000,0,0.45,4,25000,3750,4,9,375,10504,10,0,80 Minor Faction Beacon,Minor Faction Beacon,"This should be overriden by different types for each minor faction that wants a beacon",255,638,90000,210000,6500000,0,0.9,2,0,0,0,,0,0,0,80 Mirage,Mirage,"Cloaked fighter with near immunity to distant hostiles. Poor damage, but great at bypassing shields and weakening targets for others.",12,7,1200,0,1200,1000,0.7,0.21,200,99,5,19.8,4480,1,7,30 MLRS Corvette,MLRS Corvette,"Built for crowd control and picking off stragglers.",32,18,3600,0,3150,800,0.3,0.21,300,45,4,90,4800,8,7,70 MLRS Guard Post,MLRS Guard Post,"Storage structure for AI defenders of this planet, armed with multiple rocket tubes for crowd control. Destroying this reduces the maximum reinforcement capacity here.",1332,1066,25000,125000,80000,0,0.3,5,10000,600,4,6,000,8080,40,0,50 MLRS Guardian,MLRS Guardian,"Fires lots of rockets with a bonus against nearly dead targets.",636,636,54000,26000,80000,600,0.3,5,7500,160,4,1,600,4800,40,8,50 Mobile Wormhole Borer,Mobile Wormhole Borer,"A fast ship that will find a location to try to create a new Wormhole, then transform into the full Wormhole Borer.",411,412,33000,17000,80000,1800,0.7,5,7500,500,4,625,3200,5,9,50 Molotov,Molotov,"Fast and somewhat fragile grenade lobber that can really hurt swarmer types, that also applies movement and weapon speed penalties. ",16,9,2340,0,2250,1600,0.3,0.3,400,108,9,12,5200,1,7,50 Mortar Devourer,Mortar Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",3116666,1505952,20000000,10000000,225000000,150,1,20,45000000,630000,1,9,450,000,9600,15,26,500 Mortar Devourer,Mortar Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",4560416,2193452,20000000,10000000,225000000,150,1,20,45000000,945000,1,14,175,000,9600,15,26,500 Mortar Gunboat,Mortar Gunboat,"Gunboat with long-range shells dealing area damage. Deals higher damage to light enemies and only splits damage between a moderate number of targets.",297,160,15000,5000,5000,500,0.3,2.5,2000,3000,12,250,9990999,1,10,130 Mothership,Mothership,"A colossal armed planetoid. The AI would not normally consider even the entire Milky Way galaxy worth the attention of a mothership. The AI has made specialized modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. While the Doomsday Coil Beam has been slowed to a third it now uses a shield-bypassing frequency, dealing damage directly to hull, and greatly more so the higher the targets shields.",2763393,2763393,240000000,120000000,2000000,400,1,20,15000,2500000,3,833,333.33,12000,1,25,180 Mothership,Mothership,"A colossal armed planetoid. The AI would not normally consider even the entire Milky Way galaxy worth the attention of a mothership. What did you DO?!",1834821,1834821,240000000,120000000,2000000,400,0.7,20,15000,2500000,1,2,500,000,12000,1,25,180 Mugger Frigate,Mugger Frigate,"Durable and slow Frigate that has a zombifying Fusion Bomb weapon.",1173,1173,315000,127500,200000,400,0.4,5,10000,400,3,1,066.67,4160,8,16,140 Murmillo,Murmillo,"Has a long range paralysis beam and a short range powerful weapon. Very dangerous. A stronger version of the Hoplomachus",2797,2798,74000,36000,80000,1400,0.4,5,7500,8000,4,10,000,3200,5,7,90 Mutation,Mutation,"Nanobot infested Fighter. Possesses a small tachyon emitter.",95,52,15000,0,5000,400,0.4,0.24,25,900,4,225,3040,1,13,50 Nanobot Center,Nanobot Center,"Constructs Nanobot ships to conquer the galaxy.",477,477,70000,70000,120000,0,0.95,7,0,5600,4,1,400,5200,1,0,210 Nanobot Hive,Nanobot Hive,"The Home planet of the Nanobot Infestation.",3195,3195,700000,700000,270000,0,0.95,8,0,5600,4,1,400,5200,1,0,220 Nanoswarm,Nanoswarm,"Unmanned automated bomb that detonates on impact, destroying itself and doing a little area damage, but zombifies and paralyses the targets.",14,8,3000,0,1000,2200,0.3,0.21,175,60,1,60,240,1,7,110 Navalia,Navalia,"A powerful turret built to dissuade attacks against the Architrave.",5127,1277,270000,67500,300000,0,0.45,2,2250,25200,6,4,200,9600,1,0,80 Neinzul Warrior,Neinzul Warrior,"Twisted hulk of a Neinzul, a normally short lived species with ancestral memory. Feeds on weak enemies, healing itself and converting them into zombies hostile to everyone.",243,243,26000,14000,40000,1000,0.3,5,5000,500,2,1,250,3200,5,16,50 Nemesis,Nemesis,"An enormous vessel, the result of combining the traits of recently absorbed races with a Subjugator.",459229,459225,5600000,2800000,1085000,1800,1,19,25000,36750,1,588,000,12000,16,25,400 Neophyte,Neophyte,"A newly birthed horrific mishmash of alien races with AI technology.",11,11,2600,1400,3750,1000,0.3,0.21,200,50,2,25,2800,1,7,30 Nodorian Tortoid,Nodorian Tortoid,"Ark with artillery style weaponry that does more damage the farther the target is, but also damages every enemy on the current planet constantly.",2680,2680,650000,350000,500000,1800,0.8,7,7000,12000,3,4,000,14400,1,18,120 Nucleophilic Defender,Nucleophilic Defender,"Fires rapid electron pulses with a damage increase against units with higher energy use.",816,486,54000,26000,80000,1000,0.3,5,7500,4680,3,1,560,6400,1,7,50 Nucleophilic Defender,Nucleophilic Defender,"Fires rapid electron pulses with a damage increase against units with higher energy use.",486,486,54000,26000,80000,1000,0.3,5,7500,3600,3,1,200,6400,1,7,50 Nucleophilic Guard Post,Nucleophilic Guard Post,"Storage structure for AI defenders of this planet, armed with a laser cannon destructive to high energy usage targets. Destroying this reduces the maximum reinforcement capacity here.",707,566,25000,125000,80000,0,0.3,5,10000,4000,2,2,000,8080,1,0,50 Nucleophilic Guardian,Nucleophilic Guardian,"Fires rapid electron pulses with a damage increase against units with higher energy use.",486,486,54000,26000,80000,1000,0.3,5,7500,3600,3,1,200,6400,1,7,50 Nucleophilic Train Guard,Nucleophilic Train Guard,"Fires rapid electron pulses with a damage increase against units with higher energy use.",486,486,54000,26000,80000,2200,0.3,5,7500,3600,3,1,200,6400,1,7,50 Nucleophilic Turret,Nucleophilic Turret,"Much stronger against targets with higher energy costs.",548,353,27000,67500,30000,0,0.45,2,2250,4500,6,750,12480,1,0,80 Obscenity,Obscenity,"Extremely powerful nanobot-infested ship, incorporating Spire technology.",16547,16544,500000,250000,350000,400,0.8,4,25000,60000,3,20,000,9600,1,18,120 Obstructor Wing,Obstructor Wing,"Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles while dealing improved damage to slow or stationary targets.",21,11,4000,0,1800,1000,0.3,0.21,400,60,2,30,2560,1,8,50 Oculus,Oculus,"Cloaked ship that gains damage the higher the energy usage of their target, even more when fighting dormant defenders.",20,10,2100,0,1800,600,0.7,0.21,400,180,7,25.71,3200,1,7,60 Orbital Mass Driver,Orbital Mass Driver,"Advanced weapon sends projectiles stripped from an iron asteroid to deal heavy damage to higher mass targets, but does almost nothing to smaller ones.",444,444,50000,100000,2000000,0,0.45,5,300,6000,6,1,000,99200,1,0,70 Orchid,Orchid,"This Ark flagship is focused on super-rapid healing.",3055,3055,650000,350000,500000,1800,0.8,7,7000,14000,2,7,000,4480,1,18,120 Outguard Beacon,Outguard Beacon,"This beacon can be hacked at a distance, and will allow you to contact some outguard groups. If they have enough forces, you can call on them to help you out.",120,302,70000,70000,1085000,0,0.9,0.8,0,0,0,,0,0,0,10 Outguard 'Distractor' Flagship,Outguard 'Distractor' Flagship,"This is the cloaked flagship for an Outguard group sent to distract the Warden fleet.",1792,1792,400000,400000,80000,600,0.4,5,20000,2120,4,530,1600,1,13,100 Outguard Flagship,Outguard Flagship,"This is the flagship for an outguard group.",2432,2432,500000,500000,80000,600,0.4,5,20000,500,3,1,666.67,5680,10,15,90 Overloader Combat Factory,Overloader Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. This Factory speeds up allies on the same planet, and also launches drones which disable structures.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Paralyser,Paralyser,"Advanced and expensive swarmer type that greatly damages bubble forcefields, while also causing paralysis.",23,12,1680,0,1400,1200,0.3,0.21,135,67,4,33.5,2800,2,14,30 Paralysis Citadel,Paralysis Citadel,"Strong defensive structure, fires multiple paralysis shots, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6580,6580,150000,1750000,1500000,600,0.7,7,30000,1300,2,20,800,8080,32,18,300 Paralysis Guardian,Paralysis Guardian,"Uncomfortable Guardian that causes paralysis to multiple targets.",449,449,54000,26000,80000,1400,0.4,5,7500,200,4,1,000,4800,20,7,90 Paralysis Minefield,Paralysis Minefield,"Cloaked explosive that detonates for low damage and paralysis against nearby targets, losing 20% of its maximum health each time.",253,240,100,0,4000,0,0.3,0.3,400,100,1,100,800,1,0,30 Paralysis Train Guard,Paralysis Train Guard,"Uncomfortable Guardian that causes paralysis to multiple targets.",449,449,54000,26000,80000,2200,0.4,5,7500,200,4,1,000,4800,20,7,90 Paralyzer-Scrapper Frigate,Paralyzer-Scrapper Frigate,"A frigate that only unleashes its full potential when fighting both mobile and static enemies. Paralyzes structures at great ranges and even high mass while firing missiles at mobile enemies dealing escalating damage to those already beat up.",2779,2778,150000,75000,180000,500,0.45,5.5,13000,500,3,3,333.33,6400,20,13,130 Parametrium Amplifier,Parametrium Amplifier,"Assists in saturating the galaxy with potent Parametrium radiation, easing their invasion potency by increasing invasion likelihood. Both increase further with mark level. At these levels Parametrium-Radiation begins harming people close to it, but decades of adaption probably made Marauders immune to its effects.",128,320,500000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Parasite,Parasite,"Not very effective at destroying things, but instead causes targets to become allied zombies upon death.",23,12,3000,0,1800,800,0.3,0.21,300,105,4,26.25,4800,1,8,50 Parasite Citadel,Parasite Citadel,"Strong defensive structure, firing small bursts of bolts that zombify victims, and can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains.",6530,6530,150000,1750000,1500000,600,0.7,7,30000,1700,2,20,400,8080,24,18,300 Parasite Hydra,Parasite Hydra,"Not very effective at destroying things, but instead causes targets to become allied zombies upon death, and spawns copies of itself when it dies.",23,12,3000,0,1800,800,0.3,0.21,300,105,4,26.25,4800,1,8,50 Parasite Hydra Head,Parasite Hydra Head,"A Head spawned from a Parasite Hydra.",23,12,3000,0,1800,800,0.3,0.21,0,105,4,26.25,4800,1,8,50 Parasitic Pike Corvette,Parasitic Pike Corvette,"Exceptional against highly-armored ships, particularly those with high remaining hull health. Also causes targets to become allied zombies upon death.",23,13,2700,0,2700,600,0.3,0.21,400,45,6,37.5,4800,5,7,70 Parasitic Viral Shredder,Parasitic Viral Shredder,"Melee ship that spawns copies of itself as it damages things. Both itself and the copies then spawn zombified copies from enemies.",75,39,3000,1500,4500,600,0.3,0.21,400,45,1,45,240,1,12,110 Parmularius,Parmularius,"Has powerful, long range weapons but is fragile.",380,380,24000,16000,80000,1000,0.3,5,7500,40000,30,1,333.33,4000,1,7,50 Peltian Guard Post,Peltian Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon dangerous to highly armoured units. Destroying this reduces the maximum reinforcement capacity here. Uses Peltian technology.",436,349,25000,125000,80000,0,0.3,5,10000,800,9,266.67,9990999,3,0,70 Peltian Warrior,Peltian Warrior,"Twisted hulk of a Peltian, a weak and peaceful race, but experts at bombardment. Has extremely long range firepower, doing more damage the farther the target is, and gains range for each one present.",115,115,26000,14000,40000,1000,0.4,5,5000,2000,9,222.22,12000,1,16,50 Penumbra Echo Drone,Penumbra Echo Drone,"Advanced drone, very hard to decloak and firing shield bypassing fusion bombs.",31,31,20000,0,1500,1600,0.7,0.21,0,8000,9,888.89,3200,1,7,30 Persuader,Persuader,"Pathetic fighter, but rather fast and able to grab victims with a tractor beam and cause them to become allied zombies upon death.",17,9,2100,0,1800,1100,0.3,0.21,300,105,4,26.25,4800,1,14,50 Phalanx Devourer,Phalanx Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",16945356,6157140,40000000,20000000,675000000,150,1,21,135000000,403200,1,12,096,000,5680,30,27,600 Phalanx Devourer,Phalanx Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24190356,8744640,40000000,20000000,675000000,150,1,21,135000000,604800,1,18,144,000,5680,30,27,600 Phalanx Devourer Drone,Phalanx Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",327738,177618,20000000,8000000,7500000,500,1,10,0,54000,3,180,000,5680,10,20,100 Phalanx Devourer Drone,Phalanx Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",368988,205118,20000000,8000000,7500000,500,1,10,0,81000,3,270,000,5680,10,20,100 Phase Cannon Turret,Phase Cannon Turret,"MTP-3 is a primary attack measure to deal with fresh enemies. The shots disrupt the harmony of intact hull and shields, weakening them and allowing the turret to destroy many enemies in one shot, being able to take on the next after reloading. There's nothing like watching the death of your enemy from one shot out of a huge barrel.",1744,1126,120000,30000,121500,0,0.45,3,18000,50000,12,4,166.67,14400,1,0,70 Phoenix,Phoenix,"Relatively fast vessel (for its size) with rapid fire laser pulses.",32142,32142,6000000,3000000,2000000,1200,0.4,7,15000,2500,1,100,000,6400,40,18,180 Phrourion,Phrourion,"A powerful turret built to dissuade attacks against the Architrave.",5127,1277,270000,67500,300000,0,0.45,2,2250,25200,6,4,200,9600,1,0,80 Pike Corvette,Pike Corvette,"Exceptional against highly-armored ships, particularly those with high remaining hull health.",23,13,2700,0,2700,600,0.3,0.21,400,45,6,37.5,4800,5,7,70 Pike Guard Post,Pike Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon dangerous to highly armoured units. Destroying this reduces the maximum reinforcement capacity here.",1020,816,25000,125000,80000,0,0.3,5,10000,1200,3,4,000,8080,10,0,70 Pike Guardian,Pike Guardian,"Sports a multi-shot Petard cannon for increased damage against healthy armored units.",543,543,54000,26000,80000,500,0.3,5,7500,600,4,1,500,4800,10,7,70 Pike Turret,Pike Turret,"Exceptional against highly-armored ships, particularly those with high remaining hull health.",535,345,27000,67500,30000,0,0.45,2,2250,2080,3,693.33,10504,1,0,80 Planetcracker,Planetcracker,"Enormous vessel, wielding a weapon capable of annihilating even some of the most powerful vessels. The AI has made specialized modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Planet Cracker Array has been focused into a single, powerful attack which also does vastly improved damage against ultra-high-mass targets. In return the laser Point Defense was powered down significantly.",2733035,2733033,200000000,100000000,2000000,400,1,20,15000,1800000,1,1,800,000,9990999,1,25,180 Planetcracker,Planetcracker,"Enormous vessel, wielding a weapon capable of annihilating even some of the most powerful vessels.",1507142,1507142,200000000,100000000,2000000,400,0.7,20,15000,450000,1,1,800,000,9990999,4,25,180 Plasma Eye,Plasma Eye,"Enormously powerful Plasma Beam that must be powered directly from the AIs Warp Grid. The AI will only devote that much power when it is sufficiently outnumbered on this planet.",383,319,50000,100000,2000000,0,0.45,6,300,0,0,,0,0,0,70 Plasma Guardian,Plasma Guardian,"Fragile, long range bombardier with a bonus against forcefields.",441,441,40000,20000,80000,500,0.4,5,7500,15000,9,1,666.67,9600,1,14,40 Plasma Train Guard,Plasma Train Guard,"Fragile, long range bombardier with a bonus against forcefields.",441,441,40000,20000,80000,2200,0.4,5,7500,15000,9,1,666.67,9600,1,14,40 Plasma Turret,Plasma Turret,"Fires rapid long-range plasma torpedoes with a bonus against forcefields.",2329,1502,125000,175000,225000,0,0.45,3,11250,27500,4,6,875,15600,1,0,120 Player Dyson Antagonizer,Player Dyson Antagonizer,"This structure acts as a lure to all Militant Dyson factions. They will all just try to destroy it and everything along the way regardless of whose it is.",87,218,70000,30000,605000,0,1,10,0,0,0,,0,0,0,200 Poltergeist,Poltergeist,"Large vessel that deals high single target damage, completely bypassing personal shields and forcefields.",33214,33213,6000000,3000000,2000000,300,0.7,7,15000,80000,4,20,000,6400,1,18,180 Porcupine,Porcupine,"Fragile but very high damage strikecraft that shreds highly-armored ships, especially if they have high remaining hull health.",26,16,1500,0,2700,600,0.3,0.21,400,120,6,100,4800,5,7,70 Proximity Minefield,Proximity Minefield,"Cloaked explosive produced by the minelayer frigate. Completly self-destructs upon firing, spreading damage to all units within blast range.",250,250,100,0,4000,0,0.3,0.3,400,20000,1,20,000,900,1,0,30 Pulsar AI Command Station,Pulsar AI Command Station,"Planetary command center with a paralyzing aura. You must destroy this before you can build your own command station to claim the planet.",4,5,9000,14000,4500,0,0.45,6,0,1,8,0.13,4000,1,0,70 Pulsar Punk,Pulsar Punk,"Moderately speedy, durable ship that does more damage after using a Wormhole, also able to grab and drag about enemy ships.",50,28,7500,0,5400,800,0.3,0.3,1000,330,6,55,4480,1,7,70 Pulsar Tank,Pulsar Tank,"Slow ship that fires supercharged shots for a while after using a Wormhole.",65,36,9300,0,5400,500,0.3,0.3,1000,450,6,75,4480,1,7,120 Pyotic Translocator Corvette,Pyotic Translocator Corvette,"Equipped with special weapons that knock back targets even out from under forcefields. Deals bonus damage to further-away enemies as well and, while durable, has low damage by comparison.",187,105,10000,5000,25000,600,0.3,2.5,800,600,9,333.33,4000,5,12,60 Ragnarok Guard Post,Ragnarok Guard Post,"CHRIS TODO: Write this",473,378,25000,125000,80000,0,0.3,5,10000,1000,4,500,4480,2,0,70 Raid Battleship,Raid Battleship,"The RD-1 Raid Battleship is a mobile command ship designed for either ultra-long-range or ultra-close-range combat. Its Charging Sniper Waves suffer from traversing wormholes, but only for a short time, afterwards they unleash their full firepower. A Sabot Driller deals imense damage to heavy enemies and routinely takes out Arks, Golems and Galactic War Units. A close-range Boarding Strike sabotages even large enemies and deals imense damage, though it can only be executed rarely. Finally the anti-structure Tectonic Warhead takes on higher impact power the further it flies, on hit resonates with the body of the target, creating a shockwave that takes out almost anything in a large radius. Due to its low speed it can only target structures. In addition the Battleship has a large array of drones supporting its assault. But it's not just an offensive ship. Built-in radar dampening deflects most of far-away shots, even if due to the sheer size of the ship the scrambling effect dissapates quickly. In addition its resonator shield relies on the hull acting as a well-formed radiator, allowing for improved shield damage resistance if the hull is intact.",135812,135813,5000000,2500000,5000000,800,0.6,8,250000,4500000,30,150,000,2560,1,25,120 Raid Blaster,Raid Blaster,"The MRSR-0 is the heaviest Raider ever designed, built from modified and corrupted Spire technology. It combines the full-spectrum greed of that is embedded into Marauder society, with the high diversity of beam weapons. No matter if it's about shredding enemies far away or annihilating them close, whether enemies swarm and rush or try to bombard, they may easily hit a brick wall that eats them.",17612,17611,800000,2200000,2000000,600,0.9,7,150000,150000,9,16,666.67,12000,1,27,90 Raid Blaster (Defector),Raid Blaster (Defector),"The MRSR-0 is the most advanced mass-producable Raider ever designed, built from modified and corrupted Spire technology. It combines the full-spectrum greed of that is embedded into Marauder society, with the high diversity of beam weapons. No matter if it's about shredding enemies far away or annihilating them close, whether enemies swarm and rush or try to bombard, they may easily hit a brick wall that eats them. [Incoming Transmission]: We have received an encrypted communication from this ship. Its captain and his crew wish to defect from the Human Marauders and join up with us. If you intend to take up the offer start the 'Contact Marauder Defector' Hack and make sure their main ship is not destroyed before changing the FFID systems is finished. Unless ordered otherwise we will not automatically target this ship.",17612,17611,800000,2200000,2000000,600,0.9,7,150000,150000,9,16,666.67,12000,1,27,90 Raid Blaster Ark,Raid Blaster Ark,"Commanded by a Marauder defector and at our service this Raid Blaster had its engines, hull and shields upgraded with Human Remnant technology to serve as a swift enough and highly deadly centerpiece.",42415,42412,800000,2200000,2000000,1100,0.9,8.5,150000,150000,9,16,666.67,12000,1,29,90 Raid Carrier,Raid Carrier,"As a deep-space drydock and coordinator the MRCA-4 was one of the earliest Marauder Raider prototypes. A Retrofitted transport equipped with weapons and constructors, able to perform independent operations everywhere in known and unknown space. The biggest change to normal carriers is ability to produce Frigate drones which each are a force in their own right, but being spawned on a constant basis from the Raid Carrier gives 'Fire Support' a whole new meaning. However, the carrier alone and in close-combat is very weak, unable to defend itself in a meaningful way against stronger opponents.",7681,7681,600000,300000,850000,400,0.5,6.5,50000,225,3,2,250,9600,30,21,200 Raid Carrier (Defector),Raid Carrier (Defector),"As a deep-space drydock and coordinator the MRCA-4 was one of the earliest Marauder Raider prototypes. A Retrofitted transport equipped with weapons and constructors, able to perform independent operations everywhere in known and unknown space. The biggest change to normal carriers is ability to produce Frigate drones which each are a force in their own right, but being spawned on a constant basis from the Raid Carrier gives 'Fire Support' a whole new meaning. However, the carrier alone and in close-combat is very weak, unable to defend itself in a meaningful way against stronger opponents. [Incoming Transmission]: We have received an encrypted communication from this ship. Its captain and his crew wish to defect from the Human Marauders and join up with us. If you intend to take up the offer start the 'Contact Marauder Defector' Hack and make sure their main ship is not destroyed before changing the FFID systems is finished. Unless ordered otherwise we will not automatically target this ship.",7681,7681,600000,300000,850000,400,0.5,6.5,50000,225,3,2,250,9600,30,21,200 Raid Carrier Ark,Raid Carrier Ark,"Commanded by a Marauder defector and at our service this Raid Carrier had its engines, hull and shields upgraded with Human Remnant technology to serve as a swift enough and highly deadly centerpiece.",5352,5353,600000,300000,850000,1000,0.5,7.5,50000,225,3,2,250,9600,30,27,200 Raid Cruiser,Raid Cruiser,"Designed as a high-powered offensive fleet centerpiece and with the laser power to back it up the MRCR-3 Raid Cruiser not only brings high adaptive firepower against invading, slow, defending and low-armored enemies but also a Demolisher Torpedo to deal with bigger foes, including AI Galactic War units. It also cloaks, moving into enemy territory unseen, ready to unleash its firepower and array of strike-craft drones onto the enemy. It has always been and probably always will be the primary Marauder attack craft when going into uncharted and dangerous corners of space, hence crews refer to it as the 'Doorknocker'.",14823,14824,1000000,500000,1000000,500,0.7,6,50000,10000,3,3,333.33,9600,1,20,200 Raid Cruiser (Defector),Raid Cruiser (Defector),"Designed as a high-powered offensive fleet centerpiece and with the laser power to back it up the MRCR-3 Raid Cruiser not only brings high adaptive firepower against invading, slow, defending and low-armored enemies but also a Demolisher Torpedo to deal with bigger foes, including AI Galactic War units. It also cloaks, moving into enemy territory unseen, ready to unleash its firepower and array of strike-craft drones onto the enemy. It has always been and probably always will be the primary Marauder attack craft when going into uncharted and dangerous corners of space, hence crews refer to it as the 'Doorknocker'. [Incoming Transmission]: We have received an encrypted communication from this ship. Its captain and his crew wish to defect from the Human Marauders and join up with us. If you intend to take up the offer start the 'Contact Marauder Defector' Hack and make sure their main ship is not destroyed before changing the FFID systems is finished. Unless ordered otherwise we will not automatically target this ship.",14823,14824,1000000,500000,1000000,500,0.7,6,50000,10000,3,3,333.33,9600,1,20,200 Raid Cruiser Ark,Raid Cruiser Ark,"Commanded by a Marauder defector and at our service this Raid Cruiser had its engines upgraded with Human Remnant technology to serve as a swift enough and highly deadly centerpiece.",12727,12727,1000000,500000,1000000,1000,0.7,7,50000,10000,3,3,333.33,9600,1,26,200 Raid Engine,Raid Engine,"While the AI Sentinels on this planet are at alert level 4, they will spawn waves against the strongest viable aggressor every two minutes or so.",258,647,150000,150000,3000000,0,0.45,0.3,10000,0,0,,0,0,0,70 Raid Frigate,Raid Frigate,"Fast cloaked Frigate, that bypasses most personal shielding, but fragile and a high AI priority target. Good for hit and run raids.",201,201,21000,39000,67200,2900,0.7,5,6500,3500,6,583.33,4480,1,18,50 Raider,Raider,"Fast, evasive ship that is immune to most speed penalties.",31,17,5000,0,3000,1600,0.3,0.21,400,279,4,69.75,5680,1,18,30 Raider Drone Frigate,Raider Drone Frigate,"These raiders seem to be a cyborg-like infusion of AI technology with the Marauders.",559,559,100000,32000,160000,400,0.4,5,7000,260,2,2,080,5680,16,18,120 Raider Frigate,Raider Frigate,"These raiders seem to be a cyborg-like infusion of AI technology with the Marauders.",824,824,100000,32000,160000,400,0.4,5,7000,520,2,4,160,3040,16,18,120 Rail Bombard,Rail Bombard,"More Spire than Human technology, with amazing extremely high-range beam annihilation potential, especially to arriving enemies. Though among the slowest of ships its range makes mobility almost a non-issue, if dropped in the center of the planet can attack just about everywhere at once.",159,100,1500,2500,20000,150,0.4,0.3,1750,1500,30,500,24000,10,7,130 Railpod,Railpod,"Very flimsy and blows itself up after two shots, but can be cheaply replaced en masse while really hurting fast moving targets.",44,27,1200,0,500,700,0.3,0.21,300,240,2,120,9990999,1,7,30 Ram,Ram,"Large unmanned automated bomb that detonates on impact, destroying itself and doing high damage to high mass targets.",140,92,3000,0,800,1000,0.3,0.21,175,1500,1,1,500,240,1,7,110 Ramifier Frigate,Ramifier Frigate,"Fires large radioactive shots with a bonus to both low albedo and high mass targets from any distance.",734,734,108000,45000,100000,1100,0.4,5,9000,600,4,150,9990999,1,16,40 Rampage Frigate,Rampage Frigate,"The biggest and strongest basic Marauder ship, the MFR-12, is a mobile weapon platform with limited range but lots of punch. The Nucleophobic Point Defense shreds through light enemies in no time while the Gravity Torpedo specifically targets and slows enemies with high engine power. Another way to intercept and loot transports, no doubt. The shotgun beam can only hit one target per beam but this either spreads out the damage to a number of small targets or focuses it on a bigger one, highly adaptive and destructive.",2094,2095,250000,125000,172000,400,0.55,5,7000,500,6,1,000,4000,12,14,140 Rampage Frigate Drone,Rampage Frigate Drone,"The biggest and strongest basic Marauder ship, the MFR-12, is a mobile weapon platform with limited range but lots of punch. The Nucleophobic Point Defense shreds through light enemies in no time while the Gravity Torpedo specifically targets and slows enemies with high engine power. Another way to intercept and loot transports, no doubt. The shotgun beam can only hit one target per beam but this either spreads out the damage to a number of small targets or focuses it on a bigger one, highly adaptive and destructive.",1047,1048,125000,62500,86000,600,0.55,4,0,250,6,500,3000,12,14,95 Ranger,Ranger,"Rather mobile, advanced and expensive marksman support unit, with decent ability to reveal cloaked units, and is cloaked itself.",51,27,5100,0,8100,1000,0.7,0.21,800,720,8,90,8080,1,7,40 Raptor,Raptor,"Very fast, cloaked and long ranged wormhole ambush specialist.",27,16,1800,0,2700,2200,0.7,0.21,400,367,5,73.4,9600,1,10,50 Ravenous Shadow,Ravenous Shadow,"A weaker AI imitation of the Devourer Golem. Still as hungry as the original...and looking at you. Also breaks any ceasefires that are otherwise in place at planets it visits.",243452,243452,40000000,20000000,1085000,200,1,19,0,30000,1,900,000,4000,30,25,400 Reanimator,Reanimator,"Advanced prototype of the next version of a 'Wendigo' vessel. Turns enemies to its side, and releases drones to bring back fallen allies.",84642,84642,20000000,10000000,800000,500,0.4,7,25000,8000,3,133,333.33,9600,50,20,150 Reanimator Drone,Reanimator Drone,"Weak combat drone that sacrifices itself to reanimate fallen allies.",46,47,20000,0,1500,1600,0.3,0.21,0,4500,3,1,500,3040,1,7,30 Regeneration Devourer,Regeneration Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",17835267,6549107,120000000,0,675000000,150,1,21,135000000,985600,1,14,784,000,5680,15,27,600 Regeneration Devourer,Regeneration Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24660267,8986607,120000000,0,675000000,150,1,21,135000000,1478400,1,22,176,000,5680,15,27,600 Regenerator Golem,Regenerator Golem,"Golem that hurts itself to revive allied ships that die on the same planet. An AI replica and imitation of the ancient Zenith, this is a fearsome weapon.",28080,28080,4000000,2000000,5000000,1000,0.6,11,30000,18000,2,45,000,5200,5,18,180 Regenerator Golem,Regenerator Golem,"Flagship that hurts itself to revive allied ships that die on the same planet.",8258,8258,3000000,0,5000000,1000,0.6,11,50000,5000,2,12,500,5200,5,18,180 Reinforcement Seeder,Reinforcement Seeder,"A small modified carrier guardian that can spawn a large number of minor reinforcement warp gates, each increasing the planetary reinforcement yield.",1711,1711,300000,200000,65000,600,0.3,4,15000,10000,2,5,000,9990999,1,15,30 Reinforcement Warp Gate,Reinforcement Warp Gate,"This doesn't act similar to the big warp gates where massive fleets can come though, it only transports a couple ships at a time, giving the AI an easier way to reinforce the planet it's placed on.",1,1,2500,1250,10000,0,0.35,0.25,2000,0,0,,0,0,0,10 Rejuvenator Combat Factory,Rejuvenator Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. This Factory has greatly increased repair capability, and also launches drones that act as decoys for enemy fire.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Rescue Beacon,Rescue Beacon,"A beacon for emergency warp operations. Allied ships can save themselves by traveling here and repair their ships from the beacon's suppiles.",89,223,100000,0,50000,0,0.2,2,0,0,0,,0,0,0,10 Rescue Factory,Rescue Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Launches no offensive drones but small beacons which can act as emergency warp beacons for ships to save themselves.",431,431,100000,100000,8000,800,0.4,5,2200,1,30,0.03,9990999,1,16,140 Research Center,Research Center,"A gift from the Human Resistance Fighters to aid in the fight.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Research Expedition,Research Expedition,"A group of the most adept scientists with the ability to research on allied and even neutral planets, scout and watch adjacent planets to discover almost anything that exists in the sector. It is unarmed and has very volatile equipment that the AI considers a vital target, producing quite the AIP if destroyed. At higher levels not only does the extraction speed increase but it can also be retrofitted with a Cloaking Device and an extremely powerful Tachyon Radiator. Can gain marks with upgrades to Home Command.",10,26,10000,2000,1000000,600,0.7,4,50000,0,0,,0,0,15,5 Retiarius,Retiarius,"Has a tractor beam.",395,395,24000,26000,80000,600,0.3,5,7500,2000,8,1,250,4800,5,10,90 Revealer Battlestation,Revealer Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has a very powerful Tachyon Array.",2931,2931,100000,700000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Ripper Frigate,Ripper Frigate,"Fast, Cloaked Frigate that can do decent damage and paralyse a single target.",926,927,168500,70250,95000,2200,0.7,5,9000,8000,4,2,000,4800,1,16,40 Risk Analyzer,Risk Analyzer,"",228,571,60000,210000,80000,0,0.45,5,0,0,0,,0,0,0,70 Rorqual Hegira,Rorqual Hegira,"This Ark flagship has a rather powerful forcefield generator, which it can regenerate by damaging enemies. Also takes less damage after using a wormhole.",4620,4620,250000,1500000,500000,1400,0.8,7,7000,15000,2,7,500,5680,1,18,85 Royal Concussion Guardian,Royal Concussion Guardian,"Fires long range missiles.",449,449,52000,28000,80000,500,0.4,5,7500,900,9,1,000,12000,10,14,40 Royal Dire Concussion Guardian,Royal Dire Concussion Guardian,"Very powerful ship that fires very painful missiles that demolish thinner hulled ships.",25433,25433,2800000,1400000,800000,500,0.4,7,25000,6000,6,72,000,12000,72,20,40 Royal Dire Forcefield Guardian,Royal Dire Forcefield Guardian,"Very powerful ship with a very strong and large bubble forcefield, but weak weaponry. Units protected by this will deal half the usual damage.",13071,13072,2000000,4500000,800000,700,0.4,7,25000,80000,4,20,000,5680,1,20,85 Royal Dire Fragmenting Guardian,Royal Dire Fragmenting Guardian,"Large yet weak, but splinters into numerous relatively weaker shards that combine to be much more dangerous.",5613,5612,800000,400000,800000,500,0.4,7,25000,6000,4,1,500,4800,1,20,40 Royal Dire Gravity Guardian,Royal Dire Gravity Guardian,"Severely distorts gravity around itself, causing an extreme slow effect in hostiles.",29583,29582,2800000,1400000,800000,400,0.3,7,25000,3000,4,45,000,8080,60,20,50 Royal Dire Grenade Launcher Guardian,Royal Dire Grenade Launcher Guardian,"Very powerful ship that annihilates groups of swarmers.",14349,14349,2800000,1400000,800000,500,0.3,7,25000,3200,6,3,200,6400,6,20,90 Royal Dire Heavy Beam Guardian,Royal Dire Heavy Beam Guardian,"A vastly more powerful version than the normal Guardian.",20208,20208,2800000,1400000,800000,500,0.4,7,25000,15000,2,7,500,12000,1,20,90 Royal Dire MLRS Guardian,Royal Dire MLRS Guardian,"Fires enormous barrages of rockets constantly.",48333,48332,2800000,1400000,800000,600,0.3,7,25000,3200,4,120,000,4800,150,20,50 Royal Dire Nucleophilic Guardian,Royal Dire Nucleophilic Guardian,"Very powerful ship that deals disgusting damage to high energy usage targets.",28749,28749,2800000,1400000,800000,1000,0.3,7,25000,160000,2,80,000,6400,1,20,50 Royal Dire Pike Guardian,Royal Dire Pike Guardian,"Very powerful ship with a scary Petard cannon for annihilating armored targets.",36249,36249,2800000,1400000,800000,500,0.3,7,25000,8000,2,120,000,6400,30,20,70 Royal Dire Plasma Guardian,Royal Dire Plasma Guardian,"Very powerful ship that deals high single target damage, and much more to forcefields. The AI has made some hasty modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. In exchange for lowered range and forcefield damage its output against all shields was increased.",24916,24916,2800000,1400000,800000,500,1,7,25000,720000,9,80,000,5680,1,20,40 Royal Dire Plasma Guardian,Royal Dire Plasma Guardian,"Very powerful ship that deals high single target damage, and much more to forcefields.",28749,28749,2800000,1400000,800000,500,0.4,7,25000,720000,9,80,000,8080,1,20,40 Royal Dire Shredder Guardian,Royal Dire Shredder Guardian,"Spawns very scary melee drones continuously.",9822,9822,2800000,1400000,800000,500,0.4,7,25000,21000,4,5,250,4800,1,20,150 Royal Dire Stealth Guardian,Royal Dire Stealth Guardian,"Large, fast cloaked vessel that completely ignores personal shielding.",23333,23332,2800000,1400000,800000,1800,0.7,7,25000,4000,4,20,000,3200,20,20,50 Royal Dire Tantruming Guardian,Royal Dire Tantruming Guardian,"Large and very, very angry about being outnumbered.",202380,202380,8000000,4000000,800000,500,0.3,7,25000,30000,1,600,000,9600,20,20,50 Royal Dire Temperamental Guardian,Royal Dire Temperamental Guardian,"Large yet weak, enrages when the AI is outnumbered on this world.",5613,5612,800000,400000,800000,500,0.3,7,25000,6000,4,1,500,4800,1,20,50 Royal Dire Tesla Guardian,Royal Dire Tesla Guardian,"Very powerful ship with an AOE tesla attack with a reload speed penalty.",18611,18610,2800000,1400000,800000,400,0.4,7,25000,10000,9,1,111.11,2000,1,20,150 Royal Dire Tethuida Guardian,Royal Dire Tethuida Guardian,"Spawns fast drones that can zombify your ships.",15416,15416,2800000,1400000,800000,500,0.3,7,25000,5000,4,50,000,6400,40,20,50 Royal Dire Tritium Sniper Guardian,Royal Dire Tritium Sniper Guardian,"Large sniper vessel that annihilates units lacking in radiation shielding.",28889,28888,2800000,1400000,800000,400,0.4,7,25000,2000,2,40,000,9990999,40,20,40 Royal Dire Vampire Guardian,Royal Dire Vampire Guardian,"Cloaked close range leecher that heals itself as it does damage.",33333,33332,2800000,1400000,800000,500,0.7,7,25000,6000,2,60,000,2800,20,20,80 Royal Dire Widow Guardian,Royal Dire Widow Guardian,"If paralysis alone wasn't bad enough, the AI put large tractor arrays on this Dire Guardian as well.",20499,20499,2800000,1400000,800000,500,0.4,7,25000,2400,4,36,000,6400,60,20,90 Royal Forcefield Guardian,Royal Forcefield Guardian,"This Guardian supports allied forces with a mobile bubble forcefield and some firepower. Units protected by this will deal half the usual damage.",1208,1208,40000,320000,80000,700,0.4,5,7500,1600,4,400,5680,1,14,85 Royal Fortified Tesla Guardian,Royal Fortified Tesla Guardian,"Close range brawler that prevents enemies from hitting it if they are out of its range.",907,908,108000,52000,80000,400,0.4,5,7500,1840,17,108.24,2000,1,7,120 Royal Fragmenting Guardian,Royal Fragmenting Guardian,"Fairly weak Guardian, but when the AI is outnumbered on the planet it is on, permanently fragments into a pack of overall deadlier, smaller versions.",171,171,6000,12000,80000,500,0.3,5,7500,600,4,150,4800,1,14,50 Royal Gravity Guardian,Royal Gravity Guardian,"Enormous gravity distortion effect slows enemy ships over a moderate area. Deals extra damage to targets with horrendous engine power.",1018,1019,108000,52000,80000,500,0.3,5,7500,400,6,2,000,3200,30,8,50 Royal Grenade Launcher Guardian,Royal Grenade Launcher Guardian,"Lobs grenades to do area damage, devastating against very thinly armored targets.",808,808,108000,52000,80000,500,0.3,5,7500,660,9,440,3200,6,7,90 Royal Heavy Beam Guardian,Royal Heavy Beam Guardian,"Deals incredible damage with a beam cannon to multiple targets in a line.",1038,1038,80000,40000,80000,500,0.4,5,7500,2700,4,675,9600,1,14,90 Royal MLRS Guardian,Royal MLRS Guardian,"Fires lots of rockets with a bonus against nearly dead targets.",1273,1274,108000,52000,80000,600,0.3,5,7500,320,4,3,200,4800,40,8,50 Royal Nucleophilic Guardian,Royal Nucleophilic Guardian,"Fires rapid electron pulses with a damage increase against units with higher energy use.",974,974,108000,52000,80000,1000,0.3,5,7500,7200,3,2,400,6400,1,7,50 Royal Paralysis Guardian,Royal Paralysis Guardian,"Uncomfortable Guardian that causes paralysis to multiple targets.",899,899,108000,52000,80000,1400,0.4,5,7500,400,4,2,000,4800,20,7,90 Royal Pike Guardian,Royal Pike Guardian,"Sports a multi-shot Petard cannon for increased damage against healthy armored units.",1086,1086,108000,52000,80000,500,0.3,5,7500,1200,4,3,000,4800,10,7,70 Royal Plasma Guardian,Royal Plasma Guardian,"Fragile, long range bombardier with a bonus against forcefields.",882,882,80000,40000,80000,500,0.4,5,7500,30000,9,3,333.33,9600,1,14,40 Royal Reinforcement Seeder,Royal Reinforcement Seeder,"A small modified carrier guardian that can spawn a large number of minor reinforcement warp gates, each increasing the planetary reinforcement yield.",3422,3422,600000,400000,65000,600,0.3,4,15000,20000,2,10,000,9990999,1,15,30 Royal Spider Guardian,Royal Spider Guardian,"Fast and packs a shotgun style weapon to greatly slow hostiles.",945,945,108000,52000,80000,1400,0.4,5,7500,300,4,2,250,4800,30,14,40 Royal Stealth Guardian,Royal Stealth Guardian,"Cloaked Guardian that bypasses personal shields.",823,823,66000,34000,80000,1800,0.7,5,7500,1000,4,1,250,3200,5,9,50 Royal Tantruming Guardian,Royal Tantruming Guardian,"Guardian currently having a hissy fit about the AI being outnumbered on this planet.",4797,4797,320000,160000,80000,500,0.7,5,7500,3000,1,30,000,9600,10,15,50 Royal Temperamental Guardian,Royal Temperamental Guardian,"Incredibly weak normally, but has a violent tantrum if the AI is outnumbered on this planet.",171,171,6000,12000,80000,500,0.3,5,7500,600,4,150,4800,1,14,50 Royal Tethuida Guardian,Royal Tethuida Guardian,"Causes enemies damaged by this to become allied zombies upon death.",912,912,108000,52000,80000,500,0.3,5,7500,100,2,1,500,6400,30,8,50 Royal Tractor Guardian,Royal Tractor Guardian,"Has a tractor beam that allows it to immobilise or drag ships around with it.",992,992,108000,52000,80000,600,0.3,5,7500,4000,8,2,500,4800,5,10,90 Royal Tritium Sniper Guardian,Royal Tritium Sniper Guardian,"Designed to obliterate ships with low radiation shielding from any distance, or bubble forcefields from close range.",416,416,54000,26000,80000,400,0.4,5,7500,360,2,180,9990999,1,14,40 Royal Vampire Guardian,Royal Vampire Guardian,"Heals itself whenever it does damage to a target.",1323,1322,108000,52000,80000,500,0.7,5,7500,2500,1,2,500,2800,1,7,80 Ruffian Turret,Ruffian Turret,"Slightly cheaper to build, has fairly long range and resists enemy long range fire.",424,274,22500,37500,20000,0,0.45,2,2250,2400,3,800,15600,1,0,80 Sabot Guard Post,Sabot Guard Post,"Storage structure for AI defenders of this planet, armed with a weapon devastating to high mass targets. Destroying this reduces the maximum reinforcement capacity here.",413,330,25000,125000,80000,0,0.4,5,10000,1400,12,116.67,8080,1,0,80 Saboteur Drone,Saboteur Drone,"Support engineer drone that can only target structures, but is capable of disabling them.",40,21,4000,4000,1250,1600,0.3,0.21,0,150,3,50,1360,1,7,30 Science Distribution Node,Science Distribution Node,"Stockpile of a large amount of science points. Grants it to the player destroying it, at a very minor AI Progress cost.",128,319,50000,100000,0,0,0.2,2,0,0,0,,0,0,0,10 Scourge Armory,Scourge Armory,"A mutator of the recently birthed Scourge forms, evolving them into a more combat ready form of their main species. High level armories can upgrade units very quickly, or hybridize evolved warriors into terrifying weapons.",3182,3182,300000,600000,1085000,0,0.6,6,15000,1000,2,10,000,8080,20,0,90 Scourge Burlust Fortress,Scourge Burlust Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Burlusts, a violent and warlike race, this Fortress has high base damage, which only increases as it loses hull.",6101,6101,400000,400000,800000,0,0.7,7,25000,3000,2,30,000,12000,20,0,300 Scourge Evuck Fortress,Scourge Evuck Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Evucks, a quiet, studious and underhanded race, this Fortress has relatively low damage, but bypasses shields and is cloaked.",3913,3913,400000,400000,800000,0,0.7,7,25000,1500,2,15,000,12000,20,0,300 Scourge Neinzul Fortress,Scourge Neinzul Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Neinzul, a normally short lived species with ancestral memory, this Fortress heals itself by doing damage, does more to weakened targets, and creates hostile to all zombies.",4676,4676,400000,400000,800000,0,0.7,7,25000,2000,2,20,000,12000,20,0,300 Scourge Peltian Fortress,Scourge Peltian Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Peltians, a weak and peaceful race, but experts at bombardment, this Fortress has infinite range, and does more damage the farther the target is.",2316,2316,400000,400000,800000,0,0.7,7,25000,2500,4,2,500,9990999,4,0,300 Scourge Spawner,Scourge Spawner,"A horrific factory of monstrous creations, merging unfortunate members of alien species with AI technology to create revolting servants.",3182,3182,300000,600000,1085000,0,0.6,6,15000,1000,2,10,000,8080,20,0,90 Scourge Spire Fortress,Scourge Spire Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Spire, an extremely powerful race with incredible technology. Mounts a single Photon Bombardment Cannon for ridiculous damage.",1976,1976,400000,400000,800000,0,0.7,7,25000,8000,4,2,000,9600,1,0,300 Scourge Thoraxian Fortress,Scourge Thoraxian Fortress,"Strong defensive emplacement built by the Scourge. Using parts of Thoraxians, a monstrous nightmare of a tunneling hive mind species, this Fortress is immune to long range fire, and also pulls enemies in and shreds them.",6727,6727,400000,400000,800000,0,0.7,7,25000,40000,1,40,000,800,1,0,300 Scrap Drone,Scrap Drone,"Unstable support engineer drone that destroys itself by overloading its' internal reactor to deal area damage around itself.",99,59,5000,5000,1250,1600,0.3,0.21,0,450,1,450,240,1,7,30 Scrap Turret,Scrap Turret,"Somewhat cheap to build, has no shields and has notably high damage but shakes itself apart when firing, being destroyed after 20 shots.",1033,666,94500,0,15000,0,0.45,2,2250,1440,1,7,200,10504,5,0,80 Scrapper Combat Factory,Scrapper Combat Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. This Factory produces some resources, and also launches drones which explode for damage in an area.",431,431,100000,100000,8000,800,0.4,5,2200,0,0,,0,0,16,140 Scutarius,Scutarius,"A very heavily shielded workhorse for the Architrave.",595,594,33000,57000,80000,1800,0.7,5,7500,500,4,625,3200,5,9,50 Seeker Turret,Seeker Turret,"Long range turret that fires missiles suited against high mass targets.",424,274,22500,37500,30000,0,0.45,2,2250,2750,8,343.75,15600,1,0,80 Sentinel Gunboat,Sentinel Gunboat,"Large, advanced and expensive strikecraft with very long range and the ability to reveal cloaked units.",68,38,6900,0,10800,600,0.7,0.21,800,480,4,120,9990999,1,7,40 Sentry Frigate,Sentry Frigate,"Excellent at revealing cloaked enemies.",30,76,25000,10000,40000,2900,0.7,4,5000,0,0,,0,0,20,20 Sharpener Frigate,Sharpener Frigate,"Fast and very tough frigate with high damage upon a single melee target, slicing it up to allow allies increased damage through the ruptured armor.",1272,1272,100000,150000,150000,1800,0.4,5,15000,10000,4,2,500,240,1,19,80 Shellshocker,Shellshocker,"Advanced prototype of the next version of a 'Wyrm' vessel. Long range splash damage, which also debuffs things hit.",67976,67976,20000000,10000000,800000,500,0.4,7,25000,7500,3,20,000,14400,8,20,150 Shield Devourer,Shield Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",20996651,7667407,12000000,108000000,675000000,150,1,21,135000000,1232000,1,18,480,000,5680,15,27,600 Shield Devourer,Shield Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",29527901,10714282,12000000,108000000,675000000,150,1,21,135000000,1848000,1,27,720,000,5680,15,27,600 Shield Leech,Shield Leech,"Strike craft with high shields, able to leech durability from enemies. Its extra dangerous to anything with shields, even more so with forcefields.",87,45,1000,5000,4000,600,0.3,0.21,600,150,5,30,3200,1,7,30 Shieldwall Battlestation,Shieldwall Battlestation,"Can move from planet to planet and build various structures on them, even if you don't own it. Also rebuilds structures from their remains. This Battlestation has greatly improved shields that extend out around itself. Units protected by this will deal half the usual damage.",3556,3556,100000,1000000,6000,600,0.4,5,0,2000,4,10,000,8080,20,16,140 Shredder Drone,Shredder Drone,"Melee attack drone.",880,565,20000,10000,1250,1600,0.3,0.21,0,12000,2,6,000,240,1,7,30 Shredder Frigate,Shredder Frigate,"Fast and very tough frigate with high damage upon a single melee target. Finishes off targets even better.",2495,2495,300000,300000,150000,1800,0.4,5,15000,5000,1,5,000,240,1,19,80 Shredder Turret,Shredder Turret,"Extremely short range, but has high generalist damage.",1220,788,40500,101250,30000,0,0.45,2,2250,355,1,2,840,5408,8,0,80 Siege Frigate,Siege Frigate,"Fragile Frigate that fires long range shots capable of heavily damaging single targets or groups.",1281,1280,126000,52500,100000,400,0.4,5,9000,24000,12,2,000,8080,1,16,70 Singularity Devourer,Singularity Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",17036904,6154760,40000000,20000000,675000000,150,1,21,135000000,672000,1,20,160,000,5680,30,27,600 Singularity Devourer,Singularity Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24736904,8904760,40000000,20000000,675000000,150,1,21,135000000,1008000,1,30,240,000,5680,30,27,600 Sinister Einherjar,Sinister Einherjar,"Highest tier Dark Zenith ship, with tractor beams.",19077,19076,1800000,900000,5000000,1200,0.8,11,50000,87500,3,29,166.67,9600,1,18,190 Sinister Heisir,Sinister Heisir,"A powerful Dark Zenith Ship.",824,824,100000,32000,160000,400,0.4,5,7000,520,2,4,160,3040,16,18,120 Sinister Huskarl,Sinister Huskarl,"A tanky low-tier Dark Zenith unit",26,26,2600,6400,1800,1000,0.3,0.21,400,120,2,60,2800,1,8,50 Sinister Merkismathr,Sinister Merkismathr,"A very powerful Dark Zenith ship.",14375,14375,1400000,700000,800000,500,0.4,7,25000,360000,9,40,000,8080,1,20,40 Siphoner Frigate,Siphoner Frigate,"Shields itself and nearby ships from attack, while regenerating itself by damaging enemies. Units protected by this will deal half the usual damage.",502,502,32000,192000,100000,700,0.4,5,9000,250,1,250,5680,1,16,85 Skald,Skald,"A source of utility for the Dark Zenith",15,9,1120,560,1440,1200,0.3,0.21,135,180,6,30,3360,1,14,30 Skeggox,Skeggox,"A powerful turret built to dissuade attacks against the Dark Zenith.",5127,1277,270000,67500,300000,0,0.45,2,2250,25200,6,4,200,9600,1,0,80 Sniper,Sniper,"Specialist at picking off fast-moving targets.",17,9,900,0,1800,700,0.3,0.21,300,120,4,30,9990999,1,7,40 Sniper Network,Sniper Network,"Slow but long-range strike craft, dealing increasingly high damage with range. Further increases damage the more of them share their targeting network.",32,15,750,0,2000,500,0.3,0.21,400,75,3,25,7200,1,5,40 Sol Ater,Sol Ater,"Ark flagship with no notable combat power, but is faster than most and when Hacking weakens the response.",3742,3742,650000,350000,500000,2200,0.8,7,7000,1250,2,12,500,8080,20,18,120 Solar Flare Turret,Solar Flare Turret,"Large turret with a slow firing beam weapon that can paralyse multiple larger targets.",3428,2211,125000,175000,225000,0,0.45,3,11250,6000,8,750,12480,1,0,120 Space Bomber,Space Bomber,"Heavily Fortified bomber craft with increased damage to most slightly larger targets.",20,12,1500,0,1200,800,0.6,0.21,200,450,9,50,4000,1,7,30 Space Plane,Space Plane,"Cloaked fighter with near immunity to distant hostiles.",19,12,1200,0,1200,1000,0.7,0.21,200,264,5,52.8,4480,1,7,30 Special Transport Flagship,Special Transport Flagship,"Should never be directly seeded; if you're seeing this, this is an oversight.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Spider,Spider,"Applies a slow effect to hostile ships at moderate range.",28,15,3000,0,2700,700,0.3,0.21,300,45,3,45,8080,3,8,60 Spider Guardian,Spider Guardian,"Fast and packs a shotgun style weapon to greatly slow hostiles.",472,473,54000,26000,80000,1400,0.4,5,7500,150,4,1,125,4800,30,14,40 Spider Turret,Spider Turret,"A variant of the Sniper Turret; applies a slow effect to hostile ships.",529,340,13500,33750,37500,0,0.45,2,3000,150,4,562.5,9990999,15,0,80 Spike Fighter,Spike Fighter,"Slow and high-range fightercraft for interceptive fire, relying on networking their targeting systems for ever-growing range of its beam weapon, targeting above-average albedo enemies.",94,54,1000,2000,5000,600,0.3,0.21,200,300,2,150,800,1,8,40 Spire Archive,Spire Archive,"Repository of Scientific Knowledge. Can be extracted with a Hack.",138,345,80000,80000,0,0,0.2,6,0,0,0,,0,0,0,10 Spire Battleship,Spire Battleship,"A large Spire warship.",50000,50000,4800000,4800000,1280000,600,0.7,12,15000,120000,1,120,000,7200,1,22,180 Spire Buttress,Spire Buttress,"Protects the local command station from all harm while living (does not work on home command stations), slows most enemies anywhere on the planet and also traps them here. Uses a massive amount of energy.",3452,8630,2000000,2000000,8000000,0,0.7,6,2000000,0,0,,0,0,0,180 Spire City Hub,Spire City Hub,"This facility doubles as the nerve center of a Spire City. To level up this City, all sockets must be used, there must be at least 2 other Cities of the same mark, and for each mark 2, 3 or 4 City you must control 1 additional planet without a Spire City. Mark 5 Cities require 2 additional planets. Mark 6 and 7 require 3 additional planets. At mark 3, your Cruiser Flagship becomes a Battleship and you get +1 Cruiser for every mark at or above 3. At mark 6, your Battleship Flagship becomes a Dreadnought and you get +1 Battleship for every mark at or above 6.",6904,17261,4000000,4000000,8000000,0,0.7,6,0,0,0,,0,0,0,180 Spire Cruiser,Spire Cruiser,"A midsized Spire warship.",25000,25000,2400000,2400000,640000,600,0.7,10,15000,60000,1,60,000,6400,1,22,180 Spire Crupellarii,Spire Crupellarii,"A slow and very tanky ship used by the Architrave as a damage sink in battle. Enhanced with spire technology",741,488,5000,3500,5400,500,0.3,0.3,1000,15000,3,5,000,9600,1,7,120 Spire Debris,Spire Debris,"Some leftover spire artifacts; you can hack it for science. Note that if you don't get to it in time then the AI or some other faction will take the technology.",41,103,24000,24000,2000000,150,0.7,6,15000,0,0,,0,0,22,180 Spire Destroyer,Spire Destroyer,"The second-smallest of the fully military ships used by the Spire. Is less durable compared to a group of Frigates, but has more firepower focused against large individual targets.",12500,12500,1200000,1200000,320000,600,0.7,8,15000,30000,1,30,000,6400,1,22,180 Spire Destroyer Neural Net,Spire Destroyer Neural Net,"This facility allows the City to build an extra Spire Destroyer. If the facility is destroyed, the extra Destroyer will also be destroyed. The City Center must be functional for the cap to increase, but a nonfunctional City Center won't decrease the cap. They are built via a Shipyard.",19357,19356,2000000,2000000,500000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Dreadnought,Spire Dreadnought,"An enormous Spire warship.",100000,100000,9600000,9600000,2560000,600,0.7,15,15000,240000,1,240,000,8080,1,22,180 Spire Engineering Center,Spire Engineering Center,"This facility provides rapid repair for friendly damaged ships.",19357,19356,2000000,2000000,1000000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Frigate,Spire Frigate,"The smallest of the fully military ships used by the Spire.",6250,6250,600000,600000,160000,600,0.7,6,15000,15000,1,15,000,6400,1,22,180 Spire Frigate Neural Net,Spire Frigate Neural Net,"This facility allows the City to build an extra two Spire Frigates. If the facility is destroyed, the extra Frigates will also be destroyed. The City Center must be functional for the cap to increase, but a nonfunctional City Center won't decrease the cap. They are built via a Shipyard.",19357,19356,2000000,2000000,500000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Galactic Capitol,Spire Galactic Capitol,"This facility serves as the central seat of government for all Spire settlements in a galaxy. It always has two more sockets than other Cities of the same mark. To level up this City, all sockets must be used, there must be at least 2 other Cities of the same mark, and for each mark 2, 3 or 4 City you must control 1 additional planet without a Spire City. Mark 5 Cities require 2 additional planets. Mark 6 and 7 require 3 additional planets. At mark 3, your Cruiser Flagship becomes a Battleship and you get +1 Cruiser for every mark at or above 3. At mark 6, your Battleship Flagship becomes a Dreadnought and you get +1 Battleship for every mark at or above 6.",40857,40857,6000000,6000000,12000000,0,0.7,6,0,45000,1,45,000,14400,1,0,180 Spire Great-Shield Emitter,Spire Great-Shield Emitter,"This immobile facility provides an incredibly massive forcefield to block all enemies. Uses a massive amount of energy.",13690,34226,400000,16000000,12000000,0,0.7,6,2000000,0,0,,0,0,0,180 Spire Guard Post,Spire Guard Post,"Storage structure for AI defenders of this planet, armed with a cannon dangerous to highly armoured units. Destroying this reduces the maximum reinforcement capacity here. Uses Spire.",785,628,25000,125000,80000,0,0.3,5,10000,2500,1,2,500,7200,1,0,70 Spire Hoplomachus,Spire Hoplomachus,"Has a long range paralysis beam and a short range powerful weapon. Very dangerous. Enhanced with spire technology",1386,1386,54000,26000,80000,1400,0.4,5,7500,15000,3,5,000,9600,1,7,90 Spire Infested Macrophage,Spire Infested Macrophage,"The Macrophage harvests metal from other ships and structures and feeds its associated Telium. This Harvester has incorperated Spire Technology into itself, evolving a powerful bubble shield.",10155,10155,1800000,2400000,2000000,400,0.7,7,500,700,2,5,600,4480,16,20,90 Spire Infested Telium,Spire Infested Telium,"This is a spire infested hub for the Macrophage Infestation. It has been infused with the debris it has collected, making it mobile and allowing it to personally harvest other entities on its planet. It is highly recommended to keep your distance. It releases powerful Spire Harvesters to collect metal and many more Spores than the traditional Telium. Killing or Hacking this structure will Enrage the Macrophages it has produced, and should not be done lightly, but doing so will cause its faction to lose access to Spire Debris.",1501488,1501488,300000000,400000000,4500000,80,0.1,6,0,12000000,12,12,000,000,3200,12,19,220 Spire Mining Facility,Spire Mining Facility,"Spire require massive amounts of metal to construct themselves, and they're excellent at mining for it.",19357,19356,2000000,2000000,1200000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Murmillo,Spire Murmillo,"Has a long range paralysis beam and a short range powerful weapon. Very dangerous. A stronger version of the Hoplomachus. Enhanced with spire technology",2387,2387,54000,26000,80000,1400,0.4,5,7500,25000,3,8,333.33,9600,1,7,90 Spire Plasma Driver,Spire Plasma Driver,"Advanced spire weapon rapidly sends projectiles made of densely-packed plasma to deal heavy damage to higher mass targets, but does almost nothing to smaller ones.",8880,8880,2000000,2000000,1500000,0,0.7,6,15000,4000,2,2,000,99200,1,0,180 Spire Raider Frigate,Spire Raider Frigate,"A strange mix of Spire and AI technology with the Marauders.",914,914,100000,32000,160000,400,0.8,4,25000,15000,3,5,000,9600,1,18,120 Spire Relic,Spire Relic,"Alien relic, giving off extreme energy readings. Select this unit and click on the planet (and optionally the place on a planet) you want it to go to, and the relic will transform into a Spire City when it gets there. If need be, you can scrap the Relic like any other unit to prevent any further response from the AI against it.",3214,8035,3600000,0,2000000,250,0.7,6,15000,0,0,,0,0,25,180 Spire Retiarius,Spire Retiarius,"Has a tractor beam. Enhanced with Spire technology.",1333,1332,24000,26000,80000,600,0.3,5,7500,15000,3,5,000,9600,1,10,90 Spire Scutarius,Spire Scutarius,"A very heavily shielded workhorse for the Architrave. Enhanced with Spire technology",1512,1512,33000,57000,80000,1800,0.7,5,7500,10000,3,3,333.33,9600,1,9,50 Spire Shard Reactor,Spire Shard Reactor,"This facility produces the crystaline formations used as power cores in Spire reactors, generating a massive amount of energy in the process.",19357,19356,2000000,2000000,2000000,0,0.7,6,0,30000,1,30,000,14400,1,0,180 Spire Shipyard,Spire Shipyard,"This facility is responsible for the construction and support of Spire craft, from escorts up to capital ships.",19357,19356,2000000,2000000,500000,0,0.7,6,15000,30000,1,30,000,14400,1,0,180 Spire Transceiver,Spire Transceiver,"We're getting signals from somewhere very far away, but we can't understand them. Building this machine might just call in the cavalry, but also will intensely anger the AI.",1136,2842,900000,400000,8000000,0,0.7,6,2000000,0,0,,0,0,0,180 Spire Warrior,Spire Warrior,"Twisted hulk of a Spire, an extremely powerful race with incredible technology. Mounts a single Photon Bombardment Cannon for ridiculous damage.",399,399,26000,14000,40000,1000,0.7,5,5000,7500,3,2,500,9600,1,16,70 Spirited Einherjar,Spirited Einherjar,"Highest tier Dark Zenith ship, with tractor beams.",19077,19076,1800000,900000,5000000,1200,0.8,11,50000,87500,3,29,166.67,9600,1,18,190 Spirited Heisir,Spirited Heisir,"A powerful Dark Zenith Ship.",824,824,100000,32000,160000,400,0.4,5,7000,520,2,4,160,3040,16,18,120 Spirited Merkismathr,Spirited Merkismathr,"A very powerful Dark Zenith ship.",14375,14375,1400000,700000,800000,500,0.4,7,25000,360000,9,40,000,8080,1,20,40 Spore,Spore,"These cloaked Spores spread through the galaxy. When they meet Spores from other Telia then they can produce a new Telium.",5,13,4000,2000,7000,150,0.1,2,25,0,0,,0,0,20,20 Spy,Spy,"Provides visibility on an enemy planet with a very low chance of being detected. Able to cross through wormholes, unlike the rest of a command fleet.",7,17,8000,0,12000,3100,0.9,0.01,6000,0,0,,0,0,20,20 Stalker,Stalker,"Slow and durable, gains damage the higher the energy usage of their target.",33,17,4500,0,2500,400,0.3,0.21,400,210,7,30,3200,1,7,90 Station-Keeping Watchman Frigate,Station-Keeping Watchman Frigate,"Small, fast station-keeping Frigate that aids in cleaning up straggler enemies that might otherwise camp out on your planets or hide just out of range of your turrets.",254,254,72000,30000,58800,2900,0.4,4,1000,1000,4,250,4800,1,18,50 Stativa,Stativa,"A powerful turret built to dissuade attacks against the Architrave.",4797,1200,270000,67500,300000,0,0.45,2,2250,14000,3,4,666.67,8080,1,0,80 Stealth Alpha,Stealth Alpha,"Fast, cloaked and relatively durable Flagship with no fleet by default. If you have cloaked ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,1400,0.7,7,500,0,0,,0,0,18,120 Stealth Bravo,Stealth Bravo,"Fast, cloaked and relatively durable Flagship with no fleet by default. If you have cloaked ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,1400,0.7,7,500,0,0,,0,0,18,120 Stealth Foxtrot,Stealth Foxtrot,"Fast, cloaked and relatively durable Flagship with no fleet by default. If you have cloaked ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,1400,0.7,7,500,0,0,,0,0,18,120 Stealth Guard Post,Stealth Guard Post,"Storage structure for AI defenders of this planet, armed with a laser cannon dangerous to new arrivals here. Destroying this reduces the maximum reinforcement capacity here.",863,691,25000,125000,80000,0,0.7,5,10000,1200,2,3,000,6400,5,0,50 Stealth Guardian,Stealth Guardian,"Cloaked Guardian that bypasses personal shields.",411,412,33000,17000,80000,1800,0.7,5,7500,500,4,625,3200,5,9,50 Stingray,Stingray,"Advanced and expensive swarmer type that deals greatly increased damage to bubble forcefields.",18,10,1680,0,1440,1200,0.3,0.21,135,189,4,47.25,2800,1,14,30 Stingray Hydra,Stingray Hydra,"Quick swarmer type that deals greatly increased damage to bubble forcefields, and spawns copies of itself on death.",18,10,1680,0,1440,1200,0.3,0.21,135,189,4,47.25,2800,1,14,30 Stingray Hydra Head,Stingray Hydra Head,"A Head spawned from a Stingray Hydra.",18,10,1680,0,1440,1200,0.3,0.21,0,189,4,47.25,2800,1,14,30 Storm Corvette,Storm Corvette,"Modest Lightning-based AoE engine stun, good damage. When hit with enough damage releases a Thunder Bomb which might be slow but deals high AoE damage to both single targets and groups alike.",254,130,17500,2500,30000,400,0.3,3,1300,450,6,75,1600,1,9,90 Stout Dreng,Stout Dreng,"A powerful Dark Zenith Ship.",1322,1322,100000,32000,160000,400,0.4,5,7000,1020,2,8,160,4160,16,18,120 Stout Hertogi,Stout Hertogi,"A low tier but effective unit for the Dark Zenith.",14,14,2600,1400,1800,1000,0.3,0.21,400,90,2,45,2800,1,8,50 Stout Jarl,Stout Jarl,"A very strong Dark Zenith ship.",9566,9567,1400000,700000,800000,500,0.4,7,25000,3000,6,18,000,12000,36,20,40 Stout Ulfsark,Stout Ulfsark,"Extremely powerful Dark Zenith Ship.",7762,7762,800000,400000,5000000,1000,0.7,11,50000,1250,2,37,500,14400,60,18,210 Stratopedon,Stratopedon,"A powerful turret built to dissuade attacks against the Architrave.",5127,1277,270000,67500,300000,0,0.45,2,2250,25200,6,4,200,9600,1,0,80 Strike Wing,Strike Wing,"Faster, less durable and short ranged fighercraft, adept at shielding allies and chasing down fleeing hostiles or invading other planets.",17,9,2550,0,1500,1100,0.3,0.21,400,97,2,48.5,2560,1,10,40 Subjugator,Subjugator,"The AI used these terrifying ships to harvest other races to join the Scourge. Let's see if it makes you the next trophy...",45476,45476,3200000,1600000,1085000,1000,1,14,25000,17500,1,280,000,8080,16,25,400 Subverter Turret,Subverter Turret,"Weak damage normally, does more as the target weakens and also zombifies it.",466,300,27000,67500,30000,0,0.45,2,2250,400,3,400,10504,3,0,80 Super Terminal,Super Terminal,"This structure grants direct access to the core network of the AI, where you can greatly damage the AI's processing capabilities. By Hacking this unit you can significantly reduce AI Progress, but the AI will violently respond with many ships to stop your hack. Destroying the AI command station on the planet will prevent you from using the Super Terminal. You can only hack the Super Terminal one time before the AI locks down the firewall to prevent further access. The intensity of the response is increased by the number of human empires present, so three human empires leads to 3x as strong a response.",19,48,75000,150000,0,0,0.45,5,15000,0,0,,0,0,0,70 Superstructure Base,Superstructure Base,"Base object for Marauder Superstructures. If you see this ingame it's a bug. Please report.",1279,3199,500000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Supply Center,Supply Center,"The Supply Center is carved into a large, towed planetoid, big enough to be a small moon. Most likely moved through Parametrium-Radiation instead of conventional engine technology. Metal is harvested and supply lines organized from inside, allowing for an increased raider capacity and improved conversion of planetary to global budget.",897,2243,10000000,50000,5000000,0,0.6,20,250000,0,0,,0,0,0,120 Support Launcher Frigate,Support Launcher Frigate,"Very little in the way of direct damage but launches a deployable support station which has a short-range forcefield and repair beams, but self-attritions over a modest amount of time.",1368,1368,125000,62500,150000,700,0.45,5,8000,300,4,375,4000,5,17,90 Support Shield,Support Shield,"Protects nearby allies and repairs the frontline.",276,690,10000,100000,35000,80,0.45,2,0,0,0,,0,0,3,30 Support Shield Delivery Capsule,Support Shield Delivery Capsule,"On its way to deploy a support shield.",67,66,10000,0,40000,2200,0.3,2.1,0,1,1,1,240,1,7,10 Suppressor Frigate,Suppressor Frigate,"Support Frigate, outfitted to keep enemies passive and away from friendlies.",319,319,42000,70000,31500,700,0.4,4,3750,40,1,640,8080,16,16,85 Swarm Devourer,Swarm Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",3173958,1538690,20000000,10000000,225000000,150,1,20,45000000,252000,1,7,560,000,5680,30,26,500 Swarm Devourer,Swarm Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",4617708,2226190,20000000,10000000,225000000,150,1,20,45000000,378000,1,11,340,000,5680,30,26,500 Swarm Devourer Drone,Swarm Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",54419,28616,5000000,2000000,2500000,500,1,10,0,135000,3,45,000,5680,1,20,100 Swarm Devourer Drone,Swarm Devourer Drone,"What the Zenith call a drone we'd call a huge planetoid-class Flagship...",58638,31428,5000000,2000000,2500000,500,1,10,0,202500,3,67,500,5680,1,20,100 Synergy Carrier,Synergy Carrier,"Spawns a high numer of Harmonic Claw Drones which slowly self-attrition over time. While its drones are rather vulnerable the Carrier can fire EMP bombs which can paralyze a large amount of enemies, allowing for easier attacks.",1478,1476,150000,75000,110000,400,0.45,5.5,13000,200,17,11.76,6400,1,16,90 Tachyon AI Command Station,Tachyon AI Command Station,"Planetary command center with a decloaking aura. You must destroy this before you can build your own command station to claim the planet.",2,5,9000,14000,4500,0,0.45,6,0,0,0,,0,0,0,70 Tachyon Array,Tachyon Array,"Reveals nearby cloaked enemy ships.",42,104,19000,30000,5000,0,0.45,0.3,100,0,0,,0,0,0,50 Tachyon Array,Tachyon Array,"Reveals nearby cloaked enemy ships.",42,104,19000,30000,5000,0,0.45,0.3,100,0,0,,0,0,0,50 Tachyon Sentinel,Tachyon Sentinel,"Reveals nearby cloaked enemy ships.",21,52,5000,20000,1000,0,0.45,4,125,0,0,,0,0,0,70 Tackle Drone,Tackle Drone,"Support engineer drone that attempts to rush enemies and snare them in tractor beams.",43,21,5000,5000,1250,1600,0.3,0.21,0,0,0,,0,0,7,30 Tackle Drone Launcher Frigate,Tackle Drone Launcher Frigate,"Has guns of its own but primarily attacks by spawning small tractor-equipped drones at the rate of 1 every 4 seconds.",1006,1006,126000,52500,100000,400,0.4,5,9000,1200,4,900,4800,3,16,40 Tank Astro Train,Tank Astro Train,"This Astro Train is carrying resources to a Train Depot.",11130,11130,2000000,2000000,605000,500,0.4,6,10000,6000,3,20,000,5200,10,22,120 Tank Astro Train,Tank Astro Train,"This Astro Train is carrying resources to a Train Depot.",33333,33333,3500000,3500000,605000,600,0.4,6,10000,17500,3,145,833.33,5200,25,22,120 Tank Astro Train,Tank Astro Train,"This Astro Train is carrying resources to a Train Depot.",15163,15163,2500000,2500000,605000,600,0.4,6,10000,7000,3,35,000,5200,15,22,120 Tank Devourer,Tank Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",2516250,1242856,60000000,0,225000000,150,1,20,45000000,462000,1,6,930,000,5680,15,26,500 Tank Devourer,Tank Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",3540000,1730356,60000000,0,225000000,150,1,20,45000000,693000,1,10,395,000,5680,15,26,500 Tantruming Guardian,Tantruming Guardian,"Guardian currently having a hissy fit about the AI being outnumbered on this planet.",2398,2398,160000,80000,80000,500,0.7,5,7500,3000,1,15,000,9600,5,15,50 Tarantula,Tarantula,"Durable and moderately ranged, applies a slow effect to hostile ships.",48,26,6000,0,6600,400,0.3,0.21,800,45,3,45,8080,3,7,110 Target Drone,Target Drone,"An immobile target drone used for training.",5,3,4000,8000,4500,0,0.3,0.3,800,0,0,,0,0,0,180 Target Painter Transport Flagship,Target Painter Transport Flagship,"Improves all damage dealt to a single, tagged target across the entire planet. The enemy will focus on this ship with higher priorty than normal transports.",604,604,350000,350000,100000,2200,0.7,7,500,1,1,1,9990999,1,18,120 Target Painter Transport Flagship,Target Painter Transport Flagship,"Improves all damage dealt to a single, tagged target across the entire planet. The enemy will focus on this ship with higher priorty than normal transports.",604,604,350000,350000,100000,2200,0.7,7,500,1,1,1,9990999,1,18,120 Tech Nexus,Tech Nexus,"The cloaked Tech Nexus houses reserach facilities used to upgrade the mark level of Marauder ships, turrets and outposts. It is also used to store existing research, allowing Marauders to archive knowledge and preven their mark level from decreasing even if they lose access to the original study objects.",3363,8407,500000,3500000,5000000,0,0.7,7,250000,0,0,,0,0,0,120 Technology Vault,Technology Vault,"This AI structure stores critical scientific records from their experiments. If hacked, it would be a valuable source of Technology or Science.",153,383,60000,120000,0,0,0.9,5,1000,0,0,,0,0,0,80 Telium,Telium,"This structure is a hub for the Macrophage Infestation. Macrophages will harvest metal and return it here. Killing this structure will Enrage the Macrophages it has produced, and should not be done lightly.",60,150,30000,40000,405000,0,0.1,4,0,0,0,,0,0,0,30 Telium,Telium,"This is a Telium that is still growing. It will begin producing Macrophages and Spores once it is done building.",60,150,30000,40000,405000,0,0.1,4,0,0,0,,0,0,0,30 Temperamental Guardian,Temperamental Guardian,"Incredibly weak normally, but has a violent tantrum if the AI is outnumbered on this planet.",85,84,3000,6000,80000,500,0.3,5,7500,300,4,75,4800,1,14,50 Terrier,Terrier,"Low damage and durability, but rather quick and great at slowing down hostiles.",17,9,1800,0,2700,1200,0.3,0.21,300,30,3,30,8080,3,8,60 Tesla Defender,Tesla Defender,"Close range brawler that prevents enemies from hitting it if they are out of its range.",895,453,54000,26000,80000,400,0.4,5,7500,1196,17,70.35,2000,1,7,120 Tesla Torpedo,Tesla Torpedo,"Spawned from a Tesla Torpedo Frigate, explodes on impact for area damage.",154,103,5000,5000,3000,1600,0.3,0.21,0,12000,1,12,000,240,1,7,30 Tesla Torpedo Frigate,Tesla Torpedo Frigate,"Has modest firepower in its own right, but primarily attacks by spawning miniaturized warheads at the rate of 1 every 4 seconds.",1006,1006,126000,52500,100000,400,0.4,5,9000,1200,4,900,4800,3,16,40 Tethuida Drone,Tethuida Drone,"Suicidal drone that can zombify victims.",263,263,20000,10000,1250,1600,0.3,0.21,0,10000,1,10,000,240,1,7,30 Tethuida Guardian,Tethuida Guardian,"Causes enemies damaged by this to become allied zombies upon death.",456,456,54000,26000,80000,500,0.3,5,7500,100,2,750,6400,15,8,50 Thanatos,Thanatos,"This Ark flagship has rather high damage, and turns enemies into allied zombies to fight for you.",4930,4930,650000,350000,500000,1400,0.8,7,7000,2000,2,16,000,7200,16,18,120 Thief,Thief,"Very fast swarmer that does barely any damage but really good at stealing ships using tractor beams, while remaining completely hidden.",16,9,2100,0,1700,1800,0.7,0.21,175,72,4,18,3040,1,17,40 Thoraxian Warrior,Thoraxian Warrior,"Twisted hulk of a Thoraxian, a monstrous nightmare of a tunneling hive mind species. High melee damage, resistant to ranged damage, and makes any present Thoraxian containing Hybrids invulnerable.",399,399,26000,14000,40000,1000,0.3,5,5000,2500,1,2,500,240,1,16,110 Thraex,Thraex,"Heavy hitter, especially good at killing heavily defended targets.",565,565,165000,82500,120000,600,0.4,5,12500,1200,6,200,3360,1,16,140 Thunder Bomb,Thunder Bomb,"Fast and quickly self-attritioning bomb with bonus damage to enemy hull.",80,53,3000,0,1000,2900,0.3,0.21,0,1500,1,1,500,240,1,3,50 Thunder Bomb,Thunder Bomb,"Almost immobile bomb with heavy damage, released from a damaged Storm Corvette.",189,126,2500,0,1000,150,0.3,0.2,0,7500,1,7,500,240,1,3,50 Thunderchild,Thunderchild,"Large command vessel enhances allies on this planet, while attacking with large tesla blasts across the planet. The AI has made extensive modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Tesla Blast Cannon has only about a quarter of the area, but double the damage.",642857,642856,60000000,30000000,2000000,500,1,8,15000,17000000,17,1,000,000,9990999,1,22,180 Thunderchild,Thunderchild,"Large command vessel enhances allies on this planet, while attacking with large tesla blasts across the planet.",258928,258928,60000000,30000000,2000000,500,0.4,8,15000,8500000,17,500,000,9990999,1,22,180 Tracker,Tracker,"Cloaked, short-range ambush specialist with the ability to decloak its own future targets.",29,16,1800,0,2700,2200,0.7,0.21,400,412,5,82.4,1600,1,10,50 Tractor Array,Tractor Array,"Locks onto nearby enemy ships, preventing them from moving (but not firing).",103,258,60000,60000,7500,0,0.45,0.3,1500,0,0,,0,0,0,50 Tractor Array,Tractor Array,"Locks onto nearby enemy ships, preventing them from moving (but not firing).",103,258,60000,60000,7500,0,0.45,0.3,1500,0,0,,0,0,0,50 Tractor Array,Tractor Array,"Locks onto nearby enemy ships, preventing them from moving (but not firing).",103,258,60000,60000,7500,0,0.45,0.3,1500,0,0,,0,0,0,50 Tractor Guardian,Tractor Guardian,"Has a tractor beam that allows it to immobilise or drag ships around with it.",496,495,54000,26000,80000,600,0.3,5,7500,2000,8,1,250,4800,5,10,90 Translocator Factory,Translocator Factory,"Mobile facility Flagship. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship. Pushes nearby enemies with low mass away and paralyzes them for a short while.",431,431,100000,100000,8000,800,0.4,5,2200,10,6,1.67,8080,1,16,140 Translocator Sniper Frigate,Translocator Sniper Frigate,"Good at destroying ships from far away, even better at extreme ranges. Protects itself from close enemies by pushing them back.",1079,1078,120000,60000,150000,700,0.4,5,9000,500,2,250,9990999,1,16,60 Translocator Turret,Translocator Turret,"Somewhat decent generalist, but also shoves enemies it hits away.",534,345,27000,67500,30000,0,0.45,2,2250,230,1,690,10504,3,0,80 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Transport Flagship,Transport Flagship,"Very fast and relatively durable Flagship with no weaponry, mainly useful for shuttling its Fleet around quickly and protecting them during raid attacks.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Trapdoor Machine,Trapdoor Machine,"Much weaker and cheaper than normal AI and Zenith Black Hole Machines, but deployable by the Marauders via warp. It twists space using Parametrium-Radiation to its breaking point, creating a stable singularity without the need for excess mass. This structure will prevent enemies using excessive hit-and-run strategies. And to fully harvest the metal of their enemies.",2559,6398,500000,1000000,5000000,0,0.6,31,250000,0,0,,0,0,0,120 Trelleborg,Trelleborg,"A powerful turret built to dissuade attacks against the Dark Zenith.",5127,1277,270000,67500,300000,0,0.45,2,2250,25200,6,4,200,9600,1,0,80 Tripper,Tripper,"Flimsy with low damage output, but devestating to fast moving units, particularly those with powerful engines.",12,7,900,0,1800,700,0.3,0.21,300,60,4,15,9990999,1,7,40 Tritium Sniper Frigate,Tritium Sniper Frigate,"Designed to obliterate ships with low radiation shielding from any distance.",772,772,108000,45000,100000,1100,0.4,5,9000,600,2,300,9990999,1,16,40 Tritium Sniper Guardian,Tritium Sniper Guardian,"Designed to obliterate ships with low radiation shielding from any distance, or bubble forcefields from close range.",208,208,27000,13000,80000,400,0.4,5,7500,180,2,90,9990999,1,14,40 Tritium Sniper Turret,Tritium Sniper Turret,"Designed to obliterate ships with low radiation shielding from any distance.",400,258,13500,33750,37500,0,0.45,2,3000,1380,4,345,9990999,1,0,80 Troop Accelerator,Troop Accelerator,"The AI Sentinels are far more likely to reinforce this planet, and every time they do any reinforcements here, they get an extra 50% budget for free.",258,647,150000,150000,3000000,0,0.45,6,10000,0,0,,0,0,0,70 Tsunami Devourer,Tsunami Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",622864,451042,10000000,5000000,75000000,150,1,19,15000000,84000,1,2,520,000,5680,30,25,400 Tsunami Devourer,Tsunami Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",898489,647917,10000000,5000000,75000000,150,1,19,15000000,126000,1,3,780,000,5680,30,25,400 Tugboat Drone,Tugboat Drone,"Produces gravitic links to accelerate ships within the fleet and moves in close to slow down enemies.",9,4,2000,0,1500,700,0.3,0.15,0,1,30,0.03,240,1,17,20 Tugboat Transport Flagship,Tugboat Transport Flagship,"Slower than other transports but builds a small amount of tugboat drones which accelerate all slower ships of the fleet and seek out enemies to slow.",377,378,350000,350000,100000,1800,0.7,7,500,0,0,,0,0,18,120 Tugboat Transport Flagship,Tugboat Transport Flagship,"Slower than other transports but builds a small amount of tugboat drones which accelerate all slower ships of the fleet and seek out enemies to slow.",377,378,350000,350000,100000,1800,0.7,7,500,0,0,,0,0,18,120 Turtle Corvette,Turtle Corvette,"Weak corvette by comparison individually but through sharing short-range bubble forcefields with each other and increasing attack power under forcefields gains high power.",240,123,5000,15000,4000,700,0.35,2.5,1000,180,2,90,4000,1,13,60 Ulfsark,Ulfsark,"Extremely powerful Dark Zenith Ship.",7762,7762,800000,400000,5000000,1000,0.7,11,50000,1250,2,37,500,14400,60,18,210 Umbra,Umbra,"Advanced prototype of the next version of a 'Poltergeist' vessel. Cloaked and very hard to reveal, capable of entirely ignoring Forcefields and personal shields.",40099,40099,10000000,5000000,800000,500,0.7,7,25000,10000,9,38,888.89,6400,35,20,150 Unarmed Guard Post,Unarmed Guard Post,"Unarmed storage structure for AI defenders of this planet. Destroying this reduces the maximum reinforcement capacity here.",126,316,25000,125000,80000,0,0.3,5,10000,0,0,,0,0,0,80 Universal Distribution Node,Universal Distribution Node,"Stockpile of some science and hacking points, as well as a good amount of metal (mind the storage capacity). Grants them to the player destroying it, at a very minor AI Progress cost.",128,319,50000,100000,0,0,0.2,2,0,0,0,,0,0,0,10 Unstable Core,Unstable Core,"GOING CRITICAL!!!",1042,1043,5000,0,1000,0,0.01,1,100,500000,6,83,333.33,9990999,1,0,1 Unstable Gravity Generator,Unstable Gravity Generator,"Unstable gravity generator created by the Light Minelayer Frigate. Slows down hostile ships in an area around itself. Quickly deteriorates.",1,0,100,0,0,0,0.45,0.3,100,0,0,,0,0,0,50 Usurper,Usurper,"Can recapture a human or neutral planet for the AI.",4216,4216,100000,100000,12000,200,0.9,7,15000,1800,2,14,400,7200,16,25,140 Vampire Claw,Vampire Claw,"Cloaked melee ship that heals itself when it does damage.",48,28,4000,0,1500,1000,0.7,0.21,400,502,5,100.4,240,1,7,70 Vampire Guardian,Vampire Guardian,"Heals itself whenever it does damage to a target.",661,660,54000,26000,80000,500,0.7,5,7500,1250,1,1,250,2800,1,7,80 Vampire Turret,Vampire Turret,"Low damage, but siphons health from victims.",513,330,27000,67500,30000,0,0.45,2,2250,100,1,600,10504,6,0,80 Vanguard,Vanguard,"Slow and very well armored ship that causes enemies to take more damage, and is temporarly resistant after using a Wormhole.",61,31,12000,0,4500,600,0.3,0.3,800,60,8,60,3360,8,7,180 Vanguard Hydra,Vanguard Hydra,"Somewhat durable and armored ship, causes enemies to take more damage, is temporarly resistant after using a Wormhole, and spawns smaller copies of itself on death.",31,16,6000,0,4500,800,0.3,0.3,800,39,8,39,3360,8,7,70 Vanguard Hydra Head,Vanguard Hydra Head,"A Head spawned from a Vanguard Hydra.",30,18,2100,0,4500,600,0.3,0.3,0,330,2,165,3360,1,7,30 Vanguard Transport Flagship,Vanguard Transport Flagship,"Designed for offense and blockade breaking with higher hull and the ability to resist incoming damage for a short time on new planets. Ship unloading is streamlined, leading to a shorter attack delay.",489,489,550000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Vanguard Transport Flagship,Vanguard Transport Flagship,"Designed for offense and blockade breaking with higher hull and the ability to resist incoming damage for a short time on new planets. Ship unloading is streamlined, leading to a shorter attack delay.",489,489,550000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Velociraptor,Velociraptor,"Very fast, durable and long ranged wormhole ambush specialist.",31,17,3000,0,2700,2400,0.3,0.21,400,367,5,73.4,9600,1,16,50 Velocity Alpha,Velocity Alpha,"Extremely fast but less durable Flagship with no fleet by default. If you have melee, raiding, or similar ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",215,216,200000,200000,100000,2900,0.7,7,500,0,0,,0,0,18,120 Velocity Bravo,Velocity Bravo,"Extremely fast but less durable Flagship with no fleet by default. If you have melee, raiding, or similar ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",215,216,200000,200000,100000,2900,0.7,7,500,0,0,,0,0,18,120 Velocity Foxtrot,Velocity Foxtrot,"Extremely fast but less durable Flagship with no fleet by default. If you have melee, raiding, or similar ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",215,216,200000,200000,100000,2900,0.7,7,500,0,0,,0,0,18,120 Vengeance Generator,Vengeance Generator,"Mysterious ancient structure that resembles the architecture of a rogue Spire faction. Cannot be damaged, but has no weapons. Nonetheless, it is generating a large amount of power, and that power increases with every ship that dies at the same planet. When a generator reaches critical mass, it (and any other generator in the galaxy) can spawn some very unpleasant ships.",76,190,20000,70000,1085000,0,1,2,0,0,0,,0,0,0,180 Vengeance Generator Locus,Vengeance Generator Locus,"This is an energy Locus that resonates like the Dark Spire Vengeance Generators, but it can be destroyed while warping in. ",76,190,20000,70000,605000,0,1,2,0,0,0,,0,0,0,180 Veteran Sentinel Gunboat,Veteran Sentinel Gunboat,"Large, advanced and expensive strikecraft with very long range and the ability to reveal cloaked units.",74,41,6900,0,10800,600,0.7,0.21,800,600,4,150,9990999,1,7,40 Veteran Sniper,Veteran Sniper,"Specialist at picking off fast-moving targets.",25,16,900,0,1800,700,0.3,0.21,300,240,4,60,9990999,1,7,40 Vex Guard,Vex Guard,"Very heavy and tough strike craft with greatly improved damage the lower its hull goes, and greatly reduced damage received upon entering the planet.",72,37,15000,0,6500,600,0.3,0.3,500,45,8,45,3360,8,7,180 Vicious Metabolizing Gangsaw,Vicious Metabolizing Gangsaw,"Melee ship that hurts itself when it does damage, but also carves metal off the target to add to your income.",49,29,5250,0,1800,1800,0.3,0.21,175,750,3,250,240,1,13,90 Vicious Raid Frigate,Vicious Raid Frigate,"Fast cloaked Frigate that ignores almost all personal shielding on targets, and devastates bubble forcefields.",804,804,21000,39000,67200,2900,0.7,4,6500,3500,6,583.33,4480,1,18,50 Vicious Raider,Vicious Raider,"Fast, evasive ship that is immune to most speed penalties.",48,25,8300,0,4000,1800,0.3,0.21,400,349,4,87.25,5680,1,18,30 Vicious Vampire Claw,Vicious Vampire Claw,"Cloaked melee ship that heals itself when it does damage.",60,34,5000,0,2100,1200,0.7,0.21,400,622,5,124.4,240,1,7,70 Viral Shredder,Viral Shredder,"Melee ship that spawns copies of itself as it damages things.",58,32,4000,0,4000,1000,0.3,0.21,400,90,1,90,240,1,12,110 Void Bombers,Void Bombers,"Upgraded Space Bomber with a new, highly experimental type of dimensional shielding. Even from shorter ranges shields can shift the ship out of reality, causing all attacks to pass at but a fraction of shield damage. Its biggest weaknesses are close-combat and shield-piercing which both penetrate the defensive layer.",34,20,2500,500,3500,1200,0.99,0.21,200,600,9,66.67,4480,1,7,1 Void Booster,Void Booster,"Increases the coordination of allies on the planet by multiplexing their control protocols through the Parametrium-Network, boosting their speed and damage greatly at higher mark levels. It also improves the salvage team speed of Marauders.",12797,31990,500000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 V-Wing,V-Wing,"Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.",23,12,4000,0,1800,1000,0.3,0.21,400,90,2,45,2560,1,8,50 War Harvester,War Harvester,"A War Harvester bot. Causes targets to give metal to its owner upon death.",451,451,165000,0,80000,600,0.4,5,2000,6000,9,666.67,4000,1,16,140 War Sieger,War Sieger,"A War Sieger bot. Does greatly increased damage to bubble forcefields with rapid fire plasma torpedoes.",631,631,40000,60000,80000,400,0.4,5,2000,10000,3,3,333.33,9600,1,16,140 Warbird Frigate,Warbird Frigate,"Fast, cloaked Frigate with a multi-shot paralysis rocket weapon.",836,837,168500,70250,95000,2200,0.7,5,9000,560,4,1,400,4800,10,16,40 Warbird Hydra Frigate,Warbird Hydra Frigate,"Fast, cloaked Frigate with a multi-shot paralysis rocket weapon, and spawns copies of itself when it dies.",836,837,168500,70250,95000,2200,0.7,5,9000,560,4,1,400,4800,10,16,40 Warbird Hydra Frigate Head,Warbird Hydra Frigate Head,"A Head spawned from a Warbird Hydra Frigate.",836,837,168500,70250,95000,2200,0.7,5,0,560,4,1,400,4800,10,16,40 Warden Fleet Base,Warden Fleet Base,"A rally point for the Warden Fleet. The Warden Fleet waits at a base before it sets out to defend the AI from you. Destroying this can delay the response time, as well as hinder where it can gain reinforcements from.",2862,2862,250000,500000,80000,0,0.45,6,15000,1000,2,10,000,8080,20,0,70 Warp Devourer,Warp Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",17036904,6154760,40000000,20000000,675000000,150,1,21,135000000,672000,1,20,160,000,5680,30,27,600 Warp Devourer,Warp Devourer,"This near invincible Golem roams the galaxy, absorbing mobile ships it finds to power and repair itself. Units will not target this automatically, and it's best to just run away. Also breaks any ceasefires that are otherwise in place at planets it visits.",24736904,8904760,40000000,20000000,675000000,150,1,21,135000000,1008000,1,30,240,000,5680,30,27,600 Warp Gate,Warp Gate,"The AI uses these structures to spawn Waves and Exogalactic Strikeforces. Destroy to prevent the AI from initiating new Waves against your planets. If this is destroyed while the AI is planning to send a Wave through it, the Wave will come through a different Warp Gate and the next Wave and Wormhole Invasion after this that the AI sends will be stronger. The AI can still path through this planet to attack you, or spawn reinforcements here, even if you destroy the warp gate.",1,2,2000,6000,0,0,0.45,0.3,100,0,0,,0,0,0,70 Warp Minefield,Warp Minefield,"Cloaked explosive that detonates for low hull damage but deals extra damage to shields and zombifies enemies, losing 20% of its maximum health each detonation.",503,500,100,0,4000,0,0.3,0.3,400,200,1,200,800,1,0,30 Warping In Dark Zenith Epistyle,Warping In Dark Zenith Epistyle,"Warping in DZ Epistyle. Where the Dark Zenith build stuff.",76,191,30000,60000,1085000,0,0.6,6,15000,0,0,,0,0,0,90 Warping In Dark Zenith Terminus,Warping In Dark Zenith Terminus,"Warping in Dark Zenith economic hub",76,191,30000,60000,1085000,0,0.6,6,15000,0,0,,0,0,0,90 Warping In Defense,Warping In Defense,"An Architrave defensive structure mid-warp in.",22,15,5000,500,300000,0,0.45,2,2250,0,0,,0,0,0,80 Warping In Dyson Antagonizer,Warping In Dyson Antagonizer,"The AI is building a structure that will cause all the Dyson Spheres in the galaxy to come after you. Kill it before it can finish warping in!",8,21,7000,3000,605000,0,1,10,0,0,0,,0,0,0,200 Warping in Guard Post,Warping in Guard Post,"This Guard Post is warping in as the AI reconquers a planet. Destroy it quickly if you can!",12,31,2500,12500,80000,0,0.3,5,7000,0,0,,0,0,0,80 Warping in Nanobot Center,Warping in Nanobot Center,"The Nanocaust is creating a construction center to build ships.",120,302,70000,70000,120000,0,0.95,7,0,0,0,,0,0,0,210 Warping In Nemesis,Warping In Nemesis,"When this unit finishes arriving in the galaxy, you should be very afraid.",6875,17185,700000,900000,1085000,1800,1,19,25000,0,0,,0,0,25,400 Warping In Scourge Armory,Warping In Scourge Armory,"A mutator of the recently birthed Scourge forms, evolving them into a more combat ready form of their main species. High level armories can upgrade units very quickly, or hybridize evolved warriors into terrifying weapons.",76,191,30000,60000,1085000,0,0.6,6,15000,0,0,,0,0,0,90 Warping in Scourge Fortress,Warping in Scourge Fortress,"Strong defensive emplacement built by the Scourge",12,31,2500,12500,80000,0,0.3,5,7000,0,0,,0,0,0,80 Warping In Scourge Spawner,Warping In Scourge Spawner,"A horrific factory of monstrous creations, merging unfortunate members of alien species with AI technology to create revolting servants.",76,191,30000,60000,1085000,0,0.6,6,15000,0,0,,0,0,0,90 Warping In Utility,Warping In Utility,"An Architrave utility structure mid-warp in.",22,15,5000,500,300000,0,0.45,2,2250,0,0,,0,0,0,80 Warping-In Automation Controller,Warping-In Automation Controller,"A high-powered multiplexer for drone control. From here Marauder operators control both combat and repair drones, defending the planet from attackers and both speeding up and reducing the cost of healing up allies.",1071,2678,80000,1200000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Warping-In Devourer Antagonizer,Warping-In Devourer Antagonizer,"The AI is constructing a strange new device. Most of it appears to be a subspace signaling antenna aimed directly at the Devourer Golem. We would be wise to destroy it as soon as possible.",31,78,7000,30000,500000,0,1,6,75000,0,0,,0,0,0,60 Warping-In Fortified Planetary Saturator,Warping-In Fortified Planetary Saturator,"Irradiates the planet with 3 types of rays: Tachyons decloak enemies within seconds, Tractor beams stop a large number of squads in their tracks and a jammer stops anything from targeting the device from afar. All of its effects grow more numerous or potent with increasing mark levels.",439,1097,25000,500000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Warping-In Guard Harbor,Warping-In Guard Harbor,"The Guard Harbor is a powerful fortress with the ability to project a special invulnerability shielding onto all outposts while also having a larger bubble forcefield and bastille damage bonus of 50%. Unless it goes no outpost or capital on the planet can be touched. Stay clear of its Whale Hunter implosion weapon - it can greatly damage any larger target so long as its shields are down, a superweapon that twists dimensions within the target, dealing damage proportional to current health. In return the Parametrium-based Shark Missiles arrest dimensional folds down to time itself, debuffing most enemies in an area greatly.",8779,21949,500000,10000000,5000000,0,0.6,8,250000,0,0,,0,0,0,120 Warping-In Marauder Capital,Warping-In Marauder Capital,"The Capital of this Marauder faction's forces. Its similar in function to a normal outpost, only much better at, well, everything. It can also be hacked to grant Marauder defenses to player command stations. While it's not possible to re-roll those similar to a GCA it can be done by simply destroying the Capital and waiting for another to spawn. Mararuders will always aim to keep a capital around if possible.",526,1316,30000,600000,600000,0,0.5,6,0,0,0,,0,0,0,220 Warping-In Marauder Outpost,Warping-In Marauder Outpost,"A central hub for Marauders, granting them ownership of the planet.",87,219,5000,100000,12000,0,0.4,5,0,0,0,,0,0,0,140 Warping-In Parametrium Amplifier,Warping-In Parametrium Amplifier,"Assists in saturating the galaxy with potent Parametrium radiation, easing their invasion potency by increasing invasion likelihood. Both increase further with mark level. At these levels Parametrium-Radiation begins harming people close to it, but decades of adaption probably made Marauders immune to its effects.",878,2194,50000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Warping-In Raid Battleship,Warping-In Raid Battleship,"The RD-1 Raid Battleship is a mobile command ship designed for either ultra-long-range or ultra-close-range combat. Its Charging Sniper Waves suffer from traversing wormholes, but only for a short time, afterwards they unleash their full firepower. A Sabot Driller deals imense damage to heavy enemies and routinely takes out Arks, Golems and Galactic War Units. A close-range Boarding Strike sabotages even large enemies and deals imense damage, though it can only be executed rarely. Finally the anti-structure Tectonic Warhead takes on higher impact power the further it flies, on hit resonates with the body of the target, creating a shockwave that takes out almost anything in a large radius. Due to its low speed it can only target structures. In addition the Battleship has a large array of drones supporting its assault. But it's not just an offensive ship. Built-in radar dampening deflects most of far-away shots, even if due to the sheer size of the ship the scrambling effect dissapates quickly. In addition its resonator shield relies on the hull acting as a well-formed radiator, allowing for improved shield damage resistance if the hull is intact.",2529,6324,500000,2500000,5000000,0,0.6,8,250000,0,0,,0,0,0,120 Warping-In Supply Center,Warping-In Supply Center,"The Supply Center is carved into a large, towed planetoid, big enough to be a small moon. Most likely moved through Parametrium-Radiation instead of conventional engine technology. Metal is harvested and supply lines organized from inside, allowing for an increased raider capacity and improved conversion of planetary to global budget.",93,234,1000000,50000,5000000,0,0.6,20,250000,0,0,,0,0,0,120 Warping-In Tech Nexus,Warping-In Tech Nexus,"The cloaked Tech Nexus houses reserach facilities used to upgrade the mark level of Marauder ships, turrets and outposts. It is also used to store existing research, allowing Marauders to archive knowledge and preven their mark level from decreasing even if they lose access to the original study objects.",2961,7403,50000,3500000,5000000,0,0.7,7,250000,0,0,,0,0,0,120 Warping-In Trapdoor Machine,Warping-In Trapdoor Machine,"Much weaker and cheaper than normal AI and Zenith Black Hole Machines, but deployable by the Marauders via warp. It twists space using Parametrium-Radiation to its breaking point, creating a stable singularity without the need for excess mass. This structure will prevent enemies using excessive hit-and-run strategies. And to fully harvest the metal of their enemies.",878,2194,50000,1000000,5000000,0,0.6,31,250000,0,0,,0,0,0,120 Warping-In Void Booster,Warping-In Void Booster,"Increases the coordination of allies on the planet by multiplexing their control protocols through the Parametrium-Network, boosting their speed and damage greatly at higher mark levels. It also improves the salvage team speed of Marauders.",878,2194,50000,1000000,5000000,0,0.6,7,250000,0,0,,0,0,0,120 Warrior,Warrior,"The most basic combat form. Does not yet exhibit the traits of the race used to construct it.",14,14,2600,1400,1800,1000,0.3,0.21,400,90,2,45,2800,1,8,50 Warspite,Warspite,"Was hidden inside the Artillery Golem prototype, and not happy. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival. Its Plasma Torpedo launcher has fewer projectiles with more damage and is capable of focusing fire on a single target or spread it out if need be.",64848,64848,10000000,5000000,800000,500,1,7,25000,122500,3,40,833.33,8080,1,20,150 Warspite,Warspite,"Advanced AI prototype of an Artillery Golem - fires rapid, cross planet Mass Driver shots. The AI has made modifications to blindside the Devourer Golem with perfect radiation reflection and decreased damage upon arrival.",113095,113095,10000000,5000000,800000,500,1,7,25000,100000,1,100,000,99200,1,20,150 Warspite,Warspite,"Was hidden inside the Warspite Artillery, and not happy.",70238,70238,10000000,5000000,800000,500,0.4,7,25000,150000,4,300,000,8080,8,20,150 Warspite,Warspite,"Advanced prototype of the next version of a 'Chimera Artillery' vessel. Constant, long range blasts, affects everything in the small blast radius.",45238,45238,10000000,5000000,800000,500,0.4,7,25000,100000,1,100,000,99200,1,20,150 Wedge Frigate,Wedge Frigate,"Fast and very tough frigate with high damage upon a single melee target, even more so against large and highly damaged ones. Itself is protected by strong hull, but no shields.",1908,1908,500000,0,150000,1800,0.4,5,15000,5000,4,1,250,240,1,19,80 Wendigo,Wendigo,"Mid sized fast vessel, feeds on enemies converting them to its side, while bringing back fallen allies.",55952,55952,12000000,6000000,2000000,1200,0.4,7,15000,8000,3,133,333.33,8080,50,18,180 Wendigo Drone,Wendigo Drone,"Large drone that sacrifices itself to heal allies on this planet.",595,595,80000,40000,1500,1200,0.3,4,0,8000,3,2,666.67,8080,1,7,30 Workhorse Alpha,Workhorse Alpha,"Very fast and relatively durable Flagship with no fleet by default. If you have various complementary ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Workhorse Bravo,Workhorse Bravo,"Very fast and relatively durable Flagship with no fleet by default. If you have various complementary ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Workhorse Foxtrot,Workhorse Foxtrot,"Very fast and relatively durable Flagship with no fleet by default. If you have various complementary ship lines from other fleets that you would like to swap into one group, then this is an organizing hub for them. Since there are multiple of these, they can be organized around different themes with fleet names that you set as desired.",377,378,350000,350000,100000,2200,0.7,7,500,0,0,,0,0,18,120 Wormhole Borer,Wormhole Borer,"This very powerful structure is creating a new wormhole.",3839,3839,250000,750000,1500000,0,0.7,7,50000,1500,4,11,250,12000,30,0,300 Wreckage of Zenith Miner,Wreckage of Zenith Miner,"The wreckage of this ruined zenith miner are rich in metal.",1,1,200,300,0,0,0.2,0.6,0,0,0,,0,0,0,10 Wyrm,Wyrm,"Fast, short range vessel with high area of effect damage.",41785,41785,12000000,6000000,2000000,1200,0.4,7,15000,15000,3,20,000,5680,4,18,180 Yellow Jacket,Yellow Jacket,"Launched by the Hive Golem. Very powerful.",73,44,4000,2000,3000,1600,0.3,0.21,0,750,2,375,2240,1,7,30 Zapper,Zapper,"Deals incredible area damage, with a small malus applied to enemy reload times.",57,30,7200,0,7000,300,0.3,0.3,800,840,17,49.41,2000,1,7,110 Zenith Architrave Portal,Zenith Architrave Portal,"The Zenith Architrave uses this portal to warp in its units from outside the galaxy. Each Architrave portal can be hacked only once. Hacking a Portal may cause large responses, like increasing the Architrave's Territory.",4206,2365,600000,400000,605000,0,1,17,0,3780,2,1,890,9600,1,0,340 Zenith Architrave Spawner,Zenith Architrave Spawner,"An outpost of the Zenith Architrave. It can build ships, or hold ships inside it to release against an attacker",2605,2605,600000,400000,605000,0,1,17,0,12000,6,2,000,9600,1,0,340 Zenith Architrave Warp Point,Zenith Architrave Warp Point,"Used to warp units directly from the Architrave's home galaxy to prevent other Architraves from becoming too powerful here",1520,2172,600000,400000,605000,0,1,17,0,0,0,,0,0,0,340 Zenith Matter Converter,Zenith Matter Converter,"Ancient Zenith device that produces large amounts of metal from some mysterious source.",255,638,90000,210000,2500000,0,0.9,2,0,0,0,,0,0,0,80 Zenith Matter Converter,Zenith Matter Converter,"Ancient Zenith device that produces large amounts of metal from some mysterious source.",255,638,90000,210000,2500000,0,0.9,2,0,0,0,,0,0,0,80 Zenith Miner,Zenith Miner,"The Zenith Miner is a terrifying Zenith Golem; it's extremely powerful and if not killed in time it will destroy or change the planet.",108857,108857,22000000,6000000,2000000,600,0.4,8,15000,21000,1,378,000,6400,18,20,180 Zenith Miner Probe,Zenith Miner Probe,"An advanced probe for a Zenith Miner; after sufficiently scanning a system, the Miner will arrive to eat the system. Looks like it's vulnerable to hacking though.",128,319,50000,100000,1085000,0,0.2,4,15000,0,0,,0,0,0,100 Zenith Power Generator,Zenith Power Generator,"Ancient Zenith device that harnesses huge amounts of energy from some mysterious source.",255,638,90000,210000,6500000,0,0.9,2,0,0,0,,0,0,0,80 Zenith Trader,Zenith Trader,"Sells advanced alien technology to anyone with enough metal, and enforces a ceasefire in its presence.",785,1964,600000,300000,605000,250,0.9,12,0,0,0,,0,0,25,220 Zenith Warrior,Zenith Warrior,"Twisted hulk of a Zenith, an ancient, scattered and poetic race. Rapidly heals itself when not under fire, causes enemies to take more damage, and spawns 'heads' when taking damage.",95,95,40000,0,40000,1000,0.3,5,5000,10,2,50,3200,10,16,50 Zenith Warrior Head,Zenith Warrior Head,"A head spawned from a twisted hulk of a Zenith, an ancient, scattered and poetic race.",57,57,20000,0,40000,1000,0.3,2,5000,10,1,100,2800,10,16,50 Zombie Slayer,Zombie Slayer,"Melee attacker with immunity to zombification. Can only attack frigate and guardian-sized enemies or below, multiplying itself as it attacks. Receives less damage the more damaged the attacker is.",75,42,2500,0,3000,1000,0.3,0.31,400,225,2,112.5,800,1,12,60 WriteInfo Error Was: System.IO.IOException: Sharing violation on path F:\SteamLibrary\steamapps\common\AI War 2\PlayerData\GameEntityReferenceData.csv at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append) [0x00008] in <9577ac7a62ef43179789031239ba8798>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool) at Arcen.Universal.Engine_Universal.AppendTextToFile (System.String Filename, System.String Text, System.Int32 MaxFileSize) [0x0003b] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.Engine_Universal.WriteToInfoFile (System.String InfoFile, System.String Text, System.Boolean AppendExtraStuff, System.Int32 MaxFileSize) [0x000c0] in <0ce3c882a9d84461a1846826a7637edd>:0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.Engine_Universal.WriteToInfoFile (System.String InfoFile, System.String Text, System.Boolean AppendExtraStuff, System.Int32 MaxFileSize) [0x00000] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+<>c.b__38_0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/13/2021 10:15:16 PM 2.736 SINGLEP Stimulate Modulation (0.0820s) 2/13/2021 10:15:50 PM 2.736 SINGLEP Tip Servos (34.6350s) 2/13/2021 10:15:51 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.8991s) 2/13/2021 10:15:52 PM 2.736 SINGLEP Design New Fleet Logo (0.7170s) 2/13/2021 10:15:53 PM 2.736 SINGLEP Inspect Fleet Logo (0.6530s) 2/13/2021 10:15:53 PM 2.736 SINGLEP Ogle Enemy Logo (0.6340s) 2/13/2021 10:15:54 PM 2.736 SINGLEP Order Cores By Seniority (0.6200s) 2/13/2021 10:15:54 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/13/2021 10:15:54 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.6470s) 2/13/2021 10:15:57 PM 2.736 SINGLEP Final Checks (2.5371s) 2/13/2021 10:15:58 PM 2.736 SINGLEP Load Historical Documents (0.6400s) 2/13/2021 10:15:58 PM 2.736 SINGLEP 52.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Offending Sentient Ship Parts (0.5s) Reboot Warp Drives (5.2s) Tip Servos (34.6s) Sort Buildings Into Uneven Piles (0.9s) Design New Fleet Logo (0.7s) Inspect Fleet Logo (0.7s) Ogle Enemy Logo (0.6s) Order Cores By Seniority (0.6s) Make Factions That Extra Bit Special (0.6s) Final Checks (2.5s) Load Historical Documents (0.6s) 2/13/2021 10:16:28 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 10:16:28 PM SINGLEP Boot up FleetOS (0.4500s) 2/13/2021 10:16:28 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 10:16:28 PM SINGLEP Check System Logs For Rogue Intelligence (0.3530s) 2/13/2021 10:16:28 PM SINGLEP Inspect Aft Hatches (0.0300s) 2/13/2021 10:16:28 PM SINGLEP Found 425 xml files in 99 folders in 110ms 2/13/2021 10:16:29 PM SINGLEP Check For Extra Modules (0.9471s) 2/13/2021 10:16:29 PM SINGLEP 425 Xml Files Parsed in 833ms 2/13/2021 10:16:29 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 2/13/2021 10:16:29 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 10:16:29 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.1430s) 2/13/2021 10:16:29 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.1560s) 2/13/2021 10:16:29 PM 2.736 SINGLEP Recalculate Speed Of Light (0.0370s) 2/13/2021 10:16:29 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0150s) 2/13/2021 10:16:29 PM 2.736 SINGLEP Generating Framerates (0.0050s) 2/13/2021 10:16:30 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:16:30 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:16:30 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:16:30 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0350s) 2/13/2021 10:16:30 PM 2.736 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 14ms 2/13/2021 10:16:30 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0440s) 2/13/2021 10:16:30 PM 2.736 SINGLEP Remembering Alamo (0.0220s) 2/13/2021 10:16:30 PM 2.736 SINGLEP Boot Audio Comms (0.0120s) 2/13/2021 10:16:30 PM 2.736 SINGLEP Establish Individual Audio Links (0.0320s) 2/13/2021 10:16:30 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:16:30 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:16:30 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:16:30 PM 2.736 SINGLEP Refresh Optical Lensing (0.0120s) 2/13/2021 10:16:30 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.1700s) 2/13/2021 10:16:30 PM 2.736 SINGLEP Calculate Odds Of Success (0.0420s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Briefly Panic (0.6790s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Install Confidence Routines (0.4900s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Bring Commander Interface Online (0.1160s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Motivate All Crews (0.0660s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Locating Available Networks (0.0260s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Externalizing Patterns (0.0240s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Hooking Externals (0.0100s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Handlizing Hooks (0.0150s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Disengaging Constants (0.0270s) 2/13/2021 10:16:31 PM 2.736 SINGLEP Late Axionic Computations (0.1850s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Searching For A Leader (0.0120s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0100s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Connecting to Fleet Command (0.0080s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Thinking Of Advice (0.0090s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Degaussing Advice (0.0080s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Reading Alien Diaries (0.0100s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Naming All Known Planets (0.0070s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Remembering Speeds (0.0080s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Prioritizing Targets (0.0170s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0120s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0120s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Thinking Of Objectives (0.0140s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0170s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Synthesizing Vocals (0.0090s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Investigating Map Signatures (0.0150s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Ventilating Scenarios (0.0080s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Ejecting Tactical Core (0.0080s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Calibrating Formations (0.0100s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0090s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Discharging Colored Ions (0.0250s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Replicating Ion Colors (0.0070s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Faction Diagnostics (0.0150s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Buffering Hackers (0.0390s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Inverting Death (0.0120s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Linear Field Variance (0.0180s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Charging Marks (0.0070s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Differentiating Marks (0.1000s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Guarding The Posts (0.0140s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Range Manifolds (0.0130s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Purging ROFs (0.0120s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Manipulating Speeds (0.0120s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Detecting Projectiles (0.0090s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Grouping Flow Fields (0.0110s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0210s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Designing Fleets (0.0180s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Thinking Of Technologies (0.0090s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Injecting Galactic Variables (0.0130s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Sucking In Starfields (0.0150s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Fondly Remembering Distant Planets (0.0240s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Categorizing All Planets (0.0060s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Organizing Commands (0.0160s) 2/13/2021 10:16:32 PM 2.736 SINGLEP Calculating Firing Cones (0.0080s) 2/13/2021 10:16:33 PM 2.736 SINGLEP Maliciously Weakening Ship Parts (0.3710s) 2/13/2021 10:16:33 PM 2.736 SINGLEP Re-Aligning Objectives (0.0160s) 2/13/2021 10:16:33 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0070s) 2/13/2021 10:16:33 PM 2.736 SINGLEP Issuing Orders (0.0080s) 2/13/2021 10:16:33 PM 2.736 SINGLEP Augmenting Infusers (0.0070s) 2/13/2021 10:16:33 PM 2.736 SINGLEP Infusing (0.0170s) 2/13/2021 10:16:33 PM 2.736 SINGLEP Load Surrogates (0.0860s) 2/13/2021 10:16:39 PM 2.736 SINGLEP Destroying Nanotech Chamber (6.4314s) 2/13/2021 10:16:39 PM 2.736 SINGLEP Post-Proton Surge (0.0190s) 2/13/2021 10:16:39 PM 2.736 SINGLEP Background Radiation Taste Test (0.0310s) 2/13/2021 10:16:39 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/13/2021 10:16:39 PM 2.736 SINGLEP Windshield Wiping (0.0080s) 2/13/2021 10:16:39 PM 2.736 SINGLEP Last Organizational Modeling (0.2410s) 2/13/2021 10:16:39 PM 2.736 SINGLEP Stimulate Modulation (0.0810s) 2/13/2021 10:16:39 PM 2.736 SINGLEP Tip Servos (0.0080s) 2/13/2021 10:16:40 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/13/2021 10:16:40 PM 2.736 SINGLEP Design New Fleet Logo (0.0110s) 2/13/2021 10:16:40 PM 2.736 SINGLEP Inspect Fleet Logo (0.0060s) 2/13/2021 10:16:40 PM 2.736 SINGLEP Ogle Enemy Logo (0.0070s) 2/13/2021 10:16:40 PM 2.736 SINGLEP Order Cores By Seniority (0.0090s) 2/13/2021 10:16:40 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/13/2021 10:16:40 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/13/2021 10:16:40 PM 2.736 SINGLEP Final Checks (0.6090s) 2/13/2021 10:16:40 PM 2.736 SINGLEP Load Historical Documents (0.0140s) 2/13/2021 10:16:40 PM 2.736 SINGLEP 12.8 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Maliciously Weakening Ship Parts (0.4s) Destroying Nanotech Chamber (6.4s) Final Checks (0.6s) 2/13/2021 10:16:41 PM 2.736 SINGLEP Hello Steam user 'Sir Limbo' 2/13/2021 10:17:26 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/Autosave at 13m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/13/2021 10:17:27 PM 2.736 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 37ms 2/13/2021 10:17:27 PM 2.736 SINGLEP Finish load save in 1,413.1ms 2/13/2021 10:21:02 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 10:21:02 PM SINGLEP Boot up FleetOS (0.2580s) 2/13/2021 10:21:02 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 10:21:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.2740s) 2/13/2021 10:21:02 PM SINGLEP Inspect Aft Hatches (0.0450s) 2/13/2021 10:21:02 PM SINGLEP Found 425 xml files in 99 folders in 58ms 2/13/2021 10:21:03 PM SINGLEP Check For Extra Modules (1.0281s) 2/13/2021 10:21:03 PM SINGLEP 425 Xml Files Parsed in 882ms 2/13/2021 10:21:03 PM SINGLEP Gather Ancient Lifeforms (0.0300s) 2/13/2021 10:21:03 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 10:21:03 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.1330s) 2/13/2021 10:21:03 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.0220s) 2/13/2021 10:21:03 PM 2.736 SINGLEP Recalculate Speed Of Light (0.1280s) 2/13/2021 10:21:03 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0380s) 2/13/2021 10:21:03 PM 2.736 SINGLEP Generating Framerates (0.0060s) 2/13/2021 10:21:03 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:21:03 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:21:03 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:21:03 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0480s) 2/13/2021 10:21:03 PM 2.736 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 35ms 2/13/2021 10:21:03 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0650s) 2/13/2021 10:21:03 PM 2.736 SINGLEP Remembering Alamo (0.0210s) 2/13/2021 10:21:03 PM 2.736 SINGLEP Boot Audio Comms (0.0120s) 2/13/2021 10:21:04 PM 2.736 SINGLEP Establish Individual Audio Links (0.0250s) 2/13/2021 10:21:04 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:21:04 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:21:04 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:21:04 PM 2.736 SINGLEP Refresh Optical Lensing (0.0100s) 2/13/2021 10:21:04 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.0400s) 2/13/2021 10:21:04 PM 2.736 SINGLEP Calculate Odds Of Success (0.1400s) 2/13/2021 10:21:04 PM 2.736 SINGLEP Briefly Panic (0.4030s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Install Confidence Routines (0.4250s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Bring Commander Interface Online (0.1180s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Motivate All Crews (0.0580s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Locating Available Networks (0.0250s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Externalizing Patterns (0.0340s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Hooking Externals (0.0120s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Handlizing Hooks (0.0150s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Disengaging Constants (0.0500s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Late Axionic Computations (0.1630s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Searching For A Leader (0.0120s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0100s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Connecting to Fleet Command (0.0070s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Thinking Of Advice (0.0090s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Degaussing Advice (0.0100s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Reading Alien Diaries (0.0090s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Naming All Known Planets (0.0070s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Remembering Speeds (0.0080s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Prioritizing Targets (0.0090s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0100s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0100s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Thinking Of Objectives (0.0080s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0110s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Synthesizing Vocals (0.0080s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Investigating Map Signatures (0.0150s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Ventilating Scenarios (0.0090s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Ejecting Tactical Core (0.0100s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Calibrating Formations (0.0090s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0100s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Discharging Colored Ions (0.0160s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Replicating Ion Colors (0.0070s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Faction Diagnostics (0.0140s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Buffering Hackers (0.0230s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Inverting Death (0.0100s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Linear Field Variance (0.0090s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Charging Marks (0.0060s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Differentiating Marks (0.0950s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Guarding The Posts (0.0140s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Range Manifolds (0.0080s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Purging ROFs (0.0090s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Manipulating Speeds (0.0110s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Detecting Projectiles (0.0070s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Grouping Flow Fields (0.0080s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0190s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Designing Fleets (0.0190s) 2/13/2021 10:21:05 PM 2.736 SINGLEP Thinking Of Technologies (0.0090s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Injecting Galactic Variables (0.0120s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Investigating Starfields (0.0140s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Cleaning Distant Planets (0.0150s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Categorizing All Planets (0.0070s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Organizing Commands (0.0180s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Calculating Firing Cones (0.0070s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Ejecting Ship Parts Into Space (0.4010s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Re-Aligning Objectives (0.0210s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0090s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Issuing Orders (0.0090s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Augmenting Infusers (0.0090s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Infusing (0.0210s) 2/13/2021 10:21:06 PM 2.736 SINGLEP Load Surrogates (0.0840s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Unscrewing Unessential Parts (4.8983s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Post-Proton Surge (0.0200s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Background Radiation Taste Test (0.0300s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Windshield Wiping (0.0080s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Last Organizational Modeling (0.1890s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Stimulate Modulation (0.0810s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Tip Servos (0.0090s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Design New Fleet Logo (0.0120s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Inspect Fleet Logo (0.0060s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Ogle Enemy Logo (0.0080s) 2/13/2021 10:21:11 PM 2.736 SINGLEP Order Cores By Seniority (0.0070s) 2/13/2021 10:21:11 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/13/2021 10:21:11 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0070s) 2/13/2021 10:21:12 PM 2.736 SINGLEP Final Checks (0.6260s) 2/13/2021 10:21:12 PM 2.736 SINGLEP Load Historical Documents (0.0130s) 2/13/2021 10:21:12 PM 2.736 SINGLEP 10.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Ejecting Ship Parts Into Space (0.4s) Unscrewing Unessential Parts (4.9s) Final Checks (0.6s) 2/13/2021 10:21:12 PM 2.736 SINGLEP Hello Steam user 'Sir Limbo' 2/13/2021 10:21:20 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/13/2021 10:21:20 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 10:21:20 PM 2.736 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/13/2021 10:21:20 PM 2.736 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/13/2021 10:21:20 PM 2.736 SINGLEP loading as template 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction AIRelentlessWave. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction AIReserves. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction AntiAIZombie. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction AntiEveryoneZombie. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction AntiPlayerZombie. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction CPALogic. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction EnragedMacrophage. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction ExecutorFakeFaction. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction Mercenary. 2/13/2021 10:21:20 PM 2.736 SINGLEP Added the faction TamedMacrophage. 2/13/2021 10:21:21 PM 2.736 SINGLEP Finish load save in 1,327.8ms 2/13/2021 10:21:21 PM 2.736 SINGLEP Start Generate Partial Map with X and seed 2093337757 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/13/2021 10:21:21 PM 2.736 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/13/2021 10:21:21 PM 2.736 SINGLEP Fixed 960 missing planet factions. 2/13/2021 10:21:21 PM 2.736 SINGLEP Generate Partial Map Complete 355ms 2/13/2021 10:21:23 PM 2.736 SINGLEP Start Generate FULL Map with X and seed 2093337757 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/13/2021 10:21:23 PM 2.736 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 23ms 2/13/2021 10:21:23 PM 2.736 SINGLEP Generate FULL Map Complete 502ms 2/13/2021 10:31:52 PM 2.736 SINGLEP Arex used cheat on planet Hadley with result: All Players Granted 10,000,000 Metal 2/13/2021 10:33:31 PM 2.736 SINGLEP Arex used cheat on planet Hadley with result: All Players Granted A Free Zenith Power Generator 2/13/2021 10:33:33 PM 2.736 SINGLEP Arex used cheat on planet Hadley with result: All Players Granted A Free Zenith Power Generator 2/13/2021 10:35:05 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 10:35:05 PM SINGLEP Boot up FleetOS (0.2510s) 2/13/2021 10:35:05 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 10:35:05 PM SINGLEP Check System Logs For Rogue Intelligence (0.2780s) 2/13/2021 10:35:05 PM SINGLEP Inspect Aft Hatches (0.0230s) 2/13/2021 10:35:05 PM SINGLEP Found 425 xml files in 99 folders in 64ms 2/13/2021 10:35:06 PM SINGLEP Check For Extra Modules (0.9441s) 2/13/2021 10:35:06 PM SINGLEP 425 Xml Files Parsed in 882ms 2/13/2021 10:35:06 PM SINGLEP Gather Ancient Lifeforms (0.0130s) 2/13/2021 10:35:06 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 10:35:06 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.1280s) 2/13/2021 10:35:06 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/13/2021 10:35:06 PM 2.736 SINGLEP Recalculate Speed Of Light (0.0300s) 2/13/2021 10:35:06 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0120s) 2/13/2021 10:35:06 PM 2.736 SINGLEP Generating Framerates (0.0050s) 2/13/2021 10:35:06 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:35:06 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:35:06 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:35:06 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0390s) 2/13/2021 10:35:06 PM 2.736 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 13ms 2/13/2021 10:35:07 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0250s) 2/13/2021 10:35:07 PM 2.736 SINGLEP Remembering Alamo (0.0170s) 2/13/2021 10:35:07 PM 2.736 SINGLEP Boot Audio Comms (0.0090s) 2/13/2021 10:35:07 PM 2.736 SINGLEP Establish Individual Audio Links (0.0240s) 2/13/2021 10:35:07 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:35:07 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:35:07 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:35:07 PM 2.736 SINGLEP Refresh Optical Lensing (0.0140s) 2/13/2021 10:35:07 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.1750s) 2/13/2021 10:35:07 PM 2.736 SINGLEP Calculate Odds Of Success (0.0440s) 2/13/2021 10:35:07 PM 2.736 SINGLEP Briefly Panic (0.3900s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Install Confidence Routines (0.4380s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Bring Commander Interface Online (0.1080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Motivate All Crews (0.0690s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Locating Available Networks (0.0260s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Externalizing Patterns (0.0230s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Hooking Externals (0.0100s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Handlizing Hooks (0.0090s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Disengaging Constants (0.0340s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Late Axionic Computations (0.0890s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Searching For A Leader (0.0120s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Connecting to Fleet Command (0.0090s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Thinking Of Advice (0.0070s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Degaussing Advice (0.0100s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Reading Alien Diaries (0.0090s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Naming All Known Planets (0.0080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Remembering Speeds (0.0080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Prioritizing Targets (0.0120s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0070s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Thinking Of Objectives (0.0080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0100s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Synthesizing Vocals (0.0090s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Investigating Map Signatures (0.0130s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Ventilating Scenarios (0.0080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Ejecting Tactical Core (0.0080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Calibrating Formations (0.0070s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0090s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Discharging Colored Ions (0.0210s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Replicating Ion Colors (0.0070s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Faction Diagnostics (0.0150s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Buffering Hackers (0.0350s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Inverting Death (0.0120s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Linear Field Variance (0.0100s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Charging Marks (0.0080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Differentiating Marks (0.1110s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Guarding The Posts (0.0100s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Range Manifolds (0.0090s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Purging ROFs (0.0070s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Manipulating Speeds (0.0090s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Detecting Projectiles (0.0080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Grouping Flow Fields (0.0070s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0200s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Designing Fleets (0.0160s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Thinking Of Technologies (0.0080s) 2/13/2021 10:35:08 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.0060s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Injecting Galactic Variables (0.0130s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Fearing Starfields (0.0130s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Pinpointing Distant Planets (0.0150s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Categorizing All Planets (0.0080s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Organizing Commands (0.0180s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Calculating Firing Cones (0.0070s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Divulge Ship Part Schematics To Enemy (0.4350s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Re-Aligning Objectives (0.0190s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0080s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Issuing Orders (0.0070s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Augmenting Infusers (0.0090s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Infusing (0.0160s) 2/13/2021 10:35:09 PM 2.736 SINGLEP Load Surrogates (0.0760s) 2/13/2021 10:35:14 PM 2.736 SINGLEP Collecting Solar Wind (5.0763s) 2/13/2021 10:35:14 PM 2.736 SINGLEP Post-Proton Surge (0.0180s) 2/13/2021 10:35:14 PM 2.736 SINGLEP Background Radiation Taste Test (0.0330s) 2/13/2021 10:35:14 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/13/2021 10:35:14 PM 2.736 SINGLEP Windshield Wiping (0.0070s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Last Organizational Modeling (0.2460s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Stimulate Modulation (0.0800s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Tip Servos (0.0080s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Design New Fleet Logo (0.0110s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Inspect Fleet Logo (0.0060s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Ogle Enemy Logo (0.0080s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Order Cores By Seniority (0.0070s) 2/13/2021 10:35:15 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/13/2021 10:35:15 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Final Checks (0.6330s) 2/13/2021 10:35:15 PM 2.736 SINGLEP Load Historical Documents (0.0120s) 2/13/2021 10:35:15 PM 2.736 SINGLEP 10.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Divulge Ship Part Schematics To Enemy (0.4s) Collecting Solar Wind (5.1s) Final Checks (0.6s) 2/13/2021 10:35:16 PM 2.736 SINGLEP Hello Steam user 'Sir Limbo' 2/13/2021 10:35:18 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s1.save Source1: AnythingElse Source3: LoadingSaveGame 2/13/2021 10:35:19 PM 2.736 SINGLEP OnLoad: Detected 2 player ship(s) that are in the loose fleet (bad). Was able to correct 2 of those. 2/13/2021 10:35:20 PM 2.736 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 2/13/2021 10:35:20 PM 2.736 SINGLEP Finish load save in 1,418.9ms 2/13/2021 10:35:56 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 10:35:56 PM SINGLEP Boot up FleetOS (0.2640s) 2/13/2021 10:35:56 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 10:35:56 PM SINGLEP Check System Logs For Rogue Intelligence (0.2790s) 2/13/2021 10:35:56 PM SINGLEP Inspect Aft Hatches (0.0270s) 2/13/2021 10:35:56 PM SINGLEP Found 425 xml files in 99 folders in 43ms 2/13/2021 10:35:57 PM SINGLEP Check For Extra Modules (1.0121s) 2/13/2021 10:35:57 PM SINGLEP 425 Xml Files Parsed in 858ms 2/13/2021 10:35:57 PM SINGLEP Gather Ancient Lifeforms (0.0150s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 10:35:57 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.1430s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Recalculate Speed Of Light (0.0160s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0140s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Generating Framerates (0.0060s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:35:57 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:35:57 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:35:57 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0380s) 2/13/2021 10:35:57 PM 2.736 SINGLEP 422 Xml Files Checked For Exp/Mod Status in 14ms 2/13/2021 10:35:57 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0270s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Remembering Alamo (0.0170s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Boot Audio Comms (0.0100s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Establish Individual Audio Links (0.0230s) 2/13/2021 10:35:57 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:35:57 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:35:57 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:35:57 PM 2.736 SINGLEP Refresh Optical Lensing (0.0130s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.0400s) 2/13/2021 10:35:57 PM 2.736 SINGLEP Calculate Odds Of Success (0.1520s) 2/13/2021 10:35:58 PM 2.736 SINGLEP Briefly Panic (0.4060s) 2/13/2021 10:35:58 PM 2.736 SINGLEP Install Confidence Routines (0.4390s) 2/13/2021 10:35:58 PM 2.736 SINGLEP Bring Commander Interface Online (0.1110s) 2/13/2021 10:35:58 PM 2.736 SINGLEP Motivate All Crews (0.0680s) 2/13/2021 10:35:58 PM 2.736 SINGLEP Locating Available Networks (0.0230s) 2/13/2021 10:35:58 PM 2.736 SINGLEP Externalizing Patterns (0.0230s) 2/13/2021 10:35:58 PM 2.736 SINGLEP Hooking Externals (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Handlizing Hooks (0.0160s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Disengaging Constants (0.0270s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Late Axionic Computations (0.1130s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Searching For A Leader (0.0130s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0130s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Connecting to Fleet Command (0.0240s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Thinking Of Advice (0.0080s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Degaussing Advice (0.0100s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Reading Alien Diaries (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Naming All Known Planets (0.0080s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Remembering Speeds (0.0080s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Prioritizing Targets (0.0070s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Thinking Of Objectives (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0110s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Synthesizing Vocals (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Investigating Map Signatures (0.0190s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Ventilating Scenarios (0.0120s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0110s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Ejecting Tactical Core (0.0100s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Calibrating Formations (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0100s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Discharging Colored Ions (0.0210s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Replicating Ion Colors (0.0080s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Faction Diagnostics (0.0150s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Buffering Hackers (0.0430s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Inverting Death (0.0110s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Linear Field Variance (0.0120s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Charging Marks (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Differentiating Marks (0.0940s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Guarding The Posts (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Range Manifolds (0.0110s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Purging ROFs (0.0110s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Manipulating Speeds (0.0100s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Detecting Projectiles (0.0100s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Grouping Flow Fields (0.0070s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0150s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Designing Fleets (0.0160s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Thinking Of Technologies (0.0090s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Injecting Galactic Variables (0.0120s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Propping Up Starfields (0.0140s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Reconstituting Distant Planets (0.0150s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Categorizing All Planets (0.0070s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Organizing Commands (0.0180s) 2/13/2021 10:35:59 PM 2.736 SINGLEP Calculating Firing Cones (0.0070s) 2/13/2021 10:36:00 PM 2.736 SINGLEP Ejecting Ship Parts Into Space (0.4610s) 2/13/2021 10:36:00 PM 2.736 SINGLEP Re-Aligning Objectives (0.0230s) 2/13/2021 10:36:00 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0110s) 2/13/2021 10:36:00 PM 2.736 SINGLEP Issuing Orders (0.0120s) 2/13/2021 10:36:00 PM 2.736 SINGLEP Augmenting Infusers (0.0120s) 2/13/2021 10:36:00 PM 2.736 SINGLEP Infusing (0.0210s) 2/13/2021 10:36:00 PM 2.736 SINGLEP Load Surrogates (0.1040s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Obfuscating Hulls (5.0343s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Post-Proton Surge (0.0180s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Background Radiation Taste Test (0.0280s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Windshield Wiping (0.0080s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Last Organizational Modeling (0.3370s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Stimulate Modulation (0.0900s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Tip Servos (0.0090s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Design New Fleet Logo (0.0130s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Inspect Fleet Logo (0.0070s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Ogle Enemy Logo (0.0080s) 2/13/2021 10:36:05 PM 2.736 SINGLEP Order Cores By Seniority (0.0080s) 2/13/2021 10:36:06 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/13/2021 10:36:06 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/13/2021 10:36:06 PM 2.736 SINGLEP Final Checks (0.6620s) 2/13/2021 10:36:06 PM 2.736 SINGLEP Load Historical Documents (0.0150s) 2/13/2021 10:36:06 PM 2.736 SINGLEP 11.1 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Ejecting Ship Parts Into Space (0.5s) Obfuscating Hulls (5.0s) Last Organizational Modeling (0.3s) Final Checks (0.7s) 2/13/2021 10:36:07 PM 2.736 SINGLEP Hello Steam user 'Sir Limbo' 2/13/2021 10:36:09 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s1.save Source1: AnythingElse Source3: LoadingSaveGame 2/13/2021 10:36:10 PM 2.736 SINGLEP OnLoad: Detected 2 player ship(s) that are in the loose fleet (bad). Was able to correct 2 of those. 2/13/2021 10:36:11 PM 2.736 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 2/13/2021 10:36:11 PM 2.736 SINGLEP Finish load save in 1,421.1ms 2/13/2021 10:40:04 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 10:40:04 PM SINGLEP Boot up FleetOS (0.3010s) 2/13/2021 10:40:04 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 10:40:04 PM SINGLEP Check System Logs For Rogue Intelligence (0.3080s) 2/13/2021 10:40:04 PM SINGLEP Inspect Aft Hatches (0.0280s) 2/13/2021 10:40:04 PM SINGLEP Found 425 xml files in 99 folders in 39ms 2/13/2021 10:40:05 PM SINGLEP Check For Extra Modules (0.9351s) 2/13/2021 10:40:05 PM SINGLEP 425 Xml Files Parsed in 788ms 2/13/2021 10:40:05 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 10:40:05 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.1350s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.0100s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Recalculate Speed Of Light (0.0150s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0210s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Generating Framerates (0.0060s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 10:40:05 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/13/2021 10:40:05 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 10:40:05 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0340s) 2/13/2021 10:40:05 PM 2.736 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 17ms 2/13/2021 10:40:05 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0370s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Remembering Alamo (0.0170s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Boot Audio Comms (0.0090s) 2/13/2021 10:40:05 PM 2.736 SINGLEP Establish Individual Audio Links (0.0250s) 2/13/2021 10:40:05 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 10:40:05 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 10:40:05 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 10:40:05 PM 2.736 SINGLEP Refresh Optical Lensing (0.0100s) 2/13/2021 10:40:06 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.0610s) 2/13/2021 10:40:06 PM 2.736 SINGLEP Calculate Odds Of Success (0.1510s) 2/13/2021 10:40:06 PM 2.736 SINGLEP Briefly Panic (0.4240s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Install Confidence Routines (0.4050s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Bring Commander Interface Online (0.1150s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Motivate All Crews (0.0860s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Locating Available Networks (0.0250s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Externalizing Patterns (0.0340s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Hooking Externals (0.0110s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Handlizing Hooks (0.0120s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Disengaging Constants (0.0500s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Late Axionic Computations (0.1380s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Searching For A Leader (0.0110s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Connecting to Fleet Command (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Thinking Of Advice (0.0060s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Degaussing Advice (0.0090s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Reading Alien Diaries (0.0090s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Naming All Known Planets (0.0060s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Remembering Speeds (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Prioritizing Targets (0.0070s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0110s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0130s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Thinking Of Objectives (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0150s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Synthesizing Vocals (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Investigating Map Signatures (0.0130s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Ventilating Scenarios (0.0070s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Ejecting Tactical Core (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Calibrating Formations (0.0070s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0100s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Discharging Colored Ions (0.0180s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Replicating Ion Colors (0.0060s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Faction Diagnostics (0.0130s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Buffering Hackers (0.0230s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Inverting Death (0.0100s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Linear Field Variance (0.0090s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Charging Marks (0.0070s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Differentiating Marks (0.0990s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Guarding The Posts (0.0090s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Range Manifolds (0.0060s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Purging ROFs (0.0070s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Manipulating Speeds (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Detecting Projectiles (0.0060s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Grouping Flow Fields (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0140s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Designing Fleets (0.0170s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Thinking Of Technologies (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Injecting Galactic Variables (0.0130s) 2/13/2021 10:40:07 PM 2.736 SINGLEP Hoping Starfields Are Nice (0.0140s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Browsing Distant Planets (0.0170s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Categorizing All Planets (0.0090s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Organizing Commands (0.0230s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Calculating Firing Cones (0.0090s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Divulge Ship Part Schematics To Enemy (0.4740s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Re-Aligning Objectives (0.0200s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0090s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Issuing Orders (0.0070s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Augmenting Infusers (0.0090s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Infusing (0.0190s) 2/13/2021 10:40:08 PM 2.736 SINGLEP Load Surrogates (0.0900s) 2/13/2021 10:40:13 PM 2.736 SINGLEP Uncoupling Aft Ports (5.2273s) 2/13/2021 10:40:13 PM 2.736 SINGLEP Post-Proton Surge (0.0190s) 2/13/2021 10:40:13 PM 2.736 SINGLEP Background Radiation Taste Test (0.0270s) 2/13/2021 10:40:13 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 2/13/2021 10:40:13 PM 2.736 SINGLEP Windshield Wiping (0.0080s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Last Organizational Modeling (0.1830s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Stimulate Modulation (0.0910s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Tip Servos (0.0080s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Design New Fleet Logo (0.0110s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Inspect Fleet Logo (0.0070s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Ogle Enemy Logo (0.0070s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Order Cores By Seniority (0.0100s) 2/13/2021 10:40:14 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/13/2021 10:40:14 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0110s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Final Checks (0.5880s) 2/13/2021 10:40:14 PM 2.736 SINGLEP Load Historical Documents (0.0050s) 2/13/2021 10:40:14 PM 2.736 SINGLEP 10.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Divulge Ship Part Schematics To Enemy (0.5s) Uncoupling Aft Ports (5.2s) Final Checks (0.6s) 2/13/2021 10:40:15 PM 2.736 SINGLEP Hello Steam user 'Sir Limbo' 2/13/2021 10:40:29 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/Autosave at 8m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/13/2021 10:40:31 PM 2.736 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 2/13/2021 10:40:31 PM 2.736 SINGLEP Finish load save in 1,542.8ms 2/13/2021 11:15:40 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/13/2021 11:15:40 PM SINGLEP Boot up FleetOS (0.2900s) 2/13/2021 11:15:40 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/13/2021 11:15:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.2720s) 2/13/2021 11:15:41 PM SINGLEP Inspect Aft Hatches (0.0250s) 2/13/2021 11:15:41 PM SINGLEP Found 425 xml files in 99 folders in 43ms 2/13/2021 11:15:42 PM SINGLEP Check For Extra Modules (1.0101s) 2/13/2021 11:15:42 PM SINGLEP 425 Xml Files Parsed in 821ms 2/13/2021 11:15:42 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Game Version: 2.736 2/13/2021 11:15:42 PM 2.736 SINGLEP Eject Trash Into Hyperspace (0.1510s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Bring Cloaking Systems Online (0.0050s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Recalculate Speed Of Light (0.0200s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Optimize Comfort On Command Decks (0.0130s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Generating Framerates (0.0050s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Update mod and expansion statuses! 2/13/2021 11:15:42 PM 2.736 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/13/2021 11:15:42 PM 2.736 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/13/2021 11:15:42 PM 2.736 SINGLEP Check Nearby Stellar Masses (0.0370s) 2/13/2021 11:15:42 PM 2.736 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 19ms 2/13/2021 11:15:42 PM 2.736 SINGLEP Pruning Excess Brain Cells (0.0380s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Remembering Alamo (0.0170s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Boot Audio Comms (0.0120s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Establish Individual Audio Links (0.0260s) 2/13/2021 11:15:42 PM 2.736 SINGLEP No resolution change was required. 2/13/2021 11:15:42 PM 2.736 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/13/2021 11:15:42 PM 2.736 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/13/2021 11:15:42 PM 2.736 SINGLEP Refresh Optical Lensing (0.0120s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Revise Fundamental Physical Laws (0.1650s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Calculate Odds Of Success (0.0390s) 2/13/2021 11:15:42 PM 2.736 SINGLEP Briefly Panic (0.4330s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Install Confidence Routines (0.4120s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Bring Commander Interface Online (0.1210s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Motivate All Crews (0.0540s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Locating Available Networks (0.0260s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Externalizing Patterns (0.0330s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Hooking Externals (0.0160s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Handlizing Hooks (0.0120s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Disengaging Constants (0.0460s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Late Axionic Computations (0.1540s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Searching For A Leader (0.0110s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Suppressing Bad Thoughts (0.0100s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Connecting to Fleet Command (0.0080s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Thinking Of Advice (0.0060s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Degaussing Advice (0.0080s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Reading Alien Diaries (0.0070s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Naming All Known Planets (0.0060s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Remembering Speeds (0.0070s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Prioritizing Targets (0.0100s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Rebooting Sensor Arrays (0.0110s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Unloading Prismatic Grid (0.0070s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Thinking Of Objectives (0.0070s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Inhibiting Visual Scans (0.0100s) 2/13/2021 11:15:43 PM 2.736 SINGLEP Synthesizing Vocals (0.0070s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Investigating Map Signatures (0.0130s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Ventilating Scenarios (0.0060s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Ejecting Tactical Core (0.0080s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Calibrating Formations (0.0080s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Intercepting Galactic Maps (0.0100s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Discharging Colored Ions (0.0230s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Replicating Ion Colors (0.0070s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Faction Diagnostics (0.0200s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Buffering Hackers (0.0250s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Inverting Death (0.0110s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Linear Field Variance (0.0100s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Charging Marks (0.0070s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Differentiating Marks (0.1000s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Guarding The Posts (0.0090s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Range Manifolds (0.0070s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Purging ROFs (0.0080s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Manipulating Speeds (0.0110s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Detecting Projectiles (0.0080s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Grouping Flow Fields (0.0100s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Modulating Flow Field Groups (0.0170s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Designing Fleets (0.0160s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Thinking Of Technologies (0.0090s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Injecting Galactic Variables (0.0130s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Viewing Starfields (0.0150s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Browsing Distant Planets (0.0220s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Categorizing All Planets (0.0080s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Organizing Commands (0.0200s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Calculating Firing Cones (0.0090s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Jailbreaking Favorite Ship Parts (0.4750s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Re-Aligning Objectives (0.0190s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Sterilizing Test Chamber (0.0100s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Issuing Orders (0.0080s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Augmenting Infusers (0.0080s) 2/13/2021 11:15:44 PM 2.736 SINGLEP Infusing (0.0190s) 2/13/2021 11:15:45 PM 2.736 SINGLEP Load Surrogates (0.0930s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Recording Result: 42 (5.1483s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Post-Proton Surge (0.0190s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Background Radiation Taste Test (0.0300s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Windshield Wiping (0.0080s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Last Organizational Modeling (0.1950s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Stimulate Modulation (0.0790s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Tip Servos (0.0080s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Design New Fleet Logo (0.0110s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Inspect Fleet Logo (0.0060s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Ogle Enemy Logo (0.0070s) 2/13/2021 11:15:50 PM 2.736 SINGLEP Order Cores By Seniority (0.0080s) 2/13/2021 11:15:50 PM 2.736 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/13/2021 11:15:50 PM 2.736 SINGLEP Make Factions That Extra Bit Special (0.0070s) 2/13/2021 11:15:51 PM 2.736 SINGLEP Final Checks (0.6070s) 2/13/2021 11:15:51 PM 2.736 SINGLEP Load Historical Documents (0.0130s) 2/13/2021 11:15:51 PM 2.736 SINGLEP 10.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Jailbreaking Favorite Ship Parts (0.5s) Recording Result: 42 (5.1s) Final Checks (0.6s) 2/13/2021 11:15:51 PM 2.736 SINGLEP Hello Steam user 'Sir Limbo' 2/13/2021 11:15:55 PM 2.736 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/Autosave at 42m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/13/2021 11:15:56 PM 2.736 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 2/13/2021 11:15:56 PM 2.736 SINGLEP Finish load save in 1,586.0ms 2/14/2021 12:06:45 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 12:06:45 AM SINGLEP Boot up FleetOS (0.2430s) 2/14/2021 12:06:45 AM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 12:06:45 AM SINGLEP Check System Logs For Rogue Intelligence (0.3000s) 2/14/2021 12:06:45 AM SINGLEP Inspect Aft Hatches (0.0310s) 2/14/2021 12:06:45 AM SINGLEP Found 425 xml files in 99 folders in 41ms 2/14/2021 12:06:46 AM SINGLEP Check For Extra Modules (0.9751s) 2/14/2021 12:06:46 AM SINGLEP 425 Xml Files Parsed in 800ms 2/14/2021 12:06:46 AM SINGLEP Gather Ancient Lifeforms (0.0110s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Game Version: 2.737 2/14/2021 12:06:46 AM 2.737 SINGLEP Eject Trash Into Hyperspace (0.1630s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Recalculate Speed Of Light (0.0280s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Optimize Comfort On Command Decks (0.0200s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Generating Framerates (0.0160s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Update mod and expansion statuses! 2/14/2021 12:06:46 AM 2.737 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 12:06:46 AM 2.737 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 12:06:46 AM 2.737 SINGLEP Check Nearby Stellar Masses (0.0550s) 2/14/2021 12:06:46 AM 2.737 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 14ms 2/14/2021 12:06:46 AM 2.737 SINGLEP Pruning Excess Brain Cells (0.0260s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Remembering Alamo (0.0170s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Boot Audio Comms (0.0090s) 2/14/2021 12:06:46 AM 2.737 SINGLEP Establish Individual Audio Links (0.0380s) 2/14/2021 12:06:46 AM 2.737 SINGLEP No resolution change was required. 2/14/2021 12:06:46 AM 2.737 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 12:06:46 AM 2.737 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 12:06:46 AM 2.737 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 12:06:47 AM 2.737 SINGLEP Revise Fundamental Physical Laws (0.1740s) 2/14/2021 12:06:47 AM 2.737 SINGLEP Calculate Odds Of Success (0.0520s) 2/14/2021 12:06:47 AM 2.737 SINGLEP Briefly Panic (0.4260s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Install Confidence Routines (0.4490s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Bring Commander Interface Online (0.1040s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Motivate All Crews (0.0680s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Locating Available Networks (0.0250s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Externalizing Patterns (0.0230s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Hooking Externals (0.0100s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Handlizing Hooks (0.0170s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Disengaging Constants (0.0290s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Late Axionic Computations (0.1220s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Searching For A Leader (0.0130s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Thinking Of Advice (0.0070s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Degaussing Advice (0.0100s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Reading Alien Diaries (0.0080s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Naming All Known Planets (0.0080s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Remembering Speeds (0.0100s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Prioritizing Targets (0.0100s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Rebooting Sensor Arrays (0.0110s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Unloading Prismatic Grid (0.0110s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Thinking Of Objectives (0.0110s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Inhibiting Visual Scans (0.0160s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Synthesizing Vocals (0.0100s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Investigating Map Signatures (0.0210s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Ventilating Scenarios (0.0090s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Decontaminating Targeting Systems (0.0120s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Ejecting Tactical Core (0.0100s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Calibrating Formations (0.0100s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Intercepting Galactic Maps (0.0170s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Discharging Colored Ions (0.0250s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Replicating Ion Colors (0.0080s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Faction Diagnostics (0.0180s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Buffering Hackers (0.0440s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Inverting Death (0.0120s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Linear Field Variance (0.0120s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Charging Marks (0.0080s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Differentiating Marks (0.1060s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Guarding The Posts (0.0090s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Range Manifolds (0.0070s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Purging ROFs (0.0070s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Manipulating Speeds (0.0090s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Detecting Projectiles (0.0080s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Grouping Flow Fields (0.0080s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Modulating Flow Field Groups (0.0150s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Designing Fleets (0.0170s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Injecting Galactic Variables (0.0130s) 2/14/2021 12:06:48 AM 2.737 SINGLEP Ignoring Starfields (0.0140s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Reconstituting Distant Planets (0.0150s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Categorizing All Planets (0.0080s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Organizing Commands (0.0170s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Calculating Firing Cones (0.0090s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Divulge Ship Part Schematics To Enemy (0.4580s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Re-Aligning Objectives (0.0170s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Sterilizing Test Chamber (0.0090s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Issuing Orders (0.0080s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Augmenting Infusers (0.0080s) 2/14/2021 12:06:49 AM 2.737 SINGLEP Infusing (0.0210s) 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Green debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Blue debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make White debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Red debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Black debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Metal debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Extra Terminus Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Extra Epistyle Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Enemy Power Level Buff (low) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Enemy Power Level Buff (high) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Additional Utility structure Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade White Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Epistyle debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Make Green debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade Red Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Make Blue debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Strong Defensive Structure debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Fortified) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Make Black debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Green Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Cheap Utility Structure debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Fortified) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Stout) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade Metal Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Red Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Blue Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Harvester debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Transport debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three (Stout) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade Green Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Black Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Allow More Epistyles To Be Built debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade Blue Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Enraged) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three (Enraged) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Additional Utility Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Enraged) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Spirited) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Spirited) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in <0ce3c882a9d84461a1846826a7637edd>:0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in <0ce3c882a9d84461a1846826a7637edd>:0 2/14/2021 12:06:49 AM 2.737 SINGLEP Load Surrogates (0.1410s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Breaking Nuclear Bonds (5.3623s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Error: table 'DarkZenithUpgradeTable' does not have data for the following rows, which were referenced somewhere: Epistyles Make Green Epistyles Make Blue Epistyles Make White Epistyles Make Red Epistyles Make Black Epistyles Make Metal Build Extra Terminus Per Planet Build Extra Epistyle Per Planet Enemy Power Level Buff (low) Enemy Power Level Buff (high) Build Additional Utility structure Per Planet 2/14/2021 12:06:55 AM 2.737 SINGLEP Error: table 'DarkZenithResourceConversionTable' does not have data for the following rows, which were referenced somewhere: Make Green Make White Make Blue Make Red Make Black Build Transport Build Harvester Build Epistyle Build Metal Terminus Build White Terminus Build Blue Terminus Build Green Terminus Build Red Terminus Build Black Terminus Build Tier Zero Build Tier Zero (Higher Mark) Build Tier Zero (Fortified) Build Tier Zero (Stout) Build Tier Zero (Sinister) Build Tier Zero (Enraged) Build Tier Zero (Spirited) Build Tier One Build Tier One (Higher Mark) Build Tier One (Fortified) Build Tier One (Stout) Build Tier One (Sinister) Build Tier One (Enraged) Build Tier One (Spirited) Build Tier Two Build Tier Two (Higher Mark) Build Tier Two (Fortified) Build Tier Two (Stout) Build Tier Two (Sinister) Build Tier Two (Enraged) Build Tier Two (Spirited) Build Pirate Build Tier Three Build Tier Three (Higher Mark) Build Tier Three (Fortified) Build Tier Three (Stout) Build Tier Three (Sinister) Build Tier Three (Enraged) Build Tier Three (Spirited) Build Weak Defensive Structure Build Strong Defensive Structure Build Cheap Utility Structure Build Medium Utility Structure Upgrade Green Production For Epistyles Upgrade Blue Production For Epistyles Upgrade White Production For Epistyles Upgrade Red Production For Epistyles Upgrade Black Production For Epistyles Upgrade Metal Production For Epistyles Allow More Terminii To Be Built Allow More Epistyles To Be Built Build Additional Utility Per Planet 2/14/2021 12:06:55 AM 2.737 SINGLEP Post-Proton Surge (0.0190s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Background Radiation Taste Test (0.0340s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Windshield Wiping (0.0160s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Last Organizational Modeling (0.2370s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Stimulate Modulation (0.0930s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Tip Servos (0.0110s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Design New Fleet Logo (0.0150s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Inspect Fleet Logo (0.0060s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Ogle Enemy Logo (0.0070s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 12:06:55 AM 2.737 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 12:06:55 AM 2.737 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'time_required_to_be_here_and_non_crippled_to_boost_metal_or_energy_production' on node: > 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'time_required_to_be_here_and_non_crippled_to_boost_metal_or_energy_production' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_metal_production_if_have_been_here_and_non_crippled_for_x_time' on node: > 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_metal_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_energy_production_if_have_been_here_and_non_crippled_for_x_time' on node: > 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_energy_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'time_required_to_be_here_and_non_crippled_to_boost_metal_or_energy_production' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_metal_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_energy_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_hacking_time_when_on_neutral_or_friendly_world' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_hacking_time_when_on_neutral_or_friendly_world' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_metal_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'time_required_to_be_here_and_non_crippled_to_boost_metal_or_energy_production' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_energy_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_energy_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_metal_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_energy_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_metal_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:55 AM 2.737 SINGLEP Unrequested attribute 'boost_to_planetary_energy_production_if_have_been_here_and_non_crippled_for_x_time' on node: 2/14/2021 12:06:56 AM 2.737 SINGLEP Final Checks (0.6520s) 2/14/2021 12:06:56 AM 2.737 SINGLEP Load Historical Documents (0.0160s) 2/14/2021 12:06:56 AM 2.737 SINGLEP 11.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Divulge Ship Part Schematics To Enemy (0.5s) Breaking Nuclear Bonds (5.4s) Final Checks (0.7s) 2/14/2021 12:06:56 AM 2.737 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 12:08:52 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 12:08:52 AM SINGLEP Boot up FleetOS (0.2880s) 2/14/2021 12:08:53 AM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 12:08:53 AM SINGLEP Check System Logs For Rogue Intelligence (0.2950s) 2/14/2021 12:08:53 AM SINGLEP Inspect Aft Hatches (0.0220s) 2/14/2021 12:08:53 AM SINGLEP Found 425 xml files in 99 folders in 57ms 2/14/2021 12:08:54 AM SINGLEP Check For Extra Modules (0.9971s) 2/14/2021 12:08:54 AM SINGLEP 425 Xml Files Parsed in 937ms 2/14/2021 12:08:54 AM SINGLEP Gather Ancient Lifeforms (0.0080s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Game Version: 2.737 2/14/2021 12:08:54 AM 2.737 SINGLEP Eject Trash Into Hyperspace (0.2200s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Bring Cloaking Systems Online (0.0320s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Recalculate Speed Of Light (0.0340s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Optimize Comfort On Command Decks (0.0300s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Generating Framerates (0.0120s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Update mod and expansion statuses! 2/14/2021 12:08:54 AM 2.737 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 12:08:54 AM 2.737 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 12:08:54 AM 2.737 SINGLEP Check Nearby Stellar Masses (0.0940s) 2/14/2021 12:08:54 AM 2.737 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 33ms 2/14/2021 12:08:54 AM 2.737 SINGLEP Pruning Excess Brain Cells (0.0790s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Remembering Alamo (0.0520s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Boot Audio Comms (0.0150s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Establish Individual Audio Links (0.0350s) 2/14/2021 12:08:54 AM 2.737 SINGLEP No resolution change was required. 2/14/2021 12:08:54 AM 2.737 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 12:08:54 AM 2.737 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 12:08:54 AM 2.737 SINGLEP Refresh Optical Lensing (0.0190s) 2/14/2021 12:08:54 AM 2.737 SINGLEP Revise Fundamental Physical Laws (0.0620s) 2/14/2021 12:08:55 AM 2.737 SINGLEP Calculate Odds Of Success (0.1550s) 2/14/2021 12:08:55 AM 2.737 SINGLEP Briefly Panic (0.4840s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Install Confidence Routines (0.5450s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Bring Commander Interface Online (0.1190s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Motivate All Crews (0.0760s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Locating Available Networks (0.0420s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Externalizing Patterns (0.0340s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Hooking Externals (0.0120s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Handlizing Hooks (0.0150s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Disengaging Constants (0.0640s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Late Axionic Computations (0.2600s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Searching For A Leader (0.0150s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Suppressing Bad Thoughts (0.0440s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Sentinel Alertness Diagnostic (0.0370s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Connecting to Fleet Command (0.0330s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Thinking Of Advice (0.0110s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Degaussing Advice (0.0180s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Reading Alien Diaries (0.0180s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Naming All Known Planets (0.0160s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Remembering Speeds (0.0130s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Prioritizing Targets (0.0110s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Rebooting Sensor Arrays (0.0090s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Unloading Prismatic Grid (0.0100s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Thinking Of Objectives (0.0080s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Inhibiting Visual Scans (0.0100s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Investigating Map Signatures (0.0160s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Ventilating Scenarios (0.0080s) 2/14/2021 12:08:56 AM 2.737 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Ejecting Tactical Core (0.0130s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Intercepting Galactic Maps (0.0090s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Discharging Colored Ions (0.0190s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Faction Diagnostics (0.0140s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Buffering Hackers (0.0220s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Inverting Death (0.0110s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Linear Field Variance (0.0110s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Charging Marks (0.0450s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Differentiating Marks (0.1080s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Guarding The Posts (0.0130s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Range Manifolds (0.0130s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Purging ROFs (0.0330s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Manipulating Speeds (0.0140s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Detecting Projectiles (0.0070s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Grouping Flow Fields (0.0070s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Modulating Flow Field Groups (0.0160s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Designing Fleets (0.0170s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Injecting Galactic Variables (0.0120s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Grappling Starfields (0.0160s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Verifying Distant Planets (0.0190s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Categorizing All Planets (0.0060s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Organizing Commands (0.0180s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Calculating Firing Cones (0.0080s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Scrapping Extra Ship Parts (0.4220s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Re-Aligning Objectives (0.0210s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Sterilizing Test Chamber (0.0110s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Issuing Orders (0.0100s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Augmenting Infusers (0.0100s) 2/14/2021 12:08:57 AM 2.737 SINGLEP Infusing (0.0240s) 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Green debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Blue debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make White debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Red debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Black debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Metal debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Extra Terminus Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Extra Epistyle Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Enemy Power Level Buff (low) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Enemy Power Level Buff (high) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Additional Utility structure Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Make White debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Metal Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Epistyle debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade Red Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Fortified) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Medium Utility Structure debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Allow More Epistyles To Be Built debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Stout) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Fortified) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three (Stout) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Enraged) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Spirited) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Spirited) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 12:08:58 AM 2.737 SINGLEP Load Surrogates (0.1240s) 2/14/2021 12:09:03 AM 2.737 SINGLEP Accounting For Decay (5.7093s) 2/14/2021 12:09:03 AM 2.737 SINGLEP Error: table 'DarkZenithUpgradeTable' does not have data for the following rows, which were referenced somewhere: Epistyles Make Green Epistyles Make Blue Epistyles Make White Epistyles Make Red Epistyles Make Black Epistyles Make Metal Build Extra Terminus Per Planet Build Extra Epistyle Per Planet Enemy Power Level Buff (low) Enemy Power Level Buff (high) Build Additional Utility structure Per Planet 2/14/2021 12:09:03 AM 2.737 SINGLEP Error: table 'DarkZenithResourceConversionTable' does not have data for the following rows, which were referenced somewhere: Make Green Make White Make Blue Make Red Make Black Build Transport Build Harvester Build Epistyle Build Metal Terminus Build White Terminus Build Blue Terminus Build Green Terminus Build Red Terminus Build Black Terminus Build Tier Zero Build Tier Zero (Higher Mark) Build Tier Zero (Fortified) Build Tier Zero (Stout) Build Tier Zero (Sinister) Build Tier Zero (Enraged) Build Tier Zero (Spirited) Build Tier One Build Tier One (Higher Mark) Build Tier One (Fortified) Build Tier One (Stout) Build Tier One (Sinister) Build Tier One (Enraged) Build Tier One (Spirited) Build Tier Two Build Tier Two (Higher Mark) Build Tier Two (Fortified) Build Tier Two (Stout) Build Tier Two (Sinister) Build Tier Two (Enraged) Build Tier Two (Spirited) Build Pirate Build Tier Three Build Tier Three (Higher Mark) Build Tier Three (Fortified) Build Tier Three (Stout) Build Tier Three (Sinister) Build Tier Three (Enraged) Build Tier Three (Spirited) Build Weak Defensive Structure Build Strong Defensive Structure Build Cheap Utility Structure Build Medium Utility Structure Upgrade Green Production For Epistyles Upgrade Blue Production For Epistyles Upgrade White Production For Epistyles Upgrade Red Production For Epistyles Upgrade Black Production For Epistyles Upgrade Metal Production For Epistyles Allow More Terminii To Be Built Allow More Epistyles To Be Built Build Additional Utility Per Planet 2/14/2021 12:09:03 AM 2.737 SINGLEP Post-Proton Surge (0.0230s) 2/14/2021 12:09:03 AM 2.737 SINGLEP Background Radiation Taste Test (0.0460s) 2/14/2021 12:09:03 AM 2.737 SINGLEP Shuffling Chairs On Command Deck (0.0400s) 2/14/2021 12:09:03 AM 2.737 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Last Organizational Modeling (0.2290s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Stimulate Modulation (0.0970s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Tip Servos (0.0140s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Design New Fleet Logo (0.0130s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Inspect Fleet Logo (0.0130s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Ogle Enemy Logo (0.0300s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Order Cores By Seniority (0.0110s) 2/14/2021 12:09:04 AM 2.737 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 12:09:04 AM 2.737 SINGLEP Make Factions That Extra Bit Special (0.0140s) 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:09:04 AM 2.737 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 12:09:05 AM 2.737 SINGLEP Final Checks (0.8741s) 2/14/2021 12:09:05 AM 2.737 SINGLEP Load Historical Documents (0.0130s) 2/14/2021 12:09:05 AM 2.737 SINGLEP 12.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Scrapping Extra Ship Parts (0.4s) Accounting For Decay (5.7s) Final Checks (0.9s) 2/14/2021 12:09:05 AM 2.737 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 12:09:56 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 12:09:56 AM SINGLEP Boot up FleetOS (0.2980s) 2/14/2021 12:09:56 AM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 12:09:56 AM SINGLEP Check System Logs For Rogue Intelligence (0.2820s) 2/14/2021 12:09:56 AM SINGLEP Inspect Aft Hatches (0.0340s) 2/14/2021 12:09:57 AM SINGLEP Found 425 xml files in 99 folders in 47ms 2/14/2021 12:09:57 AM SINGLEP Check For Extra Modules (1.0871s) 2/14/2021 12:09:57 AM SINGLEP 425 Xml Files Parsed in 773ms 2/14/2021 12:09:57 AM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Game Version: 2.737 2/14/2021 12:09:58 AM 2.737 SINGLEP Eject Trash Into Hyperspace (0.1690s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Bring Cloaking Systems Online (0.0100s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Recalculate Speed Of Light (0.0240s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Optimize Comfort On Command Decks (0.0160s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Generating Framerates (0.0070s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Update mod and expansion statuses! 2/14/2021 12:09:58 AM 2.737 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 12:09:58 AM 2.737 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 12:09:58 AM 2.737 SINGLEP Check Nearby Stellar Masses (0.0420s) 2/14/2021 12:09:58 AM 2.737 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 15ms 2/14/2021 12:09:58 AM 2.737 SINGLEP Pruning Excess Brain Cells (0.0280s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Remembering Alamo (0.0200s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Boot Audio Comms (0.0100s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Establish Individual Audio Links (0.0280s) 2/14/2021 12:09:58 AM 2.737 SINGLEP No resolution change was required. 2/14/2021 12:09:58 AM 2.737 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 12:09:58 AM 2.737 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 12:09:58 AM 2.737 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Revise Fundamental Physical Laws (0.0560s) 2/14/2021 12:09:58 AM 2.737 SINGLEP Calculate Odds Of Success (0.0710s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Briefly Panic (0.6010s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Install Confidence Routines (0.4630s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Bring Commander Interface Online (0.1160s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Motivate All Crews (0.0740s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Locating Available Networks (0.0270s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Externalizing Patterns (0.0280s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Hooking Externals (0.0100s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Handlizing Hooks (0.0140s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Disengaging Constants (0.0450s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Late Axionic Computations (0.1160s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Searching For A Leader (0.0120s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Connecting to Fleet Command (0.0090s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Thinking Of Advice (0.0080s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Degaussing Advice (0.0090s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Reading Alien Diaries (0.0100s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Naming All Known Planets (0.0080s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Remembering Speeds (0.0080s) 2/14/2021 12:09:59 AM 2.737 SINGLEP Prioritizing Targets (0.0090s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Unloading Prismatic Grid (0.0080s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Thinking Of Objectives (0.0090s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Inhibiting Visual Scans (0.0110s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Synthesizing Vocals (0.0100s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Investigating Map Signatures (0.0150s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Ventilating Scenarios (0.0080s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Ejecting Tactical Core (0.0080s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Calibrating Formations (0.0090s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Intercepting Galactic Maps (0.0100s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Discharging Colored Ions (0.0230s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Replicating Ion Colors (0.0080s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Faction Diagnostics (0.0150s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Buffering Hackers (0.0400s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Inverting Death (0.0120s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Linear Field Variance (0.0130s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Charging Marks (0.0060s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Differentiating Marks (0.1200s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Guarding The Posts (0.0140s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Range Manifolds (0.0100s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Purging ROFs (0.0160s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Manipulating Speeds (0.0140s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Detecting Projectiles (0.0050s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Grouping Flow Fields (0.0100s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Modulating Flow Field Groups (0.0190s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Designing Fleets (0.0180s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Thinking Of Technologies (0.0110s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Injecting Galactic Variables (0.0130s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Stabbing Starfields (0.0150s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Reconstituting Distant Planets (0.0160s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Categorizing All Planets (0.0060s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Organizing Commands (0.0190s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Calculating Firing Cones (0.0090s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Disassembling And Reassembling Ship Parts (0.4330s) 2/14/2021 12:10:00 AM 2.737 SINGLEP Re-Aligning Objectives (0.0250s) 2/14/2021 12:10:01 AM 2.737 SINGLEP Sterilizing Test Chamber (0.0090s) 2/14/2021 12:10:01 AM 2.737 SINGLEP Issuing Orders (0.0080s) 2/14/2021 12:10:01 AM 2.737 SINGLEP Augmenting Infusers (0.0080s) 2/14/2021 12:10:01 AM 2.737 SINGLEP Infusing (0.0240s) 2/14/2021 12:10:01 AM 2.737 SINGLEP Load Surrogates (0.0950s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Flex All Capacitors (4.8693s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Post-Proton Surge (0.0200s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Background Radiation Taste Test (0.0330s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Last Organizational Modeling (0.2360s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Stimulate Modulation (0.0950s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Tip Servos (0.0090s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Inspect Fleet Logo (0.0070s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Ogle Enemy Logo (0.0100s) 2/14/2021 12:10:06 AM 2.737 SINGLEP Order Cores By Seniority (0.0080s) 2/14/2021 12:10:06 AM 2.737 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 12:10:06 AM 2.737 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/14/2021 12:10:07 AM 2.737 SINGLEP Final Checks (0.6120s) 2/14/2021 12:10:07 AM 2.737 SINGLEP Load Historical Documents (0.0060s) 2/14/2021 12:10:07 AM 2.737 SINGLEP 10.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Disassembling And Reassembling Ship Parts (0.4s) Flex All Capacitors (4.9s) Final Checks (0.6s) 2/14/2021 12:10:07 AM 2.737 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 12:11:13 AM 2.737 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 12:11:13 AM 2.737 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 12:11:13 AM 2.737 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 12:11:13 AM 2.737 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 12:11:13 AM 2.737 SINGLEP loading as template 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction AIReserves. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction AntiAIZombie. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction CPALogic. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction Mercenary. 2/14/2021 12:11:13 AM 2.737 SINGLEP Added the faction TamedMacrophage. 2/14/2021 12:11:14 AM 2.737 SINGLEP Finish load save in 1,422.8ms 2/14/2021 12:11:14 AM 2.737 SINGLEP Start Generate Partial Map with X and seed 1002981718 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 12:11:14 AM 2.737 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 12:11:14 AM 2.737 SINGLEP Fixed 960 missing planet factions. 2/14/2021 12:11:15 AM 2.737 SINGLEP Generate Partial Map Complete 267ms 2/14/2021 12:11:16 AM 2.737 SINGLEP Start Generate FULL Map with X and seed 1002981718 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 12:11:16 AM 2.737 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 25ms 2/14/2021 12:11:16 AM 2.737 SINGLEP Generate FULL Map Complete 520ms 2/14/2021 12:19:53 AM 2.737 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 12:19:53 AM 2.737 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 12:19:53 AM 2.737 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 12:19:53 AM 2.737 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 12:19:53 AM 2.737 SINGLEP loading as template 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction AIReserves. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction AntiAIZombie. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction CPALogic. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction Mercenary. 2/14/2021 12:19:53 AM 2.737 SINGLEP Added the faction TamedMacrophage. 2/14/2021 12:19:54 AM 2.737 SINGLEP Finish load save in 338.3ms 2/14/2021 12:19:54 AM 2.737 SINGLEP Start Generate Partial Map with X and seed 1740808108 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 12:19:54 AM 2.737 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 12:19:54 AM 2.737 SINGLEP Fixed 960 missing planet factions. 2/14/2021 12:19:54 AM 2.737 SINGLEP Generate Partial Map Complete 232ms 2/14/2021 12:20:11 AM 2.737 SINGLEP Start Generate FULL Map with X and seed 1740808108 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 12:20:11 AM 2.737 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 6ms 2/14/2021 12:20:11 AM 2.737 SINGLEP Generate FULL Map Complete 376ms 2/14/2021 12:20:18 AM 2.737 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 12:20:18 AM 2.737 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 12:20:18 AM 2.737 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 12:20:18 AM 2.737 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 12:20:18 AM 2.737 SINGLEP loading as template 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction AIReserves. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction AntiAIZombie. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction CPALogic. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction Mercenary. 2/14/2021 12:20:18 AM 2.737 SINGLEP Added the faction TamedMacrophage. 2/14/2021 12:20:18 AM 2.737 SINGLEP Finish load save in 338.6ms 2/14/2021 12:20:18 AM 2.737 SINGLEP Start Generate Partial Map with X and seed 1443774407 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 12:20:18 AM 2.737 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 12:20:18 AM 2.737 SINGLEP Fixed 960 missing planet factions. 2/14/2021 12:20:19 AM 2.737 SINGLEP Generate Partial Map Complete 218ms 2/14/2021 12:20:22 AM 2.737 SINGLEP Start Generate Partial Map with Realistic and seed 1443774407 and planet count 40 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 12:20:22 AM 2.737 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 12:20:22 AM 2.737 SINGLEP Fixed 960 missing planet factions. 2/14/2021 12:20:22 AM 2.737 SINGLEP Generate Partial Map Complete 280ms 2/14/2021 12:20:26 AM 2.737 SINGLEP Start Generate FULL Map with Realistic and seed 1443774407 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 12:20:26 AM 2.737 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 5ms 2/14/2021 12:20:26 AM 2.737 SINGLEP Generate FULL Map Complete 360ms 2/14/2021 1:03:41 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 1:03:41 PM SINGLEP Boot up FleetOS (0.3190s) 2/14/2021 1:03:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/14/2021 1:03:43 PM SINGLEP Check System Logs For Rogue Intelligence (1.3761s) 2/14/2021 1:03:43 PM SINGLEP Inspect Aft Hatches (0.0280s) 2/14/2021 1:03:43 PM SINGLEP Found 425 xml files in 99 folders in 64ms 2/14/2021 1:03:44 PM SINGLEP Check For Extra Modules (0.8710s) 2/14/2021 1:03:44 PM SINGLEP 424 Xml Files Parsed in 959ms 2/14/2021 1:03:44 PM SINGLEP Gather Ancient Lifeforms (0.1600s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Game Version: 2.737 2/14/2021 1:03:44 PM 2.737 SINGLEP Eject Trash Into Hyperspace (0.0110s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Bring Cloaking Systems Online (0.0060s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Recalculate Speed Of Light (0.0130s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Optimize Comfort On Command Decks (0.0140s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Generating Framerates (0.0090s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Update mod and expansion statuses! 2/14/2021 1:03:44 PM 2.737 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 1:03:44 PM 2.737 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 1:03:44 PM 2.737 SINGLEP Check Nearby Stellar Masses (0.0340s) 2/14/2021 1:03:44 PM 2.737 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 15ms 2/14/2021 1:03:44 PM 2.737 SINGLEP Pruning Excess Brain Cells (0.0460s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Remembering Alamo (0.0230s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Boot Audio Comms (0.0130s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Establish Individual Audio Links (0.0400s) 2/14/2021 1:03:44 PM 2.737 SINGLEP No resolution change was required. 2/14/2021 1:03:44 PM 2.737 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 1:03:44 PM 2.737 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 1:03:44 PM 2.737 SINGLEP Refresh Optical Lensing (0.0140s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Revise Fundamental Physical Laws (0.0530s) 2/14/2021 1:03:44 PM 2.737 SINGLEP Calculate Odds Of Success (0.0330s) 2/14/2021 1:03:45 PM 2.737 SINGLEP Briefly Panic (0.8961s) 2/14/2021 1:03:45 PM 2.737 SINGLEP Install Confidence Routines (0.5000s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Bring Commander Interface Online (0.1250s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Motivate All Crews (0.0810s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Locating Available Networks (0.0460s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Externalizing Patterns (0.0360s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Hooking Externals (0.0090s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Handlizing Hooks (0.0100s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Disengaging Constants (0.0370s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Late Axionic Computations (0.2420s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Searching For A Leader (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Suppressing Bad Thoughts (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Thinking Of Advice (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Degaussing Advice (0.0100s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Reading Alien Diaries (0.0100s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Naming All Known Planets (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Remembering Speeds (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Prioritizing Targets (0.0070s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Unloading Prismatic Grid (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Thinking Of Objectives (0.0090s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Inhibiting Visual Scans (0.0130s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Investigating Map Signatures (0.0120s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Ventilating Scenarios (0.0070s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Ejecting Tactical Core (0.0070s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Intercepting Galactic Maps (0.0090s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Discharging Colored Ions (0.0170s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Replicating Ion Colors (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Faction Diagnostics (0.0150s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Buffering Hackers (0.0210s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Inverting Death (0.0100s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Linear Field Variance (0.0100s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Charging Marks (0.0070s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Differentiating Marks (0.1020s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Guarding The Posts (0.0120s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Range Manifolds (0.0070s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Purging ROFs (0.0070s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Grouping Flow Fields (0.0090s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Modulating Flow Field Groups (0.0140s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Designing Fleets (0.0160s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Categorizing Starboard Sensors (0.0060s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Injecting Galactic Variables (0.0130s) 2/14/2021 1:03:46 PM 2.737 SINGLEP Challenging Starfields (0.0180s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Combing Distant Planets (0.0280s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Organizing Commands (0.0160s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Calculating Firing Cones (0.0080s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Remembering Lost Ship Parts (0.4710s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Re-Aligning Objectives (0.0170s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Sterilizing Test Chamber (0.0100s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Issuing Orders (0.0090s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Infusing (0.0210s) 2/14/2021 1:03:47 PM 2.737 SINGLEP Load Surrogates (0.1120s) 2/14/2021 1:04:01 PM 2.737 SINGLEP Calculate Improbability (14.2578s) 2/14/2021 1:04:01 PM 2.737 SINGLEP Post-Proton Surge (0.0190s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Background Radiation Taste Test (0.0470s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Last Organizational Modeling (0.2250s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Stimulate Modulation (0.1000s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Tip Servos (0.0090s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Design New Fleet Logo (0.0130s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Inspect Fleet Logo (0.0080s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 1:04:02 PM 2.737 SINGLEP Order Cores By Seniority (0.0090s) 2/14/2021 1:04:02 PM 2.737 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 1:04:02 PM 2.737 SINGLEP Make Factions That Extra Bit Special (0.0130s) 2/14/2021 1:04:03 PM 2.737 SINGLEP Final Checks (0.6670s) 2/14/2021 1:04:03 PM 2.737 SINGLEP Load Historical Documents (0.0060s) 2/14/2021 1:04:03 PM 2.737 SINGLEP 21.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.4s) Check For Extra Modules (0.9s) Briefly Panic (0.9s) Install Confidence Routines (0.5s) Remembering Lost Ship Parts (0.5s) Calculate Improbability (14.3s) Final Checks (0.7s) 2/14/2021 1:04:04 PM 2.737 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 1:04:18 PM 2.737 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/ts/Autosave at 1m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 1:04:19 PM 2.737 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 2/14/2021 1:04:19 PM 2.737 SINGLEP Finish load save in 1,299.3ms 2/14/2021 1:10:10 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 1:10:10 PM SINGLEP Boot up FleetOS (0.4850s) 2/14/2021 1:10:11 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 1:10:11 PM SINGLEP Check System Logs For Rogue Intelligence (0.2940s) 2/14/2021 1:10:11 PM SINGLEP Inspect Aft Hatches (0.0190s) 2/14/2021 1:10:11 PM SINGLEP Found 425 xml files in 99 folders in 63ms 2/14/2021 1:10:12 PM SINGLEP Check For Extra Modules (1.0921s) 2/14/2021 1:10:12 PM SINGLEP 425 Xml Files Parsed in 882ms 2/14/2021 1:10:12 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/14/2021 1:10:12 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 1:10:12 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.0140s) 2/14/2021 1:10:12 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0110s) 2/14/2021 1:10:12 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0140s) 2/14/2021 1:10:12 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0150s) 2/14/2021 1:10:12 PM 2.738 SINGLEP Generating Framerates (0.0060s) 2/14/2021 1:10:12 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 1:10:12 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 1:10:12 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 1:10:12 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0350s) 2/14/2021 1:10:12 PM 2.738 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 20ms 2/14/2021 1:10:12 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0320s) 2/14/2021 1:10:12 PM 2.738 SINGLEP Remembering Alamo (0.5240s) 2/14/2021 1:10:12 PM 2.738 SINGLEP Boot Audio Comms (0.0320s) 2/14/2021 1:10:13 PM 2.738 SINGLEP Establish Individual Audio Links (0.0630s) 2/14/2021 1:10:13 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 1:10:13 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 1:10:13 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 1:10:13 PM 2.738 SINGLEP Refresh Optical Lensing (0.1680s) 2/14/2021 1:10:13 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.1710s) 2/14/2021 1:10:13 PM 2.738 SINGLEP Calculate Odds Of Success (0.0520s) 2/14/2021 1:10:14 PM 2.738 SINGLEP Briefly Panic (0.7650s) 2/14/2021 1:10:14 PM 2.738 SINGLEP Install Confidence Routines (0.5770s) 2/14/2021 1:10:14 PM 2.738 SINGLEP Bring Commander Interface Online (0.1080s) 2/14/2021 1:10:14 PM 2.738 SINGLEP Motivate All Crews (0.0700s) 2/14/2021 1:10:14 PM 2.738 SINGLEP Locating Available Networks (0.0250s) 2/14/2021 1:10:14 PM 2.738 SINGLEP Externalizing Patterns (0.0240s) 2/14/2021 1:10:14 PM 2.738 SINGLEP Hooking Externals (0.0110s) 2/14/2021 1:10:14 PM 2.738 SINGLEP Handlizing Hooks (0.0170s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Disengaging Constants (0.0370s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Late Axionic Computations (0.1260s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Searching For A Leader (0.0130s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Thinking Of Advice (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Degaussing Advice (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Reading Alien Diaries (0.0090s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Naming All Known Planets (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Remembering Speeds (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Prioritizing Targets (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Thinking Of Objectives (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0110s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Synthesizing Vocals (0.0090s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Investigating Map Signatures (0.0160s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Ventilating Scenarios (0.0090s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Ejecting Tactical Core (0.0090s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0090s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Discharging Colored Ions (0.0220s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Faction Diagnostics (0.0160s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Buffering Hackers (0.0440s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Linear Field Variance (0.0150s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Charging Marks (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Differentiating Marks (0.0970s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Guarding The Posts (0.0090s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Range Manifolds (0.0060s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0130s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Designing Fleets (0.0170s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Thinking Of Technologies (0.0080s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Injecting Galactic Variables (0.0120s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Sweet-Talking Starfields (0.0130s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Discovering Distant Planets (0.0240s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Organizing Commands (0.0270s) 2/14/2021 1:10:15 PM 2.738 SINGLEP Calculating Firing Cones (0.0090s) 2/14/2021 1:10:16 PM 2.738 SINGLEP Jailbreaking Favorite Ship Parts (0.4220s) 2/14/2021 1:10:16 PM 2.738 SINGLEP Re-Aligning Objectives (0.0200s) 2/14/2021 1:10:16 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0080s) 2/14/2021 1:10:16 PM 2.738 SINGLEP Issuing Orders (0.0080s) 2/14/2021 1:10:16 PM 2.738 SINGLEP Augmenting Infusers (0.0080s) 2/14/2021 1:10:16 PM 2.738 SINGLEP Infusing (0.0180s) 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Green debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Blue debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make White debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Red debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Black debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Epistyles Make Metal debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Extra Terminus Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Extra Epistyle Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Enemy Power Level Buff (low) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Enemy Power Level Buff (high) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithUpgrades: Doc.listOfRowNodes_DirectStyle: Row: Build Additional Utility structure Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithUpgradeTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZUpgrade TypeDataObject) [0x000dc] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter.DirectlyProcessListOfNodes[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Collections.Generic.List`1[T] rowNodes, System.String RowNodeGroupName) [0x00256] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Metal Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Make White debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Pirate debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build White Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Green Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Make Blue debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Weak Defensive Structure debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Red Terminus debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade White Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Strong Defensive Structure debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Fortified) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Transport debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three (Higher Mark) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade Red Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Cheap Utility Structure debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three (Stout) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Enraged) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Enraged) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade Green Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Three (Sinister) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Enraged) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier One (Spirited) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Zero (Spirited) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Upgrade Blue Production For Epistyles debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Tier Two (Spirited) debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP DarkZenithResourceConversion: Doc.listOfRowNodes_DirectStyle: Row: Build Additional Utility Per Planet debugStage: 2600 System.TypeLoadException: VTable setup of type Arcen.AIW2.External.SpecialFaction_DarkZenith failed at Arcen.AIW2.External.DarkZenithResourceConversionTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.External.DZResourceConversion TypeDataObject) [0x0014c] in <4019d03a6a4746719dfdf3fe56b1903c>:0 at Arcen.Universal.ArcenXmlImporter.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage, System.Boolean IsFromBackgroundThread) [0x0061d] in :0 at Arcen.Universal.ArcenXmlImporter+<>c__DisplayClass6_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00032] in :0 2/14/2021 1:10:16 PM 2.738 SINGLEP Load Surrogates (0.1280s) 2/14/2021 1:10:21 PM 2.738 SINGLEP Upgrade /dev/null (5.3533s) 2/14/2021 1:10:21 PM 2.738 SINGLEP Error: table 'DarkZenithUpgradeTable' does not have data for the following rows, which were referenced somewhere: Epistyles Make Green Epistyles Make Blue Epistyles Make White Epistyles Make Red Epistyles Make Black Epistyles Make Metal Build Extra Terminus Per Planet Build Extra Epistyle Per Planet Enemy Power Level Buff (low) Enemy Power Level Buff (high) Build Additional Utility structure Per Planet 2/14/2021 1:10:21 PM 2.738 SINGLEP Error: table 'DarkZenithResourceConversionTable' does not have data for the following rows, which were referenced somewhere: Make Green Make White Make Blue Make Red Make Black Build Transport Build Harvester Build Epistyle Build Metal Terminus Build White Terminus Build Blue Terminus Build Green Terminus Build Red Terminus Build Black Terminus Build Tier Zero Build Tier Zero (Higher Mark) Build Tier Zero (Fortified) Build Tier Zero (Stout) Build Tier Zero (Sinister) Build Tier Zero (Enraged) Build Tier Zero (Spirited) Build Tier One Build Tier One (Higher Mark) Build Tier One (Fortified) Build Tier One (Stout) Build Tier One (Sinister) Build Tier One (Enraged) Build Tier One (Spirited) Build Tier Two Build Tier Two (Higher Mark) Build Tier Two (Fortified) Build Tier Two (Stout) Build Tier Two (Sinister) Build Tier Two (Enraged) Build Tier Two (Spirited) Build Pirate Build Tier Three Build Tier Three (Higher Mark) Build Tier Three (Fortified) Build Tier Three (Stout) Build Tier Three (Sinister) Build Tier Three (Enraged) Build Tier Three (Spirited) Build Weak Defensive Structure Build Strong Defensive Structure Build Cheap Utility Structure Build Medium Utility Structure Upgrade Green Production For Epistyles Upgrade Blue Production For Epistyles Upgrade White Production For Epistyles Upgrade Red Production For Epistyles Upgrade Black Production For Epistyles Upgrade Metal Production For Epistyles Allow More Terminii To Be Built Allow More Epistyles To Be Built Build Additional Utility Per Planet 2/14/2021 1:10:21 PM 2.738 SINGLEP Post-Proton Surge (0.0230s) 2/14/2021 1:10:21 PM 2.738 SINGLEP Background Radiation Taste Test (0.0420s) 2/14/2021 1:10:21 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 2/14/2021 1:10:21 PM 2.738 SINGLEP Windshield Wiping (0.0070s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Last Organizational Modeling (0.2500s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Stimulate Modulation (0.0940s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Tip Servos (0.0100s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Design New Fleet Logo (0.0100s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Inspect Fleet Logo (0.0050s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Ogle Enemy Logo (0.0070s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 1:10:22 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 1:10:22 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'multiplier_to_global_hacking_event_intervals' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 1:10:22 PM 2.738 SINGLEP Unrequested attribute 'UpgradeIndex' on node: 2/14/2021 1:10:23 PM 2.738 SINGLEP Final Checks (0.8130s) 2/14/2021 1:10:23 PM 2.738 SINGLEP Load Historical Documents (0.0180s) 2/14/2021 1:10:23 PM 2.738 SINGLEP 12.7 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Remembering Alamo (0.5s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Jailbreaking Favorite Ship Parts (0.4s) Upgrade /dev/null (5.4s) Last Organizational Modeling (0.3s) Final Checks (0.8s) 2/14/2021 1:10:24 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 1:12:11 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 1:12:11 PM SINGLEP Boot up FleetOS (0.2960s) 2/14/2021 1:12:11 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 1:12:11 PM SINGLEP Check System Logs For Rogue Intelligence (0.2760s) 2/14/2021 1:12:11 PM SINGLEP Inspect Aft Hatches (0.0250s) 2/14/2021 1:12:11 PM SINGLEP Found 425 xml files in 99 folders in 45ms 2/14/2021 1:12:12 PM SINGLEP Check For Extra Modules (1.0921s) 2/14/2021 1:12:12 PM SINGLEP 425 Xml Files Parsed in 899ms 2/14/2021 1:12:12 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 1:12:12 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1590s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0120s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0160s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0160s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Generating Framerates (0.0050s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 1:12:12 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 1:12:12 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 1:12:12 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0350s) 2/14/2021 1:12:12 PM 2.738 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 15ms 2/14/2021 1:12:12 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0350s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Remembering Alamo (0.0210s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Boot Audio Comms (0.0130s) 2/14/2021 1:12:12 PM 2.738 SINGLEP Establish Individual Audio Links (0.0370s) 2/14/2021 1:12:12 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 1:12:12 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 1:12:12 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 1:12:12 PM 2.738 SINGLEP Refresh Optical Lensing (0.0150s) 2/14/2021 1:12:13 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.1880s) 2/14/2021 1:12:13 PM 2.738 SINGLEP Calculate Odds Of Success (0.0470s) 2/14/2021 1:12:13 PM 2.738 SINGLEP Briefly Panic (0.4420s) 2/14/2021 1:12:13 PM 2.738 SINGLEP Install Confidence Routines (0.4350s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Bring Commander Interface Online (0.1140s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Motivate All Crews (0.0600s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Locating Available Networks (0.0250s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Externalizing Patterns (0.0310s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Hooking Externals (0.0100s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Handlizing Hooks (0.0190s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Disengaging Constants (0.0380s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Late Axionic Computations (0.1590s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Searching For A Leader (0.0130s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Connecting to Fleet Command (0.0100s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Thinking Of Advice (0.0080s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Degaussing Advice (0.0090s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Reading Alien Diaries (0.0160s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Naming All Known Planets (0.0460s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Remembering Speeds (0.0140s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Prioritizing Targets (0.0130s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0120s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Thinking Of Objectives (0.0080s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0090s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Investigating Map Signatures (0.0150s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Ventilating Scenarios (0.0100s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0160s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Ejecting Tactical Core (0.0140s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Calibrating Formations (0.0110s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0090s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Discharging Colored Ions (0.0160s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Faction Diagnostics (0.0160s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Buffering Hackers (0.0200s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Inverting Death (0.0090s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Linear Field Variance (0.0090s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Charging Marks (0.0060s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Differentiating Marks (0.0980s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Guarding The Posts (0.0090s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Range Manifolds (0.0060s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Purging ROFs (0.0060s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Manipulating Speeds (0.0090s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Detecting Projectiles (0.0070s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Grouping Flow Fields (0.0070s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0150s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Designing Fleets (0.0160s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 1:12:14 PM 2.738 SINGLEP Injecting Galactic Variables (0.0120s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Wiping Down Starfields (0.0150s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Browsing Distant Planets (0.0150s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Organizing Commands (0.0180s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Calculating Firing Cones (0.0080s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Declaring Ship Parts At Customs (0.4620s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Re-Aligning Objectives (0.0200s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0090s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Issuing Orders (0.0080s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Augmenting Infusers (0.0080s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Infusing (0.0180s) 2/14/2021 1:12:15 PM 2.738 SINGLEP Load Surrogates (0.0840s) 2/14/2021 1:12:20 PM 2.738 SINGLEP Deploying Portable Singularity (4.9823s) 2/14/2021 1:12:20 PM 2.738 SINGLEP Post-Proton Surge (0.0220s) 2/14/2021 1:12:20 PM 2.738 SINGLEP Background Radiation Taste Test (0.0300s) 2/14/2021 1:12:20 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 2/14/2021 1:12:20 PM 2.738 SINGLEP Windshield Wiping (0.0110s) 2/14/2021 1:12:20 PM 2.738 SINGLEP Last Organizational Modeling (0.1970s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Stimulate Modulation (0.0800s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Tip Servos (0.0130s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Inspect Fleet Logo (0.0060s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 1:12:21 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 1:12:21 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Final Checks (0.6350s) 2/14/2021 1:12:21 PM 2.738 SINGLEP Load Historical Documents (0.0050s) 2/14/2021 1:12:21 PM 2.738 SINGLEP 10.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Declaring Ship Parts At Customs (0.5s) Deploying Portable Singularity (5.0s) Final Checks (0.6s) 2/14/2021 1:12:22 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 1:16:13 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/ts/Autosave at 1m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 1:16:13 PM 2.738 SINGLEP World_AIW2 deserialization error at stage 6100 from serialized version 2.737 loading into new version 2.738, error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 1423 larger than IndexSerializationInfo.SerializedNamesList.Count of 1408 on table: GameEntityTypeDataTable PlaceOfDeserializationForDebugging: FleetMemDeser From Version: 2.737 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x0047b] in <1ee81531a12a46df9d806a5708175b23>:0 at Arcen.AIW2.Core.Fleet.DeserializeNewFrom (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00007] in <1ee81531a12a46df9d806a5708175b23>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00c98] in <1ee81531a12a46df9d806a5708175b23>:0 2/14/2021 1:16:13 PM 2.738 SINGLEP The savegame you are trying to load had the following fatal error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 1423 larger than IndexSerializationInfo.SerializedNamesList.Count of 1408 on table: GameEntityTypeDataTable PlaceOfDeserializationForDebugging: FleetMemDeser From Version: 2.737 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x0047b] in <1ee81531a12a46df9d806a5708175b23>:0 at Arcen.AIW2.Core.Fleet.DeserializeNewFrom (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00007] in <1ee81531a12a46df9d806a5708175b23>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00c98] in <1ee81531a12a46df9d806a5708175b23>:0 2/14/2021 1:16:13 PM 2.738 SINGLEP Finish load save in 100.9ms 2/14/2021 1:16:18 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 1:16:18 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 1:16:18 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 1:16:18 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 1:16:18 PM 2.738 SINGLEP loading as template 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 1:16:18 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 1:16:19 PM 2.738 SINGLEP Finish load save in 1,230.5ms 2/14/2021 1:16:19 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1466324828 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 1:16:19 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 1:16:19 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 1:16:19 PM 2.738 SINGLEP Generate Partial Map Complete 311ms 2/14/2021 1:16:23 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 1466324828 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 1:16:24 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 19ms 2/14/2021 1:16:24 PM 2.738 SINGLEP Generate FULL Map Complete 534ms 2/14/2021 1:19:54 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 1:19:54 PM SINGLEP Boot up FleetOS (0.2840s) 2/14/2021 1:19:54 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 1:19:54 PM SINGLEP Check System Logs For Rogue Intelligence (0.3180s) 2/14/2021 1:19:54 PM SINGLEP Inspect Aft Hatches (0.0190s) 2/14/2021 1:19:54 PM SINGLEP Found 425 xml files in 99 folders in 60ms 2/14/2021 1:19:55 PM SINGLEP Check For Extra Modules (0.8831s) 2/14/2021 1:19:55 PM SINGLEP 425 Xml Files Parsed in 820ms 2/14/2021 1:19:55 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 1:19:55 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.0170s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0050s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0160s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0110s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Generating Framerates (0.0060s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 1:19:55 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 1:19:55 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 1:19:55 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0350s) 2/14/2021 1:19:55 PM 2.738 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 13ms 2/14/2021 1:19:55 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0280s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Remembering Alamo (0.0180s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Boot Audio Comms (0.0090s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Establish Individual Audio Links (0.0230s) 2/14/2021 1:19:55 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 1:19:55 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 1:19:55 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 1:19:55 PM 2.738 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.1570s) 2/14/2021 1:19:55 PM 2.738 SINGLEP Calculate Odds Of Success (0.0490s) 2/14/2021 1:19:56 PM 2.738 SINGLEP Briefly Panic (0.4330s) 2/14/2021 1:19:56 PM 2.738 SINGLEP Install Confidence Routines (0.5050s) 2/14/2021 1:19:56 PM 2.738 SINGLEP Bring Commander Interface Online (0.1130s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Motivate All Crews (0.0900s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Locating Available Networks (0.0470s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Externalizing Patterns (0.0250s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Hooking Externals (0.0110s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Handlizing Hooks (0.0100s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Disengaging Constants (0.0330s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Late Axionic Computations (0.1550s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Searching For A Leader (0.0130s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Connecting to Fleet Command (0.0090s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Thinking Of Advice (0.0070s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Degaussing Advice (0.0090s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Reading Alien Diaries (0.0090s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Naming All Known Planets (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Remembering Speeds (0.0070s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Prioritizing Targets (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Thinking Of Objectives (0.0070s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0100s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Investigating Map Signatures (0.0140s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Ventilating Scenarios (0.0090s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Ejecting Tactical Core (0.0070s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Calibrating Formations (0.0070s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0090s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Discharging Colored Ions (0.0220s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Faction Diagnostics (0.0150s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Buffering Hackers (0.0430s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Linear Field Variance (0.0130s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Charging Marks (0.0060s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Differentiating Marks (0.1000s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Guarding The Posts (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Range Manifolds (0.0050s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0170s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Designing Fleets (0.0200s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Thinking Of Technologies (0.0100s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Injecting Galactic Variables (0.0120s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Challenging Starfields (0.0130s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Blowing Up Distant Planets (0.0180s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Categorizing All Planets (0.0080s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Organizing Commands (0.0310s) 2/14/2021 1:19:57 PM 2.738 SINGLEP Calculating Firing Cones (0.0090s) 2/14/2021 1:19:58 PM 2.738 SINGLEP Jailbreaking Favorite Ship Parts (0.4780s) 2/14/2021 1:19:58 PM 2.738 SINGLEP Re-Aligning Objectives (0.0190s) 2/14/2021 1:19:58 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0090s) 2/14/2021 1:19:58 PM 2.738 SINGLEP Issuing Orders (0.0080s) 2/14/2021 1:19:58 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 1:19:58 PM 2.738 SINGLEP Infusing (0.0220s) 2/14/2021 1:19:58 PM 2.738 SINGLEP Load Surrogates (0.0850s) 2/14/2021 1:20:03 PM 2.738 SINGLEP Unscrewing Unessential Parts (5.2253s) 2/14/2021 1:20:03 PM 2.738 SINGLEP Post-Proton Surge (0.0170s) 2/14/2021 1:20:03 PM 2.738 SINGLEP Background Radiation Taste Test (0.0320s) 2/14/2021 1:20:03 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/14/2021 1:20:03 PM 2.738 SINGLEP Windshield Wiping (0.0070s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Last Organizational Modeling (0.2420s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Stimulate Modulation (0.0780s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Tip Servos (0.0080s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Inspect Fleet Logo (0.0060s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 1:20:04 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 1:20:04 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Final Checks (0.6590s) 2/14/2021 1:20:04 PM 2.738 SINGLEP Load Historical Documents (0.0140s) 2/14/2021 1:20:04 PM 2.738 SINGLEP 10.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Jailbreaking Favorite Ship Parts (0.5s) Unscrewing Unessential Parts (5.2s) Final Checks (0.7s) 2/14/2021 1:20:05 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 1:20:13 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 1:20:13 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 1:20:13 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 1:20:13 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 1:20:13 PM 2.738 SINGLEP loading as template 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 1:20:13 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 1:20:14 PM 2.738 SINGLEP Finish load save in 1,206.8ms 2/14/2021 1:20:14 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 299728500 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 1:20:14 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 1:20:14 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 1:20:14 PM 2.738 SINGLEP Generate Partial Map Complete 502ms 2/14/2021 1:20:15 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 299728500 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 1:20:16 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 2/14/2021 1:20:16 PM 2.738 SINGLEP Generate FULL Map Complete 488ms 2/14/2021 1:31:06 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 1:31:06 PM SINGLEP Boot up FleetOS (0.2670s) 2/14/2021 1:31:07 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 1:31:07 PM SINGLEP Check System Logs For Rogue Intelligence (0.2770s) 2/14/2021 1:31:07 PM SINGLEP Inspect Aft Hatches (0.0320s) 2/14/2021 1:31:07 PM SINGLEP Found 425 xml files in 99 folders in 40ms 2/14/2021 1:31:08 PM SINGLEP Check For Extra Modules (0.9791s) 2/14/2021 1:31:08 PM SINGLEP 425 Xml Files Parsed in 821ms 2/14/2021 1:31:08 PM SINGLEP Gather Ancient Lifeforms (0.0100s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 1:31:08 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1470s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0080s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0160s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0140s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Generating Framerates (0.0060s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 1:31:08 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 1:31:08 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 1:31:08 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0350s) 2/14/2021 1:31:08 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 18ms 2/14/2021 1:31:08 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0380s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Remembering Alamo (0.0190s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Boot Audio Comms (0.0100s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Establish Individual Audio Links (0.0230s) 2/14/2021 1:31:08 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 1:31:08 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 1:31:08 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 1:31:08 PM 2.738 SINGLEP Refresh Optical Lensing (0.0100s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0240s) 2/14/2021 1:31:08 PM 2.738 SINGLEP Calculate Odds Of Success (0.0370s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Briefly Panic (0.5580s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Install Confidence Routines (0.4360s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Bring Commander Interface Online (0.1160s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Motivate All Crews (0.0680s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Locating Available Networks (0.0280s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Externalizing Patterns (0.0400s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Hooking Externals (0.0120s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Handlizing Hooks (0.0200s) 2/14/2021 1:31:09 PM 2.738 SINGLEP Disengaging Constants (0.0390s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Late Axionic Computations (0.1440s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Searching For A Leader (0.0080s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Connecting to Fleet Command (0.0100s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Thinking Of Advice (0.0070s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Degaussing Advice (0.0110s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Reading Alien Diaries (0.0110s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Naming All Known Planets (0.0070s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Remembering Speeds (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Prioritizing Targets (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Thinking Of Objectives (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0110s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Investigating Map Signatures (0.0130s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Ventilating Scenarios (0.0080s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0320s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Ejecting Tactical Core (0.0140s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Calibrating Formations (0.0100s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0100s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Discharging Colored Ions (0.0250s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Faction Diagnostics (0.0190s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Buffering Hackers (0.0210s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Linear Field Variance (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Charging Marks (0.0070s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Differentiating Marks (0.0970s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Guarding The Posts (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Range Manifolds (0.0070s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Purging ROFs (0.0060s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Manipulating Speeds (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Grouping Flow Fields (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0150s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Designing Fleets (0.0160s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Injecting Galactic Variables (0.0140s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Medicating Starfields (0.0190s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Scanning Distant Planets (0.0260s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Organizing Commands (0.0350s) 2/14/2021 1:31:10 PM 2.738 SINGLEP Calculating Firing Cones (0.0160s) 2/14/2021 1:31:11 PM 2.738 SINGLEP Ejecting Ship Parts Into Space (0.4780s) 2/14/2021 1:31:11 PM 2.738 SINGLEP Re-Aligning Objectives (0.0200s) 2/14/2021 1:31:11 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0090s) 2/14/2021 1:31:11 PM 2.738 SINGLEP Issuing Orders (0.0080s) 2/14/2021 1:31:11 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 1:31:11 PM 2.738 SINGLEP Infusing (0.0190s) 2/14/2021 1:31:11 PM 2.738 SINGLEP Load Surrogates (0.0890s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Re-Route Anti-Matter (4.9943s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Post-Proton Surge (0.0200s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Background Radiation Taste Test (0.0310s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Last Organizational Modeling (0.1910s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Stimulate Modulation (0.0800s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Tip Servos (0.0090s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Inspect Fleet Logo (0.0080s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Ogle Enemy Logo (0.0070s) 2/14/2021 1:31:16 PM 2.738 SINGLEP Order Cores By Seniority (0.0080s) 2/14/2021 1:31:16 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 1:31:16 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 1:31:17 PM 2.738 SINGLEP Final Checks (0.6670s) 2/14/2021 1:31:17 PM 2.738 SINGLEP Load Historical Documents (0.0050s) 2/14/2021 1:31:17 PM 2.738 SINGLEP 10.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Ejecting Ship Parts Into Space (0.5s) Re-Route Anti-Matter (5.0s) Final Checks (0.7s) 2/14/2021 1:31:17 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 1:31:23 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 1:31:23 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 1:31:24 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 1:31:24 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 1:31:24 PM 2.738 SINGLEP loading as template 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 1:31:24 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 1:31:25 PM 2.738 SINGLEP Finish load save in 1,365.0ms 2/14/2021 1:31:25 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1495803016 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 1:31:25 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 1:31:25 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 1:31:25 PM 2.738 SINGLEP Generate Partial Map Complete 423ms 2/14/2021 1:31:26 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 1495803016 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 1:31:26 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 20ms 2/14/2021 1:31:26 PM 2.738 SINGLEP Generate FULL Map Complete 550ms 2/14/2021 1:31:51 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Give a Man a Fish... 2/14/2021 1:31:57 PM 2.738 SINGLEP Cannot upgrade fleet any further! 2/14/2021 1:32:05 PM 2.738 SINGLEP Arex used cheat on planet Ur with result: All Players Granted 10,000,000 Metal 2/14/2021 1:32:06 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Metal 2/14/2021 1:32:07 PM 2.738 SINGLEP Arex used cheat on planet Ur with result: All Players Granted A Free Zenith Power Generator 2/14/2021 1:32:10 PM 2.738 SINGLEP Arex used cheat on planet Ur with result: All Players Granted A Free Zenith Power Generator 2/14/2021 1:32:12 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Energy 2/14/2021 1:33:49 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 1:33:49 PM SINGLEP Boot up FleetOS (0.2530s) 2/14/2021 1:33:50 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 1:33:50 PM SINGLEP Check System Logs For Rogue Intelligence (0.2890s) 2/14/2021 1:33:50 PM SINGLEP Inspect Aft Hatches (0.0320s) 2/14/2021 1:33:50 PM SINGLEP Found 425 xml files in 99 folders in 156ms 2/14/2021 1:33:51 PM SINGLEP Check For Extra Modules (1.1991s) 2/14/2021 1:33:51 PM SINGLEP 425 Xml Files Parsed in 911ms 2/14/2021 1:33:51 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 1:33:51 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1380s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0050s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0210s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0130s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Generating Framerates (0.0050s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 1:33:51 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 1:33:51 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 1:33:51 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0330s) 2/14/2021 1:33:51 PM 2.738 SINGLEP 421 Xml Files Checked For Exp/Mod Status in 15ms 2/14/2021 1:33:51 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0330s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Remembering Alamo (0.0180s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Boot Audio Comms (0.0100s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Establish Individual Audio Links (0.0300s) 2/14/2021 1:33:51 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 1:33:51 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 1:33:51 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 1:33:51 PM 2.738 SINGLEP Refresh Optical Lensing (0.0180s) 2/14/2021 1:33:51 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0700s) 2/14/2021 1:33:52 PM 2.738 SINGLEP Calculate Odds Of Success (0.1530s) 2/14/2021 1:33:52 PM 2.738 SINGLEP Briefly Panic (0.5020s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Install Confidence Routines (0.5570s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Bring Commander Interface Online (0.1470s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Motivate All Crews (0.0630s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Locating Available Networks (0.0350s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Externalizing Patterns (0.0230s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Hooking Externals (0.0110s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Handlizing Hooks (0.0110s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Disengaging Constants (0.0320s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Late Axionic Computations (0.0690s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Searching For A Leader (0.0110s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Thinking Of Advice (0.0080s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Degaussing Advice (0.0090s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Reading Alien Diaries (0.0090s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Naming All Known Planets (0.0080s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Remembering Speeds (0.0080s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Prioritizing Targets (0.0070s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Thinking Of Objectives (0.0070s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0110s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Synthesizing Vocals (0.0090s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Investigating Map Signatures (0.0130s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Ventilating Scenarios (0.0080s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Ejecting Tactical Core (0.0080s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0100s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Discharging Colored Ions (0.0240s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Faction Diagnostics (0.0150s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Buffering Hackers (0.0390s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Inverting Death (0.0130s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Linear Field Variance (0.0130s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Charging Marks (0.0090s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Differentiating Marks (0.1020s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Guarding The Posts (0.0090s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Range Manifolds (0.0070s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Manipulating Speeds (0.0090s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0170s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Designing Fleets (0.0200s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Thinking Of Technologies (0.0120s) 2/14/2021 1:33:53 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Injecting Galactic Variables (0.0130s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Gesticulating Starfields (0.0160s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Milking Distant Planets (0.0310s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Categorizing All Planets (0.0080s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Organizing Commands (0.0180s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Calculating Firing Cones (0.0070s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Demoting Insubordinate Ship Parts (0.4560s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Re-Aligning Objectives (0.0180s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0080s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Issuing Orders (0.0060s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Infusing (0.0160s) 2/14/2021 1:33:54 PM 2.738 SINGLEP Load Surrogates (0.0740s) 2/14/2021 1:33:59 PM 2.738 SINGLEP Calculate Closest Relative Dimensions (5.1653s) 2/14/2021 1:33:59 PM 2.738 SINGLEP Post-Proton Surge (0.0190s) 2/14/2021 1:33:59 PM 2.738 SINGLEP Background Radiation Taste Test (0.0330s) 2/14/2021 1:33:59 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 2/14/2021 1:33:59 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Last Organizational Modeling (0.2580s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Stimulate Modulation (0.0890s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Tip Servos (0.0090s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Design New Fleet Logo (0.0130s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Inspect Fleet Logo (0.0070s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Order Cores By Seniority (0.0090s) 2/14/2021 1:34:00 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 1:34:00 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Final Checks (0.6080s) 2/14/2021 1:34:00 PM 2.738 SINGLEP Load Historical Documents (0.0050s) 2/14/2021 1:34:00 PM 2.738 SINGLEP 11.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.2s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Demoting Insubordinate Ship Parts (0.5s) Calculate Closest Relative Dimensions (5.2s) Last Organizational Modeling (0.3s) Final Checks (0.6s) 2/14/2021 1:34:01 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 1:34:08 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/Autosave at 6m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 1:34:08 PM 2.738 SINGLEP OnLoad: Detected 2 player ship(s) that are in the loose fleet (bad). Was able to correct 2 of those. 2/14/2021 1:34:08 PM 2.738 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 0 directly, and 4 others that were in guard posts. (The AI cannot have frigates as of 2.716). 2/14/2021 1:34:09 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 2/14/2021 1:34:09 PM 2.738 SINGLEP Finish load save in 1,380.5ms 2/14/2021 1:34:14 PM 2.738 SINGLEP Arex used cheat on planet Ur with result: All Players Granted 10,000,000 Metal 2/14/2021 1:34:14 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Metal 2/14/2021 1:34:31 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Hacking 2/14/2021 1:35:51 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 1:35:51 PM SINGLEP Boot up FleetOS (0.2770s) 2/14/2021 1:35:51 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 1:35:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.2940s) 2/14/2021 1:35:52 PM SINGLEP Inspect Aft Hatches (0.0280s) 2/14/2021 1:35:52 PM SINGLEP Found 425 xml files in 99 folders in 43ms 2/14/2021 1:35:53 PM SINGLEP Check For Extra Modules (1.0021s) 2/14/2021 1:35:53 PM SINGLEP 425 Xml Files Parsed in 823ms 2/14/2021 1:35:53 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 1:35:53 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1660s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0130s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0240s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0140s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Generating Framerates (0.0050s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 1:35:53 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 1:35:53 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 1:35:53 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0380s) 2/14/2021 1:35:53 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 18ms 2/14/2021 1:35:53 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0350s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Remembering Alamo (0.0170s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Boot Audio Comms (0.0090s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Establish Individual Audio Links (0.0280s) 2/14/2021 1:35:53 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 1:35:53 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 1:35:53 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 1:35:53 PM 2.738 SINGLEP Refresh Optical Lensing (0.0160s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0600s) 2/14/2021 1:35:53 PM 2.738 SINGLEP Calculate Odds Of Success (0.1540s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Briefly Panic (0.5400s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Install Confidence Routines (0.4650s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Bring Commander Interface Online (0.1100s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Motivate All Crews (0.0570s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Locating Available Networks (0.0310s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Externalizing Patterns (0.0340s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Hooking Externals (0.0120s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Handlizing Hooks (0.0160s) 2/14/2021 1:35:54 PM 2.738 SINGLEP Disengaging Constants (0.0510s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Late Axionic Computations (0.1490s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Searching For A Leader (0.0120s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0100s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Connecting to Fleet Command (0.0070s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Thinking Of Advice (0.0060s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Degaussing Advice (0.0080s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Reading Alien Diaries (0.0250s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Naming All Known Planets (0.0100s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Remembering Speeds (0.0140s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Prioritizing Targets (0.0170s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0130s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Thinking Of Objectives (0.0090s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0100s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Synthesizing Vocals (0.0070s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Investigating Map Signatures (0.0140s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Ventilating Scenarios (0.0070s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0100s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Ejecting Tactical Core (0.0130s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Calibrating Formations (0.0100s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0110s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Discharging Colored Ions (0.0180s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Replicating Ion Colors (0.0060s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Faction Diagnostics (0.0150s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Buffering Hackers (0.0210s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Inverting Death (0.0110s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Linear Field Variance (0.0080s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Charging Marks (0.0060s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Differentiating Marks (0.0950s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Guarding The Posts (0.0070s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Range Manifolds (0.0060s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0140s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Designing Fleets (0.0160s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0060s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Injecting Galactic Variables (0.0120s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Weepinig Over Starfields (0.0130s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Verifying Distant Planets (0.0150s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Organizing Commands (0.0200s) 2/14/2021 1:35:55 PM 2.738 SINGLEP Calculating Firing Cones (0.0070s) 2/14/2021 1:35:56 PM 2.738 SINGLEP Fumbling With Ship Parts (0.4850s) 2/14/2021 1:35:56 PM 2.738 SINGLEP Re-Aligning Objectives (0.0220s) 2/14/2021 1:35:56 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0110s) 2/14/2021 1:35:56 PM 2.738 SINGLEP Issuing Orders (0.0070s) 2/14/2021 1:35:56 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 1:35:56 PM 2.738 SINGLEP Infusing (0.0210s) 2/14/2021 1:35:56 PM 2.738 SINGLEP Load Surrogates (0.0860s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Issue Sufficient Warnings (5.0533s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Post-Proton Surge (0.0190s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Background Radiation Taste Test (0.0300s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Last Organizational Modeling (0.1870s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Stimulate Modulation (0.0810s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Tip Servos (0.0090s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Inspect Fleet Logo (0.0060s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 1:36:01 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 1:36:01 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 1:36:01 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0070s) 2/14/2021 1:36:02 PM 2.738 SINGLEP Final Checks (0.6530s) 2/14/2021 1:36:02 PM 2.738 SINGLEP Load Historical Documents (0.0140s) 2/14/2021 1:36:02 PM 2.738 SINGLEP 11.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Fumbling With Ship Parts (0.5s) Issue Sufficient Warnings (5.1s) Final Checks (0.7s) 2/14/2021 1:36:02 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 1:36:36 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst\s1.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 1:36:36 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Hacking 2/14/2021 1:36:36 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Metal 2/14/2021 1:36:37 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 2/14/2021 1:36:37 PM 2.738 SINGLEP Finish load save in 1,290.4ms 2/14/2021 1:36:50 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 1:36:50 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 1:36:50 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 1:36:50 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 1:36:50 PM 2.738 SINGLEP loading as template 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 1:36:50 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 1:36:50 PM 2.738 SINGLEP Finish load save in 396.4ms 2/14/2021 1:36:50 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1114757064 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 1:36:50 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 1:36:50 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 1:36:51 PM 2.738 SINGLEP Generate Partial Map Complete 371ms 2/14/2021 1:36:51 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 1114757064 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 1:36:52 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 6ms 2/14/2021 1:36:52 PM 2.738 SINGLEP Generate FULL Map Complete 482ms 2/14/2021 1:36:56 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Give a Man a Fish... 2/14/2021 1:37:07 PM 2.738 SINGLEP Arex used cheat on planet Mote with result: All Players Granted 10,000,000 Metal 2/14/2021 1:37:07 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Metal 2/14/2021 1:37:10 PM 2.738 SINGLEP Arex used cheat on planet Mote with result: All Players Granted A Free Zenith Power Generator 2/14/2021 1:37:11 PM 2.738 SINGLEP Arex used cheat on planet Mote with result: All Players Granted A Free Zenith Power Generator 2/14/2021 1:37:12 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Energy 2/14/2021 1:37:27 PM 2.738 SINGLEP Arex used cheat on planet Mote with result: All Players Granted 10,000,000 Metal 2/14/2021 1:44:54 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 1:44:54 PM SINGLEP Boot up FleetOS (0.2630s) 2/14/2021 1:44:54 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 1:44:54 PM SINGLEP Check System Logs For Rogue Intelligence (0.2810s) 2/14/2021 1:44:54 PM SINGLEP Inspect Aft Hatches (0.0260s) 2/14/2021 1:44:54 PM SINGLEP Found 425 xml files in 99 folders in 40ms 2/14/2021 1:44:55 PM SINGLEP Check For Extra Modules (1.0051s) 2/14/2021 1:44:55 PM SINGLEP 425 Xml Files Parsed in 832ms 2/14/2021 1:44:55 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/14/2021 1:44:55 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 1:44:55 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1470s) 2/14/2021 1:44:55 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0110s) 2/14/2021 1:44:55 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0170s) 2/14/2021 1:44:55 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0130s) 2/14/2021 1:44:55 PM 2.738 SINGLEP Generating Framerates (0.0060s) 2/14/2021 1:44:55 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 1:44:55 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 1:44:55 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 1:44:55 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0370s) 2/14/2021 1:44:55 PM 2.738 SINGLEP 422 Xml Files Checked For Exp/Mod Status in 14ms 2/14/2021 1:44:56 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0290s) 2/14/2021 1:44:56 PM 2.738 SINGLEP Remembering Alamo (0.0240s) 2/14/2021 1:44:56 PM 2.738 SINGLEP Boot Audio Comms (0.0120s) 2/14/2021 1:44:56 PM 2.738 SINGLEP Establish Individual Audio Links (0.0240s) 2/14/2021 1:44:56 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 1:44:56 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 1:44:56 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 1:44:56 PM 2.738 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 1:44:56 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0230s) 2/14/2021 1:44:56 PM 2.738 SINGLEP Calculate Odds Of Success (0.0590s) 2/14/2021 1:44:56 PM 2.738 SINGLEP Briefly Panic (0.4000s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Install Confidence Routines (0.4940s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Bring Commander Interface Online (0.1060s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Motivate All Crews (0.0680s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Locating Available Networks (0.0260s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Externalizing Patterns (0.0250s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Hooking Externals (0.0100s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Handlizing Hooks (0.0090s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Disengaging Constants (0.0310s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Late Axionic Computations (0.1170s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Searching For A Leader (0.0110s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Connecting to Fleet Command (0.0110s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Thinking Of Advice (0.0090s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Degaussing Advice (0.0120s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Reading Alien Diaries (0.0170s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Naming All Known Planets (0.0100s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Remembering Speeds (0.0090s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Prioritizing Targets (0.0100s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0120s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0080s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Thinking Of Objectives (0.0090s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0100s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Investigating Map Signatures (0.0140s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Ventilating Scenarios (0.0090s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Ejecting Tactical Core (0.0080s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Calibrating Formations (0.0070s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0080s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Discharging Colored Ions (0.0210s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Replicating Ion Colors (0.0080s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Faction Diagnostics (0.0140s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Buffering Hackers (0.0400s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Linear Field Variance (0.0110s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Charging Marks (0.0100s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Differentiating Marks (0.0950s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Guarding The Posts (0.0090s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Range Manifolds (0.0060s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Purging ROFs (0.0060s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Detecting Projectiles (0.0070s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Grouping Flow Fields (0.0070s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0140s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Designing Fleets (0.0150s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Injecting Galactic Variables (0.0120s) 2/14/2021 1:44:57 PM 2.738 SINGLEP Hoping Starfields Are Nice (0.0120s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Mapping Distant Planets (0.0150s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Organizing Commands (0.0230s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Calculating Firing Cones (0.0160s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Breaking In New Ship Parts (0.4600s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Re-Aligning Objectives (0.0210s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0090s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Issuing Orders (0.0070s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Augmenting Infusers (0.0100s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Infusing (0.0200s) 2/14/2021 1:44:58 PM 2.738 SINGLEP Load Surrogates (0.0830s) 2/14/2021 1:45:03 PM 2.738 SINGLEP Toy With Natives On Nearby Planet (4.8773s) 2/14/2021 1:45:03 PM 2.738 SINGLEP Post-Proton Surge (0.0190s) 2/14/2021 1:45:03 PM 2.738 SINGLEP Background Radiation Taste Test (0.0320s) 2/14/2021 1:45:03 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0480s) 2/14/2021 1:45:03 PM 2.738 SINGLEP Windshield Wiping (0.0110s) 2/14/2021 1:45:03 PM 2.738 SINGLEP Last Organizational Modeling (0.2680s) 2/14/2021 1:45:03 PM 2.738 SINGLEP Stimulate Modulation (0.0790s) 2/14/2021 1:45:04 PM 2.738 SINGLEP Tip Servos (0.0090s) 2/14/2021 1:45:04 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/14/2021 1:45:04 PM 2.738 SINGLEP Design New Fleet Logo (0.0120s) 2/14/2021 1:45:04 PM 2.738 SINGLEP Inspect Fleet Logo (0.0080s) 2/14/2021 1:45:04 PM 2.738 SINGLEP Ogle Enemy Logo (0.0100s) 2/14/2021 1:45:04 PM 2.738 SINGLEP Order Cores By Seniority (0.0090s) 2/14/2021 1:45:04 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 1:45:04 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 1:45:04 PM 2.738 SINGLEP Final Checks (0.6020s) 2/14/2021 1:45:04 PM 2.738 SINGLEP Load Historical Documents (0.0110s) 2/14/2021 1:45:04 PM 2.738 SINGLEP 10.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Breaking In New Ship Parts (0.5s) Toy With Natives On Nearby Planet (4.9s) Last Organizational Modeling (0.3s) Final Checks (0.6s) 2/14/2021 1:45:05 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 1:45:45 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/Autosave at 7m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 1:45:46 PM 2.738 SINGLEP OnLoad: Detected 2 player ship(s) that are in the loose fleet (bad). Was able to correct 2 of those. 2/14/2021 1:45:47 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms 2/14/2021 1:45:47 PM 2.738 SINGLEP Finish load save in 1,532.0ms 2/14/2021 1:46:32 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Hacking 2/14/2021 1:46:58 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Metal 2/14/2021 2:13:57 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 2:13:57 PM SINGLEP Boot up FleetOS (0.3020s) 2/14/2021 2:13:57 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 2:13:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.2960s) 2/14/2021 2:13:57 PM SINGLEP Inspect Aft Hatches (0.0310s) 2/14/2021 2:13:57 PM SINGLEP Found 425 xml files in 99 folders in 45ms 2/14/2021 2:13:58 PM SINGLEP Check For Extra Modules (0.9531s) 2/14/2021 2:13:58 PM SINGLEP 425 Xml Files Parsed in 783ms 2/14/2021 2:13:58 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/14/2021 2:13:58 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 2:13:58 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1650s) 2/14/2021 2:13:58 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0120s) 2/14/2021 2:13:58 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0630s) 2/14/2021 2:13:59 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0770s) 2/14/2021 2:13:59 PM 2.738 SINGLEP Generating Framerates (0.0470s) 2/14/2021 2:13:59 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 2:13:59 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 2:13:59 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 2:13:59 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0500s) 2/14/2021 2:13:59 PM 2.738 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 17ms 2/14/2021 2:13:59 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0390s) 2/14/2021 2:13:59 PM 2.738 SINGLEP Remembering Alamo (0.0360s) 2/14/2021 2:13:59 PM 2.738 SINGLEP Boot Audio Comms (0.0150s) 2/14/2021 2:13:59 PM 2.738 SINGLEP Establish Individual Audio Links (0.0280s) 2/14/2021 2:13:59 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 2:13:59 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 2:13:59 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 2:13:59 PM 2.738 SINGLEP Refresh Optical Lensing (0.0210s) 2/14/2021 2:13:59 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.2040s) 2/14/2021 2:13:59 PM 2.738 SINGLEP Calculate Odds Of Success (0.0410s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Briefly Panic (0.5930s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Install Confidence Routines (0.4730s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Bring Commander Interface Online (0.1320s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Motivate All Crews (0.0960s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Locating Available Networks (0.0300s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Externalizing Patterns (0.0300s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Hooking Externals (0.0120s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Handlizing Hooks (0.0290s) 2/14/2021 2:14:00 PM 2.738 SINGLEP Disengaging Constants (0.0390s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Late Axionic Computations (0.1570s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Searching For A Leader (0.0180s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0240s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0190s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Connecting to Fleet Command (0.0110s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Thinking Of Advice (0.0100s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Degaussing Advice (0.0080s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Reading Alien Diaries (0.0080s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Naming All Known Planets (0.0060s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Remembering Speeds (0.0080s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Prioritizing Targets (0.0080s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0090s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0080s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Thinking Of Objectives (0.0110s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0140s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Investigating Map Signatures (0.0140s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Ventilating Scenarios (0.0070s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Ejecting Tactical Core (0.0100s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Calibrating Formations (0.0110s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0120s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Discharging Colored Ions (0.0230s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Replicating Ion Colors (0.0120s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Faction Diagnostics (0.0300s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Buffering Hackers (0.0390s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Linear Field Variance (0.0140s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Charging Marks (0.0070s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Differentiating Marks (0.1000s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Guarding The Posts (0.0100s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Range Manifolds (0.0060s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Purging ROFs (0.0080s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Manipulating Speeds (0.0100s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Grouping Flow Fields (0.0100s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0370s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Designing Fleets (0.0340s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Thinking Of Technologies (0.0100s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Injecting Galactic Variables (0.0150s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Grappling Starfields (0.0140s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Mapping Distant Planets (0.0300s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Categorizing All Planets (0.0090s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Organizing Commands (0.0320s) 2/14/2021 2:14:01 PM 2.738 SINGLEP Calculating Firing Cones (0.0080s) 2/14/2021 2:14:02 PM 2.738 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.5190s) 2/14/2021 2:14:02 PM 2.738 SINGLEP Re-Aligning Objectives (0.0200s) 2/14/2021 2:14:02 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0100s) 2/14/2021 2:14:02 PM 2.738 SINGLEP Issuing Orders (0.0100s) 2/14/2021 2:14:02 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 2:14:02 PM 2.738 SINGLEP Infusing (0.0520s) 2/14/2021 2:14:02 PM 2.738 SINGLEP Load Surrogates (0.0970s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Detecting Microfractures (6.8074s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Post-Proton Surge (0.0260s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Background Radiation Taste Test (0.0390s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Windshield Wiping (0.0120s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Last Organizational Modeling (0.2590s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Stimulate Modulation (0.1020s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Tip Servos (0.0090s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Inspect Fleet Logo (0.0070s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Ogle Enemy Logo (0.0070s) 2/14/2021 2:14:09 PM 2.738 SINGLEP Order Cores By Seniority (0.0100s) 2/14/2021 2:14:09 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 2:14:09 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0100s) 2/14/2021 2:14:10 PM 2.738 SINGLEP Final Checks (0.7300s) 2/14/2021 2:14:10 PM 2.738 SINGLEP Load Historical Documents (0.0130s) 2/14/2021 2:14:10 PM 2.738 SINGLEP 13.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Kicking Ship Parts Down Elevator Shaft (0.5s) Detecting Microfractures (6.8s) Last Organizational Modeling (0.3s) Final Checks (0.7s) 2/14/2021 2:14:11 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 2:14:35 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 2:14:35 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 2:14:35 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 2:14:35 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 2:14:35 PM 2.738 SINGLEP loading as template 2/14/2021 2:14:35 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 2:14:35 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 2:14:35 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 2:14:35 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 2:14:35 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 2:14:35 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 2:14:35 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 2:14:36 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 2:14:36 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 2:14:36 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 2:14:37 PM 2.738 SINGLEP Finish load save in 1,540.0ms 2/14/2021 2:14:37 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 672189007 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 2:14:37 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 2:14:37 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 2:14:37 PM 2.738 SINGLEP Generate Partial Map Complete 388ms 2/14/2021 2:14:47 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 672189007 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 2:14:48 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 19ms 2/14/2021 2:14:48 PM 2.738 SINGLEP Generate FULL Map Complete 505ms 2/14/2021 2:14:59 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Give a Man a Fish... 2/14/2021 2:18:40 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 2:18:40 PM SINGLEP Boot up FleetOS (0.4450s) 2/14/2021 2:18:41 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 2:18:41 PM SINGLEP Check System Logs For Rogue Intelligence (0.2970s) 2/14/2021 2:18:41 PM SINGLEP Inspect Aft Hatches (0.0380s) 2/14/2021 2:18:41 PM SINGLEP Found 425 xml files in 99 folders in 50ms 2/14/2021 2:18:42 PM SINGLEP Check For Extra Modules (0.9851s) 2/14/2021 2:18:42 PM SINGLEP 425 Xml Files Parsed in 788ms 2/14/2021 2:18:42 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 2:18:42 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1560s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0150s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0140s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Generating Framerates (0.0060s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 2:18:42 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 2:18:42 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 2:18:42 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0370s) 2/14/2021 2:18:42 PM 2.738 SINGLEP 422 Xml Files Checked For Exp/Mod Status in 17ms 2/14/2021 2:18:42 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0320s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Remembering Alamo (0.0200s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Boot Audio Comms (0.0110s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Establish Individual Audio Links (0.0310s) 2/14/2021 2:18:42 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 2:18:42 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 2:18:42 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 2:18:42 PM 2.738 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0280s) 2/14/2021 2:18:42 PM 2.738 SINGLEP Calculate Odds Of Success (0.0550s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Briefly Panic (0.5540s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Install Confidence Routines (0.4640s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Bring Commander Interface Online (0.1140s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Motivate All Crews (0.0720s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Locating Available Networks (0.0250s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Externalizing Patterns (0.0250s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Hooking Externals (0.0100s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Handlizing Hooks (0.0110s) 2/14/2021 2:18:43 PM 2.738 SINGLEP Disengaging Constants (0.0290s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Late Axionic Computations (0.1250s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Searching For A Leader (0.0130s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Thinking Of Advice (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Degaussing Advice (0.0100s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Reading Alien Diaries (0.0100s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Naming All Known Planets (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Remembering Speeds (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Prioritizing Targets (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0090s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Thinking Of Objectives (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0110s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Synthesizing Vocals (0.0090s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Investigating Map Signatures (0.0150s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Ventilating Scenarios (0.0090s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Ejecting Tactical Core (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0100s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Discharging Colored Ions (0.0220s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Replicating Ion Colors (0.0080s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Faction Diagnostics (0.0150s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Buffering Hackers (0.0430s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Linear Field Variance (0.0160s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Charging Marks (0.0090s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Differentiating Marks (0.1070s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Guarding The Posts (0.0130s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Range Manifolds (0.0070s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Manipulating Speeds (0.0120s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Detecting Projectiles (0.0070s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Grouping Flow Fields (0.0120s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0160s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Designing Fleets (0.0170s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Thinking Of Technologies (0.0100s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Injecting Galactic Variables (0.0130s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Ignoring Starfields (0.0140s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Detecting Distant Planets (0.0170s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Organizing Commands (0.0170s) 2/14/2021 2:18:44 PM 2.738 SINGLEP Calculating Firing Cones (0.0080s) 2/14/2021 2:18:45 PM 2.738 SINGLEP Developing New Ship Parts (0.4200s) 2/14/2021 2:18:45 PM 2.738 SINGLEP Re-Aligning Objectives (0.0190s) 2/14/2021 2:18:45 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0080s) 2/14/2021 2:18:45 PM 2.738 SINGLEP Issuing Orders (0.0090s) 2/14/2021 2:18:45 PM 2.738 SINGLEP Augmenting Infusers (0.0060s) 2/14/2021 2:18:45 PM 2.738 SINGLEP Infusing (0.0180s) 2/14/2021 2:18:45 PM 2.738 SINGLEP Load Surrogates (0.0850s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Reversing Particle Flux (5.1363s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Post-Proton Surge (0.0190s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Background Radiation Taste Test (0.0310s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Last Organizational Modeling (0.2460s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Stimulate Modulation (0.0910s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Tip Servos (0.0160s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Design New Fleet Logo (0.0160s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Inspect Fleet Logo (0.0080s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Ogle Enemy Logo (0.0120s) 2/14/2021 2:18:50 PM 2.738 SINGLEP Order Cores By Seniority (0.0100s) 2/14/2021 2:18:50 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 2:18:50 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/14/2021 2:18:51 PM 2.738 SINGLEP Final Checks (0.6660s) 2/14/2021 2:18:51 PM 2.738 SINGLEP Load Historical Documents (0.0140s) 2/14/2021 2:18:51 PM 2.738 SINGLEP 11.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Developing New Ship Parts (0.4s) Reversing Particle Flux (5.1s) Final Checks (0.7s) 2/14/2021 2:18:51 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 2:19:02 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 2:19:02 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 2:19:02 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 2:19:02 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 2:19:02 PM 2.738 SINGLEP loading as template 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 2:19:02 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 2:19:03 PM 2.738 SINGLEP Finish load save in 1,183.9ms 2/14/2021 2:19:03 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 362090891 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 2:19:03 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 2:19:03 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 2:19:04 PM 2.738 SINGLEP Generate Partial Map Complete 442ms 2/14/2021 2:19:04 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 362090891 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 2:19:05 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 2/14/2021 2:19:05 PM 2.738 SINGLEP Generate FULL Map Complete 599ms 2/14/2021 2:19:11 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Give a Man a Fish... 2/14/2021 2:29:13 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 2:29:13 PM SINGLEP Boot up FleetOS (0.3170s) 2/14/2021 2:29:13 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 2:29:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.3040s) 2/14/2021 2:29:13 PM SINGLEP Inspect Aft Hatches (0.0290s) 2/14/2021 2:29:14 PM SINGLEP Found 425 xml files in 99 folders in 40ms 2/14/2021 2:29:14 PM SINGLEP Check For Extra Modules (1.0971s) 2/14/2021 2:29:14 PM SINGLEP 425 Xml Files Parsed in 933ms 2/14/2021 2:29:14 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 2:29:15 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.2410s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0240s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0440s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0520s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Generating Framerates (0.0200s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 2:29:15 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 2:29:15 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 2:29:15 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0920s) 2/14/2021 2:29:15 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 21ms 2/14/2021 2:29:15 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0850s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Remembering Alamo (0.0270s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Boot Audio Comms (0.0590s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Establish Individual Audio Links (0.0430s) 2/14/2021 2:29:15 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 2:29:15 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 2:29:15 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 2:29:15 PM 2.738 SINGLEP Refresh Optical Lensing (0.1010s) 2/14/2021 2:29:15 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.1390s) 2/14/2021 2:29:16 PM 2.738 SINGLEP Calculate Odds Of Success (0.1630s) 2/14/2021 2:29:16 PM 2.738 SINGLEP Briefly Panic (0.5190s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Install Confidence Routines (0.4670s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Bring Commander Interface Online (0.1180s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Motivate All Crews (0.0640s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Locating Available Networks (0.0280s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Externalizing Patterns (0.0380s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Hooking Externals (0.0130s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Handlizing Hooks (0.0130s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Disengaging Constants (0.0500s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Late Axionic Computations (0.1620s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Searching For A Leader (0.0120s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Thinking Of Advice (0.0080s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Degaussing Advice (0.0230s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Reading Alien Diaries (0.0190s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Naming All Known Planets (0.0120s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Remembering Speeds (0.0100s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Prioritizing Targets (0.0110s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0100s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Thinking Of Objectives (0.0090s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0140s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Synthesizing Vocals (0.0090s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Investigating Map Signatures (0.0140s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Ventilating Scenarios (0.0090s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Ejecting Tactical Core (0.0090s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Calibrating Formations (0.0150s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0110s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Discharging Colored Ions (0.0240s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Replicating Ion Colors (0.0080s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Faction Diagnostics (0.0150s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Buffering Hackers (0.0210s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Linear Field Variance (0.0090s) 2/14/2021 2:29:17 PM 2.738 SINGLEP Charging Marks (0.0080s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Differentiating Marks (0.1080s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Guarding The Posts (0.0110s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Range Manifolds (0.0110s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Purging ROFs (0.0100s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Detecting Projectiles (0.0090s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Grouping Flow Fields (0.0070s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0170s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Designing Fleets (0.0170s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Injecting Galactic Variables (0.0150s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Ignoring Starfields (0.0170s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Mapping Distant Planets (0.0180s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Organizing Commands (0.0210s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Calculating Firing Cones (0.0130s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Violating Ship Part Bylaws (0.4720s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Re-Aligning Objectives (0.0280s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0190s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Issuing Orders (0.0200s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Augmenting Infusers (0.0130s) 2/14/2021 2:29:18 PM 2.738 SINGLEP Infusing (0.0330s) 2/14/2021 2:29:19 PM 2.738 SINGLEP Load Surrogates (0.2710s) 2/14/2021 2:29:24 PM 2.738 SINGLEP Isolating Thorium (5.8243s) 2/14/2021 2:29:24 PM 2.738 SINGLEP Post-Proton Surge (0.0200s) 2/14/2021 2:29:24 PM 2.738 SINGLEP Background Radiation Taste Test (0.0310s) 2/14/2021 2:29:24 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 2/14/2021 2:29:24 PM 2.738 SINGLEP Windshield Wiping (0.0090s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Last Organizational Modeling (0.1960s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Stimulate Modulation (0.0800s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Tip Servos (0.0080s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Inspect Fleet Logo (0.0050s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Order Cores By Seniority (0.0080s) 2/14/2021 2:29:25 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 2:29:25 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Final Checks (0.6730s) 2/14/2021 2:29:25 PM 2.738 SINGLEP Load Historical Documents (0.0120s) 2/14/2021 2:29:25 PM 2.738 SINGLEP 12.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Violating Ship Part Bylaws (0.5s) Load Surrogates (0.3s) Isolating Thorium (5.8s) Final Checks (0.7s) 2/14/2021 2:29:26 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 2:29:30 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 2:29:30 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 2:29:30 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 2:29:30 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 2:29:30 PM 2.738 SINGLEP loading as template 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 2:29:30 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 2:29:31 PM 2.738 SINGLEP Finish load save in 1,437.1ms 2/14/2021 2:29:32 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 783104537 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 2:29:32 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 2:29:32 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 2:29:32 PM 2.738 SINGLEP Generate Partial Map Complete 362ms 2/14/2021 2:29:33 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 783104537 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 2:29:33 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 22ms 2/14/2021 2:29:33 PM 2.738 SINGLEP Generate FULL Map Complete 552ms 2/14/2021 2:30:38 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 2:30:38 PM SINGLEP Boot up FleetOS (0.2840s) 2/14/2021 2:30:38 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 2:30:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.3530s) 2/14/2021 2:30:38 PM SINGLEP Inspect Aft Hatches (0.0240s) 2/14/2021 2:30:38 PM SINGLEP Found 425 xml files in 99 folders in 55ms 2/14/2021 2:30:39 PM SINGLEP Check For Extra Modules (0.9341s) 2/14/2021 2:30:39 PM SINGLEP 425 Xml Files Parsed in 875ms 2/14/2021 2:30:39 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/14/2021 2:30:39 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 2:30:39 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1790s) 2/14/2021 2:30:39 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/14/2021 2:30:39 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0190s) 2/14/2021 2:30:39 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0160s) 2/14/2021 2:30:39 PM 2.738 SINGLEP Generating Framerates (0.0080s) 2/14/2021 2:30:39 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 2:30:39 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 2:30:39 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 2:30:39 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0380s) 2/14/2021 2:30:39 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 15ms 2/14/2021 2:30:40 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0320s) 2/14/2021 2:30:40 PM 2.738 SINGLEP Remembering Alamo (0.0230s) 2/14/2021 2:30:40 PM 2.738 SINGLEP Boot Audio Comms (0.0110s) 2/14/2021 2:30:40 PM 2.738 SINGLEP Establish Individual Audio Links (0.0360s) 2/14/2021 2:30:40 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 2:30:40 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 2:30:40 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 2:30:40 PM 2.738 SINGLEP Refresh Optical Lensing (0.0140s) 2/14/2021 2:30:40 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0400s) 2/14/2021 2:30:40 PM 2.738 SINGLEP Calculate Odds Of Success (0.0680s) 2/14/2021 2:30:40 PM 2.738 SINGLEP Briefly Panic (0.6730s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Install Confidence Routines (0.5050s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Bring Commander Interface Online (0.1090s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Motivate All Crews (0.0750s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Locating Available Networks (0.0260s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Externalizing Patterns (0.0270s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Hooking Externals (0.0110s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Handlizing Hooks (0.0400s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Disengaging Constants (0.0420s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Late Axionic Computations (0.1290s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Searching For A Leader (0.0130s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0140s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Connecting to Fleet Command (0.0120s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Thinking Of Advice (0.0110s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Degaussing Advice (0.0100s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Reading Alien Diaries (0.0110s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Naming All Known Planets (0.0070s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Remembering Speeds (0.0100s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Prioritizing Targets (0.0110s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0130s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0080s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Thinking Of Objectives (0.0070s) 2/14/2021 2:30:41 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0110s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Synthesizing Vocals (0.0090s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Investigating Map Signatures (0.0150s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Ventilating Scenarios (0.0080s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Ejecting Tactical Core (0.0090s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0110s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Discharging Colored Ions (0.0240s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Replicating Ion Colors (0.0080s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Faction Diagnostics (0.0170s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Buffering Hackers (0.0440s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Linear Field Variance (0.0120s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Charging Marks (0.0080s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Differentiating Marks (0.1020s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Guarding The Posts (0.0090s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Range Manifolds (0.0060s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Manipulating Speeds (0.0090s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0180s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Designing Fleets (0.0160s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Thinking Of Technologies (0.0100s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Injecting Galactic Variables (0.0130s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Grappling Starfields (0.0130s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Mapping Distant Planets (0.0160s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Organizing Commands (0.0180s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Calculating Firing Cones (0.0100s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Scrapping Extra Ship Parts (0.4390s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Re-Aligning Objectives (0.0190s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0080s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Issuing Orders (0.0070s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Augmenting Infusers (0.0100s) 2/14/2021 2:30:42 PM 2.738 SINGLEP Infusing (0.0240s) 2/14/2021 2:30:43 PM 2.738 SINGLEP Load Surrogates (0.0890s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Checking Discrete Energy (5.3883s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Post-Proton Surge (0.0180s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Background Radiation Taste Test (0.0300s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Last Organizational Modeling (0.2540s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Stimulate Modulation (0.0990s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Tip Servos (0.0080s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Inspect Fleet Logo (0.0060s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 2:30:48 PM 2.738 SINGLEP Order Cores By Seniority (0.0080s) 2/14/2021 2:30:48 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 2:30:48 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/14/2021 2:30:49 PM 2.738 SINGLEP Final Checks (0.7180s) 2/14/2021 2:30:49 PM 2.738 SINGLEP Load Historical Documents (0.0110s) 2/14/2021 2:30:49 PM 2.738 SINGLEP 11.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Scrapping Extra Ship Parts (0.4s) Checking Discrete Energy (5.4s) Last Organizational Modeling (0.3s) Final Checks (0.7s) 2/14/2021 2:30:50 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 2:31:13 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 2:31:14 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 2:31:14 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 2:31:14 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 2:31:14 PM 2.738 SINGLEP loading as template 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 2:31:14 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 2:31:15 PM 2.738 SINGLEP Finish load save in 1,198.3ms 2/14/2021 2:31:15 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1974126353 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 2:31:15 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 2:31:15 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 2:31:15 PM 2.738 SINGLEP Generate Partial Map Complete 468ms 2/14/2021 2:31:16 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 1974126353 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 2:31:16 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 19ms 2/14/2021 2:31:17 PM 2.738 SINGLEP Generate FULL Map Complete 604ms 2/14/2021 5:43:45 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 5:43:46 PM SINGLEP Boot up FleetOS (0.3050s) 2/14/2021 5:43:46 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 5:43:46 PM SINGLEP Check System Logs For Rogue Intelligence (0.2860s) 2/14/2021 5:43:46 PM SINGLEP Inspect Aft Hatches (0.0270s) 2/14/2021 5:43:46 PM SINGLEP Found 425 xml files in 99 folders in 71ms 2/14/2021 5:43:47 PM SINGLEP Check For Extra Modules (1.1071s) 2/14/2021 5:43:47 PM SINGLEP 425 Xml Files Parsed in 909ms 2/14/2021 5:43:47 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 5:43:47 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1470s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0120s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0160s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0150s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Generating Framerates (0.0060s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 5:43:47 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 5:43:47 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 5:43:47 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0330s) 2/14/2021 5:43:47 PM 2.738 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 17ms 2/14/2021 5:43:47 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0380s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Remembering Alamo (0.0180s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Boot Audio Comms (0.0090s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Establish Individual Audio Links (0.0250s) 2/14/2021 5:43:47 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 5:43:47 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 5:43:47 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 5:43:47 PM 2.738 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0250s) 2/14/2021 5:43:47 PM 2.738 SINGLEP Calculate Odds Of Success (0.0380s) 2/14/2021 5:43:48 PM 2.738 SINGLEP Briefly Panic (0.4430s) 2/14/2021 5:43:48 PM 2.738 SINGLEP Install Confidence Routines (0.5420s) 2/14/2021 5:43:48 PM 2.738 SINGLEP Bring Commander Interface Online (0.1200s) 2/14/2021 5:43:48 PM 2.738 SINGLEP Motivate All Crews (0.0690s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Locating Available Networks (0.0290s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Externalizing Patterns (0.0310s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Hooking Externals (0.0120s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Handlizing Hooks (0.0160s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Disengaging Constants (0.0380s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Late Axionic Computations (0.1440s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Searching For A Leader (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Thinking Of Advice (0.0070s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Degaussing Advice (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Reading Alien Diaries (0.0090s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Naming All Known Planets (0.0060s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Remembering Speeds (0.0090s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Prioritizing Targets (0.0060s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Thinking Of Objectives (0.0100s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0170s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Synthesizing Vocals (0.0280s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Investigating Map Signatures (0.0200s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Ventilating Scenarios (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0110s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Ejecting Tactical Core (0.0070s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Calibrating Formations (0.0060s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Discharging Colored Ions (0.0160s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Replicating Ion Colors (0.0060s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Faction Diagnostics (0.0130s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Buffering Hackers (0.0210s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Inverting Death (0.0110s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Linear Field Variance (0.0090s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Charging Marks (0.0060s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Differentiating Marks (0.1000s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Guarding The Posts (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Range Manifolds (0.0070s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Purging ROFs (0.0060s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Grouping Flow Fields (0.0070s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0150s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Designing Fleets (0.0160s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Thinking Of Technologies (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Injecting Galactic Variables (0.0120s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Listening To Starfields (0.0130s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Browsing Distant Planets (0.0270s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Categorizing All Planets (0.0080s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Organizing Commands (0.0180s) 2/14/2021 5:43:49 PM 2.738 SINGLEP Calculating Firing Cones (0.0080s) 2/14/2021 5:43:50 PM 2.738 SINGLEP Demoting Insubordinate Ship Parts (0.5070s) 2/14/2021 5:43:50 PM 2.738 SINGLEP Re-Aligning Objectives (0.0180s) 2/14/2021 5:43:50 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0100s) 2/14/2021 5:43:50 PM 2.738 SINGLEP Issuing Orders (0.0070s) 2/14/2021 5:43:50 PM 2.738 SINGLEP Augmenting Infusers (0.0110s) 2/14/2021 5:43:50 PM 2.738 SINGLEP Infusing (0.0490s) 2/14/2021 5:43:50 PM 2.738 SINGLEP Load Surrogates (0.0900s) 2/14/2021 5:43:55 PM 2.738 SINGLEP Breaking Nuclear Bonds (5.3393s) 2/14/2021 5:43:55 PM 2.738 SINGLEP Post-Proton Surge (0.0190s) 2/14/2021 5:43:55 PM 2.738 SINGLEP Background Radiation Taste Test (0.0330s) 2/14/2021 5:43:55 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 2/14/2021 5:43:55 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Last Organizational Modeling (0.2250s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Stimulate Modulation (0.0820s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Tip Servos (0.0080s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Inspect Fleet Logo (0.0060s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 5:43:56 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 5:43:56 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Final Checks (0.6560s) 2/14/2021 5:43:56 PM 2.738 SINGLEP Load Historical Documents (0.0180s) 2/14/2021 5:43:56 PM 2.738 SINGLEP 11.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Demoting Insubordinate Ship Parts (0.5s) Breaking Nuclear Bonds (5.3s) Final Checks (0.7s) 2/14/2021 5:43:57 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 5:44:04 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 5:44:04 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 5:44:04 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 5:44:04 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 5:44:04 PM 2.738 SINGLEP loading as template 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 5:44:04 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 5:44:05 PM 2.738 SINGLEP Finish load save in 1,409.4ms 2/14/2021 5:44:05 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 834482665 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 5:44:05 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 5:44:05 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 5:44:06 PM 2.738 SINGLEP Generate Partial Map Complete 387ms 2/14/2021 5:44:07 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 834482665 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 5:44:07 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 20ms 2/14/2021 5:44:07 PM 2.738 SINGLEP Generate FULL Map Complete 531ms 2/14/2021 5:55:07 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 5:55:07 PM SINGLEP Boot up FleetOS (0.2810s) 2/14/2021 5:55:07 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 5:55:07 PM SINGLEP Check System Logs For Rogue Intelligence (0.3060s) 2/14/2021 5:55:07 PM SINGLEP Inspect Aft Hatches (0.0230s) 2/14/2021 5:55:07 PM SINGLEP Found 425 xml files in 99 folders in 62ms 2/14/2021 5:55:08 PM SINGLEP Check For Extra Modules (0.9381s) 2/14/2021 5:55:08 PM SINGLEP 425 Xml Files Parsed in 873ms 2/14/2021 5:55:08 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/14/2021 5:55:08 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 5:55:08 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.0120s) 2/14/2021 5:55:08 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0050s) 2/14/2021 5:55:08 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0220s) 2/14/2021 5:55:08 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0130s) 2/14/2021 5:55:08 PM 2.738 SINGLEP Generating Framerates (0.0040s) 2/14/2021 5:55:08 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 5:55:08 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 5:55:08 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 5:55:08 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0340s) 2/14/2021 5:55:08 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 13ms 2/14/2021 5:55:08 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0250s) 2/14/2021 5:55:08 PM 2.738 SINGLEP Remembering Alamo (0.0170s) 2/14/2021 5:55:08 PM 2.738 SINGLEP Boot Audio Comms (0.0100s) 2/14/2021 5:55:09 PM 2.738 SINGLEP Establish Individual Audio Links (0.0230s) 2/14/2021 5:55:09 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 5:55:09 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 5:55:09 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 5:55:09 PM 2.738 SINGLEP Refresh Optical Lensing (0.0100s) 2/14/2021 5:55:09 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0460s) 2/14/2021 5:55:09 PM 2.738 SINGLEP Calculate Odds Of Success (0.1570s) 2/14/2021 5:55:09 PM 2.738 SINGLEP Briefly Panic (0.4130s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Install Confidence Routines (0.4550s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Bring Commander Interface Online (0.1220s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Motivate All Crews (0.0730s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Locating Available Networks (0.0300s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Externalizing Patterns (0.0290s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Hooking Externals (0.0110s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Handlizing Hooks (0.0180s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Disengaging Constants (0.0410s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Late Axionic Computations (0.0780s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Searching For A Leader (0.0110s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Thinking Of Advice (0.0060s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Degaussing Advice (0.0090s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Reading Alien Diaries (0.0080s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Naming All Known Planets (0.0060s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Remembering Speeds (0.0090s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Prioritizing Targets (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Thinking Of Objectives (0.0080s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0100s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Investigating Map Signatures (0.0140s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Ventilating Scenarios (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Ejecting Tactical Core (0.0140s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Calibrating Formations (0.0090s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0100s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Discharging Colored Ions (0.0150s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Faction Diagnostics (0.0140s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Buffering Hackers (0.0190s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Inverting Death (0.0100s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Linear Field Variance (0.0090s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Charging Marks (0.0060s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Differentiating Marks (0.0950s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Guarding The Posts (0.0100s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Range Manifolds (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Detecting Projectiles (0.0070s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0200s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Designing Fleets (0.0170s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Injecting Galactic Variables (0.0110s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Investigating Starfields (0.0150s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Gazing At Distant Planets (0.0150s) 2/14/2021 5:55:10 PM 2.738 SINGLEP Categorizing All Planets (0.0080s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Organizing Commands (0.0180s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Calculating Firing Cones (0.0070s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Splitting Ship Parts Into Smaller Parts (0.5210s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Re-Aligning Objectives (0.0200s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0110s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Issuing Orders (0.0080s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Augmenting Infusers (0.0070s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Infusing (0.0190s) 2/14/2021 5:55:11 PM 2.738 SINGLEP Load Surrogates (0.1130s) 2/14/2021 5:55:16 PM 2.738 SINGLEP Investigating Parabolic Thrust (5.2673s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Post-Proton Surge (0.0180s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Background Radiation Taste Test (0.0310s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Last Organizational Modeling (0.2310s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Stimulate Modulation (0.0850s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Tip Servos (0.0100s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Design New Fleet Logo (0.0160s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Inspect Fleet Logo (0.0120s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Ogle Enemy Logo (0.0070s) 2/14/2021 5:55:17 PM 2.738 SINGLEP Order Cores By Seniority (0.0090s) 2/14/2021 5:55:17 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 5:55:17 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 5:55:18 PM 2.738 SINGLEP Final Checks (0.6190s) 2/14/2021 5:55:18 PM 2.738 SINGLEP Load Historical Documents (0.0130s) 2/14/2021 5:55:18 PM 2.738 SINGLEP 10.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Splitting Ship Parts Into Smaller Parts (0.5s) Investigating Parabolic Thrust (5.3s) Final Checks (0.6s) 2/14/2021 5:55:18 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 6:03:03 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 6:03:03 PM SINGLEP Boot up FleetOS (0.2820s) 2/14/2021 6:03:04 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 6:03:04 PM SINGLEP Check System Logs For Rogue Intelligence (0.2700s) 2/14/2021 6:03:04 PM SINGLEP Inspect Aft Hatches (0.0530s) 2/14/2021 6:03:04 PM SINGLEP Found 425 xml files in 99 folders in 39ms 2/14/2021 6:03:05 PM SINGLEP Check For Extra Modules (0.9941s) 2/14/2021 6:03:05 PM SINGLEP 425 Xml Files Parsed in 847ms 2/14/2021 6:03:05 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 6:03:05 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.0150s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.1320s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0150s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0130s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Generating Framerates (0.0060s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 6:03:05 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 6:03:05 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 6:03:05 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0340s) 2/14/2021 6:03:05 PM 2.738 SINGLEP 422 Xml Files Checked For Exp/Mod Status in 14ms 2/14/2021 6:03:05 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0270s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Remembering Alamo (0.0170s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Boot Audio Comms (0.0100s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Establish Individual Audio Links (0.0250s) 2/14/2021 6:03:05 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 6:03:05 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 6:03:05 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 6:03:05 PM 2.738 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0260s) 2/14/2021 6:03:05 PM 2.738 SINGLEP Calculate Odds Of Success (0.0730s) 2/14/2021 6:03:06 PM 2.738 SINGLEP Briefly Panic (0.6160s) 2/14/2021 6:03:06 PM 2.738 SINGLEP Install Confidence Routines (0.5510s) 2/14/2021 6:03:06 PM 2.738 SINGLEP Bring Commander Interface Online (0.1230s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Motivate All Crews (0.0860s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Locating Available Networks (0.0300s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Externalizing Patterns (0.0230s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Hooking Externals (0.0090s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Handlizing Hooks (0.0100s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Disengaging Constants (0.0350s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Late Axionic Computations (0.1210s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Searching For A Leader (0.0120s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Thinking Of Advice (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Degaussing Advice (0.0090s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Reading Alien Diaries (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Naming All Known Planets (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Remembering Speeds (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Prioritizing Targets (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0090s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Thinking Of Objectives (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0100s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Investigating Map Signatures (0.0190s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Ventilating Scenarios (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Ejecting Tactical Core (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0090s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Discharging Colored Ions (0.0220s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Faction Diagnostics (0.0160s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Buffering Hackers (0.0440s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Inverting Death (0.0100s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Linear Field Variance (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Charging Marks (0.0060s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Differentiating Marks (0.0940s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Guarding The Posts (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Range Manifolds (0.0060s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Manipulating Speeds (0.0110s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Detecting Projectiles (0.0050s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0140s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Designing Fleets (0.0140s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Injecting Galactic Variables (0.0130s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Challenging Starfields (0.0160s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Reconstituting Distant Planets (0.0210s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Categorizing All Planets (0.0080s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Organizing Commands (0.0270s) 2/14/2021 6:03:07 PM 2.738 SINGLEP Calculating Firing Cones (0.0090s) 2/14/2021 6:03:08 PM 2.738 SINGLEP Developing New Ship Parts (0.4450s) 2/14/2021 6:03:08 PM 2.738 SINGLEP Re-Aligning Objectives (0.0190s) 2/14/2021 6:03:08 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0080s) 2/14/2021 6:03:08 PM 2.738 SINGLEP Issuing Orders (0.0060s) 2/14/2021 6:03:08 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 6:03:08 PM 2.738 SINGLEP Infusing (0.0200s) 2/14/2021 6:03:08 PM 2.738 SINGLEP Load Surrogates (0.0830s) 2/14/2021 6:03:13 PM 2.738 SINGLEP Ensure Time Travel Still Nonfunctional (5.2103s) 2/14/2021 6:03:13 PM 2.738 SINGLEP Post-Proton Surge (0.0170s) 2/14/2021 6:03:13 PM 2.738 SINGLEP Background Radiation Taste Test (0.0330s) 2/14/2021 6:03:13 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 2/14/2021 6:03:13 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Last Organizational Modeling (0.2460s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Stimulate Modulation (0.0950s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Tip Servos (0.0080s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Design New Fleet Logo (0.0140s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Inspect Fleet Logo (0.0070s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Ogle Enemy Logo (0.0070s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 6:03:14 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 6:03:14 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Final Checks (0.6420s) 2/14/2021 6:03:14 PM 2.738 SINGLEP Load Historical Documents (0.0050s) 2/14/2021 6:03:14 PM 2.738 SINGLEP 11.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Developing New Ship Parts (0.4s) Ensure Time Travel Still Nonfunctional (5.2s) Final Checks (0.6s) 2/14/2021 6:03:15 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 6:03:19 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 6:03:20 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:03:20 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 6:03:20 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 6:03:20 PM 2.738 SINGLEP loading as template 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 6:03:20 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 6:03:21 PM 2.738 SINGLEP Finish load save in 1,222.0ms 2/14/2021 6:03:21 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1198528508 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 6:03:21 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:03:21 PM 2.738 SINGLEP Fixed 960 missing planet factions. 2/14/2021 6:03:21 PM 2.738 SINGLEP Generate Partial Map Complete 468ms 2/14/2021 6:03:29 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1198528508 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:03:29 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:03:29 PM 2.738 SINGLEP Fixed 1920 missing planet factions. 2/14/2021 6:03:29 PM 2.738 SINGLEP Generate Partial Map Complete 489ms 2/14/2021 6:03:32 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 1198528508 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 6:03:32 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 28ms 2/14/2021 6:03:32 PM 2.738 SINGLEP Generate FULL Map Complete 750ms 2/14/2021 6:05:11 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 6:05:11 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:05:11 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 6:05:11 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 6:05:11 PM 2.738 SINGLEP loading as template 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 6:05:11 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 6:05:11 PM 2.738 SINGLEP Finish load save in 374.6ms 2/14/2021 6:05:11 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1754006616 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 6:05:11 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:05:11 PM 2.738 SINGLEP Fixed 1920 missing planet factions. 2/14/2021 6:05:12 PM 2.738 SINGLEP Generate Partial Map Complete 345ms 2/14/2021 6:05:17 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 1754006616 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 6:05:17 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms 2/14/2021 6:05:17 PM 2.738 SINGLEP Generate FULL Map Complete 549ms 2/14/2021 6:32:37 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 6:32:37 PM SINGLEP Boot up FleetOS (0.2930s) 2/14/2021 6:32:37 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 6:32:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.3000s) 2/14/2021 6:32:37 PM SINGLEP Inspect Aft Hatches (0.0300s) 2/14/2021 6:32:37 PM SINGLEP Found 425 xml files in 99 folders in 52ms 2/14/2021 6:32:38 PM SINGLEP Check For Extra Modules (0.9991s) 2/14/2021 6:32:38 PM SINGLEP 425 Xml Files Parsed in 799ms 2/14/2021 6:32:38 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/14/2021 6:32:38 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 6:32:38 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1800s) 2/14/2021 6:32:38 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/14/2021 6:32:38 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0200s) 2/14/2021 6:32:38 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0130s) 2/14/2021 6:32:38 PM 2.738 SINGLEP Generating Framerates (0.0060s) 2/14/2021 6:32:38 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 6:32:38 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 6:32:38 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 6:32:38 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0420s) 2/14/2021 6:32:38 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 14ms 2/14/2021 6:32:39 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0380s) 2/14/2021 6:32:39 PM 2.738 SINGLEP Remembering Alamo (0.0170s) 2/14/2021 6:32:39 PM 2.738 SINGLEP Boot Audio Comms (0.0090s) 2/14/2021 6:32:39 PM 2.738 SINGLEP Establish Individual Audio Links (0.0240s) 2/14/2021 6:32:39 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 6:32:39 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 6:32:39 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 6:32:39 PM 2.738 SINGLEP Refresh Optical Lensing (0.0120s) 2/14/2021 6:32:39 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0630s) 2/14/2021 6:32:39 PM 2.738 SINGLEP Calculate Odds Of Success (0.1750s) 2/14/2021 6:32:39 PM 2.738 SINGLEP Briefly Panic (0.6670s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Install Confidence Routines (0.4310s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Bring Commander Interface Online (0.1050s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Motivate All Crews (0.0540s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Locating Available Networks (0.0250s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Externalizing Patterns (0.0340s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Hooking Externals (0.0120s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Handlizing Hooks (0.0130s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Disengaging Constants (0.0520s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Late Axionic Computations (0.1540s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Searching For A Leader (0.0110s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Connecting to Fleet Command (0.0090s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Thinking Of Advice (0.0070s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Degaussing Advice (0.0080s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Reading Alien Diaries (0.0100s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Naming All Known Planets (0.0090s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Remembering Speeds (0.0080s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Prioritizing Targets (0.0070s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0090s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Thinking Of Objectives (0.0100s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0130s) 2/14/2021 6:32:40 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Investigating Map Signatures (0.0130s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Ventilating Scenarios (0.0070s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Ejecting Tactical Core (0.0080s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Calibrating Formations (0.0070s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0100s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Discharging Colored Ions (0.0160s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Faction Diagnostics (0.0130s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Buffering Hackers (0.0220s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Inverting Death (0.0100s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Linear Field Variance (0.0080s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Charging Marks (0.0070s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Differentiating Marks (0.0950s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Guarding The Posts (0.0090s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Range Manifolds (0.0070s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Purging ROFs (0.0360s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Manipulating Speeds (0.0180s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Detecting Projectiles (0.0220s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Grouping Flow Fields (0.0100s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0200s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Designing Fleets (0.0170s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Thinking Of Technologies (0.0080s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Injecting Galactic Variables (0.0140s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Stabbing Starfields (0.0150s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Verifying Distant Planets (0.0200s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Categorizing All Planets (0.0080s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Organizing Commands (0.0160s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Calculating Firing Cones (0.0110s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Splitting Ship Parts Into Smaller Parts (0.4510s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Re-Aligning Objectives (0.0250s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0110s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Issuing Orders (0.0090s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 6:32:41 PM 2.738 SINGLEP Infusing (0.0200s) 2/14/2021 6:32:42 PM 2.738 SINGLEP Load Surrogates (0.1040s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Feeding Random Generator Monkeys (5.0633s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Post-Proton Surge (0.0180s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Background Radiation Taste Test (0.0300s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Last Organizational Modeling (0.2390s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Stimulate Modulation (0.0940s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Tip Servos (0.0090s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Design New Fleet Logo (0.0140s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Inspect Fleet Logo (0.0080s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Ogle Enemy Logo (0.0100s) 2/14/2021 6:32:47 PM 2.738 SINGLEP Order Cores By Seniority (0.0100s) 2/14/2021 6:32:47 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 6:32:47 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0120s) 2/14/2021 6:32:48 PM 2.738 SINGLEP Final Checks (0.7090s) 2/14/2021 6:32:48 PM 2.738 SINGLEP Load Historical Documents (0.0130s) 2/14/2021 6:32:48 PM 2.738 SINGLEP 11.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Splitting Ship Parts Into Smaller Parts (0.5s) Feeding Random Generator Monkeys (5.1s) Final Checks (0.7s) 2/14/2021 6:32:48 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 6:32:51 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 6:32:51 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:32:51 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 6:32:51 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 6:32:51 PM 2.738 SINGLEP loading as template 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 6:32:51 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 6:32:52 PM 2.738 SINGLEP Finish load save in 1,471.0ms 2/14/2021 6:32:53 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 682014295 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 6:32:53 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:32:53 PM 2.738 SINGLEP Fixed 1920 missing planet factions. 2/14/2021 6:32:53 PM 2.738 SINGLEP Generate Partial Map Complete 479ms 2/14/2021 6:32:54 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 682014295 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 6:32:55 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 25ms 2/14/2021 6:32:55 PM 2.738 SINGLEP Generate FULL Map Complete 721ms 2/14/2021 6:35:50 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 6:35:50 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:35:50 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 6:35:50 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 6:35:50 PM 2.738 SINGLEP loading as template 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 6:35:50 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 6:35:51 PM 2.738 SINGLEP Finish load save in 347.9ms 2/14/2021 6:35:51 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 2131025475 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 6:35:51 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:35:51 PM 2.738 SINGLEP Fixed 1920 missing planet factions. 2/14/2021 6:35:51 PM 2.738 SINGLEP Generate Partial Map Complete 513ms 2/14/2021 6:37:18 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 143356133 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:37:19 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:37:19 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:37:19 PM 2.738 SINGLEP Generate Partial Map Complete 459ms 2/14/2021 6:37:21 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 92415484 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:37:21 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:37:21 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:37:22 PM 2.738 SINGLEP Generate Partial Map Complete 363ms 2/14/2021 6:37:24 PM 2.738 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.13 seconds ago. 2/14/2021 6:39:41 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 92415484 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 6:39:42 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 29ms 2/14/2021 6:39:42 PM 2.738 SINGLEP Generate FULL Map Complete 787ms 2/14/2021 6:40:09 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 6:40:09 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:40:09 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 6:40:09 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 6:40:09 PM 2.738 SINGLEP loading as template 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 6:40:09 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 6:40:09 PM 2.738 SINGLEP Finish load save in 355.7ms 2/14/2021 6:40:09 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1450201006 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 6:40:09 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:40:09 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:10 PM 2.738 SINGLEP Generate Partial Map Complete 472ms 2/14/2021 6:40:13 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 132754957 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:13 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:13 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:13 PM 2.738 SINGLEP Generate Partial Map Complete 356ms 2/14/2021 6:40:15 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 835996661 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:15 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:15 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:16 PM 2.738 SINGLEP Generate Partial Map Complete 346ms 2/14/2021 6:40:18 PM 2.738 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.60 seconds ago. 2/14/2021 6:40:21 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 886833132 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:22 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:22 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:22 PM 2.738 SINGLEP Generate Partial Map Complete 481ms 2/14/2021 6:40:27 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 792200685 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:27 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:27 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:27 PM 2.738 SINGLEP Generate Partial Map Complete 373ms 2/14/2021 6:40:29 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 419180741 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:30 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:30 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:30 PM 2.738 SINGLEP Generate Partial Map Complete 386ms 2/14/2021 6:40:33 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 409210965 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:33 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:33 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:34 PM 2.738 SINGLEP Generate Partial Map Complete 351ms 2/14/2021 6:40:37 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 227175447 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:37 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:37 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:38 PM 2.738 SINGLEP Generate Partial Map Complete 344ms 2/14/2021 6:40:38 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 187400181 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:39 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:39 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:39 PM 2.738 SINGLEP Generate Partial Map Complete 456ms 2/14/2021 6:40:42 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 112576822 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:42 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:42 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:42 PM 2.738 SINGLEP Generate Partial Map Complete 343ms 2/14/2021 6:40:44 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 586081671 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:44 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:44 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:44 PM 2.738 SINGLEP Generate Partial Map Complete 354ms 2/14/2021 6:40:46 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 253970901 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:46 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:46 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:46 PM 2.738 SINGLEP Generate Partial Map Complete 382ms 2/14/2021 6:40:49 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 86730135 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:49 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:49 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:49 PM 2.738 SINGLEP Generate Partial Map Complete 492ms 2/14/2021 6:40:54 PM 2.738 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.83 seconds ago. 2/14/2021 6:40:58 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 112509323 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:40:58 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:40:58 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:40:58 PM 2.738 SINGLEP Generate Partial Map Complete 325ms 2/14/2021 6:41:00 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 369781125 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:01 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:01 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:01 PM 2.738 SINGLEP Generate Partial Map Complete 465ms 2/14/2021 6:41:10 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 369781125 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:10 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:10 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:10 PM 2.738 SINGLEP Generate Partial Map Complete 358ms 2/14/2021 6:41:11 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 268348868 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:12 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:12 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:12 PM 2.738 SINGLEP Generate Partial Map Complete 469ms 2/14/2021 6:41:19 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 982518646 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:20 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:20 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:20 PM 2.738 SINGLEP Generate Partial Map Complete 336ms 2/14/2021 6:41:21 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 235370644 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:21 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:21 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:21 PM 2.738 SINGLEP Generate Partial Map Complete 367ms 2/14/2021 6:41:27 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 573064694 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:27 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:27 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:27 PM 2.738 SINGLEP Generate Partial Map Complete 348ms 2/14/2021 6:41:29 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 450936510 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:29 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:29 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:29 PM 2.738 SINGLEP Generate Partial Map Complete 347ms 2/14/2021 6:41:30 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 86426941 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:30 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:30 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:30 PM 2.738 SINGLEP Generate Partial Map Complete 481ms 2/14/2021 6:41:35 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 570586978 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:35 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:35 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:35 PM 2.738 SINGLEP Generate Partial Map Complete 353ms 2/14/2021 6:41:38 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 11170263 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:38 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:38 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:38 PM 2.738 SINGLEP Generate Partial Map Complete 354ms 2/14/2021 6:41:39 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 2098989 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:39 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:39 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:39 PM 2.738 SINGLEP Generate Partial Map Complete 381ms 2/14/2021 6:41:40 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 587397718 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:41:40 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:41:40 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:41:41 PM 2.738 SINGLEP Generate Partial Map Complete 342ms 2/14/2021 6:41:45 PM 2.738 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.29 seconds ago. 2/14/2021 6:43:48 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 587397718 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 6:43:49 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 16ms 2/14/2021 6:43:49 PM 2.738 SINGLEP Generate FULL Map Complete 734ms 2/14/2021 6:44:14 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 6:44:14 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:44:14 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 6:44:14 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 6:44:14 PM 2.738 SINGLEP loading as template 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 6:44:14 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 6:44:15 PM 2.738 SINGLEP Finish load save in 374.0ms 2/14/2021 6:44:15 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 934635377 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 6:44:15 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 6:44:15 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:44:15 PM 2.738 SINGLEP Generate Partial Map Complete 356ms 2/14/2021 6:44:17 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 431378132 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:44:18 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:44:18 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:44:18 PM 2.738 SINGLEP Generate Partial Map Complete 569ms 2/14/2021 6:44:25 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 239981230 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:44:25 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:44:25 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:44:26 PM 2.738 SINGLEP Generate Partial Map Complete 345ms 2/14/2021 6:44:30 PM 2.738 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.79 seconds ago. 2/14/2021 6:44:31 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 655202265 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:44:31 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:44:31 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:44:31 PM 2.738 SINGLEP Generate Partial Map Complete 355ms 2/14/2021 6:44:36 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 164635921 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 6:44:36 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 6:44:36 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 6:44:36 PM 2.738 SINGLEP Generate Partial Map Complete 353ms 2/14/2021 6:44:40 PM 2.738 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.26 seconds ago. 2/14/2021 6:45:18 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 164635921 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 6:45:18 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 15ms 2/14/2021 6:45:18 PM 2.738 SINGLEP Generate FULL Map Complete 775ms 2/14/2021 7:04:04 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 7:04:04 PM SINGLEP Boot up FleetOS (0.3210s) 2/14/2021 7:04:04 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 7:04:04 PM SINGLEP Check System Logs For Rogue Intelligence (0.3010s) 2/14/2021 7:04:04 PM SINGLEP Inspect Aft Hatches (0.0710s) 2/14/2021 7:04:05 PM SINGLEP Found 425 xml files in 99 folders in 85ms 2/14/2021 7:04:06 PM SINGLEP Check For Extra Modules (1.1061s) 2/14/2021 7:04:06 PM SINGLEP 425 Xml Files Parsed in 957ms 2/14/2021 7:04:06 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 7:04:06 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1240s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0080s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0230s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0220s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Generating Framerates (0.0120s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 7:04:06 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 7:04:06 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 7:04:06 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0550s) 2/14/2021 7:04:06 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 16ms 2/14/2021 7:04:06 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0280s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Remembering Alamo (0.0170s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Boot Audio Comms (0.0100s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Establish Individual Audio Links (0.0280s) 2/14/2021 7:04:06 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 7:04:06 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 7:04:06 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 7:04:06 PM 2.738 SINGLEP Refresh Optical Lensing (0.0180s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.1450s) 2/14/2021 7:04:06 PM 2.738 SINGLEP Calculate Odds Of Success (0.0450s) 2/14/2021 7:04:07 PM 2.738 SINGLEP Briefly Panic (0.7590s) 2/14/2021 7:04:07 PM 2.738 SINGLEP Install Confidence Routines (0.6130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Bring Commander Interface Online (0.1260s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Motivate All Crews (0.0740s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Locating Available Networks (0.1200s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Externalizing Patterns (0.0300s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Hooking Externals (0.0150s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Handlizing Hooks (0.0200s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Disengaging Constants (0.0350s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Late Axionic Computations (0.1670s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Searching For A Leader (0.0130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0140s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Connecting to Fleet Command (0.0130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Thinking Of Advice (0.0130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Degaussing Advice (0.0130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Reading Alien Diaries (0.0140s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Naming All Known Planets (0.0160s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Remembering Speeds (0.0180s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Prioritizing Targets (0.0120s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0110s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Thinking Of Objectives (0.0150s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0150s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Synthesizing Vocals (0.0100s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Investigating Map Signatures (0.0190s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Ventilating Scenarios (0.0130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0180s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Ejecting Tactical Core (0.0130s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Calibrating Formations (0.0110s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0140s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Discharging Colored Ions (0.0340s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Replicating Ion Colors (0.0100s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Faction Diagnostics (0.0240s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Buffering Hackers (0.0560s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Inverting Death (0.0190s) 2/14/2021 7:04:08 PM 2.738 SINGLEP Linear Field Variance (0.0250s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Charging Marks (0.0280s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Differentiating Marks (0.1590s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Guarding The Posts (0.0270s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Range Manifolds (0.0090s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Purging ROFs (0.0140s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Manipulating Speeds (0.0100s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Detecting Projectiles (0.0080s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Grouping Flow Fields (0.0090s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0210s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Designing Fleets (0.0240s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Thinking Of Technologies (0.0130s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0100s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Injecting Galactic Variables (0.0160s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Pining For Starfields (0.0230s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Pinpointing Distant Planets (0.0510s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Organizing Commands (0.0170s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Calculating Firing Cones (0.0090s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Holding Ship Parts For Comfort (0.4480s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Re-Aligning Objectives (0.0180s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0090s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Issuing Orders (0.0090s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 7:04:09 PM 2.738 SINGLEP Infusing (0.0190s) 2/14/2021 7:04:10 PM 2.738 SINGLEP Load Surrogates (0.0810s) 2/14/2021 7:04:17 PM 2.738 SINGLEP Discharging Static (7.7654s) 2/14/2021 7:04:17 PM 2.738 SINGLEP Post-Proton Surge (0.0200s) 2/14/2021 7:04:17 PM 2.738 SINGLEP Background Radiation Taste Test (0.0330s) 2/14/2021 7:04:17 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 2/14/2021 7:04:17 PM 2.738 SINGLEP Windshield Wiping (0.0110s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Last Organizational Modeling (0.2020s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Stimulate Modulation (0.0960s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Tip Servos (0.0090s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Design New Fleet Logo (0.0180s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Inspect Fleet Logo (0.0080s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Order Cores By Seniority (0.0090s) 2/14/2021 7:04:18 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 7:04:18 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/14/2021 7:04:18 PM 2.738 SINGLEP Final Checks (0.7380s) 2/14/2021 7:04:19 PM 2.738 SINGLEP Load Historical Documents (0.0130s) 2/14/2021 7:04:19 PM 2.738 SINGLEP 14.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Holding Ship Parts For Comfort (0.4s) Discharging Static (7.8s) Final Checks (0.7s) 2/14/2021 7:04:19 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 7:04:26 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS/s1.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 7:04:27 PM 2.738 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 0 directly, and 10 others that were in guard posts. (The AI cannot have frigates as of 2.716). 2/14/2021 7:04:28 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 62ms 2/14/2021 7:04:28 PM 2.738 SINGLEP Finish load save in 2,686.0ms 2/14/2021 7:14:48 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 7:14:48 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 7:14:48 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 7:31:19 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/14/2021 7:47:12 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 7:47:12 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 7:47:12 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 7:47:12 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 7:47:12 PM 2.738 SINGLEP loading as template 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 7:47:12 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 7:47:13 PM 2.738 SINGLEP Finish load save in 399.4ms 2/14/2021 7:47:13 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 168508497 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 7:47:13 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 7:47:13 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:47:13 PM 2.738 SINGLEP Generate Partial Map Complete 636ms 2/14/2021 7:47:15 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 961978294 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 7:47:15 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 7:47:15 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:47:15 PM 2.738 SINGLEP Generate Partial Map Complete 361ms 2/14/2021 7:47:17 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 94056695 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 7:47:17 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 7:47:17 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:47:17 PM 2.738 SINGLEP Generate Partial Map Complete 419ms 2/14/2021 7:47:18 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 131365218 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 7:47:18 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 7:47:18 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:47:19 PM 2.738 SINGLEP Generate Partial Map Complete 787ms 2/14/2021 7:47:21 PM 2.738 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.48 seconds ago. 2/14/2021 7:48:24 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 131365218 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 7:48:25 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 15ms 2/14/2021 7:48:25 PM 2.738 SINGLEP Generate FULL Map Complete 742ms 2/14/2021 7:49:17 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 7:49:17 PM SINGLEP Boot up FleetOS (0.2820s) 2/14/2021 7:49:18 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 7:49:18 PM SINGLEP Check System Logs For Rogue Intelligence (0.3330s) 2/14/2021 7:49:18 PM SINGLEP Inspect Aft Hatches (0.0280s) 2/14/2021 7:49:18 PM SINGLEP Found 425 xml files in 99 folders in 54ms 2/14/2021 7:49:19 PM SINGLEP Check For Extra Modules (1.1311s) 2/14/2021 7:49:19 PM SINGLEP 425 Xml Files Parsed in 979ms 2/14/2021 7:49:19 PM SINGLEP Gather Ancient Lifeforms (0.1900s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 7:49:19 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.0140s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0080s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0220s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0200s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Generating Framerates (0.0100s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 7:49:19 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 7:49:19 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 7:49:19 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0330s) 2/14/2021 7:49:19 PM 2.738 SINGLEP 422 Xml Files Checked For Exp/Mod Status in 19ms 2/14/2021 7:49:19 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0590s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Remembering Alamo (0.0190s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Boot Audio Comms (0.0110s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Establish Individual Audio Links (0.0260s) 2/14/2021 7:49:19 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 7:49:19 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 7:49:19 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 7:49:19 PM 2.738 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 7:49:19 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0610s) 2/14/2021 7:49:20 PM 2.738 SINGLEP Calculate Odds Of Success (0.1220s) 2/14/2021 7:49:20 PM 2.738 SINGLEP Briefly Panic (0.4360s) 2/14/2021 7:49:20 PM 2.738 SINGLEP Install Confidence Routines (0.4630s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Bring Commander Interface Online (0.1110s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Motivate All Crews (0.0520s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Locating Available Networks (0.0320s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Externalizing Patterns (0.0330s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Hooking Externals (0.0100s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Handlizing Hooks (0.0190s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Disengaging Constants (0.0380s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Late Axionic Computations (0.1440s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Searching For A Leader (0.0110s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0100s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Connecting to Fleet Command (0.0400s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Thinking Of Advice (0.0100s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Degaussing Advice (0.0080s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Reading Alien Diaries (0.0090s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Naming All Known Planets (0.0060s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Remembering Speeds (0.0070s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Prioritizing Targets (0.0070s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0070s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Thinking Of Objectives (0.0080s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0100s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Investigating Map Signatures (0.0180s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Ventilating Scenarios (0.0080s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0070s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Ejecting Tactical Core (0.0090s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0090s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Discharging Colored Ions (0.0160s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Replicating Ion Colors (0.0060s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Faction Diagnostics (0.0150s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Buffering Hackers (0.0210s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Inverting Death (0.0100s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Linear Field Variance (0.0100s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Charging Marks (0.0060s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Differentiating Marks (0.1000s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Guarding The Posts (0.0210s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Range Manifolds (0.0200s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Purging ROFs (0.0130s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Manipulating Speeds (0.0170s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Detecting Projectiles (0.0130s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Grouping Flow Fields (0.0130s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0250s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Designing Fleets (0.0170s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Thinking Of Technologies (0.0100s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0090s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Injecting Galactic Variables (0.0150s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Surrounding Starfields (0.0130s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Digitising Distant Planets (0.0230s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Categorizing All Planets (0.0060s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Organizing Commands (0.0180s) 2/14/2021 7:49:21 PM 2.738 SINGLEP Calculating Firing Cones (0.0090s) 2/14/2021 7:49:22 PM 2.738 SINGLEP Ejecting Ship Parts Into Space (0.5040s) 2/14/2021 7:49:22 PM 2.738 SINGLEP Re-Aligning Objectives (0.0200s) 2/14/2021 7:49:22 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0100s) 2/14/2021 7:49:22 PM 2.738 SINGLEP Issuing Orders (0.0090s) 2/14/2021 7:49:22 PM 2.738 SINGLEP Augmenting Infusers (0.0080s) 2/14/2021 7:49:22 PM 2.738 SINGLEP Infusing (0.0210s) 2/14/2021 7:49:22 PM 2.738 SINGLEP Load Surrogates (0.0880s) 2/14/2021 7:49:27 PM 2.738 SINGLEP Remembering Singularity (5.0893s) 2/14/2021 7:49:27 PM 2.738 SINGLEP Post-Proton Surge (0.0200s) 2/14/2021 7:49:27 PM 2.738 SINGLEP Background Radiation Taste Test (0.0300s) 2/14/2021 7:49:27 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/14/2021 7:49:27 PM 2.738 SINGLEP Windshield Wiping (0.0090s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Last Organizational Modeling (0.1970s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Stimulate Modulation (0.0790s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Tip Servos (0.0080s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Inspect Fleet Logo (0.0060s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 7:49:28 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 7:49:28 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0070s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Final Checks (0.6490s) 2/14/2021 7:49:28 PM 2.738 SINGLEP Load Historical Documents (0.0050s) 2/14/2021 7:49:28 PM 2.738 SINGLEP 11.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Ejecting Ship Parts Into Space (0.5s) Remembering Singularity (5.1s) Final Checks (0.6s) 2/14/2021 7:49:29 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 7:49:36 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 7:49:36 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 7:49:36 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 7:49:36 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 7:49:36 PM 2.738 SINGLEP loading as template 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 7:49:36 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 7:49:37 PM 2.738 SINGLEP Finish load save in 1,451.3ms 2/14/2021 7:49:37 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 289722740 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 7:49:38 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 7:49:38 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:49:38 PM 2.738 SINGLEP Generate Partial Map Complete 479ms 2/14/2021 7:54:12 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/14/2021 7:54:12 PM SINGLEP Boot up FleetOS (0.2670s) 2/14/2021 7:54:13 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/14/2021 7:54:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.2790s) 2/14/2021 7:54:13 PM SINGLEP Inspect Aft Hatches (0.0210s) 2/14/2021 7:54:13 PM SINGLEP Found 425 xml files in 99 folders in 67ms 2/14/2021 7:54:14 PM SINGLEP Check For Extra Modules (0.9621s) 2/14/2021 7:54:14 PM SINGLEP 425 Xml Files Parsed in 892ms 2/14/2021 7:54:14 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Game Version: 2.738 2/14/2021 7:54:14 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.0130s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0100s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0140s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0140s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Generating Framerates (0.0050s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Update mod and expansion statuses! 2/14/2021 7:54:14 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/14/2021 7:54:14 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/14/2021 7:54:14 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0420s) 2/14/2021 7:54:14 PM 2.738 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 16ms 2/14/2021 7:54:14 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0420s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Remembering Alamo (0.0160s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Boot Audio Comms (0.0100s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Establish Individual Audio Links (0.0270s) 2/14/2021 7:54:14 PM 2.738 SINGLEP No resolution change was required. 2/14/2021 7:54:14 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/14/2021 7:54:14 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/14/2021 7:54:14 PM 2.738 SINGLEP Refresh Optical Lensing (0.0110s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0520s) 2/14/2021 7:54:14 PM 2.738 SINGLEP Calculate Odds Of Success (0.1420s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Briefly Panic (0.4720s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Install Confidence Routines (0.4840s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Bring Commander Interface Online (0.1060s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Motivate All Crews (0.0510s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Locating Available Networks (0.0250s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Externalizing Patterns (0.0310s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Hooking Externals (0.0110s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Handlizing Hooks (0.0200s) 2/14/2021 7:54:15 PM 2.738 SINGLEP Disengaging Constants (0.0500s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Late Axionic Computations (0.1520s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Searching For A Leader (0.0120s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Thinking Of Advice (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Degaussing Advice (0.0090s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Reading Alien Diaries (0.0090s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Naming All Known Planets (0.0090s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Remembering Speeds (0.0100s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Prioritizing Targets (0.0160s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0200s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0110s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Thinking Of Objectives (0.0070s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0130s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Synthesizing Vocals (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Investigating Map Signatures (0.0140s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Ventilating Scenarios (0.0070s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Ejecting Tactical Core (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Calibrating Formations (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0100s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Discharging Colored Ions (0.0160s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Replicating Ion Colors (0.0070s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Faction Diagnostics (0.0140s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Buffering Hackers (0.0230s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Linear Field Variance (0.0110s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Charging Marks (0.0090s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Differentiating Marks (0.1000s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Guarding The Posts (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Range Manifolds (0.0070s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Manipulating Speeds (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Detecting Projectiles (0.0070s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Grouping Flow Fields (0.0070s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0150s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Designing Fleets (0.0170s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Injecting Galactic Variables (0.0150s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Berating Starfields (0.0150s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Destroying Distant Planets (0.0190s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Categorizing All Planets (0.0080s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Organizing Commands (0.0240s) 2/14/2021 7:54:16 PM 2.738 SINGLEP Calculating Firing Cones (0.0090s) 2/14/2021 7:54:17 PM 2.738 SINGLEP Ruining Perfectly Good Ship Parts (0.4660s) 2/14/2021 7:54:17 PM 2.738 SINGLEP Re-Aligning Objectives (0.0200s) 2/14/2021 7:54:17 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0090s) 2/14/2021 7:54:17 PM 2.738 SINGLEP Issuing Orders (0.0070s) 2/14/2021 7:54:17 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/14/2021 7:54:17 PM 2.738 SINGLEP Infusing (0.0180s) 2/14/2021 7:54:17 PM 2.738 SINGLEP Load Surrogates (0.0850s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Deploying Portable Singularity (5.0423s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Post-Proton Surge (0.0170s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Background Radiation Taste Test (0.0360s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Last Organizational Modeling (0.1870s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Stimulate Modulation (0.0800s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Tip Servos (0.0080s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Design New Fleet Logo (0.0110s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Inspect Fleet Logo (0.0060s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/14/2021 7:54:22 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/14/2021 7:54:22 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/14/2021 7:54:22 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/14/2021 7:54:23 PM 2.738 SINGLEP Final Checks (0.6990s) 2/14/2021 7:54:23 PM 2.738 SINGLEP Load Historical Documents (0.0130s) 2/14/2021 7:54:23 PM 2.738 SINGLEP 10.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Ruining Perfectly Good Ship Parts (0.5s) Deploying Portable Singularity (5.0s) Final Checks (0.7s) 2/14/2021 7:54:23 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/14/2021 7:54:49 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/14/2021 7:54:49 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 7:54:49 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/14/2021 7:54:49 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/14/2021 7:54:49 PM 2.738 SINGLEP loading as template 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction AIReserves. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction CPALogic. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction Mercenary. 2/14/2021 7:54:49 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/14/2021 7:54:50 PM 2.738 SINGLEP Finish load save in 1,476.4ms 2/14/2021 7:54:50 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 807474365 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/14/2021 7:54:51 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/14/2021 7:54:51 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:54:51 PM 2.738 SINGLEP Generate Partial Map Complete 536ms 2/14/2021 7:54:53 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 989028224 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 7:54:54 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 7:54:54 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:54:54 PM 2.738 SINGLEP Generate Partial Map Complete 388ms 2/14/2021 7:54:54 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 238683942 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 7:54:55 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 7:54:55 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:54:55 PM 2.738 SINGLEP Generate Partial Map Complete 464ms 2/14/2021 7:54:55 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 920214972 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 7:54:56 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 7:54:56 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:54:56 PM 2.738 SINGLEP Generate Partial Map Complete 467ms 2/14/2021 7:54:57 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 639611908 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/14/2021 7:54:57 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/14/2021 7:54:57 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/14/2021 7:54:57 PM 2.738 SINGLEP Generate Partial Map Complete 353ms 2/14/2021 7:55:10 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 639611908 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/14/2021 7:55:10 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 28ms 2/14/2021 7:55:11 PM 2.738 SINGLEP Generate FULL Map Complete 870ms 2/14/2021 8:16:15 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/14/2021 8:49:17 PM 2.738 SINGLEP Donating team Fireteam 47 has 10 units with strength 3314. Status Staging No target planet No lurk planet. Ships: Rheims: 10 to hunter, path B 2/14/2021 8:49:17 PM 2.738 SINGLEP Donating team Fireteam 43 has 43 units with strength 4360. Status Staging No target planet No lurk planet. Ships: Lane: 1, Rheims: 42 to hunter, path B 2/14/2021 9:07:45 PM 2.738 SINGLEP Donating team Fireteam 88 has 67 units with strength 2945. Status Staging No target planet No lurk planet. Ships: Lane: 5, Rheims: 62 to hunter, path B 2/14/2021 9:08:58 PM 2.738 SINGLEP Donating team Fireteam 95 has 20 units with strength 1358. Status Assembling No target planet No lurk planet. Ships: Lane: 3, Rheims: 17 to hunter, path A 2/14/2021 9:11:21 PM 2.738 SINGLEP Donating team Fireteam 117 has 7 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Lane: 7 to hunter, path A 2/14/2021 9:11:21 PM 2.738 SINGLEP Donating team Fireteam 118 has 19 units with strength 606. Status Assembling No target planet No lurk planet. Ships: Lane: 16, Haglao: 3 to hunter, path A 2/14/2021 9:11:22 PM 2.738 SINGLEP Donating team Fireteam 99 has 11 units with strength 369. Status Assembling No target planet No lurk planet. Ships: Lane: 11 to hunter, path A 2/14/2021 9:11:33 PM 2.738 SINGLEP Donating team Fireteam 82 has 70 units with strength 2377. Status Assembling No target planet No lurk planet. Ships: Lane: 5, Rheims: 42, Haglao: 23 to hunter, path A 2/14/2021 9:15:40 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/14/2021 9:32:04 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Lots Of Energy 2/14/2021 9:32:51 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2/Autosave at 1h 29m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 9:32:52 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 2/14/2021 9:32:52 PM 2.738 SINGLEP Finish load save in 884.5ms 2/14/2021 9:32:54 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/14/2021 9:32:54 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/14/2021 9:48:07 PM 2.738 SINGLEP For Team 1 on Titan: True && True 2/14/2021 9:48:07 PM 2.738 SINGLEP For Team 2 on Titan: True && True 2/14/2021 10:06:08 PM 2.738 SINGLEP Reconquest Seeding for Haglao: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 2/14/2021 10:11:30 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/14/2021 10:31:01 PM 2.738 SINGLEP Reconquest Seeding for Balta: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 2/14/2021 10:41:23 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: FOR SCIENCE! 2/14/2021 10:42:05 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2\Autosave at 2h 32m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 10:42:07 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 2/14/2021 10:42:07 PM 2.738 SINGLEP Finish load save in 1,627.5ms 2/14/2021 10:42:08 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/14/2021 10:42:08 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/14/2021 10:42:08 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/14/2021 10:48:06 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2\Autosave at 2h 34m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 10:48:08 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 2/14/2021 10:48:08 PM 2.738 SINGLEP Finish load save in 1,766.7ms 2/14/2021 10:48:10 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/14/2021 10:48:10 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/14/2021 10:48:10 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/14/2021 10:48:57 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2\Autosave at 2h 33m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/14/2021 10:48:58 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms 2/14/2021 10:48:58 PM 2.738 SINGLEP Finish load save in 1,312.7ms 2/14/2021 10:49:15 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/14/2021 10:49:15 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/14/2021 10:49:15 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/14/2021 11:01:55 PM 2.738 SINGLEP Donating team Fireteam 246 has 10 units with strength 318. Status Assembling No target planet No lurk planet. Ships: Hirai: 10 to hunter, path A 2/14/2021 11:09:01 PM 2.738 SINGLEP Reconquest Seeding for Warmuth: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 2/14/2021 11:18:31 PM 2.738 SINGLEP Donating team Fireteam 250 has 9 units with strength 353. Status Assembling No target planet No lurk planet. Ships: Titan: 9 to hunter, path A 2/14/2021 11:18:41 PM 2.738 SINGLEP Donating team Fireteam 249 has 12 units with strength 920. Status Assembling No target planet No lurk planet. Ships: Titan: 12 to hunter, path A 2/14/2021 11:18:41 PM 2.738 SINGLEP Donating team Fireteam 250 has 40 units with strength 1647. Status Assembling No target planet No lurk planet. Ships: Titan: 40 to hunter, path A 2/14/2021 11:20:02 PM 2.738 SINGLEP Donating team Fireteam 260 has 32 units with strength 2306. Status Assembling No target planet No lurk planet. Ships: Hirai: 9, Titan: 23 to hunter, path A 2/14/2021 11:20:07 PM 2.738 SINGLEP Donating team Fireteam 259 has 10 units with strength 694. Status Assembling No target planet No lurk planet. Ships: Hirai: 10 to hunter, path A 2/14/2021 11:20:07 PM 2.738 SINGLEP Donating team Fireteam 293 has 6 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Titan: 6 to hunter, path A 2/14/2021 11:20:07 PM 2.738 SINGLEP Donating team Fireteam 294 has 3 units with strength 178. Status Assembling No target planet No lurk planet. Ships: Titan: 3 to hunter, path A 2/14/2021 11:20:09 PM 2.738 SINGLEP Donating team Fireteam 259 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Hirai: 3 to hunter, path A 2/14/2021 11:20:11 PM 2.738 SINGLEP Donating team Fireteam 259 has 8 units with strength 575. Status Assembling No target planet No lurk planet. Ships: Hirai: 8 to hunter, path A 2/14/2021 11:20:11 PM 2.738 SINGLEP Donating team Fireteam 296 has 6 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Warmuth: 6 to hunter, path A 2/14/2021 11:20:13 PM 2.738 SINGLEP Donating team Fireteam 261 has 8 units with strength 575. Status Assembling No target planet No lurk planet. Ships: Hirai: 8 to hunter, path A 2/14/2021 11:20:16 PM 2.738 SINGLEP Donating team Fireteam 261 has 8 units with strength 575. Status Assembling No target planet No lurk planet. Ships: Hirai: 8 to hunter, path A 2/14/2021 11:20:18 PM 2.738 SINGLEP Donating team Fireteam 261 has 8 units with strength 575. Status Assembling No target planet No lurk planet. Ships: Hirai: 8 to hunter, path A 2/14/2021 11:20:20 PM 2.738 SINGLEP Donating team Fireteam 263 has 10 units with strength 741. Status Assembling No target planet No lurk planet. Ships: Hirai: 10 to hunter, path A 2/14/2021 11:20:22 PM 2.738 SINGLEP Donating team Fireteam 178 has 35 units with strength 2568. Status Assembling No target planet No lurk planet. Ships: Warmuth: 4, Hirai: 31 to hunter, path A 2/14/2021 11:20:22 PM 2.738 SINGLEP Donating team Fireteam 200 has 56 units with strength 2313. Status Assembling No target planet No lurk planet. Ships: Warmuth: 2, Hirai: 48, Titan: 6 to hunter, path A 2/14/2021 11:20:22 PM 2.738 SINGLEP Donating team Fireteam 205 has 22 units with strength 2599. Status Assembling No target planet No lurk planet. Ships: Warmuth: 1, Hirai: 15, Titan: 6 to hunter, path A 2/14/2021 11:20:22 PM 2.738 SINGLEP Donating team Fireteam 214 has 45 units with strength 2675. Status Assembling No target planet No lurk planet. Ships: Warmuth: 7, Hirai: 34, Titan: 4 to hunter, path A 2/14/2021 11:20:22 PM 2.738 SINGLEP Donating team Fireteam 228 has 40 units with strength 2263. Status Assembling No target planet No lurk planet. Ships: Hirai: 35, Titan: 5 to hunter, path A 2/14/2021 11:20:22 PM 2.738 SINGLEP Donating team Fireteam 232 has 28 units with strength 2741. Status Assembling No target planet No lurk planet. Ships: Warmuth: 1, Hirai: 25, Titan: 2 to hunter, path A 2/14/2021 11:20:27 PM 2.738 SINGLEP Donating team Fireteam 263 has 9 units with strength 232. Status Assembling No target planet No lurk planet. Ships: Warmuth: 1, Titan: 8 to hunter, path A 2/14/2021 11:20:27 PM 2.738 SINGLEP Donating team Fireteam 264 has 22 units with strength 1561. Status Assembling No target planet No lurk planet. Ships: Hirai: 22 to hunter, path A 2/14/2021 11:20:29 PM 2.738 SINGLEP Donating team Fireteam 263 has 1 units with strength 57. Status Assembling No target planet No lurk planet. Ships: Hirai: 1 to hunter, path A 2/14/2021 11:20:31 PM 2.738 SINGLEP Donating team Fireteam 266 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 2/14/2021 11:20:36 PM 2.738 SINGLEP Donating team Fireteam 300 has 18 units with strength 684. Status Assembling No target planet No lurk planet. Ships: Hirai: 18 to hunter, path A 2/14/2021 11:20:42 PM 2.738 SINGLEP Donating team Fireteam 266 has 4 units with strength 1860. Status Assembling No target planet No lurk planet. Ships: Hirai: 4 to hunter, path A 2/14/2021 11:20:42 PM 2.738 SINGLEP Donating team Fireteam 267 has 22 units with strength 726. Status Assembling No target planet No lurk planet. Ships: Warmuth: 3, Hirai: 9, Titan: 10 to hunter, path A 2/14/2021 11:21:04 PM 2.738 SINGLEP Donating team Fireteam 267 has 25 units with strength 1735. Status Assembling No target planet No lurk planet. Ships: Hirai: 25 to hunter, path A 2/14/2021 11:21:12 PM 2.738 SINGLEP Donating team Fireteam 267 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Hirai: 3 to hunter, path A 2/14/2021 11:21:14 PM 2.738 SINGLEP Donating team Fireteam 267 has 4 units with strength 285. Status Assembling No target planet No lurk planet. Ships: Hirai: 4 to hunter, path A 2/14/2021 11:21:16 PM 2.738 SINGLEP Donating team Fireteam 267 has 3 units with strength 181. Status Assembling No target planet No lurk planet. Ships: Hirai: 3 to hunter, path A 2/14/2021 11:21:19 PM 2.738 SINGLEP Donating team Fireteam 267 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Hirai: 3 to hunter, path A 2/14/2021 11:21:21 PM 2.738 SINGLEP Donating team Fireteam 267 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Hirai: 3 to hunter, path A 2/14/2021 11:21:24 PM 2.738 SINGLEP Donating team Fireteam 267 has 2 units with strength 119. Status Assembling No target planet No lurk planet. Ships: Hirai: 2 to hunter, path A 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 269 has 17 units with strength 520. Status Assembling No target planet No lurk planet. Ships: Warmuth: 17 to hunter, path A 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 277 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Titan: 25 to hunter, path A 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 270 has 181 units with strength 13276. Status Staging No target planet No lurk planet. Ships: Hirai: 181 to hunter, path B 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 273 has 160 units with strength 15457. Status Staging No target planet No lurk planet. Ships: Hirai: 160 to hunter, path B 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 271 has 156 units with strength 11602. Status Staging No target planet No lurk planet. Ships: Hirai: 156 to hunter, path B 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 272 has 144 units with strength 10380. Status Staging No target planet No lurk planet. Ships: Hirai: 144 to hunter, path B 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 302 has 18 units with strength 1026. Status Assembling No target planet No lurk planet. Ships: Warmuth: 18 to hunter, path A 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 304 has 39 units with strength 1581. Status Assembling No target planet No lurk planet. Ships: Hirai: 39 to hunter, path A 2/14/2021 11:21:26 PM 2.738 SINGLEP Donating team Fireteam 303 has 34 units with strength 2453. Status Staging No target planet No lurk planet. Ships: Hirai: 34 to hunter, path B 2/14/2021 11:21:29 PM 2.738 SINGLEP Donating team Fireteam 277 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Hirai: 3 to hunter, path A 2/14/2021 11:21:35 PM 2.738 SINGLEP Donating team Fireteam 276 has 13 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Warmuth: 13 to hunter, path A 2/14/2021 11:21:35 PM 2.738 SINGLEP Donating team Fireteam 278 has 3 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Titan: 3 to hunter, path A 2/14/2021 11:21:36 PM 2.738 SINGLEP Donating team Fireteam 307 has 8 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Titan: 8 to hunter, path A 2/14/2021 11:21:38 PM 2.738 SINGLEP Donating team Fireteam 278 has 6 units with strength 199. Status Assembling No target planet No lurk planet. Ships: Warmuth: 6 to hunter, path A 2/14/2021 11:21:38 PM 2.738 SINGLEP Donating team Fireteam 279 has 24 units with strength 1777. Status Assembling No target planet No lurk planet. Ships: Warmuth: 2, Titan: 22 to hunter, path A 2/14/2021 11:21:45 PM 2.738 SINGLEP Donating team Fireteam 314 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Titan: 3 to hunter, path A 2/14/2021 11:21:45 PM 2.738 SINGLEP Donating team Fireteam 315 has 15 units with strength 1067. Status Assembling No target planet No lurk planet. Ships: Titan: 15 to hunter, path A 2/14/2021 11:21:47 PM 2.738 SINGLEP Donating team Fireteam 314 has 22 units with strength 861. Status Assembling No target planet No lurk planet. Ships: Titan: 22 to hunter, path A 2/14/2021 11:21:47 PM 2.738 SINGLEP Donating team Fireteam 317 has 2 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Titan: 2 to hunter, path A 2/14/2021 11:21:49 PM 2.738 SINGLEP Donating team Fireteam 317 has 4 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Titan: 4 to hunter, path A 2/14/2021 11:21:53 PM 2.738 SINGLEP Donating team Fireteam 321 has 15 units with strength 1861. Status Assembling No target planet No lurk planet. Ships: Warmuth: 3, Titan: 12 to hunter, path A 2/14/2021 11:23:15 PM 2.738 SINGLEP Reconquest Seeding for Balta: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 2/14/2021 11:25:54 PM 2.738 SINGLEP Donating team Fireteam 291 has 49 units with strength 1964. Status Assembling No target planet No lurk planet. Ships: Warmuth: 37, Titan: 12 to hunter, path A 2/14/2021 11:26:04 PM 2.738 SINGLEP Donating team Fireteam 330 has 17 units with strength 641. Status Assembling No target planet No lurk planet. Ships: Warmuth: 17 to hunter, path A 2/14/2021 11:26:04 PM 2.738 SINGLEP Donating team Fireteam 331 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Hirai: 3 to hunter, path A 2/14/2021 11:26:04 PM 2.738 SINGLEP Donating team Fireteam 335 has 31 units with strength 4188. Status Staging No target planet No lurk planet. Ships: Warmuth: 3, Hirai: 5, Titan: 23 to hunter, path B 2/14/2021 11:26:04 PM 2.738 SINGLEP Donating team Fireteam 333 has 55 units with strength 4290. Status Staging No target planet No lurk planet. Ships: Warmuth: 13, Titan: 42 to hunter, path B 2/14/2021 11:26:04 PM 2.738 SINGLEP Donating team Fireteam 334 has 69 units with strength 5112. Status Staging No target planet No lurk planet. Ships: Warmuth: 19, Titan: 50 to hunter, path B 2/14/2021 11:26:04 PM 2.738 SINGLEP Donating team Fireteam 332 has 50 units with strength 4365. Status Staging No target planet No lurk planet. Ships: Warmuth: 4, Hirai: 2, Titan: 44 to hunter, path B 2/14/2021 11:26:05 PM 2.738 SINGLEP Donating team Fireteam 291 has 52 units with strength 2566. Status Assembling No target planet No lurk planet. Ships: Warmuth: 52 to hunter, path A 2/14/2021 11:26:05 PM 2.738 SINGLEP Donating team Fireteam 293 has 16 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Warmuth: 6, Titan: 10 to hunter, path A 2/14/2021 11:26:05 PM 2.738 SINGLEP Donating team Fireteam 292 has 18 units with strength 2146. Status Staging No target planet No lurk planet. Ships: Warmuth: 1, Titan: 17 to hunter, path B 2/14/2021 11:26:10 PM 2.738 SINGLEP Donating team Fireteam 330 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Warmuth: 1 to hunter, path A 2/14/2021 11:26:10 PM 2.738 SINGLEP Donating team Fireteam 331 has 2 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Hirai: 2 to hunter, path A 2/14/2021 11:26:10 PM 2.738 SINGLEP Donating team Fireteam 332 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 2/14/2021 11:26:12 PM 2.738 SINGLEP Donating team Fireteam 330 has 31 units with strength 2030. Status Assembling No target planet No lurk planet. Ships: Warmuth: 23, Titan: 8 to hunter, path A 2/14/2021 11:26:12 PM 2.738 SINGLEP Donating team Fireteam 332 has 11 units with strength 287. Status Assembling No target planet No lurk planet. Ships: Titan: 11 to hunter, path A 2/14/2021 11:26:12 PM 2.738 SINGLEP Donating team Fireteam 331 has 30 units with strength 2787. Status Staging No target planet No lurk planet. Ships: Titan: 30 to hunter, path B 2/14/2021 11:26:41 PM 2.738 SINGLEP Donating team Fireteam 334 has 60 units with strength 2199. Status Assembling No target planet No lurk planet. Ships: Warmuth: 60 to hunter, path A 2/14/2021 11:27:37 PM 2.738 SINGLEP Donating team Fireteam 353 has 24 units with strength 2190. Status Assembling No target planet No lurk planet. Ships: Warmuth: 24 to hunter, path A 2/14/2021 11:27:37 PM 2.738 SINGLEP Donating team Fireteam 354 has 2 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Titan: 2 to hunter, path A 2/15/2021 9:37:09 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 9:37:09 PM SINGLEP Boot up FleetOS (0.5450s) 2/15/2021 9:37:09 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 9:37:09 PM SINGLEP Check System Logs For Rogue Intelligence (0.4830s) 2/15/2021 9:37:10 PM SINGLEP Inspect Aft Hatches (0.0480s) 2/15/2021 9:37:10 PM SINGLEP Found 425 xml files in 99 folders in 91ms 2/15/2021 9:37:11 PM SINGLEP Check For Extra Modules (1.2001s) 2/15/2021 9:37:11 PM SINGLEP 425 Xml Files Parsed in 1,301ms 2/15/2021 9:37:11 PM SINGLEP Gather Ancient Lifeforms (0.3000s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Game Version: 2.738 2/15/2021 9:37:11 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.0160s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0080s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0330s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0210s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Generating Framerates (0.0150s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Update mod and expansion statuses! 2/15/2021 9:37:11 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed But Disabled) 2/15/2021 9:37:11 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 9:37:11 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0540s) 2/15/2021 9:37:11 PM 2.738 SINGLEP 422 Xml Files Checked For Exp/Mod Status in 15ms 2/15/2021 9:37:11 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0390s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Remembering Alamo (0.0240s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Boot Audio Comms (0.0100s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Establish Individual Audio Links (0.0340s) 2/15/2021 9:37:11 PM 2.738 SINGLEP No resolution change was required. 2/15/2021 9:37:11 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 9:37:11 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 9:37:11 PM 2.738 SINGLEP Refresh Optical Lensing (0.0110s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.0350s) 2/15/2021 9:37:11 PM 2.738 SINGLEP Calculate Odds Of Success (0.0460s) 2/15/2021 9:37:12 PM 2.738 SINGLEP Briefly Panic (0.7940s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Install Confidence Routines (0.5990s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Bring Commander Interface Online (0.1150s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Motivate All Crews (0.0900s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Locating Available Networks (0.0350s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Externalizing Patterns (0.0490s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Hooking Externals (0.0110s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Handlizing Hooks (0.0100s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Disengaging Constants (0.0370s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Late Axionic Computations (0.2200s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Searching For A Leader (0.0120s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Connecting to Fleet Command (0.0090s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Thinking Of Advice (0.0100s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Degaussing Advice (0.0100s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Reading Alien Diaries (0.0110s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Naming All Known Planets (0.0080s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Remembering Speeds (0.0090s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Prioritizing Targets (0.0100s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0120s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Thinking Of Objectives (0.0110s) 2/15/2021 9:37:13 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0200s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Synthesizing Vocals (0.0090s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Investigating Map Signatures (0.0150s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Ventilating Scenarios (0.0090s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0100s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Ejecting Tactical Core (0.0090s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Calibrating Formations (0.0120s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0120s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Discharging Colored Ions (0.0220s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Replicating Ion Colors (0.0080s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Faction Diagnostics (0.0150s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Buffering Hackers (0.0420s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Inverting Death (0.0110s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Linear Field Variance (0.0150s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Charging Marks (0.0070s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Differentiating Marks (0.1120s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Guarding The Posts (0.0110s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Range Manifolds (0.0070s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Purging ROFs (0.0080s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Manipulating Speeds (0.0090s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0160s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Designing Fleets (0.0160s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Injecting Galactic Variables (0.0130s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Fearing Starfields (0.0240s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Reconstituting Distant Planets (0.0250s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Organizing Commands (0.0190s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Calculating Firing Cones (0.0080s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Holding Ship Parts For Comfort (0.4110s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Re-Aligning Objectives (0.0180s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0090s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Issuing Orders (0.0090s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Augmenting Infusers (0.0090s) 2/15/2021 9:37:14 PM 2.738 SINGLEP Infusing (0.0190s) 2/15/2021 9:37:15 PM 2.738 SINGLEP Load Surrogates (0.0880s) 2/15/2021 9:37:29 PM 2.738 SINGLEP Facility Burst Components (14.8789s) 2/15/2021 9:37:29 PM 2.738 SINGLEP Post-Proton Surge (0.0180s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Background Radiation Taste Test (0.0670s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0330s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Last Organizational Modeling (0.2990s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Stimulate Modulation (0.0900s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Tip Servos (0.0080s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Design New Fleet Logo (0.0140s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Inspect Fleet Logo (0.0070s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/15/2021 9:37:30 PM 2.738 SINGLEP Order Cores By Seniority (0.0090s) 2/15/2021 9:37:30 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 9:37:30 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0120s) 2/15/2021 9:37:31 PM 2.738 SINGLEP Final Checks (0.7470s) 2/15/2021 9:37:31 PM 2.738 SINGLEP Load Historical Documents (0.0140s) 2/15/2021 9:37:31 PM 2.738 SINGLEP 22.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Gather Ancient Lifeforms (0.3s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Holding Ship Parts For Comfort (0.4s) Facility Burst Components (14.9s) Last Organizational Modeling (0.3s) Final Checks (0.7s) 2/15/2021 9:37:32 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 9:37:42 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2/Autosave at 3h 12m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 9:37:46 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 61ms 2/15/2021 9:37:46 PM 2.738 SINGLEP Finish load save in 3,523.8ms 2/15/2021 9:38:07 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/15/2021 9:38:07 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/15/2021 9:38:07 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/15/2021 9:38:36 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2\Autosave at 3h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 9:38:37 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 2/15/2021 9:38:37 PM 2.738 SINGLEP Finish load save in 1,718.2ms 2/15/2021 9:38:45 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/15/2021 9:38:45 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/15/2021 9:38:45 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/15/2021 9:42:23 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2\Autosave at 3h 12m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 9:42:25 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 2/15/2021 9:42:25 PM 2.738 SINGLEP Finish load save in 2,265.7ms 2/15/2021 9:42:47 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/15/2021 9:42:47 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/15/2021 9:42:47 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/15/2021 9:44:21 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Xenocidal 2/15/2021 9:53:17 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Losses: In The Midst Of A Cold, Dark Winter 2/15/2021 9:55:10 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2\Autosave at 3h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 9:55:12 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 2/15/2021 9:55:12 PM 2.738 SINGLEP Finish load save in 1,884.2ms 2/15/2021 9:55:18 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/15/2021 9:55:18 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/15/2021 9:55:18 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Xenocidal 2/15/2021 9:55:18 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/15/2021 9:55:56 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Losses: In The Midst Of A Cold, Dark Winter 2/15/2021 10:05:47 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:12 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:14 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:15 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:16 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:17 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:18 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:20 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:21 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:22 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:23 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:25 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:06:26 PM 2.738 SINGLEP For Team 1 on Rheims: True && True 2/15/2021 10:14:31 PM 2.738 SINGLEP Reconquest Seeding for Hirai: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 2/15/2021 10:15:43 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/14_02_21 ExS 2\Autosave at 3h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 10:15:45 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms 2/15/2021 10:15:45 PM 2.738 SINGLEP Finish load save in 1,973.7ms 2/15/2021 10:15:55 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Merciless 2/15/2021 10:15:55 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Warrior 2/15/2021 10:15:55 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Kills: Xenocidal 2/15/2021 10:15:55 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Losses: In The Midst Of A Cold, Dark Winter 2/15/2021 10:15:55 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/15/2021 10:17:50 PM 2.738 SINGLEP Update mod and expansion statuses! 2/15/2021 10:17:50 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 10:17:50 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 10:17:51 PM 2.738 SINGLEP Found 424 xml files in 98 folders in 59ms 2/15/2021 10:17:51 PM 2.738 SINGLEP 424 Xml Files Parsed in 673ms 2/15/2021 10:17:51 PM 2.738 SINGLEP Gather Ancient Lifeforms (0.7450s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 15ms 2/15/2021 10:17:51 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0210s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 0 / 64: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0070s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 1 / 64: Arcen.Universal.AchievementTable (0.0090s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 2 / 64: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0070s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 3 / 64: Arcen.Universal.SFXItemTable (0.0160s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 4 / 64: Arcen.Universal.TextEmbededSpriteTable (0.0080s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 5 / 64: Arcen.Universal.ExternalIconDictionaryTable (0.0370s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 6 / 64: Arcen.Universal.MusicTrackTable (0.0070s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 7 / 64: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0280s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 8 / 64: Arcen.Universal.ArcenExternalDataPatternTable (0.0220s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 9 / 64: Arcen.Universal.ArcenExternalCodeHookTable (0.0070s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 10 / 64: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0100s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 11 / 64: Arcen.AIW2.Core.ExternalConstants (0.0190s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 12 / 64: Arcen.AIW2.Core.ExternalVisualConstants (0.0090s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 13 / 64: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0120s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 14 / 64: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 15 / 64: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 16 / 64: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0080s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 17 / 64: Arcen.AIW2.Core.TipCategoryTable (0.0080s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 18 / 64: Arcen.AIW2.Core.TipTable (0.0100s) 2/15/2021 10:17:51 PM 2.738 SINGLEP 19 / 64: Arcen.AIW2.Core.JournalEntryTable (0.0130s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 20 / 64: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0090s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 21 / 64: Arcen.AIW2.Core.GameSpeedTypeTable (0.0060s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 22 / 64: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 23 / 64: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 24 / 64: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 25 / 64: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 26 / 64: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0060s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 27 / 64: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 28 / 64: Arcen.AIW2.Core.MapTypeDataTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 29 / 64: Arcen.AIW2.Core.ScenarioDataTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 30 / 64: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 31 / 64: Arcen.AIW2.Core.AIDefensePlacerTable (0.0050s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 32 / 64: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 33 / 64: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 34 / 64: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0120s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 35 / 64: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0050s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 36 / 64: Arcen.AIW2.Core.SpecialFactionDataTable (0.0090s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 37 / 64: Arcen.AIW2.Core.HackingTypeTable (0.0110s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 38 / 64: Arcen.AIW2.Core.DeathEffectTypeTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 39 / 64: Arcen.AIW2.Core.EntityLineTypeTable (0.0900s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 40 / 64: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 41 / 64: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 42 / 64: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0060s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 43 / 64: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 44 / 64: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 45 / 64: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 46 / 64: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0060s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 47 / 64: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 48 / 64: Arcen.AIW2.Core.AIShipGroupTable (0.0140s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 49 / 64: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0130s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 50 / 64: Arcen.AIW2.Core.TechUpgradeTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 51 / 64: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0050s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 52 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 53 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 54 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 55 / 64: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 56 / 64: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 57 / 64: Arcen.AIW2.Core.GameCommandTypeTable (0.0110s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 58 / 64: Arcen.AIW2.Core.GameEntityTypeDataTable (0.3180s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 59 / 64: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 60 / 64: Arcen.AIW2.Core.TestChamberTable (0.0070s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 61 / 64: Arcen.AIW2.Core.TutorialCategoryTable (0.0060s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 62 / 64: Arcen.AIW2.Core.TutorialTable (0.0080s) 2/15/2021 10:17:52 PM 2.738 SINGLEP 63 / 64: Arcen.Universal.SurrogateTableTable (0.0230s) 2/15/2021 10:17:52 PM 2.738 SINGLEP Transgressing Quanta (0.2230s) 2/15/2021 10:17:52 PM 2.738 SINGLEP Post-Proton Surge (0.0100s) 2/15/2021 10:17:52 PM 2.738 SINGLEP Background Radiation Taste Test (0.0070s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Windshield Wiping (0.0060s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Last Organizational Modeling (0.1480s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Stimulate Modulation (0.0750s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Tip Servos (0.0060s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Design New Fleet Logo (0.0060s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Inspect Fleet Logo (0.0050s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Ogle Enemy Logo (0.0080s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Order Cores By Seniority (0.0070s) 2/15/2021 10:17:53 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0060s) 2/15/2021 10:17:53 PM 2.738 SINGLEP No resolution change was required. 2/15/2021 10:17:53 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 10:17:53 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 10:17:59 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 10:17:59 PM 2.738 SINGLEP Warning: Could not find AIWar2GalaxySetting 'AILayout', so its data was discarded. 2/15/2021 10:17:59 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 10:17:59 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 10:17:59 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Chrysalis Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 10:17:59 PM 2.738 SINGLEP loading as template 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction AIReserves. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction CPALogic. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction Mercenary. 2/15/2021 10:17:59 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/15/2021 10:18:00 PM 2.738 SINGLEP Finish load save in 635.9ms 2/15/2021 10:18:00 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1932396499 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 10:18:00 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 10:18:00 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/15/2021 10:18:00 PM 2.738 SINGLEP Generate Partial Map Complete 400ms 2/15/2021 10:18:21 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1932396499 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:18:21 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:18:21 PM 2.738 SINGLEP Fixed 2320 missing planet factions. 2/15/2021 10:18:21 PM 2.738 SINGLEP Generate Partial Map Complete 361ms 2/15/2021 10:18:54 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 47042990 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:18:54 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:18:54 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:18:54 PM 2.738 SINGLEP Generate Partial Map Complete 368ms 2/15/2021 10:18:55 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 99345277 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:18:55 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:18:55 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:18:55 PM 2.738 SINGLEP Generate Partial Map Complete 384ms 2/15/2021 10:18:56 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 482262212 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:18:56 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:18:56 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:18:56 PM 2.738 SINGLEP Generate Partial Map Complete 371ms 2/15/2021 10:18:57 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 362452437 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:18:58 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:18:58 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:18:58 PM 2.738 SINGLEP Generate Partial Map Complete 476ms 2/15/2021 10:19:06 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 385810422 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:19:06 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:19:06 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:19:07 PM 2.738 SINGLEP Generate Partial Map Complete 390ms 2/15/2021 10:19:07 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 470569464 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:19:08 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:19:08 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:19:08 PM 2.738 SINGLEP Generate Partial Map Complete 373ms 2/15/2021 10:19:10 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 72129673 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:19:10 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:19:10 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:19:10 PM 2.738 SINGLEP Generate Partial Map Complete 360ms 2/15/2021 10:19:17 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 72129673 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:19:18 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:19:18 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:19:18 PM 2.738 SINGLEP Generate Partial Map Complete 437ms 2/15/2021 10:20:20 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 72129673 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Palma 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Trantor 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Halliman 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tevanian 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Veloso 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Gouto 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bal 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bonwick 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Liddle 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Rivest 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hughes 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zoranel 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dongarra 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Booch 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sammut 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Septime 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vita 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dewdney 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Magrath 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ahnit 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kolmogorov 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Fuyusaka 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kowalski 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Spica 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tavika 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Schischak 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Duellos 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Govindan 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Newton 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Territa 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Salinn 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Stachowiak 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Parr 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tsukasa 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kleene 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Gatrea 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Okino 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ei 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hamilton 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lehman 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Engelbart 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sobek 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sheol 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dorsai 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Norvig 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Toda 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kesselman 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Wirth 2/15/2021 10:20:20 PM 2.738 SINGLEP Looking for DevourerGolem 2/15/2021 10:20:20 PM 2.738 SINGLEP SPAWNING: Devourer Golem on Trantor, Entity Data: PKID: 2076 Type: Devourer Golem FTID: -1 Planet: Trantor Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 13 2/15/2021 10:20:20 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 19ms 2/15/2021 10:20:21 PM 2.738 SINGLEP Generate FULL Map Complete 759ms 2/15/2021 10:20:38 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 10:20:38 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 10:20:38 PM 2.738 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 10:20:38 PM 2.738 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 10:20:38 PM 2.738 SINGLEP loading as template 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction AIReserves. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction AntiAIZombie. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction CPALogic. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction Mercenary. 2/15/2021 10:20:38 PM 2.738 SINGLEP Added the faction TamedMacrophage. 2/15/2021 10:20:38 PM 2.738 SINGLEP Finish load save in 545.2ms 2/15/2021 10:20:38 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 1663760982 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 10:20:39 PM 2.738 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 10:20:39 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:20:39 PM 2.738 SINGLEP Generate Partial Map Complete 1065ms 2/15/2021 10:20:46 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 646197261 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:20:46 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:20:46 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:20:47 PM 2.738 SINGLEP Generate Partial Map Complete 386ms 2/15/2021 10:20:47 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 410507010 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:20:47 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:20:47 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:20:48 PM 2.738 SINGLEP Generate Partial Map Complete 367ms 2/15/2021 10:20:51 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 604762968 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:20:51 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:20:51 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:20:51 PM 2.738 SINGLEP Generate Partial Map Complete 405ms 2/15/2021 10:20:52 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 181016973 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:20:52 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:20:52 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:20:52 PM 2.738 SINGLEP Generate Partial Map Complete 397ms 2/15/2021 10:20:53 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 980266552 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:20:54 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:20:54 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:20:54 PM 2.738 SINGLEP Generate Partial Map Complete 621ms 2/15/2021 10:20:54 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 4169069 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:20:55 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:20:55 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:20:55 PM 2.738 SINGLEP Generate Partial Map Complete 374ms 2/15/2021 10:20:56 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 600165470 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:20:56 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:20:56 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:20:56 PM 2.738 SINGLEP Generate Partial Map Complete 366ms 2/15/2021 10:21:01 PM 2.738 SINGLEP Start Generate Partial Map with Realistic and seed 92565641 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 2/15/2021 10:21:01 PM 2.738 SINGLEP PlayerAccount Arex is controlling faction 1 already. 2/15/2021 10:21:01 PM 2.738 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 10:21:01 PM 2.738 SINGLEP Generate Partial Map Complete 372ms 2/15/2021 10:21:04 PM 2.738 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.57 seconds ago. 2/15/2021 10:21:18 PM 2.738 SINGLEP Start Generate FULL Map with Realistic and seed 92565641 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Fuyusaka 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nueli 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Seruta 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tomi 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dorsai 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sparta 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pandy 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Koza 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Guha 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nordin 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Helwani 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Anabas 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kazus 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hendler 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Norvig 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kayal 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Jennisek 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Plotkin 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Karger 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Humphrey 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Parata 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mistral 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lenat 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Luca 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zoth 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Gatru 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sendai 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Alpha 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bresenham 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Atalia 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Chaitin 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bunker 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hopper 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zombri 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Trunnion 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Agrawal 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Florina 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hekate 2/15/2021 10:21:19 PM 2.738 SINGLEP Looking for DevourerGolem 2/15/2021 10:21:19 PM 2.738 SINGLEP SPAWNING: Devourer Golem on Trunnion, Entity Data: PKID: 2165 Type: Devourer Golem FTID: -1 Planet: Trunnion Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 18 2/15/2021 10:21:19 PM 2.738 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 129ms 2/15/2021 10:21:19 PM 2.738 SINGLEP Generate FULL Map Complete 1033ms 2/15/2021 10:24:24 PM 2.738 SINGLEP No resolution change was required. 2/15/2021 10:24:24 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 10:24:24 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 10:24:24 PM 2.738 SINGLEP Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:AMU_GuardPostCriticalOutnumberedness RelatedIntegers(1): 150 2/15/2021 10:39:54 PM 2.738 SINGLEP Window_ModalSwapFleetMembers: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.Faction.GetGlobalMarkLevelForShipLine (Arcen.AIW2.Core.GameEntityTypeData TypeData) [0x00021] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.Window_ModalSwapFleetMembers+bChooseFleetMember.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00027] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0 2/15/2021 10:39:56 PM 2.738 SINGLEP Window_ModalSwapFleetMembers: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.Faction.GetGlobalMarkLevelForShipLine (Arcen.AIW2.Core.GameEntityTypeData TypeData) [0x00021] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.Window_ModalSwapFleetMembers+bChooseFleetMember.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00027] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0 2/15/2021 10:39:57 PM 2.738 SINGLEP Window_ModalSwapFleetMembers: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.Faction.GetGlobalMarkLevelForShipLine (Arcen.AIW2.Core.GameEntityTypeData TypeData) [0x00021] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.Window_ModalSwapFleetMembers+bChooseFleetMember.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00027] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0 2/15/2021 10:45:00 PM 2.738 SINGLEP Error in Ship Spawner actual spawning function: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index This occurred in: Void ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource) Full Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.EntityCollection.GetListOfEntitiesByEntityTypeAndAddIfMissing (Arcen.AIW2.Core.GameEntityTypeData TypeData) [0x00080] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.EntityCollection.AddEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x000d5] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.PlanetFaction.AddEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00013] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID (Arcen.AIW2.Core.PlanetFaction Faction, System.Int32 PrimaryKeyID, Arcen.AIW2.Core.GameEntityTypeData TypeData) [0x0002f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Byte UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Faction.SpawnNewUnit_ReturnNullIfMPClient (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenPoint Location, Arcen.AIW2.Core.GameEntityTypeData TypeToSpawn, System.Byte MarkLevelToSpawnOrZero, Arcen.AIW2.Core.Fleet FleetIAmIn, System.Byte UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.AIW2.Core.EntityBehaviorType Behavior, System.Int16 BehaviorRelatedFactionIndex, Arcen.AIW2.Core.GameEntity_Squad GuardedObject) [0x00008] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at AMU.AMU_Utils.SpawnEntity_ReturnNullIfClient (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenPoint location, System.Byte mark, Arcen.AIW2.Core.EntityBehaviorType behavior, System.Int16 relatedFactionIndex, Arcen.AIW2.Core.GameEntity_Squad guardedEntity, Arcen.AIW2.Core.ArcenSimContext context, Arcen.AIW2.Core.Fleet fleet) [0x00001] in <12f5c2d5a52e431c862f04834ecca138>:0 at AMU.CostBasedShipSpawner.TrySpawnAndSetNewTarget (System.Int32 totalbudgetToSpend, AMU.EntityTypeCostCombo newTarget, System.Boolean overwriteCurrentTarget, Arcen.AIW2.Core.ArcenSimContext context, System.Int32& returnBudget, Arcen.AIW2.Core.GameEntity_Squad& newEntity) [0x00134] in <12f5c2d5a52e431c862f04834ecca138>:0 2/15/2021 10:45:00 PM 2.738 SINGLEP HostOnly Devourer Chrysalis (13) Stage 3 now ending improperly with exception at greater debug step 6000, middle debug step 0, lesser step 13000: Error in SpawnShipsFill at debug step 7000: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Total Clock Time Slices of Devourer Chrysalis (13) Stage 3 Total Clock: HostOnly ran 124186 ticks (= 0.0124186) This occurred in: Int32 SpawnShipsFill(Int32, Boolean, Arcen.AIW2.Core.ArcenSimContext) Full Stack Trace: at AMU.CostBasedShipSpawner.SpawnShipsFill (System.Int32 totalBudgetToSpend, System.Boolean ignorant, Arcen.AIW2.Core.ArcenSimContext context) [0x001ea] in <12f5c2d5a52e431c862f04834ecca138>:0 at DevourerChrysalis.DevourerChrysalisFaction.OnS3_CounterResponse (Arcen.AIW2.Core.ArcenSimContext context) [0x0050d] in <8c5cd41de7d843f991a8c0f9654f3ea2>:0 at DevourerChrysalis.DevourerChrysalisFaction.DoS3_HostOnly (Arcen.AIW2.Core.ArcenSimContext context) [0x0025c] in <8c5cd41de7d843f991a8c0f9654f3ea2>:0 at AMU.SmartFactionImplementationBase.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000ce] in <12f5c2d5a52e431c862f04834ecca138>:0 2/15/2021 10:45:00 PM 2.738 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction Devourer Chrysalis(Index 13), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 2/15/2021 10:45:00 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:00 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:00 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:01 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:01 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:01 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:02 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:02 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:02 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:03 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:03 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:03 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:04 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:04 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:04 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:05 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:05 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:05 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:06 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:06 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:06 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:07 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:07 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:07 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:08 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:08 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:08 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:09 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:09 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:09 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:10 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:10 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:10 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:11 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:11 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:11 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:12 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:12 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:12 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:13 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:13 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:13 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:14 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:15 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:16 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:17 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:18 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:19 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:20 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:21 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:22 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:23 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:24 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:25 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:26 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:27 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:28 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:28 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:28 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:29 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:29 PM 2.738 SINGLEP Blank FleetMembership for ship of type Dire Nucleophilic Guardian! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass55_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 2/15/2021 10:45:29 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:30 PM 2.738 SINGLEP Hit an Exception in PreFillFactionBasedData. debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00066] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:30 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:31 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:32 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:33 PM 2.738 SINGLEP GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0019e] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 2/15/2021 10:45:33 PM 2.738 SINGLEP ShortTermPlanningError: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystem.ComputeDisabledReason_SystemOnly (Arcen.AIW2.Core.ArcenRejectionReason IgnoreReason) [0x00001] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0003d] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c.b__9_0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.DoShortTermPlanning () [0x00059] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 2/15/2021 10:45:35 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/15_02_21 ExS 2/s1.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 10:45:35 PM 2.738 SINGLEP GameEntity_Squad deserialization error at stage 4000 from serialized version 2.738 loading into new version 2.738, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00453] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 2/15/2021 10:45:35 PM 2.738 SINGLEP Arcen.AIW2.External.InstigatorPerUnitDataExternal: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 2/15/2021 10:45:35 PM 2.738 SINGLEP Exception occurred during world deserialization:Exception Will now log details in WorldDeserializationErrors.txt System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 10000 Error: System.Exception: Arcen.AIW2.External.InstigatorPerUnitDataExternal: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Squad.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0009c] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000ed] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004a] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0036a] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x004b6] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00816] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x000ad] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002d9] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 2/15/2021 10:45:35 PM 2.738 SINGLEP Finish load save in 83.8ms 2/15/2021 10:45:37 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/15_02_21 ExS 2/s1.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 10:45:37 PM 2.738 SINGLEP GameEntity_Squad deserialization error at stage 4000 from serialized version 2.738 loading into new version 2.738, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00453] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 2/15/2021 10:45:37 PM 2.738 SINGLEP Arcen.AIW2.External.InstigatorPerUnitDataExternal: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 2/15/2021 10:45:37 PM 2.738 SINGLEP Exception occurred during world deserialization:Exception Will now log details in WorldDeserializationErrors.txt System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 10000 Error: System.Exception: Arcen.AIW2.External.InstigatorPerUnitDataExternal: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Squad.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0009c] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000ed] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004a] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0036a] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x004b6] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00816] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x000ad] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002d9] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 2/15/2021 10:45:37 PM 2.738 SINGLEP Finish load save in 77.8ms 2/15/2021 10:45:38 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/15_02_21 ExS 2/s1.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 10:45:38 PM 2.738 SINGLEP GameEntity_Squad deserialization error at stage 4000 from serialized version 2.738 loading into new version 2.738, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00453] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 2/15/2021 10:45:38 PM 2.738 SINGLEP Arcen.AIW2.External.InstigatorPerUnitDataExternal: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 2/15/2021 10:45:38 PM 2.738 SINGLEP Exception occurred during world deserialization:Exception Will now log details in WorldDeserializationErrors.txt System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 10000 Error: System.Exception: Arcen.AIW2.External.InstigatorPerUnitDataExternal: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Squad.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0009c] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000ed] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004a] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0036a] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x004b6] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00816] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x000ad] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002d9] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 2/15/2021 10:45:38 PM 2.738 SINGLEP Finish load save in 77.5ms 2/15/2021 10:45:49 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 10:45:49 PM SINGLEP Boot up FleetOS (0.3740s) 2/15/2021 10:45:49 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 10:45:49 PM SINGLEP Check System Logs For Rogue Intelligence (0.3110s) 2/15/2021 10:45:49 PM SINGLEP Inspect Aft Hatches (0.0330s) 2/15/2021 10:45:50 PM SINGLEP Found 425 xml files in 99 folders in 41ms 2/15/2021 10:45:50 PM SINGLEP Check For Extra Modules (0.9791s) 2/15/2021 10:45:50 PM SINGLEP 425 Xml Files Parsed in 821ms 2/15/2021 10:45:50 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Game Version: 2.738 2/15/2021 10:45:51 PM 2.738 SINGLEP Eject Trash Into Hyperspace (0.1820s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Bring Cloaking Systems Online (0.0410s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Recalculate Speed Of Light (0.0230s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Optimize Comfort On Command Decks (0.0230s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Generating Framerates (0.0080s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Update mod and expansion statuses! 2/15/2021 10:45:51 PM 2.738 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 10:45:51 PM 2.738 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 10:45:51 PM 2.738 SINGLEP Check Nearby Stellar Masses (0.0490s) 2/15/2021 10:45:51 PM 2.738 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 18ms 2/15/2021 10:45:51 PM 2.738 SINGLEP Pruning Excess Brain Cells (0.0410s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Remembering Alamo (0.0200s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Boot Audio Comms (0.0120s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Establish Individual Audio Links (0.0290s) 2/15/2021 10:45:51 PM 2.738 SINGLEP No resolution change was required. 2/15/2021 10:45:51 PM 2.738 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 10:45:51 PM 2.738 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 10:45:51 PM 2.738 SINGLEP Refresh Optical Lensing (0.0130s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Revise Fundamental Physical Laws (0.1610s) 2/15/2021 10:45:51 PM 2.738 SINGLEP Calculate Odds Of Success (0.0560s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Briefly Panic (0.6090s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Install Confidence Routines (0.4440s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Bring Commander Interface Online (0.1060s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Motivate All Crews (0.0690s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Locating Available Networks (0.0240s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Externalizing Patterns (0.0260s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Hooking Externals (0.0100s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Handlizing Hooks (0.0150s) 2/15/2021 10:45:52 PM 2.738 SINGLEP Disengaging Constants (0.0280s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Late Axionic Computations (0.1910s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Searching For A Leader (0.0130s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Suppressing Bad Thoughts (0.0100s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Connecting to Fleet Command (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Thinking Of Advice (0.0070s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Degaussing Advice (0.0090s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Reading Alien Diaries (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Naming All Known Planets (0.0090s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Remembering Speeds (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Prioritizing Targets (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Unloading Prismatic Grid (0.0100s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Thinking Of Objectives (0.0140s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Inhibiting Visual Scans (0.0120s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Synthesizing Vocals (0.0160s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Investigating Map Signatures (0.0240s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Ventilating Scenarios (0.0100s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Ejecting Tactical Core (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Calibrating Formations (0.0160s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Intercepting Galactic Maps (0.0100s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Discharging Colored Ions (0.0220s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Replicating Ion Colors (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Faction Diagnostics (0.0150s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Buffering Hackers (0.0370s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Inverting Death (0.0120s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Linear Field Variance (0.0110s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Charging Marks (0.0100s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Differentiating Marks (0.0960s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Guarding The Posts (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Range Manifolds (0.0060s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Purging ROFs (0.0070s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Manipulating Speeds (0.0070s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Detecting Projectiles (0.0060s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Grouping Flow Fields (0.0080s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Modulating Flow Field Groups (0.0140s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Designing Fleets (0.0160s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Thinking Of Technologies (0.0090s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Injecting Galactic Variables (0.0120s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Scattering Starfields (0.0140s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Cleaning Distant Planets (0.0220s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Categorizing All Planets (0.0070s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Organizing Commands (0.0170s) 2/15/2021 10:45:53 PM 2.738 SINGLEP Calculating Firing Cones (0.0090s) 2/15/2021 10:45:54 PM 2.738 SINGLEP Offending Sentient Ship Parts (0.3940s) 2/15/2021 10:45:54 PM 2.738 SINGLEP Re-Aligning Objectives (0.0160s) 2/15/2021 10:45:54 PM 2.738 SINGLEP Sterilizing Test Chamber (0.0090s) 2/15/2021 10:45:54 PM 2.738 SINGLEP Issuing Orders (0.0100s) 2/15/2021 10:45:54 PM 2.738 SINGLEP Augmenting Infusers (0.0070s) 2/15/2021 10:45:54 PM 2.738 SINGLEP Infusing (0.0200s) 2/15/2021 10:45:54 PM 2.738 SINGLEP Load Surrogates (0.0570s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Balancing Thermals (12.9987s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Post-Proton Surge (0.0180s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Background Radiation Taste Test (0.0320s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Windshield Wiping (0.0080s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Last Organizational Modeling (0.2400s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Stimulate Modulation (0.0830s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Tip Servos (0.0100s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Design New Fleet Logo (0.0120s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Inspect Fleet Logo (0.0080s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Ogle Enemy Logo (0.0070s) 2/15/2021 10:46:07 PM 2.738 SINGLEP Order Cores By Seniority (0.0100s) 2/15/2021 10:46:07 PM 2.738 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 10:46:07 PM 2.738 SINGLEP Make Factions That Extra Bit Special (0.0130s) 2/15/2021 10:46:08 PM 2.738 SINGLEP Final Checks (0.6910s) 2/15/2021 10:46:08 PM 2.738 SINGLEP Load Historical Documents (0.0050s) 2/15/2021 10:46:08 PM 2.738 SINGLEP 19.2 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Offending Sentient Ship Parts (0.4s) Balancing Thermals (13.0s) Final Checks (0.7s) 2/15/2021 10:46:08 PM 2.738 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 10:46:35 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/15_02_21 ExS 2/s1.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 10:46:36 PM 2.738 SINGLEP GameEntity_Squad deserialization error at stage 4000 from serialized version 2.738 loading into new version 2.738, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00453] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 2/15/2021 10:46:36 PM 2.738 SINGLEP Arcen.AIW2.External.InstigatorPerUnitDataExternal: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 2/15/2021 10:46:36 PM 2.738 SINGLEP Exception occurred during world deserialization:Exception Will now log details in WorldDeserializationErrors.txt System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 10000 Error: System.Exception: Arcen.AIW2.External.InstigatorPerUnitDataExternal: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Squad.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0009c] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000ed] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004a] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0036a] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x004b6] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00816] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x000ad] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002d9] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <3e290d90b9584d4c81bbeb4ad2fee840>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <635c0e7142474a44a3b87d20bf1cbd5d>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <180703593e4741bb9b71054376ddc33e>:0 2/15/2021 10:46:36 PM 2.738 SINGLEP Finish load save in 274.7ms 2/15/2021 10:47:10 PM 2.738 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/15_02_21 ExS 2\Autosave at 18m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 2/15/2021 10:47:11 PM 2.738 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 2/15/2021 10:47:11 PM 2.738 SINGLEP Finish load save in 1,451.3ms 2/15/2021 11:05:52 PM 2.738 SINGLEP Achievement Skipped Because Of Cheating: Off to the Dire Graveyard 2/15/2021 11:23:36 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 11:23:36 PM SINGLEP Boot up FleetOS (0.2520s) 2/15/2021 11:23:36 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 11:23:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.2990s) 2/15/2021 11:23:36 PM SINGLEP Inspect Aft Hatches (0.0300s) 2/15/2021 11:23:36 PM SINGLEP Found 425 xml files in 99 folders in 37ms 2/15/2021 11:23:37 PM SINGLEP Check For Extra Modules (0.9791s) 2/15/2021 11:23:37 PM SINGLEP 425 Xml Files Parsed in 841ms 2/15/2021 11:23:37 PM SINGLEP Gather Ancient Lifeforms (0.0110s) 2/15/2021 11:23:37 PM 2.739 SINGLEP Game Version: 2.739 2/15/2021 11:23:37 PM 2.739 SINGLEP Eject Trash Into Hyperspace (0.1430s) 2/15/2021 11:23:37 PM 2.739 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/15/2021 11:23:37 PM 2.739 SINGLEP Recalculate Speed Of Light (0.0150s) 2/15/2021 11:23:37 PM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0140s) 2/15/2021 11:23:37 PM 2.739 SINGLEP Generating Framerates (0.0050s) 2/15/2021 11:23:37 PM 2.739 SINGLEP Update mod and expansion statuses! 2/15/2021 11:23:37 PM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 11:23:37 PM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 11:23:38 PM 2.739 SINGLEP Check Nearby Stellar Masses (0.0490s) 2/15/2021 11:23:38 PM 2.739 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 15ms 2/15/2021 11:23:38 PM 2.739 SINGLEP Pruning Excess Brain Cells (0.0280s) 2/15/2021 11:23:38 PM 2.739 SINGLEP Remembering Alamo (0.0190s) 2/15/2021 11:23:38 PM 2.739 SINGLEP Boot Audio Comms (0.0090s) 2/15/2021 11:23:38 PM 2.739 SINGLEP Establish Individual Audio Links (0.0270s) 2/15/2021 11:23:38 PM 2.739 SINGLEP No resolution change was required. 2/15/2021 11:23:38 PM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 11:23:38 PM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 11:23:38 PM 2.739 SINGLEP Refresh Optical Lensing (0.0120s) 2/15/2021 11:23:38 PM 2.739 SINGLEP Revise Fundamental Physical Laws (0.0420s) 2/15/2021 11:23:38 PM 2.739 SINGLEP Calculate Odds Of Success (0.1520s) 2/15/2021 11:23:38 PM 2.739 SINGLEP Briefly Panic (0.4560s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Install Confidence Routines (0.5750s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Bring Commander Interface Online (0.1280s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Motivate All Crews (0.0800s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Locating Available Networks (0.0260s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Externalizing Patterns (0.0260s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Hooking Externals (0.0100s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Handlizing Hooks (0.0110s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Disengaging Constants (0.0300s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Late Axionic Computations (0.1270s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Searching For A Leader (0.0120s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Connecting to Fleet Command (0.0110s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Thinking Of Advice (0.0100s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Degaussing Advice (0.0090s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Reading Alien Diaries (0.0090s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Naming All Known Planets (0.0070s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Remembering Speeds (0.0070s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Prioritizing Targets (0.0080s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Rebooting Sensor Arrays (0.0090s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Unloading Prismatic Grid (0.0080s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Thinking Of Objectives (0.0080s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Inhibiting Visual Scans (0.0100s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Synthesizing Vocals (0.0090s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Investigating Map Signatures (0.0170s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Ventilating Scenarios (0.0080s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Ejecting Tactical Core (0.0070s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Calibrating Formations (0.0090s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Intercepting Galactic Maps (0.0090s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Discharging Colored Ions (0.0240s) 2/15/2021 11:23:39 PM 2.739 SINGLEP Replicating Ion Colors (0.0080s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Faction Diagnostics (0.0170s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Buffering Hackers (0.0430s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Inverting Death (0.0120s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Linear Field Variance (0.0110s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Charging Marks (0.0110s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Differentiating Marks (0.0940s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Guarding The Posts (0.0090s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Range Manifolds (0.0060s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Purging ROFs (0.0090s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Manipulating Speeds (0.0080s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Detecting Projectiles (0.0070s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Grouping Flow Fields (0.0070s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Modulating Flow Field Groups (0.0150s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Designing Fleets (0.0150s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Thinking Of Technologies (0.0090s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Categorizing Starboard Sensors (0.0060s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Injecting Galactic Variables (0.0130s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Surrounding Starfields (0.0140s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Scouring Distant Planets (0.0200s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Categorizing All Planets (0.0080s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Organizing Commands (0.0250s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Calculating Firing Cones (0.0080s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Developing New Ship Parts (0.3810s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Re-Aligning Objectives (0.0190s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Sterilizing Test Chamber (0.0080s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Issuing Orders (0.0080s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Augmenting Infusers (0.0080s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Infusing (0.0180s) 2/15/2021 11:23:40 PM 2.739 SINGLEP Load Surrogates (0.0560s) 2/15/2021 11:23:45 PM 2.739 SINGLEP Submitting Paperwork To High Command (5.0563s) 2/15/2021 11:23:45 PM 2.739 SINGLEP Post-Proton Surge (0.0180s) 2/15/2021 11:23:45 PM 2.739 SINGLEP Background Radiation Taste Test (0.0310s) 2/15/2021 11:23:45 PM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Windshield Wiping (0.0090s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Last Organizational Modeling (0.2220s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Stimulate Modulation (0.0690s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Tip Servos (0.0080s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Design New Fleet Logo (0.0110s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Inspect Fleet Logo (0.0060s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Ogle Enemy Logo (0.0090s) 2/15/2021 11:23:46 PM 2.739 SINGLEP Order Cores By Seniority (0.0060s) 2/15/2021 11:23:46 PM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 11:23:46 PM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/15/2021 11:23:47 PM 2.739 SINGLEP Final Checks (0.6780s) 2/15/2021 11:23:47 PM 2.739 SINGLEP Load Historical Documents (0.0120s) 2/15/2021 11:23:47 PM 2.739 SINGLEP 10.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Developing New Ship Parts (0.4s) Submitting Paperwork To High Command (5.1s) Final Checks (0.7s) 2/15/2021 11:23:47 PM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 11:23:51 PM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 11:23:51 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:23:51 PM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 11:23:51 PM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 11:23:51 PM 2.739 SINGLEP loading as template 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction AIReserves. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction AntiAIZombie. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction CPALogic. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction Mercenary. 2/15/2021 11:23:51 PM 2.739 SINGLEP Added the faction TamedMacrophage. 2/15/2021 11:23:53 PM 2.739 SINGLEP Finish load save in 1,350.7ms 2/15/2021 11:23:53 PM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 1813867914 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 11:23:53 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:23:53 PM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 11:23:53 PM 2.739 SINGLEP Generate Partial Map Complete 637ms 2/15/2021 11:23:54 PM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 1813867914 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Trunnion 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lions 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Anahalt 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dawn 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Losian 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tangaroa 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sifaki 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Meertens 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dewdney 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Okino 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cardelli 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Karp 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Maya 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tyrosian 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Malin 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sleator 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Beytune 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Wendaya 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Orilia 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zevos 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kaliban 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dix 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Norvig 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nemet 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Aurora 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Skichi 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zanovar 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pandora 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mistral 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kennedy 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Curry 2/15/2021 11:23:55 PM 2.739 SINGLEP Looking for DevourerGolem 2/15/2021 11:23:55 PM 2.739 SINGLEP SPAWNING: Devourer Golem on Zanovar, Entity Data: PKID: 2071 Type: Devourer Golem FTID: -1 Planet: Zanovar Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 10 2/15/2021 11:23:55 PM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 30ms 2/15/2021 11:23:55 PM 2.739 SINGLEP Generate FULL Map Complete 938ms 2/15/2021 11:24:04 PM 2.739 SINGLEP Error during CreateNew on squad, FleetMembership was never set for type TransportFlagship_Tugboat, GetIsFleetLeader(): True, skipNormalFleetMembershipAdditions: True, FleetOrNullIfNotShip: Strike Dinid at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.AIW2.Core.GameEntity_Squad.Helper_PostCreationOfSquad (Arcen.AIW2.Core.GameEntity_Squad result, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Byte UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad+ExtraShipCreationInfo ExtraInfo) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Byte UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad+ExtraShipCreationInfo ExtraInfo) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TransformInto (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntityTypeData typeICanTransformInto, System.Int32 numEntitiesToSpawn) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_TransformUnits.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <7b1272d19813423b809bfa70de5a1743>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <7b1272d19813423b809bfa70de5a1743>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0 2/15/2021 11:24:04 PM 2.739 SINGLEP Execute_TransformUnits: debug code 5 Exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.TransformInto (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntityTypeData typeICanTransformInto, System.Int32 numEntitiesToSpawn) [0x00166] in :0 at Arcen.AIW2.External.GameCommand_TransformUnits.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00194] in <7b1272d19813423b809bfa70de5a1743>:0 2/15/2021 11:24:53 PM 2.739 SINGLEP Error during CreateNew on squad, FleetMembership was never set for type TransportFlagship_Tugboat, GetIsFleetLeader(): True, skipNormalFleetMembershipAdditions: True, FleetOrNullIfNotShip: Strike Dinid at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.AIW2.Core.GameEntity_Squad.Helper_PostCreationOfSquad (Arcen.AIW2.Core.GameEntity_Squad result, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Byte UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad+ExtraShipCreationInfo ExtraInfo) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Byte UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad+ExtraShipCreationInfo ExtraInfo) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TransformInto (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntityTypeData typeICanTransformInto, System.Int32 numEntitiesToSpawn) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_TransformUnits.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <7b1272d19813423b809bfa70de5a1743>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <7b1272d19813423b809bfa70de5a1743>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0 2/15/2021 11:24:53 PM 2.739 SINGLEP Execute_TransformUnits: debug code 5 Exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.TransformInto (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntityTypeData typeICanTransformInto, System.Int32 numEntitiesToSpawn) [0x00166] in :0 at Arcen.AIW2.External.GameCommand_TransformUnits.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00194] in <7b1272d19813423b809bfa70de5a1743>:0 2/15/2021 11:25:54 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 11:25:54 PM SINGLEP Boot up FleetOS (0.2780s) 2/15/2021 11:25:54 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 11:25:54 PM SINGLEP Check System Logs For Rogue Intelligence (0.3140s) 2/15/2021 11:25:54 PM SINGLEP Inspect Aft Hatches (0.0350s) 2/15/2021 11:25:54 PM SINGLEP Found 425 xml files in 99 folders in 42ms 2/15/2021 11:25:55 PM SINGLEP Check For Extra Modules (1.0921s) 2/15/2021 11:25:55 PM SINGLEP 425 Xml Files Parsed in 930ms 2/15/2021 11:25:55 PM SINGLEP Gather Ancient Lifeforms (0.0110s) 2/15/2021 11:25:55 PM 2.739 SINGLEP Game Version: 2.739 2/15/2021 11:25:55 PM 2.739 SINGLEP Eject Trash Into Hyperspace (0.1700s) 2/15/2021 11:25:55 PM 2.739 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/15/2021 11:25:55 PM 2.739 SINGLEP Recalculate Speed Of Light (0.0190s) 2/15/2021 11:25:55 PM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0190s) 2/15/2021 11:25:55 PM 2.739 SINGLEP Generating Framerates (0.0060s) 2/15/2021 11:25:55 PM 2.739 SINGLEP Update mod and expansion statuses! 2/15/2021 11:25:55 PM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 11:25:55 PM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 11:25:56 PM 2.739 SINGLEP Check Nearby Stellar Masses (0.0370s) 2/15/2021 11:25:56 PM 2.739 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 13ms 2/15/2021 11:25:56 PM 2.739 SINGLEP Pruning Excess Brain Cells (0.0300s) 2/15/2021 11:25:56 PM 2.739 SINGLEP Remembering Alamo (0.0190s) 2/15/2021 11:25:56 PM 2.739 SINGLEP Boot Audio Comms (0.0110s) 2/15/2021 11:25:56 PM 2.739 SINGLEP Establish Individual Audio Links (0.0260s) 2/15/2021 11:25:56 PM 2.739 SINGLEP No resolution change was required. 2/15/2021 11:25:56 PM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 11:25:56 PM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 11:25:56 PM 2.739 SINGLEP Refresh Optical Lensing (0.0130s) 2/15/2021 11:25:56 PM 2.739 SINGLEP Revise Fundamental Physical Laws (0.1680s) 2/15/2021 11:25:56 PM 2.739 SINGLEP Calculate Odds Of Success (0.0580s) 2/15/2021 11:25:56 PM 2.739 SINGLEP Briefly Panic (0.4410s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Install Confidence Routines (0.4820s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Bring Commander Interface Online (0.1100s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Motivate All Crews (0.0700s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Locating Available Networks (0.0250s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Externalizing Patterns (0.0230s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Hooking Externals (0.0100s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Handlizing Hooks (0.0170s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Disengaging Constants (0.0320s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Late Axionic Computations (0.1250s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Searching For A Leader (0.0150s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Suppressing Bad Thoughts (0.0140s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Connecting to Fleet Command (0.0120s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Thinking Of Advice (0.0080s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Degaussing Advice (0.0130s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Reading Alien Diaries (0.0100s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Naming All Known Planets (0.0080s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Remembering Speeds (0.0120s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Prioritizing Targets (0.0090s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Rebooting Sensor Arrays (0.0130s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Unloading Prismatic Grid (0.0100s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Thinking Of Objectives (0.0090s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Inhibiting Visual Scans (0.0110s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Synthesizing Vocals (0.0090s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Investigating Map Signatures (0.0140s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Ventilating Scenarios (0.0090s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Ejecting Tactical Core (0.0090s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Calibrating Formations (0.0080s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Intercepting Galactic Maps (0.0110s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Discharging Colored Ions (0.0260s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Replicating Ion Colors (0.0070s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Faction Diagnostics (0.0170s) 2/15/2021 11:25:57 PM 2.739 SINGLEP Buffering Hackers (0.0480s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Inverting Death (0.0110s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Linear Field Variance (0.0090s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Charging Marks (0.0070s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Differentiating Marks (0.1040s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Guarding The Posts (0.0280s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Range Manifolds (0.0120s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Purging ROFs (0.0210s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Manipulating Speeds (0.0140s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Detecting Projectiles (0.0100s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Grouping Flow Fields (0.0190s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Modulating Flow Field Groups (0.0400s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Designing Fleets (0.0300s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Thinking Of Technologies (0.0100s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Categorizing Starboard Sensors (0.0130s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Injecting Galactic Variables (0.0330s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Brandishing Starfields (0.0170s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Pinpointing Distant Planets (0.0220s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Categorizing All Planets (0.0070s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Organizing Commands (0.0190s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Calculating Firing Cones (0.0080s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Divulge Ship Part Schematics To Enemy (0.3610s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Re-Aligning Objectives (0.0220s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Sterilizing Test Chamber (0.0090s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Issuing Orders (0.0070s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Augmenting Infusers (0.0070s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Infusing (0.0190s) 2/15/2021 11:25:58 PM 2.739 SINGLEP Load Surrogates (0.0570s) 2/15/2021 11:26:04 PM 2.739 SINGLEP EXTERMINATE! EXTERMINATE! (5.4623s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Post-Proton Surge (0.0220s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Background Radiation Taste Test (0.0330s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Windshield Wiping (0.0080s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Last Organizational Modeling (0.2370s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Stimulate Modulation (0.0720s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Tip Servos (0.0090s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Design New Fleet Logo (0.0140s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Inspect Fleet Logo (0.0080s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Ogle Enemy Logo (0.0070s) 2/15/2021 11:26:04 PM 2.739 SINGLEP Order Cores By Seniority (0.0090s) 2/15/2021 11:26:04 PM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 11:26:04 PM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/15/2021 11:26:05 PM 2.739 SINGLEP Final Checks (0.6860s) 2/15/2021 11:26:05 PM 2.739 SINGLEP Load Historical Documents (0.0040s) 2/15/2021 11:26:05 PM 2.739 SINGLEP 11.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Divulge Ship Part Schematics To Enemy (0.4s) EXTERMINATE! EXTERMINATE! (5.5s) Final Checks (0.7s) 2/15/2021 11:26:05 PM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 11:26:21 PM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 11:26:21 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:26:21 PM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 11:26:21 PM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 11:26:21 PM 2.739 SINGLEP loading as template 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction AIReserves. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction AntiAIZombie. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction CPALogic. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction Mercenary. 2/15/2021 11:26:21 PM 2.739 SINGLEP Added the faction TamedMacrophage. 2/15/2021 11:26:22 PM 2.739 SINGLEP Finish load save in 1,323.8ms 2/15/2021 11:26:22 PM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 923997909 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 11:26:23 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:26:23 PM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 11:26:23 PM 2.739 SINGLEP Generate Partial Map Complete 611ms 2/15/2021 11:26:30 PM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 923997909 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Koza 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bal 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Erythro 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cil 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Waltz 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Miranda 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vincetori 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Warwick 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Brore 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hadley 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Abyormen 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Skichi 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Knuth 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mesa 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mandalon 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hirai 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dijkstra 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Yourdon 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Govindan 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nak 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nueli 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dix 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dam 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cardelli 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Rheims 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Arora 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Shortliffe 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Territa 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hemry 2/15/2021 11:26:30 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Crubutania 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Badaya 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kirstein 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tazenda 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Amiguchi 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lommand 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kernighan 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kalixa 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mule 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mote 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tomi 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Krogstie 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Plecal 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Altiss 2/15/2021 11:26:31 PM 2.739 SINGLEP Looking for DevourerGolem 2/15/2021 11:26:31 PM 2.739 SINGLEP SPAWNING: Devourer Golem on Koza, Entity Data: PKID: 2064 Type: Devourer Golem FTID: -1 Planet: Koza Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 9 2/15/2021 11:26:31 PM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 32ms 2/15/2021 11:26:31 PM 2.739 SINGLEP Generate FULL Map Complete 926ms 2/15/2021 11:26:37 PM 2.739 SINGLEP Error during CreateNew on squad, FleetMembership was never set for type RejuvenatorCombatFactory, GetIsFleetLeader(): True, skipNormalFleetMembershipAdditions: True, FleetOrNullIfNotShip: Support Atiia at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.AIW2.Core.GameEntity_Squad.Helper_PostCreationOfSquad (Arcen.AIW2.Core.GameEntity_Squad result, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Byte UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad+ExtraShipCreationInfo ExtraInfo) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Byte UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad+ExtraShipCreationInfo ExtraInfo) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TransformInto (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntityTypeData typeICanTransformInto, System.Int32 numEntitiesToSpawn) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_TransformUnits.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <7b1272d19813423b809bfa70de5a1743>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <7b1272d19813423b809bfa70de5a1743>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <63e485533d6d4abebdf4e5126105d652>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <14f1c75f68204a3f8c456fbd19057562>:0 2/15/2021 11:26:37 PM 2.739 SINGLEP Execute_TransformUnits: debug code 5 Exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.TransformInto (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntityTypeData typeICanTransformInto, System.Int32 numEntitiesToSpawn) [0x00166] in :0 at Arcen.AIW2.External.GameCommand_TransformUnits.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00194] in <7b1272d19813423b809bfa70de5a1743>:0 2/15/2021 11:27:36 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 11:27:36 PM SINGLEP Boot up FleetOS (0.3050s) 2/15/2021 11:27:36 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 11:27:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.3100s) 2/15/2021 11:27:37 PM SINGLEP Inspect Aft Hatches (0.0340s) 2/15/2021 11:27:37 PM SINGLEP Found 425 xml files in 99 folders in 41ms 2/15/2021 11:27:37 PM SINGLEP Check For Extra Modules (0.9631s) 2/15/2021 11:27:37 PM SINGLEP 425 Xml Files Parsed in 769ms 2/15/2021 11:27:37 PM SINGLEP Gather Ancient Lifeforms (0.0150s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Game Version: 2.739 2/15/2021 11:27:38 PM 2.739 SINGLEP Eject Trash Into Hyperspace (0.2290s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Bring Cloaking Systems Online (0.0230s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Recalculate Speed Of Light (0.0280s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0160s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Generating Framerates (0.0070s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Update mod and expansion statuses! 2/15/2021 11:27:38 PM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 11:27:38 PM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 11:27:38 PM 2.739 SINGLEP Check Nearby Stellar Masses (0.0450s) 2/15/2021 11:27:38 PM 2.739 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 16ms 2/15/2021 11:27:38 PM 2.739 SINGLEP Pruning Excess Brain Cells (0.0350s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Remembering Alamo (0.0240s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Boot Audio Comms (0.0290s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Establish Individual Audio Links (0.0410s) 2/15/2021 11:27:38 PM 2.739 SINGLEP No resolution change was required. 2/15/2021 11:27:38 PM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 11:27:38 PM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 11:27:38 PM 2.739 SINGLEP Refresh Optical Lensing (0.0180s) 2/15/2021 11:27:38 PM 2.739 SINGLEP Revise Fundamental Physical Laws (0.1130s) 2/15/2021 11:27:39 PM 2.739 SINGLEP Calculate Odds Of Success (0.4390s) 2/15/2021 11:27:39 PM 2.739 SINGLEP Briefly Panic (0.7590s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Install Confidence Routines (0.5390s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Bring Commander Interface Online (0.1220s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Motivate All Crews (0.0950s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Locating Available Networks (0.0340s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Externalizing Patterns (0.0270s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Hooking Externals (0.0100s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Handlizing Hooks (0.0120s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Disengaging Constants (0.0410s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Late Axionic Computations (0.1290s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Searching For A Leader (0.0130s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Suppressing Bad Thoughts (0.0140s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Connecting to Fleet Command (0.0160s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Thinking Of Advice (0.0090s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Degaussing Advice (0.0080s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Reading Alien Diaries (0.0140s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Naming All Known Planets (0.0080s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Remembering Speeds (0.0240s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Prioritizing Targets (0.0190s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Rebooting Sensor Arrays (0.0100s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Unloading Prismatic Grid (0.0090s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Thinking Of Objectives (0.0090s) 2/15/2021 11:27:40 PM 2.739 SINGLEP Inhibiting Visual Scans (0.0150s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Synthesizing Vocals (0.0090s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Investigating Map Signatures (0.0160s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Ventilating Scenarios (0.0090s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Decontaminating Targeting Systems (0.0100s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Ejecting Tactical Core (0.0120s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Calibrating Formations (0.0080s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Intercepting Galactic Maps (0.0110s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Discharging Colored Ions (0.0230s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Replicating Ion Colors (0.0090s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Faction Diagnostics (0.0160s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Buffering Hackers (0.0430s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Inverting Death (0.0140s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Linear Field Variance (0.0120s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Charging Marks (0.0090s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Differentiating Marks (0.1110s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Guarding The Posts (0.0120s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Range Manifolds (0.0070s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Purging ROFs (0.0100s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Manipulating Speeds (0.0100s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Detecting Projectiles (0.0070s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Grouping Flow Fields (0.0100s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Modulating Flow Field Groups (0.0230s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Designing Fleets (0.0170s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Thinking Of Technologies (0.0090s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Injecting Galactic Variables (0.0140s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Investigating Starfields (0.0150s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Scanning Distant Planets (0.0190s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Categorizing All Planets (0.0090s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Organizing Commands (0.0230s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Calculating Firing Cones (0.0130s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Breaking In New Ship Parts (0.3850s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Re-Aligning Objectives (0.0330s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Sterilizing Test Chamber (0.0150s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Issuing Orders (0.0090s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Augmenting Infusers (0.0090s) 2/15/2021 11:27:41 PM 2.739 SINGLEP Infusing (0.0250s) 2/15/2021 11:27:42 PM 2.739 SINGLEP Load Surrogates (0.0750s) 2/15/2021 11:27:47 PM 2.739 SINGLEP Reassembling All Ships (5.7113s) 2/15/2021 11:27:47 PM 2.739 SINGLEP Post-Proton Surge (0.0250s) 2/15/2021 11:27:47 PM 2.739 SINGLEP Background Radiation Taste Test (0.0350s) 2/15/2021 11:27:47 PM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 2/15/2021 11:27:47 PM 2.739 SINGLEP Windshield Wiping (0.0080s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Last Organizational Modeling (0.2380s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Stimulate Modulation (0.0760s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Tip Servos (0.0090s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Design New Fleet Logo (0.0130s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Inspect Fleet Logo (0.0070s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Ogle Enemy Logo (0.0080s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Order Cores By Seniority (0.0080s) 2/15/2021 11:27:48 PM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 11:27:48 PM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Final Checks (0.6990s) 2/15/2021 11:27:48 PM 2.739 SINGLEP Load Historical Documents (0.0060s) 2/15/2021 11:27:48 PM 2.739 SINGLEP 12.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Breaking In New Ship Parts (0.4s) Reassembling All Ships (5.7s) Final Checks (0.7s) 2/15/2021 11:27:49 PM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 11:28:32 PM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 11:28:32 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:28:32 PM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 11:28:32 PM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 11:28:32 PM 2.739 SINGLEP loading as template 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction AIReserves. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction AntiAIZombie. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction CPALogic. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction Mercenary. 2/15/2021 11:28:32 PM 2.739 SINGLEP Added the faction TamedMacrophage. 2/15/2021 11:28:33 PM 2.739 SINGLEP Finish load save in 1,358.5ms 2/15/2021 11:28:33 PM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 678707345 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 11:28:33 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:28:33 PM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 11:28:34 PM 2.739 SINGLEP Generate Partial Map Complete 649ms 2/15/2021 11:28:34 PM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 678707345 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kostya 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Huffman 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sifaki 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Navarro 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bloch 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Harmony 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hiyen 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kalixa 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tenebra 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: James 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Istvan 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nikeah 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mandalon 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lazowska 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Yeltsin 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vardi 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bos 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bolo 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Toda 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tyros 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Goguen 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Carabalilo 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tichy 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Arcturus 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sark 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Typhoon 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Trantor 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Storaasli 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sancere 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Thone 2/15/2021 11:28:35 PM 2.739 SINGLEP Looking for DevourerGolem 2/15/2021 11:28:35 PM 2.739 SINGLEP SPAWNING: Devourer Golem on Nikeah, Entity Data: PKID: 2111 Type: Devourer Golem FTID: -1 Planet: Nikeah Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 13 2/15/2021 11:28:35 PM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 30ms 2/15/2021 11:28:35 PM 2.739 SINGLEP Generate FULL Map Complete 858ms 2/15/2021 11:29:28 PM 2.739 SINGLEP Arex used cheat on planet Wolfram with result: All Players Granted 5,000 Hacking Points 2/15/2021 11:31:58 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 11:31:58 PM SINGLEP Boot up FleetOS (0.2970s) 2/15/2021 11:31:59 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 11:31:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.3530s) 2/15/2021 11:31:59 PM SINGLEP Inspect Aft Hatches (0.0230s) 2/15/2021 11:31:59 PM SINGLEP Found 425 xml files in 99 folders in 67ms 2/15/2021 11:32:00 PM SINGLEP Check For Extra Modules (0.8771s) 2/15/2021 11:32:00 PM SINGLEP 425 Xml Files Parsed in 806ms 2/15/2021 11:32:00 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Game Version: 2.739 2/15/2021 11:32:00 PM 2.739 SINGLEP Eject Trash Into Hyperspace (0.1410s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Bring Cloaking Systems Online (0.0060s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Recalculate Speed Of Light (0.0140s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0130s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Generating Framerates (0.0050s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Update mod and expansion statuses! 2/15/2021 11:32:00 PM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 11:32:00 PM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 11:32:00 PM 2.739 SINGLEP Check Nearby Stellar Masses (0.0340s) 2/15/2021 11:32:00 PM 2.739 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 13ms 2/15/2021 11:32:00 PM 2.739 SINGLEP Pruning Excess Brain Cells (0.0260s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Remembering Alamo (0.0180s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Boot Audio Comms (0.0100s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Establish Individual Audio Links (0.0240s) 2/15/2021 11:32:00 PM 2.739 SINGLEP No resolution change was required. 2/15/2021 11:32:00 PM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 11:32:00 PM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 11:32:00 PM 2.739 SINGLEP Refresh Optical Lensing (0.0120s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Revise Fundamental Physical Laws (0.1480s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Calculate Odds Of Success (0.0500s) 2/15/2021 11:32:00 PM 2.739 SINGLEP Briefly Panic (0.4410s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Install Confidence Routines (0.4560s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Bring Commander Interface Online (0.1090s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Motivate All Crews (0.0700s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Locating Available Networks (0.0270s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Externalizing Patterns (0.0240s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Hooking Externals (0.0100s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Handlizing Hooks (0.0110s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Disengaging Constants (0.0380s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Late Axionic Computations (0.1160s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Searching For A Leader (0.0120s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Suppressing Bad Thoughts (0.0130s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Connecting to Fleet Command (0.0080s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Thinking Of Advice (0.0200s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Degaussing Advice (0.0080s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Reading Alien Diaries (0.0090s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Naming All Known Planets (0.0090s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Remembering Speeds (0.0090s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Prioritizing Targets (0.0080s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Rebooting Sensor Arrays (0.0070s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Unloading Prismatic Grid (0.0080s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Thinking Of Objectives (0.0070s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Inhibiting Visual Scans (0.0100s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Synthesizing Vocals (0.0090s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Investigating Map Signatures (0.0130s) 2/15/2021 11:32:01 PM 2.739 SINGLEP Ventilating Scenarios (0.0070s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Ejecting Tactical Core (0.0080s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Calibrating Formations (0.0080s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Intercepting Galactic Maps (0.0090s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Discharging Colored Ions (0.0220s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Replicating Ion Colors (0.0070s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Faction Diagnostics (0.0160s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Buffering Hackers (0.0390s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Inverting Death (0.0120s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Linear Field Variance (0.0100s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Charging Marks (0.0080s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Differentiating Marks (0.0990s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Guarding The Posts (0.0100s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Range Manifolds (0.0070s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Purging ROFs (0.0110s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Manipulating Speeds (0.0090s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Detecting Projectiles (0.0070s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Grouping Flow Fields (0.0090s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Modulating Flow Field Groups (0.0150s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Designing Fleets (0.0150s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Thinking Of Technologies (0.0100s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Categorizing Starboard Sensors (0.0140s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Injecting Galactic Variables (0.0140s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Taunting Starfields (0.0140s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Scanning Distant Planets (0.0150s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Categorizing All Planets (0.0070s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Organizing Commands (0.0250s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Calculating Firing Cones (0.0140s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Disassembling And Reassembling Ship Parts (0.3940s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Re-Aligning Objectives (0.0190s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Sterilizing Test Chamber (0.0080s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Issuing Orders (0.0070s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Augmenting Infusers (0.0080s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Infusing (0.0240s) 2/15/2021 11:32:02 PM 2.739 SINGLEP Load Surrogates (0.0670s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Reboot Warp Drives (5.4513s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Post-Proton Surge (0.0200s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Background Radiation Taste Test (0.0320s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Windshield Wiping (0.0080s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Last Organizational Modeling (0.2490s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Stimulate Modulation (0.0770s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Tip Servos (0.0080s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Design New Fleet Logo (0.0120s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Inspect Fleet Logo (0.0070s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Ogle Enemy Logo (0.0070s) 2/15/2021 11:32:08 PM 2.739 SINGLEP Order Cores By Seniority (0.0100s) 2/15/2021 11:32:08 PM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 11:32:08 PM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0100s) 2/15/2021 11:32:09 PM 2.739 SINGLEP Final Checks (0.7320s) 2/15/2021 11:32:09 PM 2.739 SINGLEP Load Historical Documents (0.0040s) 2/15/2021 11:32:09 PM 2.739 SINGLEP 11.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Disassembling And Reassembling Ship Parts (0.4s) Reboot Warp Drives (5.5s) Final Checks (0.7s) 2/15/2021 11:32:09 PM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 11:32:33 PM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 11:32:34 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:32:34 PM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 11:32:34 PM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 11:32:34 PM 2.739 SINGLEP loading as template 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction AIReserves. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction AntiAIZombie. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction CPALogic. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction Mercenary. 2/15/2021 11:32:34 PM 2.739 SINGLEP Added the faction TamedMacrophage. 2/15/2021 11:32:35 PM 2.739 SINGLEP Finish load save in 1,366.6ms 2/15/2021 11:32:35 PM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 318400942 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 11:32:35 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:32:35 PM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 11:32:36 PM 2.739 SINGLEP Generate Partial Map Complete 611ms 2/15/2021 11:45:46 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 11:45:46 PM SINGLEP Boot up FleetOS (0.3030s) 2/15/2021 11:45:46 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 11:45:46 PM SINGLEP Check System Logs For Rogue Intelligence (0.3220s) 2/15/2021 11:45:46 PM SINGLEP Inspect Aft Hatches (0.0320s) 2/15/2021 11:45:46 PM SINGLEP Found 425 xml files in 99 folders in 58ms 2/15/2021 11:45:47 PM SINGLEP Check For Extra Modules (1.0481s) 2/15/2021 11:45:47 PM SINGLEP 425 Xml Files Parsed in 838ms 2/15/2021 11:45:47 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Game Version: 2.739 2/15/2021 11:45:47 PM 2.739 SINGLEP Eject Trash Into Hyperspace (0.1790s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Bring Cloaking Systems Online (0.0090s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Recalculate Speed Of Light (0.0170s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0160s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Generating Framerates (0.0200s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Update mod and expansion statuses! 2/15/2021 11:45:47 PM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 11:45:47 PM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 11:45:47 PM 2.739 SINGLEP Check Nearby Stellar Masses (0.0610s) 2/15/2021 11:45:47 PM 2.739 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 32ms 2/15/2021 11:45:47 PM 2.739 SINGLEP Pruning Excess Brain Cells (0.0430s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Remembering Alamo (0.0230s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Boot Audio Comms (0.0180s) 2/15/2021 11:45:47 PM 2.739 SINGLEP Establish Individual Audio Links (0.0340s) 2/15/2021 11:45:47 PM 2.739 SINGLEP No resolution change was required. 2/15/2021 11:45:47 PM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 11:45:47 PM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 11:45:47 PM 2.739 SINGLEP Refresh Optical Lensing (0.0130s) 2/15/2021 11:45:48 PM 2.739 SINGLEP Revise Fundamental Physical Laws (0.0910s) 2/15/2021 11:45:48 PM 2.739 SINGLEP Calculate Odds Of Success (0.1350s) 2/15/2021 11:45:48 PM 2.739 SINGLEP Briefly Panic (0.4840s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Install Confidence Routines (0.5850s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Bring Commander Interface Online (0.1260s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Motivate All Crews (0.0650s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Locating Available Networks (0.0270s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Externalizing Patterns (0.0360s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Hooking Externals (0.0130s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Handlizing Hooks (0.0130s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Disengaging Constants (0.0480s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Late Axionic Computations (0.0840s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Searching For A Leader (0.0130s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Suppressing Bad Thoughts (0.0140s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Connecting to Fleet Command (0.0120s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Thinking Of Advice (0.0080s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Degaussing Advice (0.0090s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Reading Alien Diaries (0.0150s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Naming All Known Planets (0.0150s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Remembering Speeds (0.0130s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Prioritizing Targets (0.0150s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Rebooting Sensor Arrays (0.0240s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Unloading Prismatic Grid (0.0120s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Thinking Of Objectives (0.0090s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Inhibiting Visual Scans (0.0340s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Synthesizing Vocals (0.0130s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Investigating Map Signatures (0.0180s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Ventilating Scenarios (0.0110s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Ejecting Tactical Core (0.0140s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Calibrating Formations (0.0120s) 2/15/2021 11:45:49 PM 2.739 SINGLEP Intercepting Galactic Maps (0.0150s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Discharging Colored Ions (0.0310s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Replicating Ion Colors (0.0070s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Faction Diagnostics (0.0150s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Buffering Hackers (0.0250s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Inverting Death (0.0130s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Linear Field Variance (0.0110s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Charging Marks (0.0120s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Differentiating Marks (0.1120s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Guarding The Posts (0.0120s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Range Manifolds (0.0090s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Purging ROFs (0.0110s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Manipulating Speeds (0.0120s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Detecting Projectiles (0.0090s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Grouping Flow Fields (0.0110s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Modulating Flow Field Groups (0.0170s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Designing Fleets (0.0170s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Thinking Of Technologies (0.0100s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Injecting Galactic Variables (0.0130s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Hugging Starfields (0.0160s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Cleaning Distant Planets (0.0170s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Categorizing All Planets (0.0080s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Organizing Commands (0.0210s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Calculating Firing Cones (0.0090s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Finding Old Ship Parts (0.5550s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Re-Aligning Objectives (0.0270s) 2/15/2021 11:45:50 PM 2.739 SINGLEP Sterilizing Test Chamber (0.0170s) 2/15/2021 11:45:51 PM 2.739 SINGLEP Issuing Orders (0.0100s) 2/15/2021 11:45:51 PM 2.739 SINGLEP Augmenting Infusers (0.0150s) 2/15/2021 11:45:51 PM 2.739 SINGLEP Infusing (0.0470s) 2/15/2021 11:45:51 PM 2.739 SINGLEP Load Surrogates (0.0640s) 2/15/2021 11:45:56 PM 2.739 SINGLEP Wake Crew From Cryosleep (5.8483s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Post-Proton Surge (0.0290s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Background Radiation Taste Test (0.0370s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0360s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Windshield Wiping (0.0090s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Last Organizational Modeling (0.1960s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Stimulate Modulation (0.1590s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Tip Servos (0.0100s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Design New Fleet Logo (0.0260s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Inspect Fleet Logo (0.0130s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Ogle Enemy Logo (0.0100s) 2/15/2021 11:45:57 PM 2.739 SINGLEP Order Cores By Seniority (0.0170s) 2/15/2021 11:45:57 PM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 11:45:57 PM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0120s) 2/15/2021 11:45:58 PM 2.739 SINGLEP Final Checks (1.0481s) 2/15/2021 11:45:58 PM 2.739 SINGLEP Load Historical Documents (0.0050s) 2/15/2021 11:45:58 PM 2.739 SINGLEP 12.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Finding Old Ship Parts (0.6s) Wake Crew From Cryosleep (5.8s) Final Checks (1.0s) 2/15/2021 11:45:59 PM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 11:46:38 PM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 11:46:38 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:46:38 PM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 11:46:38 PM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 11:46:38 PM 2.739 SINGLEP loading as template 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction AIReserves. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction AntiAIZombie. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction CPALogic. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction Mercenary. 2/15/2021 11:46:38 PM 2.739 SINGLEP Added the faction TamedMacrophage. 2/15/2021 11:46:39 PM 2.739 SINGLEP Finish load save in 1,306.7ms 2/15/2021 11:46:40 PM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 1167967994 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 11:46:40 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:46:40 PM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 11:46:40 PM 2.739 SINGLEP Generate Partial Map Complete 749ms 2/15/2021 11:46:41 PM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 1167967994 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bonwick 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tichy 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Churchill 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Stachowiak 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mithra 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nikeah 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zombri 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vitter 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ward 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Makassar 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Beatty 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kemeny 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tyrosian 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kopara 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sarr 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lix 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tanith 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Terminus 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Altissia 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Stade 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Laubos 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Alexandria 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Date 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sten 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vebo 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Micali 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Motte 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Gouto 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Teufel 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Flint 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Milner 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tavika 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Krishna 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sheol 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Thaf 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tomi 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Yin 2/15/2021 11:46:42 PM 2.739 SINGLEP Looking for DevourerGolem 2/15/2021 11:46:42 PM 2.739 SINGLEP SPAWNING: Devourer Golem on Sheol, Entity Data: PKID: 2089 Type: Devourer Golem FTID: -1 Planet: Sheol Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 10 2/15/2021 11:46:42 PM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 43ms 2/15/2021 11:46:42 PM 2.739 SINGLEP Generate FULL Map Complete 1003ms 2/15/2021 11:49:22 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 11:49:22 PM SINGLEP Boot up FleetOS (0.2800s) 2/15/2021 11:49:22 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 11:49:22 PM SINGLEP Check System Logs For Rogue Intelligence (0.3270s) 2/15/2021 11:49:22 PM SINGLEP Inspect Aft Hatches (0.0340s) 2/15/2021 11:49:23 PM SINGLEP Found 425 xml files in 99 folders in 41ms 2/15/2021 11:49:23 PM SINGLEP Check For Extra Modules (0.9701s) 2/15/2021 11:49:23 PM SINGLEP 425 Xml Files Parsed in 817ms 2/15/2021 11:49:23 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 2/15/2021 11:49:23 PM 2.739 SINGLEP Game Version: 2.739 2/15/2021 11:49:23 PM 2.739 SINGLEP Eject Trash Into Hyperspace (0.1440s) 2/15/2021 11:49:23 PM 2.739 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Recalculate Speed Of Light (0.0310s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0200s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Generating Framerates (0.0160s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Update mod and expansion statuses! 2/15/2021 11:49:24 PM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 11:49:24 PM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 11:49:24 PM 2.739 SINGLEP Check Nearby Stellar Masses (0.0630s) 2/15/2021 11:49:24 PM 2.739 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 16ms 2/15/2021 11:49:24 PM 2.739 SINGLEP Pruning Excess Brain Cells (0.0300s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Remembering Alamo (0.0200s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Boot Audio Comms (0.0110s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Establish Individual Audio Links (0.0280s) 2/15/2021 11:49:24 PM 2.739 SINGLEP No resolution change was required. 2/15/2021 11:49:24 PM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 11:49:24 PM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 11:49:24 PM 2.739 SINGLEP Refresh Optical Lensing (0.0130s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Revise Fundamental Physical Laws (0.1780s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Calculate Odds Of Success (0.0510s) 2/15/2021 11:49:24 PM 2.739 SINGLEP Briefly Panic (0.4930s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Install Confidence Routines (0.5490s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Bring Commander Interface Online (0.1140s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Motivate All Crews (0.0890s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Locating Available Networks (0.0360s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Externalizing Patterns (0.0290s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Hooking Externals (0.0100s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Handlizing Hooks (0.0110s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Disengaging Constants (0.0300s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Late Axionic Computations (0.1250s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Searching For A Leader (0.0180s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Connecting to Fleet Command (0.0110s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Thinking Of Advice (0.0120s) 2/15/2021 11:49:25 PM 2.739 SINGLEP Degaussing Advice (0.0100s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Reading Alien Diaries (0.0090s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Naming All Known Planets (0.0070s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Remembering Speeds (0.0080s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Prioritizing Targets (0.0080s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Unloading Prismatic Grid (0.0110s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Thinking Of Objectives (0.0090s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Inhibiting Visual Scans (0.0130s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Synthesizing Vocals (0.0090s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Investigating Map Signatures (0.0180s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Ventilating Scenarios (0.0100s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Decontaminating Targeting Systems (0.0110s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Ejecting Tactical Core (0.0090s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Calibrating Formations (0.0090s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Intercepting Galactic Maps (0.0100s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Discharging Colored Ions (0.0250s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Replicating Ion Colors (0.0080s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Faction Diagnostics (0.0180s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Buffering Hackers (0.0420s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Inverting Death (0.0120s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Linear Field Variance (0.0100s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Charging Marks (0.0080s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Differentiating Marks (0.1070s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Guarding The Posts (0.0100s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Range Manifolds (0.0070s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Purging ROFs (0.0070s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Manipulating Speeds (0.0070s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Detecting Projectiles (0.0060s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Grouping Flow Fields (0.0090s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Modulating Flow Field Groups (0.0150s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Designing Fleets (0.0160s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Thinking Of Technologies (0.0090s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Injecting Galactic Variables (0.0120s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Initiating Starfields (0.0140s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Blowing Up Distant Planets (0.0170s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Categorizing All Planets (0.0080s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Organizing Commands (0.0210s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Calculating Firing Cones (0.0090s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Scrapping Extra Ship Parts (0.4170s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Re-Aligning Objectives (0.0180s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Sterilizing Test Chamber (0.0100s) 2/15/2021 11:49:26 PM 2.739 SINGLEP Issuing Orders (0.0070s) 2/15/2021 11:49:27 PM 2.739 SINGLEP Augmenting Infusers (0.0090s) 2/15/2021 11:49:27 PM 2.739 SINGLEP Infusing (0.0210s) 2/15/2021 11:49:27 PM 2.739 SINGLEP Load Surrogates (0.0590s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Flex All Capacitors (5.2253s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Post-Proton Surge (0.0180s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Background Radiation Taste Test (0.0310s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Windshield Wiping (0.0080s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Last Organizational Modeling (0.2230s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Stimulate Modulation (0.0710s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Tip Servos (0.0080s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Design New Fleet Logo (0.0110s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Inspect Fleet Logo (0.0130s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Ogle Enemy Logo (0.0160s) 2/15/2021 11:49:32 PM 2.739 SINGLEP Order Cores By Seniority (0.0080s) 2/15/2021 11:49:32 PM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 11:49:32 PM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0090s) 2/15/2021 11:49:33 PM 2.739 SINGLEP Final Checks (0.6630s) 2/15/2021 11:49:33 PM 2.739 SINGLEP Load Historical Documents (0.0040s) 2/15/2021 11:49:33 PM 2.739 SINGLEP 11.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Scrapping Extra Ship Parts (0.4s) Flex All Capacitors (5.2s) Final Checks (0.7s) 2/15/2021 11:49:33 PM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 11:49:52 PM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 11:49:52 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:49:52 PM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 11:49:52 PM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 11:49:52 PM 2.739 SINGLEP loading as template 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction AIReserves. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction AntiAIZombie. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction CPALogic. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction Mercenary. 2/15/2021 11:49:52 PM 2.739 SINGLEP Added the faction TamedMacrophage. 2/15/2021 11:49:53 PM 2.739 SINGLEP Finish load save in 1,375.2ms 2/15/2021 11:49:53 PM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 1949387198 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 11:49:54 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:49:54 PM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 11:49:54 PM 2.739 SINGLEP Generate Partial Map Complete 605ms 2/15/2021 11:49:55 PM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 1949387198 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kahn 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Trill 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Midway 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Caliban 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Veloso 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Wallach 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Karmarkar 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Taroa 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pandora 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Teevan 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bouwman 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Intagliata 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Wirth 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kowalski 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ousterhout 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Trenco 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dertouzos 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Laubos 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tarian 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Duellos 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kayal 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Aho 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Corono 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Asprey 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dietz 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Xanadu 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dawn 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pommel 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Aldebaran 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Losian 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Timbale 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Jundeen 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nodowa 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sassenrath 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cil 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Greibach 2/15/2021 11:49:55 PM 2.739 SINGLEP Looking for DevourerGolem 2/15/2021 11:49:55 PM 2.739 SINGLEP SPAWNING: Devourer Golem on Nodowa, Entity Data: PKID: 2115 Type: Devourer Golem FTID: -1 Planet: Nodowa Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 12 2/15/2021 11:49:56 PM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 31ms 2/15/2021 11:49:56 PM 2.739 SINGLEP Generate FULL Map Complete 906ms 2/15/2021 11:51:10 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 11:51:11 PM SINGLEP Boot up FleetOS (0.3160s) 2/15/2021 11:51:11 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 11:51:11 PM SINGLEP Check System Logs For Rogue Intelligence (0.3190s) 2/15/2021 11:51:11 PM SINGLEP Inspect Aft Hatches (0.0290s) 2/15/2021 11:51:11 PM SINGLEP Found 425 xml files in 99 folders in 42ms 2/15/2021 11:51:12 PM SINGLEP Check For Extra Modules (0.9701s) 2/15/2021 11:51:12 PM SINGLEP 425 Xml Files Parsed in 803ms 2/15/2021 11:51:12 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Game Version: 2.739 2/15/2021 11:51:12 PM 2.739 SINGLEP Eject Trash Into Hyperspace (0.1320s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Recalculate Speed Of Light (0.0260s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0230s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Generating Framerates (0.0140s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Update mod and expansion statuses! 2/15/2021 11:51:12 PM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 11:51:12 PM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 11:51:12 PM 2.739 SINGLEP Check Nearby Stellar Masses (0.0640s) 2/15/2021 11:51:12 PM 2.739 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 15ms 2/15/2021 11:51:12 PM 2.739 SINGLEP Pruning Excess Brain Cells (0.0350s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Remembering Alamo (0.0190s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Boot Audio Comms (0.0090s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Establish Individual Audio Links (0.0260s) 2/15/2021 11:51:12 PM 2.739 SINGLEP No resolution change was required. 2/15/2021 11:51:12 PM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 11:51:12 PM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 11:51:12 PM 2.739 SINGLEP Refresh Optical Lensing (0.0130s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Revise Fundamental Physical Laws (0.1730s) 2/15/2021 11:51:12 PM 2.739 SINGLEP Calculate Odds Of Success (0.0400s) 2/15/2021 11:51:13 PM 2.739 SINGLEP Briefly Panic (0.4450s) 2/15/2021 11:51:13 PM 2.739 SINGLEP Install Confidence Routines (0.4970s) 2/15/2021 11:51:13 PM 2.739 SINGLEP Bring Commander Interface Online (0.1120s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Motivate All Crews (0.0680s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Locating Available Networks (0.0420s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Externalizing Patterns (0.0350s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Hooking Externals (0.0120s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Handlizing Hooks (0.0200s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Disengaging Constants (0.0580s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Late Axionic Computations (0.1640s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Searching For A Leader (0.0130s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Suppressing Bad Thoughts (0.0110s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Connecting to Fleet Command (0.0070s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Thinking Of Advice (0.0080s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Degaussing Advice (0.0090s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Reading Alien Diaries (0.0070s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Naming All Known Planets (0.0080s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Remembering Speeds (0.0110s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Prioritizing Targets (0.0110s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Rebooting Sensor Arrays (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Unloading Prismatic Grid (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Thinking Of Objectives (0.0110s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Inhibiting Visual Scans (0.0140s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Synthesizing Vocals (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Investigating Map Signatures (0.0150s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Ventilating Scenarios (0.0070s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Ejecting Tactical Core (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Calibrating Formations (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Intercepting Galactic Maps (0.0130s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Discharging Colored Ions (0.0180s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Replicating Ion Colors (0.0070s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Faction Diagnostics (0.0160s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Buffering Hackers (0.0200s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Inverting Death (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Linear Field Variance (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Charging Marks (0.0070s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Differentiating Marks (0.1280s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Guarding The Posts (0.0130s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Range Manifolds (0.0090s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Purging ROFs (0.0110s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Manipulating Speeds (0.0090s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Detecting Projectiles (0.0120s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Grouping Flow Fields (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Modulating Flow Field Groups (0.0260s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Designing Fleets (0.0200s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Thinking Of Technologies (0.0100s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Injecting Galactic Variables (0.0140s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Ignoring Starfields (0.0160s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Detecting Distant Planets (0.0240s) 2/15/2021 11:51:14 PM 2.739 SINGLEP Categorizing All Planets (0.0070s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Organizing Commands (0.0240s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Calculating Firing Cones (0.0090s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Discontinue Your Favorite Ship Parts (0.4350s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Re-Aligning Objectives (0.0240s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Sterilizing Test Chamber (0.0150s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Issuing Orders (0.0100s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Augmenting Infusers (0.0120s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Infusing (0.0260s) 2/15/2021 11:51:15 PM 2.739 SINGLEP Load Surrogates (0.1190s) 2/15/2021 11:51:20 PM 2.739 SINGLEP Draw Power From Black Holes (5.1093s) 2/15/2021 11:51:20 PM 2.739 SINGLEP Post-Proton Surge (0.0290s) 2/15/2021 11:51:20 PM 2.739 SINGLEP Background Radiation Taste Test (0.0430s) 2/15/2021 11:51:20 PM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 2/15/2021 11:51:20 PM 2.739 SINGLEP Windshield Wiping (0.0080s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Last Organizational Modeling (0.1760s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Stimulate Modulation (0.0700s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Tip Servos (0.0100s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Design New Fleet Logo (0.0130s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Inspect Fleet Logo (0.0090s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Ogle Enemy Logo (0.0070s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Order Cores By Seniority (0.0080s) 2/15/2021 11:51:21 PM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 11:51:21 PM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0070s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Final Checks (0.6860s) 2/15/2021 11:51:21 PM 2.739 SINGLEP Load Historical Documents (0.0460s) 2/15/2021 11:51:21 PM 2.739 SINGLEP 11.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Discontinue Your Favorite Ship Parts (0.4s) Draw Power From Black Holes (5.1s) Final Checks (0.7s) 2/15/2021 11:51:22 PM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 11:51:27 PM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 11:51:28 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:51:28 PM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 11:51:28 PM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 11:51:28 PM 2.739 SINGLEP loading as template 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction AIReserves. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction AntiAIZombie. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction CPALogic. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction Mercenary. 2/15/2021 11:51:28 PM 2.739 SINGLEP Added the faction TamedMacrophage. 2/15/2021 11:51:29 PM 2.739 SINGLEP Finish load save in 1,468.5ms 2/15/2021 11:51:29 PM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 101063919 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 11:51:29 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:51:29 PM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 11:51:30 PM 2.739 SINGLEP Generate Partial Map Complete 682ms 2/15/2021 11:51:30 PM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 101063919 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Abyormen 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dahl 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bader 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Meiji 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sproull 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vap 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Croft 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hopper 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Saxon 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pommel 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Salinn 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Elee 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ifni 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Thaf 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Burgess 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kesselman 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Prasa 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dumais 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pell 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Householder 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Felten 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Xiphos 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Iceni 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bresenham 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Orilia 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Rosado 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sleator 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Shaw 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Topira 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Leviathan 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Teevan 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nipkow 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Winograd 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ulindi 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cathay 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Newton 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mote 2/15/2021 11:51:31 PM 2.739 SINGLEP Looking for DevourerGolem 2/15/2021 11:51:31 PM 2.739 SINGLEP SPAWNING: Devourer Golem on Sproull, Entity Data: PKID: 2187 Type: Devourer Golem FTID: -1 Planet: Sproull Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 10 2/15/2021 11:51:31 PM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 31ms 2/15/2021 11:51:31 PM 2.739 SINGLEP Generate FULL Map Complete 910ms 2/15/2021 11:58:35 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/15/2021 11:58:35 PM SINGLEP Boot up FleetOS (0.3210s) 2/15/2021 11:58:35 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/15/2021 11:58:35 PM SINGLEP Check System Logs For Rogue Intelligence (0.3280s) 2/15/2021 11:58:35 PM SINGLEP Inspect Aft Hatches (0.0300s) 2/15/2021 11:58:35 PM SINGLEP Found 425 xml files in 99 folders in 65ms 2/15/2021 11:58:36 PM SINGLEP Check For Extra Modules (0.9801s) 2/15/2021 11:58:36 PM SINGLEP 425 Xml Files Parsed in 791ms 2/15/2021 11:58:36 PM SINGLEP Gather Ancient Lifeforms (0.0120s) 2/15/2021 11:58:36 PM 2.739 SINGLEP Game Version: 2.739 2/15/2021 11:58:36 PM 2.739 SINGLEP Eject Trash Into Hyperspace (0.1820s) 2/15/2021 11:58:36 PM 2.739 SINGLEP Bring Cloaking Systems Online (0.0130s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Recalculate Speed Of Light (0.1830s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0150s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Generating Framerates (0.0060s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Update mod and expansion statuses! 2/15/2021 11:58:37 PM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/15/2021 11:58:37 PM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/15/2021 11:58:37 PM 2.739 SINGLEP Check Nearby Stellar Masses (0.0610s) 2/15/2021 11:58:37 PM 2.739 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 15ms 2/15/2021 11:58:37 PM 2.739 SINGLEP Pruning Excess Brain Cells (0.0270s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Remembering Alamo (0.0220s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Boot Audio Comms (0.0130s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Establish Individual Audio Links (0.0270s) 2/15/2021 11:58:37 PM 2.739 SINGLEP No resolution change was required. 2/15/2021 11:58:37 PM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2021 11:58:37 PM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2021 11:58:37 PM 2.739 SINGLEP Refresh Optical Lensing (0.0120s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Revise Fundamental Physical Laws (0.2490s) 2/15/2021 11:58:37 PM 2.739 SINGLEP Calculate Odds Of Success (0.0510s) 2/15/2021 11:58:38 PM 2.739 SINGLEP Briefly Panic (0.5600s) 2/15/2021 11:58:38 PM 2.739 SINGLEP Install Confidence Routines (0.5110s) 2/15/2021 11:58:38 PM 2.739 SINGLEP Bring Commander Interface Online (0.1270s) 2/15/2021 11:58:38 PM 2.739 SINGLEP Motivate All Crews (0.1020s) 2/15/2021 11:58:38 PM 2.739 SINGLEP Locating Available Networks (0.0330s) 2/15/2021 11:58:38 PM 2.739 SINGLEP Externalizing Patterns (0.0410s) 2/15/2021 11:58:38 PM 2.739 SINGLEP Hooking Externals (0.0310s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Handlizing Hooks (0.0360s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Disengaging Constants (0.1690s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Late Axionic Computations (0.2800s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Searching For A Leader (0.0280s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Suppressing Bad Thoughts (0.0400s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0510s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Connecting to Fleet Command (0.0180s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Thinking Of Advice (0.0170s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Degaussing Advice (0.0630s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Reading Alien Diaries (0.0160s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Naming All Known Planets (0.0090s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Remembering Speeds (0.0130s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Prioritizing Targets (0.0090s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Rebooting Sensor Arrays (0.0110s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Unloading Prismatic Grid (0.0100s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Thinking Of Objectives (0.0090s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Inhibiting Visual Scans (0.0120s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Synthesizing Vocals (0.0100s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Investigating Map Signatures (0.0170s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Ventilating Scenarios (0.0100s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Decontaminating Targeting Systems (0.0110s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Ejecting Tactical Core (0.0090s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Calibrating Formations (0.0100s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Intercepting Galactic Maps (0.0120s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Discharging Colored Ions (0.0270s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Replicating Ion Colors (0.0080s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Faction Diagnostics (0.0200s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Buffering Hackers (0.0460s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Inverting Death (0.0130s) 2/15/2021 11:58:39 PM 2.739 SINGLEP Linear Field Variance (0.0110s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Charging Marks (0.0790s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Differentiating Marks (0.1280s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Guarding The Posts (0.0110s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Range Manifolds (0.0110s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Purging ROFs (0.0140s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Manipulating Speeds (0.0130s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Detecting Projectiles (0.0070s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Grouping Flow Fields (0.0080s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Modulating Flow Field Groups (0.0150s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Designing Fleets (0.0160s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Thinking Of Technologies (0.0090s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Injecting Galactic Variables (0.0140s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Fearing Starfields (0.0160s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Mapping Distant Planets (0.0180s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Categorizing All Planets (0.0070s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Organizing Commands (0.0250s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Calculating Firing Cones (0.0080s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.4080s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Re-Aligning Objectives (0.0220s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Sterilizing Test Chamber (0.0090s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Issuing Orders (0.0090s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Augmenting Infusers (0.0080s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Infusing (0.0230s) 2/15/2021 11:58:40 PM 2.739 SINGLEP Load Surrogates (0.0660s) 2/15/2021 11:58:46 PM 2.739 SINGLEP Printing Paper Copies Of All Data Banks (5.6743s) 2/15/2021 11:58:46 PM 2.739 SINGLEP Post-Proton Surge (0.0180s) 2/15/2021 11:58:46 PM 2.739 SINGLEP Background Radiation Taste Test (0.0410s) 2/15/2021 11:58:46 PM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/15/2021 11:58:46 PM 2.739 SINGLEP Windshield Wiping (0.0100s) 2/15/2021 11:58:46 PM 2.739 SINGLEP Last Organizational Modeling (0.2960s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Stimulate Modulation (0.1020s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Tip Servos (0.0090s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Design New Fleet Logo (0.0140s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Inspect Fleet Logo (0.0090s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Ogle Enemy Logo (0.0080s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Order Cores By Seniority (0.0360s) 2/15/2021 11:58:47 PM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/15/2021 11:58:47 PM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0110s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Final Checks (0.7780s) 2/15/2021 11:58:47 PM 2.739 SINGLEP Load Historical Documents (0.0050s) 2/15/2021 11:58:47 PM 2.739 SINGLEP 12.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Kicking Ship Parts Down Elevator Shaft (0.4s) Printing Paper Copies Of All Data Banks (5.7s) Last Organizational Modeling (0.3s) Final Checks (0.8s) 2/15/2021 11:58:48 PM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/15/2021 11:58:57 PM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/15/2021 11:58:58 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:58:58 PM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/15/2021 11:58:58 PM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/15/2021 11:58:58 PM 2.739 SINGLEP loading as template 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction AIReserves. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction AntiAIZombie. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction CPALogic. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction Mercenary. 2/15/2021 11:58:58 PM 2.739 SINGLEP Added the faction TamedMacrophage. 2/15/2021 11:58:59 PM 2.739 SINGLEP Finish load save in 1,410.8ms 2/15/2021 11:58:59 PM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 1947753905 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/15/2021 11:59:00 PM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/15/2021 11:59:00 PM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/15/2021 11:59:00 PM 2.739 SINGLEP Generate Partial Map Complete 761ms 2/15/2021 11:59:02 PM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 1947753905 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kernighan 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Trondheim 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Butler 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hatherian 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sethi 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Herado 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Norg 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Candlin 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Congo 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bahl 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ceres 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Seldon 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Roh 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Froria 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hoplon 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Palma 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lyrae 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Werel 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Booch 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Konom 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Steyliff 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ory 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dham 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Orsha 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Quillion 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Riese 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Landis 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Beytune 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dahl 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cerf 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pontifex 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Drakon 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kultis 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lestallo 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Strachey 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sleator 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Shadbolt 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pell 2/15/2021 11:59:03 PM 2.739 SINGLEP Looking for DevourerGolem 2/15/2021 11:59:03 PM 2.739 SINGLEP SPAWNING: Devourer Golem on Sleator, Entity Data: PKID: 2059 Type: Devourer Golem FTID: -1 Planet: Sleator Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 19 2/15/2021 11:59:03 PM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 31ms 2/15/2021 11:59:03 PM 2.739 SINGLEP Generate FULL Map Complete 915ms 2/16/2021 12:06:58 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2021 12:06:58 AM SINGLEP Boot up FleetOS (0.3810s) 2/16/2021 12:06:58 AM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/16/2021 12:06:58 AM SINGLEP Check System Logs For Rogue Intelligence (0.3460s) 2/16/2021 12:06:58 AM SINGLEP Inspect Aft Hatches (0.0400s) 2/16/2021 12:06:58 AM SINGLEP Found 425 xml files in 99 folders in 66ms 2/16/2021 12:06:59 AM SINGLEP Check For Extra Modules (1.1041s) 2/16/2021 12:06:59 AM SINGLEP 425 Xml Files Parsed in 936ms 2/16/2021 12:06:59 AM SINGLEP Gather Ancient Lifeforms (0.0270s) 2/16/2021 12:06:59 AM 2.739 SINGLEP Game Version: 2.739 2/16/2021 12:06:59 AM 2.739 SINGLEP Eject Trash Into Hyperspace (0.1100s) 2/16/2021 12:06:59 AM 2.739 SINGLEP Bring Cloaking Systems Online (0.0520s) 2/16/2021 12:06:59 AM 2.739 SINGLEP Recalculate Speed Of Light (0.1290s) 2/16/2021 12:07:00 AM 2.739 SINGLEP Optimize Comfort On Command Decks (0.1640s) 2/16/2021 12:07:00 AM 2.739 SINGLEP Generating Framerates (0.0400s) 2/16/2021 12:07:00 AM 2.739 SINGLEP Update mod and expansion statuses! 2/16/2021 12:07:00 AM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/16/2021 12:07:00 AM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/16/2021 12:07:00 AM 2.739 SINGLEP Check Nearby Stellar Masses (0.0630s) 2/16/2021 12:07:00 AM 2.739 SINGLEP 424 Xml Files Checked For Exp/Mod Status in 21ms 2/16/2021 12:07:00 AM 2.739 SINGLEP Pruning Excess Brain Cells (0.0340s) 2/16/2021 12:07:00 AM 2.739 SINGLEP Remembering Alamo (0.0370s) 2/16/2021 12:07:00 AM 2.739 SINGLEP Boot Audio Comms (0.0130s) 2/16/2021 12:07:00 AM 2.739 SINGLEP Establish Individual Audio Links (0.0450s) 2/16/2021 12:07:00 AM 2.739 SINGLEP No resolution change was required. 2/16/2021 12:07:00 AM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2021 12:07:00 AM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/16/2021 12:07:00 AM 2.739 SINGLEP Refresh Optical Lensing (0.0200s) 2/16/2021 12:07:00 AM 2.739 SINGLEP Revise Fundamental Physical Laws (0.2210s) 2/16/2021 12:07:00 AM 2.739 SINGLEP Calculate Odds Of Success (0.0810s) 2/16/2021 12:07:01 AM 2.739 SINGLEP Briefly Panic (0.5440s) 2/16/2021 12:07:01 AM 2.739 SINGLEP Install Confidence Routines (0.5290s) 2/16/2021 12:07:01 AM 2.739 SINGLEP Bring Commander Interface Online (0.1280s) 2/16/2021 12:07:01 AM 2.739 SINGLEP Motivate All Crews (0.0750s) 2/16/2021 12:07:01 AM 2.739 SINGLEP Locating Available Networks (0.0300s) 2/16/2021 12:07:01 AM 2.739 SINGLEP Externalizing Patterns (0.0260s) 2/16/2021 12:07:01 AM 2.739 SINGLEP Hooking Externals (0.0100s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Handlizing Hooks (0.0190s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Disengaging Constants (0.0440s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Late Axionic Computations (0.1250s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Searching For A Leader (0.0170s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Suppressing Bad Thoughts (0.0140s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Connecting to Fleet Command (0.0120s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Thinking Of Advice (0.0110s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Degaussing Advice (0.0120s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Reading Alien Diaries (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Naming All Known Planets (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Remembering Speeds (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Prioritizing Targets (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Unloading Prismatic Grid (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Thinking Of Objectives (0.0100s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Inhibiting Visual Scans (0.0120s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Synthesizing Vocals (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Investigating Map Signatures (0.0130s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Ventilating Scenarios (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Ejecting Tactical Core (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Calibrating Formations (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Intercepting Galactic Maps (0.0100s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Discharging Colored Ions (0.0240s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Replicating Ion Colors (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Faction Diagnostics (0.0150s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Buffering Hackers (0.0400s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Inverting Death (0.0120s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Linear Field Variance (0.0160s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Charging Marks (0.0060s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Differentiating Marks (0.1260s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Guarding The Posts (0.0100s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Range Manifolds (0.0070s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Purging ROFs (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Manipulating Speeds (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Detecting Projectiles (0.0060s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Grouping Flow Fields (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Modulating Flow Field Groups (0.0160s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Designing Fleets (0.0200s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Thinking Of Technologies (0.0090s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Categorizing Starboard Sensors (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Injecting Galactic Variables (0.0120s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Taunting Starfields (0.0150s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Pillaging Distant Planets (0.0150s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Categorizing All Planets (0.0080s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Organizing Commands (0.0180s) 2/16/2021 12:07:02 AM 2.739 SINGLEP Calculating Firing Cones (0.0090s) 2/16/2021 12:07:03 AM 2.739 SINGLEP Violating Ship Part Bylaws (0.3780s) 2/16/2021 12:07:03 AM 2.739 SINGLEP Re-Aligning Objectives (0.0270s) 2/16/2021 12:07:03 AM 2.739 SINGLEP Sterilizing Test Chamber (0.0120s) 2/16/2021 12:07:03 AM 2.739 SINGLEP Issuing Orders (0.0130s) 2/16/2021 12:07:03 AM 2.739 SINGLEP Augmenting Infusers (0.0120s) 2/16/2021 12:07:03 AM 2.739 SINGLEP Infusing (0.0250s) 2/16/2021 12:07:03 AM 2.739 SINGLEP Load Surrogates (0.0730s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Upgrade Blast Capacity (5.6823s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Post-Proton Surge (0.0210s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Background Radiation Taste Test (0.0340s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Windshield Wiping (0.0080s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Last Organizational Modeling (0.2510s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Stimulate Modulation (0.0720s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Tip Servos (0.0090s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Design New Fleet Logo (0.0140s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Inspect Fleet Logo (0.0100s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Ogle Enemy Logo (0.0070s) 2/16/2021 12:07:09 AM 2.739 SINGLEP Order Cores By Seniority (0.0080s) 2/16/2021 12:07:09 AM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/16/2021 12:07:09 AM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0130s) 2/16/2021 12:07:10 AM 2.739 SINGLEP Final Checks (0.7830s) 2/16/2021 12:07:10 AM 2.739 SINGLEP Load Historical Documents (0.0060s) 2/16/2021 12:07:10 AM 2.739 SINGLEP 12.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Violating Ship Part Bylaws (0.4s) Upgrade Blast Capacity (5.7s) Last Organizational Modeling (0.3s) Final Checks (0.8s) 2/16/2021 12:07:10 AM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/16/2021 12:07:14 AM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/16/2021 12:07:14 AM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/16/2021 12:07:14 AM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/16/2021 12:07:14 AM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/16/2021 12:07:14 AM 2.739 SINGLEP loading as template 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction AIReserves. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction AntiAIZombie. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction CPALogic. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction Mercenary. 2/16/2021 12:07:14 AM 2.739 SINGLEP Added the faction TamedMacrophage. 2/16/2021 12:07:15 AM 2.739 SINGLEP Finish load save in 1,554.3ms 2/16/2021 12:07:15 AM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 1142293623 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/16/2021 12:07:16 AM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/16/2021 12:07:16 AM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/16/2021 12:07:16 AM 2.739 SINGLEP Generate Partial Map Complete 648ms 2/16/2021 12:07:17 AM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 1142293623 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bressua 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kennedy 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Amaut 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ei 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lampson 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Aka 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cantrill 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Strena 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sheol 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Engelbart 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Halpern 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ulrickson 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Harmony 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Elee 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lynx 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Paulson 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vebo 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Padronis 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zeclite 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Galler 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Malin 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Clinda 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cadez 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Rabin 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lenat 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hennessy 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Levin 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Gropp 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tavika 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Daiquon 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Skichi 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cinna 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Gyarm 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Altissia 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bunker 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bernus 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Thaf 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Holzmann 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tamao 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zoth 2/16/2021 12:07:17 AM 2.739 SINGLEP Looking for DevourerGolem 2/16/2021 12:07:17 AM 2.739 SINGLEP SPAWNING: Devourer Golem on Bunker, Entity Data: PKID: 1942 Type: Devourer Golem FTID: -1 Planet: Bunker Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 10 2/16/2021 12:07:18 AM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 33ms 2/16/2021 12:07:18 AM 2.739 SINGLEP Generate FULL Map Complete 969ms 2/16/2021 12:08:39 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2021 12:08:39 AM SINGLEP Boot up FleetOS (0.2840s) 2/16/2021 12:08:39 AM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/16/2021 12:08:40 AM SINGLEP Check System Logs For Rogue Intelligence (0.2700s) 2/16/2021 12:08:40 AM SINGLEP Inspect Aft Hatches (0.0260s) 2/16/2021 12:08:40 AM SINGLEP Found 425 xml files in 99 folders in 68ms 2/16/2021 12:08:41 AM SINGLEP Check For Extra Modules (1.0081s) 2/16/2021 12:08:41 AM SINGLEP 425 Xml Files Parsed in 802ms 2/16/2021 12:08:41 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Game Version: 2.739 2/16/2021 12:08:41 AM 2.739 SINGLEP Eject Trash Into Hyperspace (0.0140s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Bring Cloaking Systems Online (0.0120s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Recalculate Speed Of Light (0.0230s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Optimize Comfort On Command Decks (0.0230s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Generating Framerates (0.1240s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Update mod and expansion statuses! 2/16/2021 12:08:41 AM 2.739 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/16/2021 12:08:41 AM 2.739 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpeedyCitadels (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/16/2021 12:08:41 AM 2.739 SINGLEP Check Nearby Stellar Masses (0.0340s) 2/16/2021 12:08:41 AM 2.739 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 13ms 2/16/2021 12:08:41 AM 2.739 SINGLEP Pruning Excess Brain Cells (0.0270s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Remembering Alamo (0.0180s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Boot Audio Comms (0.0090s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Establish Individual Audio Links (0.0240s) 2/16/2021 12:08:41 AM 2.739 SINGLEP No resolution change was required. 2/16/2021 12:08:41 AM 2.739 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2021 12:08:41 AM 2.739 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/16/2021 12:08:41 AM 2.739 SINGLEP Refresh Optical Lensing (0.0110s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Revise Fundamental Physical Laws (0.0420s) 2/16/2021 12:08:41 AM 2.739 SINGLEP Calculate Odds Of Success (0.1820s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Briefly Panic (0.3970s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Install Confidence Routines (0.4970s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Bring Commander Interface Online (0.1120s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Motivate All Crews (0.0980s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Locating Available Networks (0.0450s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Externalizing Patterns (0.0250s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Hooking Externals (0.0100s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Handlizing Hooks (0.0110s) 2/16/2021 12:08:42 AM 2.739 SINGLEP Disengaging Constants (0.0350s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Late Axionic Computations (0.1350s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Searching For A Leader (0.0130s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Suppressing Bad Thoughts (0.0120s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Connecting to Fleet Command (0.0100s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Thinking Of Advice (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Degaussing Advice (0.0090s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Reading Alien Diaries (0.0090s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Naming All Known Planets (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Remembering Speeds (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Prioritizing Targets (0.0070s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Unloading Prismatic Grid (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Thinking Of Objectives (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Inhibiting Visual Scans (0.0120s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Synthesizing Vocals (0.1380s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Investigating Map Signatures (0.0140s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Ventilating Scenarios (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Decontaminating Targeting Systems (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Ejecting Tactical Core (0.0070s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Calibrating Formations (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Intercepting Galactic Maps (0.0090s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Discharging Colored Ions (0.0220s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Replicating Ion Colors (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Faction Diagnostics (0.0160s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Buffering Hackers (0.0430s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Inverting Death (0.0120s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Linear Field Variance (0.0140s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Charging Marks (0.0060s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Differentiating Marks (0.1180s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Guarding The Posts (0.0100s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Range Manifolds (0.0060s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Purging ROFs (0.0110s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Manipulating Speeds (0.0090s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Detecting Projectiles (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Grouping Flow Fields (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Modulating Flow Field Groups (0.0160s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Designing Fleets (0.0160s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Thinking Of Technologies (0.0110s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Categorizing Starboard Sensors (0.0100s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Injecting Galactic Variables (0.0190s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Surrounding Starfields (0.0160s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Reconstituting Distant Planets (0.0220s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Categorizing All Planets (0.0080s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Organizing Commands (0.0370s) 2/16/2021 12:08:43 AM 2.739 SINGLEP Calculating Firing Cones (0.0090s) 2/16/2021 12:08:44 AM 2.739 SINGLEP Splitting Ship Parts Into Smaller Parts (0.4280s) 2/16/2021 12:08:44 AM 2.739 SINGLEP Re-Aligning Objectives (0.0180s) 2/16/2021 12:08:44 AM 2.739 SINGLEP Sterilizing Test Chamber (0.0070s) 2/16/2021 12:08:44 AM 2.739 SINGLEP Issuing Orders (0.0080s) 2/16/2021 12:08:44 AM 2.739 SINGLEP Augmenting Infusers (0.0080s) 2/16/2021 12:08:44 AM 2.739 SINGLEP Infusing (0.0200s) 2/16/2021 12:08:44 AM 2.739 SINGLEP Load Surrogates (0.0580s) 2/16/2021 12:08:49 AM 2.739 SINGLEP Re-Route Anti-Matter (5.3873s) 2/16/2021 12:08:49 AM 2.739 SINGLEP Post-Proton Surge (0.0210s) 2/16/2021 12:08:49 AM 2.739 SINGLEP Background Radiation Taste Test (0.0290s) 2/16/2021 12:08:49 AM 2.739 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/16/2021 12:08:49 AM 2.739 SINGLEP Windshield Wiping (0.0070s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Last Organizational Modeling (0.2540s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Stimulate Modulation (0.0770s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Tip Servos (0.0090s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Design New Fleet Logo (0.0120s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Inspect Fleet Logo (0.0080s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Ogle Enemy Logo (0.0070s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Order Cores By Seniority (0.0080s) 2/16/2021 12:08:50 AM 2.739 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/16/2021 12:08:50 AM 2.739 SINGLEP Make Factions That Extra Bit Special (0.0080s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Final Checks (0.6710s) 2/16/2021 12:08:50 AM 2.739 SINGLEP Load Historical Documents (0.0060s) 2/16/2021 12:08:50 AM 2.739 SINGLEP 11.4 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Splitting Ship Parts Into Smaller Parts (0.4s) Re-Route Anti-Matter (5.4s) Last Organizational Modeling (0.3s) Final Checks (0.7s) 2/16/2021 12:08:51 AM 2.739 SINGLEP Hello Steam user 'Sir Limbo' 2/16/2021 12:08:56 AM 2.739 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/16/2021 12:08:56 AM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/16/2021 12:08:56 AM 2.739 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/16/2021 12:08:56 AM 2.739 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/16/2021 12:08:56 AM 2.739 SINGLEP loading as template 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction AIRelentlessWave. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction AIReserves. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction AntiAIZombie. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction AntiEveryoneZombie. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction AntiPlayerZombie. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction CPALogic. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction EnragedMacrophage. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction ExecutorFakeFaction. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction Mercenary. 2/16/2021 12:08:56 AM 2.739 SINGLEP Added the faction TamedMacrophage. 2/16/2021 12:08:57 AM 2.739 SINGLEP Finish load save in 1,395.6ms 2/16/2021 12:08:58 AM 2.739 SINGLEP Start Generate Partial Map with Realistic and seed 1132147883 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/16/2021 12:08:58 AM 2.739 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/16/2021 12:08:58 AM 2.739 SINGLEP Fixed 2400 missing planet factions. 2/16/2021 12:08:58 AM 2.739 SINGLEP Generate Partial Map Complete 633ms 2/16/2021 12:08:59 AM 2.739 SINGLEP Start Generate FULL Map with Realistic and seed 1132147883 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sethi 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Flowers 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Usami 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cerf 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Duellos 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nygaard 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Territa 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Reenskaug 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hamilton 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pallas 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Unity 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vitali 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tenebra 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tozus 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zanovar 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cray 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Seruta 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dourish 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Guha 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hudak 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Brore 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Yeltsin 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bal 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Taroa 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lampson 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kaiju 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pandora 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hahn 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Flint 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ward 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Parr 2/16/2021 12:08:59 AM 2.739 SINGLEP Looking for DevourerGolem 2/16/2021 12:08:59 AM 2.739 SINGLEP SPAWNING: Devourer Golem on Hamilton, Entity Data: PKID: 2271 Type: Devourer Golem FTID: -1 Planet: Hamilton Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 13 2/16/2021 12:09:00 AM 2.739 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 35ms 2/16/2021 12:09:00 AM 2.739 SINGLEP Generate FULL Map Complete 945ms 2/17/2021 10:14:41 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2021 10:14:41 PM SINGLEP Boot up FleetOS (0.5950s) 2/17/2021 10:14:41 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/17/2021 10:14:41 PM SINGLEP Check System Logs For Rogue Intelligence (0.3600s) 2/17/2021 10:14:41 PM SINGLEP Inspect Aft Hatches (0.0310s) 2/17/2021 10:14:41 PM SINGLEP Found 423 xml files in 99 folders in 56ms 2/17/2021 10:14:42 PM SINGLEP Check For Extra Modules (1.1751s) 2/17/2021 10:14:42 PM SINGLEP 423 Xml Files Parsed in 981ms 2/17/2021 10:14:42 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Game Version: 2.741 2/17/2021 10:14:43 PM 2.741 SINGLEP Eject Trash Into Hyperspace (0.1500s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Bring Cloaking Systems Online (0.0070s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Recalculate Speed Of Light (0.0230s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Optimize Comfort On Command Decks (0.0200s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Generating Framerates (0.0150s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Update mod and expansion statuses! 2/17/2021 10:14:43 PM 2.741 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/17/2021 10:14:43 PM 2.741 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/17/2021 10:14:43 PM 2.741 SINGLEP Check Nearby Stellar Masses (0.0640s) 2/17/2021 10:14:43 PM 2.741 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 22ms 2/17/2021 10:14:43 PM 2.741 SINGLEP Pruning Excess Brain Cells (0.0400s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Remembering Alamo (0.0270s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Boot Audio Comms (0.0130s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Establish Individual Audio Links (0.0390s) 2/17/2021 10:14:43 PM 2.741 SINGLEP No resolution change was required. 2/17/2021 10:14:43 PM 2.741 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2021 10:14:43 PM 2.741 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/17/2021 10:14:43 PM 2.741 SINGLEP Refresh Optical Lensing (0.0160s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Revise Fundamental Physical Laws (0.0310s) 2/17/2021 10:14:43 PM 2.741 SINGLEP Calculate Odds Of Success (0.0430s) 2/17/2021 10:14:44 PM 2.741 SINGLEP Briefly Panic (0.9371s) 2/17/2021 10:14:44 PM 2.741 SINGLEP Install Confidence Routines (0.4520s) 2/17/2021 10:14:44 PM 2.741 SINGLEP Bring Commander Interface Online (0.1180s) 2/17/2021 10:14:44 PM 2.741 SINGLEP Motivate All Crews (0.0710s) 2/17/2021 10:14:44 PM 2.741 SINGLEP Locating Available Networks (0.0420s) 2/17/2021 10:14:44 PM 2.741 SINGLEP Externalizing Patterns (0.0280s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Hooking Externals (0.0110s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Handlizing Hooks (0.0180s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Disengaging Constants (0.0390s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Late Axionic Computations (0.2430s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Searching For A Leader (0.0120s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Suppressing Bad Thoughts (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Connecting to Fleet Command (0.0070s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Thinking Of Advice (0.0070s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Degaussing Advice (0.0080s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Reading Alien Diaries (0.0090s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Naming All Known Planets (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Remembering Speeds (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Prioritizing Targets (0.0110s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Rebooting Sensor Arrays (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Unloading Prismatic Grid (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Thinking Of Objectives (0.0120s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Inhibiting Visual Scans (0.0170s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Synthesizing Vocals (0.0070s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Investigating Map Signatures (0.0150s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Ventilating Scenarios (0.0070s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Decontaminating Targeting Systems (0.0060s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Ejecting Tactical Core (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Calibrating Formations (0.0120s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Intercepting Galactic Maps (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Discharging Colored Ions (0.0200s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Replicating Ion Colors (0.0060s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Faction Diagnostics (0.0130s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Buffering Hackers (0.0220s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Inverting Death (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Linear Field Variance (0.0130s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Charging Marks (0.0060s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Differentiating Marks (0.0950s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Guarding The Posts (0.0080s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Range Manifolds (0.0060s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Purging ROFs (0.0070s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Manipulating Speeds (0.0080s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Detecting Projectiles (0.0060s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Grouping Flow Fields (0.0090s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Modulating Flow Field Groups (0.0230s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Designing Fleets (0.0190s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Thinking Of Technologies (0.0100s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Categorizing Starboard Sensors (0.0070s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Injecting Galactic Variables (0.0140s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Sweet-Talking Starfields (0.0190s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Breaking Distant Planets (0.0280s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Categorizing All Planets (0.0060s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Organizing Commands (0.0160s) 2/17/2021 10:14:45 PM 2.741 SINGLEP Calculating Firing Cones (0.0070s) 2/17/2021 10:14:46 PM 2.741 SINGLEP Ruining Perfectly Good Ship Parts (0.4390s) 2/17/2021 10:14:46 PM 2.741 SINGLEP Re-Aligning Objectives (0.0160s) 2/17/2021 10:14:46 PM 2.741 SINGLEP Sterilizing Test Chamber (0.0110s) 2/17/2021 10:14:46 PM 2.741 SINGLEP Issuing Orders (0.0070s) 2/17/2021 10:14:46 PM 2.741 SINGLEP Augmenting Infusers (0.0110s) 2/17/2021 10:14:46 PM 2.741 SINGLEP Infusing (0.0180s) 2/17/2021 10:14:46 PM 2.741 SINGLEP Load Surrogates (0.0760s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Ensure Time Travel Still Nonfunctional (14.1278s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Post-Proton Surge (0.0180s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Background Radiation Taste Test (0.0330s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Windshield Wiping (0.0070s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Last Organizational Modeling (0.2070s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Stimulate Modulation (0.0800s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Tip Servos (0.0090s) 2/17/2021 10:15:00 PM 2.741 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 2/17/2021 10:15:01 PM 2.741 SINGLEP Design New Fleet Logo (0.0170s) 2/17/2021 10:15:01 PM 2.741 SINGLEP Inspect Fleet Logo (0.0110s) 2/17/2021 10:15:01 PM 2.741 SINGLEP Ogle Enemy Logo (0.0180s) 2/17/2021 10:15:01 PM 2.741 SINGLEP Order Cores By Seniority (0.0070s) 2/17/2021 10:15:01 PM 2.741 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/17/2021 10:15:01 PM 2.741 SINGLEP Make Factions That Extra Bit Special (0.0100s) 2/17/2021 10:15:01 PM 2.741 SINGLEP Final Checks (0.7240s) 2/17/2021 10:15:01 PM 2.741 SINGLEP Load Historical Documents (0.0140s) 2/17/2021 10:15:01 PM 2.741 SINGLEP 21.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Briefly Panic (0.9s) Install Confidence Routines (0.5s) Ruining Perfectly Good Ship Parts (0.4s) Ensure Time Travel Still Nonfunctional (14.1s) Final Checks (0.7s) 2/17/2021 10:15:03 PM 2.741 SINGLEP Hello Steam user 'Sir Limbo' 2/17/2021 10:17:59 PM 2.741 SINGLEP Update mod and expansion statuses! 2/17/2021 10:17:59 PM 2.741 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/17/2021 10:17:59 PM 2.741 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/17/2021 10:17:59 PM 2.741 SINGLEP Found 422 xml files in 98 folders in 41ms 2/17/2021 10:18:00 PM 2.741 SINGLEP 422 Xml Files Parsed in 664ms 2/17/2021 10:18:00 PM 2.741 SINGLEP Gather Ancient Lifeforms (0.7180s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 10ms 2/17/2021 10:18:00 PM 2.741 SINGLEP Pruning Excess Brain Cells (0.0130s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 0 / 64: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0040s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 1 / 64: Arcen.Universal.AchievementTable (0.0140s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 2 / 64: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 3 / 64: Arcen.Universal.SFXItemTable (0.0160s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 4 / 64: Arcen.Universal.TextEmbededSpriteTable (0.0090s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 5 / 64: Arcen.Universal.ExternalIconDictionaryTable (0.0310s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 6 / 64: Arcen.Universal.MusicTrackTable (0.0050s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 7 / 64: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0210s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 8 / 64: Arcen.Universal.ArcenExternalDataPatternTable (0.0130s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 9 / 64: Arcen.Universal.ArcenExternalCodeHookTable (0.0050s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 10 / 64: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 11 / 64: Arcen.AIW2.Core.ExternalConstants (0.0250s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 12 / 64: Arcen.AIW2.Core.ExternalVisualConstants (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 13 / 64: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0050s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 14 / 64: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 15 / 64: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 16 / 64: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 17 / 64: Arcen.AIW2.Core.TipCategoryTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 18 / 64: Arcen.AIW2.Core.TipTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 19 / 64: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 20 / 64: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 21 / 64: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 22 / 64: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 23 / 64: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 24 / 64: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 25 / 64: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 26 / 64: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 27 / 64: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 28 / 64: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 29 / 64: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 30 / 64: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 31 / 64: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 32 / 64: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 33 / 64: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 34 / 64: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0160s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 35 / 64: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0050s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 36 / 64: Arcen.AIW2.Core.SpecialFactionDataTable (0.0090s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 37 / 64: Arcen.AIW2.Core.HackingTypeTable (0.0250s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 38 / 64: Arcen.AIW2.Core.DeathEffectTypeTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 39 / 64: Arcen.AIW2.Core.EntityLineTypeTable (0.0950s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 40 / 64: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0040s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 41 / 64: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 42 / 64: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 43 / 64: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 44 / 64: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 45 / 64: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 46 / 64: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 47 / 64: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 48 / 64: Arcen.AIW2.Core.AIShipGroupTable (0.0150s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 49 / 64: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0100s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 50 / 64: Arcen.AIW2.Core.TechUpgradeTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 51 / 64: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0050s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 52 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 53 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 54 / 64: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 55 / 64: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 56 / 64: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 2/17/2021 10:18:00 PM 2.741 SINGLEP 57 / 64: Arcen.AIW2.Core.GameCommandTypeTable (0.0100s) 2/17/2021 10:18:01 PM 2.741 SINGLEP 58 / 64: Arcen.AIW2.Core.GameEntityTypeDataTable (0.3870s) 2/17/2021 10:18:01 PM 2.741 SINGLEP 59 / 64: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0060s) 2/17/2021 10:18:01 PM 2.741 SINGLEP 60 / 64: Arcen.AIW2.Core.TestChamberTable (0.0060s) 2/17/2021 10:18:01 PM 2.741 SINGLEP 61 / 64: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 2/17/2021 10:18:01 PM 2.741 SINGLEP 62 / 64: Arcen.AIW2.Core.TutorialTable (0.0080s) 2/17/2021 10:18:01 PM 2.741 SINGLEP 63 / 64: Arcen.Universal.SurrogateTableTable (0.0230s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Ejecting Data Cores (0.2310s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Post-Proton Surge (0.0080s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Background Radiation Taste Test (0.0070s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Windshield Wiping (0.0040s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Last Organizational Modeling (0.1590s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Stimulate Modulation (0.0770s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Tip Servos (0.0120s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Design New Fleet Logo (0.0070s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Inspect Fleet Logo (0.0050s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Ogle Enemy Logo (0.0060s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Order Cores By Seniority (0.0070s) 2/17/2021 10:18:01 PM 2.741 SINGLEP Make Factions That Extra Bit Special (0.0070s) 2/17/2021 10:18:01 PM 2.741 SINGLEP No resolution change was required. 2/17/2021 10:18:01 PM 2.741 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2021 10:18:01 PM 2.741 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/17/2021 10:18:02 PM 2.741 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/17/2021 10:18:03 PM 2.741 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/17/2021 10:18:03 PM 2.741 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/17/2021 10:18:03 PM 2.741 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/17/2021 10:18:03 PM 2.741 SINGLEP loading as template 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction AIRelentlessWave. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction AIReserves. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction AntiAIZombie. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction AntiEveryoneZombie. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction AntiPlayerZombie. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction CPALogic. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction EnragedMacrophage. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction ExecutorFakeFaction. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction Mercenary. 2/17/2021 10:18:03 PM 2.741 SINGLEP Added the faction TamedMacrophage. 2/17/2021 10:18:04 PM 2.741 SINGLEP Finish load save in 1,214.1ms 2/17/2021 10:18:04 PM 2.741 SINGLEP Start Generate Partial Map with Realistic and seed 768552194 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/17/2021 10:18:04 PM 2.741 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/17/2021 10:18:04 PM 2.741 SINGLEP Fixed 2400 missing planet factions. 2/17/2021 10:18:05 PM 2.741 SINGLEP Generate Partial Map Complete 673ms 2/17/2021 10:18:50 PM 2.741 SINGLEP Start Generate FULL Map with Realistic and seed 768552194 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Baron 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hain 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Badaya 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lions 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Warwick 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Valian 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Orilia 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Newman 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vita 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vega 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Eden 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Yuon 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tardos 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ceres 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dorigo 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Strachey 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Olle 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Riese 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nexon 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Gyarm 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kahn 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Arden 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lestallo 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Anarres 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bonde 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Levin 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hani 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Helicon 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Iger 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Karger 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Zanovar 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Foley 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dourish 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cantrill 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ahn 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tanith 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Wang 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Liskov 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dunkels 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bernus 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bresenham 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dansik 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tevanian 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Denning 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Rulif 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Basilica 2/17/2021 10:18:50 PM 2.741 SINGLEP Looking for DevourerGolem 2/17/2021 10:18:50 PM 2.741 SINGLEP SPAWNING: Devourer Golem on Wang, Entity Data: PKID: 2265 Type: Devourer Golem FTID: -1 Planet: Wang Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 10 2/17/2021 10:18:51 PM 2.741 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 37ms 2/17/2021 10:18:51 PM 2.741 SINGLEP Generate FULL Map Complete 923ms 2/17/2021 10:34:04 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2021 10:34:04 PM SINGLEP Boot up FleetOS (0.2650s) 2/17/2021 10:34:05 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 457.30 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 457.30 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/17/2021 10:34:05 PM SINGLEP Check System Logs For Rogue Intelligence (0.3290s) 2/17/2021 10:34:05 PM SINGLEP Inspect Aft Hatches (0.0310s) 2/17/2021 10:34:05 PM SINGLEP Found 423 xml files in 99 folders in 67ms 2/17/2021 10:34:06 PM SINGLEP Check For Extra Modules (1.0571s) 2/17/2021 10:34:06 PM SINGLEP 423 Xml Files Parsed in 900ms 2/17/2021 10:34:06 PM SINGLEP Gather Ancient Lifeforms (0.0370s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Game Version: 2.741 2/17/2021 10:34:06 PM 2.741 SINGLEP Eject Trash Into Hyperspace (0.1910s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Bring Cloaking Systems Online (0.0140s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Recalculate Speed Of Light (0.0310s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Optimize Comfort On Command Decks (0.0120s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Generating Framerates (0.0050s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Update mod and expansion statuses! 2/17/2021 10:34:06 PM 2.741 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 2/17/2021 10:34:06 PM 2.741 SINGLEP Mods: AIShieldGenerators (Disabled) AMU_Indev (Enabled!) DevourerCrysalis_Indev (Enabled!) ExoticShips_Indev (Enabled!) ExtendedShipVariants_Indev (Enabled!) KaizersMarauders_Indev (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection_Indev (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TheReprocessers (Disabled) 2/17/2021 10:34:06 PM 2.741 SINGLEP Check Nearby Stellar Masses (0.0330s) 2/17/2021 10:34:06 PM 2.741 SINGLEP 423 Xml Files Checked For Exp/Mod Status in 13ms 2/17/2021 10:34:06 PM 2.741 SINGLEP Pruning Excess Brain Cells (0.0280s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Remembering Alamo (0.0180s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Boot Audio Comms (0.0090s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Establish Individual Audio Links (0.0230s) 2/17/2021 10:34:06 PM 2.741 SINGLEP No resolution change was required. 2/17/2021 10:34:06 PM 2.741 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2021 10:34:06 PM 2.741 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/17/2021 10:34:06 PM 2.741 SINGLEP Refresh Optical Lensing (0.0100s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Revise Fundamental Physical Laws (0.1680s) 2/17/2021 10:34:06 PM 2.741 SINGLEP Calculate Odds Of Success (0.0460s) 2/17/2021 10:34:07 PM 2.741 SINGLEP Briefly Panic (0.4440s) 2/17/2021 10:34:07 PM 2.741 SINGLEP Install Confidence Routines (0.4410s) 2/17/2021 10:34:07 PM 2.741 SINGLEP Bring Commander Interface Online (0.1080s) 2/17/2021 10:34:07 PM 2.741 SINGLEP Motivate All Crews (0.0700s) 2/17/2021 10:34:07 PM 2.741 SINGLEP Locating Available Networks (0.0340s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Externalizing Patterns (0.0480s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Hooking Externals (0.0300s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Handlizing Hooks (0.0120s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Disengaging Constants (0.0450s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Late Axionic Computations (0.1220s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Searching For A Leader (0.0220s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Suppressing Bad Thoughts (0.0130s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Connecting to Fleet Command (0.0120s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Thinking Of Advice (0.0120s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Degaussing Advice (0.0130s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Reading Alien Diaries (0.0100s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Naming All Known Planets (0.0100s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Remembering Speeds (0.0080s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Prioritizing Targets (0.0100s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Rebooting Sensor Arrays (0.0080s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Unloading Prismatic Grid (0.0090s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Thinking Of Objectives (0.0100s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Inhibiting Visual Scans (0.0130s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Synthesizing Vocals (0.0090s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Investigating Map Signatures (0.0140s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Ventilating Scenarios (0.0080s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Decontaminating Targeting Systems (0.0090s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Ejecting Tactical Core (0.0080s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Calibrating Formations (0.0080s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Intercepting Galactic Maps (0.0100s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Discharging Colored Ions (0.0230s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Replicating Ion Colors (0.0080s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Faction Diagnostics (0.0160s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Buffering Hackers (0.0390s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Inverting Death (0.0110s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Linear Field Variance (0.0140s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Charging Marks (0.0060s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Differentiating Marks (0.0970s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Guarding The Posts (0.0090s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Range Manifolds (0.0060s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Purging ROFs (0.0070s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Manipulating Speeds (0.0080s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Detecting Projectiles (0.0060s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Grouping Flow Fields (0.0090s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Modulating Flow Field Groups (0.0170s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Designing Fleets (0.0160s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Thinking Of Technologies (0.0090s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Categorizing Starboard Sensors (0.1450s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Injecting Galactic Variables (0.0150s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Hugging Starfields (0.0140s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Rejecting Distant Planets (0.0150s) 2/17/2021 10:34:08 PM 2.741 SINGLEP Categorizing All Planets (0.0090s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Organizing Commands (0.1790s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Calculating Firing Cones (0.0100s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Discontinue Your Favorite Ship Parts (0.5400s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Re-Aligning Objectives (0.0170s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Sterilizing Test Chamber (0.0080s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Issuing Orders (0.0080s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Augmenting Infusers (0.0070s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Infusing (0.0210s) 2/17/2021 10:34:09 PM 2.741 SINGLEP Load Surrogates (0.0550s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Balancing Thermals (5.3333s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Post-Proton Surge (0.0200s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Background Radiation Taste Test (0.0310s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Windshield Wiping (0.0090s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Last Organizational Modeling (0.1780s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Stimulate Modulation (0.0710s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Tip Servos (0.0080s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Design New Fleet Logo (0.0110s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Inspect Fleet Logo (0.0080s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Ogle Enemy Logo (0.0060s) 2/17/2021 10:34:15 PM 2.741 SINGLEP Order Cores By Seniority (0.0080s) 2/17/2021 10:34:15 PM 2.741 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1095 2/17/2021 10:34:15 PM 2.741 SINGLEP Make Factions That Extra Bit Special (0.0070s) 2/17/2021 10:34:16 PM 2.741 SINGLEP Final Checks (0.6860s) 2/17/2021 10:34:16 PM 2.741 SINGLEP Load Historical Documents (0.0050s) 2/17/2021 10:34:16 PM 2.741 SINGLEP 11.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Discontinue Your Favorite Ship Parts (0.5s) Balancing Thermals (5.3s) Final Checks (0.7s) 2/17/2021 10:34:16 PM 2.741 SINGLEP Hello Steam user 'Sir Limbo' 2/17/2021 10:34:23 PM 2.741 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/17/2021 10:34:23 PM 2.741 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/17/2021 10:34:23 PM 2.741 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/17/2021 10:34:23 PM 2.741 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/17/2021 10:34:23 PM 2.741 SINGLEP loading as template 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction AIRelentlessWave. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction AIReserves. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction AntiAIZombie. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction AntiEveryoneZombie. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction AntiPlayerZombie. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction CPALogic. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction EnragedMacrophage. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction ExecutorFakeFaction. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction Mercenary. 2/17/2021 10:34:23 PM 2.741 SINGLEP Added the faction TamedMacrophage. 2/17/2021 10:34:24 PM 2.741 SINGLEP Finish load save in 1,211.9ms 2/17/2021 10:34:24 PM 2.741 SINGLEP Start Generate Partial Map with Realistic and seed 1774440608 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/17/2021 10:34:25 PM 2.741 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/17/2021 10:34:25 PM 2.741 SINGLEP Fixed 1920 missing planet factions. 2/17/2021 10:34:25 PM 2.741 SINGLEP Generate Partial Map Complete 747ms 2/17/2021 10:34:33 PM 2.741 SINGLEP Start Generate FULL Map with Realistic and seed 1774440608 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nodowa 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Orilia 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Taroa 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Daribow 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Fasmi 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kurtz 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ei 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sutrah 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mesa 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Gatru 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dalarna 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Strena 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Typhoon 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Bader 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Spur 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Xanadu 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Desjani 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Rov 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Greibach 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kultis 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mistral 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Orsha 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Geneva 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Schischak 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Motte 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Simur 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Quillion 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pallas 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: James 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Moravec 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dresden 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nordholm 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Camail 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Akka 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hianov 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Stade 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Corrin 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Govindan 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cantrill 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Rosado 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Yeltsin 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lederberg 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Draconi 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Beatty 2/17/2021 10:34:33 PM 2.741 SINGLEP Looking for DevourerGolem 2/17/2021 10:34:33 PM 2.741 SINGLEP SPAWNING: Devourer Golem on Yeltsin, Entity Data: PKID: 2405 Type: Devourer Golem FTID: -1 Planet: Yeltsin Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 12 2/17/2021 10:34:33 PM 2.741 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 26ms 2/17/2021 10:34:34 PM 2.741 SINGLEP Generate FULL Map Complete 811ms 2/17/2021 10:35:15 PM 2.741 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/17/2021 10:35:15 PM 2.741 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/17/2021 10:35:15 PM 2.741 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/17/2021 10:35:15 PM 2.741 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/17/2021 10:35:15 PM 2.741 SINGLEP loading as template 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction AIRelentlessWave. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction AIReserves. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction AntiAIZombie. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction AntiEveryoneZombie. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction AntiPlayerZombie. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction CPALogic. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction EnragedMacrophage. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction ExecutorFakeFaction. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction Mercenary. 2/17/2021 10:35:15 PM 2.741 SINGLEP Added the faction TamedMacrophage. 2/17/2021 10:35:16 PM 2.741 SINGLEP Finish load save in 364.4ms 2/17/2021 10:35:16 PM 2.741 SINGLEP Start Generate Partial Map with Realistic and seed 1090520076 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/17/2021 10:35:16 PM 2.741 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/17/2021 10:35:16 PM 2.741 SINGLEP Fixed 1920 missing planet factions. 2/17/2021 10:35:16 PM 2.741 SINGLEP Generate Partial Map Complete 446ms 2/17/2021 10:35:20 PM 2.741 SINGLEP Start Generate FULL Map with Realistic and seed 1090520076 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nordin 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Algol 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kamitani 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Damogran 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Elee 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Duellos 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hianov 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kida 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Aldebaran 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Barto 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Beatty 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murra 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sethi 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mote 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Yukiko 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nilsson 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Shenker 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mauchly 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Wallach 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Tanith 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Covenant 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ybarra 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kaiju 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Karmarkar 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Path 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kurtz 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nodowa 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Langefors 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Iskander 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Anarres 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Helwani 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Septimus 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Galler 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Izumi 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Foley 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Salton 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mistral 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Ousterhout 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pandora 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hebron 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pullien 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Malin 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Daring 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Novacky 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dresden 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Elysia 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Simur 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Canaan 2/17/2021 10:35:20 PM 2.741 SINGLEP Looking for DevourerGolem 2/17/2021 10:35:20 PM 2.741 SINGLEP SPAWNING: Devourer Golem on Iskander, Entity Data: PKID: 2374 Type: Devourer Golem FTID: -1 Planet: Iskander Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 11 2/17/2021 10:35:20 PM 2.741 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms 2/17/2021 10:35:20 PM 2.741 SINGLEP Generate FULL Map Complete 696ms 2/17/2021 10:35:26 PM 2.741 SINGLEP For Team 1 on Tamass: True && True 2/17/2021 10:35:32 PM 2.741 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/17/2021 10:35:32 PM 2.741 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/17/2021 10:35:32 PM 2.741 SINGLEP in strip extra, Arex: hasHadFirstPlayer True shouldBeRemoved False 2/17/2021 10:35:32 PM 2.741 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Fallen Spire Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 2/17/2021 10:35:32 PM 2.741 SINGLEP loading as template 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction AIRelentlessWave. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction AIReserves. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction AntiAIZombie. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction AntiEveryoneZombie. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction AntiPlayerZombie. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction CPALogic. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction EnragedMacrophage. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction ExecutorFakeFaction. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction Mercenary. 2/17/2021 10:35:32 PM 2.741 SINGLEP Added the faction TamedMacrophage. 2/17/2021 10:35:32 PM 2.741 SINGLEP Finish load save in 389.2ms 2/17/2021 10:35:32 PM 2.741 SINGLEP Start Generate Partial Map with Realistic and seed 1639465848 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 2/17/2021 10:35:32 PM 2.741 SINGLEP PlayerAccount Arex has now been put in control of faction 1. 2/17/2021 10:35:32 PM 2.741 SINGLEP Fixed 1920 missing planet factions. 2/17/2021 10:35:33 PM 2.741 SINGLEP Generate Partial Map Complete 464ms 2/17/2021 10:35:42 PM 2.741 SINGLEP Start Generate FULL Map with Realistic and seed 1639465848 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Citadel 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Manis 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vebo 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Aurora 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Luks 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lane 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Korell 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sutrah 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vitali 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Nano 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Murdoch 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kernighan 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hebron 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Anarres 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sholla 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Crubutania 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Anahalt 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Maibaum 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Cinna 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Prasa 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sikun 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Arcturus 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Yukiko 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Werel 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Rigel 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Elysia 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Sendai 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Dunkels 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Vita 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Stade 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Eich 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Septimus 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Plotkin 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Finster 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Thurstone 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kemeny 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Kurtz 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Mores 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Juro 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Pullien 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Lynx 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Koster 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Laubos 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING PLANET CANDIDATE LOOP PRIMARY: Hori 2/17/2021 10:35:43 PM 2.741 SINGLEP Looking for DevourerGolem 2/17/2021 10:35:43 PM 2.741 SINGLEP SPAWNING: Devourer Golem on Juro, Entity Data: PKID: 2312 Type: Devourer Golem FTID: -1 Planet: Juro Orders: 0 LRP Target: None for ID 0 Hull: 1 Shield: 1, max distance was 11 2/17/2021 10:35:43 PM 2.741 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 12ms 2/17/2021 10:35:43 PM 2.741 SINGLEP Generate FULL Map Complete 586ms 2/17/2021 10:36:09 PM 2.741 SINGLEP For Team 1 on Kane: True && True 2/17/2021 10:36:16 PM 2.741 SINGLEP Achievement Skipped Because Of Cheating: Give a Man a Fish... 2/17/2021 10:36:57 PM 2.741 SINGLEP Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER CheckForOwnershipChange 177 451 0 0 b__1 8 90 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoPlanetPerStepLogic 69 554 0 0 DoWorldStepLogic_FromSimBGThread 148 386 0 0 Execute 186 482 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Planet.CheckForOwnershipChange (Arcen.AIW2.Core.ArcenSimContext context) [0x000b1] in <55beed63ec3c41888e5f94eb14b1760f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass51_0.b__1 (Arcen.AIW2.Core.Planet planet) [0x00008] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <55beed63ec3c41888e5f94eb14b1760f>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <55beed63ec3c41888e5f94eb14b1760f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoPlanetPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00045] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00094] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <17aa440a083043c18ed85d3d3159d87e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17aa440a083043c18ed85d3d3159d87e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17aa440a083043c18ed85d3d3159d87e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17aa440a083043c18ed85d3d3159d87e>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <17aa440a083043c18ed85d3d3159d87e>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0