12/30/2020 7:44:26 PM 2.711 SINGLEP Start load save: E:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/30/2020 7:44:26 PM 2.711 SINGLEP Error loading world: The savegame you are trying to load had the following fatal error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <2999c10a5cec487fa52e0d95537784e8>:0 at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors, System.Boolean ActuallyClearExistingLinks) [0x002ba] in <2999c10a5cec487fa52e0d95537784e8>:0 at Arcen.AIW2.Core.World_AIW2.DoPostWorldLoadProcessing (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Int32& debugStage) [0x00253] in <2999c10a5cec487fa52e0d95537784e8>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00f97] in <2999c10a5cec487fa52e0d95537784e8>:0 12/30/2020 7:44:26 PM 2.711 SINGLEP The savegame you are trying to load had the following fatal error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <2999c10a5cec487fa52e0d95537784e8>:0 at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors, System.Boolean ActuallyClearExistingLinks) [0x002ba] in <2999c10a5cec487fa52e0d95537784e8>:0 at Arcen.AIW2.Core.World_AIW2.DoPostWorldLoadProcessing (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Int32& debugStage) [0x00253] in <2999c10a5cec487fa52e0d95537784e8>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00f97] in <2999c10a5cec487fa52e0d95537784e8>:0 12/30/2020 7:44:26 PM 2.711 SINGLEP Did not load save: E:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 12/30/2020 7:44:26 PM 2.711 SINGLEP Finish load save in 32.8ms 12/30/2020 7:44:26 PM 2.711 SINGLEP Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <2999c10a5cec487fa52e0d95537784e8>:0 at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors, System.Boolean ActuallyClearExistingLinks) [0x002ba] in <2999c10a5cec487fa52e0d95537784e8>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in :0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00089] in :0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <24bfed508dd4496f872699bda7fd0ab5>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <24bfed508dd4496f872699bda7fd0ab5>:0