2/27/2017 8:45:06 PM World Created, Launching Server 2/27/2017 8:45:06 PM Successfully opened host socket 2/27/2017 8:45:19 PM System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Arcen.AIW2.Core.Planet].get_Item (Int32 index) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.Mapgen_SeedSpecialEntities (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.WorldSide SideOrNull, SpecialEntityType SpecialType, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) [0x00000] in :0 at Arcen.AIW2.Core.SetOfGalaxies.Create (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in :0 2/27/2017 8:45:40 PM Shutting Down Socket 2/27/2017 8:45:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/27/2017 8:46:07 PM World Created, Launching Server 2/27/2017 8:46:08 PM Successfully opened host socket 2/27/2017 8:46:24 PM System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Arcen.AIW2.Core.Planet].get_Item (Int32 index) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.Mapgen_SeedSpecialEntities (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.WorldSide SideOrNull, SpecialEntityType SpecialType, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) [0x00000] in :0 at Arcen.AIW2.Core.SetOfGalaxies.Create (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in :0 2/27/2017 8:46:41 PM Shutting Down Socket 2/27/2017 8:46:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/21/2019 12:45:04 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/21/2019 12:45:05 AM You're trying to load a settings file from version 0.101, which is too old. Sorry about that! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.Engine_Universal+c__Iterator1.MoveNext () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 4/21/2019 12:45:05 AM Resolution changed to windowed 1000x600 4/21/2019 12:45:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/21/2019 12:45:05 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/21/2019 12:45:17 AM You're trying to load a settings file from version 0.101, which is too old. Sorry about that! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenInput.DeserializeInputMappings (Arcen.Universal.ArcenXMLElement root) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenInput.LoadInputMappingsFromDisk () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.InputActionTypeDataTable.DoPostInitializationLogic () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.Engine_Universal+c__Iterator1.MoveNext () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 4/21/2019 12:45:45 AM ArcenAssetBundleCache.InstantiatedObjects: 783 4/21/2019 12:45:45 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 4/21/2019 12:45:45 AM Game Version: 0.816 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/21/2019 12:45:45 AM 41.8 seconds total load time. SetDirectoriesToBeUsed (0.4s) LoadFinalSFXStuff (8.8s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (1.1s) InputActionTypeDataTable (0.5s) ExternalConstants (0.4s) PresentationLayer.LoadVisualConstants_Late (0.3s) SpaceboxDefinitionTable (0.9s) PlanetDefinitionTable (3.2s) GameEntityTypeDataTable.Initialize (3.3s) GameEntityTypeDataTable.InitVisualBits (15.5s) SurrogateTableTable (1.6s) 4/21/2019 12:45:46 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 4/21/2019 12:52:27 AM Resolution changed to windowed 1000x600 4/21/2019 12:52:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/21/2019 12:52:27 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/21/2019 12:52:53 AM Resolution changed to windowed 1280x720 4/21/2019 12:52:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/21/2019 12:52:53 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/21/2019 12:53:07 AM Resolution changed to windowed 1280x720 4/21/2019 12:53:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/21/2019 12:53:07 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/21/2019 12:53:23 AM Generate Map with type Tutorial_01 and seed 123456 4/21/2019 12:53:23 AM World Created, Launching Server 4/21/2019 12:53:23 AM Successfully opened host socket 4/21/2019 1:07:45 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/17/2019 11:21:58 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/17/2019 11:21:58 PM Boot up FleetOS (0.3460s) 10/17/2019 11:21:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/17/2019 11:21:58 PM Check System Logs For Rogue Intelligence (0.0220s) 10/17/2019 11:21:58 PM Organizing Alien Translation Routines (0.2230s) 10/17/2019 11:21:58 PM Remembering Alamo (0.1450s) 10/17/2019 11:21:59 PM Generating Framerates (0.0910s) 10/17/2019 11:21:59 PM Bring Cloaking Systems Online (0.0300s) 10/17/2019 11:21:59 PM Game Version: 0.953 10/17/2019 11:21:59 PM Eject Trash Into Hyperspace (0.0120s) 10/17/2019 11:21:59 PM Recalculate Speed Of Light (0.0590s) 10/17/2019 11:21:59 PM Check Nearby Stellar Masses (0.0440s) 10/17/2019 11:21:59 PM Resolution changed to windowed 1280x720 10/17/2019 11:21:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/17/2019 11:21:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/17/2019 11:21:59 PM Refresh Optical Lensing (0.0090s) 10/17/2019 11:21:59 PM Revise Fundamental Physical Laws (0.0310s) 10/17/2019 11:21:59 PM Boot Audio Comms (0.1050s) 10/17/2019 11:21:59 PM Establish Individual Audio Links (0.0240s) 10/17/2019 11:21:59 PM Prepare Explosions and Crackles (0.2320s) 10/17/2019 11:21:59 PM Optimize Comfort On Command Decks (0.1750s) 10/17/2019 11:21:59 PM Check For Extra Modules (0.0360s) 10/17/2019 11:21:59 PM Calculate Odds Of Success (0.1060s) 10/17/2019 11:22:00 PM Briefly Panic (0.1960s) 10/17/2019 11:22:00 PM Install Confidence Routines (0.2070s) 10/17/2019 11:22:00 PM Bring Commander Interface Online (0.4600s) 10/17/2019 11:22:00 PM Motivate All Crews (0.1070s) 10/17/2019 11:22:01 PM Externalizing Patterns (0.1600s) 10/17/2019 11:22:01 PM Disengaging Constants (0.7230s) 10/17/2019 11:22:01 PM Late Axionic Computations (0.1470s) 10/17/2019 11:22:01 PM Thinking Of Advice (0.0250s) 10/17/2019 11:22:02 PM Degaussing Advice (0.4170s) 10/17/2019 11:22:02 PM Naming All Known Planets (0.0590s) 10/17/2019 11:22:02 PM Remembering Speeds (0.0270s) 10/17/2019 11:22:02 PM Prioritizing Targets (0.0830s) 10/17/2019 11:22:02 PM Rebooting Sensor Arrays (0.0850s) 10/17/2019 11:22:02 PM Unloading Prismatic Grid (0.0300s) 10/17/2019 11:22:02 PM Thinking Of Objectives (0.0360s) 10/17/2019 11:22:02 PM Re-Aligning Objectives (0.0790s) 10/17/2019 11:22:02 PM Inhibiting Visual Scans (0.0830s) 10/17/2019 11:22:02 PM Synthesizing Vocals (0.0820s) 10/17/2019 11:22:03 PM Ventilating Scenarios (0.0860s) 10/17/2019 11:22:03 PM Decontaminating Targeting Systems (0.0760s) 10/17/2019 11:22:03 PM Ejecting Tactical Core (0.0840s) 10/17/2019 11:22:03 PM Calibrating Formations (0.0420s) 10/17/2019 11:22:03 PM Intercepting Galactic Maps (0.1880s) 10/17/2019 11:22:03 PM Sterilizing Test Chamber (0.0390s) 10/17/2019 11:22:03 PM Faction Diagnostics (0.0840s) 10/17/2019 11:22:03 PM Buffering Hackers (0.0680s) 10/17/2019 11:22:03 PM Inverting Death (0.1870s) 10/17/2019 11:22:03 PM Linear Field Variance (0.1420s) 10/17/2019 11:22:04 PM Charging Marks (0.0790s) 10/17/2019 11:22:04 PM Range Manifolds (0.0370s) 10/17/2019 11:22:04 PM Purging ROFs (0.0090s) 10/17/2019 11:22:04 PM Manipulating Speeds (0.0750s) 10/17/2019 11:22:04 PM Detecting Projectiles (0.0430s) 10/17/2019 11:22:04 PM Grouping Flow Fields (0.1020s) 10/17/2019 11:22:04 PM Modulating Flow Field Groups (0.0380s) 10/17/2019 11:22:04 PM Designing Fleets (0.4630s) 10/17/2019 11:22:04 PM Thinking Of Technologies (0.0990s) 10/17/2019 11:22:04 PM Categorizing Starbord Sensors (0.0130s) 10/17/2019 11:22:04 PM Injecting Galactic Variables (0.0820s) 10/17/2019 11:22:05 PM Discharging Colored Ions (0.0870s) 10/17/2019 11:22:05 PM Replicating Ion Colors (0.0640s) 10/17/2019 11:22:07 PM Investigating Starfields (2.0120s) 10/17/2019 11:22:13 PM Mopping Up Distant Planets (6.5970s) 10/17/2019 11:22:13 PM Investigating Map Signatures (0.1410s) 10/17/2019 11:22:13 PM Collating Solar Systems (0.0680s) 10/17/2019 11:22:13 PM Categorizing All Planets (0.0040s) 10/17/2019 11:22:13 PM Organizing Commands (0.0140s) 10/17/2019 11:22:13 PM Calculating Firing Cones (0.0050s) 10/17/2019 11:22:15 PM Demoting Insubordinate Ship Parts (1.5180s) 10/17/2019 11:22:16 PM Smooth All Plasma Cells (1.4220s) 10/17/2019 11:22:16 PM Issuing Orders (0.0030s) 10/17/2019 11:22:16 PM Augmenting Infusers (0.0260s) 10/17/2019 11:22:16 PM Infusing (0.0550s) 10/17/2019 11:22:17 PM Post-Proton Surge (0.0050s) 10/17/2019 11:22:17 PM Calibrate Weapons Arrays (0.0160s) 10/17/2019 11:22:17 PM Stimulate Modulation (0.0110s) 10/17/2019 11:22:17 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/17/2019 11:22:18 PM Load Surrogates (1.3630s) 10/17/2019 11:22:18 PM Load Historical Documents (0.0040s) 10/17/2019 11:22:18 PM 20.2 seconds total load time. Boot up FleetOS (0.3s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.7s) Degaussing Advice (0.4s) Designing Fleets (0.5s) Investigating Starfields (2.0s) Mopping Up Distant Planets (6.6s) Demoting Insubordinate Ship Parts (1.5s) Smooth All Plasma Cells (1.4s) Load Surrogates (1.4s) 10/17/2019 11:22:18 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/17/2019 11:23:10 PM Resolution changed to windowed 1920x720 10/17/2019 11:23:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/17/2019 11:23:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/17/2019 11:23:24 PM Resolution changed to windowed 1900x900 10/17/2019 11:23:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/17/2019 11:23:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/17/2019 11:24:27 PM Resolution changed to windowed 1900x900 10/17/2019 11:24:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/17/2019 11:24:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/17/2019 11:24:46 PM Start Generate Partial Map with Realistic and seed 618175052 and planet count 80 and 16 factions 10/17/2019 11:24:46 PM World Created, Launching Server 10/17/2019 11:24:47 PM Successfully opened host socket 10/17/2019 11:25:00 PM Start Generate Partial Map with Honeycomb and seed 618175052 and planet count 80 and 16 factions 10/17/2019 11:25:00 PM Generate Partial Map Complete 10/17/2019 11:25:09 PM Start Generate Partial Map with Honeycomb and seed 618175052 and planet count 80 and 16 factions 10/17/2019 11:25:09 PM Generate Partial Map Complete 10/17/2019 11:25:15 PM Start Generate Partial Map with D18Rings and seed 618175052 and planet count 80 and 16 factions 10/17/2019 11:25:15 PM Generate Partial Map Complete 10/17/2019 11:26:29 PM Start Generate Partial Map with D18Rings and seed 618175052 and planet count 80 and 16 factions 10/17/2019 11:26:29 PM Generate Partial Map Complete 10/17/2019 11:26:47 PM Start Generate Partial Map with D18Rings and seed 618175052 and planet count 80 and 16 factions 10/17/2019 11:26:47 PM Generate Partial Map Complete 10/17/2019 11:27:48 PM Start Generate Partial Map with D18Rings and seed 618175052 and planet count 80 and 16 factions 10/17/2019 11:27:48 PM Generate Partial Map Complete 10/17/2019 11:34:40 PM Start Generate FULL Map with D18Rings and seed 618175052 and planet count 80 and 18 factions 10/17/2019 11:34:40 PM Generate FULL Map Complete 10/17/2019 11:35:42 PM Resolution changed to windowed 1900x900 10/17/2019 11:35:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/17/2019 11:35:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/18/2019 12:38:51 AM GAAAH! We have a command we need to execute during frame 38494 but it's already frame 38495 GameCommand Details:HandleEndOfIntermittentLongRangePlanningCycle ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:0 ExecuteOnFrameNumber:38494 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <06ed0cc9e1dd43a1b4e41df91b06fb7e>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <06ed0cc9e1dd43a1b4e41df91b06fb7e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/18/2019 1:07:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/19/2019 4:59:37 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/19/2019 4:59:37 PM Boot up FleetOS (0.4570s) 10/19/2019 4:59:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/19/2019 4:59:37 PM Check System Logs For Rogue Intelligence (0.0650s) 10/19/2019 4:59:37 PM Organizing Alien Translation Routines (0.1550s) 10/19/2019 4:59:37 PM Remembering Alamo (0.0390s) 10/19/2019 4:59:37 PM Generating Framerates (0.0260s) 10/19/2019 4:59:37 PM Bring Cloaking Systems Online (0.0050s) 10/19/2019 4:59:37 PM Game Version: 0.954 10/19/2019 4:59:37 PM Eject Trash Into Hyperspace (0.0100s) 10/19/2019 4:59:37 PM Recalculate Speed Of Light (0.0450s) 10/19/2019 4:59:37 PM Check Nearby Stellar Masses (0.0530s) 10/19/2019 4:59:37 PM Resolution changed to windowed 1900x900 10/19/2019 4:59:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/19/2019 4:59:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/19/2019 4:59:37 PM Refresh Optical Lensing (0.0100s) 10/19/2019 4:59:37 PM Revise Fundamental Physical Laws (0.0200s) 10/19/2019 4:59:37 PM Boot Audio Comms (0.0250s) 10/19/2019 4:59:37 PM Establish Individual Audio Links (0.0270s) 10/19/2019 4:59:38 PM Prepare Explosions and Crackles (0.6330s) 10/19/2019 4:59:39 PM Optimize Comfort On Command Decks (1.0560s) 10/19/2019 4:59:39 PM Check For Extra Modules (0.0250s) 10/19/2019 4:59:39 PM Calculate Odds Of Success (0.0940s) 10/19/2019 4:59:44 PM Briefly Panic (4.6570s) 10/19/2019 4:59:44 PM Install Confidence Routines (0.2030s) 10/19/2019 4:59:44 PM Bring Commander Interface Online (0.3550s) 10/19/2019 4:59:44 PM Motivate All Crews (0.0520s) 10/19/2019 4:59:44 PM Externalizing Patterns (0.0320s) 10/19/2019 4:59:45 PM Disengaging Constants (0.3320s) 10/19/2019 4:59:46 PM Late Axionic Computations (0.9370s) 10/19/2019 4:59:46 PM Thinking Of Advice (0.0280s) 10/19/2019 4:59:46 PM Degaussing Advice (0.3320s) 10/19/2019 4:59:46 PM Naming All Known Planets (0.0340s) 10/19/2019 4:59:46 PM Remembering Speeds (0.0200s) 10/19/2019 4:59:46 PM Prioritizing Targets (0.0080s) 10/19/2019 4:59:46 PM Rebooting Sensor Arrays (0.0180s) 10/19/2019 4:59:46 PM Unloading Prismatic Grid (0.0130s) 10/19/2019 4:59:46 PM Thinking Of Objectives (0.0050s) 10/19/2019 4:59:46 PM Re-Aligning Objectives (0.0190s) 10/19/2019 4:59:46 PM Inhibiting Visual Scans (0.0240s) 10/19/2019 4:59:46 PM Synthesizing Vocals (0.0210s) 10/19/2019 4:59:46 PM Ventilating Scenarios (0.0230s) 10/19/2019 4:59:46 PM Decontaminating Targeting Systems (0.0250s) 10/19/2019 4:59:46 PM Ejecting Tactical Core (0.0110s) 10/19/2019 4:59:46 PM Calibrating Formations (0.0060s) 10/19/2019 4:59:46 PM Intercepting Galactic Maps (0.0400s) 10/19/2019 4:59:46 PM Sterilizing Test Chamber (0.0080s) 10/19/2019 4:59:46 PM Faction Diagnostics (0.0150s) 10/19/2019 4:59:46 PM Buffering Hackers (0.0350s) 10/19/2019 4:59:46 PM Inverting Death (0.0450s) 10/19/2019 4:59:46 PM Linear Field Variance (0.1070s) 10/19/2019 4:59:46 PM Charging Marks (0.0550s) 10/19/2019 4:59:46 PM Range Manifolds (0.0370s) 10/19/2019 4:59:46 PM Purging ROFs (0.0050s) 10/19/2019 4:59:46 PM Manipulating Speeds (0.0460s) 10/19/2019 4:59:47 PM Detecting Projectiles (0.0050s) 10/19/2019 4:59:47 PM Grouping Flow Fields (0.0320s) 10/19/2019 4:59:47 PM Modulating Flow Field Groups (0.0190s) 10/19/2019 4:59:47 PM Designing Fleets (0.1400s) 10/19/2019 4:59:47 PM Thinking Of Technologies (0.0330s) 10/19/2019 4:59:47 PM Categorizing Starbord Sensors (0.0130s) 10/19/2019 4:59:47 PM Injecting Galactic Variables (0.0490s) 10/19/2019 4:59:47 PM Discharging Colored Ions (0.0370s) 10/19/2019 4:59:47 PM Replicating Ion Colors (0.0220s) 10/19/2019 4:59:49 PM Investigating Starfields (1.9710s) 10/19/2019 4:59:55 PM Ejecting Distant Planets (6.4210s) 10/19/2019 4:59:55 PM Investigating Map Signatures (0.0410s) 10/19/2019 4:59:55 PM Collating Solar Systems (0.0190s) 10/19/2019 4:59:55 PM Categorizing All Planets (0.0040s) 10/19/2019 4:59:55 PM Organizing Commands (0.0530s) 10/19/2019 4:59:55 PM Calculating Firing Cones (0.0040s) 10/19/2019 4:59:59 PM Violating Ship Part Bylaws (3.7940s) 10/19/2019 5:00:14 PM Download Memories To Dark Obelisk (15.1350s) 10/19/2019 5:00:14 PM Issuing Orders (0.0030s) 10/19/2019 5:00:14 PM Augmenting Infusers (0.0110s) 10/19/2019 5:00:14 PM Infusing (0.1040s) 10/19/2019 5:00:14 PM Post-Proton Surge (0.0050s) 10/19/2019 5:00:14 PM Calibrate Weapons Arrays (0.0140s) 10/19/2019 5:00:14 PM Stimulate Modulation (0.0150s) 10/19/2019 5:00:15 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/19/2019 5:00:16 PM Load Surrogates (1.1100s) 10/19/2019 5:00:16 PM Load Historical Documents (0.0040s) 10/19/2019 5:00:16 PM 39.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (1.1s) Briefly Panic (4.7s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.9s) Degaussing Advice (0.3s) Investigating Starfields (2.0s) Ejecting Distant Planets (6.4s) Violating Ship Part Bylaws (3.8s) Download Memories To Dark Obelisk (15.1s) Load Surrogates (1.1s) 10/19/2019 5:00:16 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0958997c59b34432aac32a54c8068af8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0958997c59b34432aac32a54c8068af8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0958997c59b34432aac32a54c8068af8>:0 at ArcenGameController.Update () [0x00000] in :0 10/19/2019 5:01:18 PM Successfully opened host socket 10/19/2019 5:23:56 PM Exception in HandleLODsAndShipPartAnimations P2 stage 8000 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x0025c] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0958997c59b34432aac32a54c8068af8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0958997c59b34432aac32a54c8068af8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0958997c59b34432aac32a54c8068af8>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <181ac6c6dd8a494e873888ec7c9576fd>:0 10/19/2019 8:05:08 PM BUG: tried to go past the end of workinShipPool. i 0 count 1 10/19/2019 8:36:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/25/2019 11:30:14 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2019 11:30:14 PM Boot up FleetOS (0.6610s) 10/25/2019 11:30:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2019 11:30:14 PM Check System Logs For Rogue Intelligence (0.0250s) 10/25/2019 11:30:15 PM Organizing Alien Translation Routines (0.5980s) 10/25/2019 11:30:15 PM Remembering Alamo (0.2710s) 10/25/2019 11:30:15 PM Generating Framerates (0.0270s) 10/25/2019 11:30:15 PM Bring Cloaking Systems Online (0.0310s) 10/25/2019 11:30:15 PM Game Version: 1.002 10/25/2019 11:30:15 PM Eject Trash Into Hyperspace (0.0140s) 10/25/2019 11:30:15 PM Recalculate Speed Of Light (0.0750s) 10/25/2019 11:30:15 PM Check Nearby Stellar Masses (0.0350s) 10/25/2019 11:30:15 PM Resolution changed to windowed 1900x900 10/25/2019 11:30:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2019 11:30:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/25/2019 11:30:15 PM Refresh Optical Lensing (0.0120s) 10/25/2019 11:30:16 PM Revise Fundamental Physical Laws (0.0880s) 10/25/2019 11:30:16 PM Boot Audio Comms (0.0860s) 10/25/2019 11:30:16 PM Establish Individual Audio Links (0.0320s) 10/25/2019 11:30:18 PM Prepare Explosions and Crackles (2.0460s) 10/25/2019 11:30:22 PM Optimize Comfort On Command Decks (3.8400s) 10/25/2019 11:30:22 PM Check For Extra Modules (0.2310s) 10/25/2019 11:30:22 PM Calculate Odds Of Success (0.2720s) 10/25/2019 11:30:26 PM Briefly Panic (4.3240s) 10/25/2019 11:30:27 PM Install Confidence Routines (0.3200s) 10/25/2019 11:30:27 PM Bring Commander Interface Online (0.4310s) 10/25/2019 11:30:27 PM Motivate All Crews (0.0990s) 10/25/2019 11:30:27 PM Externalizing Patterns (0.1160s) 10/25/2019 11:30:28 PM Disengaging Constants (0.4330s) 10/25/2019 11:30:28 PM Late Axionic Computations (0.3610s) 10/25/2019 11:30:28 PM Thinking Of Advice (0.0800s) 10/25/2019 11:30:29 PM Degaussing Advice (0.4120s) 10/25/2019 11:30:29 PM Naming All Known Planets (0.0590s) 10/25/2019 11:30:29 PM Remembering Speeds (0.0610s) 10/25/2019 11:30:29 PM Prioritizing Targets (0.0670s) 10/25/2019 11:30:29 PM Rebooting Sensor Arrays (0.0190s) 10/25/2019 11:30:29 PM Unloading Prismatic Grid (0.0200s) 10/25/2019 11:30:29 PM Thinking Of Objectives (0.0320s) 10/25/2019 11:30:29 PM Re-Aligning Objectives (0.0590s) 10/25/2019 11:30:29 PM Inhibiting Visual Scans (0.0650s) 10/25/2019 11:30:29 PM Synthesizing Vocals (0.0630s) 10/25/2019 11:30:29 PM Ventilating Scenarios (0.0650s) 10/25/2019 11:30:29 PM Decontaminating Targeting Systems (0.0250s) 10/25/2019 11:30:29 PM Ejecting Tactical Core (0.0600s) 10/25/2019 11:30:29 PM Calibrating Formations (0.0340s) 10/25/2019 11:30:29 PM Intercepting Galactic Maps (0.0620s) 10/25/2019 11:30:29 PM Sterilizing Test Chamber (0.0400s) 10/25/2019 11:30:29 PM Faction Diagnostics (0.1000s) 10/25/2019 11:30:29 PM Buffering Hackers (0.0280s) 10/25/2019 11:30:30 PM Inverting Death (0.0860s) 10/25/2019 11:30:30 PM Linear Field Variance (0.1340s) 10/25/2019 11:30:30 PM Charging Marks (0.0280s) 10/25/2019 11:30:30 PM Range Manifolds (0.0700s) 10/25/2019 11:30:30 PM Purging ROFs (0.0060s) 10/25/2019 11:30:30 PM Manipulating Speeds (0.0780s) 10/25/2019 11:30:30 PM Detecting Projectiles (0.0100s) 10/25/2019 11:30:30 PM Grouping Flow Fields (0.0770s) 10/25/2019 11:30:30 PM Modulating Flow Field Groups (0.0200s) 10/25/2019 11:30:30 PM Designing Fleets (0.3980s) 10/25/2019 11:30:30 PM Thinking Of Technologies (0.0650s) 10/25/2019 11:30:30 PM Categorizing Starboard Sensors (0.0130s) 10/25/2019 11:30:31 PM Injecting Galactic Variables (0.0320s) 10/25/2019 11:30:31 PM Discharging Colored Ions (0.0310s) 10/25/2019 11:30:31 PM Replicating Ion Colors (0.0200s) 10/25/2019 11:30:33 PM Investigating Starfields (2.0040s) 10/25/2019 11:30:39 PM Milking Distant Planets (6.4550s) 10/25/2019 11:30:39 PM Investigating Map Signatures (0.1830s) 10/25/2019 11:30:39 PM Collating Solar Systems (0.1180s) 10/25/2019 11:30:39 PM Categorizing All Planets (0.0060s) 10/25/2019 11:30:39 PM Organizing Commands (0.1050s) 10/25/2019 11:30:39 PM Calculating Firing Cones (0.0040s) 10/25/2019 11:30:43 PM Declaring Ship Part Sovereignty (3.9130s) 10/25/2019 11:30:59 PM Compensate for Neutrino Variance (15.8120s) 10/25/2019 11:30:59 PM Issuing Orders (0.0060s) 10/25/2019 11:30:59 PM Augmenting Infusers (0.0650s) 10/25/2019 11:30:59 PM Infusing (0.0560s) 10/25/2019 11:30:59 PM Post-Proton Surge (0.0080s) 10/25/2019 11:30:59 PM Calibrate Weapons Arrays (0.0580s) 10/25/2019 11:30:59 PM Stimulate Modulation (0.0170s) 10/25/2019 11:31:00 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/25/2019 11:31:01 PM Load Surrogates (1.8420s) 10/25/2019 11:31:01 PM Load Historical Documents (0.0040s) 10/25/2019 11:31:01 PM 47.5 seconds total load time. Boot up FleetOS (0.7s) Organizing Alien Translation Routines (0.6s) Remembering Alamo (0.3s) Prepare Explosions and Crackles (2.0s) Optimize Comfort On Command Decks (3.8s) Calculate Odds Of Success (0.3s) Briefly Panic (4.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.4s) Designing Fleets (0.4s) Investigating Starfields (2.0s) Milking Distant Planets (6.5s) Declaring Ship Part Sovereignty (3.9s) Compensate for Neutrino Variance (15.8s) Load Surrogates (1.8s) 10/25/2019 11:31:02 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/25/2019 11:31:47 PM Start Generate Partial Map with D18Rings and seed 618175052 and planet count 80 and 16 factions 10/25/2019 11:31:47 PM World Created, Launching Server 10/25/2019 11:31:47 PM Successfully opened host socket 10/25/2019 11:32:02 PM Start Generate Partial Map with Octopus and seed 618175052 and planet count 80 and 16 factions 10/25/2019 11:32:02 PM Generate Partial Map Complete 10/25/2019 11:32:46 PM Start Generate Partial Map with D18Bubbles and seed 618175052 and planet count 80 and 16 factions 10/25/2019 11:32:46 PM Generate Partial Map Complete 10/25/2019 11:33:09 PM Start Generate Partial Map with D18Bubbles and seed 618175052 and planet count 80 and 16 factions 10/25/2019 11:33:09 PM Generate Partial Map Complete 10/25/2019 11:33:46 PM Start Generate Partial Map with D18Bubbles and seed 618175052 and planet count 80 and 16 factions 10/25/2019 11:33:46 PM Generate Partial Map Complete 10/25/2019 11:33:57 PM Start Generate Partial Map with D18Bubbles and seed 618175052 and planet count 80 and 16 factions 10/25/2019 11:33:57 PM Generate Partial Map Complete 10/25/2019 11:40:05 PM Start Generate Partial Map with D18Bubbles and seed 618175052 and planet count 80 and 16 factions 10/25/2019 11:40:05 PM Generate Partial Map Complete 10/25/2019 11:40:09 PM Start Generate Partial Map with D18Bubbles and seed 618175052 and planet count 80 and 16 factions 10/25/2019 11:40:09 PM Generate Partial Map Complete 10/25/2019 11:44:25 PM Danger! CurrentFrameNumber changed from 2549 to 2550 during executionContext! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/25/2019 11:46:13 PM Start Generate Partial Map with D18Bubbles and seed 618175052 and planet count 80 and 18 factions 10/25/2019 11:46:13 PM Generate Partial Map Complete 10/25/2019 11:46:33 PM Start Generate Partial Map with D18Bubbles and seed 618175052 and planet count 80 and 18 factions 10/25/2019 11:46:33 PM Generate Partial Map Complete 10/25/2019 11:49:42 PM Start Generate FULL Map with D18Bubbles and seed 618175052 and planet count 80 and 18 factions 10/25/2019 11:49:42 PM Generate FULL Map Complete 10/26/2019 12:14:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/26/2019 12:31:52 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2019 12:31:52 AM Boot up FleetOS (0.2360s) 10/26/2019 12:31:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2019 12:31:52 AM Check System Logs For Rogue Intelligence (0.0450s) 10/26/2019 12:31:52 AM Organizing Alien Translation Routines (0.0680s) 10/26/2019 12:31:52 AM Remembering Alamo (0.0230s) 10/26/2019 12:31:52 AM Generating Framerates (0.0150s) 10/26/2019 12:31:52 AM Bring Cloaking Systems Online (0.0040s) 10/26/2019 12:31:52 AM Game Version: 1.001 10/26/2019 12:31:52 AM Eject Trash Into Hyperspace (0.0120s) 10/26/2019 12:31:52 AM Recalculate Speed Of Light (0.0160s) 10/26/2019 12:31:52 AM You're trying to load a settings file from version 1002_TechUnlocks, but you're only at version 1.001. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__120.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/26/2019 12:31:52 AM Check Nearby Stellar Masses (0.0180s) 10/26/2019 12:31:52 AM Resolution changed to windowed 1000x600 10/26/2019 12:31:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 12:31:52 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 12:31:52 AM Refresh Optical Lensing (0.0100s) 10/26/2019 12:31:52 AM Revise Fundamental Physical Laws (0.0310s) 10/26/2019 12:31:52 AM Boot Audio Comms (0.0110s) 10/26/2019 12:31:52 AM Establish Individual Audio Links (0.0090s) 10/26/2019 12:31:52 AM Prepare Explosions and Crackles (0.1250s) 10/26/2019 12:31:52 AM Optimize Comfort On Command Decks (0.0980s) 10/26/2019 12:31:53 AM Check For Extra Modules (0.0380s) 10/26/2019 12:31:53 AM Calculate Odds Of Success (0.0350s) 10/26/2019 12:31:53 AM Briefly Panic (0.2030s) 10/26/2019 12:31:53 AM Install Confidence Routines (0.2480s) 10/26/2019 12:31:53 AM You're trying to load a settings file from version 1002_TechUnlocks, but you're only at version 1.001. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenInput.DeserializeInputMappings (Arcen.Universal.ArcenXMLElement root) [0x00000] in :0 at Arcen.Universal.ArcenInput.LoadInputMappingsFromDisk () [0x00000] in :0 at Arcen.Universal.InputActionTypeDataTable.DoPostInitializationLogic () [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__120.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/26/2019 12:31:53 AM Bring Commander Interface Online (0.0950s) 10/26/2019 12:31:53 AM Motivate All Crews (0.0310s) 10/26/2019 12:31:53 AM Externalizing Patterns (0.0100s) 10/26/2019 12:31:53 AM Disengaging Constants (0.0220s) 10/26/2019 12:31:53 AM Late Axionic Computations (0.0550s) 10/26/2019 12:31:53 AM Thinking Of Advice (0.0080s) 10/26/2019 12:31:53 AM Degaussing Advice (0.0290s) 10/26/2019 12:31:53 AM Naming All Known Planets (0.0090s) 10/26/2019 12:31:53 AM Remembering Speeds (0.0060s) 10/26/2019 12:31:53 AM Prioritizing Targets (0.0060s) 10/26/2019 12:31:53 AM Rebooting Sensor Arrays (0.0070s) 10/26/2019 12:31:53 AM Unloading Prismatic Grid (0.0090s) 10/26/2019 12:31:53 AM Thinking Of Objectives (0.0060s) 10/26/2019 12:31:53 AM Re-Aligning Objectives (0.0080s) 10/26/2019 12:31:53 AM Inhibiting Visual Scans (0.0140s) 10/26/2019 12:31:53 AM Synthesizing Vocals (0.0070s) 10/26/2019 12:31:53 AM Ventilating Scenarios (0.0050s) 10/26/2019 12:31:53 AM Decontaminating Targeting Systems (0.0090s) 10/26/2019 12:31:53 AM Ejecting Tactical Core (0.0060s) 10/26/2019 12:31:53 AM Calibrating Formations (0.0070s) 10/26/2019 12:31:53 AM Intercepting Galactic Maps (0.0070s) 10/26/2019 12:31:53 AM Sterilizing Test Chamber (0.0080s) 10/26/2019 12:31:53 AM Faction Diagnostics (0.0110s) 10/26/2019 12:31:53 AM Buffering Hackers (0.0100s) 10/26/2019 12:31:53 AM Inverting Death (0.0050s) 10/26/2019 12:31:53 AM Linear Field Variance (0.0540s) 10/26/2019 12:31:53 AM Charging Marks (0.0070s) 10/26/2019 12:31:53 AM Range Manifolds (0.0050s) 10/26/2019 12:31:53 AM Purging ROFs (0.0080s) 10/26/2019 12:31:53 AM Manipulating Speeds (0.0090s) 10/26/2019 12:31:53 AM Detecting Projectiles (0.0070s) 10/26/2019 12:31:53 AM Grouping Flow Fields (0.0070s) 10/26/2019 12:31:54 AM Modulating Flow Field Groups (0.0130s) 10/26/2019 12:31:54 AM Designing Fleets (0.0200s) 10/26/2019 12:31:54 AM Thinking Of Technologies (0.0050s) 10/26/2019 12:31:54 AM Categorizing Starboard Sensors (0.0080s) 10/26/2019 12:31:54 AM Injecting Galactic Variables (0.0100s) 10/26/2019 12:31:54 AM Discharging Colored Ions (0.0190s) 10/26/2019 12:31:54 AM Replicating Ion Colors (0.0060s) 10/26/2019 12:31:54 AM Investigating Starfields (0.1920s) 10/26/2019 12:31:54 AM Fondly Remembering Distant Planets (0.6620s) 10/26/2019 12:31:54 AM Investigating Map Signatures (0.0140s) 10/26/2019 12:31:54 AM Collating Solar Systems (0.0090s) 10/26/2019 12:31:54 AM Categorizing All Planets (0.0060s) 10/26/2019 12:31:54 AM Organizing Commands (0.0200s) 10/26/2019 12:31:54 AM Calculating Firing Cones (0.0060s) 10/26/2019 12:31:55 AM Kicking Ship Parts Down Elevator Shaft (0.5000s) 10/26/2019 12:31:57 AM Investigating Meaning Of Life (1.7280s) 10/26/2019 12:31:57 AM Issuing Orders (0.0050s) 10/26/2019 12:31:57 AM Augmenting Infusers (0.0100s) 10/26/2019 12:31:57 AM Infusing (0.0210s) 10/26/2019 12:31:57 AM Post-Proton Surge (0.0050s) 10/26/2019 12:31:57 AM Calibrate Weapons Arrays (0.0160s) 10/26/2019 12:31:57 AM Stimulate Modulation (0.0130s) 10/26/2019 12:31:57 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/26/2019 12:31:58 AM Load Surrogates (0.8310s) 10/26/2019 12:31:58 AM Load Historical Documents (0.0140s) 10/26/2019 12:31:58 AM 5.9 seconds total load time. Fondly Remembering Distant Planets (0.7s) Kicking Ship Parts Down Elevator Shaft (0.5s) Investigating Meaning Of Life (1.7s) Load Surrogates (0.8s) 10/26/2019 12:31:58 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/26/2019 12:32:19 AM Base Color: c000000 Trim Color: cF2F3F4 10/26/2019 12:32:44 AM Resolution changed to windowed 1900x1800 10/26/2019 12:32:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 12:32:44 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 12:32:55 AM Resolution changed to windowed 1900x900 10/26/2019 12:32:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 12:32:55 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 12:33:10 AM Resolution changed to windowed 1900x900 10/26/2019 12:33:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 12:33:10 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 12:34:57 AM Resolution changed to windowed 1900x900 10/26/2019 12:34:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 12:34:57 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 12:35:10 AM Successfully opened host socket 10/26/2019 12:35:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/26/2019 12:35:27 AM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it. 10/26/2019 12:35:43 AM Start Generate Partial Map with Realistic and seed 901100457 and planet count 80 and 16 factions 10/26/2019 12:35:43 AM World Created, Launching Server 10/26/2019 12:35:43 AM Successfully opened host socket 10/26/2019 12:35:48 AM Start Generate Partial Map with D18Rings and seed 901100457 and planet count 80 and 16 factions 10/26/2019 12:35:48 AM Generate Partial Map Complete 10/26/2019 12:35:52 AM Start Generate Partial Map with D18Bubbles and seed 901100457 and planet count 80 and 16 factions 10/26/2019 12:35:52 AM Generate Partial Map Complete 10/26/2019 12:36:04 AM Start Generate Partial Map with D18Bubbles and seed 901100457 and planet count 80 and 16 factions 10/26/2019 12:36:04 AM Generate Partial Map Complete 10/26/2019 12:37:10 AM Start Generate FULL Map with D18Bubbles and seed 901100457 and planet count 80 and 18 factions 10/26/2019 12:37:10 AM Generate FULL Map Complete 10/26/2019 4:26:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/26/2019 4:26:19 AM Successfully opened host socket 10/26/2019 5:17:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/26/2019 12:49:20 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2019 12:49:20 PM Boot up FleetOS (0.2150s) 10/26/2019 12:49:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2019 12:49:20 PM Check System Logs For Rogue Intelligence (0.0190s) 10/26/2019 12:49:20 PM Organizing Alien Translation Routines (0.0600s) 10/26/2019 12:49:20 PM Remembering Alamo (0.0210s) 10/26/2019 12:49:20 PM Generating Framerates (0.0150s) 10/26/2019 12:49:20 PM Bring Cloaking Systems Online (0.0050s) 10/26/2019 12:49:20 PM Game Version: 1.001 10/26/2019 12:49:20 PM Eject Trash Into Hyperspace (0.0090s) 10/26/2019 12:49:20 PM Recalculate Speed Of Light (0.0130s) 10/26/2019 12:49:20 PM Check Nearby Stellar Masses (0.0120s) 10/26/2019 12:49:20 PM Resolution changed to windowed 1900x900 10/26/2019 12:49:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 12:49:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 12:49:20 PM Refresh Optical Lensing (0.0070s) 10/26/2019 12:49:20 PM Revise Fundamental Physical Laws (0.0240s) 10/26/2019 12:49:20 PM Boot Audio Comms (0.0110s) 10/26/2019 12:49:20 PM Establish Individual Audio Links (0.0080s) 10/26/2019 12:49:20 PM Prepare Explosions and Crackles (0.1210s) 10/26/2019 12:49:20 PM Optimize Comfort On Command Decks (0.0660s) 10/26/2019 12:49:20 PM Check For Extra Modules (0.0300s) 10/26/2019 12:49:20 PM Calculate Odds Of Success (0.0160s) 10/26/2019 12:49:21 PM Briefly Panic (0.2010s) 10/26/2019 12:49:21 PM Install Confidence Routines (0.2650s) 10/26/2019 12:49:21 PM Bring Commander Interface Online (0.0630s) 10/26/2019 12:49:21 PM Motivate All Crews (0.0230s) 10/26/2019 12:49:21 PM Externalizing Patterns (0.0080s) 10/26/2019 12:49:21 PM Disengaging Constants (0.0260s) 10/26/2019 12:49:21 PM Late Axionic Computations (0.0390s) 10/26/2019 12:49:21 PM Thinking Of Advice (0.0050s) 10/26/2019 12:49:21 PM Degaussing Advice (0.0120s) 10/26/2019 12:49:21 PM Naming All Known Planets (0.0040s) 10/26/2019 12:49:21 PM Remembering Speeds (0.0070s) 10/26/2019 12:49:21 PM Prioritizing Targets (0.0070s) 10/26/2019 12:49:21 PM Rebooting Sensor Arrays (0.0070s) 10/26/2019 12:49:21 PM Unloading Prismatic Grid (0.0060s) 10/26/2019 12:49:21 PM Thinking Of Objectives (0.0080s) 10/26/2019 12:49:21 PM Re-Aligning Objectives (0.0060s) 10/26/2019 12:49:21 PM Inhibiting Visual Scans (0.0120s) 10/26/2019 12:49:21 PM Synthesizing Vocals (0.0050s) 10/26/2019 12:49:21 PM Ventilating Scenarios (0.0070s) 10/26/2019 12:49:21 PM Decontaminating Targeting Systems (0.0070s) 10/26/2019 12:49:21 PM Ejecting Tactical Core (0.0070s) 10/26/2019 12:49:21 PM Calibrating Formations (0.0070s) 10/26/2019 12:49:21 PM Intercepting Galactic Maps (0.0070s) 10/26/2019 12:49:21 PM Sterilizing Test Chamber (0.0100s) 10/26/2019 12:49:21 PM Faction Diagnostics (0.0110s) 10/26/2019 12:49:21 PM Buffering Hackers (0.0090s) 10/26/2019 12:49:21 PM Inverting Death (0.0060s) 10/26/2019 12:49:21 PM Linear Field Variance (0.0480s) 10/26/2019 12:49:21 PM Charging Marks (0.0070s) 10/26/2019 12:49:21 PM Range Manifolds (0.0060s) 10/26/2019 12:49:21 PM Purging ROFs (0.0060s) 10/26/2019 12:49:21 PM Manipulating Speeds (0.0080s) 10/26/2019 12:49:21 PM Detecting Projectiles (0.0060s) 10/26/2019 12:49:21 PM Grouping Flow Fields (0.0090s) 10/26/2019 12:49:21 PM Modulating Flow Field Groups (0.0090s) 10/26/2019 12:49:21 PM Designing Fleets (0.0120s) 10/26/2019 12:49:21 PM Thinking Of Technologies (0.0050s) 10/26/2019 12:49:21 PM Categorizing Starboard Sensors (0.0070s) 10/26/2019 12:49:21 PM Injecting Galactic Variables (0.0110s) 10/26/2019 12:49:21 PM Discharging Colored Ions (0.0200s) 10/26/2019 12:49:21 PM Replicating Ion Colors (0.0060s) 10/26/2019 12:49:21 PM Investigating Starfields (0.2070s) 10/26/2019 12:49:22 PM Browsing Distant Planets (0.5970s) 10/26/2019 12:49:22 PM Investigating Map Signatures (0.0250s) 10/26/2019 12:49:22 PM Collating Solar Systems (0.0120s) 10/26/2019 12:49:22 PM Categorizing All Planets (0.0140s) 10/26/2019 12:49:22 PM Organizing Commands (0.0280s) 10/26/2019 12:49:22 PM Calculating Firing Cones (0.0040s) 10/26/2019 12:49:23 PM Violating Ship Part Bylaws (0.4470s) 10/26/2019 12:49:24 PM Reactivate Cold Fusion Reactor (1.7880s) 10/26/2019 12:49:24 PM Issuing Orders (0.0110s) 10/26/2019 12:49:24 PM Augmenting Infusers (0.0180s) 10/26/2019 12:49:24 PM Infusing (0.0220s) 10/26/2019 12:49:24 PM Post-Proton Surge (0.0110s) 10/26/2019 12:49:25 PM Calibrate Weapons Arrays (0.0440s) 10/26/2019 12:49:25 PM Stimulate Modulation (0.0160s) 10/26/2019 12:49:25 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/26/2019 12:49:25 PM Load Surrogates (0.7290s) 10/26/2019 12:49:25 PM Load Historical Documents (0.1430s) 10/26/2019 12:49:25 PM 5.7 seconds total load time. Install Confidence Routines (0.3s) Browsing Distant Planets (0.6s) Violating Ship Part Bylaws (0.4s) Reactivate Cold Fusion Reactor (1.8s) Load Surrogates (0.7s) 10/26/2019 12:49:26 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/26/2019 12:49:33 PM Successfully opened host socket 10/26/2019 4:29:09 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <77551c088397472ca8018e14ddc9b6ae>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/26/2019 4:29:09 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <77551c088397472ca8018e14ddc9b6ae>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/26/2019 6:26:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/26/2019 9:33:24 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2019 9:33:24 PM Boot up FleetOS (0.2340s) 10/26/2019 9:33:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2019 9:33:24 PM Check System Logs For Rogue Intelligence (0.0220s) 10/26/2019 9:33:24 PM Organizing Alien Translation Routines (0.0710s) 10/26/2019 9:33:24 PM Remembering Alamo (0.0370s) 10/26/2019 9:33:24 PM Generating Framerates (0.0140s) 10/26/2019 9:33:24 PM Bring Cloaking Systems Online (0.0040s) 10/26/2019 9:33:24 PM Game Version: 1.001 10/26/2019 9:33:24 PM Eject Trash Into Hyperspace (0.0110s) 10/26/2019 9:33:24 PM Recalculate Speed Of Light (0.0170s) 10/26/2019 9:33:24 PM Check Nearby Stellar Masses (0.0160s) 10/26/2019 9:33:24 PM Resolution changed to windowed 1900x900 10/26/2019 9:33:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 9:33:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 9:33:24 PM Refresh Optical Lensing (0.0170s) 10/26/2019 9:33:24 PM Revise Fundamental Physical Laws (0.0230s) 10/26/2019 9:33:24 PM Boot Audio Comms (0.0090s) 10/26/2019 9:33:24 PM Establish Individual Audio Links (0.0080s) 10/26/2019 9:33:24 PM Prepare Explosions and Crackles (0.1240s) 10/26/2019 9:33:24 PM Optimize Comfort On Command Decks (0.0960s) 10/26/2019 9:33:24 PM Check For Extra Modules (0.0270s) 10/26/2019 9:33:24 PM Calculate Odds Of Success (0.0160s) 10/26/2019 9:33:24 PM Briefly Panic (0.2030s) 10/26/2019 9:33:25 PM Install Confidence Routines (0.3040s) 10/26/2019 9:33:25 PM Bring Commander Interface Online (0.0910s) 10/26/2019 9:33:25 PM Motivate All Crews (0.0280s) 10/26/2019 9:33:25 PM Externalizing Patterns (0.0100s) 10/26/2019 9:33:25 PM Disengaging Constants (0.0260s) 10/26/2019 9:33:25 PM Late Axionic Computations (0.0550s) 10/26/2019 9:33:25 PM Thinking Of Advice (0.0040s) 10/26/2019 9:33:25 PM Degaussing Advice (0.0120s) 10/26/2019 9:33:25 PM Naming All Known Planets (0.0050s) 10/26/2019 9:33:25 PM Remembering Speeds (0.0080s) 10/26/2019 9:33:25 PM Prioritizing Targets (0.0120s) 10/26/2019 9:33:25 PM Rebooting Sensor Arrays (0.0050s) 10/26/2019 9:33:25 PM Unloading Prismatic Grid (0.0060s) 10/26/2019 9:33:25 PM Thinking Of Objectives (0.0080s) 10/26/2019 9:33:25 PM Re-Aligning Objectives (0.0070s) 10/26/2019 9:33:25 PM Inhibiting Visual Scans (0.0130s) 10/26/2019 9:33:25 PM Synthesizing Vocals (0.0050s) 10/26/2019 9:33:25 PM Ventilating Scenarios (0.0070s) 10/26/2019 9:33:25 PM Decontaminating Targeting Systems (0.0060s) 10/26/2019 9:33:25 PM Ejecting Tactical Core (0.0090s) 10/26/2019 9:33:25 PM Calibrating Formations (0.0060s) 10/26/2019 9:33:25 PM Intercepting Galactic Maps (0.0070s) 10/26/2019 9:33:25 PM Sterilizing Test Chamber (0.0090s) 10/26/2019 9:33:25 PM Faction Diagnostics (0.0110s) 10/26/2019 9:33:25 PM Buffering Hackers (0.0130s) 10/26/2019 9:33:25 PM Inverting Death (0.0090s) 10/26/2019 9:33:25 PM Linear Field Variance (0.0550s) 10/26/2019 9:33:25 PM Charging Marks (0.0070s) 10/26/2019 9:33:25 PM Range Manifolds (0.0070s) 10/26/2019 9:33:25 PM Purging ROFs (0.0060s) 10/26/2019 9:33:25 PM Manipulating Speeds (0.0100s) 10/26/2019 9:33:25 PM Detecting Projectiles (0.0050s) 10/26/2019 9:33:25 PM Grouping Flow Fields (0.0100s) 10/26/2019 9:33:25 PM Modulating Flow Field Groups (0.0130s) 10/26/2019 9:33:25 PM Designing Fleets (0.0170s) 10/26/2019 9:33:25 PM Thinking Of Technologies (0.0080s) 10/26/2019 9:33:25 PM Categorizing Starboard Sensors (0.0070s) 10/26/2019 9:33:25 PM Injecting Galactic Variables (0.0100s) 10/26/2019 9:33:25 PM Discharging Colored Ions (0.0250s) 10/26/2019 9:33:25 PM Replicating Ion Colors (0.0070s) 10/26/2019 9:33:26 PM Investigating Starfields (0.2250s) 10/26/2019 9:33:26 PM Fondly Remembering Distant Planets (0.6970s) 10/26/2019 9:33:26 PM Investigating Map Signatures (0.0190s) 10/26/2019 9:33:26 PM Collating Solar Systems (0.0080s) 10/26/2019 9:33:26 PM Categorizing All Planets (0.0040s) 10/26/2019 9:33:26 PM Organizing Commands (0.0210s) 10/26/2019 9:33:26 PM Calculating Firing Cones (0.0040s) 10/26/2019 9:33:27 PM Offending Sentient Ship Parts (0.4500s) 10/26/2019 9:33:29 PM Install Replacement Weapons (1.9300s) 10/26/2019 9:33:29 PM Issuing Orders (0.0140s) 10/26/2019 9:33:29 PM Augmenting Infusers (0.0110s) 10/26/2019 9:33:29 PM Infusing (0.0300s) 10/26/2019 9:33:29 PM Post-Proton Surge (0.0030s) 10/26/2019 9:33:29 PM Calibrate Weapons Arrays (0.0270s) 10/26/2019 9:33:29 PM Stimulate Modulation (0.0210s) 10/26/2019 9:33:29 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/26/2019 9:33:30 PM Load Surrogates (0.7870s) 10/26/2019 9:33:30 PM Load Historical Documents (0.0040s) 10/26/2019 9:33:30 PM 6.1 seconds total load time. Install Confidence Routines (0.3s) Fondly Remembering Distant Planets (0.7s) Offending Sentient Ship Parts (0.5s) Install Replacement Weapons (1.9s) Load Surrogates (0.8s) 10/26/2019 9:33:30 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/26/2019 9:33:37 PM Successfully opened host socket 10/26/2019 11:28:22 PM Window_FleetManagementSidebarPopout: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveCurrentFleetStrength () [0x0001f] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.External.Window_FleetManagementSidebarPopout+tFleetStrength.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x0000d] in :0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000cb] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/26/2019 11:40:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/26/2019 11:41:09 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2019 11:41:09 PM Boot up FleetOS (0.2420s) 10/26/2019 11:41:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2019 11:41:09 PM Check System Logs For Rogue Intelligence (0.0270s) 10/26/2019 11:41:09 PM Organizing Alien Translation Routines (0.0670s) 10/26/2019 11:41:09 PM Remembering Alamo (0.0300s) 10/26/2019 11:41:09 PM Generating Framerates (0.0160s) 10/26/2019 11:41:09 PM Bring Cloaking Systems Online (0.0040s) 10/26/2019 11:41:09 PM Game Version: 1.001 10/26/2019 11:41:09 PM Eject Trash Into Hyperspace (0.0130s) 10/26/2019 11:41:09 PM Recalculate Speed Of Light (0.0150s) 10/26/2019 11:41:09 PM Check Nearby Stellar Masses (0.0150s) 10/26/2019 11:41:09 PM Resolution changed to windowed 1900x900 10/26/2019 11:41:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 11:41:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 11:41:09 PM Refresh Optical Lensing (0.0120s) 10/26/2019 11:41:09 PM Revise Fundamental Physical Laws (0.0250s) 10/26/2019 11:41:09 PM Boot Audio Comms (0.0070s) 10/26/2019 11:41:09 PM Establish Individual Audio Links (0.0130s) 10/26/2019 11:41:09 PM Prepare Explosions and Crackles (0.1250s) 10/26/2019 11:41:10 PM Optimize Comfort On Command Decks (0.0900s) 10/26/2019 11:41:10 PM Check For Extra Modules (0.0300s) 10/26/2019 11:41:10 PM Calculate Odds Of Success (0.0170s) 10/26/2019 11:41:10 PM Briefly Panic (0.2110s) 10/26/2019 11:41:10 PM Install Confidence Routines (0.2370s) 10/26/2019 11:41:10 PM Bring Commander Interface Online (0.0850s) 10/26/2019 11:41:10 PM Motivate All Crews (0.0310s) 10/26/2019 11:41:10 PM Externalizing Patterns (0.0140s) 10/26/2019 11:41:10 PM Disengaging Constants (0.0330s) 10/26/2019 11:41:10 PM Late Axionic Computations (0.0450s) 10/26/2019 11:41:10 PM Thinking Of Advice (0.0070s) 10/26/2019 11:41:10 PM Degaussing Advice (0.0140s) 10/26/2019 11:41:10 PM Naming All Known Planets (0.0040s) 10/26/2019 11:41:10 PM Remembering Speeds (0.0080s) 10/26/2019 11:41:10 PM Prioritizing Targets (0.0090s) 10/26/2019 11:41:10 PM Rebooting Sensor Arrays (0.0070s) 10/26/2019 11:41:10 PM Unloading Prismatic Grid (0.0080s) 10/26/2019 11:41:10 PM Thinking Of Objectives (0.0050s) 10/26/2019 11:41:10 PM Re-Aligning Objectives (0.0080s) 10/26/2019 11:41:10 PM Inhibiting Visual Scans (0.0130s) 10/26/2019 11:41:10 PM Synthesizing Vocals (0.0070s) 10/26/2019 11:41:10 PM Ventilating Scenarios (0.0070s) 10/26/2019 11:41:10 PM Decontaminating Targeting Systems (0.0120s) 10/26/2019 11:41:10 PM Ejecting Tactical Core (0.0060s) 10/26/2019 11:41:10 PM Calibrating Formations (0.0070s) 10/26/2019 11:41:10 PM Intercepting Galactic Maps (0.0070s) 10/26/2019 11:41:10 PM Sterilizing Test Chamber (0.0090s) 10/26/2019 11:41:10 PM Faction Diagnostics (0.0130s) 10/26/2019 11:41:10 PM Buffering Hackers (0.0110s) 10/26/2019 11:41:10 PM Inverting Death (0.0050s) 10/26/2019 11:41:10 PM Linear Field Variance (0.0710s) 10/26/2019 11:41:10 PM Charging Marks (0.0120s) 10/26/2019 11:41:11 PM Range Manifolds (0.0090s) 10/26/2019 11:41:11 PM Purging ROFs (0.0070s) 10/26/2019 11:41:11 PM Manipulating Speeds (0.0110s) 10/26/2019 11:41:11 PM Detecting Projectiles (0.0080s) 10/26/2019 11:41:11 PM Grouping Flow Fields (0.0080s) 10/26/2019 11:41:11 PM Modulating Flow Field Groups (0.0160s) 10/26/2019 11:41:11 PM Designing Fleets (0.0200s) 10/26/2019 11:41:11 PM Thinking Of Technologies (0.0060s) 10/26/2019 11:41:11 PM Categorizing Starboard Sensors (0.0080s) 10/26/2019 11:41:11 PM Injecting Galactic Variables (0.0110s) 10/26/2019 11:41:11 PM Discharging Colored Ions (0.0180s) 10/26/2019 11:41:11 PM Replicating Ion Colors (0.0050s) 10/26/2019 11:41:11 PM Investigating Starfields (0.2010s) 10/26/2019 11:41:12 PM Scanning Distant Planets (0.6940s) 10/26/2019 11:41:12 PM Investigating Map Signatures (0.0240s) 10/26/2019 11:41:12 PM Collating Solar Systems (0.0090s) 10/26/2019 11:41:12 PM Categorizing All Planets (0.0080s) 10/26/2019 11:41:12 PM Organizing Commands (0.0210s) 10/26/2019 11:41:12 PM Calculating Firing Cones (0.0040s) 10/26/2019 11:41:12 PM Disassembling And Reassembling Ship Parts (0.4360s) 10/26/2019 11:41:14 PM Eject And Reinsert Warp Cores (1.7270s) 10/26/2019 11:41:14 PM Issuing Orders (0.0040s) 10/26/2019 11:41:14 PM Augmenting Infusers (0.0080s) 10/26/2019 11:41:14 PM Infusing (0.0190s) 10/26/2019 11:41:14 PM Post-Proton Surge (0.0050s) 10/26/2019 11:41:14 PM Calibrate Weapons Arrays (0.0180s) 10/26/2019 11:41:14 PM Stimulate Modulation (0.0170s) 10/26/2019 11:41:14 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/26/2019 11:41:15 PM Load Surrogates (0.7860s) 10/26/2019 11:41:15 PM Load Historical Documents (0.0040s) 10/26/2019 11:41:15 PM 5.8 seconds total load time. Scanning Distant Planets (0.7s) Disassembling And Reassembling Ship Parts (0.4s) Eject And Reinsert Warp Cores (1.7s) Load Surrogates (0.8s) 10/26/2019 11:41:15 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/26/2019 11:42:50 PM Successfully opened host socket 10/27/2019 2:48:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/27/2019 2:39:43 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2019 2:39:43 PM Boot up FleetOS (0.2040s) 10/27/2019 2:39:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 2:39:43 PM Check System Logs For Rogue Intelligence (0.0180s) 10/27/2019 2:39:43 PM Organizing Alien Translation Routines (0.0680s) 10/27/2019 2:39:43 PM Remembering Alamo (0.0230s) 10/27/2019 2:39:43 PM Generating Framerates (0.0110s) 10/27/2019 2:39:43 PM Bring Cloaking Systems Online (0.0050s) 10/27/2019 2:39:43 PM Game Version: 1.001 10/27/2019 2:39:43 PM Eject Trash Into Hyperspace (0.0090s) 10/27/2019 2:39:43 PM Recalculate Speed Of Light (0.0110s) 10/27/2019 2:39:43 PM Check Nearby Stellar Masses (0.0120s) 10/27/2019 2:39:43 PM Resolution changed to windowed 1900x900 10/27/2019 2:39:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 2:39:43 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 2:39:43 PM Refresh Optical Lensing (0.0070s) 10/27/2019 2:39:43 PM Revise Fundamental Physical Laws (0.0220s) 10/27/2019 2:39:43 PM Boot Audio Comms (0.0090s) 10/27/2019 2:39:43 PM Establish Individual Audio Links (0.0070s) 10/27/2019 2:39:43 PM Prepare Explosions and Crackles (0.1220s) 10/27/2019 2:39:43 PM Optimize Comfort On Command Decks (0.0660s) 10/27/2019 2:39:43 PM Check For Extra Modules (0.0200s) 10/27/2019 2:39:44 PM Calculate Odds Of Success (0.0140s) 10/27/2019 2:39:44 PM Briefly Panic (0.1990s) 10/27/2019 2:39:44 PM Install Confidence Routines (0.2470s) 10/27/2019 2:39:44 PM Bring Commander Interface Online (0.0740s) 10/27/2019 2:39:44 PM Motivate All Crews (0.0350s) 10/27/2019 2:39:44 PM Externalizing Patterns (0.0100s) 10/27/2019 2:39:44 PM Disengaging Constants (0.0240s) 10/27/2019 2:39:44 PM Late Axionic Computations (0.0410s) 10/27/2019 2:39:44 PM Thinking Of Advice (0.0040s) 10/27/2019 2:39:44 PM Degaussing Advice (0.0110s) 10/27/2019 2:39:44 PM Naming All Known Planets (0.0040s) 10/27/2019 2:39:44 PM Remembering Speeds (0.0070s) 10/27/2019 2:39:44 PM Prioritizing Targets (0.0070s) 10/27/2019 2:39:44 PM Rebooting Sensor Arrays (0.0070s) 10/27/2019 2:39:44 PM Unloading Prismatic Grid (0.0070s) 10/27/2019 2:39:44 PM Thinking Of Objectives (0.0070s) 10/27/2019 2:39:44 PM Re-Aligning Objectives (0.0070s) 10/27/2019 2:39:44 PM Inhibiting Visual Scans (0.0120s) 10/27/2019 2:39:44 PM Synthesizing Vocals (0.0040s) 10/27/2019 2:39:44 PM Ventilating Scenarios (0.0080s) 10/27/2019 2:39:44 PM Decontaminating Targeting Systems (0.0060s) 10/27/2019 2:39:44 PM Ejecting Tactical Core (0.0080s) 10/27/2019 2:39:44 PM Calibrating Formations (0.0060s) 10/27/2019 2:39:44 PM Intercepting Galactic Maps (0.0070s) 10/27/2019 2:39:44 PM Sterilizing Test Chamber (0.0090s) 10/27/2019 2:39:44 PM Faction Diagnostics (0.0080s) 10/27/2019 2:39:44 PM Buffering Hackers (0.0090s) 10/27/2019 2:39:44 PM Inverting Death (0.0050s) 10/27/2019 2:39:44 PM Linear Field Variance (0.0510s) 10/27/2019 2:39:44 PM Charging Marks (0.0060s) 10/27/2019 2:39:44 PM Range Manifolds (0.0060s) 10/27/2019 2:39:44 PM Purging ROFs (0.0070s) 10/27/2019 2:39:44 PM Manipulating Speeds (0.0080s) 10/27/2019 2:39:44 PM Detecting Projectiles (0.0060s) 10/27/2019 2:39:44 PM Grouping Flow Fields (0.0070s) 10/27/2019 2:39:44 PM Modulating Flow Field Groups (0.0100s) 10/27/2019 2:39:44 PM Designing Fleets (0.0110s) 10/27/2019 2:39:44 PM Thinking Of Technologies (0.0050s) 10/27/2019 2:39:44 PM Categorizing Starboard Sensors (0.0080s) 10/27/2019 2:39:44 PM Injecting Galactic Variables (0.0080s) 10/27/2019 2:39:44 PM Discharging Colored Ions (0.0170s) 10/27/2019 2:39:44 PM Replicating Ion Colors (0.0040s) 10/27/2019 2:39:45 PM Investigating Starfields (0.1730s) 10/27/2019 2:39:45 PM Fondly Remembering Distant Planets (0.5340s) 10/27/2019 2:39:45 PM Investigating Map Signatures (0.0160s) 10/27/2019 2:39:45 PM Collating Solar Systems (0.0070s) 10/27/2019 2:39:45 PM Categorizing All Planets (0.0150s) 10/27/2019 2:39:45 PM Organizing Commands (0.0220s) 10/27/2019 2:39:45 PM Calculating Firing Cones (0.0110s) 10/27/2019 2:39:46 PM Declaring Ship Part Sovereignty (0.4060s) 10/27/2019 2:39:47 PM Upgrade /dev/null (1.3770s) 10/27/2019 2:39:47 PM Issuing Orders (0.0030s) 10/27/2019 2:39:47 PM Augmenting Infusers (0.0090s) 10/27/2019 2:39:47 PM Infusing (0.0190s) 10/27/2019 2:39:47 PM Post-Proton Surge (0.0030s) 10/27/2019 2:39:47 PM Calibrate Weapons Arrays (0.0140s) 10/27/2019 2:39:47 PM Stimulate Modulation (0.0130s) 10/27/2019 2:39:47 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/27/2019 2:39:48 PM Load Surrogates (0.7020s) 10/27/2019 2:39:48 PM Load Historical Documents (0.0030s) 10/27/2019 2:39:48 PM 4.9 seconds total load time. Fondly Remembering Distant Planets (0.5s) Declaring Ship Part Sovereignty (0.4s) Upgrade /dev/null (1.4s) Load Surrogates (0.7s) 10/27/2019 2:39:48 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/27/2019 2:41:44 PM Resolution changed to windowed 1900x900 10/27/2019 2:41:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 2:41:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 2:50:11 PM Start Generate Partial Map with D18Bubbles and seed 901100457 and planet count 80 and 16 factions 10/27/2019 2:50:11 PM World Created, Launching Server 10/27/2019 2:50:11 PM Successfully opened host socket 10/27/2019 2:50:16 PM Start Generate Partial Map with D18Bubbles and seed 901100457 and planet count 80 and 16 factions 10/27/2019 2:50:16 PM Generate Partial Map Complete 10/27/2019 2:50:18 PM Start Generate Partial Map with D18Bubbles and seed 901100457 and planet count 80 and 16 factions 10/27/2019 2:50:18 PM Generate Partial Map Complete 10/27/2019 2:50:19 PM Start Generate Partial Map with D18Bubbles and seed 901100457 and planet count 80 and 16 factions 10/27/2019 2:50:19 PM Generate Partial Map Complete 10/27/2019 2:50:21 PM Start Generate Partial Map with D18Bubbles and seed 203080658 and planet count 80 and 16 factions 10/27/2019 2:50:21 PM Generate Partial Map Complete 10/27/2019 2:50:23 PM Start Generate Partial Map with D18Bubbles and seed 64732215 and planet count 80 and 16 factions 10/27/2019 2:50:23 PM Generate Partial Map Complete 10/27/2019 2:50:29 PM Start Generate Partial Map with D18Bubbles and seed 383757076 and planet count 80 and 16 factions 10/27/2019 2:50:29 PM Generate Partial Map Complete 10/27/2019 2:50:35 PM Start Generate Partial Map with D18Bubbles and seed 475847007 and planet count 80 and 16 factions 10/27/2019 2:50:35 PM Generate Partial Map Complete 10/27/2019 2:51:06 PM Start Generate Partial Map with D18Bubbles and seed 118747858 and planet count 80 and 16 factions 10/27/2019 2:51:06 PM Generate Partial Map Complete 10/27/2019 2:51:17 PM Start Generate Partial Map with D18Bubbles and seed 283237554 and planet count 80 and 16 factions 10/27/2019 2:51:17 PM Generate Partial Map Complete 10/27/2019 2:51:32 PM Start Generate Partial Map with D18Bubbles and seed 675407611 and planet count 80 and 16 factions 10/27/2019 2:51:32 PM Generate Partial Map Complete 10/27/2019 2:51:36 PM Start Generate Partial Map with D18Bubbles and seed 685471554 and planet count 80 and 16 factions 10/27/2019 2:51:36 PM Generate Partial Map Complete 10/27/2019 2:51:39 PM Start Generate Partial Map with D18Bubbles and seed 229309765 and planet count 80 and 16 factions 10/27/2019 2:51:39 PM Generate Partial Map Complete 10/27/2019 2:51:51 PM Start Generate Partial Map with D18Bubbles and seed 964588309 and planet count 80 and 16 factions 10/27/2019 2:51:51 PM Generate Partial Map Complete 10/27/2019 2:51:55 PM Start Generate Partial Map with D18Bubbles and seed 88332288 and planet count 80 and 16 factions 10/27/2019 2:51:55 PM Generate Partial Map Complete 10/27/2019 2:52:02 PM Start Generate Partial Map with D18Bubbles and seed 528942378 and planet count 80 and 16 factions 10/27/2019 2:52:02 PM Generate Partial Map Complete 10/27/2019 2:52:06 PM Start Generate Partial Map with D18Bubbles and seed 480365333 and planet count 80 and 16 factions 10/27/2019 2:52:06 PM Generate Partial Map Complete 10/27/2019 2:52:21 PM Start Generate Partial Map with D18Bubbles and seed 565647114 and planet count 80 and 16 factions 10/27/2019 2:52:21 PM Generate Partial Map Complete 10/27/2019 2:52:23 PM Start Generate Partial Map with D18Bubbles and seed 132799719 and planet count 80 and 16 factions 10/27/2019 2:52:23 PM Generate Partial Map Complete 10/27/2019 2:52:28 PM Start Generate Partial Map with D18Bubbles and seed 618860367 and planet count 80 and 16 factions 10/27/2019 2:52:28 PM Generate Partial Map Complete 10/27/2019 2:52:31 PM Start Generate Partial Map with D18Bubbles and seed 850511769 and planet count 80 and 16 factions 10/27/2019 2:52:31 PM Generate Partial Map Complete 10/27/2019 2:52:34 PM Start Generate Partial Map with D18Bubbles and seed 726866662 and planet count 80 and 16 factions 10/27/2019 2:52:34 PM Generate Partial Map Complete 10/27/2019 2:52:50 PM Start Generate Partial Map with D18Bubbles and seed 679491810 and planet count 80 and 16 factions 10/27/2019 2:52:50 PM Generate Partial Map Complete 10/27/2019 2:52:52 PM Start Generate Partial Map with D18Bubbles and seed 909296594 and planet count 80 and 16 factions 10/27/2019 2:52:52 PM Generate Partial Map Complete 10/27/2019 2:52:54 PM Start Generate Partial Map with D18Bubbles and seed 492872827 and planet count 80 and 16 factions 10/27/2019 2:52:54 PM Generate Partial Map Complete 10/27/2019 2:53:12 PM Start Generate Partial Map with Snake and seed 492872827 and planet count 80 and 16 factions 10/27/2019 2:53:12 PM Generate Partial Map Complete 10/27/2019 2:53:18 PM Start Generate Partial Map with Concentric and seed 492872827 and planet count 80 and 16 factions 10/27/2019 2:53:18 PM Generate Partial Map Complete 10/27/2019 2:53:52 PM Start Generate Partial Map with D18Swirl and seed 492872827 and planet count 80 and 16 factions 10/27/2019 2:53:52 PM Generate Partial Map Complete 10/27/2019 2:54:07 PM Start Generate Partial Map with Octopus and seed 492872827 and planet count 80 and 16 factions 10/27/2019 2:54:07 PM Generate Partial Map Complete 10/27/2019 2:54:14 PM Start Generate Partial Map with X and seed 492872827 and planet count 80 and 16 factions 10/27/2019 2:54:14 PM Generate Partial Map Complete 10/27/2019 2:54:36 PM Start Generate Partial Map with X and seed 272885329 and planet count 85 and 16 factions 10/27/2019 2:54:36 PM Generate Partial Map Complete 10/27/2019 2:54:38 PM Start Generate Partial Map with X and seed 811323202 and planet count 85 and 16 factions 10/27/2019 2:54:38 PM Generate Partial Map Complete 10/27/2019 2:54:50 PM Start Generate Partial Map with Maze and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:54:50 PM Generate Partial Map Complete 10/27/2019 2:55:05 PM Start Generate Partial Map with Maze and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:55:05 PM Generate Partial Map Complete 10/27/2019 2:55:17 PM Start Generate Partial Map with Maze and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:55:17 PM Generate Partial Map Complete 10/27/2019 2:55:33 PM Start Generate Partial Map with Maze and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:55:33 PM Generate Partial Map Complete 10/27/2019 2:55:51 PM Start Generate Partial Map with Clusters and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:55:51 PM Generate Partial Map Complete 10/27/2019 2:55:55 PM Start Generate Partial Map with Clusters and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:55:55 PM Generate Partial Map Complete 10/27/2019 2:56:00 PM Start Generate Partial Map with Clusters and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:00 PM Generate Partial Map Complete 10/27/2019 2:56:04 PM Start Generate Partial Map with Clusters and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:04 PM Generate Partial Map Complete 10/27/2019 2:56:21 PM Start Generate Partial Map with Honeycomb and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:21 PM Generate Partial Map Complete 10/27/2019 2:56:26 PM Start Generate Partial Map with Encapsulated and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:26 PM Generate Partial Map Complete 10/27/2019 2:56:26 PM Start Generate Partial Map with Encapsulated and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:26 PM Generate Partial Map Complete 10/27/2019 2:56:40 PM Start Generate Partial Map with Encapsulated and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:40 PM Generate Partial Map Complete 10/27/2019 2:56:43 PM Start Generate Partial Map with Encapsulated and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:43 PM Generate Partial Map Complete 10/27/2019 2:56:47 PM Start Generate Partial Map with Encapsulated and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:47 PM Generate Partial Map Complete 10/27/2019 2:56:50 PM Start Generate Partial Map with Wheel and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:56:50 PM Generate Partial Map Complete 10/27/2019 2:57:02 PM Start Generate Partial Map with D18Bubbles and seed 811323202 and planet count 80 and 16 factions 10/27/2019 2:57:02 PM Generate Partial Map Complete 10/27/2019 2:57:06 PM Start Generate Partial Map with D18Bubbles and seed 114803369 and planet count 80 and 16 factions 10/27/2019 2:57:06 PM Generate Partial Map Complete 10/27/2019 2:57:09 PM Start Generate Partial Map with D18Bubbles and seed 446894045 and planet count 80 and 16 factions 10/27/2019 2:57:09 PM Generate Partial Map Complete 10/27/2019 2:57:11 PM Start Generate Partial Map with D18Bubbles and seed 952350465 and planet count 80 and 16 factions 10/27/2019 2:57:11 PM Generate Partial Map Complete 10/27/2019 2:57:14 PM Start Generate Partial Map with D18Bubbles and seed 521783070 and planet count 80 and 16 factions 10/27/2019 2:57:14 PM Generate Partial Map Complete 10/27/2019 2:57:17 PM Start Generate Partial Map with D18Bubbles and seed 468294921 and planet count 80 and 16 factions 10/27/2019 2:57:17 PM Generate Partial Map Complete 10/27/2019 2:57:23 PM Start Generate Partial Map with D18Bubbles and seed 315732511 and planet count 80 and 16 factions 10/27/2019 2:57:23 PM Generate Partial Map Complete 10/27/2019 2:57:27 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 10/27/2019 2:57:27 PM Generate Partial Map Complete 10/27/2019 2:57:46 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 10/27/2019 2:57:46 PM Generate Partial Map Complete 10/27/2019 2:58:03 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 10/27/2019 2:58:03 PM Generate Partial Map Complete 10/27/2019 3:05:38 PM Start Generate FULL Map with D18Bubbles and seed 23148585 and planet count 80 and 18 factions 10/27/2019 3:05:38 PM Generate FULL Map Complete 10/27/2019 3:19:50 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 10/27/2019 3:19:50 PM World Created, Launching Server 10/27/2019 3:19:58 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 10/27/2019 3:19:58 PM Generate Partial Map Complete 10/27/2019 3:24:12 PM Start Generate FULL Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 10/27/2019 3:24:12 PM Generate FULL Map Complete 10/27/2019 7:06:41 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 10/27/2019 9:29:58 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <77551c088397472ca8018e14ddc9b6ae>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/27/2019 9:29:58 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <77551c088397472ca8018e14ddc9b6ae>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/27/2019 11:20:20 PM Danger! CurrentFrameNumber changed from 285669 to 285670 during tractorContext! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/28/2019 12:05:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/28/2019 10:38:46 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/28/2019 10:38:46 AM Boot up FleetOS (0.1860s) 10/28/2019 10:38:46 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2019 10:38:46 AM Check System Logs For Rogue Intelligence (0.0250s) 10/28/2019 10:38:46 AM Organizing Alien Translation Routines (0.0440s) 10/28/2019 10:38:46 AM Remembering Alamo (0.0220s) 10/28/2019 10:38:46 AM Generating Framerates (0.0100s) 10/28/2019 10:38:46 AM Bring Cloaking Systems Online (0.0030s) 10/28/2019 10:38:46 AM Game Version: 1.003 10/28/2019 10:38:46 AM Eject Trash Into Hyperspace (0.0090s) 10/28/2019 10:38:46 AM Recalculate Speed Of Light (0.0120s) 10/28/2019 10:38:46 AM Check Nearby Stellar Masses (0.0120s) 10/28/2019 10:38:46 AM Resolution changed to windowed 1900x900 10/28/2019 10:38:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2019 10:38:46 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/28/2019 10:38:46 AM Refresh Optical Lensing (0.0120s) 10/28/2019 10:38:47 AM Revise Fundamental Physical Laws (0.0190s) 10/28/2019 10:38:47 AM Boot Audio Comms (0.0080s) 10/28/2019 10:38:47 AM Establish Individual Audio Links (0.0080s) 10/28/2019 10:38:47 AM Prepare Explosions and Crackles (0.1210s) 10/28/2019 10:38:47 AM Optimize Comfort On Command Decks (0.0550s) 10/28/2019 10:38:47 AM Check For Extra Modules (0.0200s) 10/28/2019 10:38:47 AM Calculate Odds Of Success (0.0130s) 10/28/2019 10:38:47 AM Briefly Panic (0.1520s) 10/28/2019 10:38:47 AM Install Confidence Routines (0.1870s) 10/28/2019 10:38:47 AM Bring Commander Interface Online (0.1170s) 10/28/2019 10:38:47 AM Motivate All Crews (0.0200s) 10/28/2019 10:38:47 AM Externalizing Patterns (0.0100s) 10/28/2019 10:38:47 AM Disengaging Constants (0.0260s) 10/28/2019 10:38:47 AM Late Axionic Computations (0.0380s) 10/28/2019 10:38:47 AM Thinking Of Advice (0.0050s) 10/28/2019 10:38:47 AM Degaussing Advice (0.0090s) 10/28/2019 10:38:47 AM Naming All Known Planets (0.0040s) 10/28/2019 10:38:47 AM Remembering Speeds (0.0080s) 10/28/2019 10:38:47 AM Prioritizing Targets (0.0060s) 10/28/2019 10:38:47 AM Rebooting Sensor Arrays (0.0070s) 10/28/2019 10:38:47 AM Unloading Prismatic Grid (0.0070s) 10/28/2019 10:38:47 AM Thinking Of Objectives (0.0070s) 10/28/2019 10:38:47 AM Re-Aligning Objectives (0.0070s) 10/28/2019 10:38:47 AM Inhibiting Visual Scans (0.0100s) 10/28/2019 10:38:47 AM Synthesizing Vocals (0.0050s) 10/28/2019 10:38:47 AM Ventilating Scenarios (0.0060s) 10/28/2019 10:38:47 AM Decontaminating Targeting Systems (0.0080s) 10/28/2019 10:38:47 AM Ejecting Tactical Core (0.0070s) 10/28/2019 10:38:47 AM Calibrating Formations (0.0060s) 10/28/2019 10:38:47 AM Intercepting Galactic Maps (0.0080s) 10/28/2019 10:38:47 AM Sterilizing Test Chamber (0.0080s) 10/28/2019 10:38:47 AM Faction Diagnostics (0.0090s) 10/28/2019 10:38:47 AM Buffering Hackers (0.0080s) 10/28/2019 10:38:47 AM Inverting Death (0.0050s) 10/28/2019 10:38:47 AM Linear Field Variance (0.0460s) 10/28/2019 10:38:47 AM Charging Marks (0.0060s) 10/28/2019 10:38:47 AM Range Manifolds (0.0070s) 10/28/2019 10:38:47 AM Purging ROFs (0.0060s) 10/28/2019 10:38:48 AM Manipulating Speeds (0.0080s) 10/28/2019 10:38:48 AM Detecting Projectiles (0.0060s) 10/28/2019 10:38:48 AM Grouping Flow Fields (0.0070s) 10/28/2019 10:38:48 AM Modulating Flow Field Groups (0.0100s) 10/28/2019 10:38:48 AM Designing Fleets (0.0110s) 10/28/2019 10:38:48 AM Thinking Of Technologies (0.0050s) 10/28/2019 10:38:48 AM Categorizing Starboard Sensors (0.0060s) 10/28/2019 10:38:48 AM Injecting Galactic Variables (0.0090s) 10/28/2019 10:38:48 AM Discharging Colored Ions (0.0190s) 10/28/2019 10:38:48 AM Replicating Ion Colors (0.0050s) 10/28/2019 10:38:48 AM Investigating Starfields (0.1570s) 10/28/2019 10:38:48 AM Mopping Up Distant Planets (0.5230s) 10/28/2019 10:38:48 AM Investigating Map Signatures (0.0110s) 10/28/2019 10:38:48 AM Collating Solar Systems (0.0060s) 10/28/2019 10:38:48 AM Categorizing All Planets (0.0050s) 10/28/2019 10:38:48 AM Organizing Commands (0.0150s) 10/28/2019 10:38:48 AM Calculating Firing Cones (0.0030s) 10/28/2019 10:38:49 AM Kicking Ship Parts Down Elevator Shaft (0.3400s) 10/28/2019 10:38:50 AM Smooth All Plasma Cells (1.3660s) 10/28/2019 10:38:50 AM Issuing Orders (0.0030s) 10/28/2019 10:38:50 AM Augmenting Infusers (0.0080s) 10/28/2019 10:38:50 AM Infusing (0.0190s) 10/28/2019 10:38:50 AM Post-Proton Surge (0.0040s) 10/28/2019 10:38:50 AM Calibrate Weapons Arrays (0.0130s) 10/28/2019 10:38:50 AM Stimulate Modulation (0.0120s) 10/28/2019 10:38:50 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/28/2019 10:38:51 AM Load Surrogates (0.6510s) 10/28/2019 10:38:51 AM Load Historical Documents (0.0060s) 10/28/2019 10:38:51 AM 4.6 seconds total load time. Mopping Up Distant Planets (0.5s) Kicking Ship Parts Down Elevator Shaft (0.3s) Smooth All Plasma Cells (1.4s) Load Surrogates (0.7s) 10/28/2019 10:38:51 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/31/2019 12:34:36 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2019 12:34:36 AM Boot up FleetOS (0.4280s) 10/31/2019 12:34:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2019 12:34:36 AM Check System Logs For Rogue Intelligence (0.0220s) 10/31/2019 12:34:36 AM Organizing Alien Translation Routines (0.1580s) 10/31/2019 12:34:36 AM Remembering Alamo (0.0950s) 10/31/2019 12:34:36 AM Generating Framerates (0.0260s) 10/31/2019 12:34:36 AM Bring Cloaking Systems Online (0.0520s) 10/31/2019 12:34:36 AM Game Version: 1.003 10/31/2019 12:34:36 AM Eject Trash Into Hyperspace (0.0270s) 10/31/2019 12:34:36 AM Recalculate Speed Of Light (0.1230s) 10/31/2019 12:34:36 AM Check Nearby Stellar Masses (0.0450s) 10/31/2019 12:34:36 AM Resolution changed to windowed 1900x900 10/31/2019 12:34:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 12:34:36 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 12:34:36 AM Refresh Optical Lensing (0.0070s) 10/31/2019 12:34:37 AM Revise Fundamental Physical Laws (0.2200s) 10/31/2019 12:34:37 AM Boot Audio Comms (0.0400s) 10/31/2019 12:34:37 AM Establish Individual Audio Links (0.0230s) 10/31/2019 12:34:37 AM Prepare Explosions and Crackles (0.7000s) 10/31/2019 12:34:38 AM Optimize Comfort On Command Decks (1.1440s) 10/31/2019 12:34:38 AM Check For Extra Modules (0.0280s) 10/31/2019 12:34:39 AM Calculate Odds Of Success (0.0430s) 10/31/2019 12:34:43 AM Briefly Panic (4.2760s) 10/31/2019 12:34:43 AM Install Confidence Routines (0.2480s) 10/31/2019 12:34:43 AM Bring Commander Interface Online (0.3270s) 10/31/2019 12:34:43 AM Motivate All Crews (0.0450s) 10/31/2019 12:34:43 AM Externalizing Patterns (0.0390s) 10/31/2019 12:34:44 AM Disengaging Constants (0.4820s) 10/31/2019 12:34:45 AM Late Axionic Computations (1.0770s) 10/31/2019 12:34:45 AM Thinking Of Advice (0.0830s) 10/31/2019 12:34:45 AM Degaussing Advice (0.2520s) 10/31/2019 12:34:45 AM Naming All Known Planets (0.0170s) 10/31/2019 12:34:45 AM Remembering Speeds (0.0200s) 10/31/2019 12:34:45 AM Prioritizing Targets (0.0080s) 10/31/2019 12:34:45 AM Rebooting Sensor Arrays (0.0850s) 10/31/2019 12:34:45 AM Unloading Prismatic Grid (0.0210s) 10/31/2019 12:34:46 AM Thinking Of Objectives (0.0060s) 10/31/2019 12:34:46 AM Re-Aligning Objectives (0.0170s) 10/31/2019 12:34:46 AM Inhibiting Visual Scans (0.1180s) 10/31/2019 12:34:46 AM Synthesizing Vocals (0.0610s) 10/31/2019 12:34:46 AM Ventilating Scenarios (0.0480s) 10/31/2019 12:34:46 AM Decontaminating Targeting Systems (0.0250s) 10/31/2019 12:34:46 AM Ejecting Tactical Core (0.0100s) 10/31/2019 12:34:46 AM Calibrating Formations (0.0050s) 10/31/2019 12:34:46 AM Intercepting Galactic Maps (0.0420s) 10/31/2019 12:34:46 AM Sterilizing Test Chamber (0.0070s) 10/31/2019 12:34:46 AM Faction Diagnostics (0.0910s) 10/31/2019 12:34:46 AM Buffering Hackers (0.0520s) 10/31/2019 12:34:46 AM Inverting Death (0.0360s) 10/31/2019 12:34:46 AM Linear Field Variance (0.0980s) 10/31/2019 12:34:46 AM Charging Marks (0.0310s) 10/31/2019 12:34:46 AM Range Manifolds (0.3440s) 10/31/2019 12:34:46 AM Purging ROFs (0.0080s) 10/31/2019 12:34:47 AM Manipulating Speeds (0.0350s) 10/31/2019 12:34:47 AM Detecting Projectiles (0.0050s) 10/31/2019 12:34:47 AM Grouping Flow Fields (0.0330s) 10/31/2019 12:34:47 AM Modulating Flow Field Groups (0.0190s) 10/31/2019 12:34:47 AM Designing Fleets (0.1490s) 10/31/2019 12:34:47 AM Thinking Of Technologies (0.0240s) 10/31/2019 12:34:47 AM Categorizing Starboard Sensors (0.0120s) 10/31/2019 12:34:47 AM Injecting Galactic Variables (0.0770s) 10/31/2019 12:34:47 AM Discharging Colored Ions (0.0720s) 10/31/2019 12:34:47 AM Replicating Ion Colors (0.0180s) 10/31/2019 12:34:49 AM Investigating Starfields (1.9790s) 10/31/2019 12:34:55 AM Breaking Distant Planets (6.3460s) 10/31/2019 12:34:55 AM Investigating Map Signatures (0.0500s) 10/31/2019 12:34:55 AM Collating Solar Systems (0.0180s) 10/31/2019 12:34:55 AM Categorizing All Planets (0.0040s) 10/31/2019 12:34:55 AM Organizing Commands (0.0370s) 10/31/2019 12:34:55 AM Calculating Firing Cones (0.0050s) 10/31/2019 12:34:59 AM Ruining Perfectly Good Ship Parts (3.9660s) 10/31/2019 12:35:17 AM Designing Antimatter Grid (17.1760s) 10/31/2019 12:35:17 AM Issuing Orders (0.0040s) 10/31/2019 12:35:17 AM Augmenting Infusers (0.1910s) 10/31/2019 12:35:17 AM Infusing (0.1080s) 10/31/2019 12:35:17 AM Post-Proton Surge (0.0040s) 10/31/2019 12:35:17 AM Calibrate Weapons Arrays (0.0140s) 10/31/2019 12:35:17 AM Stimulate Modulation (0.0150s) 10/31/2019 12:35:17 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/31/2019 12:35:18 AM Load Surrogates (1.2830s) 10/31/2019 12:35:18 AM Load Historical Documents (0.1650s) 10/31/2019 12:35:18 AM 43.0 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.1s) Briefly Panic (4.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.5s) Late Axionic Computations (1.1s) Degaussing Advice (0.3s) Range Manifolds (0.3s) Investigating Starfields (2.0s) Breaking Distant Planets (6.3s) Ruining Perfectly Good Ship Parts (4.0s) Designing Antimatter Grid (17.2s) Load Surrogates (1.3s) 10/31/2019 12:35:19 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/31/2019 12:39:02 AM Successfully opened host socket 10/31/2019 2:54:06 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2019 2:54:07 AM Successfully opened host socket 10/31/2019 2:54:07 AM ----------- Exception: window: Window_SidebarFleets System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000e6] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.External.Window_InGameSidebarFleets+customParent+<>c.b__9_1 (Arcen.AIW2.Core.Fleet left, Arcen.AIW2.Core.Fleet right) [0x0001f] in <971ca50c63b14f02b192514a00b28113>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.Window_InGameSidebarFleets+customParent.OnUpdateFleets (System.Single& currentY) [0x00105] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.Window_InGameSidebarFleets+customParent.OnUpdate () [0x000ab] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0008b] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/31/2019 2:54:07 AM ErrorsReportedByEngine: ----------- Exception: window: Window_SidebarFleets System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000e6] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.External.Window_InGameSidebarFleets+customParent+<>c.b__9_1 (Arcen.AIW2.Core.Fleet left, Arcen.AIW2.Core.Fleet right) [0x0001f] in <971ca50c63b14f02b192514a00b28113>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.Window_InGameSidebarFleets+customParent.OnUpdateFleets (System.Single& currentY) [0x00105] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.Window_InGameSidebarFleets+customParent.OnUpdate () [0x000ab] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0008b] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/31/2019 2:54:35 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2019 2:54:35 AM Successfully opened host socket 10/31/2019 2:54:41 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2019 7:56:12 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2019 7:56:12 PM Boot up FleetOS (0.5310s) 10/31/2019 7:56:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2019 7:56:12 PM Check System Logs For Rogue Intelligence (0.0510s) 10/31/2019 7:56:12 PM Organizing Alien Translation Routines (0.2710s) 10/31/2019 7:56:12 PM Remembering Alamo (0.1300s) 10/31/2019 7:56:12 PM Generating Framerates (0.0290s) 10/31/2019 7:56:12 PM Bring Cloaking Systems Online (0.0050s) 10/31/2019 7:56:12 PM Game Version: 1.003 10/31/2019 7:56:12 PM Eject Trash Into Hyperspace (0.0750s) 10/31/2019 7:56:12 PM Recalculate Speed Of Light (0.0630s) 10/31/2019 7:56:12 PM Check Nearby Stellar Masses (0.0360s) 10/31/2019 7:56:12 PM Resolution changed to windowed 1900x900 10/31/2019 7:56:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 7:56:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 7:56:12 PM Refresh Optical Lensing (0.0110s) 10/31/2019 7:56:12 PM Revise Fundamental Physical Laws (0.0680s) 10/31/2019 7:56:13 PM Boot Audio Comms (0.0810s) 10/31/2019 7:56:13 PM Establish Individual Audio Links (0.0310s) 10/31/2019 7:56:14 PM Prepare Explosions and Crackles (1.2360s) 10/31/2019 7:56:15 PM Optimize Comfort On Command Decks (1.4250s) 10/31/2019 7:56:15 PM Check For Extra Modules (0.0100s) 10/31/2019 7:56:16 PM Calculate Odds Of Success (0.3730s) 10/31/2019 7:56:21 PM Briefly Panic (5.0130s) 10/31/2019 7:56:21 PM Install Confidence Routines (0.2570s) 10/31/2019 7:56:21 PM Bring Commander Interface Online (0.3020s) 10/31/2019 7:56:21 PM Motivate All Crews (0.0540s) 10/31/2019 7:56:21 PM Externalizing Patterns (0.0370s) 10/31/2019 7:56:22 PM Disengaging Constants (0.3900s) 10/31/2019 7:56:23 PM Late Axionic Computations (0.8860s) 10/31/2019 7:56:23 PM Thinking Of Advice (0.0260s) 10/31/2019 7:56:23 PM Degaussing Advice (0.2180s) 10/31/2019 7:56:23 PM Naming All Known Planets (0.0170s) 10/31/2019 7:56:23 PM Remembering Speeds (0.0280s) 10/31/2019 7:56:23 PM Prioritizing Targets (0.0170s) 10/31/2019 7:56:23 PM Rebooting Sensor Arrays (0.0260s) 10/31/2019 7:56:23 PM Unloading Prismatic Grid (0.0130s) 10/31/2019 7:56:23 PM Thinking Of Objectives (0.0060s) 10/31/2019 7:56:23 PM Re-Aligning Objectives (0.0170s) 10/31/2019 7:56:23 PM Inhibiting Visual Scans (0.0670s) 10/31/2019 7:56:23 PM Synthesizing Vocals (0.0210s) 10/31/2019 7:56:23 PM Ventilating Scenarios (0.0300s) 10/31/2019 7:56:23 PM Decontaminating Targeting Systems (0.0260s) 10/31/2019 7:56:23 PM Ejecting Tactical Core (0.0100s) 10/31/2019 7:56:23 PM Calibrating Formations (0.0070s) 10/31/2019 7:56:23 PM Intercepting Galactic Maps (0.0390s) 10/31/2019 7:56:23 PM Sterilizing Test Chamber (0.0090s) 10/31/2019 7:56:23 PM Faction Diagnostics (0.0560s) 10/31/2019 7:56:23 PM Buffering Hackers (0.0530s) 10/31/2019 7:56:23 PM Inverting Death (0.0360s) 10/31/2019 7:56:23 PM Linear Field Variance (0.0990s) 10/31/2019 7:56:23 PM Charging Marks (0.0390s) 10/31/2019 7:56:23 PM Range Manifolds (0.0270s) 10/31/2019 7:56:23 PM Purging ROFs (0.0090s) 10/31/2019 7:56:23 PM Manipulating Speeds (0.0250s) 10/31/2019 7:56:23 PM Detecting Projectiles (0.0070s) 10/31/2019 7:56:23 PM Grouping Flow Fields (0.0310s) 10/31/2019 7:56:23 PM Modulating Flow Field Groups (0.0190s) 10/31/2019 7:56:24 PM Designing Fleets (0.1490s) 10/31/2019 7:56:24 PM Thinking Of Technologies (0.0330s) 10/31/2019 7:56:24 PM Categorizing Starboard Sensors (0.0120s) 10/31/2019 7:56:24 PM Injecting Galactic Variables (0.0690s) 10/31/2019 7:56:24 PM Discharging Colored Ions (0.0460s) 10/31/2019 7:56:24 PM Replicating Ion Colors (0.0260s) 10/31/2019 7:56:26 PM Investigating Starfields (1.9380s) 10/31/2019 7:56:32 PM Digitising Distant Planets (6.3130s) 10/31/2019 7:56:32 PM Investigating Map Signatures (0.0580s) 10/31/2019 7:56:32 PM Collating Solar Systems (0.0520s) 10/31/2019 7:56:32 PM Categorizing All Planets (0.0050s) 10/31/2019 7:56:32 PM Organizing Commands (0.0480s) 10/31/2019 7:56:32 PM Calculating Firing Cones (0.0040s) 10/31/2019 7:56:36 PM Discontinue Your Favorite Ship Parts (3.9550s) 10/31/2019 7:56:52 PM Reformatting Navigation (15.5350s) 10/31/2019 7:56:52 PM Issuing Orders (0.0050s) 10/31/2019 7:56:52 PM Augmenting Infusers (0.0380s) 10/31/2019 7:56:52 PM Infusing (0.1510s) 10/31/2019 7:56:52 PM Post-Proton Surge (0.0040s) 10/31/2019 7:56:52 PM Calibrate Weapons Arrays (0.0160s) 10/31/2019 7:56:52 PM Stimulate Modulation (0.0140s) 10/31/2019 7:56:52 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/31/2019 7:56:53 PM Load Surrogates (1.2520s) 10/31/2019 7:56:53 PM Load Historical Documents (0.0040s) 10/31/2019 7:56:53 PM 42.1 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (1.2s) Optimize Comfort On Command Decks (1.4s) Calculate Odds Of Success (0.4s) Briefly Panic (5.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.9s) Investigating Starfields (1.9s) Digitising Distant Planets (6.3s) Discontinue Your Favorite Ship Parts (4.0s) Reformatting Navigation (15.5s) Load Surrogates (1.3s) 10/31/2019 7:56:54 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/31/2019 7:57:11 PM Successfully opened host socket 10/31/2019 9:24:21 PM Error in Ship.Rendership debugStep 1 : System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShipVisualizer.RenderShip () [0x000a7] in <2995d442cd014b88be4e8a96d7c43f69>:0 10/31/2019 11:49:05 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:49:05 PM World Created, Launching Server 10/31/2019 11:53:15 PM Start Generate Partial Map with Octopus and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:53:15 PM Generate Partial Map Complete 10/31/2019 11:53:21 PM Start Generate Partial Map with Octopus and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:53:21 PM Generate Partial Map Complete 10/31/2019 11:53:29 PM Start Generate Partial Map with Simple and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:53:29 PM Generate Partial Map Complete 10/31/2019 11:53:29 PM Start Generate Partial Map with Simple and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:53:29 PM Generate Partial Map Complete 10/31/2019 11:53:36 PM Start Generate Partial Map with Simple and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:53:36 PM Generate Partial Map Complete 10/31/2019 11:53:39 PM Start Generate Partial Map with Simple and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:53:39 PM Generate Partial Map Complete 10/31/2019 11:53:44 PM Start Generate Partial Map with Simple and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:53:45 PM Generate Partial Map Complete 10/31/2019 11:53:48 PM Start Generate Partial Map with Simple and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:53:48 PM Generate Partial Map Complete 10/31/2019 11:53:57 PM Start Generate Partial Map with Simple and seed 23148585 and planet count 200 and 16 factions 10/31/2019 11:53:57 PM Generate Partial Map Complete 10/31/2019 11:54:03 PM Start Generate Partial Map with Realistic and seed 23148585 and planet count 100 and 16 factions 10/31/2019 11:54:03 PM Generate Partial Map Complete 10/31/2019 11:54:06 PM Start Generate Partial Map with Realistic and seed 23148585 and planet count 100 and 16 factions 10/31/2019 11:54:06 PM Generate Partial Map Complete 10/31/2019 11:54:13 PM Start Generate Partial Map with Realistic and seed 23148585 and planet count 100 and 16 factions 10/31/2019 11:54:14 PM Generate Partial Map Complete 10/31/2019 11:54:20 PM Start Generate Partial Map with Realistic and seed 23148585 and planet count 100 and 16 factions 10/31/2019 11:54:21 PM Generate Partial Map Complete 10/31/2019 11:54:24 PM Start Generate Partial Map with Realistic and seed 23148585 and planet count 100 and 16 factions 10/31/2019 11:54:25 PM Generate Partial Map Complete 10/31/2019 11:54:48 PM Start Generate Partial Map with Realistic and seed 23148585 and planet count 100 and 16 factions 10/31/2019 11:54:49 PM Generate Partial Map Complete 10/31/2019 11:54:50 PM Start Generate Partial Map with Realistic and seed 23148585 and planet count 100 and 16 factions 10/31/2019 11:54:51 PM Generate Partial Map Complete 10/31/2019 11:54:56 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 100 and 16 factions 10/31/2019 11:54:56 PM Generate Partial Map Complete 10/31/2019 11:55:06 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:55:06 PM Generate Partial Map Complete 10/31/2019 11:55:17 PM Start Generate Partial Map with D18Rings and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:55:17 PM Generate Partial Map Complete 10/31/2019 11:55:24 PM Start Generate Partial Map with D18Swirl and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:55:24 PM Generate Partial Map Complete 10/31/2019 11:55:40 PM Start Generate Partial Map with ClustersMicrocosm and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:55:40 PM Generate Partial Map Complete 10/31/2019 11:56:13 PM Start Generate Partial Map with Snake and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:56:13 PM Generate Partial Map Complete 10/31/2019 11:56:23 PM Start Generate Partial Map with Concentric and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:56:23 PM Generate Partial Map Complete 10/31/2019 11:56:31 PM Start Generate Partial Map with X and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:56:31 PM Generate Partial Map Complete 10/31/2019 11:56:37 PM Start Generate Partial Map with X and seed 23148585 and planet count 200 and 16 factions 10/31/2019 11:56:37 PM Generate Partial Map Complete 10/31/2019 11:57:02 PM Start Generate Partial Map with X and seed 23148585 and planet count 85 and 16 factions 10/31/2019 11:57:02 PM Generate Partial Map Complete 10/31/2019 11:58:00 PM Start Generate Partial Map with Grid and seed 23148585 and planet count 85 and 16 factions 10/31/2019 11:58:00 PM Generate Partial Map Complete 10/31/2019 11:58:04 PM Start Generate Partial Map with Grid and seed 23148585 and planet count 85 and 16 factions 10/31/2019 11:58:04 PM Generate Partial Map Complete 10/31/2019 11:58:07 PM Start Generate Partial Map with Grid and seed 23148585 and planet count 85 and 16 factions 10/31/2019 11:58:07 PM Generate Partial Map Complete 10/31/2019 11:58:13 PM Start Generate Partial Map with Grid and seed 23148585 and planet count 85 and 16 factions 10/31/2019 11:58:13 PM Generate Partial Map Complete 10/31/2019 11:58:19 PM Start Generate Partial Map with Grid and seed 23148585 and planet count 85 and 16 factions 10/31/2019 11:58:19 PM Generate Partial Map Complete 10/31/2019 11:58:30 PM Start Generate Partial Map with Grid and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:58:30 PM Generate Partial Map Complete 10/31/2019 11:59:08 PM Start Generate Partial Map with Maze and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:59:08 PM Generate Partial Map Complete 10/31/2019 11:59:15 PM Start Generate Partial Map with Maze and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:59:15 PM Generate Partial Map Complete 10/31/2019 11:59:26 PM Start Generate Partial Map with Maze and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:59:26 PM Generate Partial Map Complete 10/31/2019 11:59:38 PM Start Generate Partial Map with Maze and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:59:38 PM Generate Partial Map Complete 10/31/2019 11:59:57 PM Start Generate Partial Map with Clusters and seed 23148585 and planet count 80 and 16 factions 10/31/2019 11:59:57 PM Generate Partial Map Complete 11/1/2019 12:00:04 AM Start Generate Partial Map with Clusters and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:00:04 AM Generate Partial Map Complete 11/1/2019 12:00:08 AM Start Generate Partial Map with Clusters and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:00:08 AM Generate Partial Map Complete 11/1/2019 12:00:12 AM Start Generate Partial Map with Clusters and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:00:12 AM Generate Partial Map Complete 11/1/2019 12:00:17 AM Start Generate Partial Map with Clusters and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:00:17 AM Generate Partial Map Complete 11/1/2019 12:00:22 AM Start Generate Partial Map with Clusters and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:00:22 AM Generate Partial Map Complete 11/1/2019 12:00:32 AM Start Generate Partial Map with Wheel and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:00:32 AM Generate Partial Map Complete 11/1/2019 12:01:30 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:01:30 AM Generate Partial Map Complete 11/1/2019 12:01:41 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 200 and 16 factions 11/1/2019 12:01:41 AM Generate Partial Map Complete 11/1/2019 12:01:54 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:01:54 AM Generate Partial Map Complete 11/1/2019 12:01:57 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:01:57 AM Generate Partial Map Complete 11/1/2019 12:01:58 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:01:58 AM Generate Partial Map Complete 11/1/2019 12:02:00 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:02:00 AM Generate Partial Map Complete 11/1/2019 12:02:02 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:02:02 AM Generate Partial Map Complete 11/1/2019 12:02:04 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:02:04 AM Generate Partial Map Complete 11/1/2019 12:02:06 AM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/1/2019 12:02:06 AM Generate Partial Map Complete 11/1/2019 12:02:08 AM Start Generate Partial Map with Honeycomb and seed 627480569 and planet count 80 and 16 factions 11/1/2019 12:02:08 AM Generate Partial Map Complete 11/1/2019 12:02:10 AM Start Generate Partial Map with Honeycomb and seed 136849665 and planet count 80 and 16 factions 11/1/2019 12:02:10 AM Generate Partial Map Complete 11/1/2019 12:02:20 AM Start Generate Partial Map with Encapsulated and seed 136849665 and planet count 80 and 16 factions 11/1/2019 12:02:20 AM Generate Partial Map Complete 11/1/2019 12:02:26 AM Start Generate Partial Map with Encapsulated and seed 136849665 and planet count 80 and 16 factions 11/1/2019 12:02:26 AM Generate Partial Map Complete 11/1/2019 12:02:29 AM Start Generate Partial Map with Encapsulated and seed 136849665 and planet count 80 and 16 factions 11/1/2019 12:02:29 AM Generate Partial Map Complete 11/1/2019 12:02:31 AM Start Generate Partial Map with Honeycomb and seed 136849665 and planet count 80 and 16 factions 11/1/2019 12:02:31 AM Generate Partial Map Complete 11/1/2019 12:02:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/4/2019 8:15:58 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/4/2019 8:15:58 PM Boot up FleetOS (0.4120s) 11/4/2019 8:15:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2019 8:15:58 PM Check System Logs For Rogue Intelligence (0.0210s) 11/4/2019 8:15:59 PM Organizing Alien Translation Routines (0.1900s) 11/4/2019 8:15:59 PM Remembering Alamo (0.0970s) 11/4/2019 8:15:59 PM Generating Framerates (0.0920s) 11/4/2019 8:15:59 PM Bring Cloaking Systems Online (0.0530s) 11/4/2019 8:15:59 PM Game Version: 1.003 11/4/2019 8:15:59 PM Eject Trash Into Hyperspace (0.0660s) 11/4/2019 8:15:59 PM Recalculate Speed Of Light (0.0490s) 11/4/2019 8:15:59 PM Check Nearby Stellar Masses (0.0320s) 11/4/2019 8:15:59 PM Resolution changed to windowed 1900x900 11/4/2019 8:15:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 8:15:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 8:15:59 PM Refresh Optical Lensing (0.0110s) 11/4/2019 8:15:59 PM Revise Fundamental Physical Laws (0.2140s) 11/4/2019 8:15:59 PM Boot Audio Comms (0.0550s) 11/4/2019 8:15:59 PM Establish Individual Audio Links (0.0240s) 11/4/2019 8:16:00 PM Prepare Explosions and Crackles (0.6500s) 11/4/2019 8:16:01 PM Optimize Comfort On Command Decks (1.0270s) 11/4/2019 8:16:01 PM Check For Extra Modules (0.0480s) 11/4/2019 8:16:01 PM Calculate Odds Of Success (0.0970s) 11/4/2019 8:16:06 PM Briefly Panic (4.3840s) 11/4/2019 8:16:06 PM Install Confidence Routines (0.2420s) 11/4/2019 8:16:06 PM Bring Commander Interface Online (0.3780s) 11/4/2019 8:16:06 PM Motivate All Crews (0.0230s) 11/4/2019 8:16:06 PM Externalizing Patterns (0.1170s) 11/4/2019 8:16:07 PM Disengaging Constants (0.4580s) 11/4/2019 8:16:07 PM Late Axionic Computations (0.3850s) 11/4/2019 8:16:07 PM Thinking Of Advice (0.0220s) 11/4/2019 8:16:08 PM Degaussing Advice (0.3460s) 11/4/2019 8:16:08 PM Naming All Known Planets (0.0180s) 11/4/2019 8:16:08 PM Remembering Speeds (0.0190s) 11/4/2019 8:16:08 PM Prioritizing Targets (0.0670s) 11/4/2019 8:16:08 PM Rebooting Sensor Arrays (0.0600s) 11/4/2019 8:16:08 PM Unloading Prismatic Grid (0.0210s) 11/4/2019 8:16:08 PM Thinking Of Objectives (0.0310s) 11/4/2019 8:16:08 PM Re-Aligning Objectives (0.0340s) 11/4/2019 8:16:08 PM Inhibiting Visual Scans (0.1030s) 11/4/2019 8:16:08 PM Synthesizing Vocals (0.0180s) 11/4/2019 8:16:08 PM Ventilating Scenarios (0.0640s) 11/4/2019 8:16:08 PM Decontaminating Targeting Systems (0.0250s) 11/4/2019 8:16:08 PM Ejecting Tactical Core (0.0600s) 11/4/2019 8:16:08 PM Calibrating Formations (0.0340s) 11/4/2019 8:16:08 PM Intercepting Galactic Maps (0.0960s) 11/4/2019 8:16:08 PM Sterilizing Test Chamber (0.0390s) 11/4/2019 8:16:08 PM Faction Diagnostics (0.0590s) 11/4/2019 8:16:08 PM Buffering Hackers (0.0940s) 11/4/2019 8:16:08 PM Inverting Death (0.0700s) 11/4/2019 8:16:09 PM Linear Field Variance (0.1290s) 11/4/2019 8:16:09 PM Charging Marks (0.0570s) 11/4/2019 8:16:09 PM Range Manifolds (0.0280s) 11/4/2019 8:16:09 PM Purging ROFs (0.0050s) 11/4/2019 8:16:09 PM Manipulating Speeds (0.0720s) 11/4/2019 8:16:09 PM Detecting Projectiles (0.0430s) 11/4/2019 8:16:09 PM Grouping Flow Fields (0.0360s) 11/4/2019 8:16:09 PM Modulating Flow Field Groups (0.0180s) 11/4/2019 8:16:09 PM Designing Fleets (0.2830s) 11/4/2019 8:16:09 PM Thinking Of Technologies (0.0400s) 11/4/2019 8:16:09 PM Categorizing Starboard Sensors (0.0130s) 11/4/2019 8:16:09 PM Injecting Galactic Variables (0.0920s) 11/4/2019 8:16:09 PM Discharging Colored Ions (0.0360s) 11/4/2019 8:16:09 PM Replicating Ion Colors (0.0640s) 11/4/2019 8:16:11 PM Investigating Starfields (2.0370s) 11/4/2019 8:16:18 PM Reconstituting Distant Planets (6.3630s) 11/4/2019 8:16:18 PM Investigating Map Signatures (0.1660s) 11/4/2019 8:16:18 PM Collating Solar Systems (0.0610s) 11/4/2019 8:16:18 PM Categorizing All Planets (0.0040s) 11/4/2019 8:16:18 PM Organizing Commands (0.0350s) 11/4/2019 8:16:18 PM Calculating Firing Cones (0.0030s) 11/4/2019 8:16:22 PM Collapsing Pile Of Ship Parts (4.3290s) 11/4/2019 8:16:38 PM Toy With Natives On Nearby Planet (15.4670s) 11/4/2019 8:16:38 PM Issuing Orders (0.0040s) 11/4/2019 8:16:38 PM Augmenting Infusers (0.0390s) 11/4/2019 8:16:38 PM Infusing (0.1850s) 11/4/2019 8:16:38 PM Post-Proton Surge (0.0040s) 11/4/2019 8:16:38 PM Calibrate Weapons Arrays (0.0180s) 11/4/2019 8:16:38 PM Stimulate Modulation (0.0120s) 11/4/2019 8:16:39 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/4/2019 8:16:40 PM Load Surrogates (1.6060s) 11/4/2019 8:16:40 PM Load Historical Documents (0.0020s) 11/4/2019 8:16:40 PM 41.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.4s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Investigating Starfields (2.0s) Reconstituting Distant Planets (6.4s) Collapsing Pile Of Ship Parts (4.3s) Toy With Natives On Nearby Planet (15.5s) Load Surrogates (1.6s) 11/4/2019 8:16:40 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 8:16:46 PM Start Generate Partial Map with D18Bubbles and seed 23148585 and planet count 80 and 16 factions 11/4/2019 8:16:46 PM World Created, Launching Server 11/4/2019 8:16:46 PM Successfully opened host socket 11/4/2019 8:16:52 PM Start Generate Partial Map with Honeycomb and seed 23148585 and planet count 80 and 16 factions 11/4/2019 8:16:52 PM Generate Partial Map Complete 11/4/2019 8:17:06 PM Start Generate Partial Map with Honeycomb and seed 695175898 and planet count 100 and 16 factions 11/4/2019 8:17:06 PM Generate Partial Map Complete 11/4/2019 8:17:09 PM Start Generate Partial Map with Honeycomb and seed 426185803 and planet count 100 and 16 factions 11/4/2019 8:17:09 PM Generate Partial Map Complete 11/4/2019 8:17:10 PM Start Generate Partial Map with Honeycomb and seed 241550243 and planet count 100 and 16 factions 11/4/2019 8:17:10 PM Generate Partial Map Complete 11/4/2019 8:17:12 PM Start Generate Partial Map with Honeycomb and seed 871294498 and planet count 100 and 16 factions 11/4/2019 8:17:12 PM Generate Partial Map Complete 11/4/2019 8:17:14 PM Start Generate Partial Map with Honeycomb and seed 583305252 and planet count 100 and 16 factions 11/4/2019 8:17:14 PM Generate Partial Map Complete 11/4/2019 8:17:15 PM Start Generate Partial Map with Honeycomb and seed 482313152 and planet count 100 and 16 factions 11/4/2019 8:17:15 PM Generate Partial Map Complete 11/4/2019 8:17:17 PM Start Generate Partial Map with Honeycomb and seed 970796169 and planet count 100 and 16 factions 11/4/2019 8:17:17 PM Generate Partial Map Complete 11/4/2019 8:17:19 PM Start Generate Partial Map with Honeycomb and seed 683073729 and planet count 100 and 16 factions 11/4/2019 8:17:19 PM Generate Partial Map Complete 11/4/2019 8:17:21 PM Start Generate Partial Map with Honeycomb and seed 128273477 and planet count 100 and 16 factions 11/4/2019 8:17:21 PM Generate Partial Map Complete 11/4/2019 8:17:22 PM Start Generate Partial Map with Honeycomb and seed 225498988 and planet count 100 and 16 factions 11/4/2019 8:17:22 PM Generate Partial Map Complete 11/4/2019 8:17:29 PM Start Generate Partial Map with Honeycomb and seed 81979413 and planet count 100 and 16 factions 11/4/2019 8:17:29 PM Generate Partial Map Complete 11/4/2019 8:17:30 PM Start Generate Partial Map with Honeycomb and seed 587337138 and planet count 100 and 16 factions 11/4/2019 8:17:30 PM Generate Partial Map Complete 11/4/2019 8:17:32 PM Start Generate Partial Map with Honeycomb and seed 845878547 and planet count 100 and 16 factions 11/4/2019 8:17:32 PM Generate Partial Map Complete 11/4/2019 8:17:34 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 16 factions 11/4/2019 8:17:34 PM Generate Partial Map Complete 11/4/2019 8:17:49 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 16 factions 11/4/2019 8:17:49 PM Generate Partial Map Complete 11/4/2019 8:23:11 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:23:11 PM Generate Partial Map Complete 11/4/2019 8:23:22 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:23:22 PM Generate Partial Map Complete 11/4/2019 8:23:37 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:23:37 PM Generate Partial Map Complete 11/4/2019 8:25:37 PM Start Generate FULL Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:25:37 PM Generate FULL Map Complete 11/4/2019 8:33:10 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 16 factions 11/4/2019 8:33:10 PM World Created, Launching Server 11/4/2019 8:33:15 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 16 factions 11/4/2019 8:33:15 PM Generate Partial Map Complete 11/4/2019 8:33:50 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:33:50 PM Generate Partial Map Complete 11/4/2019 8:36:11 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:36:11 PM Generate Partial Map Complete 11/4/2019 8:36:24 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:36:24 PM Generate Partial Map Complete 11/4/2019 8:36:48 PM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:36:48 PM Generate Partial Map Complete 11/4/2019 8:37:01 PM Start Generate FULL Map with Honeycomb and seed 928481774 and planet count 100 and 18 factions 11/4/2019 8:37:01 PM Generate FULL Map Complete 11/4/2019 9:16:44 PM Error in targeting logic System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.LazyLoadSquadWrapper.GetSquad () [0x000ae] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x0010b] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00009] in <971ca50c63b14f02b192514a00b28113>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 11/4/2019 11:25:58 PM Error in Ship.Rendership debugStep 200 : System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShipVisualizer.RenderShip () [0x00173] in <2995d442cd014b88be4e8a96d7c43f69>:0 11/5/2019 3:05:39 AM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 RemoveAt 9 202 0 0 Remove 12 66 0 0 DeactivateAndReturnToPool 60 154 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 116 450 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 20 77 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 11 64 0 0 TakeDamage 2662 6021 0 0 DoShotHitLogic 369 1170 0 0 DoShotHitLogic 14 131 0 0 CheckForShotAOEDetonation 951 3155 0 0 DoOnDeathInCombatLogic 18 101 0 0 b__6 140 314 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 285 1642 0 0 DoWorldStepLogic_FromSimBGThread 1125 3530 0 0 Execute 182 474 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in <2995d442cd014b88be4e8a96d7c43f69>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in <2995d442cd014b88be4e8a96d7c43f69>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in <2995d442cd014b88be4e8a96d7c43f69>:0 at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in <10a20c9ac76a4a4cbeccd66313b49f15>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a66] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00171] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x003b7] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoOnDeathInCombatLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00012] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass162_0.b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0008c] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <151f67d979e3489682a4b612272d1b25>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <971ca50c63b14f02b192514a00b28113>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 11/5/2019 4:55:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 12:43:52 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2019 12:43:52 AM Boot up FleetOS (0.1950s) 11/6/2019 12:43:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 12:43:52 AM Check System Logs For Rogue Intelligence (0.0160s) 11/6/2019 12:43:52 AM Organizing Alien Translation Routines (0.0500s) 11/6/2019 12:43:52 AM Remembering Alamo (0.0180s) 11/6/2019 12:43:52 AM Generating Framerates (0.0120s) 11/6/2019 12:43:52 AM Bring Cloaking Systems Online (0.0050s) 11/6/2019 12:43:52 AM Game Version: 1.005 11/6/2019 12:43:52 AM Eject Trash Into Hyperspace (0.0100s) 11/6/2019 12:43:52 AM Recalculate Speed Of Light (0.0110s) 11/6/2019 12:43:52 AM Check Nearby Stellar Masses (0.0120s) 11/6/2019 12:43:52 AM Resolution changed to windowed 1900x900 11/6/2019 12:43:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 12:43:52 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 12:43:52 AM Refresh Optical Lensing (0.0070s) 11/6/2019 12:43:52 AM Revise Fundamental Physical Laws (0.0220s) 11/6/2019 12:43:52 AM Boot Audio Comms (0.0080s) 11/6/2019 12:43:52 AM Establish Individual Audio Links (0.0060s) 11/6/2019 12:43:52 AM Prepare Explosions and Crackles (0.1220s) 11/6/2019 12:43:52 AM Optimize Comfort On Command Decks (0.0760s) 11/6/2019 12:43:52 AM Check For Extra Modules (0.0270s) 11/6/2019 12:43:52 AM Calculate Odds Of Success (0.0140s) 11/6/2019 12:43:52 AM Briefly Panic (0.1350s) 11/6/2019 12:43:52 AM Install Confidence Routines (0.2120s) 11/6/2019 12:43:53 AM Bring Commander Interface Online (0.0930s) 11/6/2019 12:43:53 AM Motivate All Crews (0.0250s) 11/6/2019 12:43:53 AM Externalizing Patterns (0.0090s) 11/6/2019 12:43:53 AM Disengaging Constants (0.0280s) 11/6/2019 12:43:53 AM Late Axionic Computations (0.0440s) 11/6/2019 12:43:53 AM Thinking Of Advice (0.0060s) 11/6/2019 12:43:53 AM Degaussing Advice (0.0120s) 11/6/2019 12:43:53 AM Naming All Known Planets (0.0050s) 11/6/2019 12:43:53 AM Remembering Speeds (0.0070s) 11/6/2019 12:43:53 AM Prioritizing Targets (0.0080s) 11/6/2019 12:43:53 AM Rebooting Sensor Arrays (0.0060s) 11/6/2019 12:43:53 AM Unloading Prismatic Grid (0.0070s) 11/6/2019 12:43:53 AM Thinking Of Objectives (0.0070s) 11/6/2019 12:43:53 AM Re-Aligning Objectives (0.0070s) 11/6/2019 12:43:53 AM Inhibiting Visual Scans (0.0110s) 11/6/2019 12:43:53 AM Synthesizing Vocals (0.0050s) 11/6/2019 12:43:53 AM Ventilating Scenarios (0.0070s) 11/6/2019 12:43:53 AM Decontaminating Targeting Systems (0.0070s) 11/6/2019 12:43:53 AM Ejecting Tactical Core (0.0070s) 11/6/2019 12:43:53 AM Calibrating Formations (0.0060s) 11/6/2019 12:43:53 AM Intercepting Galactic Maps (0.0080s) 11/6/2019 12:43:53 AM Sterilizing Test Chamber (0.0080s) 11/6/2019 12:43:53 AM Faction Diagnostics (0.0100s) 11/6/2019 12:43:53 AM Buffering Hackers (0.0080s) 11/6/2019 12:43:53 AM Inverting Death (0.0050s) 11/6/2019 12:43:53 AM Linear Field Variance (0.0470s) 11/6/2019 12:43:53 AM Charging Marks (0.0060s) 11/6/2019 12:43:53 AM Range Manifolds (0.0060s) 11/6/2019 12:43:53 AM Purging ROFs (0.0070s) 11/6/2019 12:43:53 AM Manipulating Speeds (0.0080s) 11/6/2019 12:43:53 AM Detecting Projectiles (0.0060s) 11/6/2019 12:43:53 AM Grouping Flow Fields (0.0070s) 11/6/2019 12:43:53 AM Modulating Flow Field Groups (0.0100s) 11/6/2019 12:43:53 AM Designing Fleets (0.0100s) 11/6/2019 12:43:53 AM Thinking Of Technologies (0.0050s) 11/6/2019 12:43:53 AM Categorizing Starboard Sensors (0.0060s) 11/6/2019 12:43:53 AM Injecting Galactic Variables (0.0090s) 11/6/2019 12:43:53 AM Discharging Colored Ions (0.0170s) 11/6/2019 12:43:53 AM Replicating Ion Colors (0.0040s) 11/6/2019 12:43:53 AM Investigating Starfields (0.1470s) 11/6/2019 12:43:54 AM Verifying Distant Planets (0.5680s) 11/6/2019 12:43:54 AM Investigating Map Signatures (0.0520s) 11/6/2019 12:43:54 AM Collating Solar Systems (0.0110s) 11/6/2019 12:43:54 AM Categorizing All Planets (0.0100s) 11/6/2019 12:43:54 AM Organizing Commands (0.0260s) 11/6/2019 12:43:54 AM Calculating Firing Cones (0.0050s) 11/6/2019 12:43:54 AM Splitting Ship Parts Into Smaller Parts (0.4040s) 11/6/2019 12:43:56 AM Submitting Paperwork To High Command (1.3670s) 11/6/2019 12:43:56 AM Issuing Orders (0.0030s) 11/6/2019 12:43:56 AM Augmenting Infusers (0.0090s) 11/6/2019 12:43:56 AM Infusing (0.0150s) 11/6/2019 12:43:56 AM Post-Proton Surge (0.0030s) 11/6/2019 12:43:56 AM Calibrate Weapons Arrays (0.0140s) 11/6/2019 12:43:56 AM Stimulate Modulation (0.0130s) 11/6/2019 12:43:56 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 12:43:56 AM Load Surrogates (0.6860s) 11/6/2019 12:43:56 AM Load Historical Documents (0.0030s) 11/6/2019 12:43:56 AM 4.8 seconds total load time. Verifying Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.4s) Submitting Paperwork To High Command (1.4s) Load Surrogates (0.7s) 11/6/2019 12:43:56 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 12:44:02 AM Start Generate Partial Map with Honeycomb and seed 928481774 and planet count 100 and 16 factions 11/6/2019 12:44:02 AM World Created, Launching Server 11/6/2019 12:44:02 AM Successfully opened host socket 11/6/2019 12:44:31 AM Start Generate Partial Map with Maze and seed 928481774 and planet count 100 and 16 factions 11/6/2019 12:44:31 AM Generate Partial Map Complete 11/6/2019 12:44:36 AM Start Generate Partial Map with Maze and seed 928481774 and planet count 100 and 16 factions 11/6/2019 12:44:36 AM Generate Partial Map Complete 11/6/2019 12:44:39 AM Start Generate Partial Map with Maze and seed 928481774 and planet count 100 and 16 factions 11/6/2019 12:44:39 AM Generate Partial Map Complete 11/6/2019 12:46:29 AM Start Generate Partial Map with Maze and seed 285993168 and planet count 100 and 16 factions 11/6/2019 12:46:29 AM Generate Partial Map Complete 11/6/2019 12:47:20 AM Start Generate Partial Map with Maze and seed 734522827 and planet count 100 and 16 factions 11/6/2019 12:47:20 AM Generate Partial Map Complete 11/6/2019 12:51:55 AM Start Generate Partial Map with Maze and seed 734522827 and planet count 100 and 18 factions 11/6/2019 12:51:55 AM Generate Partial Map Complete 11/6/2019 12:52:11 AM Start Generate Partial Map with Maze and seed 734522827 and planet count 100 and 18 factions 11/6/2019 12:52:11 AM Generate Partial Map Complete 11/6/2019 12:52:20 AM Start Generate Partial Map with Maze and seed 734522827 and planet count 100 and 18 factions 11/6/2019 12:52:20 AM Generate Partial Map Complete 11/6/2019 12:54:55 AM Start Generate FULL Map with Maze and seed 734522827 and planet count 100 and 18 factions 11/6/2019 12:54:56 AM Generate FULL Map Complete 11/6/2019 1:39:56 AM Resolution changed to windowed 1900x900 11/6/2019 1:39:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 1:39:56 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 2:43:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 2:43:22 AM Successfully opened host socket 11/6/2019 2:46:52 AM Start Generate Partial Map with Maze and seed 734522827 and planet count 100 and 16 factions 11/6/2019 2:46:52 AM World Created, Launching Server 11/6/2019 2:49:04 AM Start Generate Partial Map with Maze and seed 581913547 and planet count 100 and 16 factions 11/6/2019 2:49:04 AM Generate Partial Map Complete 11/6/2019 2:49:43 AM Start Generate Partial Map with Maze and seed 435732313 and planet count 100 and 16 factions 11/6/2019 2:49:43 AM Generate Partial Map Complete 11/6/2019 2:49:48 AM Start Generate Partial Map with Maze and seed 328253766 and planet count 100 and 16 factions 11/6/2019 2:49:48 AM Generate Partial Map Complete 11/6/2019 2:49:58 AM Start Generate Partial Map with Maze and seed 290055094 and planet count 100 and 16 factions 11/6/2019 2:49:58 AM Generate Partial Map Complete 11/6/2019 2:50:02 AM Start Generate Partial Map with Maze and seed 149350219 and planet count 100 and 16 factions 11/6/2019 2:50:02 AM Generate Partial Map Complete 11/6/2019 2:50:15 AM Start Generate Partial Map with Maze and seed 104577617 and planet count 100 and 16 factions 11/6/2019 2:50:15 AM Generate Partial Map Complete 11/6/2019 2:50:17 AM Start Generate Partial Map with Maze and seed 878677469 and planet count 100 and 16 factions 11/6/2019 2:50:17 AM Generate Partial Map Complete 11/6/2019 2:50:20 AM Start Generate Partial Map with Maze and seed 218509295 and planet count 100 and 16 factions 11/6/2019 2:50:20 AM Generate Partial Map Complete 11/6/2019 2:50:22 AM Start Generate Partial Map with Maze and seed 828087961 and planet count 100 and 16 factions 11/6/2019 2:50:22 AM Generate Partial Map Complete 11/6/2019 2:50:24 AM Start Generate Partial Map with Maze and seed 551589290 and planet count 100 and 16 factions 11/6/2019 2:50:24 AM Generate Partial Map Complete 11/6/2019 2:50:25 AM Start Generate Partial Map with Maze and seed 780705119 and planet count 100 and 16 factions 11/6/2019 2:50:25 AM Generate Partial Map Complete 11/6/2019 2:50:28 AM Start Generate Partial Map with Maze and seed 322768028 and planet count 100 and 16 factions 11/6/2019 2:50:28 AM Generate Partial Map Complete 11/6/2019 2:50:30 AM Start Generate Partial Map with Maze and seed 481497196 and planet count 100 and 16 factions 11/6/2019 2:50:30 AM Generate Partial Map Complete 11/6/2019 2:50:31 AM Start Generate Partial Map with Maze and seed 271924283 and planet count 100 and 16 factions 11/6/2019 2:50:31 AM Generate Partial Map Complete 11/6/2019 2:50:33 AM Start Generate Partial Map with Maze and seed 759233592 and planet count 100 and 16 factions 11/6/2019 2:50:33 AM Generate Partial Map Complete 11/6/2019 2:50:36 AM Start Generate Partial Map with Maze and seed 879515357 and planet count 100 and 16 factions 11/6/2019 2:50:36 AM Generate Partial Map Complete 11/6/2019 2:50:38 AM Start Generate Partial Map with Maze and seed 918073636 and planet count 100 and 16 factions 11/6/2019 2:50:38 AM Generate Partial Map Complete 11/6/2019 2:50:47 AM Start Generate Partial Map with Maze and seed 319181447 and planet count 100 and 16 factions 11/6/2019 2:50:47 AM Generate Partial Map Complete 11/6/2019 2:50:51 AM Start Generate Partial Map with Maze and seed 27661404 and planet count 100 and 16 factions 11/6/2019 2:50:51 AM Generate Partial Map Complete 11/6/2019 2:50:53 AM Start Generate Partial Map with Maze and seed 48240613 and planet count 100 and 16 factions 11/6/2019 2:50:53 AM Generate Partial Map Complete 11/6/2019 2:50:55 AM Start Generate Partial Map with Maze and seed 235424193 and planet count 100 and 16 factions 11/6/2019 2:50:55 AM Generate Partial Map Complete 11/6/2019 2:51:01 AM Start Generate Partial Map with Maze and seed 612910971 and planet count 100 and 16 factions 11/6/2019 2:51:01 AM Generate Partial Map Complete 11/6/2019 2:51:04 AM Start Generate Partial Map with Maze and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:04 AM Generate Partial Map Complete 11/6/2019 2:51:10 AM Start Generate Partial Map with Simple and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:10 AM Generate Partial Map Complete 11/6/2019 2:51:10 AM Start Generate Partial Map with Simple and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:10 AM Generate Partial Map Complete 11/6/2019 2:51:25 AM Start Generate Partial Map with Grid and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:25 AM Generate Partial Map Complete 11/6/2019 2:51:40 AM Start Generate Partial Map with Octopus and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:40 AM Generate Partial Map Complete 11/6/2019 2:51:43 AM Start Generate Partial Map with Honeycomb and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:43 AM Generate Partial Map Complete 11/6/2019 2:51:47 AM Start Generate Partial Map with Realistic and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:47 AM Generate Partial Map Complete 11/6/2019 2:51:53 AM Start Generate Partial Map with Simple and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:53 AM Generate Partial Map Complete 11/6/2019 2:51:55 AM Start Generate Partial Map with Simple and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:55 AM Generate Partial Map Complete 11/6/2019 2:51:57 AM Start Generate Partial Map with Simple and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:51:58 AM Generate Partial Map Complete 11/6/2019 2:52:20 AM Start Generate Partial Map with D18Swirl and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:52:20 AM Generate Partial Map Complete 11/6/2019 2:52:27 AM Start Generate Partial Map with Simple and seed 904340571 and planet count 100 and 16 factions 11/6/2019 2:52:27 AM Generate Partial Map Complete 11/6/2019 2:52:30 AM Start Generate Partial Map with Simple and seed 776284981 and planet count 100 and 16 factions 11/6/2019 2:52:30 AM Generate Partial Map Complete 11/6/2019 2:52:32 AM Start Generate Partial Map with Simple and seed 733542386 and planet count 100 and 16 factions 11/6/2019 2:52:33 AM Generate Partial Map Complete 11/6/2019 2:52:34 AM Start Generate Partial Map with Simple and seed 727086655 and planet count 100 and 16 factions 11/6/2019 2:52:34 AM Generate Partial Map Complete 11/6/2019 2:52:35 AM Start Generate Partial Map with Simple and seed 21681344 and planet count 100 and 16 factions 11/6/2019 2:52:35 AM Generate Partial Map Complete 11/6/2019 2:52:38 AM Start Generate Partial Map with Simple and seed 182424194 and planet count 100 and 16 factions 11/6/2019 2:52:38 AM Generate Partial Map Complete 11/6/2019 2:54:02 AM Start Generate Partial Map with Simple and seed 769449961 and planet count 100 and 16 factions 11/6/2019 2:54:02 AM Generate Partial Map Complete 11/6/2019 2:54:04 AM Start Generate Partial Map with Simple and seed 153921891 and planet count 100 and 16 factions 11/6/2019 2:54:04 AM Generate Partial Map Complete 11/6/2019 2:54:05 AM Start Generate Partial Map with Simple and seed 716096600 and planet count 100 and 16 factions 11/6/2019 2:54:05 AM Generate Partial Map Complete 11/6/2019 2:54:07 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 16 factions 11/6/2019 2:54:08 AM Generate Partial Map Complete 11/6/2019 2:54:22 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 16 factions 11/6/2019 2:54:22 AM Generate Partial Map Complete 11/6/2019 2:54:29 AM Start Generate FULL Map with Simple and seed 222064240 and planet count 100 and 16 factions 11/6/2019 2:54:29 AM Generate FULL Map Complete 11/6/2019 2:54:34 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 16 factions 11/6/2019 2:54:34 AM World Created, Launching Server 11/6/2019 2:54:36 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 16 factions 11/6/2019 2:54:36 AM Generate Partial Map Complete 11/6/2019 2:55:57 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 17 factions 11/6/2019 2:55:57 AM Generate Partial Map Complete 11/6/2019 2:56:09 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 18 factions 11/6/2019 2:56:09 AM Generate Partial Map Complete 11/6/2019 2:56:26 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 18 factions 11/6/2019 2:56:26 AM Generate Partial Map Complete 11/6/2019 2:56:39 AM Start Generate FULL Map with Simple and seed 222064240 and planet count 100 and 18 factions 11/6/2019 2:56:39 AM Generate FULL Map Complete 11/6/2019 6:03:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 3:07:12 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2019 3:07:12 PM Boot up FleetOS (0.3780s) 11/6/2019 3:07:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 3:07:12 PM Check System Logs For Rogue Intelligence (0.6290s) 11/6/2019 3:07:13 PM Organizing Alien Translation Routines (0.4090s) 11/6/2019 3:07:13 PM Remembering Alamo (0.2250s) 11/6/2019 3:07:13 PM Generating Framerates (0.1770s) 11/6/2019 3:07:13 PM Bring Cloaking Systems Online (0.0060s) 11/6/2019 3:07:13 PM Game Version: 1.005 11/6/2019 3:07:13 PM Eject Trash Into Hyperspace (0.0370s) 11/6/2019 3:07:13 PM Recalculate Speed Of Light (0.1800s) 11/6/2019 3:07:13 PM Check Nearby Stellar Masses (0.0410s) 11/6/2019 3:07:13 PM Resolution changed to windowed 1900x900 11/6/2019 3:07:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 3:07:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 3:07:13 PM Refresh Optical Lensing (0.0100s) 11/6/2019 3:07:13 PM Revise Fundamental Physical Laws (0.1350s) 11/6/2019 3:07:14 PM Boot Audio Comms (0.0900s) 11/6/2019 3:07:14 PM Establish Individual Audio Links (0.0310s) 11/6/2019 3:07:16 PM Prepare Explosions and Crackles (2.2000s) 11/6/2019 3:07:18 PM Optimize Comfort On Command Decks (1.9580s) 11/6/2019 3:07:18 PM Check For Extra Modules (0.0110s) 11/6/2019 3:07:18 PM Calculate Odds Of Success (0.1610s) 11/6/2019 3:07:25 PM Briefly Panic (6.9230s) 11/6/2019 3:07:25 PM Install Confidence Routines (0.2100s) 11/6/2019 3:07:25 PM Bring Commander Interface Online (0.1990s) 11/6/2019 3:07:25 PM Motivate All Crews (0.0260s) 11/6/2019 3:07:25 PM Externalizing Patterns (0.0150s) 11/6/2019 3:07:26 PM Disengaging Constants (0.3360s) 11/6/2019 3:07:26 PM Late Axionic Computations (0.3830s) 11/6/2019 3:07:26 PM Thinking Of Advice (0.0230s) 11/6/2019 3:07:26 PM Degaussing Advice (0.2040s) 11/6/2019 3:07:26 PM Naming All Known Planets (0.0180s) 11/6/2019 3:07:26 PM Remembering Speeds (0.0620s) 11/6/2019 3:07:26 PM Prioritizing Targets (0.0490s) 11/6/2019 3:07:26 PM Rebooting Sensor Arrays (0.0600s) 11/6/2019 3:07:26 PM Unloading Prismatic Grid (0.0200s) 11/6/2019 3:07:26 PM Thinking Of Objectives (0.0060s) 11/6/2019 3:07:26 PM Re-Aligning Objectives (0.0100s) 11/6/2019 3:07:26 PM Inhibiting Visual Scans (0.0420s) 11/6/2019 3:07:26 PM Synthesizing Vocals (0.0210s) 11/6/2019 3:07:27 PM Ventilating Scenarios (0.0220s) 11/6/2019 3:07:27 PM Decontaminating Targeting Systems (0.0260s) 11/6/2019 3:07:27 PM Ejecting Tactical Core (0.0100s) 11/6/2019 3:07:27 PM Calibrating Formations (0.0060s) 11/6/2019 3:07:27 PM Intercepting Galactic Maps (0.0400s) 11/6/2019 3:07:27 PM Sterilizing Test Chamber (0.0080s) 11/6/2019 3:07:27 PM Faction Diagnostics (0.0700s) 11/6/2019 3:07:27 PM Buffering Hackers (0.0480s) 11/6/2019 3:07:27 PM Inverting Death (0.0290s) 11/6/2019 3:07:27 PM Linear Field Variance (0.0980s) 11/6/2019 3:07:27 PM Charging Marks (0.0070s) 11/6/2019 3:07:27 PM Range Manifolds (0.0670s) 11/6/2019 3:07:27 PM Purging ROFs (0.0090s) 11/6/2019 3:07:27 PM Manipulating Speeds (0.0410s) 11/6/2019 3:07:27 PM Detecting Projectiles (0.0050s) 11/6/2019 3:07:27 PM Grouping Flow Fields (0.0300s) 11/6/2019 3:07:27 PM Modulating Flow Field Groups (0.0070s) 11/6/2019 3:07:27 PM Designing Fleets (0.3060s) 11/6/2019 3:07:27 PM Thinking Of Technologies (0.0210s) 11/6/2019 3:07:27 PM Categorizing Starboard Sensors (0.0310s) 11/6/2019 3:07:27 PM Injecting Galactic Variables (0.0280s) 11/6/2019 3:07:27 PM Discharging Colored Ions (0.0710s) 11/6/2019 3:07:27 PM Replicating Ion Colors (0.0190s) 11/6/2019 3:07:29 PM Investigating Starfields (1.9030s) 11/6/2019 3:07:36 PM Crawling Distant Planets (6.1140s) 11/6/2019 3:07:36 PM Investigating Map Signatures (0.0750s) 11/6/2019 3:07:36 PM Collating Solar Systems (0.0530s) 11/6/2019 3:07:36 PM Categorizing All Planets (0.0040s) 11/6/2019 3:07:36 PM Organizing Commands (0.0510s) 11/6/2019 3:07:36 PM Calculating Firing Cones (0.0040s) 11/6/2019 3:07:40 PM Declaring Ship Parts At Customs (3.9950s) 11/6/2019 3:07:55 PM Reboot Warp Drives (15.2170s) 11/6/2019 3:07:55 PM Issuing Orders (0.0040s) 11/6/2019 3:07:55 PM Augmenting Infusers (0.0370s) 11/6/2019 3:07:55 PM Infusing (0.1710s) 11/6/2019 3:07:55 PM Post-Proton Surge (0.0030s) 11/6/2019 3:07:55 PM Calibrate Weapons Arrays (0.0140s) 11/6/2019 3:07:55 PM Stimulate Modulation (0.0640s) 11/6/2019 3:07:56 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 3:07:57 PM Load Surrogates (1.4840s) 11/6/2019 3:07:57 PM Load Historical Documents (0.0040s) 11/6/2019 3:07:57 PM 45.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Organizing Alien Translation Routines (0.4s) Prepare Explosions and Crackles (2.2s) Optimize Comfort On Command Decks (2.0s) Briefly Panic (6.9s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Designing Fleets (0.3s) Investigating Starfields (1.9s) Crawling Distant Planets (6.1s) Declaring Ship Parts At Customs (4.0s) Reboot Warp Drives (15.2s) Load Surrogates (1.5s) 11/6/2019 3:07:57 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 3:08:08 PM Successfully opened host socket 11/6/2019 3:08:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 3:08:55 PM Successfully opened host socket 11/6/2019 3:09:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 3:09:53 PM Successfully opened host socket 11/6/2019 3:10:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 11:30:57 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2019 11:30:57 PM Boot up FleetOS (0.1970s) 11/6/2019 11:30:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 11:30:57 PM Check System Logs For Rogue Intelligence (0.0280s) 11/6/2019 11:30:57 PM Organizing Alien Translation Routines (0.0530s) 11/6/2019 11:30:57 PM Remembering Alamo (0.0200s) 11/6/2019 11:30:57 PM Generating Framerates (0.0110s) 11/6/2019 11:30:57 PM Bring Cloaking Systems Online (0.0040s) 11/6/2019 11:30:57 PM Game Version: 1.005 11/6/2019 11:30:57 PM Eject Trash Into Hyperspace (0.0090s) 11/6/2019 11:30:57 PM Recalculate Speed Of Light (0.0120s) 11/6/2019 11:30:57 PM Check Nearby Stellar Masses (0.0120s) 11/6/2019 11:30:57 PM Resolution changed to windowed 1900x900 11/6/2019 11:30:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 11:30:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 11:30:57 PM Refresh Optical Lensing (0.0110s) 11/6/2019 11:30:57 PM Revise Fundamental Physical Laws (0.0180s) 11/6/2019 11:30:57 PM Boot Audio Comms (0.0060s) 11/6/2019 11:30:57 PM Establish Individual Audio Links (0.0080s) 11/6/2019 11:30:58 PM Prepare Explosions and Crackles (0.1220s) 11/6/2019 11:30:58 PM Optimize Comfort On Command Decks (0.0680s) 11/6/2019 11:30:58 PM Check For Extra Modules (0.0210s) 11/6/2019 11:30:58 PM Calculate Odds Of Success (0.0150s) 11/6/2019 11:30:58 PM Briefly Panic (0.1560s) 11/6/2019 11:30:58 PM Install Confidence Routines (0.1970s) 11/6/2019 11:30:58 PM Bring Commander Interface Online (0.0760s) 11/6/2019 11:30:58 PM Motivate All Crews (0.0260s) 11/6/2019 11:30:58 PM Externalizing Patterns (0.0080s) 11/6/2019 11:30:58 PM Disengaging Constants (0.0300s) 11/6/2019 11:30:58 PM Late Axionic Computations (0.0340s) 11/6/2019 11:30:58 PM Thinking Of Advice (0.0050s) 11/6/2019 11:30:58 PM Degaussing Advice (0.0110s) 11/6/2019 11:30:58 PM Naming All Known Planets (0.0040s) 11/6/2019 11:30:58 PM Remembering Speeds (0.0070s) 11/6/2019 11:30:58 PM Prioritizing Targets (0.0070s) 11/6/2019 11:30:58 PM Rebooting Sensor Arrays (0.0070s) 11/6/2019 11:30:58 PM Unloading Prismatic Grid (0.0060s) 11/6/2019 11:30:58 PM Thinking Of Objectives (0.0080s) 11/6/2019 11:30:58 PM Re-Aligning Objectives (0.0070s) 11/6/2019 11:30:58 PM Inhibiting Visual Scans (0.0100s) 11/6/2019 11:30:58 PM Synthesizing Vocals (0.0050s) 11/6/2019 11:30:58 PM Ventilating Scenarios (0.0060s) 11/6/2019 11:30:58 PM Decontaminating Targeting Systems (0.0080s) 11/6/2019 11:30:58 PM Ejecting Tactical Core (0.0060s) 11/6/2019 11:30:58 PM Calibrating Formations (0.0070s) 11/6/2019 11:30:58 PM Intercepting Galactic Maps (0.0080s) 11/6/2019 11:30:58 PM Sterilizing Test Chamber (0.0080s) 11/6/2019 11:30:58 PM Faction Diagnostics (0.0080s) 11/6/2019 11:30:58 PM Buffering Hackers (0.0080s) 11/6/2019 11:30:58 PM Inverting Death (0.0070s) 11/6/2019 11:30:58 PM Linear Field Variance (0.0450s) 11/6/2019 11:30:58 PM Charging Marks (0.0050s) 11/6/2019 11:30:58 PM Range Manifolds (0.0100s) 11/6/2019 11:30:58 PM Purging ROFs (0.0040s) 11/6/2019 11:30:58 PM Manipulating Speeds (0.0070s) 11/6/2019 11:30:58 PM Detecting Projectiles (0.0060s) 11/6/2019 11:30:58 PM Grouping Flow Fields (0.0080s) 11/6/2019 11:30:58 PM Modulating Flow Field Groups (0.0090s) 11/6/2019 11:30:58 PM Designing Fleets (0.0100s) 11/6/2019 11:30:58 PM Thinking Of Technologies (0.0050s) 11/6/2019 11:30:58 PM Categorizing Starboard Sensors (0.0060s) 11/6/2019 11:30:58 PM Injecting Galactic Variables (0.0100s) 11/6/2019 11:30:58 PM Discharging Colored Ions (0.0160s) 11/6/2019 11:30:58 PM Replicating Ion Colors (0.0040s) 11/6/2019 11:30:59 PM Investigating Starfields (0.1560s) 11/6/2019 11:30:59 PM Crawling Distant Planets (0.5520s) 11/6/2019 11:30:59 PM Investigating Map Signatures (0.0110s) 11/6/2019 11:30:59 PM Collating Solar Systems (0.0050s) 11/6/2019 11:30:59 PM Categorizing All Planets (0.0070s) 11/6/2019 11:30:59 PM Organizing Commands (0.0140s) 11/6/2019 11:30:59 PM Calculating Firing Cones (0.0040s) 11/6/2019 11:31:00 PM Kicking Ship Parts Down Elevator Shaft (0.3620s) 11/6/2019 11:31:01 PM Re-Scan For Hostile Intelligences (1.8100s) 11/6/2019 11:31:01 PM Issuing Orders (0.0040s) 11/6/2019 11:31:01 PM Augmenting Infusers (0.0150s) 11/6/2019 11:31:01 PM Infusing (0.0250s) 11/6/2019 11:31:01 PM Post-Proton Surge (0.0060s) 11/6/2019 11:31:01 PM Calibrate Weapons Arrays (0.0250s) 11/6/2019 11:31:01 PM Stimulate Modulation (0.0140s) 11/6/2019 11:31:02 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 11:31:02 PM Load Surrogates (0.7110s) 11/6/2019 11:31:02 PM Load Historical Documents (0.0050s) 11/6/2019 11:31:02 PM 5.2 seconds total load time. Crawling Distant Planets (0.6s) Kicking Ship Parts Down Elevator Shaft (0.4s) Re-Scan For Hostile Intelligences (1.8s) Load Surrogates (0.7s) 11/6/2019 11:31:02 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 11:31:22 PM Successfully opened host socket 11/7/2019 3:40:57 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 11:08:56 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/7/2019 11:08:56 AM Boot up FleetOS (0.1950s) 11/7/2019 11:08:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 11:08:56 AM Check System Logs For Rogue Intelligence (0.0150s) 11/7/2019 11:08:56 AM Organizing Alien Translation Routines (0.0490s) 11/7/2019 11:08:56 AM Remembering Alamo (0.0190s) 11/7/2019 11:08:57 AM Generating Framerates (0.0130s) 11/7/2019 11:08:57 AM Bring Cloaking Systems Online (0.0060s) 11/7/2019 11:08:57 AM Game Version: 1.005 11/7/2019 11:08:57 AM Eject Trash Into Hyperspace (0.0100s) 11/7/2019 11:08:57 AM Recalculate Speed Of Light (0.0100s) 11/7/2019 11:08:57 AM Check Nearby Stellar Masses (0.0110s) 11/7/2019 11:08:57 AM Resolution changed to windowed 1900x900 11/7/2019 11:08:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 11:08:57 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 11:08:57 AM Refresh Optical Lensing (0.0070s) 11/7/2019 11:08:57 AM Revise Fundamental Physical Laws (0.0230s) 11/7/2019 11:08:57 AM Boot Audio Comms (0.0110s) 11/7/2019 11:08:57 AM Establish Individual Audio Links (0.0090s) 11/7/2019 11:08:57 AM Prepare Explosions and Crackles (0.1220s) 11/7/2019 11:08:57 AM Optimize Comfort On Command Decks (0.0590s) 11/7/2019 11:08:57 AM Check For Extra Modules (0.0190s) 11/7/2019 11:08:57 AM Calculate Odds Of Success (0.0120s) 11/7/2019 11:08:57 AM Briefly Panic (0.1440s) 11/7/2019 11:08:57 AM Install Confidence Routines (0.2100s) 11/7/2019 11:08:57 AM Bring Commander Interface Online (0.0680s) 11/7/2019 11:08:57 AM Motivate All Crews (0.0210s) 11/7/2019 11:08:57 AM Externalizing Patterns (0.0140s) 11/7/2019 11:08:57 AM Disengaging Constants (0.0280s) 11/7/2019 11:08:57 AM Late Axionic Computations (0.0440s) 11/7/2019 11:08:57 AM Thinking Of Advice (0.0040s) 11/7/2019 11:08:57 AM Degaussing Advice (0.0120s) 11/7/2019 11:08:57 AM Naming All Known Planets (0.0030s) 11/7/2019 11:08:57 AM Remembering Speeds (0.0070s) 11/7/2019 11:08:57 AM Prioritizing Targets (0.0070s) 11/7/2019 11:08:57 AM Rebooting Sensor Arrays (0.0070s) 11/7/2019 11:08:57 AM Unloading Prismatic Grid (0.0080s) 11/7/2019 11:08:57 AM Thinking Of Objectives (0.0060s) 11/7/2019 11:08:57 AM Re-Aligning Objectives (0.0080s) 11/7/2019 11:08:57 AM Inhibiting Visual Scans (0.0100s) 11/7/2019 11:08:57 AM Synthesizing Vocals (0.0040s) 11/7/2019 11:08:57 AM Ventilating Scenarios (0.0070s) 11/7/2019 11:08:57 AM Decontaminating Targeting Systems (0.0070s) 11/7/2019 11:08:57 AM Ejecting Tactical Core (0.0070s) 11/7/2019 11:08:57 AM Calibrating Formations (0.0070s) 11/7/2019 11:08:57 AM Intercepting Galactic Maps (0.0080s) 11/7/2019 11:08:57 AM Sterilizing Test Chamber (0.0080s) 11/7/2019 11:08:57 AM Faction Diagnostics (0.0080s) 11/7/2019 11:08:57 AM Buffering Hackers (0.0080s) 11/7/2019 11:08:57 AM Inverting Death (0.0050s) 11/7/2019 11:08:58 AM Linear Field Variance (0.0530s) 11/7/2019 11:08:58 AM Charging Marks (0.0060s) 11/7/2019 11:08:58 AM Range Manifolds (0.0060s) 11/7/2019 11:08:58 AM Purging ROFs (0.0070s) 11/7/2019 11:08:58 AM Manipulating Speeds (0.0080s) 11/7/2019 11:08:58 AM Detecting Projectiles (0.0060s) 11/7/2019 11:08:58 AM Grouping Flow Fields (0.0120s) 11/7/2019 11:08:58 AM Modulating Flow Field Groups (0.0090s) 11/7/2019 11:08:58 AM Designing Fleets (0.0120s) 11/7/2019 11:08:58 AM Thinking Of Technologies (0.0060s) 11/7/2019 11:08:58 AM Categorizing Starboard Sensors (0.0060s) 11/7/2019 11:08:58 AM Injecting Galactic Variables (0.0090s) 11/7/2019 11:08:58 AM Discharging Colored Ions (0.0180s) 11/7/2019 11:08:58 AM Replicating Ion Colors (0.0050s) 11/7/2019 11:08:58 AM Investigating Starfields (0.1530s) 11/7/2019 11:08:58 AM Crawling Distant Planets (0.4800s) 11/7/2019 11:08:58 AM Investigating Map Signatures (0.0740s) 11/7/2019 11:08:58 AM Collating Solar Systems (0.0070s) 11/7/2019 11:08:58 AM Categorizing All Planets (0.0090s) 11/7/2019 11:08:58 AM Organizing Commands (0.0270s) 11/7/2019 11:08:58 AM Calculating Firing Cones (0.0050s) 11/7/2019 11:08:59 AM Wearing Ship Parts On Head (0.3670s) 11/7/2019 11:09:00 AM Resynchronize Auxiliary Primaries (1.5300s) 11/7/2019 11:09:00 AM Issuing Orders (0.0030s) 11/7/2019 11:09:00 AM Augmenting Infusers (0.0070s) 11/7/2019 11:09:00 AM Infusing (0.0170s) 11/7/2019 11:09:00 AM Post-Proton Surge (0.0040s) 11/7/2019 11:09:00 AM Calibrate Weapons Arrays (0.0150s) 11/7/2019 11:09:00 AM Stimulate Modulation (0.0130s) 11/7/2019 11:09:00 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 11:09:01 AM Load Surrogates (0.6900s) 11/7/2019 11:09:01 AM Load Historical Documents (0.0030s) 11/7/2019 11:09:01 AM 4.8 seconds total load time. Crawling Distant Planets (0.5s) Wearing Ship Parts On Head (0.4s) Resynchronize Auxiliary Primaries (1.5s) Load Surrogates (0.7s) 11/7/2019 11:09:01 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 11:09:09 AM Successfully opened host socket 11/7/2019 11:13:50 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 11:43:44 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/7/2019 11:43:44 AM Boot up FleetOS (0.2010s) 11/7/2019 11:43:44 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 11:43:44 AM Check System Logs For Rogue Intelligence (0.0170s) 11/7/2019 11:43:44 AM Organizing Alien Translation Routines (0.0520s) 11/7/2019 11:43:44 AM Remembering Alamo (0.0210s) 11/7/2019 11:43:44 AM Generating Framerates (0.0100s) 11/7/2019 11:43:44 AM Bring Cloaking Systems Online (0.0040s) 11/7/2019 11:43:44 AM Game Version: 1.005 11/7/2019 11:43:44 AM Eject Trash Into Hyperspace (0.0090s) 11/7/2019 11:43:45 AM Recalculate Speed Of Light (0.0110s) 11/7/2019 11:43:45 AM Check Nearby Stellar Masses (0.0110s) 11/7/2019 11:43:45 AM Resolution changed to windowed 1900x900 11/7/2019 11:43:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 11:43:45 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 11:43:45 AM Refresh Optical Lensing (0.0100s) 11/7/2019 11:43:45 AM Revise Fundamental Physical Laws (0.0190s) 11/7/2019 11:43:45 AM Boot Audio Comms (0.0060s) 11/7/2019 11:43:45 AM Establish Individual Audio Links (0.0080s) 11/7/2019 11:43:45 AM Prepare Explosions and Crackles (0.1210s) 11/7/2019 11:43:45 AM Optimize Comfort On Command Decks (0.0590s) 11/7/2019 11:43:45 AM Check For Extra Modules (0.0190s) 11/7/2019 11:43:45 AM Calculate Odds Of Success (0.0130s) 11/7/2019 11:43:45 AM Briefly Panic (0.1440s) 11/7/2019 11:43:45 AM Install Confidence Routines (0.2050s) 11/7/2019 11:43:45 AM Bring Commander Interface Online (0.0770s) 11/7/2019 11:43:45 AM Motivate All Crews (0.0280s) 11/7/2019 11:43:45 AM Externalizing Patterns (0.0100s) 11/7/2019 11:43:45 AM Disengaging Constants (0.0320s) 11/7/2019 11:43:45 AM Late Axionic Computations (0.0490s) 11/7/2019 11:43:45 AM Thinking Of Advice (0.0050s) 11/7/2019 11:43:45 AM Degaussing Advice (0.0190s) 11/7/2019 11:43:45 AM Naming All Known Planets (0.0050s) 11/7/2019 11:43:45 AM Remembering Speeds (0.0080s) 11/7/2019 11:43:45 AM Prioritizing Targets (0.0070s) 11/7/2019 11:43:45 AM Rebooting Sensor Arrays (0.0060s) 11/7/2019 11:43:45 AM Unloading Prismatic Grid (0.0070s) 11/7/2019 11:43:45 AM Thinking Of Objectives (0.0070s) 11/7/2019 11:43:45 AM Re-Aligning Objectives (0.0080s) 11/7/2019 11:43:45 AM Inhibiting Visual Scans (0.0160s) 11/7/2019 11:43:45 AM Synthesizing Vocals (0.0060s) 11/7/2019 11:43:45 AM Ventilating Scenarios (0.0050s) 11/7/2019 11:43:45 AM Decontaminating Targeting Systems (0.0080s) 11/7/2019 11:43:45 AM Ejecting Tactical Core (0.0060s) 11/7/2019 11:43:45 AM Calibrating Formations (0.0070s) 11/7/2019 11:43:45 AM Intercepting Galactic Maps (0.0070s) 11/7/2019 11:43:45 AM Sterilizing Test Chamber (0.0090s) 11/7/2019 11:43:45 AM Faction Diagnostics (0.0090s) 11/7/2019 11:43:45 AM Buffering Hackers (0.0090s) 11/7/2019 11:43:45 AM Inverting Death (0.0050s) 11/7/2019 11:43:46 AM Linear Field Variance (0.0460s) 11/7/2019 11:43:46 AM Charging Marks (0.0060s) 11/7/2019 11:43:46 AM Range Manifolds (0.0070s) 11/7/2019 11:43:46 AM Purging ROFs (0.0060s) 11/7/2019 11:43:46 AM Manipulating Speeds (0.0090s) 11/7/2019 11:43:46 AM Detecting Projectiles (0.0050s) 11/7/2019 11:43:46 AM Grouping Flow Fields (0.0080s) 11/7/2019 11:43:46 AM Modulating Flow Field Groups (0.0090s) 11/7/2019 11:43:46 AM Designing Fleets (0.0120s) 11/7/2019 11:43:46 AM Thinking Of Technologies (0.0050s) 11/7/2019 11:43:46 AM Categorizing Starboard Sensors (0.0060s) 11/7/2019 11:43:46 AM Injecting Galactic Variables (0.0090s) 11/7/2019 11:43:46 AM Discharging Colored Ions (0.0160s) 11/7/2019 11:43:46 AM Replicating Ion Colors (0.0040s) 11/7/2019 11:43:46 AM Investigating Starfields (0.1530s) 11/7/2019 11:43:46 AM Ejecting Distant Planets (0.4900s) 11/7/2019 11:43:46 AM Investigating Map Signatures (0.0230s) 11/7/2019 11:43:46 AM Collating Solar Systems (0.0150s) 11/7/2019 11:43:46 AM Categorizing All Planets (0.0080s) 11/7/2019 11:43:46 AM Organizing Commands (0.0210s) 11/7/2019 11:43:46 AM Calculating Firing Cones (0.0140s) 11/7/2019 11:43:47 AM Kicking Ship Parts Down Elevator Shaft (0.3560s) 11/7/2019 11:43:48 AM Submitting Paperwork To High Command (1.6200s) 11/7/2019 11:43:48 AM Issuing Orders (0.0050s) 11/7/2019 11:43:48 AM Augmenting Infusers (0.0180s) 11/7/2019 11:43:48 AM Infusing (0.0180s) 11/7/2019 11:43:48 AM Post-Proton Surge (0.0070s) 11/7/2019 11:43:48 AM Calibrate Weapons Arrays (0.0240s) 11/7/2019 11:43:48 AM Stimulate Modulation (0.0210s) 11/7/2019 11:43:48 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 11:43:49 AM Load Surrogates (0.6770s) 11/7/2019 11:43:49 AM Load Historical Documents (0.0030s) 11/7/2019 11:43:49 AM 4.9 seconds total load time. Ejecting Distant Planets (0.5s) Kicking Ship Parts Down Elevator Shaft (0.4s) Submitting Paperwork To High Command (1.6s) Load Surrogates (0.7s) 11/7/2019 11:43:49 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 11:43:54 AM Successfully opened host socket 11/7/2019 11:50:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 6:24:46 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/7/2019 6:24:46 PM Boot up FleetOS (0.2860s) 11/7/2019 6:24:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 6:24:46 PM Check System Logs For Rogue Intelligence (0.0450s) 11/7/2019 6:24:46 PM Organizing Alien Translation Routines (0.0930s) 11/7/2019 6:24:46 PM Remembering Alamo (0.0510s) 11/7/2019 6:24:46 PM Generating Framerates (0.0320s) 11/7/2019 6:24:46 PM Bring Cloaking Systems Online (0.0050s) 11/7/2019 6:24:46 PM Game Version: 1.006 11/7/2019 6:24:46 PM Eject Trash Into Hyperspace (0.0090s) 11/7/2019 6:24:46 PM Recalculate Speed Of Light (0.0350s) 11/7/2019 6:24:46 PM Check Nearby Stellar Masses (0.0130s) 11/7/2019 6:24:46 PM Resolution changed to windowed 1900x900 11/7/2019 6:24:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 6:24:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 6:24:46 PM Refresh Optical Lensing (0.0090s) 11/7/2019 6:24:46 PM Revise Fundamental Physical Laws (0.0480s) 11/7/2019 6:24:46 PM Boot Audio Comms (0.0420s) 11/7/2019 6:24:46 PM Establish Individual Audio Links (0.0780s) 11/7/2019 6:24:46 PM Prepare Explosions and Crackles (0.2010s) 11/7/2019 6:24:47 PM Optimize Comfort On Command Decks (0.9790s) 11/7/2019 6:24:47 PM Check For Extra Modules (0.0120s) 11/7/2019 6:24:48 PM Calculate Odds Of Success (0.3650s) 11/7/2019 6:24:54 PM Briefly Panic (6.2990s) 11/7/2019 6:24:54 PM Install Confidence Routines (0.2960s) 11/7/2019 6:24:55 PM Bring Commander Interface Online (0.3660s) 11/7/2019 6:24:55 PM Motivate All Crews (0.0650s) 11/7/2019 6:24:55 PM Externalizing Patterns (0.0250s) 11/7/2019 6:24:55 PM Disengaging Constants (0.2240s) 11/7/2019 6:24:55 PM Late Axionic Computations (0.3920s) 11/7/2019 6:24:55 PM Thinking Of Advice (0.0400s) 11/7/2019 6:24:55 PM Degaussing Advice (0.2130s) 11/7/2019 6:24:55 PM Naming All Known Planets (0.0170s) 11/7/2019 6:24:56 PM Remembering Speeds (0.0200s) 11/7/2019 6:24:56 PM Prioritizing Targets (0.0160s) 11/7/2019 6:24:56 PM Rebooting Sensor Arrays (0.0190s) 11/7/2019 6:24:56 PM Unloading Prismatic Grid (0.0210s) 11/7/2019 6:24:56 PM Thinking Of Objectives (0.0050s) 11/7/2019 6:24:56 PM Re-Aligning Objectives (0.0180s) 11/7/2019 6:24:56 PM Inhibiting Visual Scans (0.0250s) 11/7/2019 6:24:56 PM Synthesizing Vocals (0.0210s) 11/7/2019 6:24:56 PM Ventilating Scenarios (0.0230s) 11/7/2019 6:24:56 PM Decontaminating Targeting Systems (0.0250s) 11/7/2019 6:24:56 PM Ejecting Tactical Core (0.0100s) 11/7/2019 6:24:56 PM Calibrating Formations (0.0050s) 11/7/2019 6:24:56 PM Intercepting Galactic Maps (0.0410s) 11/7/2019 6:24:56 PM Sterilizing Test Chamber (0.0080s) 11/7/2019 6:24:56 PM Faction Diagnostics (0.0780s) 11/7/2019 6:24:56 PM Buffering Hackers (0.0480s) 11/7/2019 6:24:56 PM Inverting Death (0.0300s) 11/7/2019 6:24:56 PM Linear Field Variance (0.0990s) 11/7/2019 6:24:56 PM Charging Marks (0.0370s) 11/7/2019 6:24:56 PM Range Manifolds (0.0360s) 11/7/2019 6:24:56 PM Purging ROFs (0.0090s) 11/7/2019 6:24:56 PM Manipulating Speeds (0.0250s) 11/7/2019 6:24:56 PM Detecting Projectiles (0.0060s) 11/7/2019 6:24:56 PM Grouping Flow Fields (0.0690s) 11/7/2019 6:24:56 PM Modulating Flow Field Groups (0.0130s) 11/7/2019 6:24:56 PM Designing Fleets (0.1340s) 11/7/2019 6:24:56 PM Thinking Of Technologies (0.0060s) 11/7/2019 6:24:56 PM Categorizing Starboard Sensors (0.0300s) 11/7/2019 6:24:56 PM Injecting Galactic Variables (0.0270s) 11/7/2019 6:24:56 PM Discharging Colored Ions (0.0340s) 11/7/2019 6:24:56 PM Replicating Ion Colors (0.0230s) 11/7/2019 6:24:58 PM Investigating Starfields (1.9290s) 11/7/2019 6:25:05 PM Gazing At Distant Planets (6.3640s) 11/7/2019 6:25:05 PM Investigating Map Signatures (0.0490s) 11/7/2019 6:25:05 PM Collating Solar Systems (0.0510s) 11/7/2019 6:25:05 PM Categorizing All Planets (0.0040s) 11/7/2019 6:25:05 PM Organizing Commands (0.0540s) 11/7/2019 6:25:05 PM Calculating Firing Cones (0.0040s) 11/7/2019 6:25:09 PM Breaking In New Ship Parts (3.7960s) 11/7/2019 6:25:24 PM Computing Last Digit of PI (15.4980s) 11/7/2019 6:25:24 PM Issuing Orders (0.0040s) 11/7/2019 6:25:24 PM Augmenting Infusers (0.0370s) 11/7/2019 6:25:24 PM Infusing (0.1530s) 11/7/2019 6:25:24 PM Post-Proton Surge (0.0050s) 11/7/2019 6:25:24 PM Calibrate Weapons Arrays (0.0170s) 11/7/2019 6:25:24 PM Stimulate Modulation (0.0170s) 11/7/2019 6:25:25 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 6:25:26 PM Load Surrogates (1.3550s) 11/7/2019 6:25:26 PM Load Historical Documents (0.0040s) 11/7/2019 6:25:26 PM 40.5 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (1.0s) Calculate Odds Of Success (0.4s) Briefly Panic (6.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Late Axionic Computations (0.4s) Investigating Starfields (1.9s) Gazing At Distant Planets (6.4s) Breaking In New Ship Parts (3.8s) Computing Last Digit of PI (15.5s) Load Surrogates (1.4s) 11/7/2019 6:25:26 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 6:25:36 PM Successfully opened host socket 11/7/2019 11:35:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2019 11:43:47 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/8/2019 11:43:47 PM Boot up FleetOS (0.3150s) 11/8/2019 11:43:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2019 11:43:47 PM Check System Logs For Rogue Intelligence (0.0840s) 11/8/2019 11:43:47 PM Organizing Alien Translation Routines (0.1080s) 11/8/2019 11:43:47 PM Remembering Alamo (0.0270s) 11/8/2019 11:43:47 PM Generating Framerates (0.0480s) 11/8/2019 11:43:47 PM Bring Cloaking Systems Online (0.1370s) 11/8/2019 11:43:47 PM Game Version: 1.007 11/8/2019 11:43:47 PM Eject Trash Into Hyperspace (0.0130s) 11/8/2019 11:43:47 PM Recalculate Speed Of Light (0.0610s) 11/8/2019 11:43:47 PM Check Nearby Stellar Masses (0.0160s) 11/8/2019 11:43:47 PM Resolution changed to windowed 1900x900 11/8/2019 11:43:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 11:43:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 11:43:47 PM Refresh Optical Lensing (0.0370s) 11/8/2019 11:43:47 PM Revise Fundamental Physical Laws (0.0250s) 11/8/2019 11:43:48 PM Boot Audio Comms (0.0300s) 11/8/2019 11:43:48 PM Establish Individual Audio Links (0.0190s) 11/8/2019 11:43:48 PM Prepare Explosions and Crackles (0.7240s) 11/8/2019 11:43:49 PM Optimize Comfort On Command Decks (1.0670s) 11/8/2019 11:43:49 PM Check For Extra Modules (0.0150s) 11/8/2019 11:43:49 PM Calculate Odds Of Success (0.1160s) 11/8/2019 11:43:53 PM Briefly Panic (3.2230s) 11/8/2019 11:43:53 PM Install Confidence Routines (0.2750s) 11/8/2019 11:43:53 PM Bring Commander Interface Online (0.3130s) 11/8/2019 11:43:53 PM Motivate All Crews (0.0450s) 11/8/2019 11:43:53 PM Externalizing Patterns (0.0130s) 11/8/2019 11:43:54 PM Disengaging Constants (0.3050s) 11/8/2019 11:43:54 PM Late Axionic Computations (0.7500s) 11/8/2019 11:43:54 PM Thinking Of Advice (0.0280s) 11/8/2019 11:43:55 PM Degaussing Advice (0.3700s) 11/8/2019 11:43:55 PM Naming All Known Planets (0.0270s) 11/8/2019 11:43:55 PM Remembering Speeds (0.0270s) 11/8/2019 11:43:55 PM Prioritizing Targets (0.0090s) 11/8/2019 11:43:55 PM Rebooting Sensor Arrays (0.0180s) 11/8/2019 11:43:55 PM Unloading Prismatic Grid (0.0300s) 11/8/2019 11:43:55 PM Thinking Of Objectives (0.0070s) 11/8/2019 11:43:55 PM Re-Aligning Objectives (0.0250s) 11/8/2019 11:43:55 PM Inhibiting Visual Scans (0.0330s) 11/8/2019 11:43:55 PM Synthesizing Vocals (0.0280s) 11/8/2019 11:43:55 PM Ventilating Scenarios (0.0400s) 11/8/2019 11:43:55 PM Decontaminating Targeting Systems (0.0340s) 11/8/2019 11:43:55 PM Ejecting Tactical Core (0.0260s) 11/8/2019 11:43:55 PM Calibrating Formations (0.0050s) 11/8/2019 11:43:55 PM Intercepting Galactic Maps (0.0580s) 11/8/2019 11:43:55 PM Sterilizing Test Chamber (0.0390s) 11/8/2019 11:43:55 PM Faction Diagnostics (0.0220s) 11/8/2019 11:43:55 PM Buffering Hackers (0.0320s) 11/8/2019 11:43:55 PM Inverting Death (0.0620s) 11/8/2019 11:43:55 PM Linear Field Variance (0.1090s) 11/8/2019 11:43:55 PM Charging Marks (0.0060s) 11/8/2019 11:43:55 PM Range Manifolds (0.0240s) 11/8/2019 11:43:55 PM Purging ROFs (0.0070s) 11/8/2019 11:43:55 PM Manipulating Speeds (0.0350s) 11/8/2019 11:43:55 PM Detecting Projectiles (0.0050s) 11/8/2019 11:43:56 PM Grouping Flow Fields (0.0300s) 11/8/2019 11:43:56 PM Modulating Flow Field Groups (0.0310s) 11/8/2019 11:43:56 PM Designing Fleets (0.2570s) 11/8/2019 11:43:56 PM Thinking Of Technologies (0.0370s) 11/8/2019 11:43:56 PM Categorizing Starboard Sensors (0.0410s) 11/8/2019 11:43:56 PM Injecting Galactic Variables (0.0590s) 11/8/2019 11:43:56 PM Discharging Colored Ions (0.0430s) 11/8/2019 11:43:56 PM Replicating Ion Colors (0.0400s) 11/8/2019 11:43:58 PM Investigating Starfields (2.3510s) 11/8/2019 11:44:05 PM Crawling Distant Planets (6.3730s) 11/8/2019 11:44:05 PM Investigating Map Signatures (0.0590s) 11/8/2019 11:44:05 PM Collating Solar Systems (0.0210s) 11/8/2019 11:44:05 PM Categorizing All Planets (0.0040s) 11/8/2019 11:44:05 PM Organizing Commands (0.0780s) 11/8/2019 11:44:05 PM Calculating Firing Cones (0.0040s) 11/8/2019 11:44:09 PM Discontinue Your Favorite Ship Parts (3.9590s) 11/8/2019 11:44:24 PM Inhibiting Isotope Emitters (15.0080s) 11/8/2019 11:44:24 PM Issuing Orders (0.0040s) 11/8/2019 11:44:24 PM Augmenting Infusers (0.0080s) 11/8/2019 11:44:24 PM Infusing (0.1240s) 11/8/2019 11:44:24 PM Post-Proton Surge (0.0040s) 11/8/2019 11:44:24 PM Calibrate Weapons Arrays (0.0260s) 11/8/2019 11:44:24 PM Stimulate Modulation (0.0160s) 11/8/2019 11:44:24 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/8/2019 11:44:25 PM Load Surrogates (1.3330s) 11/8/2019 11:44:25 PM Load Historical Documents (0.0050s) 11/8/2019 11:44:25 PM 38.8 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.1s) Briefly Panic (3.2s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.8s) Degaussing Advice (0.4s) Designing Fleets (0.3s) Investigating Starfields (2.4s) Crawling Distant Planets (6.4s) Discontinue Your Favorite Ship Parts (4.0s) Inhibiting Isotope Emitters (15.0s) Load Surrogates (1.3s) 11/8/2019 11:44:26 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/8/2019 11:44:34 PM Successfully opened host socket 11/9/2019 12:36:41 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 17 factions 11/9/2019 12:36:41 AM World Created, Launching Server 11/9/2019 12:36:47 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 17 factions 11/9/2019 12:36:47 AM Generate Partial Map Complete 11/9/2019 12:39:08 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 19 factions 11/9/2019 12:39:08 AM Generate Partial Map Complete 11/9/2019 12:39:30 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 19 factions 11/9/2019 12:39:30 AM Generate Partial Map Complete 11/9/2019 12:40:16 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 19 factions 11/9/2019 12:40:16 AM Generate Partial Map Complete 11/9/2019 12:44:04 AM Start Generate FULL Map with Simple and seed 222064240 and planet count 100 and 19 factions 11/9/2019 12:44:04 AM Generate FULL Map Complete 11/9/2019 4:57:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 2:43:08 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2019 2:43:08 PM Boot up FleetOS (0.2260s) 11/9/2019 2:43:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 2:43:08 PM Check System Logs For Rogue Intelligence (0.0690s) 11/9/2019 2:43:08 PM Organizing Alien Translation Routines (0.0580s) 11/9/2019 2:43:08 PM Remembering Alamo (0.0180s) 11/9/2019 2:43:08 PM Generating Framerates (0.0100s) 11/9/2019 2:43:08 PM Bring Cloaking Systems Online (0.0040s) 11/9/2019 2:43:08 PM Game Version: 1.007 11/9/2019 2:43:08 PM Eject Trash Into Hyperspace (0.0090s) 11/9/2019 2:43:08 PM Recalculate Speed Of Light (0.0140s) 11/9/2019 2:43:08 PM Check Nearby Stellar Masses (0.0130s) 11/9/2019 2:43:08 PM Resolution changed to windowed 1900x900 11/9/2019 2:43:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 2:43:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 2:43:08 PM Refresh Optical Lensing (0.0110s) 11/9/2019 2:43:08 PM Revise Fundamental Physical Laws (0.0200s) 11/9/2019 2:43:08 PM Boot Audio Comms (0.0090s) 11/9/2019 2:43:08 PM Establish Individual Audio Links (0.0060s) 11/9/2019 2:43:08 PM Prepare Explosions and Crackles (0.1220s) 11/9/2019 2:43:08 PM Optimize Comfort On Command Decks (0.0630s) 11/9/2019 2:43:08 PM Check For Extra Modules (0.0230s) 11/9/2019 2:43:08 PM Calculate Odds Of Success (0.0140s) 11/9/2019 2:43:09 PM Briefly Panic (0.1350s) 11/9/2019 2:43:09 PM Install Confidence Routines (0.1780s) 11/9/2019 2:43:09 PM Bring Commander Interface Online (0.0780s) 11/9/2019 2:43:09 PM Motivate All Crews (0.0250s) 11/9/2019 2:43:09 PM Externalizing Patterns (0.0100s) 11/9/2019 2:43:09 PM Disengaging Constants (0.0280s) 11/9/2019 2:43:09 PM Late Axionic Computations (0.0450s) 11/9/2019 2:43:09 PM Thinking Of Advice (0.0050s) 11/9/2019 2:43:09 PM Degaussing Advice (0.0110s) 11/9/2019 2:43:09 PM Naming All Known Planets (0.0050s) 11/9/2019 2:43:09 PM Remembering Speeds (0.0070s) 11/9/2019 2:43:09 PM Prioritizing Targets (0.0060s) 11/9/2019 2:43:09 PM Rebooting Sensor Arrays (0.0070s) 11/9/2019 2:43:09 PM Unloading Prismatic Grid (0.0070s) 11/9/2019 2:43:09 PM Thinking Of Objectives (0.0080s) 11/9/2019 2:43:09 PM Re-Aligning Objectives (0.0060s) 11/9/2019 2:43:09 PM Inhibiting Visual Scans (0.0130s) 11/9/2019 2:43:09 PM Synthesizing Vocals (0.0060s) 11/9/2019 2:43:09 PM Ventilating Scenarios (0.0050s) 11/9/2019 2:43:09 PM Decontaminating Targeting Systems (0.0080s) 11/9/2019 2:43:09 PM Ejecting Tactical Core (0.0070s) 11/9/2019 2:43:09 PM Calibrating Formations (0.0070s) 11/9/2019 2:43:09 PM Intercepting Galactic Maps (0.0080s) 11/9/2019 2:43:09 PM Sterilizing Test Chamber (0.0080s) 11/9/2019 2:43:09 PM Faction Diagnostics (0.0100s) 11/9/2019 2:43:09 PM Buffering Hackers (0.0100s) 11/9/2019 2:43:09 PM Inverting Death (0.0070s) 11/9/2019 2:43:09 PM Linear Field Variance (0.0460s) 11/9/2019 2:43:09 PM Charging Marks (0.0060s) 11/9/2019 2:43:09 PM Range Manifolds (0.0060s) 11/9/2019 2:43:09 PM Purging ROFs (0.0070s) 11/9/2019 2:43:09 PM Manipulating Speeds (0.0070s) 11/9/2019 2:43:09 PM Detecting Projectiles (0.0070s) 11/9/2019 2:43:09 PM Grouping Flow Fields (0.0070s) 11/9/2019 2:43:09 PM Modulating Flow Field Groups (0.0100s) 11/9/2019 2:43:09 PM Designing Fleets (0.0100s) 11/9/2019 2:43:09 PM Thinking Of Technologies (0.0040s) 11/9/2019 2:43:09 PM Categorizing Starboard Sensors (0.0070s) 11/9/2019 2:43:09 PM Injecting Galactic Variables (0.0080s) 11/9/2019 2:43:09 PM Discharging Colored Ions (0.0180s) 11/9/2019 2:43:09 PM Replicating Ion Colors (0.0040s) 11/9/2019 2:43:09 PM Investigating Starfields (0.1610s) 11/9/2019 2:43:10 PM Destroying Distant Planets (0.4780s) 11/9/2019 2:43:10 PM Investigating Map Signatures (0.0100s) 11/9/2019 2:43:10 PM Collating Solar Systems (0.0060s) 11/9/2019 2:43:10 PM Categorizing All Planets (0.0040s) 11/9/2019 2:43:10 PM Organizing Commands (0.0130s) 11/9/2019 2:43:10 PM Calculating Firing Cones (0.0030s) 11/9/2019 2:43:10 PM Declaring Ship Part Sovereignty (0.3390s) 11/9/2019 2:43:12 PM Jiggling All Adapters (1.2940s) 11/9/2019 2:43:12 PM Issuing Orders (0.0040s) 11/9/2019 2:43:12 PM Augmenting Infusers (0.0080s) 11/9/2019 2:43:12 PM Infusing (0.0150s) 11/9/2019 2:43:12 PM Post-Proton Surge (0.0030s) 11/9/2019 2:43:12 PM Calibrate Weapons Arrays (0.0170s) 11/9/2019 2:43:12 PM Stimulate Modulation (0.0120s) 11/9/2019 2:43:12 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 2:43:12 PM Load Surrogates (0.6680s) 11/9/2019 2:43:12 PM Load Historical Documents (0.0030s) 11/9/2019 2:43:12 PM 4.5 seconds total load time. Destroying Distant Planets (0.5s) Declaring Ship Part Sovereignty (0.3s) Jiggling All Adapters (1.3s) Load Surrogates (0.7s) 11/9/2019 2:43:12 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 2:44:12 PM Successfully opened host socket 11/9/2019 2:44:12 PM OnLoad: Fixed positions of 4 ship(s), 0 shot(s), 0 other/wormhole(s). 11/9/2019 2:54:53 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) ArcenMainGameVisuals.Update () (at <417adba0f746403abe3560653f5ced70>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/9/2019 2:54:53 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) ArcenMainGameVisuals.Update () (at <417adba0f746403abe3560653f5ced70>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/9/2019 6:40:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 11:47:44 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2019 11:47:44 PM Boot up FleetOS (0.2470s) 11/9/2019 11:47:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 11:47:44 PM Check System Logs For Rogue Intelligence (0.0190s) 11/9/2019 11:47:44 PM Organizing Alien Translation Routines (0.0610s) 11/9/2019 11:47:44 PM Remembering Alamo (0.0230s) 11/9/2019 11:47:44 PM Generating Framerates (0.0130s) 11/9/2019 11:47:44 PM Bring Cloaking Systems Online (0.0050s) 11/9/2019 11:47:44 PM Game Version: 1.007 11/9/2019 11:47:44 PM Eject Trash Into Hyperspace (0.0160s) 11/9/2019 11:47:44 PM Recalculate Speed Of Light (0.0130s) 11/9/2019 11:47:44 PM Check Nearby Stellar Masses (0.0140s) 11/9/2019 11:47:44 PM Resolution changed to windowed 1900x900 11/9/2019 11:47:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 11:47:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 11:47:44 PM Refresh Optical Lensing (0.0090s) 11/9/2019 11:47:44 PM Revise Fundamental Physical Laws (0.0280s) 11/9/2019 11:47:44 PM Boot Audio Comms (0.0110s) 11/9/2019 11:47:44 PM Establish Individual Audio Links (0.0100s) 11/9/2019 11:47:44 PM Prepare Explosions and Crackles (0.1410s) 11/9/2019 11:47:44 PM Optimize Comfort On Command Decks (0.0800s) 11/9/2019 11:47:44 PM Check For Extra Modules (0.0310s) 11/9/2019 11:47:44 PM Calculate Odds Of Success (0.0180s) 11/9/2019 11:47:44 PM Briefly Panic (0.2380s) 11/9/2019 11:47:45 PM Install Confidence Routines (0.2870s) 11/9/2019 11:47:45 PM Bring Commander Interface Online (0.2100s) 11/9/2019 11:47:45 PM Motivate All Crews (0.0270s) 11/9/2019 11:47:45 PM Externalizing Patterns (0.0120s) 11/9/2019 11:47:45 PM Disengaging Constants (0.0640s) 11/9/2019 11:47:45 PM Late Axionic Computations (0.0640s) 11/9/2019 11:47:45 PM Thinking Of Advice (0.0060s) 11/9/2019 11:47:45 PM Degaussing Advice (0.0160s) 11/9/2019 11:47:45 PM Naming All Known Planets (0.0100s) 11/9/2019 11:47:45 PM Remembering Speeds (0.0150s) 11/9/2019 11:47:45 PM Prioritizing Targets (0.0120s) 11/9/2019 11:47:45 PM Rebooting Sensor Arrays (0.0150s) 11/9/2019 11:47:45 PM Unloading Prismatic Grid (0.0160s) 11/9/2019 11:47:45 PM Thinking Of Objectives (0.0160s) 11/9/2019 11:47:45 PM Re-Aligning Objectives (0.0150s) 11/9/2019 11:47:45 PM Inhibiting Visual Scans (0.0250s) 11/9/2019 11:47:45 PM Synthesizing Vocals (0.0150s) 11/9/2019 11:47:45 PM Ventilating Scenarios (0.0090s) 11/9/2019 11:47:45 PM Decontaminating Targeting Systems (0.0180s) 11/9/2019 11:47:45 PM Ejecting Tactical Core (0.0120s) 11/9/2019 11:47:45 PM Calibrating Formations (0.0160s) 11/9/2019 11:47:45 PM Intercepting Galactic Maps (0.0130s) 11/9/2019 11:47:45 PM Sterilizing Test Chamber (0.0190s) 11/9/2019 11:47:45 PM Faction Diagnostics (0.0200s) 11/9/2019 11:47:45 PM Buffering Hackers (0.0180s) 11/9/2019 11:47:45 PM Inverting Death (0.0070s) 11/9/2019 11:47:45 PM Linear Field Variance (0.0650s) 11/9/2019 11:47:45 PM Charging Marks (0.0070s) 11/9/2019 11:47:45 PM Range Manifolds (0.0100s) 11/9/2019 11:47:45 PM Purging ROFs (0.0120s) 11/9/2019 11:47:45 PM Manipulating Speeds (0.0180s) 11/9/2019 11:47:45 PM Detecting Projectiles (0.0140s) 11/9/2019 11:47:45 PM Grouping Flow Fields (0.0170s) 11/9/2019 11:47:45 PM Modulating Flow Field Groups (0.0190s) 11/9/2019 11:47:45 PM Designing Fleets (0.0270s) 11/9/2019 11:47:45 PM Thinking Of Technologies (0.0060s) 11/9/2019 11:47:45 PM Categorizing Starboard Sensors (0.0080s) 11/9/2019 11:47:45 PM Injecting Galactic Variables (0.0160s) 11/9/2019 11:47:46 PM Discharging Colored Ions (0.0390s) 11/9/2019 11:47:46 PM Replicating Ion Colors (0.0040s) 11/9/2019 11:47:46 PM Investigating Starfields (0.1970s) 11/9/2019 11:47:46 PM Destroying Distant Planets (0.6850s) 11/9/2019 11:47:46 PM Investigating Map Signatures (0.0150s) 11/9/2019 11:47:46 PM Collating Solar Systems (0.0140s) 11/9/2019 11:47:46 PM Categorizing All Planets (0.0070s) 11/9/2019 11:47:46 PM Organizing Commands (0.0140s) 11/9/2019 11:47:46 PM Calculating Firing Cones (0.0050s) 11/9/2019 11:47:47 PM Collapsing Pile Of Ship Parts (0.4360s) 11/9/2019 11:47:49 PM Re-attaching Front Part (1.8040s) 11/9/2019 11:47:49 PM Issuing Orders (0.0040s) 11/9/2019 11:47:49 PM Augmenting Infusers (0.0070s) 11/9/2019 11:47:49 PM Infusing (0.0180s) 11/9/2019 11:47:49 PM Post-Proton Surge (0.0040s) 11/9/2019 11:47:49 PM Calibrate Weapons Arrays (0.0180s) 11/9/2019 11:47:49 PM Stimulate Modulation (0.0140s) 11/9/2019 11:47:49 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 11:47:50 PM Load Surrogates (0.8170s) 11/9/2019 11:47:50 PM Load Historical Documents (0.0030s) 11/9/2019 11:47:50 PM 6.3 seconds total load time. Install Confidence Routines (0.3s) Destroying Distant Planets (0.7s) Collapsing Pile Of Ship Parts (0.4s) Re-attaching Front Part (1.8s) Load Surrogates (0.8s) 11/9/2019 11:47:50 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 11:48:27 PM Successfully opened host socket 11/9/2019 11:48:27 PM OnLoad: Fixed positions of 18 ship(s), 0 shot(s), 0 other/wormhole(s). 11/10/2019 1:31:06 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 1:31:06 AM Successfully opened host socket 11/10/2019 1:31:12 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 1:31:46 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/10/2019 1:31:46 AM Boot up FleetOS (0.2470s) 11/10/2019 1:31:46 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 1:31:46 AM Check System Logs For Rogue Intelligence (0.0220s) 11/10/2019 1:31:46 AM Organizing Alien Translation Routines (0.0670s) 11/10/2019 1:31:46 AM Remembering Alamo (0.0210s) 11/10/2019 1:31:46 AM Generating Framerates (0.0130s) 11/10/2019 1:31:46 AM Bring Cloaking Systems Online (0.0040s) 11/10/2019 1:31:46 AM Game Version: 1.007 11/10/2019 1:31:46 AM Eject Trash Into Hyperspace (0.0120s) 11/10/2019 1:31:47 AM Recalculate Speed Of Light (0.0150s) 11/10/2019 1:31:47 AM Check Nearby Stellar Masses (0.0130s) 11/10/2019 1:31:47 AM Resolution changed to windowed 1900x900 11/10/2019 1:31:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 1:31:47 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 1:31:47 AM Refresh Optical Lensing (0.0070s) 11/10/2019 1:31:47 AM Revise Fundamental Physical Laws (0.0230s) 11/10/2019 1:31:47 AM Boot Audio Comms (0.0080s) 11/10/2019 1:31:47 AM Establish Individual Audio Links (0.0070s) 11/10/2019 1:31:47 AM Prepare Explosions and Crackles (0.1230s) 11/10/2019 1:31:47 AM Optimize Comfort On Command Decks (0.0710s) 11/10/2019 1:31:47 AM Check For Extra Modules (0.0310s) 11/10/2019 1:31:47 AM Calculate Odds Of Success (0.0180s) 11/10/2019 1:31:47 AM Briefly Panic (0.3060s) 11/10/2019 1:31:47 AM Install Confidence Routines (0.2310s) 11/10/2019 1:31:47 AM Bring Commander Interface Online (0.0700s) 11/10/2019 1:31:47 AM Motivate All Crews (0.0220s) 11/10/2019 1:31:47 AM Externalizing Patterns (0.0120s) 11/10/2019 1:31:48 AM Disengaging Constants (0.0470s) 11/10/2019 1:31:48 AM Late Axionic Computations (0.0770s) 11/10/2019 1:31:48 AM Thinking Of Advice (0.0070s) 11/10/2019 1:31:48 AM Degaussing Advice (0.0170s) 11/10/2019 1:31:48 AM Naming All Known Planets (0.0060s) 11/10/2019 1:31:48 AM Remembering Speeds (0.0080s) 11/10/2019 1:31:48 AM Prioritizing Targets (0.0070s) 11/10/2019 1:31:48 AM Rebooting Sensor Arrays (0.0150s) 11/10/2019 1:31:48 AM Unloading Prismatic Grid (0.0080s) 11/10/2019 1:31:48 AM Thinking Of Objectives (0.0070s) 11/10/2019 1:31:48 AM Re-Aligning Objectives (0.0080s) 11/10/2019 1:31:48 AM Inhibiting Visual Scans (0.0100s) 11/10/2019 1:31:48 AM Synthesizing Vocals (0.0060s) 11/10/2019 1:31:48 AM Ventilating Scenarios (0.0050s) 11/10/2019 1:31:48 AM Decontaminating Targeting Systems (0.0090s) 11/10/2019 1:31:48 AM Ejecting Tactical Core (0.0080s) 11/10/2019 1:31:48 AM Calibrating Formations (0.0060s) 11/10/2019 1:31:48 AM Intercepting Galactic Maps (0.0080s) 11/10/2019 1:31:48 AM Sterilizing Test Chamber (0.0070s) 11/10/2019 1:31:48 AM Faction Diagnostics (0.0100s) 11/10/2019 1:31:48 AM Buffering Hackers (0.0140s) 11/10/2019 1:31:48 AM Inverting Death (0.0080s) 11/10/2019 1:31:48 AM Linear Field Variance (0.0720s) 11/10/2019 1:31:48 AM Charging Marks (0.0070s) 11/10/2019 1:31:48 AM Range Manifolds (0.0070s) 11/10/2019 1:31:48 AM Purging ROFs (0.0120s) 11/10/2019 1:31:48 AM Manipulating Speeds (0.0120s) 11/10/2019 1:31:48 AM Detecting Projectiles (0.0080s) 11/10/2019 1:31:48 AM Grouping Flow Fields (0.0100s) 11/10/2019 1:31:48 AM Modulating Flow Field Groups (0.0190s) 11/10/2019 1:31:48 AM Designing Fleets (0.0260s) 11/10/2019 1:31:48 AM Thinking Of Technologies (0.0070s) 11/10/2019 1:31:48 AM Categorizing Starboard Sensors (0.0050s) 11/10/2019 1:31:48 AM Injecting Galactic Variables (0.0180s) 11/10/2019 1:31:48 AM Discharging Colored Ions (0.0270s) 11/10/2019 1:31:48 AM Replicating Ion Colors (0.0060s) 11/10/2019 1:31:48 AM Investigating Starfields (0.2130s) 11/10/2019 1:31:49 AM Browsing Distant Planets (0.6310s) 11/10/2019 1:31:49 AM Investigating Map Signatures (0.0150s) 11/10/2019 1:31:49 AM Collating Solar Systems (0.0090s) 11/10/2019 1:31:49 AM Categorizing All Planets (0.0060s) 11/10/2019 1:31:49 AM Organizing Commands (0.0160s) 11/10/2019 1:31:49 AM Calculating Firing Cones (0.0040s) 11/10/2019 1:31:49 AM Ruining Perfectly Good Ship Parts (0.4820s) 11/10/2019 1:31:51 AM Re-attaching Front Part (1.7500s) 11/10/2019 1:31:51 AM Issuing Orders (0.0040s) 11/10/2019 1:31:51 AM Augmenting Infusers (0.0090s) 11/10/2019 1:31:51 AM Infusing (0.0220s) 11/10/2019 1:31:51 AM Post-Proton Surge (0.0040s) 11/10/2019 1:31:51 AM Calibrate Weapons Arrays (0.0160s) 11/10/2019 1:31:51 AM Stimulate Modulation (0.0180s) 11/10/2019 1:31:51 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 1:31:52 AM Load Surrogates (0.8250s) 11/10/2019 1:31:52 AM Load Historical Documents (0.0030s) 11/10/2019 1:31:52 AM 5.9 seconds total load time. Briefly Panic (0.3s) Browsing Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (0.5s) Re-attaching Front Part (1.8s) Load Surrogates (0.8s) 11/10/2019 1:31:52 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 1:32:12 AM Successfully opened host socket 11/10/2019 4:26:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 7:20:07 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/10/2019 7:20:07 PM Boot up FleetOS (0.2350s) 11/10/2019 7:20:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 7:20:07 PM Check System Logs For Rogue Intelligence (0.0200s) 11/10/2019 7:20:07 PM Organizing Alien Translation Routines (0.0550s) 11/10/2019 7:20:07 PM Remembering Alamo (0.0250s) 11/10/2019 7:20:07 PM Generating Framerates (0.0180s) 11/10/2019 7:20:07 PM Bring Cloaking Systems Online (0.0060s) 11/10/2019 7:20:07 PM Game Version: 1.007 11/10/2019 7:20:07 PM Eject Trash Into Hyperspace (0.0120s) 11/10/2019 7:20:07 PM Recalculate Speed Of Light (0.0160s) 11/10/2019 7:20:07 PM Check Nearby Stellar Masses (0.0140s) 11/10/2019 7:20:07 PM Resolution changed to windowed 1900x900 11/10/2019 7:20:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 7:20:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 7:20:07 PM Refresh Optical Lensing (0.0110s) 11/10/2019 7:20:07 PM Revise Fundamental Physical Laws (0.0210s) 11/10/2019 7:20:07 PM Boot Audio Comms (0.0090s) 11/10/2019 7:20:07 PM Establish Individual Audio Links (0.0100s) 11/10/2019 7:20:07 PM Prepare Explosions and Crackles (0.1270s) 11/10/2019 7:20:08 PM Optimize Comfort On Command Decks (0.1110s) 11/10/2019 7:20:08 PM Check For Extra Modules (0.0290s) 11/10/2019 7:20:08 PM Calculate Odds Of Success (0.0200s) 11/10/2019 7:20:08 PM Briefly Panic (0.2390s) 11/10/2019 7:20:08 PM Install Confidence Routines (0.3220s) 11/10/2019 7:20:08 PM Bring Commander Interface Online (0.1050s) 11/10/2019 7:20:08 PM Motivate All Crews (0.0300s) 11/10/2019 7:20:08 PM Externalizing Patterns (0.0140s) 11/10/2019 7:20:08 PM Disengaging Constants (0.0530s) 11/10/2019 7:20:08 PM Late Axionic Computations (0.0610s) 11/10/2019 7:20:08 PM Thinking Of Advice (0.0060s) 11/10/2019 7:20:08 PM Degaussing Advice (0.0170s) 11/10/2019 7:20:08 PM Naming All Known Planets (0.0080s) 11/10/2019 7:20:08 PM Remembering Speeds (0.0070s) 11/10/2019 7:20:08 PM Prioritizing Targets (0.0060s) 11/10/2019 7:20:08 PM Rebooting Sensor Arrays (0.0100s) 11/10/2019 7:20:08 PM Unloading Prismatic Grid (0.0060s) 11/10/2019 7:20:08 PM Thinking Of Objectives (0.0080s) 11/10/2019 7:20:08 PM Re-Aligning Objectives (0.0050s) 11/10/2019 7:20:08 PM Inhibiting Visual Scans (0.0150s) 11/10/2019 7:20:08 PM Synthesizing Vocals (0.0070s) 11/10/2019 7:20:09 PM Ventilating Scenarios (0.0070s) 11/10/2019 7:20:09 PM Decontaminating Targeting Systems (0.0060s) 11/10/2019 7:20:09 PM Ejecting Tactical Core (0.0100s) 11/10/2019 7:20:09 PM Calibrating Formations (0.0070s) 11/10/2019 7:20:09 PM Intercepting Galactic Maps (0.0090s) 11/10/2019 7:20:09 PM Sterilizing Test Chamber (0.0090s) 11/10/2019 7:20:09 PM Faction Diagnostics (0.0200s) 11/10/2019 7:20:09 PM Buffering Hackers (0.0120s) 11/10/2019 7:20:09 PM Inverting Death (0.0090s) 11/10/2019 7:20:09 PM Linear Field Variance (0.0560s) 11/10/2019 7:20:09 PM Charging Marks (0.0100s) 11/10/2019 7:20:09 PM Range Manifolds (0.0060s) 11/10/2019 7:20:09 PM Purging ROFs (0.0080s) 11/10/2019 7:20:09 PM Manipulating Speeds (0.0090s) 11/10/2019 7:20:09 PM Detecting Projectiles (0.0080s) 11/10/2019 7:20:09 PM Grouping Flow Fields (0.0110s) 11/10/2019 7:20:09 PM Modulating Flow Field Groups (0.0130s) 11/10/2019 7:20:09 PM Designing Fleets (0.0200s) 11/10/2019 7:20:09 PM Thinking Of Technologies (0.0080s) 11/10/2019 7:20:09 PM Categorizing Starboard Sensors (0.0050s) 11/10/2019 7:20:09 PM Injecting Galactic Variables (0.0110s) 11/10/2019 7:20:09 PM Discharging Colored Ions (0.0190s) 11/10/2019 7:20:09 PM Replicating Ion Colors (0.0040s) 11/10/2019 7:20:09 PM Investigating Starfields (0.1950s) 11/10/2019 7:20:10 PM Digitising Distant Planets (0.7270s) 11/10/2019 7:20:10 PM Investigating Map Signatures (0.0180s) 11/10/2019 7:20:10 PM Collating Solar Systems (0.0130s) 11/10/2019 7:20:10 PM Categorizing All Planets (0.0050s) 11/10/2019 7:20:10 PM Organizing Commands (0.0250s) 11/10/2019 7:20:10 PM Calculating Firing Cones (0.0050s) 11/10/2019 7:20:10 PM Ejecting Ship Parts Into Space (0.5170s) 11/10/2019 7:20:12 PM Recording Result: 42 (1.7570s) 11/10/2019 7:20:12 PM Issuing Orders (0.0050s) 11/10/2019 7:20:12 PM Augmenting Infusers (0.0090s) 11/10/2019 7:20:12 PM Infusing (0.0170s) 11/10/2019 7:20:12 PM Post-Proton Surge (0.0050s) 11/10/2019 7:20:12 PM Calibrate Weapons Arrays (0.0150s) 11/10/2019 7:20:12 PM Stimulate Modulation (0.0150s) 11/10/2019 7:20:12 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 7:20:13 PM Load Surrogates (0.8690s) 11/10/2019 7:20:13 PM Load Historical Documents (0.0020s) 11/10/2019 7:20:13 PM 6.1 seconds total load time. Install Confidence Routines (0.3s) Digitising Distant Planets (0.7s) Ejecting Ship Parts Into Space (0.5s) Recording Result: 42 (1.8s) Load Surrogates (0.9s) 11/10/2019 7:20:13 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 7:20:39 PM Successfully opened host socket 11/10/2019 7:20:39 PM OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 11/10/2019 7:36:32 PM Error in Ship.Rendership debugStep 100 : System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShipVisualizer.RenderShip () [0x00119] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 11/10/2019 8:06:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 8:08:02 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/10/2019 8:08:02 PM Boot up FleetOS (0.2450s) 11/10/2019 8:08:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 8:08:02 PM Check System Logs For Rogue Intelligence (0.0200s) 11/10/2019 8:08:02 PM Organizing Alien Translation Routines (0.0700s) 11/10/2019 8:08:02 PM Remembering Alamo (0.0230s) 11/10/2019 8:08:02 PM Generating Framerates (0.0140s) 11/10/2019 8:08:02 PM Bring Cloaking Systems Online (0.0050s) 11/10/2019 8:08:02 PM Game Version: 1.007 11/10/2019 8:08:02 PM Eject Trash Into Hyperspace (0.0130s) 11/10/2019 8:08:02 PM Recalculate Speed Of Light (0.0140s) 11/10/2019 8:08:02 PM Check Nearby Stellar Masses (0.0130s) 11/10/2019 8:08:02 PM Resolution changed to windowed 1900x900 11/10/2019 8:08:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 8:08:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 8:08:02 PM Refresh Optical Lensing (0.0090s) 11/10/2019 8:08:02 PM Revise Fundamental Physical Laws (0.0260s) 11/10/2019 8:08:02 PM Boot Audio Comms (0.0080s) 11/10/2019 8:08:02 PM Establish Individual Audio Links (0.0090s) 11/10/2019 8:08:02 PM Prepare Explosions and Crackles (0.1350s) 11/10/2019 8:08:02 PM Optimize Comfort On Command Decks (0.0720s) 11/10/2019 8:08:02 PM Check For Extra Modules (0.0260s) 11/10/2019 8:08:02 PM Calculate Odds Of Success (0.0150s) 11/10/2019 8:08:02 PM Briefly Panic (0.2180s) 11/10/2019 8:08:03 PM Install Confidence Routines (0.2730s) 11/10/2019 8:08:03 PM Bring Commander Interface Online (0.0780s) 11/10/2019 8:08:03 PM Motivate All Crews (0.0270s) 11/10/2019 8:08:03 PM Externalizing Patterns (0.0110s) 11/10/2019 8:08:03 PM Disengaging Constants (0.0340s) 11/10/2019 8:08:03 PM Late Axionic Computations (0.0540s) 11/10/2019 8:08:03 PM Thinking Of Advice (0.0080s) 11/10/2019 8:08:03 PM Degaussing Advice (0.0130s) 11/10/2019 8:08:03 PM Naming All Known Planets (0.0050s) 11/10/2019 8:08:03 PM Remembering Speeds (0.0070s) 11/10/2019 8:08:03 PM Prioritizing Targets (0.0080s) 11/10/2019 8:08:03 PM Rebooting Sensor Arrays (0.0060s) 11/10/2019 8:08:03 PM Unloading Prismatic Grid (0.0060s) 11/10/2019 8:08:03 PM Thinking Of Objectives (0.0090s) 11/10/2019 8:08:03 PM Re-Aligning Objectives (0.0060s) 11/10/2019 8:08:03 PM Inhibiting Visual Scans (0.0110s) 11/10/2019 8:08:03 PM Synthesizing Vocals (0.0040s) 11/10/2019 8:08:03 PM Ventilating Scenarios (0.0070s) 11/10/2019 8:08:03 PM Decontaminating Targeting Systems (0.0070s) 11/10/2019 8:08:03 PM Ejecting Tactical Core (0.0090s) 11/10/2019 8:08:03 PM Calibrating Formations (0.0060s) 11/10/2019 8:08:03 PM Intercepting Galactic Maps (0.0070s) 11/10/2019 8:08:03 PM Sterilizing Test Chamber (0.0110s) 11/10/2019 8:08:03 PM Faction Diagnostics (0.0100s) 11/10/2019 8:08:03 PM Buffering Hackers (0.0100s) 11/10/2019 8:08:03 PM Inverting Death (0.0080s) 11/10/2019 8:08:03 PM Linear Field Variance (0.0580s) 11/10/2019 8:08:03 PM Charging Marks (0.0070s) 11/10/2019 8:08:03 PM Range Manifolds (0.0080s) 11/10/2019 8:08:03 PM Purging ROFs (0.0090s) 11/10/2019 8:08:03 PM Manipulating Speeds (0.0080s) 11/10/2019 8:08:03 PM Detecting Projectiles (0.0090s) 11/10/2019 8:08:03 PM Grouping Flow Fields (0.0090s) 11/10/2019 8:08:03 PM Modulating Flow Field Groups (0.0120s) 11/10/2019 8:08:03 PM Designing Fleets (0.0200s) 11/10/2019 8:08:03 PM Thinking Of Technologies (0.0080s) 11/10/2019 8:08:03 PM Categorizing Starboard Sensors (0.0070s) 11/10/2019 8:08:03 PM Injecting Galactic Variables (0.0110s) 11/10/2019 8:08:03 PM Discharging Colored Ions (0.0210s) 11/10/2019 8:08:03 PM Replicating Ion Colors (0.0050s) 11/10/2019 8:08:03 PM Investigating Starfields (0.2000s) 11/10/2019 8:08:04 PM Ejecting Distant Planets (0.6570s) 11/10/2019 8:08:04 PM Investigating Map Signatures (0.0260s) 11/10/2019 8:08:04 PM Collating Solar Systems (0.0130s) 11/10/2019 8:08:04 PM Categorizing All Planets (0.0040s) 11/10/2019 8:08:04 PM Organizing Commands (0.0170s) 11/10/2019 8:08:04 PM Calculating Firing Cones (0.0040s) 11/10/2019 8:08:05 PM Kicking Ship Parts Down Elevator Shaft (0.5600s) 11/10/2019 8:08:07 PM Gathering Nuclear Power (1.9020s) 11/10/2019 8:08:07 PM Issuing Orders (0.0060s) 11/10/2019 8:08:07 PM Augmenting Infusers (0.0070s) 11/10/2019 8:08:07 PM Infusing (0.0170s) 11/10/2019 8:08:07 PM Post-Proton Surge (0.0040s) 11/10/2019 8:08:07 PM Calibrate Weapons Arrays (0.0150s) 11/10/2019 8:08:07 PM Stimulate Modulation (0.0180s) 11/10/2019 8:08:07 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 8:08:08 PM Load Surrogates (0.7920s) 11/10/2019 8:08:08 PM Load Historical Documents (0.0030s) 11/10/2019 8:08:08 PM 6.0 seconds total load time. Install Confidence Routines (0.3s) Ejecting Distant Planets (0.7s) Kicking Ship Parts Down Elevator Shaft (0.6s) Gathering Nuclear Power (1.9s) Load Surrogates (0.8s) 11/10/2019 8:08:08 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 8:08:14 PM Successfully opened host socket 11/10/2019 8:08:14 PM OnLoad: Fixed positions of 17 ship(s), 0 shot(s), 0 other/wormhole(s). 11/10/2019 9:53:38 PM Resolution changed to windowed 1900x900 11/10/2019 9:53:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 9:53:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 9:53:38 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:CoarseProcessBackgroundPlanets RelatedIntegers(1): 0 11/11/2019 2:20:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 2:22:09 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2019 2:22:09 AM Boot up FleetOS (0.1990s) 11/11/2019 2:22:09 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2019 2:22:09 AM Check System Logs For Rogue Intelligence (0.0140s) 11/11/2019 2:22:09 AM Organizing Alien Translation Routines (0.0470s) 11/11/2019 2:22:09 AM Remembering Alamo (0.0230s) 11/11/2019 2:22:09 AM Generating Framerates (0.0120s) 11/11/2019 2:22:09 AM Bring Cloaking Systems Online (0.0060s) 11/11/2019 2:22:09 AM Game Version: 1.007 11/11/2019 2:22:09 AM Eject Trash Into Hyperspace (0.0120s) 11/11/2019 2:22:09 AM Recalculate Speed Of Light (0.0120s) 11/11/2019 2:22:09 AM Check Nearby Stellar Masses (0.0110s) 11/11/2019 2:22:10 AM Resolution changed to windowed 1900x900 11/11/2019 2:22:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 2:22:10 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 2:22:10 AM Refresh Optical Lensing (0.0070s) 11/11/2019 2:22:10 AM Revise Fundamental Physical Laws (0.0220s) 11/11/2019 2:22:10 AM Boot Audio Comms (0.0080s) 11/11/2019 2:22:10 AM Establish Individual Audio Links (0.0070s) 11/11/2019 2:22:10 AM Prepare Explosions and Crackles (0.1490s) 11/11/2019 2:22:10 AM Optimize Comfort On Command Decks (0.0610s) 11/11/2019 2:22:10 AM Check For Extra Modules (0.0210s) 11/11/2019 2:22:10 AM Calculate Odds Of Success (0.0140s) 11/11/2019 2:22:10 AM Briefly Panic (0.1390s) 11/11/2019 2:22:10 AM Install Confidence Routines (0.1880s) 11/11/2019 2:22:10 AM Bring Commander Interface Online (0.0760s) 11/11/2019 2:22:10 AM Motivate All Crews (0.0220s) 11/11/2019 2:22:10 AM Externalizing Patterns (0.0100s) 11/11/2019 2:22:10 AM Disengaging Constants (0.0300s) 11/11/2019 2:22:10 AM Late Axionic Computations (0.0440s) 11/11/2019 2:22:10 AM Thinking Of Advice (0.0060s) 11/11/2019 2:22:10 AM Degaussing Advice (0.0120s) 11/11/2019 2:22:10 AM Naming All Known Planets (0.0040s) 11/11/2019 2:22:10 AM Remembering Speeds (0.0080s) 11/11/2019 2:22:10 AM Prioritizing Targets (0.0070s) 11/11/2019 2:22:10 AM Rebooting Sensor Arrays (0.0070s) 11/11/2019 2:22:10 AM Unloading Prismatic Grid (0.0160s) 11/11/2019 2:22:10 AM Thinking Of Objectives (0.0050s) 11/11/2019 2:22:10 AM Re-Aligning Objectives (0.0070s) 11/11/2019 2:22:10 AM Inhibiting Visual Scans (0.0100s) 11/11/2019 2:22:10 AM Synthesizing Vocals (0.0050s) 11/11/2019 2:22:10 AM Ventilating Scenarios (0.0070s) 11/11/2019 2:22:10 AM Decontaminating Targeting Systems (0.0070s) 11/11/2019 2:22:10 AM Ejecting Tactical Core (0.0070s) 11/11/2019 2:22:10 AM Calibrating Formations (0.0070s) 11/11/2019 2:22:10 AM Intercepting Galactic Maps (0.0080s) 11/11/2019 2:22:10 AM Sterilizing Test Chamber (0.0080s) 11/11/2019 2:22:10 AM Faction Diagnostics (0.0090s) 11/11/2019 2:22:10 AM Buffering Hackers (0.0140s) 11/11/2019 2:22:10 AM Inverting Death (0.0070s) 11/11/2019 2:22:11 AM Linear Field Variance (0.0490s) 11/11/2019 2:22:11 AM Charging Marks (0.0050s) 11/11/2019 2:22:11 AM Range Manifolds (0.0080s) 11/11/2019 2:22:11 AM Purging ROFs (0.0070s) 11/11/2019 2:22:11 AM Manipulating Speeds (0.0070s) 11/11/2019 2:22:11 AM Detecting Projectiles (0.0050s) 11/11/2019 2:22:11 AM Grouping Flow Fields (0.0080s) 11/11/2019 2:22:11 AM Modulating Flow Field Groups (0.0090s) 11/11/2019 2:22:11 AM Designing Fleets (0.0100s) 11/11/2019 2:22:11 AM Thinking Of Technologies (0.0040s) 11/11/2019 2:22:11 AM Categorizing Starboard Sensors (0.0070s) 11/11/2019 2:22:11 AM Injecting Galactic Variables (0.0090s) 11/11/2019 2:22:11 AM Discharging Colored Ions (0.0160s) 11/11/2019 2:22:11 AM Replicating Ion Colors (0.0040s) 11/11/2019 2:22:11 AM Investigating Starfields (0.1420s) 11/11/2019 2:22:11 AM Browsing Distant Planets (0.5060s) 11/11/2019 2:22:11 AM Investigating Map Signatures (0.0170s) 11/11/2019 2:22:11 AM Collating Solar Systems (0.0130s) 11/11/2019 2:22:11 AM Categorizing All Planets (0.0160s) 11/11/2019 2:22:11 AM Organizing Commands (0.0170s) 11/11/2019 2:22:11 AM Calculating Firing Cones (0.0150s) 11/11/2019 2:22:12 AM Disassembling And Reassembling Ship Parts (0.3800s) 11/11/2019 2:22:13 AM Run Ground Wires To All Spacecraft (1.3820s) 11/11/2019 2:22:13 AM Issuing Orders (0.0030s) 11/11/2019 2:22:13 AM Augmenting Infusers (0.0080s) 11/11/2019 2:22:13 AM Infusing (0.0160s) 11/11/2019 2:22:13 AM Post-Proton Surge (0.0030s) 11/11/2019 2:22:13 AM Calibrate Weapons Arrays (0.0150s) 11/11/2019 2:22:13 AM Stimulate Modulation (0.0130s) 11/11/2019 2:22:13 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/11/2019 2:22:14 AM Load Surrogates (0.7350s) 11/11/2019 2:22:14 AM Load Historical Documents (0.0040s) 11/11/2019 2:22:14 AM 4.7 seconds total load time. Browsing Distant Planets (0.5s) Disassembling And Reassembling Ship Parts (0.4s) Run Ground Wires To All Spacecraft (1.4s) Load Surrogates (0.7s) 11/11/2019 2:22:14 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/11/2019 2:22:24 AM Successfully opened host socket 11/11/2019 3:39:26 AM Start Generate Partial Map with Simple and seed 222064240 and planet count 100 and 17 factions 11/11/2019 3:39:26 AM World Created, Launching Server 11/11/2019 3:39:31 AM Start Generate Partial Map with Simple and seed 202273726 and planet count 100 and 17 factions 11/11/2019 3:39:31 AM Generate Partial Map Complete 11/11/2019 3:47:24 AM Start Generate FULL Map with Simple and seed 202273726 and planet count 100 and 19 factions 11/11/2019 3:47:24 AM Generate FULL Map Complete 11/11/2019 4:58:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 4:58:00 AM Successfully opened host socket 11/11/2019 4:58:00 AM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 11/11/2019 5:01:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 5:01:46 AM Successfully opened host socket 11/11/2019 5:01:46 AM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 11/11/2019 6:51:50 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 7:02:54 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2019 7:02:54 AM Boot up FleetOS (0.1970s) 11/11/2019 7:02:54 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2019 7:02:54 AM Check System Logs For Rogue Intelligence (0.0320s) 11/11/2019 7:02:54 AM Organizing Alien Translation Routines (0.0570s) 11/11/2019 7:02:54 AM Remembering Alamo (0.0180s) 11/11/2019 7:02:54 AM Generating Framerates (0.0110s) 11/11/2019 7:02:54 AM Bring Cloaking Systems Online (0.0040s) 11/11/2019 7:02:54 AM Game Version: 1.007 11/11/2019 7:02:54 AM Eject Trash Into Hyperspace (0.0090s) 11/11/2019 7:02:55 AM Recalculate Speed Of Light (0.0110s) 11/11/2019 7:02:55 AM Check Nearby Stellar Masses (0.0140s) 11/11/2019 7:02:55 AM Resolution changed to windowed 1900x900 11/11/2019 7:02:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 7:02:55 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 7:02:55 AM Refresh Optical Lensing (0.0070s) 11/11/2019 7:02:55 AM Revise Fundamental Physical Laws (0.0180s) 11/11/2019 7:02:55 AM Boot Audio Comms (0.0060s) 11/11/2019 7:02:55 AM Establish Individual Audio Links (0.0080s) 11/11/2019 7:02:55 AM Prepare Explosions and Crackles (0.1210s) 11/11/2019 7:02:55 AM Optimize Comfort On Command Decks (0.0620s) 11/11/2019 7:02:55 AM Check For Extra Modules (0.0180s) 11/11/2019 7:02:55 AM Calculate Odds Of Success (0.0130s) 11/11/2019 7:02:55 AM Briefly Panic (0.1720s) 11/11/2019 7:02:55 AM Install Confidence Routines (0.1990s) 11/11/2019 7:02:55 AM Bring Commander Interface Online (0.0700s) 11/11/2019 7:02:55 AM Motivate All Crews (0.0180s) 11/11/2019 7:02:55 AM Externalizing Patterns (0.0080s) 11/11/2019 7:02:55 AM Disengaging Constants (0.0270s) 11/11/2019 7:02:55 AM Late Axionic Computations (0.0400s) 11/11/2019 7:02:55 AM Thinking Of Advice (0.0040s) 11/11/2019 7:02:55 AM Degaussing Advice (0.0120s) 11/11/2019 7:02:55 AM Naming All Known Planets (0.0040s) 11/11/2019 7:02:55 AM Remembering Speeds (0.0070s) 11/11/2019 7:02:55 AM Prioritizing Targets (0.0070s) 11/11/2019 7:02:55 AM Rebooting Sensor Arrays (0.0070s) 11/11/2019 7:02:55 AM Unloading Prismatic Grid (0.0070s) 11/11/2019 7:02:55 AM Thinking Of Objectives (0.0070s) 11/11/2019 7:02:55 AM Re-Aligning Objectives (0.0080s) 11/11/2019 7:02:55 AM Inhibiting Visual Scans (0.0100s) 11/11/2019 7:02:55 AM Synthesizing Vocals (0.0060s) 11/11/2019 7:02:55 AM Ventilating Scenarios (0.0060s) 11/11/2019 7:02:55 AM Decontaminating Targeting Systems (0.0070s) 11/11/2019 7:02:55 AM Ejecting Tactical Core (0.0070s) 11/11/2019 7:02:55 AM Calibrating Formations (0.0060s) 11/11/2019 7:02:55 AM Intercepting Galactic Maps (0.0080s) 11/11/2019 7:02:55 AM Sterilizing Test Chamber (0.0080s) 11/11/2019 7:02:55 AM Faction Diagnostics (0.0090s) 11/11/2019 7:02:55 AM Buffering Hackers (0.0090s) 11/11/2019 7:02:55 AM Inverting Death (0.0050s) 11/11/2019 7:02:55 AM Linear Field Variance (0.0470s) 11/11/2019 7:02:56 AM Charging Marks (0.0060s) 11/11/2019 7:02:56 AM Range Manifolds (0.0070s) 11/11/2019 7:02:56 AM Purging ROFs (0.0060s) 11/11/2019 7:02:56 AM Manipulating Speeds (0.0080s) 11/11/2019 7:02:56 AM Detecting Projectiles (0.0060s) 11/11/2019 7:02:56 AM Grouping Flow Fields (0.0070s) 11/11/2019 7:02:56 AM Modulating Flow Field Groups (0.0100s) 11/11/2019 7:02:56 AM Designing Fleets (0.0090s) 11/11/2019 7:02:56 AM Thinking Of Technologies (0.0050s) 11/11/2019 7:02:56 AM Categorizing Starboard Sensors (0.0060s) 11/11/2019 7:02:56 AM Injecting Galactic Variables (0.0090s) 11/11/2019 7:02:56 AM Discharging Colored Ions (0.0180s) 11/11/2019 7:02:56 AM Replicating Ion Colors (0.0040s) 11/11/2019 7:02:56 AM Investigating Starfields (0.1450s) 11/11/2019 7:02:56 AM Mopping Up Distant Planets (0.4990s) 11/11/2019 7:02:56 AM Investigating Map Signatures (0.0120s) 11/11/2019 7:02:56 AM Collating Solar Systems (0.0070s) 11/11/2019 7:02:56 AM Categorizing All Planets (0.0030s) 11/11/2019 7:02:56 AM Organizing Commands (0.0140s) 11/11/2019 7:02:56 AM Calculating Firing Cones (0.0050s) 11/11/2019 7:02:57 AM Discontinue Your Favorite Ship Parts (0.3510s) 11/11/2019 7:02:58 AM Rewire Lower Decks (1.6340s) 11/11/2019 7:02:58 AM Issuing Orders (0.0040s) 11/11/2019 7:02:58 AM Augmenting Infusers (0.0080s) 11/11/2019 7:02:58 AM Infusing (0.0170s) 11/11/2019 7:02:58 AM Post-Proton Surge (0.0030s) 11/11/2019 7:02:58 AM Calibrate Weapons Arrays (0.0150s) 11/11/2019 7:02:58 AM Stimulate Modulation (0.0170s) 11/11/2019 7:02:58 AM Errors in reading AIDifficultyTable Difficulty_1: is missing int attribute hacking_level_very_easy Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_1: is missing int attribute hacking_level_easy Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_1: is missing int attribute hacking_level_medium Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_1: is missing int attribute hacking_level_high Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_1: is missing int attribute hacking_level_extreme Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_1: is missing int attribute hacking_level_terrifying Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_2: is missing int attribute hacking_level_very_easy Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_2: is missing int attribute hacking_level_easy Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_2: is missing int attribute hacking_level_medium Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_2: is missing int attribute hacking_level_high Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_2: is missing int attribute hacking_level_extreme Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_2: is missing int attribute hacking_level_terrifying Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_3: is missing int attribute hacking_level_very_easy Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_3: is missing int attribute hacking_level_easy Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_3: is missing int attribute hacking_level_medium Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_3: is missing int attribute hacking_level_high Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_3: is missing int attribute hacking_level_extreme Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_3: is missing int attribute hacking_level_terrifying Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_4: is missing int attribute hacking_level_very_easy Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_4: is missing int attribute hacking_level_easy Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_4: is missing int attribute hacking_level_medium Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_4: is missing int attribute hacking_level_high Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_4: is missing int attribute hacking_level_extreme Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_4: is missing int attribute hacking_level_terrifying Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_terrifying Normal: is missing int attribute hacking_level_very_easy Normal: has missing FInt in attribute hacking_wave_multiplier_very_easy Normal: is missing int attribute hacking_level_easy Normal: has missing FInt in attribute hacking_wave_multiplier_easy Normal: is missing int attribute hacking_level_medium Normal: has missing FInt in attribute hacking_wave_multiplier_medium Normal: is missing int attribute hacking_level_high Normal: has missing FInt in attribute hacking_wave_multiplier_high Normal: is missing int attribute hacking_level_extreme Normal: has missing FInt in attribute hacking_wave_multiplier_extreme Normal: is missing int attribute hacking_level_terrifying Normal: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_6: is missing int attribute hacking_level_very_easy Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_6: is missing int attribute hacking_level_easy Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_6: is missing int attribute hacking_level_medium Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_6: is missing int attribute hacking_level_high Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_6: is missing int attribute hacking_level_extreme Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_6: is missing int attribute hacking_level_terrifying Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_7: is missing int attribute hacking_level_very_easy Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_7: is missing int attribute hacking_level_easy Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_7: is missing int attribute hacking_level_medium Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_7: is missing int attribute hacking_level_high Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_7: is missing int attribute hacking_level_extreme Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_7: is missing int attribute hacking_level_terrifying Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_8: is missing int attribute hacking_level_very_easy Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_8: is missing int attribute hacking_level_easy Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_8: is missing int attribute hacking_level_medium Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_8: is missing int attribute hacking_level_high Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_8: is missing int attribute hacking_level_extreme Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_8: is missing int attribute hacking_level_terrifying Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_9: is missing int attribute hacking_level_very_easy Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_9: is missing int attribute hacking_level_easy Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_9: is missing int attribute hacking_level_medium Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_9: is missing int attribute hacking_level_high Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_9: is missing int attribute hacking_level_extreme Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_9: is missing int attribute hacking_level_terrifying Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_terrifying SuperCat: is missing int attribute hacking_level_very_easy SuperCat: has missing FInt in attribute hacking_wave_multiplier_very_easy SuperCat: is missing int attribute hacking_level_easy SuperCat: has missing FInt in attribute hacking_wave_multiplier_easy SuperCat: is missing int attribute hacking_level_medium SuperCat: has missing FInt in attribute hacking_wave_multiplier_medium SuperCat: is missing int attribute hacking_level_high SuperCat: has missing FInt in attribute hacking_wave_multiplier_high SuperCat: is missing int attribute hacking_level_extreme SuperCat: has missing FInt in attribute hacking_wave_multiplier_extreme SuperCat: is missing int attribute hacking_level_terrifying SuperCat: has missing FInt in attribute hacking_wave_multiplier_terrifying 11/11/2019 7:02:58 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/11/2019 7:02:59 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 11/11/2019 7:02:59 AM Load Surrogates (0.7200s) 11/11/2019 7:02:59 AM Load Historical Documents (0.0030s) 11/11/2019 7:02:59 AM 4.9 seconds total load time. Mopping Up Distant Planets (0.5s) Discontinue Your Favorite Ship Parts (0.4s) Rewire Lower Decks (1.6s) Load Surrogates (0.7s) 11/11/2019 7:02:59 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/11/2019 7:03:23 AM Successfully opened host socket 11/11/2019 7:03:45 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 2:14:03 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2019 2:14:03 PM Boot up FleetOS (0.1880s) 11/11/2019 2:14:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2019 2:14:03 PM Check System Logs For Rogue Intelligence (0.0170s) 11/11/2019 2:14:03 PM Organizing Alien Translation Routines (0.0450s) 11/11/2019 2:14:03 PM Remembering Alamo (0.0180s) 11/11/2019 2:14:03 PM Generating Framerates (0.0130s) 11/11/2019 2:14:03 PM Bring Cloaking Systems Online (0.0050s) 11/11/2019 2:14:03 PM Game Version: 1.007 11/11/2019 2:14:03 PM Eject Trash Into Hyperspace (0.0100s) 11/11/2019 2:14:03 PM Recalculate Speed Of Light (0.0110s) 11/11/2019 2:14:03 PM Check Nearby Stellar Masses (0.0110s) 11/11/2019 2:14:03 PM Resolution changed to windowed 1900x900 11/11/2019 2:14:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 2:14:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 2:14:03 PM Refresh Optical Lensing (0.0080s) 11/11/2019 2:14:03 PM Revise Fundamental Physical Laws (0.0210s) 11/11/2019 2:14:03 PM Boot Audio Comms (0.0060s) 11/11/2019 2:14:03 PM Establish Individual Audio Links (0.0070s) 11/11/2019 2:14:03 PM Prepare Explosions and Crackles (0.1220s) 11/11/2019 2:14:03 PM Optimize Comfort On Command Decks (0.0590s) 11/11/2019 2:14:03 PM Check For Extra Modules (0.0180s) 11/11/2019 2:14:03 PM Calculate Odds Of Success (0.0140s) 11/11/2019 2:14:04 PM Briefly Panic (0.1530s) 11/11/2019 2:14:04 PM Install Confidence Routines (0.2000s) 11/11/2019 2:14:04 PM Bring Commander Interface Online (0.0700s) 11/11/2019 2:14:04 PM Motivate All Crews (0.0190s) 11/11/2019 2:14:04 PM Externalizing Patterns (0.0080s) 11/11/2019 2:14:04 PM Disengaging Constants (0.0250s) 11/11/2019 2:14:04 PM Late Axionic Computations (0.0370s) 11/11/2019 2:14:04 PM Thinking Of Advice (0.0050s) 11/11/2019 2:14:04 PM Degaussing Advice (0.0100s) 11/11/2019 2:14:04 PM Naming All Known Planets (0.0040s) 11/11/2019 2:14:04 PM Remembering Speeds (0.0080s) 11/11/2019 2:14:04 PM Prioritizing Targets (0.0060s) 11/11/2019 2:14:04 PM Rebooting Sensor Arrays (0.0070s) 11/11/2019 2:14:04 PM Unloading Prismatic Grid (0.0070s) 11/11/2019 2:14:04 PM Thinking Of Objectives (0.0070s) 11/11/2019 2:14:04 PM Re-Aligning Objectives (0.0070s) 11/11/2019 2:14:04 PM Inhibiting Visual Scans (0.0100s) 11/11/2019 2:14:04 PM Synthesizing Vocals (0.0040s) 11/11/2019 2:14:04 PM Ventilating Scenarios (0.0070s) 11/11/2019 2:14:04 PM Decontaminating Targeting Systems (0.0070s) 11/11/2019 2:14:04 PM Ejecting Tactical Core (0.0070s) 11/11/2019 2:14:04 PM Calibrating Formations (0.0070s) 11/11/2019 2:14:04 PM Intercepting Galactic Maps (0.0070s) 11/11/2019 2:14:04 PM Sterilizing Test Chamber (0.0080s) 11/11/2019 2:14:04 PM Faction Diagnostics (0.0090s) 11/11/2019 2:14:04 PM Buffering Hackers (0.0080s) 11/11/2019 2:14:04 PM Inverting Death (0.0050s) 11/11/2019 2:14:04 PM Linear Field Variance (0.0470s) 11/11/2019 2:14:04 PM Charging Marks (0.0060s) 11/11/2019 2:14:04 PM Range Manifolds (0.0060s) 11/11/2019 2:14:04 PM Purging ROFs (0.0070s) 11/11/2019 2:14:04 PM Manipulating Speeds (0.0080s) 11/11/2019 2:14:04 PM Detecting Projectiles (0.0060s) 11/11/2019 2:14:04 PM Grouping Flow Fields (0.0070s) 11/11/2019 2:14:04 PM Modulating Flow Field Groups (0.0100s) 11/11/2019 2:14:04 PM Designing Fleets (0.0100s) 11/11/2019 2:14:04 PM Thinking Of Technologies (0.0050s) 11/11/2019 2:14:04 PM Categorizing Starboard Sensors (0.0060s) 11/11/2019 2:14:04 PM Injecting Galactic Variables (0.0090s) 11/11/2019 2:14:04 PM Discharging Colored Ions (0.0170s) 11/11/2019 2:14:04 PM Replicating Ion Colors (0.0040s) 11/11/2019 2:14:04 PM Investigating Starfields (0.2040s) 11/11/2019 2:14:05 PM Detecting Distant Planets (0.4740s) 11/11/2019 2:14:05 PM Investigating Map Signatures (0.0130s) 11/11/2019 2:14:05 PM Collating Solar Systems (0.0100s) 11/11/2019 2:14:05 PM Categorizing All Planets (0.0120s) 11/11/2019 2:14:05 PM Organizing Commands (0.0260s) 11/11/2019 2:14:05 PM Calculating Firing Cones (0.0060s) 11/11/2019 2:14:05 PM Fumbling With Ship Parts (0.3590s) 11/11/2019 2:14:07 PM Obfuscating Hulls (1.5660s) 11/11/2019 2:14:07 PM Issuing Orders (0.0080s) 11/11/2019 2:14:07 PM Augmenting Infusers (0.0170s) 11/11/2019 2:14:07 PM Infusing (0.0240s) 11/11/2019 2:14:07 PM Post-Proton Surge (0.0060s) 11/11/2019 2:14:07 PM Calibrate Weapons Arrays (0.0230s) 11/11/2019 2:14:07 PM Stimulate Modulation (0.0160s) 11/11/2019 2:14:07 PM Errors in reading AIDifficultyTable Difficulty_1: is missing int attribute hacking_level_very_easy Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_1: is missing int attribute hacking_level_easy Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_1: is missing int attribute hacking_level_medium Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_1: is missing int attribute hacking_level_high Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_1: is missing int attribute hacking_level_extreme Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_1: is missing int attribute hacking_level_terrifying Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_2: is missing int attribute hacking_level_very_easy Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_2: is missing int attribute hacking_level_easy Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_2: is missing int attribute hacking_level_medium Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_2: is missing int attribute hacking_level_high Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_2: is missing int attribute hacking_level_extreme Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_2: is missing int attribute hacking_level_terrifying Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_3: is missing int attribute hacking_level_very_easy Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_3: is missing int attribute hacking_level_easy Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_3: is missing int attribute hacking_level_medium Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_3: is missing int attribute hacking_level_high Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_3: is missing int attribute hacking_level_extreme Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_3: is missing int attribute hacking_level_terrifying Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_4: is missing int attribute hacking_level_very_easy Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_4: is missing int attribute hacking_level_easy Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_4: is missing int attribute hacking_level_medium Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_4: is missing int attribute hacking_level_high Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_4: is missing int attribute hacking_level_extreme Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_4: is missing int attribute hacking_level_terrifying Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_terrifying Normal: is missing int attribute hacking_level_very_easy Normal: has missing FInt in attribute hacking_wave_multiplier_very_easy Normal: is missing int attribute hacking_level_easy Normal: has missing FInt in attribute hacking_wave_multiplier_easy Normal: is missing int attribute hacking_level_medium Normal: has missing FInt in attribute hacking_wave_multiplier_medium Normal: is missing int attribute hacking_level_high Normal: has missing FInt in attribute hacking_wave_multiplier_high Normal: is missing int attribute hacking_level_extreme Normal: has missing FInt in attribute hacking_wave_multiplier_extreme Normal: is missing int attribute hacking_level_terrifying Normal: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_6: is missing int attribute hacking_level_very_easy Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_6: is missing int attribute hacking_level_easy Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_6: is missing int attribute hacking_level_medium Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_6: is missing int attribute hacking_level_high Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_6: is missing int attribute hacking_level_extreme Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_6: is missing int attribute hacking_level_terrifying Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_7: is missing int attribute hacking_level_very_easy Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_7: is missing int attribute hacking_level_easy Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_7: is missing int attribute hacking_level_medium Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_7: is missing int attribute hacking_level_high Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_7: is missing int attribute hacking_level_extreme Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_7: is missing int attribute hacking_level_terrifying Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_8: is missing int attribute hacking_level_very_easy Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_8: is missing int attribute hacking_level_easy Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_8: is missing int attribute hacking_level_medium Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_8: is missing int attribute hacking_level_high Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_8: is missing int attribute hacking_level_extreme Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_8: is missing int attribute hacking_level_terrifying Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_9: is missing int attribute hacking_level_very_easy Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_9: is missing int attribute hacking_level_easy Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_9: is missing int attribute hacking_level_medium Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_9: is missing int attribute hacking_level_high Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_9: is missing int attribute hacking_level_extreme Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_9: is missing int attribute hacking_level_terrifying Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_terrifying SuperCat: is missing int attribute hacking_level_very_easy SuperCat: has missing FInt in attribute hacking_wave_multiplier_very_easy SuperCat: is missing int attribute hacking_level_easy SuperCat: has missing FInt in attribute hacking_wave_multiplier_easy SuperCat: is missing int attribute hacking_level_medium SuperCat: has missing FInt in attribute hacking_wave_multiplier_medium SuperCat: is missing int attribute hacking_level_high SuperCat: has missing FInt in attribute hacking_wave_multiplier_high SuperCat: is missing int attribute hacking_level_extreme SuperCat: has missing FInt in attribute hacking_wave_multiplier_extreme SuperCat: is missing int attribute hacking_level_terrifying SuperCat: has missing FInt in attribute hacking_wave_multiplier_terrifying 11/11/2019 2:14:07 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/11/2019 2:14:08 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 11/11/2019 2:14:08 PM Load Surrogates (0.6900s) 11/11/2019 2:14:08 PM Load Historical Documents (0.0040s) 11/11/2019 2:14:08 PM 4.8 seconds total load time. Detecting Distant Planets (0.5s) Fumbling With Ship Parts (0.4s) Obfuscating Hulls (1.6s) Load Surrogates (0.7s) 11/11/2019 2:14:08 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/11/2019 2:14:15 PM Successfully opened host socket 11/11/2019 2:14:15 PM OnLoad: Fixed positions of 17 ship(s), 0 shot(s), 0 other/wormhole(s). 11/11/2019 2:19:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 8:43:04 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2019 8:43:04 PM Boot up FleetOS (0.1830s) 11/11/2019 8:43:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2019 8:43:04 PM Check System Logs For Rogue Intelligence (0.0180s) 11/11/2019 8:43:04 PM Organizing Alien Translation Routines (0.0490s) 11/11/2019 8:43:04 PM Remembering Alamo (0.0210s) 11/11/2019 8:43:04 PM Generating Framerates (0.0110s) 11/11/2019 8:43:04 PM Bring Cloaking Systems Online (0.0050s) 11/11/2019 8:43:04 PM Game Version: 1.007 11/11/2019 8:43:04 PM Eject Trash Into Hyperspace (0.0090s) 11/11/2019 8:43:04 PM Recalculate Speed Of Light (0.0120s) 11/11/2019 8:43:05 PM Check Nearby Stellar Masses (0.0150s) 11/11/2019 8:43:05 PM Resolution changed to windowed 1900x900 11/11/2019 8:43:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 8:43:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 8:43:05 PM Refresh Optical Lensing (0.0080s) 11/11/2019 8:43:05 PM Revise Fundamental Physical Laws (0.0240s) 11/11/2019 8:43:05 PM Boot Audio Comms (0.0080s) 11/11/2019 8:43:05 PM Establish Individual Audio Links (0.0070s) 11/11/2019 8:43:05 PM Prepare Explosions and Crackles (0.1230s) 11/11/2019 8:43:05 PM Optimize Comfort On Command Decks (0.0720s) 11/11/2019 8:43:05 PM Check For Extra Modules (0.0210s) 11/11/2019 8:43:05 PM Calculate Odds Of Success (0.0250s) 11/11/2019 8:43:05 PM Briefly Panic (0.1590s) 11/11/2019 8:43:05 PM Install Confidence Routines (0.2170s) 11/11/2019 8:43:05 PM Bring Commander Interface Online (0.1070s) 11/11/2019 8:43:05 PM Motivate All Crews (0.0240s) 11/11/2019 8:43:05 PM Externalizing Patterns (0.0100s) 11/11/2019 8:43:05 PM Disengaging Constants (0.0310s) 11/11/2019 8:43:05 PM Late Axionic Computations (0.0370s) 11/11/2019 8:43:05 PM Thinking Of Advice (0.0060s) 11/11/2019 8:43:05 PM Degaussing Advice (0.0110s) 11/11/2019 8:43:05 PM Naming All Known Planets (0.0050s) 11/11/2019 8:43:05 PM Remembering Speeds (0.0060s) 11/11/2019 8:43:05 PM Prioritizing Targets (0.0070s) 11/11/2019 8:43:05 PM Rebooting Sensor Arrays (0.0070s) 11/11/2019 8:43:05 PM Unloading Prismatic Grid (0.0070s) 11/11/2019 8:43:05 PM Thinking Of Objectives (0.0070s) 11/11/2019 8:43:05 PM Re-Aligning Objectives (0.0080s) 11/11/2019 8:43:05 PM Inhibiting Visual Scans (0.0100s) 11/11/2019 8:43:05 PM Synthesizing Vocals (0.0050s) 11/11/2019 8:43:05 PM Ventilating Scenarios (0.0060s) 11/11/2019 8:43:05 PM Decontaminating Targeting Systems (0.0070s) 11/11/2019 8:43:05 PM Ejecting Tactical Core (0.0070s) 11/11/2019 8:43:05 PM Calibrating Formations (0.0070s) 11/11/2019 8:43:05 PM Intercepting Galactic Maps (0.0070s) 11/11/2019 8:43:06 PM Sterilizing Test Chamber (0.0090s) 11/11/2019 8:43:06 PM Faction Diagnostics (0.0080s) 11/11/2019 8:43:06 PM Buffering Hackers (0.0100s) 11/11/2019 8:43:06 PM Inverting Death (0.0050s) 11/11/2019 8:43:06 PM Linear Field Variance (0.0510s) 11/11/2019 8:43:06 PM Charging Marks (0.0060s) 11/11/2019 8:43:06 PM Range Manifolds (0.0070s) 11/11/2019 8:43:06 PM Purging ROFs (0.2320s) 11/11/2019 8:43:06 PM Manipulating Speeds (0.0120s) 11/11/2019 8:43:06 PM Detecting Projectiles (0.0100s) 11/11/2019 8:43:06 PM Grouping Flow Fields (0.0400s) 11/11/2019 8:43:06 PM Modulating Flow Field Groups (0.0400s) 11/11/2019 8:43:06 PM Designing Fleets (0.0120s) 11/11/2019 8:43:06 PM Thinking Of Technologies (0.0150s) 11/11/2019 8:43:06 PM Categorizing Starboard Sensors (0.0150s) 11/11/2019 8:43:06 PM Injecting Galactic Variables (0.0080s) 11/11/2019 8:43:06 PM Discharging Colored Ions (0.0230s) 11/11/2019 8:43:06 PM Replicating Ion Colors (0.0050s) 11/11/2019 8:43:06 PM Investigating Starfields (0.1500s) 11/11/2019 8:43:07 PM Detecting Distant Planets (0.5380s) 11/11/2019 8:43:07 PM Investigating Map Signatures (0.0140s) 11/11/2019 8:43:07 PM Collating Solar Systems (0.0070s) 11/11/2019 8:43:07 PM Categorizing All Planets (0.0030s) 11/11/2019 8:43:07 PM Organizing Commands (0.0150s) 11/11/2019 8:43:07 PM Calculating Firing Cones (0.0030s) 11/11/2019 8:43:07 PM Splitting Ship Parts Into Smaller Parts (0.3720s) 11/11/2019 8:43:08 PM Investigating Proton Farm (1.3440s) 11/11/2019 8:43:08 PM Issuing Orders (0.0030s) 11/11/2019 8:43:08 PM Augmenting Infusers (0.0080s) 11/11/2019 8:43:08 PM Infusing (0.0150s) 11/11/2019 8:43:08 PM Post-Proton Surge (0.0030s) 11/11/2019 8:43:08 PM Calibrate Weapons Arrays (0.0140s) 11/11/2019 8:43:09 PM Stimulate Modulation (0.0130s) 11/11/2019 8:43:09 PM Errors in reading AIDifficultyTable Difficulty_1: is missing int attribute hacking_level_very_easy Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_1: is missing int attribute hacking_level_easy Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_1: is missing int attribute hacking_level_medium Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_1: is missing int attribute hacking_level_high Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_1: is missing int attribute hacking_level_extreme Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_1: is missing int attribute hacking_level_terrifying Difficulty_1: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_2: is missing int attribute hacking_level_very_easy Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_2: is missing int attribute hacking_level_easy Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_2: is missing int attribute hacking_level_medium Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_2: is missing int attribute hacking_level_high Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_2: is missing int attribute hacking_level_extreme Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_2: is missing int attribute hacking_level_terrifying Difficulty_2: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_3: is missing int attribute hacking_level_very_easy Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_3: is missing int attribute hacking_level_easy Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_3: is missing int attribute hacking_level_medium Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_3: is missing int attribute hacking_level_high Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_3: is missing int attribute hacking_level_extreme Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_3: is missing int attribute hacking_level_terrifying Difficulty_3: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_4: is missing int attribute hacking_level_very_easy Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_4: is missing int attribute hacking_level_easy Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_4: is missing int attribute hacking_level_medium Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_4: is missing int attribute hacking_level_high Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_4: is missing int attribute hacking_level_extreme Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_4: is missing int attribute hacking_level_terrifying Difficulty_4: has missing FInt in attribute hacking_wave_multiplier_terrifying Normal: is missing int attribute hacking_level_very_easy Normal: has missing FInt in attribute hacking_wave_multiplier_very_easy Normal: is missing int attribute hacking_level_easy Normal: has missing FInt in attribute hacking_wave_multiplier_easy Normal: is missing int attribute hacking_level_medium Normal: has missing FInt in attribute hacking_wave_multiplier_medium Normal: is missing int attribute hacking_level_high Normal: has missing FInt in attribute hacking_wave_multiplier_high Normal: is missing int attribute hacking_level_extreme Normal: has missing FInt in attribute hacking_wave_multiplier_extreme Normal: is missing int attribute hacking_level_terrifying Normal: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_6: is missing int attribute hacking_level_very_easy Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_6: is missing int attribute hacking_level_easy Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_6: is missing int attribute hacking_level_medium Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_6: is missing int attribute hacking_level_high Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_6: is missing int attribute hacking_level_extreme Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_6: is missing int attribute hacking_level_terrifying Difficulty_6: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_7: is missing int attribute hacking_level_very_easy Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_7: is missing int attribute hacking_level_easy Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_7: is missing int attribute hacking_level_medium Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_7: is missing int attribute hacking_level_high Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_7: is missing int attribute hacking_level_extreme Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_7: is missing int attribute hacking_level_terrifying Difficulty_7: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_8: is missing int attribute hacking_level_very_easy Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_8: is missing int attribute hacking_level_easy Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_8: is missing int attribute hacking_level_medium Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_8: is missing int attribute hacking_level_high Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_8: is missing int attribute hacking_level_extreme Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_8: is missing int attribute hacking_level_terrifying Difficulty_8: has missing FInt in attribute hacking_wave_multiplier_terrifying Difficulty_9: is missing int attribute hacking_level_very_easy Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_very_easy Difficulty_9: is missing int attribute hacking_level_easy Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_easy Difficulty_9: is missing int attribute hacking_level_medium Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_medium Difficulty_9: is missing int attribute hacking_level_high Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_high Difficulty_9: is missing int attribute hacking_level_extreme Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_extreme Difficulty_9: is missing int attribute hacking_level_terrifying Difficulty_9: has missing FInt in attribute hacking_wave_multiplier_terrifying SuperCat: is missing int attribute hacking_level_very_easy SuperCat: has missing FInt in attribute hacking_wave_multiplier_very_easy SuperCat: is missing int attribute hacking_level_easy SuperCat: has missing FInt in attribute hacking_wave_multiplier_easy SuperCat: is missing int attribute hacking_level_medium SuperCat: has missing FInt in attribute hacking_wave_multiplier_medium SuperCat: is missing int attribute hacking_level_high SuperCat: has missing FInt in attribute hacking_wave_multiplier_high SuperCat: is missing int attribute hacking_level_extreme SuperCat: has missing FInt in attribute hacking_wave_multiplier_extreme SuperCat: is missing int attribute hacking_level_terrifying SuperCat: has missing FInt in attribute hacking_wave_multiplier_terrifying 11/11/2019 8:43:09 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/11/2019 8:43:09 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 11/11/2019 8:43:09 PM Load Surrogates (0.6830s) 11/11/2019 8:43:09 PM Load Historical Documents (0.0040s) 11/11/2019 8:43:09 PM 5.0 seconds total load time. Detecting Distant Planets (0.5s) Splitting Ship Parts Into Smaller Parts (0.4s) Investigating Proton Farm (1.3s) Load Surrogates (0.7s) 11/11/2019 8:43:10 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/11/2019 8:51:21 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2019 8:51:21 PM Boot up FleetOS (0.2700s) 11/11/2019 8:51:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2019 8:51:21 PM Check System Logs For Rogue Intelligence (0.0190s) 11/11/2019 8:51:21 PM Organizing Alien Translation Routines (0.1480s) 11/11/2019 8:51:21 PM Remembering Alamo (0.0390s) 11/11/2019 8:51:21 PM Generating Framerates (0.0330s) 11/11/2019 8:51:21 PM Bring Cloaking Systems Online (0.0050s) 11/11/2019 8:51:21 PM Game Version: 1.007 11/11/2019 8:51:21 PM Eject Trash Into Hyperspace (0.0330s) 11/11/2019 8:51:21 PM Recalculate Speed Of Light (0.0590s) 11/11/2019 8:51:21 PM Check Nearby Stellar Masses (0.0140s) 11/11/2019 8:51:21 PM Resolution changed to windowed 1900x900 11/11/2019 8:51:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 8:51:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 8:51:21 PM Refresh Optical Lensing (0.0090s) 11/11/2019 8:51:22 PM Revise Fundamental Physical Laws (0.0770s) 11/11/2019 8:51:22 PM Boot Audio Comms (0.0290s) 11/11/2019 8:51:22 PM Establish Individual Audio Links (0.0120s) 11/11/2019 8:51:22 PM Prepare Explosions and Crackles (0.3290s) 11/11/2019 8:51:23 PM Optimize Comfort On Command Decks (0.9350s) 11/11/2019 8:51:23 PM Check For Extra Modules (0.0180s) 11/11/2019 8:51:23 PM Calculate Odds Of Success (0.0370s) 11/11/2019 8:51:28 PM Briefly Panic (4.5870s) 11/11/2019 8:51:28 PM Install Confidence Routines (0.2200s) 11/11/2019 8:51:28 PM Bring Commander Interface Online (0.2650s) 11/11/2019 8:51:28 PM Motivate All Crews (0.0430s) 11/11/2019 8:51:28 PM Externalizing Patterns (0.0350s) 11/11/2019 8:51:28 PM Disengaging Constants (0.4080s) 11/11/2019 8:51:30 PM Late Axionic Computations (1.1210s) 11/11/2019 8:51:30 PM Thinking Of Advice (0.0330s) 11/11/2019 8:51:30 PM Degaussing Advice (0.3460s) 11/11/2019 8:51:30 PM Naming All Known Planets (0.0260s) 11/11/2019 8:51:30 PM Remembering Speeds (0.0370s) 11/11/2019 8:51:30 PM Prioritizing Targets (0.0330s) 11/11/2019 8:51:30 PM Rebooting Sensor Arrays (0.0350s) 11/11/2019 8:51:30 PM Unloading Prismatic Grid (0.0460s) 11/11/2019 8:51:30 PM Thinking Of Objectives (0.0100s) 11/11/2019 8:51:30 PM Re-Aligning Objectives (0.0220s) 11/11/2019 8:51:30 PM Inhibiting Visual Scans (0.0950s) 11/11/2019 8:51:30 PM Synthesizing Vocals (0.0420s) 11/11/2019 8:51:30 PM Ventilating Scenarios (0.0390s) 11/11/2019 8:51:30 PM Decontaminating Targeting Systems (0.0340s) 11/11/2019 8:51:30 PM Ejecting Tactical Core (0.0340s) 11/11/2019 8:51:30 PM Calibrating Formations (0.0050s) 11/11/2019 8:51:30 PM Intercepting Galactic Maps (0.0500s) 11/11/2019 8:51:30 PM Sterilizing Test Chamber (0.0070s) 11/11/2019 8:51:31 PM Faction Diagnostics (0.0710s) 11/11/2019 8:51:31 PM Buffering Hackers (0.0480s) 11/11/2019 8:51:31 PM Inverting Death (0.0550s) 11/11/2019 8:51:31 PM Linear Field Variance (0.0910s) 11/11/2019 8:51:31 PM Charging Marks (0.0070s) 11/11/2019 8:51:31 PM Range Manifolds (0.0480s) 11/11/2019 8:51:31 PM Purging ROFs (0.0060s) 11/11/2019 8:51:31 PM Manipulating Speeds (0.0290s) 11/11/2019 8:51:31 PM Detecting Projectiles (0.0050s) 11/11/2019 8:51:31 PM Grouping Flow Fields (0.0290s) 11/11/2019 8:51:31 PM Modulating Flow Field Groups (0.0230s) 11/11/2019 8:51:31 PM Designing Fleets (0.1400s) 11/11/2019 8:51:31 PM Thinking Of Technologies (0.0300s) 11/11/2019 8:51:31 PM Categorizing Starboard Sensors (0.0150s) 11/11/2019 8:51:31 PM Injecting Galactic Variables (0.0340s) 11/11/2019 8:51:31 PM Discharging Colored Ions (0.0360s) 11/11/2019 8:51:31 PM Replicating Ion Colors (0.0220s) 11/11/2019 8:51:33 PM Investigating Starfields (1.9170s) 11/11/2019 8:51:39 PM Destroying Distant Planets (6.2000s) 11/11/2019 8:51:40 PM Investigating Map Signatures (0.3910s) 11/11/2019 8:51:40 PM Collating Solar Systems (0.0190s) 11/11/2019 8:51:40 PM Categorizing All Planets (0.0040s) 11/11/2019 8:51:40 PM Organizing Commands (0.0610s) 11/11/2019 8:51:40 PM Calculating Firing Cones (0.0220s) 11/11/2019 8:51:44 PM Breaking In New Ship Parts (3.9560s) 11/11/2019 8:51:59 PM Issue Sufficient Warnings (15.1210s) 11/11/2019 8:51:59 PM Issuing Orders (0.0040s) 11/11/2019 8:51:59 PM Augmenting Infusers (0.0080s) 11/11/2019 8:51:59 PM Infusing (0.1150s) 11/11/2019 8:51:59 PM Post-Proton Surge (0.0040s) 11/11/2019 8:51:59 PM Calibrate Weapons Arrays (0.0150s) 11/11/2019 8:51:59 PM Stimulate Modulation (0.0140s) 11/11/2019 8:51:59 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/11/2019 8:52:00 PM Load Surrogates (1.0260s) 11/11/2019 8:52:00 PM Load Historical Documents (0.0030s) 11/11/2019 8:52:00 PM 39.2 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (4.6s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (1.1s) Degaussing Advice (0.3s) Investigating Starfields (1.9s) Destroying Distant Planets (6.2s) Investigating Map Signatures (0.4s) Breaking In New Ship Parts (4.0s) Issue Sufficient Warnings (15.1s) Load Surrogates (1.0s) 11/11/2019 8:52:00 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/11/2019 8:52:08 PM Successfully opened host socket 11/11/2019 10:23:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 10:23:23 PM Successfully opened host socket 11/11/2019 10:23:23 PM OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s). 11/12/2019 2:44:36 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/12/2019 11:47:52 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/12/2019 11:47:52 PM Boot up FleetOS (0.3010s) 11/12/2019 11:47:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2019 11:47:52 PM Check System Logs For Rogue Intelligence (0.0750s) 11/12/2019 11:47:52 PM Organizing Alien Translation Routines (0.0770s) 11/12/2019 11:47:52 PM Remembering Alamo (0.0360s) 11/12/2019 11:47:52 PM Generating Framerates (0.0250s) 11/12/2019 11:47:52 PM Bring Cloaking Systems Online (0.0040s) 11/12/2019 11:47:52 PM Game Version: 1.007 11/12/2019 11:47:52 PM Eject Trash Into Hyperspace (0.0510s) 11/12/2019 11:47:52 PM Recalculate Speed Of Light (0.0600s) 11/12/2019 11:47:52 PM Check Nearby Stellar Masses (0.0120s) 11/12/2019 11:47:52 PM Resolution changed to windowed 1900x900 11/12/2019 11:47:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2019 11:47:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/12/2019 11:47:52 PM Refresh Optical Lensing (0.0110s) 11/12/2019 11:47:52 PM Revise Fundamental Physical Laws (0.0750s) 11/12/2019 11:47:52 PM Boot Audio Comms (0.0300s) 11/12/2019 11:47:52 PM Establish Individual Audio Links (0.0110s) 11/12/2019 11:47:52 PM Prepare Explosions and Crackles (0.3850s) 11/12/2019 11:47:54 PM Optimize Comfort On Command Decks (1.1590s) 11/12/2019 11:47:54 PM Check For Extra Modules (0.0250s) 11/12/2019 11:47:54 PM Calculate Odds Of Success (0.0660s) 11/12/2019 11:47:58 PM Briefly Panic (4.3570s) 11/12/2019 11:47:58 PM Install Confidence Routines (0.2100s) 11/12/2019 11:47:58 PM Bring Commander Interface Online (0.2800s) 11/12/2019 11:47:59 PM Motivate All Crews (0.0940s) 11/12/2019 11:47:59 PM Externalizing Patterns (0.0360s) 11/12/2019 11:47:59 PM Disengaging Constants (0.4220s) 11/12/2019 11:48:00 PM Late Axionic Computations (0.9960s) 11/12/2019 11:48:00 PM Thinking Of Advice (0.0270s) 11/12/2019 11:48:00 PM Degaussing Advice (0.2630s) 11/12/2019 11:48:00 PM Naming All Known Planets (0.0180s) 11/12/2019 11:48:00 PM Remembering Speeds (0.0200s) 11/12/2019 11:48:00 PM Prioritizing Targets (0.0080s) 11/12/2019 11:48:00 PM Rebooting Sensor Arrays (0.0180s) 11/12/2019 11:48:00 PM Unloading Prismatic Grid (0.0130s) 11/12/2019 11:48:00 PM Thinking Of Objectives (0.0060s) 11/12/2019 11:48:00 PM Re-Aligning Objectives (0.0170s) 11/12/2019 11:48:00 PM Inhibiting Visual Scans (0.0730s) 11/12/2019 11:48:01 PM Synthesizing Vocals (0.0310s) 11/12/2019 11:48:01 PM Ventilating Scenarios (0.0230s) 11/12/2019 11:48:01 PM Decontaminating Targeting Systems (0.0250s) 11/12/2019 11:48:01 PM Ejecting Tactical Core (0.0100s) 11/12/2019 11:48:01 PM Calibrating Formations (0.0060s) 11/12/2019 11:48:01 PM Intercepting Galactic Maps (0.0410s) 11/12/2019 11:48:01 PM Sterilizing Test Chamber (0.0100s) 11/12/2019 11:48:01 PM Faction Diagnostics (0.0670s) 11/12/2019 11:48:01 PM Buffering Hackers (0.0480s) 11/12/2019 11:48:01 PM Inverting Death (0.0550s) 11/12/2019 11:48:01 PM Linear Field Variance (0.0910s) 11/12/2019 11:48:01 PM Charging Marks (0.0050s) 11/12/2019 11:48:01 PM Range Manifolds (0.0250s) 11/12/2019 11:48:01 PM Purging ROFs (0.0050s) 11/12/2019 11:48:01 PM Manipulating Speeds (0.0300s) 11/12/2019 11:48:01 PM Detecting Projectiles (0.0040s) 11/12/2019 11:48:01 PM Grouping Flow Fields (0.0460s) 11/12/2019 11:48:01 PM Modulating Flow Field Groups (0.0220s) 11/12/2019 11:48:01 PM Designing Fleets (0.1410s) 11/12/2019 11:48:01 PM Thinking Of Technologies (0.0310s) 11/12/2019 11:48:01 PM Categorizing Starboard Sensors (0.0150s) 11/12/2019 11:48:01 PM Injecting Galactic Variables (0.0350s) 11/12/2019 11:48:01 PM Discharging Colored Ions (0.0380s) 11/12/2019 11:48:01 PM Replicating Ion Colors (0.0260s) 11/12/2019 11:48:03 PM Investigating Starfields (1.8340s) 11/12/2019 11:48:10 PM Mopping Up Distant Planets (6.7420s) 11/12/2019 11:48:10 PM Investigating Map Signatures (0.0500s) 11/12/2019 11:48:10 PM Collating Solar Systems (0.0190s) 11/12/2019 11:48:10 PM Categorizing All Planets (0.0040s) 11/12/2019 11:48:10 PM Organizing Commands (0.0350s) 11/12/2019 11:48:10 PM Calculating Firing Cones (0.0060s) 11/12/2019 11:48:14 PM Declaring Ship Part Sovereignty (3.8100s) 11/12/2019 11:48:32 PM Transgressing Quanta (17.8980s) 11/12/2019 11:48:32 PM Issuing Orders (0.0040s) 11/12/2019 11:48:32 PM Augmenting Infusers (0.0080s) 11/12/2019 11:48:32 PM Infusing (0.1150s) 11/12/2019 11:48:32 PM Post-Proton Surge (0.0040s) 11/12/2019 11:48:32 PM Calibrate Weapons Arrays (0.0150s) 11/12/2019 11:48:32 PM Stimulate Modulation (0.0170s) 11/12/2019 11:48:32 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/12/2019 11:48:33 PM Load Surrogates (1.2380s) 11/12/2019 11:48:33 PM Load Historical Documents (0.0030s) 11/12/2019 11:48:33 PM 41.9 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (1.2s) Briefly Panic (4.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (1.0s) Degaussing Advice (0.3s) Investigating Starfields (1.8s) Mopping Up Distant Planets (6.7s) Declaring Ship Part Sovereignty (3.8s) Transgressing Quanta (17.9s) Load Surrogates (1.2s) 11/12/2019 11:48:34 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/12/2019 11:48:49 PM Successfully opened host socket 11/12/2019 11:48:49 PM OnLoad: Fixed positions of 11 ship(s), 0 shot(s), 0 other/wormhole(s). 11/13/2019 12:49:06 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) ArcenMainGameVisuals.Update () (at <417adba0f746403abe3560653f5ced70>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/13/2019 12:49:06 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) ArcenMainGameVisuals.Update () (at <417adba0f746403abe3560653f5ced70>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/13/2019 1:43:06 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/13/2019 1:43:06 AM Successfully opened host socket 11/13/2019 2:13:11 AM Resolution changed to windowed 1900x900 11/13/2019 2:13:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/13/2019 2:13:11 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/13/2019 4:43:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/14/2019 12:55:55 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/14/2019 12:55:55 AM Boot up FleetOS (0.3890s) 11/14/2019 12:55:55 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2019 12:55:55 AM Check System Logs For Rogue Intelligence (0.1790s) 11/14/2019 12:55:56 AM Organizing Alien Translation Routines (0.1320s) 11/14/2019 12:55:56 AM Remembering Alamo (0.0950s) 11/14/2019 12:55:56 AM Generating Framerates (0.0400s) 11/14/2019 12:55:56 AM Bring Cloaking Systems Online (0.0040s) 11/14/2019 12:55:56 AM Game Version: 1.007 11/14/2019 12:55:56 AM Eject Trash Into Hyperspace (0.0310s) 11/14/2019 12:55:56 AM Recalculate Speed Of Light (0.0380s) 11/14/2019 12:55:56 AM Check Nearby Stellar Masses (0.0390s) 11/14/2019 12:55:56 AM Resolution changed to windowed 1900x900 11/14/2019 12:55:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2019 12:55:56 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/14/2019 12:55:56 AM Refresh Optical Lensing (0.0470s) 11/14/2019 12:55:56 AM Revise Fundamental Physical Laws (0.0790s) 11/14/2019 12:55:56 AM Boot Audio Comms (0.0770s) 11/14/2019 12:55:56 AM Establish Individual Audio Links (0.0310s) 11/14/2019 12:55:56 AM Prepare Explosions and Crackles (0.4560s) 11/14/2019 12:55:57 AM Optimize Comfort On Command Decks (0.9760s) 11/14/2019 12:55:57 AM Check For Extra Modules (0.0130s) 11/14/2019 12:55:58 AM Calculate Odds Of Success (0.0380s) 11/14/2019 12:56:02 AM Briefly Panic (4.6460s) 11/14/2019 12:56:02 AM Install Confidence Routines (0.2530s) 11/14/2019 12:56:03 AM Bring Commander Interface Online (0.3180s) 11/14/2019 12:56:03 AM Motivate All Crews (0.0550s) 11/14/2019 12:56:03 AM Externalizing Patterns (0.0270s) 11/14/2019 12:56:03 AM Disengaging Constants (0.4020s) 11/14/2019 12:56:04 AM Late Axionic Computations (1.1600s) 11/14/2019 12:56:04 AM Thinking Of Advice (0.0220s) 11/14/2019 12:56:05 AM Degaussing Advice (0.2040s) 11/14/2019 12:56:05 AM Naming All Known Planets (0.0180s) 11/14/2019 12:56:05 AM Remembering Speeds (0.0270s) 11/14/2019 12:56:05 AM Prioritizing Targets (0.0100s) 11/14/2019 12:56:05 AM Rebooting Sensor Arrays (0.0250s) 11/14/2019 12:56:05 AM Unloading Prismatic Grid (0.0130s) 11/14/2019 12:56:05 AM Thinking Of Objectives (0.0060s) 11/14/2019 12:56:05 AM Re-Aligning Objectives (0.0180s) 11/14/2019 12:56:05 AM Inhibiting Visual Scans (0.0600s) 11/14/2019 12:56:05 AM Synthesizing Vocals (0.0280s) 11/14/2019 12:56:05 AM Ventilating Scenarios (0.0380s) 11/14/2019 12:56:05 AM Decontaminating Targeting Systems (0.0260s) 11/14/2019 12:56:05 AM Ejecting Tactical Core (0.0590s) 11/14/2019 12:56:05 AM Calibrating Formations (0.0060s) 11/14/2019 12:56:05 AM Intercepting Galactic Maps (0.0490s) 11/14/2019 12:56:05 AM Sterilizing Test Chamber (0.0080s) 11/14/2019 12:56:05 AM Faction Diagnostics (0.0450s) 11/14/2019 12:56:05 AM Buffering Hackers (0.0470s) 11/14/2019 12:56:05 AM Inverting Death (0.0480s) 11/14/2019 12:56:05 AM Linear Field Variance (0.0960s) 11/14/2019 12:56:05 AM Charging Marks (0.0060s) 11/14/2019 12:56:05 AM Range Manifolds (0.0190s) 11/14/2019 12:56:05 AM Purging ROFs (0.0110s) 11/14/2019 12:56:05 AM Manipulating Speeds (0.0310s) 11/14/2019 12:56:05 AM Detecting Projectiles (0.0070s) 11/14/2019 12:56:05 AM Grouping Flow Fields (0.0370s) 11/14/2019 12:56:05 AM Modulating Flow Field Groups (0.0260s) 11/14/2019 12:56:06 AM Designing Fleets (0.1360s) 11/14/2019 12:56:06 AM Thinking Of Technologies (0.0300s) 11/14/2019 12:56:06 AM Categorizing Starboard Sensors (0.0150s) 11/14/2019 12:56:06 AM Injecting Galactic Variables (0.0270s) 11/14/2019 12:56:06 AM Discharging Colored Ions (0.0360s) 11/14/2019 12:56:06 AM Replicating Ion Colors (0.0200s) 11/14/2019 12:56:08 AM Investigating Starfields (1.9040s) 11/14/2019 12:56:14 AM Digitising Distant Planets (6.3380s) 11/14/2019 12:56:14 AM Investigating Map Signatures (0.0830s) 11/14/2019 12:56:14 AM Collating Solar Systems (0.0390s) 11/14/2019 12:56:14 AM Categorizing All Planets (0.0050s) 11/14/2019 12:56:14 AM Organizing Commands (0.0480s) 11/14/2019 12:56:14 AM Calculating Firing Cones (0.0050s) 11/14/2019 12:56:19 AM Developing New Ship Parts (4.4970s) 11/14/2019 12:56:34 AM Reassembling All Ships (15.6550s) 11/14/2019 12:56:34 AM Issuing Orders (0.0060s) 11/14/2019 12:56:34 AM Augmenting Infusers (0.0140s) 11/14/2019 12:56:34 AM Infusing (0.1330s) 11/14/2019 12:56:34 AM Post-Proton Surge (0.0080s) 11/14/2019 12:56:34 AM Calibrate Weapons Arrays (0.0160s) 11/14/2019 12:56:34 AM Stimulate Modulation (0.0150s) 11/14/2019 12:56:35 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/14/2019 12:56:36 AM Load Surrogates (1.2930s) 11/14/2019 12:56:36 AM Load Historical Documents (0.0040s) 11/14/2019 12:56:36 AM 40.8 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.6s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (1.2s) Investigating Starfields (1.9s) Digitising Distant Planets (6.3s) Developing New Ship Parts (4.5s) Reassembling All Ships (15.7s) Load Surrogates (1.3s) 11/14/2019 12:56:36 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/14/2019 12:56:51 AM Successfully opened host socket 11/14/2019 12:56:51 AM OnLoad: Fixed positions of 5 ship(s), 0 shot(s), 0 other/wormhole(s). 11/14/2019 2:12:59 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/14/2019 2:12:59 AM Successfully opened host socket 11/14/2019 2:12:59 AM OnLoad: Fixed positions of 4 ship(s), 1 shot(s), 0 other/wormhole(s). 11/14/2019 3:20:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/15/2019 1:29:34 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2019 1:29:34 AM Boot up FleetOS (0.4460s) 11/15/2019 1:29:34 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2019 1:29:34 AM Check System Logs For Rogue Intelligence (0.0500s) 11/15/2019 1:29:35 AM Game Version: 1.009 11/15/2019 1:29:35 AM Eject Trash Into Hyperspace (0.2080s) 11/15/2019 1:29:35 AM Expansions: The Spire Rises (NOT INSTALLED) 11/15/2019 1:29:35 AM Check For Extra Modules (0.0110s) 11/15/2019 1:29:35 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/15/2019 1:29:35 AM Bring Cloaking Systems Online (0.0180s) 11/15/2019 1:29:35 AM Remembering Alamo (0.1770s) 11/15/2019 1:29:35 AM Generating Framerates (0.0230s) 11/15/2019 1:29:35 AM Recalculate Speed Of Light (0.1350s) 11/15/2019 1:29:35 AM Check Nearby Stellar Masses (0.0660s) 11/15/2019 1:29:35 AM Resolution changed to windowed 1900x900 11/15/2019 1:29:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2019 1:29:35 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/15/2019 1:29:35 AM Refresh Optical Lensing (0.0130s) 11/15/2019 1:29:35 AM Revise Fundamental Physical Laws (0.0330s) 11/15/2019 1:29:35 AM Boot Audio Comms (0.0980s) 11/15/2019 1:29:35 AM Establish Individual Audio Links (0.0300s) 11/15/2019 1:29:36 AM Prepare Explosions and Crackles (0.9100s) 11/15/2019 1:29:38 AM Optimize Comfort On Command Decks (2.0040s) 11/15/2019 1:29:39 AM Calculate Odds Of Success (0.4580s) 11/15/2019 1:29:43 AM Briefly Panic (3.9160s) 11/15/2019 1:29:43 AM Install Confidence Routines (0.2830s) 11/15/2019 1:29:43 AM Bring Commander Interface Online (0.2900s) 11/15/2019 1:29:43 AM Motivate All Crews (0.0570s) 11/15/2019 1:29:43 AM Externalizing Patterns (0.0350s) 11/15/2019 1:29:44 AM Disengaging Constants (0.4650s) 11/15/2019 1:29:44 AM Late Axionic Computations (0.5240s) 11/15/2019 1:29:44 AM Thinking Of Advice (0.0230s) 11/15/2019 1:29:45 AM Degaussing Advice (0.3800s) 11/15/2019 1:29:45 AM Naming All Known Planets (0.0170s) 11/15/2019 1:29:45 AM Remembering Speeds (0.0200s) 11/15/2019 1:29:45 AM Prioritizing Targets (0.0160s) 11/15/2019 1:29:45 AM Rebooting Sensor Arrays (0.0190s) 11/15/2019 1:29:45 AM Unloading Prismatic Grid (0.0210s) 11/15/2019 1:29:45 AM Thinking Of Objectives (0.0050s) 11/15/2019 1:29:45 AM Re-Aligning Objectives (0.0180s) 11/15/2019 1:29:45 AM Inhibiting Visual Scans (0.0600s) 11/15/2019 1:29:45 AM Synthesizing Vocals (0.0280s) 11/15/2019 1:29:45 AM Ventilating Scenarios (0.0220s) 11/15/2019 1:29:45 AM Decontaminating Targeting Systems (0.0250s) 11/15/2019 1:29:45 AM Ejecting Tactical Core (0.0100s) 11/15/2019 1:29:45 AM Calibrating Formations (0.0050s) 11/15/2019 1:29:45 AM Intercepting Galactic Maps (0.0420s) 11/15/2019 1:29:45 AM Sterilizing Test Chamber (0.0340s) 11/15/2019 1:29:45 AM Faction Diagnostics (0.0680s) 11/15/2019 1:29:45 AM Buffering Hackers (0.0570s) 11/15/2019 1:29:45 AM Inverting Death (0.0460s) 11/15/2019 1:29:45 AM Linear Field Variance (0.0980s) 11/15/2019 1:29:45 AM Charging Marks (0.0080s) 11/15/2019 1:29:45 AM Range Manifolds (0.0400s) 11/15/2019 1:29:45 AM Purging ROFs (0.0050s) 11/15/2019 1:29:45 AM Manipulating Speeds (0.1210s) 11/15/2019 1:29:45 AM Detecting Projectiles (0.0060s) 11/15/2019 1:29:45 AM Grouping Flow Fields (0.0280s) 11/15/2019 1:29:45 AM Modulating Flow Field Groups (0.0200s) 11/15/2019 1:29:46 AM Designing Fleets (0.1480s) 11/15/2019 1:29:46 AM Thinking Of Technologies (0.0250s) 11/15/2019 1:29:46 AM Categorizing Starboard Sensors (0.0150s) 11/15/2019 1:29:46 AM Injecting Galactic Variables (0.0350s) 11/15/2019 1:29:46 AM Discharging Colored Ions (0.0380s) 11/15/2019 1:29:46 AM Replicating Ion Colors (0.0190s) 11/15/2019 1:29:48 AM Investigating Starfields (2.0220s) 11/15/2019 1:29:54 AM Mapping Distant Planets (6.4530s) 11/15/2019 1:29:54 AM Investigating Map Signatures (0.0830s) 11/15/2019 1:29:54 AM Collating Solar Systems (0.0190s) 11/15/2019 1:29:54 AM Categorizing All Planets (0.0040s) 11/15/2019 1:29:54 AM Organizing Commands (0.0520s) 11/15/2019 1:29:54 AM Calculating Firing Cones (0.0040s) 11/15/2019 1:29:59 AM Declaring Ship Parts At Customs (4.4370s) 11/15/2019 1:30:14 AM Investigating Meaning Of Life (15.4830s) 11/15/2019 1:30:14 AM Issuing Orders (0.0050s) 11/15/2019 1:30:14 AM Augmenting Infusers (0.0530s) 11/15/2019 1:30:14 AM Infusing (0.1200s) 11/15/2019 1:30:14 AM Post-Proton Surge (0.0040s) 11/15/2019 1:30:14 AM Calibrate Weapons Arrays (0.0170s) 11/15/2019 1:30:14 AM Stimulate Modulation (0.0170s) 11/15/2019 1:30:15 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/15/2019 1:30:16 AM Load Surrogates (1.5790s) 11/15/2019 1:30:16 AM Load Historical Documents (0.0080s) 11/15/2019 1:30:16 AM 42.1 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (2.0s) Calculate Odds Of Success (0.5s) Briefly Panic (3.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.5s) Late Axionic Computations (0.5s) Degaussing Advice (0.4s) Investigating Starfields (2.0s) Mapping Distant Planets (6.5s) Declaring Ship Parts At Customs (4.4s) Investigating Meaning Of Life (15.5s) Load Surrogates (1.6s) 11/15/2019 1:30:17 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/15/2019 1:30:40 AM Successfully opened host socket 11/15/2019 1:52:41 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/16/2019 4:54:58 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/16/2019 4:54:58 PM Boot up FleetOS (0.4540s) 11/16/2019 4:54:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/16/2019 4:54:58 PM Check System Logs For Rogue Intelligence (0.3070s) 11/16/2019 4:54:59 PM Game Version: 1.009 11/16/2019 4:54:59 PM Eject Trash Into Hyperspace (0.4890s) 11/16/2019 4:54:59 PM Expansions: The Spire Rises (NOT INSTALLED) 11/16/2019 4:54:59 PM Check For Extra Modules (0.0310s) 11/16/2019 4:54:59 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/16/2019 4:54:59 PM Bring Cloaking Systems Online (0.2110s) 11/16/2019 4:54:59 PM Remembering Alamo (0.3660s) 11/16/2019 4:54:59 PM Generating Framerates (0.0490s) 11/16/2019 4:55:00 PM Recalculate Speed Of Light (0.2010s) 11/16/2019 4:55:00 PM Check Nearby Stellar Masses (0.0370s) 11/16/2019 4:55:00 PM Resolution changed to windowed 1900x900 11/16/2019 4:55:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/16/2019 4:55:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/16/2019 4:55:00 PM Refresh Optical Lensing (0.0240s) 11/16/2019 4:55:00 PM Revise Fundamental Physical Laws (0.2420s) 11/16/2019 4:55:00 PM Boot Audio Comms (0.1640s) 11/16/2019 4:55:00 PM Establish Individual Audio Links (0.0820s) 11/16/2019 4:55:01 PM Prepare Explosions and Crackles (1.1290s) 11/16/2019 4:55:05 PM Optimize Comfort On Command Decks (3.6620s) 11/16/2019 4:55:05 PM Calculate Odds Of Success (0.6130s) 11/16/2019 4:55:10 PM Briefly Panic (4.3520s) 11/16/2019 4:55:10 PM Install Confidence Routines (0.2690s) 11/16/2019 4:55:11 PM Bring Commander Interface Online (0.4010s) 11/16/2019 4:55:11 PM Motivate All Crews (0.0890s) 11/16/2019 4:55:11 PM Externalizing Patterns (0.1070s) 11/16/2019 4:55:11 PM Disengaging Constants (0.6760s) 11/16/2019 4:55:12 PM Late Axionic Computations (0.4680s) 11/16/2019 4:55:12 PM Thinking Of Advice (0.0620s) 11/16/2019 4:55:12 PM Degaussing Advice (0.3960s) 11/16/2019 4:55:12 PM Naming All Known Planets (0.0600s) 11/16/2019 4:55:12 PM Remembering Speeds (0.0270s) 11/16/2019 4:55:12 PM Prioritizing Targets (0.0840s) 11/16/2019 4:55:13 PM Rebooting Sensor Arrays (0.0850s) 11/16/2019 4:55:13 PM Unloading Prismatic Grid (0.0630s) 11/16/2019 4:55:13 PM Thinking Of Objectives (0.0310s) 11/16/2019 4:55:13 PM Re-Aligning Objectives (0.0340s) 11/16/2019 4:55:13 PM Inhibiting Visual Scans (0.0990s) 11/16/2019 4:55:13 PM Synthesizing Vocals (0.0620s) 11/16/2019 4:55:13 PM Ventilating Scenarios (0.0650s) 11/16/2019 4:55:13 PM Decontaminating Targeting Systems (0.0500s) 11/16/2019 4:55:13 PM Ejecting Tactical Core (0.0600s) 11/16/2019 4:55:13 PM Calibrating Formations (0.0500s) 11/16/2019 4:55:13 PM Intercepting Galactic Maps (0.0880s) 11/16/2019 4:55:13 PM Sterilizing Test Chamber (0.0770s) 11/16/2019 4:55:13 PM Faction Diagnostics (0.1260s) 11/16/2019 4:55:14 PM Buffering Hackers (0.1480s) 11/16/2019 4:55:14 PM Inverting Death (0.1130s) 11/16/2019 4:55:14 PM Linear Field Variance (0.1880s) 11/16/2019 4:55:14 PM Charging Marks (0.0650s) 11/16/2019 4:55:14 PM Range Manifolds (0.0350s) 11/16/2019 4:55:14 PM Purging ROFs (0.0080s) 11/16/2019 4:55:14 PM Manipulating Speeds (0.0920s) 11/16/2019 4:55:14 PM Detecting Projectiles (0.0060s) 11/16/2019 4:55:14 PM Grouping Flow Fields (0.0790s) 11/16/2019 4:55:14 PM Modulating Flow Field Groups (0.0670s) 11/16/2019 4:55:14 PM Designing Fleets (0.1730s) 11/16/2019 4:55:14 PM Thinking Of Technologies (0.0280s) 11/16/2019 4:55:14 PM Categorizing Starboard Sensors (0.0150s) 11/16/2019 4:55:14 PM Injecting Galactic Variables (0.0920s) 11/16/2019 4:55:15 PM Discharging Colored Ions (0.0360s) 11/16/2019 4:55:15 PM Replicating Ion Colors (0.0550s) 11/16/2019 4:55:17 PM Investigating Starfields (2.0700s) 11/16/2019 4:55:23 PM Detecting Distant Planets (6.1470s) 11/16/2019 4:55:23 PM Investigating Map Signatures (0.1250s) 11/16/2019 4:55:23 PM Collating Solar Systems (0.0600s) 11/16/2019 4:55:23 PM Categorizing All Planets (0.0060s) 11/16/2019 4:55:23 PM Organizing Commands (0.0930s) 11/16/2019 4:55:23 PM Calculating Firing Cones (0.0050s) 11/16/2019 4:55:27 PM Fumbling With Ship Parts (4.3540s) 11/16/2019 4:55:43 PM Investigate Temporal Vortex (15.2900s) 11/16/2019 4:55:43 PM Issuing Orders (0.0050s) 11/16/2019 4:55:43 PM Augmenting Infusers (0.0490s) 11/16/2019 4:55:43 PM Infusing (0.2470s) 11/16/2019 4:55:43 PM Post-Proton Surge (0.0050s) 11/16/2019 4:55:43 PM Calibrate Weapons Arrays (0.0640s) 11/16/2019 4:55:43 PM Stimulate Modulation (0.0160s) 11/16/2019 4:55:44 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/16/2019 4:55:45 PM Load Surrogates (1.7530s) 11/16/2019 4:55:45 PM Load Historical Documents (0.0030s) 11/16/2019 4:55:45 PM 47.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Eject Trash Into Hyperspace (0.5s) Remembering Alamo (0.4s) Prepare Explosions and Crackles (1.1s) Optimize Comfort On Command Decks (3.7s) Calculate Odds Of Success (0.6s) Briefly Panic (4.4s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (0.5s) Degaussing Advice (0.4s) Investigating Starfields (2.1s) Detecting Distant Planets (6.1s) Fumbling With Ship Parts (4.4s) Investigate Temporal Vortex (15.3s) Load Surrogates (1.8s) 11/16/2019 4:55:45 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/16/2019 4:56:47 PM Successfully opened host socket 11/16/2019 6:50:32 PM ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0004f] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00023] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e0] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00182] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <606bc0f771794e1f87e5751024181447>:0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0004f] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00023] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e0] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00182] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <606bc0f771794e1f87e5751024181447>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/16/2019 6:50:32 PM : ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0004f] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00023] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e0] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00182] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <606bc0f771794e1f87e5751024181447>:0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0004f] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00023] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e0] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00182] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <606bc0f771794e1f87e5751024181447>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/16/2019 10:47:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/17/2019 1:14:36 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/17/2019 1:14:36 PM Boot up FleetOS (0.4070s) 11/17/2019 1:14:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/17/2019 1:14:36 PM Check System Logs For Rogue Intelligence (0.2340s) 11/17/2019 1:14:36 PM Game Version: 1.009 11/17/2019 1:14:36 PM Eject Trash Into Hyperspace (0.2130s) 11/17/2019 1:14:36 PM Expansions: The Spire Rises (NOT INSTALLED) 11/17/2019 1:14:36 PM Check For Extra Modules (0.0080s) 11/17/2019 1:14:36 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/17/2019 1:14:36 PM Bring Cloaking Systems Online (0.0160s) 11/17/2019 1:14:36 PM Remembering Alamo (0.0980s) 11/17/2019 1:14:36 PM Generating Framerates (0.0240s) 11/17/2019 1:14:36 PM Recalculate Speed Of Light (0.0330s) 11/17/2019 1:14:36 PM Check Nearby Stellar Masses (0.0850s) 11/17/2019 1:14:36 PM Resolution changed to windowed 1900x900 11/17/2019 1:14:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/17/2019 1:14:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/17/2019 1:14:36 PM Refresh Optical Lensing (0.0110s) 11/17/2019 1:14:36 PM Revise Fundamental Physical Laws (0.1140s) 11/17/2019 1:14:37 PM Boot Audio Comms (0.0500s) 11/17/2019 1:14:37 PM Establish Individual Audio Links (0.0840s) 11/17/2019 1:14:38 PM Prepare Explosions and Crackles (1.1970s) 11/17/2019 1:14:39 PM Optimize Comfort On Command Decks (1.2620s) 11/17/2019 1:14:39 PM Calculate Odds Of Success (0.1590s) 11/17/2019 1:14:46 PM Briefly Panic (6.8220s) 11/17/2019 1:14:46 PM Install Confidence Routines (0.2520s) 11/17/2019 1:14:47 PM Bring Commander Interface Online (0.2530s) 11/17/2019 1:14:47 PM Motivate All Crews (0.0450s) 11/17/2019 1:14:47 PM Externalizing Patterns (0.0300s) 11/17/2019 1:14:47 PM Disengaging Constants (0.2590s) 11/17/2019 1:14:47 PM Late Axionic Computations (0.4020s) 11/17/2019 1:14:47 PM Thinking Of Advice (0.0220s) 11/17/2019 1:14:48 PM Degaussing Advice (0.1870s) 11/17/2019 1:14:48 PM Naming All Known Planets (0.0180s) 11/17/2019 1:14:48 PM Remembering Speeds (0.0190s) 11/17/2019 1:14:48 PM Prioritizing Targets (0.0170s) 11/17/2019 1:14:48 PM Rebooting Sensor Arrays (0.0180s) 11/17/2019 1:14:48 PM Unloading Prismatic Grid (0.0130s) 11/17/2019 1:14:48 PM Thinking Of Objectives (0.0050s) 11/17/2019 1:14:48 PM Re-Aligning Objectives (0.0190s) 11/17/2019 1:14:48 PM Inhibiting Visual Scans (0.0570s) 11/17/2019 1:14:48 PM Synthesizing Vocals (0.0210s) 11/17/2019 1:14:48 PM Ventilating Scenarios (0.0230s) 11/17/2019 1:14:48 PM Decontaminating Targeting Systems (0.0250s) 11/17/2019 1:14:48 PM Ejecting Tactical Core (0.0100s) 11/17/2019 1:14:48 PM Calibrating Formations (0.0070s) 11/17/2019 1:14:48 PM Intercepting Galactic Maps (0.0400s) 11/17/2019 1:14:48 PM Sterilizing Test Chamber (0.0340s) 11/17/2019 1:14:48 PM Faction Diagnostics (0.0440s) 11/17/2019 1:14:48 PM Buffering Hackers (0.0560s) 11/17/2019 1:14:48 PM Inverting Death (0.0460s) 11/17/2019 1:14:48 PM Linear Field Variance (0.0960s) 11/17/2019 1:14:48 PM Charging Marks (0.0070s) 11/17/2019 1:14:48 PM Range Manifolds (0.0200s) 11/17/2019 1:14:48 PM Purging ROFs (0.0060s) 11/17/2019 1:14:48 PM Manipulating Speeds (0.0270s) 11/17/2019 1:14:48 PM Detecting Projectiles (0.0050s) 11/17/2019 1:14:48 PM Grouping Flow Fields (0.0290s) 11/17/2019 1:14:48 PM Modulating Flow Field Groups (0.0200s) 11/17/2019 1:14:48 PM Designing Fleets (0.1200s) 11/17/2019 1:14:48 PM Thinking Of Technologies (0.0280s) 11/17/2019 1:14:48 PM Categorizing Starboard Sensors (0.0070s) 11/17/2019 1:14:48 PM Injecting Galactic Variables (0.0340s) 11/17/2019 1:14:48 PM Discharging Colored Ions (0.0370s) 11/17/2019 1:14:48 PM Replicating Ion Colors (0.0210s) 11/17/2019 1:14:50 PM Investigating Starfields (1.9370s) 11/17/2019 1:14:57 PM Rejecting Distant Planets (6.5630s) 11/17/2019 1:14:57 PM Investigating Map Signatures (0.0580s) 11/17/2019 1:14:57 PM Collating Solar Systems (0.0190s) 11/17/2019 1:14:57 PM Categorizing All Planets (0.0050s) 11/17/2019 1:14:57 PM Organizing Commands (0.0370s) 11/17/2019 1:14:57 PM Calculating Firing Cones (0.0040s) 11/17/2019 1:15:01 PM Ejecting Ship Parts Into Space (4.2250s) 11/17/2019 1:15:17 PM Check Forcefield Integrity (15.7840s) 11/17/2019 1:15:17 PM Issuing Orders (0.0050s) 11/17/2019 1:15:17 PM Augmenting Infusers (0.0900s) 11/17/2019 1:15:17 PM Infusing (0.1150s) 11/17/2019 1:15:17 PM Post-Proton Surge (0.0060s) 11/17/2019 1:15:17 PM Calibrate Weapons Arrays (0.0160s) 11/17/2019 1:15:17 PM Stimulate Modulation (0.0160s) 11/17/2019 1:15:18 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/17/2019 1:15:19 PM Load Surrogates (1.3070s) 11/17/2019 1:15:19 PM Load Historical Documents (0.0030s) 11/17/2019 1:15:19 PM 43.4 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (1.2s) Optimize Comfort On Command Decks (1.3s) Briefly Panic (6.8s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (1.9s) Rejecting Distant Planets (6.6s) Ejecting Ship Parts Into Space (4.2s) Check Forcefield Integrity (15.8s) Load Surrogates (1.3s) 11/17/2019 1:15:19 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/17/2019 1:17:50 PM Successfully opened host socket 11/17/2019 1:17:50 PM OnLoad: Fixed positions of 41 ship(s), 0 shot(s), 0 other/wormhole(s). 11/17/2019 1:24:41 PM Exception in entity tooltip text generation at stage 5910:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+<>c__DisplayClass9_4.b__2 (Arcen.AIW2.Core.Fleet fleet) [0x00184] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.Faction FactionFleetMustBelongTo, Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00074] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x08469] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/17/2019 2:37:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/17/2019 2:37:25 PM Successfully opened host socket 11/17/2019 2:37:25 PM OnLoad: Fixed positions of 0 ship(s), 16 shot(s), 0 other/wormhole(s). 11/17/2019 2:59:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/17/2019 2:59:56 PM Successfully opened host socket 11/17/2019 2:59:56 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 11/17/2019 4:12:06 PM DoOnPlayerVictory enter 11/17/2019 4:29:49 PM Start Generate Partial Map with Simple and seed 202273726 and planet count 100 and 17 factions 11/17/2019 4:29:49 PM World Created, Launching Server 11/17/2019 4:30:13 PM Start Generate Partial Map with Simple and seed 459027189 and planet count 80 and 17 factions 11/17/2019 4:30:13 PM Generate Partial Map Complete 11/17/2019 4:30:15 PM Start Generate Partial Map with Simple and seed 590355057 and planet count 80 and 17 factions 11/17/2019 4:30:15 PM Generate Partial Map Complete 11/17/2019 4:30:17 PM Start Generate Partial Map with Simple and seed 385872380 and planet count 80 and 17 factions 11/17/2019 4:30:17 PM Generate Partial Map Complete 11/17/2019 4:30:19 PM Start Generate Partial Map with Simple and seed 836322307 and planet count 80 and 17 factions 11/17/2019 4:30:19 PM Generate Partial Map Complete 11/17/2019 4:30:21 PM Start Generate Partial Map with Simple and seed 25822919 and planet count 80 and 17 factions 11/17/2019 4:30:21 PM Generate Partial Map Complete 11/17/2019 4:30:23 PM Start Generate Partial Map with Simple and seed 596671307 and planet count 80 and 17 factions 11/17/2019 4:30:23 PM Generate Partial Map Complete 11/17/2019 4:30:50 PM Start Generate Partial Map with Simple and seed 967309316 and planet count 80 and 17 factions 11/17/2019 4:30:50 PM Generate Partial Map Complete 11/17/2019 4:30:54 PM Start Generate Partial Map with Simple and seed 138441792 and planet count 80 and 17 factions 11/17/2019 4:30:54 PM Generate Partial Map Complete 11/17/2019 4:41:27 PM Start Generate Partial Map with Simple and seed 138441792 and planet count 80 and 19 factions 11/17/2019 4:41:27 PM Generate Partial Map Complete 11/17/2019 4:50:25 PM Start Generate FULL Map with Simple and seed 138441792 and planet count 80 and 19 factions 11/17/2019 4:50:25 PM Generate FULL Map Complete 11/17/2019 4:52:26 PM Start Generate Partial Map with Simple and seed 138441792 and planet count 80 and 17 factions 11/17/2019 4:52:26 PM World Created, Launching Server 11/17/2019 4:54:25 PM Start Generate Partial Map with Simple and seed 138441792 and planet count 80 and 19 factions 11/17/2019 4:54:25 PM Generate Partial Map Complete 11/17/2019 4:57:22 PM Start Generate FULL Map with Simple and seed 138441792 and planet count 80 and 19 factions 11/17/2019 4:57:22 PM Generate FULL Map Complete 11/17/2019 7:35:58 PM Resolution changed to windowed 1900x900 11/17/2019 7:35:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/17/2019 7:35:58 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/17/2019 7:35:58 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:CoarseProcessBackgroundPlanets RelatedIntegers(1): 0 11/17/2019 8:02:37 PM Start Generate Partial Map with Simple and seed 138441792 and planet count 80 and 17 factions 11/17/2019 8:02:37 PM World Created, Launching Server 11/17/2019 8:02:44 PM Start Generate Partial Map with Simple and seed 286098985 and planet count 80 and 17 factions 11/17/2019 8:02:44 PM Generate Partial Map Complete 11/17/2019 8:02:58 PM Start Generate Partial Map with Simple and seed 590280676 and planet count 80 and 17 factions 11/17/2019 8:02:58 PM Generate Partial Map Complete 11/17/2019 8:03:02 PM Start Generate Partial Map with Simple and seed 128579826 and planet count 80 and 17 factions 11/17/2019 8:03:02 PM Generate Partial Map Complete 11/17/2019 8:03:05 PM Start Generate Partial Map with Simple and seed 556393318 and planet count 80 and 17 factions 11/17/2019 8:03:05 PM Generate Partial Map Complete 11/17/2019 8:03:07 PM Start Generate Partial Map with Simple and seed 295673616 and planet count 80 and 17 factions 11/17/2019 8:03:07 PM Generate Partial Map Complete 11/17/2019 8:03:31 PM Start Generate Partial Map with Simple and seed 870892113 and planet count 80 and 17 factions 11/17/2019 8:03:31 PM Generate Partial Map Complete 11/17/2019 8:03:38 PM Start Generate Partial Map with Simple and seed 523507809 and planet count 80 and 17 factions 11/17/2019 8:03:38 PM Generate Partial Map Complete 11/17/2019 8:03:55 PM Start Generate Partial Map with Simple and seed 580511659 and planet count 80 and 17 factions 11/17/2019 8:03:55 PM Generate Partial Map Complete 11/17/2019 8:03:57 PM Start Generate Partial Map with Simple and seed 365812336 and planet count 80 and 17 factions 11/17/2019 8:03:57 PM Generate Partial Map Complete 11/17/2019 8:03:59 PM Start Generate Partial Map with Simple and seed 749297721 and planet count 80 and 17 factions 11/17/2019 8:03:59 PM Generate Partial Map Complete 11/17/2019 8:04:01 PM Start Generate Partial Map with Simple and seed 727813773 and planet count 80 and 17 factions 11/17/2019 8:04:02 PM Generate Partial Map Complete 11/17/2019 8:04:08 PM Start Generate Partial Map with Simple and seed 693868221 and planet count 80 and 17 factions 11/17/2019 8:04:08 PM Generate Partial Map Complete 11/17/2019 8:04:30 PM Start Generate Partial Map with Simple and seed 426275952 and planet count 80 and 17 factions 11/17/2019 8:04:30 PM Generate Partial Map Complete 11/17/2019 8:04:45 PM Start Generate Partial Map with Simple and seed 507760269 and planet count 80 and 17 factions 11/17/2019 8:04:45 PM Generate Partial Map Complete 11/17/2019 8:04:50 PM Start Generate Partial Map with Simple and seed 184725132 and planet count 80 and 17 factions 11/17/2019 8:04:51 PM Generate Partial Map Complete 11/17/2019 8:04:55 PM Start Generate Partial Map with Simple and seed 980957445 and planet count 80 and 17 factions 11/17/2019 8:04:55 PM Generate Partial Map Complete 11/17/2019 8:05:00 PM Start Generate Partial Map with Simple and seed 570011254 and planet count 80 and 17 factions 11/17/2019 8:05:00 PM Generate Partial Map Complete 11/17/2019 8:05:03 PM Start Generate Partial Map with Simple and seed 799651080 and planet count 80 and 17 factions 11/17/2019 8:05:03 PM Generate Partial Map Complete 11/17/2019 8:05:05 PM Start Generate Partial Map with Simple and seed 479272879 and planet count 80 and 17 factions 11/17/2019 8:05:05 PM Generate Partial Map Complete 11/17/2019 8:05:39 PM Start Generate Partial Map with Simple and seed 668168929 and planet count 80 and 17 factions 11/17/2019 8:05:39 PM Generate Partial Map Complete 11/17/2019 8:05:43 PM Start Generate Partial Map with Simple and seed 247820063 and planet count 80 and 17 factions 11/17/2019 8:05:44 PM Generate Partial Map Complete 11/17/2019 8:05:51 PM Start Generate Partial Map with Honeycomb and seed 247820063 and planet count 80 and 17 factions 11/17/2019 8:05:51 PM Generate Partial Map Complete 11/17/2019 8:05:54 PM Start Generate Partial Map with Honeycomb and seed 44618226 and planet count 80 and 17 factions 11/17/2019 8:05:54 PM Generate Partial Map Complete 11/17/2019 8:05:56 PM Start Generate Partial Map with Honeycomb and seed 440609511 and planet count 80 and 17 factions 11/17/2019 8:05:56 PM Generate Partial Map Complete 11/17/2019 8:05:58 PM Start Generate Partial Map with Honeycomb and seed 935385622 and planet count 80 and 17 factions 11/17/2019 8:05:58 PM Generate Partial Map Complete 11/17/2019 8:06:00 PM Start Generate Partial Map with Honeycomb and seed 648734335 and planet count 80 and 17 factions 11/17/2019 8:06:00 PM Generate Partial Map Complete 11/17/2019 8:06:02 PM Start Generate Partial Map with Honeycomb and seed 637131324 and planet count 80 and 17 factions 11/17/2019 8:06:02 PM Generate Partial Map Complete 11/17/2019 8:06:04 PM Start Generate Partial Map with Honeycomb and seed 628603836 and planet count 80 and 17 factions 11/17/2019 8:06:04 PM Generate Partial Map Complete 11/17/2019 8:06:06 PM Start Generate Partial Map with Honeycomb and seed 778184495 and planet count 80 and 17 factions 11/17/2019 8:06:06 PM Generate Partial Map Complete 11/17/2019 8:08:47 PM Start Generate Partial Map with Honeycomb and seed 778184495 and planet count 80 and 17 factions 11/17/2019 8:08:47 PM Generate Partial Map Complete 11/17/2019 8:11:22 PM Start Generate FULL Map with Honeycomb and seed 778184495 and planet count 80 and 19 factions 11/17/2019 8:11:22 PM Generate FULL Map Complete 11/17/2019 10:25:09 PM Resolution changed to windowed 1900x900 11/17/2019 10:25:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/17/2019 10:25:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/17/2019 10:25:09 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:CoarseProcessBackgroundPlanets RelatedIntegers(1): 0 11/18/2019 1:07:28 AM Exception in DecollisionPlanning.DoEntityFramePlanningLogic_Collision. debug num 3. error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.GetWormholeToOtherPlanet (Arcen.AIW2.Core.GameEntity_Squad ForSquad) [0x00009] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x001ab] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 11/18/2019 1:13:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/18/2019 1:13:44 AM Successfully opened host socket 11/18/2019 1:13:44 AM OnLoad: Fixed positions of 0 ship(s), 8 shot(s), 0 other/wormhole(s). 11/18/2019 1:13:59 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/18/2019 1:13:59 AM Successfully opened host socket 11/18/2019 1:15:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/18/2019 1:15:40 AM Successfully opened host socket 11/18/2019 1:17:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/18/2019 1:17:44 AM Successfully opened host socket 11/18/2019 2:38:50 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/18/2019 2:41:26 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/18/2019 2:41:26 AM Boot up FleetOS (0.2430s) 11/18/2019 2:41:26 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/18/2019 2:41:26 AM Check System Logs For Rogue Intelligence (0.0190s) 11/18/2019 2:41:26 AM Game Version: 1.009 11/18/2019 2:41:26 AM Eject Trash Into Hyperspace (0.0750s) 11/18/2019 2:41:26 AM Expansions: The Spire Rises (NOT INSTALLED) 11/18/2019 2:41:26 AM Check For Extra Modules (0.0060s) 11/18/2019 2:41:26 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/18/2019 2:41:26 AM Bring Cloaking Systems Online (0.4560s) 11/18/2019 2:41:26 AM Remembering Alamo (0.0920s) 11/18/2019 2:41:26 AM Generating Framerates (0.0550s) 11/18/2019 2:41:26 AM Recalculate Speed Of Light (0.1160s) 11/18/2019 2:41:26 AM Check Nearby Stellar Masses (0.0120s) 11/18/2019 2:41:26 AM Resolution changed to windowed 1900x900 11/18/2019 2:41:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/18/2019 2:41:26 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/18/2019 2:41:26 AM Refresh Optical Lensing (0.0070s) 11/18/2019 2:41:27 AM Revise Fundamental Physical Laws (0.0750s) 11/18/2019 2:41:27 AM Boot Audio Comms (0.0200s) 11/18/2019 2:41:27 AM Establish Individual Audio Links (0.0360s) 11/18/2019 2:41:28 AM Prepare Explosions and Crackles (0.9160s) 11/18/2019 2:41:29 AM Optimize Comfort On Command Decks (1.1160s) 11/18/2019 2:41:29 AM Calculate Odds Of Success (0.6330s) 11/18/2019 2:41:37 AM Briefly Panic (7.8560s) 11/18/2019 2:41:37 AM Install Confidence Routines (0.1940s) 11/18/2019 2:41:37 AM Bring Commander Interface Online (0.1810s) 11/18/2019 2:41:38 AM Motivate All Crews (0.0430s) 11/18/2019 2:41:38 AM Externalizing Patterns (0.0300s) 11/18/2019 2:41:38 AM Disengaging Constants (0.3270s) 11/18/2019 2:41:38 AM Late Axionic Computations (0.4470s) 11/18/2019 2:41:38 AM Thinking Of Advice (0.0520s) 11/18/2019 2:41:39 AM Degaussing Advice (0.2720s) 11/18/2019 2:41:39 AM Naming All Known Planets (0.0170s) 11/18/2019 2:41:39 AM Remembering Speeds (0.0200s) 11/18/2019 2:41:39 AM Prioritizing Targets (0.0080s) 11/18/2019 2:41:39 AM Rebooting Sensor Arrays (0.0190s) 11/18/2019 2:41:39 AM Unloading Prismatic Grid (0.0120s) 11/18/2019 2:41:39 AM Thinking Of Objectives (0.0050s) 11/18/2019 2:41:39 AM Re-Aligning Objectives (0.0520s) 11/18/2019 2:41:39 AM Inhibiting Visual Scans (0.0570s) 11/18/2019 2:41:39 AM Synthesizing Vocals (0.0220s) 11/18/2019 2:41:39 AM Ventilating Scenarios (0.0220s) 11/18/2019 2:41:39 AM Decontaminating Targeting Systems (0.0260s) 11/18/2019 2:41:39 AM Ejecting Tactical Core (0.0100s) 11/18/2019 2:41:39 AM Calibrating Formations (0.0050s) 11/18/2019 2:41:39 AM Intercepting Galactic Maps (0.0410s) 11/18/2019 2:41:39 AM Sterilizing Test Chamber (0.0260s) 11/18/2019 2:41:39 AM Faction Diagnostics (0.0440s) 11/18/2019 2:41:39 AM Buffering Hackers (0.0560s) 11/18/2019 2:41:39 AM Inverting Death (0.0470s) 11/18/2019 2:41:39 AM Linear Field Variance (0.1020s) 11/18/2019 2:41:39 AM Charging Marks (0.0080s) 11/18/2019 2:41:39 AM Range Manifolds (0.0440s) 11/18/2019 2:41:39 AM Purging ROFs (0.0060s) 11/18/2019 2:41:39 AM Manipulating Speeds (0.0360s) 11/18/2019 2:41:39 AM Detecting Projectiles (0.0050s) 11/18/2019 2:41:39 AM Grouping Flow Fields (0.0300s) 11/18/2019 2:41:39 AM Modulating Flow Field Groups (0.0200s) 11/18/2019 2:41:40 AM Designing Fleets (0.2450s) 11/18/2019 2:41:40 AM Thinking Of Technologies (0.0280s) 11/18/2019 2:41:40 AM Categorizing Starboard Sensors (0.0060s) 11/18/2019 2:41:40 AM Injecting Galactic Variables (0.0270s) 11/18/2019 2:41:40 AM Discharging Colored Ions (0.0680s) 11/18/2019 2:41:40 AM Replicating Ion Colors (0.0220s) 11/18/2019 2:41:42 AM Investigating Starfields (1.8660s) 11/18/2019 2:41:49 AM Browsing Distant Planets (7.1670s) 11/18/2019 2:41:49 AM Investigating Map Signatures (0.0500s) 11/18/2019 2:41:49 AM Collating Solar Systems (0.0180s) 11/18/2019 2:41:49 AM Categorizing All Planets (0.0030s) 11/18/2019 2:41:49 AM Organizing Commands (0.0290s) 11/18/2019 2:41:49 AM Calculating Firing Cones (0.0040s) 11/18/2019 2:41:53 AM Divulge Ship Part Schematics To Enemy (3.9550s) 11/18/2019 2:41:56 AM Gathering Nuclear Power (3.5760s) 11/18/2019 2:41:56 AM Issuing Orders (0.0040s) 11/18/2019 2:41:56 AM Augmenting Infusers (0.0070s) 11/18/2019 2:41:56 AM Infusing (0.0180s) 11/18/2019 2:41:57 AM Post-Proton Surge (0.0050s) 11/18/2019 2:41:57 AM Calibrate Weapons Arrays (0.0130s) 11/18/2019 2:41:57 AM Stimulate Modulation (0.0120s) 11/18/2019 2:41:57 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/18/2019 2:41:57 AM Load Surrogates (0.6700s) 11/18/2019 2:41:57 AM Load Historical Documents (0.0040s) 11/18/2019 2:41:57 AM 31.8 seconds total load time. Bring Cloaking Systems Online (0.5s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.1s) Calculate Odds Of Success (0.6s) Briefly Panic (7.9s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Investigating Starfields (1.9s) Browsing Distant Planets (7.2s) Divulge Ship Part Schematics To Enemy (4.0s) Gathering Nuclear Power (3.6s) Load Surrogates (0.7s) 11/18/2019 2:41:57 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/18/2019 2:45:05 AM Successfully opened host socket 11/18/2019 4:09:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/18/2019 8:00:37 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/18/2019 8:00:37 PM Boot up FleetOS (0.2320s) 11/18/2019 8:00:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/18/2019 8:00:37 PM Check System Logs For Rogue Intelligence (0.0290s) 11/18/2019 8:00:38 PM Game Version: 1.010 11/18/2019 8:00:38 PM Eject Trash Into Hyperspace (0.0680s) 11/18/2019 8:00:38 PM Expansions: The Spire Rises (NOT INSTALLED) 11/18/2019 8:00:38 PM Check For Extra Modules (0.0090s) 11/18/2019 8:00:38 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/18/2019 8:00:38 PM Bring Cloaking Systems Online (0.0130s) 11/18/2019 8:00:38 PM Remembering Alamo (0.0120s) 11/18/2019 8:00:38 PM Generating Framerates (0.0040s) 11/18/2019 8:00:38 PM Recalculate Speed Of Light (0.0120s) 11/18/2019 8:00:38 PM Check Nearby Stellar Masses (0.0200s) 11/18/2019 8:00:38 PM Resolution changed to windowed 1900x900 11/18/2019 8:00:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/18/2019 8:00:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/18/2019 8:00:38 PM Refresh Optical Lensing (0.0200s) 11/18/2019 8:00:38 PM Revise Fundamental Physical Laws (0.0210s) 11/18/2019 8:00:38 PM Boot Audio Comms (0.0120s) 11/18/2019 8:00:38 PM Establish Individual Audio Links (0.0100s) 11/18/2019 8:00:38 PM Prepare Explosions and Crackles (0.1240s) 11/18/2019 8:00:38 PM Optimize Comfort On Command Decks (0.0630s) 11/18/2019 8:00:38 PM Calculate Odds Of Success (0.0350s) 11/18/2019 8:00:38 PM Briefly Panic (0.1820s) 11/18/2019 8:00:38 PM Install Confidence Routines (0.2390s) 11/18/2019 8:00:38 PM Bring Commander Interface Online (0.0950s) 11/18/2019 8:00:38 PM Motivate All Crews (0.0320s) 11/18/2019 8:00:38 PM Externalizing Patterns (0.0130s) 11/18/2019 8:00:39 PM Disengaging Constants (0.0360s) 11/18/2019 8:00:39 PM Late Axionic Computations (0.0610s) 11/18/2019 8:00:39 PM Thinking Of Advice (0.0060s) 11/18/2019 8:00:39 PM Degaussing Advice (0.0160s) 11/18/2019 8:00:39 PM Naming All Known Planets (0.0060s) 11/18/2019 8:00:39 PM Remembering Speeds (0.0060s) 11/18/2019 8:00:39 PM Prioritizing Targets (0.0070s) 11/18/2019 8:00:39 PM Rebooting Sensor Arrays (0.0070s) 11/18/2019 8:00:39 PM Unloading Prismatic Grid (0.0080s) 11/18/2019 8:00:39 PM Thinking Of Objectives (0.0060s) 11/18/2019 8:00:39 PM Re-Aligning Objectives (0.0070s) 11/18/2019 8:00:39 PM Inhibiting Visual Scans (0.0120s) 11/18/2019 8:00:39 PM Synthesizing Vocals (0.0060s) 11/18/2019 8:00:39 PM Ventilating Scenarios (0.0070s) 11/18/2019 8:00:39 PM Decontaminating Targeting Systems (0.0100s) 11/18/2019 8:00:39 PM Ejecting Tactical Core (0.0070s) 11/18/2019 8:00:39 PM Calibrating Formations (0.0070s) 11/18/2019 8:00:39 PM Intercepting Galactic Maps (0.0080s) 11/18/2019 8:00:39 PM Sterilizing Test Chamber (0.2190s) 11/18/2019 8:00:39 PM Faction Diagnostics (0.0150s) 11/18/2019 8:00:39 PM Buffering Hackers (0.0130s) 11/18/2019 8:00:39 PM Inverting Death (0.0210s) 11/18/2019 8:00:39 PM Linear Field Variance (0.0650s) 11/18/2019 8:00:39 PM Charging Marks (0.0050s) 11/18/2019 8:00:39 PM Range Manifolds (0.0160s) 11/18/2019 8:00:39 PM Purging ROFs (0.0120s) 11/18/2019 8:00:39 PM Manipulating Speeds (0.0210s) 11/18/2019 8:00:39 PM Detecting Projectiles (0.0120s) 11/18/2019 8:00:39 PM Grouping Flow Fields (0.0200s) 11/18/2019 8:00:39 PM Modulating Flow Field Groups (0.0120s) 11/18/2019 8:00:39 PM Designing Fleets (0.0240s) 11/18/2019 8:00:39 PM Thinking Of Technologies (0.0060s) 11/18/2019 8:00:39 PM Categorizing Starboard Sensors (0.0150s) 11/18/2019 8:00:39 PM Injecting Galactic Variables (0.0160s) 11/18/2019 8:00:39 PM Discharging Colored Ions (0.0310s) 11/18/2019 8:00:39 PM Replicating Ion Colors (0.0060s) 11/18/2019 8:00:39 PM Investigating Starfields (0.1790s) 11/18/2019 8:00:40 PM Breaking Distant Planets (0.6080s) 11/18/2019 8:00:40 PM Investigating Map Signatures (0.0150s) 11/18/2019 8:00:40 PM Collating Solar Systems (0.0060s) 11/18/2019 8:00:40 PM Categorizing All Planets (0.0160s) 11/18/2019 8:00:40 PM Organizing Commands (0.0170s) 11/18/2019 8:00:40 PM Calculating Firing Cones (0.0100s) 11/18/2019 8:00:41 PM Finding Old Ship Parts (0.4650s) 11/18/2019 8:00:42 PM Balancing Thermals (1.4890s) 11/18/2019 8:00:42 PM Issuing Orders (0.0040s) 11/18/2019 8:00:42 PM Augmenting Infusers (0.0080s) 11/18/2019 8:00:42 PM Infusing (0.0190s) 11/18/2019 8:00:42 PM Post-Proton Surge (0.0040s) 11/18/2019 8:00:42 PM Calibrate Weapons Arrays (0.0150s) 11/18/2019 8:00:42 PM Stimulate Modulation (0.0130s) 11/18/2019 8:00:42 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/18/2019 8:00:43 PM Load Surrogates (0.7720s) 11/18/2019 8:00:43 PM Load Historical Documents (0.0060s) 11/18/2019 8:00:43 PM 5.6 seconds total load time. Breaking Distant Planets (0.6s) Finding Old Ship Parts (0.5s) Balancing Thermals (1.5s) Load Surrogates (0.8s) 11/18/2019 8:00:43 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/18/2019 8:01:00 PM Successfully opened host socket 11/18/2019 8:24:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/18/2019 8:25:54 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/18/2019 8:25:55 PM Boot up FleetOS (0.2300s) 11/18/2019 8:25:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/18/2019 8:25:55 PM Check System Logs For Rogue Intelligence (0.0270s) 11/18/2019 8:25:55 PM Game Version: 1.010 11/18/2019 8:25:55 PM Eject Trash Into Hyperspace (0.0680s) 11/18/2019 8:25:55 PM Expansions: The Spire Rises (NOT INSTALLED) 11/18/2019 8:25:55 PM Check For Extra Modules (0.0060s) 11/18/2019 8:25:55 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/18/2019 8:25:55 PM Bring Cloaking Systems Online (0.0250s) 11/18/2019 8:25:55 PM Remembering Alamo (0.0160s) 11/18/2019 8:25:55 PM Generating Framerates (0.0050s) 11/18/2019 8:25:55 PM Recalculate Speed Of Light (0.0140s) 11/18/2019 8:25:55 PM Check Nearby Stellar Masses (0.0130s) 11/18/2019 8:25:55 PM Resolution changed to windowed 1900x900 11/18/2019 8:25:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/18/2019 8:25:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/18/2019 8:25:55 PM Refresh Optical Lensing (0.0080s) 11/18/2019 8:25:55 PM Revise Fundamental Physical Laws (0.0220s) 11/18/2019 8:25:55 PM Boot Audio Comms (0.0150s) 11/18/2019 8:25:55 PM Establish Individual Audio Links (0.0090s) 11/18/2019 8:25:55 PM Prepare Explosions and Crackles (0.1270s) 11/18/2019 8:25:55 PM Optimize Comfort On Command Decks (0.0700s) 11/18/2019 8:25:55 PM Calculate Odds Of Success (0.0410s) 11/18/2019 8:25:55 PM Briefly Panic (0.2270s) 11/18/2019 8:25:55 PM Install Confidence Routines (0.2060s) 11/18/2019 8:25:55 PM Bring Commander Interface Online (0.0780s) 11/18/2019 8:25:56 PM Motivate All Crews (0.0200s) 11/18/2019 8:25:56 PM Externalizing Patterns (0.0130s) 11/18/2019 8:25:56 PM Disengaging Constants (0.0310s) 11/18/2019 8:25:56 PM Late Axionic Computations (0.0520s) 11/18/2019 8:25:56 PM Thinking Of Advice (0.0050s) 11/18/2019 8:25:56 PM Degaussing Advice (0.0110s) 11/18/2019 8:25:56 PM Naming All Known Planets (0.0040s) 11/18/2019 8:25:56 PM Remembering Speeds (0.0080s) 11/18/2019 8:25:56 PM Prioritizing Targets (0.0060s) 11/18/2019 8:25:56 PM Rebooting Sensor Arrays (0.0070s) 11/18/2019 8:25:56 PM Unloading Prismatic Grid (0.0100s) 11/18/2019 8:25:56 PM Thinking Of Objectives (0.0050s) 11/18/2019 8:25:56 PM Re-Aligning Objectives (0.0070s) 11/18/2019 8:25:56 PM Inhibiting Visual Scans (0.0090s) 11/18/2019 8:25:56 PM Synthesizing Vocals (0.0050s) 11/18/2019 8:25:56 PM Ventilating Scenarios (0.0060s) 11/18/2019 8:25:56 PM Decontaminating Targeting Systems (0.0080s) 11/18/2019 8:25:56 PM Ejecting Tactical Core (0.0080s) 11/18/2019 8:25:56 PM Calibrating Formations (0.0060s) 11/18/2019 8:25:56 PM Intercepting Galactic Maps (0.0090s) 11/18/2019 8:25:56 PM Sterilizing Test Chamber (0.0080s) 11/18/2019 8:25:56 PM Faction Diagnostics (0.0130s) 11/18/2019 8:25:56 PM Buffering Hackers (0.0120s) 11/18/2019 8:25:56 PM Inverting Death (0.0050s) 11/18/2019 8:25:56 PM Linear Field Variance (0.0570s) 11/18/2019 8:25:56 PM Charging Marks (0.0050s) 11/18/2019 8:25:56 PM Range Manifolds (0.0060s) 11/18/2019 8:25:56 PM Purging ROFs (0.0070s) 11/18/2019 8:25:56 PM Manipulating Speeds (0.0090s) 11/18/2019 8:25:56 PM Detecting Projectiles (0.0060s) 11/18/2019 8:25:56 PM Grouping Flow Fields (0.0070s) 11/18/2019 8:25:56 PM Modulating Flow Field Groups (0.0100s) 11/18/2019 8:25:56 PM Designing Fleets (0.0130s) 11/18/2019 8:25:56 PM Thinking Of Technologies (0.0060s) 11/18/2019 8:25:56 PM Categorizing Starboard Sensors (0.0060s) 11/18/2019 8:25:56 PM Injecting Galactic Variables (0.0100s) 11/18/2019 8:25:56 PM Discharging Colored Ions (0.0280s) 11/18/2019 8:25:56 PM Replicating Ion Colors (0.0080s) 11/18/2019 8:25:56 PM Investigating Starfields (0.2520s) 11/18/2019 8:25:57 PM Mopping Up Distant Planets (0.5800s) 11/18/2019 8:25:57 PM Investigating Map Signatures (0.0140s) 11/18/2019 8:25:57 PM Collating Solar Systems (0.0070s) 11/18/2019 8:25:57 PM Categorizing All Planets (0.0040s) 11/18/2019 8:25:57 PM Organizing Commands (0.0130s) 11/18/2019 8:25:57 PM Calculating Firing Cones (0.0030s) 11/18/2019 8:25:57 PM Collapsing Pile Of Ship Parts (0.4690s) 11/18/2019 8:25:59 PM Collecting Solar Wind (1.4380s) 11/18/2019 8:25:59 PM Issuing Orders (0.0060s) 11/18/2019 8:25:59 PM Augmenting Infusers (0.0070s) 11/18/2019 8:25:59 PM Infusing (0.0190s) 11/18/2019 8:25:59 PM Post-Proton Surge (0.0040s) 11/18/2019 8:25:59 PM Calibrate Weapons Arrays (0.0150s) 11/18/2019 8:25:59 PM Stimulate Modulation (0.0170s) 11/18/2019 8:25:59 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/18/2019 8:25:59 PM Load Surrogates (0.7170s) 11/18/2019 8:26:00 PM Load Historical Documents (0.0030s) 11/18/2019 8:26:00 PM 5.2 seconds total load time. Investigating Starfields (0.3s) Mopping Up Distant Planets (0.6s) Collapsing Pile Of Ship Parts (0.5s) Collecting Solar Wind (1.4s) Load Surrogates (0.7s) 11/18/2019 8:26:00 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/18/2019 8:26:07 PM Successfully opened host socket 11/18/2019 8:51:18 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/18/2019 8:51:18 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/19/2019 12:27:40 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:40 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:40 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:40 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:41 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 12:27:42 AM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <6ebddb27f8bd41f9a456370d67879e9a>:0 11/19/2019 1:45:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/19/2019 12:03:15 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/19/2019 12:03:15 PM Boot up FleetOS (0.2470s) 11/19/2019 12:03:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/19/2019 12:03:15 PM Check System Logs For Rogue Intelligence (0.0910s) 11/19/2019 12:03:15 PM Game Version: 1.010 11/19/2019 12:03:15 PM Eject Trash Into Hyperspace (0.0750s) 11/19/2019 12:03:15 PM Expansions: The Spire Rises (NOT INSTALLED) 11/19/2019 12:03:15 PM Check For Extra Modules (0.0070s) 11/19/2019 12:03:15 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/19/2019 12:03:15 PM Bring Cloaking Systems Online (0.0890s) 11/19/2019 12:03:15 PM Remembering Alamo (0.0150s) 11/19/2019 12:03:15 PM Generating Framerates (0.0230s) 11/19/2019 12:03:15 PM Recalculate Speed Of Light (0.0330s) 11/19/2019 12:03:15 PM Check Nearby Stellar Masses (0.0120s) 11/19/2019 12:03:15 PM Resolution changed to windowed 1900x900 11/19/2019 12:03:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/19/2019 12:03:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/19/2019 12:03:15 PM Refresh Optical Lensing (0.0090s) 11/19/2019 12:03:15 PM Revise Fundamental Physical Laws (0.0610s) 11/19/2019 12:03:15 PM Boot Audio Comms (0.0270s) 11/19/2019 12:03:15 PM Establish Individual Audio Links (0.0160s) 11/19/2019 12:03:16 PM Prepare Explosions and Crackles (0.1630s) 11/19/2019 12:03:17 PM Optimize Comfort On Command Decks (0.9090s) 11/19/2019 12:03:17 PM Calculate Odds Of Success (0.3590s) 11/19/2019 12:03:20 PM Briefly Panic (3.3440s) 11/19/2019 12:03:20 PM Install Confidence Routines (0.1840s) 11/19/2019 12:03:21 PM Bring Commander Interface Online (0.2000s) 11/19/2019 12:03:21 PM Motivate All Crews (0.0440s) 11/19/2019 12:03:21 PM Externalizing Patterns (0.0300s) 11/19/2019 12:03:21 PM Disengaging Constants (0.3660s) 11/19/2019 12:03:22 PM Late Axionic Computations (0.7730s) 11/19/2019 12:03:22 PM Thinking Of Advice (0.0280s) 11/19/2019 12:03:22 PM Degaussing Advice (0.3050s) 11/19/2019 12:03:22 PM Naming All Known Planets (0.0420s) 11/19/2019 12:03:22 PM Remembering Speeds (0.0490s) 11/19/2019 12:03:22 PM Prioritizing Targets (0.0860s) 11/19/2019 12:03:22 PM Rebooting Sensor Arrays (0.0490s) 11/19/2019 12:03:22 PM Unloading Prismatic Grid (0.0340s) 11/19/2019 12:03:22 PM Thinking Of Objectives (0.0050s) 11/19/2019 12:03:22 PM Re-Aligning Objectives (0.0270s) 11/19/2019 12:03:23 PM Inhibiting Visual Scans (0.0880s) 11/19/2019 12:03:23 PM Synthesizing Vocals (0.0320s) 11/19/2019 12:03:23 PM Ventilating Scenarios (0.0390s) 11/19/2019 12:03:23 PM Decontaminating Targeting Systems (0.0340s) 11/19/2019 12:03:23 PM Ejecting Tactical Core (0.0100s) 11/19/2019 12:03:23 PM Calibrating Formations (0.0040s) 11/19/2019 12:03:23 PM Intercepting Galactic Maps (0.0670s) 11/19/2019 12:03:23 PM Sterilizing Test Chamber (0.0340s) 11/19/2019 12:03:23 PM Faction Diagnostics (0.0610s) 11/19/2019 12:03:23 PM Buffering Hackers (0.1060s) 11/19/2019 12:03:23 PM Inverting Death (0.0710s) 11/19/2019 12:03:23 PM Linear Field Variance (0.1070s) 11/19/2019 12:03:23 PM Charging Marks (0.0060s) 11/19/2019 12:03:23 PM Range Manifolds (0.0170s) 11/19/2019 12:03:23 PM Purging ROFs (0.0360s) 11/19/2019 12:03:23 PM Manipulating Speeds (0.0400s) 11/19/2019 12:03:23 PM Detecting Projectiles (0.0040s) 11/19/2019 12:03:23 PM Grouping Flow Fields (0.0300s) 11/19/2019 12:03:23 PM Modulating Flow Field Groups (0.0290s) 11/19/2019 12:03:23 PM Designing Fleets (0.1860s) 11/19/2019 12:03:24 PM Thinking Of Technologies (0.0360s) 11/19/2019 12:03:24 PM Categorizing Starboard Sensors (0.0400s) 11/19/2019 12:03:24 PM Injecting Galactic Variables (0.0350s) 11/19/2019 12:03:24 PM Discharging Colored Ions (0.0350s) 11/19/2019 12:03:24 PM Replicating Ion Colors (0.0220s) 11/19/2019 12:03:25 PM Investigating Starfields (1.8250s) 11/19/2019 12:03:31 PM Browsing Distant Planets (6.0250s) 11/19/2019 12:03:32 PM Investigating Map Signatures (0.0590s) 11/19/2019 12:03:32 PM Collating Solar Systems (0.1020s) 11/19/2019 12:03:32 PM Categorizing All Planets (0.0040s) 11/19/2019 12:03:32 PM Organizing Commands (0.0610s) 11/19/2019 12:03:32 PM Calculating Firing Cones (0.0040s) 11/19/2019 12:03:36 PM Declaring Ship Parts At Customs (3.9930s) 11/19/2019 12:03:50 PM Rewire Lower Decks (14.6660s) 11/19/2019 12:03:50 PM Issuing Orders (0.0050s) 11/19/2019 12:03:50 PM Augmenting Infusers (0.0860s) 11/19/2019 12:03:51 PM Infusing (0.1890s) 11/19/2019 12:03:51 PM Post-Proton Surge (0.0040s) 11/19/2019 12:03:51 PM Calibrate Weapons Arrays (0.0140s) 11/19/2019 12:03:51 PM Stimulate Modulation (0.0120s) 11/19/2019 12:03:51 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/19/2019 12:03:52 PM Load Surrogates (1.1680s) 11/19/2019 12:03:52 PM Load Historical Documents (0.0020s) 11/19/2019 12:03:52 PM 37.1 seconds total load time. Optimize Comfort On Command Decks (0.9s) Calculate Odds Of Success (0.4s) Briefly Panic (3.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.8s) Degaussing Advice (0.3s) Investigating Starfields (1.8s) Browsing Distant Planets (6.0s) Declaring Ship Parts At Customs (4.0s) Rewire Lower Decks (14.7s) Load Surrogates (1.2s) 11/19/2019 12:03:52 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/19/2019 12:04:03 PM Successfully opened host socket 11/19/2019 3:04:01 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/19/2019 3:04:01 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/19/2019 3:07:24 PM ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/19/2019 3:07:24 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/19/2019 5:51:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/20/2019 12:36:58 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/20/2019 12:36:58 AM Boot up FleetOS (0.2120s) 11/20/2019 12:36:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/20/2019 12:36:58 AM Check System Logs For Rogue Intelligence (0.0190s) 11/20/2019 12:36:58 AM Game Version: 1.010 11/20/2019 12:36:58 AM Eject Trash Into Hyperspace (0.0600s) 11/20/2019 12:36:58 AM Expansions: The Spire Rises (NOT INSTALLED) 11/20/2019 12:36:58 AM Check For Extra Modules (0.0320s) 11/20/2019 12:36:58 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/20/2019 12:36:58 AM Bring Cloaking Systems Online (0.0340s) 11/20/2019 12:36:58 AM Remembering Alamo (0.0120s) 11/20/2019 12:36:58 AM Generating Framerates (0.0040s) 11/20/2019 12:36:58 AM Recalculate Speed Of Light (0.0110s) 11/20/2019 12:36:58 AM Check Nearby Stellar Masses (0.0140s) 11/20/2019 12:36:58 AM Resolution changed to windowed 1900x900 11/20/2019 12:36:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/20/2019 12:36:58 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/20/2019 12:36:58 AM Refresh Optical Lensing (0.0080s) 11/20/2019 12:36:58 AM Revise Fundamental Physical Laws (0.0160s) 11/20/2019 12:36:58 AM Boot Audio Comms (0.0070s) 11/20/2019 12:36:58 AM Establish Individual Audio Links (0.0060s) 11/20/2019 12:36:58 AM Prepare Explosions and Crackles (0.1220s) 11/20/2019 12:36:59 AM Optimize Comfort On Command Decks (0.0760s) 11/20/2019 12:36:59 AM Calculate Odds Of Success (0.0330s) 11/20/2019 12:36:59 AM Briefly Panic (0.1520s) 11/20/2019 12:36:59 AM Install Confidence Routines (0.2340s) 11/20/2019 12:36:59 AM Bring Commander Interface Online (0.0880s) 11/20/2019 12:36:59 AM Motivate All Crews (0.0330s) 11/20/2019 12:36:59 AM Externalizing Patterns (0.0100s) 11/20/2019 12:36:59 AM Disengaging Constants (0.0360s) 11/20/2019 12:36:59 AM Late Axionic Computations (0.0570s) 11/20/2019 12:36:59 AM Thinking Of Advice (0.1560s) 11/20/2019 12:36:59 AM Degaussing Advice (0.0120s) 11/20/2019 12:36:59 AM Naming All Known Planets (0.0130s) 11/20/2019 12:36:59 AM Remembering Speeds (0.0110s) 11/20/2019 12:36:59 AM Prioritizing Targets (0.0210s) 11/20/2019 12:36:59 AM Rebooting Sensor Arrays (0.0100s) 11/20/2019 12:36:59 AM Unloading Prismatic Grid (0.0170s) 11/20/2019 12:36:59 AM Thinking Of Objectives (0.0140s) 11/20/2019 12:36:59 AM Re-Aligning Objectives (0.0170s) 11/20/2019 12:36:59 AM Inhibiting Visual Scans (0.0220s) 11/20/2019 12:36:59 AM Synthesizing Vocals (0.0160s) 11/20/2019 12:36:59 AM Ventilating Scenarios (0.0100s) 11/20/2019 12:36:59 AM Decontaminating Targeting Systems (0.0220s) 11/20/2019 12:36:59 AM Ejecting Tactical Core (0.0080s) 11/20/2019 12:37:00 AM Calibrating Formations (0.0200s) 11/20/2019 12:37:00 AM Intercepting Galactic Maps (0.0130s) 11/20/2019 12:37:00 AM Sterilizing Test Chamber (0.0150s) 11/20/2019 12:37:00 AM Faction Diagnostics (0.0180s) 11/20/2019 12:37:00 AM Buffering Hackers (0.0180s) 11/20/2019 12:37:00 AM Inverting Death (0.0100s) 11/20/2019 12:37:00 AM Linear Field Variance (0.0810s) 11/20/2019 12:37:00 AM Charging Marks (0.0040s) 11/20/2019 12:37:00 AM Range Manifolds (0.0080s) 11/20/2019 12:37:00 AM Purging ROFs (0.0250s) 11/20/2019 12:37:00 AM Manipulating Speeds (0.0070s) 11/20/2019 12:37:00 AM Detecting Projectiles (0.0140s) 11/20/2019 12:37:00 AM Grouping Flow Fields (0.0190s) 11/20/2019 12:37:00 AM Modulating Flow Field Groups (0.0170s) 11/20/2019 12:37:00 AM Designing Fleets (0.0180s) 11/20/2019 12:37:00 AM Thinking Of Technologies (0.0120s) 11/20/2019 12:37:00 AM Categorizing Starboard Sensors (0.0120s) 11/20/2019 12:37:00 AM Injecting Galactic Variables (0.0230s) 11/20/2019 12:37:00 AM Discharging Colored Ions (0.0290s) 11/20/2019 12:37:00 AM Replicating Ion Colors (0.0040s) 11/20/2019 12:37:00 AM Investigating Starfields (0.1740s) 11/20/2019 12:37:01 AM Pinpointing Distant Planets (0.5840s) 11/20/2019 12:37:01 AM Investigating Map Signatures (0.0160s) 11/20/2019 12:37:01 AM Collating Solar Systems (0.0060s) 11/20/2019 12:37:01 AM Categorizing All Planets (0.0080s) 11/20/2019 12:37:01 AM Organizing Commands (0.0190s) 11/20/2019 12:37:01 AM Calculating Firing Cones (0.0120s) 11/20/2019 12:37:01 AM Ruining Perfectly Good Ship Parts (0.4220s) 11/20/2019 12:37:03 AM Turn Systems On And Off Again (1.4840s) 11/20/2019 12:37:03 AM Issuing Orders (0.0040s) 11/20/2019 12:37:03 AM Augmenting Infusers (0.0080s) 11/20/2019 12:37:03 AM Infusing (0.0170s) 11/20/2019 12:37:03 AM Post-Proton Surge (0.0040s) 11/20/2019 12:37:03 AM Calibrate Weapons Arrays (0.0150s) 11/20/2019 12:37:03 AM Stimulate Modulation (0.0130s) 11/20/2019 12:37:03 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/20/2019 12:37:03 AM Load Surrogates (0.6870s) 11/20/2019 12:37:03 AM Load Historical Documents (0.0030s) 11/20/2019 12:37:03 AM 5.5 seconds total load time. Pinpointing Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (0.4s) Turn Systems On And Off Again (1.5s) Load Surrogates (0.7s) 11/20/2019 12:37:03 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/20/2019 12:37:46 AM Successfully opened host socket 11/20/2019 2:44:28 AM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 11/20/2019 3:33:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/20/2019 11:17:39 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/20/2019 11:17:39 PM Boot up FleetOS (0.4070s) 11/20/2019 11:17:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/20/2019 11:17:39 PM Check System Logs For Rogue Intelligence (0.0690s) 11/20/2019 11:17:39 PM Game Version: 1.010 11/20/2019 11:17:39 PM Eject Trash Into Hyperspace (0.1780s) 11/20/2019 11:17:39 PM Expansions: The Spire Rises (NOT INSTALLED) 11/20/2019 11:17:39 PM Check For Extra Modules (0.0070s) 11/20/2019 11:17:39 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/20/2019 11:17:39 PM Bring Cloaking Systems Online (0.0350s) 11/20/2019 11:17:39 PM Remembering Alamo (0.1040s) 11/20/2019 11:17:39 PM Generating Framerates (0.0240s) 11/20/2019 11:17:39 PM Recalculate Speed Of Light (0.0760s) 11/20/2019 11:17:39 PM Check Nearby Stellar Masses (0.0370s) 11/20/2019 11:17:39 PM Resolution changed to windowed 1900x900 11/20/2019 11:17:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/20/2019 11:17:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/20/2019 11:17:39 PM Refresh Optical Lensing (0.0100s) 11/20/2019 11:17:39 PM Revise Fundamental Physical Laws (0.0890s) 11/20/2019 11:17:40 PM Boot Audio Comms (0.0570s) 11/20/2019 11:17:40 PM Establish Individual Audio Links (0.0310s) 11/20/2019 11:17:43 PM Prepare Explosions and Crackles (3.0620s) 11/20/2019 11:17:44 PM Optimize Comfort On Command Decks (1.1050s) 11/20/2019 11:17:44 PM Calculate Odds Of Success (0.3190s) 11/20/2019 11:17:50 PM Briefly Panic (6.1770s) 11/20/2019 11:17:50 PM Install Confidence Routines (0.2620s) 11/20/2019 11:17:51 PM Bring Commander Interface Online (0.2550s) 11/20/2019 11:17:51 PM Motivate All Crews (0.0300s) 11/20/2019 11:17:51 PM Externalizing Patterns (0.0430s) 11/20/2019 11:17:51 PM Disengaging Constants (0.2520s) 11/20/2019 11:17:51 PM Late Axionic Computations (0.4100s) 11/20/2019 11:17:51 PM Thinking Of Advice (0.0220s) 11/20/2019 11:17:52 PM Degaussing Advice (0.2130s) 11/20/2019 11:17:52 PM Naming All Known Planets (0.0170s) 11/20/2019 11:17:52 PM Remembering Speeds (0.0200s) 11/20/2019 11:17:52 PM Prioritizing Targets (0.0270s) 11/20/2019 11:17:52 PM Rebooting Sensor Arrays (0.0270s) 11/20/2019 11:17:52 PM Unloading Prismatic Grid (0.0190s) 11/20/2019 11:17:52 PM Thinking Of Objectives (0.0040s) 11/20/2019 11:17:52 PM Re-Aligning Objectives (0.0120s) 11/20/2019 11:17:52 PM Inhibiting Visual Scans (0.0580s) 11/20/2019 11:17:52 PM Synthesizing Vocals (0.0200s) 11/20/2019 11:17:52 PM Ventilating Scenarios (0.0230s) 11/20/2019 11:17:52 PM Decontaminating Targeting Systems (0.0250s) 11/20/2019 11:17:52 PM Ejecting Tactical Core (0.0100s) 11/20/2019 11:17:52 PM Calibrating Formations (0.0050s) 11/20/2019 11:17:52 PM Intercepting Galactic Maps (0.0410s) 11/20/2019 11:17:52 PM Sterilizing Test Chamber (0.0330s) 11/20/2019 11:17:52 PM Faction Diagnostics (0.0370s) 11/20/2019 11:17:52 PM Buffering Hackers (0.0390s) 11/20/2019 11:17:52 PM Inverting Death (0.0460s) 11/20/2019 11:17:52 PM Linear Field Variance (0.1030s) 11/20/2019 11:17:52 PM Charging Marks (0.0050s) 11/20/2019 11:17:52 PM Range Manifolds (0.0300s) 11/20/2019 11:17:52 PM Purging ROFs (0.0180s) 11/20/2019 11:17:52 PM Manipulating Speeds (0.0250s) 11/20/2019 11:17:52 PM Detecting Projectiles (0.0050s) 11/20/2019 11:17:52 PM Grouping Flow Fields (0.0380s) 11/20/2019 11:17:52 PM Modulating Flow Field Groups (0.0230s) 11/20/2019 11:17:53 PM Designing Fleets (0.1280s) 11/20/2019 11:17:53 PM Thinking Of Technologies (0.0260s) 11/20/2019 11:17:53 PM Categorizing Starboard Sensors (0.0140s) 11/20/2019 11:17:53 PM Injecting Galactic Variables (0.0350s) 11/20/2019 11:17:53 PM Discharging Colored Ions (0.0380s) 11/20/2019 11:17:53 PM Replicating Ion Colors (0.0190s) 11/20/2019 11:17:55 PM Investigating Starfields (1.9450s) 11/20/2019 11:18:01 PM Verifying Distant Planets (6.4300s) 11/20/2019 11:18:01 PM Investigating Map Signatures (0.0580s) 11/20/2019 11:18:01 PM Collating Solar Systems (0.0360s) 11/20/2019 11:18:01 PM Categorizing All Planets (0.0050s) 11/20/2019 11:18:01 PM Organizing Commands (0.0380s) 11/20/2019 11:18:01 PM Calculating Firing Cones (0.0050s) 11/20/2019 11:18:06 PM Ruining Perfectly Good Ship Parts (4.4760s) 11/20/2019 11:18:21 PM Redefine Best Practices (15.4890s) 11/20/2019 11:18:21 PM Issuing Orders (0.0040s) 11/20/2019 11:18:21 PM Augmenting Infusers (0.0310s) 11/20/2019 11:18:21 PM Infusing (0.1170s) 11/20/2019 11:18:21 PM Post-Proton Surge (0.0050s) 11/20/2019 11:18:21 PM Calibrate Weapons Arrays (0.0170s) 11/20/2019 11:18:21 PM Stimulate Modulation (0.0150s) 11/20/2019 11:18:22 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/20/2019 11:18:23 PM Load Surrogates (1.3050s) 11/20/2019 11:18:23 PM Load Historical Documents (0.0170s) 11/20/2019 11:18:23 PM 44.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (3.1s) Optimize Comfort On Command Decks (1.1s) Calculate Odds Of Success (0.3s) Briefly Panic (6.2s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (1.9s) Verifying Distant Planets (6.4s) Ruining Perfectly Good Ship Parts (4.5s) Redefine Best Practices (15.5s) Load Surrogates (1.3s) 11/20/2019 11:18:23 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/20/2019 11:19:46 PM Successfully opened host socket 11/21/2019 12:12:47 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/21/2019 12:12:47 AM Successfully opened host socket 11/21/2019 12:12:47 AM OnLoad: Fixed positions of 0 ship(s), 18 shot(s), 0 other/wormhole(s). 11/21/2019 12:14:52 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/21/2019 12:14:52 AM Successfully opened host socket 11/21/2019 12:14:52 AM OnLoad: Fixed positions of 0 ship(s), 18 shot(s), 0 other/wormhole(s). 11/21/2019 12:16:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/21/2019 12:16:41 AM Successfully opened host socket 11/21/2019 12:16:41 AM OnLoad: Fixed positions of 0 ship(s), 18 shot(s), 0 other/wormhole(s). 11/21/2019 1:14:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/27/2019 12:08:49 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/27/2019 12:08:49 AM Boot up FleetOS (0.5050s) 11/27/2019 12:08:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/27/2019 12:08:49 AM Check System Logs For Rogue Intelligence (0.0830s) 11/27/2019 12:08:49 AM Game Version: 1.010 11/27/2019 12:08:49 AM Eject Trash Into Hyperspace (0.1780s) 11/27/2019 12:08:49 AM Expansions: The Spire Rises (NOT INSTALLED) 11/27/2019 12:08:49 AM Check For Extra Modules (0.0100s) 11/27/2019 12:08:50 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/27/2019 12:08:50 AM Bring Cloaking Systems Online (0.0920s) 11/27/2019 12:08:50 AM Remembering Alamo (0.1690s) 11/27/2019 12:08:50 AM Generating Framerates (0.0210s) 11/27/2019 12:08:50 AM Recalculate Speed Of Light (0.0600s) 11/27/2019 12:08:50 AM Check Nearby Stellar Masses (0.0530s) 11/27/2019 12:08:50 AM Resolution changed to windowed 1900x900 11/27/2019 12:08:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2019 12:08:50 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/27/2019 12:08:50 AM Refresh Optical Lensing (0.0120s) 11/27/2019 12:08:50 AM Revise Fundamental Physical Laws (0.1000s) 11/27/2019 12:08:50 AM Boot Audio Comms (0.0940s) 11/27/2019 12:08:50 AM Establish Individual Audio Links (0.0350s) 11/27/2019 12:08:51 AM Prepare Explosions and Crackles (0.4420s) 11/27/2019 12:08:52 AM Optimize Comfort On Command Decks (0.9420s) 11/27/2019 12:08:52 AM Calculate Odds Of Success (0.0430s) 11/27/2019 12:08:57 AM Briefly Panic (5.3900s) 11/27/2019 12:08:57 AM Install Confidence Routines (0.2600s) 11/27/2019 12:08:58 AM Bring Commander Interface Online (0.4380s) 11/27/2019 12:08:58 AM Motivate All Crews (0.0750s) 11/27/2019 12:08:58 AM Externalizing Patterns (0.0280s) 11/27/2019 12:08:58 AM Disengaging Constants (0.5600s) 11/27/2019 12:08:59 AM Late Axionic Computations (0.5760s) 11/27/2019 12:08:59 AM Thinking Of Advice (0.0230s) 11/27/2019 12:08:59 AM Degaussing Advice (0.2630s) 11/27/2019 12:08:59 AM Naming All Known Planets (0.0170s) 11/27/2019 12:08:59 AM Remembering Speeds (0.0200s) 11/27/2019 12:08:59 AM Prioritizing Targets (0.0260s) 11/27/2019 12:08:59 AM Rebooting Sensor Arrays (0.0270s) 11/27/2019 12:08:59 AM Unloading Prismatic Grid (0.0200s) 11/27/2019 12:08:59 AM Thinking Of Objectives (0.0040s) 11/27/2019 12:08:59 AM Re-Aligning Objectives (0.0200s) 11/27/2019 12:08:59 AM Inhibiting Visual Scans (0.1010s) 11/27/2019 12:08:59 AM Synthesizing Vocals (0.0590s) 11/27/2019 12:09:00 AM Ventilating Scenarios (0.0650s) 11/27/2019 12:09:00 AM Decontaminating Targeting Systems (0.0260s) 11/27/2019 12:09:00 AM Ejecting Tactical Core (0.0090s) 11/27/2019 12:09:00 AM Calibrating Formations (0.0060s) 11/27/2019 12:09:00 AM Intercepting Galactic Maps (0.0410s) 11/27/2019 12:09:00 AM Sterilizing Test Chamber (0.0250s) 11/27/2019 12:09:00 AM Faction Diagnostics (0.0370s) 11/27/2019 12:09:00 AM Buffering Hackers (0.0470s) 11/27/2019 12:09:00 AM Inverting Death (0.0710s) 11/27/2019 12:09:00 AM Linear Field Variance (0.0930s) 11/27/2019 12:09:00 AM Charging Marks (0.0080s) 11/27/2019 12:09:00 AM Range Manifolds (0.0210s) 11/27/2019 12:09:00 AM Purging ROFs (0.0170s) 11/27/2019 12:09:00 AM Manipulating Speeds (0.0260s) 11/27/2019 12:09:00 AM Detecting Projectiles (0.0040s) 11/27/2019 12:09:00 AM Grouping Flow Fields (0.0300s) 11/27/2019 12:09:00 AM Modulating Flow Field Groups (0.0560s) 11/27/2019 12:09:00 AM Designing Fleets (0.1700s) 11/27/2019 12:09:00 AM Thinking Of Technologies (0.0260s) 11/27/2019 12:09:00 AM Categorizing Starboard Sensors (0.0150s) 11/27/2019 12:09:00 AM Injecting Galactic Variables (0.0340s) 11/27/2019 12:09:00 AM Discharging Colored Ions (0.0380s) 11/27/2019 12:09:00 AM Replicating Ion Colors (0.0190s) 11/27/2019 12:09:02 AM Investigating Starfields (1.9130s) 11/27/2019 12:09:09 AM Pillaging Distant Planets (6.3460s) 12/5/2019 6:04:54 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/5/2019 6:04:54 PM Boot up FleetOS (0.6310s) 12/5/2019 6:04:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/5/2019 6:04:54 PM Check System Logs For Rogue Intelligence (0.0320s) 12/5/2019 6:04:55 PM Game Version: 1.011 12/5/2019 6:04:55 PM Eject Trash Into Hyperspace (0.4790s) 12/5/2019 6:04:55 PM Expansions: The Spire Rises (NOT INSTALLED) 12/5/2019 6:04:55 PM Check For Extra Modules (0.0080s) 12/5/2019 6:04:55 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/5/2019 6:04:55 PM Bring Cloaking Systems Online (0.1510s) 12/5/2019 6:04:55 PM Remembering Alamo (0.1250s) 12/5/2019 6:04:55 PM Generating Framerates (0.0900s) 12/5/2019 6:04:55 PM Recalculate Speed Of Light (0.1510s) 12/5/2019 6:04:56 PM Check Nearby Stellar Masses (0.0600s) 12/5/2019 6:04:56 PM Resolution changed to windowed 1900x900 12/5/2019 6:04:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/5/2019 6:04:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/5/2019 6:04:56 PM Refresh Optical Lensing (0.0120s) 12/5/2019 6:04:56 PM Revise Fundamental Physical Laws (0.0480s) 12/5/2019 6:04:56 PM Boot Audio Comms (0.0980s) 12/5/2019 6:04:56 PM Establish Individual Audio Links (0.0490s) 12/5/2019 6:04:57 PM Prepare Explosions and Crackles (0.8540s) 12/5/2019 6:04:58 PM Optimize Comfort On Command Decks (1.0640s) 12/5/2019 6:04:58 PM Calculate Odds Of Success (0.1690s) 12/5/2019 6:04:58 PM Briefly Panic (0.2230s) 12/5/2019 6:04:58 PM Install Confidence Routines (0.2500s) 12/5/2019 6:05:00 PM Bring Commander Interface Online (1.3070s) 12/5/2019 6:05:00 PM Motivate All Crews (0.1160s) 12/5/2019 6:05:00 PM Externalizing Patterns (0.1340s) 12/5/2019 6:05:02 PM Disengaging Constants (1.9390s) 12/5/2019 6:05:03 PM Late Axionic Computations (1.2530s) 12/5/2019 6:05:03 PM Thinking Of Advice (0.4550s) 12/5/2019 6:05:06 PM Degaussing Advice (2.2040s) 12/5/2019 6:05:06 PM Naming All Known Planets (0.1500s) 12/5/2019 6:05:06 PM Remembering Speeds (0.4690s) 12/5/2019 6:05:07 PM Prioritizing Targets (0.3600s) 12/5/2019 6:05:07 PM Rebooting Sensor Arrays (0.2180s) 12/5/2019 6:05:07 PM Unloading Prismatic Grid (0.0280s) 12/5/2019 6:05:07 PM Thinking Of Objectives (0.2650s) 12/5/2019 6:05:07 PM Re-Aligning Objectives (0.0070s) 12/5/2019 6:05:07 PM Inhibiting Visual Scans (0.3110s) 12/5/2019 6:05:08 PM Synthesizing Vocals (0.0610s) 12/5/2019 6:05:08 PM Ventilating Scenarios (0.0890s) 12/5/2019 6:05:08 PM Decontaminating Targeting Systems (0.1170s) 12/5/2019 6:05:08 PM Ejecting Tactical Core (0.0840s) 12/5/2019 6:05:08 PM Calibrating Formations (0.0440s) 12/5/2019 6:05:08 PM Intercepting Galactic Maps (0.1610s) 12/5/2019 6:05:08 PM Sterilizing Test Chamber (0.0430s) 12/5/2019 6:05:08 PM Faction Diagnostics (0.2360s) 12/5/2019 6:05:08 PM Buffering Hackers (0.1630s) 12/5/2019 6:05:09 PM Inverting Death (0.1050s) 12/5/2019 6:05:09 PM Linear Field Variance (0.2120s) 12/5/2019 6:05:09 PM Charging Marks (0.0680s) 12/5/2019 6:05:09 PM Range Manifolds (0.1080s) 12/5/2019 6:05:09 PM Purging ROFs (0.0090s) 12/5/2019 6:05:09 PM Manipulating Speeds (0.0830s) 12/5/2019 6:05:09 PM Detecting Projectiles (0.0060s) 12/5/2019 6:05:09 PM Grouping Flow Fields (0.0700s) 12/5/2019 6:05:09 PM Modulating Flow Field Groups (0.1100s) 12/5/2019 6:05:09 PM Designing Fleets (0.2250s) 12/5/2019 6:05:09 PM Thinking Of Technologies (0.0090s) 12/5/2019 6:05:10 PM Categorizing Starboard Sensors (0.0310s) 12/5/2019 6:05:10 PM Injecting Galactic Variables (0.0100s) 12/5/2019 6:05:10 PM Discharging Colored Ions (0.0450s) 12/5/2019 6:05:10 PM Replicating Ion Colors (0.0070s) 12/5/2019 6:05:12 PM Investigating Starfields (2.0250s) 12/5/2019 6:05:18 PM Ejecting Distant Planets (6.6960s) 12/5/2019 6:05:18 PM Investigating Map Signatures (0.1500s) 12/5/2019 6:05:19 PM Collating Solar Systems (0.0770s) 12/5/2019 6:05:19 PM Categorizing All Planets (0.0050s) 12/5/2019 6:05:19 PM Organizing Commands (0.0530s) 12/5/2019 6:05:19 PM Calculating Firing Cones (0.0050s) 12/5/2019 6:05:20 PM Divulge Ship Part Schematics To Enemy (1.4630s) 12/5/2019 6:05:36 PM Fiddle With Inertial Dampers (15.8480s) 12/5/2019 6:05:36 PM Issuing Orders (0.0050s) 12/5/2019 6:05:36 PM Augmenting Infusers (0.0590s) 12/5/2019 6:05:36 PM Infusing (0.1970s) 12/5/2019 6:05:36 PM Post-Proton Surge (0.0050s) 12/5/2019 6:05:36 PM Calibrate Weapons Arrays (0.0180s) 12/5/2019 6:05:36 PM Stimulate Modulation (0.0130s) 12/5/2019 6:05:37 PM ArcenAssetBundleCache.InstantiatedObjects: 805 12/5/2019 6:05:38 PM Load Surrogates (1.6080s) 12/5/2019 6:05:38 PM Load Historical Documents (0.0030s) 12/5/2019 6:05:38 PM 44.0 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.5s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (1.3s) Disengaging Constants (1.9s) Late Axionic Computations (1.3s) Thinking Of Advice (0.5s) Degaussing Advice (2.2s) Remembering Speeds (0.5s) Prioritizing Targets (0.4s) Thinking Of Objectives (0.3s) Inhibiting Visual Scans (0.3s) Investigating Starfields (2.0s) Ejecting Distant Planets (6.7s) Divulge Ship Part Schematics To Enemy (1.5s) Fiddle With Inertial Dampers (15.8s) Load Surrogates (1.6s) 12/5/2019 6:05:39 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/5/2019 6:05:46 PM Start Generate Partial Map with Honeycomb and seed 778184495 and planet count 80 and 17 factions 12/5/2019 6:05:46 PM World Created, Launching Server 12/5/2019 6:05:46 PM Successfully opened host socket 12/5/2019 6:05:53 PM Start Generate Partial Map with X and seed 778184495 and planet count 80 and 17 factions 12/5/2019 6:05:53 PM Generate Partial Map Complete 12/5/2019 6:06:00 PM Start Generate Partial Map with X and seed 682705087 and planet count 84 and 17 factions 12/5/2019 6:06:00 PM Generate Partial Map Complete 12/5/2019 6:06:13 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 17 factions 12/5/2019 6:06:13 PM Generate Partial Map Complete 12/5/2019 6:07:07 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 17 factions 12/5/2019 6:07:07 PM Generate Partial Map Complete 12/5/2019 6:08:50 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 21 factions 12/5/2019 6:08:50 PM Generate Partial Map Complete 12/5/2019 6:09:52 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 21 factions 12/5/2019 6:09:52 PM Generate Partial Map Complete 12/5/2019 6:10:09 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 22 factions 12/5/2019 6:10:09 PM Generate Partial Map Complete 12/5/2019 6:10:26 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:10:26 PM Generate Partial Map Complete 12/5/2019 6:10:46 PM Start Generate FULL Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:10:46 PM Generate FULL Map Complete 12/5/2019 6:11:32 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 17 factions 12/5/2019 6:11:32 PM World Created, Launching Server 12/5/2019 6:11:57 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 21 factions 12/5/2019 6:11:57 PM Generate Partial Map Complete 12/5/2019 6:13:06 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 21 factions 12/5/2019 6:13:06 PM Generate Partial Map Complete 12/5/2019 6:13:45 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 22 factions 12/5/2019 6:13:46 PM Generate Partial Map Complete 12/5/2019 6:13:59 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:13:59 PM Generate Partial Map Complete 12/5/2019 6:15:25 PM Start Generate FULL Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:15:25 PM Generate FULL Map Complete 12/5/2019 6:15:31 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 17 factions 12/5/2019 6:15:31 PM World Created, Launching Server 12/5/2019 6:15:40 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 17 factions 12/5/2019 6:15:40 PM Generate Partial Map Complete 12/5/2019 6:17:02 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:17:02 PM Generate Partial Map Complete 12/5/2019 6:17:16 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:17:16 PM Generate Partial Map Complete 12/5/2019 6:17:27 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:17:27 PM Generate Partial Map Complete 12/5/2019 6:17:31 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:17:31 PM Generate Partial Map Complete 12/5/2019 6:17:37 PM Start Generate FULL Map with X and seed 957132719 and planet count 85 and 23 factions 12/5/2019 6:17:37 PM Generate FULL Map Complete 12/5/2019 7:28:04 PM Resolution changed to windowed 1900x900 12/5/2019 7:28:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/5/2019 7:28:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/5/2019 7:28:04 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:CoarseProcessBackgroundPlanets RelatedIntegers(1): 0 12/5/2019 10:45:48 PM Start Generate Partial Map with X and seed 957132719 and planet count 85 and 17 factions 12/5/2019 10:45:48 PM World Created, Launching Server 12/5/2019 10:45:52 PM Start Generate Partial Map with X and seed 60057854 and planet count 85 and 17 factions 12/5/2019 10:45:52 PM Generate Partial Map Complete 12/5/2019 10:45:53 PM Start Generate Partial Map with X and seed 527825731 and planet count 85 and 17 factions 12/5/2019 10:45:53 PM Generate Partial Map Complete 12/5/2019 10:45:54 PM Start Generate Partial Map with X and seed 392411831 and planet count 85 and 17 factions 12/5/2019 10:45:54 PM Generate Partial Map Complete 12/5/2019 10:46:18 PM Start Generate Partial Map with D18Rings and seed 392411831 and planet count 85 and 17 factions 12/5/2019 10:46:18 PM Generate Partial Map Complete 12/5/2019 10:46:47 PM Start Generate Partial Map with D18Swirl and seed 392411831 and planet count 85 and 17 factions 12/5/2019 10:46:47 PM Generate Partial Map Complete 12/5/2019 10:46:55 PM Start Generate Partial Map with D18Swirl and seed 740529268 and planet count 85 and 17 factions 12/5/2019 10:46:56 PM Generate Partial Map Complete 12/5/2019 10:46:57 PM Start Generate Partial Map with D18Swirl and seed 290583797 and planet count 85 and 17 factions 12/5/2019 10:46:57 PM Generate Partial Map Complete 12/5/2019 10:46:59 PM Start Generate Partial Map with D18Swirl and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:46:59 PM Generate Partial Map Complete 12/5/2019 10:47:11 PM Start Generate Partial Map with D18Bubbles and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:47:11 PM Generate Partial Map Complete 12/5/2019 10:47:22 PM Start Generate Partial Map with Concentric and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:47:22 PM Generate Partial Map Complete 12/5/2019 10:47:48 PM Start Generate Partial Map with Grid and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:47:48 PM Generate Partial Map Complete 12/5/2019 10:47:56 PM Start Generate Partial Map with Maze and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:47:56 PM Generate Partial Map Complete 12/5/2019 10:49:21 PM Start Generate Partial Map with Maze and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:49:21 PM Generate Partial Map Complete 12/5/2019 10:50:03 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:50:04 PM Generate Partial Map Complete 12/5/2019 10:50:04 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:50:04 PM Generate Partial Map Complete 12/5/2019 10:50:31 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:50:31 PM Generate Partial Map Complete 12/5/2019 10:50:39 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:50:39 PM Generate Partial Map Complete 12/5/2019 10:50:43 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:50:43 PM Generate Partial Map Complete 12/5/2019 10:50:48 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:50:49 PM Generate Partial Map Complete 12/5/2019 10:50:52 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:50:52 PM Generate Partial Map Complete 12/5/2019 10:50:54 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:50:55 PM Generate Partial Map Complete 12/5/2019 10:51:08 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:51:08 PM Generate Partial Map Complete 12/5/2019 10:51:52 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 10:51:52 PM Generate Partial Map Complete 12/5/2019 10:54:46 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 21 factions 12/5/2019 10:54:46 PM Generate Partial Map Complete 12/5/2019 10:55:04 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 21 factions 12/5/2019 10:55:04 PM Generate Partial Map Complete 12/5/2019 10:56:20 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 21 factions 12/5/2019 10:56:20 PM Generate Partial Map Complete 12/5/2019 10:56:33 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 22 factions 12/5/2019 10:56:33 PM Generate Partial Map Complete 12/5/2019 10:56:39 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 22 factions 12/5/2019 10:56:39 PM Generate Partial Map Complete 12/5/2019 10:56:47 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 23 factions 12/5/2019 10:56:47 PM Generate Partial Map Complete 12/5/2019 10:58:44 PM Start Generate FULL Map with Realistic and seed 774539881 and planet count 85 and 23 factions 12/5/2019 10:58:45 PM Generate FULL Map Complete 12/5/2019 11:02:55 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:02:55 PM World Created, Launching Server 12/5/2019 11:03:12 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:03:12 PM Generate Partial Map Complete 12/5/2019 11:03:15 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:03:15 PM Generate Partial Map Complete 12/5/2019 11:03:18 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:03:19 PM Generate Partial Map Complete 12/5/2019 11:03:25 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:03:25 PM Generate Partial Map Complete 12/5/2019 11:05:28 PM Start Generate FULL Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:05:29 PM Generate FULL Map Complete 12/5/2019 11:06:42 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:06:42 PM World Created, Launching Server 12/5/2019 11:06:48 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:06:48 PM Generate Partial Map Complete 12/5/2019 11:06:50 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:06:50 PM Generate Partial Map Complete 12/5/2019 11:06:52 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:06:52 PM Generate Partial Map Complete 12/5/2019 11:07:13 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/5/2019 11:07:13 PM Generate Partial Map Complete 12/5/2019 11:08:02 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 21 factions 12/5/2019 11:08:02 PM Generate Partial Map Complete 12/5/2019 11:08:15 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 22 factions 12/5/2019 11:08:15 PM Generate Partial Map Complete 12/5/2019 11:08:24 PM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 23 factions 12/5/2019 11:08:24 PM Generate Partial Map Complete 12/5/2019 11:09:48 PM Start Generate FULL Map with Realistic and seed 774539881 and planet count 85 and 23 factions 12/5/2019 11:09:48 PM Generate FULL Map Complete 12/6/2019 12:11:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/6/2019 12:12:27 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2019 12:12:27 AM Boot up FleetOS (0.1900s) 12/6/2019 12:12:27 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2019 12:12:27 AM Check System Logs For Rogue Intelligence (0.0190s) 12/6/2019 12:12:27 AM Game Version: 1.011 12/6/2019 12:12:27 AM Eject Trash Into Hyperspace (0.0590s) 12/6/2019 12:12:27 AM Expansions: The Spire Rises (NOT INSTALLED) 12/6/2019 12:12:27 AM Check For Extra Modules (0.0090s) 12/6/2019 12:12:27 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/6/2019 12:12:27 AM Bring Cloaking Systems Online (0.0100s) 12/6/2019 12:12:27 AM Remembering Alamo (0.0140s) 12/6/2019 12:12:27 AM Generating Framerates (0.0040s) 12/6/2019 12:12:27 AM Recalculate Speed Of Light (0.0100s) 12/6/2019 12:12:27 AM Check Nearby Stellar Masses (0.0130s) 12/6/2019 12:12:27 AM Resolution changed to windowed 1900x900 12/6/2019 12:12:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2019 12:12:27 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2019 12:12:27 AM Refresh Optical Lensing (0.0090s) 12/6/2019 12:12:27 AM Revise Fundamental Physical Laws (0.0200s) 12/6/2019 12:12:27 AM Boot Audio Comms (0.0060s) 12/6/2019 12:12:27 AM Establish Individual Audio Links (0.0070s) 12/6/2019 12:12:28 AM Prepare Explosions and Crackles (0.1220s) 12/6/2019 12:12:28 AM Optimize Comfort On Command Decks (0.0630s) 12/6/2019 12:12:28 AM Calculate Odds Of Success (0.0260s) 12/6/2019 12:12:28 AM Briefly Panic (0.1540s) 12/6/2019 12:12:28 AM Install Confidence Routines (0.1830s) 12/6/2019 12:12:28 AM Bring Commander Interface Online (0.0890s) 12/6/2019 12:12:28 AM Motivate All Crews (0.0230s) 12/6/2019 12:12:28 AM Externalizing Patterns (0.0090s) 12/6/2019 12:12:28 AM Disengaging Constants (0.0240s) 12/6/2019 12:12:28 AM Late Axionic Computations (0.0390s) 12/6/2019 12:12:28 AM Thinking Of Advice (0.0050s) 12/6/2019 12:12:28 AM Degaussing Advice (0.0110s) 12/6/2019 12:12:28 AM Naming All Known Planets (0.0050s) 12/6/2019 12:12:28 AM Remembering Speeds (0.0060s) 12/6/2019 12:12:28 AM Prioritizing Targets (0.0070s) 12/6/2019 12:12:28 AM Rebooting Sensor Arrays (0.0070s) 12/6/2019 12:12:28 AM Unloading Prismatic Grid (0.0070s) 12/6/2019 12:12:28 AM Thinking Of Objectives (0.0070s) 12/6/2019 12:12:28 AM Re-Aligning Objectives (0.0070s) 12/6/2019 12:12:28 AM Inhibiting Visual Scans (0.0120s) 12/6/2019 12:12:28 AM Synthesizing Vocals (0.0050s) 12/6/2019 12:12:28 AM Ventilating Scenarios (0.0070s) 12/6/2019 12:12:28 AM Decontaminating Targeting Systems (0.0060s) 12/6/2019 12:12:28 AM Ejecting Tactical Core (0.0070s) 12/6/2019 12:12:28 AM Calibrating Formations (0.0070s) 12/6/2019 12:12:28 AM Intercepting Galactic Maps (0.0080s) 12/6/2019 12:12:28 AM Sterilizing Test Chamber (0.0080s) 12/6/2019 12:12:28 AM Faction Diagnostics (0.0080s) 12/6/2019 12:12:28 AM Buffering Hackers (0.0100s) 12/6/2019 12:12:28 AM Inverting Death (0.0040s) 12/6/2019 12:12:28 AM Linear Field Variance (0.0590s) 12/6/2019 12:12:28 AM Charging Marks (0.0060s) 12/6/2019 12:12:28 AM Range Manifolds (0.0060s) 12/6/2019 12:12:28 AM Purging ROFs (0.0080s) 12/6/2019 12:12:28 AM Manipulating Speeds (0.0080s) 12/6/2019 12:12:28 AM Detecting Projectiles (0.0050s) 12/6/2019 12:12:28 AM Grouping Flow Fields (0.0070s) 12/6/2019 12:12:28 AM Modulating Flow Field Groups (0.0100s) 12/6/2019 12:12:28 AM Designing Fleets (0.0090s) 12/6/2019 12:12:28 AM Thinking Of Technologies (0.0050s) 12/6/2019 12:12:28 AM Categorizing Starboard Sensors (0.0060s) 12/6/2019 12:12:29 AM Injecting Galactic Variables (0.0090s) 12/6/2019 12:12:29 AM Discharging Colored Ions (0.0190s) 12/6/2019 12:12:29 AM Replicating Ion Colors (0.0050s) 12/6/2019 12:12:29 AM Investigating Starfields (0.1440s) 12/6/2019 12:12:29 AM Digitising Distant Planets (0.4990s) 12/6/2019 12:12:29 AM Investigating Map Signatures (0.0110s) 12/6/2019 12:12:29 AM Collating Solar Systems (0.0050s) 12/6/2019 12:12:29 AM Categorizing All Planets (0.0050s) 12/6/2019 12:12:29 AM Organizing Commands (0.0130s) 12/6/2019 12:12:29 AM Calculating Firing Cones (0.0040s) 12/6/2019 12:12:30 AM Holding Ship Parts For Comfort (0.3720s) 12/6/2019 12:12:31 AM Investigate Tachyons (1.3690s) 12/6/2019 12:12:31 AM Issuing Orders (0.0030s) 12/6/2019 12:12:31 AM Augmenting Infusers (0.0080s) 12/6/2019 12:12:31 AM Infusing (0.0160s) 12/6/2019 12:12:31 AM Post-Proton Surge (0.0030s) 12/6/2019 12:12:31 AM Calibrate Weapons Arrays (0.0140s) 12/6/2019 12:12:31 AM Stimulate Modulation (0.0110s) 12/6/2019 12:12:31 AM ArcenAssetBundleCache.InstantiatedObjects: 805 12/6/2019 12:12:32 AM Load Surrogates (0.6490s) 12/6/2019 12:12:32 AM Load Historical Documents (0.0030s) 12/6/2019 12:12:32 AM 4.5 seconds total load time. Digitising Distant Planets (0.5s) Holding Ship Parts For Comfort (0.4s) Investigate Tachyons (1.4s) Load Surrogates (0.6s) 12/6/2019 12:12:32 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/6/2019 12:12:41 AM Successfully opened host socket 12/6/2019 1:14:32 AM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 12/6/2019 1:17:23 AM Start Generate Partial Map with Realistic and seed 774539881 and planet count 85 and 17 factions 12/6/2019 1:17:23 AM World Created, Launching Server 12/6/2019 1:17:33 AM Start Generate Partial Map with Simple and seed 774539881 and planet count 85 and 17 factions 12/6/2019 1:17:33 AM Generate Partial Map Complete 12/6/2019 1:17:49 AM Start Generate Partial Map with Simple and seed 774539881 and planet count 85 and 17 factions 12/6/2019 1:17:49 AM Generate Partial Map Complete 12/6/2019 1:17:54 AM Start Generate Partial Map with Simple and seed 774539881 and planet count 85 and 17 factions 12/6/2019 1:17:54 AM Generate Partial Map Complete 12/6/2019 1:17:56 AM Start Generate Partial Map with Simple and seed 774539881 and planet count 85 and 17 factions 12/6/2019 1:17:56 AM Generate Partial Map Complete 12/6/2019 1:18:49 AM Start Generate Partial Map with Simple and seed 200957094 and planet count 85 and 17 factions 12/6/2019 1:18:49 AM Generate Partial Map Complete 12/6/2019 1:18:55 AM Start Generate Partial Map with Simple and seed 47345809 and planet count 85 and 17 factions 12/6/2019 1:18:55 AM Generate Partial Map Complete 12/6/2019 1:19:01 AM Start Generate Partial Map with Simple and seed 589868141 and planet count 85 and 17 factions 12/6/2019 1:19:01 AM Generate Partial Map Complete 12/6/2019 1:19:03 AM Start Generate Partial Map with Simple and seed 589868141 and planet count 85 and 17 factions 12/6/2019 1:19:03 AM Generate Partial Map Complete 12/6/2019 1:19:08 AM Start Generate Partial Map with Simple and seed 422112734 and planet count 85 and 17 factions 12/6/2019 1:19:08 AM Generate Partial Map Complete 12/6/2019 1:19:12 AM Start Generate Partial Map with Simple and seed 898005933 and planet count 85 and 17 factions 12/6/2019 1:19:12 AM Generate Partial Map Complete 12/6/2019 1:19:15 AM Start Generate Partial Map with Simple and seed 792306694 and planet count 85 and 17 factions 12/6/2019 1:19:15 AM Generate Partial Map Complete 12/6/2019 1:19:18 AM Start Generate Partial Map with Simple and seed 792306694 and planet count 85 and 17 factions 12/6/2019 1:19:18 AM Generate Partial Map Complete 12/6/2019 1:19:36 AM Start Generate Partial Map with Honeycomb and seed 792306694 and planet count 85 and 17 factions 12/6/2019 1:19:36 AM Generate Partial Map Complete 12/6/2019 1:19:44 AM Start Generate Partial Map with Honeycomb and seed 50610937 and planet count 80 and 17 factions 12/6/2019 1:19:44 AM Generate Partial Map Complete 12/6/2019 1:19:46 AM Start Generate Partial Map with Honeycomb and seed 323260508 and planet count 80 and 17 factions 12/6/2019 1:19:46 AM Generate Partial Map Complete 12/6/2019 1:19:47 AM Start Generate Partial Map with Honeycomb and seed 360438628 and planet count 80 and 17 factions 12/6/2019 1:19:47 AM Generate Partial Map Complete 12/6/2019 1:19:49 AM Start Generate Partial Map with Honeycomb and seed 242339789 and planet count 80 and 17 factions 12/6/2019 1:19:49 AM Generate Partial Map Complete 12/6/2019 1:19:53 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 1:19:53 AM Generate Partial Map Complete 12/6/2019 1:20:33 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 1:20:33 AM Generate Partial Map Complete 12/6/2019 1:21:19 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 1:21:19 AM Generate Partial Map Complete 12/6/2019 1:21:49 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 21 factions 12/6/2019 1:21:49 AM Generate Partial Map Complete 12/6/2019 1:22:04 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 22 factions 12/6/2019 1:22:04 AM Generate Partial Map Complete 12/6/2019 1:22:12 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 23 factions 12/6/2019 1:22:12 AM Generate Partial Map Complete 12/6/2019 1:23:02 AM Start Generate FULL Map with Honeycomb and seed 700719140 and planet count 80 and 25 factions 12/6/2019 1:23:02 AM Generate FULL Map Complete 12/6/2019 1:23:49 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 1:23:49 AM World Created, Launching Server 12/6/2019 1:23:54 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 1:23:54 AM Generate Partial Map Complete 12/6/2019 1:24:24 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 1:24:24 AM Generate Partial Map Complete 12/6/2019 1:25:53 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 21 factions 12/6/2019 1:25:53 AM Generate Partial Map Complete 12/6/2019 1:26:04 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 22 factions 12/6/2019 1:26:04 AM Generate Partial Map Complete 12/6/2019 1:26:13 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 23 factions 12/6/2019 1:26:13 AM Generate Partial Map Complete 12/6/2019 1:26:50 AM Start Generate FULL Map with Honeycomb and seed 700719140 and planet count 80 and 23 factions 12/6/2019 1:26:50 AM Generate FULL Map Complete 12/6/2019 4:13:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/6/2019 10:25:51 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2019 10:25:51 PM Boot up FleetOS (0.2700s) 12/6/2019 10:25:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2019 10:25:51 PM Check System Logs For Rogue Intelligence (0.1740s) 12/6/2019 10:25:51 PM Game Version: 1.013 12/6/2019 10:25:51 PM Eject Trash Into Hyperspace (0.0610s) 12/6/2019 10:25:51 PM Expansions: The Spire Rises (NOT INSTALLED) 12/6/2019 10:25:51 PM Check For Extra Modules (0.0060s) 12/6/2019 10:25:51 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/6/2019 10:25:51 PM Bring Cloaking Systems Online (0.0100s) 12/6/2019 10:25:51 PM Remembering Alamo (0.0220s) 12/6/2019 10:25:51 PM Generating Framerates (0.0220s) 12/6/2019 10:25:51 PM Recalculate Speed Of Light (0.0190s) 12/6/2019 10:25:51 PM Check Nearby Stellar Masses (0.0120s) 12/6/2019 10:25:51 PM Resolution changed to windowed 1900x900 12/6/2019 10:25:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2019 10:25:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2019 10:25:51 PM Refresh Optical Lensing (0.0080s) 12/6/2019 10:25:51 PM Revise Fundamental Physical Laws (0.0390s) 12/6/2019 10:25:51 PM Boot Audio Comms (0.0270s) 12/6/2019 10:25:51 PM Establish Individual Audio Links (0.0070s) 12/6/2019 10:25:52 PM Prepare Explosions and Crackles (0.2100s) 12/6/2019 10:25:53 PM Optimize Comfort On Command Decks (1.4980s) 12/6/2019 10:25:53 PM Calculate Odds Of Success (0.0760s) 12/6/2019 10:25:57 PM Briefly Panic (4.1270s) 12/6/2019 10:25:57 PM Install Confidence Routines (0.1740s) 12/6/2019 10:25:58 PM Bring Commander Interface Online (0.2260s) 12/6/2019 10:25:58 PM Motivate All Crews (0.0430s) 12/6/2019 10:25:58 PM Externalizing Patterns (0.0310s) 12/6/2019 10:25:58 PM Disengaging Constants (0.3300s) 12/6/2019 10:25:59 PM Late Axionic Computations (0.8940s) 12/6/2019 10:25:59 PM Connecting to Fleet Command (0.0060s) 12/6/2019 10:25:59 PM Thinking Of Advice (0.0220s) 12/6/2019 10:25:59 PM Degaussing Advice (0.3290s) 12/6/2019 10:25:59 PM Naming All Known Planets (0.0350s) 12/6/2019 10:25:59 PM Remembering Speeds (0.0360s) 12/6/2019 10:25:59 PM Prioritizing Targets (0.0050s) 12/6/2019 10:25:59 PM Rebooting Sensor Arrays (0.0480s) 12/6/2019 10:25:59 PM Unloading Prismatic Grid (0.0530s) 12/6/2019 10:26:00 PM Thinking Of Objectives (0.0340s) 12/6/2019 10:26:00 PM Re-Aligning Objectives (0.0820s) 12/6/2019 10:26:00 PM Inhibiting Visual Scans (0.0310s) 12/6/2019 10:26:00 PM Synthesizing Vocals (0.0300s) 12/6/2019 10:26:00 PM Ventilating Scenarios (0.0390s) 12/6/2019 10:26:00 PM Decontaminating Targeting Systems (0.0340s) 12/6/2019 10:26:00 PM Ejecting Tactical Core (0.0260s) 12/6/2019 10:26:00 PM Calibrating Formations (0.0050s) 12/6/2019 10:26:00 PM Intercepting Galactic Maps (0.0620s) 12/6/2019 10:26:00 PM Sterilizing Test Chamber (0.0380s) 12/6/2019 10:26:00 PM Faction Diagnostics (0.0620s) 12/6/2019 10:26:00 PM Buffering Hackers (0.1310s) 12/6/2019 10:26:00 PM Inverting Death (0.0460s) 12/6/2019 10:26:00 PM Linear Field Variance (0.1260s) 12/6/2019 10:26:00 PM Charging Marks (0.0040s) 12/6/2019 10:26:00 PM Range Manifolds (0.0250s) 12/6/2019 10:26:00 PM Purging ROFs (0.0170s) 12/6/2019 10:26:00 PM Manipulating Speeds (0.0250s) 12/6/2019 10:26:00 PM Detecting Projectiles (0.0040s) 12/6/2019 10:26:00 PM Grouping Flow Fields (0.0310s) 12/6/2019 10:26:00 PM Modulating Flow Field Groups (0.0210s) 12/6/2019 10:26:00 PM Designing Fleets (0.1220s) 12/6/2019 10:26:01 PM Thinking Of Technologies (0.0230s) 12/6/2019 10:26:01 PM Categorizing Starboard Sensors (0.0250s) 12/6/2019 10:26:01 PM Injecting Galactic Variables (0.0290s) 12/6/2019 10:26:01 PM Discharging Colored Ions (0.0330s) 12/6/2019 10:26:01 PM Replicating Ion Colors (0.0200s) 12/6/2019 10:26:02 PM Investigating Starfields (1.8340s) 12/6/2019 10:26:09 PM Detecting Distant Planets (6.2260s) 12/6/2019 10:26:09 PM Investigating Map Signatures (0.0500s) 12/6/2019 10:26:09 PM Collating Solar Systems (0.0430s) 12/6/2019 10:26:09 PM Categorizing All Planets (0.0030s) 12/6/2019 10:26:09 PM Organizing Commands (0.0530s) 12/6/2019 10:26:09 PM Calculating Firing Cones (0.0280s) 12/6/2019 10:26:13 PM Remembering Lost Ship Parts (4.0810s) 12/6/2019 10:26:28 PM Investigate Tachyons (15.1080s) 12/6/2019 10:26:28 PM Issuing Orders (0.0040s) 12/6/2019 10:26:28 PM Augmenting Infusers (0.0320s) 12/6/2019 10:26:28 PM Infusing (0.1170s) 12/6/2019 10:26:28 PM Post-Proton Surge (0.0050s) 12/6/2019 10:26:28 PM Calibrate Weapons Arrays (0.0140s) 12/6/2019 10:26:28 PM Stimulate Modulation (0.0120s) 12/6/2019 10:26:28 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/6/2019 10:26:29 PM Load Surrogates (1.0300s) 12/6/2019 10:26:29 PM Load Historical Documents (0.0030s) 12/6/2019 10:26:29 PM 38.6 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (4.1s) Disengaging Constants (0.3s) Late Axionic Computations (0.9s) Degaussing Advice (0.3s) Investigating Starfields (1.8s) Detecting Distant Planets (6.2s) Remembering Lost Ship Parts (4.1s) Investigate Tachyons (15.1s) Load Surrogates (1.0s) 12/6/2019 10:26:29 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/6/2019 10:26:34 PM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 10:26:34 PM World Created, Launching Server 12/6/2019 10:26:34 PM Successfully opened host socket 12/6/2019 10:26:39 PM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 10:26:39 PM Generate Partial Map Complete 12/6/2019 10:28:34 PM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/6/2019 10:28:34 PM Generate Partial Map Complete 12/6/2019 10:29:13 PM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 21 factions 12/6/2019 10:29:13 PM Generate Partial Map Complete 12/6/2019 10:29:23 PM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 22 factions 12/6/2019 10:29:23 PM Generate Partial Map Complete 12/6/2019 10:29:35 PM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 23 factions 12/6/2019 10:29:35 PM Generate Partial Map Complete 12/6/2019 10:29:41 PM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 23 factions 12/6/2019 10:29:41 PM Generate Partial Map Complete 12/6/2019 10:29:45 PM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 23 factions 12/6/2019 10:29:45 PM Generate Partial Map Complete 12/6/2019 10:30:57 PM Start Generate FULL Map with Honeycomb and seed 700719140 and planet count 80 and 23 factions 12/6/2019 10:30:57 PM Generate FULL Map Complete 12/6/2019 10:43:21 PM Resolution changed to windowed 1900x900 12/6/2019 10:43:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2019 10:43:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 3:25:55 AM Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000e6] in <133f4d13ea604510b756d450d05d173c>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in <133f4d13ea604510b756d450d05d173c>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07f96] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/7/2019 3:39:23 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <2da597bbddb24eb3874acbe589a7cbe3>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/7/2019 3:39:23 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <2da597bbddb24eb3874acbe589a7cbe3>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/7/2019 4:01:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 7:08:44 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2019 7:08:44 PM Boot up FleetOS (0.2240s) 12/7/2019 7:08:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2019 7:08:44 PM Check System Logs For Rogue Intelligence (0.1280s) 12/7/2019 7:08:45 PM Game Version: 1.013 12/7/2019 7:08:45 PM Eject Trash Into Hyperspace (0.0590s) 12/7/2019 7:08:45 PM Expansions: The Spire Rises (NOT INSTALLED) 12/7/2019 7:08:45 PM Check For Extra Modules (0.0130s) 12/7/2019 7:08:45 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/7/2019 7:08:45 PM Bring Cloaking Systems Online (0.0130s) 12/7/2019 7:08:45 PM Remembering Alamo (0.0160s) 12/7/2019 7:08:45 PM Generating Framerates (0.0050s) 12/7/2019 7:08:45 PM Recalculate Speed Of Light (0.0140s) 12/7/2019 7:08:45 PM Check Nearby Stellar Masses (0.0130s) 12/7/2019 7:08:45 PM Resolution changed to windowed 1900x900 12/7/2019 7:08:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 7:08:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 7:08:45 PM Refresh Optical Lensing (0.0110s) 12/7/2019 7:08:45 PM Revise Fundamental Physical Laws (0.0220s) 12/7/2019 7:08:45 PM Boot Audio Comms (0.0090s) 12/7/2019 7:08:45 PM Establish Individual Audio Links (0.0100s) 12/7/2019 7:08:45 PM Prepare Explosions and Crackles (0.1580s) 12/7/2019 7:08:45 PM Optimize Comfort On Command Decks (0.0670s) 12/7/2019 7:08:45 PM Calculate Odds Of Success (0.0380s) 12/7/2019 7:08:45 PM Briefly Panic (0.1650s) 12/7/2019 7:08:45 PM Install Confidence Routines (0.2360s) 12/7/2019 7:08:45 PM Bring Commander Interface Online (0.0800s) 12/7/2019 7:08:45 PM Motivate All Crews (0.0240s) 12/7/2019 7:08:45 PM Externalizing Patterns (0.0090s) 12/7/2019 7:08:45 PM Disengaging Constants (0.0310s) 12/7/2019 7:08:46 PM Late Axionic Computations (0.0490s) 12/7/2019 7:08:46 PM Connecting to Fleet Command (0.0060s) 12/7/2019 7:08:46 PM Thinking Of Advice (0.0070s) 12/7/2019 7:08:46 PM Degaussing Advice (0.0140s) 12/7/2019 7:08:46 PM Naming All Known Planets (0.0060s) 12/7/2019 7:08:46 PM Remembering Speeds (0.0060s) 12/7/2019 7:08:46 PM Prioritizing Targets (0.0070s) 12/7/2019 7:08:46 PM Rebooting Sensor Arrays (0.0080s) 12/7/2019 7:08:46 PM Unloading Prismatic Grid (0.0060s) 12/7/2019 7:08:46 PM Thinking Of Objectives (0.0080s) 12/7/2019 7:08:46 PM Re-Aligning Objectives (0.0070s) 12/7/2019 7:08:46 PM Inhibiting Visual Scans (0.0120s) 12/7/2019 7:08:46 PM Synthesizing Vocals (0.0060s) 12/7/2019 7:08:46 PM Ventilating Scenarios (0.0060s) 12/7/2019 7:08:46 PM Decontaminating Targeting Systems (0.0070s) 12/7/2019 7:08:46 PM Ejecting Tactical Core (0.0070s) 12/7/2019 7:08:46 PM Calibrating Formations (0.0070s) 12/7/2019 7:08:46 PM Intercepting Galactic Maps (0.0080s) 12/7/2019 7:08:46 PM Sterilizing Test Chamber (0.0060s) 12/7/2019 7:08:46 PM Faction Diagnostics (0.0110s) 12/7/2019 7:08:46 PM Buffering Hackers (0.0090s) 12/7/2019 7:08:46 PM Inverting Death (0.0050s) 12/7/2019 7:08:46 PM Linear Field Variance (0.0560s) 12/7/2019 7:08:46 PM Charging Marks (0.0050s) 12/7/2019 7:08:46 PM Range Manifolds (0.0080s) 12/7/2019 7:08:46 PM Purging ROFs (0.0060s) 12/7/2019 7:08:46 PM Manipulating Speeds (0.0080s) 12/7/2019 7:08:46 PM Detecting Projectiles (0.0060s) 12/7/2019 7:08:46 PM Grouping Flow Fields (0.0080s) 12/7/2019 7:08:46 PM Modulating Flow Field Groups (0.0100s) 12/7/2019 7:08:46 PM Designing Fleets (0.0110s) 12/7/2019 7:08:46 PM Thinking Of Technologies (0.0060s) 12/7/2019 7:08:46 PM Categorizing Starboard Sensors (0.0060s) 12/7/2019 7:08:46 PM Injecting Galactic Variables (0.0100s) 12/7/2019 7:08:46 PM Discharging Colored Ions (0.0200s) 12/7/2019 7:08:46 PM Replicating Ion Colors (0.0040s) 12/7/2019 7:08:46 PM Investigating Starfields (0.1880s) 12/7/2019 7:08:47 PM Breaking Distant Planets (0.6200s) 12/7/2019 7:08:47 PM Investigating Map Signatures (0.0150s) 12/7/2019 7:08:47 PM Collating Solar Systems (0.0070s) 12/7/2019 7:08:47 PM Categorizing All Planets (0.0050s) 12/7/2019 7:08:47 PM Organizing Commands (0.0140s) 12/7/2019 7:08:47 PM Calculating Firing Cones (0.0040s) 12/7/2019 7:08:47 PM Discontinue Your Favorite Ship Parts (0.4730s) 12/7/2019 7:08:49 PM Re-attaching Front Part (1.8870s) 12/7/2019 7:08:49 PM Issuing Orders (0.0050s) 12/7/2019 7:08:49 PM Augmenting Infusers (0.0070s) 12/7/2019 7:08:49 PM Infusing (0.0180s) 12/7/2019 7:08:49 PM Post-Proton Surge (0.0040s) 12/7/2019 7:08:49 PM Calibrate Weapons Arrays (0.0350s) 12/7/2019 7:08:49 PM Stimulate Modulation (0.0170s) 12/7/2019 7:08:49 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/7/2019 7:08:50 PM Load Surrogates (0.7170s) 12/7/2019 7:08:50 PM Load Historical Documents (0.0040s) 12/7/2019 7:08:50 PM 5.7 seconds total load time. Breaking Distant Planets (0.6s) Discontinue Your Favorite Ship Parts (0.5s) Re-attaching Front Part (1.9s) Load Surrogates (0.7s) 12/7/2019 7:08:50 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/7/2019 7:08:54 PM Successfully opened host socket 12/7/2019 9:56:33 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <2da597bbddb24eb3874acbe589a7cbe3>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/7/2019 9:56:33 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <2da597bbddb24eb3874acbe589a7cbe3>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/8/2019 2:06:26 AM ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <2da597bbddb24eb3874acbe589a7cbe3>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/8/2019 2:06:26 AM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <2da597bbddb24eb3874acbe589a7cbe3>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/8/2019 2:44:18 AM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 12/8/2019 3:41:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 3:41:21 AM Successfully opened host socket 12/8/2019 4:00:09 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 1:56:38 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/21/2019 1:56:38 AM Boot up FleetOS (0.3430s) 12/21/2019 1:56:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 1:56:38 AM Check System Logs For Rogue Intelligence (0.0260s) 12/21/2019 1:56:38 AM Game Version: 1.023 12/21/2019 1:56:38 AM Eject Trash Into Hyperspace (0.1540s) 12/21/2019 1:56:38 AM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 1:56:38 AM Check For Extra Modules (0.0080s) 12/21/2019 1:56:38 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/21/2019 1:56:38 AM Bring Cloaking Systems Online (0.0400s) 12/21/2019 1:56:38 AM Remembering Alamo (0.1460s) 12/21/2019 1:56:38 AM Generating Framerates (0.0860s) 12/21/2019 1:56:39 AM Recalculate Speed Of Light (0.1200s) 12/21/2019 1:56:39 AM Check Nearby Stellar Masses (0.0460s) 12/21/2019 1:56:39 AM Resolution changed to windowed 1900x900 12/21/2019 1:56:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 1:56:39 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 1:56:39 AM Refresh Optical Lensing (0.0080s) 12/21/2019 1:56:39 AM Revise Fundamental Physical Laws (0.0460s) 12/21/2019 1:56:39 AM Boot Audio Comms (0.1100s) 12/21/2019 1:56:39 AM Establish Individual Audio Links (0.1190s) 12/21/2019 1:56:40 AM Prepare Explosions and Crackles (1.3540s) 12/21/2019 1:56:42 AM Optimize Comfort On Command Decks (1.4510s) 12/21/2019 1:56:42 AM Calculate Odds Of Success (0.0230s) 12/21/2019 1:56:46 AM Briefly Panic (3.8890s) 12/21/2019 1:56:46 AM Install Confidence Routines (0.2980s) 12/21/2019 1:56:47 AM Bring Commander Interface Online (0.8600s) 12/21/2019 1:56:47 AM Motivate All Crews (0.3010s) 12/21/2019 1:56:47 AM Externalizing Patterns (0.0370s) 12/21/2019 1:56:49 AM Disengaging Constants (1.4380s) 12/21/2019 1:56:49 AM Late Axionic Computations (0.8900s) 12/21/2019 1:56:50 AM Connecting to Fleet Command (0.0950s) 12/21/2019 1:56:50 AM Thinking Of Advice (0.1110s) 12/21/2019 1:56:50 AM Degaussing Advice (0.6980s) 12/21/2019 1:56:50 AM Naming All Known Planets (0.0820s) 12/21/2019 1:56:50 AM Remembering Speeds (0.0280s) 12/21/2019 1:56:51 AM Prioritizing Targets (0.0760s) 12/21/2019 1:56:51 AM Rebooting Sensor Arrays (0.0850s) 12/21/2019 1:56:51 AM Unloading Prismatic Grid (0.0200s) 12/21/2019 1:56:51 AM Thinking Of Objectives (0.0320s) 12/21/2019 1:56:51 AM Re-Aligning Objectives (0.0360s) 12/21/2019 1:56:51 AM Inhibiting Visual Scans (0.0640s) 12/21/2019 1:56:51 AM Synthesizing Vocals (0.0780s) 12/21/2019 1:56:51 AM Ventilating Scenarios (0.0650s) 12/21/2019 1:56:51 AM Decontaminating Targeting Systems (0.0250s) 12/21/2019 1:56:51 AM Ejecting Tactical Core (0.0600s) 12/21/2019 1:56:51 AM Calibrating Formations (0.0060s) 12/21/2019 1:56:51 AM Intercepting Galactic Maps (0.0740s) 12/21/2019 1:56:51 AM Sterilizing Test Chamber (0.0320s) 12/21/2019 1:56:51 AM Faction Diagnostics (0.0750s) 12/21/2019 1:56:51 AM Buffering Hackers (0.1020s) 12/21/2019 1:56:51 AM Inverting Death (0.0430s) 12/21/2019 1:56:51 AM Linear Field Variance (0.1340s) 12/21/2019 1:56:51 AM Charging Marks (0.0390s) 12/21/2019 1:56:52 AM Range Manifolds (0.0350s) 12/21/2019 1:56:52 AM Purging ROFs (0.0180s) 12/21/2019 1:56:52 AM Manipulating Speeds (0.0740s) 12/21/2019 1:56:52 AM Detecting Projectiles (0.0070s) 12/21/2019 1:56:52 AM Grouping Flow Fields (0.0320s) 12/21/2019 1:56:52 AM Modulating Flow Field Groups (0.0210s) 12/21/2019 1:56:52 AM Designing Fleets (0.2680s) 12/21/2019 1:56:52 AM Thinking Of Technologies (0.0220s) 12/21/2019 1:56:52 AM Categorizing Starboard Sensors (0.0260s) 12/21/2019 1:56:52 AM Injecting Galactic Variables (0.0460s) 12/21/2019 1:56:52 AM Discharging Colored Ions (0.0730s) 12/21/2019 1:56:52 AM Replicating Ion Colors (0.0170s) 12/21/2019 1:56:54 AM Investigating Starfields (1.9860s) 12/21/2019 1:57:01 AM Scouring Distant Planets (6.5530s) 12/21/2019 1:57:01 AM Investigating Map Signatures (0.1080s) 12/21/2019 1:57:01 AM Collating Solar Systems (0.0600s) 12/21/2019 1:57:01 AM Categorizing All Planets (0.0090s) 12/21/2019 1:57:01 AM Organizing Commands (0.0300s) 12/21/2019 1:57:01 AM Calculating Firing Cones (0.0040s) 12/21/2019 1:57:04 AM Finding Old Ship Parts (3.3620s) 12/21/2019 1:57:20 AM Wake Crew From Cryosleep (15.5440s) 12/21/2019 1:57:20 AM Issuing Orders (0.0050s) 12/21/2019 1:57:20 AM Augmenting Infusers (0.0640s) 12/21/2019 1:57:20 AM Infusing (0.2240s) 12/21/2019 1:57:20 AM Post-Proton Surge (0.0040s) 12/21/2019 1:57:20 AM Calibrate Weapons Arrays (0.0160s) 12/21/2019 1:57:20 AM Stimulate Modulation (0.0160s) 12/21/2019 1:57:21 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 1:57:22 AM Load Surrogates (1.4510s) 12/21/2019 1:57:22 AM Load Historical Documents (0.0180s) 12/21/2019 1:57:22 AM 44.0 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (1.4s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (3.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.9s) Motivate All Crews (0.3s) Disengaging Constants (1.4s) Late Axionic Computations (0.9s) Degaussing Advice (0.7s) Designing Fleets (0.3s) Investigating Starfields (2.0s) Scouring Distant Planets (6.6s) Finding Old Ship Parts (3.4s) Wake Crew From Cryosleep (15.5s) Load Surrogates (1.5s) 12/21/2019 1:57:22 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/21/2019 1:57:29 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/21/2019 1:57:29 AM World Created, Launching Server 12/21/2019 1:57:29 AM Successfully opened host socket 12/21/2019 1:57:36 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/21/2019 1:57:36 AM Generate Partial Map Complete 12/21/2019 1:57:40 AM Start Generate Partial Map with Honeycomb and seed 700719140 and planet count 80 and 17 factions 12/21/2019 1:57:40 AM Generate Partial Map Complete 12/21/2019 1:57:41 AM Start Generate Partial Map with Honeycomb and seed 147920883 and planet count 80 and 17 factions 12/21/2019 1:57:41 AM Generate Partial Map Complete 12/21/2019 1:57:51 AM Start Generate Partial Map with Honeycomb and seed 147920883 and planet count 80 and 17 factions 12/21/2019 1:57:51 AM Generate Partial Map Complete 12/21/2019 2:05:01 AM Start Generate Partial Map with Honeycomb and seed 147920883 and planet count 80 and 21 factions 12/21/2019 2:05:02 AM Generate Partial Map Complete 12/21/2019 2:05:10 AM Start Generate Partial Map with Honeycomb and seed 147920883 and planet count 80 and 21 factions 12/21/2019 2:05:10 AM Generate Partial Map Complete 12/21/2019 2:05:26 AM Start Generate Partial Map with Honeycomb and seed 147920883 and planet count 80 and 21 factions 12/21/2019 2:05:26 AM Generate Partial Map Complete 12/21/2019 2:05:44 AM Start Generate Partial Map with Honeycomb and seed 147920883 and planet count 80 and 22 factions 12/21/2019 2:05:44 AM Generate Partial Map Complete 12/21/2019 2:05:54 AM Start Generate Partial Map with Honeycomb and seed 147920883 and planet count 80 and 23 factions 12/21/2019 2:05:54 AM Generate Partial Map Complete 12/21/2019 2:07:53 AM Start Generate FULL Map with Honeycomb and seed 147920883 and planet count 80 and 23 factions 12/21/2019 2:07:53 AM Generate FULL Map Complete 12/21/2019 2:11:29 AM Logged Achievement To Steam Teach a Man to Fish... 12/21/2019 2:22:14 AM Logged Achievement To Steam Research Grant 12/21/2019 3:16:55 AM Logged Achievement To Steam Tech Tree 12/21/2019 3:24:15 AM Logged Achievement To Steam Lots Of Energy 12/21/2019 3:26:35 AM Logged Achievement To Steam Off to the Dire Graveyard 12/21/2019 3:31:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 3:31:27 AM Successfully opened host socket 12/21/2019 3:31:27 AM OnLoad: Detected 101 player ship(s) that are in the loose fleet (bad). Was able to correct 101 of those. 12/21/2019 3:31:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 3:31:44 AM Successfully opened host socket 12/21/2019 3:31:44 AM OnLoad: Fixed positions of 0 ship(s), 13 shot(s), 0 other/wormhole(s). 12/21/2019 3:31:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 3:31:56 AM Successfully opened host socket 12/21/2019 3:31:56 AM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s). 12/21/2019 5:01:42 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 12:04:13 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/21/2019 12:04:13 PM Boot up FleetOS (0.1900s) 12/21/2019 12:04:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 12:04:13 PM Check System Logs For Rogue Intelligence (0.0300s) 12/21/2019 12:04:13 PM Game Version: 1.023 12/21/2019 12:04:13 PM Eject Trash Into Hyperspace (0.0560s) 12/21/2019 12:04:13 PM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 12:04:13 PM Check For Extra Modules (0.0070s) 12/21/2019 12:04:13 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/21/2019 12:04:13 PM Bring Cloaking Systems Online (0.0110s) 12/21/2019 12:04:13 PM Remembering Alamo (0.0110s) 12/21/2019 12:04:13 PM Generating Framerates (0.0030s) 12/21/2019 12:04:13 PM Recalculate Speed Of Light (0.0100s) 12/21/2019 12:04:13 PM Check Nearby Stellar Masses (0.0130s) 12/21/2019 12:04:13 PM Resolution changed to windowed 1900x900 12/21/2019 12:04:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 12:04:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 12:04:13 PM Refresh Optical Lensing (0.0110s) 12/21/2019 12:04:13 PM Revise Fundamental Physical Laws (0.0160s) 12/21/2019 12:04:13 PM Boot Audio Comms (0.0060s) 12/21/2019 12:04:13 PM Establish Individual Audio Links (0.0070s) 12/21/2019 12:04:14 PM Prepare Explosions and Crackles (0.1570s) 12/21/2019 12:04:14 PM Optimize Comfort On Command Decks (0.0690s) 12/21/2019 12:04:14 PM Calculate Odds Of Success (0.0300s) 12/21/2019 12:04:14 PM Briefly Panic (0.1360s) 12/21/2019 12:04:14 PM Install Confidence Routines (0.2170s) 12/21/2019 12:04:14 PM Bring Commander Interface Online (0.2270s) 12/21/2019 12:04:14 PM Motivate All Crews (0.0230s) 12/21/2019 12:04:14 PM Externalizing Patterns (0.0120s) 12/21/2019 12:04:14 PM Disengaging Constants (0.0710s) 12/21/2019 12:04:14 PM Late Axionic Computations (0.0390s) 12/21/2019 12:04:14 PM Connecting to Fleet Command (0.0040s) 12/21/2019 12:04:14 PM Thinking Of Advice (0.0110s) 12/21/2019 12:04:14 PM Degaussing Advice (0.0250s) 12/21/2019 12:04:14 PM Naming All Known Planets (0.0050s) 12/21/2019 12:04:15 PM Remembering Speeds (0.0140s) 12/21/2019 12:04:15 PM Prioritizing Targets (0.0200s) 12/21/2019 12:04:15 PM Rebooting Sensor Arrays (0.0200s) 12/21/2019 12:04:15 PM Unloading Prismatic Grid (0.0070s) 12/21/2019 12:04:15 PM Thinking Of Objectives (0.0180s) 12/21/2019 12:04:15 PM Re-Aligning Objectives (0.0200s) 12/21/2019 12:04:15 PM Inhibiting Visual Scans (0.0130s) 12/21/2019 12:04:15 PM Synthesizing Vocals (0.0160s) 12/21/2019 12:04:15 PM Ventilating Scenarios (0.0120s) 12/21/2019 12:04:15 PM Decontaminating Targeting Systems (0.0160s) 12/21/2019 12:04:15 PM Ejecting Tactical Core (0.0160s) 12/21/2019 12:04:15 PM Calibrating Formations (0.0150s) 12/21/2019 12:04:15 PM Intercepting Galactic Maps (0.0160s) 12/21/2019 12:04:15 PM Sterilizing Test Chamber (0.0210s) 12/21/2019 12:04:15 PM Faction Diagnostics (0.0170s) 12/21/2019 12:04:15 PM Buffering Hackers (0.0110s) 12/21/2019 12:04:15 PM Inverting Death (0.0150s) 12/21/2019 12:04:15 PM Linear Field Variance (0.0640s) 12/21/2019 12:04:15 PM Charging Marks (0.0070s) 12/21/2019 12:04:15 PM Range Manifolds (0.0090s) 12/21/2019 12:04:15 PM Purging ROFs (0.0200s) 12/21/2019 12:04:15 PM Manipulating Speeds (0.0110s) 12/21/2019 12:04:15 PM Detecting Projectiles (0.0140s) 12/21/2019 12:04:15 PM Grouping Flow Fields (0.0310s) 12/21/2019 12:04:15 PM Modulating Flow Field Groups (0.0080s) 12/21/2019 12:04:15 PM Designing Fleets (0.0130s) 12/21/2019 12:04:15 PM Thinking Of Technologies (0.0070s) 12/21/2019 12:04:15 PM Categorizing Starboard Sensors (0.0200s) 12/21/2019 12:04:15 PM Injecting Galactic Variables (0.0220s) 12/21/2019 12:04:15 PM Discharging Colored Ions (0.0220s) 12/21/2019 12:04:15 PM Replicating Ion Colors (0.0040s) 12/21/2019 12:04:15 PM Investigating Starfields (0.1450s) 12/21/2019 12:04:16 PM Screening Distant Planets (0.5480s) 12/21/2019 12:04:16 PM Investigating Map Signatures (0.0130s) 12/21/2019 12:04:16 PM Collating Solar Systems (0.0050s) 12/21/2019 12:04:16 PM Categorizing All Planets (0.0050s) 12/21/2019 12:04:16 PM Organizing Commands (0.0130s) 12/21/2019 12:04:16 PM Calculating Firing Cones (0.0030s) 12/21/2019 12:04:16 PM Demoting Insubordinate Ship Parts (0.4010s) 12/21/2019 12:04:18 PM Toy With Natives On Nearby Planet (1.3670s) 12/21/2019 12:04:18 PM Issuing Orders (0.0040s) 12/21/2019 12:04:18 PM Augmenting Infusers (0.0070s) 12/21/2019 12:04:18 PM Infusing (0.0160s) 12/21/2019 12:04:18 PM Post-Proton Surge (0.0030s) 12/21/2019 12:04:18 PM Calibrate Weapons Arrays (0.0140s) 12/21/2019 12:04:18 PM Stimulate Modulation (0.0110s) 12/21/2019 12:04:18 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 12:04:18 PM Load Surrogates (0.6840s) 12/21/2019 12:04:18 PM Load Historical Documents (0.0030s) 12/21/2019 12:04:18 PM 5.2 seconds total load time. Screening Distant Planets (0.5s) Demoting Insubordinate Ship Parts (0.4s) Toy With Natives On Nearby Planet (1.4s) Load Surrogates (0.7s) 12/21/2019 12:04:18 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/21/2019 12:04:26 PM Successfully opened host socket 12/21/2019 12:11:58 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 12/21/2019 12:11:58 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/21/2019 12:17:41 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/21/2019 1:15:10 PM Logged Achievement To Steam Snap Out of It! 12/21/2019 1:15:14 PM Logged Achievement To Steam Lots Of Metal 12/21/2019 1:38:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 1:38:41 PM Successfully opened host socket 12/21/2019 2:27:44 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/21/2019 2:45:32 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 12/21/2019 3:12:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 11:21:28 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/21/2019 11:21:28 PM Boot up FleetOS (0.2200s) 12/21/2019 11:21:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 11:21:28 PM Check System Logs For Rogue Intelligence (0.0230s) 12/21/2019 11:21:28 PM Game Version: 1.023 12/21/2019 11:21:28 PM Eject Trash Into Hyperspace (0.0630s) 12/21/2019 11:21:28 PM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 11:21:28 PM Check For Extra Modules (0.0070s) 12/21/2019 11:21:28 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/21/2019 11:21:28 PM Bring Cloaking Systems Online (0.0110s) 12/21/2019 11:21:28 PM Remembering Alamo (0.0140s) 12/21/2019 11:21:28 PM Generating Framerates (0.0040s) 12/21/2019 11:21:28 PM Recalculate Speed Of Light (0.0100s) 12/21/2019 11:21:28 PM Check Nearby Stellar Masses (0.0150s) 12/21/2019 11:21:28 PM Resolution changed to windowed 1900x900 12/21/2019 11:21:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 11:21:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 11:21:28 PM Refresh Optical Lensing (0.0080s) 12/21/2019 11:21:28 PM Revise Fundamental Physical Laws (0.0190s) 12/21/2019 11:21:28 PM Boot Audio Comms (0.0090s) 12/21/2019 11:21:28 PM Establish Individual Audio Links (0.0080s) 12/21/2019 11:21:28 PM Prepare Explosions and Crackles (0.1580s) 12/21/2019 11:21:28 PM Optimize Comfort On Command Decks (0.0680s) 12/21/2019 11:21:28 PM Calculate Odds Of Success (0.0350s) 12/21/2019 11:21:28 PM Briefly Panic (0.1720s) 12/21/2019 11:21:29 PM Install Confidence Routines (0.2370s) 12/21/2019 11:21:29 PM Bring Commander Interface Online (0.1000s) 12/21/2019 11:21:29 PM Motivate All Crews (0.0280s) 12/21/2019 11:21:29 PM Externalizing Patterns (0.0140s) 12/21/2019 11:21:29 PM Disengaging Constants (0.0320s) 12/21/2019 11:21:29 PM Late Axionic Computations (0.0510s) 12/21/2019 11:21:29 PM Connecting to Fleet Command (0.0050s) 12/21/2019 11:21:29 PM Thinking Of Advice (0.0070s) 12/21/2019 11:21:29 PM Degaussing Advice (0.0120s) 12/21/2019 11:21:29 PM Naming All Known Planets (0.0050s) 12/21/2019 11:21:29 PM Remembering Speeds (0.0090s) 12/21/2019 11:21:29 PM Prioritizing Targets (0.0070s) 12/21/2019 11:21:29 PM Rebooting Sensor Arrays (0.0060s) 12/21/2019 11:21:29 PM Unloading Prismatic Grid (0.0070s) 12/21/2019 11:21:29 PM Thinking Of Objectives (0.0070s) 12/21/2019 11:21:29 PM Re-Aligning Objectives (0.0060s) 12/21/2019 11:21:29 PM Inhibiting Visual Scans (0.0110s) 12/21/2019 11:21:29 PM Synthesizing Vocals (0.0040s) 12/21/2019 11:21:29 PM Ventilating Scenarios (0.0080s) 12/21/2019 11:21:29 PM Decontaminating Targeting Systems (0.0060s) 12/21/2019 11:21:29 PM Ejecting Tactical Core (0.0080s) 12/21/2019 11:21:29 PM Calibrating Formations (0.0060s) 12/21/2019 11:21:29 PM Intercepting Galactic Maps (0.0070s) 12/21/2019 11:21:29 PM Sterilizing Test Chamber (0.0090s) 12/21/2019 11:21:29 PM Faction Diagnostics (0.0090s) 12/21/2019 11:21:29 PM Buffering Hackers (0.0120s) 12/21/2019 11:21:29 PM Inverting Death (0.0080s) 12/21/2019 11:21:29 PM Linear Field Variance (0.0570s) 12/21/2019 11:21:29 PM Charging Marks (0.0080s) 12/21/2019 11:21:29 PM Range Manifolds (0.0140s) 12/21/2019 11:21:29 PM Purging ROFs (0.0090s) 12/21/2019 11:21:29 PM Manipulating Speeds (0.0100s) 12/21/2019 11:21:29 PM Detecting Projectiles (0.0070s) 12/21/2019 11:21:29 PM Grouping Flow Fields (0.0080s) 12/21/2019 11:21:29 PM Modulating Flow Field Groups (0.0110s) 12/21/2019 11:21:29 PM Designing Fleets (0.0190s) 12/21/2019 11:21:29 PM Thinking Of Technologies (0.0050s) 12/21/2019 11:21:29 PM Categorizing Starboard Sensors (0.0060s) 12/21/2019 11:21:29 PM Injecting Galactic Variables (0.0090s) 12/21/2019 11:21:29 PM Discharging Colored Ions (0.0200s) 12/21/2019 11:21:29 PM Replicating Ion Colors (0.0040s) 12/21/2019 11:21:29 PM Investigating Starfields (0.1960s) 12/21/2019 11:21:30 PM Blowing Up Distant Planets (0.6460s) 12/21/2019 11:21:30 PM Investigating Map Signatures (0.0210s) 12/21/2019 11:21:30 PM Collating Solar Systems (0.0080s) 12/21/2019 11:21:30 PM Categorizing All Planets (0.0050s) 12/21/2019 11:21:30 PM Organizing Commands (0.0160s) 12/21/2019 11:21:30 PM Calculating Firing Cones (0.0050s) 12/21/2019 11:21:31 PM Developing New Ship Parts (0.4840s) 12/21/2019 11:21:32 PM Investigate Temporal Vortex (1.8770s) 12/21/2019 11:21:32 PM Issuing Orders (0.0140s) 12/21/2019 11:21:32 PM Augmenting Infusers (0.0160s) 12/21/2019 11:21:32 PM Infusing (0.0230s) 12/21/2019 11:21:32 PM Post-Proton Surge (0.0030s) 12/21/2019 11:21:33 PM Calibrate Weapons Arrays (0.0220s) 12/21/2019 11:21:33 PM Stimulate Modulation (0.0220s) 12/21/2019 11:21:33 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 11:21:33 PM Load Surrogates (0.7730s) 12/21/2019 11:21:33 PM Load Historical Documents (0.0030s) 12/21/2019 11:21:33 PM 5.8 seconds total load time. Blowing Up Distant Planets (0.6s) Developing New Ship Parts (0.5s) Investigate Temporal Vortex (1.9s) Load Surrogates (0.8s) 12/21/2019 11:21:33 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/21/2019 11:21:41 PM Successfully opened host socket 12/21/2019 11:22:25 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/21/2019 11:22:25 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 12/21/2019 11:22:25 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/21/2019 11:22:25 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/21/2019 11:28:43 PM ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <0c9e9fd29bbf4d51b65d94b9152fec7b>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/21/2019 11:28:43 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <0c9e9fd29bbf4d51b65d94b9152fec7b>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/22/2019 12:04:48 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/22/2019 12:23:35 AM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/22/2019 1:37:52 AM Logged Achievement To Steam Kills: Warrior 12/22/2019 1:51:53 AM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding for Awesome And Terrible 12/22/2019 1:53:53 AM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 12/22/2019 2:25:38 AM Skipped log Achievement To Steam Tech Tree because we think it's already there. 12/22/2019 2:33:12 AM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding for Awesome And Terrible 12/22/2019 4:14:36 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/22/2019 5:14:03 AM Logged Achievement To Steam Library of Alexandria 12/22/2019 6:31:49 AM Logged Achievement To Steam The Way Home 12/22/2019 7:14:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 3:27:39 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/22/2019 3:27:39 PM Boot up FleetOS (0.2380s) 12/22/2019 3:27:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/22/2019 3:27:39 PM Check System Logs For Rogue Intelligence (0.0470s) 12/22/2019 3:27:39 PM Game Version: 1.023 12/22/2019 3:27:39 PM Eject Trash Into Hyperspace (0.0750s) 12/22/2019 3:27:39 PM Expansions: The Spire Rises (NOT INSTALLED) 12/22/2019 3:27:39 PM Check For Extra Modules (0.0200s) 12/22/2019 3:27:39 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/22/2019 3:27:39 PM Bring Cloaking Systems Online (0.0130s) 12/22/2019 3:27:39 PM Remembering Alamo (0.0140s) 12/22/2019 3:27:39 PM Generating Framerates (0.0040s) 12/22/2019 3:27:39 PM Recalculate Speed Of Light (0.0130s) 12/22/2019 3:27:39 PM Check Nearby Stellar Masses (0.0240s) 12/22/2019 3:27:39 PM Resolution changed to windowed 1900x900 12/22/2019 3:27:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/22/2019 3:27:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/22/2019 3:27:39 PM Refresh Optical Lensing (0.0130s) 12/22/2019 3:27:39 PM Revise Fundamental Physical Laws (0.0270s) 12/22/2019 3:27:39 PM Boot Audio Comms (0.0080s) 12/22/2019 3:27:39 PM Establish Individual Audio Links (0.0100s) 12/22/2019 3:27:40 PM Prepare Explosions and Crackles (0.1580s) 12/22/2019 3:27:40 PM Optimize Comfort On Command Decks (0.0810s) 12/22/2019 3:27:40 PM Calculate Odds Of Success (0.0520s) 12/22/2019 3:27:40 PM Briefly Panic (0.2250s) 12/22/2019 3:27:40 PM Install Confidence Routines (0.2570s) 12/22/2019 3:27:40 PM Bring Commander Interface Online (0.0870s) 12/22/2019 3:27:40 PM Motivate All Crews (0.0240s) 12/22/2019 3:27:40 PM Externalizing Patterns (0.0100s) 12/22/2019 3:27:40 PM Disengaging Constants (0.0280s) 12/22/2019 3:27:40 PM Late Axionic Computations (0.0540s) 12/22/2019 3:27:40 PM Connecting to Fleet Command (0.0110s) 12/22/2019 3:27:40 PM Thinking Of Advice (0.0060s) 12/22/2019 3:27:40 PM Degaussing Advice (0.0130s) 12/22/2019 3:27:40 PM Naming All Known Planets (0.0030s) 12/22/2019 3:27:41 PM Remembering Speeds (0.0100s) 12/22/2019 3:27:41 PM Prioritizing Targets (0.0050s) 12/22/2019 3:27:41 PM Rebooting Sensor Arrays (0.0100s) 12/22/2019 3:27:41 PM Unloading Prismatic Grid (0.0040s) 12/22/2019 3:27:41 PM Thinking Of Objectives (0.0070s) 12/22/2019 3:27:41 PM Re-Aligning Objectives (0.0080s) 12/22/2019 3:27:41 PM Inhibiting Visual Scans (0.0120s) 12/22/2019 3:27:41 PM Synthesizing Vocals (0.0060s) 12/22/2019 3:27:41 PM Ventilating Scenarios (0.0050s) 12/22/2019 3:27:41 PM Decontaminating Targeting Systems (0.0100s) 12/22/2019 3:27:41 PM Ejecting Tactical Core (0.0050s) 12/22/2019 3:27:41 PM Calibrating Formations (0.0090s) 12/22/2019 3:27:41 PM Intercepting Galactic Maps (0.0060s) 12/22/2019 3:27:41 PM Sterilizing Test Chamber (0.0090s) 12/22/2019 3:27:41 PM Faction Diagnostics (0.0100s) 12/22/2019 3:27:41 PM Buffering Hackers (0.0120s) 12/22/2019 3:27:41 PM Inverting Death (0.0050s) 12/22/2019 3:27:41 PM Linear Field Variance (0.0520s) 12/22/2019 3:27:41 PM Charging Marks (0.0060s) 12/22/2019 3:27:41 PM Range Manifolds (0.0050s) 12/22/2019 3:27:41 PM Purging ROFs (0.0080s) 12/22/2019 3:27:41 PM Manipulating Speeds (0.0080s) 12/22/2019 3:27:41 PM Detecting Projectiles (0.0050s) 12/22/2019 3:27:41 PM Grouping Flow Fields (0.0090s) 12/22/2019 3:27:41 PM Modulating Flow Field Groups (0.0080s) 12/22/2019 3:27:41 PM Designing Fleets (0.0130s) 12/22/2019 3:27:41 PM Thinking Of Technologies (0.0050s) 12/22/2019 3:27:41 PM Categorizing Starboard Sensors (0.0070s) 12/22/2019 3:27:41 PM Injecting Galactic Variables (0.0080s) 12/22/2019 3:27:41 PM Discharging Colored Ions (0.0240s) 12/22/2019 3:27:41 PM Replicating Ion Colors (0.0050s) 12/22/2019 3:27:41 PM Investigating Starfields (0.2520s) 12/22/2019 3:27:42 PM Destroying Distant Planets (0.9900s) 12/22/2019 3:27:42 PM Investigating Map Signatures (0.0250s) 12/22/2019 3:27:42 PM Collating Solar Systems (0.0070s) 12/22/2019 3:27:42 PM Categorizing All Planets (0.0150s) 12/22/2019 3:27:42 PM Organizing Commands (0.0250s) 12/22/2019 3:27:42 PM Calculating Firing Cones (0.0050s) 12/22/2019 3:27:43 PM Developing New Ship Parts (0.5300s) 12/22/2019 3:27:44 PM Check for Magnetic Feedback (1.6820s) 12/22/2019 3:27:44 PM Issuing Orders (0.0050s) 12/22/2019 3:27:44 PM Augmenting Infusers (0.0070s) 12/22/2019 3:27:44 PM Infusing (0.0190s) 12/22/2019 3:27:44 PM Post-Proton Surge (0.0040s) 12/22/2019 3:27:44 PM Calibrate Weapons Arrays (0.0180s) 12/22/2019 3:27:44 PM Stimulate Modulation (0.0150s) 12/22/2019 3:27:44 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/22/2019 3:27:45 PM Load Surrogates (0.8150s) 12/22/2019 3:27:45 PM Load Historical Documents (0.0040s) 12/22/2019 3:27:45 PM 6.2 seconds total load time. Install Confidence Routines (0.3s) Investigating Starfields (0.3s) Destroying Distant Planets (1.0s) Developing New Ship Parts (0.5s) Check for Magnetic Feedback (1.7s) Load Surrogates (0.8s) 12/22/2019 3:27:45 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/22/2019 3:28:02 PM Successfully opened host socket 12/22/2019 3:28:10 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/22/2019 3:28:10 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 12/22/2019 3:28:10 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 12/22/2019 3:28:10 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 12/22/2019 3:28:10 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/22/2019 3:28:10 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/22/2019 3:28:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 3:28:31 PM Successfully opened host socket 12/22/2019 3:36:25 PM Logged Achievement To Steam FOR SCIENCE! 12/22/2019 4:58:56 PM Logged Achievement To Steam Kills: Merciless 12/22/2019 5:12:03 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/22/2019 5:26:44 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/22/2019 5:29:37 PM Logged Achievement To Steam Knowledge is Power 12/22/2019 5:44:57 PM Logged Achievement To Steam Nearing The End? 10 Hour Campaign 12/22/2019 5:55:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 10:47:30 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/23/2019 10:47:30 PM Boot up FleetOS (0.4030s) 12/23/2019 10:47:30 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/23/2019 10:47:30 PM Check System Logs For Rogue Intelligence (0.2630s) 12/23/2019 10:47:30 PM Game Version: 1.024 12/23/2019 10:47:30 PM Eject Trash Into Hyperspace (0.1660s) 12/23/2019 10:47:30 PM Expansions: The Spire Rises (NOT INSTALLED) 12/23/2019 10:47:30 PM Check For Extra Modules (0.0110s) 12/23/2019 10:47:30 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/23/2019 10:47:30 PM Bring Cloaking Systems Online (0.0190s) 12/23/2019 10:47:31 PM Remembering Alamo (0.0980s) 12/23/2019 10:47:31 PM Generating Framerates (0.0180s) 12/23/2019 10:47:31 PM Recalculate Speed Of Light (0.0470s) 12/23/2019 10:47:31 PM Check Nearby Stellar Masses (0.0860s) 12/23/2019 10:47:31 PM Resolution changed to windowed 1900x900 12/23/2019 10:47:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/23/2019 10:47:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/23/2019 10:47:31 PM Refresh Optical Lensing (0.0100s) 12/23/2019 10:47:31 PM Revise Fundamental Physical Laws (0.0350s) 12/23/2019 10:47:31 PM Boot Audio Comms (0.0430s) 12/23/2019 10:47:31 PM Establish Individual Audio Links (0.0270s) 12/23/2019 10:47:31 PM Prepare Explosions and Crackles (0.6260s) 12/23/2019 10:47:32 PM Optimize Comfort On Command Decks (0.9240s) 12/23/2019 10:47:32 PM Calculate Odds Of Success (0.0380s) 12/23/2019 10:47:35 PM Briefly Panic (2.5560s) 12/23/2019 10:47:35 PM Install Confidence Routines (0.3340s) 12/23/2019 10:47:36 PM Bring Commander Interface Online (0.2840s) 12/23/2019 10:47:36 PM Motivate All Crews (0.0430s) 12/23/2019 10:47:36 PM Externalizing Patterns (0.0280s) 12/23/2019 10:47:36 PM Disengaging Constants (0.2730s) 12/23/2019 10:47:37 PM Late Axionic Computations (0.8480s) 12/23/2019 10:47:37 PM Connecting to Fleet Command (0.0200s) 12/23/2019 10:47:37 PM Thinking Of Advice (0.0200s) 12/23/2019 10:47:37 PM Degaussing Advice (0.2990s) 12/23/2019 10:47:37 PM Naming All Known Planets (0.0310s) 12/23/2019 10:47:37 PM Remembering Speeds (0.0280s) 12/23/2019 10:47:37 PM Prioritizing Targets (0.0270s) 12/23/2019 10:47:37 PM Rebooting Sensor Arrays (0.0260s) 12/23/2019 10:47:37 PM Unloading Prismatic Grid (0.0200s) 12/23/2019 10:47:37 PM Thinking Of Objectives (0.0050s) 12/23/2019 10:47:37 PM Re-Aligning Objectives (0.0140s) 12/23/2019 10:47:37 PM Inhibiting Visual Scans (0.0290s) 12/23/2019 10:47:37 PM Synthesizing Vocals (0.0210s) 12/23/2019 10:47:37 PM Ventilating Scenarios (0.0220s) 12/23/2019 10:47:37 PM Decontaminating Targeting Systems (0.0260s) 12/23/2019 10:47:37 PM Ejecting Tactical Core (0.0090s) 12/23/2019 10:47:37 PM Calibrating Formations (0.0050s) 12/23/2019 10:47:37 PM Intercepting Galactic Maps (0.0420s) 12/23/2019 10:47:37 PM Sterilizing Test Chamber (0.0250s) 12/23/2019 10:47:37 PM Faction Diagnostics (0.0410s) 12/23/2019 10:47:37 PM Buffering Hackers (0.0430s) 12/23/2019 10:47:38 PM Inverting Death (0.0440s) 12/23/2019 10:47:38 PM Linear Field Variance (0.0930s) 12/23/2019 10:47:38 PM Charging Marks (0.0060s) 12/23/2019 10:47:38 PM Range Manifolds (0.0420s) 12/23/2019 10:47:38 PM Purging ROFs (0.0180s) 12/23/2019 10:47:38 PM Manipulating Speeds (0.0330s) 12/23/2019 10:47:38 PM Detecting Projectiles (0.0080s) 12/23/2019 10:47:38 PM Grouping Flow Fields (0.0380s) 12/23/2019 10:47:38 PM Modulating Flow Field Groups (0.0090s) 12/23/2019 10:47:38 PM Designing Fleets (0.1890s) 12/23/2019 10:47:38 PM Thinking Of Technologies (0.0220s) 12/23/2019 10:47:38 PM Categorizing Starboard Sensors (0.0260s) 12/23/2019 10:47:38 PM Injecting Galactic Variables (0.0460s) 12/23/2019 10:47:38 PM Discharging Colored Ions (0.0320s) 12/23/2019 10:47:38 PM Replicating Ion Colors (0.0160s) 12/23/2019 10:47:40 PM Investigating Starfields (1.9010s) 12/23/2019 10:47:46 PM Ejecting Distant Planets (6.1640s) 12/23/2019 10:47:46 PM Investigating Map Signatures (0.0500s) 12/23/2019 10:47:46 PM Collating Solar Systems (0.0180s) 12/23/2019 10:47:46 PM Categorizing All Planets (0.0050s) 12/23/2019 10:47:46 PM Organizing Commands (0.0300s) 12/23/2019 10:47:46 PM Calculating Firing Cones (0.0040s) 12/23/2019 10:47:49 PM Ruining Perfectly Good Ship Parts (2.9860s) 12/23/2019 10:48:05 PM Download Extra RAM (15.2320s) 12/23/2019 10:48:05 PM Issuing Orders (0.0040s) 12/23/2019 10:48:05 PM Augmenting Infusers (0.0310s) 12/23/2019 10:48:05 PM Infusing (0.1010s) 12/23/2019 10:48:05 PM Post-Proton Surge (0.0040s) 12/23/2019 10:48:05 PM Calibrate Weapons Arrays (0.0150s) 12/23/2019 10:48:05 PM Stimulate Modulation (0.0130s) 12/23/2019 10:48:05 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/23/2019 10:48:06 PM Load Surrogates (1.1980s) 12/23/2019 10:48:06 PM Load Historical Documents (0.0020s) 12/23/2019 10:48:06 PM 36.3 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (2.6s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.8s) Degaussing Advice (0.3s) Investigating Starfields (1.9s) Ejecting Distant Planets (6.2s) Ruining Perfectly Good Ship Parts (3.0s) Download Extra RAM (15.2s) Load Surrogates (1.2s) 12/23/2019 10:48:06 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 12/23/2019 10:48:53 PM Successfully opened host socket 12/23/2019 10:49:07 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 12/23/2019 10:49:07 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 12/23/2019 10:49:07 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 12/23/2019 10:49:07 PM Skipped log Achievement To Steam Nearing The End? 10 Hour Campaign because we think it's already there. 12/23/2019 10:49:07 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/23/2019 10:49:07 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/23/2019 11:14:39 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 12/23/2019 11:24:29 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/23/2019 11:29:59 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/24/2019 12:25:48 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/24/2019 1:52:58 AM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 12/24/2019 2:52:45 AM Logged Achievement To Steam Control 25 12/24/2019 3:50:26 AM Logged Achievement To Steam Miffed 12/24/2019 4:05:08 AM DoOnPlayerVictory enter 12/24/2019 4:05:08 AM Logged Achievement To Steam Discounts Not Accepted 12/24/2019 4:05:08 AM Logged Achievement To Steam Win On 80 Planet Map 12/24/2019 4:11:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 12:08:25 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/25/2019 12:08:25 AM Boot up FleetOS (0.3770s) 12/25/2019 12:08:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/25/2019 12:08:25 AM Check System Logs For Rogue Intelligence (0.0600s) 12/25/2019 12:08:26 AM Game Version: 1.025 12/25/2019 12:08:26 AM Eject Trash Into Hyperspace (0.3350s) 12/25/2019 12:08:26 AM Expansions: The Spire Rises (NOT INSTALLED) 12/25/2019 12:08:26 AM Check For Extra Modules (0.0090s) 12/25/2019 12:08:26 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/25/2019 12:08:26 AM Bring Cloaking Systems Online (0.0160s) 12/25/2019 12:08:26 AM Remembering Alamo (0.1340s) 12/25/2019 12:08:26 AM Generating Framerates (0.0310s) 12/25/2019 12:08:26 AM Recalculate Speed Of Light (0.0550s) 12/25/2019 12:08:26 AM Check Nearby Stellar Masses (0.0610s) 12/25/2019 12:08:26 AM Resolution changed to windowed 1900x900 12/25/2019 12:08:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/25/2019 12:08:26 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/25/2019 12:08:26 AM Refresh Optical Lensing (0.0080s) 12/25/2019 12:08:26 AM Revise Fundamental Physical Laws (0.0890s) 12/25/2019 12:08:26 AM Boot Audio Comms (0.0670s) 12/25/2019 12:08:26 AM Establish Individual Audio Links (0.0190s) 12/25/2019 12:08:27 AM Prepare Explosions and Crackles (0.9810s) 12/25/2019 12:08:29 AM Optimize Comfort On Command Decks (1.7660s) 12/25/2019 12:08:29 AM Calculate Odds Of Success (0.0550s) 12/25/2019 12:08:33 AM Briefly Panic (3.5980s) 12/25/2019 12:08:33 AM Install Confidence Routines (0.2810s) 12/25/2019 12:08:33 AM Bring Commander Interface Online (0.4270s) 12/25/2019 12:08:34 AM Motivate All Crews (0.3040s) 12/25/2019 12:08:34 AM Externalizing Patterns (0.0270s) 12/25/2019 12:08:34 AM Disengaging Constants (0.8220s) 12/25/2019 12:08:36 AM Late Axionic Computations (1.3760s) 12/25/2019 12:08:36 AM Connecting to Fleet Command (0.0340s) 12/25/2019 12:08:36 AM Thinking Of Advice (0.0520s) 12/25/2019 12:08:36 AM Degaussing Advice (0.3410s) 12/25/2019 12:08:36 AM Naming All Known Planets (0.0320s) 12/25/2019 12:08:36 AM Remembering Speeds (0.0360s) 12/25/2019 12:08:36 AM Prioritizing Targets (0.0340s) 12/25/2019 12:08:36 AM Rebooting Sensor Arrays (0.0440s) 12/25/2019 12:08:36 AM Unloading Prismatic Grid (0.0270s) 12/25/2019 12:08:36 AM Thinking Of Objectives (0.0060s) 12/25/2019 12:08:36 AM Re-Aligning Objectives (0.0390s) 12/25/2019 12:08:37 AM Inhibiting Visual Scans (0.1050s) 12/25/2019 12:08:37 AM Synthesizing Vocals (0.0280s) 12/25/2019 12:08:37 AM Ventilating Scenarios (0.0390s) 12/25/2019 12:08:37 AM Decontaminating Targeting Systems (0.0340s) 12/25/2019 12:08:37 AM Ejecting Tactical Core (0.0270s) 12/25/2019 12:08:37 AM Calibrating Formations (0.0580s) 12/25/2019 12:08:37 AM Intercepting Galactic Maps (0.0550s) 12/25/2019 12:08:37 AM Sterilizing Test Chamber (0.0320s) 12/25/2019 12:08:37 AM Faction Diagnostics (0.0830s) 12/25/2019 12:08:37 AM Buffering Hackers (0.0520s) 12/25/2019 12:08:37 AM Inverting Death (0.0600s) 12/25/2019 12:08:37 AM Linear Field Variance (0.1680s) 12/25/2019 12:08:37 AM Charging Marks (0.0070s) 12/25/2019 12:08:37 AM Range Manifolds (0.0240s) 12/25/2019 12:08:37 AM Purging ROFs (0.0190s) 12/25/2019 12:08:37 AM Manipulating Speeds (0.0320s) 12/25/2019 12:08:37 AM Detecting Projectiles (0.0080s) 12/25/2019 12:08:37 AM Grouping Flow Fields (0.0390s) 12/25/2019 12:08:37 AM Modulating Flow Field Groups (0.0310s) 12/25/2019 12:08:38 AM Designing Fleets (0.1490s) 12/25/2019 12:08:38 AM Thinking Of Technologies (0.0230s) 12/25/2019 12:08:38 AM Categorizing Starboard Sensors (0.0260s) 12/25/2019 12:08:38 AM Injecting Galactic Variables (0.0620s) 12/25/2019 12:08:38 AM Discharging Colored Ions (0.0390s) 12/25/2019 12:08:38 AM Replicating Ion Colors (0.0180s) 12/25/2019 12:08:40 AM Investigating Starfields (1.9590s) 12/25/2019 12:08:46 AM Screening Distant Planets (6.4060s) 12/25/2019 12:08:46 AM Investigating Map Signatures (0.0500s) 12/25/2019 12:08:46 AM Collating Solar Systems (0.0180s) 12/25/2019 12:08:46 AM Categorizing All Planets (0.0040s) 12/25/2019 12:08:46 AM Organizing Commands (0.0290s) 12/25/2019 12:08:46 AM Calculating Firing Cones (0.0040s) 12/25/2019 12:08:49 AM Splitting Ship Parts Into Smaller Parts (3.2670s) 12/25/2019 12:09:05 AM Resynchronize Auxiliary Primaries (15.2360s) 12/25/2019 12:09:05 AM Issuing Orders (0.0040s) 12/25/2019 12:09:05 AM Augmenting Infusers (0.0320s) 12/25/2019 12:09:05 AM Infusing (0.1160s) 12/25/2019 12:09:05 AM Post-Proton Surge (0.0070s) 12/25/2019 12:09:05 AM Calibrate Weapons Arrays (0.0240s) 12/25/2019 12:09:05 AM Stimulate Modulation (0.0190s) 12/25/2019 12:09:05 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/25/2019 12:09:06 AM Load Surrogates (1.2720s) 12/25/2019 12:09:06 AM Load Historical Documents (0.0040s) 12/25/2019 12:09:06 AM 41.2 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (1.0s) Optimize Comfort On Command Decks (1.8s) Briefly Panic (3.6s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Motivate All Crews (0.3s) Disengaging Constants (0.8s) Late Axionic Computations (1.4s) Degaussing Advice (0.3s) Investigating Starfields (2.0s) Screening Distant Planets (6.4s) Splitting Ship Parts Into Smaller Parts (3.3s) Resynchronize Auxiliary Primaries (15.2s) Load Surrogates (1.3s) 12/25/2019 12:09:07 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 12/25/2019 12:09:16 AM Start Generate Partial Map with Honeycomb and seed 147920883 and planet count 80 and 17 factions 12/25/2019 12:09:16 AM World Created, Launching Server 12/25/2019 12:09:17 AM Successfully opened host socket 12/25/2019 12:09:25 AM Start Generate Partial Map with Honeycomb and seed 997864784 and planet count 80 and 17 factions 12/25/2019 12:09:25 AM Generate Partial Map Complete 12/25/2019 12:09:27 AM Start Generate Partial Map with Honeycomb and seed 522882247 and planet count 80 and 17 factions 12/25/2019 12:09:27 AM Generate Partial Map Complete 12/25/2019 12:09:43 AM Start Generate Partial Map with Honeycomb and seed 519658060 and planet count 80 and 17 factions 12/25/2019 12:09:43 AM Generate Partial Map Complete 12/25/2019 12:09:51 AM Start Generate Partial Map with Honeycomb and seed 434451402 and planet count 80 and 17 factions 12/25/2019 12:09:51 AM Generate Partial Map Complete 12/25/2019 12:09:55 AM Start Generate Partial Map with Honeycomb and seed 734723548 and planet count 80 and 17 factions 12/25/2019 12:09:55 AM Generate Partial Map Complete 12/25/2019 12:09:59 AM Start Generate Partial Map with Honeycomb and seed 176343580 and planet count 80 and 17 factions 12/25/2019 12:09:59 AM Generate Partial Map Complete 12/25/2019 12:10:01 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 17 factions 12/25/2019 12:10:01 AM Generate Partial Map Complete 12/25/2019 12:10:28 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 17 factions 12/25/2019 12:10:28 AM Generate Partial Map Complete 12/25/2019 12:11:16 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 21 factions 12/25/2019 12:11:16 AM Generate Partial Map Complete 12/25/2019 12:11:23 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 21 factions 12/25/2019 12:11:23 AM Generate Partial Map Complete 12/25/2019 12:12:47 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 21 factions 12/25/2019 12:12:47 AM Generate Partial Map Complete 12/25/2019 12:12:58 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 21 factions 12/25/2019 12:12:59 AM Generate Partial Map Complete 12/25/2019 12:13:10 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 22 factions 12/25/2019 12:13:10 AM Generate Partial Map Complete 12/25/2019 12:13:20 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:13:21 AM Generate Partial Map Complete 12/25/2019 12:15:34 AM Start Generate FULL Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:15:35 AM Generate FULL Map Complete 12/25/2019 12:15:49 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 17 factions 12/25/2019 12:15:49 AM World Created, Launching Server 12/25/2019 12:17:29 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:17:29 AM Generate Partial Map Complete 12/25/2019 12:17:52 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:17:52 AM Generate Partial Map Complete 12/25/2019 12:17:58 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:17:58 AM Generate Partial Map Complete 12/25/2019 12:18:07 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:18:07 AM Generate Partial Map Complete 12/25/2019 12:18:12 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:18:12 AM Generate Partial Map Complete 12/25/2019 12:18:24 AM Start Generate Partial Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:18:24 AM Generate Partial Map Complete 12/25/2019 12:18:27 AM Start Generate FULL Map with Honeycomb and seed 159779959 and planet count 80 and 23 factions 12/25/2019 12:18:27 AM Generate FULL Map Complete 12/25/2019 12:20:35 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/25/2019 12:39:26 AM Resolution changed to windowed 1900x900 12/25/2019 12:39:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/25/2019 12:39:26 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/25/2019 12:49:47 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/25/2019 1:18:51 AM Skipped log Achievement To Steam Tech Tree because we think it's already there. 12/25/2019 1:27:21 AM Skipped log Achievement To Steam Knowledge is Power because we think it's already there. 12/25/2019 1:50:07 AM Resolution changed to windowed 1900x900 12/25/2019 1:50:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/25/2019 1:50:07 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/25/2019 1:50:07 AM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:CoarseProcessBackgroundPlanets RelatedIntegers(1): 0 12/25/2019 2:25:13 AM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 12/25/2019 2:37:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/29/2020 1:34:58 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 2/29/2020 1:34:58 PM Boot up FleetOS (0.4510s) 2/29/2020 1:34:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/29/2020 1:34:58 PM Check System Logs For Rogue Intelligence (0.0370s) 2/29/2020 1:34:58 PM Game Version: 2.004 2/29/2020 1:34:58 PM Eject Trash Into Hyperspace (0.1170s) 2/29/2020 1:34:58 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 2/29/2020 1:34:58 PM Check For Extra Modules (0.0090s) 2/29/2020 1:34:58 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/29/2020 1:34:58 PM Bring Cloaking Systems Online (0.0290s) 2/29/2020 1:34:58 PM Remembering Alamo (0.0760s) 2/29/2020 1:34:58 PM Generating Framerates (0.0180s) 2/29/2020 1:34:58 PM Recalculate Speed Of Light (0.1410s) 2/29/2020 1:34:59 PM Optimize Comfort On Command Decks (0.0460s) 2/29/2020 1:34:59 PM Check Nearby Stellar Masses (0.0330s) 2/29/2020 1:34:59 PM Resolution changed to windowed 1900x900 2/29/2020 1:34:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/29/2020 1:34:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/29/2020 1:34:59 PM Refresh Optical Lensing (0.0120s) 2/29/2020 1:34:59 PM Revise Fundamental Physical Laws (0.0350s) 2/29/2020 1:34:59 PM Boot Audio Comms (0.0890s) 2/29/2020 1:34:59 PM Establish Individual Audio Links (0.0300s) 2/29/2020 1:35:00 PM Prepare Explosions and Crackles (0.7950s) 2/29/2020 1:35:01 PM Calculate Odds Of Success (1.1140s) 2/29/2020 1:35:05 PM Briefly Panic (3.9910s) 2/29/2020 1:35:05 PM Install Confidence Routines (0.2060s) 2/29/2020 1:35:05 PM Bring Commander Interface Online (0.3590s) 2/29/2020 1:35:05 PM Motivate All Crews (0.0480s) 2/29/2020 1:35:05 PM Externalizing Patterns (0.0110s) 2/29/2020 1:35:06 PM Disengaging Constants (0.4640s) 2/29/2020 1:35:06 PM Late Axionic Computations (0.3860s) 2/29/2020 1:35:06 PM Connecting to Fleet Command (0.0120s) 2/29/2020 1:35:06 PM Thinking Of Advice (0.0440s) 2/29/2020 1:35:07 PM Degaussing Advice (0.3800s) 2/29/2020 1:35:07 PM Naming All Known Planets (0.0260s) 2/29/2020 1:35:07 PM Remembering Speeds (0.0420s) 2/29/2020 1:35:07 PM Prioritizing Targets (0.0120s) 2/29/2020 1:35:07 PM Rebooting Sensor Arrays (0.0850s) 2/29/2020 1:35:07 PM Unloading Prismatic Grid (0.0190s) 2/29/2020 1:35:07 PM Thinking Of Objectives (0.0320s) 2/29/2020 1:35:07 PM Re-Aligning Objectives (0.0460s) 2/29/2020 1:35:07 PM Inhibiting Visual Scans (0.0290s) 2/29/2020 1:35:07 PM Synthesizing Vocals (0.0620s) 2/29/2020 1:35:07 PM Ventilating Scenarios (0.0400s) 2/29/2020 1:35:07 PM Decontaminating Targeting Systems (0.0340s) 2/29/2020 1:35:07 PM Ejecting Tactical Core (0.0340s) 2/29/2020 1:35:07 PM Calibrating Formations (0.0060s) 2/29/2020 1:35:07 PM Intercepting Galactic Maps (0.0410s) 2/29/2020 1:35:07 PM Sterilizing Test Chamber (0.0270s) 2/29/2020 1:35:07 PM Faction Diagnostics (0.0260s) 2/29/2020 1:35:07 PM Buffering Hackers (0.0400s) 2/29/2020 1:35:07 PM Inverting Death (0.0400s) 2/29/2020 1:35:07 PM Linear Field Variance (0.1550s) 2/29/2020 1:35:07 PM Charging Marks (0.0140s) 2/29/2020 1:35:07 PM Guarding The Posts (0.0300s) 2/29/2020 1:35:07 PM Range Manifolds (0.0170s) 2/29/2020 1:35:07 PM Purging ROFs (0.0290s) 2/29/2020 1:35:07 PM Manipulating Speeds (0.0660s) 2/29/2020 1:35:07 PM Detecting Projectiles (0.0040s) 2/29/2020 1:35:08 PM Grouping Flow Fields (0.0310s) 2/29/2020 1:35:08 PM Modulating Flow Field Groups (0.0260s) 2/29/2020 1:35:08 PM Designing Fleets (0.2660s) 2/29/2020 1:35:08 PM Thinking Of Technologies (0.0220s) 2/29/2020 1:35:08 PM Categorizing Starboard Sensors (0.0270s) 2/29/2020 1:35:08 PM Injecting Galactic Variables (0.0230s) 2/29/2020 1:35:08 PM Discharging Colored Ions (0.0380s) 2/29/2020 1:35:08 PM Replicating Ion Colors (0.0170s) 2/29/2020 1:35:10 PM Stabbing Starfields (1.8760s) 2/29/2020 1:35:16 PM Pillaging Distant Planets (6.0970s) 2/29/2020 1:35:16 PM Investigating Map Signatures (0.0500s) 2/29/2020 1:35:16 PM Collating Solar Systems (0.0170s) 2/29/2020 1:35:16 PM Categorizing All Planets (0.0040s) 2/29/2020 1:35:16 PM Organizing Commands (0.0310s) 2/29/2020 1:35:16 PM Calculating Firing Cones (0.0060s) 2/29/2020 1:35:21 PM Developing New Ship Parts (4.5930s) 2/29/2020 1:35:41 PM Redefine Best Practices (20.7920s) 2/29/2020 1:35:41 PM Issuing Orders (0.0090s) 2/29/2020 1:35:41 PM Augmenting Infusers (0.0430s) 2/29/2020 1:35:42 PM Infusing (0.1010s) 2/29/2020 1:35:42 PM Post-Proton Surge (0.0070s) 2/29/2020 1:35:42 PM Calibrate Weapons Arrays (0.0230s) 2/29/2020 1:35:42 PM Stimulate Modulation (0.0290s) 2/29/2020 1:35:42 PM ArcenAssetBundleCache.InstantiatedObjects: 922 2/29/2020 1:35:43 PM Load Surrogates (1.8190s) 2/29/2020 1:35:43 PM Load Historical Documents (0.0510s) 2/29/2020 1:35:43 PM 45.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.1s) Briefly Panic (4.0s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (0.4s) Degaussing Advice (0.4s) Designing Fleets (0.3s) Stabbing Starfields (1.9s) Pillaging Distant Planets (6.1s) Developing New Ship Parts (4.6s) Redefine Best Practices (20.8s) Load Surrogates (1.8s) 2/29/2020 1:35:44 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/29/2020 1:35:52 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 20 factions 2/29/2020 1:35:52 PM World Created, Launching Server 2/29/2020 1:35:53 PM Successfully opened host socket 2/29/2020 1:41:56 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 26 factions 2/29/2020 1:41:56 PM Generate Partial Map Complete 2/29/2020 1:42:33 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 26 factions 2/29/2020 1:42:33 PM Generate Partial Map Complete 2/29/2020 1:43:04 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 26 factions 2/29/2020 1:43:04 PM Generate Partial Map Complete 2/29/2020 1:43:17 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 26 factions 2/29/2020 1:43:17 PM Generate Partial Map Complete 2/29/2020 1:43:26 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 26 factions 2/29/2020 1:43:26 PM Generate Partial Map Complete 2/29/2020 1:43:33 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 26 factions 2/29/2020 1:43:33 PM Generate Partial Map Complete 2/29/2020 1:44:02 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:44:02 PM Generate Partial Map Complete 2/29/2020 1:44:07 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:44:07 PM Generate Partial Map Complete 2/29/2020 1:44:13 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:44:13 PM Generate Partial Map Complete 2/29/2020 1:44:17 PM Start Generate Partial Map with Realistic and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:44:17 PM Generate Partial Map Complete 2/29/2020 1:47:03 PM Start Generate Partial Map with Octopus and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:47:03 PM total central planets: 21 2/29/2020 1:47:03 PM created central planets: 21 2/29/2020 1:47:03 PM Generate Partial Map Complete 2/29/2020 1:47:11 PM Start Generate Partial Map with D18Rings and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:47:11 PM Removed 52 self-referential planet links in this map. Harmless now. 2/29/2020 1:47:11 PM Generate Partial Map Complete 2/29/2020 1:47:19 PM Start Generate Partial Map with D18Swirl and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:47:19 PM Generate Partial Map Complete 2/29/2020 1:47:25 PM Start Generate Partial Map with D18Bubbles and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:47:25 PM Generate Partial Map Complete 2/29/2020 1:47:32 PM Start Generate Partial Map with ClustersMicrocosm and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:47:33 PM Generate Partial Map Complete 2/29/2020 1:47:38 PM Start Generate Partial Map with Snake and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:47:38 PM Generate Partial Map Complete 2/29/2020 1:47:49 PM Start Generate Partial Map with Concentric and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:47:49 PM Generate Partial Map Complete 2/29/2020 1:48:41 PM Start Generate Partial Map with Grid and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:48:41 PM Generate Partial Map Complete 2/29/2020 1:48:46 PM Start Generate Partial Map with Maze and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:48:46 PM Generate Partial Map Complete 2/29/2020 1:48:51 PM Start Generate Partial Map with Maze and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:48:51 PM Generate Partial Map Complete 2/29/2020 1:50:08 PM Start Generate Partial Map with Maze and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:50:08 PM Generate Partial Map Complete 2/29/2020 1:53:15 PM Start Generate FULL Map with Maze and seed 329278842 and planet count 80 and 28 factions 2/29/2020 1:53:15 PM Generate FULL Map Complete 2/29/2020 3:50:18 PM Logged Achievement To Steam Research Grant 2/29/2020 4:57:19 PM Logged Achievement To Steam Off to the Dire Graveyard 2/29/2020 4:59:09 PM Donating team Fireteam 23 has 44 units with strength 2026. Status Assembling No target planet No lurk planet. Ships: Paulson: 43, Murdoch: 1 to hunter, path A 2/29/2020 4:59:49 PM Logged Achievement To Steam Lots Of Energy 2/29/2020 5:03:19 PM Logged Achievement To Steam Snap Out of It! 2/29/2020 5:34:10 PM Donating team Fireteam 34 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 2/29/2020 6:05:35 PM Donating team Fireteam 50 has 1 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Secundus: 1 to hunter, path A 2/29/2020 6:06:11 PM Donating team Fireteam 52 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 2/29/2020 6:13:07 PM Donating team Fireteam 54 has 11 units with strength 644. Status Assembling No target planet No lurk planet. Ships: Secundus: 11 to hunter, path A 2/29/2020 6:33:39 PM Donating team Fireteam 63 has 10 units with strength 1376. Status Assembling No target planet No lurk planet. Ships: Jurafsky: 10 to hunter, path A 2/29/2020 6:58:45 PM Donating team Fireteam 70 has 3 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Levin: 1, Secundus: 2 to hunter, path A 2/29/2020 7:32:41 PM Donating team Fireteam 78 has 15 units with strength 552. Status Assembling No target planet No lurk planet. Ships: Secundus: 15 to hunter, path A 2/29/2020 7:32:43 PM Donating team Fireteam 84 has 10 units with strength 373. Status Assembling No target planet No lurk planet. Ships: Secundus: 10 to hunter, path A 2/29/2020 7:40:37 PM Donating team Fireteam 90 has 8 units with strength 515. Status Assembling No target planet No lurk planet. Ships: Secundus: 8 to hunter, path A 2/29/2020 7:40:45 PM Donating team Fireteam 85 has 31 units with strength 1442. Status Assembling No target planet No lurk planet. Ships: Secundus: 31 to hunter, path A 2/29/2020 7:48:01 PM Logged Achievement To Steam Kills: Warrior 2/29/2020 7:55:15 PM Donating team Fireteam 95 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 2/29/2020 7:58:22 PM Donating team Fireteam 97 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Secundus: 25 to hunter, path A 2/29/2020 7:59:46 PM Donating team Fireteam 97 has 15 units with strength 941. Status Assembling No target planet No lurk planet. Ships: Secundus: 14, Levin: 1 to hunter, path A 2/29/2020 7:59:48 PM Donating team Fireteam 98 has 16 units with strength 851. Status Assembling No target planet No lurk planet. Ships: Secundus: 15, Levin: 1 to hunter, path A 2/29/2020 8:33:42 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/29/2020 8:33:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/1/2020 10:51:54 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/1/2020 10:51:54 AM Boot up FleetOS (0.3050s) 3/1/2020 10:51:54 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/1/2020 10:51:54 AM Check System Logs For Rogue Intelligence (0.0470s) 3/1/2020 10:51:54 AM Game Version: 2.006 3/1/2020 10:51:54 AM Eject Trash Into Hyperspace (0.0790s) 3/1/2020 10:51:54 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/1/2020 10:51:54 AM Check For Extra Modules (0.0070s) 3/1/2020 10:51:54 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/1/2020 10:51:54 AM Bring Cloaking Systems Online (0.0420s) 3/1/2020 10:51:54 AM Remembering Alamo (0.0640s) 3/1/2020 10:51:54 AM Generating Framerates (0.0220s) 3/1/2020 10:51:55 AM Recalculate Speed Of Light (0.0600s) 3/1/2020 10:51:55 AM Optimize Comfort On Command Decks (0.0360s) 3/1/2020 10:51:55 AM Check Nearby Stellar Masses (0.0120s) 3/1/2020 10:51:55 AM Resolution changed to windowed 1900x900 3/1/2020 10:51:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/1/2020 10:51:55 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/1/2020 10:51:55 AM Refresh Optical Lensing (0.0120s) 3/1/2020 10:51:55 AM Revise Fundamental Physical Laws (0.0210s) 3/1/2020 10:51:55 AM Boot Audio Comms (0.0320s) 3/1/2020 10:51:55 AM Establish Individual Audio Links (0.0300s) 3/1/2020 10:51:55 AM Prepare Explosions and Crackles (0.6280s) 3/1/2020 10:51:56 AM Calculate Odds Of Success (1.0710s) 3/1/2020 10:52:01 AM Briefly Panic (4.2330s) 3/1/2020 10:52:01 AM Install Confidence Routines (0.1710s) 3/1/2020 10:52:01 AM Bring Commander Interface Online (0.2580s) 3/1/2020 10:52:01 AM Motivate All Crews (0.0670s) 3/1/2020 10:52:01 AM Externalizing Patterns (0.0250s) 3/1/2020 10:52:02 AM Disengaging Constants (0.4100s) 3/1/2020 10:52:02 AM Late Axionic Computations (0.6350s) 3/1/2020 10:52:02 AM Connecting to Fleet Command (0.0200s) 3/1/2020 10:52:02 AM Thinking Of Advice (0.0360s) 3/1/2020 10:52:03 AM Degaussing Advice (0.4410s) 3/1/2020 10:52:03 AM Naming All Known Planets (0.0230s) 3/1/2020 10:52:03 AM Remembering Speeds (0.0420s) 3/1/2020 10:52:03 AM Prioritizing Targets (0.0370s) 3/1/2020 10:52:03 AM Rebooting Sensor Arrays (0.0350s) 3/1/2020 10:52:03 AM Unloading Prismatic Grid (0.0280s) 3/1/2020 10:52:03 AM Thinking Of Objectives (0.0040s) 3/1/2020 10:52:03 AM Re-Aligning Objectives (0.0240s) 3/1/2020 10:52:03 AM Inhibiting Visual Scans (0.0370s) 3/1/2020 10:52:03 AM Synthesizing Vocals (0.0290s) 3/1/2020 10:52:03 AM Ventilating Scenarios (0.0390s) 3/1/2020 10:52:03 AM Decontaminating Targeting Systems (0.0340s) 3/1/2020 10:52:03 AM Ejecting Tactical Core (0.0260s) 3/1/2020 10:52:03 AM Calibrating Formations (0.0050s) 3/1/2020 10:52:03 AM Intercepting Galactic Maps (0.0670s) 3/1/2020 10:52:03 AM Sterilizing Test Chamber (0.0530s) 3/1/2020 10:52:03 AM Faction Diagnostics (0.0990s) 3/1/2020 10:52:03 AM Buffering Hackers (0.0410s) 3/1/2020 10:52:03 AM Inverting Death (0.0570s) 3/1/2020 10:52:03 AM Linear Field Variance (0.1250s) 3/1/2020 10:52:04 AM Charging Marks (0.0260s) 3/1/2020 10:52:04 AM Guarding The Posts (0.0250s) 3/1/2020 10:52:04 AM Range Manifolds (0.0150s) 3/1/2020 10:52:04 AM Purging ROFs (0.0290s) 3/1/2020 10:52:04 AM Manipulating Speeds (0.0320s) 3/1/2020 10:52:04 AM Detecting Projectiles (0.0060s) 3/1/2020 10:52:04 AM Grouping Flow Fields (0.0320s) 3/1/2020 10:52:04 AM Modulating Flow Field Groups (0.0340s) 3/1/2020 10:52:04 AM Designing Fleets (0.2020s) 3/1/2020 10:52:04 AM Thinking Of Technologies (0.0260s) 3/1/2020 10:52:04 AM Categorizing Starboard Sensors (0.0480s) 3/1/2020 10:52:04 AM Injecting Galactic Variables (0.0430s) 3/1/2020 10:52:04 AM Discharging Colored Ions (0.0370s) 3/1/2020 10:52:04 AM Replicating Ion Colors (0.0180s) 3/1/2020 10:52:06 AM Scattering Starfields (1.9140s) 3/1/2020 10:52:12 AM Milking Distant Planets (6.0000s) 3/1/2020 10:52:12 AM Investigating Map Signatures (0.0590s) 3/1/2020 10:52:12 AM Collating Solar Systems (0.0170s) 3/1/2020 10:52:12 AM Categorizing All Planets (0.0040s) 3/1/2020 10:52:12 AM Organizing Commands (0.0880s) 3/1/2020 10:52:12 AM Calculating Firing Cones (0.0030s) 3/1/2020 10:52:16 AM Scrapping Extra Ship Parts (4.3310s) 3/1/2020 10:52:43 AM Rewire Lower Decks (26.4820s) 3/1/2020 10:52:43 AM Issuing Orders (0.0070s) 3/1/2020 10:52:43 AM Augmenting Infusers (0.0340s) 3/1/2020 10:52:43 AM Infusing (0.1000s) 3/1/2020 10:52:43 AM Post-Proton Surge (0.0060s) 3/1/2020 10:52:43 AM Calibrate Weapons Arrays (0.0190s) 3/1/2020 10:52:43 AM Stimulate Modulation (0.0270s) 3/1/2020 10:52:44 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/1/2020 10:52:45 AM Load Surrogates (1.6270s) 3/1/2020 10:52:45 AM Load Historical Documents (0.0030s) 3/1/2020 10:52:45 AM 50.9 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.6s) Calculate Odds Of Success (1.1s) Briefly Panic (4.2s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Degaussing Advice (0.4s) Scattering Starfields (1.9s) Milking Distant Planets (6.0s) Scrapping Extra Ship Parts (4.3s) Rewire Lower Decks (26.5s) Load Surrogates (1.6s) 3/1/2020 10:52:45 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/1/2020 11:22:09 AM Successfully opened host socket 3/1/2020 11:22:34 AM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 3/1/2020 11:22:34 AM Logged Achievement To Steam Snap Out of It! 3/1/2020 11:22:34 AM Logged Achievement To Steam Off to the Dire Graveyard 3/1/2020 12:07:32 PM Donating team Fireteam 110 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Nodowa: 8 to hunter, path A 3/1/2020 12:07:46 PM Donating team Fireteam 113 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 3/1/2020 12:07:50 PM Donating team Fireteam 113 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Secundus: 2 to hunter, path A 3/1/2020 12:07:54 PM Donating team Fireteam 114 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Secundus: 1 to hunter, path A 3/1/2020 12:08:32 PM Donating team Fireteam 112 has 16 units with strength 594. Status Assembling No target planet No lurk planet. Ships: Secundus: 8, Levin: 8 to hunter, path A 3/1/2020 12:08:35 PM Donating team Fireteam 115 has 25 units with strength 1262. Status Assembling No target planet No lurk planet. Ships: Secundus: 16, Levin: 9 to hunter, path A 3/1/2020 12:14:01 PM Donating team Fireteam 116 has 13 units with strength 537. Status Assembling No target planet No lurk planet. Ships: Secundus: 13 to hunter, path A 3/1/2020 12:14:05 PM Donating team Fireteam 113 has 26 units with strength 1602. Status Assembling No target planet No lurk planet. Ships: Secundus: 26 to hunter, path A 3/1/2020 12:21:22 PM debug code 3300 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 120 has 45 units with strength 2810. Status Assembling No target planet No lurk planet. Ships: Gehenna: 45 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <447aade8bd02421d9646533e0c0a3f92>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00365] in <447aade8bd02421d9646533e0c0a3f92>:0 3/1/2020 12:21:24 PM Donating team Fireteam 121 has 38 units with strength 2038. Status Assembling No target planet No lurk planet. Ships: Gehenna: 38 to hunter, path A 3/1/2020 12:21:47 PM debug code 3300 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 88 has 27 units with strength 2426. Status Assembling No target planet No lurk planet. Ships: Gehenna: 26, Storaasli: 1 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <447aade8bd02421d9646533e0c0a3f92>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00365] in <447aade8bd02421d9646533e0c0a3f92>:0 3/1/2020 12:21:49 PM Donating team Fireteam 88 has 27 units with strength 2426. Status Assembling No target planet No lurk planet. Ships: Gehenna: 26, Storaasli: 1 to hunter, path A 3/1/2020 12:21:49 PM Donating team Fireteam 103 has 37 units with strength 2985. Status Staging No target planet No lurk planet. Ships: Gehenna: 36, Lattner: 1 to hunter, path B 3/1/2020 12:32:39 PM Donating team Fireteam 130 has 2 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 3/1/2020 12:33:17 PM Donating team Fireteam 118 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Paulson: 3 to hunter, path A 3/1/2020 12:37:25 PM Donating team Fireteam 118 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Paulson: 25 to hunter, path A 3/1/2020 12:43:51 PM Donating team Fireteam 120 has 4 units with strength 541. Status Assembling No target planet No lurk planet. Ships: Paulson: 4 to hunter, path A 3/1/2020 12:44:07 PM Donating team Fireteam 123 has 19 units with strength 1376. Status Assembling No target planet No lurk planet. Ships: Paulson: 19 to hunter, path A 3/1/2020 12:48:50 PM Donating team Fireteam 126 has 15 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Paulson: 15 to hunter, path A 3/1/2020 12:48:51 PM Donating team Fireteam 142 has 18 units with strength 545. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1, Paulson: 17 to hunter, path A 3/1/2020 1:08:47 PM Start Generate Partial Map with Realistic and seed 399440787 and planet count 80 and 20 factions 3/1/2020 1:08:47 PM World Created, Launching Server 3/1/2020 1:08:58 PM Start Generate Partial Map with Honeycomb and seed 399440787 and planet count 80 and 20 factions 3/1/2020 1:08:58 PM Generate Partial Map Complete 3/1/2020 1:09:09 PM Start Generate Partial Map with Honeycomb and seed 399440787 and planet count 80 and 20 factions 3/1/2020 1:09:10 PM Generate Partial Map Complete 3/1/2020 1:09:18 PM Start Generate Partial Map with Honeycomb and seed 175205057 and planet count 80 and 20 factions 3/1/2020 1:09:18 PM Generate Partial Map Complete 3/1/2020 1:09:20 PM Start Generate Partial Map with Honeycomb and seed 856918948 and planet count 80 and 20 factions 3/1/2020 1:09:20 PM Generate Partial Map Complete 3/1/2020 1:09:22 PM Start Generate Partial Map with Honeycomb and seed 149869564 and planet count 80 and 20 factions 3/1/2020 1:09:22 PM Generate Partial Map Complete 3/1/2020 1:09:23 PM Start Generate Partial Map with Honeycomb and seed 744939001 and planet count 80 and 20 factions 3/1/2020 1:09:23 PM Generate Partial Map Complete 3/1/2020 1:09:25 PM Start Generate Partial Map with Honeycomb and seed 38797017 and planet count 80 and 20 factions 3/1/2020 1:09:25 PM Generate Partial Map Complete 3/1/2020 1:09:27 PM Start Generate Partial Map with Honeycomb and seed 865626099 and planet count 80 and 20 factions 3/1/2020 1:09:27 PM Generate Partial Map Complete 3/1/2020 1:09:28 PM Start Generate Partial Map with Honeycomb and seed 620569027 and planet count 80 and 20 factions 3/1/2020 1:09:28 PM Generate Partial Map Complete 3/1/2020 1:09:30 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 20 factions 3/1/2020 1:09:30 PM Generate Partial Map Complete 3/1/2020 1:11:15 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 20 factions 3/1/2020 1:11:15 PM Generate Partial Map Complete 3/1/2020 1:12:16 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 24 factions 3/1/2020 1:12:16 PM Generate Partial Map Complete 3/1/2020 1:12:36 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 24 factions 3/1/2020 1:12:36 PM Generate Partial Map Complete 3/1/2020 1:14:11 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 27 factions 3/1/2020 1:14:11 PM Generate Partial Map Complete 3/1/2020 1:14:15 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 27 factions 3/1/2020 1:14:15 PM Generate Partial Map Complete 3/1/2020 1:14:28 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 27 factions 3/1/2020 1:14:28 PM Generate Partial Map Complete 3/1/2020 1:14:36 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 27 factions 3/1/2020 1:14:36 PM Generate Partial Map Complete 3/1/2020 1:14:43 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 27 factions 3/1/2020 1:14:43 PM Generate Partial Map Complete 3/1/2020 1:14:48 PM Start Generate Partial Map with Honeycomb and seed 869711822 and planet count 80 and 27 factions 3/1/2020 1:14:48 PM Generate Partial Map Complete 3/1/2020 1:18:09 PM Start Generate FULL Map with Honeycomb and seed 869711822 and planet count 80 and 27 factions 3/1/2020 1:18:09 PM Generate FULL Map Complete 3/1/2020 1:59:37 PM Logged Achievement To Steam Research Grant 3/1/2020 2:07:29 PM Logged Achievement To Steam Lots Of Energy 3/1/2020 2:49:55 PM Donating team Fireteam 18 has 49 units with strength 2709. Status Assembling No target planet No lurk planet. Ships: Heresiarch: 48, Sanctioned Parts List: 1 to hunter, path A 3/1/2020 2:49:57 PM Donating team Fireteam 20 has 1 units with strength 578. Status Assembling No target planet No lurk planet. Ships: Full Refund: 1 to hunter, path A 3/1/2020 2:49:57 PM Donating team Fireteam 22 has 4 units with strength 1431. Status Assembling No target planet No lurk planet. Ships: Heresiarch: 4 to hunter, path A 3/1/2020 2:54:10 PM Donating team Fireteam 24 has 26 units with strength 735. Status Assembling No target planet No lurk planet. Ships: You May Not : 21, Internal Reflection: 5 to hunter, path A 3/1/2020 2:54:11 PM Donating team Fireteam 18 has 22 units with strength 1463. Status Assembling No target planet No lurk planet. Ships: You May Not : 22 to hunter, path A 3/1/2020 3:03:00 PM Donating team Fireteam 28 has 51 units with strength 2024. Status Assembling No target planet No lurk planet. Ships: Heresiarch: 51 to hunter, path A 3/1/2020 3:06:25 PM Donating team Fireteam 24 has 45 units with strength 2385. Status Staging No target planet No lurk planet. Ships: Heresiarch: 45 to hunter, path B 3/1/2020 3:07:03 PM Donating team Fireteam 25 has 43 units with strength 1432. Status Assembling No target planet No lurk planet. Ships: You May Not : 43 to hunter, path A 3/1/2020 3:11:31 PM Donating team Fireteam 34 has 33 units with strength 1322. Status Assembling No target planet No lurk planet. Ships: Sanctioned Parts List: 25, Resistance: 8 to hunter, path A 3/1/2020 3:11:31 PM Donating team Fireteam 25 has 11 units with strength 274. Status Assembling No target planet No lurk planet. Ships: Sanctioned Parts List: 7, Resistance: 4 to hunter, path A 3/1/2020 3:17:49 PM Donating team Fireteam 41 has 2 units with strength 608. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 2 to hunter, path A 3/1/2020 3:18:41 PM Donating team Fireteam 43 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Sanctioned Parts List: 1 to hunter, path A 3/1/2020 3:20:10 PM Donating team Fireteam 45 has 12 units with strength 563. Status Assembling No target planet No lurk planet. Ships: Exaltation: 8, Pride : 4 to hunter, path A 3/1/2020 3:25:02 PM Donating team Fireteam 35 has 11 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Full Refund: 8, You May Not : 3 to hunter, path A 3/1/2020 3:41:15 PM Donating team Fireteam 47 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Internal Reflection: 3 to hunter, path A 3/1/2020 3:42:33 PM Donating team Fireteam 53 has 11 units with strength 309. Status Assembling No target planet No lurk planet. Ships: Full Refund: 11 to hunter, path A 3/1/2020 3:42:33 PM Donating team Fireteam 54 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Full Refund: 1 to hunter, path A 3/1/2020 3:48:29 PM Logged Achievement To Steam Tech Tree 3/1/2020 4:02:04 PM Logged Achievement To Steam Lots Of Metal 3/1/2020 4:15:49 PM Donating team Fireteam 70 has 15 units with strength 620. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 15 to hunter, path A 3/1/2020 4:18:24 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/1/2020 4:18:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/1/2020 10:17:02 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/1/2020 10:17:02 PM Boot up FleetOS (0.3560s) 3/1/2020 10:17:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/1/2020 10:17:02 PM Check System Logs For Rogue Intelligence (0.0300s) 3/1/2020 10:17:02 PM Game Version: 2.006 3/1/2020 10:17:02 PM Eject Trash Into Hyperspace (0.1730s) 3/1/2020 10:17:02 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/1/2020 10:17:02 PM Check For Extra Modules (0.0100s) 3/1/2020 10:17:02 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/1/2020 10:17:02 PM Bring Cloaking Systems Online (0.0480s) 3/1/2020 10:17:03 PM Remembering Alamo (0.1170s) 3/1/2020 10:17:03 PM Generating Framerates (0.0280s) 3/1/2020 10:17:03 PM Recalculate Speed Of Light (0.0690s) 3/1/2020 10:17:03 PM Optimize Comfort On Command Decks (0.0330s) 3/1/2020 10:17:03 PM Check Nearby Stellar Masses (0.0370s) 3/1/2020 10:17:03 PM Resolution changed to windowed 1900x900 3/1/2020 10:17:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/1/2020 10:17:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/1/2020 10:17:03 PM Refresh Optical Lensing (0.0080s) 3/1/2020 10:17:03 PM Revise Fundamental Physical Laws (0.1120s) 3/1/2020 10:17:03 PM Boot Audio Comms (0.0700s) 3/1/2020 10:17:03 PM Establish Individual Audio Links (0.0310s) 3/1/2020 10:17:03 PM Prepare Explosions and Crackles (0.4440s) 3/1/2020 10:17:04 PM Calculate Odds Of Success (1.0590s) 3/1/2020 10:17:08 PM Briefly Panic (3.8400s) 3/1/2020 10:17:09 PM Install Confidence Routines (0.2480s) 3/1/2020 10:17:09 PM Bring Commander Interface Online (0.3420s) 3/1/2020 10:17:09 PM Motivate All Crews (0.0810s) 3/1/2020 10:17:09 PM Externalizing Patterns (0.0220s) 3/1/2020 10:17:09 PM Disengaging Constants (0.4530s) 3/1/2020 10:17:10 PM Late Axionic Computations (0.9600s) 3/1/2020 10:17:10 PM Connecting to Fleet Command (0.0200s) 3/1/2020 10:17:10 PM Thinking Of Advice (0.0280s) 3/1/2020 10:17:11 PM Degaussing Advice (0.4570s) 3/1/2020 10:17:11 PM Naming All Known Planets (0.0320s) 3/1/2020 10:17:11 PM Remembering Speeds (0.0340s) 3/1/2020 10:17:11 PM Prioritizing Targets (0.0450s) 3/1/2020 10:17:11 PM Rebooting Sensor Arrays (0.0430s) 3/1/2020 10:17:11 PM Unloading Prismatic Grid (0.0200s) 3/1/2020 10:17:11 PM Thinking Of Objectives (0.0040s) 3/1/2020 10:17:11 PM Re-Aligning Objectives (0.0240s) 3/1/2020 10:17:11 PM Inhibiting Visual Scans (0.0770s) 3/1/2020 10:17:11 PM Synthesizing Vocals (0.0390s) 3/1/2020 10:17:11 PM Ventilating Scenarios (0.0310s) 3/1/2020 10:17:11 PM Decontaminating Targeting Systems (0.0330s) 3/1/2020 10:17:11 PM Ejecting Tactical Core (0.0270s) 3/1/2020 10:17:11 PM Calibrating Formations (0.0040s) 3/1/2020 10:17:11 PM Intercepting Galactic Maps (0.0760s) 3/1/2020 10:17:11 PM Sterilizing Test Chamber (0.0780s) 3/1/2020 10:17:12 PM Faction Diagnostics (0.0990s) 3/1/2020 10:17:12 PM Buffering Hackers (0.0490s) 3/1/2020 10:17:12 PM Inverting Death (0.0730s) 3/1/2020 10:17:12 PM Linear Field Variance (0.1470s) 3/1/2020 10:17:12 PM Charging Marks (0.0300s) 3/1/2020 10:17:12 PM Guarding The Posts (0.0400s) 3/1/2020 10:17:12 PM Range Manifolds (0.0410s) 3/1/2020 10:17:12 PM Purging ROFs (0.0290s) 3/1/2020 10:17:12 PM Manipulating Speeds (0.0490s) 3/1/2020 10:17:12 PM Detecting Projectiles (0.0040s) 3/1/2020 10:17:12 PM Grouping Flow Fields (0.0490s) 3/1/2020 10:17:12 PM Modulating Flow Field Groups (0.0360s) 3/1/2020 10:17:12 PM Designing Fleets (0.2020s) 3/1/2020 10:17:12 PM Thinking Of Technologies (0.0420s) 3/1/2020 10:17:12 PM Categorizing Starboard Sensors (0.0490s) 3/1/2020 10:17:12 PM Injecting Galactic Variables (0.0340s) 3/1/2020 10:17:12 PM Discharging Colored Ions (0.0380s) 3/1/2020 10:17:12 PM Replicating Ion Colors (0.0170s) 3/1/2020 10:17:14 PM Stabbing Starfields (1.9180s) 3/1/2020 10:17:21 PM Pillaging Distant Planets (6.5870s) 3/1/2020 10:17:21 PM Investigating Map Signatures (0.0500s) 3/1/2020 10:17:21 PM Collating Solar Systems (0.0180s) 3/1/2020 10:17:21 PM Categorizing All Planets (0.0040s) 3/1/2020 10:17:21 PM Organizing Commands (0.0310s) 3/1/2020 10:17:21 PM Calculating Firing Cones (0.0050s) 3/1/2020 10:17:26 PM Splitting Ship Parts Into Smaller Parts (5.0250s) 3/1/2020 10:17:55 PM Reactivate Cold Fusion Reactor (28.9120s) 3/1/2020 10:17:55 PM Issuing Orders (0.0070s) 3/1/2020 10:17:55 PM Augmenting Infusers (0.0080s) 3/1/2020 10:17:55 PM Infusing (0.1300s) 3/1/2020 10:17:55 PM Post-Proton Surge (0.0050s) 3/1/2020 10:17:55 PM Calibrate Weapons Arrays (0.0170s) 3/1/2020 10:17:55 PM Stimulate Modulation (0.0210s) 3/1/2020 10:17:56 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/1/2020 10:17:57 PM Load Surrogates (1.9020s) 3/1/2020 10:17:57 PM Load Historical Documents (0.0030s) 3/1/2020 10:17:57 PM 55.3 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.1s) Briefly Panic (3.8s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.5s) Late Axionic Computations (1.0s) Degaussing Advice (0.5s) Stabbing Starfields (1.9s) Pillaging Distant Planets (6.6s) Splitting Ship Parts Into Smaller Parts (5.0s) Reactivate Cold Fusion Reactor (28.9s) Load Surrogates (1.9s) 3/1/2020 10:17:57 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/1/2020 10:18:20 PM Successfully opened host socket 3/1/2020 10:18:25 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/1/2020 10:18:25 PM Logged Achievement To Steam Snap Out of It! 3/1/2020 10:18:25 PM Logged Achievement To Steam Off to the Dire Graveyard 3/1/2020 10:18:57 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/1/2020 10:19:01 PM Donating team Fireteam 79 has 2 units with strength 725. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 2 to hunter, path A 3/1/2020 10:19:01 PM Donating team Fireteam 77 has 68 units with strength 3219. Status Staging No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 67, Unreliable Witness: 1 to hunter, path B 3/1/2020 10:19:01 PM Donating team Fireteam 77 has 37 units with strength 1609. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 1, CH2OH.(CHOH)4.CHO: 36 to hunter, path A 3/1/2020 10:19:01 PM Donating team Fireteam 75 has 53 units with strength 3022. Status Staging No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 49, Unreliable Witness: 4 to hunter, path B 3/1/2020 10:22:12 PM Donating team Fireteam 81 has 11 units with strength 1115. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 11 to hunter, path A 3/1/2020 10:22:12 PM Donating team Fireteam 81 has 16 units with strength 1289. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 15, Fine Till You Came Along: 1 to hunter, path A 3/1/2020 10:22:52 PM Donating team Fireteam 74 has 28 units with strength 2000. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 28 to hunter, path A 3/1/2020 10:22:53 PM Donating team Fireteam 86 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 1 to hunter, path A 3/1/2020 10:22:54 PM Donating team Fireteam 82 has 40 units with strength 1836. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 40 to hunter, path A 3/1/2020 10:23:01 PM Donating team Fireteam 86 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Pride : 2 to hunter, path A 3/1/2020 10:23:01 PM Donating team Fireteam 87 has 5 units with strength 692. Status Assembling No target planet No lurk planet. Ships: Pride : 3, Fine Till You Came Along: 2 to hunter, path A 3/1/2020 10:30:06 PM Donating team Fireteam 86 has 60 units with strength 2333. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 60 to hunter, path A 3/1/2020 10:30:06 PM Donating team Fireteam 84 has 53 units with strength 2221. Status Staging No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 53 to hunter, path B 3/1/2020 10:30:07 PM Donating team Fireteam 89 has 45 units with strength 2218. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 45 to hunter, path A 3/1/2020 10:30:07 PM Donating team Fireteam 87 has 67 units with strength 2818. Status Staging No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 67 to hunter, path B 3/1/2020 10:30:07 PM Donating team Fireteam 88 has 42 units with strength 2156. Status Staging No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 42 to hunter, path B 3/1/2020 10:31:07 PM Donating team Fireteam 90 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: You May Not : 1 to hunter, path A 3/1/2020 10:40:58 PM Donating team Fireteam 99 has 14 units with strength 406. Status Assembling No target planet No lurk planet. Ships: Sanctioned Parts List: 8, Resistance: 6 to hunter, path A 3/1/2020 10:44:41 PM Donating team Fireteam 91 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 4 to hunter, path A 3/1/2020 10:44:41 PM Donating team Fireteam 92 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 1 to hunter, path A 3/1/2020 10:44:43 PM Donating team Fireteam 102 has 8 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 8 to hunter, path A 3/1/2020 10:44:43 PM Donating team Fireteam 93 has 10 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Pride : 9, Fine Till You Came Along: 1 to hunter, path A 3/1/2020 10:46:41 PM Donating team Fireteam 109 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 4 to hunter, path A 3/1/2020 10:47:27 PM Donating team Fireteam 111 has 2 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 2 to hunter, path A 3/1/2020 10:47:39 PM Donating team Fireteam 99 has 10 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 10 to hunter, path A 3/1/2020 10:47:39 PM Donating team Fireteam 100 has 8 units with strength 266. Status Assembling No target planet No lurk planet. Ships: Pride : 8 to hunter, path A 3/1/2020 10:47:39 PM Donating team Fireteam 101 has 2 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Exaltation: 2 to hunter, path A 3/1/2020 10:48:21 PM Donating team Fireteam 112 has 43 units with strength 1338. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 43 to hunter, path A 3/1/2020 10:48:21 PM Donating team Fireteam 113 has 12 units with strength 367. Status Assembling No target planet No lurk planet. Ships: Exaltation: 12 to hunter, path A 3/1/2020 10:48:22 PM Donating team Fireteam 99 has 3 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 3 to hunter, path A 3/1/2020 10:49:42 PM Donating team Fireteam 112 has 32 units with strength 1268. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 3, Internal Reflection: 29 to hunter, path A 3/1/2020 10:49:42 PM Donating team Fireteam 113 has 6 units with strength 597. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 2, Internal Reflection: 4 to hunter, path A 3/1/2020 10:49:42 PM Donating team Fireteam 114 has 6 units with strength 1149. Status Assembling No target planet No lurk planet. Ships: Internal Reflection: 6 to hunter, path A 3/1/2020 10:50:04 PM Donating team Fireteam 113 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Exaltation: 1 to hunter, path A 3/1/2020 10:52:04 PM Donating team Fireteam 116 has 4 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 4 to hunter, path A 3/1/2020 10:52:04 PM Donating team Fireteam 117 has 21 units with strength 1531. Status Assembling No target planet No lurk planet. Ships: Exaltation: 21 to hunter, path A 3/1/2020 10:52:04 PM Donating team Fireteam 119 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Pride : 1 to hunter, path A 3/1/2020 10:52:38 PM Donating team Fireteam 119 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Exaltation: 25 to hunter, path A 3/1/2020 10:52:43 PM Donating team Fireteam 119 has 24 units with strength 1685. Status Assembling No target planet No lurk planet. Ships: Exaltation: 24 to hunter, path A 3/1/2020 10:52:43 PM Donating team Fireteam 120 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 1 to hunter, path A 3/1/2020 10:52:44 PM Donating team Fireteam 109 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Exaltation: 1 to hunter, path A 3/1/2020 10:52:45 PM Donating team Fireteam 121 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Exaltation: 1 to hunter, path A 3/1/2020 10:52:52 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/1/2020 11:03:39 PM Donating team Fireteam 120 has 3 units with strength 172. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 3 to hunter, path A 3/1/2020 11:06:08 PM Donating team Fireteam 123 has 1 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Big Stick: 1 to hunter, path A 3/1/2020 11:08:21 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 3/1/2020 11:12:13 PM Donating team Fireteam 127 has 58 units with strength 2467. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 58 to hunter, path A 3/1/2020 11:12:13 PM Donating team Fireteam 118 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 2 to hunter, path A 3/1/2020 11:12:25 PM Donating team Fireteam 121 has 4 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 4 to hunter, path A 3/1/2020 11:12:25 PM Donating team Fireteam 122 has 22 units with strength 1334. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 14, Unreliable Witness: 2, CH2OH.(CHOH)4.CHO: 3, Internal Reflection: 3 to hunter, path A 3/1/2020 11:16:24 PM Donating team Fireteam 131 has 7 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 7 to hunter, path A 3/1/2020 11:16:30 PM Donating team Fireteam 125 has 29 units with strength 1747. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 29 to hunter, path A 3/1/2020 11:16:30 PM Donating team Fireteam 126 has 3 units with strength 812. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 3 to hunter, path A 3/1/2020 11:28:00 PM Donating team Fireteam 134 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Exaltation: 1 to hunter, path A 3/1/2020 11:31:05 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 3/1/2020 11:31:43 PM Donating team Fireteam 136 has 1 units with strength 730. Status Assembling No target planet No lurk planet. Ships: Full Refund: 1 to hunter, path A 3/1/2020 11:32:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/1/2020 11:32:40 PM Successfully opened host socket 3/1/2020 11:32:40 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 3/1/2020 11:33:31 PM Donating team Fireteam 135 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Exaltation: 1 to hunter, path A 3/1/2020 11:37:28 PM Donating team Fireteam 139 has 4 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Internal Reflection: 4 to hunter, path A 3/1/2020 11:37:34 PM Donating team Fireteam 139 has 36 units with strength 1327. Status Assembling No target planet No lurk planet. Ships: Internal Reflection: 33, CH2OH.(CHOH)4.CHO: 3 to hunter, path A 3/1/2020 11:37:34 PM Donating team Fireteam 140 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 1 to hunter, path A 3/1/2020 11:38:21 PM Donating team Fireteam 132 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 1 to hunter, path A 3/1/2020 11:39:40 PM Donating team Fireteam 144 has 16 units with strength 2566. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 16 to hunter, path A 3/1/2020 11:40:06 PM Donating team Fireteam 134 has 40 units with strength 2150. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 37, Unreliable Witness: 3 to hunter, path A 3/1/2020 11:42:05 PM Donating team Fireteam 136 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: You May Not : 1 to hunter, path A 3/1/2020 11:51:10 PM Donating team Fireteam 150 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 2 to hunter, path A 3/1/2020 11:53:10 PM Donating team Fireteam 152 has 6 units with strength 172. Status Assembling No target planet No lurk planet. Ships: Exaltation: 6 to hunter, path A 3/1/2020 11:53:10 PM Donating team Fireteam 153 has 4 units with strength 271. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 4 to hunter, path A 3/1/2020 11:53:16 PM Donating team Fireteam 153 has 6 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 6 to hunter, path A 3/1/2020 11:53:16 PM Donating team Fireteam 154 has 6 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Exaltation: 6 to hunter, path A 3/1/2020 11:53:23 PM Donating team Fireteam 139 has 11 units with strength 290. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 11 to hunter, path A 3/1/2020 11:53:23 PM Donating team Fireteam 141 has 5 units with strength 822. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 5 to hunter, path A 3/1/2020 11:53:23 PM Donating team Fireteam 143 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 1 to hunter, path A 3/1/2020 11:55:29 PM Donating team Fireteam 158 has 3 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 3 to hunter, path A 3/1/2020 11:55:33 PM Donating team Fireteam 143 has 39 units with strength 2132. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 39 to hunter, path A 3/2/2020 12:00:46 AM Donating team Fireteam 159 has 12 units with strength 518. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 10, Unreliable Witness: 2 to hunter, path A 3/2/2020 12:03:31 AM Donating team Fireteam 151 has 2 units with strength 538. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 2 to hunter, path A 3/2/2020 12:04:17 AM Donating team Fireteam 152 has 42 units with strength 2114. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 42 to hunter, path A 3/2/2020 12:13:35 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/2/2020 12:13:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 10:11:13 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/2/2020 10:11:13 AM Boot up FleetOS (0.1980s) 3/2/2020 10:11:13 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/2/2020 10:11:13 AM Check System Logs For Rogue Intelligence (0.0490s) 3/2/2020 10:11:14 AM Game Version: 2.006 3/2/2020 10:11:14 AM Eject Trash Into Hyperspace (0.0550s) 3/2/2020 10:11:14 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/2/2020 10:11:14 AM Check For Extra Modules (0.0090s) 3/2/2020 10:11:14 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/2/2020 10:11:14 AM Bring Cloaking Systems Online (0.0110s) 3/2/2020 10:11:14 AM Remembering Alamo (0.0110s) 3/2/2020 10:11:14 AM Generating Framerates (0.0040s) 3/2/2020 10:11:14 AM Recalculate Speed Of Light (0.0110s) 3/2/2020 10:11:14 AM Optimize Comfort On Command Decks (0.0120s) 3/2/2020 10:11:14 AM Check Nearby Stellar Masses (0.0110s) 3/2/2020 10:11:14 AM Resolution changed to windowed 1900x900 3/2/2020 10:11:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/2/2020 10:11:14 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/2/2020 10:11:14 AM Refresh Optical Lensing (0.0070s) 3/2/2020 10:11:14 AM Revise Fundamental Physical Laws (0.0160s) 3/2/2020 10:11:14 AM Boot Audio Comms (0.0060s) 3/2/2020 10:11:14 AM Establish Individual Audio Links (0.0080s) 3/2/2020 10:11:14 AM Prepare Explosions and Crackles (0.1560s) 3/2/2020 10:11:14 AM Calculate Odds Of Success (0.0710s) 3/2/2020 10:11:14 AM Briefly Panic (0.1410s) 3/2/2020 10:11:14 AM Install Confidence Routines (0.2120s) 3/2/2020 10:11:14 AM Bring Commander Interface Online (0.0750s) 3/2/2020 10:11:14 AM Motivate All Crews (0.0230s) 3/2/2020 10:11:14 AM Externalizing Patterns (0.0090s) 3/2/2020 10:11:14 AM Disengaging Constants (0.0260s) 3/2/2020 10:11:14 AM Late Axionic Computations (0.0400s) 3/2/2020 10:11:14 AM Connecting to Fleet Command (0.0050s) 3/2/2020 10:11:14 AM Thinking Of Advice (0.0060s) 3/2/2020 10:11:14 AM Degaussing Advice (0.0120s) 3/2/2020 10:11:14 AM Naming All Known Planets (0.0050s) 3/2/2020 10:11:14 AM Remembering Speeds (0.0070s) 3/2/2020 10:11:14 AM Prioritizing Targets (0.0060s) 3/2/2020 10:11:14 AM Rebooting Sensor Arrays (0.0060s) 3/2/2020 10:11:14 AM Unloading Prismatic Grid (0.0070s) 3/2/2020 10:11:14 AM Thinking Of Objectives (0.0070s) 3/2/2020 10:11:14 AM Re-Aligning Objectives (0.0070s) 3/2/2020 10:11:14 AM Inhibiting Visual Scans (0.0120s) 3/2/2020 10:11:14 AM Synthesizing Vocals (0.0050s) 3/2/2020 10:11:14 AM Ventilating Scenarios (0.0070s) 3/2/2020 10:11:14 AM Decontaminating Targeting Systems (0.0070s) 3/2/2020 10:11:14 AM Ejecting Tactical Core (0.0080s) 3/2/2020 10:11:14 AM Calibrating Formations (0.0050s) 3/2/2020 10:11:14 AM Intercepting Galactic Maps (0.0080s) 3/2/2020 10:11:15 AM Sterilizing Test Chamber (0.0110s) 3/2/2020 10:11:15 AM Faction Diagnostics (0.0100s) 3/2/2020 10:11:15 AM Buffering Hackers (0.0140s) 3/2/2020 10:11:15 AM Inverting Death (0.0070s) 3/2/2020 10:11:15 AM Linear Field Variance (0.0580s) 3/2/2020 10:11:15 AM Charging Marks (0.0060s) 3/2/2020 10:11:15 AM Guarding The Posts (0.0080s) 3/2/2020 10:11:15 AM Range Manifolds (0.0050s) 3/2/2020 10:11:15 AM Purging ROFs (0.0070s) 3/2/2020 10:11:15 AM Manipulating Speeds (0.0080s) 3/2/2020 10:11:15 AM Detecting Projectiles (0.0060s) 3/2/2020 10:11:15 AM Grouping Flow Fields (0.0070s) 3/2/2020 10:11:15 AM Modulating Flow Field Groups (0.0120s) 3/2/2020 10:11:15 AM Designing Fleets (0.0110s) 3/2/2020 10:11:15 AM Thinking Of Technologies (0.0050s) 3/2/2020 10:11:15 AM Categorizing Starboard Sensors (0.0070s) 3/2/2020 10:11:15 AM Injecting Galactic Variables (0.0090s) 3/2/2020 10:11:15 AM Discharging Colored Ions (0.0160s) 3/2/2020 10:11:15 AM Replicating Ion Colors (0.0050s) 3/2/2020 10:11:15 AM Initiating Starfields (0.1940s) 3/2/2020 10:11:16 AM Browsing Distant Planets (0.6080s) 3/2/2020 10:11:16 AM Investigating Map Signatures (0.0130s) 3/2/2020 10:11:16 AM Collating Solar Systems (0.0050s) 3/2/2020 10:11:16 AM Categorizing All Planets (0.0050s) 3/2/2020 10:11:16 AM Organizing Commands (0.0150s) 3/2/2020 10:11:16 AM Calculating Firing Cones (0.0030s) 3/2/2020 10:11:16 AM Offending Sentient Ship Parts (0.5640s) 3/2/2020 10:11:18 AM Gathering Nuclear Power (2.3250s) 3/2/2020 10:11:18 AM Issuing Orders (0.0080s) 3/2/2020 10:11:18 AM Augmenting Infusers (0.0080s) 3/2/2020 10:11:18 AM Infusing (0.0160s) 3/2/2020 10:11:18 AM Post-Proton Surge (0.0030s) 3/2/2020 10:11:18 AM Calibrate Weapons Arrays (0.0170s) 3/2/2020 10:11:19 AM Stimulate Modulation (0.0190s) 3/2/2020 10:11:19 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/2/2020 10:11:20 AM Load Surrogates (1.1160s) 3/2/2020 10:11:20 AM Load Historical Documents (0.0130s) 3/2/2020 10:11:20 AM 6.4 seconds total load time. Browsing Distant Planets (0.6s) Offending Sentient Ship Parts (0.6s) Gathering Nuclear Power (2.3s) Load Surrogates (1.1s) 3/2/2020 10:11:20 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/2/2020 10:11:40 AM Successfully opened host socket 3/2/2020 10:13:14 AM Logged Achievement To Steam Lots Of Metal 3/2/2020 10:13:14 AM Logged Achievement To Steam Lots Of Energy 3/2/2020 10:13:14 AM Logged Achievement To Steam Kills: Warrior 3/2/2020 10:13:14 AM Logged Achievement To Steam Snap Out of It! 3/2/2020 10:13:14 AM Logged Achievement To Steam Off to the Dire Graveyard 3/2/2020 10:21:13 AM Donating team Fireteam 166 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 1 to hunter, path A 3/2/2020 10:29:23 AM Donating team Fireteam 172 has 4 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Exaltation: 2, Sing If You Want: 2 to hunter, path A 3/2/2020 10:31:17 AM Donating team Fireteam 176 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 2 to hunter, path A 3/2/2020 10:31:57 AM Donating team Fireteam 180 has 3 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 3 to hunter, path A 3/2/2020 10:31:57 AM Donating team Fireteam 182 has 32 units with strength 1916. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 7, Unreliable Witness: 25 to hunter, path A 3/2/2020 10:32:54 AM Donating team Fireteam 140 has 61 units with strength 2856. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 61 to hunter, path A 3/2/2020 10:36:05 AM Donating team Fireteam 154 has 3 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 1, Fine Till You Came Along: 2 to hunter, path A 3/2/2020 10:36:05 AM Donating team Fireteam 156 has 33 units with strength 2056. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 6, CH2OH.(CHOH)4.CHO: 27 to hunter, path A 3/2/2020 10:36:09 AM Donating team Fireteam 158 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 1 to hunter, path A 3/2/2020 10:38:39 AM Donating team Fireteam 162 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Exaltation: 1 to hunter, path A 3/2/2020 10:38:57 AM Donating team Fireteam 187 has 10 units with strength 286. Status Assembling No target planet No lurk planet. Ships: You May Not : 10 to hunter, path A 3/2/2020 10:44:42 AM Donating team Fireteam 201 has 19 units with strength 1033. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 13, Unreliable Witness: 6 to hunter, path A 3/2/2020 10:46:49 AM Donating team Fireteam 207 has 35 units with strength 2161. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 35 to hunter, path A 3/2/2020 10:46:50 AM Donating team Fireteam 163 has 65 units with strength 1978. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 63, Fine Till You Came Along: 2 to hunter, path A 3/2/2020 10:46:50 AM Donating team Fireteam 164 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 1 to hunter, path A 3/2/2020 10:47:26 AM Donating team Fireteam 207 has 22 units with strength 780. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 22 to hunter, path A 3/2/2020 10:49:06 AM Donating team Fireteam 207 has 14 units with strength 2494. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 14 to hunter, path A 3/2/2020 10:49:06 AM Donating team Fireteam 208 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 1 to hunter, path A 3/2/2020 10:50:22 AM Donating team Fireteam 207 has 6 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Exaltation: 5, Pride : 1 to hunter, path A 3/2/2020 10:50:22 AM Donating team Fireteam 209 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Exaltation: 1 to hunter, path A 3/2/2020 10:50:58 AM Donating team Fireteam 163 has 17 units with strength 1727. Status Assembling No target planet No lurk planet. Ships: Pride : 10, Exaltation: 7 to hunter, path A 3/2/2020 10:50:58 AM Donating team Fireteam 164 has 23 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Exaltation: 15, Sing If You Want: 8 to hunter, path A 3/2/2020 10:51:34 AM Donating team Fireteam 209 has 50 units with strength 1893. Status Assembling No target planet No lurk planet. Ships: Pride : 50 to hunter, path A 3/2/2020 10:51:38 AM Donating team Fireteam 166 has 30 units with strength 2552. Status Assembling No target planet No lurk planet. Ships: Pride : 24, Exaltation: 6 to hunter, path A 3/2/2020 10:51:45 AM Donating team Fireteam 209 has 3 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 3 to hunter, path A 3/2/2020 10:51:45 AM Donating team Fireteam 210 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Pride : 1 to hunter, path A 3/2/2020 10:52:33 AM Donating team Fireteam 214 has 11 units with strength 552. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 11 to hunter, path A 3/2/2020 10:52:33 AM Donating team Fireteam 215 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Exaltation: 1 to hunter, path A 3/2/2020 10:52:33 AM Donating team Fireteam 216 has 1 units with strength 21. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 1 to hunter, path A 3/2/2020 10:53:03 AM Donating team Fireteam 167 has 9 units with strength 733. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 9 to hunter, path A 3/2/2020 10:53:03 AM Donating team Fireteam 168 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 1 to hunter, path A 3/2/2020 10:58:14 AM Donating team Fireteam 217 has 2 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Lapse Of Sanity: 2 to hunter, path A 3/2/2020 11:05:05 AM Donating team Fireteam 222 has 16 units with strength 358. Status Assembling No target planet No lurk planet. Ships: Try It My Way: 4, Not Invented Here: 12 to hunter, path A 3/2/2020 11:22:36 AM Donating team Fireteam 226 has 12 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 12 to hunter, path A 3/2/2020 11:36:08 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/2/2020 11:36:09 AM Start Generate Partial Map with Realistic and seed 729187204 and planet count 80 and 20 factions 3/2/2020 11:36:09 AM World Created, Launching Server 3/2/2020 11:36:57 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 11:36:57 AM Successfully opened host socket 3/2/2020 11:47:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 11:47:51 AM Successfully opened host socket 3/2/2020 11:47:51 AM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 3/2/2020 11:48:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 11:48:30 AM Successfully opened host socket 3/2/2020 11:56:17 AM Donating team Fireteam 235 has 12 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Exaltation: 12 to hunter, path A 3/2/2020 11:56:17 AM Donating team Fireteam 237 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Sing If You Want: 1 to hunter, path A 3/2/2020 11:56:43 AM Donating team Fireteam 243 has 6 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 6 to hunter, path A 3/2/2020 12:01:41 PM Donating team Fireteam 244 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 1 to hunter, path A 3/2/2020 12:01:57 PM Donating team Fireteam 245 has 14 units with strength 731. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 14 to hunter, path A 3/2/2020 12:01:57 PM Donating team Fireteam 246 has 8 units with strength 837. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 8 to hunter, path A 3/2/2020 12:02:49 PM Donating team Fireteam 245 has 11 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 11 to hunter, path A 3/2/2020 12:02:49 PM Donating team Fireteam 246 has 8 units with strength 232. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 8 to hunter, path A 3/2/2020 12:04:20 PM Logged Achievement To Steam Research Grant 3/2/2020 12:15:54 PM Logged Achievement To Steam Tech Tree 3/2/2020 12:21:52 PM Donating team Fireteam 257 has 4 units with strength 198. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 2, Unreliable Witness: 2 to hunter, path A 3/2/2020 12:22:13 PM Donating team Fireteam 259 has 2 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Unreliable Witness: 2 to hunter, path A 3/2/2020 12:22:13 PM Donating team Fireteam 260 has 1 units with strength 578. Status Assembling No target planet No lurk planet. Ships: CH2OH.(CHOH)4.CHO: 1 to hunter, path A 3/2/2020 12:22:19 PM Donating team Fireteam 259 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 1 to hunter, path A 3/2/2020 12:22:41 PM Donating team Fireteam 261 has 40 units with strength 2236. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 40 to hunter, path A 3/2/2020 12:22:59 PM Donating team Fireteam 261 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 2 to hunter, path A 3/2/2020 12:23:25 PM Logged Achievement To Steam FOR SCIENCE! 3/2/2020 12:27:16 PM Donating team Fireteam 263 has 56 units with strength 2530. Status Assembling No target planet No lurk planet. Ships: Pride : 56 to hunter, path A 3/2/2020 12:30:47 PM Donating team Fireteam 178 has 4 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 4 to hunter, path A 3/2/2020 12:32:51 PM Donating team Fireteam 258 has 37 units with strength 2344. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 36, Gravitas Shortfall: 1 to hunter, path A 3/2/2020 1:32:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 1:32:44 PM Successfully opened host socket 3/2/2020 1:49:24 PM Donating team Fireteam 180 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 2 to hunter, path A 3/2/2020 1:50:21 PM Donating team Fireteam 287 has 7 units with strength 442. Status Assembling No target planet No lurk planet. Ships: Pride : 7 to hunter, path A 3/2/2020 1:50:21 PM Donating team Fireteam 288 has 13 units with strength 1193. Status Assembling No target planet No lurk planet. Ships: Germane Riposte: 13 to hunter, path A 3/2/2020 1:50:59 PM Donating team Fireteam 292 has 9 units with strength 412. Status Assembling No target planet No lurk planet. Ships: Bad For Business: 9 to hunter, path A 3/2/2020 1:51:13 PM Donating team Fireteam 294 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Fine Till You Came Along: 1 to hunter, path A 3/2/2020 1:52:49 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/2/2020 1:57:22 PM Donating team Fireteam 299 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 1 to hunter, path A 3/2/2020 2:00:14 PM Donating team Fireteam 302 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Pride : 1 to hunter, path A 3/2/2020 2:00:14 PM Donating team Fireteam 301 has 38 units with strength 2325. Status Staging No target planet No lurk planet. Ships: Fine Till You Came Along: 38 to hunter, path B 3/2/2020 2:00:14 PM Donating team Fireteam 300 has 55 units with strength 2587. Status Staging No target planet No lurk planet. Ships: Fine Till You Came Along: 55 to hunter, path B 3/2/2020 2:00:32 PM Donating team Fireteam 301 has 3 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Pride : 3 to hunter, path A 3/2/2020 2:06:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 2:06:35 PM Successfully opened host socket 3/2/2020 2:06:35 PM OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s). 3/2/2020 2:07:32 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/2/2020 2:07:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 4:27:22 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/2/2020 4:27:22 PM Boot up FleetOS (0.2110s) 3/2/2020 4:27:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/2/2020 4:27:22 PM Check System Logs For Rogue Intelligence (0.0200s) 3/2/2020 4:27:22 PM Game Version: 2.006 3/2/2020 4:27:22 PM Eject Trash Into Hyperspace (0.0640s) 3/2/2020 4:27:22 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/2/2020 4:27:22 PM Check For Extra Modules (0.0150s) 3/2/2020 4:27:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/2/2020 4:27:22 PM Bring Cloaking Systems Online (0.0150s) 3/2/2020 4:27:22 PM Remembering Alamo (0.0170s) 3/2/2020 4:27:22 PM Generating Framerates (0.0050s) 3/2/2020 4:27:22 PM Recalculate Speed Of Light (0.0190s) 3/2/2020 4:27:22 PM Optimize Comfort On Command Decks (0.0120s) 3/2/2020 4:27:22 PM Check Nearby Stellar Masses (0.0130s) 3/2/2020 4:27:22 PM Resolution changed to windowed 1900x900 3/2/2020 4:27:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/2/2020 4:27:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/2/2020 4:27:22 PM Refresh Optical Lensing (0.0090s) 3/2/2020 4:27:22 PM Revise Fundamental Physical Laws (0.0180s) 3/2/2020 4:27:22 PM Boot Audio Comms (0.0070s) 3/2/2020 4:27:22 PM Establish Individual Audio Links (0.0090s) 3/2/2020 4:27:22 PM Prepare Explosions and Crackles (0.1560s) 3/2/2020 4:27:22 PM Calculate Odds Of Success (0.0650s) 3/2/2020 4:27:22 PM Briefly Panic (0.1840s) 3/2/2020 4:27:22 PM Install Confidence Routines (0.2040s) 3/2/2020 4:27:23 PM Bring Commander Interface Online (0.0920s) 3/2/2020 4:27:23 PM Motivate All Crews (0.0310s) 3/2/2020 4:27:23 PM Externalizing Patterns (0.0100s) 3/2/2020 4:27:23 PM Disengaging Constants (0.0300s) 3/2/2020 4:27:23 PM Late Axionic Computations (0.0460s) 3/2/2020 4:27:23 PM Connecting to Fleet Command (0.0050s) 3/2/2020 4:27:23 PM Thinking Of Advice (0.0070s) 3/2/2020 4:27:23 PM Degaussing Advice (0.0130s) 3/2/2020 4:27:23 PM Naming All Known Planets (0.0050s) 3/2/2020 4:27:23 PM Remembering Speeds (0.0070s) 3/2/2020 4:27:23 PM Prioritizing Targets (0.0060s) 3/2/2020 4:27:23 PM Rebooting Sensor Arrays (0.0070s) 3/2/2020 4:27:23 PM Unloading Prismatic Grid (0.0070s) 3/2/2020 4:27:23 PM Thinking Of Objectives (0.0060s) 3/2/2020 4:27:23 PM Re-Aligning Objectives (0.0080s) 3/2/2020 4:27:23 PM Inhibiting Visual Scans (0.0110s) 3/2/2020 4:27:23 PM Synthesizing Vocals (0.0050s) 3/2/2020 4:27:23 PM Ventilating Scenarios (0.0060s) 3/2/2020 4:27:23 PM Decontaminating Targeting Systems (0.0080s) 3/2/2020 4:27:23 PM Ejecting Tactical Core (0.0060s) 3/2/2020 4:27:23 PM Calibrating Formations (0.0070s) 3/2/2020 4:27:23 PM Intercepting Galactic Maps (0.0080s) 3/2/2020 4:27:23 PM Sterilizing Test Chamber (0.0090s) 3/2/2020 4:27:23 PM Faction Diagnostics (0.0110s) 3/2/2020 4:27:23 PM Buffering Hackers (0.0150s) 3/2/2020 4:27:23 PM Inverting Death (0.0060s) 3/2/2020 4:27:23 PM Linear Field Variance (0.0730s) 3/2/2020 4:27:23 PM Charging Marks (0.0070s) 3/2/2020 4:27:23 PM Guarding The Posts (0.0100s) 3/2/2020 4:27:23 PM Range Manifolds (0.0040s) 3/2/2020 4:27:23 PM Purging ROFs (0.0070s) 3/2/2020 4:27:23 PM Manipulating Speeds (0.0090s) 3/2/2020 4:27:23 PM Detecting Projectiles (0.0050s) 3/2/2020 4:27:23 PM Grouping Flow Fields (0.0090s) 3/2/2020 4:27:23 PM Modulating Flow Field Groups (0.0120s) 3/2/2020 4:27:23 PM Designing Fleets (0.0140s) 3/2/2020 4:27:23 PM Thinking Of Technologies (0.0080s) 3/2/2020 4:27:23 PM Categorizing Starboard Sensors (0.0060s) 3/2/2020 4:27:23 PM Injecting Galactic Variables (0.0080s) 3/2/2020 4:27:23 PM Discharging Colored Ions (0.0200s) 3/2/2020 4:27:23 PM Replicating Ion Colors (0.0050s) 3/2/2020 4:27:23 PM Taunting Starfields (0.1450s) 3/2/2020 4:27:24 PM Discovering Distant Planets (0.5230s) 3/2/2020 4:27:24 PM Investigating Map Signatures (0.0110s) 3/2/2020 4:27:24 PM Collating Solar Systems (0.0050s) 3/2/2020 4:27:24 PM Categorizing All Planets (0.0050s) 3/2/2020 4:27:24 PM Organizing Commands (0.0150s) 3/2/2020 4:27:24 PM Calculating Firing Cones (0.0030s) 3/2/2020 4:27:24 PM Declaring Ship Parts At Customs (0.6240s) 3/2/2020 4:27:27 PM Irradiating Low-Ranking Crew (2.4050s) 3/2/2020 4:27:27 PM Issuing Orders (0.0100s) 3/2/2020 4:27:27 PM Augmenting Infusers (0.0220s) 3/2/2020 4:27:27 PM Infusing (0.0200s) 3/2/2020 4:27:27 PM Post-Proton Surge (0.0050s) 3/2/2020 4:27:27 PM Calibrate Weapons Arrays (0.0170s) 3/2/2020 4:27:27 PM Stimulate Modulation (0.0240s) 3/2/2020 4:27:27 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/2/2020 4:27:28 PM Load Surrogates (1.1580s) 3/2/2020 4:27:28 PM Load Historical Documents (0.0170s) 3/2/2020 4:27:28 PM 6.6 seconds total load time. Discovering Distant Planets (0.5s) Declaring Ship Parts At Customs (0.6s) Irradiating Low-Ranking Crew (2.4s) Load Surrogates (1.2s) 3/2/2020 4:27:28 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/2/2020 4:27:31 PM Start Generate Partial Map with Realistic and seed 907756651 and planet count 80 and 20 factions 3/2/2020 4:27:31 PM World Created, Launching Server 3/2/2020 4:27:32 PM Successfully opened host socket 3/2/2020 4:28:12 PM Start Generate Partial Map with Realistic and seed 907756651 and planet count 80 and 20 factions 3/2/2020 4:28:12 PM Generate Partial Map Complete 3/2/2020 4:29:31 PM Start Generate Partial Map with Honeycomb and seed 907756651 and planet count 80 and 20 factions 3/2/2020 4:29:31 PM Generate Partial Map Complete 3/2/2020 4:29:34 PM Start Generate Partial Map with Honeycomb and seed 466621194 and planet count 80 and 20 factions 3/2/2020 4:29:34 PM Generate Partial Map Complete 3/2/2020 4:29:36 PM Start Generate Partial Map with Honeycomb and seed 637685583 and planet count 80 and 20 factions 3/2/2020 4:29:36 PM Generate Partial Map Complete 3/2/2020 4:29:37 PM Start Generate Partial Map with Honeycomb and seed 523220674 and planet count 80 and 20 factions 3/2/2020 4:29:37 PM Generate Partial Map Complete 3/2/2020 4:30:09 PM Start Generate Partial Map with Honeycomb and seed 93260839 and planet count 80 and 20 factions 3/2/2020 4:30:09 PM Generate Partial Map Complete 3/2/2020 4:30:12 PM Start Generate Partial Map with Honeycomb and seed 898982070 and planet count 80 and 20 factions 3/2/2020 4:30:12 PM Generate Partial Map Complete 3/2/2020 4:30:13 PM Start Generate Partial Map with Honeycomb and seed 247933409 and planet count 80 and 20 factions 3/2/2020 4:30:13 PM Generate Partial Map Complete 3/2/2020 4:30:17 PM Start Generate Partial Map with Honeycomb and seed 695867269 and planet count 80 and 20 factions 3/2/2020 4:30:17 PM Generate Partial Map Complete 3/2/2020 4:30:22 PM Start Generate Partial Map with Honeycomb and seed 875168808 and planet count 80 and 20 factions 3/2/2020 4:30:22 PM Generate Partial Map Complete 3/2/2020 4:30:23 PM Start Generate Partial Map with Honeycomb and seed 82862910 and planet count 80 and 20 factions 3/2/2020 4:30:24 PM Generate Partial Map Complete 3/2/2020 4:30:29 PM Start Generate Partial Map with Honeycomb and seed 910754535 and planet count 80 and 20 factions 3/2/2020 4:30:29 PM Generate Partial Map Complete 3/2/2020 4:30:31 PM Start Generate Partial Map with Honeycomb and seed 791279937 and planet count 80 and 20 factions 3/2/2020 4:30:31 PM Generate Partial Map Complete 3/2/2020 4:31:33 PM Start Generate Partial Map with Honeycomb and seed 730842711 and planet count 80 and 20 factions 3/2/2020 4:31:33 PM Generate Partial Map Complete 3/2/2020 4:31:35 PM Start Generate Partial Map with Honeycomb and seed 603271163 and planet count 80 and 20 factions 3/2/2020 4:31:35 PM Generate Partial Map Complete 3/2/2020 4:31:38 PM Start Generate Partial Map with Honeycomb and seed 106460156 and planet count 80 and 20 factions 3/2/2020 4:31:38 PM Generate Partial Map Complete 3/2/2020 4:31:42 PM Start Generate Partial Map with Honeycomb and seed 176687755 and planet count 80 and 20 factions 3/2/2020 4:31:42 PM Generate Partial Map Complete 3/2/2020 4:31:44 PM Start Generate Partial Map with Honeycomb and seed 841783102 and planet count 80 and 20 factions 3/2/2020 4:31:44 PM Generate Partial Map Complete 3/2/2020 4:31:48 PM Start Generate Partial Map with Honeycomb and seed 955999886 and planet count 80 and 20 factions 3/2/2020 4:31:48 PM Generate Partial Map Complete 3/2/2020 4:31:49 PM Start Generate Partial Map with Honeycomb and seed 669327781 and planet count 80 and 20 factions 3/2/2020 4:31:49 PM Generate Partial Map Complete 3/2/2020 4:31:51 PM Start Generate Partial Map with Honeycomb and seed 111063198 and planet count 80 and 20 factions 3/2/2020 4:31:51 PM Generate Partial Map Complete 3/2/2020 4:31:52 PM Start Generate Partial Map with Honeycomb and seed 516882659 and planet count 80 and 20 factions 3/2/2020 4:31:52 PM Generate Partial Map Complete 3/2/2020 4:32:08 PM Start Generate Partial Map with Honeycomb and seed 285243306 and planet count 80 and 20 factions 3/2/2020 4:32:08 PM Generate Partial Map Complete 3/2/2020 4:32:13 PM Start Generate Partial Map with Honeycomb and seed 70891329 and planet count 80 and 20 factions 3/2/2020 4:32:13 PM Generate Partial Map Complete 3/2/2020 4:32:15 PM Start Generate Partial Map with Honeycomb and seed 378828540 and planet count 80 and 20 factions 3/2/2020 4:32:15 PM Generate Partial Map Complete 3/2/2020 4:32:16 PM Start Generate Partial Map with Honeycomb and seed 564785188 and planet count 80 and 20 factions 3/2/2020 4:32:16 PM Generate Partial Map Complete 3/2/2020 4:32:19 PM Start Generate Partial Map with Honeycomb and seed 753115576 and planet count 80 and 20 factions 3/2/2020 4:32:19 PM Generate Partial Map Complete 3/2/2020 4:32:30 PM Start Generate Partial Map with Honeycomb and seed 764872083 and planet count 80 and 20 factions 3/2/2020 4:32:30 PM Generate Partial Map Complete 3/2/2020 4:32:32 PM Start Generate Partial Map with Honeycomb and seed 501940343 and planet count 80 and 20 factions 3/2/2020 4:32:32 PM Generate Partial Map Complete 3/2/2020 4:33:13 PM Start Generate Partial Map with Honeycomb and seed 758911609 and planet count 80 and 20 factions 3/2/2020 4:33:13 PM Generate Partial Map Complete 3/2/2020 4:33:18 PM Start Generate Partial Map with Honeycomb and seed 173341360 and planet count 80 and 20 factions 3/2/2020 4:33:18 PM Generate Partial Map Complete 3/2/2020 4:33:20 PM Start Generate Partial Map with Honeycomb and seed 577887410 and planet count 80 and 20 factions 3/2/2020 4:33:20 PM Generate Partial Map Complete 3/2/2020 4:33:21 PM Start Generate Partial Map with Honeycomb and seed 702925162 and planet count 80 and 20 factions 3/2/2020 4:33:21 PM Generate Partial Map Complete 3/2/2020 4:33:23 PM Start Generate Partial Map with Honeycomb and seed 682682669 and planet count 80 and 20 factions 3/2/2020 4:33:23 PM Generate Partial Map Complete 3/2/2020 4:33:24 PM Start Generate Partial Map with Honeycomb and seed 156731237 and planet count 80 and 20 factions 3/2/2020 4:33:24 PM Generate Partial Map Complete 3/2/2020 4:33:25 PM Start Generate Partial Map with Honeycomb and seed 276935766 and planet count 80 and 20 factions 3/2/2020 4:33:25 PM Generate Partial Map Complete 3/2/2020 4:33:28 PM Start Generate Partial Map with Honeycomb and seed 282588911 and planet count 80 and 20 factions 3/2/2020 4:33:28 PM Generate Partial Map Complete 3/2/2020 4:33:30 PM Start Generate Partial Map with Honeycomb and seed 225247261 and planet count 80 and 20 factions 3/2/2020 4:33:30 PM Generate Partial Map Complete 3/2/2020 4:33:31 PM Start Generate Partial Map with Honeycomb and seed 215704217 and planet count 80 and 20 factions 3/2/2020 4:33:31 PM Generate Partial Map Complete 3/2/2020 4:33:35 PM Start Generate Partial Map with Honeycomb and seed 718893497 and planet count 80 and 20 factions 3/2/2020 4:33:35 PM Generate Partial Map Complete 3/2/2020 4:33:36 PM Start Generate Partial Map with Honeycomb and seed 371961690 and planet count 80 and 20 factions 3/2/2020 4:33:36 PM Generate Partial Map Complete 3/2/2020 4:33:40 PM Start Generate Partial Map with Honeycomb and seed 402800466 and planet count 80 and 20 factions 3/2/2020 4:33:40 PM Generate Partial Map Complete 3/2/2020 4:33:42 PM Start Generate Partial Map with Honeycomb and seed 896814712 and planet count 80 and 20 factions 3/2/2020 4:33:42 PM Generate Partial Map Complete 3/2/2020 4:33:43 PM Start Generate Partial Map with Honeycomb and seed 840223232 and planet count 80 and 20 factions 3/2/2020 4:33:43 PM Generate Partial Map Complete 3/2/2020 4:33:44 PM Start Generate Partial Map with Honeycomb and seed 616892499 and planet count 80 and 20 factions 3/2/2020 4:33:45 PM Generate Partial Map Complete 3/2/2020 4:33:46 PM Start Generate Partial Map with Honeycomb and seed 673993126 and planet count 80 and 20 factions 3/2/2020 4:33:46 PM Generate Partial Map Complete 3/2/2020 4:33:47 PM Start Generate Partial Map with Honeycomb and seed 804293596 and planet count 80 and 20 factions 3/2/2020 4:33:47 PM Generate Partial Map Complete 3/2/2020 4:33:49 PM Start Generate Partial Map with Honeycomb and seed 39270951 and planet count 80 and 20 factions 3/2/2020 4:33:49 PM Generate Partial Map Complete 3/2/2020 4:33:56 PM Start Generate Partial Map with Honeycomb and seed 928284676 and planet count 80 and 20 factions 3/2/2020 4:33:56 PM Generate Partial Map Complete 3/2/2020 4:33:58 PM Start Generate Partial Map with Honeycomb and seed 278521455 and planet count 80 and 20 factions 3/2/2020 4:33:58 PM Generate Partial Map Complete 3/2/2020 4:33:59 PM Start Generate Partial Map with Honeycomb and seed 97730053 and planet count 80 and 20 factions 3/2/2020 4:33:59 PM Generate Partial Map Complete 3/2/2020 4:34:48 PM Start Generate Partial Map with Honeycomb and seed 185979808 and planet count 80 and 20 factions 3/2/2020 4:34:48 PM Generate Partial Map Complete 3/2/2020 4:34:59 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 20 factions 3/2/2020 4:34:59 PM Generate Partial Map Complete 3/2/2020 4:35:19 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 20 factions 3/2/2020 4:35:19 PM Generate Partial Map Complete 3/2/2020 4:44:08 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 4:44:09 PM Generate Partial Map Complete 3/2/2020 4:44:15 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 4:44:15 PM Generate Partial Map Complete 3/2/2020 4:44:21 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 4:44:21 PM Generate Partial Map Complete 3/2/2020 4:44:33 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 4:44:33 PM Generate Partial Map Complete 3/2/2020 4:44:37 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 4:44:37 PM Generate Partial Map Complete 3/2/2020 4:49:31 PM Start Generate FULL Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 4:49:32 PM Generate FULL Map Complete 3/2/2020 5:42:49 PM Logged Achievement To Steam Lots Of Energy 3/2/2020 6:05:26 PM Donating team Fireteam 8 has 11 units with strength 1424. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 10, Considered: 1 to hunter, path A 3/2/2020 6:11:20 PM Logged Achievement To Steam Research Grant 3/2/2020 6:15:19 PM Donating team Fireteam 12 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 3 to hunter, path A 3/2/2020 6:16:24 PM Donating team Fireteam 12 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 3 to hunter, path A 3/2/2020 6:16:28 PM Donating team Fireteam 11 has 23 units with strength 1403. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 21, Considered: 2 to hunter, path A 3/2/2020 6:16:44 PM Donating team Fireteam 12 has 13 units with strength 2191. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 8, Considered: 5 to hunter, path A 3/2/2020 6:24:45 PM Logged Achievement To Steam Off to the Dire Graveyard 3/2/2020 6:25:17 PM Donating team Fireteam 13 has 9 units with strength 694. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 7, Considered: 2 to hunter, path A 3/2/2020 6:25:33 PM Donating team Fireteam 15 has 21 units with strength 1288. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 18, Considered: 3 to hunter, path A 3/2/2020 6:37:25 PM Donating team Fireteam 19 has 24 units with strength 750. Status Assembling No target planet No lurk planet. Ships: Wit Amidst Folly: 23, Just Passing Through: 1 to hunter, path A 3/2/2020 6:37:26 PM Donating team Fireteam 19 has 29 units with strength 1271. Status Assembling No target planet No lurk planet. Ships: Wit Amidst Folly: 25, Just Passing Through: 4 to hunter, path A 3/2/2020 6:46:52 PM Donating team Fireteam 24 has 21 units with strength 539. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 21 to hunter, path A 3/2/2020 7:00:10 PM Logged Achievement To Steam Snap Out of It! 3/2/2020 7:04:37 PM RenderShip error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x004ae] in <912751db2b6b460199976f9c76ea5925>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in <912751db2b6b460199976f9c76ea5925>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <912751db2b6b460199976f9c76ea5925>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <912751db2b6b460199976f9c76ea5925>:0 at ArcenMainGameVisuals.Update () [0x00000] in <5f20e774b5934bc08c9a6c74c3475273>:0 3/2/2020 7:12:25 PM Donating team Fireteam 31 has 10 units with strength 476. Status Assembling No target planet No lurk planet. Ships: Considered: 7, Beauty: 3 to hunter, path A 3/2/2020 7:25:01 PM Donating team Fireteam 37 has 3 units with strength 285. Status Assembling No target planet No lurk planet. Ships: Beauty: 3 to hunter, path A 3/2/2020 7:25:02 PM Donating team Fireteam 35 has 10 units with strength 952. Status Assembling No target planet No lurk planet. Ships: Beauty: 10 to hunter, path A 3/2/2020 7:26:29 PM Donating team Fireteam 37 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Beauty: 1 to hunter, path A 3/2/2020 7:37:19 PM Donating team Fireteam 39 has 2 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Considered: 2 to hunter, path A 3/2/2020 7:37:57 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 20 factions 3/2/2020 7:37:57 PM World Created, Launching Server 3/2/2020 7:38:01 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 20 factions 3/2/2020 7:38:01 PM Generate Partial Map Complete 3/2/2020 7:38:57 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 7:38:57 PM Generate Partial Map Complete 3/2/2020 7:39:14 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 7:39:14 PM Generate Partial Map Complete 3/2/2020 7:39:22 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 7:39:22 PM Generate Partial Map Complete 3/2/2020 7:39:26 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 7:39:27 PM Generate Partial Map Complete 3/2/2020 7:39:31 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 7:39:31 PM Generate Partial Map Complete 3/2/2020 7:39:39 PM Start Generate Partial Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 7:39:39 PM Generate Partial Map Complete 3/2/2020 7:40:18 PM Start Generate FULL Map with Honeycomb and seed 34935906 and planet count 80 and 27 factions 3/2/2020 7:40:19 PM Generate FULL Map Complete 3/2/2020 8:14:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 8:14:07 PM Successfully opened host socket 3/2/2020 8:33:35 PM Donating team Fireteam 11 has 29 units with strength 2075. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 29 to hunter, path A 3/2/2020 9:27:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 9:27:47 PM Successfully opened host socket 3/2/2020 9:37:21 PM Donating team Fireteam 15 has 13 units with strength 998. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 13 to hunter, path A 3/2/2020 9:39:09 PM Donating team Fireteam 17 has 10 units with strength 719. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 9, Considered: 1 to hunter, path A 3/2/2020 9:39:11 PM Donating team Fireteam 16 has 14 units with strength 274. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 11, Considered: 3 to hunter, path A 3/2/2020 9:39:11 PM Donating team Fireteam 5 has 65 units with strength 2949. Status Assembling No target planet No lurk planet. Ships: Wit Amidst Folly: 65 to hunter, path A 3/2/2020 9:39:17 PM Donating team Fireteam 18 has 50 units with strength 2344. Status Assembling No target planet No lurk planet. Ships: Wit Amidst Folly: 50 to hunter, path A 3/2/2020 9:39:17 PM Donating team Fireteam 19 has 39 units with strength 2240. Status Assembling No target planet No lurk planet. Ships: Wit Amidst Folly: 39 to hunter, path A 3/2/2020 9:39:17 PM Donating team Fireteam 20 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 1 to hunter, path A 3/2/2020 9:40:07 PM Donating team Fireteam 18 has 6 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 6 to hunter, path A 3/2/2020 9:42:39 PM Donating team Fireteam 21 has 20 units with strength 875. Status Assembling No target planet No lurk planet. Ships: Considered: 19, Beauty: 1 to hunter, path A 3/2/2020 9:42:40 PM Donating team Fireteam 22 has 23 units with strength 535. Status Assembling No target planet No lurk planet. Ships: Considered: 21, Beauty: 2 to hunter, path A 3/2/2020 9:43:30 PM Donating team Fireteam 29 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Considered: 3 to hunter, path A 3/2/2020 9:43:48 PM Donating team Fireteam 29 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Considered: 1 to hunter, path A 3/2/2020 9:43:48 PM Donating team Fireteam 30 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Character Forming: 1 to hunter, path A 3/2/2020 9:51:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 9:51:20 PM Successfully opened host socket 3/2/2020 9:51:20 PM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 3/2/2020 9:51:47 PM Donating team Fireteam 19 has 6 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 6 to hunter, path A 3/2/2020 9:55:09 PM Donating team Fireteam 18 has 20 units with strength 1195. Status Assembling No target planet No lurk planet. Ships: Considered: 20 to hunter, path A 3/2/2020 9:55:09 PM Donating team Fireteam 21 has 52 units with strength 2339. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 52 to hunter, path A 3/2/2020 9:55:10 PM Donating team Fireteam 20 has 15 units with strength 295. Status Assembling No target planet No lurk planet. Ships: Considered: 15 to hunter, path A 3/2/2020 10:02:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/2/2020 10:02:13 PM Successfully opened host socket 3/2/2020 10:03:00 PM Donating team Fireteam 20 has 5 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 5 to hunter, path A 3/2/2020 10:03:00 PM Donating team Fireteam 21 has 18 units with strength 656. Status Assembling No target planet No lurk planet. Ships: Considered: 18 to hunter, path A 3/2/2020 10:03:01 PM Donating team Fireteam 21 has 4 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Considered: 4 to hunter, path A 3/2/2020 10:03:06 PM Donating team Fireteam 23 has 44 units with strength 2097. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 44 to hunter, path A 3/2/2020 10:03:06 PM Donating team Fireteam 24 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 3 to hunter, path A 3/2/2020 10:05:30 PM Donating team Fireteam 25 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/2/2020 10:05:38 PM Donating team Fireteam 24 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/2/2020 10:06:28 PM Donating team Fireteam 27 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 25 to hunter, path A 3/2/2020 10:07:01 PM Donating team Fireteam 27 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 3 to hunter, path A 3/2/2020 10:07:35 PM Donating team Fireteam 27 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 3 to hunter, path A 3/2/2020 10:07:39 PM Donating team Fireteam 27 has 3 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Beauty: 1, Considered: 2 to hunter, path A 3/2/2020 10:07:51 PM Donating team Fireteam 32 has 8 units with strength 685. Status Assembling No target planet No lurk planet. Ships: Considered: 7, Beauty: 1 to hunter, path A 3/2/2020 10:07:52 PM Donating team Fireteam 27 has 7 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Beauty: 2, Considered: 5 to hunter, path A 3/2/2020 10:08:15 PM Donating team Fireteam 33 has 2 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Considered: 2 to hunter, path A 3/2/2020 10:08:15 PM Donating team Fireteam 32 has 42 units with strength 2643. Status Staging No target planet No lurk planet. Ships: Halation Effect: 39, Considered: 3 to hunter, path B 3/2/2020 10:08:18 PM Donating team Fireteam 29 has 15 units with strength 1174. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 14, Considered: 1 to hunter, path A 3/2/2020 10:08:18 PM Donating team Fireteam 30 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Considered: 1 to hunter, path A 3/2/2020 10:49:43 PM Donating team Fireteam 36 has 38 units with strength 1469. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 38 to hunter, path A 3/2/2020 10:55:11 PM Donating team Fireteam 36 has 49 units with strength 2051. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 49 to hunter, path A 3/2/2020 10:55:12 PM Donating team Fireteam 36 has 17 units with strength 609. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 14, Considered: 3 to hunter, path A 3/2/2020 10:55:39 PM Logged Achievement To Steam Tech Tree 3/2/2020 10:58:19 PM Donating team Fireteam 42 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Considered: 1 to hunter, path A 3/2/2020 10:58:20 PM Donating team Fireteam 39 has 34 units with strength 2970. Status Staging No target planet No lurk planet. Ships: Considered: 20, Beauty: 14 to hunter, path B 3/2/2020 11:07:55 PM Donating team Fireteam 42 has 43 units with strength 2180. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 43 to hunter, path A 3/2/2020 11:08:03 PM Donating team Fireteam 45 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Considered: 1 to hunter, path A 3/2/2020 11:08:03 PM Donating team Fireteam 46 has 5 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 5 to hunter, path A 3/2/2020 11:08:03 PM Donating team Fireteam 44 has 29 units with strength 2585. Status Staging No target planet No lurk planet. Ships: Just Passing Through: 29 to hunter, path B 3/2/2020 11:08:53 PM Donating team Fireteam 44 has 19 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 19 to hunter, path A 3/2/2020 11:08:55 PM Donating team Fireteam 45 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 1 to hunter, path A 3/2/2020 11:08:57 PM Donating team Fireteam 46 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 1 to hunter, path A 3/2/2020 11:08:59 PM Donating team Fireteam 47 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 1 to hunter, path A 3/2/2020 11:09:01 PM Donating team Fireteam 48 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 1 to hunter, path A 3/2/2020 11:09:03 PM Donating team Fireteam 49 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 1 to hunter, path A 3/2/2020 11:09:05 PM Donating team Fireteam 50 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 1 to hunter, path A 3/2/2020 11:09:51 PM Donating team Fireteam 45 has 6 units with strength 386. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 5, Considered: 1 to hunter, path A 3/2/2020 11:18:23 PM Donating team Fireteam 47 has 31 units with strength 1223. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 29, Considered: 2 to hunter, path A 3/2/2020 11:18:23 PM Donating team Fireteam 49 has 4 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 4 to hunter, path A 3/2/2020 11:26:22 PM Donating team Fireteam 47 has 32 units with strength 1041. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 11, Learned Response: 21 to hunter, path A 3/2/2020 11:26:23 PM Donating team Fireteam 50 has 21 units with strength 1491. Status Assembling No target planet No lurk planet. Ships: Learned Response: 15, Just Passing Through: 6 to hunter, path A 3/2/2020 11:27:04 PM Donating team Fireteam 52 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 1 to hunter, path A 3/2/2020 11:27:05 PM Donating team Fireteam 51 has 15 units with strength 389. Status Assembling No target planet No lurk planet. Ships: Considered: 7, Just Passing Through: 8 to hunter, path A 3/2/2020 11:27:13 PM Donating team Fireteam 51 has 7 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 7 to hunter, path A 3/2/2020 11:27:52 PM Donating team Fireteam 52 has 5 units with strength 157. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 5 to hunter, path A 3/2/2020 11:32:52 PM Donating team Fireteam 56 has 12 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 12 to hunter, path A 3/2/2020 11:33:44 PM Donating team Fireteam 59 has 32 units with strength 1249. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 32 to hunter, path A 3/2/2020 11:36:38 PM Donating team Fireteam 45 has 46 units with strength 2537. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 43, Headcrash: 1, Beauty: 2 to hunter, path A 3/2/2020 11:38:00 PM Donating team Fireteam 63 has 63 units with strength 2141. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 62, Considered: 1 to hunter, path A 3/2/2020 11:39:33 PM Donating team Fireteam 56 has 33 units with strength 1829. Status Assembling No target planet No lurk planet. Ships: Considered: 32, Beauty: 1 to hunter, path A 3/2/2020 11:40:21 PM Donating team Fireteam 59 has 1 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Beauty: 1 to hunter, path A 3/2/2020 11:41:07 PM Donating team Fireteam 59 has 13 units with strength 361. Status Assembling No target planet No lurk planet. Ships: Beauty: 13 to hunter, path A 3/3/2020 12:04:50 AM Donating team Fireteam 71 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Beauty: 4 to hunter, path A 3/3/2020 12:24:04 AM Donating team Fireteam 62 has 31 units with strength 2454. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 31 to hunter, path A 3/3/2020 12:24:05 AM Donating team Fireteam 78 has 39 units with strength 2095. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 37, Considered: 2 to hunter, path A 3/3/2020 12:24:06 AM Donating team Fireteam 76 has 34 units with strength 1577. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 34 to hunter, path A 3/3/2020 12:24:06 AM Donating team Fireteam 75 has 64 units with strength 2526. Status Staging No target planet No lurk planet. Ships: Just Passing Through: 64 to hunter, path B 3/3/2020 12:24:07 AM Donating team Fireteam 82 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Just Passing Through: 4 to hunter, path A 3/3/2020 12:24:07 AM Donating team Fireteam 81 has 25 units with strength 2411. Status Staging No target planet No lurk planet. Ships: Just Passing Through: 25 to hunter, path B 3/3/2020 12:25:05 AM Donating team Fireteam 66 has 50 units with strength 2748. Status Staging No target planet No lurk planet. Ships: Halation Effect: 47, Considered: 2, Screw Loose: 1 to hunter, path B 3/3/2020 12:30:34 AM Logged Achievement To Steam Kills: Warrior 3/3/2020 12:30:41 AM Donating team Fireteam 79 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Considered: 1 to hunter, path A 3/3/2020 12:33:24 AM Donating team Fireteam 81 has 28 units with strength 1171. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 28 to hunter, path A 3/3/2020 12:33:24 AM Donating team Fireteam 83 has 2 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Considered: 2 to hunter, path A 3/3/2020 12:38:12 AM Donating team Fireteam 86 has 9 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Unreliable: 8, Beauty: 1 to hunter, path A 3/3/2020 12:38:31 AM Donating team Fireteam 88 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Unreliable: 25 to hunter, path A 3/3/2020 12:38:43 AM Donating team Fireteam 90 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Considered: 1 to hunter, path A 3/3/2020 12:38:45 AM Donating team Fireteam 91 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Considered: 2 to hunter, path A 3/3/2020 12:38:47 AM Donating team Fireteam 92 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:38:49 AM Donating team Fireteam 93 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:39:18 AM Donating team Fireteam 94 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 2 to hunter, path A 3/3/2020 12:39:22 AM Donating team Fireteam 90 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:39:24 AM Donating team Fireteam 91 has 2 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 2 to hunter, path A 3/3/2020 12:39:26 AM Donating team Fireteam 92 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:39:28 AM Donating team Fireteam 93 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:39:30 AM Donating team Fireteam 94 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:39:32 AM Donating team Fireteam 95 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 2 to hunter, path A 3/3/2020 12:39:36 AM Donating team Fireteam 90 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:39:38 AM Donating team Fireteam 91 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 2 to hunter, path A 3/3/2020 12:39:42 AM Donating team Fireteam 90 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 2 to hunter, path A 3/3/2020 12:39:44 AM Donating team Fireteam 91 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:40:15 AM Donating team Fireteam 92 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:40:17 AM Donating team Fireteam 93 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:40:19 AM Donating team Fireteam 94 has 2 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 2 to hunter, path A 3/3/2020 12:40:21 AM Donating team Fireteam 95 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:40:25 AM Donating team Fireteam 90 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 2 to hunter, path A 3/3/2020 12:40:27 AM Donating team Fireteam 91 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:40:29 AM Donating team Fireteam 92 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 12:40:31 AM Donating team Fireteam 93 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 2 to hunter, path A 3/3/2020 12:40:33 AM Donating team Fireteam 94 has 19 units with strength 1042. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 19 to hunter, path A 3/3/2020 12:40:35 AM Donating team Fireteam 87 has 22 units with strength 1535. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 22 to hunter, path A 3/3/2020 12:40:35 AM Donating team Fireteam 95 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/3/2020 2:01:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/3/2020 2:01:22 AM Successfully opened host socket 3/3/2020 2:03:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/3/2020 2:03:43 AM Successfully opened host socket 3/3/2020 2:20:32 AM Donating team Fireteam 96 has 5 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Beauty: 5 to hunter, path A 3/3/2020 2:21:38 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/3/2020 2:21:39 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/3/2020 9:37:19 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/3/2020 9:37:19 PM Boot up FleetOS (0.3630s) 3/3/2020 9:37:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/3/2020 9:37:19 PM Check System Logs For Rogue Intelligence (0.0970s) 3/3/2020 9:37:19 PM Game Version: 2.006 3/3/2020 9:37:19 PM Eject Trash Into Hyperspace (0.2320s) 3/3/2020 9:37:19 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/3/2020 9:37:19 PM Check For Extra Modules (0.0090s) 3/3/2020 9:37:19 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/3/2020 9:37:19 PM Bring Cloaking Systems Online (0.0660s) 3/3/2020 9:37:20 PM Remembering Alamo (0.1770s) 3/3/2020 9:37:20 PM Generating Framerates (0.0390s) 3/3/2020 9:37:20 PM Recalculate Speed Of Light (0.1230s) 3/3/2020 9:37:20 PM Optimize Comfort On Command Decks (0.0410s) 3/3/2020 9:37:20 PM Check Nearby Stellar Masses (0.0340s) 3/3/2020 9:37:20 PM Resolution changed to windowed 1900x900 3/3/2020 9:37:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/3/2020 9:37:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/3/2020 9:37:20 PM Refresh Optical Lensing (0.0080s) 3/3/2020 9:37:20 PM Revise Fundamental Physical Laws (0.1630s) 3/3/2020 9:37:20 PM Boot Audio Comms (0.0560s) 3/3/2020 9:37:20 PM Establish Individual Audio Links (0.0470s) 3/3/2020 9:37:21 PM Prepare Explosions and Crackles (0.7080s) 3/3/2020 9:37:23 PM Calculate Odds Of Success (1.8340s) 3/3/2020 9:37:26 PM Briefly Panic (3.6600s) 3/3/2020 9:37:27 PM Install Confidence Routines (0.5470s) 3/3/2020 9:37:27 PM Bring Commander Interface Online (0.5150s) 3/3/2020 9:37:27 PM Motivate All Crews (0.0760s) 3/3/2020 9:37:28 PM Externalizing Patterns (0.0340s) 3/3/2020 9:37:29 PM Disengaging Constants (1.2230s) 3/3/2020 9:37:31 PM Late Axionic Computations (2.4750s) 3/3/2020 9:37:31 PM Connecting to Fleet Command (0.0200s) 3/3/2020 9:37:31 PM Thinking Of Advice (0.0440s) 3/3/2020 9:37:32 PM Degaussing Advice (0.4580s) 3/3/2020 9:37:32 PM Naming All Known Planets (0.0230s) 3/3/2020 9:37:32 PM Remembering Speeds (0.0340s) 3/3/2020 9:37:32 PM Prioritizing Targets (0.0370s) 3/3/2020 9:37:32 PM Rebooting Sensor Arrays (0.0430s) 3/3/2020 9:37:32 PM Unloading Prismatic Grid (0.0200s) 3/3/2020 9:37:32 PM Thinking Of Objectives (0.0040s) 3/3/2020 9:37:32 PM Re-Aligning Objectives (0.0240s) 3/3/2020 9:37:32 PM Inhibiting Visual Scans (0.0860s) 3/3/2020 9:37:32 PM Synthesizing Vocals (0.0380s) 3/3/2020 9:37:32 PM Ventilating Scenarios (0.0230s) 3/3/2020 9:37:32 PM Decontaminating Targeting Systems (0.0330s) 3/3/2020 9:37:32 PM Ejecting Tactical Core (0.0110s) 3/3/2020 9:37:32 PM Calibrating Formations (0.0060s) 3/3/2020 9:37:32 PM Intercepting Galactic Maps (0.0560s) 3/3/2020 9:37:32 PM Sterilizing Test Chamber (0.0790s) 3/3/2020 9:37:33 PM Faction Diagnostics (0.3570s) 3/3/2020 9:37:33 PM Buffering Hackers (0.1310s) 3/3/2020 9:37:33 PM Inverting Death (0.2080s) 3/3/2020 9:37:33 PM Linear Field Variance (0.1540s) 3/3/2020 9:37:33 PM Charging Marks (0.0400s) 3/3/2020 9:37:33 PM Guarding The Posts (0.0390s) 3/3/2020 9:37:33 PM Range Manifolds (0.2330s) 3/3/2020 9:37:33 PM Purging ROFs (0.0790s) 3/3/2020 9:37:34 PM Manipulating Speeds (0.0580s) 3/3/2020 9:37:34 PM Detecting Projectiles (0.0060s) 3/3/2020 9:37:34 PM Grouping Flow Fields (0.0570s) 3/3/2020 9:37:34 PM Modulating Flow Field Groups (0.0500s) 3/3/2020 9:37:34 PM Designing Fleets (0.2350s) 3/3/2020 9:37:34 PM Thinking Of Technologies (0.0250s) 3/3/2020 9:37:34 PM Categorizing Starboard Sensors (0.0490s) 3/3/2020 9:37:34 PM Injecting Galactic Variables (0.0340s) 3/3/2020 9:37:34 PM Discharging Colored Ions (0.0380s) 3/3/2020 9:37:34 PM Replicating Ion Colors (0.0180s) 3/3/2020 9:37:36 PM Wishing On Starfields (1.8990s) 3/3/2020 9:37:42 PM Gazing At Distant Planets (6.3980s) 3/3/2020 9:37:42 PM Investigating Map Signatures (0.0760s) 3/3/2020 9:37:42 PM Collating Solar Systems (0.0330s) 3/3/2020 9:37:42 PM Categorizing All Planets (0.0040s) 3/3/2020 9:37:43 PM Organizing Commands (0.0320s) 3/3/2020 9:37:43 PM Calculating Firing Cones (0.0030s) 3/3/2020 9:37:48 PM Developing New Ship Parts (5.0090s) 3/3/2020 9:38:16 PM Eject And Reinsert Warp Cores (28.2750s) 3/3/2020 9:38:16 PM Issuing Orders (0.0070s) 3/3/2020 9:38:16 PM Augmenting Infusers (0.0980s) 3/3/2020 9:38:16 PM Infusing (0.1560s) 3/3/2020 9:38:16 PM Post-Proton Surge (0.0060s) 3/3/2020 9:38:16 PM Calibrate Weapons Arrays (0.0190s) 3/3/2020 9:38:16 PM Stimulate Modulation (0.0240s) 3/3/2020 9:38:17 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/3/2020 9:38:18 PM Load Surrogates (2.0000s) 3/3/2020 9:38:18 PM Load Historical Documents (0.0540s) 3/3/2020 9:38:18 PM 59.5 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.7s) Calculate Odds Of Success (1.8s) Briefly Panic (3.7s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.5s) Disengaging Constants (1.2s) Late Axionic Computations (2.5s) Degaussing Advice (0.5s) Faction Diagnostics (0.4s) Wishing On Starfields (1.9s) Gazing At Distant Planets (6.4s) Developing New Ship Parts (5.0s) Eject And Reinsert Warp Cores (28.3s) Load Surrogates (2.0s) 3/3/2020 9:38:19 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/3/2020 9:38:31 PM Successfully opened host socket 3/3/2020 9:45:20 PM Logged Achievement To Steam Kills: Warrior 3/3/2020 9:45:20 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 3/3/2020 9:45:20 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/3/2020 9:45:36 PM Logged Achievement To Steam Lots Of Metal 3/3/2020 9:46:47 PM Donating team Fireteam 101 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/3/2020 10:11:48 PM Logged Achievement To Steam Tech Tree 3/3/2020 10:17:11 PM Donating team Fireteam 112 has 4 units with strength 157. Status Assembling No target planet No lurk planet. Ships: Mad Boat Men: 4 to hunter, path A 3/3/2020 10:18:17 PM Reconquest Seeding for Outstanding Contribution: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/3/2020 10:18:38 PM Donating team Fireteam 112 has 2 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Mad Boat Men: 2 to hunter, path A 3/3/2020 10:18:53 PM Donating team Fireteam 111 has 43 units with strength 1870. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 43 to hunter, path A 3/3/2020 10:18:53 PM Donating team Fireteam 112 has 26 units with strength 1128. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 21, Youthful Indiscretion: 5 to hunter, path A 3/3/2020 10:20:37 PM Donating team Fireteam 111 has 34 units with strength 1842. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 26, Another Fine Product: 8 to hunter, path A 3/3/2020 10:23:16 PM Donating team Fireteam 115 has 5 units with strength 573. Status Assembling No target planet No lurk planet. Ships: Rubric Of Ruin: 2, Air Turbulence: 3 to hunter, path A 3/3/2020 10:23:18 PM Donating team Fireteam 117 has 19 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Air Turbulence: 19 to hunter, path A 3/3/2020 10:23:19 PM Donating team Fireteam 120 has 18 units with strength 454. Status Assembling No target planet No lurk planet. Ships: Air Turbulence: 18 to hunter, path A 3/3/2020 10:23:54 PM Donating team Fireteam 120 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 4 to hunter, path A 3/3/2020 10:43:19 PM Donating team Fireteam 151 has 13 units with strength 437. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 10, Air Turbulence: 3 to hunter, path A 3/3/2020 10:48:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/3/2020 10:48:55 PM Successfully opened host socket 3/3/2020 10:48:55 PM OnLoad: Fixed positions of 0 ship(s), 6 shot(s), 0 other/wormhole(s). 3/3/2020 10:49:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/3/2020 10:49:21 PM Successfully opened host socket 3/3/2020 10:51:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/3/2020 10:51:00 PM Successfully opened host socket 3/3/2020 10:53:52 PM Donating team Fireteam 136 has 15 units with strength 408. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 15 to hunter, path A 3/3/2020 10:53:52 PM Donating team Fireteam 138 has 10 units with strength 693. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 10 to hunter, path A 3/3/2020 11:12:16 PM Donating team Fireteam 144 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/3/2020 11:12:18 PM Donating team Fireteam 145 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/3/2020 11:12:20 PM Donating team Fireteam 146 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 2 to hunter, path A 3/3/2020 11:12:24 PM Donating team Fireteam 142 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/3/2020 11:12:42 PM Donating team Fireteam 143 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/3/2020 11:13:46 PM Donating team Fireteam 146 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 25 to hunter, path A 3/3/2020 11:13:52 PM Donating team Fireteam 146 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/3/2020 11:13:56 PM Donating team Fireteam 146 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 2 to hunter, path A 3/3/2020 11:13:58 PM Donating team Fireteam 147 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 1 to hunter, path A 3/3/2020 11:14:02 PM Donating team Fireteam 146 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 2 to hunter, path A 3/3/2020 11:14:04 PM Donating team Fireteam 149 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/3/2020 11:14:06 PM Donating team Fireteam 150 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 1 to hunter, path A 3/3/2020 11:25:08 PM Donating team Fireteam 135 has 44 units with strength 1989. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 44 to hunter, path A 3/3/2020 11:30:13 PM Donating team Fireteam 164 has 42 units with strength 1516. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 42 to hunter, path A 3/3/2020 11:35:54 PM Donating team Fireteam 165 has 2 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 2 to hunter, path A 3/3/2020 11:37:02 PM Donating team Fireteam 125 has 67 units with strength 4720. Status Staging No target planet No lurk planet. Ships: Before You Leave: 67 to hunter, path B 3/3/2020 11:37:02 PM Donating team Fireteam 128 has 46 units with strength 3929. Status Staging No target planet No lurk planet. Ships: Before You Leave: 46 to hunter, path B 3/3/2020 11:37:02 PM Donating team Fireteam 124 has 80 units with strength 3505. Status Staging No target planet No lurk planet. Ships: Before You Leave: 80 to hunter, path B 3/3/2020 11:37:02 PM Donating team Fireteam 60 has 72 units with strength 3345. Status Staging No target planet No lurk planet. Ships: Before You Leave: 71, Headcrash: 1 to hunter, path B 3/3/2020 11:37:02 PM Donating team Fireteam 127 has 52 units with strength 2997. Status Staging No target planet No lurk planet. Ships: Before You Leave: 52 to hunter, path B 3/3/2020 11:37:03 PM Donating team Fireteam 157 has 63 units with strength 5549. Status Staging No target planet No lurk planet. Ships: Before You Leave: 63 to hunter, path B 3/3/2020 11:37:03 PM Donating team Fireteam 158 has 66 units with strength 4207. Status Staging No target planet No lurk planet. Ships: Before You Leave: 66 to hunter, path B 3/3/2020 11:37:03 PM Donating team Fireteam 155 has 57 units with strength 4313. Status Staging No target planet No lurk planet. Ships: Before You Leave: 56, Youthful Indiscretion: 1 to hunter, path B 3/3/2020 11:37:03 PM Donating team Fireteam 153 has 43 units with strength 2095. Status Staging No target planet No lurk planet. Ships: Before You Leave: 43 to hunter, path B 3/3/2020 11:37:03 PM Donating team Fireteam 147 has 52 units with strength 2545. Status Staging No target planet No lurk planet. Ships: Before You Leave: 42, Sober Counsel: 1, Youthful Indiscretion: 7, Gravitas: 2 to hunter, path B 3/3/2020 11:37:03 PM Donating team Fireteam 154 has 43 units with strength 2952. Status Staging No target planet No lurk planet. Ships: Before You Leave: 43 to hunter, path B 3/3/2020 11:40:41 PM Donating team Fireteam 144 has 41 units with strength 2531. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 41 to hunter, path A 3/3/2020 11:50:18 PM Donating team Fireteam 168 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 3 to hunter, path A 3/3/2020 11:51:35 PM Donating team Fireteam 150 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Another Fine Product: 1 to hunter, path A 3/3/2020 11:52:07 PM Donating team Fireteam 152 has 34 units with strength 2077. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 34 to hunter, path A 3/3/2020 11:52:07 PM Donating team Fireteam 153 has 3 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Beauty: 1, Unreliable: 2 to hunter, path A 3/3/2020 11:55:06 PM Logged Achievement To Steam Research Grant 3/3/2020 11:57:49 PM Logged Achievement To Steam Kills: Merciless 3/3/2020 11:58:31 PM Donating team Fireteam 176 has 13 units with strength 1982. Status Assembling No target planet No lurk planet. Ships: Sanctioned Parts List: 13 to hunter, path A 3/4/2020 12:04:27 AM Logged Achievement To Steam Lots Of Energy 3/4/2020 12:04:42 AM Donating team Fireteam 157 has 18 units with strength 586. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 14, Before You Leave: 4 to hunter, path A 3/4/2020 12:05:53 AM Donating team Fireteam 156 has 38 units with strength 2554. Status Staging No target planet No lurk planet. Ships: Happy Idiot Talk: 38 to hunter, path B 3/4/2020 12:10:34 AM Donating team Fireteam 157 has 49 units with strength 2280. Status Assembling No target planet No lurk planet. Ships: Vision Of Hope: 49 to hunter, path A 3/4/2020 12:23:05 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/4/2020 12:23:06 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 11:40:59 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/4/2020 11:40:59 PM Boot up FleetOS (0.3320s) 3/4/2020 11:40:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/4/2020 11:40:59 PM Check System Logs For Rogue Intelligence (0.0400s) 3/4/2020 11:40:59 PM Game Version: 2.008 3/4/2020 11:40:59 PM Eject Trash Into Hyperspace (0.1670s) 3/4/2020 11:40:59 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/4/2020 11:40:59 PM Check For Extra Modules (0.0110s) 3/4/2020 11:40:59 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/4/2020 11:40:59 PM Bring Cloaking Systems Online (0.0390s) 3/4/2020 11:40:59 PM Remembering Alamo (0.0250s) 3/4/2020 11:40:59 PM Generating Framerates (0.0200s) 3/4/2020 11:40:59 PM Recalculate Speed Of Light (0.0580s) 3/4/2020 11:40:59 PM Optimize Comfort On Command Decks (0.0270s) 3/4/2020 11:40:59 PM Check Nearby Stellar Masses (0.0120s) 3/4/2020 11:40:59 PM Resolution changed to windowed 1900x900 3/4/2020 11:40:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 11:40:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/4/2020 11:40:59 PM Refresh Optical Lensing (0.0070s) 3/4/2020 11:40:59 PM Revise Fundamental Physical Laws (0.0490s) 3/4/2020 11:40:59 PM Boot Audio Comms (0.0650s) 3/4/2020 11:40:59 PM Establish Individual Audio Links (0.0280s) 3/4/2020 11:41:00 PM Prepare Explosions and Crackles (0.8260s) 3/4/2020 11:41:01 PM Calculate Odds Of Success (1.1970s) 3/4/2020 11:41:05 PM Briefly Panic (3.8930s) 3/4/2020 11:41:05 PM Install Confidence Routines (0.2410s) 3/4/2020 11:41:06 PM Bring Commander Interface Online (0.3180s) 3/4/2020 11:41:06 PM Motivate All Crews (0.0820s) 3/4/2020 11:41:06 PM Externalizing Patterns (0.0270s) 3/4/2020 11:41:06 PM Disengaging Constants (0.3360s) 3/4/2020 11:41:07 PM Late Axionic Computations (0.9520s) 3/4/2020 11:41:07 PM Connecting to Fleet Command (0.0190s) 3/4/2020 11:41:07 PM Thinking Of Advice (0.0370s) 3/4/2020 11:41:08 PM Degaussing Advice (0.4830s) 3/4/2020 11:41:08 PM Naming All Known Planets (0.0310s) 3/4/2020 11:41:08 PM Remembering Speeds (0.0340s) 3/4/2020 11:41:08 PM Prioritizing Targets (0.0450s) 3/4/2020 11:41:08 PM Rebooting Sensor Arrays (0.0430s) 3/4/2020 11:41:08 PM Unloading Prismatic Grid (0.0360s) 3/4/2020 11:41:08 PM Thinking Of Objectives (0.0050s) 3/4/2020 11:41:08 PM Re-Aligning Objectives (0.0230s) 3/4/2020 11:41:08 PM Inhibiting Visual Scans (0.0380s) 3/4/2020 11:41:08 PM Synthesizing Vocals (0.0290s) 3/4/2020 11:41:08 PM Ventilating Scenarios (0.0300s) 3/4/2020 11:41:08 PM Decontaminating Targeting Systems (0.0340s) 3/4/2020 11:41:08 PM Ejecting Tactical Core (0.0260s) 3/4/2020 11:41:08 PM Calibrating Formations (0.0040s) 3/4/2020 11:41:08 PM Intercepting Galactic Maps (0.0680s) 3/4/2020 11:41:08 PM Sterilizing Test Chamber (0.0780s) 3/4/2020 11:41:08 PM Faction Diagnostics (0.0580s) 3/4/2020 11:41:08 PM Buffering Hackers (0.0410s) 3/4/2020 11:41:08 PM Inverting Death (0.0560s) 3/4/2020 11:41:08 PM Linear Field Variance (0.1040s) 3/4/2020 11:41:08 PM Charging Marks (0.0160s) 3/4/2020 11:41:08 PM Guarding The Posts (0.0300s) 3/4/2020 11:41:08 PM Range Manifolds (0.0160s) 3/4/2020 11:41:08 PM Purging ROFs (0.0300s) 3/4/2020 11:41:08 PM Manipulating Speeds (0.0320s) 3/4/2020 11:41:08 PM Detecting Projectiles (0.0050s) 3/4/2020 11:41:08 PM Grouping Flow Fields (0.0300s) 3/4/2020 11:41:08 PM Modulating Flow Field Groups (0.0370s) 3/4/2020 11:41:09 PM Designing Fleets (0.2020s) 3/4/2020 11:41:09 PM Thinking Of Technologies (0.0080s) 3/4/2020 11:41:09 PM Categorizing Starboard Sensors (0.0530s) 3/4/2020 11:41:09 PM Injecting Galactic Variables (0.0220s) 3/4/2020 11:41:09 PM Discharging Colored Ions (0.0390s) 3/4/2020 11:41:09 PM Replicating Ion Colors (0.0170s) 3/4/2020 11:41:11 PM Wishing On Starfields (1.9070s) 3/4/2020 11:41:17 PM Discovering Distant Planets (6.6390s) 3/4/2020 11:41:18 PM Investigating Map Signatures (0.5830s) 3/4/2020 11:41:18 PM Collating Solar Systems (0.0180s) 3/4/2020 11:41:18 PM Categorizing All Planets (0.0040s) 3/4/2020 11:41:18 PM Organizing Commands (0.0300s) 3/4/2020 11:41:18 PM Calculating Firing Cones (0.0030s) 3/4/2020 11:41:22 PM Wearing Ship Parts On Head (4.1900s) 3/4/2020 11:41:51 PM Calculate Improbability (28.3080s) 3/4/2020 11:41:51 PM Issuing Orders (0.0190s) 3/4/2020 11:41:51 PM Augmenting Infusers (0.0530s) 3/4/2020 11:41:51 PM Infusing (0.1070s) 3/4/2020 11:41:51 PM Post-Proton Surge (0.0070s) 3/4/2020 11:41:51 PM Calibrate Weapons Arrays (0.0230s) 3/4/2020 11:41:51 PM Stimulate Modulation (0.0230s) 3/4/2020 11:41:51 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/4/2020 11:41:52 PM Load Surrogates (1.6820s) 3/4/2020 11:41:52 PM Load Historical Documents (0.0030s) 3/4/2020 11:41:52 PM 54.2 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.2s) Briefly Panic (3.9s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (1.0s) Degaussing Advice (0.5s) Wishing On Starfields (1.9s) Discovering Distant Planets (6.6s) Investigating Map Signatures (0.6s) Wearing Ship Parts On Head (4.2s) Calculate Improbability (28.3s) Load Surrogates (1.7s) 3/4/2020 11:41:53 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/4/2020 11:42:08 PM Successfully opened host socket 3/4/2020 11:53:29 PM Logged Achievement To Steam Lots Of Energy 3/4/2020 11:53:29 PM Logged Achievement To Steam Kills: Warrior 3/4/2020 11:53:29 PM Logged Achievement To Steam Kills: Merciless 3/4/2020 11:53:29 PM Logged Achievement To Steam Snap Out of It! 3/4/2020 11:53:29 PM Logged Achievement To Steam Off to the Dire Graveyard 3/5/2020 12:01:29 AM Donating team Fireteam 186 has 7 units with strength 1643. Status Assembling No target planet No lurk planet. Ships: Another Fine Product: 7 to hunter, path A 3/5/2020 12:06:16 AM Donating team Fireteam 166 has 8 units with strength 534. Status Assembling No target planet No lurk planet. Ships: Another Fine Product: 8 to hunter, path A 3/5/2020 12:07:25 AM Donating team Fireteam 167 has 15 units with strength 967. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 15 to hunter, path A 3/5/2020 12:07:25 AM Donating team Fireteam 169 has 16 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Unreliable: 14, Before You Leave: 2 to hunter, path A 3/5/2020 12:07:25 AM Donating team Fireteam 166 has 67 units with strength 2430. Status Staging No target planet No lurk planet. Ships: Unreliable: 62, Before You Leave: 5 to hunter, path B 3/5/2020 12:11:06 AM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/5/2020 12:14:03 AM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 3/5/2020 12:21:17 AM Donating team Fireteam 194 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Vision Of Hope: 1 to hunter, path A 3/5/2020 12:36:31 AM Donating team Fireteam 197 has 42 units with strength 1744. Status Assembling No target planet No lurk planet. Ships: It Worked Last Time: 41, Ethics Gradient: 1 to hunter, path A 3/5/2020 12:46:20 AM Logged Achievement To Steam Research Grant 3/5/2020 12:57:50 AM Donating team Fireteam 207 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Another Fine Product: 1 to hunter, path A 3/5/2020 1:01:03 AM Donating team Fireteam 184 has 53 units with strength 2714. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 53 to hunter, path A 3/5/2020 1:02:01 AM Logged Achievement To Steam Lots Of Metal 3/5/2020 1:03:51 AM Donating team Fireteam 186 has 28 units with strength 1158. Status Assembling No target planet No lurk planet. Ships: Unreliable: 28 to hunter, path A 3/5/2020 1:05:01 AM Donating team Fireteam 187 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Another Fine Product: 3 to hunter, path A 3/5/2020 1:05:59 AM Donating team Fireteam 218 has 7 units with strength 270. Status Assembling No target planet No lurk planet. Ships: It Worked Last Time: 7 to hunter, path A 3/5/2020 1:06:35 AM Donating team Fireteam 221 has 3 units with strength 67. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 3 to hunter, path A 3/5/2020 1:06:36 AM Donating team Fireteam 191 has 3 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 3 to hunter, path A 3/5/2020 1:10:13 AM Donating team Fireteam 197 has 3 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Rubric Of Ruin: 3 to hunter, path A 3/5/2020 1:11:43 AM Donating team Fireteam 218 has 53 units with strength 2260. Status Assembling No target planet No lurk planet. Ships: Unreliable: 47, Beauty: 6 to hunter, path A 3/5/2020 1:11:43 AM Donating team Fireteam 222 has 58 units with strength 2382. Status Assembling No target planet No lurk planet. Ships: Unreliable: 58 to hunter, path A 3/5/2020 1:12:09 AM Donating team Fireteam 231 has 34 units with strength 1674. Status Assembling No target planet No lurk planet. Ships: Unreliable: 30, Beauty: 4 to hunter, path A 3/5/2020 1:14:01 AM Donating team Fireteam 231 has 16 units with strength 1364. Status Assembling No target planet No lurk planet. Ships: Unreliable: 16 to hunter, path A 3/5/2020 1:15:40 AM Donating team Fireteam 202 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Unreliable: 1, Beauty: 1 to hunter, path A 3/5/2020 1:15:46 AM Donating team Fireteam 205 has 2 units with strength 662. Status Assembling No target planet No lurk planet. Ships: Beauty: 2 to hunter, path A 3/5/2020 1:17:11 AM Donating team Fireteam 199 has 15 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Beauty: 15 to hunter, path A 3/5/2020 1:23:21 AM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/5/2020 1:23:21 AM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/5/2020 1:30:01 AM Reconquest Seeding for Outstanding Contribution: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/5/2020 1:33:31 AM Donating team Fireteam 246 has 3 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Unreliable: 3 to hunter, path A 3/5/2020 1:33:31 AM Donating team Fireteam 247 has 4 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 1, Before You Leave: 3 to hunter, path A 3/5/2020 1:33:31 AM Donating team Fireteam 234 has 12 units with strength 510. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 12 to hunter, path A 3/5/2020 1:33:31 AM Donating team Fireteam 235 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Unreliable: 1 to hunter, path A 3/5/2020 1:33:59 AM Donating team Fireteam 248 has 2 units with strength 199. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 2 to hunter, path A 3/5/2020 1:33:59 AM Donating team Fireteam 249 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 1 to hunter, path A 3/5/2020 1:35:07 AM Donating team Fireteam 235 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 1, Before You Leave: 1 to hunter, path A 3/5/2020 1:35:07 AM Donating team Fireteam 237 has 1 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 1 to hunter, path A 3/5/2020 1:35:50 AM Donating team Fireteam 248 has 3 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 3 to hunter, path A 3/5/2020 1:36:12 AM Donating team Fireteam 248 has 40 units with strength 2171. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 40 to hunter, path A 3/5/2020 1:36:12 AM Donating team Fireteam 252 has 48 units with strength 3397. Status Staging No target planet No lurk planet. Ships: Youthful Indiscretion: 17, Before You Leave: 31 to hunter, path B 3/5/2020 1:36:12 AM Donating team Fireteam 249 has 45 units with strength 3688. Status Staging No target planet No lurk planet. Ships: Before You Leave: 33, Youthful Indiscretion: 12 to hunter, path B 3/5/2020 1:36:12 AM Donating team Fireteam 250 has 52 units with strength 3771. Status Staging No target planet No lurk planet. Ships: Youthful Indiscretion: 11, Before You Leave: 41 to hunter, path B 3/5/2020 1:36:12 AM Donating team Fireteam 242 has 33 units with strength 1033. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 22, Youthful Indiscretion: 11 to hunter, path A 3/5/2020 1:36:12 AM Donating team Fireteam 243 has 5 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 5 to hunter, path A 3/5/2020 1:36:12 AM Donating team Fireteam 240 has 53 units with strength 3056. Status Staging No target planet No lurk planet. Ships: Before You Leave: 31, Youthful Indiscretion: 22 to hunter, path B 3/5/2020 1:36:12 AM Donating team Fireteam 241 has 39 units with strength 2756. Status Staging No target planet No lurk planet. Ships: Before You Leave: 24, Youthful Indiscretion: 15 to hunter, path B 3/5/2020 1:36:12 AM Donating team Fireteam 237 has 59 units with strength 3111. Status Staging No target planet No lurk planet. Ships: Before You Leave: 40, Youthful Indiscretion: 19 to hunter, path B 3/5/2020 1:36:18 AM Donating team Fireteam 249 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/5/2020 1:36:18 AM Donating team Fireteam 250 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 2 to hunter, path A 3/5/2020 1:39:10 AM Donating team Fireteam 250 has 41 units with strength 2063. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 41 to hunter, path A 3/5/2020 1:39:11 AM Donating team Fireteam 242 has 34 units with strength 1523. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 34 to hunter, path A 3/5/2020 1:40:02 AM Donating team Fireteam 245 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Unreliable: 1, Beauty: 1 to hunter, path A 3/5/2020 1:40:15 AM Donating team Fireteam 246 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Unreliable: 1 to hunter, path A 3/5/2020 1:43:20 AM Donating team Fireteam 264 has 35 units with strength 2707. Status Assembling No target planet No lurk planet. Ships: Unreliable: 31, Beauty: 4 to hunter, path A 3/5/2020 1:44:54 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/5/2020 1:44:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 6:14:47 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/5/2020 6:14:47 PM Boot up FleetOS (0.2300s) 3/5/2020 6:14:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/5/2020 6:14:47 PM Check System Logs For Rogue Intelligence (0.0550s) 3/5/2020 6:14:47 PM Game Version: 2.008 3/5/2020 6:14:47 PM Eject Trash Into Hyperspace (0.0670s) 3/5/2020 6:14:47 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/5/2020 6:14:47 PM Check For Extra Modules (0.0090s) 3/5/2020 6:14:47 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/5/2020 6:14:47 PM Bring Cloaking Systems Online (0.0110s) 3/5/2020 6:14:47 PM Remembering Alamo (0.0130s) 3/5/2020 6:14:47 PM Generating Framerates (0.0050s) 3/5/2020 6:14:47 PM Recalculate Speed Of Light (0.0160s) 3/5/2020 6:14:47 PM Optimize Comfort On Command Decks (0.0170s) 3/5/2020 6:14:47 PM Check Nearby Stellar Masses (0.0110s) 3/5/2020 6:14:47 PM Resolution changed to windowed 1900x900 3/5/2020 6:14:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 6:14:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/5/2020 6:14:47 PM Refresh Optical Lensing (0.0110s) 3/5/2020 6:14:47 PM Revise Fundamental Physical Laws (0.0200s) 3/5/2020 6:14:47 PM Boot Audio Comms (0.0070s) 3/5/2020 6:14:47 PM Establish Individual Audio Links (0.0090s) 3/5/2020 6:14:48 PM Prepare Explosions and Crackles (0.1590s) 3/5/2020 6:14:48 PM Calculate Odds Of Success (0.0710s) 3/5/2020 6:14:48 PM Briefly Panic (0.2140s) 3/5/2020 6:14:48 PM Install Confidence Routines (0.2350s) 3/5/2020 6:14:48 PM Bring Commander Interface Online (0.0830s) 3/5/2020 6:14:48 PM Motivate All Crews (0.0270s) 3/5/2020 6:14:48 PM Externalizing Patterns (0.0100s) 3/5/2020 6:14:48 PM Disengaging Constants (0.0300s) 3/5/2020 6:14:48 PM Late Axionic Computations (0.0600s) 3/5/2020 6:14:48 PM Connecting to Fleet Command (0.0060s) 3/5/2020 6:14:48 PM Thinking Of Advice (0.0060s) 3/5/2020 6:14:48 PM Degaussing Advice (0.0130s) 3/5/2020 6:14:48 PM Naming All Known Planets (0.0040s) 3/5/2020 6:14:48 PM Remembering Speeds (0.0080s) 3/5/2020 6:14:48 PM Prioritizing Targets (0.0070s) 3/5/2020 6:14:48 PM Rebooting Sensor Arrays (0.0060s) 3/5/2020 6:14:48 PM Unloading Prismatic Grid (0.0150s) 3/5/2020 6:14:48 PM Thinking Of Objectives (0.0080s) 3/5/2020 6:14:48 PM Re-Aligning Objectives (0.0070s) 3/5/2020 6:14:49 PM Inhibiting Visual Scans (0.1580s) 3/5/2020 6:14:49 PM Synthesizing Vocals (0.0060s) 3/5/2020 6:14:49 PM Ventilating Scenarios (0.0160s) 3/5/2020 6:14:49 PM Decontaminating Targeting Systems (0.0160s) 3/5/2020 6:14:49 PM Ejecting Tactical Core (0.0190s) 3/5/2020 6:14:49 PM Calibrating Formations (0.0130s) 3/5/2020 6:14:49 PM Intercepting Galactic Maps (0.0170s) 3/5/2020 6:14:49 PM Sterilizing Test Chamber (0.0180s) 3/5/2020 6:14:49 PM Faction Diagnostics (0.0200s) 3/5/2020 6:14:49 PM Buffering Hackers (0.0160s) 3/5/2020 6:14:49 PM Inverting Death (0.0110s) 3/5/2020 6:14:49 PM Linear Field Variance (0.0620s) 3/5/2020 6:14:49 PM Charging Marks (0.0090s) 3/5/2020 6:14:49 PM Guarding The Posts (0.0080s) 3/5/2020 6:14:49 PM Range Manifolds (0.0140s) 3/5/2020 6:14:49 PM Purging ROFs (0.0220s) 3/5/2020 6:14:49 PM Manipulating Speeds (0.0070s) 3/5/2020 6:14:49 PM Detecting Projectiles (0.0170s) 3/5/2020 6:14:49 PM Grouping Flow Fields (0.0130s) 3/5/2020 6:14:49 PM Modulating Flow Field Groups (0.0210s) 3/5/2020 6:14:49 PM Designing Fleets (0.0160s) 3/5/2020 6:14:49 PM Thinking Of Technologies (0.0130s) 3/5/2020 6:14:49 PM Categorizing Starboard Sensors (0.0140s) 3/5/2020 6:14:49 PM Injecting Galactic Variables (0.0210s) 3/5/2020 6:14:49 PM Discharging Colored Ions (0.0190s) 3/5/2020 6:14:49 PM Replicating Ion Colors (0.0070s) 3/5/2020 6:14:49 PM Initiating Starfields (0.1770s) 3/5/2020 6:14:50 PM Destroying Distant Planets (0.6100s) 3/5/2020 6:14:50 PM Investigating Map Signatures (0.0130s) 3/5/2020 6:14:50 PM Collating Solar Systems (0.0070s) 3/5/2020 6:14:50 PM Categorizing All Planets (0.0040s) 3/5/2020 6:14:50 PM Organizing Commands (0.0160s) 3/5/2020 6:14:50 PM Calculating Firing Cones (0.0030s) 3/5/2020 6:14:50 PM Offending Sentient Ship Parts (0.6540s) 3/5/2020 6:14:54 PM Investigating Proton Farm (3.5580s) 3/5/2020 6:14:54 PM Issuing Orders (0.0080s) 3/5/2020 6:14:54 PM Augmenting Infusers (0.0080s) 3/5/2020 6:14:54 PM Infusing (0.1110s) 3/5/2020 6:14:54 PM Post-Proton Surge (0.0040s) 3/5/2020 6:14:54 PM Calibrate Weapons Arrays (0.0180s) 3/5/2020 6:14:54 PM Stimulate Modulation (0.0210s) 3/5/2020 6:14:55 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/5/2020 6:14:56 PM Load Surrogates (1.6050s) 3/5/2020 6:14:56 PM Load Historical Documents (0.0040s) 3/5/2020 6:14:56 PM 8.9 seconds total load time. Destroying Distant Planets (0.6s) Offending Sentient Ship Parts (0.7s) Investigating Proton Farm (3.6s) Load Surrogates (1.6s) 3/5/2020 6:14:56 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/5/2020 6:15:16 PM Successfully opened host socket 3/5/2020 6:44:04 PM Logged Achievement To Steam Lots Of Metal 3/5/2020 6:44:04 PM Logged Achievement To Steam Lots Of Energy 3/5/2020 6:44:04 PM Logged Achievement To Steam Kills: Warrior 3/5/2020 6:44:04 PM Logged Achievement To Steam Kills: Merciless 3/5/2020 6:44:04 PM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 3/5/2020 6:44:04 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/5/2020 6:44:04 PM Logged Achievement To Steam Snap Out of It! 3/5/2020 6:44:04 PM Logged Achievement To Steam Off to the Dire Graveyard 3/5/2020 7:05:20 PM Donating team Fireteam 264 has 7 units with strength 163. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 7 to hunter, path A 3/5/2020 7:08:07 PM Donating team Fireteam 266 has 50 units with strength 1657. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 50 to hunter, path A 3/5/2020 7:08:07 PM Donating team Fireteam 267 has 5 units with strength 654. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 5 to hunter, path A 3/5/2020 7:11:04 PM Donating team Fireteam 281 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 3 to hunter, path A 3/5/2020 7:11:23 PM Donating team Fireteam 277 has 55 units with strength 2842. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 55 to hunter, path A 3/5/2020 7:15:20 PM Donating team Fireteam 267 has 60 units with strength 2172. Status Staging No target planet No lurk planet. Ships: It Worked Last Time: 52, Ethics Gradient: 8 to hunter, path B 3/5/2020 7:20:44 PM Donating team Fireteam 285 has 2 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 2 to hunter, path A 3/5/2020 7:24:12 PM Donating team Fireteam 271 has 10 units with strength 640. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 10 to hunter, path A 3/5/2020 7:24:12 PM Donating team Fireteam 291 has 3 units with strength 718. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 3 to hunter, path A 3/5/2020 7:25:07 PM Donating team Fireteam 275 has 34 units with strength 2609. Status Staging No target planet No lurk planet. Ships: Air Turbulence: 5, Youthful Indiscretion: 29 to hunter, path B 3/5/2020 7:25:19 PM Donating team Fireteam 277 has 5 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Vision Of Hope: 5 to hunter, path A 3/5/2020 7:27:55 PM Donating team Fireteam 297 has 24 units with strength 1751. Status Assembling No target planet No lurk planet. Ships: Vision Of Hope: 24 to hunter, path A 3/5/2020 7:27:55 PM Donating team Fireteam 300 has 26 units with strength 636. Status Assembling No target planet No lurk planet. Ships: Mad Boat Men: 26 to hunter, path A 3/5/2020 7:32:09 PM Donating team Fireteam 283 has 22 units with strength 2502. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 22 to hunter, path A 3/5/2020 7:32:24 PM Donating team Fireteam 303 has 5 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Vision Of Hope: 5 to hunter, path A 3/5/2020 7:32:24 PM Donating team Fireteam 305 has 4 units with strength 541. Status Assembling No target planet No lurk planet. Ships: Mad Boat Men: 4 to hunter, path A 3/5/2020 7:32:24 PM Donating team Fireteam 308 has 7 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Another Fine Product: 7 to hunter, path A 3/5/2020 7:32:54 PM Donating team Fireteam 309 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 1 to hunter, path A 3/5/2020 7:33:28 PM Donating team Fireteam 284 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 2 to hunter, path A 3/5/2020 7:33:46 PM Donating team Fireteam 289 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 1 to hunter, path A 3/5/2020 7:33:50 PM Donating team Fireteam 289 has 2 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Sanctioned Parts List: 2 to hunter, path A 3/5/2020 7:34:06 PM Donating team Fireteam 293 has 23 units with strength 953. Status Assembling No target planet No lurk planet. Ships: Ablation: 5, Rubric Of Ruin: 18 to hunter, path A 3/5/2020 7:34:33 PM Donating team Fireteam 312 has 2 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 2 to hunter, path A 3/5/2020 7:34:33 PM Donating team Fireteam 313 has 35 units with strength 2386. Status Assembling No target planet No lurk planet. Ships: Before You Leave: 35 to hunter, path A 3/5/2020 7:34:39 PM Donating team Fireteam 313 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Youthful Indiscretion: 1 to hunter, path A 3/5/2020 7:36:25 PM Donating team Fireteam 316 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Unreliable: 1 to hunter, path A 3/5/2020 7:36:25 PM Donating team Fireteam 319 has 2 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 2 to hunter, path A 3/5/2020 7:37:02 PM Donating team Fireteam 298 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Sober Counsel: 3 to hunter, path A 3/5/2020 7:39:08 PM Reconquest Seeding for Outstanding Contribution: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/5/2020 7:41:02 PM Donating team Fireteam 322 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Happy Idiot Talk: 1 to hunter, path A 3/5/2020 7:43:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 7:43:00 PM Successfully opened host socket 3/5/2020 7:43:00 PM OnLoad: Fixed positions of 0 ship(s), 28 shot(s), 0 other/wormhole(s). 3/5/2020 7:45:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 7:45:18 PM Successfully opened host socket 3/5/2020 7:45:18 PM OnLoad: Fixed positions of 0 ship(s), 28 shot(s), 0 other/wormhole(s). 3/5/2020 7:52:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 7:52:03 PM Successfully opened host socket 3/5/2020 7:52:03 PM OnLoad: Fixed positions of 0 ship(s), 22 shot(s), 0 other/wormhole(s). 3/5/2020 7:52:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 7:52:24 PM Successfully opened host socket 3/5/2020 7:52:24 PM OnLoad: Fixed positions of 0 ship(s), 22 shot(s), 0 other/wormhole(s). 3/5/2020 7:52:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 7:52:57 PM Successfully opened host socket 3/5/2020 7:52:57 PM OnLoad: Fixed positions of 0 ship(s), 28 shot(s), 0 other/wormhole(s). 3/5/2020 8:05:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 8:05:10 PM Successfully opened host socket 3/5/2020 8:05:10 PM OnLoad: Fixed positions of 0 ship(s), 65 shot(s), 0 other/wormhole(s). 3/5/2020 8:09:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 8:09:16 PM Successfully opened host socket 3/5/2020 8:09:16 PM OnLoad: Fixed positions of 0 ship(s), 65 shot(s), 0 other/wormhole(s). 3/5/2020 8:12:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/6/2020 11:39:32 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/6/2020 11:39:32 PM Boot up FleetOS (0.2670s) 3/6/2020 11:39:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2020 11:39:32 PM Check System Logs For Rogue Intelligence (0.0410s) 3/6/2020 11:39:32 PM Game Version: 2.008 3/6/2020 11:39:32 PM Eject Trash Into Hyperspace (0.0780s) 3/6/2020 11:39:32 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/6/2020 11:39:32 PM Check For Extra Modules (0.0060s) 3/6/2020 11:39:32 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/6/2020 11:39:32 PM Bring Cloaking Systems Online (0.0380s) 3/6/2020 11:39:32 PM Remembering Alamo (0.0510s) 3/6/2020 11:39:32 PM Generating Framerates (0.0200s) 3/6/2020 11:39:32 PM Recalculate Speed Of Light (0.0580s) 3/6/2020 11:39:32 PM Optimize Comfort On Command Decks (0.0270s) 3/6/2020 11:39:32 PM Check Nearby Stellar Masses (0.0100s) 3/6/2020 11:39:32 PM Resolution changed to windowed 1900x900 3/6/2020 11:39:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2020 11:39:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2020 11:39:32 PM Refresh Optical Lensing (0.0090s) 3/6/2020 11:39:32 PM Revise Fundamental Physical Laws (0.0860s) 3/6/2020 11:39:32 PM Boot Audio Comms (0.0310s) 3/6/2020 11:39:32 PM Establish Individual Audio Links (0.0140s) 3/6/2020 11:39:33 PM Prepare Explosions and Crackles (0.2900s) 3/6/2020 11:39:34 PM Calculate Odds Of Success (1.1120s) 3/6/2020 11:39:38 PM Briefly Panic (3.9910s) 3/6/2020 11:39:38 PM Install Confidence Routines (0.1810s) 3/6/2020 11:39:38 PM Bring Commander Interface Online (0.2570s) 3/6/2020 11:39:38 PM Motivate All Crews (0.0640s) 3/6/2020 11:39:38 PM Externalizing Patterns (0.0350s) 3/6/2020 11:39:39 PM Disengaging Constants (0.4190s) 3/6/2020 11:39:40 PM Late Axionic Computations (0.6680s) 3/6/2020 11:39:40 PM Connecting to Fleet Command (0.0200s) 3/6/2020 11:39:40 PM Thinking Of Advice (0.0360s) 3/6/2020 11:39:40 PM Degaussing Advice (0.4000s) 3/6/2020 11:39:40 PM Naming All Known Planets (0.0300s) 3/6/2020 11:39:40 PM Remembering Speeds (0.0260s) 3/6/2020 11:39:40 PM Prioritizing Targets (0.0120s) 3/6/2020 11:39:40 PM Rebooting Sensor Arrays (0.0270s) 3/6/2020 11:39:40 PM Unloading Prismatic Grid (0.0190s) 3/6/2020 11:39:40 PM Thinking Of Objectives (0.0040s) 3/6/2020 11:39:40 PM Re-Aligning Objectives (0.0160s) 3/6/2020 11:39:40 PM Inhibiting Visual Scans (0.0520s) 3/6/2020 11:39:40 PM Synthesizing Vocals (0.0470s) 3/6/2020 11:39:40 PM Ventilating Scenarios (0.0230s) 3/6/2020 11:39:40 PM Decontaminating Targeting Systems (0.0250s) 3/6/2020 11:39:40 PM Ejecting Tactical Core (0.0110s) 3/6/2020 11:39:40 PM Calibrating Formations (0.0050s) 3/6/2020 11:39:40 PM Intercepting Galactic Maps (0.0400s) 3/6/2020 11:39:40 PM Sterilizing Test Chamber (0.0550s) 3/6/2020 11:39:40 PM Faction Diagnostics (0.0630s) 3/6/2020 11:39:40 PM Buffering Hackers (0.0730s) 3/6/2020 11:39:41 PM Inverting Death (0.0510s) 3/6/2020 11:39:41 PM Linear Field Variance (0.2060s) 3/6/2020 11:39:41 PM Charging Marks (0.0640s) 3/6/2020 11:39:41 PM Guarding The Posts (0.0230s) 3/6/2020 11:39:41 PM Range Manifolds (0.0150s) 3/6/2020 11:39:41 PM Purging ROFs (0.0290s) 3/6/2020 11:39:41 PM Manipulating Speeds (0.0320s) 3/6/2020 11:39:41 PM Detecting Projectiles (0.0050s) 3/6/2020 11:39:41 PM Grouping Flow Fields (0.0390s) 3/6/2020 11:39:41 PM Modulating Flow Field Groups (0.0360s) 3/6/2020 11:39:41 PM Designing Fleets (0.2030s) 3/6/2020 11:39:41 PM Thinking Of Technologies (0.0220s) 3/6/2020 11:39:41 PM Categorizing Starboard Sensors (0.0300s) 3/6/2020 11:39:41 PM Injecting Galactic Variables (0.0640s) 3/6/2020 11:39:41 PM Discharging Colored Ions (0.0400s) 3/6/2020 11:39:41 PM Replicating Ion Colors (0.0160s) 3/6/2020 11:39:43 PM Surrounding Starfields (1.8530s) 3/6/2020 11:39:49 PM Reconstituting Distant Planets (6.1680s) 3/6/2020 11:39:49 PM Investigating Map Signatures (0.0510s) 3/6/2020 11:39:49 PM Collating Solar Systems (0.0180s) 3/6/2020 11:39:49 PM Categorizing All Planets (0.0040s) 3/6/2020 11:39:50 PM Organizing Commands (0.0330s) 3/6/2020 11:39:50 PM Calculating Firing Cones (0.0030s) 3/6/2020 11:39:54 PM Wearing Ship Parts On Head (4.7520s) 3/6/2020 11:40:23 PM Restrain Self From Stating The Odds (28.8230s) 3/6/2020 11:40:23 PM Issuing Orders (0.0060s) 3/6/2020 11:40:23 PM Augmenting Infusers (0.0340s) 3/6/2020 11:40:23 PM Infusing (0.0910s) 3/6/2020 11:40:23 PM Post-Proton Surge (0.0050s) 3/6/2020 11:40:23 PM Calibrate Weapons Arrays (0.0210s) 3/6/2020 11:40:23 PM Stimulate Modulation (0.0230s) 3/6/2020 11:40:24 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/6/2020 11:40:25 PM Load Surrogates (1.7390s) 3/6/2020 11:40:25 PM Load Historical Documents (0.0170s) 3/6/2020 11:40:25 PM 53.3 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (1.1s) Briefly Panic (4.0s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.7s) Degaussing Advice (0.4s) Surrounding Starfields (1.9s) Reconstituting Distant Planets (6.2s) Wearing Ship Parts On Head (4.8s) Restrain Self From Stating The Odds (28.8s) Load Surrogates (1.7s) 3/6/2020 11:40:25 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/6/2020 11:40:44 PM Start Generate Partial Map with Realistic and seed 23155572 and planet count 80 and 21 factions 3/6/2020 11:40:44 PM World Created, Launching Server 3/6/2020 11:40:45 PM Successfully opened host socket 3/6/2020 11:41:00 PM Start Generate Partial Map with Concentric and seed 23155572 and planet count 80 and 21 factions 3/6/2020 11:41:00 PM Generate Partial Map Complete 3/6/2020 11:41:53 PM Start Generate Partial Map with Concentric and seed 23155572 and planet count 80 and 21 factions 3/6/2020 11:41:53 PM Generate Partial Map Complete 3/6/2020 11:41:57 PM Start Generate Partial Map with Concentric and seed 382824364 and planet count 80 and 21 factions 3/6/2020 11:41:57 PM Generate Partial Map Complete 3/6/2020 11:42:00 PM Start Generate Partial Map with Concentric and seed 833472491 and planet count 80 and 21 factions 3/6/2020 11:42:00 PM Generate Partial Map Complete 3/6/2020 11:42:02 PM Start Generate Partial Map with Concentric and seed 733529343 and planet count 80 and 21 factions 3/6/2020 11:42:02 PM Generate Partial Map Complete 3/6/2020 11:42:04 PM Start Generate Partial Map with Concentric and seed 989014012 and planet count 80 and 21 factions 3/6/2020 11:42:04 PM Generate Partial Map Complete 3/6/2020 11:42:05 PM Start Generate Partial Map with Concentric and seed 262432668 and planet count 80 and 21 factions 3/6/2020 11:42:05 PM Generate Partial Map Complete 3/6/2020 11:42:07 PM Start Generate Partial Map with Concentric and seed 83225946 and planet count 80 and 21 factions 3/6/2020 11:42:07 PM Generate Partial Map Complete 3/6/2020 11:42:09 PM Start Generate Partial Map with Concentric and seed 181320364 and planet count 80 and 21 factions 3/6/2020 11:42:09 PM Generate Partial Map Complete 3/6/2020 11:42:11 PM Start Generate Partial Map with Concentric and seed 424462733 and planet count 80 and 21 factions 3/6/2020 11:42:11 PM Generate Partial Map Complete 3/6/2020 11:42:13 PM Start Generate Partial Map with Concentric and seed 37694780 and planet count 80 and 21 factions 3/6/2020 11:42:13 PM Generate Partial Map Complete 3/6/2020 11:42:14 PM Start Generate Partial Map with Concentric and seed 281686207 and planet count 80 and 21 factions 3/6/2020 11:42:14 PM Generate Partial Map Complete 3/6/2020 11:42:16 PM Start Generate Partial Map with Concentric and seed 297603527 and planet count 80 and 21 factions 3/6/2020 11:42:16 PM Generate Partial Map Complete 3/6/2020 11:42:19 PM Start Generate Partial Map with Concentric and seed 3360988 and planet count 80 and 21 factions 3/6/2020 11:42:19 PM Generate Partial Map Complete 3/6/2020 11:45:52 PM Start Generate Partial Map with Concentric and seed 3360988 and planet count 80 and 28 factions 3/6/2020 11:45:52 PM Generate Partial Map Complete 3/6/2020 11:46:47 PM Start Generate Partial Map with Concentric and seed 3360988 and planet count 80 and 28 factions 3/6/2020 11:46:47 PM Generate Partial Map Complete 3/6/2020 11:46:58 PM Start Generate Partial Map with Concentric and seed 3360988 and planet count 80 and 28 factions 3/6/2020 11:46:58 PM Generate Partial Map Complete 3/6/2020 11:47:05 PM Start Generate Partial Map with Concentric and seed 3360988 and planet count 80 and 28 factions 3/6/2020 11:47:05 PM Generate Partial Map Complete 3/6/2020 11:47:10 PM Start Generate Partial Map with Concentric and seed 3360988 and planet count 80 and 28 factions 3/6/2020 11:47:10 PM Generate Partial Map Complete 3/6/2020 11:50:09 PM Start Generate FULL Map with Concentric and seed 3360988 and planet count 80 and 28 factions 3/6/2020 11:50:09 PM Generate FULL Map Complete 3/7/2020 1:01:29 AM Logged Achievement To Steam Research Grant 3/7/2020 1:09:11 AM Logged Achievement To Steam Off to the Dire Graveyard 3/7/2020 1:36:14 AM Logged Achievement To Steam Snap Out of It! 3/7/2020 1:44:33 AM Donating team Fireteam 9 has 3 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Coalescence: 3 to hunter, path A 3/7/2020 2:14:26 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 2:14:26 AM Successfully opened host socket 3/7/2020 2:27:30 AM Logged Achievement To Steam Lots Of Energy 3/7/2020 2:44:22 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/7/2020 2:44:23 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 12:47:08 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/7/2020 12:47:08 PM Boot up FleetOS (0.2140s) 3/7/2020 12:47:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2020 12:47:08 PM Check System Logs For Rogue Intelligence (0.0380s) 3/7/2020 12:47:08 PM Game Version: 2.008 3/7/2020 12:47:08 PM Eject Trash Into Hyperspace (0.0660s) 3/7/2020 12:47:08 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/7/2020 12:47:08 PM Check For Extra Modules (0.0100s) 3/7/2020 12:47:08 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2020 12:47:08 PM Bring Cloaking Systems Online (0.0110s) 3/7/2020 12:47:08 PM Remembering Alamo (0.0150s) 3/7/2020 12:47:08 PM Generating Framerates (0.0050s) 3/7/2020 12:47:08 PM Recalculate Speed Of Light (0.0140s) 3/7/2020 12:47:09 PM Optimize Comfort On Command Decks (0.0180s) 3/7/2020 12:47:09 PM Check Nearby Stellar Masses (0.0120s) 3/7/2020 12:47:09 PM Resolution changed to windowed 1900x900 3/7/2020 12:47:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 12:47:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 12:47:09 PM Refresh Optical Lensing (0.0110s) 3/7/2020 12:47:09 PM Revise Fundamental Physical Laws (0.0240s) 3/7/2020 12:47:09 PM Boot Audio Comms (0.0090s) 3/7/2020 12:47:09 PM Establish Individual Audio Links (0.0090s) 3/7/2020 12:47:09 PM Prepare Explosions and Crackles (0.1560s) 3/7/2020 12:47:09 PM Calculate Odds Of Success (0.0810s) 3/7/2020 12:47:09 PM Briefly Panic (0.1790s) 3/7/2020 12:47:09 PM Install Confidence Routines (0.2490s) 3/7/2020 12:47:09 PM Bring Commander Interface Online (0.0780s) 3/7/2020 12:47:09 PM Motivate All Crews (0.0290s) 3/7/2020 12:47:09 PM Externalizing Patterns (0.0130s) 3/7/2020 12:47:09 PM Disengaging Constants (0.0300s) 3/7/2020 12:47:09 PM Late Axionic Computations (0.0510s) 3/7/2020 12:47:09 PM Connecting to Fleet Command (0.0060s) 3/7/2020 12:47:09 PM Thinking Of Advice (0.0050s) 3/7/2020 12:47:09 PM Degaussing Advice (0.0150s) 3/7/2020 12:47:09 PM Naming All Known Planets (0.0040s) 3/7/2020 12:47:09 PM Remembering Speeds (0.0080s) 3/7/2020 12:47:09 PM Prioritizing Targets (0.0050s) 3/7/2020 12:47:09 PM Rebooting Sensor Arrays (0.0080s) 3/7/2020 12:47:10 PM Unloading Prismatic Grid (0.0060s) 3/7/2020 12:47:10 PM Thinking Of Objectives (0.0070s) 3/7/2020 12:47:10 PM Re-Aligning Objectives (0.0080s) 3/7/2020 12:47:10 PM Inhibiting Visual Scans (0.0110s) 3/7/2020 12:47:10 PM Synthesizing Vocals (0.0050s) 3/7/2020 12:47:10 PM Ventilating Scenarios (0.0080s) 3/7/2020 12:47:10 PM Decontaminating Targeting Systems (0.0060s) 3/7/2020 12:47:10 PM Ejecting Tactical Core (0.0080s) 3/7/2020 12:47:10 PM Calibrating Formations (0.0060s) 3/7/2020 12:47:10 PM Intercepting Galactic Maps (0.0080s) 3/7/2020 12:47:10 PM Sterilizing Test Chamber (0.0110s) 3/7/2020 12:47:10 PM Faction Diagnostics (0.0100s) 3/7/2020 12:47:10 PM Buffering Hackers (0.0140s) 3/7/2020 12:47:10 PM Inverting Death (0.0070s) 3/7/2020 12:47:10 PM Linear Field Variance (0.0530s) 3/7/2020 12:47:10 PM Charging Marks (0.0070s) 3/7/2020 12:47:10 PM Guarding The Posts (0.0070s) 3/7/2020 12:47:10 PM Range Manifolds (0.0060s) 3/7/2020 12:47:10 PM Purging ROFs (0.0060s) 3/7/2020 12:47:10 PM Manipulating Speeds (0.0090s) 3/7/2020 12:47:10 PM Detecting Projectiles (0.0050s) 3/7/2020 12:47:10 PM Grouping Flow Fields (0.0090s) 3/7/2020 12:47:10 PM Modulating Flow Field Groups (0.0110s) 3/7/2020 12:47:10 PM Designing Fleets (0.1800s) 3/7/2020 12:47:10 PM Thinking Of Technologies (0.0060s) 3/7/2020 12:47:10 PM Categorizing Starboard Sensors (0.0070s) 3/7/2020 12:47:10 PM Injecting Galactic Variables (0.0170s) 3/7/2020 12:47:10 PM Discharging Colored Ions (0.0280s) 3/7/2020 12:47:10 PM Replicating Ion Colors (0.0090s) 3/7/2020 12:47:10 PM Investigating Starfields (0.1850s) 3/7/2020 12:47:11 PM Blowing Up Distant Planets (0.6200s) 3/7/2020 12:47:11 PM Investigating Map Signatures (0.0150s) 3/7/2020 12:47:11 PM Collating Solar Systems (0.0070s) 3/7/2020 12:47:11 PM Categorizing All Planets (0.0040s) 3/7/2020 12:47:11 PM Organizing Commands (0.0360s) 3/7/2020 12:47:11 PM Calculating Firing Cones (0.0030s) 3/7/2020 12:47:12 PM Demoting Insubordinate Ship Parts (0.7010s) 3/7/2020 12:47:17 PM Unscrewing Unessential Parts (5.6650s) 3/7/2020 12:47:17 PM Issuing Orders (0.0190s) 3/7/2020 12:47:17 PM Augmenting Infusers (0.0090s) 3/7/2020 12:47:17 PM Infusing (0.1080s) 3/7/2020 12:47:17 PM Post-Proton Surge (0.0040s) 3/7/2020 12:47:17 PM Calibrate Weapons Arrays (0.0160s) 3/7/2020 12:47:17 PM Stimulate Modulation (0.0210s) 3/7/2020 12:47:18 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/7/2020 12:47:19 PM Load Surrogates (1.6140s) 3/7/2020 12:47:19 PM Load Historical Documents (0.0030s) 3/7/2020 12:47:19 PM 10.9 seconds total load time. Blowing Up Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.7s) Unscrewing Unessential Parts (5.7s) Load Surrogates (1.6s) 3/7/2020 12:47:19 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 12:47:30 PM Successfully opened host socket 3/7/2020 12:47:40 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/7/2020 12:47:40 PM Logged Achievement To Steam Snap Out of It! 3/7/2020 12:47:40 PM Logged Achievement To Steam Off to the Dire Graveyard 3/7/2020 1:42:11 PM Donating team Fireteam 6 has 5 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 5 to hunter, path A 3/7/2020 1:42:11 PM Donating team Fireteam 7 has 5 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 5 to hunter, path A 3/7/2020 1:42:11 PM Donating team Fireteam 17 has 3 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Stranger Here Myself: 2, Invincible: 1 to hunter, path A 3/7/2020 1:42:11 PM Donating team Fireteam 18 has 3 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 3 to hunter, path A 3/7/2020 1:42:17 PM Donating team Fireteam 17 has 5 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 5 to hunter, path A 3/7/2020 1:46:05 PM Donating team Fireteam 18 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/7/2020 1:46:05 PM Donating team Fireteam 19 has 3 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 3 to hunter, path A 3/7/2020 1:51:09 PM Donating team Fireteam 9 has 16 units with strength 829. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 9, Halation Effect: 4, Little Rascal: 3 to hunter, path A 3/7/2020 1:51:09 PM Donating team Fireteam 10 has 19 units with strength 2208. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 19 to hunter, path A 3/7/2020 1:52:13 PM Donating team Fireteam 21 has 35 units with strength 2300. Status Assembling No target planet No lurk planet. Ships: You Made Me Do It: 26, Little Rascal: 7, Turning to Reason: 2 to hunter, path A 3/7/2020 1:52:25 PM Donating team Fireteam 21 has 15 units with strength 555. Status Assembling No target planet No lurk planet. Ships: Little Rascal: 6, You Made Me Do It: 9 to hunter, path A 3/7/2020 2:26:34 PM Donating team Fireteam 15 has 52 units with strength 1761. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 52 to hunter, path A 3/7/2020 2:26:48 PM Donating team Fireteam 24 has 29 units with strength 977. Status Assembling No target planet No lurk planet. Ships: Your Face: 29 to hunter, path A 3/7/2020 3:03:58 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/7/2020 3:23:03 PM Donating team Fireteam 22 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/7/2020 3:23:24 PM Donating team Fireteam 22 has 29 units with strength 1806. Status Assembling No target planet No lurk planet. Ships: So Much For Subtlety: 15, Murdoch: 14 to hunter, path A 3/7/2020 3:23:24 PM Donating team Fireteam 23 has 2 units with strength 908. Status Assembling No target planet No lurk planet. Ships: So Much For Subtlety: 2 to hunter, path A 3/7/2020 3:51:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:51:29 PM Successfully opened host socket 3/7/2020 3:52:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:52:45 PM Successfully opened host socket 3/7/2020 3:53:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:53:48 PM Successfully opened host socket 3/7/2020 3:54:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:54:37 PM Successfully opened host socket 3/7/2020 3:55:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:55:16 PM Successfully opened host socket 3/7/2020 3:55:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:55:56 PM Successfully opened host socket 3/7/2020 3:56:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:56:49 PM Successfully opened host socket 3/7/2020 3:57:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:57:49 PM Successfully opened host socket 3/7/2020 3:58:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:58:51 PM Successfully opened host socket 3/7/2020 4:24:32 PM Donating team Fireteam 27 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Your Face: 25 to hunter, path A 3/7/2020 4:24:39 PM Donating team Fireteam 27 has 3 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/7/2020 4:24:41 PM Donating team Fireteam 28 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:24:43 PM Donating team Fireteam 29 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:24:46 PM Donating team Fireteam 30 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:24:48 PM Donating team Fireteam 31 has 3 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/7/2020 4:24:53 PM Donating team Fireteam 32 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:24:59 PM Donating team Fireteam 33 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:25:03 PM Donating team Fireteam 34 has 5 units with strength 205. Status Assembling No target planet No lurk planet. Ships: Your Face: 5 to hunter, path A 3/7/2020 4:25:05 PM Donating team Fireteam 35 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:25:07 PM Donating team Fireteam 36 has 3 units with strength 141. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/7/2020 4:25:10 PM Donating team Fireteam 37 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:25:24 PM Donating team Fireteam 38 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:25:27 PM Donating team Fireteam 39 has 3 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/7/2020 4:25:29 PM Donating team Fireteam 40 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Your Face: 1 to hunter, path A 3/7/2020 4:25:31 PM Donating team Fireteam 41 has 3 units with strength 141. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/7/2020 4:25:33 PM Donating team Fireteam 42 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:25:35 PM Donating team Fireteam 43 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Your Face: 2 to hunter, path A 3/7/2020 4:25:53 PM Donating team Fireteam 44 has 3 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/7/2020 4:25:55 PM Donating team Fireteam 45 has 7 units with strength 310. Status Assembling No target planet No lurk planet. Ships: Your Face: 7 to hunter, path A 3/7/2020 4:25:59 PM Donating team Fireteam 46 has 3 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/7/2020 4:26:49 PM Donating team Fireteam 48 has 2 units with strength 87. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 2 to hunter, path A 3/7/2020 4:26:49 PM Donating team Fireteam 49 has 1 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Your Face: 1 to hunter, path A 3/7/2020 4:27:14 PM Donating team Fireteam 27 has 53 units with strength 2319. Status Assembling No target planet No lurk planet. Ships: Your Face: 52, You Call This Clean?: 1 to hunter, path A 3/7/2020 4:27:14 PM Donating team Fireteam 28 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 1 to hunter, path A 3/7/2020 4:29:54 PM Donating team Fireteam 26 has 34 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Stranger Here Myself: 34 to hunter, path A 3/7/2020 4:29:54 PM Donating team Fireteam 27 has 15 units with strength 1437. Status Assembling No target planet No lurk planet. Ships: Stranger Here Myself: 8, Invincible: 7 to hunter, path A 3/7/2020 4:29:54 PM Donating team Fireteam 28 has 2 units with strength 212. Status Assembling No target planet No lurk planet. Ships: So Much For Subtlety: 2 to hunter, path A 3/7/2020 4:51:32 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/7/2020 4:51:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/8/2020 12:26:47 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/8/2020 12:26:47 AM Boot up FleetOS (0.2860s) 3/8/2020 12:26:48 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/8/2020 12:26:48 AM Check System Logs For Rogue Intelligence (0.0550s) 3/8/2020 12:26:48 AM Game Version: 2.008 3/8/2020 12:26:48 AM Eject Trash Into Hyperspace (0.1190s) 3/8/2020 12:26:48 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/8/2020 12:26:48 AM Check For Extra Modules (0.0080s) 3/8/2020 12:26:48 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/8/2020 12:26:48 AM Bring Cloaking Systems Online (0.0500s) 3/8/2020 12:26:48 AM Remembering Alamo (0.0660s) 3/8/2020 12:26:48 AM Generating Framerates (0.0200s) 3/8/2020 12:26:48 AM Recalculate Speed Of Light (0.0660s) 3/8/2020 12:26:48 AM Optimize Comfort On Command Decks (0.0300s) 3/8/2020 12:26:48 AM Check Nearby Stellar Masses (0.0160s) 3/8/2020 12:26:48 AM Resolution changed to windowed 1900x900 3/8/2020 12:26:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/8/2020 12:26:48 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/8/2020 12:26:48 AM Refresh Optical Lensing (0.0130s) 3/8/2020 12:26:48 AM Revise Fundamental Physical Laws (0.0920s) 3/8/2020 12:26:48 AM Boot Audio Comms (0.0320s) 3/8/2020 12:26:48 AM Establish Individual Audio Links (0.0210s) 3/8/2020 12:26:49 AM Prepare Explosions and Crackles (0.6920s) 3/8/2020 12:26:50 AM Calculate Odds Of Success (1.0210s) 3/8/2020 12:26:54 AM Briefly Panic (4.1360s) 3/8/2020 12:26:54 AM Install Confidence Routines (0.2210s) 3/8/2020 12:26:54 AM Bring Commander Interface Online (0.2920s) 3/8/2020 12:26:54 AM Motivate All Crews (0.0650s) 3/8/2020 12:26:55 AM Externalizing Patterns (0.0500s) 3/8/2020 12:26:55 AM Disengaging Constants (0.3950s) 3/8/2020 12:26:55 AM Late Axionic Computations (0.4760s) 3/8/2020 12:26:55 AM Connecting to Fleet Command (0.0120s) 3/8/2020 12:26:55 AM Thinking Of Advice (0.0280s) 3/8/2020 12:26:56 AM Degaussing Advice (0.2500s) 3/8/2020 12:26:56 AM Naming All Known Planets (0.0220s) 3/8/2020 12:26:56 AM Remembering Speeds (0.0260s) 3/8/2020 12:26:56 AM Prioritizing Targets (0.0110s) 3/8/2020 12:26:56 AM Rebooting Sensor Arrays (0.0270s) 3/8/2020 12:26:56 AM Unloading Prismatic Grid (0.0190s) 3/8/2020 12:26:56 AM Thinking Of Objectives (0.0050s) 3/8/2020 12:26:56 AM Re-Aligning Objectives (0.0150s) 3/8/2020 12:26:56 AM Inhibiting Visual Scans (0.0550s) 3/8/2020 12:26:56 AM Synthesizing Vocals (0.0370s) 3/8/2020 12:26:56 AM Ventilating Scenarios (0.0220s) 3/8/2020 12:26:56 AM Decontaminating Targeting Systems (0.0260s) 3/8/2020 12:26:56 AM Ejecting Tactical Core (0.0180s) 3/8/2020 12:26:56 AM Calibrating Formations (0.0060s) 3/8/2020 12:26:56 AM Intercepting Galactic Maps (0.0400s) 3/8/2020 12:26:56 AM Sterilizing Test Chamber (0.0540s) 3/8/2020 12:26:56 AM Faction Diagnostics (0.0720s) 3/8/2020 12:26:56 AM Buffering Hackers (0.0740s) 3/8/2020 12:26:56 AM Inverting Death (0.0500s) 3/8/2020 12:26:56 AM Linear Field Variance (0.0860s) 3/8/2020 12:26:56 AM Charging Marks (0.0510s) 3/8/2020 12:26:56 AM Guarding The Posts (0.0100s) 3/8/2020 12:26:56 AM Range Manifolds (0.0270s) 3/8/2020 12:26:56 AM Purging ROFs (0.0300s) 3/8/2020 12:26:57 AM Manipulating Speeds (0.0330s) 3/8/2020 12:26:57 AM Detecting Projectiles (0.0050s) 3/8/2020 12:26:57 AM Grouping Flow Fields (0.0290s) 3/8/2020 12:26:57 AM Modulating Flow Field Groups (0.0370s) 3/8/2020 12:26:57 AM Designing Fleets (0.2020s) 3/8/2020 12:26:57 AM Thinking Of Technologies (0.0210s) 3/8/2020 12:26:57 AM Categorizing Starboard Sensors (0.0310s) 3/8/2020 12:26:57 AM Injecting Galactic Variables (0.0230s) 3/8/2020 12:26:57 AM Discharging Colored Ions (0.0390s) 3/8/2020 12:26:57 AM Replicating Ion Colors (0.0170s) 3/8/2020 12:26:59 AM Berating Starfields (1.8640s) 3/8/2020 12:27:05 AM Digitising Distant Planets (6.1650s) 3/8/2020 12:27:05 AM Investigating Map Signatures (0.0500s) 3/8/2020 12:27:05 AM Collating Solar Systems (0.0200s) 3/8/2020 12:27:05 AM Categorizing All Planets (0.0030s) 3/8/2020 12:27:05 AM Organizing Commands (0.0330s) 3/8/2020 12:27:05 AM Calculating Firing Cones (0.0030s) 3/8/2020 12:27:10 AM Discontinue Your Favorite Ship Parts (4.8720s) 3/8/2020 12:27:37 AM Harvesting Magnetic Monopoles (27.0560s) 3/8/2020 12:27:37 AM Issuing Orders (0.0080s) 3/8/2020 12:27:37 AM Augmenting Infusers (0.0300s) 3/8/2020 12:27:37 AM Infusing (0.0830s) 3/8/2020 12:27:37 AM Post-Proton Surge (0.0040s) 3/8/2020 12:27:37 AM Calibrate Weapons Arrays (0.0180s) 3/8/2020 12:27:37 AM Stimulate Modulation (0.0210s) 3/8/2020 12:27:38 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/8/2020 12:27:39 AM Load Surrogates (1.6280s) 3/8/2020 12:27:39 AM Load Historical Documents (0.0040s) 3/8/2020 12:27:39 AM 51.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.7s) Calculate Odds Of Success (1.0s) Briefly Panic (4.1s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Berating Starfields (1.9s) Digitising Distant Planets (6.2s) Discontinue Your Favorite Ship Parts (4.9s) Harvesting Magnetic Monopoles (27.1s) Load Surrogates (1.6s) 3/8/2020 12:27:39 AM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/8/2020 12:28:58 AM Successfully opened host socket 3/8/2020 12:30:02 AM Logged Achievement To Steam Snap Out of It! 3/8/2020 12:30:02 AM Logged Achievement To Steam Off to the Dire Graveyard 3/8/2020 12:39:49 AM Donating team Fireteam 26 has 2 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 2 to hunter, path A 3/8/2020 12:44:45 AM Donating team Fireteam 29 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Stranger Here Myself: 25 to hunter, path A 3/8/2020 12:44:49 AM Donating team Fireteam 29 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Stranger Here Myself: 1 to hunter, path A 3/8/2020 12:44:51 AM Donating team Fireteam 30 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Invincible: 2 to hunter, path A 3/8/2020 12:44:53 AM Donating team Fireteam 31 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Invincible: 2 to hunter, path A 3/8/2020 12:48:34 AM Donating team Fireteam 29 has 8 units with strength 959. Status Assembling No target planet No lurk planet. Ships: You Made Me Do It: 8 to hunter, path A 3/8/2020 12:48:34 AM Donating team Fireteam 30 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Coalescence: 1 to hunter, path A 3/8/2020 12:49:10 AM Donating team Fireteam 30 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/8/2020 12:50:26 AM Donating team Fireteam 31 has 5 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Misophist: 5 to hunter, path A 3/8/2020 12:51:44 AM Donating team Fireteam 33 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/8/2020 12:51:51 AM Donating team Fireteam 33 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Misophist: 1, Subtle Shift: 1 to hunter, path A 3/8/2020 12:51:51 AM Donating team Fireteam 34 has 4 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Highpoint: 4 to hunter, path A 3/8/2020 1:01:16 AM Logged Achievement To Steam Lots Of Energy 3/8/2020 1:02:02 AM Donating team Fireteam 38 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/8/2020 1:04:17 AM Donating team Fireteam 39 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/8/2020 1:04:17 AM Donating team Fireteam 36 has 2 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/8/2020 1:04:29 AM Donating team Fireteam 38 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/8/2020 1:06:06 AM Donating team Fireteam 40 has 10 units with strength 730. Status Assembling No target planet No lurk planet. Ships: Handed Out: 10 to hunter, path A 3/8/2020 1:06:06 AM Donating team Fireteam 41 has 4 units with strength 455. Status Assembling No target planet No lurk planet. Ships: Misophist: 4 to hunter, path A 3/8/2020 1:06:17 AM Donating team Fireteam 44 has 13 units with strength 532. Status Assembling No target planet No lurk planet. Ships: Misophist: 13 to hunter, path A 3/8/2020 1:31:49 AM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/8/2020 1:59:20 AM Donating team Fireteam 46 has 11 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 11 to hunter, path A 3/8/2020 1:59:20 AM Donating team Fireteam 47 has 10 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 10 to hunter, path A 3/8/2020 1:59:20 AM Donating team Fireteam 55 has 5 units with strength 715. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3, Seas Of Ire: 2 to hunter, path A 3/8/2020 1:59:20 AM Donating team Fireteam 56 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 3:00:22 AM Donating team Fireteam 52 has 7 units with strength 247. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 7 to hunter, path A 3/8/2020 3:00:22 AM Donating team Fireteam 53 has 14 units with strength 762. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 14 to hunter, path A 3/8/2020 3:00:22 AM Donating team Fireteam 54 has 4 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3, Unwitting Accomplice: 1 to hunter, path A 3/8/2020 3:00:23 AM Donating team Fireteam 60 has 47 units with strength 2292. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 47 to hunter, path A 3/8/2020 3:00:23 AM Donating team Fireteam 61 has 19 units with strength 828. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 18, Halation Effect: 1 to hunter, path A 3/8/2020 3:00:23 AM Donating team Fireteam 62 has 4 units with strength 948. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 4 to hunter, path A 3/8/2020 3:00:23 AM Donating team Fireteam 64 has 4 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 4 to hunter, path A 3/8/2020 3:00:59 AM Donating team Fireteam 64 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/8/2020 3:00:59 AM Donating team Fireteam 65 has 2 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Handed Out: 2 to hunter, path A 3/8/2020 3:00:59 AM Donating team Fireteam 66 has 4 units with strength 119. Status Assembling No target planet No lurk planet. Ships: Handed Out: 3, Misophist: 1 to hunter, path A 3/8/2020 3:01:05 AM Donating team Fireteam 68 has 4 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4 to hunter, path A 3/8/2020 3:01:05 AM Donating team Fireteam 69 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/8/2020 3:05:36 AM Donating team Fireteam 53 has 3 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 3/8/2020 3:05:36 AM Donating team Fireteam 55 has 27 units with strength 1849. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 27 to hunter, path A 3/8/2020 3:05:36 AM Donating team Fireteam 54 has 54 units with strength 2995. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 54 to hunter, path B 3/8/2020 3:07:25 AM Donating team Fireteam 54 has 6 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 6 to hunter, path A 3/8/2020 3:08:34 AM Logged Achievement To Steam Lots Of Metal 3/8/2020 3:12:16 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/8/2020 3:12:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/8/2020 12:02:04 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/8/2020 12:02:04 PM Boot up FleetOS (0.2940s) 3/8/2020 12:02:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/8/2020 12:02:04 PM Check System Logs For Rogue Intelligence (0.0420s) 3/8/2020 12:02:04 PM Game Version: 2.008 3/8/2020 12:02:04 PM Eject Trash Into Hyperspace (0.1810s) 3/8/2020 12:02:04 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/8/2020 12:02:04 PM Check For Extra Modules (0.1700s) 3/8/2020 12:02:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/8/2020 12:02:04 PM Bring Cloaking Systems Online (0.0380s) 3/8/2020 12:02:04 PM Remembering Alamo (0.0250s) 3/8/2020 12:02:04 PM Generating Framerates (0.0200s) 3/8/2020 12:02:04 PM Recalculate Speed Of Light (0.0660s) 3/8/2020 12:02:04 PM Optimize Comfort On Command Decks (0.0300s) 3/8/2020 12:02:04 PM Check Nearby Stellar Masses (0.0140s) 3/8/2020 12:02:04 PM Resolution changed to windowed 1900x900 3/8/2020 12:02:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/8/2020 12:02:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/8/2020 12:02:04 PM Refresh Optical Lensing (0.0120s) 3/8/2020 12:02:05 PM Revise Fundamental Physical Laws (0.0910s) 3/8/2020 12:02:05 PM Boot Audio Comms (0.0340s) 3/8/2020 12:02:05 PM Establish Individual Audio Links (0.0240s) 3/8/2020 12:02:05 PM Prepare Explosions and Crackles (0.4270s) 3/8/2020 12:02:06 PM Calculate Odds Of Success (1.0950s) 3/8/2020 12:02:10 PM Briefly Panic (4.1020s) 3/8/2020 12:02:10 PM Install Confidence Routines (0.2660s) 3/8/2020 12:02:11 PM Bring Commander Interface Online (0.2620s) 3/8/2020 12:02:11 PM Motivate All Crews (0.0640s) 3/8/2020 12:02:11 PM Externalizing Patterns (0.0510s) 3/8/2020 12:02:11 PM Disengaging Constants (0.4280s) 3/8/2020 12:02:12 PM Late Axionic Computations (0.9100s) 3/8/2020 12:02:12 PM Connecting to Fleet Command (0.0200s) 3/8/2020 12:02:12 PM Thinking Of Advice (0.0280s) 3/8/2020 12:02:13 PM Degaussing Advice (0.4750s) 3/8/2020 12:02:13 PM Naming All Known Planets (0.0300s) 3/8/2020 12:02:13 PM Remembering Speeds (0.0420s) 3/8/2020 12:02:13 PM Prioritizing Targets (0.0460s) 3/8/2020 12:02:13 PM Rebooting Sensor Arrays (0.0430s) 3/8/2020 12:02:13 PM Unloading Prismatic Grid (0.0190s) 3/8/2020 12:02:13 PM Thinking Of Objectives (0.0070s) 3/8/2020 12:02:13 PM Re-Aligning Objectives (0.0130s) 3/8/2020 12:02:13 PM Inhibiting Visual Scans (0.0530s) 3/8/2020 12:02:13 PM Synthesizing Vocals (0.0220s) 3/8/2020 12:02:13 PM Ventilating Scenarios (0.0220s) 3/8/2020 12:02:13 PM Decontaminating Targeting Systems (0.0250s) 3/8/2020 12:02:13 PM Ejecting Tactical Core (0.0110s) 3/8/2020 12:02:13 PM Calibrating Formations (0.0040s) 3/8/2020 12:02:13 PM Intercepting Galactic Maps (0.0420s) 3/8/2020 12:02:13 PM Sterilizing Test Chamber (0.0530s) 3/8/2020 12:02:13 PM Faction Diagnostics (0.0640s) 3/8/2020 12:02:13 PM Buffering Hackers (0.0730s) 3/8/2020 12:02:13 PM Inverting Death (0.0430s) 3/8/2020 12:02:13 PM Linear Field Variance (0.0740s) 3/8/2020 12:02:13 PM Charging Marks (0.0460s) 3/8/2020 12:02:13 PM Guarding The Posts (0.0310s) 3/8/2020 12:02:13 PM Range Manifolds (0.0150s) 3/8/2020 12:02:14 PM Purging ROFs (0.0300s) 3/8/2020 12:02:14 PM Manipulating Speeds (0.0320s) 3/8/2020 12:02:14 PM Detecting Projectiles (0.0050s) 3/8/2020 12:02:14 PM Grouping Flow Fields (0.0390s) 3/8/2020 12:02:14 PM Modulating Flow Field Groups (0.0360s) 3/8/2020 12:02:14 PM Designing Fleets (0.2020s) 3/8/2020 12:02:14 PM Thinking Of Technologies (0.0220s) 3/8/2020 12:02:14 PM Categorizing Starboard Sensors (0.0290s) 3/8/2020 12:02:14 PM Injecting Galactic Variables (0.0320s) 3/8/2020 12:02:14 PM Discharging Colored Ions (0.0400s) 3/8/2020 12:02:14 PM Replicating Ion Colors (0.0160s) 3/8/2020 12:02:16 PM Initiating Starfields (1.9330s) 3/8/2020 12:02:22 PM Browsing Distant Planets (6.3050s) 3/8/2020 12:02:22 PM Investigating Map Signatures (0.0590s) 3/8/2020 12:02:22 PM Collating Solar Systems (0.0170s) 3/8/2020 12:02:22 PM Categorizing All Planets (0.0040s) 3/8/2020 12:02:22 PM Organizing Commands (0.0310s) 3/8/2020 12:02:22 PM Calculating Firing Cones (0.0040s) 3/8/2020 12:02:27 PM Offending Sentient Ship Parts (4.7390s) 3/8/2020 12:02:55 PM Destroying Nanotech Chamber (28.3790s) 3/8/2020 12:02:55 PM Issuing Orders (0.0070s) 3/8/2020 12:02:56 PM Augmenting Infusers (0.0500s) 3/8/2020 12:02:56 PM Infusing (0.0920s) 3/8/2020 12:02:56 PM Post-Proton Surge (0.0040s) 3/8/2020 12:02:56 PM Calibrate Weapons Arrays (0.0170s) 3/8/2020 12:02:56 PM Stimulate Modulation (0.0220s) 3/8/2020 12:02:56 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/8/2020 12:02:57 PM Load Surrogates (1.7150s) 3/8/2020 12:02:57 PM Load Historical Documents (0.0030s) 3/8/2020 12:02:57 PM 53.8 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.1s) Briefly Panic (4.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.9s) Degaussing Advice (0.5s) Initiating Starfields (1.9s) Browsing Distant Planets (6.3s) Offending Sentient Ship Parts (4.7s) Destroying Nanotech Chamber (28.4s) Load Surrogates (1.7s) 3/8/2020 12:02:58 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/8/2020 12:03:25 PM Start Generate Partial Map with Realistic and seed 790418690 and planet count 80 and 21 factions 3/8/2020 12:03:25 PM World Created, Launching Server 3/8/2020 12:03:26 PM Successfully opened host socket 3/8/2020 12:05:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/8/2020 12:34:54 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/8/2020 12:34:54 PM Boot up FleetOS (0.2010s) 3/8/2020 12:34:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/8/2020 12:34:54 PM Check System Logs For Rogue Intelligence (0.0220s) 3/8/2020 12:34:54 PM Game Version: 2.008 3/8/2020 12:34:54 PM Eject Trash Into Hyperspace (0.0620s) 3/8/2020 12:34:54 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/8/2020 12:34:54 PM Check For Extra Modules (0.0070s) 3/8/2020 12:34:54 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/8/2020 12:34:54 PM Bring Cloaking Systems Online (0.0130s) 3/8/2020 12:34:54 PM Remembering Alamo (0.0130s) 3/8/2020 12:34:54 PM Generating Framerates (0.0040s) 3/8/2020 12:34:54 PM Recalculate Speed Of Light (0.0130s) 3/8/2020 12:34:54 PM Optimize Comfort On Command Decks (0.0190s) 3/8/2020 12:34:54 PM Check Nearby Stellar Masses (0.0180s) 3/8/2020 12:34:54 PM Resolution changed to windowed 1900x900 3/8/2020 12:34:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/8/2020 12:34:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/8/2020 12:34:54 PM Refresh Optical Lensing (0.0100s) 3/8/2020 12:34:54 PM Revise Fundamental Physical Laws (0.0240s) 3/8/2020 12:34:54 PM Boot Audio Comms (0.0090s) 3/8/2020 12:34:54 PM Establish Individual Audio Links (0.0080s) 3/8/2020 12:34:55 PM Prepare Explosions and Crackles (0.1830s) 3/8/2020 12:34:55 PM Calculate Odds Of Success (0.0740s) 3/8/2020 12:34:55 PM Briefly Panic (0.1970s) 3/8/2020 12:34:55 PM Install Confidence Routines (0.2410s) 3/8/2020 12:34:55 PM Bring Commander Interface Online (0.0830s) 3/8/2020 12:34:55 PM Motivate All Crews (0.0280s) 3/8/2020 12:34:55 PM Externalizing Patterns (0.0090s) 3/8/2020 12:34:55 PM Disengaging Constants (0.0290s) 3/8/2020 12:34:55 PM Late Axionic Computations (0.0420s) 3/8/2020 12:34:55 PM Connecting to Fleet Command (0.0060s) 3/8/2020 12:34:55 PM Thinking Of Advice (0.0050s) 3/8/2020 12:34:55 PM Degaussing Advice (0.0140s) 3/8/2020 12:34:55 PM Naming All Known Planets (0.0040s) 3/8/2020 12:34:55 PM Remembering Speeds (0.0080s) 3/8/2020 12:34:55 PM Prioritizing Targets (0.0060s) 3/8/2020 12:34:55 PM Rebooting Sensor Arrays (0.0080s) 3/8/2020 12:34:55 PM Unloading Prismatic Grid (0.0060s) 3/8/2020 12:34:55 PM Thinking Of Objectives (0.0070s) 3/8/2020 12:34:55 PM Re-Aligning Objectives (0.0080s) 3/8/2020 12:34:55 PM Inhibiting Visual Scans (0.0100s) 3/8/2020 12:34:55 PM Synthesizing Vocals (0.0060s) 3/8/2020 12:34:55 PM Ventilating Scenarios (0.0060s) 3/8/2020 12:34:55 PM Decontaminating Targeting Systems (0.0080s) 3/8/2020 12:34:55 PM Ejecting Tactical Core (0.0060s) 3/8/2020 12:34:55 PM Calibrating Formations (0.0070s) 3/8/2020 12:34:56 PM Intercepting Galactic Maps (0.0090s) 3/8/2020 12:34:56 PM Sterilizing Test Chamber (0.0100s) 3/8/2020 12:34:56 PM Faction Diagnostics (0.0100s) 3/8/2020 12:34:56 PM Buffering Hackers (0.0160s) 3/8/2020 12:34:56 PM Inverting Death (0.0060s) 3/8/2020 12:34:56 PM Linear Field Variance (0.0570s) 3/8/2020 12:34:56 PM Charging Marks (0.0090s) 3/8/2020 12:34:56 PM Guarding The Posts (0.0100s) 3/8/2020 12:34:56 PM Range Manifolds (0.0030s) 3/8/2020 12:34:56 PM Purging ROFs (0.0090s) 3/8/2020 12:34:56 PM Manipulating Speeds (0.0060s) 3/8/2020 12:34:56 PM Detecting Projectiles (0.0070s) 3/8/2020 12:34:56 PM Grouping Flow Fields (0.0070s) 3/8/2020 12:34:56 PM Modulating Flow Field Groups (0.0150s) 3/8/2020 12:34:56 PM Designing Fleets (0.1850s) 3/8/2020 12:34:56 PM Thinking Of Technologies (0.0070s) 3/8/2020 12:34:56 PM Categorizing Starboard Sensors (0.0130s) 3/8/2020 12:34:56 PM Injecting Galactic Variables (0.0120s) 3/8/2020 12:34:56 PM Discharging Colored Ions (0.0300s) 3/8/2020 12:34:56 PM Replicating Ion Colors (0.0050s) 3/8/2020 12:34:56 PM Digging Up Starfields (0.1780s) 3/8/2020 12:34:57 PM Breaking Distant Planets (0.5870s) 3/8/2020 12:34:57 PM Investigating Map Signatures (0.0120s) 3/8/2020 12:34:57 PM Collating Solar Systems (0.0060s) 3/8/2020 12:34:57 PM Categorizing All Planets (0.0100s) 3/8/2020 12:34:57 PM Organizing Commands (0.0180s) 3/8/2020 12:34:57 PM Calculating Firing Cones (0.0110s) 3/8/2020 12:34:57 PM Finding Old Ship Parts (0.7140s) 3/8/2020 12:35:00 PM Ensure Engines Can Take It (2.2330s) 3/8/2020 12:35:00 PM Issuing Orders (0.0080s) 3/8/2020 12:35:00 PM Augmenting Infusers (0.0070s) 3/8/2020 12:35:00 PM Infusing (0.0180s) 3/8/2020 12:35:00 PM Post-Proton Surge (0.0050s) 3/8/2020 12:35:00 PM Calibrate Weapons Arrays (0.0170s) 3/8/2020 12:35:00 PM Stimulate Modulation (0.0240s) 3/8/2020 12:35:00 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/8/2020 12:35:01 PM Load Surrogates (1.2030s) 3/8/2020 12:35:01 PM Load Historical Documents (0.0170s) 3/8/2020 12:35:01 PM 6.9 seconds total load time. Breaking Distant Planets (0.6s) Finding Old Ship Parts (0.7s) Ensure Engines Can Take It (2.2s) Load Surrogates (1.2s) 3/8/2020 12:35:01 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/8/2020 12:35:42 PM Successfully opened host socket 3/8/2020 12:45:29 PM Logged Achievement To Steam Lots Of Metal 3/8/2020 12:45:29 PM Logged Achievement To Steam Lots Of Energy 3/8/2020 12:45:29 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/8/2020 12:45:29 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 3/8/2020 12:45:29 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/8/2020 1:04:23 PM Logged Achievement To Steam Kills: Warrior 3/8/2020 1:05:19 PM Donating team Fireteam 75 has 1 units with strength 806. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 1 to hunter, path A 3/8/2020 1:13:34 PM Donating team Fireteam 64 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 1 to hunter, path A 3/8/2020 1:13:39 PM Donating team Fireteam 64 has 32 units with strength 2535. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 32 to hunter, path A 3/8/2020 1:13:39 PM Donating team Fireteam 65 has 3 units with strength 1082. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 3 to hunter, path A 3/8/2020 1:13:39 PM Donating team Fireteam 79 has 32 units with strength 2178. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 31, Halation Effect: 1 to hunter, path A 3/8/2020 1:13:39 PM Donating team Fireteam 81 has 3 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 3 to hunter, path A 3/8/2020 1:13:39 PM Donating team Fireteam 80 has 21 units with strength 2153. Status Staging No target planet No lurk planet. Ships: Turning to Reason: 21 to hunter, path B 3/8/2020 1:13:41 PM Donating team Fireteam 82 has 2 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 2 to hunter, path A 3/8/2020 1:13:55 PM Donating team Fireteam 79 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 4 to hunter, path A 3/8/2020 1:13:57 PM Donating team Fireteam 80 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 1 to hunter, path A 3/8/2020 1:13:59 PM Donating team Fireteam 81 has 2 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 2 to hunter, path A 3/8/2020 1:14:04 PM Donating team Fireteam 82 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 3 to hunter, path A 3/8/2020 1:14:06 PM Donating team Fireteam 83 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 4 to hunter, path A 3/8/2020 1:14:08 PM Donating team Fireteam 84 has 5 units with strength 259. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 5 to hunter, path A 3/8/2020 1:14:28 PM Donating team Fireteam 79 has 15 units with strength 945. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 15 to hunter, path A 3/8/2020 1:14:30 PM Donating team Fireteam 64 has 45 units with strength 2607. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 42, You Call This Clean?: 3 to hunter, path A 3/8/2020 1:14:30 PM Donating team Fireteam 65 has 3 units with strength 52. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 3 to hunter, path A 3/8/2020 1:14:30 PM Donating team Fireteam 68 has 34 units with strength 1141. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 33, You Call This Clean?: 1 to hunter, path A 3/8/2020 1:14:30 PM Donating team Fireteam 80 has 38 units with strength 1526. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 36, Unwitting Accomplice: 2 to hunter, path A 3/8/2020 1:14:42 PM Donating team Fireteam 85 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/8/2020 1:14:44 PM Donating team Fireteam 86 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 4 to hunter, path A 3/8/2020 1:14:46 PM Donating team Fireteam 72 has 2 units with strength 67. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 2 to hunter, path A 3/8/2020 1:14:46 PM Donating team Fireteam 88 has 14 units with strength 479. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 11, Halation Effect: 3 to hunter, path A 3/8/2020 1:14:46 PM Donating team Fireteam 89 has 4 units with strength 412. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1, Absolutely No: 3 to hunter, path A 3/8/2020 1:14:55 PM Donating team Fireteam 94 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 4 to hunter, path A 3/8/2020 1:14:57 PM Donating team Fireteam 95 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 4 to hunter, path A 3/8/2020 1:14:59 PM Donating team Fireteam 96 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 4 to hunter, path A 3/8/2020 1:15:02 PM Donating team Fireteam 97 has 4 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 4 to hunter, path A 3/8/2020 1:15:09 PM Donating team Fireteam 99 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 1:15:18 PM Donating team Fireteam 96 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 1:15:18 PM Donating team Fireteam 94 has 25 units with strength 2666. Status Staging No target planet No lurk planet. Ships: Unwitting Accomplice: 23, Seas Of Ire: 2 to hunter, path B 3/8/2020 1:15:20 PM Donating team Fireteam 81 has 6 units with strength 719. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 6 to hunter, path A 3/8/2020 1:15:29 PM Donating team Fireteam 85 has 11 units with strength 510. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 11 to hunter, path A 3/8/2020 1:15:29 PM Donating team Fireteam 86 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/8/2020 1:15:31 PM Donating team Fireteam 97 has 11 units with strength 1090. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4, Seas Of Ire: 7 to hunter, path A 3/8/2020 1:16:45 PM Donating team Fireteam 82 has 31 units with strength 2542. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 18, Murdoch: 13 to hunter, path B 3/8/2020 1:19:49 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/8/2020 1:19:49 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/8/2020 1:20:19 PM Donating team Fireteam 89 has 3 units with strength 276. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 3 to hunter, path A 3/8/2020 1:20:19 PM Donating team Fireteam 90 has 11 units with strength 2727. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 11 to hunter, path A 3/8/2020 1:20:19 PM Donating team Fireteam 104 has 14 units with strength 1031. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 10, Unwitting Accomplice: 4 to hunter, path A 3/8/2020 1:20:19 PM Donating team Fireteam 105 has 8 units with strength 724. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 8 to hunter, path A 3/8/2020 1:20:19 PM Donating team Fireteam 106 has 21 units with strength 1138. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 21 to hunter, path A 3/8/2020 1:20:35 PM Donating team Fireteam 104 has 23 units with strength 1225. Status Assembling No target planet No lurk planet. Ships: Your Face: 23 to hunter, path A 3/8/2020 1:20:39 PM Donating team Fireteam 104 has 3 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/8/2020 1:22:49 PM Donating team Fireteam 107 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Your Face: 25 to hunter, path A 3/8/2020 1:22:53 PM Donating team Fireteam 107 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Your Face: 1 to hunter, path A 3/8/2020 1:22:55 PM Donating team Fireteam 108 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Your Face: 4 to hunter, path A 3/8/2020 1:23:00 PM Donating team Fireteam 110 has 10 units with strength 422. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 10 to hunter, path A 3/8/2020 1:24:07 PM Donating team Fireteam 100 has 26 units with strength 1155. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 26 to hunter, path A 3/8/2020 1:24:14 PM Donating team Fireteam 104 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 1:36:09 PM Donating team Fireteam 109 has 11 units with strength 394. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 11 to hunter, path A 3/8/2020 1:36:47 PM Donating team Fireteam 112 has 26 units with strength 1457. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 6, Your Face: 20 to hunter, path A 3/8/2020 1:36:47 PM Donating team Fireteam 113 has 3 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Your Face: 3 to hunter, path A 3/8/2020 1:37:57 PM Donating team Fireteam 112 has 11 units with strength 883. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 11 to hunter, path A 3/8/2020 1:38:47 PM Donating team Fireteam 114 has 22 units with strength 1782. Status Assembling No target planet No lurk planet. Ships: Your Face: 15, You Call This Clean?: 7 to hunter, path A 3/8/2020 1:38:47 PM Donating team Fireteam 115 has 10 units with strength 580. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 10 to hunter, path A 3/8/2020 1:55:03 PM Donating team Fireteam 120 has 7 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 7 to hunter, path A 3/8/2020 1:55:03 PM Donating team Fireteam 121 has 5 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4, Halation Effect: 1 to hunter, path A 3/8/2020 1:55:27 PM Donating team Fireteam 124 has 2 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 2 to hunter, path A 3/8/2020 1:55:27 PM Donating team Fireteam 125 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 1:55:27 PM Donating team Fireteam 126 has 16 units with strength 1462. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 16 to hunter, path A 3/8/2020 1:55:27 PM Donating team Fireteam 123 has 25 units with strength 3053. Status Staging No target planet No lurk planet. Ships: Halation Effect: 19, Turning to Reason: 6 to hunter, path B 3/8/2020 1:55:27 PM Donating team Fireteam 131 has 10 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 10 to hunter, path A 3/8/2020 1:55:27 PM Donating team Fireteam 132 has 19 units with strength 672. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 13, Turning to Reason: 6 to hunter, path A 3/8/2020 1:55:53 PM Donating team Fireteam 135 has 14 units with strength 1349. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 14 to hunter, path A 3/8/2020 1:56:12 PM Donating team Fireteam 131 has 7 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 7 to hunter, path A 3/8/2020 1:56:13 PM Donating team Fireteam 137 has 3 units with strength 219. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3 to hunter, path A 3/8/2020 1:58:22 PM Donating team Fireteam 134 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 3 to hunter, path A 3/8/2020 1:58:26 PM Donating team Fireteam 134 has 2 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1, Turning to Reason: 1 to hunter, path A 3/8/2020 1:58:35 PM Donating team Fireteam 137 has 2 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 2 to hunter, path A 3/8/2020 1:59:28 PM Donating team Fireteam 134 has 5 units with strength 142. Status Assembling No target planet No lurk planet. Ships: Handed Out: 5 to hunter, path A 3/8/2020 1:59:28 PM Donating team Fireteam 137 has 9 units with strength 268. Status Assembling No target planet No lurk planet. Ships: Handed Out: 8, Seas Of Ire: 1 to hunter, path A 3/8/2020 1:59:28 PM Donating team Fireteam 140 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Handed Out: 3 to hunter, path A 3/8/2020 1:59:38 PM Donating team Fireteam 140 has 32 units with strength 2149. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 32 to hunter, path A 3/8/2020 1:59:38 PM Donating team Fireteam 141 has 6 units with strength 398. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 6 to hunter, path A 3/8/2020 2:28:10 PM Donating team Fireteam 141 has 20 units with strength 1254. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 20 to hunter, path A 3/8/2020 2:28:10 PM Donating team Fireteam 142 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Handed Out: 1 to hunter, path A 3/8/2020 2:28:45 PM Donating team Fireteam 141 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 1 to hunter, path A 3/8/2020 2:28:49 PM Donating team Fireteam 143 has 29 units with strength 1689. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 26, Murdoch: 3 to hunter, path A 3/8/2020 2:28:49 PM Donating team Fireteam 144 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 3/8/2020 2:29:34 PM Donating team Fireteam 143 has 9 units with strength 385. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 9 to hunter, path A 3/8/2020 2:33:00 PM Donating team Fireteam 141 has 15 units with strength 742. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 15 to hunter, path A 3/8/2020 2:33:00 PM Donating team Fireteam 142 has 20 units with strength 887. Status Assembling No target planet No lurk planet. Ships: Misophist: 20 to hunter, path A 3/8/2020 2:33:00 PM Donating team Fireteam 144 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1 to hunter, path A 3/8/2020 2:33:21 PM Donating team Fireteam 147 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 1 to hunter, path A 3/8/2020 2:34:53 PM Donating team Fireteam 149 has 6 units with strength 209. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 5, Misophist: 1 to hunter, path A 3/8/2020 2:34:57 PM Donating team Fireteam 148 has 6 units with strength 412. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 6 to hunter, path A 3/8/2020 2:34:57 PM Donating team Fireteam 150 has 21 units with strength 1895. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 21 to hunter, path A 3/8/2020 2:36:07 PM Logged Achievement To Steam Research Grant 3/8/2020 2:39:52 PM Donating team Fireteam 155 has 14 units with strength 1836. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2, Unwitting Accomplice: 12 to hunter, path A 3/8/2020 2:40:06 PM Donating team Fireteam 159 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 2:41:19 PM Donating team Fireteam 156 has 37 units with strength 2291. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 37 to hunter, path A 3/8/2020 2:43:01 PM Donating team Fireteam 163 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 2 to hunter, path A 3/8/2020 2:43:01 PM Donating team Fireteam 157 has 4 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/8/2020 2:48:36 PM Donating team Fireteam 162 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 3 to hunter, path A 3/8/2020 2:49:23 PM Donating team Fireteam 170 has 9 units with strength 434. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 9 to hunter, path A 3/8/2020 2:49:26 PM Donating team Fireteam 163 has 4 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 4 to hunter, path A 3/8/2020 2:49:26 PM Donating team Fireteam 162 has 35 units with strength 2436. Status Staging No target planet No lurk planet. Ships: Halation Effect: 14, Turning to Reason: 21 to hunter, path B 3/8/2020 2:49:30 PM Donating team Fireteam 171 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 1 to hunter, path A 3/8/2020 2:55:21 PM Donating team Fireteam 172 has 15 units with strength 1398. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 14, You Call This Clean?: 1 to hunter, path A 3/8/2020 2:55:21 PM Donating team Fireteam 173 has 38 units with strength 1377. Status Assembling No target planet No lurk planet. Ships: You Call This Clean?: 38 to hunter, path A 3/8/2020 2:55:21 PM Donating team Fireteam 166 has 18 units with strength 506. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 17, Unwitting Accomplice: 1 to hunter, path A 3/8/2020 2:57:25 PM Donating team Fireteam 172 has 33 units with strength 1183. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 31, Halation Effect: 2 to hunter, path A 3/8/2020 2:57:25 PM Donating team Fireteam 175 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 1 to hunter, path A 3/8/2020 2:57:25 PM Donating team Fireteam 177 has 8 units with strength 1104. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 8 to hunter, path A 3/8/2020 2:57:25 PM Donating team Fireteam 166 has 43 units with strength 2129. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 14, Halation Effect: 29 to hunter, path A 3/8/2020 2:57:25 PM Donating team Fireteam 167 has 41 units with strength 2619. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 39, Absolutely No: 2 to hunter, path A 3/8/2020 2:59:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/8/2020 2:59:38 PM Successfully opened host socket 3/8/2020 2:59:38 PM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 3/8/2020 3:00:15 PM Donating team Fireteam 177 has 11 units with strength 671. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 8, Unwitting Accomplice: 3 to hunter, path A 3/8/2020 3:03:02 PM Donating team Fireteam 183 has 10 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Halation Effect: 10 to hunter, path A 3/8/2020 3:03:02 PM Donating team Fireteam 182 has 36 units with strength 2068. Status Staging No target planet No lurk planet. Ships: Halation Effect: 36 to hunter, path B 3/8/2020 3:03:02 PM Donating team Fireteam 181 has 34 units with strength 2737. Status Staging No target planet No lurk planet. Ships: Halation Effect: 34 to hunter, path B 3/8/2020 3:03:53 PM Donating team Fireteam 165 has 35 units with strength 2213. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 34, Not Wanted On Voyage: 1 to hunter, path A 3/8/2020 3:03:57 PM Donating team Fireteam 182 has 11 units with strength 751. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 11 to hunter, path A 3/8/2020 3:04:00 PM Donating team Fireteam 177 has 37 units with strength 2067. Status Assembling No target planet No lurk planet. Ships: Turning to Reason: 37 to hunter, path A 3/8/2020 3:04:26 PM Donating team Fireteam 182 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 2 to hunter, path A 3/8/2020 3:04:30 PM Donating team Fireteam 184 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 2 to hunter, path A 3/8/2020 3:04:50 PM Donating team Fireteam 184 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 3:05:06 PM Donating team Fireteam 185 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 3:05:09 PM Donating team Fireteam 186 has 8 units with strength 313. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 8 to hunter, path A 3/8/2020 3:05:11 PM Donating team Fireteam 187 has 3 units with strength 127. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3 to hunter, path A 3/8/2020 3:05:13 PM Donating team Fireteam 188 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3 to hunter, path A 3/8/2020 3:05:15 PM Donating team Fireteam 189 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4 to hunter, path A 3/8/2020 3:05:17 PM Donating team Fireteam 190 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 3:05:19 PM Donating team Fireteam 191 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4 to hunter, path A 3/8/2020 3:05:22 PM Donating team Fireteam 192 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3 to hunter, path A 3/8/2020 3:05:24 PM Donating team Fireteam 193 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 3:05:26 PM Donating team Fireteam 194 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4 to hunter, path A 3/8/2020 3:05:29 PM Donating team Fireteam 195 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4 to hunter, path A 3/8/2020 3:05:31 PM Donating team Fireteam 196 has 9 units with strength 2237. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 9 to hunter, path A 3/8/2020 3:05:33 PM Donating team Fireteam 197 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4 to hunter, path A 3/8/2020 3:22:35 PM Donating team Fireteam 196 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/8/2020 3:23:10 PM Donating team Fireteam 196 has 6 units with strength 1034. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 6 to hunter, path A 3/8/2020 3:25:00 PM Reconquest Seeding for Limivorous: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 3/8/2020 3:27:36 PM Donating team Fireteam 191 has 6 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 6 to hunter, path A 3/8/2020 3:57:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 7:24:36 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/9/2020 7:24:36 PM Boot up FleetOS (0.4050s) 3/9/2020 7:24:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/9/2020 7:24:36 PM Check System Logs For Rogue Intelligence (0.0740s) 3/9/2020 7:24:36 PM Game Version: 2.009 3/9/2020 7:24:36 PM Eject Trash Into Hyperspace (0.4040s) 3/9/2020 7:24:36 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/9/2020 7:24:36 PM Check For Extra Modules (0.0110s) 3/9/2020 7:24:36 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/9/2020 7:24:36 PM Bring Cloaking Systems Online (0.0400s) 3/9/2020 7:24:36 PM Remembering Alamo (0.1090s) 3/9/2020 7:24:36 PM Generating Framerates (0.1190s) 3/9/2020 7:24:37 PM Recalculate Speed Of Light (0.1240s) 3/9/2020 7:24:37 PM Optimize Comfort On Command Decks (0.0270s) 3/9/2020 7:24:37 PM Check Nearby Stellar Masses (0.0600s) 3/9/2020 7:24:37 PM Resolution changed to windowed 1900x900 3/9/2020 7:24:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/9/2020 7:24:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/9/2020 7:24:37 PM Refresh Optical Lensing (0.0100s) 3/9/2020 7:24:37 PM Revise Fundamental Physical Laws (0.0650s) 3/9/2020 7:24:37 PM Boot Audio Comms (0.0680s) 3/9/2020 7:24:37 PM Establish Individual Audio Links (0.0810s) 3/9/2020 7:24:38 PM Prepare Explosions and Crackles (1.2790s) 3/9/2020 7:24:39 PM Calculate Odds Of Success (1.0540s) 3/9/2020 7:24:39 PM Briefly Panic (0.1740s) 3/9/2020 7:24:40 PM Install Confidence Routines (0.3480s) 3/9/2020 7:24:40 PM Bring Commander Interface Online (0.3130s) 3/9/2020 7:24:40 PM Motivate All Crews (0.1000s) 3/9/2020 7:24:40 PM Externalizing Patterns (0.0730s) 3/9/2020 7:24:41 PM Disengaging Constants (0.7740s) 3/9/2020 7:24:42 PM Late Axionic Computations (0.9840s) 3/9/2020 7:24:42 PM Connecting to Fleet Command (0.0140s) 3/9/2020 7:24:42 PM Thinking Of Advice (0.0280s) 3/9/2020 7:24:45 PM Degaussing Advice (2.4810s) 3/9/2020 7:24:45 PM Naming All Known Planets (0.3640s) 3/9/2020 7:24:45 PM Remembering Speeds (0.0340s) 3/9/2020 7:24:45 PM Prioritizing Targets (0.0450s) 3/9/2020 7:24:45 PM Rebooting Sensor Arrays (0.0770s) 3/9/2020 7:24:45 PM Unloading Prismatic Grid (0.0270s) 3/9/2020 7:24:45 PM Thinking Of Objectives (0.0050s) 3/9/2020 7:24:45 PM Re-Aligning Objectives (0.0240s) 3/9/2020 7:24:45 PM Inhibiting Visual Scans (0.0280s) 3/9/2020 7:24:45 PM Synthesizing Vocals (0.0290s) 3/9/2020 7:24:45 PM Ventilating Scenarios (0.0400s) 3/9/2020 7:24:45 PM Decontaminating Targeting Systems (0.0330s) 3/9/2020 7:24:45 PM Ejecting Tactical Core (0.0270s) 3/9/2020 7:24:45 PM Calibrating Formations (0.0040s) 3/9/2020 7:24:45 PM Intercepting Galactic Maps (0.1340s) 3/9/2020 7:24:46 PM Sterilizing Test Chamber (0.0940s) 3/9/2020 7:24:46 PM Faction Diagnostics (0.1730s) 3/9/2020 7:24:46 PM Buffering Hackers (0.1150s) 3/9/2020 7:24:46 PM Inverting Death (0.1670s) 3/9/2020 7:24:46 PM Linear Field Variance (0.5220s) 3/9/2020 7:24:47 PM Charging Marks (0.0300s) 3/9/2020 7:24:47 PM Guarding The Posts (0.2150s) 3/9/2020 7:24:47 PM Range Manifolds (0.0490s) 3/9/2020 7:24:47 PM Purging ROFs (0.0290s) 3/9/2020 7:24:47 PM Manipulating Speeds (0.0320s) 3/9/2020 7:24:47 PM Detecting Projectiles (0.0060s) 3/9/2020 7:24:47 PM Grouping Flow Fields (0.0310s) 3/9/2020 7:24:47 PM Modulating Flow Field Groups (0.0520s) 3/9/2020 7:24:47 PM Designing Fleets (0.5360s) 3/9/2020 7:24:48 PM Thinking Of Technologies (0.0880s) 3/9/2020 7:24:48 PM Categorizing Starboard Sensors (0.0370s) 3/9/2020 7:24:48 PM Injecting Galactic Variables (0.0910s) 3/9/2020 7:24:48 PM Discharging Colored Ions (0.0470s) 3/9/2020 7:24:48 PM Replicating Ion Colors (0.0160s) 3/9/2020 7:24:50 PM Gazing Into Starfields (2.3990s) 3/9/2020 7:24:57 PM Dissolving Distant Planets (6.4390s) 3/9/2020 7:24:57 PM Investigating Map Signatures (0.0500s) 3/9/2020 7:24:57 PM Collating Solar Systems (0.0190s) 3/9/2020 7:24:57 PM Categorizing All Planets (0.0040s) 3/9/2020 7:24:57 PM Organizing Commands (0.0330s) 3/9/2020 7:24:57 PM Calculating Firing Cones (0.0040s) 3/9/2020 7:24:58 PM Breaking In New Ship Parts (1.5380s) 3/9/2020 7:25:28 PM Dreaming Of Quantum Computers (30.2120s) 3/9/2020 7:25:28 PM Issuing Orders (0.0070s) 3/9/2020 7:25:28 PM Augmenting Infusers (0.0420s) 3/9/2020 7:25:29 PM Infusing (0.1080s) 3/9/2020 7:25:29 PM Post-Proton Surge (0.0050s) 3/9/2020 7:25:29 PM Calibrate Weapons Arrays (0.0180s) 3/9/2020 7:25:29 PM Stimulate Modulation (0.0230s) 3/9/2020 7:25:29 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/9/2020 7:25:30 PM Load Surrogates (1.7200s) 3/9/2020 7:25:30 PM Load Historical Documents (0.0030s) 3/9/2020 7:25:30 PM 55.1 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (1.3s) Calculate Odds Of Success (1.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.8s) Late Axionic Computations (1.0s) Degaussing Advice (2.5s) Naming All Known Planets (0.4s) Linear Field Variance (0.5s) Designing Fleets (0.5s) Gazing Into Starfields (2.4s) Dissolving Distant Planets (6.4s) Breaking In New Ship Parts (1.5s) Dreaming Of Quantum Computers (30.2s) Load Surrogates (1.7s) 3/9/2020 7:25:31 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/9/2020 7:25:57 PM Successfully opened host socket 3/9/2020 7:27:28 PM Logged Achievement To Steam Lots Of Metal 3/9/2020 7:27:28 PM Logged Achievement To Steam Lots Of Energy 3/9/2020 7:27:28 PM Logged Achievement To Steam Kills: Warrior 3/9/2020 7:27:28 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/9/2020 7:27:28 PM Logged Achievement To Steam Snap Out of It! 3/9/2020 7:27:28 PM Logged Achievement To Steam Off to the Dire Graveyard 3/9/2020 7:31:27 PM Donating team Fireteam 194 has 48 units with strength 2887. Status Staging No target planet No lurk planet. Ships: You Call This Clean?: 42, Halation Effect: 2, Clean That Up: 1, Not Wanted On Voyage: 1, New Toy: 2 to hunter, path B 3/9/2020 7:54:10 PM Donating team Fireteam 197 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/9/2020 7:54:46 PM Donating team Fireteam 208 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1 to hunter, path A 3/9/2020 7:55:47 PM Reconquest Seeding for Limivorous: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 3/9/2020 7:59:48 PM Reconquest Seeding for Limivorous: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 3/9/2020 8:00:37 PM Donating team Fireteam 211 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/9/2020 8:00:50 PM Donating team Fireteam 221 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/9/2020 8:02:20 PM Donating team Fireteam 234 has 34 units with strength 2138. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 30, Handed Out: 4 to hunter, path A 3/9/2020 8:02:20 PM Donating team Fireteam 235 has 4 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Misophist: 4 to hunter, path A 3/9/2020 8:02:20 PM Donating team Fireteam 221 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 8:02:20 PM Donating team Fireteam 222 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 8:02:20 PM Donating team Fireteam 223 has 30 units with strength 1276. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 30 to hunter, path A 3/9/2020 8:03:18 PM Donating team Fireteam 225 has 8 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 8 to hunter, path A 3/9/2020 8:11:25 PM Donating team Fireteam 240 has 17 units with strength 403. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 17 to hunter, path A 3/9/2020 8:11:25 PM Donating team Fireteam 242 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/9/2020 8:15:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 8:15:46 PM Successfully opened host socket 3/9/2020 8:16:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 8:16:27 PM Successfully opened host socket 3/9/2020 8:17:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 8:17:07 PM Successfully opened host socket 3/9/2020 8:18:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 8:18:02 PM Successfully opened host socket 3/9/2020 8:18:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 8:18:49 PM Successfully opened host socket 3/9/2020 8:19:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 8:19:31 PM Successfully opened host socket 3/9/2020 8:20:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 8:20:10 PM Successfully opened host socket 3/9/2020 8:20:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 8:20:49 PM Successfully opened host socket 3/9/2020 8:30:13 PM Donating team Fireteam 243 has 3 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Highpoint: 3 to hunter, path A 3/9/2020 8:30:13 PM Donating team Fireteam 228 has 9 units with strength 258. Status Assembling No target planet No lurk planet. Ships: Highpoint: 9 to hunter, path A 3/9/2020 8:30:42 PM Donating team Fireteam 233 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Highpoint: 25 to hunter, path A 3/9/2020 8:30:47 PM Donating team Fireteam 233 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/9/2020 8:30:49 PM Donating team Fireteam 251 has 24 units with strength 1012. Status Assembling No target planet No lurk planet. Ships: Highpoint: 19, Warning Signal: 5 to hunter, path A 3/9/2020 8:30:49 PM Donating team Fireteam 247 has 57 units with strength 2480. Status Staging No target planet No lurk planet. Ships: Highpoint: 57 to hunter, path B 3/9/2020 8:30:49 PM Donating team Fireteam 248 has 31 units with strength 2526. Status Staging No target planet No lurk planet. Ships: Highpoint: 31 to hunter, path B 3/9/2020 8:30:49 PM Donating team Fireteam 249 has 39 units with strength 2825. Status Staging No target planet No lurk planet. Ships: Highpoint: 39 to hunter, path B 3/9/2020 8:30:49 PM Donating team Fireteam 236 has 37 units with strength 1590. Status Assembling No target planet No lurk planet. Ships: Highpoint: 37 to hunter, path A 3/9/2020 8:30:49 PM Donating team Fireteam 235 has 44 units with strength 3165. Status Staging No target planet No lurk planet. Ships: Highpoint: 44 to hunter, path B 3/9/2020 8:30:49 PM Donating team Fireteam 234 has 48 units with strength 2844. Status Staging No target planet No lurk planet. Ships: Highpoint: 48 to hunter, path B 3/9/2020 8:30:51 PM Donating team Fireteam 238 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Highpoint: 4 to hunter, path A 3/9/2020 8:31:00 PM Donating team Fireteam 253 has 43 units with strength 2243. Status Assembling No target planet No lurk planet. Ships: Misophist: 41, Handed Out: 2 to hunter, path A 3/9/2020 8:31:00 PM Donating team Fireteam 256 has 7 units with strength 865. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 7 to hunter, path A 3/9/2020 8:31:00 PM Donating team Fireteam 239 has 7 units with strength 201. Status Assembling No target planet No lurk planet. Ships: Misophist: 7 to hunter, path A 3/9/2020 8:31:00 PM Donating team Fireteam 240 has 51 units with strength 2769. Status Assembling No target planet No lurk planet. Ships: Considered: 45, Hylozoist: 3, Seas Of Ire: 2, Handed Out: 1 to hunter, path A 3/9/2020 8:31:48 PM Donating team Fireteam 259 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 7 to hunter, path A 3/9/2020 8:31:49 PM Donating team Fireteam 244 has 24 units with strength 2060. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 24 to hunter, path A 3/9/2020 8:31:57 PM Donating team Fireteam 264 has 11 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Considered: 1, Precise Nature: 10 to hunter, path A 3/9/2020 8:32:10 PM Donating team Fireteam 263 has 16 units with strength 2259. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 2, Precise Nature: 5, Hylozoist: 5, Handed Out: 1, Considered: 3 to hunter, path A 3/9/2020 8:32:10 PM Donating team Fireteam 264 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 1 to hunter, path A 3/9/2020 8:32:48 PM Donating team Fireteam 264 has 6 units with strength 190. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 4, Unwitting Accomplice: 2 to hunter, path A 3/9/2020 8:32:48 PM Donating team Fireteam 266 has 36 units with strength 2478. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 36 to hunter, path A 3/9/2020 8:32:48 PM Donating team Fireteam 249 has 3 units with strength 318. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3 to hunter, path A 3/9/2020 8:32:48 PM Donating team Fireteam 253 has 19 units with strength 1674. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 19 to hunter, path A 3/9/2020 8:32:57 PM Donating team Fireteam 255 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 8:35:59 PM Donating team Fireteam 267 has 3 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 8:36:00 PM Donating team Fireteam 268 has 16 units with strength 862. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 16 to hunter, path A 3/9/2020 8:36:00 PM Donating team Fireteam 270 has 36 units with strength 1901. Status Assembling No target planet No lurk planet. Ships: Misophist: 36 to hunter, path A 3/9/2020 8:36:06 PM Donating team Fireteam 269 has 21 units with strength 999. Status Assembling No target planet No lurk planet. Ships: Misophist: 20, Handed Out: 1 to hunter, path A 3/9/2020 8:36:06 PM Donating team Fireteam 270 has 29 units with strength 933. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 25, Handed Out: 4 to hunter, path A 3/9/2020 8:36:34 PM Donating team Fireteam 277 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/9/2020 8:36:36 PM Donating team Fireteam 274 has 3 units with strength 257. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 3 to hunter, path A 3/9/2020 8:36:36 PM Donating team Fireteam 275 has 10 units with strength 848. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 9, Warning Signal: 1 to hunter, path A 3/9/2020 8:38:31 PM Donating team Fireteam 281 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/9/2020 8:38:37 PM Donating team Fireteam 277 has 8 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 8 to hunter, path A 3/9/2020 8:38:37 PM Donating team Fireteam 278 has 30 units with strength 2563. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 30 to hunter, path A 3/9/2020 8:39:53 PM Donating team Fireteam 283 has 17 units with strength 770. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 12, Considered: 1, Handed Out: 4 to hunter, path A 3/9/2020 8:39:53 PM Donating team Fireteam 283 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 3 to hunter, path A 3/9/2020 8:47:49 PM Donating team Fireteam 281 has 56 units with strength 2278. Status Staging No target planet No lurk planet. Ships: Precise Nature: 1, Unwitting Accomplice: 54, Seas Of Ire: 1 to hunter, path B 3/9/2020 8:49:01 PM Donating team Fireteam 286 has 12 units with strength 443. Status Assembling No target planet No lurk planet. Ships: Highpoint: 12 to hunter, path A 3/9/2020 8:49:01 PM Donating team Fireteam 291 has 16 units with strength 537. Status Assembling No target planet No lurk planet. Ships: Highpoint: 16 to hunter, path A 3/9/2020 8:50:43 PM Donating team Fireteam 290 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/9/2020 8:50:46 PM Donating team Fireteam 298 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1, Not Wanted On Voyage: 1 to hunter, path A 3/9/2020 8:50:52 PM Donating team Fireteam 296 has 17 units with strength 797. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 17 to hunter, path A 3/9/2020 8:50:52 PM Donating team Fireteam 299 has 3 units with strength 103. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/9/2020 8:55:00 PM Donating team Fireteam 304 has 7 units with strength 595. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 5, A Fine Disregard: 2 to hunter, path A 3/9/2020 8:55:02 PM Donating team Fireteam 306 has 19 units with strength 2539. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 19 to hunter, path A 3/9/2020 8:55:02 PM Donating team Fireteam 307 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 8:55:02 PM Donating team Fireteam 312 has 9 units with strength 525. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 9 to hunter, path A 3/9/2020 8:58:58 PM Donating team Fireteam 310 has 7 units with strength 293. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 5, Warning Signal: 2 to hunter, path A 3/9/2020 9:01:14 PM Donating team Fireteam 316 has 3 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 3 to hunter, path A 3/9/2020 9:01:18 PM Donating team Fireteam 314 has 2 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Frank Exchange Of Views: 2 to hunter, path A 3/9/2020 9:02:45 PM Donating team Fireteam 318 has 19 units with strength 775. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 19 to hunter, path A 3/9/2020 9:02:46 PM Donating team Fireteam 323 has 4 units with strength 115. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 4 to hunter, path A 3/9/2020 9:03:04 PM Donating team Fireteam 323 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1 to hunter, path A 3/9/2020 9:03:40 PM Donating team Fireteam 319 has 8 units with strength 190. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 8 to hunter, path A 3/9/2020 9:03:40 PM Donating team Fireteam 320 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 9:03:40 PM Donating team Fireteam 321 has 5 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 5 to hunter, path A 3/9/2020 9:03:40 PM Donating team Fireteam 323 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 2 to hunter, path A 3/9/2020 9:03:40 PM Donating team Fireteam 326 has 4 units with strength 139. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 4 to hunter, path A 3/9/2020 9:06:08 PM Donating team Fireteam 280 has 42 units with strength 2071. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 41, Full Refund: 1 to hunter, path A 3/9/2020 9:06:29 PM Donating team Fireteam 327 has 28 units with strength 1437. Status Assembling No target planet No lurk planet. Ships: Misophist: 1, Handed Out: 9, Unwitting Accomplice: 10, Seas Of Ire: 8 to hunter, path A 3/9/2020 9:06:50 PM Donating team Fireteam 328 has 3 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/9/2020 9:06:50 PM Donating team Fireteam 329 has 5 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 3, Handed Out: 2 to hunter, path A 3/9/2020 9:08:28 PM Donating team Fireteam 329 has 6 units with strength 298. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 6 to hunter, path A 3/9/2020 9:08:29 PM Donating team Fireteam 332 has 23 units with strength 815. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 23 to hunter, path A 3/9/2020 9:08:38 PM Donating team Fireteam 336 has 34 units with strength 1139. Status Assembling No target planet No lurk planet. Ships: Misophist: 11, Handed Out: 23 to hunter, path A 3/9/2020 9:08:38 PM Donating team Fireteam 341 has 5 units with strength 360. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 4, Unwitting Accomplice: 1 to hunter, path A 3/9/2020 9:08:38 PM Donating team Fireteam 338 has 27 units with strength 3010. Status Staging No target planet No lurk planet. Ships: Misophist: 20, Handed Out: 7 to hunter, path B 3/9/2020 9:08:38 PM Donating team Fireteam 342 has 14 units with strength 2455. Status Staging No target planet No lurk planet. Ships: Misophist: 12, Subtle Shift: 1, Handed Out: 1 to hunter, path B 3/9/2020 9:08:47 PM Donating team Fireteam 336 has 9 units with strength 962. Status Assembling No target planet No lurk planet. Ships: Handed Out: 9 to hunter, path A 3/9/2020 9:08:47 PM Donating team Fireteam 337 has 14 units with strength 1372. Status Assembling No target planet No lurk planet. Ships: Misophist: 14 to hunter, path A 3/9/2020 9:08:47 PM Donating team Fireteam 338 has 11 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 11 to hunter, path A 3/9/2020 9:09:42 PM Donating team Fireteam 345 has 3 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 3 to hunter, path A 3/9/2020 9:10:12 PM Donating team Fireteam 339 has 42 units with strength 3669. Status Staging No target planet No lurk planet. Ships: A Fine Disregard: 36, Not Wanted On Voyage: 6 to hunter, path B 3/9/2020 9:10:32 PM Donating team Fireteam 340 has 15 units with strength 1209. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 14, Hylozoist: 1 to hunter, path A 3/9/2020 9:10:36 PM Donating team Fireteam 353 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 3 to hunter, path A 3/9/2020 9:10:39 PM Donating team Fireteam 355 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 1 to hunter, path A 3/9/2020 9:11:48 PM Donating team Fireteam 342 has 6 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 6 to hunter, path A 3/9/2020 9:11:53 PM Donating team Fireteam 346 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1 to hunter, path A 3/9/2020 9:11:53 PM Donating team Fireteam 357 has 7 units with strength 251. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 6, Frank Exchange Of Views: 1 to hunter, path A 3/9/2020 9:15:34 PM Donating team Fireteam 352 has 20 units with strength 749. Status Assembling No target planet No lurk planet. Ships: Handed Out: 15, Seas Of Ire: 5 to hunter, path A 3/9/2020 9:15:57 PM Donating team Fireteam 355 has 22 units with strength 2039. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 22 to hunter, path A 3/9/2020 9:15:57 PM Donating team Fireteam 356 has 5 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Handed Out: 5 to hunter, path A 3/9/2020 9:15:57 PM Donating team Fireteam 357 has 8 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 4, Handed Out: 4 to hunter, path A 3/9/2020 9:15:57 PM Donating team Fireteam 365 has 30 units with strength 2608. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 30 to hunter, path A 3/9/2020 9:15:57 PM Donating team Fireteam 366 has 4 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 4 to hunter, path A 3/9/2020 9:18:11 PM Donating team Fireteam 370 has 6 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 6 to hunter, path A 3/9/2020 9:18:22 PM Donating team Fireteam 371 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 2 to hunter, path A 3/9/2020 9:18:34 PM Donating team Fireteam 357 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 1 to hunter, path A 3/9/2020 9:18:34 PM Donating team Fireteam 359 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Handed Out: 1 to hunter, path A 3/9/2020 9:18:34 PM Donating team Fireteam 358 has 23 units with strength 2270. Status Staging No target planet No lurk planet. Ships: Handed Out: 23 to hunter, path B 3/9/2020 9:19:56 PM Donating team Fireteam 372 has 38 units with strength 2639. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 38 to hunter, path A 3/9/2020 9:21:43 PM Donating team Fireteam 384 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/9/2020 9:22:42 PM Donating team Fireteam 368 has 9 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 9 to hunter, path A 3/9/2020 9:23:12 PM Donating team Fireteam 390 has 26 units with strength 1806. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 26 to hunter, path A 3/9/2020 9:25:16 PM Donating team Fireteam 369 has 44 units with strength 2717. Status Assembling No target planet No lurk planet. Ships: Handed Out: 42, Misophist: 2 to hunter, path A 3/9/2020 9:25:16 PM Donating team Fireteam 376 has 74 units with strength 2851. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1, Handed Out: 68, Misophist: 5 to hunter, path A 3/9/2020 9:26:40 PM Logged Achievement To Steam Kills: Merciless 3/9/2020 9:28:15 PM Donating team Fireteam 389 has 2 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 1, Nervous Energy: 1 to hunter, path A 3/9/2020 9:28:15 PM Donating team Fireteam 408 has 10 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 10 to hunter, path A 3/9/2020 9:28:24 PM Donating team Fireteam 395 has 16 units with strength 1085. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 16 to hunter, path A 3/9/2020 9:28:24 PM Donating team Fireteam 397 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Not Invented Here: 1 to hunter, path A 3/9/2020 9:31:35 PM Logged Achievement To Steam Tech Tree 3/9/2020 9:40:38 PM Donating team Fireteam 416 has 2 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/9/2020 9:40:49 PM Donating team Fireteam 416 has 2 units with strength 688. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/9/2020 9:40:49 PM Donating team Fireteam 418 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 9:42:39 PM Donating team Fireteam 414 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 9:42:40 PM Donating team Fireteam 422 has 6 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Misophist: 6 to hunter, path A 3/9/2020 9:42:42 PM Donating team Fireteam 416 has 8 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 8 to hunter, path A 3/9/2020 9:48:09 PM Donating team Fireteam 434 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/9/2020 9:48:16 PM Donating team Fireteam 436 has 31 units with strength 1454. Status Assembling No target planet No lurk planet. Ships: Highpoint: 19, Death and Gravity: 12 to hunter, path A 3/9/2020 9:48:18 PM Donating team Fireteam 439 has 30 units with strength 1189. Status Assembling No target planet No lurk planet. Ships: Highpoint: 21, Death and Gravity: 9 to hunter, path A 3/9/2020 9:48:27 PM Donating team Fireteam 423 has 17 units with strength 845. Status Assembling No target planet No lurk planet. Ships: Highpoint: 15, Death and Gravity: 2 to hunter, path A 3/9/2020 9:48:27 PM Donating team Fireteam 441 has 37 units with strength 2075. Status Assembling No target planet No lurk planet. Ships: Highpoint: 33, Death and Gravity: 4 to hunter, path A 3/9/2020 9:48:34 PM Donating team Fireteam 423 has 23 units with strength 1105. Status Assembling No target planet No lurk planet. Ships: Highpoint: 23 to hunter, path A 3/9/2020 9:49:10 PM Donating team Fireteam 445 has 2 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 9:49:18 PM Donating team Fireteam 423 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 9:49:23 PM Donating team Fireteam 445 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1 to hunter, path A 3/9/2020 9:49:25 PM Donating team Fireteam 425 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 9:49:25 PM Donating team Fireteam 427 has 5 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 5 to hunter, path A 3/9/2020 9:50:11 PM Donating team Fireteam 429 has 4 units with strength 466. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 4 to hunter, path A 3/9/2020 9:50:18 PM Donating team Fireteam 450 has 2 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1, Misophist: 1 to hunter, path A 3/9/2020 9:54:56 PM Donating team Fireteam 434 has 40 units with strength 2724. Status Assembling No target planet No lurk planet. Ships: Misophist: 39, Handed Out: 1 to hunter, path A 3/9/2020 9:54:56 PM Donating team Fireteam 455 has 13 units with strength 1370. Status Assembling No target planet No lurk planet. Ships: Misophist: 12, Handed Out: 1 to hunter, path A 3/9/2020 9:54:56 PM Donating team Fireteam 453 has 38 units with strength 2941. Status Staging No target planet No lurk planet. Ships: Misophist: 36, Handed Out: 2 to hunter, path B 3/9/2020 9:55:00 PM Donating team Fireteam 434 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 9:55:05 PM Donating team Fireteam 434 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 9:55:09 PM Donating team Fireteam 434 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 9:55:12 PM Donating team Fireteam 435 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 9:55:14 PM Donating team Fireteam 436 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 9:55:16 PM Donating team Fireteam 438 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 9:55:18 PM Donating team Fireteam 439 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1 to hunter, path A 3/9/2020 9:55:18 PM Donating team Fireteam 441 has 2 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 9:55:23 PM Donating team Fireteam 441 has 2 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 9:55:27 PM Donating team Fireteam 441 has 2 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 9:55:29 PM Donating team Fireteam 442 has 3 units with strength 127. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 9:55:36 PM Donating team Fireteam 443 has 2 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/9/2020 9:55:39 PM Donating team Fireteam 444 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 9:55:41 PM Donating team Fireteam 445 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 9:55:43 PM Donating team Fireteam 446 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 9:55:48 PM Donating team Fireteam 449 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/9/2020 9:55:52 PM Donating team Fireteam 455 has 37 units with strength 2043. Status Assembling No target planet No lurk planet. Ships: Misophist: 37 to hunter, path A 3/9/2020 9:55:52 PM Donating team Fireteam 457 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1 to hunter, path A 3/9/2020 9:55:52 PM Donating team Fireteam 453 has 18 units with strength 2547. Status Staging No target planet No lurk planet. Ships: Misophist: 18 to hunter, path B 3/9/2020 9:55:52 PM Donating team Fireteam 462 has 36 units with strength 2607. Status Assembling No target planet No lurk planet. Ships: Misophist: 35, Handed Out: 1 to hunter, path A 3/9/2020 9:55:52 PM Donating team Fireteam 463 has 11 units with strength 360. Status Assembling No target planet No lurk planet. Ships: Handed Out: 11 to hunter, path A 3/9/2020 9:55:52 PM Donating team Fireteam 464 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 2 to hunter, path A 3/9/2020 9:55:57 PM Donating team Fireteam 459 has 11 units with strength 737. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 11 to hunter, path A 3/9/2020 9:55:57 PM Donating team Fireteam 460 has 6 units with strength 932. Status Assembling No target planet No lurk planet. Ships: Misophist: 6 to hunter, path A 3/9/2020 9:56:02 PM Donating team Fireteam 466 has 4 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Misophist: 4 to hunter, path A 3/9/2020 9:56:02 PM Donating team Fireteam 467 has 27 units with strength 1153. Status Assembling No target planet No lurk planet. Ships: Handed Out: 21, Hylozoist: 6 to hunter, path A 3/9/2020 9:56:17 PM Donating team Fireteam 463 has 28 units with strength 937. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 28 to hunter, path A 3/9/2020 9:59:02 PM Donating team Fireteam 472 has 10 units with strength 729. Status Assembling No target planet No lurk planet. Ships: Considered: 5, Hylozoist: 1, Handed Out: 4 to hunter, path A 3/9/2020 9:59:02 PM Donating team Fireteam 473 has 32 units with strength 1884. Status Assembling No target planet No lurk planet. Ships: Misophist: 32 to hunter, path A 3/9/2020 9:59:02 PM Donating team Fireteam 472 has 9 units with strength 1341. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 6, A Fine Disregard: 3 to hunter, path A 3/9/2020 9:59:02 PM Donating team Fireteam 474 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1 to hunter, path A 3/9/2020 10:02:27 PM Donating team Fireteam 482 has 20 units with strength 1256. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 9, Considered: 1, Handed Out: 10 to hunter, path A 3/9/2020 10:02:27 PM Donating team Fireteam 479 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1 to hunter, path A 3/9/2020 10:02:27 PM Donating team Fireteam 480 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 10:03:03 PM Donating team Fireteam 483 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1 to hunter, path A 3/9/2020 10:03:49 PM Donating team Fireteam 485 has 41 units with strength 2230. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 41 to hunter, path A 3/9/2020 10:03:50 PM Donating team Fireteam 481 has 44 units with strength 2506. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 44 to hunter, path A 3/9/2020 10:03:50 PM Donating team Fireteam 482 has 7 units with strength 351. Status Assembling No target planet No lurk planet. Ships: Misophist: 6, Hylozoist: 1 to hunter, path A 3/9/2020 10:03:58 PM Donating team Fireteam 487 has 4 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Misophist: 4 to hunter, path A 3/9/2020 10:03:58 PM Donating team Fireteam 488 has 3 units with strength 255. Status Assembling No target planet No lurk planet. Ships: Handed Out: 3 to hunter, path A 3/9/2020 10:04:01 PM Donating team Fireteam 481 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/9/2020 10:06:58 PM Donating team Fireteam 482 has 5 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Misophist: 5 to hunter, path A 3/9/2020 10:07:08 PM Donating team Fireteam 481 has 35 units with strength 2328. Status Assembling No target planet No lurk planet. Ships: Misophist: 27, Handed Out: 8 to hunter, path A 3/9/2020 10:07:08 PM Donating team Fireteam 477 has 44 units with strength 3246. Status Staging No target planet No lurk planet. Ships: Misophist: 43, Handed Out: 1 to hunter, path B 3/9/2020 10:07:08 PM Donating team Fireteam 486 has 30 units with strength 2934. Status Staging No target planet No lurk planet. Ships: Misophist: 28, Handed Out: 1, Considered: 1 to hunter, path B 3/9/2020 10:07:09 PM Donating team Fireteam 474 has 12 units with strength 2490. Status Staging No target planet No lurk planet. Ships: Misophist: 9, Hylozoist: 3 to hunter, path B 3/9/2020 10:07:51 PM Donating team Fireteam 484 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3 to hunter, path A 3/9/2020 10:08:22 PM Donating team Fireteam 485 has 2 units with strength 187. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 1, Handed Out: 1 to hunter, path A 3/9/2020 10:18:16 PM Donating team Fireteam 491 has 36 units with strength 2094. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 36 to hunter, path B 3/9/2020 10:18:16 PM Donating team Fireteam 490 has 60 units with strength 2743. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 60 to hunter, path B 3/9/2020 10:18:16 PM Donating team Fireteam 493 has 32 units with strength 2149. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 32 to hunter, path B 3/9/2020 10:18:16 PM Donating team Fireteam 489 has 35 units with strength 2586. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 35 to hunter, path B 3/9/2020 10:18:16 PM Donating team Fireteam 492 has 2 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Seas Of Ire: 2 to hunter, path A 3/9/2020 10:18:16 PM Donating team Fireteam 487 has 33 units with strength 2722. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 33 to hunter, path B 3/9/2020 10:18:16 PM Donating team Fireteam 489 has 45 units with strength 3241. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 45 to hunter, path B 3/9/2020 10:18:16 PM Donating team Fireteam 485 has 65 units with strength 2959. Status Staging No target planet No lurk planet. Ships: Seas Of Ire: 65 to hunter, path B 3/9/2020 10:18:57 PM Donating team Fireteam 498 has 5 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 5 to hunter, path A 3/9/2020 10:20:36 PM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 3/9/2020 10:21:45 PM Donating team Fireteam 499 has 6 units with strength 585. Status Assembling No target planet No lurk planet. Ships: Misophist: 6 to hunter, path A 3/9/2020 10:21:45 PM Donating team Fireteam 500 has 4 units with strength 301. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/9/2020 10:21:47 PM Donating team Fireteam 502 has 3 units with strength 354. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/9/2020 10:21:49 PM Donating team Fireteam 504 has 5 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 4, Warning Signal: 1 to hunter, path A 3/9/2020 10:21:50 PM Donating team Fireteam 504 has 3 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 3 to hunter, path A 3/9/2020 10:23:09 PM Donating team Fireteam 507 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 2 to hunter, path A 3/9/2020 10:23:09 PM Donating team Fireteam 509 has 21 units with strength 1722. Status Assembling No target planet No lurk planet. Ships: Misophist: 21 to hunter, path A 3/9/2020 10:23:09 PM Donating team Fireteam 508 has 26 units with strength 2170. Status Staging No target planet No lurk planet. Ships: Misophist: 26 to hunter, path B 3/9/2020 10:23:09 PM Donating team Fireteam 506 has 56 units with strength 3330. Status Staging No target planet No lurk planet. Ships: Misophist: 56 to hunter, path B 3/9/2020 10:25:44 PM Donating team Fireteam 513 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 1 to hunter, path A 3/9/2020 10:28:02 PM Donating team Fireteam 513 has 48 units with strength 2290. Status Assembling No target planet No lurk planet. Ships: Highpoint: 48 to hunter, path A 3/9/2020 10:28:11 PM Donating team Fireteam 514 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 1 to hunter, path A 3/9/2020 10:28:11 PM Donating team Fireteam 516 has 17 units with strength 1380. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 7, Awkward Customer: 10 to hunter, path A 3/9/2020 10:28:11 PM Donating team Fireteam 510 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 2 to hunter, path A 3/9/2020 10:28:18 PM Donating team Fireteam 518 has 41 units with strength 1867. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 41 to hunter, path A 3/9/2020 10:28:24 PM Donating team Fireteam 520 has 4 units with strength 653. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 4 to hunter, path A 3/9/2020 10:28:24 PM Donating team Fireteam 521 has 11 units with strength 496. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 11 to hunter, path A 3/9/2020 10:28:24 PM Donating team Fireteam 522 has 13 units with strength 972. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 12, Awkward Customer: 1 to hunter, path A 3/9/2020 10:28:24 PM Donating team Fireteam 523 has 1 units with strength 754. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 1 to hunter, path A 3/9/2020 10:34:44 PM Donating team Fireteam 526 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 1 to hunter, path A 3/9/2020 10:36:37 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/9/2020 10:36:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/12/2020 2:36:16 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/12/2020 2:36:16 PM Boot up FleetOS (0.4230s) 3/12/2020 2:36:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4002 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/12/2020 2:36:16 PM Check System Logs For Rogue Intelligence (0.0720s) 3/12/2020 2:36:16 PM Game Version: 2.009 3/12/2020 2:36:16 PM Eject Trash Into Hyperspace (0.2260s) 3/12/2020 2:36:16 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/12/2020 2:36:16 PM Check For Extra Modules (0.0060s) 3/12/2020 2:36:16 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/12/2020 2:36:16 PM Bring Cloaking Systems Online (0.0570s) 3/12/2020 2:36:16 PM Remembering Alamo (0.0800s) 3/12/2020 2:36:16 PM Generating Framerates (0.0390s) 3/12/2020 2:36:17 PM Recalculate Speed Of Light (0.1080s) 3/12/2020 2:36:17 PM Optimize Comfort On Command Decks (0.0360s) 3/12/2020 2:36:17 PM Check Nearby Stellar Masses (0.0680s) 3/12/2020 2:36:17 PM Resolution changed to windowed 1900x900 3/12/2020 2:36:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/12/2020 2:36:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/12/2020 2:36:17 PM Refresh Optical Lensing (0.0090s) 3/12/2020 2:36:17 PM Revise Fundamental Physical Laws (0.0950s) 3/12/2020 2:36:17 PM Boot Audio Comms (0.0480s) 3/12/2020 2:36:17 PM Establish Individual Audio Links (0.0630s) 3/12/2020 2:36:18 PM Prepare Explosions and Crackles (1.3940s) 3/12/2020 2:36:20 PM Calculate Odds Of Success (1.2640s) 3/12/2020 2:36:25 PM Briefly Panic (5.7550s) 3/12/2020 2:36:26 PM Install Confidence Routines (0.2800s) 3/12/2020 2:36:26 PM Bring Commander Interface Online (0.3190s) 3/12/2020 2:36:26 PM Motivate All Crews (0.0800s) 3/12/2020 2:36:26 PM Externalizing Patterns (0.0290s) 3/12/2020 2:36:26 PM Disengaging Constants (0.4210s) 3/12/2020 2:36:27 PM Late Axionic Computations (0.3880s) 3/12/2020 2:36:27 PM Connecting to Fleet Command (0.0120s) 3/12/2020 2:36:27 PM Thinking Of Advice (0.0280s) 3/12/2020 2:36:27 PM Degaussing Advice (0.2500s) 3/12/2020 2:36:27 PM Naming All Known Planets (0.0220s) 3/12/2020 2:36:27 PM Remembering Speeds (0.0260s) 3/12/2020 2:36:27 PM Prioritizing Targets (0.0120s) 3/12/2020 2:36:27 PM Rebooting Sensor Arrays (0.0350s) 3/12/2020 2:36:27 PM Unloading Prismatic Grid (0.0190s) 3/12/2020 2:36:27 PM Thinking Of Objectives (0.0060s) 3/12/2020 2:36:27 PM Re-Aligning Objectives (0.0140s) 3/12/2020 2:36:27 PM Inhibiting Visual Scans (0.0570s) 3/12/2020 2:36:27 PM Synthesizing Vocals (0.0260s) 3/12/2020 2:36:27 PM Ventilating Scenarios (0.0220s) 3/12/2020 2:36:27 PM Decontaminating Targeting Systems (0.0260s) 3/12/2020 2:36:27 PM Ejecting Tactical Core (0.0090s) 3/12/2020 2:36:27 PM Calibrating Formations (0.0050s) 3/12/2020 2:36:27 PM Intercepting Galactic Maps (0.0420s) 3/12/2020 2:36:27 PM Sterilizing Test Chamber (0.0530s) 3/12/2020 2:36:28 PM Faction Diagnostics (0.0640s) 3/12/2020 2:36:28 PM Buffering Hackers (0.0440s) 3/12/2020 2:36:28 PM Inverting Death (0.0390s) 3/12/2020 2:36:28 PM Linear Field Variance (0.0740s) 3/12/2020 2:36:28 PM Charging Marks (0.0290s) 3/12/2020 2:36:28 PM Guarding The Posts (0.0310s) 3/12/2020 2:36:28 PM Range Manifolds (0.0160s) 3/12/2020 2:36:28 PM Purging ROFs (0.0290s) 3/12/2020 2:36:28 PM Manipulating Speeds (0.0320s) 3/12/2020 2:36:28 PM Detecting Projectiles (0.0060s) 3/12/2020 2:36:28 PM Grouping Flow Fields (0.0300s) 3/12/2020 2:36:28 PM Modulating Flow Field Groups (0.0430s) 3/12/2020 2:36:28 PM Designing Fleets (0.1950s) 3/12/2020 2:36:28 PM Thinking Of Technologies (0.0220s) 3/12/2020 2:36:28 PM Categorizing Starboard Sensors (0.0310s) 3/12/2020 2:36:28 PM Injecting Galactic Variables (0.0220s) 3/12/2020 2:36:28 PM Discharging Colored Ions (0.0380s) 3/12/2020 2:36:28 PM Replicating Ion Colors (0.0170s) 3/12/2020 2:36:30 PM Wishing On Starfields (1.9670s) 3/12/2020 2:36:37 PM Digitising Distant Planets (6.4220s) 3/12/2020 2:36:37 PM Investigating Map Signatures (0.0750s) 3/12/2020 2:36:37 PM Collating Solar Systems (0.0180s) 3/12/2020 2:36:37 PM Categorizing All Planets (0.0050s) 3/12/2020 2:36:37 PM Organizing Commands (0.0320s) 3/12/2020 2:36:37 PM Calculating Firing Cones (0.0070s) 3/12/2020 2:36:42 PM Breaking In New Ship Parts (5.4780s) 3/12/2020 2:37:11 PM Feeding Random Generator Monkeys (28.5250s) 3/12/2020 2:37:11 PM Issuing Orders (0.0080s) 3/12/2020 2:37:11 PM Augmenting Infusers (0.0240s) 3/12/2020 2:37:11 PM Infusing (0.1080s) 3/12/2020 2:37:11 PM Post-Proton Surge (0.0040s) 3/12/2020 2:37:11 PM Calibrate Weapons Arrays (0.0180s) 3/12/2020 2:37:11 PM Stimulate Modulation (0.0210s) 3/12/2020 2:37:11 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/12/2020 2:37:13 PM Load Surrogates (1.8750s) 3/12/2020 2:37:13 PM Load Historical Documents (0.0030s) 3/12/2020 2:37:13 PM 57.3 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (1.4s) Calculate Odds Of Success (1.3s) Briefly Panic (5.8s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Wishing On Starfields (2.0s) Digitising Distant Planets (6.4s) Breaking In New Ship Parts (5.5s) Feeding Random Generator Monkeys (28.5s) Load Surrogates (1.9s) 3/12/2020 2:37:13 PM Hello Steam user 'CPT Chthonbeard the Pirate' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/12/2020 2:37:27 PM Successfully opened host socket 3/12/2020 2:37:34 PM Logged Achievement To Steam Kills: Warrior 3/12/2020 2:37:34 PM Logged Achievement To Steam Kills: Merciless 3/12/2020 2:37:34 PM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 3/12/2020 2:37:34 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/12/2020 2:37:34 PM Logged Achievement To Steam Snap Out of It! 3/12/2020 2:37:34 PM Logged Achievement To Steam Off to the Dire Graveyard 3/12/2020 2:37:50 PM Logged Achievement To Steam Lots Of Metal 3/12/2020 3:17:14 PM Donating team Fireteam 537 has 11 units with strength 518. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 11 to hunter, path A 3/12/2020 3:20:30 PM Donating team Fireteam 538 has 5 units with strength 398. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 5 to hunter, path A 3/12/2020 3:20:30 PM Donating team Fireteam 540 has 30 units with strength 1677. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 30 to hunter, path A 3/12/2020 3:21:11 PM Donating team Fireteam 518 has 13 units with strength 551. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 10, Unwitting Accomplice: 1, Highpoint: 2 to hunter, path A 3/12/2020 3:21:11 PM Donating team Fireteam 520 has 30 units with strength 1966. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 27, Absolutely No: 3 to hunter, path A 3/12/2020 3:21:11 PM Donating team Fireteam 522 has 7 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Highpoint: 7 to hunter, path A 3/12/2020 3:21:21 PM Logged Achievement To Steam Lots Of Energy 3/12/2020 3:26:33 PM Donating team Fireteam 537 has 58 units with strength 2354. Status Staging No target planet No lurk planet. Ships: Unwitting Accomplice: 48, Absolutely No: 10 to hunter, path B 3/12/2020 3:26:33 PM Donating team Fireteam 539 has 21 units with strength 3326. Status Staging No target planet No lurk planet. Ships: Unwitting Accomplice: 17, Absolutely No: 4 to hunter, path B 3/12/2020 3:26:34 PM Donating team Fireteam 519 has 23 units with strength 3300. Status Staging No target planet No lurk planet. Ships: Unwitting Accomplice: 17, Absolutely No: 6 to hunter, path B 3/12/2020 3:26:34 PM Donating team Fireteam 517 has 55 units with strength 2595. Status Staging No target planet No lurk planet. Ships: Absolutely No: 15, Unwitting Accomplice: 40 to hunter, path B 3/12/2020 3:45:10 PM Donating team Fireteam 550 has 51 units with strength 3555. Status Staging No target planet No lurk planet. Ships: Misophist: 51 to hunter, path B 3/12/2020 3:45:10 PM Donating team Fireteam 548 has 30 units with strength 4457. Status Staging No target planet No lurk planet. Ships: Misophist: 30 to hunter, path B 3/12/2020 3:45:10 PM Donating team Fireteam 545 has 43 units with strength 2609. Status Staging No target planet No lurk planet. Ships: Misophist: 43 to hunter, path B 3/12/2020 3:45:10 PM Donating team Fireteam 547 has 30 units with strength 2861. Status Staging No target planet No lurk planet. Ships: Misophist: 30 to hunter, path B 3/12/2020 3:45:12 PM Donating team Fireteam 532 has 28 units with strength 1069. Status Assembling No target planet No lurk planet. Ships: Misophist: 28 to hunter, path A 3/12/2020 3:45:12 PM Donating team Fireteam 529 has 32 units with strength 2800. Status Staging No target planet No lurk planet. Ships: Misophist: 32 to hunter, path B 3/12/2020 3:45:12 PM Donating team Fireteam 527 has 25 units with strength 2098. Status Staging No target planet No lurk planet. Ships: Misophist: 25 to hunter, path B 3/12/2020 3:45:12 PM Donating team Fireteam 528 has 56 units with strength 3547. Status Staging No target planet No lurk planet. Ships: Misophist: 47, Subtle Shift: 9 to hunter, path B 3/12/2020 3:45:18 PM Donating team Fireteam 561 has 2 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/12/2020 3:45:29 PM Donating team Fireteam 549 has 3 units with strength 77. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 3 to hunter, path A 3/12/2020 3:45:35 PM Donating team Fireteam 572 has 9 units with strength 716. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 9 to hunter, path A 3/12/2020 3:46:07 PM Donating team Fireteam 560 has 9 units with strength 402. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 6, Warning Signal: 3 to hunter, path A 3/12/2020 3:47:04 PM Donating team Fireteam 578 has 10 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Highpoint: 10 to hunter, path A 3/12/2020 3:48:56 PM Donating team Fireteam 566 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 2 to hunter, path A 3/12/2020 3:48:56 PM Donating team Fireteam 567 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/12/2020 3:48:58 PM Donating team Fireteam 580 has 2 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Highpoint: 2 to hunter, path A 3/12/2020 4:02:42 PM Donating team Fireteam 571 has 12 units with strength 2569. Status Assembling No target planet No lurk planet. Ships: Considered: 12 to hunter, path A 3/12/2020 4:03:06 PM Donating team Fireteam 573 has 41 units with strength 2207. Status Assembling No target planet No lurk planet. Ships: Considered: 41 to hunter, path A 3/12/2020 4:03:14 PM Donating team Fireteam 586 has 18 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 18 to hunter, path A 3/12/2020 4:03:15 PM Donating team Fireteam 575 has 9 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Highpoint: 9 to hunter, path A 3/12/2020 4:03:17 PM Donating team Fireteam 590 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 3 to hunter, path A 3/12/2020 4:05:51 PM Donating team Fireteam 595 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 1 to hunter, path A 3/12/2020 4:05:58 PM Donating team Fireteam 599 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 2 to hunter, path A 3/12/2020 4:05:58 PM Donating team Fireteam 583 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 1 to hunter, path A 3/12/2020 4:06:57 PM Donating team Fireteam 584 has 42 units with strength 2632. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 41, Awkward Customer: 1 to hunter, path A 3/12/2020 4:06:57 PM Donating team Fireteam 586 has 4 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Nervous Energy: 4 to hunter, path A 3/12/2020 4:07:08 PM Donating team Fireteam 602 has 3 units with strength 466. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 3 to hunter, path A 3/12/2020 4:07:27 PM Donating team Fireteam 590 has 7 units with strength 348. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 6, Warning Signal: 1 to hunter, path A 3/12/2020 4:08:46 PM Donating team Fireteam 594 has 10 units with strength 454. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 8, Subtle Shift: 2 to hunter, path A 3/12/2020 4:08:55 PM Donating team Fireteam 610 has 44 units with strength 2035. Status Assembling No target planet No lurk planet. Ships: Highpoint: 14, Warning Signal: 30 to hunter, path A 3/12/2020 4:08:55 PM Donating team Fireteam 611 has 13 units with strength 1429. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 13 to hunter, path A 3/12/2020 4:09:03 PM Donating team Fireteam 594 has 2 units with strength 710. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 2 to hunter, path A 3/12/2020 4:09:03 PM Donating team Fireteam 595 has 31 units with strength 1927. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 29, Highpoint: 2 to hunter, path A 3/12/2020 4:09:03 PM Donating team Fireteam 597 has 7 units with strength 1306. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 7 to hunter, path A 3/12/2020 4:09:03 PM Donating team Fireteam 598 has 24 units with strength 1734. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 11, Awkward Customer: 13 to hunter, path A 3/12/2020 4:09:53 PM Donating team Fireteam 601 has 13 units with strength 831. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 8, Awkward Customer: 5 to hunter, path A 3/12/2020 4:09:53 PM Donating team Fireteam 602 has 20 units with strength 1726. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 18, Warning Signal: 2 to hunter, path A 3/12/2020 4:11:07 PM Donating team Fireteam 601 has 37 units with strength 1957. Status Assembling No target planet No lurk planet. Ships: Highpoint: 37 to hunter, path A 3/12/2020 4:11:07 PM Donating team Fireteam 602 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 1 to hunter, path A 3/12/2020 4:11:07 PM Donating team Fireteam 603 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/12/2020 4:14:07 PM Donating team Fireteam 608 has 49 units with strength 2552. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 49 to hunter, path A 3/12/2020 4:14:10 PM Donating team Fireteam 612 has 37 units with strength 1631. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 37 to hunter, path A 3/12/2020 4:14:27 PM Donating team Fireteam 605 has 18 units with strength 657. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1, Highpoint: 17 to hunter, path A 3/12/2020 4:15:04 PM Donating team Fireteam 615 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Misophist: 2 to hunter, path A 3/12/2020 4:16:09 PM Donating team Fireteam 619 has 9 units with strength 349. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 9 to hunter, path A 3/12/2020 4:16:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/12/2020 4:16:45 PM Successfully opened host socket 3/12/2020 4:17:56 PM Donating team Fireteam 545 has 8 units with strength 358. Status Assembling No target planet No lurk planet. Ships: Misophist: 8 to hunter, path A 3/12/2020 4:22:48 PM Donating team Fireteam 536 has 22 units with strength 2021. Status Assembling No target planet No lurk planet. Ships: Highpoint: 19, Death and Gravity: 3 to hunter, path A 3/12/2020 4:22:49 PM Donating team Fireteam 558 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 2 to hunter, path A 3/12/2020 4:23:52 PM Donating team Fireteam 558 has 41 units with strength 2811. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 22, Highpoint: 19 to hunter, path A 3/12/2020 4:23:52 PM Donating team Fireteam 559 has 23 units with strength 2188. Status Assembling No target planet No lurk planet. Ships: Misophist: 23 to hunter, path A 3/12/2020 4:23:52 PM Donating team Fireteam 560 has 2 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Highpoint: 2 to hunter, path A 3/12/2020 4:23:52 PM Donating team Fireteam 562 has 22 units with strength 1908. Status Assembling No target planet No lurk planet. Ships: Misophist: 21, Subtle Shift: 1 to hunter, path A 3/12/2020 4:23:52 PM Donating team Fireteam 563 has 12 units with strength 297. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 12 to hunter, path A 3/12/2020 4:23:52 PM Donating team Fireteam 564 has 3 units with strength 335. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 3 to hunter, path A 3/12/2020 4:23:53 PM Donating team Fireteam 543 has 36 units with strength 2091. Status Assembling No target planet No lurk planet. Ships: Misophist: 36 to hunter, path A 3/12/2020 4:23:53 PM Donating team Fireteam 545 has 20 units with strength 1911. Status Assembling No target planet No lurk planet. Ships: Misophist: 20 to hunter, path A 3/12/2020 4:23:53 PM Donating team Fireteam 546 has 46 units with strength 2175. Status Assembling No target planet No lurk planet. Ships: Misophist: 46 to hunter, path A 3/12/2020 4:23:53 PM Donating team Fireteam 547 has 5 units with strength 596. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 5 to hunter, path A 3/12/2020 4:23:53 PM Donating team Fireteam 548 has 6 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Misophist: 6 to hunter, path A 3/12/2020 4:24:41 PM Donating team Fireteam 567 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Highpoint: 2 to hunter, path A 3/12/2020 4:24:41 PM Donating team Fireteam 568 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 2 to hunter, path A 3/12/2020 4:25:15 PM Donating team Fireteam 570 has 49 units with strength 2583. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 49 to hunter, path A 3/12/2020 4:25:15 PM Donating team Fireteam 572 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 3 to hunter, path A 3/12/2020 4:25:15 PM Donating team Fireteam 548 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 1, Not Wanted On Voyage: 1 to hunter, path A 3/12/2020 4:25:15 PM Donating team Fireteam 549 has 19 units with strength 675. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 19 to hunter, path A 3/12/2020 4:25:15 PM Donating team Fireteam 547 has 35 units with strength 2189. Status Staging No target planet No lurk planet. Ships: Subtle Shift: 34, Warning Signal: 1 to hunter, path B 3/12/2020 4:25:21 PM Donating team Fireteam 574 has 7 units with strength 481. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 6, Death and Gravity: 1 to hunter, path A 3/12/2020 4:25:21 PM Donating team Fireteam 577 has 14 units with strength 945. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 14 to hunter, path A 3/12/2020 4:25:21 PM Donating team Fireteam 578 has 8 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 8 to hunter, path A 3/12/2020 4:25:22 PM Donating team Fireteam 547 has 35 units with strength 1765. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 33, Awkward Customer: 2 to hunter, path A 3/12/2020 4:25:22 PM Donating team Fireteam 548 has 8 units with strength 499. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 8 to hunter, path A 3/12/2020 4:25:22 PM Donating team Fireteam 552 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 1 to hunter, path A 3/12/2020 4:30:30 PM Donating team Fireteam 591 has 34 units with strength 2193. Status Assembling No target planet No lurk planet. Ships: Misophist: 34 to hunter, path A 3/12/2020 4:30:30 PM Donating team Fireteam 592 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 4:30:31 PM Donating team Fireteam 561 has 12 units with strength 506. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 12 to hunter, path A 3/12/2020 4:30:31 PM Donating team Fireteam 562 has 26 units with strength 1922. Status Assembling No target planet No lurk planet. Ships: Misophist: 26 to hunter, path A 3/12/2020 4:34:23 PM Donating team Fireteam 564 has 4 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Highpoint: 4 to hunter, path A 3/12/2020 4:34:23 PM Donating team Fireteam 565 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1 to hunter, path A 3/12/2020 4:35:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/12/2020 4:35:15 PM Successfully opened host socket 3/12/2020 4:39:07 PM Donating team Fireteam 596 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 4:51:48 PM Donating team Fireteam 612 has 13 units with strength 652. Status Assembling No target planet No lurk planet. Ships: Highpoint: 13 to hunter, path A 3/12/2020 4:51:48 PM Donating team Fireteam 572 has 4 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Highpoint: 4 to hunter, path A 3/12/2020 4:54:42 PM Donating team Fireteam 578 has 4 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 4 to hunter, path A 3/12/2020 4:54:42 PM Donating team Fireteam 579 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1, Frank Exchange Of Views: 1 to hunter, path A 3/12/2020 4:55:19 PM Donating team Fireteam 617 has 12 units with strength 828. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 12 to hunter, path A 3/12/2020 4:55:19 PM Donating team Fireteam 621 has 40 units with strength 2667. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 39, Absolutely No: 1 to hunter, path A 3/12/2020 4:55:28 PM Donating team Fireteam 620 has 31 units with strength 1210. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 25, Absolutely No: 6 to hunter, path A 3/12/2020 4:55:35 PM Donating team Fireteam 582 has 21 units with strength 901. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 21 to hunter, path A 3/12/2020 5:02:07 PM Donating team Fireteam 628 has 1 units with strength 662. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 5:02:07 PM Donating team Fireteam 629 has 2 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/12/2020 5:33:27 PM Donating team Fireteam 645 has 14 units with strength 627. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 14 to hunter, path A 3/12/2020 5:33:27 PM Donating team Fireteam 647 has 18 units with strength 593. Status Assembling No target planet No lurk planet. Ships: Nervous Energy: 4, Recent Convert: 3, Not Invented Here: 9, Considered: 1, Precise Nature: 1 to hunter, path A 3/12/2020 5:33:27 PM Donating team Fireteam 598 has 17 units with strength 627. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 17 to hunter, path A 3/12/2020 5:33:27 PM Donating team Fireteam 600 has 8 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Nervous Energy: 5, Not Invented Here: 1, Death and Gravity: 2 to hunter, path A 3/12/2020 5:34:15 PM Donating team Fireteam 653 has 35 units with strength 1766. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 35 to hunter, path A 3/12/2020 5:34:15 PM Donating team Fireteam 651 has 41 units with strength 2306. Status Staging No target planet No lurk planet. Ships: Warning Signal: 35, Awkward Customer: 6 to hunter, path B 3/12/2020 5:34:15 PM Donating team Fireteam 605 has 18 units with strength 1372. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 17, Awkward Customer: 1 to hunter, path A 3/12/2020 5:34:29 PM Donating team Fireteam 663 has 17 units with strength 1526. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 11, Frank Exchange Of Views: 6 to hunter, path A 3/12/2020 5:34:29 PM Donating team Fireteam 668 has 4 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 4 to hunter, path A 3/12/2020 5:35:17 PM Donating team Fireteam 612 has 30 units with strength 1209. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 24, Death and Gravity: 6 to hunter, path A 3/12/2020 5:35:17 PM Donating team Fireteam 613 has 29 units with strength 1757. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 29 to hunter, path A 3/12/2020 5:35:17 PM Donating team Fireteam 615 has 8 units with strength 563. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 8 to hunter, path A 3/12/2020 5:37:28 PM Donating team Fireteam 612 has 39 units with strength 2371. Status Assembling No target planet No lurk planet. Ships: Handed Out: 32, Misophist: 7 to hunter, path A 3/12/2020 5:37:28 PM Donating team Fireteam 613 has 4 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Misophist: 4 to hunter, path A 3/12/2020 5:37:28 PM Donating team Fireteam 614 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Hylozoist: 1 to hunter, path A 3/12/2020 5:37:28 PM Donating team Fireteam 615 has 22 units with strength 1680. Status Assembling No target planet No lurk planet. Ships: Handed Out: 21, Misophist: 1 to hunter, path A 3/12/2020 5:37:45 PM Donating team Fireteam 675 has 5 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 5 to hunter, path A 3/12/2020 5:38:39 PM Donating team Fireteam 612 has 37 units with strength 2203. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 37 to hunter, path A 3/12/2020 5:38:39 PM Donating team Fireteam 614 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/12/2020 5:38:47 PM Donating team Fireteam 678 has 17 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 17 to hunter, path A 3/12/2020 5:38:47 PM Donating team Fireteam 679 has 14 units with strength 678. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 7, Recent Convert: 7 to hunter, path A 3/12/2020 5:39:01 PM Donating team Fireteam 682 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 25 to hunter, path A 3/12/2020 5:39:16 PM Donating team Fireteam 677 has 18 units with strength 2364. Status Assembling No target planet No lurk planet. Ships: Nervous Energy: 10, Recent Convert: 7, Ablation: 1 to hunter, path A 3/12/2020 5:40:02 PM Donating team Fireteam 683 has 31 units with strength 2758. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 31 to hunter, path A 3/12/2020 5:40:02 PM Donating team Fireteam 684 has 2 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 2 to hunter, path A 3/12/2020 5:46:00 PM Donating team Fireteam 692 has 4 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Highpoint: 4 to hunter, path A 3/12/2020 5:46:00 PM Donating team Fireteam 623 has 24 units with strength 1189. Status Assembling No target planet No lurk planet. Ships: Highpoint: 24 to hunter, path A 3/12/2020 5:46:03 PM Donating team Fireteam 625 has 8 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Highpoint: 8 to hunter, path A 3/12/2020 5:47:48 PM Donating team Fireteam 630 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/12/2020 5:48:52 PM Donating team Fireteam 637 has 12 units with strength 453. Status Assembling No target planet No lurk planet. Ships: Highpoint: 12 to hunter, path A 3/12/2020 5:48:52 PM Donating team Fireteam 638 has 31 units with strength 1148. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 9, Warning Signal: 20, Nervous Energy: 2 to hunter, path A 3/12/2020 5:48:54 PM Donating team Fireteam 705 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 3 to hunter, path A 3/12/2020 5:48:54 PM Donating team Fireteam 706 has 4 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 4 to hunter, path A 3/12/2020 5:51:12 PM Donating team Fireteam 712 has 9 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 8, Subtle Shift: 1 to hunter, path A 3/12/2020 5:51:12 PM Donating team Fireteam 714 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/12/2020 5:51:12 PM Donating team Fireteam 715 has 2 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 2 to hunter, path A 3/12/2020 5:51:12 PM Donating team Fireteam 713 has 37 units with strength 2884. Status Staging No target planet No lurk planet. Ships: Misophist: 37 to hunter, path B 3/12/2020 5:51:12 PM Donating team Fireteam 644 has 30 units with strength 2225. Status Assembling No target planet No lurk planet. Ships: Misophist: 30 to hunter, path A 3/12/2020 5:51:12 PM Donating team Fireteam 645 has 5 units with strength 229. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 5 to hunter, path A 3/12/2020 5:51:30 PM Donating team Fireteam 648 has 6 units with strength 219. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 3, Not Wanted On Voyage: 3 to hunter, path A 3/12/2020 5:51:30 PM Donating team Fireteam 649 has 3 units with strength 132. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 3 to hunter, path A 3/12/2020 5:52:10 PM Reconquest Seeding for A Fine Disregard: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/12/2020 5:52:25 PM Donating team Fireteam 654 has 3 units with strength 209. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 2, Warning Signal: 1 to hunter, path A 3/12/2020 5:52:35 PM Donating team Fireteam 718 has 31 units with strength 1200. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 31 to hunter, path A 3/12/2020 5:52:36 PM Donating team Fireteam 655 has 8 units with strength 296. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 8 to hunter, path A 3/12/2020 5:53:08 PM Donating team Fireteam 723 has 9 units with strength 421. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 7, Ringdown: 2 to hunter, path A 3/12/2020 5:53:14 PM Donating team Fireteam 724 has 35 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 35 to hunter, path A 3/12/2020 5:53:16 PM Donating team Fireteam 726 has 8 units with strength 228. Status Assembling No target planet No lurk planet. Ships: A Fine Disregard: 5, Not Wanted On Voyage: 3 to hunter, path A 3/12/2020 5:57:21 PM Donating team Fireteam 674 has 5 units with strength 322. Status Assembling No target planet No lurk planet. Ships: Considered: 5 to hunter, path A 3/12/2020 5:58:34 PM Donating team Fireteam 675 has 9 units with strength 2089. Status Assembling No target planet No lurk planet. Ships: Considered: 1, Hylozoist: 8 to hunter, path A 3/12/2020 6:01:20 PM Donating team Fireteam 676 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/12/2020 6:01:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/12/2020 6:01:55 PM Successfully opened host socket 3/12/2020 6:01:55 PM OnLoad: Fixed positions of 0 ship(s), 14 shot(s), 0 other/wormhole(s). 3/12/2020 6:03:43 PM Donating team Fireteam 674 has 11 units with strength 2163. Status Assembling No target planet No lurk planet. Ships: Considered: 2, Hylozoist: 7, Not Invented Here: 2 to hunter, path A 3/12/2020 6:05:06 PM Donating team Fireteam 744 has 11 units with strength 379. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 11 to hunter, path A 3/12/2020 6:05:06 PM Donating team Fireteam 743 has 35 units with strength 3204. Status Staging No target planet No lurk planet. Ships: Absolutely No: 35 to hunter, path B 3/12/2020 6:05:20 PM Donating team Fireteam 677 has 10 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 7, Unwitting Accomplice: 3 to hunter, path A 3/12/2020 6:05:20 PM Donating team Fireteam 679 has 3 units with strength 161. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/12/2020 6:05:33 PM Donating team Fireteam 679 has 23 units with strength 1288. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 15, Absolutely No: 8 to hunter, path A 3/12/2020 6:05:33 PM Donating team Fireteam 680 has 2 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/12/2020 6:05:38 PM Donating team Fireteam 679 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 6:05:50 PM Donating team Fireteam 680 has 5 units with strength 973. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 5 to hunter, path A 3/12/2020 6:05:50 PM Donating team Fireteam 684 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 2 to hunter, path A 3/12/2020 6:05:56 PM Donating team Fireteam 744 has 4 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 4 to hunter, path A 3/12/2020 6:07:00 PM Donating team Fireteam 750 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 1 to hunter, path A 3/12/2020 6:07:00 PM Donating team Fireteam 692 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 1 to hunter, path A 3/12/2020 6:08:27 PM Donating team Fireteam 739 has 44 units with strength 3029. Status Staging No target planet No lurk planet. Ships: Misophist: 44 to hunter, path B 3/12/2020 6:08:27 PM Donating team Fireteam 736 has 62 units with strength 2759. Status Staging No target planet No lurk planet. Ships: Misophist: 62 to hunter, path B 3/12/2020 7:42:46 PM Donating team Fireteam 757 has 5 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1, Unwitting Accomplice: 4 to hunter, path A 3/12/2020 7:42:51 PM Donating team Fireteam 695 has 6 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4, Absolutely No: 2 to hunter, path A 3/12/2020 7:42:59 PM Donating team Fireteam 758 has 4 units with strength 1011. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 4 to hunter, path A 3/12/2020 7:45:55 PM Donating team Fireteam 702 has 17 units with strength 1631. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 6, Unwitting Accomplice: 11 to hunter, path A 3/12/2020 7:48:43 PM Donating team Fireteam 771 has 11 units with strength 661. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 11 to hunter, path A 3/12/2020 7:48:43 PM Donating team Fireteam 708 has 4 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 4 to hunter, path A 3/12/2020 7:53:41 PM Donating team Fireteam 774 has 8 units with strength 432. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 8 to hunter, path A 3/12/2020 7:53:41 PM Donating team Fireteam 775 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 7:55:46 PM Donating team Fireteam 717 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 1 to hunter, path A 3/12/2020 7:56:51 PM Donating team Fireteam 776 has 10 units with strength 274. Status Assembling No target planet No lurk planet. Ships: Ringdown: 1, Very Little Gravitas: 9 to hunter, path A 3/12/2020 7:56:52 PM Donating team Fireteam 777 has 10 units with strength 323. Status Assembling No target planet No lurk planet. Ships: Ethics Gradient: 10 to hunter, path A 3/12/2020 7:56:52 PM Donating team Fireteam 779 has 3 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Ringdown: 3 to hunter, path A 3/12/2020 7:56:52 PM Donating team Fireteam 717 has 16 units with strength 623. Status Assembling No target planet No lurk planet. Ships: Passing By: 8, Ablation: 8 to hunter, path A 3/12/2020 7:56:54 PM Donating team Fireteam 780 has 10 units with strength 431. Status Assembling No target planet No lurk planet. Ships: Ablation: 4, Passing By: 6 to hunter, path A 3/12/2020 7:57:01 PM Donating team Fireteam 720 has 4 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Ringdown: 4 to hunter, path A 3/12/2020 7:57:01 PM Donating team Fireteam 721 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Ringdown: 3 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 782 has 46 units with strength 2899. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 42, Passing By: 4 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 783 has 50 units with strength 2594. Status Assembling No target planet No lurk planet. Ships: Passing By: 50 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 785 has 18 units with strength 2336. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 18 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 786 has 21 units with strength 1247. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 21 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 724 has 4 units with strength 631. Status Assembling No target planet No lurk planet. Ships: Passing By: 3, Ablation: 1 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 725 has 32 units with strength 2585. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 32 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 726 has 11 units with strength 1204. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 11 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 727 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Ringdown: 2 to hunter, path A 3/12/2020 7:57:12 PM Donating team Fireteam 723 has 41 units with strength 3002. Status Staging No target planet No lurk planet. Ships: Not Wanted On Voyage: 40, Passing By: 1 to hunter, path B 3/12/2020 7:58:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/12/2020 7:58:09 PM Successfully opened host socket 3/12/2020 7:58:09 PM OnLoad: Fixed positions of 0 ship(s), 174 shot(s), 0 other/wormhole(s). 3/12/2020 8:01:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/12/2020 8:01:44 PM Successfully opened host socket 3/12/2020 8:01:44 PM OnLoad: Fixed positions of 0 ship(s), 174 shot(s), 0 other/wormhole(s). 3/12/2020 8:02:13 PM DoShotMovement: Error at debug stage 3200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExcludeOrNull) [0x00001] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.SetLocationBasedOnComplicatedStuff () [0x001af] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.UpdateShotViaLerpToCurrentTarget (System.Single DeltaTime, System.Boolean DrawDebugData) [0x00095] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00363] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 3/12/2020 8:02:15 PM Donating team Fireteam 773 has 12 units with strength 1216. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 12 to hunter, path A 3/12/2020 8:02:15 PM Donating team Fireteam 775 has 7 units with strength 355. Status Assembling No target planet No lurk planet. Ships: Ringdown: 7 to hunter, path A 3/12/2020 8:02:15 PM Donating team Fireteam 715 has 14 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Subtle Shift: 14 to hunter, path A 3/12/2020 8:02:42 PM Donating team Fireteam 786 has 13 units with strength 797. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 12, Absolutely No: 1 to hunter, path A 3/12/2020 8:08:00 PM Donating team Fireteam 791 has 1 units with strength 648. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 1 to hunter, path A 3/12/2020 8:08:04 PM Donating team Fireteam 792 has 4 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Ringdown: 4 to hunter, path A 3/12/2020 8:08:05 PM Donating team Fireteam 724 has 4 units with strength 1049. Status Assembling No target planet No lurk planet. Ships: Ringdown: 4 to hunter, path A 3/12/2020 8:08:09 PM Donating team Fireteam 796 has 4 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Ringdown: 4 to hunter, path A 3/12/2020 8:08:09 PM Donating team Fireteam 797 has 5 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Ethics Gradient: 5 to hunter, path A 3/12/2020 8:08:11 PM Donating team Fireteam 801 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Clean That Up: 1, Ringdown: 2 to hunter, path A 3/12/2020 8:09:16 PM Donating team Fireteam 820 has 46 units with strength 2703. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 23, Passing By: 23 to hunter, path A 3/12/2020 8:09:16 PM Donating team Fireteam 821 has 17 units with strength 1202. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 12, Passing By: 5 to hunter, path A 3/12/2020 8:09:16 PM Donating team Fireteam 819 has 28 units with strength 2156. Status Staging No target planet No lurk planet. Ships: Passing By: 11, Not Wanted On Voyage: 17 to hunter, path B 3/12/2020 8:09:16 PM Donating team Fireteam 727 has 14 units with strength 1992. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 12, Passing By: 2 to hunter, path A 3/12/2020 8:13:32 PM Donating team Fireteam 729 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 2 to hunter, path A 3/12/2020 8:13:47 PM Donating team Fireteam 729 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 3 to hunter, path A 3/12/2020 8:14:35 PM Donating team Fireteam 827 has 4 units with strength 851. Status Assembling No target planet No lurk planet. Ships: Ringdown: 3, Clean That Up: 1 to hunter, path A 3/12/2020 8:14:36 PM Donating team Fireteam 729 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Ringdown: 1 to hunter, path A 3/12/2020 8:14:38 PM Donating team Fireteam 830 has 10 units with strength 635. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 10 to hunter, path A 3/12/2020 8:14:38 PM Donating team Fireteam 731 has 4 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 4 to hunter, path A 3/12/2020 8:14:47 PM Donating team Fireteam 735 has 12 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Ethics Gradient: 9, Passing By: 3 to hunter, path A 3/12/2020 8:14:47 PM Donating team Fireteam 736 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Ringdown: 1 to hunter, path A 3/12/2020 8:16:40 PM Donating team Fireteam 736 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Ringdown: 25 to hunter, path A 3/12/2020 8:18:31 PM Donating team Fireteam 855 has 7 units with strength 278. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 7 to hunter, path A 3/12/2020 8:18:31 PM Donating team Fireteam 737 has 1 units with strength 806. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 1 to hunter, path A 3/12/2020 8:19:15 PM Donating team Fireteam 856 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Ringdown: 2 to hunter, path A 3/12/2020 8:19:16 PM Donating team Fireteam 738 has 8 units with strength 334. Status Assembling No target planet No lurk planet. Ships: Ringdown: 8 to hunter, path A 3/12/2020 8:20:26 PM Donating team Fireteam 743 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Ringdown: 1 to hunter, path A 3/12/2020 8:21:02 PM Donating team Fireteam 744 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Ringdown: 1 to hunter, path A 3/12/2020 8:21:06 PM Donating team Fireteam 865 has 5 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Very Little Gravitas: 5 to hunter, path A 3/12/2020 8:21:18 PM Donating team Fireteam 866 has 16 units with strength 1527. Status Assembling No target planet No lurk planet. Ships: Ringdown: 15, Clean That Up: 1 to hunter, path A 3/12/2020 8:21:50 PM Donating team Fireteam 747 has 8 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Beats Working: 1, Clean That Up: 7 to hunter, path A 3/12/2020 8:24:50 PM Donating team Fireteam 871 has 9 units with strength 625. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 5, Absolutely No: 4 to hunter, path A 3/12/2020 8:27:00 PM Donating team Fireteam 750 has 17 units with strength 2004. Status Assembling No target planet No lurk planet. Ships: Clean That Up: 17 to hunter, path A 3/12/2020 8:31:16 PM Donating team Fireteam 751 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Beats Working: 25 to hunter, path A 3/12/2020 8:31:18 PM Donating team Fireteam 881 has 12 units with strength 693. Status Assembling No target planet No lurk planet. Ships: Beats Working: 12 to hunter, path A 3/12/2020 8:31:18 PM Donating team Fireteam 884 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Heavy Messing: 1 to hunter, path A 3/12/2020 8:32:22 PM Donating team Fireteam 884 has 7 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 7 to hunter, path A 3/12/2020 8:39:05 PM Donating team Fireteam 907 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 8:40:05 PM Donating team Fireteam 908 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 1 to hunter, path A 3/12/2020 8:42:44 PM Donating team Fireteam 913 has 8 units with strength 1044. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 6, Highpoint: 2 to hunter, path A 3/12/2020 8:42:44 PM Donating team Fireteam 912 has 23 units with strength 2916. Status Staging No target planet No lurk planet. Ships: Absolutely No: 23 to hunter, path B 3/12/2020 8:44:17 PM Donating team Fireteam 916 has 5 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 5 to hunter, path A 3/12/2020 8:44:18 PM Donating team Fireteam 765 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 8:44:35 PM Donating team Fireteam 848 has 22 units with strength 2122. Status Assembling No target planet No lurk planet. Ships: Full Refund: 1, Absolutely No: 16, Unwitting Accomplice: 5 to hunter, path A 3/12/2020 8:44:35 PM Donating team Fireteam 894 has 40 units with strength 2052. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 24, Unwitting Accomplice: 13, Warning Signal: 3 to hunter, path A 3/12/2020 8:44:37 PM Donating team Fireteam 916 has 7 units with strength 479. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 7 to hunter, path A 3/12/2020 8:44:37 PM Donating team Fireteam 917 has 7 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 7 to hunter, path A 3/12/2020 8:44:37 PM Donating team Fireteam 765 has 2 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 2 to hunter, path A 3/12/2020 8:44:37 PM Donating team Fireteam 766 has 3 units with strength 974. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3 to hunter, path A 3/12/2020 8:49:38 PM Donating team Fireteam 919 has 14 units with strength 710. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 14 to hunter, path A 3/12/2020 8:55:39 PM Donating team Fireteam 769 has 3 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Unwitting Accomplice: 3 to hunter, path A 3/12/2020 8:58:53 PM Donating team Fireteam 772 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Precise Nature: 1 to hunter, path A 3/12/2020 9:00:33 PM Donating team Fireteam 774 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Handed Out: 25 to hunter, path A 3/12/2020 9:00:40 PM Donating team Fireteam 774 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Handed Out: 1 to hunter, path A 3/12/2020 9:00:43 PM Donating team Fireteam 775 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:00:45 PM Donating team Fireteam 776 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Handed Out: 3 to hunter, path A 3/12/2020 9:00:47 PM Donating team Fireteam 777 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:00:50 PM Donating team Fireteam 778 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:00:54 PM Donating team Fireteam 779 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:00:57 PM Donating team Fireteam 780 has 4 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:00:59 PM Donating team Fireteam 781 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:01:01 PM Donating team Fireteam 782 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:01:03 PM Donating team Fireteam 783 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:01:06 PM Donating team Fireteam 784 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Handed Out: 3 to hunter, path A 3/12/2020 9:01:08 PM Donating team Fireteam 785 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:01:10 PM Donating team Fireteam 786 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:01:12 PM Donating team Fireteam 787 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:01:14 PM Donating team Fireteam 788 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Handed Out: 3 to hunter, path A 3/12/2020 9:01:17 PM Donating team Fireteam 789 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:01:19 PM Donating team Fireteam 790 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:01:21 PM Donating team Fireteam 791 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Handed Out: 4 to hunter, path A 3/12/2020 9:02:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/12/2020 9:02:18 PM Successfully opened host socket 3/12/2020 9:02:18 PM OnLoad: Fixed positions of 0 ship(s), 11 shot(s), 0 other/wormhole(s). 3/12/2020 9:07:39 PM Donating team Fireteam 932 has 14 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Precise Nature: 14 to hunter, path A 3/12/2020 9:11:33 PM Donating team Fireteam 935 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Precise Nature: 3 to hunter, path A 3/12/2020 9:12:24 PM Donating team Fireteam 771 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Precise Nature: 3 to hunter, path A 3/12/2020 9:12:57 PM Donating team Fireteam 938 has 8 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Precise Nature: 8 to hunter, path A 3/12/2020 9:12:57 PM Donating team Fireteam 773 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Precise Nature: 2 to hunter, path A 3/12/2020 9:20:06 PM Donating team Fireteam 940 has 27 units with strength 1194. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 26, Highpoint: 1 to hunter, path A 3/12/2020 9:27:55 PM Donating team Fireteam 951 has 13 units with strength 533. Status Assembling No target planet No lurk planet. Ships: Misophist: 13 to hunter, path A 3/12/2020 9:27:55 PM Donating team Fireteam 946 has 44 units with strength 2390. Status Staging No target planet No lurk planet. Ships: Misophist: 42, Absolutely No: 2 to hunter, path B 3/12/2020 9:27:55 PM Donating team Fireteam 944 has 44 units with strength 3748. Status Staging No target planet No lurk planet. Ships: Absolutely No: 5, Misophist: 39 to hunter, path B 3/12/2020 9:27:55 PM Donating team Fireteam 948 has 36 units with strength 2117. Status Staging No target planet No lurk planet. Ships: Misophist: 36 to hunter, path B 3/12/2020 9:27:55 PM Donating team Fireteam 774 has 50 units with strength 2590. Status Assembling No target planet No lurk planet. Ships: Misophist: 50 to hunter, path A 3/12/2020 9:28:01 PM Donating team Fireteam 776 has 71 units with strength 4484. Status Staging No target planet No lurk planet. Ships: Absolutely No: 3, Misophist: 68 to hunter, path B 3/12/2020 9:28:01 PM Donating team Fireteam 778 has 37 units with strength 4373. Status Staging No target planet No lurk planet. Ships: Misophist: 34, Absolutely No: 3 to hunter, path B 3/12/2020 9:28:01 PM Donating team Fireteam 777 has 65 units with strength 3089. Status Staging No target planet No lurk planet. Ships: Misophist: 64, Absolutely No: 1 to hunter, path B 3/12/2020 9:28:01 PM Donating team Fireteam 779 has 67 units with strength 3729. Status Staging No target planet No lurk planet. Ships: Misophist: 59, Absolutely No: 8 to hunter, path B 3/12/2020 9:28:03 PM Donating team Fireteam 954 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Misophist: 1 to hunter, path A 3/12/2020 9:28:03 PM Donating team Fireteam 780 has 10 units with strength 496. Status Assembling No target planet No lurk planet. Ships: Misophist: 10 to hunter, path A 3/12/2020 9:28:13 PM Donating team Fireteam 956 has 19 units with strength 1264. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 19 to hunter, path A 3/12/2020 9:29:01 PM Donating team Fireteam 781 has 5 units with strength 115. Status Assembling No target planet No lurk planet. Ships: Not Wanted On Voyage: 5 to hunter, path A 3/12/2020 9:29:03 PM Donating team Fireteam 970 has 7 units with strength 591. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 7 to hunter, path A 3/12/2020 9:29:03 PM Donating team Fireteam 971 has 15 units with strength 1913. Status Assembling No target planet No lurk planet. Ships: Precise Nature: 15 to hunter, path A 3/12/2020 9:29:08 PM Donating team Fireteam 973 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 9:29:09 PM Logged Achievement To Steam Kills: Xenocidal 3/12/2020 9:30:20 PM Donating team Fireteam 980 has 24 units with strength 2199. Status Assembling No target planet No lurk planet. Ships: Highpoint: 3, Absolutely No: 21 to hunter, path A 3/12/2020 9:37:39 PM Donating team Fireteam 984 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/12/2020 9:37:55 PM Donating team Fireteam 984 has 15 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 15 to hunter, path A 3/12/2020 9:40:12 PM Donating team Fireteam 987 has 12 units with strength 381. Status Assembling No target planet No lurk planet. Ships: Highpoint: 12 to hunter, path A 3/12/2020 9:40:12 PM Donating team Fireteam 990 has 2 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 2 to hunter, path A 3/12/2020 9:40:13 PM Donating team Fireteam 792 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 1 to hunter, path A 3/12/2020 9:40:17 PM Donating team Fireteam 797 has 8 units with strength 1883. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1, Absolutely No: 7 to hunter, path A 3/12/2020 9:40:25 PM Donating team Fireteam 995 has 41 units with strength 2070. Status Assembling No target planet No lurk planet. Ships: Highpoint: 41 to hunter, path A 3/12/2020 9:40:26 PM Donating team Fireteam 798 has 3 units with strength 347. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 3 to hunter, path A 3/12/2020 9:40:26 PM Donating team Fireteam 799 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 1 to hunter, path A 3/12/2020 9:40:26 PM Donating team Fireteam 800 has 3 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Highpoint: 3 to hunter, path A 3/12/2020 9:41:21 PM Donating team Fireteam 995 has 12 units with strength 2166. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 11, Awkward Customer: 1 to hunter, path A 3/12/2020 9:41:21 PM Donating team Fireteam 997 has 62 units with strength 1969. Status Assembling No target planet No lurk planet. Ships: Highpoint: 62 to hunter, path A 3/12/2020 9:41:21 PM Donating team Fireteam 996 has 43 units with strength 2415. Status Staging No target planet No lurk planet. Ships: Highpoint: 43 to hunter, path B 3/12/2020 9:41:22 PM Donating team Fireteam 798 has 30 units with strength 2757. Status Assembling No target planet No lurk planet. Ships: Highpoint: 30 to hunter, path A 3/12/2020 9:41:22 PM Donating team Fireteam 799 has 9 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 9 to hunter, path A 3/12/2020 9:41:22 PM Donating team Fireteam 800 has 25 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Highpoint: 25 to hunter, path A 3/12/2020 9:41:22 PM Donating team Fireteam 797 has 44 units with strength 2650. Status Staging No target planet No lurk planet. Ships: Highpoint: 44 to hunter, path B 3/12/2020 9:42:10 PM Donating team Fireteam 997 has 4 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 4 to hunter, path A 3/12/2020 9:43:54 PM Donating team Fireteam 997 has 31 units with strength 1992. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 31 to hunter, path A 3/12/2020 9:44:08 PM Donating team Fireteam 798 has 49 units with strength 2296. Status Assembling No target planet No lurk planet. Ships: Considered: 45, Hylozoist: 4 to hunter, path A 3/12/2020 9:44:49 PM Donating team Fireteam 997 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Highpoint: 1 to hunter, path A 3/12/2020 9:46:05 PM Donating team Fireteam 809 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 25 to hunter, path A 3/12/2020 9:46:09 PM Donating team Fireteam 809 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 1 to hunter, path A 3/12/2020 9:46:12 PM Donating team Fireteam 810 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 4 to hunter, path A 3/12/2020 9:46:14 PM Donating team Fireteam 811 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 4 to hunter, path A 3/12/2020 9:46:31 PM Donating team Fireteam 1006 has 31 units with strength 1990. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 31 to hunter, path A 3/12/2020 9:46:31 PM Donating team Fireteam 1007 has 3 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 3 to hunter, path A 3/12/2020 9:47:12 PM Donating team Fireteam 1006 has 36 units with strength 2306. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 36 to hunter, path A 3/12/2020 9:47:12 PM Donating team Fireteam 1008 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1, Warning Signal: 1 to hunter, path A 3/12/2020 9:47:13 PM Donating team Fireteam 815 has 23 units with strength 1254. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 23 to hunter, path A 3/12/2020 9:47:17 PM Donating team Fireteam 818 has 4 units with strength 151. Status Assembling No target planet No lurk planet. Ships: Misophist: 4 to hunter, path A 3/12/2020 9:51:59 PM Donating team Fireteam 1010 has 10 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 4, Ablation: 1, Absolutely No: 5 to hunter, path A 3/12/2020 9:54:39 PM Skipped log Achievement To Steam Nearing The End? 10 Hour Campaign because we think it's already there. 3/12/2020 9:56:32 PM Donating team Fireteam 835 has 5 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 5 to hunter, path A 3/12/2020 9:56:34 PM Donating team Fireteam 1018 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 3 to hunter, path A 3/12/2020 9:56:34 PM Donating team Fireteam 1017 has 38 units with strength 2716. Status Staging No target planet No lurk planet. Ships: Death and Gravity: 38 to hunter, path B 3/12/2020 9:56:34 PM Donating team Fireteam 836 has 6 units with strength 221. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 6 to hunter, path A 3/12/2020 9:56:34 PM Donating team Fireteam 838 has 8 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 8 to hunter, path A 3/12/2020 9:56:34 PM Donating team Fireteam 839 has 20 units with strength 1049. Status Assembling No target planet No lurk planet. Ships: Highpoint: 20 to hunter, path A 3/12/2020 9:56:34 PM Donating team Fireteam 840 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 2 to hunter, path A 3/12/2020 9:56:34 PM Donating team Fireteam 843 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 2 to hunter, path A 3/12/2020 9:56:34 PM Donating team Fireteam 847 has 23 units with strength 1192. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 23 to hunter, path A 3/12/2020 9:56:36 PM Donating team Fireteam 1019 has 5 units with strength 163. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 5 to hunter, path A 3/12/2020 9:56:36 PM Donating team Fireteam 1021 has 3 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Highpoint: 3 to hunter, path A 3/12/2020 9:56:38 PM Donating team Fireteam 847 has 6 units with strength 305. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 6 to hunter, path A 3/12/2020 9:56:40 PM Donating team Fireteam 848 has 5 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 5 to hunter, path A 3/12/2020 9:56:40 PM Donating team Fireteam 849 has 8 units with strength 426. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 8 to hunter, path A 3/12/2020 9:56:43 PM Donating team Fireteam 850 has 6 units with strength 232. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 6 to hunter, path A 3/12/2020 9:56:45 PM Donating team Fireteam 851 has 8 units with strength 426. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 8 to hunter, path A 3/12/2020 9:56:49 PM Donating team Fireteam 852 has 2 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 2 to hunter, path A 3/12/2020 9:57:00 PM Donating team Fireteam 995 has 53 units with strength 2560. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 53 to hunter, path A 3/12/2020 9:57:00 PM Donating team Fireteam 999 has 38 units with strength 2437. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 38 to hunter, path A 3/12/2020 9:57:00 PM Donating team Fireteam 816 has 54 units with strength 2001. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 54 to hunter, path A 3/12/2020 9:57:03 PM Donating team Fireteam 847 has 24 units with strength 1588. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 24 to hunter, path A 3/12/2020 9:57:22 PM Donating team Fireteam 1025 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Highpoint: 3 to hunter, path A 3/12/2020 9:57:22 PM Donating team Fireteam 1024 has 37 units with strength 2069. Status Staging No target planet No lurk planet. Ships: Highpoint: 37 to hunter, path B 3/12/2020 9:59:23 PM Donating team Fireteam 852 has 5 units with strength 178. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 5 to hunter, path A 3/12/2020 9:59:46 PM Donating team Fireteam 1024 has 7 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 7 to hunter, path A 3/12/2020 9:59:46 PM Donating team Fireteam 1026 has 3 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Misophist: 3 to hunter, path A 3/12/2020 9:59:46 PM Donating team Fireteam 1027 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 2 to hunter, path A 3/12/2020 10:01:05 PM Donating team Fireteam 1029 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Absolutely No: 1 to hunter, path A 3/12/2020 10:02:14 PM Donating team Fireteam 1032 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 1 to hunter, path A 3/12/2020 10:02:15 PM Donating team Fireteam 856 has 25 units with strength 2058. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 25 to hunter, path A 3/12/2020 10:05:18 PM Donating team Fireteam 1046 has 30 units with strength 1264. Status Assembling No target planet No lurk planet. Ships: Highpoint: 29, Death and Gravity: 1 to hunter, path A 3/12/2020 10:07:08 PM Donating team Fireteam 1052 has 15 units with strength 980. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 4, Awkward Customer: 11 to hunter, path A 3/12/2020 10:07:08 PM Donating team Fireteam 1053 has 7 units with strength 1272. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 1, Recent Convert: 1, Nervous Energy: 5 to hunter, path A 3/12/2020 10:07:08 PM Donating team Fireteam 1055 has 4 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 3, Warning Signal: 1 to hunter, path A 3/12/2020 10:07:08 PM Donating team Fireteam 869 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 3 to hunter, path A 3/12/2020 10:09:15 PM Donating team Fireteam 872 has 12 units with strength 442. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 12 to hunter, path A 3/12/2020 10:09:18 PM Donating team Fireteam 876 has 9 units with strength 275. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 7, Awkward Customer: 2 to hunter, path A 3/12/2020 10:09:18 PM Donating team Fireteam 873 has 43 units with strength 3345. Status Staging No target planet No lurk planet. Ships: Warning Signal: 32, Awkward Customer: 11 to hunter, path B 3/12/2020 10:09:18 PM Donating team Fireteam 875 has 56 units with strength 2600. Status Staging No target planet No lurk planet. Ships: Warning Signal: 53, Awkward Customer: 3 to hunter, path B 3/12/2020 10:09:20 PM Donating team Fireteam 878 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 1 to hunter, path A 3/12/2020 10:09:33 PM Donating team Fireteam 1067 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 1 to hunter, path A 3/12/2020 10:10:09 PM Donating team Fireteam 884 has 5 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 5 to hunter, path A 3/12/2020 10:10:09 PM Donating team Fireteam 885 has 21 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 21 to hunter, path A 3/12/2020 10:10:09 PM Donating team Fireteam 886 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1 to hunter, path A 3/12/2020 10:10:46 PM Donating team Fireteam 1066 has 13 units with strength 1937. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 13 to hunter, path A 3/12/2020 10:10:46 PM Donating team Fireteam 1067 has 4 units with strength 268. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 4 to hunter, path A 3/12/2020 10:10:46 PM Donating team Fireteam 1068 has 10 units with strength 1151. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 1, Death and Gravity: 9 to hunter, path A 3/12/2020 10:10:47 PM Donating team Fireteam 885 has 8 units with strength 266. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 8 to hunter, path A 3/12/2020 10:10:47 PM Donating team Fireteam 884 has 52 units with strength 3237. Status Staging No target planet No lurk planet. Ships: Death and Gravity: 52 to hunter, path B 3/12/2020 10:10:53 PM Donating team Fireteam 1068 has 9 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 9 to hunter, path A 3/12/2020 10:11:04 PM Donating team Fireteam 1067 has 3 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 3 to hunter, path A 3/12/2020 10:11:04 PM Donating team Fireteam 1068 has 6 units with strength 1214. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 6 to hunter, path A 3/12/2020 10:11:13 PM Donating team Fireteam 885 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1 to hunter, path A 3/12/2020 10:11:18 PM Donating team Fireteam 1067 has 10 units with strength 1197. Status Assembling No target planet No lurk planet. Ships: Recent Convert: 7, Nervous Energy: 3 to hunter, path A 3/12/2020 10:11:18 PM Donating team Fireteam 1068 has 5 units with strength 1398. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 5 to hunter, path A 3/12/2020 10:15:34 PM Donating team Fireteam 1069 has 3 units with strength 201. Status Assembling No target planet No lurk planet. Ships: Death and Gravity: 2, Awkward Customer: 1 to hunter, path A 3/12/2020 10:15:34 PM Donating team Fireteam 1068 has 42 units with strength 2771. Status Staging No target planet No lurk planet. Ships: Death and Gravity: 32, Awkward Customer: 10 to hunter, path B 3/12/2020 10:16:09 PM Donating team Fireteam 887 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Awkward Customer: 1 to hunter, path A 3/12/2020 10:16:09 PM Donating team Fireteam 888 has 13 units with strength 365. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 13 to hunter, path A 3/12/2020 10:16:09 PM Donating team Fireteam 886 has 18 units with strength 2165. Status Staging No target planet No lurk planet. Ships: Warning Signal: 18 to hunter, path B 3/12/2020 10:16:10 PM Donating team Fireteam 1068 has 43 units with strength 2018. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 43 to hunter, path A 3/12/2020 10:16:10 PM Donating team Fireteam 1069 has 2 units with strength 119. Status Assembling No target planet No lurk planet. Ships: Warning Signal: 1, Awkward Customer: 1 to hunter, path A 3/12/2020 10:17:28 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/12/2020 10:17:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2020 11:10:21 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/23/2020 11:10:21 PM SINGLEP Boot up FleetOS (0.5186s) 12/23/2020 11:10:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/23/2020 11:10:22 PM SINGLEP Check System Logs For Rogue Intelligence (1.1463s) 12/23/2020 11:10:23 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/23/2020 11:10:23 PM SINGLEP Inspect Aft Hatches (0.4947s) 12/23/2020 11:10:23 PM SINGLEP Found 277 xml files in 86 folders in 16ms 12/23/2020 11:10:30 PM SINGLEP Check For Extra Modules (6.6964s) 12/23/2020 11:10:30 PM SINGLEP 277 Xml Files Parsed in 6,676ms 12/23/2020 11:10:30 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Game Version: 2.709 12/23/2020 11:10:30 PM 2.709 SINGLEP Eject Trash Into Hyperspace (0.0090s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Bring Cloaking Systems Online (0.0068s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Recalculate Speed Of Light (0.0115s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Optimize Comfort On Command Decks (0.0095s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Generating Framerates (0.0041s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Setting: AutoBuildAssaultFrigates Arcen.Universal.ArcenDataReadException: Error reading : Filename: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/newsettings.dat Cannot parse 'true' as Int32 at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x00061] in :0 at Arcen.Universal.ArcenXMLElement.GetInt32 (System.String AttributeName, System.Int32 DefaultValue, System.Boolean ComplainIfMissing) [0x0005c] in :0 at Arcen.Universal.ArcenXMLElement.Fill (System.String AttributeName, System.Int32& ItemToFill, System.Boolean ComplainIfMissing) [0x00001] in :0 at Arcen.Universal.GameSettings.DeserializeFrom (Arcen.Universal.ArcenXMLElement Element, Arcen.Universal.GameVersion DeserializingFromGameVersionOrNull) [0x000e8] in :0 12/23/2020 11:10:30 PM 2.709 SINGLEP Update mod and expansion statuses! 12/23/2020 11:10:30 PM 2.709 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/23/2020 11:10:30 PM 2.709 SINGLEP Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/23/2020 11:10:30 PM 2.709 SINGLEP Check Nearby Stellar Masses (0.0562s) 12/23/2020 11:10:30 PM 2.709 SINGLEP 277 Xml Files Checked For Exp/Mod Status in 27ms 12/23/2020 11:10:30 PM 2.709 SINGLEP Pruning Excess Brain Cells (0.0389s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Remembering Alamo (0.1263s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Boot Audio Comms (0.0100s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Establish Individual Audio Links (0.2105s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Resolution changed to fullscreen 1080x1920 12/23/2020 11:10:30 PM 2.709 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/23/2020 11:10:30 PM 2.709 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/23/2020 11:10:30 PM 2.709 SINGLEP Refresh Optical Lensing (0.0279s) 12/23/2020 11:10:30 PM 2.709 SINGLEP Revise Fundamental Physical Laws (0.3871s) 12/23/2020 11:10:31 PM 2.709 SINGLEP Calculate Odds Of Success (0.1699s) 12/23/2020 11:10:39 PM 2.709 SINGLEP Briefly Panic (8.5798s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Install Confidence Routines (0.2992s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Bring Commander Interface Online (0.0680s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Motivate All Crews (0.0618s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Locating Available Networks (0.0150s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Externalizing Patterns (0.0100s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Hooking Externals (0.0040s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Handlizing Hooks (0.0080s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Disengaging Constants (0.0447s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Late Axionic Computations (0.7542s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Suppressing Bad Thoughts (0.0060s) 12/23/2020 11:10:40 PM 2.709 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Connecting to Fleet Command (0.0080s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Thinking Of Advice (0.0061s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Degaussing Advice (0.0081s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Reading Alien Diaries (0.0060s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Naming All Known Planets (0.0094s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Remembering Speeds (0.0053s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Prioritizing Targets (0.0104s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Rebooting Sensor Arrays (0.0062s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Unloading Prismatic Grid (0.0093s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Thinking Of Objectives (0.0079s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Inhibiting Visual Scans (0.0138s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Synthesizing Vocals (0.0053s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Investigating Map Signatures (0.0121s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Ventilating Scenarios (0.0051s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Decontaminating Targeting Systems (0.0075s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Ejecting Tactical Core (0.0071s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Calibrating Formations (0.0080s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Intercepting Galactic Maps (0.0103s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Discharging Colored Ions (0.0135s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Replicating Ion Colors (0.0045s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Faction Diagnostics (0.0100s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Buffering Hackers (0.0115s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Inverting Death (0.0065s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Linear Field Variance (0.1183s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Charging Marks (0.0080s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Guarding The Posts (0.0593s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Range Manifolds (0.0080s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Purging ROFs (0.0040s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Manipulating Speeds (0.0080s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Detecting Projectiles (0.0060s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Grouping Flow Fields (0.0070s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Modulating Flow Field Groups (0.0127s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Designing Fleets (0.0070s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Thinking Of Technologies (0.0055s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Categorizing Starboard Sensors (0.0060s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Injecting Galactic Variables (0.0110s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Challenging Starfields (0.0821s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Digitising Distant Planets (0.2513s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Categorizing All Planets (0.0060s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Organizing Commands (0.0100s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Calculating Firing Cones (0.0040s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Scrapping Extra Ship Parts (0.1228s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Re-Aligning Objectives (0.0110s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Sterilizing Test Chamber (0.0040s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Issuing Orders (0.0079s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Augmenting Infusers (0.0061s) 12/23/2020 11:10:41 PM 2.709 SINGLEP Infusing (0.0142s) 12/23/2020 11:10:42 PM 2.709 SINGLEP Load Surrogates (0.0678s) 12/23/2020 11:11:34 PM 2.709 SINGLEP Feeding Random Generator Monkeys (52.6771s) 12/23/2020 11:11:34 PM 2.709 SINGLEP Post-Proton Surge (0.0419s) 12/23/2020 11:11:34 PM 2.709 SINGLEP Background Radiation Taste Test (0.0369s) 12/23/2020 11:11:34 PM 2.709 SINGLEP Shuffling Chairs On Command Deck (0.0369s) 12/23/2020 11:11:34 PM 2.709 SINGLEP Windshield Wiping (0.0070s) 12/23/2020 11:11:34 PM 2.709 SINGLEP Last Organizational Modeling (0.1253s) 12/23/2020 11:11:34 PM 2.709 SINGLEP Stimulate Modulation (0.0299s) 12/23/2020 11:11:34 PM 2.709 SINGLEP Tip Servos (0.0120s) 12/23/2020 11:11:35 PM 2.709 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 12/23/2020 11:11:35 PM 2.709 SINGLEP Design New Fleet Logo (0.0090s) 12/23/2020 11:11:35 PM 2.709 SINGLEP Order Cores By Seniority (0.0050s) 12/23/2020 11:11:35 PM 2.709 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 12/23/2020 11:11:35 PM 2.709 SINGLEP Make Factions That Extra Bit Special (0.0090s) 12/23/2020 11:11:35 PM 2.709 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in :0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in :0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in :0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in :0 at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__104.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 12/23/2020 11:11:35 PM 2.709 SINGLEP Final Checks (0.4367s) 12/23/2020 11:11:35 PM 2.709 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in :0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in :0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in :0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in :0 at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__104.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 12/23/2020 11:11:35 PM 2.709 SINGLEP Load Historical Documents (0.0080s) 12/23/2020 11:11:35 PM 2.709 SINGLEP 74.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.1s) Inspect Aft Hatches (0.5s) Check For Extra Modules (6.7s) Revise Fundamental Physical Laws (0.4s) Briefly Panic (8.6s) Install Confidence Routines (0.3s) Late Axionic Computations (0.8s) Digitising Distant Planets (0.3s) Feeding Random Generator Monkeys (52.7s) Final Checks (0.4s) 12/23/2020 11:11:36 PM 2.709 SINGLEP Hello Steam user 'CPT Chthonbeard the Pirate' 12/23/2020 11:12:05 PM 2.709 SINGLEP Base Color: Hiden_Black Trim Color: Hiden_Black 12/23/2020 11:13:29 PM 2.709 HOST Start Generate Partial Map with Realistic and seed 405695420 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 12/23/2020 11:13:29 PM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 1. 12/23/2020 11:13:29 PM 2.709 HOST Fixed 1760 missing planet factions. 12/23/2020 11:13:37 PM 2.709 HOST Start Generate Partial Map with Maze and seed 405695420 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:13:37 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:13:37 PM 2.709 HOST Fixed 1782 missing planet factions. 12/23/2020 11:13:37 PM 2.709 HOST Generate Partial Map Complete 17ms 12/23/2020 11:13:40 PM 2.709 HOST Start Generate Partial Map with Encapsulated and seed 405695420 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:13:40 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:13:40 PM 2.709 HOST Fixed 1760 missing planet factions. 12/23/2020 11:13:40 PM 2.709 HOST Generate Partial Map Complete 30ms 12/23/2020 11:13:43 PM 2.709 HOST Start Generate Partial Map with Concentric and seed 405695420 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:13:43 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:13:43 PM 2.709 HOST Fixed 1760 missing planet factions. 12/23/2020 11:13:43 PM 2.709 HOST Generate Partial Map Complete 30ms 12/23/2020 11:13:47 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 405695420 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:13:47 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:13:47 PM 2.709 HOST Fixed 1760 missing planet factions. 12/23/2020 11:13:47 PM 2.709 HOST Generate Partial Map Complete 21ms 12/23/2020 11:13:55 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 405695420 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:13:55 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:13:55 PM 2.709 HOST Fixed 1760 missing planet factions. 12/23/2020 11:13:55 PM 2.709 HOST Generate Partial Map Complete 76ms 12/23/2020 11:14:07 PM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/23/2020 11:14:07 PM 2.709 HOST Client requested to join with the name 'Corion' 12/23/2020 11:14:07 PM 2.709 HOST Tell client 'Corion' that they are accepted. 12/23/2020 11:14:07 PM 2.709 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 12/23/2020 11:14:07 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 405695420 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:14:07 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:14:07 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:14:07 PM 2.709 HOST Fixed 1840 missing planet factions. 12/23/2020 11:14:07 PM 2.709 HOST Generate Partial Map Complete 52ms 12/23/2020 11:14:07 PM 2.709 HOST Send all clients the world data that has just been regenerated. 12/23/2020 11:14:08 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.19 seconds ago. 12/23/2020 11:14:11 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:14:11 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:14:11 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:14:11 PM 2.709 HOST Fixed 1840 missing planet factions. 12/23/2020 11:14:11 PM 2.709 HOST Generate Partial Map Complete 22ms 12/23/2020 11:14:23 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:14:23 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:14:23 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:14:23 PM 2.709 HOST Fixed 1840 missing planet factions. 12/23/2020 11:14:23 PM 2.709 HOST Generate Partial Map Complete 24ms 12/23/2020 11:15:03 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:15:03 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:15:03 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:15:03 PM 2.709 HOST Fixed 2160 missing planet factions. 12/23/2020 11:15:03 PM 2.709 HOST Generate Partial Map Complete 22ms 12/23/2020 11:15:09 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:15:09 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:15:09 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:15:09 PM 2.709 HOST Fixed 2160 missing planet factions. 12/23/2020 11:15:09 PM 2.709 HOST Generate Partial Map Complete 28ms 12/23/2020 11:15:26 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:15:26 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:15:26 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:15:26 PM 2.709 HOST Fixed 2160 missing planet factions. 12/23/2020 11:15:26 PM 2.709 HOST Generate Partial Map Complete 23ms 12/23/2020 11:15:52 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:15:52 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:15:52 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:15:52 PM 2.709 HOST Fixed 2160 missing planet factions. 12/23/2020 11:15:52 PM 2.709 HOST Generate Partial Map Complete 23ms 12/23/2020 11:15:54 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.83 seconds ago. 12/23/2020 11:16:05 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:16:05 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:16:05 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:16:05 PM 2.709 HOST Fixed 2160 missing planet factions. 12/23/2020 11:16:05 PM 2.709 HOST Generate Partial Map Complete 36ms 12/23/2020 11:16:18 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:16:19 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:16:19 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:16:19 PM 2.709 HOST Fixed 2160 missing planet factions. 12/23/2020 11:16:19 PM 2.709 HOST Generate Partial Map Complete 25ms 12/23/2020 11:16:39 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:16:39 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:16:39 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:16:39 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:16:39 PM 2.709 HOST Generate Partial Map Complete 24ms 12/23/2020 11:16:48 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:16:48 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:16:48 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:16:48 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:16:48 PM 2.709 HOST Generate Partial Map Complete 24ms 12/23/2020 11:16:51 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.13 seconds ago. 12/23/2020 11:16:52 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.23 seconds ago. 12/23/2020 11:16:53 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:16:53 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:16:53 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:16:53 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:16:53 PM 2.709 HOST Generate Partial Map Complete 36ms 12/23/2020 11:17:49 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:17:49 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:17:49 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:17:49 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:17:49 PM 2.709 HOST Generate Partial Map Complete 24ms 12/23/2020 11:18:12 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:18:12 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:18:12 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:18:12 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:18:12 PM 2.709 HOST Generate Partial Map Complete 25ms 12/23/2020 11:18:19 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:18:19 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:18:19 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:18:19 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:18:19 PM 2.709 HOST Generate Partial Map Complete 25ms 12/23/2020 11:25:33 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:25:33 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:25:33 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:25:33 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:25:33 PM 2.709 HOST Generate Partial Map Complete 23ms 12/23/2020 11:25:42 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:25:42 PM 2.709 HOST PlayerAccount Chthon is controlling faction 1 already. 12/23/2020 11:25:42 PM 2.709 HOST PlayerAccount Corion is controlling faction 15 already. 12/23/2020 11:25:42 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:25:42 PM 2.709 HOST Generate Partial Map Complete 26ms 12/23/2020 11:25:46 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.33 seconds ago. 12/23/2020 11:26:43 PM 2.709 HOST Start Generate FULL Map with Honeycomb and seed 596021115 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/23/2020 11:26:43 PM 2.709 HOST Calculated Initial Strengths For New Full Galaxy Map in 18ms 12/23/2020 11:26:43 PM 2.709 HOST Generate FULL Map Complete 267ms 12/23/2020 11:27:51 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/23/2020 11:27:54 PM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/23/2020 11:27:54 PM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 1. 12/23/2020 11:27:54 PM 2.709 HOST in strip extra, The Doomed: hasHadFirstPlayer True shouldBeRemoved False 12/23/2020 11:27:54 PM 2.709 HOST in strip extra, Chthon: hasHadFirstPlayer True shouldBeRemoved True 12/23/2020 11:27:54 PM 2.709 HOST Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack Chthon 12/23/2020 11:27:54 PM 2.709 HOST loading as template 12/23/2020 11:27:54 PM 2.709 HOST Added the faction AIReserves. 12/23/2020 11:27:54 PM 2.709 HOST Added the faction AntiAIZombie. 12/23/2020 11:27:54 PM 2.709 HOST Added the faction AntiEveryoneZombie. 12/23/2020 11:27:54 PM 2.709 HOST Added the faction AntiPlayerZombie. 12/23/2020 11:27:54 PM 2.709 HOST Added the faction CPALogic. 12/23/2020 11:27:54 PM 2.709 HOST Added the faction EnragedMacrophage. 12/23/2020 11:27:54 PM 2.709 HOST Added the faction Mercenary. 12/23/2020 11:27:54 PM 2.709 HOST Added the faction TamedMacrophage. 12/23/2020 11:27:54 PM 2.709 HOST Finish load save in 125.4ms 12/23/2020 11:27:55 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 1001360043 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/23/2020 11:27:55 PM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 7. 12/23/2020 11:27:55 PM 2.709 HOST Fixed 2240 missing planet factions. 12/23/2020 11:27:55 PM 2.709 HOST Generate Partial Map Complete 21ms 12/23/2020 11:28:04 PM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/23/2020 11:28:04 PM 2.709 HOST Client requested to join with the name 'Corion' 12/23/2020 11:28:04 PM 2.709 HOST Tell client 'Corion' that they are accepted. 12/23/2020 11:28:04 PM 2.709 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 12/23/2020 11:28:04 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 1001360043 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:04 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:04 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:04 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:04 PM 2.709 HOST Generate Partial Map Complete 27ms 12/23/2020 11:28:04 PM 2.709 HOST Send all clients the world data that has just been regenerated. 12/23/2020 11:28:21 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 437292547 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:21 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:21 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:21 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:21 PM 2.709 HOST Generate Partial Map Complete 72ms 12/23/2020 11:28:25 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 7309555 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:25 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:25 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:25 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:25 PM 2.709 HOST Generate Partial Map Complete 26ms 12/23/2020 11:28:28 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 903660448 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:28 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:28 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:28 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:28 PM 2.709 HOST Generate Partial Map Complete 29ms 12/23/2020 11:28:32 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 173489953 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:32 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:32 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:32 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:32 PM 2.709 HOST Generate Partial Map Complete 26ms 12/23/2020 11:28:37 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 275914690 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:37 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:37 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:37 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:37 PM 2.709 HOST Generate Partial Map Complete 25ms 12/23/2020 11:28:46 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 148007495 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:46 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:46 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:46 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:46 PM 2.709 HOST Generate Partial Map Complete 28ms 12/23/2020 11:28:50 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 190543417 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:50 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:50 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:50 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:50 PM 2.709 HOST Generate Partial Map Complete 26ms 12/23/2020 11:28:54 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 528157017 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:28:54 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:28:54 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:28:54 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:28:54 PM 2.709 HOST Generate Partial Map Complete 51ms 12/23/2020 11:29:00 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 144539681 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:29:00 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:29:00 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:29:00 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:29:00 PM 2.709 HOST Generate Partial Map Complete 28ms 12/23/2020 11:29:03 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 734718219 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:29:03 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:29:03 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:29:03 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:29:03 PM 2.709 HOST Generate Partial Map Complete 25ms 12/23/2020 11:29:20 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 734718219 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:29:20 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:29:20 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:29:20 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:29:20 PM 2.709 HOST Generate Partial Map Complete 29ms 12/23/2020 11:29:33 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 734718219 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:29:33 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:29:33 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:29:33 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:29:33 PM 2.709 HOST Generate Partial Map Complete 25ms 12/23/2020 11:29:34 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 924145882 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:29:34 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:29:34 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:29:34 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:29:34 PM 2.709 HOST Generate Partial Map Complete 49ms 12/23/2020 11:29:39 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:29:39 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:29:39 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:29:39 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:29:39 PM 2.709 HOST Generate Partial Map Complete 65ms 12/23/2020 11:30:30 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:30:30 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:30:30 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:30:30 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:30:30 PM 2.709 HOST Generate Partial Map Complete 24ms 12/23/2020 11:30:32 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.85 seconds ago. 12/23/2020 11:30:33 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.16 seconds ago. 12/23/2020 11:30:35 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.70 seconds ago. 12/23/2020 11:30:37 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:30:37 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:30:37 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:30:37 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:30:37 PM 2.709 HOST Generate Partial Map Complete 49ms 12/23/2020 11:30:37 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.23 seconds ago. 12/23/2020 11:30:39 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.08 seconds ago. 12/23/2020 11:30:45 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:30:45 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:30:45 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:30:45 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:30:45 PM 2.709 HOST Generate Partial Map Complete 25ms 12/23/2020 11:30:45 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.56 seconds ago. 12/23/2020 11:30:46 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.40 seconds ago. 12/23/2020 11:30:47 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.23 seconds ago. 12/23/2020 11:30:48 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.00 seconds ago. 12/23/2020 11:30:50 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:30:50 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:30:50 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:30:50 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:30:50 PM 2.709 HOST Generate Partial Map Complete 29ms 12/23/2020 11:31:02 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:31:02 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:31:02 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:31:02 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:31:02 PM 2.709 HOST Generate Partial Map Complete 23ms 12/23/2020 11:31:04 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.79 seconds ago. 12/23/2020 11:31:21 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:31:21 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:31:21 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:31:21 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:31:21 PM 2.709 HOST Generate Partial Map Complete 25ms 12/23/2020 11:31:23 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.33 seconds ago. 12/23/2020 11:31:26 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.10 seconds ago. 12/23/2020 11:31:30 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/23/2020 11:31:30 PM 2.709 HOST PlayerAccount Chthon is controlling faction 7 already. 12/23/2020 11:31:30 PM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/23/2020 11:31:30 PM 2.709 HOST Fixed 2320 missing planet factions. 12/23/2020 11:31:30 PM 2.709 HOST Generate Partial Map Complete 58ms 12/23/2020 11:32:12 PM 2.709 HOST Start Generate FULL Map with Honeycomb and seed 479099984 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/23/2020 11:32:12 PM 2.709 HOST Calculated Initial Strengths For New Full Galaxy Map in 7ms 12/23/2020 11:32:12 PM 2.709 HOST Generate FULL Map Complete 130ms 12/24/2020 12:24:24 AM 2.709 HOST Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/24/2020 12:35:25 AM 2.709 HOST Skipped log Achievement To Steam Research Grant because we think it's already there. 12/24/2020 12:36:16 AM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/24/2020 12:36:23 AM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Cor is Doomed\Post Error.save Source1: AnythingElse Source3: LoadingSaveGame 12/24/2020 12:36:23 AM 2.709 HOST Recalculated Strengths For Loaded Galaxy Map in 11ms 12/24/2020 12:36:23 AM 2.709 HOST Finish load save in 176.2ms 12/24/2020 12:36:37 AM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Cor is Doomed\Post Error.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 12/24/2020 12:36:37 AM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 7. 12/24/2020 12:36:37 AM 2.709 HOST in strip extra, The Doomed: hasHadFirstPlayer True shouldBeRemoved False 12/24/2020 12:36:37 AM 2.709 HOST in strip extra, Chthon: hasHadFirstPlayer True shouldBeRemoved True 12/24/2020 12:36:37 AM 2.709 HOST Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Chthon 12/24/2020 12:36:37 AM 2.709 HOST loading as template 12/24/2020 12:36:37 AM 2.709 HOST Added the faction AIReserves. 12/24/2020 12:36:37 AM 2.709 HOST Added the faction AntiAIZombie. 12/24/2020 12:36:37 AM 2.709 HOST Added the faction AntiEveryoneZombie. 12/24/2020 12:36:37 AM 2.709 HOST Added the faction AntiPlayerZombie. 12/24/2020 12:36:37 AM 2.709 HOST Added the faction CPALogic. 12/24/2020 12:36:37 AM 2.709 HOST Added the faction EnragedMacrophage. 12/24/2020 12:36:37 AM 2.709 HOST Added the faction Mercenary. 12/24/2020 12:36:37 AM 2.709 HOST Added the faction TamedMacrophage. 12/24/2020 12:36:37 AM 2.709 HOST Finish load save in 165.1ms 12/24/2020 12:36:37 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 593630429 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingSaveGame) 12/24/2020 12:36:38 AM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 14. 12/24/2020 12:36:38 AM 2.709 HOST Fixed 2240 missing planet factions. 12/24/2020 12:36:38 AM 2.709 HOST Generate Partial Map Complete 28ms 12/24/2020 12:36:38 AM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.07 seconds ago. 12/24/2020 12:36:43 AM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/24/2020 12:36:43 AM 2.709 HOST Client requested to join with the name 'Corion' 12/24/2020 12:36:43 AM 2.709 HOST Tell client 'Corion' that they are accepted. 12/24/2020 12:36:43 AM 2.709 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 12/24/2020 12:36:43 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 593630429 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/24/2020 12:36:43 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/24/2020 12:36:43 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/24/2020 12:36:43 AM 2.709 HOST Fixed 2320 missing planet factions. 12/24/2020 12:36:43 AM 2.709 HOST Generate Partial Map Complete 35ms 12/24/2020 12:36:43 AM 2.709 HOST Send all clients the world data that has just been regenerated. 12/24/2020 12:38:38 AM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Cor is Doomed\Post Error.save Source1: AnythingElse Source3: LoadingSaveGame 12/24/2020 12:38:39 AM 2.709 HOST Recalculated Strengths For Loaded Galaxy Map in 17ms 12/24/2020 12:38:39 AM 2.709 HOST Finish load save in 252.8ms 12/24/2020 12:38:45 AM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/24/2020 12:38:45 AM 2.709 HOST Client requested to join with the name 'Corion' 12/24/2020 12:38:45 AM 2.709 HOST Tell client 'Corion' that they are accepted. 12/24/2020 12:38:45 AM 2.709 HOST Send client 'Corion' the world data. 12/24/2020 1:45:22 AM 2.709 HOST Skipped log Achievement To Steam Tech Tree because we think it's already there. 12/24/2020 1:53:56 AM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/26/2020 10:33:14 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/26/2020 10:33:15 PM SINGLEP Boot up FleetOS (0.7540s) 12/26/2020 10:33:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/26/2020 10:33:17 PM SINGLEP Check System Logs For Rogue Intelligence (2.3127s) 12/26/2020 10:33:18 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/26/2020 10:33:18 PM SINGLEP Inspect Aft Hatches (0.7101s) 12/26/2020 10:33:18 PM SINGLEP Found 277 xml files in 86 folders in 27ms 12/26/2020 10:33:24 PM SINGLEP Check For Extra Modules (6.7550s) 12/26/2020 10:33:24 PM SINGLEP 277 Xml Files Parsed in 6,737ms 12/26/2020 10:33:24 PM SINGLEP Gather Ancient Lifeforms (0.0209s) 12/26/2020 10:33:24 PM 2.709 SINGLEP Game Version: 2.709 12/26/2020 10:33:24 PM 2.709 SINGLEP Eject Trash Into Hyperspace (0.0080s) 12/26/2020 10:33:24 PM 2.709 SINGLEP Bring Cloaking Systems Online (0.0080s) 12/26/2020 10:33:24 PM 2.709 SINGLEP Recalculate Speed Of Light (0.0209s) 12/26/2020 10:33:24 PM 2.709 SINGLEP Optimize Comfort On Command Decks (0.0130s) 12/26/2020 10:33:24 PM 2.709 SINGLEP Generating Framerates (0.0060s) 12/26/2020 10:33:24 PM 2.709 SINGLEP Update mod and expansion statuses! 12/26/2020 10:33:24 PM 2.709 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/26/2020 10:33:24 PM 2.709 SINGLEP Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/26/2020 10:33:24 PM 2.709 SINGLEP Check Nearby Stellar Masses (0.0708s) 12/26/2020 10:33:24 PM 2.709 SINGLEP 277 Xml Files Checked For Exp/Mod Status in 18ms 12/26/2020 10:33:25 PM 2.709 SINGLEP Pruning Excess Brain Cells (0.1294s) 12/26/2020 10:33:25 PM 2.709 SINGLEP Remembering Alamo (0.1931s) 12/26/2020 10:33:25 PM 2.709 SINGLEP Boot Audio Comms (0.0110s) 12/26/2020 10:33:25 PM 2.709 SINGLEP Establish Individual Audio Links (0.1969s) 12/26/2020 10:33:25 PM 2.709 SINGLEP No resolution change was required. 12/26/2020 10:33:25 PM 2.709 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/26/2020 10:33:25 PM 2.709 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/26/2020 10:33:25 PM 2.709 SINGLEP Refresh Optical Lensing (0.0140s) 12/26/2020 10:33:25 PM 2.709 SINGLEP Revise Fundamental Physical Laws (0.2992s) 12/26/2020 10:33:26 PM 2.709 SINGLEP Calculate Odds Of Success (0.2064s) 12/26/2020 10:33:34 PM 2.709 SINGLEP Briefly Panic (8.1080s) 12/26/2020 10:33:34 PM 2.709 SINGLEP Install Confidence Routines (0.4957s) 12/26/2020 10:33:34 PM 2.709 SINGLEP Bring Commander Interface Online (0.1626s) 12/26/2020 10:33:34 PM 2.709 SINGLEP Motivate All Crews (0.0813s) 12/26/2020 10:33:34 PM 2.709 SINGLEP Locating Available Networks (0.0689s) 12/26/2020 10:33:34 PM 2.709 SINGLEP Externalizing Patterns (0.0120s) 12/26/2020 10:33:34 PM 2.709 SINGLEP Hooking Externals (0.0050s) 12/26/2020 10:33:34 PM 2.709 SINGLEP Handlizing Hooks (0.0100s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Disengaging Constants (0.0558s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Late Axionic Computations (0.4458s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Suppressing Bad Thoughts (0.0090s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Connecting to Fleet Command (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Thinking Of Advice (0.0080s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Degaussing Advice (0.0060s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Reading Alien Diaries (0.0160s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Naming All Known Planets (0.0080s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Remembering Speeds (0.0050s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Prioritizing Targets (0.0080s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Rebooting Sensor Arrays (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Unloading Prismatic Grid (0.0080s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Thinking Of Objectives (0.0120s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Inhibiting Visual Scans (0.0499s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Synthesizing Vocals (0.0090s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Investigating Map Signatures (0.0140s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Ventilating Scenarios (0.0100s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Decontaminating Targeting Systems (0.0080s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Ejecting Tactical Core (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Calibrating Formations (0.0130s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Intercepting Galactic Maps (0.0100s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Discharging Colored Ions (0.0150s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Replicating Ion Colors (0.0060s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Faction Diagnostics (0.0140s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Buffering Hackers (0.0110s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Inverting Death (0.0100s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Linear Field Variance (0.0479s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Charging Marks (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Guarding The Posts (0.0957s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Range Manifolds (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Purging ROFs (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Manipulating Speeds (0.0080s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Detecting Projectiles (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Grouping Flow Fields (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Modulating Flow Field Groups (0.0130s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Designing Fleets (0.0130s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Thinking Of Technologies (0.0070s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Categorizing Starboard Sensors (0.0060s) 12/26/2020 10:33:35 PM 2.709 SINGLEP Injecting Galactic Variables (0.0110s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Exploding Starfields (0.0658s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Destroying Distant Planets (0.2493s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Categorizing All Planets (0.0070s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Organizing Commands (0.0110s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Calculating Firing Cones (0.0459s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Maliciously Weakening Ship Parts (0.2527s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Re-Aligning Objectives (0.0199s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Sterilizing Test Chamber (0.0066s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Issuing Orders (0.0070s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Augmenting Infusers (0.0070s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Infusing (0.0180s) 12/26/2020 10:33:36 PM 2.709 SINGLEP Load Surrogates (0.0748s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Breaking Nuclear Bonds (54.4990s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Post-Proton Surge (0.0418s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Background Radiation Taste Test (0.0947s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Shuffling Chairs On Command Deck (0.0489s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Windshield Wiping (0.0050s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Last Organizational Modeling (0.0969s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Stimulate Modulation (0.0648s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Tip Servos (0.0080s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Design New Fleet Logo (0.0099s) 12/26/2020 10:34:31 PM 2.709 SINGLEP Order Cores By Seniority (0.0080s) 12/26/2020 10:34:31 PM 2.709 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 12/26/2020 10:34:31 PM 2.709 SINGLEP Make Factions That Extra Bit Special (0.0073s) 12/26/2020 10:34:32 PM 2.709 SINGLEP Final Checks (0.4190s) 12/26/2020 10:34:32 PM 2.709 SINGLEP Load Historical Documents (0.0090s) 12/26/2020 10:34:32 PM 2.709 SINGLEP 77.8 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (2.3s) Inspect Aft Hatches (0.7s) Check For Extra Modules (6.8s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (8.1s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Maliciously Weakening Ship Parts (0.3s) Breaking Nuclear Bonds (54.5s) Final Checks (0.4s) 12/26/2020 10:34:33 PM 2.709 SINGLEP Hello Steam user 'CPT Chthonbeard the Pirate' 12/26/2020 10:34:49 PM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Cor is Doomed\Cleared Area.save Source1: AnythingElse Source3: LoadingSaveGame 12/26/2020 10:34:50 PM 2.709 HOST Recalculated Strengths For Loaded Galaxy Map in 25ms 12/26/2020 10:34:50 PM 2.709 HOST Finish load save in 479.6ms 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:51 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:34:59 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/26/2020 10:35:08 PM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/26/2020 10:35:08 PM 2.709 HOST Client requested to join with the name 'Corion' 12/26/2020 10:35:08 PM 2.709 HOST Tell client 'Corion' that they are accepted. 12/26/2020 10:35:08 PM 2.709 HOST Send client 'Corion' the world data. 12/26/2020 10:36:05 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/26/2020 10:36:11 PM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/26/2020 10:36:11 PM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 14. 12/26/2020 10:36:11 PM 2.709 HOST in strip extra, The Doomed: hasHadFirstPlayer True shouldBeRemoved False 12/26/2020 10:36:11 PM 2.709 HOST in strip extra, Chthon: hasHadFirstPlayer True shouldBeRemoved True 12/26/2020 10:36:11 PM 2.709 HOST Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Chthon 12/26/2020 10:36:11 PM 2.709 HOST loading as template 12/26/2020 10:36:11 PM 2.709 HOST Added the faction AIReserves. 12/26/2020 10:36:11 PM 2.709 HOST Added the faction AntiAIZombie. 12/26/2020 10:36:11 PM 2.709 HOST Added the faction AntiEveryoneZombie. 12/26/2020 10:36:11 PM 2.709 HOST Added the faction AntiPlayerZombie. 12/26/2020 10:36:11 PM 2.709 HOST Added the faction CPALogic. 12/26/2020 10:36:11 PM 2.709 HOST Added the faction EnragedMacrophage. 12/26/2020 10:36:11 PM 2.709 HOST Added the faction Mercenary. 12/26/2020 10:36:11 PM 2.709 HOST Added the faction TamedMacrophage. 12/26/2020 10:36:11 PM 2.709 HOST Finish load save in 205.0ms 12/26/2020 10:36:11 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 425532326 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/26/2020 10:36:11 PM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 14. 12/26/2020 10:36:11 PM 2.709 HOST Fixed 2240 missing planet factions. 12/26/2020 10:36:11 PM 2.709 HOST Generate Partial Map Complete 104ms 12/26/2020 10:36:14 PM 2.709 HOST STEAM NETWORKING: P2P connection from Natedog_251 connected. 12/26/2020 10:36:14 PM 2.709 HOST Client requested to join with the name 'natedog251' 12/26/2020 10:36:14 PM 2.709 HOST Tell client 'natedog251' that they are accepted. 12/26/2020 10:36:14 PM 2.709 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 12/26/2020 10:36:14 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 425532326 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:36:14 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:36:14 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:36:14 PM 2.709 HOST Fixed 2320 missing planet factions. 12/26/2020 10:36:14 PM 2.709 HOST Generate Partial Map Complete 30ms 12/26/2020 10:36:14 PM 2.709 HOST Send all clients the world data that has just been regenerated. 12/26/2020 10:36:24 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 832798604 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:36:24 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:36:24 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:36:24 PM 2.709 HOST Fixed 2320 missing planet factions. 12/26/2020 10:36:24 PM 2.709 HOST Generate Partial Map Complete 45ms 12/26/2020 10:36:29 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 666588557 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:36:29 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:36:29 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:36:29 PM 2.709 HOST Fixed 2320 missing planet factions. 12/26/2020 10:36:29 PM 2.709 HOST Generate Partial Map Complete 26ms 12/26/2020 10:36:34 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:36:34 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:36:34 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:36:34 PM 2.709 HOST Fixed 2320 missing planet factions. 12/26/2020 10:36:34 PM 2.709 HOST Generate Partial Map Complete 27ms 12/26/2020 10:36:56 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:36:56 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:36:56 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:36:56 PM 2.709 HOST Fixed 2320 missing planet factions. 12/26/2020 10:36:56 PM 2.709 HOST Generate Partial Map Complete 26ms 12/26/2020 10:37:01 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.46 seconds ago. 12/26/2020 10:37:02 PM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/26/2020 10:37:02 PM 2.709 HOST Client requested to join with the name 'Corion' 12/26/2020 10:37:02 PM 2.709 HOST Tell client 'Corion' that they are accepted. 12/26/2020 10:37:02 PM 2.709 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 12/26/2020 10:37:02 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:37:02 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:37:02 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:37:02 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:37:02 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:37:02 PM 2.709 HOST Generate Partial Map Complete 43ms 12/26/2020 10:37:02 PM 2.709 HOST Send all clients the world data that has just been regenerated. 12/26/2020 10:37:05 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.83 seconds ago. 12/26/2020 10:37:09 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:37:09 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:37:09 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:37:09 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:37:09 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:37:09 PM 2.709 HOST Generate Partial Map Complete 29ms 12/26/2020 10:37:17 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:37:17 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:37:17 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:37:17 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:37:17 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:37:17 PM 2.709 HOST Generate Partial Map Complete 27ms 12/26/2020 10:37:20 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.90 seconds ago. 12/26/2020 10:37:28 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:37:28 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:37:28 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:37:28 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:37:28 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:37:28 PM 2.709 HOST Generate Partial Map Complete 27ms 12/26/2020 10:37:37 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:37:37 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:37:37 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:37:37 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:37:37 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:37:37 PM 2.709 HOST Generate Partial Map Complete 28ms 12/26/2020 10:37:45 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:37:45 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:37:45 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:37:45 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:37:45 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:37:45 PM 2.709 HOST Generate Partial Map Complete 59ms 12/26/2020 10:37:48 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.90 seconds ago. 12/26/2020 10:37:51 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:37:51 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:37:51 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:37:51 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:37:51 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:37:51 PM 2.709 HOST Generate Partial Map Complete 32ms 12/26/2020 10:37:54 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.22 seconds ago. 12/26/2020 10:38:02 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:38:03 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:38:03 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:38:03 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:38:03 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:38:03 PM 2.709 HOST Generate Partial Map Complete 28ms 12/26/2020 10:38:10 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:38:10 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:38:10 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:38:10 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:38:10 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:38:10 PM 2.709 HOST Generate Partial Map Complete 26ms 12/26/2020 10:38:10 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.86 seconds ago. 12/26/2020 10:38:11 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.55 seconds ago. 12/26/2020 10:38:12 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.85 seconds ago. 12/26/2020 10:38:13 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.72 seconds ago. 12/26/2020 10:38:15 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:38:15 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:38:15 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:38:15 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:38:15 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:38:15 PM 2.709 HOST Generate Partial Map Complete 65ms 12/26/2020 10:38:16 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.15 seconds ago. 12/26/2020 10:38:17 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.62 seconds ago. 12/26/2020 10:38:18 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.89 seconds ago. 12/26/2020 10:38:22 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:38:22 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:38:22 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:38:22 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:38:22 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:38:22 PM 2.709 HOST Generate Partial Map Complete 29ms 12/26/2020 10:38:23 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.92 seconds ago. 12/26/2020 10:38:27 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:38:27 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:38:27 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:38:27 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:38:28 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:38:28 PM 2.709 HOST Generate Partial Map Complete 118ms 12/26/2020 10:38:35 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:38:35 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:38:35 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:38:35 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:38:35 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:38:35 PM 2.709 HOST Generate Partial Map Complete 30ms 12/26/2020 10:38:45 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:38:45 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:38:45 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:38:45 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:38:45 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:38:45 PM 2.709 HOST Generate Partial Map Complete 30ms 12/26/2020 10:38:57 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:38:57 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:38:57 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:38:57 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:38:57 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:38:57 PM 2.709 HOST Generate Partial Map Complete 29ms 12/26/2020 10:39:05 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:39:05 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:39:05 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:39:05 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:39:05 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:39:05 PM 2.709 HOST Generate Partial Map Complete 29ms 12/26/2020 10:39:09 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.30 seconds ago. 12/26/2020 10:39:10 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:39:10 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:39:10 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:39:10 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:39:10 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:39:10 PM 2.709 HOST Generate Partial Map Complete 29ms 12/26/2020 10:39:11 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.58 seconds ago. 12/26/2020 10:39:12 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.80 seconds ago. 12/26/2020 10:39:14 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.87 seconds ago. 12/26/2020 10:39:15 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.57 seconds ago. 12/26/2020 10:43:48 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:43:48 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:43:48 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:43:48 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:43:48 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:43:48 PM 2.709 HOST Generate Partial Map Complete 66ms 12/26/2020 10:43:51 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.67 seconds ago. 12/26/2020 10:44:04 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:44:04 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:44:04 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:44:04 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:44:04 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:44:04 PM 2.709 HOST Generate Partial Map Complete 26ms 12/26/2020 10:44:05 PM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.35 seconds ago. 12/26/2020 10:44:22 PM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/26/2020 10:44:22 PM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/26/2020 10:44:22 PM 2.709 HOST PlayerAccount natedog251 is controlling faction 23 already. 12/26/2020 10:44:22 PM 2.709 HOST PlayerAccount Corion is controlling faction 24 already. 12/26/2020 10:44:22 PM 2.709 HOST Fixed 2400 missing planet factions. 12/26/2020 10:44:22 PM 2.709 HOST Generate Partial Map Complete 28ms 12/26/2020 10:44:48 PM 2.709 HOST Start Generate FULL Map with Honeycomb and seed 936492981 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/26/2020 10:44:48 PM 2.709 HOST Calculated Initial Strengths For New Full Galaxy Map in 7ms 12/26/2020 10:44:48 PM 2.709 HOST Generate FULL Map Complete 254ms 12/26/2020 11:28:51 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 12/26/2020 11:28:51 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/26/2020 11:29:07 PM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Neapolitan\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/26/2020 11:29:07 PM 2.709 HOST Recalculated Strengths For Loaded Galaxy Map in 12ms 12/26/2020 11:29:07 PM 2.709 HOST Finish load save in 164.1ms 12/26/2020 11:29:08 PM 2.709 HOST STEAM NETWORKING: P2P connection from Natedog_251 connected. 12/26/2020 11:29:09 PM 2.709 HOST Client requested to join with the name 'natedog251' 12/26/2020 11:29:09 PM 2.709 HOST Tell client 'natedog251' that they are accepted. 12/26/2020 11:29:09 PM 2.709 HOST Send client 'natedog251' the world data. 12/26/2020 11:29:11 PM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/26/2020 11:29:11 PM 2.709 HOST Client requested to join with the name 'Corion' 12/26/2020 11:29:11 PM 2.709 HOST Tell client 'Corion' that they are accepted. 12/26/2020 11:29:11 PM 2.709 HOST Send client 'Corion' the world data. 12/26/2020 11:45:45 PM 2.709 HOST Donating team Fireteam 17 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Cargo Cult: 2 to hunter, path A 12/26/2020 11:45:53 PM 2.709 HOST Donating team Fireteam 17 has 63 units with strength 2592. Status Assembling No target planet No lurk planet. Ships: Cargo Cult: 63 to hunter, path A 12/26/2020 11:45:53 PM 2.709 HOST Donating team Fireteam 18 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Refreshingly Unconcerned: 1 to hunter, path A 12/26/2020 11:47:34 PM 2.709 HOST Donating team Fireteam 20 has 47 units with strength 2529. Status Assembling No target planet No lurk planet. Ships: Sober Counsel: 6, Cargo Cult: 41 to hunter, path A 12/26/2020 11:48:53 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 12/26/2020 11:48:53 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/26/2020 11:49:18 PM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Neapolitan\Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/26/2020 11:49:18 PM 2.709 HOST Recalculated Strengths For Loaded Galaxy Map in 13ms 12/26/2020 11:49:18 PM 2.709 HOST Finish load save in 279.9ms 12/26/2020 11:49:18 PM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/26/2020 11:49:18 PM 2.709 HOST Client requested to join with the name 'Corion' 12/26/2020 11:49:18 PM 2.709 HOST Tell client 'Corion' that they are accepted. 12/26/2020 11:49:18 PM 2.709 HOST Send client 'Corion' the world data. 12/26/2020 11:49:23 PM 2.709 HOST STEAM NETWORKING: P2P connection from Natedog_251 connected. 12/26/2020 11:49:23 PM 2.709 HOST Client requested to join with the name 'natedog251' 12/26/2020 11:49:23 PM 2.709 HOST Tell client 'natedog251' that they are accepted. 12/26/2020 11:49:23 PM 2.709 HOST Send client 'natedog251' the world data. 12/27/2020 12:03:13 AM 2.709 HOST Donating team Fireteam 19 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Hand Me The Gun: 1 to hunter, path A 12/27/2020 12:03:15 AM 2.709 HOST Donating team Fireteam 19 has 2 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Hand Me The Gun: 2 to hunter, path A 12/27/2020 12:03:17 AM 2.709 HOST Donating team Fireteam 19 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Hand Me The Gun: 2 to hunter, path A 12/27/2020 12:03:19 AM 2.709 HOST Donating team Fireteam 20 has 16 units with strength 1135. Status Assembling No target planet No lurk planet. Ships: Hand Me The Gun: 16 to hunter, path A 12/27/2020 12:03:27 AM 2.709 HOST Donating team Fireteam 24 has 17 units with strength 2203. Status Assembling No target planet No lurk planet. Ships: Hand Me The Gun: 17 to hunter, path A 12/27/2020 12:04:41 AM 2.709 HOST Donating team Fireteam 24 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Hand Me The Gun: 1 to hunter, path A 12/27/2020 12:13:36 AM 2.709 HOST Hit an Exception in PreFillFactionBasedData. debugCode 2100 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x0039b] in <624d5a2a4c534d6d8ac2b296abf7cf74>:0 12/27/2020 12:16:53 AM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 12/27/2020 12:16:53 AM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/27/2020 12:16:57 AM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/27/2020 12:16:57 AM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 14. 12/27/2020 12:16:57 AM 2.709 HOST in strip extra, Uncontrolled Player 24: hasHadFirstPlayer True shouldBeRemoved False 12/27/2020 12:16:57 AM 2.709 HOST in strip extra, Uncontrolled Player 23: hasHadFirstPlayer True shouldBeRemoved True 12/27/2020 12:16:57 AM 2.709 HOST in strip extra, Chthon: hasHadFirstPlayer True shouldBeRemoved True 12/27/2020 12:16:57 AM 2.709 HOST Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Uncontrolled Player 23 Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Chthon 12/27/2020 12:16:57 AM 2.709 HOST loading as template 12/27/2020 12:16:57 AM 2.709 HOST Added the faction AIReserves. 12/27/2020 12:16:57 AM 2.709 HOST Added the faction AntiAIZombie. 12/27/2020 12:16:57 AM 2.709 HOST Added the faction AntiEveryoneZombie. 12/27/2020 12:16:57 AM 2.709 HOST Added the faction AntiPlayerZombie. 12/27/2020 12:16:57 AM 2.709 HOST Added the faction CPALogic. 12/27/2020 12:16:57 AM 2.709 HOST Added the faction EnragedMacrophage. 12/27/2020 12:16:57 AM 2.709 HOST Added the faction Mercenary. 12/27/2020 12:16:57 AM 2.709 HOST Added the faction TamedMacrophage. 12/27/2020 12:16:57 AM 2.709 HOST Finish load save in 73.3ms 12/27/2020 12:16:57 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 2069472841 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/27/2020 12:16:57 AM 2.709 HOST PlayerAccount Chthon has now been put in control of faction 14. 12/27/2020 12:16:57 AM 2.709 HOST Fixed 2240 missing planet factions. 12/27/2020 12:16:57 AM 2.709 HOST Generate Partial Map Complete 23ms 12/27/2020 12:17:05 AM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/27/2020 12:17:05 AM 2.709 HOST Client requested to join with the name 'Corion' 12/27/2020 12:17:05 AM 2.709 HOST Tell client 'Corion' that they are accepted. 12/27/2020 12:17:05 AM 2.709 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 12/27/2020 12:17:05 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 2069472841 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:17:05 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:17:05 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:17:05 AM 2.709 HOST Fixed 2320 missing planet factions. 12/27/2020 12:17:05 AM 2.709 HOST Generate Partial Map Complete 36ms 12/27/2020 12:17:05 AM 2.709 HOST Send all clients the world data that has just been regenerated. 12/27/2020 12:17:05 AM 2.709 HOST STEAM NETWORKING: P2P connection from Natedog_251 connected. 12/27/2020 12:17:05 AM 2.709 HOST Client requested to join with the name 'natedog251' 12/27/2020 12:17:05 AM 2.709 HOST Tell client 'natedog251' that they are accepted. 12/27/2020 12:17:05 AM 2.709 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 12/27/2020 12:17:05 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 2069472841 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:17:05 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:17:05 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:17:05 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:17:05 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:17:05 AM 2.709 HOST Generate Partial Map Complete 36ms 12/27/2020 12:17:05 AM 2.709 HOST Send all clients the world data that has just been regenerated. 12/27/2020 12:17:09 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 222291612 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:17:09 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:17:09 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:17:09 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:17:09 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:17:09 AM 2.709 HOST Generate Partial Map Complete 43ms 12/27/2020 12:17:12 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:17:12 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:17:12 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:17:12 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:17:12 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:17:12 AM 2.709 HOST Generate Partial Map Complete 39ms 12/27/2020 12:17:37 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:17:37 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:17:37 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:17:37 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:17:37 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:17:37 AM 2.709 HOST Generate Partial Map Complete 38ms 12/27/2020 12:17:38 AM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.80 seconds ago. 12/27/2020 12:18:18 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:18:18 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:18:18 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:18:18 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:18:18 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:18:18 AM 2.709 HOST Generate Partial Map Complete 25ms 12/27/2020 12:19:04 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:19:04 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:19:04 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:19:04 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:19:04 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:19:04 AM 2.709 HOST Generate Partial Map Complete 26ms 12/27/2020 12:19:11 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:19:11 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:19:11 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:19:11 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:19:11 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:19:11 AM 2.709 HOST Generate Partial Map Complete 38ms 12/27/2020 12:19:17 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:19:17 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:19:17 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:19:17 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:19:17 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:19:17 AM 2.709 HOST Generate Partial Map Complete 28ms 12/27/2020 12:19:25 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:19:25 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:19:25 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:19:25 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:19:25 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:19:25 AM 2.709 HOST Generate Partial Map Complete 29ms 12/27/2020 12:19:25 AM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.50 seconds ago. 12/27/2020 12:19:33 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:19:33 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:19:33 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:19:33 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:19:33 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:19:33 AM 2.709 HOST Generate Partial Map Complete 29ms 12/27/2020 12:19:34 AM 2.709 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.35 seconds ago. 12/27/2020 12:19:38 AM 2.709 HOST Start Generate Partial Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/27/2020 12:19:38 AM 2.709 HOST PlayerAccount Chthon is controlling faction 14 already. 12/27/2020 12:19:38 AM 2.709 HOST PlayerAccount Corion is controlling faction 23 already. 12/27/2020 12:19:38 AM 2.709 HOST PlayerAccount natedog251 is controlling faction 24 already. 12/27/2020 12:19:38 AM 2.709 HOST Fixed 2400 missing planet factions. 12/27/2020 12:19:38 AM 2.709 HOST Generate Partial Map Complete 27ms 12/27/2020 12:20:19 AM 2.709 HOST Start Generate FULL Map with Honeycomb and seed 915448906 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/27/2020 12:20:19 AM 2.709 HOST Calculated Initial Strengths For New Full Galaxy Map in 8ms 12/27/2020 12:20:19 AM 2.709 HOST Generate FULL Map Complete 174ms 12/27/2020 1:38:08 AM 2.709 HOST Donating team Fireteam 47 has 4 units with strength 2127. Status Assembling No target planet No lurk planet. Ships: Irrational: 3, Pelagian: 1 to hunter, path A 12/27/2020 1:41:07 AM 2.709 HOST Donating team Fireteam 65 has 28 units with strength 2425. Status Assembling No target planet No lurk planet. Ships: Grey Area: 28 to hunter, path A 12/27/2020 1:41:08 AM 2.709 HOST Donating team Fireteam 63 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Lacking: 1 to hunter, path A 12/27/2020 1:41:08 AM 2.709 HOST Donating team Fireteam 64 has 14 units with strength 1035. Status Assembling No target planet No lurk planet. Ships: The Reality Grill: 2, Grey Area: 12 to hunter, path A 12/27/2020 1:41:48 AM 2.709 HOST Donating team Fireteam 66 has 7 units with strength 1422. Status Assembling No target planet No lurk planet. Ships: The Reality Grill: 7 to hunter, path A 12/27/2020 1:42:20 AM 2.709 HOST Donating team Fireteam 66 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: The Reality Grill: 3 to hunter, path A 12/27/2020 1:42:28 AM 2.709 HOST Donating team Fireteam 69 has 2 units with strength 796. Status Assembling No target planet No lurk planet. Ships: The Reality Grill: 2 to hunter, path A 12/27/2020 1:46:55 AM 2.709 HOST Donating team Fireteam 71 has 3 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Lacking: 3 to hunter, path A 12/27/2020 1:48:05 AM 2.709 HOST Donating team Fireteam 71 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Pelagian: 1 to hunter, path A 12/27/2020 2:33:43 AM 2.709 HOST Donating team Fireteam 101 has 5 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Refreshingly Unconcerned: 5 to hunter, path A 12/27/2020 2:33:43 AM 2.709 HOST Donating team Fireteam 102 has 28 units with strength 1975. Status Assembling No target planet No lurk planet. Ships: Fall: 28 to hunter, path A 12/27/2020 2:33:43 AM 2.709 HOST Donating team Fireteam 103 has 7 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Fall: 6, Ultimate Planet II: 1 to hunter, path A 12/27/2020 2:33:44 AM 2.709 HOST Donating team Fireteam 91 has 25 units with strength 848. Status Assembling No target planet No lurk planet. Ships: Pelagian: 25 to hunter, path A 12/27/2020 2:33:45 AM 2.709 HOST Donating team Fireteam 102 has 18 units with strength 502. Status Assembling No target planet No lurk planet. Ships: Refreshingly Unconcerned: 18 to hunter, path A 12/27/2020 2:33:45 AM 2.709 HOST Donating team Fireteam 105 has 29 units with strength 2273. Status Assembling No target planet No lurk planet. Ships: Fall: 29 to hunter, path A 12/27/2020 2:33:46 AM 2.709 HOST Donating team Fireteam 96 has 9 units with strength 595. Status Assembling No target planet No lurk planet. Ships: Fall: 9 to hunter, path A 12/27/2020 2:33:57 AM 2.709 HOST Donating team Fireteam 108 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Historical Process: 1 to hunter, path A 12/27/2020 2:35:08 AM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 12/27/2020 2:35:08 AM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/27/2020 2:35:08 AM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 12/27/2020 7:29:50 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/27/2020 7:29:51 PM SINGLEP Boot up FleetOS (0.4414s) 12/27/2020 7:29:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4053 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32732 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/27/2020 7:29:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.7428s) 12/27/2020 7:29:52 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/27/2020 7:29:52 PM SINGLEP Inspect Aft Hatches (0.4993s) 12/27/2020 7:29:52 PM SINGLEP Found 277 xml files in 86 folders in 63ms 12/27/2020 7:29:55 PM SINGLEP Check For Extra Modules (3.4215s) 12/27/2020 7:29:55 PM SINGLEP 277 Xml Files Parsed in 3,388ms 12/27/2020 7:29:55 PM SINGLEP Gather Ancient Lifeforms (0.0459s) 12/27/2020 7:29:55 PM 2.709 SINGLEP Game Version: 2.709 12/27/2020 7:29:55 PM 2.709 SINGLEP Eject Trash Into Hyperspace (0.0080s) 12/27/2020 7:29:55 PM 2.709 SINGLEP Bring Cloaking Systems Online (0.0050s) 12/27/2020 7:29:55 PM 2.709 SINGLEP Recalculate Speed Of Light (0.0100s) 12/27/2020 7:29:55 PM 2.709 SINGLEP Optimize Comfort On Command Decks (0.0084s) 12/27/2020 7:29:55 PM 2.709 SINGLEP Generating Framerates (0.0051s) 12/27/2020 7:29:55 PM 2.709 SINGLEP Update mod and expansion statuses! 12/27/2020 7:29:55 PM 2.709 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/27/2020 7:29:55 PM 2.709 SINGLEP Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/27/2020 7:29:55 PM 2.709 SINGLEP Check Nearby Stellar Masses (0.0283s) 12/27/2020 7:29:55 PM 2.709 SINGLEP 277 Xml Files Checked For Exp/Mod Status in 9ms 12/27/2020 7:29:55 PM 2.709 SINGLEP Pruning Excess Brain Cells (0.1187s) 12/27/2020 7:29:56 PM 2.709 SINGLEP Remembering Alamo (0.0756s) 12/27/2020 7:29:56 PM 2.709 SINGLEP Boot Audio Comms (0.0100s) 12/27/2020 7:29:56 PM 2.709 SINGLEP Establish Individual Audio Links (0.0399s) 12/27/2020 7:29:56 PM 2.709 SINGLEP No resolution change was required. 12/27/2020 7:29:56 PM 2.709 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/27/2020 7:29:56 PM 2.709 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/27/2020 7:29:56 PM 2.709 SINGLEP Refresh Optical Lensing (0.0100s) 12/27/2020 7:29:56 PM 2.709 SINGLEP Revise Fundamental Physical Laws (0.1416s) 12/27/2020 7:29:56 PM 2.709 SINGLEP Calculate Odds Of Success (0.0943s) 12/27/2020 7:30:03 PM 2.709 SINGLEP Briefly Panic (7.4511s) 12/27/2020 7:30:04 PM 2.709 SINGLEP Install Confidence Routines (0.2618s) 12/27/2020 7:30:04 PM 2.709 SINGLEP Bring Commander Interface Online (0.0657s) 12/27/2020 7:30:04 PM 2.709 SINGLEP Motivate All Crews (0.0525s) 12/27/2020 7:30:04 PM 2.709 SINGLEP Locating Available Networks (0.0568s) 12/27/2020 7:30:04 PM 2.709 SINGLEP Externalizing Patterns (0.0080s) 12/27/2020 7:30:04 PM 2.709 SINGLEP Hooking Externals (0.0050s) 12/27/2020 7:30:04 PM 2.709 SINGLEP Handlizing Hooks (0.0070s) 12/27/2020 7:30:04 PM 2.709 SINGLEP Disengaging Constants (0.0205s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Late Axionic Computations (1.1492s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Suppressing Bad Thoughts (0.0050s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Connecting to Fleet Command (0.0070s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Thinking Of Advice (0.0064s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Degaussing Advice (0.0072s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Reading Alien Diaries (0.0080s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Naming All Known Planets (0.0065s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Remembering Speeds (0.0070s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Prioritizing Targets (0.0085s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Rebooting Sensor Arrays (0.0098s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Unloading Prismatic Grid (0.0050s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Thinking Of Objectives (0.0094s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Inhibiting Visual Scans (0.1303s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Synthesizing Vocals (0.0060s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Investigating Map Signatures (0.0100s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Ventilating Scenarios (0.0053s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Decontaminating Targeting Systems (0.0088s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Ejecting Tactical Core (0.0050s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Calibrating Formations (0.0071s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Intercepting Galactic Maps (0.0071s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Discharging Colored Ions (0.0134s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Replicating Ion Colors (0.0040s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Faction Diagnostics (0.0110s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Buffering Hackers (0.0070s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Inverting Death (0.0072s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Linear Field Variance (0.0449s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Charging Marks (0.0070s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Guarding The Posts (0.0632s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Range Manifolds (0.0050s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Purging ROFs (0.0060s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Manipulating Speeds (0.0094s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Detecting Projectiles (0.0060s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Grouping Flow Fields (0.0080s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Modulating Flow Field Groups (0.0122s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Designing Fleets (0.0085s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Thinking Of Technologies (0.0059s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Categorizing Starboard Sensors (0.0070s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Injecting Galactic Variables (0.0090s) 12/27/2020 7:30:05 PM 2.709 SINGLEP Fearing Starfields (0.0645s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Discovering Distant Planets (0.2074s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Categorizing All Planets (0.0060s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Organizing Commands (0.0100s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Calculating Firing Cones (0.0050s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Developing New Ship Parts (0.0953s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Re-Aligning Objectives (0.0090s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Sterilizing Test Chamber (0.0050s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Issuing Orders (0.0060s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Augmenting Infusers (0.0077s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Infusing (0.0170s) 12/27/2020 7:30:06 PM 2.709 SINGLEP Load Surrogates (0.0871s) 12/27/2020 7:31:01 PM 2.709 SINGLEP Investigate Temporal Vortex (55.5298s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Post-Proton Surge (0.0456s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Background Radiation Taste Test (0.0947s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Shuffling Chairs On Command Deck (0.0678s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Windshield Wiping (0.0050s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Last Organizational Modeling (0.0878s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Stimulate Modulation (0.0349s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Tip Servos (0.0050s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Design New Fleet Logo (0.0090s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Order Cores By Seniority (0.0065s) 12/27/2020 7:31:02 PM 2.709 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067 12/27/2020 7:31:02 PM 2.709 SINGLEP Make Factions That Extra Bit Special (0.0086s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Final Checks (0.4556s) 12/27/2020 7:31:02 PM 2.709 SINGLEP Load Historical Documents (0.0040s) 12/27/2020 7:31:02 PM 2.709 SINGLEP 72.2 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Inspect Aft Hatches (0.5s) Check For Extra Modules (3.4s) Briefly Panic (7.5s) Install Confidence Routines (0.3s) Late Axionic Computations (1.1s) Investigate Temporal Vortex (55.5s) Final Checks (0.5s) 12/27/2020 7:31:03 PM 2.709 SINGLEP Hello Steam user 'CPT Chthonbeard the Pirate' 12/27/2020 7:31:50 PM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Neapolitan\Good Start.save Source1: AnythingElse Source3: LoadingSaveGame 12/27/2020 7:31:51 PM 2.709 HOST Recalculated Strengths For Loaded Galaxy Map in 21ms 12/27/2020 7:31:51 PM 2.709 HOST Finish load save in 605.9ms 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:00 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Client requested to join with the name 'Corion' 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:01 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:16 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:18 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:19 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:20 PM 2.709 HOST Shot had no origin system, so discarding AttemptsToFindOriginSystem: 10 12/27/2020 7:32:25 PM 2.709 HOST STEAM NETWORKING: P2P connection from Natedog_251 connected. 12/27/2020 7:32:25 PM 2.709 HOST Client requested to join with the name 'natedog251' 12/27/2020 7:32:25 PM 2.709 HOST Tell client 'natedog251' that they are accepted. 12/27/2020 7:32:25 PM 2.709 HOST Send client 'natedog251' the world data. 12/27/2020 7:36:00 PM 2.709 HOST Donating team Fireteam 96 has 22 units with strength 2750. Status Staging No target planet No lurk planet. Ships: Pelagian: 18, Fall: 4 to hunter, path B 12/27/2020 7:36:02 PM 2.709 HOST Donating team Fireteam 110 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: The Reality Grill: 1 to hunter, path A 12/27/2020 7:36:02 PM 2.709 HOST Donating team Fireteam 111 has 8 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Fall: 8 to hunter, path A 12/27/2020 7:36:02 PM 2.709 HOST Donating team Fireteam 108 has 34 units with strength 2300. Status Staging No target planet No lurk planet. Ships: Pelagian: 32, Fall: 2 to hunter, path B 12/27/2020 7:36:02 PM 2.709 HOST Donating team Fireteam 109 has 21 units with strength 2575. Status Staging No target planet No lurk planet. Ships: Pelagian: 16, Fall: 5 to hunter, path B 12/27/2020 7:41:19 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/27/2020 7:41:19 PM 2.709 HOST Warning: could not handle FromClientToServer_SendMyNextCommandBatch because no player account for senderNetworkID 1 12/27/2020 7:41:19 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 12/27/2020 7:41:31 PM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Neapolitan\Good Start.save Source1: AnythingElse Source3: LoadingSaveGame 12/27/2020 7:41:31 PM 2.709 HOST Recalculated Strengths For Loaded Galaxy Map in 12ms 12/27/2020 7:41:31 PM 2.709 HOST Finish load save in 299.1ms 12/27/2020 7:41:31 PM 2.709 HOST STEAM NETWORKING: P2P connection from Natedog_251 connected. 12/27/2020 7:41:31 PM 2.709 HOST Client requested to join with the name 'natedog251' 12/27/2020 7:41:31 PM 2.709 HOST Tell client 'natedog251' that they are accepted. 12/27/2020 7:41:31 PM 2.709 HOST Send client 'natedog251' the world data. 12/27/2020 7:41:41 PM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/27/2020 7:41:41 PM 2.709 HOST Client requested to join with the name 'Corion' 12/27/2020 7:41:41 PM 2.709 HOST Tell client 'Corion' that they are accepted. 12/27/2020 7:41:41 PM 2.709 HOST Send client 'Corion' the world data. 12/27/2020 7:42:40 PM 2.709 HOST Donating team Fireteam 108 has 10 units with strength 1132. Status Assembling No target planet No lurk planet. Ships: Pelagian: 10 to hunter, path A 12/27/2020 7:42:40 PM 2.709 HOST Donating team Fireteam 110 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Pelagian: 3 to hunter, path A 12/27/2020 7:43:00 PM 2.709 HOST Donating team Fireteam 96 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Fall: 1 to hunter, path A 12/27/2020 7:43:03 PM 2.709 HOST Donating team Fireteam 96 has 25 units with strength 2788. Status Assembling No target planet No lurk planet. Ships: Fall: 25 to hunter, path A 12/27/2020 7:43:07 PM 2.709 HOST Donating team Fireteam 108 has 17 units with strength 2639. Status Staging No target planet No lurk planet. Ships: Pelagian: 17 to hunter, path B 12/27/2020 7:54:23 PM 2.709 HOST Donating team Fireteam 97 has 5 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Ultimate Planet II: 4, Headcrash: 1 to hunter, path A 12/27/2020 8:00:31 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 12/27/2020 8:00:31 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/27/2020 8:00:37 PM 2.709 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Neapolitan\Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/27/2020 8:00:37 PM 2.709 HOST Recalculated Strengths For Loaded Galaxy Map in 13ms 12/27/2020 8:00:37 PM 2.709 HOST Finish load save in 237.0ms 12/27/2020 8:00:38 PM 2.709 HOST STEAM NETWORKING: P2P connection from Natedog_251 connected. 12/27/2020 8:00:38 PM 2.709 HOST Client requested to join with the name 'natedog251' 12/27/2020 8:00:38 PM 2.709 HOST Tell client 'natedog251' that they are accepted. 12/27/2020 8:00:38 PM 2.709 HOST Send client 'natedog251' the world data. 12/27/2020 8:00:42 PM 2.709 HOST STEAM NETWORKING: P2P connection from Corion82 connected. 12/27/2020 8:00:42 PM 2.709 HOST Client requested to join with the name 'Corion' 12/27/2020 8:00:42 PM 2.709 HOST Tell client 'Corion' that they are accepted. 12/27/2020 8:00:42 PM 2.709 HOST Send client 'Corion' the world data. 12/27/2020 8:02:42 PM 2.709 HOST Donating team Fireteam 98 has 1 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Ultimate Planet II: 1 to hunter, path A 12/27/2020 8:52:53 PM 2.709 HOST Donating team Fireteam 81 has 56 units with strength 2782. Status Assembling No target planet No lurk planet. Ships: The Reality Grill: 55, Tactical Grace: 1 to hunter, path A 12/27/2020 8:57:48 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:49 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:50 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:51 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:52 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:53 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:54 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:55 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:56 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:57 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:58 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:57:59 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:00 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:01 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:02 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:03 PM 2.709 HOST Donating team Fireteam 111 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Heresiarch: 1 to hunter, path A 12/27/2020 8:58:03 PM 2.709 HOST Donating team Fireteam 109 has 23 units with strength 2860. Status Staging No target planet No lurk planet. Ships: A New Lover: 23 to hunter, path B 12/27/2020 8:58:03 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:04 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:05 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:07 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:08 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:09 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:10 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:11 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:12 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:13 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:14 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:15 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:16 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:17 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:18 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:19 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:20 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:21 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:22 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:23 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:24 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:25 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:26 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:27 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:28 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:29 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:30 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:31 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:32 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:33 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:34 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:35 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:36 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:37 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:38 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:39 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:40 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:41 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:42 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:43 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:44 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:45 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:46 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:47 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:48 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:49 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:50 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:51 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:52 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:53 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:54 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:55 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:56 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:57 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:58 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:58:59 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:00 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:01 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:02 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:03 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:04 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:05 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:06 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:07 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:08 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:09 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:10 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:11 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:12 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:13 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:14 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:15 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:16 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:17 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:18 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:19 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:20 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:21 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:22 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:22 PM 2.709 HOST Logged Achievement To Steam MUAHUAHUAHUAHUA 12/27/2020 8:59:23 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:24 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:25 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:26 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:27 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:28 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:29 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:30 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:31 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:32 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:33 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:34 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:35 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:36 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:37 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:38 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:39 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:40 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:41 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:42 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:43 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:44 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:45 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:46 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:47 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:48 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:49 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:50 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:51 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:52 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:53 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:54 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:55 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:56 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:57 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:58 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 8:59:59 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:00 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:01 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:02 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:03 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:04 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:05 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:06 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:07 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:08 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:09 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:10 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:11 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:12 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:13 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:14 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:15 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:16 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:17 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:18 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:19 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:20 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:21 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:22 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:23 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:24 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:25 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:26 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:27 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:28 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:29 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:30 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:31 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:32 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:33 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:34 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:35 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:36 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:37 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:38 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:39 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:40 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:41 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:42 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:43 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:44 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:45 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:46 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:47 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:48 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:49 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:50 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:51 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:52 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:53 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:54 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:55 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:56 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:57 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:58 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:00:59 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:00 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:01 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:02 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:03 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:04 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:05 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:06 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:07 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:08 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:09 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:10 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:11 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:12 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:13 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:14 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:15 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:16 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:17 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:18 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:19 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:19 PM 2.709 HOST Donating team Fireteam 122 has 5 units with strength 1325. Status Assembling No target planet No lurk planet. Ships: Oceanic Dissonance: 5 to hunter, path A 12/27/2020 9:01:20 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:21 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:22 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:23 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:24 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:25 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:26 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:27 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:28 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:29 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:30 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:31 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:32 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:33 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:34 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:35 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:36 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:37 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:38 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:39 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:40 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:41 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:42 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:43 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:44 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:45 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:46 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:47 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:48 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:49 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:50 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:51 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:52 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:53 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:54 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:55 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:56 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:57 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:58 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:01:59 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:00 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:01 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:02 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:03 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:04 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:05 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:06 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:07 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:08 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:09 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:10 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:11 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:12 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:13 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:14 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:15 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:16 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:17 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:18 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:19 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:20 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:21 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:22 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:23 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:24 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:25 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:26 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:27 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:28 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:29 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:30 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:31 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:32 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:33 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:34 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:35 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:36 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:37 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:38 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:39 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:40 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:41 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:42 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:43 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:44 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:45 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:46 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:47 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:48 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:49 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:50 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:51 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:52 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:53 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:54 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:55 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:56 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:57 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:58 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:02:59 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:00 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:01 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:02 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:03 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:04 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:05 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:06 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:07 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:08 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:09 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:10 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:11 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:12 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:13 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:14 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:15 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:16 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:17 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:18 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:19 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:20 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:21 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:22 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:23 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:24 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:25 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:26 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:27 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:28 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:29 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:30 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:31 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:32 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:33 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:34 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:35 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:36 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:37 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:38 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:39 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:40 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:41 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:42 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:43 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:44 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:45 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:46 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:47 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:48 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:49 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:50 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:51 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:52 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:53 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:54 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:55 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:56 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:57 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:58 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:03:59 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:00 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:01 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:02 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:03 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:04 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:05 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:06 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:07 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:08 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:09 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:10 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:11 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:12 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:13 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:14 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:15 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:16 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:17 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:17 PM 2.709 HOST Donating team Fireteam 113 has 6 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Little Rascal: 6 to hunter, path A 12/27/2020 9:04:17 PM 2.709 HOST Donating team Fireteam 114 has 2 units with strength 1652. Status Assembling No target planet No lurk planet. Ships: Zoologist: 2 to hunter, path A 12/27/2020 9:04:18 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:19 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:20 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:21 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:22 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:23 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:24 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:25 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:26 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:27 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:28 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:29 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:30 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:31 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:32 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:33 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:34 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:35 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:36 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:37 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:38 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:39 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:40 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:41 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:42 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:43 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:44 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:45 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:46 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:47 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:48 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:49 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:04:50 PM 2.709 HOST BuildForMembershipsByBuildPoints: Build points attempt for Viral Shredder Copy: no base unit type exists in this fleet for 'ViralShredder'. 12/27/2020 9:05:08 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 12/27/2020 9:05:08 PM 2.709 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1