12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:32 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:33 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:37 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:38 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:40 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:41 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:43 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:45 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:46 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:47 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:48 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:50 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:51 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:52 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:53 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:54 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:58 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:50:59 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:00 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:01 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:02 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:03 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:04 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:07 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:08 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:10 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:11 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:12 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:13 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:16 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:17 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:18 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:19 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:21 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:22 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:23 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:24 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:26 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:27 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:28 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:29 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:31 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:34 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:35 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:51:36 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 8:52:37 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00199] in <32c79ee6c5584885913bfd256c72d57b>:0 12/4/2020 9:02:18 PM Donating team Fireteam 57 has 40 units with strength 2947. Status Staging No target planet No lurk planet. Ships: Acteon: 3, Curry: 37 to hunter, path B 12/4/2020 9:07:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:10:30 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:12:49 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in :0 12/4/2020 9:14:02 PM Logged Achievement To Steam Tech Tree 12/4/2020 9:21:38 PM Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 12/5/2020 8:09:13 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/5/2020 8:09:13 PM Boot up FleetOS (0.3217s) 12/5/2020 8:09:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/5/2020 8:09:14 PM Check System Logs For Rogue Intelligence (0.3551s) 12/5/2020 8:09:14 PM Game Version: 2.646 12/5/2020 8:09:14 PM Eject Trash Into Hyperspace (0.0883s) 12/5/2020 8:09:14 PM Check For Extra Modules (0.0259s) 12/5/2020 8:09:14 PM Bring Cloaking Systems Online (0.0863s) 12/5/2020 8:09:14 PM Recalculate Speed Of Light (0.0409s) 12/5/2020 8:09:14 PM Optimize Comfort On Command Decks (0.0324s) 12/5/2020 8:09:14 PM Generating Framerates (0.0170s) 12/5/2020 8:09:14 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/5/2020 8:09:14 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/5/2020 8:09:14 PM Check Nearby Stellar Masses (0.1815s) 12/5/2020 8:09:14 PM Remembering Alamo (0.0361s) 12/5/2020 8:09:14 PM Boot Audio Comms (0.0158s) 12/5/2020 8:09:14 PM Establish Individual Audio Links (0.0239s) 12/5/2020 8:09:14 PM Prepare Explosions and Crackles (0.0369s) 12/5/2020 8:09:14 PM No resolution change was required. 12/5/2020 8:09:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/5/2020 8:09:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/5/2020 8:09:14 PM Refresh Optical Lensing (0.0120s) 12/5/2020 8:09:14 PM Revise Fundamental Physical Laws (0.0359s) 12/5/2020 8:09:14 PM Calculate Odds Of Success (0.0419s) 12/5/2020 8:09:15 PM Briefly Panic (0.4628s) 12/5/2020 8:09:15 PM Install Confidence Routines (0.2922s) 12/5/2020 8:09:15 PM Bring Commander Interface Online (0.1446s) 12/5/2020 8:09:15 PM Motivate All Crews (0.0349s) 12/5/2020 8:09:15 PM Locating Available Networks (0.0519s) 12/5/2020 8:09:15 PM Externalizing Patterns (0.0529s) 12/5/2020 8:09:15 PM Hooking Externals (0.0199s) 12/5/2020 8:09:15 PM Handlizing Hooks (0.0209s) 12/5/2020 8:09:16 PM Disengaging Constants (0.1322s) 12/5/2020 8:09:16 PM Late Axionic Computations (0.1930s) 12/5/2020 8:09:16 PM Suppressing Bad Thoughts (0.0140s) 12/5/2020 8:09:16 PM Sentinel Alertness Diagnostic (0.0130s) 12/5/2020 8:09:16 PM Connecting to Fleet Command (0.0129s) 12/5/2020 8:09:16 PM Thinking Of Advice (0.0140s) 12/5/2020 8:09:16 PM Degaussing Advice (0.0858s) 12/5/2020 8:09:16 PM Reading Alien Diaries (0.0608s) 12/5/2020 8:09:16 PM Naming All Known Planets (0.0130s) 12/5/2020 8:09:16 PM Remembering Speeds (0.0150s) 12/5/2020 8:09:16 PM Prioritizing Targets (0.0130s) 12/5/2020 8:09:16 PM Rebooting Sensor Arrays (0.0130s) 12/5/2020 8:09:16 PM Unloading Prismatic Grid (0.0130s) 12/5/2020 8:09:16 PM Thinking Of Objectives (0.0110s) 12/5/2020 8:09:16 PM Inhibiting Visual Scans (0.0339s) 12/5/2020 8:09:16 PM Synthesizing Vocals (0.0150s) 12/5/2020 8:09:16 PM Investigating Map Signatures (0.0289s) 12/5/2020 8:09:16 PM Ventilating Scenarios (0.0120s) 12/5/2020 8:09:16 PM Decontaminating Targeting Systems (0.0120s) 12/5/2020 8:09:16 PM Ejecting Tactical Core (0.0140s) 12/5/2020 8:09:16 PM Calibrating Formations (0.0139s) 12/5/2020 8:09:16 PM Intercepting Galactic Maps (0.0199s) 12/5/2020 8:09:16 PM Discharging Colored Ions (0.0209s) 12/5/2020 8:09:16 PM Replicating Ion Colors (0.0130s) 12/5/2020 8:09:16 PM Faction Diagnostics (0.0229s) 12/5/2020 8:09:16 PM Buffering Hackers (0.0239s) 12/5/2020 8:09:16 PM Inverting Death (0.0180s) 12/5/2020 8:09:16 PM Linear Field Variance (0.0199s) 12/5/2020 8:09:16 PM Charging Marks (0.0140s) 12/5/2020 8:09:16 PM Guarding The Posts (0.1307s) 12/5/2020 8:09:16 PM Range Manifolds (0.0159s) 12/5/2020 8:09:16 PM Purging ROFs (0.0120s) 12/5/2020 8:09:17 PM Manipulating Speeds (0.0130s) 12/5/2020 8:09:17 PM Detecting Projectiles (0.0109s) 12/5/2020 8:09:17 PM Grouping Flow Fields (0.0150s) 12/5/2020 8:09:17 PM Modulating Flow Field Groups (0.0209s) 12/5/2020 8:09:17 PM Designing Fleets (0.0648s) 12/5/2020 8:09:17 PM Thinking Of Technologies (0.0249s) 12/5/2020 8:09:17 PM Categorizing Starboard Sensors (0.0129s) 12/5/2020 8:09:17 PM Injecting Galactic Variables (0.0199s) 12/5/2020 8:09:17 PM Sweet-Talking Starfields (0.0399s) 12/5/2020 8:09:17 PM Digitising Distant Planets (0.2209s) 12/5/2020 8:09:17 PM Categorizing All Planets (0.0090s) 12/5/2020 8:09:17 PM Organizing Commands (0.0266s) 12/5/2020 8:09:17 PM Calculating Firing Cones (0.0070s) 12/5/2020 8:09:17 PM Breaking In New Ship Parts (0.4095s) 12/5/2020 8:09:17 PM Re-Aligning Objectives (0.0239s) 12/5/2020 8:09:17 PM Sterilizing Test Chamber (0.0120s) 12/5/2020 8:09:22 PM Break Target Into Component Compounds (4.2113s) 12/5/2020 8:09:22 PM Issuing Orders (0.0219s) 12/5/2020 8:09:22 PM Augmenting Infusers (0.0100s) 12/5/2020 8:09:22 PM Infusing (0.0485s) 12/5/2020 8:09:22 PM Post-Proton Surge (0.0050s) 12/5/2020 8:09:22 PM Stimulate Modulation (0.0190s) 12/5/2020 8:09:22 PM ArcenAssetBundleCache.InstantiatedObjects: 965 12/5/2020 8:09:22 PM Load Surrogates (0.1386s) 12/5/2020 8:09:22 PM Final Checks (0.1925s) 12/5/2020 8:09:22 PM Load Historical Documents (0.0040s) 12/5/2020 8:09:22 PM 9.1 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Breaking In New Ship Parts (0.4s) Break Target Into Component Compounds (4.2s) 12/5/2020 8:09:22 PM Hello Steam user 'R3AP3RofD3M0NS' 12/5/2020 8:09:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/5/2020 8:09:36 PM PlayerAccount Scott has now been put in control of faction 8. 12/5/2020 8:09:36 PM Clear out factions that should not be in UI based on savegame: 11 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 12/5/2020 8:09:36 PM loading as template 12/5/2020 8:09:36 PM Added the faction AIReserves. 12/5/2020 8:09:36 PM Added the faction AntiAIZombie. 12/5/2020 8:09:36 PM Added the faction AntiEveryoneZombie. 12/5/2020 8:09:36 PM Added the faction AntiPlayerZombie. 12/5/2020 8:09:36 PM Added the faction CPALogic. 12/5/2020 8:09:36 PM Added the faction EnragedMacrophage. 12/5/2020 8:09:36 PM Added the faction Mercenary. 12/5/2020 8:09:36 PM Added the faction TamedMacrophage. 12/5/2020 8:09:36 PM Finish load save in 201.6ms 12/5/2020 8:09:36 PM Start Generate Partial Map with Realistic and seed 1682591849 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/5/2020 8:09:36 PM PlayerAccount Scott has now been put in control of faction 8. 12/5/2020 8:09:36 PM Fixed 1600 missing planet factions. 12/5/2020 8:09:36 PM Generate Partial Map Complete 147ms 12/5/2020 8:09:47 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Reg and Scott\18m.save Source1: AnythingElse Source3: LoadingSaveGame 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:47 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/5/2020 8:09:48 PM Finish load save in 1,222.6ms 12/5/2020 8:09:49 PM STEAM NETWORKING: P2P connection from Regdren connected. 12/5/2020 8:09:49 PM Client requested to join with the name 'Regdren' 12/5/2020 8:09:49 PM Tell client 'Regdren' that they are accepted. 12/5/2020 8:09:49 PM Send client 'Regdren' the world data. 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:14:25 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:36:09 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:39:39 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:55 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:56 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:51:57 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 8:58:20 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:19:42 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:14 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:22:15 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:25:44 PM GameEntity_Squad serialization error at stage 3000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00164] in <83b796c98a3c434ea2f536a37836aa5f>:0 12/5/2020 9:26:49 PM Client Regdren (connection 1) has closed their connection. 12/6/2020 11:03:13 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 11:03:13 AM Boot up FleetOS (0.3301s) 12/6/2020 11:03:14 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 11:03:14 AM Check System Logs For Rogue Intelligence (0.3024s) 12/6/2020 11:03:14 AM Game Version: 2.647 12/6/2020 11:03:14 AM Eject Trash Into Hyperspace (0.0967s) 12/6/2020 11:03:14 AM Check For Extra Modules (0.0239s) 12/6/2020 11:03:14 AM Bring Cloaking Systems Online (0.0260s) 12/6/2020 11:03:14 AM Recalculate Speed Of Light (0.0269s) 12/6/2020 11:03:14 AM Optimize Comfort On Command Decks (0.0189s) 12/6/2020 11:03:14 AM Generating Framerates (0.0070s) 12/6/2020 11:03:14 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 11:03:14 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/6/2020 11:03:14 AM Check Nearby Stellar Masses (0.1705s) 12/6/2020 11:03:14 AM Remembering Alamo (0.0230s) 12/6/2020 11:03:14 AM Boot Audio Comms (0.0110s) 12/6/2020 11:03:14 AM Establish Individual Audio Links (0.0180s) 12/6/2020 11:03:14 AM Prepare Explosions and Crackles (0.0269s) 12/6/2020 11:03:14 AM No resolution change was required. 12/6/2020 11:03:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:03:14 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:03:14 AM Refresh Optical Lensing (0.0110s) 12/6/2020 11:03:14 AM Revise Fundamental Physical Laws (0.0289s) 12/6/2020 11:03:14 AM Calculate Odds Of Success (0.0229s) 12/6/2020 11:03:14 AM Briefly Panic (0.2154s) 12/6/2020 11:03:15 AM Install Confidence Routines (0.3113s) 12/6/2020 11:03:15 AM Bring Commander Interface Online (0.1087s) 12/6/2020 11:03:15 AM Motivate All Crews (0.0429s) 12/6/2020 11:03:15 AM Locating Available Networks (0.0529s) 12/6/2020 11:03:15 AM Externalizing Patterns (0.0219s) 12/6/2020 11:03:15 AM Hooking Externals (0.0130s) 12/6/2020 11:03:15 AM Handlizing Hooks (0.0120s) 12/6/2020 11:03:15 AM Disengaging Constants (0.0319s) 12/6/2020 11:03:15 AM Late Axionic Computations (0.1460s) 12/6/2020 11:03:15 AM Suppressing Bad Thoughts (0.0110s) 12/6/2020 11:03:15 AM Sentinel Alertness Diagnostic (0.0060s) 12/6/2020 11:03:15 AM Connecting to Fleet Command (0.0080s) 12/6/2020 11:03:15 AM Thinking Of Advice (0.0050s) 12/6/2020 11:03:15 AM Degaussing Advice (0.0199s) 12/6/2020 11:03:15 AM Reading Alien Diaries (0.0150s) 12/6/2020 11:03:15 AM Naming All Known Planets (0.0070s) 12/6/2020 11:03:15 AM Remembering Speeds (0.0060s) 12/6/2020 11:03:15 AM Prioritizing Targets (0.0080s) 12/6/2020 11:03:15 AM Rebooting Sensor Arrays (0.0060s) 12/6/2020 11:03:15 AM Unloading Prismatic Grid (0.0070s) 12/6/2020 11:03:15 AM Thinking Of Objectives (0.0070s) 12/6/2020 11:03:15 AM Inhibiting Visual Scans (0.0260s) 12/6/2020 11:03:15 AM Synthesizing Vocals (0.0090s) 12/6/2020 11:03:15 AM Investigating Map Signatures (0.0130s) 12/6/2020 11:03:15 AM Ventilating Scenarios (0.0060s) 12/6/2020 11:03:15 AM Decontaminating Targeting Systems (0.0070s) 12/6/2020 11:03:15 AM Ejecting Tactical Core (0.0090s) 12/6/2020 11:03:15 AM Calibrating Formations (0.0070s) 12/6/2020 11:03:15 AM Intercepting Galactic Maps (0.0080s) 12/6/2020 11:03:15 AM Discharging Colored Ions (0.0150s) 12/6/2020 11:03:15 AM Replicating Ion Colors (0.0060s) 12/6/2020 11:03:15 AM Faction Diagnostics (0.0120s) 12/6/2020 11:03:15 AM Buffering Hackers (0.0120s) 12/6/2020 11:03:15 AM Inverting Death (0.0080s) 12/6/2020 11:03:15 AM Linear Field Variance (0.0080s) 12/6/2020 11:03:15 AM Charging Marks (0.0060s) 12/6/2020 11:03:16 AM Guarding The Posts (0.1147s) 12/6/2020 11:03:16 AM Range Manifolds (0.0079s) 12/6/2020 11:03:16 AM Purging ROFs (0.0070s) 12/6/2020 11:03:16 AM Manipulating Speeds (0.0080s) 12/6/2020 11:03:16 AM Detecting Projectiles (0.0060s) 12/6/2020 11:03:16 AM Grouping Flow Fields (0.0080s) 12/6/2020 11:03:16 AM Modulating Flow Field Groups (0.0140s) 12/6/2020 11:03:16 AM Designing Fleets (0.0159s) 12/6/2020 11:03:16 AM Thinking Of Technologies (0.0090s) 12/6/2020 11:03:16 AM Categorizing Starboard Sensors (0.0060s) 12/6/2020 11:03:16 AM Injecting Galactic Variables (0.0110s) 12/6/2020 11:03:16 AM Dropping Starfields (0.0170s) 12/6/2020 11:03:16 AM Rejecting Distant Planets (0.1566s) 12/6/2020 11:03:16 AM Categorizing All Planets (0.0080s) 12/6/2020 11:03:16 AM Organizing Commands (0.0210s) 12/6/2020 11:03:16 AM Calculating Firing Cones (0.0059s) 12/6/2020 11:03:16 AM Kicking Ship Parts Down Elevator Shaft (0.2195s) 12/6/2020 11:03:16 AM Re-Aligning Objectives (0.0119s) 12/6/2020 11:03:16 AM Sterilizing Test Chamber (0.0070s) 12/6/2020 11:03:20 AM Draw Power From Black Holes (4.0727s) 12/6/2020 11:03:20 AM Issuing Orders (0.0199s) 12/6/2020 11:03:20 AM Augmenting Infusers (0.0040s) 12/6/2020 11:03:20 AM Infusing (0.0209s) 12/6/2020 11:03:20 AM Post-Proton Surge (0.0050s) 12/6/2020 11:03:20 AM Stimulate Modulation (0.0180s) 12/6/2020 11:03:20 AM ArcenAssetBundleCache.InstantiatedObjects: 965 12/6/2020 11:03:20 AM Load Surrogates (0.0698s) 12/6/2020 11:03:20 AM Final Checks (0.1907s) 12/6/2020 11:03:20 AM Load Historical Documents (0.0030s) 12/6/2020 11:03:20 AM 7.4 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Install Confidence Routines (0.3s) Draw Power From Black Holes (4.1s) 12/6/2020 11:03:21 AM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 11:03:39 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ezs0\camp2sp.save Source1: AnythingElse Source3: LoadingSaveGame 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 11:03:39 AM Finish load save in 429.9ms 12/6/2020 11:25:59 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/6/2020 11:25:59 AM PlayerAccount Scott has now been put in control of faction 8. 12/6/2020 11:25:59 AM Clear out factions that should not be in UI based on savegame: 11 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 12/6/2020 11:25:59 AM loading as template 12/6/2020 11:25:59 AM Added the faction AIReserves. 12/6/2020 11:25:59 AM Added the faction AntiAIZombie. 12/6/2020 11:25:59 AM Added the faction AntiEveryoneZombie. 12/6/2020 11:25:59 AM Added the faction AntiPlayerZombie. 12/6/2020 11:25:59 AM Added the faction CPALogic. 12/6/2020 11:25:59 AM Added the faction EnragedMacrophage. 12/6/2020 11:25:59 AM Added the faction Mercenary. 12/6/2020 11:25:59 AM Added the faction TamedMacrophage. 12/6/2020 11:25:59 AM Finish load save in 124.2ms 12/6/2020 11:25:59 AM Start Generate Partial Map with Realistic and seed 842528815 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/6/2020 11:25:59 AM PlayerAccount Scott has now been put in control of faction 8. 12/6/2020 11:25:59 AM Fixed 1600 missing planet factions. 12/6/2020 11:25:59 AM Generate Partial Map Complete 86ms 12/6/2020 11:26:03 AM Start Generate Partial Map with Realistic and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:03 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:03 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:03 AM Generate Partial Map Complete 222ms 12/6/2020 11:26:06 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.09 seconds ago. 12/6/2020 11:26:12 AM Start Generate Partial Map with Realistic and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:12 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:12 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:12 AM Generate Partial Map Complete 215ms 12/6/2020 11:26:14 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.50 seconds ago. 12/6/2020 11:26:17 AM Skipped an extra mapgen call that was substantially the same as one that was run 4.95 seconds ago. 12/6/2020 11:26:18 AM Start Generate Partial Map with Realistic and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:18 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:18 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:18 AM Generate Partial Map Complete 340ms 12/6/2020 11:26:19 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.05 seconds ago. 12/6/2020 11:26:19 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.87 seconds ago. 12/6/2020 11:26:22 AM Start Generate Partial Map with Clusters and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:22 AM Trying to create a minimum spanning tree with 6 planets 12/6/2020 11:26:23 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:23 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:23 AM Generate Partial Map Complete 246ms 12/6/2020 11:26:24 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.22 seconds ago. 12/6/2020 11:26:27 AM Start Generate Partial Map with ClustersMicrocosm and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:27 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:27 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:27 AM Generate Partial Map Complete 31ms 12/6/2020 11:26:28 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.85 seconds ago. 12/6/2020 11:26:33 AM Start Generate Partial Map with Snake and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:33 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:33 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:33 AM Generate Partial Map Complete 16ms 12/6/2020 11:26:38 AM Start Generate Partial Map with Wheel and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:38 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:38 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:38 AM Generate Partial Map Complete 20ms 12/6/2020 11:26:43 AM Start Generate Partial Map with X and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:43 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:43 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:43 AM Generate Partial Map Complete 14ms 12/6/2020 11:26:52 AM Start Generate Partial Map with D18Bubbles and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:52 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:52 AM Fixed 1740 missing planet factions. 12/6/2020 11:26:52 AM Generate Partial Map Complete 50ms 12/6/2020 11:26:55 AM Start Generate Partial Map with Simple and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:55 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:55 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:55 AM Generate Partial Map Complete 27ms 12/6/2020 11:26:58 AM Start Generate Partial Map with Snake and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:26:58 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:26:58 AM Fixed 1600 missing planet factions. 12/6/2020 11:26:58 AM Generate Partial Map Complete 59ms 12/6/2020 11:27:03 AM Start Generate Partial Map with Octopus and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:27:03 AM total central planets: 27 12/6/2020 11:27:03 AM created central planets: 27 12/6/2020 11:27:03 AM Trying to create a minimum spanning tree with 10 planets 12/6/2020 11:27:03 AM Trying to create a minimum spanning tree with 14 planets 12/6/2020 11:27:03 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:27:03 AM Fixed 1600 missing planet factions. 12/6/2020 11:27:03 AM Generate Partial Map Complete 363ms 12/6/2020 11:27:07 AM Start Generate Partial Map with Maze and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:27:07 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:27:07 AM Fixed 1620 missing planet factions. 12/6/2020 11:27:07 AM Generate Partial Map Complete 18ms 12/6/2020 11:27:09 AM Start Generate Partial Map with Concentric and seed 842528815 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 11:27:09 AM PlayerAccount Scott is controlling faction 8 already. 12/6/2020 11:27:09 AM Fixed 1600 missing planet factions. 12/6/2020 11:27:09 AM Generate Partial Map Complete 15ms 12/6/2020 11:38:34 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 11:38:34 AM Boot up FleetOS (0.2770s) 12/6/2020 11:38:34 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 11:38:34 AM Check System Logs For Rogue Intelligence (0.2124s) 12/6/2020 11:38:34 AM Game Version: 2.647 12/6/2020 11:38:34 AM Eject Trash Into Hyperspace (0.0778s) 12/6/2020 11:38:34 AM Check For Extra Modules (0.0209s) 12/6/2020 11:38:34 AM Bring Cloaking Systems Online (0.0249s) 12/6/2020 11:38:34 AM Recalculate Speed Of Light (0.0249s) 12/6/2020 11:38:34 AM Optimize Comfort On Command Decks (0.0279s) 12/6/2020 11:38:34 AM Generating Framerates (0.0110s) 12/6/2020 11:38:34 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 11:38:34 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/6/2020 11:38:34 AM Check Nearby Stellar Masses (0.0439s) 12/6/2020 11:38:34 AM Remembering Alamo (0.0199s) 12/6/2020 11:38:34 AM Boot Audio Comms (0.0110s) 12/6/2020 11:38:34 AM Establish Individual Audio Links (0.0179s) 12/6/2020 11:38:34 AM Prepare Explosions and Crackles (0.0239s) 12/6/2020 11:38:34 AM No resolution change was required. 12/6/2020 11:38:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:38:34 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:38:34 AM Refresh Optical Lensing (0.0130s) 12/6/2020 11:38:35 AM Revise Fundamental Physical Laws (0.0339s) 12/6/2020 11:38:35 AM Calculate Odds Of Success (0.0329s) 12/6/2020 11:38:35 AM Briefly Panic (0.2578s) 12/6/2020 11:38:35 AM Install Confidence Routines (0.3621s) 12/6/2020 11:38:35 AM Bring Commander Interface Online (0.1107s) 12/6/2020 11:38:35 AM Motivate All Crews (0.0459s) 12/6/2020 11:38:35 AM Locating Available Networks (0.0199s) 12/6/2020 11:38:35 AM Externalizing Patterns (0.0300s) 12/6/2020 11:38:35 AM Hooking Externals (0.0119s) 12/6/2020 11:38:35 AM Handlizing Hooks (0.0120s) 12/6/2020 11:38:35 AM Disengaging Constants (0.0309s) 12/6/2020 11:38:35 AM Late Axionic Computations (0.0389s) 12/6/2020 11:38:35 AM Suppressing Bad Thoughts (0.0090s) 12/6/2020 11:38:35 AM Sentinel Alertness Diagnostic (0.0080s) 12/6/2020 11:38:35 AM Connecting to Fleet Command (0.0090s) 12/6/2020 11:38:35 AM Thinking Of Advice (0.0090s) 12/6/2020 11:38:36 AM Degaussing Advice (0.0199s) 12/6/2020 11:38:36 AM Reading Alien Diaries (0.0190s) 12/6/2020 11:38:36 AM Naming All Known Planets (0.0080s) 12/6/2020 11:38:36 AM Remembering Speeds (0.0090s) 12/6/2020 11:38:36 AM Prioritizing Targets (0.0099s) 12/6/2020 11:38:36 AM Rebooting Sensor Arrays (0.0070s) 12/6/2020 11:38:36 AM Unloading Prismatic Grid (0.0070s) 12/6/2020 11:38:36 AM Thinking Of Objectives (0.0070s) 12/6/2020 11:38:36 AM Inhibiting Visual Scans (0.0110s) 12/6/2020 11:38:36 AM Synthesizing Vocals (0.0099s) 12/6/2020 11:38:36 AM Investigating Map Signatures (0.0140s) 12/6/2020 11:38:36 AM Ventilating Scenarios (0.0080s) 12/6/2020 11:38:36 AM Decontaminating Targeting Systems (0.0080s) 12/6/2020 11:38:36 AM Ejecting Tactical Core (0.0080s) 12/6/2020 11:38:36 AM Calibrating Formations (0.0060s) 12/6/2020 11:38:36 AM Intercepting Galactic Maps (0.0100s) 12/6/2020 11:38:36 AM Discharging Colored Ions (0.0189s) 12/6/2020 11:38:36 AM Replicating Ion Colors (0.0090s) 12/6/2020 11:38:36 AM Faction Diagnostics (0.0220s) 12/6/2020 11:38:36 AM Buffering Hackers (0.0239s) 12/6/2020 11:38:36 AM Inverting Death (0.0100s) 12/6/2020 11:38:36 AM Linear Field Variance (0.0120s) 12/6/2020 11:38:36 AM Charging Marks (0.0100s) 12/6/2020 11:38:36 AM Guarding The Posts (0.1307s) 12/6/2020 11:38:36 AM Range Manifolds (0.0110s) 12/6/2020 11:38:36 AM Purging ROFs (0.0099s) 12/6/2020 11:38:36 AM Manipulating Speeds (0.0110s) 12/6/2020 11:38:36 AM Detecting Projectiles (0.0080s) 12/6/2020 11:38:36 AM Grouping Flow Fields (0.0180s) 12/6/2020 11:38:36 AM Modulating Flow Field Groups (0.0279s) 12/6/2020 11:38:36 AM Designing Fleets (0.0229s) 12/6/2020 11:38:36 AM Thinking Of Technologies (0.0110s) 12/6/2020 11:38:36 AM Categorizing Starboard Sensors (0.0130s) 12/6/2020 11:38:36 AM Injecting Galactic Variables (0.0110s) 12/6/2020 11:38:36 AM Medicating Starfields (0.0170s) 12/6/2020 11:38:36 AM Fondly Remembering Distant Planets (0.1326s) 12/6/2020 11:38:36 AM Categorizing All Planets (0.0105s) 12/6/2020 11:38:36 AM Organizing Commands (0.0200s) 12/6/2020 11:38:36 AM Calculating Firing Cones (0.0080s) 12/6/2020 11:38:37 AM Splitting Ship Parts Into Smaller Parts (0.3557s) 12/6/2020 11:38:37 AM Re-Aligning Objectives (0.0219s) 12/6/2020 11:38:37 AM Sterilizing Test Chamber (0.0219s) 12/6/2020 11:38:39 AM Reformatting Navigation (2.7562s) 12/6/2020 11:38:39 AM Issuing Orders (0.0209s) 12/6/2020 11:38:39 AM Augmenting Infusers (0.0060s) 12/6/2020 11:38:39 AM Infusing (0.0210s) 12/6/2020 11:38:39 AM Post-Proton Surge (0.0060s) 12/6/2020 11:38:39 AM Stimulate Modulation (0.0290s) 12/6/2020 11:38:40 AM ArcenAssetBundleCache.InstantiatedObjects: 1068 12/6/2020 11:38:40 AM Load Surrogates (0.1303s) 12/6/2020 11:38:40 AM Final Checks (0.2253s) 12/6/2020 11:38:40 AM Load Historical Documents (0.0060s) 12/6/2020 11:38:40 AM 6.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Splitting Ship Parts Into Smaller Parts (0.4s) Reformatting Navigation (2.8s) 12/6/2020 11:38:40 AM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 11:41:57 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 11:41:57 AM Boot up FleetOS (0.2901s) 12/6/2020 11:41:57 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 11:41:57 AM Check System Logs For Rogue Intelligence (0.2094s) 12/6/2020 11:41:57 AM Game Version: 2.647 12/6/2020 11:41:57 AM Eject Trash Into Hyperspace (0.0748s) 12/6/2020 11:41:57 AM Check For Extra Modules (0.0219s) 12/6/2020 11:41:57 AM Bring Cloaking Systems Online (0.0289s) 12/6/2020 11:41:57 AM Recalculate Speed Of Light (0.0249s) 12/6/2020 11:41:57 AM Optimize Comfort On Command Decks (0.0239s) 12/6/2020 11:41:57 AM Generating Framerates (0.0090s) 12/6/2020 11:41:58 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 11:41:58 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 12/6/2020 11:41:58 AM Check Nearby Stellar Masses (0.0489s) 12/6/2020 11:41:58 AM Remembering Alamo (0.0160s) 12/6/2020 11:41:58 AM Boot Audio Comms (0.0120s) 12/6/2020 11:41:58 AM Establish Individual Audio Links (0.0180s) 12/6/2020 11:41:58 AM Prepare Explosions and Crackles (0.0269s) 12/6/2020 11:41:58 AM No resolution change was required. 12/6/2020 11:41:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:41:58 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:41:58 AM Refresh Optical Lensing (0.0130s) 12/6/2020 11:41:58 AM Revise Fundamental Physical Laws (0.0269s) 12/6/2020 11:41:58 AM Calculate Odds Of Success (0.0329s) 12/6/2020 11:41:58 AM Briefly Panic (0.2683s) 12/6/2020 11:41:58 AM Install Confidence Routines (0.3308s) 12/6/2020 11:41:58 AM Bring Commander Interface Online (0.1009s) 12/6/2020 11:41:58 AM Motivate All Crews (0.0358s) 12/6/2020 11:41:58 AM Locating Available Networks (0.0190s) 12/6/2020 11:41:59 AM Externalizing Patterns (0.2124s) 12/6/2020 11:41:59 AM Hooking Externals (0.0140s) 12/6/2020 11:41:59 AM Handlizing Hooks (0.0140s) 12/6/2020 11:41:59 AM Disengaging Constants (0.0269s) 12/6/2020 11:41:59 AM Late Axionic Computations (0.0406s) 12/6/2020 11:41:59 AM Suppressing Bad Thoughts (0.0080s) 12/6/2020 11:41:59 AM Sentinel Alertness Diagnostic (0.0080s) 12/6/2020 11:41:59 AM Connecting to Fleet Command (0.0070s) 12/6/2020 11:41:59 AM Thinking Of Advice (0.0080s) 12/6/2020 11:41:59 AM Degaussing Advice (0.0160s) 12/6/2020 11:41:59 AM Reading Alien Diaries (0.0205s) 12/6/2020 11:41:59 AM Naming All Known Planets (0.0089s) 12/6/2020 11:41:59 AM Remembering Speeds (0.0070s) 12/6/2020 11:41:59 AM Prioritizing Targets (0.0080s) 12/6/2020 11:41:59 AM Rebooting Sensor Arrays (0.0090s) 12/6/2020 11:41:59 AM Unloading Prismatic Grid (0.0060s) 12/6/2020 11:41:59 AM Thinking Of Objectives (0.0070s) 12/6/2020 11:41:59 AM Inhibiting Visual Scans (0.0120s) 12/6/2020 11:41:59 AM Synthesizing Vocals (0.0100s) 12/6/2020 11:41:59 AM Investigating Map Signatures (0.0140s) 12/6/2020 11:41:59 AM Ventilating Scenarios (0.0070s) 12/6/2020 11:41:59 AM Decontaminating Targeting Systems (0.0090s) 12/6/2020 11:41:59 AM Ejecting Tactical Core (0.0080s) 12/6/2020 11:41:59 AM Calibrating Formations (0.0070s) 12/6/2020 11:41:59 AM Intercepting Galactic Maps (0.0090s) 12/6/2020 11:41:59 AM Discharging Colored Ions (0.0190s) 12/6/2020 11:41:59 AM Replicating Ion Colors (0.0079s) 12/6/2020 11:41:59 AM Faction Diagnostics (0.0269s) 12/6/2020 11:41:59 AM Buffering Hackers (0.0229s) 12/6/2020 11:41:59 AM Inverting Death (0.0140s) 12/6/2020 11:41:59 AM Linear Field Variance (0.0100s) 12/6/2020 11:41:59 AM Charging Marks (0.0080s) 12/6/2020 11:41:59 AM Guarding The Posts (0.1217s) 12/6/2020 11:41:59 AM Range Manifolds (0.0089s) 12/6/2020 11:41:59 AM Purging ROFs (0.0080s) 12/6/2020 11:41:59 AM Manipulating Speeds (0.0090s) 12/6/2020 11:41:59 AM Detecting Projectiles (0.0119s) 12/6/2020 11:41:59 AM Grouping Flow Fields (0.0100s) 12/6/2020 11:41:59 AM Modulating Flow Field Groups (0.0210s) 12/6/2020 11:41:59 AM Designing Fleets (0.0758s) 12/6/2020 11:41:59 AM Thinking Of Technologies (0.0099s) 12/6/2020 11:41:59 AM Categorizing Starboard Sensors (0.0140s) 12/6/2020 11:41:59 AM Injecting Galactic Variables (0.0190s) 12/6/2020 11:41:59 AM Hoping Starfields Are Nice (0.0190s) 12/6/2020 11:42:00 AM Rejecting Distant Planets (0.1376s) 12/6/2020 11:42:00 AM Categorizing All Planets (0.0060s) 12/6/2020 11:42:00 AM Organizing Commands (0.0269s) 12/6/2020 11:42:00 AM Calculating Firing Cones (0.0080s) 12/6/2020 11:42:00 AM Splitting Ship Parts Into Smaller Parts (0.4373s) 12/6/2020 11:42:00 AM Re-Aligning Objectives (0.0209s) 12/6/2020 11:42:00 AM Sterilizing Test Chamber (0.0149s) 12/6/2020 11:42:03 AM Detecting Antimatter (2.7226s) 12/6/2020 11:42:03 AM Issuing Orders (0.0239s) 12/6/2020 11:42:03 AM Augmenting Infusers (0.0120s) 12/6/2020 11:42:03 AM Infusing (0.0259s) 12/6/2020 11:42:03 AM Post-Proton Surge (0.0100s) 12/6/2020 11:42:03 AM Stimulate Modulation (0.0469s) 12/6/2020 11:42:03 AM ArcenAssetBundleCache.InstantiatedObjects: 1081 12/6/2020 11:42:03 AM Load Surrogates (0.1316s) 12/6/2020 11:42:03 AM Final Checks (0.2401s) 12/6/2020 11:42:03 AM Load Historical Documents (0.0050s) 12/6/2020 11:42:03 AM 6.4 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Splitting Ship Parts Into Smaller Parts (0.4s) Detecting Antimatter (2.7s) 12/6/2020 11:42:03 AM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 11:42:18 AM No resolution change was required. 12/6/2020 11:42:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:42:18 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:42:32 AM No resolution change was required. 12/6/2020 11:42:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:42:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:44:34 AM No resolution change was required. 12/6/2020 11:44:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:44:34 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:44:51 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 11:44:51 AM Boot up FleetOS (0.2729s) 12/6/2020 11:44:51 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 11:44:51 AM Check System Logs For Rogue Intelligence (0.1661s) 12/6/2020 11:44:51 AM Game Version: 2.647 12/6/2020 11:44:51 AM Eject Trash Into Hyperspace (0.0738s) 12/6/2020 11:44:51 AM Check For Extra Modules (0.0249s) 12/6/2020 11:44:51 AM Bring Cloaking Systems Online (0.0219s) 12/6/2020 11:44:51 AM Recalculate Speed Of Light (0.0209s) 12/6/2020 11:44:51 AM Optimize Comfort On Command Decks (0.0259s) 12/6/2020 11:44:51 AM Generating Framerates (0.0090s) 12/6/2020 11:44:51 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 11:44:51 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 12/6/2020 11:44:51 AM Check Nearby Stellar Masses (0.0429s) 12/6/2020 11:44:51 AM Remembering Alamo (0.0180s) 12/6/2020 11:44:51 AM Boot Audio Comms (0.0110s) 12/6/2020 11:44:51 AM Establish Individual Audio Links (0.0199s) 12/6/2020 11:44:51 AM Prepare Explosions and Crackles (0.0279s) 12/6/2020 11:44:51 AM No resolution change was required. 12/6/2020 11:44:51 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:44:51 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:44:51 AM Refresh Optical Lensing (0.0160s) 12/6/2020 11:44:51 AM Revise Fundamental Physical Laws (0.0270s) 12/6/2020 11:44:51 AM Calculate Odds Of Success (0.0309s) 12/6/2020 11:44:52 AM Briefly Panic (0.2553s) 12/6/2020 11:44:52 AM Install Confidence Routines (0.3589s) 12/6/2020 11:44:52 AM Bring Commander Interface Online (0.0987s) 12/6/2020 11:44:52 AM Motivate All Crews (0.0379s) 12/6/2020 11:44:52 AM Locating Available Networks (0.0199s) 12/6/2020 11:44:52 AM Externalizing Patterns (0.0379s) 12/6/2020 11:44:52 AM Hooking Externals (0.0130s) 12/6/2020 11:44:52 AM Handlizing Hooks (0.0119s) 12/6/2020 11:44:52 AM Disengaging Constants (0.0250s) 12/6/2020 11:44:52 AM Late Axionic Computations (0.0438s) 12/6/2020 11:44:52 AM Suppressing Bad Thoughts (0.0080s) 12/6/2020 11:44:52 AM Sentinel Alertness Diagnostic (0.0089s) 12/6/2020 11:44:52 AM Connecting to Fleet Command (0.0080s) 12/6/2020 11:44:52 AM Thinking Of Advice (0.0070s) 12/6/2020 11:44:52 AM Degaussing Advice (0.0160s) 12/6/2020 11:44:52 AM Reading Alien Diaries (0.0149s) 12/6/2020 11:44:52 AM Naming All Known Planets (0.0100s) 12/6/2020 11:44:52 AM Remembering Speeds (0.0100s) 12/6/2020 11:44:52 AM Prioritizing Targets (0.0079s) 12/6/2020 11:44:52 AM Rebooting Sensor Arrays (0.0076s) 12/6/2020 11:44:52 AM Unloading Prismatic Grid (0.0080s) 12/6/2020 11:44:52 AM Thinking Of Objectives (0.0070s) 12/6/2020 11:44:52 AM Inhibiting Visual Scans (0.0100s) 12/6/2020 11:44:52 AM Synthesizing Vocals (0.0099s) 12/6/2020 11:44:52 AM Investigating Map Signatures (0.0150s) 12/6/2020 11:44:52 AM Ventilating Scenarios (0.0080s) 12/6/2020 11:44:52 AM Decontaminating Targeting Systems (0.0070s) 12/6/2020 11:44:53 AM Ejecting Tactical Core (0.0090s) 12/6/2020 11:44:53 AM Calibrating Formations (0.0080s) 12/6/2020 11:44:53 AM Intercepting Galactic Maps (0.0099s) 12/6/2020 11:44:53 AM Discharging Colored Ions (0.0217s) 12/6/2020 11:44:53 AM Replicating Ion Colors (0.0080s) 12/6/2020 11:44:53 AM Faction Diagnostics (0.0170s) 12/6/2020 11:44:53 AM Buffering Hackers (0.0180s) 12/6/2020 11:44:53 AM Inverting Death (0.0090s) 12/6/2020 11:44:53 AM Linear Field Variance (0.0090s) 12/6/2020 11:44:53 AM Charging Marks (0.0079s) 12/6/2020 11:44:53 AM Guarding The Posts (0.1189s) 12/6/2020 11:44:53 AM Range Manifolds (0.0089s) 12/6/2020 11:44:53 AM Purging ROFs (0.0080s) 12/6/2020 11:44:53 AM Manipulating Speeds (0.0080s) 12/6/2020 11:44:53 AM Detecting Projectiles (0.0080s) 12/6/2020 11:44:53 AM Grouping Flow Fields (0.0090s) 12/6/2020 11:44:53 AM Modulating Flow Field Groups (0.0199s) 12/6/2020 11:44:53 AM Designing Fleets (0.0249s) 12/6/2020 11:44:53 AM Thinking Of Technologies (0.0090s) 12/6/2020 11:44:53 AM Categorizing Starboard Sensors (0.0080s) 12/6/2020 11:44:53 AM Injecting Galactic Variables (0.0110s) 12/6/2020 11:44:53 AM Investigating Starfields (0.0179s) 12/6/2020 11:44:53 AM Gazing At Distant Planets (0.1346s) 12/6/2020 11:44:53 AM Categorizing All Planets (0.0080s) 12/6/2020 11:44:53 AM Organizing Commands (0.0179s) 12/6/2020 11:44:53 AM Calculating Firing Cones (0.0070s) 12/6/2020 11:44:53 AM Breaking In New Ship Parts (0.3820s) 12/6/2020 11:44:53 AM Re-Aligning Objectives (0.0180s) 12/6/2020 11:44:53 AM Sterilizing Test Chamber (0.0130s) 12/6/2020 11:44:56 AM Rewire Lower Decks (2.7333s) 12/6/2020 11:44:56 AM Issuing Orders (0.0249s) 12/6/2020 11:44:56 AM Augmenting Infusers (0.0100s) 12/6/2020 11:44:56 AM Infusing (0.0269s) 12/6/2020 11:44:56 AM Post-Proton Surge (0.0130s) 12/6/2020 11:44:56 AM Stimulate Modulation (0.0489s) 12/6/2020 11:44:56 AM ArcenAssetBundleCache.InstantiatedObjects: 1081 12/6/2020 11:44:56 AM Load Surrogates (0.1197s) 12/6/2020 11:44:57 AM Final Checks (0.2334s) 12/6/2020 11:44:57 AM Load Historical Documents (0.0040s) 12/6/2020 11:44:57 AM 6.0 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Breaking In New Ship Parts (0.4s) Rewire Lower Decks (2.7s) 12/6/2020 11:44:57 AM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 11:48:45 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 11:48:45 AM Boot up FleetOS (0.2739s) 12/6/2020 11:48:46 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 11:48:46 AM Check System Logs For Rogue Intelligence (0.2250s) 12/6/2020 11:48:46 AM Game Version: 2.647 12/6/2020 11:48:46 AM Eject Trash Into Hyperspace (0.0708s) 12/6/2020 11:48:46 AM Check For Extra Modules (0.0279s) 12/6/2020 11:48:46 AM Bring Cloaking Systems Online (0.0309s) 12/6/2020 11:48:46 AM Recalculate Speed Of Light (0.0259s) 12/6/2020 11:48:46 AM Optimize Comfort On Command Decks (0.0269s) 12/6/2020 11:48:46 AM Generating Framerates (0.0120s) 12/6/2020 11:48:46 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 11:48:46 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) MoreSystemDefenders_v1.12 (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 12/6/2020 11:48:46 AM Check Nearby Stellar Masses (0.0529s) 12/6/2020 11:48:46 AM Remembering Alamo (0.0209s) 12/6/2020 11:48:46 AM Boot Audio Comms (0.0130s) 12/6/2020 11:48:46 AM Establish Individual Audio Links (0.0199s) 12/6/2020 11:48:46 AM Prepare Explosions and Crackles (0.0269s) 12/6/2020 11:48:46 AM No resolution change was required. 12/6/2020 11:48:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:48:46 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:48:46 AM Refresh Optical Lensing (0.0130s) 12/6/2020 11:48:46 AM Revise Fundamental Physical Laws (0.0209s) 12/6/2020 11:48:46 AM Calculate Odds Of Success (0.0229s) 12/6/2020 11:48:46 AM Briefly Panic (0.2463s) 12/6/2020 11:48:47 AM Install Confidence Routines (0.3381s) 12/6/2020 11:48:47 AM Bring Commander Interface Online (0.0994s) 12/6/2020 11:48:47 AM Motivate All Crews (0.0390s) 12/6/2020 11:48:47 AM Locating Available Networks (0.0210s) 12/6/2020 11:48:47 AM Externalizing Patterns (0.0401s) 12/6/2020 11:48:47 AM Hooking Externals (0.0159s) 12/6/2020 11:48:47 AM Handlizing Hooks (0.0130s) 12/6/2020 11:48:47 AM Disengaging Constants (0.0339s) 12/6/2020 11:48:47 AM Late Axionic Computations (0.0568s) 12/6/2020 11:48:47 AM Suppressing Bad Thoughts (0.0090s) 12/6/2020 11:48:47 AM Sentinel Alertness Diagnostic (0.0110s) 12/6/2020 11:48:47 AM Connecting to Fleet Command (0.0100s) 12/6/2020 11:48:47 AM Thinking Of Advice (0.0100s) 12/6/2020 11:48:47 AM Degaussing Advice (0.0160s) 12/6/2020 11:48:47 AM Reading Alien Diaries (0.0170s) 12/6/2020 11:48:47 AM Naming All Known Planets (0.0090s) 12/6/2020 11:48:47 AM Remembering Speeds (0.0080s) 12/6/2020 11:48:47 AM Prioritizing Targets (0.0080s) 12/6/2020 11:48:47 AM Rebooting Sensor Arrays (0.0090s) 12/6/2020 11:48:47 AM Unloading Prismatic Grid (0.0080s) 12/6/2020 11:48:47 AM Thinking Of Objectives (0.0070s) 12/6/2020 11:48:47 AM Inhibiting Visual Scans (0.0130s) 12/6/2020 11:48:47 AM Synthesizing Vocals (0.0080s) 12/6/2020 11:48:47 AM Investigating Map Signatures (0.0110s) 12/6/2020 11:48:47 AM Ventilating Scenarios (0.0080s) 12/6/2020 11:48:47 AM Decontaminating Targeting Systems (0.0090s) 12/6/2020 11:48:47 AM Ejecting Tactical Core (0.0080s) 12/6/2020 11:48:47 AM Calibrating Formations (0.0060s) 12/6/2020 11:48:47 AM Intercepting Galactic Maps (0.0089s) 12/6/2020 11:48:47 AM Discharging Colored Ions (0.0160s) 12/6/2020 11:48:47 AM Replicating Ion Colors (0.0099s) 12/6/2020 11:48:47 AM Faction Diagnostics (0.0150s) 12/6/2020 11:48:47 AM Buffering Hackers (0.0169s) 12/6/2020 11:48:47 AM Inverting Death (0.0110s) 12/6/2020 11:48:47 AM Linear Field Variance (0.0100s) 12/6/2020 11:48:47 AM Charging Marks (0.0089s) 12/6/2020 11:48:47 AM Guarding The Posts (0.1152s) 12/6/2020 11:48:47 AM Range Manifolds (0.0089s) 12/6/2020 11:48:47 AM Purging ROFs (0.0070s) 12/6/2020 11:48:47 AM Manipulating Speeds (0.0100s) 12/6/2020 11:48:47 AM Detecting Projectiles (0.0080s) 12/6/2020 11:48:47 AM Grouping Flow Fields (0.0100s) 12/6/2020 11:48:47 AM Modulating Flow Field Groups (0.0250s) 12/6/2020 11:48:47 AM Designing Fleets (0.0349s) 12/6/2020 11:48:47 AM Thinking Of Technologies (0.0110s) 12/6/2020 11:48:47 AM Categorizing Starboard Sensors (0.0100s) 12/6/2020 11:48:47 AM Injecting Galactic Variables (0.0100s) 12/6/2020 11:48:47 AM Berating Starfields (0.0209s) 12/6/2020 11:48:48 AM Discovering Distant Planets (0.1496s) 12/6/2020 11:48:48 AM Categorizing All Planets (0.0080s) 12/6/2020 11:48:48 AM Organizing Commands (0.0229s) 12/6/2020 11:48:48 AM Calculating Firing Cones (0.0080s) 12/6/2020 11:48:48 AM Declaring Ship Parts At Customs (0.3860s) 12/6/2020 11:48:48 AM Re-Aligning Objectives (0.0209s) 12/6/2020 11:48:48 AM Sterilizing Test Chamber (0.0139s) 12/6/2020 11:48:51 AM Reformatting Navigation (2.6614s) 12/6/2020 11:48:51 AM Issuing Orders (0.0229s) 12/6/2020 11:48:51 AM Augmenting Infusers (0.0070s) 12/6/2020 11:48:51 AM Infusing (0.0199s) 12/6/2020 11:48:51 AM Post-Proton Surge (0.0070s) 12/6/2020 11:48:51 AM Stimulate Modulation (0.0379s) 12/6/2020 11:48:51 AM ArcenAssetBundleCache.InstantiatedObjects: 1081 12/6/2020 11:48:51 AM Load Surrogates (0.1017s) 12/6/2020 11:48:51 AM Final Checks (0.2344s) 12/6/2020 11:48:51 AM Load Historical Documents (0.0070s) 12/6/2020 11:48:51 AM 6.1 seconds total load time. Boot up FleetOS (0.3s) Install Confidence Routines (0.3s) Declaring Ship Parts At Customs (0.4s) Reformatting Navigation (2.7s) 12/6/2020 11:48:51 AM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 11:49:09 AM No resolution change was required. 12/6/2020 11:49:09 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:49:09 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:49:15 AM Attempting Steam P2P connection to Sir Limbo. 12/6/2020 11:49:15 AM STEAM NETWORKING: P2P connection attempt with Sir Limbo 12/6/2020 11:49:16 AM STEAM NETWORKING: P2P connection success to Sir Limbo 12/6/2020 11:49:17 AM Asking to join hosted game with the name 'Scott' 12/6/2020 11:49:17 AM Connection To Host Was Rejected! Client 'Scott' rejected because: Client missing these mods that the host is running: More System Defenders Host missing these mods that the client is running: MoreSystemDefenders_v1.12 Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.UniversalMessageHandler.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenNetworkMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.SteamSocket+SteamClientConnectionManager.OnMessage (System.IntPtr data, System.Int32 size, System.Int64 messageNum, System.Int64 recvTime, System.Int32 channel) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Steamworks.ConnectionManager.ReceiveMessage (System.IntPtr msgPtr) [0x00000] in <387e1e351a374f9c8eaf77f1a06cdf1b>:0 at Steamworks.ConnectionManager.Receive (System.Int32 bufferSize) [0x00000] in <387e1e351a374f9c8eaf77f1a06cdf1b>:0 at Arcen.AIW2.Core.SteamSocket.DoPerUpdateLogic () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.ArcenNetworkAuthority.DoPerUpdateLogic () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 11:49:17 AM Multiplayer Connection Time Taken: Establishing_Connection - 1.9s 12/6/2020 11:49:17 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.4s 12/6/2020 11:50:59 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 11:50:59 AM Boot up FleetOS (0.2342s) 12/6/2020 11:50:59 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 11:50:59 AM Check System Logs For Rogue Intelligence (0.1635s) 12/6/2020 11:50:59 AM Game Version: 2.647 12/6/2020 11:50:59 AM Eject Trash Into Hyperspace (0.0658s) 12/6/2020 11:50:59 AM Check For Extra Modules (0.0240s) 12/6/2020 11:50:59 AM Bring Cloaking Systems Online (0.0219s) 12/6/2020 11:50:59 AM Recalculate Speed Of Light (0.0170s) 12/6/2020 11:50:59 AM Optimize Comfort On Command Decks (0.0189s) 12/6/2020 11:50:59 AM Generating Framerates (0.0080s) 12/6/2020 11:50:59 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 11:50:59 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 12/6/2020 11:50:59 AM Check Nearby Stellar Masses (0.0409s) 12/6/2020 11:50:59 AM Remembering Alamo (0.0160s) 12/6/2020 11:50:59 AM Boot Audio Comms (0.0110s) 12/6/2020 11:50:59 AM Establish Individual Audio Links (0.0200s) 12/6/2020 11:50:59 AM Prepare Explosions and Crackles (0.0269s) 12/6/2020 11:50:59 AM No resolution change was required. 12/6/2020 11:50:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:50:59 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:50:59 AM Refresh Optical Lensing (0.0120s) 12/6/2020 11:50:59 AM Revise Fundamental Physical Laws (0.0249s) 12/6/2020 11:50:59 AM Calculate Odds Of Success (0.0359s) 12/6/2020 11:50:59 AM Briefly Panic (0.2384s) 12/6/2020 11:51:00 AM Install Confidence Routines (0.3127s) 12/6/2020 11:51:00 AM Bring Commander Interface Online (0.0893s) 12/6/2020 11:51:00 AM Motivate All Crews (0.0329s) 12/6/2020 11:51:00 AM Locating Available Networks (0.0190s) 12/6/2020 11:51:00 AM Externalizing Patterns (0.0359s) 12/6/2020 11:51:00 AM Hooking Externals (0.0100s) 12/6/2020 11:51:00 AM Handlizing Hooks (0.0079s) 12/6/2020 11:51:00 AM Disengaging Constants (0.0239s) 12/6/2020 11:51:00 AM Late Axionic Computations (0.0369s) 12/6/2020 11:51:00 AM Suppressing Bad Thoughts (0.0070s) 12/6/2020 11:51:00 AM Sentinel Alertness Diagnostic (0.0060s) 12/6/2020 11:51:00 AM Connecting to Fleet Command (0.0080s) 12/6/2020 11:51:00 AM Thinking Of Advice (0.0060s) 12/6/2020 11:51:00 AM Degaussing Advice (0.0140s) 12/6/2020 11:51:00 AM Reading Alien Diaries (0.0120s) 12/6/2020 11:51:00 AM Naming All Known Planets (0.0059s) 12/6/2020 11:51:00 AM Remembering Speeds (0.0070s) 12/6/2020 11:51:00 AM Prioritizing Targets (0.0070s) 12/6/2020 11:51:00 AM Rebooting Sensor Arrays (0.0070s) 12/6/2020 11:51:00 AM Unloading Prismatic Grid (0.0060s) 12/6/2020 11:51:00 AM Thinking Of Objectives (0.0080s) 12/6/2020 11:51:00 AM Inhibiting Visual Scans (0.0100s) 12/6/2020 11:51:00 AM Synthesizing Vocals (0.0080s) 12/6/2020 11:51:00 AM Investigating Map Signatures (0.0100s) 12/6/2020 11:51:00 AM Ventilating Scenarios (0.0060s) 12/6/2020 11:51:00 AM Decontaminating Targeting Systems (0.0080s) 12/6/2020 11:51:00 AM Ejecting Tactical Core (0.0070s) 12/6/2020 11:51:00 AM Calibrating Formations (0.0060s) 12/6/2020 11:51:00 AM Intercepting Galactic Maps (0.0090s) 12/6/2020 11:51:00 AM Discharging Colored Ions (0.0171s) 12/6/2020 11:51:00 AM Replicating Ion Colors (0.0079s) 12/6/2020 11:51:00 AM Faction Diagnostics (0.0170s) 12/6/2020 11:51:00 AM Buffering Hackers (0.0179s) 12/6/2020 11:51:00 AM Inverting Death (0.0090s) 12/6/2020 11:51:00 AM Linear Field Variance (0.0100s) 12/6/2020 11:51:00 AM Charging Marks (0.0080s) 12/6/2020 11:51:00 AM Guarding The Posts (0.1192s) 12/6/2020 11:51:00 AM Range Manifolds (0.0070s) 12/6/2020 11:51:00 AM Purging ROFs (0.0060s) 12/6/2020 11:51:00 AM Manipulating Speeds (0.0080s) 12/6/2020 11:51:00 AM Detecting Projectiles (0.0080s) 12/6/2020 11:51:00 AM Grouping Flow Fields (0.0070s) 12/6/2020 11:51:00 AM Modulating Flow Field Groups (0.0180s) 12/6/2020 11:51:00 AM Designing Fleets (0.0209s) 12/6/2020 11:51:00 AM Thinking Of Technologies (0.0090s) 12/6/2020 11:51:00 AM Categorizing Starboard Sensors (0.0070s) 12/6/2020 11:51:00 AM Injecting Galactic Variables (0.0099s) 12/6/2020 11:51:00 AM Initiating Starfields (0.0160s) 12/6/2020 11:51:01 AM Destroying Distant Planets (0.1316s) 12/6/2020 11:51:01 AM Categorizing All Planets (0.0060s) 12/6/2020 11:51:01 AM Organizing Commands (0.0209s) 12/6/2020 11:51:01 AM Calculating Firing Cones (0.0060s) 12/6/2020 11:51:01 AM Jailbreaking Favorite Ship Parts (0.3221s) 12/6/2020 11:51:01 AM Re-Aligning Objectives (0.0239s) 12/6/2020 11:51:01 AM Sterilizing Test Chamber (0.0150s) 12/6/2020 11:51:03 AM Reticulate Splines (2.4997s) 12/6/2020 11:51:03 AM Issuing Orders (0.0190s) 12/6/2020 11:51:03 AM Augmenting Infusers (0.0060s) 12/6/2020 11:51:03 AM Infusing (0.0160s) 12/6/2020 11:51:04 AM Post-Proton Surge (0.0060s) 12/6/2020 11:51:04 AM Stimulate Modulation (0.0320s) 12/6/2020 11:51:04 AM ArcenAssetBundleCache.InstantiatedObjects: 1081 12/6/2020 11:51:04 AM Load Surrogates (0.0807s) 12/6/2020 11:51:04 AM Final Checks (0.2184s) 12/6/2020 11:51:04 AM Load Historical Documents (0.0030s) 12/6/2020 11:51:04 AM 5.4 seconds total load time. Install Confidence Routines (0.3s) Jailbreaking Favorite Ship Parts (0.3s) Reticulate Splines (2.5s) 12/6/2020 11:51:04 AM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 11:51:40 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 11:51:40 AM Boot up FleetOS (0.2680s) 12/6/2020 11:51:40 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 11:51:40 AM Check System Logs For Rogue Intelligence (0.1685s) 12/6/2020 11:51:40 AM Game Version: 2.647 12/6/2020 11:51:40 AM Eject Trash Into Hyperspace (0.0728s) 12/6/2020 11:51:40 AM Check For Extra Modules (0.0259s) 12/6/2020 11:51:40 AM Bring Cloaking Systems Online (0.0228s) 12/6/2020 11:51:40 AM Recalculate Speed Of Light (0.0240s) 12/6/2020 11:51:40 AM Optimize Comfort On Command Decks (0.0210s) 12/6/2020 11:51:40 AM Generating Framerates (0.0090s) 12/6/2020 11:51:40 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 11:51:40 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 12/6/2020 11:51:40 AM Check Nearby Stellar Masses (0.0389s) 12/6/2020 11:51:40 AM Remembering Alamo (0.0190s) 12/6/2020 11:51:40 AM Boot Audio Comms (0.0100s) 12/6/2020 11:51:40 AM Establish Individual Audio Links (0.0200s) 12/6/2020 11:51:40 AM Prepare Explosions and Crackles (0.0279s) 12/6/2020 11:51:40 AM No resolution change was required. 12/6/2020 11:51:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 11:51:40 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 11:51:40 AM Refresh Optical Lensing (0.0120s) 12/6/2020 11:51:40 AM Revise Fundamental Physical Laws (0.0264s) 12/6/2020 11:51:40 AM Calculate Odds Of Success (0.0249s) 12/6/2020 11:51:41 AM Briefly Panic (0.2503s) 12/6/2020 11:51:41 AM Install Confidence Routines (0.2983s) 12/6/2020 11:51:41 AM Bring Commander Interface Online (0.0917s) 12/6/2020 11:51:41 AM Motivate All Crews (0.0329s) 12/6/2020 11:51:41 AM Locating Available Networks (0.0199s) 12/6/2020 11:51:41 AM Externalizing Patterns (0.0379s) 12/6/2020 11:51:41 AM Hooking Externals (0.0160s) 12/6/2020 11:51:41 AM Handlizing Hooks (0.0120s) 12/6/2020 11:51:41 AM Disengaging Constants (0.0299s) 12/6/2020 11:51:41 AM Late Axionic Computations (0.0479s) 12/6/2020 11:51:41 AM Suppressing Bad Thoughts (0.0090s) 12/6/2020 11:51:41 AM Sentinel Alertness Diagnostic (0.0060s) 12/6/2020 11:51:41 AM Connecting to Fleet Command (0.0080s) 12/6/2020 11:51:41 AM Thinking Of Advice (0.0080s) 12/6/2020 11:51:41 AM Degaussing Advice (0.0139s) 12/6/2020 11:51:41 AM Reading Alien Diaries (0.0140s) 12/6/2020 11:51:41 AM Naming All Known Planets (0.0070s) 12/6/2020 11:51:41 AM Remembering Speeds (0.0070s) 12/6/2020 11:51:41 AM Prioritizing Targets (0.0070s) 12/6/2020 11:51:41 AM Rebooting Sensor Arrays (0.0070s) 12/6/2020 11:51:41 AM Unloading Prismatic Grid (0.0070s) 12/6/2020 11:51:41 AM Thinking Of Objectives (0.0070s) 12/6/2020 11:51:41 AM Inhibiting Visual Scans (0.0120s) 12/6/2020 11:51:41 AM Synthesizing Vocals (0.0090s) 12/6/2020 11:51:41 AM Investigating Map Signatures (0.0139s) 12/6/2020 11:51:41 AM Ventilating Scenarios (0.0080s) 12/6/2020 11:51:41 AM Decontaminating Targeting Systems (0.0090s) 12/6/2020 11:51:41 AM Ejecting Tactical Core (0.0070s) 12/6/2020 11:51:41 AM Calibrating Formations (0.0080s) 12/6/2020 11:51:41 AM Intercepting Galactic Maps (0.0110s) 12/6/2020 11:51:41 AM Discharging Colored Ions (0.0150s) 12/6/2020 11:51:41 AM Replicating Ion Colors (0.0079s) 12/6/2020 11:51:41 AM Faction Diagnostics (0.0150s) 12/6/2020 11:51:41 AM Buffering Hackers (0.0169s) 12/6/2020 11:51:41 AM Inverting Death (0.0100s) 12/6/2020 11:51:41 AM Linear Field Variance (0.0090s) 12/6/2020 11:51:41 AM Charging Marks (0.0170s) 12/6/2020 11:51:42 AM Guarding The Posts (0.1177s) 12/6/2020 11:51:42 AM Range Manifolds (0.0090s) 12/6/2020 11:51:42 AM Purging ROFs (0.0080s) 12/6/2020 11:51:42 AM Manipulating Speeds (0.0100s) 12/6/2020 11:51:42 AM Detecting Projectiles (0.0070s) 12/6/2020 11:51:42 AM Grouping Flow Fields (0.0095s) 12/6/2020 11:51:42 AM Modulating Flow Field Groups (0.0190s) 12/6/2020 11:51:42 AM Designing Fleets (0.0230s) 12/6/2020 11:51:42 AM Thinking Of Technologies (0.0109s) 12/6/2020 11:51:42 AM Categorizing Starboard Sensors (0.0090s) 12/6/2020 11:51:42 AM Injecting Galactic Variables (0.0100s) 12/6/2020 11:51:42 AM Blowing Out Starfields (0.0170s) 12/6/2020 11:51:42 AM Gazing At Distant Planets (0.1317s) 12/6/2020 11:51:42 AM Categorizing All Planets (0.0090s) 12/6/2020 11:51:42 AM Organizing Commands (0.0190s) 12/6/2020 11:51:42 AM Calculating Firing Cones (0.0060s) 12/6/2020 11:51:42 AM Collapsing Pile Of Ship Parts (0.4236s) 12/6/2020 11:51:42 AM Re-Aligning Objectives (0.0170s) 12/6/2020 11:51:42 AM Sterilizing Test Chamber (0.0125s) 12/6/2020 11:51:45 AM Break Target Into Component Compounds (2.5521s) 12/6/2020 11:51:45 AM Issuing Orders (0.0199s) 12/6/2020 11:51:45 AM Augmenting Infusers (0.0060s) 12/6/2020 11:51:45 AM Infusing (0.0180s) 12/6/2020 11:51:45 AM Post-Proton Surge (0.0080s) 12/6/2020 11:51:45 AM Stimulate Modulation (0.0339s) 12/6/2020 11:51:45 AM ArcenAssetBundleCache.InstantiatedObjects: 1081 12/6/2020 11:51:45 AM Load Surrogates (0.0963s) 12/6/2020 11:51:45 AM Final Checks (0.2330s) 12/6/2020 11:51:45 AM Load Historical Documents (0.0040s) 12/6/2020 11:51:45 AM 5.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Collapsing Pile Of Ship Parts (0.4s) Break Target Into Component Compounds (2.6s) 12/6/2020 11:51:46 AM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 11:51:52 AM Attempting Steam P2P connection to Sir Limbo. 12/6/2020 11:51:52 AM STEAM NETWORKING: P2P connection attempt with Sir Limbo 12/6/2020 11:51:53 AM Asking to join hosted game with the name 'Scott' 12/6/2020 11:51:53 AM STEAM NETWORKING: P2P connection success to Sir Limbo 12/6/2020 11:51:55 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:51:55 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:51:55 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:51:55 AM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s 12/6/2020 11:51:55 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 1.9s 12/6/2020 11:51:56 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:51:56 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:51:56 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:52:02 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:52:02 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:52:02 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:52:11 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:52:11 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:52:11 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:52:18 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:52:18 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:52:18 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:52:31 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:52:32 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:52:32 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:53:33 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:53:33 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:53:33 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:54:12 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:54:12 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:54:12 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:54:33 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:54:33 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:54:33 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:54:39 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:54:39 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:54:39 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:56:15 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:56:15 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:56:15 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:56:26 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:56:26 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:56:26 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:59:20 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:59:20 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:59:20 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:59:28 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:59:28 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:59:28 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:59:36 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:59:36 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:59:36 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:59:41 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:59:42 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:59:42 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 11:59:54 AM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 11:59:54 AM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 11:59:54 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 12:00:38 PM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 12:00:38 PM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 12:00:38 PM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 12:02:47 PM Could not find EntitySystem with name (InternalName) of 'TectonicWarhead'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:02:48 PM Could not find EntitySystem with name (InternalName) of 'Railcannon1'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:02:48 PM Could not find EntitySystem with name (InternalName) of 'Distractor_Cloaker'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:02:48 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:02:48 PM Could not find EntitySystem with name (InternalName) of 'GravityTorpedo'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:08:00 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:08:00 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:08:00 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:08:00 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:17:19 PM Hit exception in Helper_SendExoGalacticAttack_SingleExoTarget debugCode 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00436] in :0 12/6/2020 12:17:20 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:18:06 PM GameEntity_Squad deserialization error at stage 13000 from serialized version 2.647 loading into new version 2.647, error: System.Exception: Tried to read more bits from a deserialization buffer than we had! Requested byte index to pull bit from was 779, but the number of bytes in this buffer was only 779 (Chunk Index was 0 out of 1 chunks) at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00190] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperUltraEfficient (Arcen.Universal.UltraEfficientStyleData ueStyleData) [0x00077] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.String FieldNameForErrors) [0x00041] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDeserializationBuffer.FillIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32& Target, System.String FieldNameForErrors) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at ArcenSerializationAIWar2SpecificExtensions.ReadSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenSerializationAIWar2SpecificExtensions.ReadSquadPrimaryKeyID_PosDef0_WasPreviously (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.UEWasPreviously WasPrev, Arcen.Universal.ReadStyle OldStyle, System.Int32 WasBeforeGameVerMajor, System.Int32 WasBeforeGameVersionMinor, System.String FieldNameForErrors) [0x00013] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00938] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 12:18:06 PM Error in Client_TrulyProcessFastBlastDataOfCreatedObjects, debugStage 4000: System.Exception: Tried to read more bits from a deserialization buffer than we had! Requested byte index to pull bit from was 779, but the number of bytes in this buffer was only 779 (Chunk Index was 0 out of 1 chunks) at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00190] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDeserializationBufferModern.TryReadBool (System.Boolean& WasSuccessful, System.Boolean ThrowExceptionOnFailure) [0x00001] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadBool (System.String FieldNameForErrors) [0x00035] in <623b5b3cf184470695e16d2943a4ec71>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x002ac] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_OuterProvisionalAcceptFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.ArcenNetworkMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.SteamSocket+SteamClientConnectionManager.OnMessage (System.IntPtr data, System.Int32 size, System.Int64 messageNum, System.Int64 recvTime, System.Int32 channel) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Steamworks.ConnectionManager.ReceiveMessage (System.IntPtr msgPtr) [0x00000] in <387e1e351a374f9c8eaf77f1a06cdf1b>:0 at Steamworks.ConnectionManager.Receive (System.Int32 bufferSize) [0x00000] in <387e1e351a374f9c8eaf77f1a06cdf1b>:0 at Arcen.AIW2.Core.SteamSocket.DoPerUpdateLogic () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.ArcenNetworkAuthority.DoPerUpdateLogic () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:18:06 PM DoEntitySecondLogic for Drone VWing debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01250] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 12:18:07 PM DoEntitySecondLogic for Drone VWing debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01250] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 12:23:55 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:23:57 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:23:59 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:24:23 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:24:23 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:24:23 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:24:28 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:25:14 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:25:14 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:25:14 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:26:52 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:27:13 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:27:13 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:28:47 PM Hit exception in Helper_SendExoGalacticAttack_SingleExoTarget debugCode 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00436] in :0 12/6/2020 12:28:47 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:29:16 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:29:22 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:29:22 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:29:23 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:29:24 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:32:14 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:32:14 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:32:16 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:32:18 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 12:59:14 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:17 PM Unable to render visuals for 3.01s, because of: Never was set to true! 12/6/2020 12:59:20 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:23 PM Unable to render visuals for 3.01s, because of: Never was set to true! 12/6/2020 12:59:26 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:29 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:32 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:35 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:38 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:41 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:44 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:47 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:50 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:53 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:56 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 12:59:59 PM Unable to render visuals for 3.01s, because of: Never was set to true! 12/6/2020 1:00:01 PM Hit exception in UpdateDifficultyEstimates code 120 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.BaseHackingImplementation.EstimateTotalDifficulty (Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet PlanetOrNull) [0x00195] in :0 at Arcen.AIW2.Core.HackingTypeTable.UpdateDifficultyEstimates () [0x000a5] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:00:01 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoScenarioPerStepLogic 28 86 0 0 DoWorldStepLogic_FromSimBGThread 132 370 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.DoScenarioPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00084] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/6/2020 1:00:03 PM Attempting Steam P2P connection to Sir Limbo. 12/6/2020 1:00:03 PM STEAM NETWORKING: P2P connection attempt with Sir Limbo 12/6/2020 1:00:04 PM STEAM NETWORKING: P2P connection success to Sir Limbo 12/6/2020 1:00:04 PM Asking to join hosted game with the name 'Scott' 12/6/2020 1:00:07 PM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:00:08 PM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 1:00:08 PM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 1:00:08 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s 12/6/2020 1:00:08 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 3.0s 12/6/2020 1:00:37 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 1:00:40 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 1:00:43 PM Unable to render visuals for 3.01s, because of: Never was set to true! 12/6/2020 1:00:46 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 1:00:49 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 1:00:52 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 1:00:55 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 1:00:58 PM Unable to render visuals for 3.01s, because of: Never was set to true! 12/6/2020 1:01:01 PM Unable to render visuals for 3.00s, because of: Never was set to true! 12/6/2020 1:01:04 PM Hit exception in UpdateDifficultyEstimates code 120 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.BaseHackingImplementation.EstimateTotalDifficulty (Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet PlanetOrNull) [0x00195] in :0 at Arcen.AIW2.Core.HackingTypeTable.UpdateDifficultyEstimates () [0x000a5] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:01:04 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoScenarioPerStepLogic 28 86 0 0 DoWorldStepLogic_FromSimBGThread 132 370 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.DoScenarioPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00084] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/6/2020 1:01:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 1:01:43 PM Boot up FleetOS (0.2957s) 12/6/2020 1:01:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 1:01:43 PM Check System Logs For Rogue Intelligence (0.1841s) 12/6/2020 1:01:43 PM Game Version: 2.647 12/6/2020 1:01:43 PM Eject Trash Into Hyperspace (0.0628s) 12/6/2020 1:01:43 PM Check For Extra Modules (0.0189s) 12/6/2020 1:01:43 PM Bring Cloaking Systems Online (0.0229s) 12/6/2020 1:01:43 PM Recalculate Speed Of Light (0.0209s) 12/6/2020 1:01:43 PM Optimize Comfort On Command Decks (0.0219s) 12/6/2020 1:01:43 PM Generating Framerates (0.0070s) 12/6/2020 1:01:43 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 1:01:43 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 12/6/2020 1:01:43 PM Check Nearby Stellar Masses (0.0405s) 12/6/2020 1:01:43 PM Remembering Alamo (0.0169s) 12/6/2020 1:01:43 PM Boot Audio Comms (0.0110s) 12/6/2020 1:01:43 PM Establish Individual Audio Links (0.0189s) 12/6/2020 1:01:43 PM Prepare Explosions and Crackles (0.0269s) 12/6/2020 1:01:43 PM No resolution change was required. 12/6/2020 1:01:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 1:01:43 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 1:01:43 PM Refresh Optical Lensing (0.0160s) 12/6/2020 1:01:43 PM Revise Fundamental Physical Laws (0.0219s) 12/6/2020 1:01:44 PM Calculate Odds Of Success (0.0309s) 12/6/2020 1:01:44 PM Briefly Panic (0.2154s) 12/6/2020 1:01:44 PM Install Confidence Routines (0.3112s) 12/6/2020 1:01:44 PM Bring Commander Interface Online (0.0977s) 12/6/2020 1:01:44 PM Motivate All Crews (0.0368s) 12/6/2020 1:01:44 PM Locating Available Networks (0.0219s) 12/6/2020 1:01:44 PM Externalizing Patterns (0.0359s) 12/6/2020 1:01:44 PM Hooking Externals (0.0110s) 12/6/2020 1:01:44 PM Handlizing Hooks (0.0080s) 12/6/2020 1:01:44 PM Disengaging Constants (0.0190s) 12/6/2020 1:01:44 PM Late Axionic Computations (0.0349s) 12/6/2020 1:01:44 PM Suppressing Bad Thoughts (0.0080s) 12/6/2020 1:01:44 PM Sentinel Alertness Diagnostic (0.0060s) 12/6/2020 1:01:44 PM Connecting to Fleet Command (0.0080s) 12/6/2020 1:01:44 PM Thinking Of Advice (0.0060s) 12/6/2020 1:01:44 PM Degaussing Advice (0.0130s) 12/6/2020 1:01:44 PM Reading Alien Diaries (0.0180s) 12/6/2020 1:01:44 PM Naming All Known Planets (0.0060s) 12/6/2020 1:01:44 PM Remembering Speeds (0.0080s) 12/6/2020 1:01:44 PM Prioritizing Targets (0.0080s) 12/6/2020 1:01:44 PM Rebooting Sensor Arrays (0.0070s) 12/6/2020 1:01:44 PM Unloading Prismatic Grid (0.0060s) 12/6/2020 1:01:44 PM Thinking Of Objectives (0.0070s) 12/6/2020 1:01:44 PM Inhibiting Visual Scans (0.0110s) 12/6/2020 1:01:44 PM Synthesizing Vocals (0.0060s) 12/6/2020 1:01:44 PM Investigating Map Signatures (0.0130s) 12/6/2020 1:01:44 PM Ventilating Scenarios (0.0060s) 12/6/2020 1:01:44 PM Decontaminating Targeting Systems (0.0070s) 12/6/2020 1:01:44 PM Ejecting Tactical Core (0.0070s) 12/6/2020 1:01:44 PM Calibrating Formations (0.0060s) 12/6/2020 1:01:44 PM Intercepting Galactic Maps (0.0090s) 12/6/2020 1:01:44 PM Discharging Colored Ions (0.0170s) 12/6/2020 1:01:44 PM Replicating Ion Colors (0.0090s) 12/6/2020 1:01:45 PM Faction Diagnostics (0.0189s) 12/6/2020 1:01:45 PM Buffering Hackers (0.0170s) 12/6/2020 1:01:45 PM Inverting Death (0.0100s) 12/6/2020 1:01:45 PM Linear Field Variance (0.0090s) 12/6/2020 1:01:45 PM Charging Marks (0.0080s) 12/6/2020 1:01:45 PM Guarding The Posts (0.1147s) 12/6/2020 1:01:45 PM Range Manifolds (0.0090s) 12/6/2020 1:01:45 PM Purging ROFs (0.0090s) 12/6/2020 1:01:45 PM Manipulating Speeds (0.0070s) 12/6/2020 1:01:45 PM Detecting Projectiles (0.0070s) 12/6/2020 1:01:45 PM Grouping Flow Fields (0.0080s) 12/6/2020 1:01:45 PM Modulating Flow Field Groups (0.0180s) 12/6/2020 1:01:45 PM Designing Fleets (0.0209s) 12/6/2020 1:01:45 PM Thinking Of Technologies (0.0090s) 12/6/2020 1:01:45 PM Categorizing Starboard Sensors (0.0069s) 12/6/2020 1:01:45 PM Injecting Galactic Variables (0.0100s) 12/6/2020 1:01:45 PM Exploding Starfields (0.0149s) 12/6/2020 1:01:45 PM Verifying Distant Planets (0.1197s) 12/6/2020 1:01:45 PM Categorizing All Planets (0.0060s) 12/6/2020 1:01:45 PM Organizing Commands (0.0209s) 12/6/2020 1:01:45 PM Calculating Firing Cones (0.0060s) 12/6/2020 1:01:45 PM Demoting Insubordinate Ship Parts (0.3421s) 12/6/2020 1:01:45 PM Re-Aligning Objectives (0.0209s) 12/6/2020 1:01:45 PM Sterilizing Test Chamber (0.0150s) 12/6/2020 1:01:48 PM Calculate Improbability (2.5499s) 12/6/2020 1:01:48 PM Issuing Orders (0.0189s) 12/6/2020 1:01:48 PM Augmenting Infusers (0.0050s) 12/6/2020 1:01:48 PM Infusing (0.0170s) 12/6/2020 1:01:48 PM Post-Proton Surge (0.0060s) 12/6/2020 1:01:48 PM Stimulate Modulation (0.0379s) 12/6/2020 1:01:48 PM ArcenAssetBundleCache.InstantiatedObjects: 1081 12/6/2020 1:01:48 PM Load Surrogates (0.0927s) 12/6/2020 1:01:48 PM Final Checks (0.2324s) 12/6/2020 1:01:48 PM Load Historical Documents (0.0040s) 12/6/2020 1:01:48 PM 5.6 seconds total load time. Boot up FleetOS (0.3s) Install Confidence Routines (0.3s) Demoting Insubordinate Ship Parts (0.3s) Calculate Improbability (2.5s) 12/6/2020 1:01:48 PM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 1:01:52 PM Attempting Steam P2P connection to Sir Limbo. 12/6/2020 1:01:52 PM STEAM NETWORKING: P2P connection attempt with Sir Limbo 12/6/2020 1:01:53 PM STEAM NETWORKING: P2P connection success to Sir Limbo 12/6/2020 1:01:53 PM Asking to join hosted game with the name 'Scott' 12/6/2020 1:01:55 PM Start loading the world (client PlayerAccount ID will be 3) 12/6/2020 1:01:56 PM Accounts in this MP game: Arex (Host - Faction #1, Arex) CRCGamer (Open - Faction #17, CRCGamer) Scott (You) 12/6/2020 1:01:56 PM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 1:01:56 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s 12/6/2020 1:01:56 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.7s 12/6/2020 1:04:14 PM Server just informed us that it shut down. Exiting to main menu... 12/6/2020 1:06:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 1:06:43 PM Boot up FleetOS (0.2536s) 12/6/2020 1:06:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8593 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16231 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 1:06:44 PM Check System Logs For Rogue Intelligence (0.2294s) 12/6/2020 1:06:44 PM Game Version: 2.700 12/6/2020 1:06:44 PM Eject Trash Into Hyperspace (0.0818s) 12/6/2020 1:06:44 PM Check For Extra Modules (0.0269s) 12/6/2020 1:06:44 PM Bring Cloaking Systems Online (0.0279s) 12/6/2020 1:06:44 PM Recalculate Speed Of Light (0.0289s) 12/6/2020 1:06:44 PM Optimize Comfort On Command Decks (0.0279s) 12/6/2020 1:06:44 PM Generating Framerates (0.0120s) 12/6/2020 1:06:44 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 1:06:44 PM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 12/6/2020 1:06:44 PM Check Nearby Stellar Masses (0.2025s) 12/6/2020 1:06:44 PM Remembering Alamo (0.0209s) 12/6/2020 1:06:44 PM Boot Audio Comms (0.0120s) 12/6/2020 1:06:44 PM Establish Individual Audio Links (0.0179s) 12/6/2020 1:06:44 PM Prepare Explosions and Crackles (0.0289s) 12/6/2020 1:06:44 PM No resolution change was required. 12/6/2020 1:06:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 1:06:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/6/2020 1:06:44 PM Refresh Optical Lensing (0.0150s) 12/6/2020 1:06:44 PM Revise Fundamental Physical Laws (0.0229s) 12/6/2020 1:06:44 PM Calculate Odds Of Success (0.0229s) 12/6/2020 1:06:44 PM Briefly Panic (0.2331s) 12/6/2020 1:06:45 PM Install Confidence Routines (0.3012s) 12/6/2020 1:06:45 PM Bring Commander Interface Online (0.0937s) 12/6/2020 1:06:45 PM Motivate All Crews (0.0359s) 12/6/2020 1:06:45 PM Locating Available Networks (0.0239s) 12/6/2020 1:06:45 PM Externalizing Patterns (0.0379s) 12/6/2020 1:06:45 PM Hooking Externals (0.0139s) 12/6/2020 1:06:45 PM Handlizing Hooks (0.0120s) 12/6/2020 1:06:45 PM Disengaging Constants (0.0279s) 12/6/2020 1:06:45 PM Late Axionic Computations (0.1107s) 12/6/2020 1:06:45 PM Suppressing Bad Thoughts (0.0100s) 12/6/2020 1:06:45 PM Sentinel Alertness Diagnostic (0.0080s) 12/6/2020 1:06:45 PM Connecting to Fleet Command (0.0090s) 12/6/2020 1:06:45 PM Thinking Of Advice (0.0090s) 12/6/2020 1:06:45 PM Degaussing Advice (0.0170s) 12/6/2020 1:06:45 PM Reading Alien Diaries (0.0140s) 12/6/2020 1:06:45 PM Naming All Known Planets (0.0089s) 12/6/2020 1:06:45 PM Remembering Speeds (0.0090s) 12/6/2020 1:06:45 PM Prioritizing Targets (0.0080s) 12/6/2020 1:06:45 PM Rebooting Sensor Arrays (0.0080s) 12/6/2020 1:06:45 PM Unloading Prismatic Grid (0.0080s) 12/6/2020 1:06:45 PM Thinking Of Objectives (0.0070s) 12/6/2020 1:06:45 PM Inhibiting Visual Scans (0.0120s) 12/6/2020 1:06:45 PM Synthesizing Vocals (0.0089s) 12/6/2020 1:06:45 PM Investigating Map Signatures (0.0130s) 12/6/2020 1:06:45 PM Ventilating Scenarios (0.0090s) 12/6/2020 1:06:45 PM Decontaminating Targeting Systems (0.0080s) 12/6/2020 1:06:45 PM Ejecting Tactical Core (0.0080s) 12/6/2020 1:06:45 PM Calibrating Formations (0.0070s) 12/6/2020 1:06:45 PM Intercepting Galactic Maps (0.0160s) 12/6/2020 1:06:45 PM Discharging Colored Ions (0.0150s) 12/6/2020 1:06:45 PM Replicating Ion Colors (0.0070s) 12/6/2020 1:06:45 PM Faction Diagnostics (0.0149s) 12/6/2020 1:06:45 PM Buffering Hackers (0.0150s) 12/6/2020 1:06:45 PM Inverting Death (0.0100s) 12/6/2020 1:06:45 PM Linear Field Variance (0.0080s) 12/6/2020 1:06:45 PM Charging Marks (0.0080s) 12/6/2020 1:06:45 PM Guarding The Posts (0.1157s) 12/6/2020 1:06:45 PM Range Manifolds (0.0089s) 12/6/2020 1:06:45 PM Purging ROFs (0.0090s) 12/6/2020 1:06:45 PM Manipulating Speeds (0.0129s) 12/6/2020 1:06:46 PM Detecting Projectiles (0.0080s) 12/6/2020 1:06:46 PM Grouping Flow Fields (0.0080s) 12/6/2020 1:06:46 PM Modulating Flow Field Groups (0.0200s) 12/6/2020 1:06:46 PM Designing Fleets (0.0229s) 12/6/2020 1:06:46 PM Thinking Of Technologies (0.0099s) 12/6/2020 1:06:46 PM Categorizing Starboard Sensors (0.0080s) 12/6/2020 1:06:46 PM Injecting Galactic Variables (0.0120s) 12/6/2020 1:06:46 PM Wiping Down Starfields (0.0179s) 12/6/2020 1:06:46 PM Scouring Distant Planets (0.1273s) 12/6/2020 1:06:46 PM Categorizing All Planets (0.0070s) 12/6/2020 1:06:46 PM Organizing Commands (0.0189s) 12/6/2020 1:06:46 PM Calculating Firing Cones (0.0080s) 12/6/2020 1:06:46 PM Developing New Ship Parts (0.3996s) 12/6/2020 1:06:46 PM Re-Aligning Objectives (0.0179s) 12/6/2020 1:06:46 PM Sterilizing Test Chamber (0.0130s) 12/6/2020 1:06:50 PM Re-Route Anti-Matter (3.7636s) 12/6/2020 1:06:50 PM Issuing Orders (0.0209s) 12/6/2020 1:06:50 PM Augmenting Infusers (0.0070s) 12/6/2020 1:06:50 PM Infusing (0.0199s) 12/6/2020 1:06:50 PM Post-Proton Surge (0.0080s) 12/6/2020 1:06:50 PM Stimulate Modulation (0.0369s) 12/6/2020 1:06:50 PM ArcenAssetBundleCache.InstantiatedObjects: 1081 12/6/2020 1:06:50 PM Load Surrogates (0.0907s) 12/6/2020 1:06:50 PM Final Checks (0.2473s) 12/6/2020 1:06:50 PM Load Historical Documents (0.0050s) 12/6/2020 1:06:50 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Install Confidence Routines (0.3s) Developing New Ship Parts (0.4s) Re-Route Anti-Matter (3.8s) 12/6/2020 1:06:51 PM Hello Steam user 'R3AP3RofD3M0NS' 12/6/2020 1:07:44 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/CRC and Scott MP\s1.save Source1: AnythingElse Source3: LoadingSaveGame 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:44 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Shot had no origin system, so discarding triedForOrigin: True 12/6/2020 1:07:46 PM Finish load save in 2,006.0ms 12/6/2020 1:09:33 PM STEAM NETWORKING: P2P connection from CRCGamer connected. 12/6/2020 1:09:33 PM Client requested to join with the name 'CRCGamer' 12/6/2020 1:09:33 PM Tell client 'CRCGamer' that they are accepted. 12/6/2020 1:09:33 PM Send client 'CRCGamer' the world data. 12/6/2020 1:10:01 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 12/6/2020 1:10:01 PM Client requested to join with the name 'Arex' 12/6/2020 1:10:01 PM Tell client 'Arex' that they are accepted. 12/6/2020 1:10:01 PM Send client 'Arex' the world data. 12/6/2020 1:13:35 PM Client CRCGamer (connection 1) has closed their connection. 12/6/2020 1:16:08 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 12/6/2020 1:16:08 PM Client requested to join with the name 'Arex' 12/6/2020 1:16:08 PM Tell client 'Arex' that they are accepted. 12/6/2020 1:16:08 PM Send client 'Arex' the world data. 12/6/2020 1:17:04 PM STEAM NETWORKING: P2P connection from CRCGamer connected. 12/6/2020 1:17:04 PM Client requested to join with the name 'CRCGamer' 12/6/2020 1:17:04 PM Tell client 'CRCGamer' that they are accepted. 12/6/2020 1:17:04 PM Send client 'CRCGamer' the world data. 12/6/2020 1:18:03 PM Client Arex (connection 3) has closed their connection. 12/6/2020 1:18:16 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 12/6/2020 1:18:16 PM Client requested to join with the name 'Arex' 12/6/2020 1:18:16 PM Tell client 'Arex' that they are accepted. 12/6/2020 1:18:16 PM Send client 'Arex' the world data. 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:22:23 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:34 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:34 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:34 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:35 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0 12/6/2020 1:28:36 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <4a00f3e016b24bc480d944d54d35f3a0>:0